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Return to Arkham
Throughout its history, Arkham has been home to
many strange occurrences, including witch burnings,
Fortean phenomena, and bizarre rituals. Though all is
not well in Arkham, life goes on there with at least a
veneer of normalcy.
Unlimited Hours
Lovecraft Country: Arkham By Night is
a Grand Theatre--a large-scale setting
that is open 24 hours a day, 7 days a
week. However, in the Arkham By
Night game setting, it is always night-
time. It is assumed that your character
has spent the day attending to classes
and study. At night, you are free to
make your own appointments, attend
special lectures, join clubs, go to
sporting events, or simply socialize with
close friends. THE PORTAL INTO LOVECRAFT COUNTRY
Expeditions (excursions outside of
Lovecraft Country 25
character pursue the life of a relentless and the game as a freshman student at Miskatonic
intrepid Seeker of Truth or a retiring academic University. As the game progresses beyond
living a quiet life in Arkham, the world you its beta test release, however, other, more
experience will be one where, for most, complex and varied roles will be available,
ignorance is bliss and knowledge is hellish both mundane and occult.
torture.
Learning the secrets that underlie the Telling Stories
founding of Arkham, the history of the earth, Arkham By Night is not a game where you
or the true nature of the universe may lead to will be running around with a shotgun, killing
paths of power, but knowledge has its price. endless hordes of monsters and powering up.
Madness might claim your characters percep- It is a more realistic sort of game about telling
tions, separating him or her inextricably from storiespersonal stories. The town of
the rest of humanity. Death from unexpected, Arkham is a stage and you are an actor upon
primal, cosmic forces might swiftly visit to it. But rather than having a set script, the
mete out an inglorious end. Or, in some cases, action is up to you. Sometimes, major events
a horrific transformation may irrevocably may occur to which your character may
change and utterly destroy both body and respond; but, more often, the drama and action
soul. that you create is your own, inspired by your
Tantalizing, enticing mysteries may beg characters interactions with other players
you to solve them. But do you dare to answer characters.
the call, despite the potentially dire conse- There are no clear-cut goals that players
quences of that knowledge? There is a simple need to achieve in order to win. A story
power, safety, and comfort if one will simply might have any number of outcomes, depend-
Act as if Nothing is Wrong. ing upon the actions of the players who
become involved. The challenge arises from
Playing Roles creating compelling, dramatic situations that
A central concept of playing Arkham By Night bring your character to life. In essence, if you
is your adoption of a persona, a Role within experience fulfilling role play, you have
the town of Arkham. Before you can play, you already won.
will be asked to create a character with a As you play, you may choose to set
name, personality, skills, and physical descrip- certain goals for your character. These goals
tion. Many people enjoy role
playing for the opportunity to
pretend to be someone com- Arkham by Night Sources
pletely unlike themselves
Adventures in Arkham Country (Chaosium)
someone stronger or wiser;
H. P. Lovecrafts Arkham (Chaosium)
more truthful or deceptive.
H. P. Lovecrafts Dunwich (Chaosium)
Others choose to adopt Roles
Miskatonic University (Chaosium)
very close to their own
Miskatonic U. Graduate Kit (Chaosium)
personality and disposition, in
order to play out how they Encyclopedia Cthulhiana (Chaosium)
might act under different
At the Mountains of Madness (Arkham House)
circumstances.
Dagon and Other Macabre Tales (Arkham House)
At present, every player
The Dunwich Horror and Others (Arkham House)
of Arkham By Night must start
26 Return to Arkham
may bring success or failure, and those plenty of room for advancing your character
successes or failures will affect the growth in the town of Arkham. As you play, your
and complexity of your character. For ex- characters skills and knowledge will increase
ample, in choosing a major field of study for over time. He or she may learn about
your character, in studying the Ponape Scrip- Arkhams secrets or become deeply involved
tures for a magic spell, in investigating the in university clubs, civic groups, or other
disappearance of infants on every interesting, less publicised societies. He or
Walpurgisnacht, you may meet with success she may advance in class standing, graduate,
or abject failure after, sometimes, months of and proceed to graduate school or even a
real-time game play. But the success or professorship. As the game develops, you will
failure of these endeavors is less important have the opportunity to play characters who
than the ways in which the adversity affects live and work in Arkham or nearby towns
your character. such as Innsmouth, Dunwich, or Kingsport.
As you begin to play, you will have the Of course, the loftiest achievements
opportunity to become involved in many of come only to those willing to take risks. In
the stories already taking place in Arkham. Arkham By Night, great power or success may
Sometimes, if these are particularly large also separate a character from the rest of
stories, they may be advertised ahead of time humanity. Madness, disease, corruption, and
on the Lovecraft Country web site (http:// mutation are possible outcomes whenever a
www.lovecraftcountry.com). However, you character pursues forbidden knowledge. Your
will probably be most affected by and more character may choose a safer path instead,
fully enjoy telling your own stories in defining success by more earthly, less inher-
Arkham, either on your own or with the ently perilous sorts of power.
cooperation of other players. Have you had a
disagreement with a bully in your dormitory? Meeting Friends
Is the professor whose lectures you are Like other game offerings from Skotos,
attending impossible to please? Has your Arkham By Night is designed for multiple
family been cursed with an evil spell that has players over the Internet, and so it is com-
brought you to Arkham to try and find its posed of a global community of players.
cure? Will you choose to join a club that your When you play, youll be doing more than just
friends clearly disapprove of? What will telling stories, playing roles and seeking out
happen? You are the hero of the piece. Or the success. Youll also be meeting real people
villain, perhaps. The choice is yours. who are interested in interactive fiction, role
A staff of volunteer story plotters are playing, and gothic horror stories.
frequently present to help provide ideas and Playing the Game
support for running your stories. Occasion- Arkham By Night runs on your computer on
ally, they will run broader, overarching tales most Internet browsers and is text-based with
that will involve large numbers of players, the exception of a small graphical window
including adventures in Arkham and expedi- that provides a map of your characters
tions across the world and beyond. immediate surroundings. Since the interface
Seeking Success is based on textual descriptions of everything,
Though important to Arkham By Night, role the games success is based to a large degree
playing and cooperative story-telling arent on the words you choose to describe your
the be-all and end-all of playing. Theres actions, not on the power of your video card.
Lovecraft Country 27
Arkham By Night is about role playing in a > go north
creepy setting, and the textual description > smile happily at professor
> slyly wink to third police officer
helps your imagination to play a large part in
ways that graphics could never manage.
Hundreds of commands can be used to say
things in Arkham By Night. For instance, you
Parsers and Imperatives
can state, question, mumble, or shout. Use
The parser is the part of the Arkham By Night
the command that best conveys your
game that figures out what you mean when
characters emotions. After the verb, put what
you type in a command. It expects commands
you want to say in quotation marks:
to be delivered to it as imperatives (in real
life, words like Stop! or Wait!). Youre > say I think youll like it here
telling your character what to do. Theres no You say, I think youll like it here.
need to include a pronoun like you or I
because the system automatically adds it: > whisper to pin Give me a tattoo?
You whisper to Pin Liou, Give me a tattoo?
> stop
You stop. Finally, you can attach spoken evocations to
many gestures, like frown, smile, or wink.
When you type something like this, all of the This allows you to speak while engaged in
other players in the game who are nearby will another activity:
see a short sentence naming your character
and the action he or she performs: > smile broadly, Hello, my friend!
You smile broadly, Hello, my friend!
Seth Fletcher stops.
You can find more complete online tutorials
Commands should be simple, singular for getting acclimated to Arkham By Night and
thoughts. A complex command might involve its game systems at http://
a verb, an adverb, a preposition, an adjective, www.lovecraftcountry.com/home/help/. You
and a noun (wave tiredly to a tall student), but can also find more detail about the game
not much more. Arkham By Nights parser setting, including in-game happenings,
system can understand simple commands like history, and background, by registering for the
these: site and visiting its Community and Games
channels.
In this Comic:
Seth enters Arkham at the Train Station (across the
river). He visits with Professor Newland at Atwood Hall
(the Science building) and then checks in at the Hotel
Miskatonic, on the edge of campus. The Arkham
Sanitarium, where Professor Harding is staying, is on
the far side of town, past the River (explaining why Seth
decides to take a room first). Seths visit to a graveyard
takes him to the Hill Street Burying Ground. Blake
Street, named after author Robert Blake, is also off this
map.
Lovecraft Country 29
30 Return to Arkham
Lovecraft Country 31
32 Return to Arkham