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Return to Arkham
Throughout its history, Arkham has been home to
many strange occurrences, including witch burnings,
Fortean phenomena, and bizarre rituals. Though all is
not well in Arkham, life goes on there with at least a
veneer of normalcy.

About the Comic


Ive been a fan of H.P. Lovecrafts works for at horror: the terror is in our rational world made
least ten years. Ive read almost all of his fiction, unsafe.
Howard & Smiths contemporary works, many And this is the core of Skotos online
of Derleths additions, Campbells wonderful game, Lovecraft Country: Arkham by Night. The
Severn Valley stories, most of Robert Prices games motto is Act as if Nothing is Wrong,
collections, and more. Ive got 17 feet of shelved and its about an Arkham that pretends that
Mythos books, running from Ackroyd (First horrors do not exist, that tries to go on with its
Light) to Zelazny (A Night in the Lonesome own life. This is the mood that Ive tried to
October). create in this comic as well.
Ive written chronologies and histories of I should also admit that the comic is a bit
the Mythos races and the Mythos world, which of a teaser. It offers a brief look into the world of
you can find in the Encyclopedia Cthulhiana, Miskatonic University, and I hope that you have
and scattered online. Ive flown with the Fungi, enjoyed the beautifully portrayed black and
danced with the Dark Young, and swum with the white streets of Arkham. I think that the core
Star Spawn. story, of one person coming to terms with the
Which is all a fancy way of saying that Im true nature of the world, is a good Mythos tale.
familiar with the horrors that haunt the Mythos However the larger plot of what happens to Seth
and the dark places that they inhabit. next, of whether he ever finds closure for his
And perhaps that makes it all the more brothers death, can only be continued in one
surprising how little upfront horror there is in place: the online game. I invite you to the online
this comic. Certainly there is a Yellow Sign, streets of Arkham by Night, to discover therein
some dark dreams, and the hints of something your own truths.
more, but no monster presents its scaly face to Return to Arkham is my first Mythos
the readers of this comic, no protoplasmic story. In looking through my writing archives I
prodigy lurches into view, even briefly. Instead found a Dreamlands fragment I wrote years ago
the horror is left to the reader. called When Death Came Knocking, but I
And this is, I think, as it should be. could never get the poetry of the words right,
Any true horror story is largely about the and so I eventually discarded it.
mundane, about our safe, rational, sane universe. The heart of Lovecrafts Mythos has
About our world of 100-watt bulbs burning always been in the divers hands that have
away the darkness. And then we see, on the contributed to it over the last 80 years. Im
edges, or perhaps hidden in the fabric of the sane pleased to now be two of them.
world itself, something else. And there is the --Shannon Appelcline, July 2005
22 Return to Arkham

About the Setting


Lovecraft Country is set in the ancient and attend and make sketches on a prestigious
haunted New England town of Arkham, home expedition to some ruins in Morocco. Embark-
to the prestigious Miskatonic University, one of ing in the summer of 1928, Carlton never
the oldest liberal arts colleges in the United returned.
States. Throughout its history, Arkham has
been host to many strange occurrences, includ- Professor Julian Harding
ing witch burnings, Fortean phenomena, and Former Professor of
bizarre rituals. Though all is not well in Archaeology. Arkham
Arkham, life goes on there with at least a Sanitarium currently houses
veneer of normalcy. Students attend classes by a deeply disturbed man who
day and, at night, spend time with clubs, was once a respected and
practicing sports, attending special lectures, or ambitious professor at
simply relaxing at the Garden Cafe or Dantes Miskatonic University.
Pub. Residents of the town go about their lives Professor Harding led the ill-fated Moroccan
acting as if nothing is wrong. expedition where Carlton Fletcher met his end.
Alas, Professor Harding now remembers only
The Characters disjointed snatches of what happened on that
Seth Fletcher fateful journey.
New Student. Seth came
to Miskatonic University Professor Richard Newland
seeking his lost elder brother, Professor of Anthropology. A recognized
Carlton, who had attended scholar, Professor Newland has made a career
years before and who disap- out of espousing some of the more outre
peared on an expedition to Morocco. He is theories of human development. Regard-
a lanky and delicate-looking young man with less of his rather outspoken personal opinions,
dirty blonde hair, a fine example of vigorous Newland is a highly respected anthropologist
New England breeding, both polite and intel- who publishes carefully-
lectual. After arriving in the summer of 1933, researched monographs on
Seth began to unravel the tangle of bureaucracy early and prehistoric cultures.
and obfuscation surrounding his missing Miskatonic University was a
brother. He decides to stay at Miskatonic natural home to Professor
University to get at the truth, a decision he may Newlands continual interest
live to regret. in fringe theories about the
sudden depopulation of
Carlton Fletcher Easter Island, the mysterious Pango-Pango
Former Student. The tablets, and the obscure ritualistic worship
second eldest son in the practices of certain Sumatran tribes. Newland
Fletcher family, Carlton is a widely acknowledged expert on early
bore himself with grace and Middle Eastern and African cultures, including
made friends easily. He was Babylonians, Israelites, Egyptians, and
particularly skilled at art and Phoenicians. He accompanied the 1928
was pursuing his study of archaeology when he Moroccan expedition where Carlton Fletcher
was tapped by Professor Richard Newland to supposedly drowned.
Lovecraft Country 23

About the Game


A text-based, multiplayer, online role playing core systems are in place for game play while
game, Lovecraft Country has a social rather secondary systems are still under development
than combat-oriented focus. The game and testing. The game is, however, open for
recreates the horror genre thrills of settings regular players to enjoy.
inspired by the works of H. P. Lovecraft (1890
1937) and other authors who have followed Welcome to Arkham
in his style. The year is 1935, the height of the Great
Lovecraft Country currently offers two Depression in the United States. As the world
types of play. Arkham By Night is the main wrestles with the rising horrors of Nazism and
game where players will spend the majority of Fascism, the United States reels from a
their time interacting and preparing for savagely devastated economy. Jobs and food
excursions across the globe. The setting and a roof over your head are valuable com-
recreates the Arkham of H. P. Lovecrafts modities that not everyone is lucky enough to
writings and the popular Lovecraft Country have.
role-playing game supplements for Call of You start the game as one of the privi-
Cthulhu, published by Chaosium. Arkham leged, a freshman student at Miskatonic
serves as a backdrop to the discovery of University. It is a lovely night for a walk to
horrors both human and alien. Dantes Pub to meet your friends or a quick
Expeditions, such as In the Tomb of the trip to the library to study for tomorrows
Desert God, are almost separate subgames in chemistry test. The wide world seems full of
Lovecraft Country. Expeditions allow your promise and beckons you with its secrets and
Arkham By Night character to depart with other opportunities.
player-run characters and professors for far- Gaming Style
flung locales to experience dangers and adven- Playing in Lovecraft Country requires a
ture. An expedition may involve a trip to an certain mindset. Like most of Lovecrafts
African temple, a climb to a deserted settings, the world in which players will find
mountaintop, an auction of rare occult artifacts their characters is essentially rational, or one
in Russia, or a day trip to Boston. Expeditions which at least expects rational behavior in the
may only take place during limited hours, context of early twentieth-century United
depending on the nature of the trip. States of America. The game world follows
Arkham By Night is in its beta testing certain styles of gameplay that are important
phase in the Summer of 2005, meaning that to understand before playing:

Lovecraft Country: Arkham by Night Links


http://www.lovecraftcountry.com
The main site, with info about the games and stages.
http://www.lovecraftcountry.com/comic
The online version of this comic, in a screen version or PDF.
http://www.skotos.net/games
A listing of all 15 of Skotos games, including prose adventure, strategy, and more.
24 Return to Arkham
Horror Arkham) are an exception and may only be
Lovecraft Country is a game of personal open for play during limited hours. Game
horror, more akin to a supernatural thriller or play for expeditions may be set at day or night
gothic novel than a slasher film. It empha- and will usually be limited to select groups of
sizes mood and atmosphere over blood and players whose characters have qualified for a
gore. Arkham is a town of crumbling build- special event.
ings and armigerous New England families
with tenuous bloodlines. Fear-shrouded Gaming Theme
secrets--not rampaging monsters that terror- The most merciful thing in the world, I think,
ize, and cut a violent swath through the town is the inability of the human mind to correlate
in plain sight--are the center of the game. its contents. We live on a placid island of
ignorance in the midst of black seas of infinity,
Cooperation and it was not meant that we should voyage
Players who create characters in Lovecraft far. The sciences, each straining in its own
Country will need to cooperate to survive in direction, have hitherto harmed us little; but
difficult circumstances. While you may at some day the piecing together of dissociated
times need to pit your character against others, knowledge will open up such terrifying vistas
that will be the exception and not the norm. of reality, and of our frightful position therein,
Arkham itself is relatively safe for those who that we shall either go mad from the revela-
do not look too closely, but expeditions tion or flee from the deadly light into the
outside of the town can be extremely perilous peace and safety of a new dark age.
and carry a high risk of madness, death, or The Call of Cthulhu, H. P. Lovecraft
worse.
Arkham By Night was designed with one
Socialization dominant theme, that sometimes it is safer and
The game emphasizes social interaction and saner to remain ignorant of truth than to seek,
role playing. You learn and advance by analyze, and understand even a fraction of the
interacting with professors, joining student enormity of a mad, uncaring cosmos.
(and other) groups, and trying to earn a place Whether as a player you choose to have your
on expeditions.

Unlimited Hours
Lovecraft Country: Arkham By Night is
a Grand Theatre--a large-scale setting
that is open 24 hours a day, 7 days a
week. However, in the Arkham By
Night game setting, it is always night-
time. It is assumed that your character
has spent the day attending to classes
and study. At night, you are free to
make your own appointments, attend
special lectures, join clubs, go to
sporting events, or simply socialize with
close friends. THE PORTAL INTO LOVECRAFT COUNTRY
Expeditions (excursions outside of
Lovecraft Country 25
character pursue the life of a relentless and the game as a freshman student at Miskatonic
intrepid Seeker of Truth or a retiring academic University. As the game progresses beyond
living a quiet life in Arkham, the world you its beta test release, however, other, more
experience will be one where, for most, complex and varied roles will be available,
ignorance is bliss and knowledge is hellish both mundane and occult.
torture.
Learning the secrets that underlie the Telling Stories
founding of Arkham, the history of the earth, Arkham By Night is not a game where you
or the true nature of the universe may lead to will be running around with a shotgun, killing
paths of power, but knowledge has its price. endless hordes of monsters and powering up.
Madness might claim your characters percep- It is a more realistic sort of game about telling
tions, separating him or her inextricably from storiespersonal stories. The town of
the rest of humanity. Death from unexpected, Arkham is a stage and you are an actor upon
primal, cosmic forces might swiftly visit to it. But rather than having a set script, the
mete out an inglorious end. Or, in some cases, action is up to you. Sometimes, major events
a horrific transformation may irrevocably may occur to which your character may
change and utterly destroy both body and respond; but, more often, the drama and action
soul. that you create is your own, inspired by your
Tantalizing, enticing mysteries may beg characters interactions with other players
you to solve them. But do you dare to answer characters.
the call, despite the potentially dire conse- There are no clear-cut goals that players
quences of that knowledge? There is a simple need to achieve in order to win. A story
power, safety, and comfort if one will simply might have any number of outcomes, depend-
Act as if Nothing is Wrong. ing upon the actions of the players who
become involved. The challenge arises from
Playing Roles creating compelling, dramatic situations that
A central concept of playing Arkham By Night bring your character to life. In essence, if you
is your adoption of a persona, a Role within experience fulfilling role play, you have
the town of Arkham. Before you can play, you already won.
will be asked to create a character with a As you play, you may choose to set
name, personality, skills, and physical descrip- certain goals for your character. These goals
tion. Many people enjoy role
playing for the opportunity to
pretend to be someone com- Arkham by Night Sources
pletely unlike themselves
Adventures in Arkham Country (Chaosium)
someone stronger or wiser;
H. P. Lovecrafts Arkham (Chaosium)
more truthful or deceptive.
H. P. Lovecrafts Dunwich (Chaosium)
Others choose to adopt Roles
Miskatonic University (Chaosium)
very close to their own
Miskatonic U. Graduate Kit (Chaosium)
personality and disposition, in
order to play out how they Encyclopedia Cthulhiana (Chaosium)
might act under different
At the Mountains of Madness (Arkham House)
circumstances.
Dagon and Other Macabre Tales (Arkham House)
At present, every player
The Dunwich Horror and Others (Arkham House)
of Arkham By Night must start
26 Return to Arkham
may bring success or failure, and those plenty of room for advancing your character
successes or failures will affect the growth in the town of Arkham. As you play, your
and complexity of your character. For ex- characters skills and knowledge will increase
ample, in choosing a major field of study for over time. He or she may learn about
your character, in studying the Ponape Scrip- Arkhams secrets or become deeply involved
tures for a magic spell, in investigating the in university clubs, civic groups, or other
disappearance of infants on every interesting, less publicised societies. He or
Walpurgisnacht, you may meet with success she may advance in class standing, graduate,
or abject failure after, sometimes, months of and proceed to graduate school or even a
real-time game play. But the success or professorship. As the game develops, you will
failure of these endeavors is less important have the opportunity to play characters who
than the ways in which the adversity affects live and work in Arkham or nearby towns
your character. such as Innsmouth, Dunwich, or Kingsport.
As you begin to play, you will have the Of course, the loftiest achievements
opportunity to become involved in many of come only to those willing to take risks. In
the stories already taking place in Arkham. Arkham By Night, great power or success may
Sometimes, if these are particularly large also separate a character from the rest of
stories, they may be advertised ahead of time humanity. Madness, disease, corruption, and
on the Lovecraft Country web site (http:// mutation are possible outcomes whenever a
www.lovecraftcountry.com). However, you character pursues forbidden knowledge. Your
will probably be most affected by and more character may choose a safer path instead,
fully enjoy telling your own stories in defining success by more earthly, less inher-
Arkham, either on your own or with the ently perilous sorts of power.
cooperation of other players. Have you had a
disagreement with a bully in your dormitory? Meeting Friends
Is the professor whose lectures you are Like other game offerings from Skotos,
attending impossible to please? Has your Arkham By Night is designed for multiple
family been cursed with an evil spell that has players over the Internet, and so it is com-
brought you to Arkham to try and find its posed of a global community of players.
cure? Will you choose to join a club that your When you play, youll be doing more than just
friends clearly disapprove of? What will telling stories, playing roles and seeking out
happen? You are the hero of the piece. Or the success. Youll also be meeting real people
villain, perhaps. The choice is yours. who are interested in interactive fiction, role
A staff of volunteer story plotters are playing, and gothic horror stories.
frequently present to help provide ideas and Playing the Game
support for running your stories. Occasion- Arkham By Night runs on your computer on
ally, they will run broader, overarching tales most Internet browsers and is text-based with
that will involve large numbers of players, the exception of a small graphical window
including adventures in Arkham and expedi- that provides a map of your characters
tions across the world and beyond. immediate surroundings. Since the interface
Seeking Success is based on textual descriptions of everything,
Though important to Arkham By Night, role the games success is based to a large degree
playing and cooperative story-telling arent on the words you choose to describe your
the be-all and end-all of playing. Theres actions, not on the power of your video card.
Lovecraft Country 27
Arkham By Night is about role playing in a > go north
creepy setting, and the textual description > smile happily at professor
> slyly wink to third police officer
helps your imagination to play a large part in
ways that graphics could never manage.
Hundreds of commands can be used to say
things in Arkham By Night. For instance, you
Parsers and Imperatives
can state, question, mumble, or shout. Use
The parser is the part of the Arkham By Night
the command that best conveys your
game that figures out what you mean when
characters emotions. After the verb, put what
you type in a command. It expects commands
you want to say in quotation marks:
to be delivered to it as imperatives (in real
life, words like Stop! or Wait!). Youre > say I think youll like it here
telling your character what to do. Theres no You say, I think youll like it here.
need to include a pronoun like you or I
because the system automatically adds it: > whisper to pin Give me a tattoo?
You whisper to Pin Liou, Give me a tattoo?
> stop
You stop. Finally, you can attach spoken evocations to
many gestures, like frown, smile, or wink.
When you type something like this, all of the This allows you to speak while engaged in
other players in the game who are nearby will another activity:
see a short sentence naming your character
and the action he or she performs: > smile broadly, Hello, my friend!
You smile broadly, Hello, my friend!
Seth Fletcher stops.
You can find more complete online tutorials
Commands should be simple, singular for getting acclimated to Arkham By Night and
thoughts. A complex command might involve its game systems at http://
a verb, an adverb, a preposition, an adjective, www.lovecraftcountry.com/home/help/. You
and a noun (wave tiredly to a tall student), but can also find more detail about the game
not much more. Arkham By Nights parser setting, including in-game happenings,
system can understand simple commands like history, and background, by registering for the
these: site and visiting its Community and Games
channels.

WELCOME TO ARKHAM BY NIGHT

You are in ancient, mouldering, witch-cursed,


legend-haunted Arkham, whose huddled, sagging
gambrel roofs and crumbling Georgian balustrades
brood out the centuries beside the darkly muttering
Miskatonic River.
Lovecraft Country: Arkham by Night
The year is 1935, at the height of the Great
uses a prose-oriented browser. A
Depression that has devastated the economy and
ravaged the spirit of the United States.
map of the nearby area eases
Act as if nothing is wrong.
navigation, while drop-down menus
You inhabit Seth Hansom Fletcher.
can be used to instantly access
Seth Hansom Fletcher enters the world.
common commands.
It is Tuesday, the 12nd of July, 1935, sometime at
night. [OOC - 4:54pm ET]

A dark section of lawn near the center of campus.


28 Return to Arkham

In this Comic:
Seth enters Arkham at the Train Station (across the
river). He visits with Professor Newland at Atwood Hall
(the Science building) and then checks in at the Hotel
Miskatonic, on the edge of campus. The Arkham
Sanitarium, where Professor Harding is staying, is on
the far side of town, past the River (explaining why Seth
decides to take a room first). Seths visit to a graveyard
takes him to the Hill Street Burying Ground. Blake
Street, named after author Robert Blake, is also off this
map.
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