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URL www.iteaconnect.org ISBN: 1-887101-02-0 Third Edition
Standards for
Technological
Literacy:
Content for
the Study of
Technology
Third Edition
International Technology
Education Association
and its
Technology for
All Americans Project
This material is based upon work supported by the following:
National Science Foundation under Grant No. ESI-9626809 and
the National Aeronautics and Space Administration under Grant
No. NCC5-172. Any opinions, findings, and conclusions or recom-
mendations expressed in this material are those of the author(s) and
do not necessarily reflect the views of the National Science Foundation
or the National Aeronautics and Space Administration.
Copyright 2007, 2002, 2000 by the International Technology
Education Association. All Rights reserved. Except as permitted under
the United States Copyright Act of 1976, no part of this publication
may be reproduced or distributed in any form or by any means, or
stored in a database or retrieval system, without the prior written
permission of the publisher.
ISBN: 1-887101-02-0
Copies of this document are being disseminated by the
International Technology Education Association
1914 Association Drive, Suite 201
Reston, Virginia 20191-1539
Phone: (703) 860-2100
Fax: (703) 860-0353
Email: itea@iteaconnect.org
URL: www.iteaconnect.org
Contents
D E D I C AT I O N iv
FOREWORD v
PREFACE vii
CHAPTER
5 Design 89
APPENDIX
C Compendium 211
REFERENCES 221
AC K N OW L E D G E M E N TS 227
GLOSSARY 236
INDEX 243
Dedication
his publication is dedicated to two individuals
v
The standards should not be viewed as static and immutable.
Rather, Standards for Technological Literacy as is true for all
good standards will undergo periodic reassessment and
reevaluation. It is very much a living document.
William A. Wulf
President
National Academy of Engineering
vi
Preface
vii
Anyone interested in seeing that students receive a high-quality
and relevant education, particularly those involved in decisions
about what our schools teach, should find this document
useful. The documents intended audience includes teachers,
curriculum developers, school administrators, teacher educa-
tors, school board members, parents, engineers, business
leaders, and others in the educational community, as well
as the community as a whole.
viii
1 Preparing Students for
a Technological World
B roadly speaking,
2
CHAPTER 1 Preparing Students for a Technological World
The reasons for this situation are not hard to education) is a mystery to many teachers and
find. One is simple inertia. To keep doing administrators. As a field of study that has
what one has been doing is always easier than evolved over the past fifteen to twenty years
learning to do something new. A bigger from industrial arts programs, technology
reason, though, lies with the pressures on the education is just beginning to establish a new
educational system today. The back-to-basics identity that people outside the field recog-
push has emphasized competency in such nize and understand. There is still widespread
traditional courses as English, mathematics, confusion about the differences between
science, history, and social studies, but technology education and educational
technology has never been a basic part of technology, which uses technology as a tool
education for most students. Furthermore, to enhance the teaching and learning process.
the growing emphasis on standardized
The standards and enabling benchmarks in
competency tests has encouraged schools to
this document have been developed to help
teach to those tests, which generally contain
clear up this confusion and to build the case
few questions gauging technological literacy.
for technological literacy by setting forth
So, squeezed for time and resources, relatively
precisely what the outcomes of the study of
few local school districts and states or
technology should be. Technology teachers,
provinces have opted for what they see as the
as well as science and mathematics teachers,
luxury of including the study of technology
and other educators and experts from
as part of the core curriculum.
around the country, collaborated to spell out
Compounding these problems is the fact what students in kindergarten through
that the study of technology (technology twelfth grade should be learning about
3
technology. These people, along with industries, from steel and petrochemicals
1
curriculum specialists and representatives to computer chips and household appliances.
from the National Research Council and the They investigate transportation, information
National Academy of Engineering, reviewed processing, and medical technology. They
Standards for Technological Literacy and even look into new technologies, such as
suggested changes and additions. The result genetic engineering or emerging technol-
is a document that both defines the study of ogies, such as fusion power that is still years
technology as a field of study and provides a or decades away.
road map for individual teachers, schools,
Because technology is so fluid, teachers of
school districts, and states or provinces that
technology tend to spend less time on specific
want to develop technological literacy in all
details and more on concepts and principles.
students.
The goal is to produce students with a more
The standards presented here do more than conceptual understanding of technology and
provide a checklist for the technological its place in society, who can thus grasp and
facts, concepts, and capabilities that evaluate new bits of technology that they
students should master at each level. might never have seen before.
Along the way, they explain how and why
technological literacy fits with the broad To this end, Standards for Technological
mission of schools, and they describe the Literacy emphasizes comprehension of the
benefits of the study of technology for basic elements that go into any technology.
students. In short, they make the case for One of these elements, for example, is the
why despite inertia, despite the back-to- design process, the main approach that
basics movement, despite the growing engineers, designers, and others in technology
emphasis on standardized competency use to create solutions to problems. Another
exams, and despite the various other is development and production, whereby the
pressures on educators the study of design is transformed into a finished
technology should be an integral part product, and a system is created to produce
of the curriculum of our schools. it. A third element is the use and main-
tenance of the product, which can determine
Learning About Technology the products success or failure. Each of these
steps in the technological process demands
Students who study technology learn about
its own set of skills and mental tools.
the technological world that inventors,
engineers, and other innovators have created. Besides understanding how particular
They study how energy is generated from technologies are developed and used, students
coal, natural gas, nuclear power, solar power, should be able to evaluate their effects on
and wind, and how it is transmitted and other technologies, on the environment, and
distributed. They examine communications on society itself. The benefits of a technology
systems: telephone, radio and television, are usually obvious if they were not, it
satellite communications, fiber optics, the would probably never be developed but
Internet. They delve into the various the disadvantages and dangers are often
manufacturing and materials-processing hidden. When chlorofluorocarbons (CFCs)
4
CHAPTER 1 Preparing Students for a Technological World
were invented, for example, no one realized problems. Engineers, architects, computer
that these chemicals used as refrigerants and scientists, technicians, and others involved in
blowing agents for foam would eventually technology use a variety of approaches to
damage the ozone layer. Today, the Internet is problem solving, including troubleshooting,
having profound effects on society how research and development, invention,
people interact and communicate with one innovation, and experimentation. Students
another, how they do business, and how they will become familiar with these approaches
get their entertainment and recreation but and learn about the appropriate situations in
no one knows exactly what to expect from it which to use them. They will also learn that
in the long run. design (sometimes called technological
design) is the primary problem-solving
One of the basic lessons in studying
approach in technology. In learning to design,
technology is that not only can technology
students will master a set of abilities that will
be used to solve problems, but it may also
serve them well throughout their lives.
create new ones. Many of these new prob-
lems can be solved or ameliorated by yet The design process generally begins with
more technology, but this may in turn beget
other problems, and so on. Technologies
inevitably involve trade-offs between benefits
and costs. Intelligent decisions made about a
technology need to take both into account.
Students should come to see each technology
as neither good nor bad in itself, but one
whose costs and benefits should be weighed
to decide if it is worth developing.
Learning to Do Technology
One of the great benefits of learning about
technology is also learning to do technology,
that is, to carry out in the laboratory-classroom
many of the processes that underlie the
development of technology in the real world.
Recent research on learning finds that many
students learn best in experiential ways by
doing, rather than only by seeing or hearing
and the study of technology emphasizes and
capitalizes on such active learning.
For instance, students in technology
laboratory-classrooms are taught practical
problem-solving skills and are asked to put
them to work on different types of real-world
5
identifying and defining a problem there exercises that follow a preset series of steps
1
is some need to be met or some want to be cannot. In other words, design exercises
fulfilled, and the designer must understand encourage active learning rather than
exactly what it is. After investigating and passive learning.
researching the problem, the designer
In addition to problem-solving skills,
generates a number of ideas for a solution.
students are given opportunities to use and
Because it is particularly helpful for several
maintain technological products correctly,
people to brainstorm ideas, students will
again with an emphasis on learning how to
generally work in groups at this stage. Then,
learn. Because it would be impossible to
considering the original criteria, along with
instruct students on every product they
various constraints, one design or, in some
might encounter, they are given experience
cases, more than one is chosen as the most
with some common tools and systems to
promising. The selected design is modeled
gain familiarity with the basic principles of
and tested, and then reevaluated. If necessary,
using and maintaining technological
the original design is dropped and another is
products. They are also taught how to learn
tried. Eventually, through a series of
about products on their own by reading
iterations, repeating the various steps of the
instructions, or searching for information
process as necessary, a final design is chosen.
on the Internet, for instance. The
This design process can be applied to almost confidence and familiarity with technology
any sort of design. In one elementary school that they acquire will prepare students to
classroom, for instance, the students were deal intelligently with current and future
asked to design and build a pop rocket to technological products.
demonstrate Newtons Third Law. In high
school technology laboratory-classrooms, Technological Studies
one assignment might be to design a water-
purification system for a catfish farm. One
as an Integrator
of the first lessons that students learn from Perhaps the most surprising message to
exercises like these is that there are many emerge from Standards for Technological
possible solutions to a technological Literacy surprising, at least, to those who
problem, and that while some answers are have not themselves taught technology classes
clearly wrong they dont work, or they is the role technological studies can play
work poorly there is no such thing as in students learning of other subjects. When
the correct answer. taught effectively, technology is not simply
one more field of study seeking admission to
Such design projects are inevitably more
an already crowded curriculum, pushing
than just mental exercises. Students
others out of the way. Instead, it reinforces
generally work in teams when building
and complements the material that students
models of their design proposals, and,
learn in other classes.
depending on the device, they may build
working prototypes as well. Such hands-on As envisioned by the standards in the
learning engages the students in a way that following chapters, the study of technology is
lectures, problem solving on paper, or lab a way to apply and integrate knowledge from
6
CHAPTER 1 Preparing Students for a Technological World
could operate various computer programs People who are unfamiliar with technology
and perhaps retrieve information from the tend to think of it purely in terms of its
Internet, apply lessons from physics or artifacts: computers, cars, televisions,
chemistry classes, and use skills from their toasters, pesticides, flu shots, solar cells,
mathematics classes as well. In researching genetically engineered tomatoes, and all
the background to their problem, they the rest. But to its practitioners and to the
might delve into the history of the car and people who study it, technology is more
how it has shaped American society in the accurately thought of in terms of the
twentieth century. They might use statistics knowledge and the processes that create
to analyze automobile fatality rates at these products, and these processes are
different speeds and in cars of various sizes. intimately dependent upon many factors
They could study the chemistry or the in the outside world.
health effects of the ozone smog afflicting
Technology is the modification of the natural
cities, or they could analyze the economics
environment in order to satisfy perceived
of gasoline prices. In an attempt to
human needs and wants. To determine what
understand the worlds petroleum reserves,
those needs and wants are and to figure out
they might study geology and explore how
how to satisfy them, one must consider a
petroleum is formed. When writing a
wide range of factors simultaneously. For this
report on their final product, they would
reason, although the study of technology may
need to do so in clear prose, probably with
sometimes be a separate subject, it can never
a bibliography. They might even translate
be an isolated subject, cut off from the rest of
it into a second language or convert it into
the curriculum.
HTML format for access on the Internet.
Many teachers have reported that this sort Technological Literacy
of real-world problem solving helps students
with their other courses by making the Standards for Technological Literacy is
subject matter meaningful to them. The designed as a guide for educating students
best way to learn something to truly in developing technological literacy.
master and retain it, not just to learn it well Technological literacy is the ability to use,
enough to pass a test is to apply it. This, manage, assess, and understand technology.
of course, is the rationale for lab sessions in A technologically literate person
chemistry class, word problems in understands, in increasingly sophisticated
mathematics, and conversational periods in ways that evolve over time, what technology
French. But technology classes take this is, how it is created, and how it shapes
logic one step further because students are society, and in turn is shaped by society.
expected to synthesize and apply informa- He or she will be able to hear a story about
tion from other subjects as well as from technology on television or read it in the
within the study of technology. In this way, newspaper and evaluate the information in
they learn to make connections among the story intelligently, put that information
different fields of study and begin to in context, and form an opinion based on
understand how all knowledge is that information. A technologically literate
interconnected. person will be comfortable with and
9
objective about technology, neither scared of On the societal level, technological literacy
1
it nor infatuated with it. should also help citizens make better
decisions. As the 21st century dawns, new
Such technological literacy benefits students
technologies will open up possibilities for
in a number of ways. For the future engineers,
humankind that have never existed before.
the aspiring architects, the students who will
This power will bring with it hard choices.
have jobs in one area of technology or
Do we place limits on the flow of
another, it means they will leave high school
information? How much heed do we pay to
with a head start on their careers. They will
the worries that genetic engineering could
already understand the basics of such things as
lead to the inadvertent creation of
the design process, and they will have a big
unwelcome new species? At the same time,
picture of the field they are entering, allowing
older, established technologies will also
them to put the specialized knowledge they
demand that choices be made: Should we,
learn later into a broader context.
for instance, cut back sharply on carbon
But technological literacy is important dioxide emissions in an attempt to slow
for all students, even those who will not down global warming?
go into technological careers. Because
In the United States, such decisions will be
technology is such an important force in
greatly influenced by individual citizens. In
our economy, anyone can benefit by being
some countries, average citizens have little
familiar with it. Corporate executives and
input into technological decision making,
others in the business world, brokers and
which is left to a technological elite or the
investment analysts, journalists, teachers,
countrys rulers. But the political structure of
doctors, nurses, farmers and homemakers
the United States is open, and regular citizens
all will be able to perform their jobs better
can and generally do shape techno-
if they are technologically literate.
logical issues through their legislators, through
On the individual level, technological public hearings, and through court cases.
literacy helps consumers better assess Having a technologically literate citizenry may
products and make more intelligent buying not guarantee that the best decisions are made
decisions: What are the important factors in on these knotty, contentious issues, but it
evaluating the latest computer or electronic certainly improves the odds.
device? Should I avoid genetically engineered
Our world will be very different 10 or 20 years
food? Should I put my infant in cloth or
from now. We have no choice about that. We
disposable diapers? A few years from now do
do, however, have a choice whether we march
I buy a solar-powered car or one that runs on
into that world with our eyes open, deciding
hydrogen? Among people who have no
for ourselves how we want it to be, or whether
familiarity with or basis for evaluating
we let it push us along, ignorant and helpless
technological products, some of these
to understand where were going or why.
decisions will be based simply on guesswork,
Technological literacy will make a difference.
gut feelings, or emotional responses.
10
2 Overview of Standards for
Technological Literacy
understand technology.
Literacy presents, in a
12
CHAPTER 2 Overview of Standards for Technological Literacy
CHAPTERS STANDARDS
Students will develop 12 Use and maintain technological products and systems.
Abilities for a Technological
World. This includes 13 Assess the impact of products and systems.
becoming able to:
7 14 Medical technologies.
18 Transportation technologies.
19 Manufacturing technologies.
20 Construction technologies.
15
The benchmarks are required in order for 2. A narrative follows that explains
students to meet the standards. the intent of the standard.
Research in education has shown that when 3. Grade-level material is presented next
previously learned knowledge is tapped and for Grades K-2, 3-5, 6-8, and 9-12.
built upon, students are more likely to
4. Under each grade level, a narrative
acquire a more coherent and thorough
2 follows that explains the standard
understanding of these processes than if
at the grade level under discussion
they are taught as isolated abstractions
and provides suggestions on how
(National Research Council, 1999).
the standard can be implemented
With this in mind, the benchmarks are in the laboratory-classroom.
articulated from Grades K-2 through 9-12
5. Each grade-level essay is followed by a
to progress from very basic ideas at the early
series of benchmarks in bold type that
elementary school level to more complex
detail the particular knowledge and
and comprehensive ideas at the high school
abilities that students must attain in order
level. Certain content concepts are found
to meet the standard. Each benchmark is
in the benchmarks, which extend across
further explained by supporting sentences
various levels to ensure continual learning
(not in bold type) that offer examples
of an important topic related to a standard.
and additional details.
STANDARD
A
GRADES
t this level, the technologies used for the research that is on- going. In addition,
productive lives. Medical advances, such as knowledge based on scientific fact is
vaccines, are developed to help healthcare important in making sound decisions. 9-12 health and medicine should be
critically researched and discussed,
students should be aware of such topics as
population control, gene mapping, and the
including the global concerns of the medical effects of pesticide usage. Similarly,
use of these technologies on the students should examine how computers in
environment and the ethical concerns about the healthcare system play an integral role
altering life. Students should gain the keeping track of patients diagnostic
ability to debate such questions as: How do information, medicines, and results of
people know when a medical technology is procedures. Computers also aid in analyzing
beneficial? At what point should people be data in order to help clinicians do their
4. NARRATIVE OF THE STANDARD EXPLAINING THE BENCHMARK BY involved in the testing of a medical
invention and innovation? To what degree
work more efficiently and effectively. For
example, many hospitals use computer
are designers responsible for the safety of terminals in a networked station to provide
GRADE LEVEL their products or systems? How will certain up-to-the minute information on patients as
products and systems affect the current and they are moved through the hospital system.
Describes where and how this standard should be presented within future environment?
In order to select, use, and understand
the students laboratory-classroom experiences at each grade level. Students should have opportunities to
identify emerging health and medical
medical technologies, students in
grades 9-12 should understand that
Suggestions are given on how the benchmarks may be implemented. technologies by using trends, research, and
forecasting techniques. Students should
K. Medical technologies include
prevention and rehabilitation;
examine healthcare technology and new
vaccines and pharmaceuticals;
areas of development, such as the use of
medical and surgical procedures;
lasers, computers, and telemedicine. For
genetic engineering; and the systems
5. BENCHMARKS (in bold) example, students could study and learn
how a laser works by making, testing, and
within which health is protected and
maintained. For example, the
Provides specific requirements or enablers of what the student should evaluating a model and then relating its
adaptation to use in many surgical
development of vaccines and drugs,
such as the polio vaccine, penicillin,
know or be able to do in order to meet this technology content standard. procedures. They should communicate their
findings to a wide variety of audiences
and chemotherapy, has helped to
eradicate or cause remission of serious
including peers, family, and the community,
The sentences that follow (not in bold) provide further elaboration and in order to explain their viewpoints on how
illnesses. The development of diagnostic
tools, such as the x-ray machine,
products and systems can be used to
examples of the benchmark. promote safe and healthy living.
computerized tomography (CT) scan,
and lasers, allows for less invasive
Advances in medical technology have helped interior views of the body than surgery.
7 to improve human health by reducing the The use of specially designed
instances of such serious diseases as polio equipment can help provide
and smallpox. Yet, there is still a great need rehabilitation to disabled persons. Using
S TA N D A R D 14 Medical Technologies a wheelchair and other specially
for continued improvements and more
innovations. Students should investigate the designed equipment, a paraplegic
VIGNETTE A Pharmacy Connection advances in medicine for the treatment of person is able to play basketball. Many
cancer, AIDS, and heart disease, as well as technologies designed for health,
This example uses The students in Ms. Bs fifth grade class visited their local drug store to
learn more about the various medicines and individualized kits designed
a visit to a local to help people learn more about their bodies.
pharmacy to encourage Ms. A, the local druggist, showed the students how people use various kits
students to develop and to check their bodies pH and glucose levels, as well as their protein and
enzyme levels. The students were particularly interested in the saliva
put to use their under- testing kits used to determine sugar levels. In addition, the students
standing of how the noticed all the different devices available for checking their temperature
from the traditional thermometer to the new strips used on the forehead.
design of a vaccine or Ms. A demonstrated how the electronic ear thermometer worked.
medicine relates to the
When they were shown the various drugs kept in a pharmacy, the
process of design and students seemed overwhelmed. They asked Ms. A how she was able to
keep track of all the information about the drugs and the customers.
how vaccines and
She explained that thousands of records were kept in large filing cabinets
medicine are before they had computers. Ms. A further explained that computers
enable pharmacists to link customer information with doctors orders.
related to various
Computers also help in delivering advice to customers regarding the safe
technological devices. usage of medicines.
[This example highlights
some elements of
After the students returned to their classroom, Ms. B asked them to
investigate more about the development of various medicines and 6. VIGNETTE
vaccines, in addition to some of the tools used in their development.
3-5 Technology Content
Standards 1, 3, 6, 7, 8, 9,
She asked the students to refer to lessons they had studied on design
and to consider what processes of design may have been used in the
Gives ideas or examples of how standards
10, 11, and 14.]
development of a medicine or vaccine. A few students used the Internet
to check information, and others referred to several books about medical
technologies. After the students had written down their information,
can be implemented in the laboratory-
Ms. B provided them with an opportunity to share their findings. The
students reported that in order for many vaccines to work, physicians
send things into the body that tell them how the body works. They
classroom.
are then able to determine if a vaccine is functioning properly. Many
students commented on how similar the design and use of a vaccine
was to the design and use of a product or system.
17
Primary Users of Standards Standards for Technological Literacy
for Technological Literacy represents the careful thought of many
people and is meant to be used in its
A variety of groups and individuals can be entirety. All standards should be met for a
expected to use Standards for Technological student to obtain the optimal level of
Literacy. Curriculum developers at the state, technological literacy at graduation from
2 province, and local level, along with textbook high school.
publishers and developers of laboratory
equipment, may be among the first users of The benchmarks, which are required for
the document. They will use it to fashion meeting the standards, specify how the
curriculum and resources for each grade level. student should progress toward tech-
nological literacy and what students need
Ultimately, of course, once the standards have to know and be able to do in order to
been adopted at the local and state or pro- meet the standards.
vincial level, teachers will implement them.
Some teachers may not wait for their states or The standards must be integrated with
provinces, or school districts to act. Either one another rather than being presented
way, the ultimate success of Standards for as separate parts (e.g., Standard 1 with
Technological Literacy rests with teachers. Standard 8 or Standard 19 with Standard
17 and 20).
Other users of Standards for Technological
Literacy will include superintendents, Standards for Technological Literacy should
principals, and other administrators, be included in the curriculum at each
curriculum coordinators, directors of grade, both in the technology laboratory-
instruction, and supervisors, all of whom will classroom and in other subject areas.
be a part of the planning, overseeing, and Teachers should be familiar with standards
delivering of standards-based education. preceding and following
Teacher educators should use the document the grades in which they teach.
in designing pre-service programs for future Teachers and curriculum developers
technology teachers. Furthermore, parents should address minority, gender, and
should familiarize themselves with the equity issues to ensure that students are
document in order to become involved with encouraged and motivated to succeed in
their childrens education and to reinforce the the study of technology.
concepts and processes being taught. Finally,
if students are home schooled, parents should Standards for Technological Literacy should
incorporate Standards for Technological be applied in conjunction with other
Literacy into their instruction. national, state, provincial, and locally
developed standards in technological
Recommendations for Using studies and for other fields of study.
Standards for Technological Literacy School systems should begin to move
Individuals involved in curriculum develop- toward a K-12 technology program for all
ment, teaching, or assessment should students. (See Appendix D for an articu-
consider the following recommendations: lated curriculum example for Grades K-12.)
18
CHAPTER 2 Overview of Standards for Technological Literacy
STANDARDS
E
them to meet their needs and wants or to solve practical
veryone recognizes that such problems. It can range from building protective shelter and
things as computers, aircraft, growing food to formulating cancer-fighting drugs and
constructing a multi-level network. Technology extends human
and genetically engineered plants
potential by allowing people to do things they could not
are examples of technology, otherwise do.
but for most people the
Technological activity is purposeful and directed towards
understanding of technology specific goals, and sometimes the results are unintended.
goes no deeper. The development of a particular technology is influenced by
a variety of factors, including the needs of individuals, groups,
and society as a whole, as well as by the level of development
of related technological components, devices, and systems.
22
CHAPTER 3 The Nature of Technology
STANDARD
23
S TA N D A R D 1 Scope of Technology
GRADES
n Grades K-2, students will begin to In order to comprehend the scope of
K-2
I understand that people use creative or
inventive thinking to adapt the natural
world to help them meet human needs
and wants. Students should be actively
engaged in identifying the differences
between the natural world and the human-
made world, in addition to learning about
technology, students in Grades K-2
should learn that
A. The natural world and human-made
world are different. The natural world
includes trees, plants, animals, rivers,
oceans, and mountains. The human-
made world includes buildings,
some of the tools and techniques people use
airplanes, microwave ovens,
to help them do things. At this grade,
refrigerators, and televisions.
students should begin to explore how
people have developed ways to shape their B. All people use tools and techniques
3 world in order to improve comfort, ease to help them do things. By using
workloads, and increase leisure time. technology, people adapt the natural
world to meet their needs and wants
Young children are aware of the world in
and to solve problems. All people use
which they live, but they do not generally
technology in their jobs and in their
know how the technologies they encounter
daily tasks from librarians and
came about. For instance, students may not
teachers to truck drivers, homemakers,
understand how the food they eat is grown,
and police officers.
transported, and processed. By learning how
technological developments, such as build-
ings, highways, telephones, and artificial
foods have enhanced the natural world,
students can begin to comprehend the vast
influence of technology on their lives.
24
CHAPTER 3 The Nature of Technology
GRADES
n these grades, the study of technology products and systems. They might trace, for
3-5
I should enhance previous learning by
increasing the students understanding
of how technology helps people. As
students continue to develop a clearer
understanding of the natural world as
opposed to the human-made world, they
will develop an understanding of the
example, the progression of recorded music
from cylinders through records, eight-track
tapes, cassettes, compact disks, and laser
disks. In this way, they could develop an
understanding of how creative thinking and
problem solving were used to create new
and different ways of recording music to
differences between technology and science. fit the changing technological capabilities.
When students observe how various things In order to comprehend the scope of
are made, grown, or used, they should technology, students in Grades 3-5
begin to see that different processes and should learn that
techniques are used. Teachers should
C. Things that are found in nature
encourage their students to explore these
differ from things that are human-
differences in order to determine those
made in how they are produced
unique qualities. Finding answers to their
and used. For example, the essentials
questions will lead to more questions,
for natural plant growth are sunshine
which in turn will lead to a deeper
(photosynthesis), air, water, and
understanding of processes and techniques.
nutrients, while human-made items
In addition, students should investigate require an idea, resources (e.g., time,
how technology has altered peoples money, materials, and machines), and
perceptions of the world. For example, they techniques. Things found in nature,
can explore how television has enabled such as trees, birds, and wildflowers
people to view programs and news releases require no human intervention. On
from any part of the globe, how transporta- the other hand, creating a human-made
tion systems have made it possible to travel object, such as a garment, requires
across a country in a few hours, and how human participation and innovation.
information technology systems let people For instance, the fibers from the bolls of
search libraries without leaving their desks. a cotton plant are transformed into cloth
through spinning and weaving so that
Technological development is shaped by
they can be made into a cotton garment.
economic and cultural influences. As new
technologies appear and some demands are D. Tools, materials, and skills are used
satisfied, the wants of humans change, new to make things and carry out tasks.
ideas and innovations emerge, and the cycle People make tools to help themselves or
repeats itself. This continuing effort to others do their work: a cook uses knives
improve products and systems dictates that to cut vegetables; a gardener uses a hoe
technologies change constantly, thus to remove weeds; an accountant uses a
leading to both positive and negative computer to store information. People
implications for people and society. To see also use materials, such as paper, wood,
this principle in action, students could cloth, and stone to make things they
explore the changing forms of specific use every day. Most people develop the
25
S TA N D A R D 1 Scope of Technology
GRADES
ability to do common tasks, such as
3-5 cutting paper with scissors, and some
people develop special abilities, like
flying an airplane.
E. Creative thinking and economic
and cultural influences shape tech-
nological development. For example,
the interests, desires, and economy of a
group of people will cause a transporta-
tion system to develop in one way and
not another. A transportation system
3 for a large city may rely on mass transit,
while one in a town might require
reliance on personal vehicles, such
as bicycles or cars.
26
CHAPTER 3 The Nature of Technology
GRADES
tudents in the middle-level grades will about microprocessors by engineers and
6-8
S explore in greater detail the scope of
technology. From personal and
classroom experience, students will be
familiar with specific ways in which
technology is dynamic, and teachers should
build on this experience by reinforcing the
idea that technology is constantly changing.
scientists led to the development of modern
computer systems. Companies spend
considerable resources on developing new
understandings of how things work in hopes
of creating new products and systems or
improving existing ones. Students will
evaluate the commercial application of
technology and how economic, political,
Classroom activities in Grades 6-8 should
and environmental concerns have
help students understand that technology
influenced its development.
enables people to improve current tech-
nologies, to further their understanding of In order to comprehend the scope of
other technological ideas, and to develop technology, students in Grades 6-8
new technologies. For example, computers should learn that
are used to develop models before a product
F. New products and systems can
is actually made.
be developed to solve problems
In addition, students will learn how or to help do things that could
creativity is central to the development not be done without the help of
of products and systems. The development technology. For example, engines
of an invention or innovation is closely increase the speed at which people
related to addressing a need or want. In can travel, and pumps move water to
recent years, however, the development locations where it is needed. The use
of something new has sometimes preceded of technology sometimes helps to
the need or identification of a problem. improve personal lives by lessening
This practice leads to a different growth in threats, such as disease, toil, or igno-
knowledge that focuses on the development rance. However, the desire or need
of the product or system instead of meeting for a new product or system can cause
the need or desire of a person. negative consequences, such as when
people travel long hours to work in
In order for new technologies to be
order to pay for improvements for
developed, new knowledge and processes
their homes or child and healthcare.
must be developed first. This is often done
through research and development (R&D), G. The development of technology is a
the practical application of scientific and human activity and is the result of
engineering knowledge for discovering new individual or collective needs and
knowledge about products, processes, and the ability to be creative. Making
services, and then applying that knowledge life easier involves generating new
to create new and improved products, products and systems through creativity
processes, and services that fill market needs. and innovation. For example, from the
For example, new knowledge developed time of the first gas cook stove in 1936
27
S TA N D A R D 1 Scope of Technology
28
CHAPTER 3 The Nature of Technology
The following example Ms. K first asked the students to define what their problems were and then
to brainstorm some possible solutions. The students began listing their
uses an unforeseen concerns:
problem as an oppor- 1. Awful smell
tunity to encourage
2. Hard to breathe
students to develop and
3. No air circulating
use their understanding
4. Cold outside
of how technology can be
After allowing students time to consider their problems, Ms. K divided the
used to solve problems. class into teams and asked them to identify the most important and pressing
Students in Ms. Ks concern that could be addressed by designing and building a safer gluing
station. After several minutes of working in teams, each group presented its
technology class noticed concern to the rest of the class. Each concern was recorded, and the class
a problem while gluing narrowed them to awful smell and no air circulating.
some wings on their Next, the students spent two class periods determining the physical
limitations of the room and measuring the space necessary for a gluing
rocket launch system station. Everyone agreed that the gluing station should be well ventilated and
the smell of the glue. have a safe gluing surface. Students then measured the height of the windows
through which the fumes were to be vented, and made rough sketches of the
Concerned about the stations using a Computer Aided Design system to refine them.
effects of breathing the Once the plans were finalized, the students made a list of the resources they
fumes, the students would need to turn their designs into reality: a 3' cardboard box, two 4' x 3'
sections of heavy paper, a window fan, a 2' square piece of high-density press
decided to solve their board, a roll of duct tape, an electrical cord, a 3' square section of wire mesh,
problem by creating a and a 110-volt outlet. The teacher was able to provide recycled and surplus
supplies including a discarded double-motored window fan with a bad cord.
safer gluing station.
After collecting the necessary drawings, materials, and tools, the students
[This example highlights
created the gluing station by applying skills that they had learned earlier
some elements of Grades in the year: using form cutting to turn a box into an encasement for the
station, attaching the fans to the box using pop rivets, and soldering a cord
6-8 STL standards 1, 3, 9,
between the fan and switch. They used a reducer to connect the square hole
11, and 20.] coming from the fan in the box to a round pipe made from the heavy paper,
a device that served as the ductwork leading to the window. Duct tape was
used to connect the paper pipe to the cardboard box, and wire was cut to
fit the inside of the gluing station to protect fingers from the fan blades.
The students also put their mathematical skills to work to determine if
the cubic feet per minute (CFM) rating of the fan was sufficient for the job.
After completing the calculations, they decided that the fan did evacuate
the fumes quickly enough to avoid inhalation.
29
S TA N D A R D 1 Scope of Technology
GRADES
n Grades 9-12, students will gain a lead to additional opportunities, challenges,
9-12
I broader perspective of the importance of
human innovation and ingenuity in
refining existing technologies and
developing new ones. They will also
continue to develop higher-order thinking
skills, such as questioning, investigating,
and researching. By the time they graduate,
and advances in an accelerating spiral of
complexity. These advances make modern
society vastly different from what was
known 10 or 20 generations ago.
Students should realize that inventions
occur both by design (e.g., putting a human
on the moon) and by serendipity (e.g., 3M
students should have developed an under-
Post-it notes and spin offs). In addition,
standing of the scope of technology. This
they should realize innovations are planned
realization includes knowing what tech-
and aimed at, such as Edisons light bulb,
nology is and recognizing that it has an
3 while others grow unexpectedly out of lines
intellectual domain and a content base
of work that take off in new directions
of its own.
almost as if they have a life of their own.
Technology is intricately woven into the The purposeful application of scientific
fabric of human activity and is influenced and technological knowledge speeds up
by human capabilities, cultural values, development, while various changes in the
public policies, and environmental physical, political, or cultural environment
constraints. Students need to recognize can act to either speed up or slow down
these influences and understand how technological development. For example,
their integration affects technological the appearance of AIDS has spurred
development. For example, the develop- research for new vaccines, and the Cold
ment of earmuffs was a direct result of War accelerated the development of both
harsh, cold winters. Chester Greenwood, military and space technologies. Ethical
a young boy whose ears seemed to be concerns have at times restrained the
especially sensitive to the cold, decided development of certain reproductive and
to develop something new. He designed a genetic engineering technologies.
special device made of loops of wire and
Finally, students should understand that the
covered with black velvet and beaver fur.
scope of technology involves its essence, its
Neighbors and friends were so pleased with
relation to the natural world, and its rapid
Chesters invention that they, too, wanted
and often unexpected development. At the
earmuffs, and thus a demand was created,
same time, students should also understand
which led to an 1872 patent for the
that the scope of technology includes the
apparatus. The particular environment, in
commercialization of products and systems.
addition to human activity and capability
This commercialization frequently results in
and the resulting demand, determined the
the development of many inventions and
success of earmuffs.
innovations based on market research
New technologies change peoples lives and who the customers are, what they will
the way they do things in both expected purchase, how they will purchase it, and
and unexpected ways. Technological where they will purchase it. The product or
advances build on prior developments and system is then prominently presented
30
CHAPTER 3 The Nature of Technology
31
STANDARD
33
S TA N D A R D 2 Core Concepts of Technology
GRADES
tudents in the early elementary grades B. Systems have parts or components
K-2
S will acquire a basic understanding of
many core concepts of technology
that will help them as they learn more
about the subject. Repeated exposure
to those concepts will enable them to make
connections and begin to recognize patterns
in technological development. They will
that work together to accomplish
a goal. For example, a bicycle can be
thought of as a system. It has many
parts wheels, handlebars, pedals,
brakes, gears, and chains and each
is important for the bike to function
properly.
begin to notice, for example, how the use of
C. Tools are simple objects that help
a system, such as a heating system, depends
humans complete tasks. Many tools
on resources and requirements.
have specific functions, and selecting
3 Through hands-on activities students will the right tool makes the task easier.
learn that technological activity requires People can use tools to make things.
tools, materials, movement, safety, and There are many different kinds of tools
planning. In addition, they will discover used in preparing food, such as pots
how many of these same concepts relate to and pans, utensils, and appliances.
other parts of their lives. Students should Children use scissors to cut paper, glue
have as many opportunities as possible to sticks to fasten components together,
talk about how the technological items they markers to sketch ideas, and computers
encounter on a daily basis fit into the world to search for information.
around them and how they relate to the
D. Different materials are used in
core concepts of technology.
making things. Paper, wood, cloth,
The laboratory-classroom should have and cardboard are the most common
available a variety of opportunities for materials children use in making the
students to discuss, explore, and encounter tools and things they design.
these concepts. Such activities can help
E. People plan in order to get things
students begin to recognize the core
done. For example, children learn that
concepts of technology.
if they want to accomplish something,
In order to comprehend the core such as make a birthday card for a
concepts of technology, students in parent, they must have the materials
Grades K-2 should learn that available, and they must have the card
ready by a given date.
A. Some systems are found in nature,
and some are made by humans. The
solar system in space and the circula-
tory system in the body are examples
of natural systems. One example of a
technological system is the information
and communication system, which
consists of such things as telephones,
televisions, printed materials, e-mail on
the computer, and letters.
34
CHAPTER 3 The Nature of Technology
GRADES
n Grades 3-5, a strong emphasis will be In order to recognize the core concepts
3-5
I placed on the concepts of systems,
resources, requirements and processes. At
this level, becoming more familiar with
the core concepts of technology will help
students in their development of a total
picture of the study of technology. For
example, students should be able to identify
of technology, students in Grades 3-5
should learn that
F. A subsystem is a system that
operates as a part of another system.
An example of a subsystem is the
collection of water pipes in a house,
which is part of a larger fresh-water
available resources in their own communities.
distribution system in a town.
These resources could include tools and
machines in their homes, materials used in G. When parts of a system are missing,
building the roads and sidewalks they use it may not work as planned. A radio
when going to and from school, or the does not work when electricity fails or
information needed to use a new product. when a battery has been removed.
In their mathematics and science lessons, H. Resources are the things needed to
students sort and classify figures, shapes, get a job done, such as tools and
plants, and animals. Students also should machines, materials, information,
have an opportunity to classify technological energy, people, capital, and time.
systems in order to explore them more easily. Energy transformed into power is
Problem solving is another major aspect of used for all technological activities.
mathematics, science, and technology. For example, a battery provides
Through the study of diverse resources energy to power a flashlight bulb.
and processes, students can develop skills
I. Tools are used to design, make,
appropriate for solving technological
use, and assess technology. There
problems. As students get older, they can
are many kinds of tools that are used
use more advanced tools to extend their
when designing, such as paper, pencils,
potential. Whether they are using glue guns
and rulers or programs specially
or computers with design-oriented software,
developed for computers.
they need to recognize the importance of
tools in getting things done. J. Materials have many different
properties. For example wood, stone,
Introducing the concept of requirements
metal, glass, and concrete are hard;
will provide a foundation that will enable
leather, paper, and some metals can be
students to understand the more complex
bent; and glass and some plastics are
ideas of later grades. Students will begin to
transparent. The properties of a specific
understand the parameters that determine a
material determine whether it is
design or how a product will be developed
suitable for a given application.
and used the safety needs, the physical
laws that will limit the development of an K. Tools and machines extend human
idea, the resources available, and the cultural capabilities, such as holding, lifting,
norms. Future discussions of requirements carrying, fastening, separating,
will be related to the use of resources and and computing. The use of tools
other core concepts of technology. and machines, such as shears, clamps,
35
S TA N D A R D 2 Core Concepts of Technology
36
CHAPTER 3 The Nature of Technology
This example uses the Mrs. Ns fourth-grade class is exploring how various parts of a system work
together. She chose the bicycle as an appropriate system because children
bicycle to help students are familiar with it, and her students had recently learned in a social studies
develop an understanding and technology unit that people all over the world rely on bicycles for their
transportation needs. The students also had learned in their technology lab
of the various aspects of that other modes of transportation consume scarce resources and pollute the
systems thinking. environment. Mrs. N brought her bicycle in and asked the class to explain
how it worked. Bob volunteered that you just get on the bicycle and ride.
Students explore the
Caitlin says, Well, you are pedaling, and that makes the wheels go.
various components of a
But if you dont steer, youll crash or tip over, Alice adds.
bicycle and begin to
Pointing to the bicycle, Mrs. N restates the childrens comments by observing
discover how they work that there are really several things happening: the rider is pedaling and steering,
together. The teacher the wheels are turning, and the bicycle is moving.
leads the students in Mrs. N then uses this explanation to introduce how many systems operate. There
is input in this case, energy coming from the rider pedaling the bicycle; a
making connections process, or something happening pedals making the wheels turn; output
between their discussion the bicycle moving; and a feedback loop the rider observing that the bicycle
is moving in the direction and speed that is desired.
and prior classes. The
After discussing the systems and experimenting with the bicycle, Jerome
students explore and suggests, Lets call this pedaling system the power system of the bicycle.
work with gears, Great idea. Is anything else happening? Mrs. N asks.
sprockets, and chains and Well, you have to steer, Jamie says.
are given opportunities Would you consider steering to be a system also? Mrs. N asks. Alice thinks
for a moment and then answers in the affirmative. What else? she asks.
to tie together
You have to brake, Jamie notes.
conceptual ideas learned
Would you consider the brakes to be a system also? Mrs. N asks. After
in technology and science contemplating the question, Jamie decides that the input is the brake lever,
classes. [This example the process is the brake pads acting on the wheels, and the output is slowing
down or stopping.
highlights elements of
It would appear, then, that a technological system might be made up of
Grades 3-5 STL standards several subsystems, Mrs. N concludes. In the case of the bicycle, there
2, 3, 5, and 18.] is a power system, steering system, and braking system.
Thinking about the unit we studied last week on machines, do you observe
any simple machines in the bicycle? Mrs. N asks.
It has wheels and axles, Megan says.
The chain sprocket is like a wheel too, and there is a pulley and a lever,
Kendall says.
Tomorrow, Mrs. N will help the children discover the relationship between speed
and the forces that produce rotation as they experiment with pedaling and
shifting the upside-down bicycle. Although the students arent ready yet for
math calculations, Mrs. N plans to have them develop simple charts to depict
the relationships.
Gears, sprockets, and chains will also tie the technology and science units
together. Some of the students had already experimented with gears and
chains by using the constructive building sets during their open discovery time.
37
S TA N D A R D 2 Core Concepts of Technology
GRADES
fter developing a general under- concentrate on the parts that make up the
6-8
A standing of the core concepts of
technology in the prior grades,
students now can investigate these
topics and their interrelationships
in greater depth. Many aspects of the
development and use of technology deal
with these systems, resources, requirements,
whole. This shift in focus can be difficult,
requiring many opportunities for students to
develop understanding. Teachers should
approach this technique as an introduction
to future work in higher grade levels.
Experiences working with different types of
technologies and processes help students learn
optimization and trade-offs, processes, and
how devices work, as well as how to fix them
controls. Understanding these main ideas
when they break. This information is used in
will provide a strong foundation for concept
determining the cause of a malfunction,
development, application, and transfer of
3 maintaining products and systems, and
technological knowledge in later years.
managing various aspects of technological
Students should continue to explore and development. Understanding various
learn more details about systems, such as processes requires knowing the context in
the fact that they can take many forms and which a particular process should be used and
that systems may have numerous sub- when it is needed. Therefore, students should
systems. Students might investigate, for have varied opportunities to use many
example, how automated production lines resources, requirements, and processes in
function as a subsystem of the manufac- order to experience how trade-offs and
turing system. Simple and complex systems feedback systems affect results. Students need
are a vital part of students lives. Just as the to learn how to determine if a product,
students have organs that will not function service, or system conforms to specifications
apart from their bodies, the parts and and tolerances required by a design.
subsystems of a technological system will
In order to recognize the core concepts
not work properly unless the system is
of technology, students in Grades 6-8
complete. If, for example, a system
should learn that
controlling traffic lights were to suddenly
malfunction and cause traffic lights to get M. Technological systems include
out of sequence, the result could be a major input, processes, output, and,
traffic jam and many irate citizens. at times, feedback. The input consists
of the resources that flow into a techno-
Most people find it easier to understand how
logical system. The process is the
technology works if they see it as a system
systematic sequence of actions that
comprised of connected parts. A new core
combines resources to produce an
idea for students at this grade level is systems
output encoding, reproducing,
thinking. Systems thinking is a practice that
designing, or propagating, for example.
focuses on the analysis and design of the
The output is the end result, which
whole system as distinct from its many parts.
can have either a positive or negative
Students should learn to look at a problem
impact. Feedback is information
in its entirety by taking into account all
used to monitor or control a system.
possible requirements and trade-offs. Prior to
A system often includes a component
this level, students have tended to
38
CHAPTER 3 The Nature of Technology
39
S TA N D A R D 2 Core Concepts of Technology
6-8 managing.
U. Maintenance is the process of
inspecting and servicing a product
or system on a regular basis in
order for it to continue functioning
properly, to extend its life, or to
upgrade its capability. All techno-
logical systems will eventually fail.
Maintenance reduces the possibility of
failing earlier. If maintenance is not
done, failure is certain. The rate of
3
failure depends on such factors as how
complicated the system is, what kinds
of conditions it must operate in, and
how well it was originally built.
V. Controls are mechanisms or
particular steps that people perform
using information about the system
that causes systems to change.
The essence of a control mechanism
is comparing information about what
is happening to what is desired and
then adjusting devices or systems to
make the desired outcomes more likely.
For example, a microprocessor may be
used to control the performance of a
microwave or traditional oven in cook-
ing food to a desired temperature.
40
CHAPTER 3 The Nature of Technology
GRADES
y the time students enter high material and space, affects the use of many
9-12
B school, they should be familiar with
the core concepts of technology. At
this level they can begin to analyze
how those concepts interact in issues
that affect them, their community, and the
world. Such cross-theme topics as how
resources can be sustained and how
technologies.
Students should learn that the processes of
technology do not always happen in a linear
order. For example, prototypes, which are
often made as part of the design process, are
used to help assess the quality of a design
before the product or system is actually
resources are related to requirements or
made and used. Likewise, students need to
optimization considerations should be
understand that new innovations are
discussed and explored in great detail.
seldom ready for market. Once innovations
Students should focus on the concepts of have been designed, they must be tested
systems analysis, stability of systems, and and prepared for future use. Because of
control systems. They should recognize that requirements capital, timing, demand,
the order in which processes are used is and production problems, for example
variable and that new technologies are often not all technologies make it to market. The
created out of existing ones. The marketing life cycle of a product (or system) includes
of these new technologies has a direct effect the processes from concept to eventual
on future developments and innovations. withdrawal from the marketplace. Some
product life cycles are quite long while
Students need to shift from focusing on
others may be very short.
how the development of technology affects
them locally to a broader, global outlook. Optimization and trade-offs are topics that
The use of systems thinking requires require more time and effort for students to
students to examine all aspects of a develop an understanding of their
problem, such as its criteria, constraints, importance in technological development.
benefits, and consequences. Using systems Students should have opportunities to use
thinking helps students to determine if the simulation or mathematical modeling, both
development of a particular system is worth of which are critical to the success of
the effort and cost, and to determine the developing an optimum design. If a
best approach. Resources can also be mathematical model is not possible, then
examined from a global perspective by students will have to rely on their personal
exploring the sustainability of the Earths experience and use of physical models.
resources. The management of work and Students will need to recognize the
resources is a major factor in the success of limitations of physical models and the limits
the commercial applications of products their use imposes on being able to make
and systems. Poor management can lead to various adjustments. Likewise, students
excessive costs, poor quality, and need repeated exposure in determining
inefficiency. Good management helps trade-offs because this important principle
ensure that processes and resources operate will be encountered in many areas of
effectively and efficiently. The use of science, in addition to technology.
schedules, in addition to the allocation of
41
S TA N D A R D 2 Core Concepts of Technology
GRADES Finally, the study of controls involves speed of the car. Some delay in
product, service, or system conforms FF. Complex systems have many layers
to specifications and tolerances of controls and feedback loops to
required by the design. For example, provide information. Controls do
a set of rigorous international not always succeed or work perfectly.
standards (ISO 9000) has been The more parts and connections in
established to help companies a system, the more likely it is that
systematically increase the quality something may not work properly;
of their products and operations. therefore, human intervention may
EE. Management is the process of be necessary at some point.
planning, organizing, and con-
trolling work. Management is
sometimes called getting work done
through other people. Teamwork,
responsibility, and interpersonal
dynamics play a significant role in
the development and production
of technological products.
43
STANDARD
45
S TA N D A R D 3 Relationships Among Technologies and Other Fields
GRADES
earning becomes more meaningful humans apply similar designs (nets, for
K-2
L when students can connect knowledge
gained in the classroom to their
everyday experiences. The study of
technology provides many oppor-
tunities to make such connections. As
students establish these connections early in
their education, they will begin to understand
example)? The childrens classic, The Three
Little Pigs, could provide the inspiration for
students to build models of each house and
then test them for strength and durability.
By understanding which structure is the
best for the pigs, even very young students
should grasp concepts such as the properties
how technology influences their daily life. of materials, construction techniques,
measurement, and scale.
Because the study of technology has
numerous relationships with other areas of Through activities in Grades K-2, students
3 the K-12 curriculum, it is particularly will have the opportunity to explore,
important to introduce technology at this discover, and make connections between
level. Teachers can focus on the common technological studies and other fields of
ground between technology and other study an important component in the
subjects (e.g., science, mathematics, social process of learning and understanding
studies, language arts, health, physical about the value of technology to society
education, music, and art). and culture. Through the combined
investigation of these fields of study,
One effective method is to use themes from
students will develop a well-rounded
familiar literature, such as Richard Scarrys
knowledge base.
How Things Work, Charlottes Web, The Three
Little Pigs, or Jack and the Beanstalk, to make In order to appreciate the relationships
connections with the study of technology. among technologies, as well as with
For example, E.B. Whites novel, Charlottes other fields of study, students in
Web, could offer an opportunity to learn Grades K-2 should learn that
about such connections.
A. The study of technology uses many
Once the book is read in class, students of the same ideas and skills as other
could use photographs, drawings, or actual subjects. For example, many ideas
spider webs to examine and describe the learned in mathematics are also used in
design of various webs. They could copy a the study of technology, such as basic
particular design using materials, such as rules of numbers and using numbers
yarn, string, or strips of construction paper to represent measurements. The use
and then decide which materials were of ideas or skills learned in the study
easiest to use, best suited for the design, or of technology, such as measuring and
provided the best results. Classroom building an object, may be used to
discussions about the novel could provide build a representation of data collected
opportunities for students to build during mathematics instruction.
connections between science and the study
of technology: How do spiders make webs?
How do they use their webs? Why are the
small strands in webs so strong? How do
46
CHAPTER 3 The Nature of Technology
This example uses the To provide continuity throughout the school year, Ms. L, a second-grade
teacher, chose to use Stuart Little by E. B. White as the basis for many of her
story line of Stuart Little, classroom activities. By using this popular childrens story, she was able to
by E. B. White, to help introduce her students to many concepts in the study of technology, as well
as other subject areas.
students develop an
While she was reading the book to the students, they decided the Little
understanding of how family needed a new home, one that would fit Stuart and his family.
the study of technology Ms. L used this opportunity to discuss with the class the differences
between fundamental needs (shelter, food, and clothing) and wants.
relates to other fields
Working in teams, the students selected different rooms that they would
of study and vice versa.
build for the Little home. Each team selected a cardboard box that was the
The students develop a appropriate size and shape for the room that they were developing. Using
the materials provided, the students constructed doors, windows, stairs, and
basic understanding of
furniture for the Littles. Next they chose colors and materials to decorate
how things work and their particular room, and with the aid of their teacher, they used simple
electrical devices to wire their model house for lights.
how the topics they learn
in school are related. When they read about the Big Cat coming around, the students, with
the guidance of Ms. L, applied what they had learned about safety and
[This example highlights protection to develop a security system. Using aluminum foil, cards, wire,
some elements of Grades lights, and buzzers, they designed and assembled an early warning cat-alarm
system that would alert the Little family when the Big Cat stepped onto
K-2 STL standards 1,2, 3, the porch.
10, 11, and 20.] Later in the year, the students planned a local trip to the zoo for the Little
family. They built different vehicles for the familys travel and used maps to
determine where the zoo was located, how far they would have to travel,
and how long it would take to get there.
In the spring, the students planned a trip to China for the Little family.
They located China on a map and determined how far away it was. They also
learned about Chinese customs, and the value of U.S. money in China, and
even constructed passports so the Littles could get through customs.
47
S TA N D A R D 3 Relationships Among Technologies and Other Fields
GRADES
s a result of their experiences in movement in their science lessons. Next,
3-5
A Grades 3-5, students will have an
understanding of and an
appreciation for many possible
relationships that exist among
technologies and between the study of
technology and other fields of study.
Students then need to develop the
they could take a historical look at the
development of various rockets. The
students could then design a rocket and
build a model to test their design. They
could apply their estimation skills learned
in a prior mathematics lesson to determine
how far their rockets could fly. Finally, they
confidence to apply these relationships could write a creative paper describing what
to help them construct a greater under- it would be like to be an astronaut traveling
standing of how things work, how the in space. By seeing these connections made
designs of many technologies use natural in the classroom, students would gain a
3 phenomena, and how technologies affect clearer understanding of why they need to
the development of other technologies. learn certain concepts and principles.
Various technologies are often combined in In order to appreciate the relationships
the development of new products and among technologies, as well as with
machines. Mechanical parts, such as other fields of study, students in
springs, wheels, belts, gears, levers, and cam Grades 3-5 should learn that
and cranks, for instance, are used to make
B. Technologies are often combined.
simple machines that in turn are combined
For example, an escalator uses the
to produce more complex machines and
wheel and axle, inclined plane, pulley,
systems. The combination of technologies
gears, belts, and an electric motor to
is not always obvious. It is hard to see the
move people from one level to
components that make up a microwave
another.
oven or a high-powered microscope.
However, the combinations of technologies C. Various relationships exist between
are more obvious in other devices a technology and other fields of
roller coaster, for example. study. For example, the study
of technology includes the study
Although technology is a human enterprise
of natural scientific laws, systems,
with a content and history of its own, it is
design, modeling, trade-offs, and side
interdependent with other fields of study.
effects. These topics are also explored
By creating laboratory-classroom
and studied in science and mathe-
environments where this interdependency is
matics. Likewise, numerous fields
highlighted, teachers can increase the
of study share the common concepts
opportunities for ideas to flow naturally
of communication, scale, constancy,
from lessons in one subject to lessons in
and change.
another. For example, rockets and space
fascinate many children and offer a natural
opportunity for teachers to bring together
several fields of study. Students could begin
by studying about the moons surface and
48
CHAPTER 3 The Nature of Technology
GRADES
hrough the study of technology, The free sharing of processes and tech-
6-8
T students in Grades 6-8 begin to
discover the answer to the perennial
question, When am I ever going to use
this knowledge? The study of
technology
in the middle-level grades helps students
recognize relationships among different
niques has generally been limited to the
federal government. Because of economic
interests, businesses and industry do not
typically give ideas away. Rather, they rely
on patents to protect ideas so that others
cannot copy them without permission.
The sharing of technological knowledge
topics in technology, make connections is viewed as a means to improve the quality
across fields of study, and integrate ideas of life and bolster the countrys competi-
and activities in a structured setting. tiveness in the global marketplace. For
example, the ideas developed in genetic
For example, learning about aviation
engineering, first used in plants in space
technology could involve the study of key
program research, are now being transferred
technological design and performance
to research and new developments involv-
characteristics of planes and helicopters,
ing human tissue.
mathematical calculations used for altitudes
and airwave movement, and technical Students should be encouraged to look
documentation of the history of aviation for relationships between the study of
and scientific principles of flight. This technology and other fields of study. They
information could help students make should understand that knowledge gained
connections across various subjects or in one field of study could be applied to
disciplines, while providing opportunities another. Such experiences will enable
for them to expand their knowledge students in Grades 6-8 to develop systems
through making, testing, and exploring thinking by understanding how parts work
their designs in the technological studies together to form the whole.
laboratory-classroom.
In order to appreciate the relationships
Students need various opportunities to among technologies, as well as with
explore how technological ideas, processes, other fields of study, students in
products, and systems are interconnected. Grades 6-8 should learn that
For example, in the healthcare system
D. Technological systems often interact
technological devices that monitor the
with one another. In automated
heart, blood pressure, and breathing are
manufacturing, for example, computer
dependent on other technological devices,
systems interact with manufacturing
software, and hardware in order to perform
systems.
properly. In the home, heating systems are
dependent upon a thermostat system. If E. A product, system, or environment
one aspect of a system is not functioning developed for one setting may be
properly, the entire system may mal- applied to another setting. For
function or break down. Students also can example, a computerized pump based on
study relationships within technology by biological laboratory design for the Mars
exploring the role of various occupations, Viking space probe was modified for use
such as engineering.
49
S TA N D A R D 3 Relationships Among Technologies and Other Fields
50
CHAPTER 3 The Nature of Technology
GRADES
t the 9-12 grade level, students will period of time has passed. In contrast,
9-12
A increase their understanding of
technology to include an in-depth
understanding of its relationships
and connections. Developing an
appreciation for the vast relationships in
technology will help students begin to
understand how future developments and
scientific knowledge is often communicated
openly to the public through presentations
at professional meetings and publications in
scientific journals.
Science, mathematics, engineering,
language arts, health-related fields, fine and
performing arts, and social studies offer
societys well-being is dependent on how
direct connections to technology content.
well technology is understood, developed,
Teachers in these fields of study can include
used, and restricted.
the use of tools, artifacts, resources, simula-
The sharing of the development and tions, and computer models to better illus-
production of an invention (a new product trate the knowledge or concepts they are
or system) or innovation (an improvement teaching. Likewise, students in a technology
of an existing product or system) expands laboratory-classroom can use content from
the knowledge base of technology. This other fields of study when studying about
new knowledge base will have a direct effect technology.
on the ability of people to develop and
For instance, when students in a physical
produce more technologies, which is
education class are discussing ergonomics
referred to as technology transfer.
(the study of the body as it relates to
Technology transfer, or spin-offs, is an
design), they could build on experiences
exciting concept for students. Students
by applying ergonomic principles in their
need to have various opportunities to
technology laboratory-classroom. They
investigate how technology transfer
could then relate information learned in
happens within a technology, among
their physical education class about stresses
technologies, and across other fields of
applied to the body, combined with
study. They also need to study the
knowledge from science and mathematics
economic benefits of technology transfer.
dealing with the forces of motion, to design
By using various resources to gather
a model of an amusement park ride or
information on technology transfer, for
functional furniture. Connecting and
example, students can prepare a
synthesizing technological knowledge with
presentation that demonstrates how
other fields of study can provide valuable
technology is transferable, its potential for
information for students as they learn more
new applications, and its benefits.
about the world around them.
In the highly competitive world of business,
In order to appreciate the relationships
obtaining patents is critical. Patents are
among technologies, as well as with
designed to protect the financial potential
other fields of study, students in
of an idea, invention, or innovation by
Grades 9-12 should learn that
prohibiting others from copying the
processes and final products unless they G. Technology transfer occurs when
provide financial compensation to the a new user applies an existing
developer, or unless they wait until a given innovation developed for one
51
S TA N D A R D 3 Relationships Among Technologies and Other Fields
52
CHAPTER 3 The Nature of Technology
This example demon- The science teacher, Mr. C, and the technology teacher, Ms. M, worked
together to develop a unit concerning joints, tendons, muscles, and
strates how collaboration prosthetic devices.
and coordination of cur- In their science class, students learned how these different body parts
riculum allows students function by using a human skeleton and related pictures to identify each
part of the body.
to make connections and
In their technology class, the students learned about the development of
understand the relation-
prosthetic devices from a historical standpoint. The students then divided
ships of the study of into groups to fabricate a prosthesis for one of their own hands. Each group
received a poster board, string, elastic strips, straws, glue, and a utility
technology with other
knife. The criteria and constraints stated that the hand must be able to pick
fields. [This example up a table tennis ball, pick up a piece of paper lying flat on a table top,
dial a rotary phone, and be displayed in a stand-alone presentation. After
highlights some elements
a couple of class periods, the students tested their hands and determined
of Grades 9-12 STL if they met the criteria and constraints.
standards 1, 3, 11, 12, As a result of the learning experiences in both classes, students developed a
and 14.] clear understanding of the unique functions of joints, tendons, and muscles,
in addition to how various technologies were used in the development and
operation of prosthetic devices that mimic body functions.
53
4 Technology and Society
STANDARDS
T o be understood properly,
This chapter deals with how the use of technology affects society
and the environment, as well as how society influences the
development of technology, and how technology has changed
and evolved over the course of human history.
56
CHAPTER 4 Technology and Society
STANDARD
57
S TA N D A R D 4 Effects of Technology
GRADES
y the time they enter kindergarten, environments and provide protection and
K-2
B students have already been exposed
to various home appliances, building
tools, communication products, and
transportation vehicles. A natural
place for students to start learning about
technology is by having them reflect on
how they use such things. For example, a
security. They also could examine how
different kinds of light fixtures are used
in a variety of situations.
In order to recognize the changes
in society caused by the use of
technology, students in Grades K-2
should learn that
teacher might ask students to identify
products and systems they use and how A. The use of tools and machines can
they use them (e.g., the refrigerator keeps be helpful or harmful. Scissors can
food cold, the microwave oven cooks food, be used to cut paper, but they can also
and the television provides entertainment). cause injury. A wagon can be used to
haul toys, but if the wagon tips, the
Through guided inquiries, observations,
toys will spill and may break.
and discussions, students can also become
aware of other forms of technology in their
lives, how they are used, and what makes
4 them effective. For example, students could
explore what bell is used for recess and how
that bell is different from the bell used in a
fire drill. Building an awareness of how
technology is connected to each persons life
provides a foundation for a later exploration
of its effects.
Students should be encouraged to look at
both the positive and negative results of the
use of technology. Although products and
systems are generally designed to enhance
life and improve living conditions, the
outcome is not always positive. Laboratory-
classroom activities can help students
recognize that when products do not work
as planned, problems can be created.
Likewise, students should look at
technologies that enhance life and improve
living conditions. For example, teachers
could encourage students to ask questions
to determine the positive and negative
effects of artificial light. The students could
examine how home, office, and street
lighting is used to illuminate dark
58
CHAPTER 4 Technology and Society
GRADES
tudents are eager to know about the for instance, discuss landfills and how poor
3-5
S world around them how things
work, or why they work the way they
do. They ask questions, such as: Why
does a plane fly, and how is it built?
How did early people measure the length of
something? How do escalators and elevators
work? What makes a computer work the
design or construction has sometimes led to
the contamination of surrounding soil and
water. Through these exercises, students
will learn that making sound decisions
demands examining both the costs and
benefits of technological development.
In order to recognize the changes
way it does? Learning how technology
in society caused by the use of
influences or changes their lifestyles takes
technology, students in Grades
time and experience. Providing opport-
3-5 should learn that
unities for students to explore, ask
questions, and use information resources B. When using technology, results can
allows them to begin to find answers to their be good or bad. These results may
technology questions, which in turn will affect the individual, family, com-
lead to more questions and more answers. munity, or economy. An example of a
As they explore and make connections, good result is using air conditioning to
students begin to build a knowledge help keep cool. However, during a
foundation they will use later in solving heat wave, the overuse of air condi-
problems and understanding the influence tioning can result in a power outage,
of the use of technology on society. which can leave a community without
electricity. Ships transport oil, which
For instance, students who have been
helps people by supplying fuel for
studying pulleys and counterweights might
homes, cars, and other things. But
then investigate how an elevator operates.
when a ship wrecks and oil spills into
After building a model of an elevator, they
the ocean, the environment can suffer
could see how pulleys and counterweights
immeasurably.
work to create a machine that can move
people and goods up and down. From there, C. The use of technology can have
they could discuss how such machines unintended consequences. When
improve the mobility of people and goods a dam is built for the purpose of
and the effect that elevators have on the supplying water for a city, it can also
design and construction of buildings. provide a habitat for plants and ani-
mals uncommon to the area. At the
Students can consider the issues
same time, covering a large area with
surrounding transportation, land use,
water can destroy native plants and
pollution control, and communication to
animals. Developers must decide
become knowledgeable about the decisions
whether the product or system will be
made during their development. In
helpful, and if so, what the best plan
examining how such decisions are made,
will be to put it into use.
students should recognize that the use of
technology results in both expected and
unexpected consequences. They might,
59
S TA N D A R D 4 Effects of Technology
GRADES
n the middle-level grades, students will economical, political, and ethical issues is
6-8
I discuss how technology causes cultural,
social, economical, and political changes
in society, with an emphasis wherever
possible on how the use of technology
influences their own lives. For example,
students could examine how technology
used in education has changed their
another important concept. Exploring such
issues will provide students with opport-
unities to consider principle concerns,
employ critical questioning, and determine
the benefits and changes in society caused
by the use of different technologies. Such
exploration will enhance their reasoning,
learning environments. They also could logic, and critical thinking skills.
reflect on how their safety and comfort are
In order to recognize the changes
enhanced by new products and systems in
in society caused by the use of tech-
buildings and classrooms. Likewise, stu-
nology, students in Grades 6-8 should
dents could determine how the use of
learn that
certain technologies affects choices and
attitudes of school personnel and the D. The use of technology affects humans
students themselves. in various ways, including their
safety, comfort, choices, and attitudes
Students should understand that technology
about technologys development and
4 itself is neither positive nor negative, but that
use. Peoples attitudes toward and
the use of products and systems can have
knowledge about a product or system,
both desirable and undesirable consequences.
along with their subsequent actions,
When technologies work as intended, the
vary greatly and are influenced by their
consequences can be desirable, such as
moral, social, or political beliefs. For
providing comfort from the elements,
example, some might support the
mitigating diseases, and using natural
construction of a high-voltage electric
resources more efficiently. Sometimes,
transmission line because it would
however, the consequences are undesirable,
provide electricity to people in remote
such as loss of jobs, the loss of resources, or
areas, while others who live near the
the misuse of time. Some children, for
path of the power line might not
instance, spend many hours watching
support it because of potential effects
television or playing video games instead of
on their health and safety. Sometimes
doing their homework or exercising. By
people are well informed about a
investigating such issues, students will come
product or system, while at other times
to understand the various roles of technology
they have limited information to make
and the value of its use in society. For
their choices about whether a tech-
example, students could be taught how the
nology should be developed or used.
development of motion pictures led to the
creation of the movie industry, which in turn E. Technology, by itself, is neither good
has affected the economy, particularly in nor bad, but decisions about the use
southern California. of products and systems can result
in desirable or undesirable conse-
Understanding the effect that the use of
quences. For example, fossil fuels
technology has on cultural, social,
have both desired and undesired
60
CHAPTER 4 Technology and Society
61
S TA N D A R D 4 Effects of Technology
GRADES
tudents at this level will continue to experimentation and new developments
9-12
S study how the development of various
technologies affects cultures and
societies in both subtle and obvious
ways. Working from this foundation,
students will learn that the changes caused
by technology have been driven by the
desire to improve life, increase knowledge,
grew out of urgent wartime needs.
Finally, students need to recognize the value
of transferring technological knowledge
within and among cultures and societies.
They should be able to point out how the
transfer of technology from one society to
another affects other cultures, societies,
and conquer time.
economies, and politics.
New technologies are often developed
In order to recognize the changes in
in response to an identified need or want
society caused by the use of technology,
or a technological demand. But some
students in Grades 9-12 should learn that
novel products and systems, such as some
entertainment devices, medicines, and H. Changes caused by the use of
foods, have emerged as a result of the technology can range from gradual
application of new technological knowledge to rapid and from subtle to obvious.
or techniques. Students should explore Those changes have resulted in people
4 these emerging technologies and develop having information overload, rapid
the skills to evaluate their impacts. They adaptation or acceptance of short-
should learn to reason and make decisions lived relationships, and the need for
based on asking critical questions, not on instant gratification. For example,
the basis of fear or misunderstandings. The when people listen to a classic album
goal is to equip them with the necessary or watch television on their high-tech
knowledge and the proper mental tools to entertainment system, they are able to
be able to examine technological issues and program segments of the album to
come to their own conclusions in a play in a certain sequence or watch
responsible, ethical manner. two television programs at once while
they preview the highlights of a third
A classroom activity might, for instance,
and record a fourth.
have students explore the use and
development of synthetic rubber and its I. Making decisions about the use of
related products, such as nylon. Teachers technology involves weighing the
could guide students to recognize the various trade-offs between the positive and
decisions and issues that were a part of the negative effects. These decisions can
development process and the effects initiated have lasting impacts, sometimes affect-
by world events. For example, the study of ing living habits and cultural patterns
World War II could provide an opportunity on a global scale. The construction and
to discover why there was a need for use of the interstate system require
synthetic rubber to replace natural rubber. considering the benefits of providing a
Due to the war, resources were limited safe and quick mode of transportation,
because of military needs, and natural as well as the effects on the economy
products were not readily available. Thus, and society.
62
CHAPTER 4 Technology and Society
63
S TA N D A R D 4 Effects of Technology
This example involves Students in Ms. Ts technology class were discussing the issues
surrounding the development of the new regional airport near their
students learning about school. The students thought it would be a good idea to design a layout
the various issues raised of the airport and see how their plan compared with that of the
developers. Ms. T asked students to review aerial photos of a practical
during the development site, outline the area on a land plot book, and sketch a geographical map
of a local airport site. of their proposed site.
Students are encouraged The students soon discovered just how much the airport would affect the
region. Because of the amount of acreage needed, a state highway would
to consider all issues need to be rerouted, part of a creek bottom would need to be rechan-
and to look at how the neled, and many farms would need to be bought. The students voiced
concern about the impact on the local economy, the environment, and
use of technology causes political issues, as well as the relocation of residents. After much
cultural, social, economic, discussion, the class decided that a good science activity would involve
studying about wetlands preservation and the pollution that the airport
and political changes in could bring to the area.
their own area. They are
Mr. Ds biology class joined in on the project and began looking at the
asked to work in collabo- effect of the proposed action on the various species of wetland animals.
Additionally, the biology students designed a survey to send to the
4 ration with students in a
residents near the site to obtain information concerning how the citizens
biology class and to make felt about the proposed airport project. In another activity, students
participated in a field trip to a regional airport 50 miles from their site
a joint presentation of
and recorded sounds at varying distances from the airport. Mr. D then
their findings. [This asked the class to divide into groups and develop reports on the
wetlands, resident life, noise pollution, and political issues.
example highlights some
elements of Grades 9-12 After the two classes had worked independently for several weeks, the
technology and biology students met jointly to share their work. The
STL standards 4, 5, 6, 10, technology group had completed a CAD layout based on proposed plans
11, and 18.] for the airport, which included details of the terminal, runways, control
tower, and support facilities. One group of students had completed a new
land plot map to show the geographical changes the airport would create
in the rural area. Another group had created a scale model of the airport,
while yet another had designed a rerouting plan for the state highway.
The biology students presented a report on the wetlands supported by
photos, graphs, and charts of the animals, which would be endangered by
the airport development project. Students who had conducted the survey
about the impact of the airport on residents lifestyles presented another
report. Yet another group attended local hearings and prepared a report
that outlined the political issues of the proposed airport. The final report
contained a probability study of noise pollution on the surrounding area.
Because the information developed by the two classes was so significant,
the teachers encouraged the students to combine their findings into a
comprehensive impact study that could be presented to the Regional
Economic Development Council. This project provided a firsthand
experience for the students to observe how technological activities can
affect society and how society can affect the development of technological
activities. Also, the activity represented a practical problem of meeting
human needs in relation to cultural and economic consequences.
64
CHAPTER 4 Technology and Society
STANDARD
65
S TA N D A R D 5 Effects on the Environment
GRADES
t this age, children have only a basic In addition to learning about the benefits
K-2
A knowledge of the world around
them. Their main focus is on their
immediate surroundings and their
individual lives. Thus, K-2 students
should be introduced slowly to broader
scale thinking that leads them to realize that
their actions affect things in their individual
of reuse and recycling, students should
learn that acquiring information about
materials and products is necessary in
order to make decisions. This will be
helpful in preparing students for lessons
about the use of technology and the
environment in later grades.
homes, schools, and neighborhoods.
In order to discern the effects of tech-
Children at this age are often encouraged nology on the environment, students
to use scrap paper, used cardboard, in Grades K-2 should learn that
and recycled cans when they design and
A. Some materials can be reused
make products. Because they typically
and/or recycled. Materials, such
demonstrate concern about the
as plastic or glass containers and
environment, younger students often
cardboard tubes and boxes, may be
cooperate enthusiastically with a school-
reused to make useful items. Other
recycling program. They should have a
materials, such as used newspapers,
4 basic understanding that pollution can
glass, and aluminum, may be recycled.
affect people and animals. They should
realize that a great deal of pollution results
directly from using things and then
throwing them away. Teachers can boost
this understanding of reuse, recycling, and
pollution by teaching students the best
ways to use technology.
It is important that students in Grades K-2
consider whether a material, product, or
system will affect the environment. To
accomplish this, students could examine
various materials and products to determine
if they can be reused or recycled for
disposal. If they conclude that an item can
be reused, the students could develop ideas
and plan ways to reuse the item. If they
conclude that an item cannot be recycled,
they could discuss an alternative plan. They
could also experience hands-on recycling by
designing, making, and testing a variety of
containers for cans, paper, plastic, glass,
cardboard, and other materials. Afterwards,
they could take their containers home and
actually use them for their own recycling.
66
CHAPTER 4 Technology and Society
GRADES
he environment directly affects the In order to discern the effects of tech-
3-5
T quality of human life. Clean air and
water are central to a healthy and
productive life. Although the
development and use of technology
can solve many environmental problems,
improper application may pose serious
threats to the environment. It is important
nology on the environment, students
in Grades 3-5 should learn that
B. Waste must be appropriately recycled
or disposed of to prevent unnecessary
harm to the environment. Biode-
gradable materials can be composted,
and many solid materials can be
for students in Grades 3-5 to begin to
recycled. It is important to reduce the
understand how technology affects the
amount of material going to landfills.
environment in both positive and negative
ways. They also need to realize that it is C. The use of technology affects the
important to look for alternative ways to environment in good and bad ways.
protect their environment. For example, the development of a mass
transit system through a wooded area
Students should have opportunities to
can improve the environment by
explore and discuss environmental issues
reducing the number of automobiles
that are apparent locally, such as resource
traveling through it. However, such a
management and pollution. They could
system might cause destruction of
investigate ways that various technologies
vegetation, present danger to native
are being developed and used to reduce
animals, and compromise natural
improper use of resources. On a broader
aesthetics.
scale, they could look at issues affecting the
environment globally, such as dwindling
tropical rain forests and depletion of the
ozone layer. Students should use this
information while learning to make
decisions about the effects of technology
on the environment.
The proper disposal of waste and the
consistent use of recycling represent two
ways to help keep the environment healthy
and enjoyable for the future. It is not too
soon for students to understand what
happens to waste and whether it is being
disposed of appropriately. Students may
also explore how alternate forms of
transportation can reduce pollutants that
affect the environment.
67
S TA N D A R D 5 Effects on the Environment
GRADES
he various opportunities for wastewater treatment plants that make it
6-8
T understanding the life cycle of a
material or product should begin with
learning about the origins of various
materials and products. Students
should explore how a waste product is
recycled, re-used, or re-manufactured into a
new product old rubber tires being
possible to keep rivers, lakes, and oceans
clean, and pollution-control devices that have
reduced much of the destructive acid rain.
On the other hand, the negative effects of
technology can be observed in the depletion
of the ozone layer, acid rain, deforestation,
and air and water pollution. Students should
ground and re-used in road pavement or re- learn how to objectively look at the pros and
manufactured as soles for shoes, for cons of a given technology in order to be
example. Once they understand how informed decision makers.
products are developed, students can then
Finally, students should research the
examine their use and ultimate disposal. By
potential clash between environmental and
tracing the life cycle of a product from its
economic concerns created by technological
inception to its disposal, students will be
products and systems. They could look at
able to identify various points in the
how the development and use of tech-
sequence where technology plays a role.
nologies sometimes cause environmental
4 For example, students could study the and economic concerns to be at odds. For
growing of corn, tomatoes, or other garden example, students could follow the debates
projects. After learning details about how concerning the development of Antarctica.
the soil is prepared, how the plants are In the past, technological capabilities
fertilized, how the products are harvested, limited the use of Antarctica to a scientific
packaged, transported, and marketed, the reserve. Owing to recent technological
students could examine the effects of these advances, the future of the continent and its
various processes on the environment and marine life are in question. A heightened
come up with more environmentally economic interest in the potential to
friendly modifications. develop and use minerals from Antarctica is
causing debate about the future use of the
Unfortunately, the environment is not
continent and the unknown impacts.
always friendly to humans. However,
technology can be used to modify the In order to discern the effects of tech-
environment. Technological products and nology on the environment, students
systems have been used to improve dreadful in Grades 6-8 should learn that
conditions caused by natural disasters, such
D. The management of waste produced
as earthquakes, tornadoes, and hurricanes.
by technological systems is an
New construction and agricultural
important societal issue. Recycling
techniques have been developed to reduce
materials, such as glass, paper, and
or prevent harm to people and property.
aluminum has decreased the waste that
Students should investigate how technology is sent to landfills, thereby reducing the
has affected the natural world in both need for new disposal sites.
positive and negative ways. Examples of
positive effects of technology include
68
CHAPTER 4 Technology and Society
69
S TA N D A R D 5 Effects on the Environment
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CHAPTER 4 Technology and Society
GRADES
tudents in Grades 9-12 need to complete with caverns, sand, soil, water
9-12
S understand the delicate balance
among people, technology, and
the environment. For example,
conservation of natural resources,
improvement of older technologies, and
large-scale use of technologies are resulting
in global changes. Learning to appreciate
flow patterns, ponds, and lakes. Such a
model could be used to show how spilled
fuels or other liquids affect watersheds and
bodies of water. Students could then design
and develop solutions for fixing a potential
spill in their own area.
Students can determine how to evaluate
the decisions that are made to maintain a
their needs or wants for a product or system
balance among society, technological use,
versus the effect that it will have on the
and the environment is central to
environment. Such an evaluation involves a
developing technological literacy.
very complex process. For example, dams
Although many technological products or and high-powered electric lines are needed
systems are developed with the good of the for generating power and providing service
environment in mind, sometimes unin- to many communities. Yet, the damming of
tended side effects occur. To develop an streams and rivers and the diversion of
understanding of the effect of technology natural water flows is damaging to many
on the environment, students need to study habitats and environments. Understanding
and have experiences with technological the trade-offs that must be made and then
devices and systems designed to help making decisions accordingly helps students
prevent or repair damages to the environ- to recognize the positive and negative effects
ment. For example, students could design, that can result from technological solutions.
develop, build, and control a waste-
In order to discern the effects of tech-
management or water-treatment system
nology on the environment, students
that would treat soil pollution or purify
in Grades 9-12 should learn that
water. To reinforce this lesson, students
could visit a local water treatment facility to G. Humans can devise technologies to
determine how water treatment and waste- conserve water, soil, and energy
disposal practices affect the surrounding through such techniques as reusing,
environment. reducing, and recycling. For example,
water treatment and filtering tech-
Environmental disasters are reported
nologies can facilitate the reuse of
regularly on the evening news. Students
water; wind and water erosion can
should develop an understanding of how
be reduced by no-till farming; and
technological advances in landscaping and
aluminum containers can be recycled.
architecture are being used to mitigate such
disasters. At the same time, mishandled H. When new technologies are
materials and products may affect the developed to reduce the use of
environment and, in turn, the health and resources, considerations of trade-
safety of people. Students could research, offs are important. Examples include
design, and build a model showing a the cost and limited output of photo-
cutaway view of their local terrain, voltaic cells to produce electricity
71
S TA N D A R D 5 Effects on the Environment
GRADES mainly in remote areas and the poten- L. Decisions regarding the
72
CHAPTER 4 Technology and Society
STANDARD
GRADES
oung children are interested in natural light; it was cleaner; and it was less
K-2
Y learning about various technological
products and systems and about how
such things can satisfy their own
needs and wants. This interest can
be used to teach the lesson that, in general,
such products and systems are designed with
the goal of meeting individual needs, wants,
likely to cause a fire. This example
demonstrates that personal likes and dislikes
and preferred characteristics help shape
product development.
In order to realize the impact of
society on technology, students in
Grades K-2 should learn that
or demands. For example, students might
explore how the desire to see after dark and A. Products are made to meet indi-
the demand for safer, more reliable sources of vidual needs and wants. For example,
light led to the use of candles, oil lamps, gas people need water, so a system for
lamps, and, eventually, the electric light providing water to the home and
bulb. Teachers should help students school was created. Because people
understand that the electric light bulb like to play video games, computer
displaced the candle and gas lamp because it software designers have responded
had a number of desirable characteristics: it with an on-going supply of new games.
provided a brighter, steadier, and more
4
74
CHAPTER 4 Technology and Society
This is an example of how Two people from the community, dressed in simply draped robes, visited
Mr. Bs elementary classroom to help introduce a unit on the development of
students may approach technology. By asking carefully directed questions, Mr. B helped the children
the ideas behind how realize that the robes did not have zippers, pins, or buttons only belts
and fabric knots held the robes together. Using selected students to act as
people shape the mannequins, students demonstrated how the robe was draped and secured
development and use using only the belts and fabric knots.
of technology and relate After the demonstration, the class reviewed and discussed information on
how clothing fasteners have changed over time, including the development
them to the evolutionary of buttons and buttonholes in the thirteenth century, and how the needs
change and history of a and wants of individuals drove those changes. To reinforce the discussion,
the students experimented by making buttons out of materials representing
single product or group various periods of history.
of similar products.
Following the making and testing of their buttons and buttonholes, the
[This example highlights teacher and children explored why the button was so successful. Mr. B
helped the children see that buttons made clothes fit better and therefore
some elements of Grades
kept people warmer. The example enabled Mr. B to explain that the
K-2 STL standards 4, 6, 7, invention of the button helped to keep babies warm in the cold, drafty
houses of the time. Thus, the button improved the survival rate of the
and 11.]
babies quite an accomplishment for such a simple little device.
75
S TA N D A R D 6 Impact of Society on Technology
GRADES
tudents in Grades 3-5 should learn In order to realize the impact of
3-5
S that peoples needs and wants have a
direct influence on the development
of technology. If people have no
desire for a certain product or system,
companies will not generally develop it.
Furthermore, once people lose interest in a
product or system, even one that was pre-
society on technology, students in
Grades 3-5 should learn that
B. Because peoples needs and wants
change, new technologies are
developed, and old ones are
improved to meet those changes.
Before the days of air conditioning,
viously seen as a necessity, it will probably
covered porches on homes were very
be removed from the marketplace and
popular because people could go
quickly forgotten.
outside to enjoy a cool breeze in a
In contrast, companies often encourage the comfortable, shaded area. Now that air
demand for a product through such tactics as conditioning is widely available, new
marketing or deliberately creating a shortage. houses seldom feature open-air front
Furthermore, because peoples wants and porches; rather, uncovered backyard
needs are constantly changing, technology decks are favored to accommodate
too is constantly changing. Toy sales can modern day preferences.
4 exemplify this principle. Many toys are made
C. Individual, family, community,
and brought to market because parents and
and economic concerns may expand
children demand them. If the demand for
or limit the development of tech-
certain toys drops, prices will also drop, and
nologies. The development of a
companies will reduce production of those
product or system is related to the
items. Students should learn that when
wants, interests, and acceptance of
people are deciding which product to
individuals. Just because a product or
purchase, they are also influencing the rise
system could be developed does not
and fall of technological development.
mean it should be. Sometimes an
industry is able to deliver a product or
system, but because of misunder-
standing or fear, a product or system
is not developed. For example, the
electric car, nuclear power, and genetic
terminator seeds have stimulated both
public mistrust and misunderstanding.
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CHAPTER 4 Technology and Society
GRADES
echnology is widely recognized as including an electronic facsimile (fax)
6-8
T causing many changes in society, but
the converse is also true society plays
a critical, if not always obvious role in
the development and use of technology.
Students in Grades 6-8 should recognize
that inventions and innovations are created
to help meet the demands and interests of
machine, and electronic mail (e-mail),
which continue to change the way
people correspond and keep records.
E. The use of inventions and innovations
has led to changes in society and the
creation of new needs and wants.
For example, the initial creation of radios,
individuals and communities. Likewise,
televisions, and sound systems has led to
they should have opportunities to discuss
an ever-growing demand for entertain-
and explore various long-term research and
ment and information. Thus, the
development projects that have resulted in
development of technology sometimes
major impacts, such as fusion, space
creates the demand.
exploration, and genetic engineering.
F. Social and cultural priorities and
Students could study how modern
values are reflected in technological
transportation stems from peoples needs to
devices. For example, an unenthusiastic
move quickly from place to place. The
attitude toward the use of genetically
invention of powerful engines and motors
engineered foods has affected the
has helped to meet the desire for faster and
development of this technology, yet
more comfortable modes of travel, which
many seed-producing companies are
in turn has affected the transportation
pressed to develop insect- and disease-
technologies by causing an increase in the
resistant plants. Likewise, consumer
number of vehicles and roadways. The
tastes influence technological designs,
result is a spiral of ever-improving
such as the color and contours of
transportation technologies and an ever-
household appliances. For example, new
increasing demand for even better ones.
appliances are not marketed in the
In order to realize the impact of rounded shapes of the 1950s or the
society on technology, students in avocado green color of the 1970s.
Grades 6-8 should learn that
G. Meeting societal expectations is the
D. Throughout history, new technologies driving force behind the acceptance
have resulted from the demands, and use of products and systems.
values, and interests of individuals, Whether or not a technology is
businesses, industries, and societies. accepted by society depends, first,
The development of the typewriter on whether it does its job and, second,
helped speed the preparation of docu- on how well it accords with various
ments for many businesses, while the economic, political, cultural, and
development of the photocopying environmental concerns. With little
machine revolutionized the process of regard to underlying technology, people
duplicating documents. The typewriter expect buildings to provide shelter,
and photocopying machine were bridges to span water, and dams to
followed by many other innovations provide power and recreation.
77
S TA N D A R D 6 Impact of Society on Technology
GRADES
echnology is connected with and there has been a tremendous investment.
9-12
T influenced by all of societys institutions,
including economic, family, political,
and educational. These societal
institutions have a powerful influence
on how people live, work, play, and learn.
Students in Grades 9-12 need to realize the
influence of society on technology and how
Students should understand the importance
of public opinion those who reap the
benefits have an advantage on influencing
decisions regarding the development and
implementation of technology.
In order to realize the impact of
society on technology, students in
its decisions will directly affect the
Grades 9-12 should learn that
development of a product or system.
H. Different cultures develop their own
Students at this level begin to search for
technologies to satisfy their indi-
their place in a technologically complex
vidual and shared needs, wants,
world. They need to learn that decisions
and values. American transportation
they will be asked to make can be affected
systems are closely linked to freedom
by their own understanding of technology.
and independence, whereas other
The more opportunities they have to
cultures might place more value on
practice their technological thinking and
the speed and convenience associated
4 decision making, the better prepared they
with mass transportation systems.
will be to make decisions regarding
outcomes of a product or system. I. The decision whether to develop a
technology is influenced by societal
Students should study how public opinion
opinions and demands, in addition to
and demands directly affect the market-
corporate cultures. The technological
place. When a product or system is not
expertise to develop a particular product
regarded favorably, the developers must
or system may be available, but if the
decide whether to continue or halt its
public reaction to such development is
development. Just because a product or
in opposition, or if a corporation refuses
system can be developed does not mean that
to adjust to new and complex ideas, the
it should be acceptance or rejection by
development is most often limited or
society often determines its success or
stopped.
failure. If companies do not consider public
opinion, their products or systems can be J. A number of different factors, such as
doomed to failure, which can lead to advertising, the strength of the econ-
significant financial losses. To demonstrate omy, the goals of a company, and the
this concept, students could study latest fads contribute to shaping the
inventions or innovations with limited design of and demand for various
success: the Edsel, named for Henry Fords technologies. Sometimes these forces
son, was considered a poorly designed are consistent with one another. At other
automobile; after the Hindenburg disaster, times, they may compete. The general
production of the dirigible, a large public may or may not be aware of the
hydrogen-filled balloon, was halted. It is influences that shape technology or of
extremely difficult to convince people to how technological development will
abandon an established product in which impact the environment.
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CHAPTER 4 Technology and Society
STANDARD
GRADES
tudying about the history of tech- In order to be aware of the history of
K-2
S nology in the early school grades is
important because it provides students
with a basic understanding of how the
world around them came about. This
foundation will be important as they
progress through school.
technology, students in Grades K-2
should learn that
A. The way people live and work has
changed throughout history because
of technology. Once people learned to
provide shelter for themselves first
Students will learn how technology has with simple huts and later with houses,
evolved from early civilizations when the first castles, and skyscrapers they were no
humans created primitive tools by chipping longer forced to seek natural shelter, such
away the edges of flint stones. Making and as caves. The invention of the plow and
using tools were among the first tech- other agricultural technologies, along
nologies; they were and still are a with such simple devices as fish hooks
means to extend human capabilities and to and the bow and arrow made it easier for
help people work more comfortably. people to feed themselves, which freed
Students will realize that humans have up time for other pursuits. Peoples
become more than just toolmakers. Over ability to communicate with one another
4 time, people have improved their capability over space and time has been improved
to create products or systems for providing by the use of such tools and processes as
shelter, food, clothing, communication, smoke signals, bells, papermaking,
transportation, weapons, health, and culture. telephones, and the Internet.
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CHAPTER 4 Technology and Society
GRADES
hroughout history, people have In order to be aware of the history of
3-5
T developed various products and systems
to help in their pursuits. To understand
this concept, students in Grades 3-5
might study, for instance, the evolution
of construction. They could trace the
development of structures from the earliest
people to Egyptian pyramids, Roman
technology, students in Grades 3-5
should learn that
B. People have made tools to provide
food, to make clothing, and to
protect themselves. The products and
systems developed did not always work.
Often many attempts and variations
aqueducts, sailing ships, to modern day
were tried before an idea became a
skyscrapers. In this way, students will come
reality. For example, the development
to see how the history of civilization has
of pottery stretched over 10,000 years.
been closely linked to technological
People learned to mix various clays to
developments.
make stronger items and to fire pottery
A variety of activities based on historical in ovens to harden the clay faster.
periods can help students learn how people Various containers, such as jugs, vases,
improved their shelter, food, clothing, and cups were designed and developed
communication, transportation, health, and for holding things, such as water, milk,
safety, and, therefore, promoted their seed, and grains. Not all of the designs
culture. For example, to develop an worked, and variations in some may be
understanding of the evolution of seen in every ancient civilization.
communication, students could replicate
different forms of communication, starting
with cave drawings and carvings and
moving on to maps and charts, then to
photography, and finally to graphic design.
They could trace the progression of
artificial light from primitive cave fires to
candles, and on to gaslights and electric
light bulbs, and finally neon lights,
fluorescent lights, and lasers.
By the time they complete the elementary
grades, students will have gained a perspec-
tive on the importance of technology
through its historical development.
In addition, they will have gained an
understanding of the importance of tools
and machines throughout history.
81
S TA N D A R D 7 The History of Technology
This example explores the Understanding historical perspectives becomes critical when educators
consider that their students have never known much technology that is
history of communication more than a few years old. This point became clear to Mr. S when he
and provides an oppor- realized his fourth-grade students had never heard of the railroad
telegraphers Morse Code mentioned during their lesson on westward
tunity for students to expansion. Mr. S chose communication systems as a way to help his
begin to develop and students explore the history of technology.
put to use their under- To begin the study, Mr. S provided background information, and the
students conducted basic research. The students then created a time line,
standing of how the which depicted communication methods from prehistoric times to the
evolution of technologies present. Their time lines included such milestones as drums, messengers,
whistles, mirrors, telephones, fax machines, and e-mail. The class
relates to the history separated into teams, and each group researched particular types of
of humankind. [This communication and then shared their findings with the other teams. The
class experimented with earlier forms of communication (e.g., sending
example highlights some messages by foot, whistling, and using mirrors) between their school and
elements of Grades 3-5 the school down the street. After discussing the results of these basic
forms of communication, the students concluded that more modern forms
STL standards 3, 4, 6, 7, would be necessary for their project.
4 13, and 17.]
The students were given an opportunity to work with modern types of
communication when their school was celebrating the networking of all
18 classrooms to the Internet. Mr. S approached his fourth graders with
the challenge of testing the new system to see if it worked as well as, or
better than, previous communication systems.
To do this, the class composed a message that read, Our school has just
completed networking our classrooms to the Internet, so please help us
celebrate by sending back this message A.S.A.P. using the way it was sent
(e.g., inter-school mail, telephone, letter, e-mail, and fax). This is a test of
our new communication system. Thanks for participating in our celebration.
In teams, the students sent the message to 10 other schools in the
district. Each team used a different mode of communication and recorded
the amount of time it took for the recipient to respond. One team used
the inter-school hand-delivered mail system, another used the telephone,
a third mailed letters via the postal service, a fourth e-mailed the
message, and a fifth used the office fax machine.
All 10 schools replied to the message using the same form of com-
munication in which they received it. The students then were able to
compare the response rate and accuracy for each type of communication
and then assess the pros and cons of each. Finally, Mr. Ss students
prepared reports for other classes with information about appropriate forms
of communication for a given purpose (e.g., postal mail for formal
invitations and e-mail for informal notes, reports). As a result of this
exercise, Mr. Ss class learned a great deal about the historical changes and
improvements in communication, which were brought about by technology.
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CHAPTER 4 Technology and Society
GRADES
n the middle-level grades, students will In order to be aware of the history of
6-8
I learn about many of the technological
milestones in human history. They will
recognize the ways in which technology
has affected people from different
historical periods how they lived,
the kind of work they did, and the
decisions they made. Seeing the history
technology, students in Grades 6-8
should learn that
C. Many inventions and innovations
have evolved by using slow and
methodical processes of tests and
refinements. For example, during the
development of the incandescent light
of technological developments in the
bulb, Thomas Edison and a team of
broader context of human history will
20 highly skilled technical personnel
enable students to understand how the
performed more than 1,000 tests
impact of technology on humankind has
before they narrowed their ideas to
changed over time.
the one that worked. Since that first
Teachers can inspire students curiosity light bulb burned for 13 hours in
about the history of technology in a 1879, there have been many
variety of ways. They might, for example, innovations and design changes.
have students explore various structures
D. The specialization of function
that provide shelter and investigate how
has been at the heart of many
their climate-control systems, such as
technological improvements. For
heating and cooling, have made life
example, the early steam engine was
indoors more comfortable and enjoyable.
originally designed with a single
In conducting their research, students
chamber in which steam expanded
could use such sources as books, the
and then was condensed thus
Internet, and even older members of the
performing both of the two very
community to learn about life before
different functions of the steam
homes were air-conditioned and centrally
engine in the same place. Fifty years
heated. Once they have gathered their
later, by isolating the functions of the
information, the students could present it
cylinder and steam condenser into
to the class in various formats, such as
separate components, James Watt
building a model, making a slide
created a more efficient steam engine.
presentation, or producing a video. Any
number of other topics, including food, E. The design and construction of
clothing, communication, transportation, structures for service or conven-
weapons, and health, could also serve as ience have evolved from the
the basis for such an exercise. By development of techniques for
investigating the major inventions and measurement, controlling systems,
innovations from various times in history, and the understanding of spatial
students will be able to draw conclusions relationships. For example, the
about how society and culture influence purpose of Roman aqueducts was to
technological development and vice versa. provide a service by moving water
83
S TA N D A R D 7 The History of Technology
GRADES from the surrounding hills to the city. The introduction of science
84
CHAPTER 4 Technology and Society
GRADES
tudents in Grades 9-12 should learn In order to be aware of the history of
9-12
S that sometimes technological changes
are abrupt and obvious, and at other
times, they are evolutionary and
subtle. The effects of technological
advancements can also be very powerful,
irreversible, and global.
technology, students in Grades 9-12
should learn that
G. Most technological development
has been evolutionary, the result
of a series of refinements to a basic
invention. For example, the develop-
To develop an understanding of the history ment of the pencil was a long and
of technology, students at this grade level tedious process. Engineers, designers,
should learn about the origins and history and technicians developed many
of various inventions and innovations as different techniques and processes to
they relate to particular periods of time. use a variety of materials in order to
Historical periods have been defined and develop the best pencil possible. Often
named in terms of the dominant products a product or system will have a direct
or systems of the time. For instance, impact or dependence on another,
students would learn that the Stone Age which will affect the pace and nature
began with the development of chipped- of the change in one or both of them.
stone tools, which later evolved into hand For example, information and com-
axes, blade tools, spears, and the bow and munication technologies have had an
arrow, and that fire was also harnessed at enormous impact on the development
this time. Other historical periods have of the transportation system.
been characterized by significant tech-
H. The evolution of civilization has
nological developments the wheel, the
been directly affected by, and has
printing press, mass production, and the
in turn affected, the development
computer, for example.
and use of tools and materials.
Without question, key developments in Communication, agriculture, and
technology have pushed civilization forward transportation, for example, have
and laid the foundation for the present evolved out of the political, economic,
high-technology era. Over the past 200 and social interests and values of the
years, technological and scientific growth times. The use of electricity, farm
has become closely linked with the idea of tractors, and airplanes have enhanced
progress. Thus, students should compare safety and comfort, aided in different
the various eras and come to understand means of communication, and helped
that studying the history of technology is provide food and transportation.
also studying the process of change.
I. Throughout history, technology
Students should also understand that while has been a powerful force in
history tends to be told in terms of heroes reshaping the social, cultural,
and individual inventors, in reality many political, and economic landscape.
people with different backgrounds have The study of the history of technology
worked together and separately over time to helps determine possible scenarios for
develop technology. the future. For example, the develop-
85
S TA N D A R D 7 The History of Technology
GRADES ment of the mechanical clock in the L. The Middle Ages saw the develop-
86
CHAPTER 4 Technology and Society
87
5 Design
STANDARDS
5 Design
or want. These needs or wants could belong to a single inventor or
be shared by millions of people. Once needs or wants have been
identified, the designers must determine how to satisfy or solve
them. The modern engineering profession has a number of well-
developed methods for discovering such solutions, all of which
90
CHAPTER 5 Design
STANDARD
92
CHAPTER 5 Design
GRADES
or many students, the K-2 classroom In order to comprehend the attributes
K-2
F will provide their first structured
experience with design and
technology. Starting at an early age,
students should be introduced
gradually to the importance of design, of
visualizing objects, of translating ideas into
sketches, and of using the design process to
of design, students in Grades K-2
should learn that
A. Everyone can design solutions to
a problem. When searching for a
purposeful solution to a design
problem, many ideas should be
considered, rather than looking for one
solve problems.
right solution. For example, if asked to
Research on how children learn suggests design a playhouse, students could
that young childrens imaginations are brainstorm various ideas, such as using
better stimulated when they have the a cardboard box for the walls, building
opportunity to work with actual materials. it out of plywood, or draping a sheet
By working individually or brainstorming between chairs.
in teams, discussing their ideas, manipu-
B. Design is a creative process. When
lating materials, and investigating how
people think about problems in order
materials can be changed, students will
to solve them, it helps to stimulate
begin to understand what design is while
innovation and turn ideas into action.
enhancing their imaginations.
Students at this age are creative, often
demonstrating an uncanny ability to
generate original solutions. In Grades K-2,
students need to understand that there can
be several solutions to a given problem, and
that some of the solutions are better for a
particular situation than others. They need
to be encouraged and rewarded for
individual and team creativity as they
formulate their own solutions.
93
S TA N D A R D 8 Attributes of Design
GRADES
n Grades 3-5, students will learn that In order to comprehend the attributes
3-5
I design is a useful process of planning that
allows them to come up with workable
solutions to everyday practical problems.
Building on the foundation laid in
Grades K-2, students at this level should
develop a more in-depth understanding of
how a product or system is designed,
of design, students in Grades 3-5
should learn that
C. The design process is a purposeful
method of planning practical
solutions to problems. The design
process helps convert ideas into
products and systems. The process is
developed, made, used, and assessed.
intuitive and includes such things as
Students should be encouraged to consider
creating ideas, putting the ideas on
all stages when creating their designs. They
paper, using words and sketches,
should be encouraged to ask questions and
building models of the design, testing
provided opportunities to seek more than
out the design, and evaluating the
one solution to a given problem.
solution.
Students should recognize that positive
D. Requirements for a design include
and negative side effects are common in
such factors as the desired elements
designing. As in life, sometimes generating
and features of a product or system
a solution to one problem may create
or the limits that are placed on the
additional problems. They should have the
design. Technological designs typically
freedom to model, test, and evaluate their
have to meet requirements to be
designs before redesigning them. This
successful. These requirements usually
process of continuous improvement
relate to the purpose or function of the
is one of the key concepts in modern
5 product or system. Other requirements,
technological progress. The design process
such as size and cost, describe the limits
consists of a goal or purpose and is
of a design.
bounded by a set of requirements. Typical
requirements include such things as cost,
appearance, use, safety, and market appeal.
In the laboratory or classroom, a specific
problem, the cost of materials, and the tools
that can be used are typically specified in
advance. These specifications then become
the exact requirements that students have to
work within.
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CHAPTER 5 Design
GRADES
ll humans have the ability to students will face throughout life and is an
6-8
A design and solve problems it
is a fundamental human activity.
Building upon the foundation laid
in Grades K-5, middle-level
students will strengthen their
understanding of what design is and how it
relates to basic human activities in everyday
important concept to understand at an early
age. Some criteria questions that should be
asked include: Will it work correctly? Will
it be effective for its design? Does the size
appear to be appropriate? Some constraints,
which specify the limitations on the design,
include: Are the proper materials available?
life. How much will this item cost? How much
space is needed to build (or use) this product
Design is a creative process that allows
or system? What are the important human
people to realize their dreams and ideas for
capabilities needed to use it?
a better environment. To design is to plan,
create, modify, refine, build, and enjoy. In order to comprehend the attributes
Good design turns ideas into products and of design, students in Grades 6-8
systems, which, in turn, pleases and excites should learn that
the users.
E. Design is a creative planning
The design process is never considered to process that leads to useful
be final, and multiple solutions are always products and systems. The design
possible. As a result, technological problem process typically occurs in teams
solving differs from problem solving in whose members contribute different
other fields of study in which absolute, or kinds of ideas and expertise.
right, answers are sought. Sometimes a design is for a physical
object such as a house, bridge, or
In Grades 6-8, students will learn more
appliance and sometimes it is for a
about the influence of requirements in the
non-physical thing, such as software.
design process. At this age, students can be
easily engaged in the identification of F. There is no perfect design. All
problems and opportunities they might designs can be improved. The best
pursue. The goal is to get them to work designs optimize the desired qualities
within reasonable requirements for a design safety, reliability, economy, and
by providing focus for their ideas. The efficiency within the given
Apollo space program, for instance, faced constraints. All designs build on the
obvious requirements, such as cost, size, the creative ideas of others.
need to withstand extreme temperatures,
G. Requirements for a design are made
and a requirement for life-sustaining
up of criteria and constraints.
mechanisms for humans. These
Criteria identify the desired elements
requirements forced engineers to be creative
and features of a product or system
in order to put an astronaut on the moon.
and usually relate to their purpose or
Requirements encompass the factors of function. Constraints, such as size and
criteria and constraints. Learning to work cost, establish the limits on a design.
with criteria and constraints is a challenge that
95
S TA N D A R D 8 Attributes of Design
This example uses the After learning about the basics of materials and the design process, students
were given the task of designing an appreciation gift for all the teachers in
design process to create a their middle school. The students outlined the design criteria and
gift to recognize and pay constraints, which included: the cost for each item must be less than $1.50;
gifts must be designed and made in the technology laboratory; and the gift
tribute to the teachers in should be useful.
the students school The class began by brainstorming possible design ideas as a group. They
during Teacher Apprecia- came up with note centers, penholders, marker racks, computer disk bins,
and other gift ideas. After selecting the computer disk bins, they dis-
tion Week. [This example cussed different materials to use. Next, each student worked individually
highlights some elements researching different materials, sketching ideas, and developing a model.
To estimate the cost of the various ideas, students used recent catalogs
of Grades 6-8 STL with material prices, called local dealers, and accessed information on
standards 8, 9, 10, 11, the World Wide Web. They developed spreadsheets to calculate various
combinations of costs depending on the idea.
and 19.]
Each student presented a model to the class. Class members evaluated
the models according to the design constraints. After discussing each of
the constraints, such as costs, usefulness, and aesthetic appearance, the
class selected the model that would be based on their design constraints.
The model was then manufactured in quantity in the technology
laboratory for all teachers in the school.
96
CHAPTER 5 Design
GRADES
s high school students develop a familial, economic, environmental, political,
9-12
A greater comprehension of the design
process, they will have
opportunities to explore the
attributes of design in greater depth.
The attributes of design include the
following characteristics: the design is
purposeful; it is based on specific
ethical, and societal issues that could create
problems and conflicting solutions. Because
requirements can compete with one another,
accommodating one often results in conflicts
with others. These conflicts result in trade-
offs that must be considered. For example,
the demand for high quality frequently
requirements; it is systematic; it is iterative; competes with a desire for low cost. Because
it is creative; and there are many solutions of such conflicting demands, perfect designs
to a design problem. They will learn that simply do not exist. To find the best design,
seeking multiple solutions for a problem is students should learn to focus on as many
a hallmark of the practice of technology. In solutions as possible.
order to come up with a variety of designs
In general, efficiency is central to the require-
that offer multiple solutions to a problem,
ments for nearly every technological design.
students should develop an ability to use a
Efficiency specifies how well a given product
nonlinear approach to solving problems.
or system performs and how close that
The steps of the design process serve as
performance is to the ideal. Optimization can
important guideposts to help adept
help ensure that a product or system is as
problem-solving students use their intuition
efficient as possible. Optimization processes
and ingenuity to arrive at a variety of
include features such as experimentation, trial
solutions. Revisiting steps in the design
and error, and development.
process allows students to view various
solutions in a pragmatic way. This process In order to comprehend the attributes
provides opportunities to make adjustments of design, students in Grades 9-12
to the designs. Students begin to see the should learn that
systematic, yet iterative nature of the
H. The design process includes
design process.
defining a problem, brainstorming,
Designs typically are ill defined with no researching and generating ideas,
natural end to the process. In searching for identifying criteria and specifying
the best solution, the designer redesigns, constraints, exploring possibilities,
tests, refines, and remodels again and again. selecting an approach, developing a
Sometimes an ingenious idea will allow design proposal, making a model or
designers to come up with a design that prototype, testing and evaluating
does exactly what they want it to do, so that the design using specifications,
they can finish the design process. refining the design, creating or
making it, and communicating
Requirements, which include criteria and
processes and results. The design
constraints, are among the attributes of
process is a systematic, iterative
design to be considered. Criteria are
approach to problem solving that
decisions that help identify the specifications
promotes innovation and yields
of the design. They include such factors as
97
S TA N D A R D 8 Attributes of Design
98
CHAPTER 5 Design
STANDARD
GRADES
hildren at this age enjoy doodling, In order to comprehend engineering
K-2
C sketching, and building simple
things. In Grades K-2, they will
learn about and be able to apply
these abilities, and others, as they are
introduced to the engineering design
process. Students will understand that the
engineering design process is a method used
design, students in Grades K-2 should
learn that
A. The engineering design process
includes identifying a problem,
looking for ideas, developing
solutions, and sharing solutions
with others. In the design process,
to solve problems. All the products and
there are many solutions to a problem,
systems they see around them must have
with some being better than others.
been designed and made from the fork
Each design can be made better by
they eat lunch with, to the toys they play
refining it.
with, to the clothes they wear.
B. Expressing ideas to others verbally
The engineering design process helps give
and through sketches and models
structure to creative and innovative thinking.
is an important part of the design
The process includes a number of steps,
process. A sketch, which typically
which are appropriate for young children to
describes the appearance of a product,
learn. In a very simple form, the steps of the
can help put ideas into a form that can
engineering design process include identify-
be used to communicate with others.
ing the problem, looking for ideas, develop-
Sketches are more efficient than words
ing solutions, and sharing solutions with
for conveying the size, shape, and
others. Because students at this age are
function of an object, while models
focused on their immediate environments,
5 are effective in imparting a three-
they should be given problems that relate to
dimensional realism to a design idea.
their individual lives, including their inter-
actions with family and school environ-
ments. Looking for ideas, or researching, can
take many forms, including reading books
and talking to others. Another method for
generating new ideas is for students to
investigate things they currently use and
search for ways to improve them. As a result
of their research, students often will develop
several solutions.
As they use the engineering design process,
students should communicate their ideas
and solutions to classmates, teachers, and
family and community members using
sketches, models, and verbal descriptions.
Through this communication process,
they will be able to reflect on their progress,
as well as to receive ideas from others.
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CHAPTER 5 Design
This vignette is an Virginia Lee Burtons book, Mike Mulligan and His Steam Shovel, provided a
problem-solving challenge for Mr. Cs second grade class. After reading this
example of using story to the point that Mike Mulligan realizes he didnt leave a way out
childhood literature in of the cellar hole, Mr. C asked his students to identify the problem. The
students recognized that Mike Mulligan and the steam shovel were stuck
the study of technology. in the hole. Mr. C then engaged the class in a brainstorming session to
It uses a problem generate various methods that Mike Mulligan could use to get the steam
shovel out of the hole.
presented in a book to
After compiling a list of their ideas on the board, Mr. C divided the class
create a classroom into teams of three to four students. Each group was given a tub of wet
learning activity. This sand with a hole dug in it and a miniature steam shovel in the bottom of
the hole. They were also given a box of materials that included such items
example can be used in as spools, straws, string, wire, Popsicle sticks, yarn, paper clips, clay, glue,
the K-2 classroom to tape, and rubber bands. He challenged them to use the problem-solving
skills that they had been learning in class to find a method to get the steam
stimulate interest and shovel out of the hole without touching it.
motivate students toward
The students then went to work as a group designing various methods that
technology and literature. would allow them to solve the problem. The first solutions didnt work for
most of the groups. After evaluating why their ideas didnt work, some
[This example highlights
groups decided to redesign their solutions while others came up with new
some elements of Grades solutions. Mr. C offered the students resource books that contained
suggestions for various solutions.
K-2 STL standards 3, 9,
and 10.] Once the students had generated a solution and built a model of it, they
sketched a picture and labeled the simple machines that were involved in
the method. Each group then wrote a new ending to the story based on the
machine that their group developed.
The entire class gathered for the presentations. The groups demonstrated the
method and the machine they had created and read their stories to the
class. After the presentations were finished, Mr. C read the end of the story
to the class.
101
S TA N D A R D 9 Engineering Design
GRADES
tudents in Grades 3-5 should build school and community. In this communi-
3-5
S upon what they have learned in K-2
about the engineering design process
by adding several additional steps.
They should realize, for example, that
the purpose of the engineering design
process is to convert ideas into finished
products and systems. Sometimes a design
cation process, students should describe not
only what went well, but also some of the
obstacles that they encountered in the
engineering design process.
In order to comprehend engineering
design, students in Grades 3-5 should
learn that
results in physical products (e.g., a sewing
machine, a bridge, or a car), and at other C. The engineering design process
times, a design may result in processes (e.g., involves defining a problem,
how to use a computer program, how to generating ideas, selecting a
make a drawing, or how to bake brownies). solution, testing the solution(s),
making the item, evaluating it, and
The engineering design process as
presenting the results. At the
understood by students in Grades 3-5
beginning of this process, it is
includes defining the problem, generating
important that students gather as
ideas, selecting a solution, making the item,
much information about the problem
evaluating the outcome, and presenting the
as they can find. This wide open
results. As the students work with the
consideration of all ideas will help as
engineering design process, it is important
they seek the best solution for their
that they realize that these steps do not have
problem.
to be completed in a set sequence. Rather,
they should be completed in any sequence D. When designing an object, it is
5 that will produce the best results. important to be creative and
consider all ideas. The design process
Each step of the engineering design process
can unlock creative thinking and turn
involves students obtaining certain informa-
ideas into reality. Having a lot of ideas
tion and developing specific skills. When
gives the designer many possibilities to
generating ideas, for instance, students should
draw from and use.
be encouraged to be creative and to consider
thoughtfully all ideas. Once they select the E. Models are used to communicate
solutions, students should make sketches and and test design ideas and processes.
drawings of what they will look like. Then, Models are replicas of an object in
using available resources, they should create or three-dimensional form. Models can
make their solutions and evaluate them. be used to test ideas, make changes to
Evaluation is a back-and-forth process of designs, and to learn more about what
assessing the performance of solutions and would happen to a similar, real object.
then using that information to fine-tune and
improve them. Once the students have
finalized their solutions, they should present
what they have learned to others in their class,
to the teacher, and to other members of the
102
CHAPTER 5 Design
GRADES
hen learning the engineering design In order to comprehend engineering
6-8
W process the teacher and students first
need to define the problem. Once the
problem is determined, brainstorming
becomes an important group
problem-solving technique for generating as
many ideas as possible. It allows for creative
input from a number of people and
design, students in Grades 6-8 should
learn that
F. Design involves a set of steps,
which can be performed in different
sequences and repeated as needed.
Each design problem is unique and
may require different procedures or
encourages everyone to speak without fear of
demand that the steps be performed in
their ideas being judged or belittled. The more
a different sequence. In addition,
ideas an individual can draw from, the better
engineers and designers also have their
the chances that an optimum solution can be
preferences and problem-solving styles
found. After the initial brainstorming session is
and may choose to approach the design
completed, the group should determine which
process in different ways.
of the ideas suggested are the most appropriate.
These ideas should then be researched in more G. Brainstorming is a group problem-
depth. The designer also needs to specify solving design process in which each
constraints and identify criteria in order to person in the group presents his or her
establish the requirements of the design. ideas in an open forum. In this process,
Throughout the iterative process, alternative no person is allowed to criticize anyone
solutions should be considered. elses ideas regardless of how inane they
may seem. After all of the ideas are
At this point, an approach for solving a
recorded, the group selects the best ones,
problem should be selected, and a design
and then further develops them.
proposal should be developed. A design
proposal is a written plan that specifies what H. Modeling, testing, evaluating, and
the design will look like and what resources modifying are used to transform
are needed to develop it. It can be com- ideas into practical solutions.
municated through various forms, such as Historically, this process has centered
sketches, drawings, models, and written on creating and testing physical models.
instructions. Models allow a designer to make Models are especially important for the
a smaller version without having to invest the design of large items, such as cars,
time and expense of making the larger item. spacecraft, and airplanes because it is
Physical, mathematical, and graphic models cheaper to analyze a model before the
can also be used to communicate an idea. final products and systems are actually
made. Evaluation is used to determine
After an idea has been developed, it is
how well the designs meet the
important to test and evaluate the design based
established criteria and to provide
on the requirements. This testing and
direction for refinement. Evaluation
evaluating process leads to the refinement and
procedures range from visually inspect-
improvement of the design. Next, the refined
ing to actually operating and testing
design is developed and produced. This may
products and systems.
involve making one or more items.
103
S TA N D A R D 9 Engineering Design
GRADES
n engineer is, in essence, a problem There are many factors that influence a
9-12
A solver who uses the engineering
design process to solve problems.
The task of an engineer is more
than simply designing a product
that works. He or she must consider many
other factors, such as safety, environmental
concerns, ethical considerations, and risks
design, including how safe the design
solution will be. Reliability is another
concern in the design process, as is quality
control. Environmental concerns, as well as
how well the solution can be produced
(manufactured), must be taken into
account when designing solutions to
and benefits. In the design process, it is vital technological problems. After designed
that people with different interests and products or systems have been created, it is
expertise work together when devising important to maintain and repair them.
solutions to a problem. These diverse This becomes a consideration which must
individuals bring various perspectives be incorporated into the design. Finally,
to the solution of a problem. human factors engineering, sometimes
referred to as ergonomics, is another
In educating students about engineering
significant concept that is applied to many
design, a teacher must stimulate the
designs. Human factors engineering is
curiosity of the students so that they
concerned with how a design can be used
become interested in the design process
to modify tools, machines, and the environ-
and motivated to learn more about it. The
ment to better fit human needs. For
students should have many opportunities to
example, ergonomically designed chairs are
design so that they will develop an in-depth
easier to sit in and provide positive support
understanding of this important process.
to the human body.
5 Students in Grades 9-12 are introduced to
In order to comprehend engineering
two more concepts in the engineering
design, students in Grades 9-12 should
design process: making prototypes and
learn that
using design principles. A prototype is a
working model that is conceived early in I. Established design principles are
the design process. Prototypes provide a used to evaluate existing designs, to
means for testing and evaluating the design collect data, and to guide the design
by making observations and necessary process. The design principles
adjustments. Computer prototypes allow include flexibility, balance, function,
design solutions to be tested in virtual and proportion. These principles can
settings. Students are also introduced to be applied in many types of design
design principles, such as balance, and are common to all technologies.
proportion, function, and flexibility. These
J. Engineering design is influenced
principles are universal across all types of
by personal characteristics, such
design and establish the rules that designers
as creativity, resourcefulness, and
use to create designs that are pleasing to the
the ability to visualize and think
eye and functional to use. Design principles
abstractly. Individuals and groups of
also are used to evaluate existing designs
people who possess combinations of
and to collect data.
these characteristics tend to be good
104
CHAPTER 5 Design
105
STANDARD
Students will develop an understanding of the role of
10 troubleshooting, research and development, invention
and innovation, and experimentation in problem solving.
ngineering design is a major type of applying these ideas. On the other hand,
GRADES
n the early grades, students will learn In order to be able to comprehend other
K-2
I some of the basic approaches to problem
solving. The design process, one
approach to problem solving, was
discussed in the previous two standards.
Other approaches to problem solving can
also be introduced at this level. For
example, when a product or system quits
problem-solving approaches, students
in Grades K-2 should learn that
A Asking questions and making
observations helps a person to
figure out how things work. One
of the best ways to learn is through
asking simple questions: How do
working, troubleshooting can be used to
these two parts fit together? or What
isolate and correct the problem. Students
tool do we need to fix the bicycle?
should be introduced to troubleshooting by
Another important way of learning is
learning how to correct problems with
to look at something and try to figure
simple systems. For example, they could
out how it works.
determine and correct a problem with a
flashlight that does not produce light. B. All products and systems are subject
Using a systematic process, students can to failure. Many products and
determine whether the bulb, batteries, or systems, however, can be fixed.
the switch was the source of the problem. Some stop working because they are
old, and others because a part wears
Young students also can be inventive.
out. Troubleshooting helps people find
Students at this level enjoy the challenge of
what is wrong with the product or
inventing something new for a given
system so that it can then be fixed.
purpose. Students should be taught the best
Products and systems need to be
ways to ask questions in order to get
maintained in order to keep them in
accurate and timely information.
good operating order.
Additionally, they should gain the ability to
observe technological processes, products,
and systems to gain a firsthand knowledge
on how things function. Teachers should
create a non-threatening working
environment that encourages students to
come up with ideas.
Another important concept for children to
learn is that malfunction and failure are
common in technological products and
systems. With proper maintenance, many
of these products and systems can be made
to last longer. When they do fail, they often
can be repaired. At other times, however,
the products and systems cannot be fixed
and must be discarded.
107
S TA N D A R D 10 Other Problem-Solving Approaches
GRADES
n Grades 3-5, students should build In order to be able to comprehend other
3-5
I upon their problem-solving abilities that
were developed in earlier grades. They
should be challenged to troubleshoot
more complex systems that do not work.
Invention and innovation can be especially
exciting for students in Grades 3-5. For
problem-solving approaches, students
in Grades 3-5 should learn that
C. Troubleshooting is a way of finding
out why something does not work so
that it can be fixed. Troubleshooting
involves a logical and orderly process of
example, students could be challenged discovering what the problem is in a
to invent a toy for preschool children. To part or system.
learn about innovation, students could be
D. Invention and innovation are creative
challenged to modify an existing toy in order
ways to turn ideas into real things.
to improve upon its design or purpose.
Technology starts with invention and
Experimentation is also an important part is improved through innovation. Inven-
of technology. During the fourth and fifth tions are new things, while innovations
grades, students will be introduced to it in change things that already exist.
their science lessons. Experimentation in
E. The process of experimentation,
technology can be demonstrated through
which is common in science, can
the search for solutions to technological
also be used to solve technological
problems. For example, the problem is
problems. Typically, experimentation
identified, a hunch (hypothesis) about the
includes testing something under
source of the problem is generated, tests are
controlled conditions in order to
conducted, and data is gathered. These data
improve or change it.
5 often reveal the nature of a problem, which
helps in knowing the proper course of
action to take in order to solve it.
108
CHAPTER 5 Design
This vignette presents Historical examples of how individuals used problem-solving skills to solve
technological problems can provide opportunities for students to learn a
some problems to solve variety of principles from several fields of study. During a unit on explora-
related to transportation tion, Ms. H assigned her class to read Pedros Journal, a novel by Pam
Conrad. This book provided the backdrop to investigate different examples
technology. Specifically, of navigational technology.
students are encouraged Students discovered that with relative ease, sailors could determine their
to invent new ways and latitude by measuring the angle of elevation of the North Star (Polaris).
Ms. H then introduced the concepts of angles and a global-grid coordinate
innovate older methods system. In the classroom, students used protractors and measuring angles
to navigate while on a to construct working astrolabes. Using multimedia software, the apparent
motion of the stars was simulated. It became clear to the students that
ship. [This example high- Polaris was the only star in the Northern Hemisphere that could be relied
lights some elements of upon to remain in a constant position relative to the observer.
Grades 3-5 STL standards An accurate star chart of the circumpolar constellations was posted on the
ceiling of the classroom. Students then used problem solving to navigate
3, 10, and 18.]
their way around the room, determining the latitude of their desk, or
whether the pencil sharpener was at more northern or more southern
latitude than the teachers desk. In a discussion, the class came to the
conclusion that the astrolabes were only able to specify the latitude, and
that several points around the room seemed to share the same latitude. It
was clear that the early mariners needed to develop additional technology
to position themselves precisely while at sea.
The students then were assigned teams to develop navigational equipment
that could have solved this problem and allowed the mariners to precisely
position themselves on the open seas. The groups brainstormed different
ideas and conducted research in the library and on the Internet before they
selected the best idea to pursue. With the help of their teacher, each group
made a model of its equipment and tested it to determine how well it
worked. The groups later presented their findings to their classmates and
demonstrated their equipment.
In the novel, the students read about sailors measuring speed by putting
a rope over the stern and counting the knots as the rope ran over the
gunwale. The class talked about how inaccuracies in this method gave
Columbus the opportunity to easily deceive his crew into believing that
they were closer to home and further east than they really were.
Through studying the development of navigational technology, the class
learned about various methods of problem solving, measurement, angles,
grid coordinate systems, and precision versus accuracy; astronomy; speed,
time, and distance calculations; researching, designing, developing, and
testing; Western history; and reading comprehension.
109
S TA N D A R D 10 Other Problem-Solving Approaches
GRADES
t the middle level, students will In order to be able to comprehend other
6-8
A work with solutions to more
complicated and demanding
technological problems. By the time
students enter the middle grades,
they should be able to distinguish different
kinds of problems. For example, they
should realize that designing something
problem-solving approaches, students
in Grades 6-8 should learn that
F. Troubleshooting is a problem-
solving method used to identify
the cause of a malfunction in a
technological system. These kinds
of problems typically require some
using a set of requirements requires a
type of specialized knowledge. For
different problem-solving process than
example, knowledge about how a
determining why a device does not work. In
derailleur works is needed in order
addition to design, students at this level
to find out why a bicycle does not
should expand their knowledge about
shift properly. Once the cause of the
problem solving to include troubleshooting,
problem has been identified, the next
invention and innovation, and
step is to repair and test it.
experimentation. Different kinds of
problem solving require different abilities, G. Invention is a process of turning
knowledge, attitudes, and personalities. ideas and imagination into devices
Sometimes success with problem solving and systems. Innovation is the
comes down to self confidence and trusting process of modifying an existing
ones ability and instincts. Because people product or system to improve it.
are unique, with different strengths to offer, All technological refinement occurs
they differ in their ability to solve various through the process of innovation.
5 types of problems. As a result, teamwork
H. Some technological problems are
becomes important. Teamwork allows
best solved through experimenta-
individuals to pool their strengths in order
tion. These include experimentation
to arrive at better solutions to problems.
with technological products and
Inventors tend to be creative and have systems. This process closely
excellent imaginations. They often resembles the scientific method. The
demonstrate the ability to see possibilities difference between these methods is in
that others miss. By contrast, trouble- the goals that each pursue. The goal
shooting almost always requires specific of science is to understand how nature
knowledge. To figure out why an works, while the goal of technology is
automobile does not start requires specific to create the human-made world. In
knowledge about automobile systems. both cases, the process is systematic
Without the right kind of knowledge, many and involves tinkering, hypothesizing,
people resort to inefficient and ineffective observing, tweaking, testing, and
practices and oftentimes still fail to find the documenting.
cause of the problem. Experimentation is
one of the most formal types of problem
solving, requiring a person to follow an
established set of procedures.
110
CHAPTER 5 Design
GRADES
n addition to learning about someone with a very different kind of
9-12
I troubleshooting, invention and
innovation, and experimentation,
students at this level will learn to engage
in research and development (R&D).
R&D is a goal-oriented process in which
designs, inventions, and innovations are
researched and refined to address a range of
knowledge or perspective injects that
thinking into a given situation.
In order to be able to comprehend other
problem-solving approaches, students
in Grades 9-12 should learn that
I. Research and development is a
objectives and concerns. These concerns specific problem-solving approach
can be functional (e.g., making it work that is used intensively in business
better), economic (e.g., giving it market and industry to prepare devices and
appeal), and ethical (e.g., making it safer). systems for the marketplace. Research
R&D pursues answers to unknown on specific topics of interest to the
questions that need to be solved before a government or business and industry
design can work. Products and systems that can provide more information on a
are being prepared for the marketplace subject, and, in many cases, it can
should almost always go through an provide the knowledge to create an
extensive period of R&D involving teams invention or innovation. Development
of people with wide-ranging expertise. helps to prepare a product or system for
final production. Product development
During R&D, several different problem-
of this type frequently requires
solving strategies are often applied to the
sustained effort from teams of people
same problem, either concurrently or in
having diverse backgrounds.
sequence. In the prototyping stage of the
design process, for instance, it is often J. Technological problems must be
necessary to use troubleshooting to get the researched before they can be solved.
prototype to work. When a problem appears, it is first neces-
sary to learn enough about it to decide
Students should also realize that knowledge
the best type of problem-solving
from many fields of study is required to
method.
solve technological problems. Just knowing
about technology in order to solve a K. Not all problems are technological,
technological problem is not sufficient. For and not every problem can be solved
example, it is impossible to know exactly using technology. Technology cannot
what knowledge will be needed to build be used to provide successful solutions to
and put people on the international space all problems or to fulfill every human
station. Psychologists and physiologists, for need or want. Instead, some problems do
instance, will help design the proper best with non-technological solutions.
ergonomics of the space station. Dieticians For example, recycling to reduce pollu-
will specify diets; medical doctors will focus tion and conserve resources is a
on health issues; and economists will behavioral solution to a technological
concentrate on costs. Frequently, solutions problem. In the area of healthcare,
to difficult problems are found when healthy living practices, such as good
111
S TA N D A R D 10 Other Problem-Solving Approaches
112
6 Abilities for a
Technological World
STANDARDS
6 Abilities for a
Technological World
processor. The horse and buggy becomes the Model T that
becomes the family minivan. As a technology grows, so too does
the commitment required to understand and be comfortable
with the technology. Every farmers child could fix the horse and
buggy when required, and most Model T owners soon learned
A s technologies become
114
CHAPTER 6 Abilities for a Technological World
STANDARD
GRADES
n Grades K-2, students are active, experiment might test which materials could
K-2
I energetic learners who enjoy
investigating and exploring the world
around them. In addition to encouraging
their students to be creative and
imaginative, teachers should establish an
environment in which students can design,
develop, test, and communicate their ideas.
easily be shaped (cut with scissors) or fastened
(glued). Based on the information gathered,
the students then could choose which
materials they would like to use. In addition,
to help them in their search for solutions,
students could brainstorm with their
classmates and receive input from their
The use of the design process provides an teacher. Throughout the entire design
opportunity for students to generate and process, students should communicate their
express ideas in a supportive and structured ideas, solutions, and results to others both in
setting. and out of the classroom.
The problems that students identify for the As part of learning how to apply design
design process should come from everyday processes, students in Grades K-2
experiences. They should be encouraged to should be able to
explore the world around them as it relates
A. Brainstorm peoples needs and wants
to their personal needs and wants, and
and pick some problems that can be
teachers are urged to select appropriate
solved through the design process.
problems for children at this level. Once
These problems can come from
the teacher and students have identified a
everyday problems family or school
problem, the students should begin
dilemmas, for example.
developing potential solutions.
B. Build or construct an object using
After they have selected a solution, students
the design process. Using the design
should build or construct it to demonstrate
process, students can build or construct
the design idea. It is important for the
it in three-dimensional form. This
teacher to instill in the students the value of
could include building a scaled-down
safety when using tools and materials. The
model of the object.
building process will give students valuable
6 experience with various skills for handling C. Investigate how things are made
materials, such as measuring, marking, and how they can be improved.
cutting, shaping, assembling, and A sense of innovation can be
combining. developed through this investigation.
While generating solutions, students should
be given many opportunities to see how
things that are already made can be
improved. The students should work with
various types of materials and come up with
ways to test different materials in order to
determine their properties. For example, they
could test newspaper and plastic to determine
which is more waterproof or heavier. Another
116
CHAPTER 6 Abilities for a Technological World
This vignette presents Ms. B gave her second-grade students equal sized pieces of wrapping paper,
aluminum foil, and wax paper. They also received clay beads, golf balls,
a process used in an small pebbles, marbles, and a tub of water. Ms. B then asked her students
elementary school class to design and make one boat that would hold nine objects and float on
the water for 10 minutes.
to design a boat using
Before making the product, the students, with guidance from their teacher,
certain requirements. thought about the different design options, such as which material should
It provided a simulated be used and what would be the most appropriate shape. The students then
selected a shape, chose their materials, and made their boats. They tested
experience to a real-world their boats to determine which shape would hold the nine objects. After
building process. [This that experiment, some students tried other materials to see if they worked
better, while others added more objects to determine at what point their
vignette highlights some boats would sink.
elements of the Grades
After the test, the students identified which products held the loads.
K-2 STL standards that Discussion questions included: Why did one shape float and another sink?
Which was the optimum design and why? What other materials would have
provide connections with
worked? What kinds of similar products have people made at different times
Standards 8, 9, 10, and places? Based on the discussions and responses to these questions,
students were asked to reflect on them and draw some conclusions.
11, 19, and 20.]
117
S TA N D A R D 11 Apply Design Processes
GRADES
n Grades 3-5, students will expand their Next, students would test and evaluate the
3-5
I understanding of and ability to use the
design process. As stated before, the design
process begins with identifying a problem
that can be solved through the use of
technology. The problem should be one that
interests the students personally, although it
might not involve their direct needs or wants.
effectiveness of their solution. During this
phase, they should be encouraged to reflect
on the requirements that have been
identified. It is also important that they
address central issues: Does it work well?
Does it meet the criteria that were
established earlier in the design process?
How effective is the design in solving the
Students will next generate ideas for solving
problem? After answering these questions,
the problem. They should be encouraged to
the students should improve their solution
recognize that some ideas for solving
by redesigning it.
problems will differ from their own. At this
stage, students should collect information to It is important that students learn
help in identifying requirements for the that applying the design process involves
design problem and for developing the iteration. They should learn how to
solution. The more information they can use repetition and recurrence (do it over
collect, the more likely they are to find a again) techniques to obtain the desired
working solution. This collection process solution to a problem. Throughout the
starts with formulating questions to guide entire design process, students should work
the search. Techniques for finding answers to improve the designed solutions.
to these questions include searching the Additionally, they should communicate
Internet, interviewing experts, reading with other members of the class by sharing
books, and looking at similar products or their ideas and accepting input. When the
systems. Students also will experiment with students believe they have a good solution,
various materials, tools, and resources in they should give a presentation to the class,
order to select the best one for their needs. the teacher, parents, and possibly the
community. Communicating what they
After this information has been gathered,
have done will reinforce and strengthen
students will select the best possible
what they have learned.
6 solutions and then create a design using
sketches and drawings. Students also must As part of learning how to apply design
learn to use tools and machines safely and processes, students in Grades 3-5
effectively. If they are making a physical should be able to
product, for example, they may need to
D. Identify and collect information
perform the basic processes of separating,
about everyday problems that can be
forming, and combining materials in order
solved by technology, and generate
to complete their task. An example would
ideas and requirements for solving a
be designing and constructing a paper
problem. In collecting information, it
house. In this case, they could use
may be necessary to use printed material
computers, markers, colored paper, scissors,
(books or magazines), electronic
and paste to design and build their house so
resources (Internet or compact discs),
that it would be attractive and functional.
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CHAPTER 6 Abilities for a Technological World
and other resources. The requirements a solution, build it to show the design
are the limits to designing or making a idea. Also observe safety when using
product or system. tools and materials. Through this
process, one will gain experience with
E. The process of designing involves
various types of materials from
presenting some possible solutions in
measuring, marking, cutting, and
visual form and then selecting the
shaping to assembling and combining.
best solution(s) from many. Sketches
or drawings should be used because they G. Improve the design solutions.
provide visual records of the possible Repeating steps in the design process
solutions. Complete and accurate records may be necessary to optimize the
of the work should be kept. design before communicating the
results to others. If the solutions are not
F. Test and evaluate the solutions for
optimal at this point, the students will
the design problem. Use criteria
return to the design process.
identified in the requirements for
evaluating the solutions. After selecting
119
S TA N D A R D 11 Apply Design Processes
GRADES
n Grades 6-8, students are restless, design proposal before it becomes a reality.
6-8
I energetic learners who enjoy active,
hands-on experiences. The benchmarks
at this level call for students to apply a
design process that will enable them to
develop their ideas in greater detail and to
create their design solutions on a larger,
more complex scale. They need to recognize
Once they begin the process of making
their designs, students should continue to
evaluate their ideas in hopes that the final
solution will be the best one possible.
Students should actually build the
solution(s) as a final activity. If any
problems with the proposed solution
that multiple ideas may solve a problem.
surface, some of the steps in the design
Before designing a solution, students must
process can be repeated (not necessarily in
specify goals that will establish the desired
the same order) to obtain the optimum
results for the problem. These goals will
solution. It is important for students to
then be used to guide the design process,
document procedures and results as they go
and ultimately, they will be used to evaluate
through each step of the design process.
the final product or system.
They should communicate their successes,
After establishing the design requirements, as well as their disappointments. Through
students should develop a proposal, which this process, students will gain valuable
should detail the size, shape, resources, and insights from one another. Various
specifications for making the design. It can techniques for documentation include
include sketches and drawings that design portfolios, sketches, journals,
incorporate symbols and clarifying notes. schematics, and World Wide Web pages.
Over time, symbols used in the design
As part of learning how to apply design
proposal have become standardized and
processes, students in Grades 6-8
have come to represent specific
should be able to
components.
H. Apply a design process to solve
At the middle-school level, models are
problems in and beyond the
formally introduced. Using a model is an
laboratory-classroom. Perform
effective way to simulate what the design
6 research, then analyze and synthesize
will look like. Models can take many forms,
the resulting information gathered
such as physical replicas of artifacts,
through the design process. Identify
computer programs, conceptual and
and select a need, want, or problem to
mathematical modeling, and simulated
solve, which could result in a solution
products. For example, a model of a
that could lead to an invention (an
building is often created by an architect to
original solution) or an innovation (a
show clients how it will ultimately look.
modification of an existing solution).
After the design proposal has been finalized Identify goals of the problem to be
and the model has been created, it is solved. These goals specify what the
important to perform tests and evaluate the desired result should be.
results as they relate to the pre-established
I. Specify criteria and constraints for
criteria and constraints. This testing and
the design. Examples of criteria
evaluating allows students to refine the
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CHAPTER 6 Abilities for a Technological World
121
S TA N D A R D 11 Apply Design Processes
This vignette exemplifies Ladies and gentlemen, start your engines! Ms. C told her class.
a group problem-solving Your challenge is to design, develop, and produce a racecar that
activity, in which a paper will compete in the second annual Great Paper Car Race at
Rolling Hills Middle School. Your car must be designed to roll
racecar is created. Criteria
down an 8-foot ramp into the center of the winners circle. To
are used to evaluate the make your car, you will be given one piece of 8 1/2" x 11" paper,
final solutions. [This four wheels, dowel rod axels, thumbtacks, glue, and a limited
example highlights amount of tape. You will have two days to complete this activity.
some elements of the Ms. C then divided the class into groups of four to five students,
Grades 6-8 STL standards and they began brainstorming various design ideas. Ms. C
that provide connections encouraged them to apply the aerodynamic principles that they
with Standards 8, 9, 10, had learned in prior lessons and the concepts of force, motion,
11, and 18.] and the transfer of energy that they had learned in their science
class. The groups also had to use problem-solving strategies,
critical thinking skills, and teamwork skills as they evaluated
each of their ideas and selected the best one.
Each group then used the materials that they were given to build
their car. Once the cars were built, each car was timed as it
rolled down the ramp. The students were evaluated in three
categories: Teamwork Did the team work together? Were they
able to produce a completed product? What proportion of
planning, designing, and construction did each team member
contribute? Problem solving When the team encountered a
problem, how did they react? Did the team solve the problem?
Design Solutions How well built was the final artifact?
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CHAPTER 6 Abilities for a Technological World
GRADES
y the time students graduate from ideas. Students should be competent at this
9-12
B high school, they will be able to
apply the design process with a high
degree of confidence. They also will
be able to work with a whole host of
hand tools, various materials, sophisticated
equipment, and other resources. They will
be capable of synthesizing knowledge and
process and be able to sort through a
multitude of possible solutions, test and
evaluate them, and determine the best ones
for the problem at hand.
Based on the results of the testing and
evaluation, the process of building the
designed product or system can proceed
processes and applying them to new and
and may result in one or many items.
different situations.
Students need to see how the building
In working with the design process at the phase goes and then to use that information
high school level, students will be applying in evaluating the design. Students also
many of the abilities they learned in earlier should be challenged to consider economic
grades. They should realize that not all factors when designing their product or
problems can or should be solved. They system. In addition, they should consider
will also become more adept at identifying the sustainability and disposability of the
requirements in the design process. resources in the final product.
The major new skill students develop will As part of learning how to apply design
be working with prototypes, which can be processes, students in Grades 9-12
full-size or scale models, depending on the should be able to
size of the final product or system. For
M. Identify the design problem to solve
example, it would be impractical to make a
and decide whether or not to
prototype of a skyscraper to full scale.
address it. It is important to determine
Prototypes and other models should be
whether the design problem is worthy
used to test and evaluate the solutions.
of being addressed or solved. If the
Based on these tests, the design solution
problem is worthy of being solved,
should be refined if necessary. It is
students should research, investigate,
important during this evaluation stage to
and generate ideas for the design.
remember previously discarded solutions in
Brainstorming is an excellent technique
case they are useful later.
for generating ideas and encouraging
Students should be exposed to more creative thinking. Designers often use
sophisticated conceptual, physical, and this technique. Next, synthesize the
mathematical models in their late secondary research and specify the goals of the
school experiences. Teachers should be design. Deductive thinking processes
careful that the problems their students should be used to limit the possible
select are worthy of in-depth research and solutions to a few good ones.
are challenging enough so that students
N. Identify criteria and constraints and
gain the optimal level of knowledge and
determine how these will affect the
skills from the process.
design process. Identifying criteria
Evaluation becomes even more important at and specifying constraints will provide
the high school level for testing and judging the basis for what the design should be
123
S TA N D A R D 11 Apply Design Processes
GRADES
and what its limits are. Carefully P. Evaluate the design solution using
9-12 consider concept generation,
development, production, marketing,
conceptual, physical, and
mathematical models at various
fiscal matters, use, and disposability of intervals of the design process in
a product or system. Test, experiment order to check for proper design and
with, select, and use a variety of to note areas where improvements
resources to optimize the development are needed. Checking the design
of the design. If sufficient resources are solutions against criteria and constraints
not available, existing resources could is central to the evaluation process.
be modified or new ones could be Assess previously ignored solutions,
identified. Identify and consider trade- perhaps with modifications, as possible
offs among the proposed solutions. choices. When previously favored
Next, plan and select the best possible solutions are discarded, they may be still
solution that takes into account the appropriate for consideration later in the
constraints and criteria obtained from design process.
research and personal preference. This
Q. Develop and produce a product or
involves synthesizing various factors,
system using a design process.
including the constraints, criteria, and
Sometimes items can be produced in
information gathered by research.
single quantity, while others can be
O. Refine a design by using prototypes made in batches or volume production.
and modeling to ensure quality, Quality control ensures that the product
efficiency, and productivity of the is of high enough quality to be sold.
final product. Evaluate proposed or
R. Evaluate final solutions and
existing designs in the real world. Modify
communicate observation,
the design solution so that it more
processes, and results of the entire
effectively solves the problem by taking
design process, using verbal,
into account the design constraints in
graphic, quantitative, virtual, and
order to consider the next step.
written means, in addition to three-
6 dimensional models. The final results
should be compared to the original
goals, criteria, and constraints.
124
CHAPTER 6 Abilities for a Technological World
11, and 18.] Dugouts and solid hull vessels are not acceptable. The sail width must not
exceed the length of the hull.
Organizational Criteria
1. The racing team will consist of a captain and two crew members.
2. The vessel will represent a country other than the United States.
3. The vessel must be named (lettered on the vessel) in the language of the
country represented.
4. The vessel must fly the flag of the country represented.
5. The written and oral reports must be organized in accordance with the
assigned instructions.
6. All construction must take place within the confines of the school.
Evaluation
Individual and group input will be used to assess the success of the groups
design solution. In addition, assessment will be based on the results of a
race held at a basin or pond located near the school.
Resources
Masts and spars; ballast; sails; molds; adhesives; tools; machines; equipment;
methods; research and development information; and testing procedures.
125
STANDARD
126
CHAPTER 6 Abilities for a Technological World
GRADES
rom the earliest grades, students will allow children to get the message without
K-2
F be exposed to various products and
systems, and they will be given
opportunities to use them correctly
and to learn what happens when they
are used improperly. For example, students
could learn how to use a clock to tell time,
how to use a telephone correctly, and how
using a lot of words.
As part of learning how to use and
maintain technological products and
systems, students in Grades K-2 should
be able to
A. Discover how things work. This can
to use basic hand tools properly. The be done by carefully taking something
students should be encouraged to investigate apart (while making a sketch of how
each item, perhaps by taking it apart or by the parts fit together) and then putting
comparing it to similar items to discover it back together. The ability to observe,
how it works, its use, and its purpose. analyze, and document is vital to
successfully accomplish this task.
Young students are interested in everything
they see around them and are asking ques- B. Use hand tools correctly and safely
tions about how things work, why things are and name them correctly. Tools have
a certain way, and how things came about. always provided a means for humans to
Students should be encouraged to find extend their capabilities. Simple tools
answers to their questions using various such as scissors, needles and thread,
tools available to them. Children should be staplers, hammers, and rulers are
encouraged to follow directions a type of examples of devices that everyone needs
communication that offers guidance on how to know how to use.
to use a tool or product correctly. Directions
C. Recognize and use everyday symbols.
can be written, verbal, or step-by-step
Symbols are used as a means of
illustrations.
communication in the technological
Employing products and systems often world. Examples include road signs,
requires students to use common tools, such symbols for disabled people, and icons
as staplers, screwdrivers, rulers, scissors, and on a computer screen.
clamps. Although many students will have
used tools before, they may not know how
to use them correctly. Through formal and
informal learning activities and guided
discussions, students will learn the best and
safest way to use tools.
Symbols are also important in the
communication process. Students should
recognize that symbols are all around them,
from logos representing their favorite sports
teams to warning signs on roads. These
symbols communicate information and
directions in an efficient manner, and they
127
S TA N D A R D 12 Use and Maintain Products and Systems
GRADES
uilding upon knowledge from in the community and icons on computers.
3-5
B Grades K-2, students will learn
more about how to use products
and systems and what should be
done if they are not working
properly. Reading and following
instructions from a users manual is an
important first step in assembling and using
In classroom activities, students may be
challenged to create new symbols that could
be used in the home, school, or community
to begin to understand the need for symbols
and how they aid in communicating key
ideas quickly.
As part of learning how to use and
products and systems correctly. Students
maintain technological products and
must learn to follow step-by-step directions.
systems, students in Grades 3-5 should
Teaching this ability will require a
be able to
significant period of time with many
exposures to directions that are both well D. Follow step-by-step directions to
and poorly done. Students will need to assemble a product. These directions
learn the appropriate questions to ask when could come from a paper or booklet
directions are not available or are not clear. that describes how to put something
At this level, students will practice taking a together or how to solve a problem.
product or system apart and reassembling it
E. Select and safely use tools, products,
in order to learn how things fit together and
and systems for specific tasks. Tools
work. The knowledge gained in such
should be selected based on their
exercises will help them when they use and
function (what they are designed to
troubleshoot other products and systems.
do), ease of use, and availability.
For example, students could take a toy car
apart to see how the gears and the steering F. Use computers to access and
system work. They can then apply their organize information. This could be
new knowledge to investigate why a toy car done with software on the computer
does not roll or change directions properly. (for example, an encyclopedia on a
CD), as well as on the Internet.
Given many opportunities to use tools,
students should become proficient in G. Use common symbols, such as
6
selecting the best one for a given task. numbers and words, to
Students must also be taught to keep safety communicate key ideas. Most of
foremost in their minds when they are these symbols are found in everyday
using tools. Tools that help students access, life, such as the alphabet, numbers,
organize, and evaluate information should punctuation marks, or commercial
receive special attention. Such tools should logos.
include newer resources like computers,
CD-ROMS, or the Internet, in addition to
the more traditional print sources.
In addition, students should understand and
be able to use various symbols in different
settings. These symbols could include signs
128
CHAPTER 6 Abilities for a Technological World
This vignette deals Using a lesson from Mission 21: Launching Technology Across the Curriculum
Series, Ms. W decided to introduce technology to her third graders. Primary
with an assembly line objectives of this lesson were to increase students sequencing skills and
operation to find out how broaden her students concepts of what technology is by exploring its
influence in commonly used [items] (Dunlop, Croft, & Brusic, 1992, p. 9).
pens can be disassembled Ms. W used a design brief from the series titled Take It Apart. She divided
then reassembled in an her students into teams and asked them to disassemble retractable ballpoint
ink pens.
efficient manner. Also,
The students took the pens apart, sketched the components, and labeled each
more intricate items one. This method of documentation helped the students later when they
can be brought into the developed their presentations. Members of the teams formed an assembly
line to take the pens apart, reassemble them, and discuss how they worked.
classroom for students to They used their sketches as a guide in putting the pens back together.
take apart and put back
After the pen exercise, the students brought in additional items to explore,
together. This process most of which were more complex than the ink pen. However, having had
the opportunity to explore with the ink pen, the students made the
teaches how parts fit
transition with ease. All of them took apart their items, drew the parts,
together and how they labeled them, and documented how to put the objects back together. They
then shared their learning through demonstrations by explaining about the
work. This vignette
various parts. The students were challenged with their activities, and most
highlights some elements wanted to know if they could take something else apart and reassemble it.
This type of student-centered activity creates understanding within students
of the Grades 3-5 STL
and encourages group effort. (Dunlop, Croft, & Brusic, 1992, p. 10).
standards that provide
connections to Standards
8, 9, 10, 11, 12, and 19.]
129
S TA N D A R D 12 Use and Maintain Products and Systems
GRADES
tudents at the middle level will follow maintenance procedures, such as
6-8
S explore, use, and maintain a variety of
hand tools and machines, consumer
products, and technological systems.
They will continue to practice proper
safety procedures wearing protective
clothing and eye protection, for example
and to follow directions from manuals and
cleaning, oiling, adjusting, and tightening
screws, in order to keep products and systems
operating properly.
As part of learning how to use and
maintain technological products and
systems, students in Grades 6-8 should
be able to
other protocols in order to ensure a safe
working environment. H. Use information provided in
manuals, protocols, or by
In these grades, students also will learn to
experienced people to see and
use the computer, calculator, and other
understand how things work. This
tools to collect data and analyze
information is helpful in learning how
information to help them determine
to use a product and determining if it
whether a system is operating effectively. In
works properly. In addition, many
addition to correcting problems, students
manuals provide tips on how to
will be taught to be proactive and to
troubleshoot a product or system.
establish routine maintenance schedules
that will keep their technological products I. Use tools, materials, and machines
operating efficiently. safely to diagnose, adjust, and repair
systems. For many consumer
In order to manage systems effectively,
products, federal and state laws require
students need to develop a systems-oriented
safety information. Safety procedures
way of thinking considering technology
should be learned through formal
in terms of inputs, processes, outputs, and
education.
feedback. Students at this grade level will
learn to identify types of systems and J. Use computers and calculators in
become familiar with how these systems various applications. Computers can
and subsystems operate. One useful exercise be used to control production systems
6 involves assembling several subsystems to and to research answers to problems.
create a larger system and then tracking
K. Operate and maintain systems in
how the various parts interact with and
order to achieve a given purpose.
affect the performance of the others.
The understanding of how a system
To deal with technologies that have become works is vital if one is to operate and
inefficient or have failed, students will learn maintain it successfully. Examples of
the skills of diagnosing, troubleshooting, everyday systems could include the
maintaining, and repairing. They should be Internet, control systems such as
able to recognize when a system malfunctions, robots, and gating circuits for digital
isolate the problem, test the faulty component processing of information.
or module, determine whether they can
correct the problem, and decide if they require
outside help. Students should understand and
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CHAPTER 6 Abilities for a Technological World
GRADES
y the time they leave high school, Systems thinking, which combines
9-12
B students will be able to use and
maintain various types of products
and systems a key element to
technological literacy. Some students
also will have developed strong personal
interests and abilities in technology and will
be ready to pursue further education in the
methodical and analytical thinking,
provides the mental skills for students
to determine if a system is being used
appropriately and correctly. By using such
high-level thinking, students will be able
to work with inputs, processes, outputs,
and feedback to adjust a system.
field. Students will be able to articulate and
At the high school level, students should
communicate their thoughts to others using
become proficient in using computers
oral, written, and electronic communica-
and software. They should know about
tion techniques.
and be able to use advanced computers
Students should be capable of diagnosing, and peripherals, and they should be able to
troubleshooting, analyzing, and main- troubleshoot hardware and software prob-
taining systems. These abilities become lems. They should also understand the
central to keeping systems in good capabilities and limitations of computers.
condition and in working order. Students Finally, students should be able to adapt to
should be taught the importance of emerging computing technologies.
establishing maintenance schedules to
As part of learning how to use and
prevent breakdowns. For example, they
maintain technological products and
could establish regular schedules to change
systems, students in Grades 9-12
the air filters in their homes or to change
should be able to
the oil in their cars. If certain products or
systems fail, it is important that students be L. Document processes and procedures
able to diagnose, troubleshoot, and repair and communicate them to different
them. Much information about how to audiences using appropriate oral
diagnose and repair a product or system is and written techniques. Examples of
contained in the products service manual. such techniques include flow charts,
Having a clear understanding of the severity drawings, graphics, symbols, spread-
of the problem is key to deciding if more sheets, graphs, time charts, and World
experienced help is needed. Wide Web pages. The audiences can
be peers, teachers, local community
As has been stressed at other grade levels,
members, and the global community.
the safe and effective use of tools and
machines is important to technological M. Diagnose a system that is
literacy. Students should be given many malfunctioning and use tools,
opportunities to use various tools, such materials, machines, and knowledge
as meters and oscilloscopes, to retrieve, to repair it. Various items, such as
monitor, organize, diagnose, maintain, digital meters or computer utility
interpret, and evaluate data and informa- diagnostic tools, can be used in the
tion that can then be used in solving maintenance of a system.
practical problems.
131
S TA N D A R D 12 Use and Maintain Products and Systems
132
CHAPTER 6 Abilities for a Technological World
STANDARD
133
S TA N D A R D 13 Assess the Impact of Products and Systems
GRADES
echnology plays an important part in and negative attributes (e.g., produces a lot
K-2
T childrens lives. It provides shelter,
information, toys, clothing, and food.
As current and future consumers,
children should be able to determine if
the use of a product or system will have
positive or negative results. They also
should begin comparing products to
of trash) of these containers. Such
experiences can help students to begin to
develop a critical eye for technology.
As part of learning how to assess
the impact of products and systems,
students in Grades K-2 should be able to
determine the best value. A. Collect information about everyday
products and systems by asking
Students at this level should collect
questions. Examples of some questions
information about everyday products and
are: What are they? Why are they
systems, asking such questions as: Where
important? Can they be recycled?
did the product come from? How was it
What is the cost? Where do they fit
made? Does the product work well? Can I
into everyones lives? How do they
afford to buy it? Does the product do what
affect daily life?
it was advertised to do? What are the safety
factors to be considered when using the B. Determine if the human use of a
product? How long will the product last? product or system creates positive
Does the product require additional costs or negative results. Examples could be
(e.g., paper, film, or batteries)? the positive or negative effects of using
televisions, toys, bicycles, games, dolls,
Learning to collect information about
and the Internet.
technology is important in developing an
ability to correctly make decisions about its
use and in evaluating its effectiveness. The
concept of data collection as a means of
decision making should be introduced in
Grades K-2 when students are also studying
data collection in science and mathematics.
6 Using easily observable requirements (e.g.,
numbers, size, texture, weight, and motion),
students will identify, categorize, and
compare different kinds of technologies.
In Grades K-2, students should use this
collected information to determine whether
a product generally produces positive or
negative results. For example, students
could examine the use of disposable food
containers in local fast food restaurants. In
this activity, students could list the positive
attributes (e.g., makes the lines go faster
and gets rid of the need for washing dishes)
134
CHAPTER 6 Abilities for a Technological World
GRADES
tudents in Grades 3-5 will have an As part of learning how to assess
3-5
S opportunity to assess technology from
personal, family, community, and
economic points of view. In assessing
technology, students take a step
toward becoming self-reliant, independent
thinkers. Furthermore, in learning to assess
technology, students will develop skills in
the impact of products and systems,
students in Grades 3-5 should be able to
C. Compare, contrast, and classify
collected information in order to
identify patterns. Information, such
as cost, function, and warranties,
could be collected on certain products,
comparing, contrasting, and classifying
such as toys, food, games, health
collected data, and they will then use that
products, school supplies, and clothes,
data to make decisions.
or on larger systems, such as
Gathering information involves making transportation or communication.
investigations and observations about the
D. Investigate and assess the influence
use of technology and then recording the
of a specific technology on the
observations in an appropriate manner.
individual, family, community, and
Knowing how to gather data requires
environment. Examples of this could
students to use skills from other areas
be the family car, microwave oven,
notably science skills, like observation, and
clothing, processed food, electric
language-arts skills, such as note taking,
power plants, or passenger airplanes.
outlining, and informative writing.
E. Examine the trade-offs of using a
Students should explore how technology
product or system and decide when
influences individuals, families, com-
it could be used. It is important to
munities, and the environment. As students
decide which problems the products
study the significant events that helped to
or systems are solving and which ones
shape their communities, they lay the
they may create. For example, a
groundwork for discussing and learning
question that may be examined is:
about the development and future use of
Should cars be used?
technological products and systems. They
should learn to recognize the trade-offs
implicit in any technology and to weigh
those trade-offs to determine whether the
positive outcomes of a product or system
will outweigh its negative consequences.
135
S TA N D A R D 13 Assess the Impact of Products and Systems
This vignette presents Ms. G, a fifth-grade teacher, presented her class with a challenge. On
April 5, an oil tanker, Radical, sideswiped an iceberg, causing 15 tons of
a real-life problem of oil to spill into the ocean. You are chosen to join an elite team of
an oil spill. Students are scientists to devise a way to clean up the oil spill.
challenged to solve the Ms. G then divided the students into groups of four to five members. Each
group received a pie pan with one inch of water in it and a small piece of
problem by trying out fake fur. Ms. G instructed the students to begin the experiment by placing
different activities in the fur in the water, and then she used an eyedropper to add a
tablespoon of oil to the water in each pan. The students observed what
the laboratory-classroom. happened and recorded these observations in their journals. The teacher
Students should be able to stimulated their thinking by asking questions, such as Do the oil and
water mix? How many layers do you see? What happened to the oil? The
assess the impact of the students then estimated the size of the oil spill.
oil spill. [This vignette
Next, the students received paper towels, cotton balls, toilet tissue,
highlights some elements string, coffee filters, and rubber bands. Ms. G then challenged them to
use these materials to try to contain the oil in a small area and to clean
of Grades 3-5 STL
up the oil spill as much as possible. The students worked together as
standards that provide teams to design a method, and they recorded their observations, their
successes, and their not-so-successful attempts in their journals.
connections to Standards
3, 5, 6, 10, 13, 16, and Ms. G then led the class in a discussion of the various methods that the
students had developed. They discussed the problems that they had
18.] encountered in developing a solution and how they had overcome the
obstacles. The teacher then asked the students to observe the piece of
fur and to describe in their journals how the fake fur had changed and to
imagine how oil on an animals fur might affect its survival. Ms. G then
added several drops of detergent to the experimental oil spill, and again
she asked the students to write their observations in their journals.
Ms. G concluded the exercise by discussing the importance of petroleum
and oil in everyones life. She also explained the short- and long-term
impacts that an oil spill can have on the environment. She shared
with them several real-life stories of tanker accidents, the clean-up
procedures, the damage to the environment, the communitys response to
the accident, and the steps taken to design tankers that wont spill oil.
6
As a result of this exercise, the students learned how a technology can
have both positive and negative effects on the environment.
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CHAPTER 6 Abilities for a Technological World
GRADES
t this age, students are able to collect and critically and objectively is a skill that requires a
6-8
A analyze data and to interpret trends in
order to assess what the personal
and societal impacts of a particular
technology might be. In so doing,
students will develop certain important skills. To
collect information, for example, students will
need to design instruments for gathering data.
great deal of time and practice to develop.
As part of learning how to assess the
impact of products and systems, students
in Grades 6-8 should be able to
F. Design and use instruments to gather
data. Examples of these instruments could
The collection of data might include conducting be a data-collection instrument for inter-
surveys, interviewing people, writing letters, or views, questionnaires to be mailed, or
consulting reference sources. computer-based forms on the World
Wide Web. Assessment tools also could
By investigating the effects of technology,
include devices designed to conduct tests
students will learn that people react to technology
on such things as water quality, air purity,
in a variety of ways. For example, students may
and ground pollution.
find that some people favor a proposal for a new
shopping mall or golf course in town, while G. Use data collected to analyze and
others oppose it. The supporters might be more interpret trends in order to identify the
influenced by the effects on employment, as well positive or negative effects of a tech-
as shopping or recreation opportunities, while nology. Technologically literate citizens
opponents might be concerned about are able to fulfill their personal and social
environmental damage or traffic congestion. responsibility to assess technology.
Using and analyzing data will help students begin H. Identify trends and monitor potential
to appreciate various trends that have occurred in consequences of technological develop-
the development and use of technology. Students ment. Trends are patterns of technological
should learn how to use data to create knowledge. activities that show a tendency or take a
Making sound decisions about technology general direction. Trends are used to
demands knowledge about current trends. provide direction in deciding if a product
Students will learn what trends are, how they are or system should be used.
important in forecasting the future, and how to
I. Interpret and evaluate the accuracy of
interpret and make future predictions based on
the information obtained and deter-
them. After identifying trends, students will learn
mine if it is useful. Developing specific
how to evaluate and monitor the consequences of
criteria for what is useful is important in
technological activity. For example, students may
making these judgments. Sometimes
use computer simulation software to assess the
determining accuracy is easy taking
impacts of technology on a city.
information from physical measuring
By combining various skills, students can evaluate devices like a water-purity tester, for
or assess products and systems to determine if example. At other times, accuracy is more
they are useful or not whether they will difficult to determine, as when assessments
achieve the desired outcomes, and whether the are based on public opinion, which can
positive consequences might outweigh the differ greatly from group to group and
negative. The ability to analyze a technology from time to time.
137
S TA N D A R D 13 Assess the Impact of Products and Systems
GRADES
y learning how to assess technology, As part of learning how to assess the
9-12
B students will become better citizens in
the future and, as a result, they will be
able to make wiser decisions in an
increasingly complex technological
world. Students should know that the
advantages of technology far outweigh the
disadvantages. If it were not for the
impact of products and systems, students
in Grades 9-12 should be able to
J. Collect information and evaluate its
quality. This may include using such
methods as comparing and contrast-
ing sources, examining relevancy, and
investigating the background of
development of technology, humans would be
experts.
living in a much more primitive world today.
K. Synthesize data, analyze trends, and
Collecting and synthesizing data is invaluable
draw conclusions regarding the effect
for making informed technological decisions.
of technology on the individual,
For example, people who are interested in
society, and the environment. Deduct-
buying a product or system may design a
ive thinking and synthesis techniques
forecasting instrument and collect data in
can assist in this process. Students
order to assess a technologys overall efficiency
should take into account historical
and intended function. In Grades 9-12,
events, global trends, and economic
students will learn to synthesize data and to
factors, and they should evaluate and
use their syntheses to draw conclusions about
consider how to manage the risks
the use of technology and the effects of its use
incurred by technological development.
on individuals, society, and the environment.
L. Use assessment techniques, such as
It is important for students to be able to use
trend analysis and experimentation,
trend analysis to judge trends and to
to make decisions about the future
determine what is important in light of other
development of technology. Assess-
current events. For example, students could
ment is an evaluation technique involv-
research various climate forecast models and
ing iterative steps and procedures that
project what could occur if the earths polar
requires analyzing trade-offs, estimating
regions warmed by 2C or 4C. They then
6 risks, and choosing a best course of
could analyze a plan to address global
action. The assessment of a product or
warming and assess its potential solution.
system can prove that it is dangerous,
Once information has been accumulated, but it cannot prove that it is safe.
synthesized, and used for forecasting, the final
M. Design forecasting techniques to
step in assessing a product or system is deciding
evaluate the results of altering
whether using it is appropriate. In making such
natural systems. These techniques
a decision, students should come to understand
should include testing and assessment.
the benefits and risks, costs, the limits and
These natural systems could be lakes
potential, and the positive and negative impacts
(building homes around the shore),
of technological developments.
rain forests (cutting them down for
the wood), or land (strip mining for
coal).
138
7 The Designed World
STANDARDS
140
CHAPTER 7 The Designed World
STANDARD
GRADES
hen children enter kindergarten, In order to select, use, and understand
K-2
W many will already know that
cleanliness and healthy habits are
important in preventing sickness.
They also will know that using
certain products and systems help them stay
safe and healthy. The K-2 classroom should
provide students with the opportunity to
medical technologies, students in
Grades K-2 should learn that
A. Vaccinations protect people from
getting certain diseases. Vaccinations
help build protection to disease and are
often administered early in life. Some
immunizations are given over a period of
learn about habits that promote healthy
several months. Vaccinations and shots
living, along with the technologies that
have led to improved health and life
make it possible.
expectancy.
Oral vaccines, shots, and medicines are
B. Medicine helps people who are sick to
used to help prevent diseases or slow their
get better. Some medicines require a
progression. Students should have
long period of time before they become
opportunities to explore how science and
effective and require repeated doses.
technology are used to help promote good
Others work in a short period of time
health. They may discuss how a germ may
and should to be used only when
cause an illness and then discuss how a
needed.
product is designed to help prevent the
illness or provide a means for a person to C. There are many products designed
get better. specifically to help people take care of
themselves. Everyday products, such as
Students are aware of various tools used to
toothbrushes, hairbrushes,
examine their bodies when they visit a
and soap are used to promote healthy
doctor, dentist, or optometrist. They know
living. Doctors, dentists, optometrists,
that tools, such as a thermometers, scales,
and other health professionals use many
dental tools, and optometrist lenses are used
technological tools to gather medical
to gather information. They should
information about peoples health.
understand how various technologies are
specially developed to provide unobtrusive
ways to learn more about their health. For
example, they could explore how chewable
tablets are designed to reveal plaque build-up
by coloring their teeth. They might study a
stethoscope by taking it apart and examining
7 how sound is used to provide clues about the
health of their hearts and lungs.
142
CHAPTER 7 The Designed World
GRADES
pecialized products and systems can In order to select, use, and understand
3-5
S be used to collect information about
many different things that can affect
peoples health and safety. Doctors
use such devices as stethoscopes, x-ray
machines, and thermometers to gain clues
about why a person may be sick and to help
determine what medical attention may be
medical technologies, students in
Grades 3-5 should learn that
D. Vaccines are designed to prevent
diseases from developing and
spreading; medicines are designed to
relieve symptoms and stop diseases
from developing. Vaccines for such
needed.
illnesses as polio, tetanus, and mumps
Students in Grades 3-5 should be aware of are used in the maintenance of good
these and other products and systems that health, while medicines, such as those
play an important role in keeping them for the common cold, the flu, or
healthy and safe. News reports in the fall pneumonia are used to help ease an
inform people about health issues regarding illness and restore good health.
upcoming flu seasons. With increased
E. Technological advances have made it
scientific and technological knowledge
possible to create new devices, to
about how germs or bacteria work to cause
repair or replace certain parts of the
illnesses, more advanced inoculations are
body, and to provide a means for
designed and produced. Students should
mobility. Products such as artificial
continue to make connections on how
limbs, wheelchairs, or crutches change to
science and technology work together to
take advantage of new technologies and
promote and improve health.
to improve upon previous designs.
People who have, through injury or illness,
F. Many tools and devices have been
lost body parts or functions can often be
designed to help provide clues
helped through the use of medical
about health and to provide a safe
technologies. Hearing aids can compensate
environment. Tools, such as ther-
for a loss of hearing, for instance, and
mometers, blood pressure machines,
artificial limbs help people who have lost
and heart monitors help determine if
arms or legs to lead more normal lives.
people are well and provide other health
Students should discuss these and other ways
clues. For example, a heart monitor
that technologies have been used to help
measures a persons heart rate. Many
those with disabilities or medical conditions.
tools have been designed to diagnose
Since more and more people spend time in what is happening in the human body.
closed environments, students need to under- Self-testing kits for glucose, sugar, and
stand about the effects of poor indoor air pH levels, and kits to determine the
quality and how it can decrease performance levels of protein or vitamins in the body
and cause illness. Students could visit a are examples of such tools. This
hospital or factory or even tour their school in information may help determine if a
order to learn about the different technological persons health is stable, or if he or she is
means that have been developed to promote a developing an illness.
healthy living and working environment.
143
S TA N D A R D 14 Medical Technologies
This example uses a visit The students in Ms. Bs fifth grade class visited their local drug store to
learn more about various medicines in general. They focused particularly on
to a local pharmacy to individualized kits designed to help people learn more about their bodies.
encourage students to Ms. A, the local pharmacist, showed the students how people use various
develop and put to use kits to check their bodies pH and glucose levels, as well as their protein
and enzyme levels. The students were particularly interested in the saliva
their understanding of testing kits used to determine sugar levels. In addition, the students
how the design of a noticed all the different devices available for checking their temperature
from the traditional thermometer to the new strips used on the forehead.
vaccine or medicine Ms. A also demonstrated how the electronic ear thermometer worked.
relates to the process of
When they were shown the numerous drugs kept in a pharmacy, the
design and how vaccines students were amazed. They asked Ms. A how she was able to keep track of
all the information about the many drugs and customers. She explained
and medicine are related
that thousands of records were kept in large filing cabinets before they
to various technological had computers. Ms. A further explained that computers not only enable
pharmacists to link customer information with doctors orders, they also
devices. [This example
help in delivering advice about how to use medicines safely.
highlights some elements
After the students returned to their classroom, Ms. B asked them to
of Grades 3-5 STL investigate more about the development of various medicines and
standards 1, 6, 8, 11, vaccines, in addition to finding out about the tools used in their
development. She asked the students to refer to lessons they had studied
and 14.] on design and to consider what processes of design may have been used
in the development of a medicine or vaccine. A few students used the
Internet to check information, and others referred to several books about
medical technologies. After the students had written down their
information, Ms. B provided them with an opportunity to share their
findings. The students reported that in order for many vaccines to work,
physicians send things into the body that tell them how the body works.
They are then able to determine if a vaccine is functioning properly. Many
students commented on how similar the design and use of a vaccine is to
the design and use of a product or system.
144
CHAPTER 7 The Designed World
GRADES
n Grades 6-8, students are interested that may come to people and the environ-
6-8
I in themselves and their own bodies.
Learning about technologies designed
to protect and keep them healthy is
a natural extension of that interest.
Students can research and discuss the
various technologies that have enabled
people to live longer, more productive lives.
ment. Students should, therefore, have
opportunities to assess different aspects of
genetic engineering. For example, they could
investigate what technologies are used in
genetic engineering, how genetic engineering
is used in the health care field, and how gene
therapy may affect medical costs and care.
They could also discuss personal experi-
In order to select, use, and understand
ences in which a technology has helped
medical technologies, students in
them with a medical situation, such as
Grades 6-8 should learn that
getting glasses or braces.
G. Advances and innovations in medical
Students should have opportunities
technologies are used to improve
to explore and discuss recent medical
health care. A super-quick, ultra-low
developments to learn what types of
radiation digital X-ray machine,
technologies are used to improve medical
originally developed to detect diamond
care in different environments. For
smugglers, has been adapted to save
example, the use of many new technologies,
lives. Patients undergo a full-body X-
such as lasers for surgeries, electronic
ray, which can locate bullets and
devices for monitoring and evaluating
pinpoint fractures in seconds.
health, and modified treatment procedures,
has helped to increase the well-being of H. Sanitation processes used in the
individuals. Likewise, students should disposal of medical products help
consider how some people view the health to protect people from harmful
care system as being dominated by the use organisms and disease, and shape
of technology. They should learn about the ethics of medical safety. Proper
how the uses of medical technologies have handling and management of
helped advance medicine from inactive care hazardous materials, such as medicines,
that was primarily diagnostic in nature to a clothing, and instruments, help to
field dedicated to the aggressive treatment protect people from unnecessary harm
and prevention of disease. In learning how and increase risk-free environments.
different medical technology devices work,
I. The vaccines developed for use in
students could design and build models
immunization require specialized
that would demonstrate how they are used.
technologies to support environ-
Genetic engineering is the manipulation or ments in which sufficient amounts of
modification of an organisms genes to vaccines are produced. Immunization
increase production or remove a genetic is the process of systematically vac-
defect. Genetic engineering is often discussed cinating people through a series of
in contradictory terms. Although using it is shots to prevent disease. The tech-
viewed as a powerful means for curing genetic nological system designed to create the
diseases, it is criticized for the potential harm proper environment in which a vaccine
145
S TA N D A R D 14 Medical Technologies
GRADES
may be cultured is paramount to the
6-8 success of the large quantity of the
vaccine needed for immunization.
Increasing the production of a vaccine
requires understanding how an
organism is tailored to produce a
vaccine and how a vaccine works, in
addition to addressing the quantity
needed for all concerned and providing
enough materials for proper production
of the vaccine.
J. Genetic engineering involves
modifying the structure of DNA to
produce novel genetic make-ups.
Genetic engineering is done in a
laboratory using reagents and other
tools that allow researchers to make
controlled changes in genetic informa-
tion and structure. A practical example
in the molecular pharmaceutical
industry involves the process to remove
the human insulin gene from human
cells and to move it into bacterial cells
(E. coli) with other genetic signals that
instruct the bacteria to make human
insulin. Large amounts of human
insulin can be produced by this
recombinant DNA method. The
human insulin (Humulin) has been
found to be superior to that derived
from the pancreas of pigs (porcine
insulin) because patients using pig
insulin can develop allergies that can
compromise the effectiveness of
7 diabetic treatment.
146
CHAPTER 7 The Designed World
GRADES
t this level, the technologies used for addition, students should be aware of how
9-12
A health and medicine should be
critically researched and discussed,
including the global concerns
regarding the environment and the
ethical concerns about altering life. Students
should gain the ability to debate such
questions as: How do people know when a
technology is being used regarding such
topics as population control, gene mapping,
and the medical effects of pesticide usage.
Similarly, students should examine how
computers in the healthcare system play an
integral role keeping track of patients
diagnostic information, medicines, results
medical technology is beneficial? At what of procedures, and in analyzing data in
point should people be involved in the order to help clinicians do their work more
testing of a medical invention and efficiently and effectively.
innovation? To what degree are designers
In order to select, use, and understand
responsible for the safety of their products or
medical technologies, students in
systems? How will certain products and
Grades 9-12 should learn that
systems affect the current and future
environment? K. Medical technologies include pre-
vention and rehabilitation, vaccines
Students should have opportunities to
and pharmaceuticals, medical
identify emerging health and medical
and surgical procedures, genetic
technologies, such as genetic engineering,
engineering, and the systems within
noninvasive surgeries, arthroscopies, and
which health is protected and main-
nuclear magnetic resonance, by using
tained. For example, the development
trends, research, and forecasting techniques.
of vaccines and drugs, such as the polio
For example, students could study and learn
vaccine, penicillin, and chemotherapy,
how a laser works by making, testing, and
has helped to eradicate or cause remis-
evaluating a model and then relating its
sion of many serious illnesses. The
adaptation to use in many surgical pro-
development of diagnostic tools, such
cedures. They should communicate their
as the x-ray machine, computerized
findings to a wide variety of audiences,
tomography (CT) scan, and lasers,
including peers, family, and the community,
allows for less invasive interior views
in order to explain their viewpoints on how
of the body than surgery. The use of
products and systems can be used to
specially designed equipment can help
promote safe and healthy living.
provide rehabilitation to disabled
Advances in medical technology have persons. Using a wheelchair and other
helped to improve human health by specially designed equipment, a
reducing the instances of serious diseases paraplegic person can play basketball;
such as polio and smallpox. Yet there is still dialysis maintains health for those with
a great need for continued improvements no kidneys; and laser eye shaping helps
and more innovations. Students should eliminate the need for glasses or contact
investigate both the benefits of the advances lenses. Many technologies designed for
in medicine made through the use of health, medicine, and safety are
technology and the associated costs. In specialized and can be expensive to
147
S TA N D A R D 14 Medical Technologies
GRADES
maintain. determination of a treatment.
9-12 L. Telemedicine reflects the
convergence of technological
M. The sciences of biochemistry and
molecular biology have made it
advances in a number of fields, possible to manipulate the genetic
including medicine, telecom- information found in living
munications, virtual presence, creatures. Recombinant DNA
computer engineering, informatics, technology, in the form of applied
artificial intelligence, robotics, molecular research, has resulted in
materials science, and perceptual methods for screening and diagnosis of
psychology. Telemedicine is designed disease states and disease predisposition
for emergency situations, rural health (molecular diagnostics). The potential
care, forensic medicine, and for misuse of this information should
monitoring chronic conditions. compel society to establish ethical
Telemedicine represents a significant mandates for regulating the incidence
change in the delivery of medical care of testing and the uses of test results.
by increasing the number of doctors
who can diagnose illness and offer
treatment in unsafe and remote areas
via computer or videoconference.
For example, when a scientist in
Antarctica discovered a potentially
cancerous lump and could not fly out
for medical care, equipment was
airlifted to the location, and doctors,
located in the United States, were able
to use the medical equipment and
communication devices in the
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STANDARD
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GRADES
tudents who live on farms or have a what techniques are needed to care for
K-2
S garden in their yards will be familiar
with some of the products and
systems used to grow plants and raise
animals, while children who live in
cities may have only a vague understanding
of the technologies and processes. As a
result of experiences in Grades K-2, all
them in an artificial ecosystem.
In order to select, use, and understand
agricultural and related biotechnolo-
gies, students in Grades K-2 should
learn that
A. The use of technologies in
students will have a basic understanding of agriculture makes it possible for
how the food they eat and how the clothes food to be available year round and
they wear are produced. to conserve resources. The processes
of planting, growing, maintaining,
Living things depend on air, energy (sun),
harvesting, and preserving are important
food, and water. If any one of these basic
in providing food. Conservation of
elements is missing, plants and animals will
water requires using it wisely in homes,
not survive. Students will discover how all
yards, gardens, and farmlands.
of these elements work together with
technological products to form a system B. There are many different tools
that enhances the growth of plants and necessary to control and make
food. For example, they could plant several up the parts of an ecosystem.
pots of seeds using various types of soils. An ecosystem is the collection of
The different pots could be watered with organisms, such as plants and animals,
different amounts of nutrients to in a shared physical environment.
demonstrate to students how agriculture Understanding how plants, animals,
relies on the use of supplements to enrich and their wastes interact with their
the soil in various conditions. Some of the environment is important in order to
pots could be placed in the direct sunlight, know how to use them as natural
while others could be placed in the dark. devices for scrubbing or cleaning the
The students could then observe what environment. For example, trees and
happened to the different pots. grasses are used to help remove carbon
dioxide from the air and generate
Preparing a biology-in-the-bottle
oxygen, while lakes, rivers, and
ecosystem will help students learn
marshlands help to maintain and
about using the design process, working
conserve water for all to use.
with tools, and conserving water.
Using a container that provides a closed
environment, students decide what they
want to grow and then research how much
water and sunlight the plants need. The
students could then prepare the soil, plant
the seeds, and place them in a container.
This activity will enable students to begin
to understand how plants are grown and
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lants and animals, just like students In order to select, use, and understand
3-5
P own bodies, require scheduled care.
By applying what they have learned in
their science lessons about how things
grow, students can research how the
food that they eat is produced. Because water
is essential for living things, students should
explore different techniques for moving
agricultural and related biotechnolo-
gies, students in Grades 3-5 should
learn that
C. Artificial ecosystems are human-
made environments that are
designed to function as a unit and
are comprised of humans, plants,
water to its desired location, how to conserve
and animals. A farm or a garden pond
it, and how to keep it from becoming
is an example of an artificial ecosystem
polluted. They also should investigate what
designed to use all parts to their fullest
transportation systems are used to move
potential. A farmer uses the plants,
agricultural products from place to place.
animals, and land to work together for
At this level, students also should design, optimum production. A garden pond
build, and assess artificial ecosystems for is designed to use plants to provide
different organisms. Students should food and shelter for fish and other
research how much food, space, and animals, in which animal waste, in
sunlight organisms need in a given turn, is used to help support plant life.
ecosystem, and how plants give off oxygen In particular, Biosphere II is a closed
that in turn is needed by the animals. They artificial ecosystem, in which plants,
could apply this sort of information by animals, and microbes, are used not
raising a hamster in their classroom. In only to provide food, but also to filter
designing the hamster habitat, students the air and water for reuse.
should be attentive to how their system
D. Most agricultural waste can be
provides clean water for drinking and the
recycled. Composting is a process
types of materials used for bedding and
used to recycle waste. Bio-fuels, such
collecting waste. Students could observe
as ethanol or methane, can be made
the composting process as it develops in
from recycled wastes.
the material of their designed ecosystem.
They might design and make a wildlife E. Many processes used in agriculture
habitat by landscaping a small area in their require different procedures,
schoolyard to attract birds, butterflies, products, or systems. The procedures
beneficial insects, or small animals. In and products needed to plant a crop
conjunction with this activity, students are different from those used in
7 could read and write about wildlife habitats harvesting. For example, propagating
and their experiences in designing and and growing require plows and shovels,
making one. Through these various tractors with planting drills, and
activities, students will gain a better irrigation systems. In contrast,
understanding of various technological harvesting requires shears and hoes,
processes used in agriculture, including hay thrashers, and baling systems.
propagating, growing, maintaining,
evaluating, and harvesting.
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n middle school, students should learn the system is doing what it is supposed to
6-8
I about and understand how technological
inventions and innovations have helped
to reduce labor hours and decrease the
amount of land needed to grow crops
and raise animals. For example, in 1930 it
took five acres of land and 15-20 hours of
labor to produce 100 bushels of wheat. In
in order to maintain life, scrub or clean the
air and water, and assess the system for
proper functioning. Students should
troubleshoot and maintain the system
if any part fails to function properly.
Opportunities to examine how agricultural
waste is used and the trade-offs that are
1987, owing to the availability of better
associated with waste recycling and other
seed, improved fertilizer and pest control,
agricultural practices will help students
and advances in farm machinery the
understand how one action may cause an
tractor, plow, planter, combine, and trucks,
unexpected reaction. Improvements in
for example 100 bushels of wheat could
fertilizers and pesticides have allowed large
be produced on three acres of land with
quantities of food to be grown. In some
only three hours of labor.
cases, however, these fertilizers, weed killers,
At this level, students should broaden and insecticides have mixed with
their understanding of the field of groundwater and have contaminated the
biotechnology the manipulation of water supply. Students must be able to
living things to make products that benefit assess such pluses and minuses if they are to
human beings. In addition to combating make reasonable decisions about the use of
disease and promoting human health, agriculture and related biotechnologies and
biotechnology is also being put to work in generate solutions to remedy problems.
developing plants that resist diseases,
In addition, students should recognize that
increase crop yields, and reduce the use of
many systems are used in agriculture, includ-
pesticides. Using their research skills,
ing irrigation and agroforestry. Often these
students should investigate various
systems are designed to work in coordination
biotechnology practices and assess the
with each other. For example, an agroforestry
positive and negative consequences.
system, which is the coordinated use of
Students should continue to investigate the plants, crops, and water resources, is often
agricultural processes and systems used combined with an irrigation system to
when planting, treating, harvesting, increase crop yield. Planting trees, shrubs,
preparing, and utilizing the products for and crops in alternating plots, in addition
consumption. For example, students could to an irrigation system, will increase the
design, develop, use, and assess a terrarium diversity of soil usage, conserve energy,
or hydroponics station that functions as protect soil and water resources, and
part of a larger closed system supporting increase production.
living organisms. They could manage the
system and determine the rate, amount,
and timing of light, water, nutrients, and
waste recycling that the system requires.
They should also be able to determine if
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In order to select, use, and understand raise plants or animals in an enclosed
6-8 agricultural and related biotechnologies,
students in Grades 6-8 should learn that
habitat. The terrarium acts as a total
environment using all the systems of
life, such as food, water, shelter, and
F. Technological advances in
space. Managing an artificial ecosystem
agriculture directly affect the time
requires gathering data to plan,
and number of people required to
organize, and control processes,
produce food for a large population.
products, and systems. For example,
New tools and machinery, such as
operating a hydroponics system within
milking machines, trucks, and combines
a closed (or open) environment
are designed to make work easier and
requires total control and cultivation.
more productive. Today, fewer people
Temperature, nutrients, light, air
are involved in producing food, while
circulation, and monitoring of insects
more people are needed for processing,
all need management in order for the
packaging, and distributing it.
system to function properly.
G. A wide range of specialized
J. The development of refrigeration,
equipment and practices is used to
freezing, dehydration, preservation,
improve the production of food,
and irradiation provide long-term
fiber, fuel, and other useful products
storage of food and reduce the health
and in the care of animals. For
risks caused by tainted food. For
example, farmers use lasers to level
example, the process of irradiation
their fields and the global positioning
involves bombarding food with low
system (GPS) for precision farming.
doses of high-frequency energy from
Wildlife habitats create special environ-
gamma rays, X-rays, or accelerated
ments that encourage beneficial insects
electrons. The purpose of the process is
that in turn increase plant pollination
to extend shelf life for weeks instead of
and pest control.
days by inhibiting maturation and
H. Biotechnology applies the principles decay.
of biology to create commercial
products or processes. Advances in
the area of molecular genetic bio-
technology have been made in the
pharmaceutical industry (improved
therapeutic drugs), agricultural
7 industry (herbicide-resistant, pesticide
resistant, and climate-adapted crops),
as well as in medicine (gene therapies).
I. Artificial ecosystems are human-
made complexes that replicate some
aspects of the natural environment.
For example, a terrarium is used to
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GRADES
n Grades 9-12, students understanding K. Agriculture includes a combination
9-12
I of the technologies used in agriculture
can increasingly draw upon their
knowledge of the underlying principles
and concepts of technology, such as
design and systems. Researching and
working with different types of agricultural
products and systems will help students
of businesses that use a wide array of
products and systems to produce,
process, and distribute food, fiber,
fuel, chemicals, and other useful
products. Crops (e.g., cotton, wheat,
tobacco, and grains) and livestock (e.g.,
cattle, sheep, and poultry) are bought
make connections to other topics studied in and sold by individuals, corporations,
technology and understand the value of the and financial institutions. Local, state,
use of technology in agriculture. and federal governments regulate the
marketing and safety of agriculture
Students may study the effects of waste and
products and systems.
pollutants deposited in watersheds. They
may also study the various methods of L. Biotechnology has applications in
restoring a polluted watershed including such areas as agriculture, pharma-
bioremediation, which is the use of ceuticals, food and beverages, medi-
microbial organisms to degrade and detoxify cine, energy, the environment, and
pollutants. Students may test soil run-off for genetic engineering. Biological
various pollutants and design and develop a processes are used in combination with
system that might serve as a model for physical technologies to alter or modify
improving environmental conditions. materials, products, and organisms.
Fermentation, bio-products, microbial
Students should discuss the need for
applications, separation and purifica-
regulations governing technologies used in
tion techniques, and monitoring and
agriculture. They also should discuss the
growth processes are key examples of
social side effects and trade-offs of using
biotechnology applications. Selection
various technologies in order to produce an
of genetically modified seeds, applica-
abundant supply of better-tasting and more
tion of modified organisms (i.e., ice-
nutritious food. To reinforce their under-
minus bacteria to prevent frost damage
standing, students could conduct research
to plants), and uses of algal fertilizers
and present their findings on the positive
generated from photobioreactors are
and negative effects of a particular process,
good examples of extending agri-
product, or system developed for agricul-
cultural practices through biotech-
ture. They could study the effects of
nology applications.
genetically altered plants or of plants newly
introduced to an area. M. Conservation is the process of
controlling soil erosion, reducing
In order to select, use, and understand
sediment in waterways, conserving
agricultural and related biotech-
water, and improving water quality.
nologies, students in Grades 9-12
For instance, terraces, used in gardens or
should learn that
on farmland, prevent erosion by shorten-
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GRADES ing the long slope of land into a series of systems. Management of agriculture
156
CHAPTER 7 The Designed World
This example provides Ms. M challenged her high school students to design a hydroponics system
using plants to scrub the air and remove excess carbon dioxide. The system
students with an oppor- would need to provide enough oxygen in an underwater research station for
tunity to focus on the a four-person crew. Working in groups, the students selected a variety of
vegetables that thrive in a hydroponics environment and have excellent gas
application beyond exchange properties. They determined the amount of space needed for each
growing foods to type of vegetable. One group conducted experiments to learn how to control
the flow of water through tubes (PVC pipe) and regulate the distribution of
incorporating the use nutrients to the plants. Another group tested pumps to lift water into
of plants and animals reservoirs. The students invented devices to control the level of liquid in the
reservoirs, and they experimented with lighting that would cause plants to
to complete a total grow and produce more efficiently. Several groups designed an apparatus to
environment. [This support the growing tubes, reservoirs, pumps, control devices, and lights.
This design challenge facilitated student learning about plants, about how
example highlights to increase productivity through the use of biotechnology applications, and
some elements of provided an opportunity for them to explore the many uses of combined
biological and physical technologies.
Grades 9-12 STL
Once the groups had designed various hydroponics systems, they made and
standards 2, 8, 9, 10, tested prototypes. Through this prototyping process, they discovered
11, and 15.] whether the plants would grow, if the space requirements were adequate,
and if the fluid and electrical systems functioned properly. They were even
able to sample the produce.
As an extension of this activity, Ms. M decided to introduce information-
technology tools that could be used to convey the students experiences to
other students, school staff, school board, parents, and the community.
Some students chose to use the World Wide Web; some designed and made
video programs; and others wrote illustrated articles in the school
newspaper.
157
STANDARD
GRADES
n Grades K-2, students will investigate In order to select, use, and understand
K-2
I the particular types of energy that they
are most likely to encounter. Energy
enables plants to grow, cars to run, and
food to be cooked. Energy comes from
many different sources in nature, such as
fossil fuels and the sun. Many toys and
household items would not work without
energy and power technologies, stu-
dents in Grades K-2 should learn that
A. Energy comes in many forms. It is
used to do work. An early source of
energy for machines was provided by
human or animal muscle and was
converted from food that was eaten.
electricity, fuels, or other forms of energy.
A car engine changes chemical energy
Students at this early age need to be
(gasoline) to mechanical energy
exposed to many different sources of energy
(motion). Many appliances in the
to begin to develop an understanding of
home and school use electrical energy.
this complicated topic. They also should
begin to understand the relationships B. Energy should not be wasted. Toys
between energy, power, and work. Safety and appliances should be turned off
should be stressed with young children in when they are not being used. Many
working with energy and power. energy resources, often called fuels, that
are used to heat and light our homes,
Conservation is a very important concept
run our cars, and cook our food are
when working with energy resources, and
nonrenewable. There is a limited
students should learn to avoid wasting
supply of these resources, and the
energy in their schools and homes. For
supply is being used up.
example, students should learn to turn
lights off when they are leaving a room
and to turn the television off when they
are no longer watching it.
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S TA N D A R D 16 Energy and Power Technologies
GRADES
nergy is behind every movement and In order to select, use, and understand
3-5
E change in the world. Energy comes in
many different forms, such as thermal,
radiant (light), electrical, chemical,
mechanical, and others. Many tech-
nological devices are driven by energy. Power
systems, such as gasoline engines, generators,
and solar cells, transform different forms of
energy and power technologies, students
in Grades 3-5 should learn that
C. Energy comes in different forms.
Forms of energy include thermal,
radiant (light), chemical, mechanical,
electrical, and others. Some energy
sources cost less than others, and some
energy in order to do work. In Grades 3-5,
give off less pollution. Electrical energy
students will continue to study energy and
is used in an electric motor, and solar
how these ideas are related.
cells can be used to transform solar
Students should also learn how tools, energy to electrical energy to operate a
machines, products, and systems need energy calculator.
sources for their operation. Power systems are
D. Tools, machines, products, and
used to convert energy to work that results in
systems use energy in order to do
some thermal losses. Examples of these
work. A well-designed tool, machine,
conversion machines include electric
product, or system minimizes energy
generators (mechanical to electrical), electric
losses. For example, machines should be
motors (electrical to mechanical), dry cell
designed to apply energy efficiently to
batteries (chemical to electrical), home
do a useful task. Energy is an important
furnaces (chemical to thermal), automobile
resource in technology.
engines (chemical to thermal to mechanical),
incandescent lamps (electrical to radiant), and
solar cells (radiant to electrical). Students
should also learn the proper procedure
for plugging an appliance into an
electrical outlet, and they should be
taught to be careful of the socket when
screwing in a light bulb.
Energy should be used carefully so that
it is not wasted. In elementary school,
students should learn how to conserve
energy, which is an important concept
in technological literacy. Students can
7 take an active role in conserving energy
by riding their bikes to school instead
of riding in a car and by using a fan
instead of air conditioning. They can
also investigate how individuals who
make products and systems can
conserve energy.
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CHAPTER 7 The Designed World
This vignette presents While studying about energy and power systems and reading books that
discuss robots, haunted houses, and how things work, students were
some activities related challenged to solve one of the following problems: (1) use age-appropriate
to energy and power. circuit diagrams with proper assistance to make a robot out of reclaimed
materials that includes at least one series circuit and provides light;
The students study (2) make a construction paper model of a haunted house that includes
technology-related at least one series and parallel circuit and lights up two different rooms;
or (3) build a flashlight that works, using the following components: size
problems that can be C battery, wire, light socket, light bulb, paper towel tube, construction
accomplished in paper, wire clips, and tape.
elementary school After designing, developing, and producing their solutions, the students
should discuss their solutions and evaluate their products and systems to
classes. [This vignette see how closely their results fit the requirements.
highlights some elements
of the Grades 3-5 STL
standards that provide
connections with
Standards 3, 8, 9,
11, and 16]
161
S TA N D A R D 16 Energy and Power Technologies
GRADES
t the middle school level, students In order to select, use, and understand
6-8
A will learn about the concepts of
energy, power, and work. They will
engage in hands-on experiences in
converting energy from one form to
another and in learning that energy can be
transmitted from one location to another.
energy and power technologies, students
in Grades 6-8 should learn that
E. Energy is the capacity to do work.
Energy is required for a broad range of
actions, from walking to running a
diesel engine. Energy is an important
There are many processes that are used to input to many technological systems.
transform energy into useful work. Fossil Work is the product of force multi-
fuels, such as oil, can be burned to produce plied by the distance through which
thermal energy, which in turn is used to the force acted. Work is measured in
boil water and produce steam that, in turn, newton-meters, or joules, in the
is fed into a steam engine to propel a loco- metric system and foot-pounds in
motive. Water falling over a dam can be the English system.
converted into mechanical energy, which
F. Energy can be used to do work,
turns a generator that produces electricity
using many processes. For example,
for lighting and other conveniences in a
electricity can be generated by using
home. To understand these processes,
geothermal energy to turn a turbine,
students should design and build different
which subsequently turns a generator
devices that use energy to drive a product or
to produce an electrical voltage.
system. They should then test their devices
Another example involves an internal
in order to determine how efficiently they
combustion engine: gasoline vapor
are working.
is combined with air and ignited
If not used wisely, nonrenewable energy with a spark plug inside the cylinder,
sources can be depleted too rapidly. Because creating high pressure and
of these concerns, conservation and the temperature; the pressure acting on
search for alternative energy sources have the piston pushes it down; the piston
become important priorities for society. is connected to a piston rod that turns
Students should investigate and discuss the crankshaft.
various methods for conserving energy.
G. Power is the rate at which energy is
They can then build models of their ideas
converted from one form to another
and test them. Students also could design,
or transferred from one place to
build, and test alternative energy devices.
another, or the rate at which work
7 In their study of energy students will come is done. Power is calculated by
in contact with many devices and tools that dividing the energy provided by the
require special care in the way they are time taken to provide it. Common
used, handled, and stored. The develop- power measurements are kilowatt and
ment of safe work habits cannot be over- horsepower. An example of the
emphasized. It is essential that students difference between the concept of
learn the proper safety procedures when energy (or work) and power can be
working with these energy technologies. seen in a student climbing a set of
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CHAPTER 7 The Designed World
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S TA N D A R D 16 Energy and Power Technologies
GRADES
tudents in Grades 9-12 will study Because many environmental and societal
9-12
S energy, power, and work concurrently
in their science and technology classes.
They should synthesize the concepts
and principles learned in science with
the knowledge gained in the study of
technology to achieve a well-rounded
understanding of energy and power.
concerns are associated with the proper use
of energy, research and development are
underway to test alternative and renewable
resources. Students should investigate our
dependence on fossil fuels, the use of
alternative sources of energy, and the trade-
offs associated with each.
Energy, which is the capacity to do work, All power systems have inputs, processes,
can be converted from one form to outputs, and typically some type of
another. Thermal energy is usually a by- feedback. Students should research energy
product in a conversion process. Some inputs (e.g., thermal, chemical, nuclear,
energy converters are more efficient than mechanical, radiant, and electrical),
others. For example, electric generators are processes (e.g., conversion, transmission,
more than 95 percent efficient at convert- and storage), and outputs (work and
ing mechanical energy to electrical energy, thermal loss). At this level, students can
while the fluorescent lamp is only about 20 learn about the various sources of energy,
percent efficient in converting electrical the influence of energy and power on
energy to radiant energy. However, the society, and energy and power systems.
fluorescent lamp is more than four times as Students should be exposed to the Second
efficient as the incandescent lamp. Law of Thermodynamics.
Energy can be classified into two types Conservation is also important in
kinetic (energy associated with motion) managing energy sources. Conservation
and potential (stored energy). Energy can can take various forms, from simply
come from a number of resources in turning off appliances when they are not
nature, such as the sun (radiant), from being used to designing products that are
tides or falling water (mechanical), from more energy efficient. Students should
the burning of fuels (chemical to thermal), investigate various approaches to
and from chemicals such as those used in conserving energy. For example, they could
batteries (chemical to electrical). Students investigate recycling materials instead of
can work with devices that convert one producing new ones. When new energy
form of energy to another, such as electrical and power systems are designed,
to mechanical (motor), electrical to radiant conservation of energy and environmental
(lamp), or mechanical to electrical (wind concerns must be incorporated. Students
7 generator). should investigate the by-products of
systems, such as the waste stream in the
The United States is among the most
nuclear fuel cycle. Using this information,
highly developed countries in the world,
they could then design, develop, and test
and Americans use an ever-increasing
power systems and determine if they are
amount of energy, even though much of it
efficient and non-polluting.
is derived from nonrenewable resources.
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CHAPTER 7 The Designed World
In order to select, use, and understand generation systems strive for 40% effi-
energy and power technologies, students ciencies. That means that 60% of the
in Grades 9-12 should learn that energy from the coal is lost in the form of
heating the environment rather than being
J. Energy cannot be created nor destroyed;
turned into electrical energy. The law also
however, it can be converted from one
has many wide-ranging consequences,
form to another. In scientific terms, this is
such as the fact that there can be no
called the Law of Conservation of Energy,
perpetual motion machine.
which can be stated as The total energy of
an isolated system does not change. M. Energy resources can be renewable or
Understanding scientific concepts and laws nonrenewable. Examples of renewable
concerning energy is necessary in order to resources are the sun and agricultural
develop technologies for utilizing energy. products, while nonrenewable resources
These concepts and laws describe the include fossil fuels, such as coal, oil, and
nature of energy. Energy can be classified natural gas. Alternate and sustainable
as either kinetic or potential. Kinetic energy resources are being developed and
energy is the energy a body has associated tested in order to replace or supplement
with its motion. Potential energy is energy nonrenewable sources. For example,
a body has because of its position (if it can garbage can be used to produce methane
be acted upon by a force) or condition; it gas and then burned for thermal energy.
is often referred to as stored energy. Also, corn can be fermented to produce
ethanol (grain alcohol), which then can be
K. Energy can be grouped into major
used as a fuel. Power systems should be
forms: thermal, radiant, electrical,
designed to conserve energy and to
mechanical, chemical, nuclear, and
provide maximum efficiency with minimal
others. Some forms of energy cannot be
environmental degradation. For example,
transported easily. In transporting or
aircraft manufacturers are making more
transmitting energy, losses from the
energy-efficient engines. Waste products
source of energy to the destination
associated with power systems can pollute
occur. Many times technology systems
the natural environment.
that use a great deal of energy are
located near the energy source. An N. Power systems must have a source of
example of this is an electric generating energy, a process, and loads. Usually
plant located near a source of energy, feedback is part of this system. For
such as a coal mine. The combustion of example, the output of the system is
fossil fuels (e.g., coal, natural gas, and sampled and provides a signal back to the
petroleum) provides one of the largest input or process phase of the system in
sources of energy today. order to modify it. Power systems convert
energy from one form to another and
L. It is impossible to build an engine to
may transfer energy from one place to
perform work that does not exhaust
another. An example would be to burn
thermal energy to the surroundings.
coal in order to heat water and make
This is one form of the Second Law of
steam, which turns a turbine and
Thermodynamics. No energy system can
ultimately generates electricity.
be 100% efficient. Large coal-fired electric
165
STANDARD
GRADES
y the time children enter kinder- Information and communication tech-
K-2
B garten, they will already have had
many informal experiences in using
technology to communicate with
their friends and family, as well as
to find answers to their questions. For
example, many students will have looked
at picture books and used the Internet
nologies use a specialized vocabulary that is
important to understand, including words,
symbols, and pictures. As students learn the
alphabet and numbers, they need to realize
their importance as symbols. Language is
key to communication.
In order to select, use, and understand
for entertainment and information. Addi-
information and communication tech-
tionally, they may have experienced various
nologies, students in Grades K-2
entertainment activities, such as going to
should learn that
the movies, watching television, or using a
telephone or a DVD player. A. Information is data that has been
organized. Data includes such things
The K-2 laboratory-classroom will provide
as numbers, amounts, words, symbols,
formal opportunities for students to learn
sounds, and images.
about the communication process and
the different ways that they can locate B. Technology enables people to
information and communicate with others. communicate by sending and
At this level, students will learn that receiving information over a
information is data that has been organized. distance. Communication systems
In later grades, students will build on this help people to communicate
concept and expand their vocabularies. information better and to locate
information more easily. The
Information and communication tools
telephone is a good example of
and systems are available in many different
a technology that improves com-
forms. Computers are at the center of the
munication all over the world.
Information Age and are the primary tools
used. Students should be able to operate C. People use symbols when they
computers to perform simple tasks, such communicate by technology. These
as writing, learning basic operations, symbols are a part of the language of
communicating with others, and making technology. For example, a stop sign is
graphic images. In addition, they should be a type of symbol. Small pictures or
able to use other information technology icons on a computer screen are other
tools to locate information from both print types of symbols.
and electronic sources. These experiences
will reinforce their understanding of how
communication systems work, how they
can be used as an entertainment medium,
and how they make communicating with
others and gathering information easier.
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n Grades 3-5, the study of information experience firsthand how technology can be
3-5
I and communication technologies can
be invaluable in helping students better
understand what they are learning in
language arts, science, mathematics, and
social studies. It also will help students in
developing their research and communica-
tion skills, which are valuable components
used to enhance the communication
process, to help access information, and to
provide entertainment activities. For
example, in a unit of study about the solar
system, students could use a computer to
create a graphic representation of the
planets, or they could apply their building
of every subject area. skills to make a model of the stars. They
then can use these representations when
The use of information and communication
they present what they have learned to their
systems can enhance human knowledge and
classmates and teachers. Other types of
productivity, as well as provide entertain-
communication tools that students may
ment. In Grades 3-5, students will learn
use include digital or still cameras, video
how facts, data, information, and
cameras, audio recording devices (e.g., tape
knowledge are interrelated. To reinforce
recorders), World Wide Web pages, and
these ideas, students will have hands-on
spreadsheets.
experiences in accessing facts, processing
data, organizing these facts and data into Symbols, letters, numbers, and icons are
information, and then interpreting the used to represent data. For instance, a
information to produce knowledge. The popular symbol is a (check), which
computer provides an important way to means, correct or okay. The letters of an
access facts and data and then to convert alphabet are combined to create words.
them into information. For example, the Icons are small pictures that represent
students could use the Internet to collect information, such as a computer function.
information about how technology has been Numbers are used to represent a quantity,
used to improve agricultural production. to identify a location, to identify a specific
Once they have collected their information, object in a collection, to name something,
they could use a simple spreadsheet program or to represent a measurement.
to show how agricultural production has
In order to be able to select, use,
increased over the years. This information
and understand information and
can then be used for writing a research
communication technologies, students
paper.
in Grades 3-5 should learn that
Communication is the exchange of
D. The processing of information
information among people over a distance.
7 through the use of technology can be
Communication technology is the transfer
used to help humans make decisions
of information between people and/or
and solve problems. Computers can
machines through the use of technology.
be used to record and store data, to
Students at this grade level should be given
access data easily, and to provide a
various opportunities to use information
means to display and manipulate it.
and communication tools in order to
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S TA N D A R D 17 Information and Communication Technologies
GRADES
nformation and communication of communication systems, paying close
6-8
I technologies have become an important attention to each step of the process.
part of everyday life. However, what The intended audience, the medium that is
happens behind the scenes when a used, the purpose of the message, and the
telephone call is made or an e-mail nature of the message influence the design of
message is sent is often puzzling. People a communication. As a result, information
simply take for granted that the message will must be closely evaluated according to its
arrive at the correct destination. Students source, content, purpose, and intent in order
should develop an understanding of how to determine its value. Students should
information and communication systems explore the different factors that influence a
function. message. They then can apply this
Information and communication systems information to help them define a set of
allow information to be transferred from requirements in order to assess the
humans to humans, humans to machines, information that they send or receive
and machines to humans. These systems through information systems.
enable people to gather and process data and In Grades 6-8, students should be provided
information more easily and, therefore, to with numerous opportunities to use
communicate more effectively. information and communication systems for
Information and communication systems assistance in solving problems, making better
assist humans in making decisions and decisions, and communicating with others.
solving problems. Students should not Students could use information systems to
interpret all communication messages as gather facts on technologies that have
being true. They should research and positively affected society, the effect of
examine messages to determine the facts. medical technologies on increasing life spans
around the globe, or how information
Entertainment has also been enhanced by technologies have made it difficult for
various information and communication totalitarian states to maintain a stronghold
technologies. Radio, television, movies, and on their citizens. Students should then
video games are all products of technology. organize and maintain their information in a
Students should explore the historical systematic manner. After analyzing the
development of various forms of entertain- information that they have collected,
ment and then project how they think students can communicate their findings to
entertainment will change or stay the same. their classmates.
At the middle school level, students should The use of symbols in technology has
7 explore the different steps in the become commonplace in todays society.
communication process. First, a message These symbols represent measurements,
must be encoded and then transmitted or terms, and ideas. Drawings are graphic
switched through a channel (wire, fiber representations of objects in either two or
optics, etc.), and finally received and three dimensions. Students should gain
decoded by the receiver. In order to experiences in the language of technology to
understand this process, students should express themselves and to communicate to
design and send messages using various types others.
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S TA N D A R D 17 Information and Communication Technologies
This example presents a Very few students at Northwood Middle School had any knowledge of one
of the fastest growing activities in their area the production of home
problem-solving activity pages for the World Wide Web. For this reason, Mr. M wanted to give his
to develop a means to students experience in designing and putting a home page on-line.
communicate to the The students began their study by contacting local Internet service
providers to find out about what they did. After the research phase,
public information about Mr. M gave the students a design brief that outlined the problem statement,
a local industry. [This objectives, software and hardware, requirements, time frame, and evaluation
method. They were challenged to design and place into operation a home
vignette highlights some page for a local childrens clothing store. The new home page should convey
elements of the Grades the products of the company in an exciting, creative, and appealing way.
6-8 STL standards that The students brainstormed various ideas and then produced sketches for a
layout of the home page. Each sketch included graphics, a slogan, a color
provide connections with
scheme, and special products. The students selected the design they liked
Standards 1, 3, 4, 6, best, and Mr. M reviewed the home pages and offered suggestions for
improvements.
8, 9, 11, 17, and 19.]
Mr. M, along with input from the store owner, then evaluated the
students work how well the home page communicated the message,
the quality and variety of planning used by the students, the overall
creativity of the design, the quality of the work, in addition to whether
the students met the requirements of the design and completed the task
on time. As a result of this activity, students were able to design,
develop, and use a communication technology.
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CHAPTER 7 The Designed World
GRADES
y Grades 9-12, students should be Because information has become such a
9-12
B comfortable with terms such as facts,
data, information, and knowledge,
and they should understand the
relationships among them. Addi-
tionally, students should understand the
processing and management of informa-
tion, which will assist them in sending
valued commodity in todays society, many
commercial companies are involved in
information and communication tech-
nologies. Students can research, synthesize,
and transmit messages to the public using
mass media. They can also evaluate the
quality of information that is received by
and receiving information. using such techniques as comparing and
contrasting information sources and
The classic communication system is made
examining the relevancy of the message.
up of an information source, an encoder, a
transmitter, a receiver, a decoder, and an Graphic-communication systems involve
information destination. Feedback may be visual messages, such as words and pictures;
included in this process as well. Because newspapers, magazines, and print media
noise is any unwanted signal that can exemplify this type of communication.
interrupt or interfere with the communica- Entertainment, including television, movies,
tion process, students should investigate videotape, music, and compact discs, is also a
various methods to overcome noise and growing area of communication.
promote clear communication.
Symbols, measurement, conventions, icons,
Messages are influenced by many factors, and graphic images are recognized
such as timing, sequencing, and processing. components in the language of technology
Because people today are bombarded daily that are used to communicate messages.
with numerous messages, the usefulness of Students should communicate to others
information depends on such factors as using the language of technology.
relevancy, timeliness, truth, completeness,
In order to select, use, and understand
and cultural value. The knowledge and
information and communication tech-
information that is provided through
nologies, students in Grades 9-12
information and communication systems
should learn that
can help to inform people, shape their
personal views and concepts of reality, or L. Information and communication
entertain them. At this level, students technologies include the inputs,
should experience activities in designing, processes, and outputs associated
using, and assessing with many different with sending and receiving informa-
types of information and communication tion. All of these parts are necessary if
systems, including television, telephones, information is to be shared and
the Internet, data-processing systems, understood by the sender and receiver.
fiber-optic cable systems, and graphic-
M. Information and communication
communication systems. They should know
systems allow information to be
the purpose of each system and be able to
transferred from human to human,
select the best one for a given situation.
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S TA N D A R D 17 Information and Communication Technologies
GRADES
human to machine, machine to P. There are many ways to communi-
9-12 human, and machine to machine.
Examples of these are: a) two people
cate information, such as graphic
and electronic means. Graphic-
talking to each other over the telephone, communication systems involve the
b) a person inputting data in a computer design, development, and production
using a keyboard, c) an electric fax machine of visual messages. Examples of
providing a copy of a message to a person, graphic systems include printing and
and d) an automated system transferring photochemical processes, while
financial records from one bank computer examples of electronic systems are
to another bank computer. computers, DVD players, digital
audiotapes, and telephones. This
N. Information and communication
information can be expressed in
systems can be used to inform,
various forms: electrical information
persuade, entertain, control,
can be formatted as digital (discrete
manage, and educate. Examples of
bits) or analog (continuously variable
such systems include the Internet,
signals). Multimedia combines
telephones, televisions, radios, com-
information from a number of formats
puters, and fax machines. Information
(audio, video, and data) and then
and communication systems are widely
transmits it. Television studios and
used in commercial endeavors to assist
telephone companies exemplify
in decision making and problem
businesses that deal with multimedia.
solving. Entertainment, which has been
enhanced through technology, provides Q. Technological knowledge and
pleasure and enjoyment for people in processes are communicated using
their free time. The overall usefulness of symbols, measurement, conventions,
information is dependent upon such icons, graphic images, and languages
factors as its relevance, timeliness, truth, that incorporate a variety of visual,
completeness, and cultural value. These auditory, and tactile stimuli. For
factors help shape the meaning of the example, the international symbols
information, which has become a valued developed for transportation systems
commodity in todays society. have helped to communicate critical
information to travelers: a circle with a
O. Communication systems are made
slash represents No or Do not do.
up of source, encoder, transmitter,
Emerging technologies often generate
receiver, decoder, storage, retrieval,
new symbols, measurement systems,
and destination. Noise, an unwanted
7 and terminology. For example, ;-) is a
signal that can interfere with the com-
symbol used in e-mail and on-line chat
munication process, can interrupt the
rooms to represent a wink. The develop-
signal at any point in the process. Data
ment of the computer has spurred new
and information can be stored to be
terminology, such as gigabyte (a unit of
retrieved later. Storage devices include
computer storage capacity equal to one
CD-ROMs, hard drives, flash memory,
billion bytes) and nanosecond (one
and memory chips.
billionth of a second).
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STANDARD
GRADES
hildren at this level have experienced In order to select, use, and understand
K-2
C various forms of transportation in
their lives, and they typically consider
transportation only in terms of the
individual devices, such as cars,
buses, trains, or planes. They know that a
car uses roads and highways, but they do
not think of the roads and highways as part
transportation technologies, students
in Grades K-2 should learn that
A. A transportation system has many
parts that work together to help
people travel. The roadway, vehicles,
fuel, and controlling signs are just a
few of the parts in a transportation
of a larger road system, nor do they
system. Understanding how a
understand how the highway system works
transportation system works helps
within the entire transportation system.
people use it properly, such as walking
Students need to learn how transportation
on the left side of the street facing
systems work and how to use those systems
traffic when sidewalks are unavailable.
safely and appropriately. Through
experiences in Grades K-2, students will B. Vehicles move people or goods from
begin to learn how various parts of the one place to another in water, air or
transportation system work together, a space, and on land. Peoples needs
concept that will be further expanded in and wants influence the design of a
later grades. transportation device, vehicle, fuel,
and system. For example, cars replaced
Students should understand that caring for
the horse and buggy because they
transportation vehicles is an important part
allowed people to move faster. Goods
of the process of how a transportation
are often moved in specially designed
system and its various parts work. For
carriers, such as in refrigerated
example, a class could explore how animals
containers, on conveyor belts, or
travel from place to place and then relate
through piping systems.
that movement to how students move from
home to school and back. The students C. Transportation vehicles need to be
could discuss how a vehicle could be cared cared for to prolong their use. People
for and what parts could break down. In sometimes keep a log of what they
addition, students should design, make, must do to care for a vehicle, such as
and use models of various vehicles, such as keeping it clean, rotating the tires, and
cars, boats, and planes, and discuss how the looking for damage.
vehicles are used in different environments
to move individuals and goods.
7
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CHAPTER 7 The Designed World
GRADES
t this level, children can begin to see In order to select, use, and understand
3-5
A transportation as a system in which
all the parts work together to help
move people and goods from place
to place. Examples of transportation
systems that students may explore include
railways, waterways, roadways, and airways.
Components of these systems may involve
transportation technologies, students
in Grades 3-5 should learn that
D. The use of transportation allows
people and goods to be moved from
place to place. The development of
transportation systems has had a
significant influence on where people
elevators, conveyor belts, pipelines, cars,
live and work.
ships, planes, refineries, and gas stations.
E. A transportation system may lose
Students will design, make, use, and assess a
efficiency or fail if one part is
simple transportation system in order to
missing or malfunctioning or if a
understand how it works and how it is
subsystem is not working. For
designed for a special purpose. An example
instance, an accident on a highway
of this is a people-mover system to be used
can throw a whole traffic pattern into
in the school. In addition, they should study
chaos. Severe thunderstorms over
how transportation systems, such as railways
Atlanta can result in the cancellation
or highways, are comprised of subsystems
of airline flights up and down the east
and how these subsystems act as the input,
coast of North America.
process, output, or feedback for larger
transportation systems.
Because balloons appeal to many children, a
hot air balloon activity could be used as an
introduction to explore how air transporta-
tion has changed throughout history. The
students could learn about the development
of various air transportation vehicles and
find out how a hot air balloon moves
through the air. They could then design,
make, and test a model of a hot air balloon.
Using their knowledge of how things work
in relation to what they have learned in
science, mathematics, social studies, art, and
language arts, students will recognize that
the transportation system is a complex
arrangement of many subsystems and that it
requires large amounts of energy to operate.
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S TA N D A R D 18 Transportation Technologies
GRADES
tudents will explore and learn how In order to select, use, and understand
6-8
S various methods of transportation are
used in the environments of land,
water, air, and space. Each environ-
ment requires specialized vehicles
and systems for moving people and goods.
A skyscraper, for example, employs
elevators and escalators to move people
transportation technologies, students
in Grades 6-8 should learn that
F. Transporting people and goods
involves a combination of
individuals and vehicles. For
example, the movement of a product
from one part of the country to
up and down within the building.
another may involve the person
Asking what might happen if a particular shipping the item, a delivery truck, a
subsystem were not working (or was missing) bus, plane, or train, and the people
could lead students to reflect on the interde- involved in controlling the products
pendence of systems in transportation, as well location, as well as those who made the
as the relationships of those systems to other road, the car, and the fuel.
systems. Students will be able to recognize
G. Transportation vehicles are made up
the different subsystems of the transportation
of subsystems, such as structural,
system (e.g., structural, propulsion, suspen-
propulsion, suspension, guidance,
sion, guidance, control, and support) and
control, and support, that must
recognize how they work together. To
function together for a system to
increase their understanding of these
work effectively. Structural systems are
subsystems, students may design and develop
the framework and body of a transporta-
models of them. For example, the structural
tion vehicle or system. Propulsion
subsystem includes the framework and body
systems provide the energy source,
of a vehicle. Students should design and
energy converter, and power transmitter
develop a model of a new vehicle to be used
to move a vehicle. Suspension systems
on land, in the sea, in the air, or in space in
connect or associate a vehicle with its
order to see firsthand how the structural
environment. Guidance systems provide
subsystem is related to the environment in
information to the operator of a vehicle.
which the subsystem is used.
Control systems receive information
Finally, to develop an appreciation of how from the guidance system to determine
transportation systems can be adjusted or the changes in speed, direction, or
modified to help the environment, students altitude of a vehicle. Support systems
could study the environmental consequences provide life, legal, operational,
of using various alternative fuel sources. maintenance, and economic support
7 for safe and efficient operation.
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CHAPTER 7 The Designed World
GRADES
H. Governmental regulations often I. Processes, such as receiving, holding,
6-8 influence the design and operation
of transportation systems. State
storing, loading, moving, unloading,
delivering, evaluating, marketing,
agencies regulate the use of highway managing, communicating, and
systems, set speed limits, and control using conventions are necessary for
other operating conditions. The Federal the entire transportation system to
Aviation Administration regulates air- operate efficiently. These processes
space and air safety and issues licenses may be used individually or in various
to pilots. combinations to move goods and
people. For example, a conveyor system
uses many of these processes to move
boxes of goods in stages from one
location to another.
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S TA N D A R D 18 Transportation Technologies
GRADES
n Grades 9-12, students understanding These issues should inspire students to
9-12
I of the transportation system will expand
to encompass the entire concept of inter-
modalism, which provides a seamless and
an effective method to move people and
goods. They will also learn about the vital role
that transportation plays in manufacturing,
construction, communication, health and
devise solutions or innovations to solve the
problems. Students, for example, could
design, develop, operate, and assess an
improved transportation system for moving
people that takes into account such factors
as speed, cost, safety, and environmental
impacts.
safety, recreation and entertainment, and
In order to select, use, and understand
agriculture. For example, the movement of
transportation technologies, students
goods in just-in-time (JIT) manufacturing is
in Grades 9-12 should learn that
directly dependent on the global transpor-
tation system. Many industries use materials J. Transportation plays a vital role in
and prefabricated parts from other countries the operation of other technologies,
or from other parts of the country. These such as manufacturing, construction,
goods arrive just as they are needed (instead communication, health and safety, and
of being stored and used at a later time) to agriculture. The transportation system
be used to manufacture products such as includes the subsystems of aviation, rail
cars and clothing. The transportation system transportation, water transportation,
is key to the use of JIT manufacturing, which pedestrian walkways, and roadways.
helps in the reduction of storage needs and Each subsystem uses a wide array of
resource costs. devices, vehicles, and systems in order to
move people, materials, and goods.
Although concepts can be learned from
reading and discussion, students should K. Intermodalism is the use of different
have direct experiences with designing, modes of transportation, such as
developing, using, and assessing various highways, railways, and waterways,
transportation systems to understand them as part of an interconnected system
thoroughly. For example, students could that can move people and goods
design and develop a bicycle pathway that easily from one mode to another.
would offer cyclists a safer alternative to An example of intermodalism is a truck
congested streets. Students also could container that is hauled on an ocean
examine and develop examples of cargo ship from another country,
intelligent transportation systems. These transported to a railcar, and finally,
systems integrate such technologies as attached to a truck that travels a
7 computers, electronics, communications highway to deliver goods. The same
gear, and safety devices in order to make process is used by people who travel to
traveling more efficient and safe. all parts of the world using different
modes of travel, from airplanes to
Classroom discussions should include such
ships, to buses, trains, or cars.
transportation issues as pollution, conges-
Intermodalism provides a system that
tion, accidents, and fuel consumption.
allows people to travel more efficiently
and cheaply.
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181
STANDARD
GRADES
anufactured goods include most study how people work and the ways they
K-2
M of the items that a student will
wear or bring to school, from
jeans and backpacks to pencils
and textbooks. Some goods last a
long time, while others are designed to be
used and thrown away. At the K-2 level,
students will learn that a manufactured
earn money.
In order to select, use, and understand
manufacturing technologies, students
in Grades K-2 should learn that
A. Manufacturing systems produce
products in quantity. Products can
good is an item made for consumption or be made faster, cheaper, and better
use. These goods are regularly being through the use of technology. People
designed and redesigned to be made better, have different roles in the manufac-
more cheaply, and more quickly as the turing process. If people work
technology advances. One way for students together, they can produce much
to see such improvement directly is by more than if they work alone to make
having them compare goods used today the same product.
with similar ones from 10, 20, or even 100
B. Manufactured products are
years ago. A visit to a museum or viewing a
designed. Designers and engineers
videotape on the historical development of
anticipate what people want and need
manufacturing may provide resources for
with the intention that products will be
such a comparison.
bought. Some things are designed to be
Students also will begin to develop an thrown away, while others are made to
understanding of how products are last a long time.
designed, produced, tested, packaged, and
marketed. To reinforce this understanding,
students could simulate this process by
producing a snack comprised of nuts and
dried fruit. They could begin by con-
ducting a survey among their peers to learn
what type of nuts and fruit were preferred
for a snack mix. They should include
questions about allergies peanuts, for
example. From the results of their testing,
they could determine an appropriate recipe
for the snack mix. Next, they could devise
simple processes for controlling the amount
of each ingredient that would go into each
package. They could market the product to
others, and finally, they could manufacture
and package the snacks. In the process of
learning how goods are made, students will
have many opportunities to learn about
teamwork and job specialization. They will
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S TA N D A R D 19 Manufacturing Technologies
GRADES
n Grades 3-5, students will gain a greater manufacturing systems. Some of the
3-5
I understanding of how goods are manu-
factured. They will explore how proper
servicing of the goods ensures that they
work properly and are up-to-date. As a
result of experiences in designing, pro-
ducing, and marketing a product, students
will attain a greater insight into how to
processes include designing the item,
gathering inputs (e.g., materials and energy),
using tools and machines to change the form
of the materials, manufacturing and
marketing the finished products. Chemical
technology also can play an important role as
a processing technology because it modifies
purchase products. and alters chemicals, elements, and com-
pounds in order to produce materials with
Everyone in our society uses manufactured
the desired chemical properties. Throughout
goods on a daily basis. For example, students
the manufacturing process, feedback should
ride to school in a bus, wear clothes, and use
be collected in order to monitor the quality
pens and pencils. They have come to depend
of these products. Feedback should also be
on these items. Starting at this early age,
gathered after the item is completed to
students should be taught how to be wise
determine if consumers like the product as
consumers. They should discuss how they
well as its effects on the family and society.
make decisions, and whether those decisions
These effects can be recognized by enhanced
are based on advertising, color, cost,
customer satisfaction, improved product
warranties, peer pressure, quality, or a
sales, more jobs, and a stronger economy.
combination of these factors.
In order to select, use, and understand
The use of technology and its impact on
manufacturing technologies, students
the environment should be considered in
in Grades 3-5 should learn that
the design of goods. Designers of these
items should take into consideration how C. Processing systems convert natural
long the product will last and what waste is materials into products. Materials,
produced as well as what happens when the which come directly from nature or
product is no longer in use and is discarded. are created by humans (synthetic), are
Recycling is an important factor in the life essential inputs in the manufacturing
of goods and structures. system.
Manufacturing systems generally include D. Manufacturing processes include
two steps. First, natural (raw) materials that designing products, gathering
are grown or extracted from the earth are resources, and using tools to
converted into standard stock items. separate, form, and combine
7 Second, these standard stock items and materials in order to produce
some natural or synthetic materials are used products. Many manufactured
to make products. For example, trees are products are composed of standardized
made into lumber, and the lumber is then parts, which reduces the cost of
used to make furniture. manufacturing and makes it easier to
service and repair the products. It is
At this level, students should discuss and
important to consider the manu-
experiment with the various processes used in
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CHAPTER 7 The Designed World
185
S TA N D A R D 19 Manufacturing Technologies
GRADES
tudents routinely use computers, book very quickly, often with little intervention
6-8
S bags, bicycles, and watches. Many of
them take these products for granted.
Although they know how to buy them
and, in many cases, how to use them,
their understanding often goes no deeper.
Students at this level will build upon their
knowledge from prior grade levels to
from humans.
Manufacturing processes include both
mechanical and chemical processes.
Students should have opportunities to
experience processes that include
separating, forming, combining, and
conditioning materials. The students
develop an in-depth understanding of
should understand that some materials
where these products and systems come
must be obtained from the earth through
from, how they are made, how to use them
such processes as harvesting, drilling, and
appropriately, how they are marketed, and
mining. Many of these materials then are
how to dispose of them. For these goods to
changed into standard stock materials
continue to work properly and efficiently,
before they are used to produce goods. For
they must be serviced. Services include
example, iron ore, limestone, and coke can
those activities that provide support for a
be combined to make steel; steel can be
good after it has been sold or leased.
processed into bars, rods, and pipes; and
Students must be aware of how the manu- then these parts can be used to manufacture
facturing processes can have impacts on cars, for example. Middle-level students
people and the environment. They should should test and evaluate various types of
explore and experiment with various tech- materials and processes before selecting the
niques for designing and developing most appropriate ones to use when they are
processes and systems that are compatible working on a product in the laboratory-
with the natural environment. classroom.
Manufactured goods are classified according Products need to be marketed before they
to their longevity durable or non- can be distributed and sold. Marketing
durable, for example. Many of these goods involves researching potential customers
are given a guarantee that protects the and advertising the product. Servicing is
buyer for a specified period of time. important after a product is in use. In our
country today, more people are employed in
Manufacturing processes encompass the
the service sectors of the economy than in
designing, producing, and marketing of
the manufacturing sectors of the economy.
goods. Some things are made one at a time,
such as homemade clothes, custom In order to select, use, and understand
7 cabinets, industry processing equipment, manufacturing technologies, students
and some musical instruments. With the in Grades 6-8 should learn that
growth of modern manufacturing plants,
F. Manufacturing systems use
however, this custom production has
mechanical processes that change
become relatively rare. With the use of
the form of materials through the
machines, computer-aided design (CAD),
processes of separating, forming,
automation, robots, and moving assembly
combining, and conditioning.
lines, many identical items are produced
186
CHAPTER 7 The Designed World
187
S TA N D A R D 19 Manufacturing Technologies
This vignette presents The seventh-grade technology, language arts, and science classes worked
together to implement an interdisciplinary unit on making and recycling
some activities that plastics. The students were challenged to investigate the chemistry of
deal with plastics as a plastics, the various products made with plastic, how new products are
made from recycled plastic and plastic scraps, and the benefits the
manufactured product. community receives through the use of plastics and recycling.
Students not only study The students developed an action plan to complete the project,
plastics, but they also interviewed various engineers, scientists, technologists, and industry
personnel, and toured a local plastic manufacturing plant and a recycling
design and make plastic facility. In the course of the unit, the students worked with various types
products. Finally, they of plastics and designed and made examples of the individual objects
they had investigated.
communicate to others
Students also conducted research on how synthetic materials differ
the material which they
from natural materials. Additionally, the teacher asked the students to
learned. [This vignette create a company that involved the design, development, production-line
operation, and assessment of a plastic product made in quantity. During
highlights some elements
their activities, the students documented their work by using videos and
of the Grades 6-8 STL cameras. They produced a three-minute presentation describing what they
had learned and then broadcast the segment on the schools television
standards that provide
station. Finally, they produced a similar presentation for their schools
connections with World Wide Web site.
Standards 3, 8, 9, 10,
11, 12, 15, and 19.]
188
CHAPTER 7 The Designed World
GRADES
roducts and systems have a certain goods. Students can learn how to service
9-12
P life expectancy. Many products are
made with built-in obsolescence,
which means that they are no longer
used after an expected period of time.
This trend has contributed to a throwaway
mentality in our society. Many people
regularly discard old products and buy
various products through such processes as
installing, repairing, altering, maintaining,
and upgrading.
Manufacturing systems can be classified
according to the type of item being
produced. Customized production involves
making a single item that was designed
new ones, which in turn has created large
with the needs of an individual in mind.
amounts of waste. Students should
Batch productions turn out parts or
explore this trend and look for various
components typically referred to as
ways to use products longer through proper
standard stock items that are assembled
maintenance and repair, as well as through
at some later time. In developed countries,
recycling. They also should conduct
continuous (assembly-line) production is
research on the depletion of resources
the most common way to make products
and develop ways to sustain them.
today. One of the key features of assembly
The basic processes in manufacturing can be lines is the use of interchangeable parts,
classified into separating, forming, which is an important concept for students
combining, and conditioning. To gain a to learn about and experiment with at the
deeper understanding of the manufacturing high school level.
process, students can produce items on an
In order to select, use, and understand
assembly line. They should safely use various
manufacturing technologies, students
materials, tools, and processes in order to
in Grades 9-12 should learn that
design, make, and assess their products.
Materials have many qualities, and they can L. Servicing keeps products in good
be classified by how they are found or made, operating condition. Servicing
such as natural materials (found in nature), processes include installing, diagnosing
synthetic materials (human made), and a and troubleshooting, recalling,
mixture of both natural and synthetic maintaining, repairing, altering and
materials. The study of chemicals is upgrading, and retrofitting. Some
important because they are significant products are designed for eventual
resources in todays world. In addition, obsolescence. Sometimes obsolescence
students should be familiar with the work is due to changing styles the colors
that people do in manufacturing and how and shapes of kitchen appliances, for
products are marketed to consumers. example.
Marketing and advertising products is
M. Materials have different qualities
important to better assure sales. Once the
and may be classified as natural,
goods are sold or leased through a marketing
synthetic, or mixed. Examples of
effort, servicing becomes an important
materials found in nature are wood,
concern. One type of servicing is main-
stone, and clay. Synthetic materials are
tenance, which, if performed on a regular
human-made, such as plastics, glass,
basis, can increase the life expectancy of
189
S TA N D A R D 19 Manufacturing Technologies
GRADES
and steel. Mixed materials are a R. Marketing involves establishing
9-12 combination of natural and synthetic
materials, such as plywood, paper,
a products identity, conducting
research on its potential, advertising
and wool-polyester blends of fabric. it, distributing it, and selling it.
Marketing should be considered from
N. Durable goods are designed to
the design stage of a product to its final
operate for a long period of time,
sale. Large corporations typically have
while non-durable goods are
their own marketing departments,
designed to operate for a short
whereas smaller companies with
period of time. Examples of durable
limited resources may contract
goods are steel, furniture, and stoves.
with a marketing firm.
Non-durable goods, or consumable
goods, include food, batteries, and paper.
O. Manufacturing systems may be
classified into types, such as
customized production, batch
production, and continuous
production. Customized production
meets the specific needs and wants of
an individual or small group by
producing a single item or small
quantities of goods. Batch production
generates parts to be assembled later
into larger products. Continuous
production makes items on an
assembly line or in a processing plant.
P. The interchangeability of parts
increases the effectiveness of
manufacturing processes. Com-
ponents of a product or system must be
interchangeable. Since manufacturing
has become global, international
standards for the interchangeability of
parts have emerged.
7 Q. Chemical technologies provide a
means for humans to alter or modify
materials and to produce chemical
products. Chemical technologies have
been used to improve the health and
well-being of humans, plants, and
animals.
190
CHAPTER 7 The Designed World
STANDARD
GRADES
t an early age, children develop In order to select, use, and understand
K-2
A ownership of their place,
typically a room in an apartment
or house. This place is a part of the
constructed environment in which
they can receive protection, shelter, and
comfort. During the early grades, students
can expand their understanding of the con-
construction technologies, students in
Grades K-2 should learn that
A. People live, work, and go to school
in buildings, which are of different
types: houses, apartments, office
buildings, and schools. Buildings are
designed, built, and maintained by
structed environment to include the places
people. Special materials are used to
with which they interact on a daily basis. In
make buildings. Historically people
addition to their homes, such environments
tended to use materials available in
can include their school, a library, a church,
their communities for building
stores, and places where parents work.
materials. With the advent of modern
The construction of shelter for human ways to convert natural materials into
protection has evolved from caves and huts building materials and improved
to houses, apartment complexes, and office transportation systems, special
buildings. Technological advances in such materials are now available, including
areas as glass windows, tile making, lumber, stone, brick, and plywood.
lighting, furniture, air conditioning, and
B. The type of structure determines
electrical utilities have helped improve the
how the parts are put together. The
conveniences and comforts of dwellings.
way the parts are arranged or put
Almost every community has active together to form a whole determines
construction sites homes, buildings, the type of structure. Some common
sidewalks, bridges, or roads that are being structures include buildings, which
built or refurbished. At these community protect people and goods, and roads
examples, children can actually see the and bridges, which support
construction process in progress. They can transportation.
see that special materials, such as concrete,
bricks, lumber, steel, and glass are being
used. They also can observe the many
different people who are involved in the
construction process. In addition, students
should be given the opportunity to design
and fabricate models of construction works
7 in the laboratory-classroom involving
them in making a planned model
community, for example. Some students
could be assigned to work on roads, others
could design buildings, while others could
work with utilities and landscapes.
192
CHAPTER 7 The Designed World
GRADES
tudents at this level should begin to In order to select, use, and understand
3-5
S understand the notion of community
development. They live in a
residential area, go shopping at local
stores, and use local parks. Students
should understand that these constructed
areas were planned and designed.
construction technologies, students in
Grades 3-5 should learn that
C. Modern communities are usually
planned according to guidelines.
Special areas are designated for schools,
stores, parks, houses, apartments,
As with other technologies in the designed manufacturing plants, and offices.
world, resources are needed as inputs into Sidewalks, trails, roads, and bridges
the construction process. These resources provide routes for people to move
include tools and machines, materials, throughout the community. In addi-
information, energy, capital (money), time, tion to building materials sand,
and people. Maintenance is an important gravel, lumber, and brick specialized
concept in the preservation of buildings. tools and machines and large amounts
People, including children, can cause wear of money are needed in the con-
and tear on such things as buildings, roads, struction industry as well as time,
and bridges. Weather also contributes to energy, land, and people.
deterioration, and regular maintenance is
D. Structures need to be maintained.
important for structures to last.
Weather and usage cause deterioration
By the time students complete the fifth in any structure.
grade, they will have enlarged their concept
E. Many systems are used in buildings.
of the constructed environment to encom-
Some are simple, while others are
pass more than buildings. The constructed
complex. For example, a plumbing
environment also includes trails, roads,
system provides water and eliminates
railways, utility services, dams, pipelines,
sewage, and a heating and cooling
waterways, airports, and bridges, which
system maintains comfortable tempera-
allow people to move freely about the
tures in summer and winter. Other
community and enable goods to be moved
technologies are an integral part of a
from place to place.
building as well. For example, the
Students should have the opportunity to telephone is a part of communications
design and build models of structures. This technology. When building a house or
process can provide a meaningful way for office building, one part of the whole
them to develop spatial relationships. They process is installing telephone lines so
also should begin to recognize that many that the people who live or work in
systems are used in structures that provide that structure can communicate with
such conveniences as drinking fountains, the outside world.
toilets, lights, and comfortable temperatures,
which make their lives more enjoyable.
193
S TA N D A R D 20 Construction Technologies
GRADES
t is important for students in the middle types of materials needed in a construction
6-8
I grades to become involved not only in
designing and making models of
structures, but also in developing an
understanding of the importance of the
constructed environment in their daily
lives. Students will learn through activities
in the laboratory-classroom about types of
job that are used to provide form, decora-
tion, protection, and strength. Materials
can be natural (rocks, timber) or synthetic
(bricks, asphalt, concrete, steel).
In order to select, use, and understand
construction technologies, students in
Grades 6-8 should learn that
structures and the purposes that each
serves, the importance of proper design, F. The selection of designs for struc-
the importance of maintaining structures, tures is based on factors such as
the use of subsystems in a building, and the building laws and codes, style,
need for community planning, including convenience, cost, climate, and
laws and regulations. function. Building laws and codes are
part of the city or county regulations
Through these activities, students will
for construction.
understand that the foundation of a
structure is built to provide the footing or G. Structures rest on a foundation.
underpinning on which it stands. The The structures determine the type of
foundation provides a stable base, which is foundation needed. Foundations can
level and solid. be made from such materials as
concrete, steel, and wooden poles.
The constructed environment is a complex
array of structures which are used for many H. Some structures are temporary, while
different purposes and which have been others are permanent. Many times,
constructed over a long period of time. temporary structures are built to aid
It is an environment that is undergoing the construction of permanent struc-
continual change. Some structures can fall tures. For example, scaffolding is often
into disrepair, and the original design no assembled to support workers who lay
longer meets current needs. As a result, bricks, and forms are used as containers
many structures are demolished, and in to hold poured concrete. There are many
their place new structures are built. An different types of interior and exterior
understanding of how and why these building materials. These materials
changes take place will help students include brick, rock, stone, siding, log,
understand the world in which they live. wood, brick veneer, plywood, metal,
wallboard, concrete, glass, and straw
7 Students should have opportunities to
and mud.
design, use, and assess buildings and
materials. They should understand that I. Buildings generally contain a variety
buildings have subsystems that are used to of subsystems. These subsystems
do specific things. For example, the electrical include waste disposal, water, electrical,
system is used to light the building, and a structural, climate control, and
heating and air conditioning system provides communication. Most of these
comfortable temperatures. There are many subsystems are referred to as utilities.
194
CHAPTER 7 The Designed World
GRADES
y the time students graduate from should know whom to contact for
9-12
B high school, they should know about
a number of factors associated with
evaluating and purchasing structures
of various types. Virtually all citizens
are affected in one way or another by
construction technologies. They purchase
and live in homes. They work in offices and
professional assessments and have sufficient
knowledge to interpret inspection reports.
A number of factors are used to guide the
process of designing and making structures.
Students should understand that various
requirements are used to make construction
decisions. Some relate to personal
factories. They receive radio and telephone
preference, such as location, style, and size.
signals that have been transmitted through
Other factors deal with legal restrictions,
towers. They drive over bridges and park in
such as zoning laws, building codes, and
multi-deck garages.
professional standards. Additionally, the
Structures are explored in greater depth at selection of requirements often depends
this level. Students should design structures on the kind of structure. For example, a
and make models of them. They should primary consideration for a bridge is
understand that certain structures can be strength, whereas style and affordability
thought of as part of a much larger system are important criteria for many homes.
that underlies the functioning of the entire
Periodic improvement or even renovation
society. Roads and bridges, airports and
of a structure is vital to extend its lifetime
railways, electrical transmission and
or improve its usefulness. In urban areas,
distribution systems, dams, ships, water-
two-lane highways are widened to four
treatment plants, water-supply systems,
lanes to accommodate more traffic, for
and sewers all constitute the physical
instance. A structure can be altered to
infrastructure of a society. An adequate
change its size, appearance, or function.
infrastructure is necessary for other
In some instances, buildings are torn down
technologies to function efficiently.
in order to make room for new ones.
At the high school level, students should Students should realize that, as with other
be able to identify the various materials technologies, decisions related to construc-
and systems that comprise buildings. tion have impacts on individuals, society,
These include utilities, such as water, and the environment. An important
waste, electrical, climate control, telephone, purpose of construction is to provide
and gas, as well as component systems, shelter and structures for humans.
such as foundations, framing, insulation,
In order to select, use, and understand
and lighting.
construction technologies, students in
Since a home is often the single largest Grades 9-12 should learn that
financial investment an individual makes, it
J. Infrastructure is the underlying base
is important that citizens be equipped to
or basic framework of a system. An
assess the quality of homes and other
infrastructure often includes the basic
structures, including the quality of
buildings, services, and installations
processes and materials used in the
needed in order for a society or
construction job. At the very least, they
195
S TA N D A R D 20 Construction Technologies
GRADES
government to function, such as tenance. For example, because electrical
9-12 transportation, communication, water,
energy, and public information systems.
and telephone systems typically need to
be upgraded in office buildings, easy
access must be included in the original
K. Structures are constructed using a
design process renovating a hotel to
variety of processes and procedures.
serve as a nursing home, for example.
In some cases, the procedure used
Sometimes, alterations and renovations
depends on the type of material
are necessary because a structure has
available. For example, welds, bolts,
become outdated or is in need of repair.
and rivets are used to assemble metal
framing materials. Sometimes pro- N. Structures can include prefabricated
cedures are selected as a function of materials. Certain kinds of materials
cost, skills, and preference of the are appropriate for some prefabricated
worker, or the level of quality desired. structures and parts of structures, while
Citizens should be equipped to others are not. For example, for various
evaluate the appropriateness of reasons, wood, concrete, and steel are
procedures used. commonly used as prefabricated frames
for houses, bridges, and buildings. One
L. The design of structures includes a
important quality variable concerns the
number of requirements. One of the
type and quality of materials used and
most important design constraints with
the support loads required. Prefabricated
structures is function. For example, the
sections of buildings can be set in place
function of houses is to provide safe and
to reduce costs, and a wide range of
pleasant shelter for families, whereas the
options at different costs is typically
primary function of a bridge is to carry
available.
loads over barriers or obstructions. Other
important constraints include appear-
ance, strength, longevity, maintenance,
and available utilities. The design and
construction of structures are regulated
by laws, codes, and professional
standards. Common design constraints
used by engineers and architects in the
design of structures include style,
convenience, safety, and efficiency.
196
CHAPTER 7 The Designed World
This vignette presents The city of Westlake and the surrounding areas experienced an accelerated
growth in the construction industry, especially in new home construction.
an activity to design and The local high school technology teacher, Mr. S, thought it would be helpful
construct a model home. for his students, as future consumers, to have an in-depth understanding of
the housing industry and to know about the latest developments in home
Criteria and constraints construction techniques, materials, and practices.
are given to guide the Mr. S decided to organize a lesson where students were invited to participate
students in their problem- in designing an energy-efficient home for a family of four. He guided the
students to consider all forms of energy and not to limit their imaginations.
solving processes. [This Students were instructed to consider costs of using energy-efficient designs
vignette highlights some and how those costs might affect the resale value of a home.
elements of the Grades The students in the technology classes were challenged to design, draw, and
build a scale model of a residential home using heating and cooling systems
9-12 STL standards which
that were energy efficient, aesthetically pleasing, functional, marketable,
provide connections with and innovative. The house also had to accommodate a family of four with
a maximum size of 2100 square feet. The students had to work within a
Standards 8, 9, 10, 11,
budget of $150,000, and they had nine weeks to complete the project.
12, 13, 16, and 20.]
The students began by researching homes in their area that already
incorporated features that were required in their home. They conducted
library and Internet searches to learn about the latest materials and
techniques available in the housing industry. Students also interviewed local
architects and building contractors to learn about various practices and how
they were integrating innovative features. For example, they learned about
incorporating increased day lighting, which takes into account the homes
orientation, into the design of the home. They also learned about designing
and installing environmentally sound and energy-efficient systems and
incorporating whole-home systems that are designed to provide
maintenance, security, and indoor-air-quality management.
The students then began the process of sketching their homes. Many
students had to gather additional research as they realized they needed
more information to complete their sketches. Using their sketches, the
students built scale models of their homes out of mat board.
A group of building industry professionals from across the area was invited
to evaluate students work and provide feedback on their ideas in several
categories, including design, planning and innovations, energy conservation
features, drawing presentation, model presentation, and exterior design.
As a result of this experience, the students learned firsthand what it takes to
design a home for the 21st century. Students also learned how to successfully
plan and select the best possible solution from a variety of design ideas in
order to meet criteria and constraints, as well as how to communicate their
results using graphic means and three-dimensional models.
197
8 Call to Action
8 Call to Action
ITEA recommends that the following topics or groups be addressed:
Curriculum Development and Revision
Learning Environments, Instructional Materials,
Textbooks, and Other Materials
200
CHAPTER 8 Call to Action
When we con- adding technology to an already provides additional standards that are
sider that overcrowded curriculum. Furthermore, supportive of STL.
many of the research is needed to move Standards for
most influen-
Technological Literacy forward and to Four Addenda to STL and AETL have
tial people of
provide support and direction for future been produced, which are:
the last mil-
lennium were
revisions, as well as new standards in other
inventors or areas. Measuring Progress: Assessing Students
innovators, for Technological Literacy (2004)
Members of the technology education
the central Realizing Excellence: Structuring
profession in particular, and the educational
role of tech- Technology Programs (2005)
nology is
community in general, are encouraged to set
Planning Learning: Developing
undeniable. forth new priorities for identifying a research
Technology Curricula (2005)
agenda. This research agenda can be pursued
Developing Professionals: Preparing
by all members of the educational
Technology Teachers (2005)
community, including teachers, local school
administrators, and higher education faculty.
These documents provide easy-to-use
Without an accepted and refined research
assistance in implementing standards-based
agenda, future efforts could be haphazard
content, student assessment, professional
and disjointed. The time has arrived for
development, curriculum, and programs. A
education professionals to realize that
CD was produced by ITEA and NEA in
much more research must be conducted
2006 to provide briefings of STL, AETL,
if the teaching and learning of technology
Addenda, and marketing technological
is to advance. Research will be invaluable
programs. It is available from ITEA at
in developing future editions of the
www.iteaconnect.org or you may purchase a
standards.
copy for your school system, school, or
It is recommended that future international classroom.
comparisons of students achievements in
Improvement the study of technology complement and ITEAs Engineering byDesign model has
of technologi- add to those already being undertaken, such based all of its publications on STL and
cal literacy as the Third International Mathematics and AETL. Support is available from EbD on
begins with Science Study (TIMSS). Additionally, providing Curriculum and Standards
the implemen-
research groups can be organized to study Specialists, workshops, and presentations to
tation of
the relationships among technology, the educational community.
these
standards. science, and mathematics.
Concluding Comments
Additional Standards and Support
When we consider that many of the most
Materials
influential people of the last millennium were
Since STL was published in 2000 (and inventors or innovators, the central role of
revised in 2002), ITEA and its TfAAP have technology is undeniable. Consider the power
produced a wide range of companion and promise of some of their momentous
standards as well as support materials. technologies Gutenbergs movable printing
AETL was published in 2005 and it press, Galileos telescope, Da Vincis flying
205
machine, Fords Model-T, Edisons light bulb,
and Brattain, Bardeen, and Shockleys
transistor. Without them, the history of
humankind would be vastly different. In light
of the past, technological literacy for all
students is a noble goal for the future.
Standards for Technological Literacy does not
represent an end, but a beginning. In
other fields of study, the development of
standards has often proved to be the easiest
step in a long, arduous process of
educational reform. Getting these
technology standards accepted and
implemented in Grades K-12 of every
school will certainly be far more challenging
than developing them. This document,
which is a starting point for action within
schools, districts, states, and provinces, is
aimed at making the study of technology
essential for all students. Improvement of
technological literacy begins with the
implementation of these standards.
206
APPENDICES
B Listing of the
STL Standards p. 210
C Compendium p. 211
D Articulated Curriculum
Vignette from Grades K-12 p. 215
APPENDIX
208
APPENDIX A History of the Technology for All Americans Project
SUMMER 1998
n Field review of Draft 3 of Standards for Technological Literacy by classroom teachers
and administrators.
FALL 1998
n Draft 3 was finalized, mailed out for review, and additional hearings were conducted.
WINTER 1999
n Based on input received, ITEA and the project staff decided that the document
should be revised again before being published.
FALL 1999
n Draft 5 of Standards for Technological Literacy was developed and reviewed by SRC
and a National Academy of Engineering (NAE) committee.
n Draft 6 was developed and reviewed by the NRC/SRC and the NAE Committees in
late fall of 1999.
n Final layout and editing of Standards for Technological Literacy.
209
APPENDIX
STANDARD
STANDARDS STANDARDS
Students will develop an understanding of the Students will develop the abilities to apply the
1 11
characteristics and scope of technology. design process.
Students will develop an understanding of the Students will develop the abilities to use and
2 12
core concepts of technology. maintain technological products and systems.
Students will develop an understanding of the Students will develop the abilities to assess
3 13
relationships among technologies and the the impact of products and systems.
connections between technology and other
fields of study.
Students will develop an understanding of the Students will develop an understanding of and
4 14
cultural, social, economic, and political effects be able to select and use medical
of technology. technologies.
Students will develop an understanding of the Students will develop an understanding of and
5 15
effects of technology on the environment. be able to select and use agricultural and
related biotechnologies.
Students will develop an understanding of the
6
role of society in the development and use of Students will develop an understanding of and
16
technology. be able to select and use energy and power
technologies.
Students will develop an understanding of the
7
influence of technology on history. Students will develop an understanding of and
17
be able to select and use information and
communication technologies.
DESIGN
18 Students will develop an understanding of and
be able to select and use transportation
Students will develop an understanding of the technologies.
8
attributes of design.
19 Students will develop an understanding of and
Students will develop an understanding of be able to select and use manufacturing
9
engineering design. technologies.
210
APPENDIX
STANDARD
C Compendium
11
Compendium of Major Topics for Standards for Technological Literacy
Benchmark Topics Benchmark Topics Benchmark Topics Benchmark Topics
Standards Grades K-2 Grades 3-5 Grades 6-8 Grades 9-12
The Natural world and Things found in nature Usefulness of technology Nature of technology
1 Characteristics human-made world and in the human-made Development of Rate of technological
and Scope of People and world technology diffusion
Technology technology Tools, materials, and skills Human creativity and Goal-directed research
Creative thinking motivation Commercialization of
Product demand technology
The Cultural, Helpful or harmful Good and bad effects Attitudes toward Rapid or gradual changes
4 Social, Economic, Unintended consequences development and use Trade-offs and effects
and Political Impacts and consequences Ethical implications
Effects of Ethical issues Cultural, social, economic,
Technology Influences on economy, and political changes
politics, and culture
The Effects of Reuse and/or Recycling and disposal of Management of waste Conservation
5 Technology on the recycling of materials waste Technologies repair Reduce resource use
Environment Affects environment in damage Monitor environment
good and bad ways Environmental vs. Alignment of natural and
economic concerns technological processes
Reduce negative
consequences of technology
Decisions and trade-offs
The Role of Needs and wants of Changing needs and wants Development driven by Different cultures and
6 Society in the individuals Expansion or limitation of demands, values, and technologies
Development and development interests Development decisions
Use of Technology Inventions and Factors affecting designs
innovations and demands of
Social and cultural technologies
priorities
Acceptance and use of
products and systems
211
APPENDIX C Compendium
CHAPTER 4 T E C H N O L O G Y A N D S O C I E T Y (Continued)
The Influence of Ways people have Tools for food, clothing, Processes of inventions Evolutionary development
7 Technology on lived and worked and protection and innovations of technology
History Specialization of labor Dramatic changes in
Evolution of techniques, society
measurement, and History of technology
resources Early technological history
Technological and The Iron Age
scientific knowledge The Middle Ages
The Renaissance
The Industrial Revolution
The Information Age
CHAPTER 5 DESIGN
The Attributes Everyone can design Definitions of design Design leads to useful The design process
8 of Design Design is a creative Requirements of design products and systems Design problems are usually
process There is no perfect design not clear
Requirements Designs need to be refined
Requirements
The Role of Asking questions and Troubleshooting Troubleshooting Research and development
10 Troubleshooting, making observations Invention and innovation Invention and innovation Researching technological
Research and All products need to Experimentation Experimentation problems
Development, be maintained Not all problems are
Invention and technological or can be
Innovation, and solved
Experimentation Multidisciplinary
in Problem approach
Solving
Apply the Design Solve problems Collect information Apply design process Identify a design problem
11 Process through design Visualize a solution Identify criteria and Identify criteria and
Build something Test and evaluate constraints constraints
Investigate how solutions Model a solution to a Refine the design
things are made Improve a design problem Evaluate the design
Test and evaluate Develop a product or system
Make a product or system using quality control
Reevaluate final solution(s)
Use and Maintain Discover how things Follow step-by-step Use information to see Document and communicate
12 Technological work instructions how things work processes and procedures
Products and Use tools correctly Select and safely use tools Safely use tools to Diagnose a malfunctioning
Systems and safely Use computers to access diagnose, adjust, and system
Recognize and use and organize information repair Troubleshoot and maintain
everyday symbols Use common symbols Use computers and systems
calculators Operate and maintain
Operate systems systems
Use computers to
communicate
212
APPENDIX C Compendium
CHAPTER 6 A B I L I T I E S F O R A T E C H N O L O G I C A L W O R L D (Continued)
Assess the Collect information Use information to Design and use Collect information and
13 Impact of about everyday identify patterns instruments to collect judge its quality
Products and products Assess the influence of data Synthesize data to draw
Systems Determine the technology Use collected data to find conclusions
qualities of a product Examine trade-offs trends Employ assessment
Identify trends techniques
Interpret and evaluate Design forecasting
accuracy of information techniques
Medical Vaccinations Vaccines and medicine Advances and innovations Medical technologies for
14 Technologies Medicine Development of devices to in medical technologies prevention and
Products to take care repair or replace certain Sanitation processes rehabilitation
of people and their parts of the body Immunology Telemedicine
belongings Use of products and Awareness about genetic Genetic therapeutics
systems to inform engineering Biochemistry
Agricultural and Technologies in Artificial ecosystems Technological advances in Agricultural products and
15 Related agriculture Agriculture wastes agriculture systems
Biotechnologies Tools and materials Processes in agriculture Specialized equipment and Biotechnology
for use in ecosystems practices Conservation
Biotechnology and Engineering design and
agriculture management of ecosystems
Artificial ecosystems and
management
Development of
refrigeration, freezing,
dehydration, preservation,
and irradiation
Energy and Power Energy comes in many Energy comes in different Energy is the capacity to Law of Conservation of
16 Technologies forms forms do work Energy
Energy should not be Tools, machines, products, Energy can be used to do Energy sources
wasted and systems use energy to work using many Second Law of
do work processes Thermodynamics
Power is the rate at which Renewable and non
energy is converted from renewable forms of energy
one form to another Power systems are a source,
Power systems a process, and a load
Efficiency and
conservation
Information and Information Processing information Information and Parts of information and
17 Communication Communication Many sources of communication systems communication systems
Technologies Symbols information Communication systems Information and
Communication encode, transmit, and communication
Symbols receive information systems
Factors influencing the The purpose of
design of a message information and
Language of technology communication
technology
Communication systems
and sub-systems
Many ways of
communicating
Communicating through
symbols
213
APPENDIX C Compendium
CHAPTER 7 T H E D E S I G N E D W O R L D (Continued)
Transportation Transportation system Transportation system use Design and operation of Relationship of
18 Technologies Individuals and goods Transportation systems transportation systems transportation and other
Care of transportation and subsystems Subsystems of technologies
products and systems transportation system Intermodalism
Governmental regulations Transportation of services
Transportation processes and methods
Positive and negative
impacts of transportation
systems
Transportation processes
and efficiency
214
APPENDIX
STANDARD One of the challenges of implementing Standards for
Articulated Curriculum
D Vignette from
Grades K-12
Technological Literacy is developing an articulated curriculum for
Grades K-12 that translates each of the standards into a planned
curriculum with instructional activities suited for content being
taught at each grade level. The following example illustrates how
this could work in the laboratory-classroom.
215
APPENDIX D Articulated Curriculum Example
GRADES
tudents in Grades K-2 exhibit a range In addition, younger students can organize
K-2
S of characteristics that influence the
teaching and learning process in tech-
nological studies. These students need
a wide variety of activities because
they have short attention spans and tire eas-
ily, especially younger students. They are
typically energetic and curious learners who
mechanisms by characteristics including
type, size, weight, and color to practice
sorting tasks and to strengthen their skills
in measurement and classification.
Throughout these grade levels, students can
begin to use the terminology associated
with Standards for Technological Literacy.
enjoy cooperative learning activities that
This vocabulary development can be
keep them active and allow them to use
acquired by involving students in activities
their rich imaginations. Because small mus-
that promote language development, such
cles in the hands and fingers are not fully
as orally presenting the projects and designs
developed teachers must be cognizant of
they have made, making a collage of trans-
their students limited capabilities to do
portation vehicles in various classifications
precise, manipulative tasks.
(e.g., land, water, air, and space), and
Technology activities in Grades K-2 should sketching and labeling drawings of devices
address students developmental characteris- they designed.
tics, including their natural curiosity and
Teachers should clearly integrate technolog-
inventive thinking skills. For example, stu-
ical studies with other areas of the curricu-
dents in Grades K-1 should be given ample
lum throughout Grades K-2. For example,
opportunities to explore and use wheels,
connections to history and geography
axles, levers, gears, pulleys, and cams by
can be made by exploring the use of
playing with a variety of toys and construc-
the inclined plane in the building of the
tion kits that include these mechanisms.
Pyramids. Links to mathematics can be
Older students can take apart, describe, and
made by having students determine the
reassemble a simple toy vehicle or build a
rank of the vehicles they build (from slow-
model of a conveyor system made with
est to fastest). Reading stories and engaging
plastic building bricks.
students in discussions about how their life
By the end of Grade 2, students should be could be different without cars and other
able to design, plan, and make original vehi- powered vehicles could clearly support cur-
cles using commercial construction kits and riculum in language arts and social studies.
recyclable or consumable materials (e.g.,
boxes, straws, and craft sticks). Moreover,
they should be able to use simple tools (e.g.,
hammers, scissors, and saws) safely and
appropriately to accomplish their tasks.
When students explore mechanisms and
design vehicles, they can sketch and
describe these components and products
to further enhance their understanding of
the components shapes, uses, and names.
216
APPENDIX D Articulated Curriculum Example
GRADES
tudents in Grades 3-5 are beginning late the assets and liabilities of their solu-
3-5
S to exhibit more individualism, but
peer relationships are also important.
These young learners have fully devel-
oped hand muscles and greatly
improved hand-eye coordination that makes
them more skillful at manipulative tasks
requiring smaller and more numerous parts.
tions and the positive and negative impacts
of their designs.
In addition, fourth grade students could
design and construct a model of a waste-
water treatment system that moves and
filters contaminated water (polluted with
oil or containing sediments). Fifth grade
Because their ability to stay focused on
students also could build and test hydraulic
assignments is much improved, students are
devices that simulate how the human body
prepared to tackle design and problem-solv-
moves fluids.
ing activities that require attention to greater
detail for longer periods of time. As students All students at this level are capable of doc-
mature, they become more capable of inter- umenting their design and problem-solving
preting abstract concepts and making broad processes with conventional and computer-
generalizations essential traits for students based sketching tools. Likewise, students
being asked to evaluate designs and assess should begin to use the World Wide Web
solutions to hypothetical, yet realistic, prob- (WWW) to display their designs (Grades
lems. 3-4) and should document their problem-
solving process through the use of a note-
Activities in Grades 3-5 should provide stu-
book or an electronic portfolio on the
dents with diverse opportunities to develop
WWW (Grade 5).
and enhance skills in designing, making,
assessing, and presenting solutions to tech-
nological problems. Students can be chal-
lenged to use tools and materials for more
ambitious tasks, such as creating vehicles
that incorporate computer-controlled
devices and use light, sound, or motion sen-
sors. Using raw materials and simple hand
tools, students can design, build, and test
products that incorporate electricity, mag-
netism, and motors.
Problems at this level should build in
complexity, and design constraints should
become increasingly challenging. For exam-
ple, students could build and use only one
mechanism in their solutions at early levels,
whereas students in Grade 5 could incorpo-
rate as many as three mechanisms, each
perhaps working in combination with the
others. Students should more clearly articu-
217
APPENDIX D Articulated Curriculum Example
GRADES
iddle-level students are teetering Middle-level students need to be challenged
6-8
M between childhood and early
adulthood. They are experiencing
significant physical growth and
change. Girls tend to mature ear-
lier than boys, and they show markedly dif-
ferent interests from their male peers. These
students are greatly influenced by their
to refine skills learned in Grades K-5 and to
apply them to new problems and opportu-
nities. Teachers should expect these students
to take a more active role in formulating
design problems and establishing constraints
in order to ensure that activities reflect
both male and female students interests.
friends, and they typically reject adult guid- Adolescents need to be given more decision-
ance, making them more vulnerable to risky making roles, and they should be encour-
behaviors and more apt to present attitudi- aged to have positive interactions with
nal difficulties. Likewise, these adolescents adults (e.g., parents, relatives, and other
have an increased sense of self and a blos- teachers) as they analyze their design options
soming interest in members of the opposite and assess the value and impacts of their
gender. Placing middle-level students in solutions. In the process of compiling
teams allows them to have smaller commu- eletronic portfolios on the WWW or
nities for learning within the larger school using another means of documenting their
and enables educational leaders to more progress, these students will be able to
effectively satisfy students emotional and clearly communicate how they transformed
guidance needs as they make the transition their ideas into practical solutions and how
to adulthood. they appraised their solutions functional,
aesthetic, social, and economic value. They
Students in Grades 6-8 are ready to tackle
also will use a variety of informational-
more difficult technological problems that
technology tools, such as computer-aided
make them feel more mature and allow
design (CAD), multimedia software, database
them to apply concepts and skills from
and spreadsheet applications, online search
other fields of study, such as mathematics
tools, and computer-control systems over
and science. Small group activities may be
networks, in order to accomplish these tasks.
particularly effective in building students
self-esteem by enabling boys and girls to
have success with new and perplexing tasks.
Constructing motors and generators from
scratch or designing a game contraption
that incorporates numerous simple
machines and mechanisms to transport
marbles or balls through a complicated
maze may be well received at this level if
students are given the opportunity to work
in pairs or teams.
218
APPENDIX D Articulated Curriculum Example
GRADES
tudents in Grades 9-12 become Students also might address social issues
9-12
S increasingly independent while con-
tinuing to seek social acceptance.
Their ability to think and visualize
abstractly provides them with greater
flexibility in problem solving. Physical mat-
uration during these years results in greater
size, dexterity, and strength as they mature
and conduct environmental impact studies
associated with such systems.
In another scenario, students could work in
engineering teams to design and build a
space station simulation, giving full consid-
eration to the variety of life-sustaining sys-
tems required in space. Or perhaps the sim-
into young men and women. They develop
ulation would be a virtual environment,
a clearer definition of their identity and
existing in three dimensions on the WWW
their role in society, and they begin to for-
and accessible and controllable by students
mulate life ambitions and goals. Wage earn-
across the nation or on another continent.
ing is often an immediate interest, with col-
lege and vocational decisions weighing A third approach might challenge students
heavily on their minds as they complete to design and build a solar-powered car for a
their high school careers. state-wide competition. Along the way, stu-
dents could explore social and environmental
Technological studies at the high school
impacts, the working of solar cells, and the
level should take advantage of the particular
various subsystems at work within a car.
interests students have during these years.
Employment and career options, as well as
consumer issues, are relevant topics for
Summary
Grades 9-12. Instructional activities should The study of technology could be
be challenging enough to hold their interest addressed, in part, with a series of articu-
and encourage independent thinking as lated activities from Grades K-12 of increas-
they pursue solutions to problems encoun- ing sophistication focusing on a particular
tered along the way. theme. The transportation activities
depicted in this example progress from
High school students are quite capable of
imaginative play to exploratory design to
developing sophisticated designs for
sophisticated engineering. The activities
research and development projects, so many
recommended are developmentally appro-
activities at this level should have the look
priate, so that students will be challenged
and feel of engineering projects. For exam-
intellectually every step of the way. On this
ple, they could develop a smart trans-
journey, students will experience a wide
portation system that employs computers
range of technologies in the context of real-
and sensors. Their background research
world problems, thereby developing a very
could require them to use online U.S.
rich understanding of the technological
Patent Office searches and technical jour-
world in which they live.
nals in their search for answers. They could
also review the development of the inter-
state highway system in the United States.
219
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References
The following lists have been compiled as carefully as possible from our records.
We apologize to anyone whom we have omitted or whose name, title, or affiliation
is incorrect. Inclusion on these lists does not imply endorsement of this document.
Denny Davis, Washington State University, Washington William S. Pretzer, Henry Ford Museum and Greenfield
Marie Hoepfl, Appalachian State University, North Village, Michigan
Carolina John M. Ritz, DTE, Old Dominion University, Virginia
Larry Leifer, Stanford University, California Richard E. Satchwell, Technology for All Americans
Peggy Lemone, University Corporation for Atmospheric Project, Virginia
Research, Colorado Kendall N. Starkweather, DTE, International Technology
Thomas Liao, SUNY at Stony Brook, New York Education Association, Virginia
Franzie Loepp, DTE, Illinois State University, Illinois Charles E. Vela, MITRE Corporation, Virginia
A. Frank Mayadas, Alfred P. Sloan Foundation, New York, Walter B. Waetjen, Cleveland State University, Ohio
New York John G. Wirt, Columbia University, New York
Bruce Montgomery, MIT/PSFC, Cambridge, Michael D. Wright, University of Missouri-Columbia,
Massachusetts Missouri
John Ritz, Old Dominion University, Norfolk, Virginia
Mark Sanders, Virginia Tech, Blacksburg, Virginia Field Review Sites
Fredrick Stein, CSMATE, Fort Collins, Colorado Agawam Junior High School, MassachusettsJohn
George Toye, wiTHinc Inc. and Stanford University Burns, James Graveline, and David Littlewood
Learning Center, California Agawam Middle School, MassachusettsMaynard Baker
Scott Warner, Lawrenceburg High School, Indiana Belleview High School, FloridaDale Toney
Kenneth Welty, University of Wisconsin-Stout, Wisconsin Bloomfield Hills Middle School, MichiganAl Binkholz
Jane Wheeler, Monte Vista Elementary School, Rohnert Burris Laboratory School, IndianaJames Kirkwood, DTE
Park, California
*Cass Elementary School, MichiganJames Lauer
Caverna Junior/Senior High, KentuckyDennis Bledsoe
The National Commission for Century High School, OregonChip Miller
Technology Education Columbia City Elementary School, FloridaCheryl Cox
(Phase I, 1994-96) Cumberland Valley High, PennsylvaniaRobert Rudolph
G. Eugene Martin, School of Applied Arts and Cutler Ridge Middle School, FloridaJeff Meide
Technology, Southwest Texas State University, Texas, Damascus High School, MarylandRobert Eilers, Robert
Chairperson Turnbull, and George Thomas
J. Myron Atkin, Stanford University, California Dan River High School, VirginiaRobert Huffman
E. Allen Bame, Virginia Tech, Virginia Dublin Scioto High School, OhioKevin Burns
M. James Bensen, DTE, Bemidji State University, Forest Hills High School, PennsylvaniaTerry Crissey
Minnesota
Fruita Monument High School, ColoradoEd Reed
Gene R. Carter, Association for Supervision and
G. Ray Bodley High School, New YorkTom Frawley
Curriculum Development, Washington, D.C.
Gilbert School, ConnecticutMellissa Ann Morrow
Robert A. Daiber, Triad High School, Illinois
Gladstone High School, OregonRoy DeRousie
James E. Davis, Ohio University, Ohio
Greenfield-Central High School, IndianaGary Wynn,
Paul W. Devore, DTE, PWD Associates, West Virginia
DTE
Ismael Diaz, Fordham University, New York
*Grant Wood Elementary, IowaSandra Ann Lawrence
William E. Dugger, Jr., DTE, Technology for All
Harrisonville Middle and High, MissouriDavid Vignery
Americans Project, Project Director, Virginia
*Hellgate Elementary School, MontanaBruce
Frank L. Huband, The American Society for Engineering
Whitehead
Education, Washington, D.C.
Hermosa Valley School, CaliforniaTeri Tsosie
Thomas A. Hughes, Jr., Foundation for Technology
Education, Virginia Hershey Middle School, PennsylvaniaKevin Stover
Patricia A. Hutchinson, Trenton State College, New Jersey Hobart Middle School, IndianaBob Galliher
Thomas T. Liao, Sate University of New York at Stony Hoffman T.E.C.H. Center, IllinoisCecil Miller
Brook, New York Homewood High School, AlabamaLeah Griffies
Franzie L. Loepp, Center for Mathematics, Science, and John T. Baker Middle School, MarylandBrian Niekamp
Technology, Illinois Kalida High School, OhioDale Liebrecht
Elizabeth D. Phillips, Michigan Sate University, Michigan LakeVille High School, MichiganDennis Harrand
Charles A. Pinder, Northern Kentucky University, Kentucky *Lange Middle School, MissouriCarole Kennedy
229
Lehman Middle School, OhioJohn Emmons ITEA and TfAAP also would like to express our appreciation
Louis M. Klein Middle School, New YorkHenry Strada to Jack Frymier and Jill Russell, representatives of Phi Delta
Marlboro Middle School, New JerseyAlan Lang Kappa, for serving as our evaluators throughout Phase II.
Monte Vista Elementary School, CaliforniaJane The project staff would like to thank Robert Pool for his
Wheeler, Carey Dahlstrom, Diana Klein, Betsy Smith, and expertise and creativity in writing and editing sections of the
Carol Licht book. We are also appreciative of his willingness to attend
numerous development meetings in order to gain a greater
Normal Community West High, IllinoisJim Boswell
understanding of the subject matter and of the projects vision.
Pine River Area, MichiganCarla Chaponis, Mike
Regarding Draft 5, special thanks is extended to John
Maskill, and Carol Posey
Wells for expertise and suggestions on incorporating
Pleasant Hill Elementary School, TexasVanessa Jones elements of his Technology Education Biotechnology
Rancho Cotate High School, CaliforniaAdam Littlefield Curriculum (TEBC) taxonomy. Also, we thank selected
Rochelle Township High School, IllinoisRick Bunton members of the NRC Technical Review Committee for
Rocky Hill Middle School, MarylandMichael Callaway their editorial and content input.
Suncoast Elementary School, FloridaJo Ann Hartge
Syosset High School, New YorkBarry Borakove Special Appreciation is given to the following schools for
allowing us to take photographs for STL:
Thomas Dale High School, VirginiaChristopher Kelly
Hidden Valley Middle School, Roanoke County, VA.,
Twelve Corners Middle School, New YorkJoseph Priola
Ottobine Elementary School, Dayton, VA.
Venice High School, FloridaArnall Cox
Vernon Township Public Schools, New JerseyMark
Thanks also to John McCormick for taking photographs,
Wallace, Gaylon Powell
Ed Scott and the staff at Harlow Typography for designing
Westlake High School, OhioScott Kutz the book, RR Donnelley & Sons Company for printing
*Representatives of National Association of Elementary the standards. Also we thank Rhonda Simmerman,
School Principals (NAESP) Stephanie Overton, and Brigitte Valesey for their work in
editing the standards, and Jeff Swab for help in designing
ITEA and TfAAP wish to thank the National Science our homepage. Special appreciation is given to Jack
Foundation (NSF) and the National Aeronautics and Hehn, manager, Education Division, American Institute
Space Administration (NASA) for their funding of Phase of Physics for his review and edit of Standard 16, Energy
II of the project. Special appreciation is given to Gerhard and Power Technologies. Also we would like to thank Bob
Salinger of NSF and Frank Owens of NASA for their Englander of Englander Indexing Services for creating the
advice and input. index. Thanks to Deanna Colaianne for help in the final
editing of the document.
230
Acknowledgements
231
Ed Denton Rosemary Eskridge Adele Gomez Jo Ann Hartge Patricia Hutchinson
Howard Denton Bruce Evans Tom Good Helen Hasegawa Joseph Huttlin
Peter Denzin Mark Evans Linda Goodwin Dean Hauenstein Steve Ickes
Roy DeRousie Marsh Faber Morris Gordon James Havelka Nicholas Iliadis
David Devier, DTE Leonard Fallscheer Dave Gorham Brad Hawk Anthony Infranco
Thomas Devlin Eloise Farmer Kenneth Gornto Shirley Hawk Everett Israel, DTE
Paul DeVore Geraldine Farmer Daniel Goroff Lynn Hawkins Michael Ive
Marc de Vries John Fecik Kevin Gotts Simon Hawkins Michael Izenson
Yasin Dhulkifl Paul Fecke Manny Grace Tina Hayden David Izzo
Ismael Diaz Sheryl Feinstein Gary Graff Daryl Hayes Ron Jacobitz
Dan Dick Esperznaz Fernandez Sandi Graff Douglas Hayhoe Joe Jakopic
Eric Dickie John Fialko Kathrine Graham William Haynie, III Lee James
James Dieringer William Finer Thomas Gramza Irene Hays David Jarzabek
Doug Dillion Craig Firmender Laury Grant Carl Healer Judy Jeffrey
Randy Dipner Ronald Fisher Wayne Grant Don Healer Thomas Jeffrey
Anthony Docal John Fitzgibbon James Graveline Roland Hebert Susan Jeffries
James Dolan James Fitzpatrick Donald Gray Chad Heidorn Gerald Jennings
Spencer Dolloff Stephen Florence Joy Gray Neil Heimburge Mike Jensen
Tim Dolphay Samuel Florman John Gray, DTE Jan Heinrich Lars Jenssen
Jon dOmbrain Judy Forman Clark Greene Hal Helsley Jeffrey Jobst
Lori Donnelson Richard Foster David Greer, DTE Merritt Hemenway Hardy John
Robert Dorn Tad Foster Laura Grier Joyce Henstrand Albert Johnson
Michael Doyle Gary Foveaux Leah Griffies Tom Hession Arden Johnson
David Drexter David Fowler Jeff Greuel Clynell Hibbs Arthur Johnson
Mike DuBois Dave Frankmore Ann Grimm Garth Hill Bud Johnson
Kenneth Dues David Fraser, DTE Jeffrey Grimmer Gerald Hill Donald Johnson
Frank Duggan Tom Frawley Richard Grimsley Jane Hill Glenn Johnson
Stephen Duncan Boe Fred June Grivetti Mike Hill Jimmie Johnson
Larry Dunekack Kathy Fredrick Eric Gromley Robert Hinderer Ken Johnson
Robert Dunkle Richard Freeburg Marvin Grossman Lee Hipkiss Maren Johnson
Dorothy Dunn Brad Freeman Peter Grover Linda Hodge Richard Johnson
Robert Dunn William Friend Mae Groves Marie Hoepfl Todd Johnson
Ron Dunn David Fromal Darren Grumbine Lorna Hofer Alister Jones
Phyllis Dunsay Bruce Fuchs Karen Guillet Donald Hoff Docia Jones
Phyllis Durden Sherry Fuller Genesta Guirty William Hoffman John Jones
Bill Dutton Elmer Gaden, Jr. Jack Gundolfi Anne Holbrook Mark Jones
Nancy Dyck Michael Gadler Jean Guzek Jim Holderfield Patricia Jones
Michael Dyrenfurth Thomas Gaffney Michael Hacker Harold Holley Vanessa Jones
Vanik Eaddy Sue Galayda Norman Hackerman Sidney Holodnick Kathleen Jordan
Naomi Edelson Robert Galliher Carl Hader Elroy Holsopple Joe Josephs
Glenn Edmison, DTE Carl Gamba Jaonne Hagedorn Michael Hoots Richard Junkins
Robert Eilers Joyce Gardner Cindy Hager Gerd Hopken James Justice
Mauka Elem Mike Gargiulo Carl Hall Alan Horowitz Roberta Kaar
Jeffrey Elkner Elsa Garmire Jack Hall Daniel Householder, Ronald Kahn
Deborah Elliott Marlane Garner John Hall DTE Stephen Kahn
Audie Ellis Jennifer Gasser Linda Hallenbeck Fred How Marie Kaigler
Nathaniel Ellis Cyndi Gaudet Christopher Halloran Mark Howard Lee Kallstrom
Nancy Elnor Brett Gehrke Dale Hanson John Howarth Dean Kamen
Leo Elshof Peter Genereaux Robert Hanson Tim Howes Tapani Kananoja
Mark Emery Bradford George Kevin Hardy James Howlett Gregory Kane
John Emmons James Gertz Lawrence Hardy Michael Hoye James Kane
Sherman England Elissa Gerzog Paul Harley Hai Hu Anne Kanies
Dan Engstrom Don Getzug Henry Harms Robert Huffman Rolland Karlin
Ronald Engstrom James Gianoli Andrea Harpine Thomas Hughes, Jr. Robert Karolyi
Julie Enstrom Anthony Gilberti Carroll Harr Van Hughes John Karsnitz
Thomas Erekson Doran Gillie Dennis Harrand Dale Hummel Wayne Kazmierczak
David Erlandson Dorothy Gleason Elden Harris Damon Hummel Philip Keefer
Don Eshelby Richard Glueck Myril Harrison Susan Huntleigh-Smith Rob Keeney
Neil Eshelman Darlene Godfrey Margaret Harsch William Husby Pat Keig
232
Acknowledgements
233
Alan Pierce George Rockhold Marvin Selnes Howard Stob Bill Turner
Randal Pierce Rose Rodd Bolivar Senior Ken Stovall Hank Turner
Steven Pille Mark Rodriguez Marty Sexton Kevin Stover William Turner
David Pilo Nelson Rodriquez Robert Sexton Scott Stowell Matthew Uibel
Charles Pinder John Roeder Ray Shackelford Henry Strada Scott Underwood
Liliane Pintar Steve Rogers Rich Shadrin Nancy Strada Brian Uslan
Theodore Piwowar Harry Roman Richard Shadrin Jason Strate Charles Utz
Kelly Podzimek Ruben Romero Don Shalvey Beth Stroh John Vaglia
Beth Politz Douglas Root Theodore Shatagin Eric Suhr Richard Valencia
Gary Porter Mary Rose Kathy Sheehan Gregory Sullivan Edward Valentukonis
Carol Posey Linda Rosen Jeenson Sheen Kazuhiro Sumi Joyce Valenza
Paul Post Becky Ross John Sheley Gary Surratt Linda Valenzuela
Andy Potter Raymond Ross Leonard Shepherd Kris Swanson Brigitte Valesey, DTE
Richard Potts Jerry Roth Rick Shepker Darlina Swartz Dean Vanderbyl
Gaylon Powell Zipora Roth Mark Sherman Rick Swartz Eric Van Duzer
J. Powell Christopher Rowe George Shield Andrew Sweeney Arvid Van Dyke
Bill Powers Rob Roy Mary Shield Neal Swernofsky Paul Van Hulle
Eldon Prawl Ruth Rozen Geoffrey Shilleto John Sylvester Carol VanSpybrook
William Pretzer Robert Rudolph Scott Shook Mary Szoka Marguerite Vavalla
Hugh Price James Rutherford Thomas Shown Judy Tamfu Steve Vergara
Joseph Priola Ernest Ruiz Deborah Shumate-Wesbrook Ed Taylor Margaret Vescio
Kurt John Proctor John Ryden Matt Sinclair Rick Taylor Paul Vetrano
Dennis Ptak Betsy Rymes Ron Skalsky Terrance Taylor David Vignery
Annie Purtill Matt Sabin Dennis Skurulsky Becki Teague Chris Vodopich
Katrina Pyatt Marsha Sagmoe Jeffrey Smith Jim Teicher Daniel Vrudny
David Quinn Nicasio Salerno Robert Smith Jeffrey Testa Scott Vugteveen
Anna Quinzio-Zafran Esteban Salinas Rus Smith Paul Thallner Walter Waetjen
Sidney Rader Gerhard Salinger Terrel Smith Charles Theis Doug Wagner
Daniel Raether Frank San Felice Theresa Smith George Thomas Vincent Walencik
William Ragiel Vern Sandberg Thomas Smith John Thomas Carmen Walker
Senta Raizen Mark Sanders Woodrow Smith Daniel Thompson Terry Walker
Richard Ralstin Karen Sanko Bart Smoot Duren Thompson Mark Wallace
Gene Ranger Richard Sanko William Snelson Eric Thompson Gregg Walls
Gregory Ratliff Gary Santin Kyo Song Kristy Thompson Kathleen Walters
Robert Raudebaugh Scott Sassaman Valerie Sorensen Steven Thompson Cathy Walton
Martin Reardon Richard Satchwell Lawrence Soscia Carole Thomson Kin Kwok Wan
David Redding B. D. Satterthwaite Linda Southworth Charles Thorneycroft Changhua Wang
Roderick Reece Ernest Savage, Joseph Spadavecchia Kathy Thornton Daniel Wang
Ed Reed DTE Loretta Speed Kathy Tibone Ding Ming Wang
Julene Reed Randy Schaeffer Ken Spellman Wade Tischner Michael Warner
Philip Reed Barry Schartz John Spencer Barbara Todd Scott Warner
Edward Reeve Arthur Schattle Mark Spoerk Donald Todd Shelly Wasson-McRel
David Reeves Glenn Schenenga Kevin Squires Ronald Todd Peggy Watson
James Regilski Jo Schiffbauer Kay Stables Norman Tomazic Gina Webber
JoAnne Reid K. Schipper Cathy Stacy Dale Toney Brian Webberley
Rondel Reynolds Brian Schmidt Richard Stacy Steven Topp Robert Weber
Jeff Rhodus Rick Schmidt Craig Stahly Sherri Torkelson Jerry Weddle
Michael Ribelin Diane Schmidtke Jan Stark Dorothy Towler Paul Weir
Mark Richardson Laurie Schmitt Ken Starkman Alicia Townsend Barry Weisberg
Barbara Riester Jane Schmottlach Kendall Starkweather Bernie Trilling Cheryl Welch
Diana Rigden Tonia Schofield Gregg Steele, DTE Leon Trilling Malcolm Welch
Marian Rippy Frederick Schroedl Nicholas Steill Hardy Trolander Sandra Wellens
Patricia Ritchey Jerome Schultz Sam Steindel Dan Troshynski Chris Weller
John Ritz Anthony Schwaller, Paul Stengel Dan Troxel Jack Wellman
David Roae DTE Katherine Stephens Philip Trudeau John Wells
Donna Roberson Robert Scidmore Leonard Sterry John Truxal Ken Welty
Jessie Roberts Mark Sebek Mike Stevens Teri Tsosie Rob Weneck
Roger Robidoux Debra Seeley Gary Stewardson Dave Tundo Daniel Weselak
Marsha Robison David Seidel Lori Stewart Robert Turnbull Geoffrey Westervelt
234
Acknowledgements
The terms defined and described in this glossary apply specifically to Standards for
Technological Literacy. These terms may have broader meanings in different contexts.
Agriculture The raising of crops and animals for food, Biological processes The processes characteristic of, or
feed, fiber, fuel, or other useful products. resulting from, the activities of living organisms.
Agroforestry Land management for the simultaneous Biotechnology Any technique that uses living organ-
production of food, crops, and trees or the intentional isms, or parts of organisms, to make or modify products,
designing of land through a system of planting trees, shrubs, improve plants or animals, or to develop microorganisms
crops, or forage in order to improve habitat values, access by for specific uses.
humans and wildlife, and woody plant products. Brainstorming A method of shared problem solving in
Alternative energy source Any sources or resources of which all members of a group spontaneously and in an
energy that are renewable through natural processes, can be unrestrained discussion generate ideas.
renewed artificially, or that are regarded as practically inex- Bronze Age The stage or level of development of
haustible. These include solar, wind, geothermal, biomass, and human culture that followed the Stone Age and was char-
wood resources. Also referred to as renewable energy. acterized by the use of bronze tools and weapons and
Alternative fuel Transportation fuels other than gaso- ended with the advent of the Iron Age; about 3000 B.C.E.
line or diesel. Includes natural gas, methanol, and ethanol. to 1100 B.C.E.
Articulate A planned sequence of curriculum and Build To make something by joining materials or com-
course offerings from Grades K-12. ponents together into a composite whole.
Artifact A human-made object. By-product Something produced in the making of some-
Artificial ecosystem Human-made environment or thing else; a secondary result; a side effect.
system that functions as a replication of or to produce the CAD (computer-aided design or computer-aided drafting)
equivalent of the natural environment. 1. (Design) The use of a computer to assist in the process of
Assessment 1. An evaluation technique for technology designing a part, circuit, building, etc. 2. (Drafting) The use
that requires analyzing benefits and risks, understanding the of a computer to assist in the process of creating, storing,
trade-offs, and then determining the best action to take in retrieving, modifying, plotting, and communicating a
order to ensure that the desired positive outcomes outweigh technical drawing.
the negative consequences. 2. An exercise, such as an activity, Capital One of the basic resources used in a technolog-
portfolio, written test, or experiment that seeks to measure a ical system. Capital (money) is the accumulated finances
students skills or knowledge in a subject area. Information and goods devoted to the production of other goods.
may be collected about teacher and student performance, stu- Category As used in this document, the large organizers
dent behavior, and classroom atmosphere. for the study of technology. The categories are: The Nature
Batch production The process of producing parts of Technology, Technology and Society, Design, Abilities for
or components in quantity to be assembled into larger a Technological World, and The Designed World.
products. Chemical technology Any technological process that
Benchmark 1. A written statement that describes the modifies, alters, or produces chemical substances, ele-
specific developmental components by various grade levels ments, or compounds.
(K-2, 3-5, 6-8, and 9-12) that students should know or be Closed-loop system A system that uses feedback from
able to do in order to achieve a standard. 2. A criteria by the output to control the input.
which something can be measured or judged.
Cognitive knowledge The level of understanding just
Biodegradable The ability of a substance to be broken beyond comprehension (basic understanding of meaning).
down physically and/or chemically by natural biological This may include the application of rules, methods, con-
processes, such as by being digested by bacteria or fungi. cepts, principles, laws, and theories.
Bioengineering Engineering applied to biological and Combining The joining of two or more materials by
medical systems, such as biomechanics, biomaterials, and such processes as fastening, coating, and making composites.
biosensors. Bioengineering also includes biomedical engi-
Communication The successful transmission of informa-
neering as in the development of aids or replacements for
tion through a common system of symbols, signs, behavior,
defective or missing body organs.
speech, writing, or signals.
236
Glossary
Communication system A system that forms a link Culture The beliefs, traditions, habits, and values con-
between a sender and a receiver, making possible the trolling the behavior of the majority of the people in a
exchange of information. social-ethnic group. These include the peoples way of
Complex system A system consisting of intercon- dealing with their problems of survival and existence as a
nected or interwoven parts that interact in such a way continuing group.
as to produce a global output that cannot always be Curriculum The subject matter that teachers and stu-
predicted. dents cover in their studies. It describes and specifies the
Component A part or element of a whole that can be methods, structure, organization, balance and presentation
separated from or attached to a system. of the content.
Compost Substance composed mainly of partly Curriculum development The process of planned
decayed organic material, used to fertilize the soil and development of curriculum pedagogy, instruction, and
increase its humus content. Usually made from plant presentation modes.
materials (e.g., grass clippings and leaves), manure, and Custom production A type of production in which
soil, and can include chemical fertilizers and lime. products are designed and built to meet the specific needs
Computer A machine for carrying out calculations and and wants of an individual.
performing specified transformations of information, such Data Raw facts and figures that can be used to draw a
as storing, sorting, correlating, retrieving and processing conclusion.
data. Data processing system A system of computer hard-
Conditioning processes Processes (using force, heat, ware and software to carry out a specified computational
cold, electricity, etc.) in which the internal structure of a task.
material is changed to alter its properties to make it Decision making The act of examining several possi-
stronger, improve its function or appearance. ble behaviors and selecting from them the one most likely
Consequence An effect that naturally follows and is to accomplish the individuals or groups intention.
caused by a previous action or condition; referred to as an Cognitive processes such as reasoning, planning, and judg-
outcome. ment are involved.
Conservation The preservation and protection of the Decode To convert a coded message into understand-
environment and the wise use of natural resources. able form using ordinary language.
Constraint A limit to the design process. Constraints Design An iterative decision-making process that pro-
may be such things as appearance, funding, space, materi- duces plans by which resources are converted into prod-
als, and human capabilities. ucts or systems that meet human needs and wants or solve
Construction The systematic act or process of build- problems.
ing, erecting, or constructing buildings, roads, or other Design brief A written plan that identifies a problem
structures. to be solved, its criteria, and its constraints. The design
Control An arrangement of chemical, electronic, electrical, brief is used to encourage thinking of all aspects of a prob-
and mechanical components that commands or directs the lem before attempting a solution.
management of a system. Design principle Design rules regarding rhythm, bal-
Control system An assemblage of control apparatus coordi- ance, proportion, variety, emphasis, and harmony, used to
nated to execute a planned set of actions. evaluate existing designs and guide the design process.
Convention A technique, practice, or procedure that is Design process A systematic problem-solving strategy,
established by usage and widely accepted. with criteria and constraints, used to develop many possi-
ble solutions to solve a problem or satisfy human needs
Creative thinking The ability or power used to pro-
and wants and to winnow (narrow) down the possible
duce original thoughts and ideas based upon reasoning
solutions to one final choice.
and judgment.
Design proposal A written plan of action for a solu-
Credentialed teachers Teachers who are licensed by a
tion to a proposed problem.
state department of education in a particular area of com-
petence in order to be qualified to teach a particular sub- Develop To change the form of something through a
ject or group of subjects. succession of states or stages, each of which is preparatory to
the next. The successive changes are undertaken to improve
Criterion A desired specification (element or feature)
the quality of or refine the resulting object or software.
of a product or system.
Developmentally appropriate Educational programs
Critical thinking The ability to acquire information,
and methods that are intended to match the needs of stu-
analyze and evaluate it, and reach a conclusion or answer
dents in the areas of cognition, physical activity, emotional
by using logic and reasoning skills.
growth, and social adjustment.
237
Diagnose To determine, by analysis, the cause of a Experimentation 1. The act of conducting a con-
problem or the nature of something. trolled test or investigation. 2. The act of trying out a new
Discipline A formal branch of knowledge or teaching procedure, idea, or activity.
(e.g., biology, geography, and engineering) that is system- Fact A statement or piece of information that is true or
atically investigated, documented, and taught. a real occurrence.
Drawing A work produced by representing an object Feedback Using all or a portion of the information
or outlining a figure, plan, or sketch by means of lines. A from the output of a system to regulate or control the
drawing is used to communicate ideas and provide direc- processes or inputs in order to modify the output.
tion for the production of a design. Figure A written symbol, other than a letter, represent-
Durable goods An item that can be used for many ing an item or relationship, especially a number, design, or
years. graphic representation.
Economy The system or range of economic activity, Forecast A statement about future trends, usually as a
such as production, distribution, and consumption in a probability, made by examining and analyzing available
country, region, or community that manages domestic information. A forecast is also a prediction about how
affairs and resources. something will develop usually as a result of study and
Educational technology Using multimedia technolo- analysis of available pertinent data.
gies or audiovisual aids as a tool to enhance the teaching Forming The process that changes the shape and size
and learning process. of a material without cutting it.
Efficient Operating or performing in an effective and Grade level A stage in the development of a childs educa-
competent manner with a minimum of wasted time, tion; an acceptable grouping of different grades in school (e.g.,
energy, or waste products. K-2, 3-5, 6-8, and 9-12).
Emergent Occurring as a consequence. Guidance system A system that provides information
Encode To change a message into symbols or a form for guiding the path of a vehicle by means of built-in
that can be transmitted by a communication system. equipment and control.
Energy The ability to do work. Energy is one of the Human factors engineering See Ergonomics.
basic resources used by a technological system. Human wants and needs Human wants refers to
Engineer A person who is trained in and uses technologi- something desired or dreamed of, and human needs refers
cal and scientific knowledge to solve practical problems. to something that is required or a necessity.
Engineering The profession of or work performed by Hydroponics A technique of growing plants without soil,
an engineer. Engineering involves the knowledge of the in water or sometimes an inert medium (e.g., sand) containing
mathematical and natural sciences (biological and physi- dissolved nutrients.
cal) gained by study, experience, and practice that are Hypertext Markup Language (HTML) The com-
applied with judgment and creativity to develop ways to puter language used to create World Wide Web pages,
utilize the materials and forces of nature for the benefit of with hyperlinks and markup for text formatting.
mankind. Impact The effect or influence of one thing on
Engineering design The systematic and creative applica- another. Some impacts are anticipated, and others are
tion of scientific and mathematical principles to practical ends unanticipated.
such as the design, manufacture, and operation of efficient Industrial Revolution A period of inventive activity,
and economical structures, machines, processes, and systems. beginning around 1750 in Great Britain. During this
Ergonomics The study of workplace equipment design or period, industrial and technological changes resulted in
how to arrange and design devices, machines, or workspace so mechanized machinery that replaced much of which was
that people and things interact safely and most efficiently. Also previously manual work. The Industrial Revolution was
called human factors analysis or human factors engineering. responsible for many social changes, as well as changes in
Ethical Conforming to an established set of principles the way things were manufactured.
or accepted professional standards of conduct. Information One of the basic resources used by tech-
Evaluation 1. The collection and processing of infor- nological systems. Information is data and facts that have
mation and data in order to determine how well a design been organized and communicated in a coherent and
meets the requirements and to provide direction for meaningful manner.
improvements. 2. A process used to analyze, evaluate, and Information Age A period of activity starting in the
appraise a students achievement, growth, and perfor- 1950s and continuing today in which the gathering,
mance through the use of formal and informal tests and manipulation, classification, storage, and retrieval of infor-
techniques. mation is central to the workings of society. Information is
presented in various forms to a large population of the
238
Glossary
world through the use of machines, such as computers, Irradiation Treatment through the use of ionizing
facsimile machines, copiers, and CD-ROMs. The radiation, such as X-rays or radioactive sources (e.g.,
Information Age was enhanced by the development of the radioactive iridium seeds).
Internet; an electronic means to exchange information in Irrigation system A system that uses ditches, pipes, or
short periods of time, often instantaneously. streams to distribute water artificially.
Information system A system of elements that receive Iterative Describing a procedure or process that repeat-
and transfer information. This system may use different edly executes a series of operations until some condition is
types of carriers, such as satellites, fiber optics, cables, and satisfied. An iterative procedure may be implemented by a
telephone lines, in which switching and storage devices are loop in a routine.
often important parts.
Just-in-Time (JIT) manufacturing A systems approach
Infrastructure 1. The basic framework or features of a to developing and operating a manufacturing system, in
system or organization. 2. The basic physical systems of a which manufacturing operation component parts arrive just
countrys or a communitys population, including trans- in time to be picked up by a worker and used.
portation and utilities.
Kinetic energy The energy possessed by a body as a
Innovation An improvement of an existing technologi- result of its motion.
cal product, system, or method of doing something.
Knowledge 1. The body of truth, information, and
Inorganic Lacking the qualities, structure, and composi- principles acquired by mankind. 2. Interpreted informa-
tion of living organisms; inanimate. tion that can be used.
Input Something put into a system, such as resources, Laboratory-classroom The formal environment in
in order to achieve a result. school where the study of technology takes place. At the
In-service 1. A full-time employee. 2. Workshops and elementary school, this environment will likely be a regu-
lectures designed to keep practicing professionals abreast lar classroom. At the middle and high school levels, a sepa-
of the latest developments in their field. rate laboratory with areas for hands-on activities as well as
Instructional technology The use of computers, multi- group instruction, could constitute the environment.
media, and other technological tools to enhance the teaching Literacy Basic knowledge and abilities required to
and learning process. Sometimes referred to as educational function adequately in ones immediate environment.
technology. Machine A device with fixed and moving parts that
Integration The process of bringing all parts together modifies mechanical energy in order to do work.
into a whole. Maintenance The work needed to keep something in
Intelligence The capacity to acquire knowledge and proper condition; upkeep.
the skilled use of reason; the ability to comprehend. Management The act of controlling production
Intelligent transportation system Proposed evolution processes and ensuring that they operate efficiently and
of the entire transportation system involving the use of effectively; also used to direct the design, development,
information technologies and advances in electronics in production, and marketing of a product or system.
order to revolutionize all aspects of the transportation net- Manufacturing The process of making a raw material
work. These technologies include the use of the latest into a finished product; especially in large quantities.
computers, electronics, communications, and safety sys-
Manufacturing system A system or group of systems
tems to provide traffic control, freeway and incident man-
used in the manufacturing process to make products for
agement, and emergency response.
an end user.
Interdisciplinary instruction An educational approach
Market 1. A subset of the population considered to be
where the students study a topic and its related issues in the
interested in the buying of goods or services. 2. A place
context of various academic areas or disciplines.
where goods are offered for sale.
Intermodalism The use of more than one form of
Marketing The act or process of offering goods or ser-
transportation.
vices for sale.
Internet The worldwide network of computer links,
Mass production The manufacture of goods in large
begun in the 1970s, which today allows computer users to
quantities by means of machines, standardized design and
connect with other computer users in nearly every coun-
parts, and, often, assembly lines.
try, and speaking many languages.
Material The tangible substance (chemical, biological,
Invention A new product, system, or process that has
or mixed) that goes into the makeup of a physical object.
never existed before, created by study and experimentation.
One of the basic resources used in a technological system.
Iron Age The period of human culture characterized
Mathematics The science of patterns and order and
by the smelting of iron and its use in industry beginning
the study of measurement, properties, and the relation-
after the Bronze Age somewhat before 1000 B.C.E. in
ships of quantities; using numbers and symbols.
western Asia and Egypt.
239
Measurement The process of using dimensions, quan- Open-loop system A control system that has no means for
tity, or capacity by comparison with a standard in order to comparing the output with input for control purposes. Control
mark off, apportion, lay out, or establish dimensions. of open-loop systems often requires human intervention.
Medical technology Of or relating to the study of Optimization An act, process, or methodology used to
medicine through the use of and advances of technology, make a design or system as effective or functional as possi-
such as medical instruments and apparatus, imaging sys- ble within the given criteria and constraints.
tems in medicine, and mammography. Related terms: bio- Output The results of the operation of any system.
medical engineering and medical innovations.
People One of the basic resources in a technological sys-
Medicine The science of diagnosing, treating, or pre- tem. Humans design, develop, produce, use, manage, and
venting disease and other damage to the body or mind. assess products and systems.
Message 1. The information sent by one source to Plan A set of steps, procedures, or programs, worked out
another, usually short and transmitted by words, signals, beforehand in order to accomplish an objective or goal.
or other means. 2. An arbitrary amount of information
Political Of or relating to the structure and affairs of a
whose beginning and end are defined or implied.
government, state, or locality and their related politics.
Micro-processing system A computer made up of
Pollution The changing of a natural environment,
integrated circuits that is capable of high speed electronic
either by natural or artificial means, so that the environ-
operations.
ment becomes harmful or unfit for living things; especially
Middle Ages The period in European history between applicable to the contamination of soil, water, or the
antiquity and the Renaissance, often dated from A.D. 476 atmosphere by the discharge of harmful substances.
to 1453.
Portfolio A systematic and organized collection of a stu-
Mixed-natural materials Natural materials modified dents work that includes results of research, successful and
to improve their properties. Mixed-natural materials may less successful ideas, notes on procedures, and data collected.
be leather, plywood, or paper, for example.
Potential energy The energy of a particle, body, or sys-
Mobility The quality or state of being mobile; capable tem that is determined by its position or structure.
of moving or being moved.
Power 1. The amount of work done in a given period of
Model A visual, mathematical, or three-dimensional time. 2. The source of energy or motive force by which a
representation in detail of an object or design, often physical system or machine is operated.
smaller than the original. A model is often used to test
Power system A technological system that transforms
ideas, make changes to a design, and to learn more about
energy resources to power.
what would happen to a similar, real object.
Pre-service Undergraduate coursework taken by those
Module A self-contained unit.
intending to teach.
Multimedia Information that is mixed and transmitted
Problem solving The process of understanding a prob-
from a number of formats (e.g., video, audio, and data).
lem, devising a plan, carrying out the plan, and evaluating the
Natural material Material found in nature, such as plan in order to solve a problem or meet a need or want.
wood, stone, gases, and clay.
Procedural knowledge Knowing how to do something.
Network An interconnected group or system. The
Process 1. Human activities used to create, invent,
Internet is a network of computers.
design, transform, produce, control, maintain, and use
Noise An outside signal that interrupts, interferes, or products or systems; 2. A systematic sequence of actions
reduces the clarity of a transmission. that combines resources to produce an output.
Non-biodegradable The inability of a substance to be Produce To create, develop, manufacture, or construct a
broken down (decomposed) and therefore retaining its human-made product.
form for an extended period of time.
Product A tangible artifact produced by means of either
Non-durable goods Items that do not last and are human or mechanical work, or by biological or chemical
constantly consumed, such as paper products. processes.
Nonlinear Not in a straight line. Product lifecycle Stages a product goes through from
Nonrenewable An object, thing, or resource that concept and use to eventual withdrawal from the market-
cannot be replaced. place. Product life cycle stages include research and devel-
Nuclear power Power, the source of which is nuclear opment, introduction, market development, exploitation,
fission or fusion. maturation, saturation, and finally decline.
Obsolescence Loss in the usefulness of a product or Production system A technological system that
system because of the development of an improved or involves producing products and systems by manufacturing
superior way of achieving the same goal. (on the assembly line) and construction (on the job).
240
Glossary
Propulsion system A system that provides the energy Scientific inquiry The use of questioning and close
source, conversion, and transmission of power to move a examination using the methodology of science.
vehicle. Sender A person or equipment that causes a message to
Prototype A full-scale working model used to test a be transmitted.
design concept by making actual observations and neces- Separating The process of using machines or tools to
sary adjustments. divide materials.
Quality control A system by which a desired standard Service 1. The installation, maintenance, or repairs
of quality in a product or process is maintained. Quality provided or completed by a dealer, manufacturer, owner,
control usually requires feeding back information about or contractor. 2. The performance of labor for the benefit
measured defects to further improvements of the process. of another.
Receiver The part of a communication system that Side effect A peripheral or secondary effect, especially
picks up or accepts a signal or message from a channel and an undesirable secondary effect. Some side effects become
converts it to perceptible forms. the central basis for new developments.
Recycle To reclaim or reuse old materials in order to Sketch A rough drawing representing the main features
make new products. of an object or scene and often made as a preliminary study.
Renaissance The transitional movement in Europe Skill An ability that has been acquired by training or
between medieval and modern times beginning in the experience.
14th century in Italy, lasting into the 17th century, and
Society A community, nation, or broad grouping of
marked by a humanistic revival of classical influence
people having common traditions, institutions, and collec-
expressed in a flowering of the arts and literature and by
tive activities and interests.
the beginnings of modern science.
Solution A method or process for solving a problem.
Renewable Designation of a commodity or resource,
such as solar energy or firewood, that is inexhaustible or Standard stock items A supply of items that are com-
capable of being replaced by natural ecological cycles or monly used and kept in inventory for quick access.
sound management practices. Standardization The act of checking or adjusting by
Requirements The parameters placed on the develop- comparison with a standard.
ment of a product or system. The requirements include Stone Age The first known period of prehistoric
the safety needs, the physical laws that will limit the devel- human culture characterized by the use of stone tools.
opment of an idea, the available resources, the cultural Structural system A system comprised of the frame-
norms, and the use of criteria and constraints. work or basic structure of a vehicle.
Research and development (R&D) The practical Structure Something that has been constructed or built
application of scientific and engineering knowledge for of many parts and held or put together in a particular way.
discovering new knowledge about products, processes, and
Subsystem A division of a system that, in itself, has the
services, and then applying that knowledge to create new
characteristics of a system.
and improved products, processes, and services that fill
market needs. Support system 1. A network of personnel or profession-
als that provides life, legal, operational, maintenance, and
Resource The things needed to get a job done. In a
economic support for the safe and efficient operation of a
technological system, the basic technological resources are:
system, such as a transportation system. 2. The technical sys-
energy, capital, information, machines and tools, materi-
tem that supports the operation of a system, as in a life sup-
als, people, and time.
port system on board the Shuttle.
Risk The chance or probability of loss, harm, failure,
Suspension system A system of springs and other
or danger.
devices that insulates the passenger compartment of a
Sanitation The design and practice of methods for vehicle from shocks transmitted by the wheels and axles.
solving basic public health problems, such as drainage,
Sustainable 1. Of, relating to, or being a method of
water and sewage treatment, and waste removal.
harvesting or using a resource so that the resource is not
Scale A proportion between two sets of dimensions depleted or permanently damaged. 2. Relating to a
used in developing accurate, larger or smaller prototypes, human activity that can be sustained over the long term,
or models of design ideas. without adversely affecting the environmental conditions
Schematic A drawing or diagram of a chemical, electri- (soil conditions, water quality, climate) necessary to sup-
cal, or mechanical system. port those same activities in the future.
Science The study of the natural world through obser- Symbol An arbitrary or conventional sign that is used
vation, identification, description, experimental investiga- to represent operations, quantities, elements, relations, or
tion, and theoretical explanations. qualities or to provide directions or alert one to safety.
241
Synthetic material Material that is not found in Thematic unit Set of lesson presentations that orga-
nature, such as glass, concrete, and plastics. nize classroom instruction around certain texts, activities,
System A group of interacting, interrelated, or interde- and learning episodes related to a topic(s). A thematic unit
pendent elements or parts that function together as a might integrate several content areas.
whole to accomplish a goal. Tool A device that is used by humans to complete a task.
Systems-oriented thinking A technique for looking at Trade-off An exchange of one thing in return for
a problem in its entirety, looking at the whole, as distinct another; especially relinquishment of one benefit or
from each of its parts or components. Systems-oriented advantage for another regarded as more desirable.
thinking takes into account all of the variables and relates Transmit To send or convey a coded or non-coded
social and technological characteristics. message from a source to a destination.
Technological design See Engineering design. Transportation system The process by which passengers
Technological literacy The ability to use, manage, or goods are moved or delivered from one place to another.
understand, and assess technology. Trend 1. A tendency; 2. A general direction.
Technological literacy standard A written statement Trend analysis A comparative study of the component
that specifies the knowledge (what students should know) parts of a product or system and the tendency of a product
and process (what students should be able to do) students or system to develop in a general direction over time.
should possess in order to be technologically literate.
Trial and error A method of solving problems in
Technology 1. Human innovation in action that which many solutions are tried until errors are reduced or
involves the generation of knowledge and processes to minimized.
develop systems that solve problems and extend human
Troubleshoot To locate and find the cause of problems
capabilities. 2. The innovation, change, or modification of
related to technological products or systems.
the natural environment to satisfy perceived human needs
and wants. Use The act or practice of employing something to put
it into action or service.
Technology education A study of technology, which
provides an opportunity for students to learn about the Vignette A brief description or verbal snapshot of how a
processes and knowledge related to technology that are standard or group of standards may be implemented in the
needed to solve problems and extend human capabilities. laboratory-classroom.
Technological studies See Technology education. Virtual Simulation of the real thing in such a way that it
presents reality in essence or in effect though not in actual fact.
Technological transfer The process by which prod-
ucts, systems, knowledge, or skills, developed under fed- Vocational education Training within an educational
eral research and development funding, is translated into institution that is intended to prepare an individual for a
commercial products to fulfill public and private needs. particular career or job.
Telemedicine The investigation, monitoring, and Waste Refuse or by-products that perceived as useless,
management of patients and the education of patients and and must be consumed, left over, or thrown away.
staff using systems which allow ready access to expert Work The transfer of energy from one physical system to
advice and patient information, no matter where the another, expressed as the product of a force and the distance
patient or the relevant information is located. The three through which it moves a body in the direction of that force.
main dimensions of telemedicine are health service, World Wide Web (WWW) An abstract (imaginary)
telecommunications, and medical computer technology. space of information, which includes documents, color
Test 1. A method for collecting data. 2. A procedure images, sound, and video.
for critical evaluation.
242
Index
243
measurability, 91 Engineering design, Standard 9; see under Standards Standard 14: Medical technologies, 142
Design (continued ) Engineers, 23, 191 Standard 15: Agricultural and related
models; see Models call to action for, 203204 biotechnologies, 151
perfection and, 95 Engine of history, technology as, 56 Standard 16: Energy and power technologies,
principles of, 104 Engines, performing work, 165 159
problem definition; see Problem definition Environment/Environmental concerns, 42, 155 Standard 17: Information and communication
process, 4, 56, 33 effects of technology, Standard 5; see under technologies, 167
proposals, 9798 Standards Standard 18: Transportation technologies, 176
prototypes; see Prototypes Equipment, 154; see also Machines Standard 19: Manufacturing technologies, 183
requirements; see Requirements Estimators, 191 Standard 20: Construction technologies, 192
research and development (R&D), 31, 90, 99, Ethics, 61, 63 Grades 35
106112, 187 of medical safety, 145 articulated curriculum example, 217
resourcefulness and, 104105 Evaluations Standard 1: Characteristics and scope of
solutions, 9294, 100, 102 of products/designs, 103, 119, 121, 124 technology, 2526
specifications, 9798 transportation systems, 179 Standard 2: Core concepts of technology, 3537
Standards 811; see under Standards Evolution Standard 3: Technology and other fields, 48
steps in, 103 of civilization, 85 Standard 4: Cultural, social, economic, and
systematic, 91 of inventions/innovations, 83, 85 political effects of technology, 59
testing; see Tests, of products Experimentation, 90, 106112, 138 Standard 5: Environmental effects of
troubleshooting; see Troubleshooting technology, 67
vignette, Can You Help Mike Mulligan?, 101 F Standard 6: Impact of society on technology, 76
visualization and, 104105 Factories, 79 Standard 7: The history of technology, 81
Desirability, 42 Fads, 78 Standard 8: Attributes of design, 94
Destination, 171, 174 Failure of products, 107 Standard 9: Engineering design, 102
Development, 4, 2728, 51 Family, development and, 76 Standard 10: Problem-solving approaches,
cultural influences on, 26 Feedback, 33, 3839, 42, 43, 99 design and, 108
economic influences on, 26 Fiber-optic communications, 166 Standard 11: Applying design processes,
personal choices and, 60 Financial incentives, 73 118119
rate of, 31 Foods, 155 Standard 12: Use and maintenance of
Devices, medical, 143 preservation of, 154 products/systems, 128
Diagnoses, of malfunctioning systems, 131 production of, 154 Standard 13: Impacts of products/systems, 135
Diffusion, rate of, 31 quality of, 149 Standard 14: Medical technologies, 143
Directions, following, 128 year-round availability, 151 Standard 15: Agricultural and related
Disasters, environmental, 71 yield of, 149 biotechnologies, 152
Diseases, Standard 14; see under Standards Forecasting techniques, 138 Standard 16: Energy and power technologies,
Distribution, 190 Fossil fuels, 158 160
Documentation, 121, 131 Foundations, structural, 194 Standard 17: Information and communication
Drawings, 171 Freezing, 154 technologies, 168169
Durable goods, 187, 190 communication technology defined, 169
G Standard 18: Transportation technologies, 177
E Genetics, 146148, 155 Standard 19: Manufacturing technologies,
Economic concerns Global economy, 182 184185
economic landscape, reshaping, 8586 Goods, transportation of, 177, 178 Standard 20: Construction technologies, 193
economy, strength of, 78 Government, impact of, 73, 178 Grades 68
environmental effects of technology, 69 Grades K2 articulated curriculum example, 218
technological development and, 26, 76 articulated curriculum example, 216 Standard 1: Characteristics and scope of
technology and society, 61 Standard 1: Characteristics and scope of technology, 2728
Ecosystems, 151 technology, 24 Standard 2: Core concepts of technology, 3840
artificial, 150, 152, 154, 156 Standard 2: Core concepts of technology, 34 Standard 3: Technology and other fields, 4950
Education; see also individual Grade levels Standard 3: Technology and other fields, 4647 Standard 4: Cultural, social, economic, and
improved, 8687 Standard 4: Cultural, social, economic, and political effects of technology, 6061
Educational community, call to action for, 202 political effects of technology, 58 Standard 5: Environmental effects of
Educational technology, 3 Standard 5: Environmental effects of technology, 6869
Efficiency, 91, 124 technology, 66 Standard 6: Impact of society on technology,
of transportation systems, 177 Standard 6: Impact of society on technology, 77
Electrical energy, 165 74 Standard 7: The history of technology, 8384
Electricians, 191 Standard 7: The history of technology, 80 Standard 8: Attributes of design, 95
Electronic communications, 174 Standard 8: Attributes of design, 93 Standard 9: Engineering design, 103
Electronic media, 169 Standard 9: Engineering design, 100 Standard 10: Problem-solving approaches,
Elementary schools, 78; see also Grades K-2; Standard 10: Problem-solving approaches, design and, 110
Grades 35 design and, 107 Standard 11: Applying design processes,
Encoder, 171, 174 Standard 11: Applying design processes, 116 120121
Endangered species, 65 Standard 12: Use and maintenance of Standard 12: Use and maintenance of
Energy, 32, 35, 155 products/systems, 127 products/systems, 130
Standard 16; see under Standards Standard 13: Impacts of products/systems, 134 Standard 13: Impacts of products/systems, 137
244
Index
Standard 14: Medical technologies, 145146 Human needs and wants, 2, 74, 76 Landfills, 65, 67
Standard 15: Agricultural and related Languages, 174
biotechnologies, 153154 I Law of Conservation of Energy, 165
Standard 16: Energy and power technologies, Icons, 169, 174 Learning; see also individual Grade levels
162163 Ideas about technology, 45
Standard 17: Information and communication communication of, 100, 102 to do technology, 56
technologies, 170171 generation of, 49, 52, 9799, 118 environments for, 201
Standard 18: Transportation technologies, Impacts of products/systems, Standard 13; see under Leisure time, 8687
178179 Standards Letters, 169
Standard 19: Manufacturing technologies, Incentives, for environmental responsibility, 65 Lifecycles of products, 65, 68
186187 Individuals Life expectancy, 141
Standard 20: Construction technologies, 194 technological development and, 76, 138 Life support systems, 141
Grades 912 technological literacy and; see Technological Linear design models, 99
articulated curriculum example, 219 literacy Loading, transportation and, 179
Standard 1: Characteristics and scope of Industrial Age, The, 57, 79, 8687 Loads, power systems and, 165
technology, 3031 Industrial Revolution, 8687 Logic, 42
Standard 2: Core concepts of technology, 4143 Industry, call to action for, 204
Standard 3: Technology and other fields, 5152 Informatics, 148 M
Standard 4: Cultural, social, economic, and Information Age, 57, 87, 166 Machines, 32, 3536
political effects of technology, 6263 Information/data, 32, 35, 167 energy use by, 160
Standard 5: Environmental effects of accuracy of, 137 as helpful or harmful, 58, 59, 6061
technology, 7172 classifying, 135 the history of technology and, 86
Standard 6: Impact of society on technology, 78 collection of, 134, 138 for systems repair, 130
Standard 7: The history of technology, 8587 instruments for, 137 Maintenance, 4, 6, 25, 33, 40
Standard 8: Attributes of design, 9798 comparing, 135 Standard 12; see under Standards
Standard 9: Engineering design, 104105 contrasting, 135 of structures, 193, 196
Standard 10: Problem-solving approaches, storage devices, 166 Malfunctioning systems, 32, 39
design and, 111112 synthesis of, 138 diagnosing, 131
Standard 11: Applying design processes, use of, 130 Management, 33, 43
123124 Information technologies, Standard 17; see under of transportation processes, 179
Standard 12: Use and maintenance of Standards Manuals, 130
products/systems, 131132 Infrastructure, 195 Manufacturing, 25, 44, 51
Standard 13: Impacts of products/systems, 138 Innovations; see Inventions/innovations Standard 19; see under Standards
Standard 14: Medical technologies, 147148 Inputs, 3839, 173 transportation and, 180
Standard 15: Agricultural and related Instruction materials, 201 Market-driven demand for products, 31, 7377
biotechnologies, 155156 Instruments, for data collection, 137 Marketing, 28, 179, 187, 190
Standard 16: Energy and power technologies, Integrators, technological studies as, 69 Market research, 190
164165 Intelligent transportation systems, 181 Mass production, 79
Standard 17: Information and communication Interchangeability of parts, 190 Materials, 2526, 32, 34, 35
technologies, 173175 Intermodalism, 180 construction, 196
Standard 18: Transportation technologies, Internet, 5, 6, 172 history of technology and, 79, 85, 86
180181 Inventions/innovations, 23, 25, 28, 51, 52, 90, manufacturing and, 182, 186187, 189190
Standard 19: Manufacturing technologies, 106112 materials science, 148
189190 evolution of, 83, 85 for systems repair, 130
Standard 20: Construction technologies, as results of research, 31, 90, 99 Materials science, 148
195196 The Iron Age, 57, 86 Mathematical models, 124
Gradual changes, caused by technology, 62 Irradiation, 154 Mathematics, 44, 52, 124
Graphics, 174 Isolated abstractions, education using, 16 Measurements, 171, 174
Guidance subsystems, vehicles, 178 Mechanical energy, 165
J Medicine/Medical technologies, 155
H Junior Engineering Technical Society (JETS), 201 Standard 14; see under Standards
Hands-on activities, 34 Just-in-time (JIT) manufacturing, 180, 182 Messages, design of, 171
Hand tools, 127 The Middle Ages, 86
Health and safety, transportation and, 180 K Middle schools, 8; see also Grades 68
Healthcare, 145 Know-how, 86 Mixed materials, 189190
Standard 14; see under Standards Knowledge, 52, 99 Models, 33, 9798, 102, 103, 121, 124
High schools, 8; see also Grades 912 cognitive, 14 Molecular biology, 148
Highways, 180 as function of the setting, 31 Monetary constraints, 90
History of technology, The, Standard 7; see under gained from other fields, 50 Moving, transportation and, 179
Standards procedural, 14; see also Processes Multidisciplinary approach, to problem-solving,
Holding process, transportation and, 179 112
Humanities, 86 L
Human-made world, natural world vs., 23, 24 Laboratory-classroom, 2, 8, 34; see also individual N
production and, 25 Grades Natural disasters, damage repair after, 69
systems and, 34 applying design processes, 120 Natural materials, 189190
245
Natural world, 138, 140 communication of, 131 Resourcefulness, design and, 104105
human-made world vs., 2325, 34 construction, 196 Resource(s)
Natural world (continued ) documentation of, 131 constraints, 90
modifications to, 23 surgical, 147 as core concept, 32, 35, 42
Nature of technology, Standards 1-3; see under Processes, 49, 173 managing, 65, 7172
Standards alignment of, 72 Retrieval, 174
Negative effects of technology, 5759 construction and, 196 Reusing, conservation and, 71
environmental, 65, 67, 72, 138 as core concept, 33, 3840 Robotics, 148
impacts of products/systems, 6061, 134, 135, design and, 90 Robustness, 33
137, 138 as function of the setting, 31
product usage and, 6061 manufacturing, 184185 S
reducing, 72 power systems and, 165 Safety, personal, 60
trade-offs with positive effects, 62, 72, 135 Processing, of information, 168 Sales, 190; see also Marketing
Nondurable goods, 187, 190 Processing (manufacturing), 184 Sanitation, 145
Nonintelligent transportation systems, 181 Production, 25, 51; see also Manufacturing Science, 44, 52
Nonrenewable energy sources, 165 Productivity, 124 Scientific knowledge, rise of, 79, 84, 86
Nuclear energy, 158, 165 Products, 4, 4950 Second Law of Thermodynamics, 165
Nutrition, 141 assessment of, 33 Self-care products, 142
careful consideration of, 57 Servicing, of products, 187, 189
O criteria for; see Criteria Settings, knowledge as function of, 31
Open-loop systems, 39 energy use by, 160 Side effects, environmental, 71
Operation of systems, 132 environmental effects of, 65 Signs, 169
Optimization impacts of, Standard 13; see under Standards Skills, 2526, 52
as core concept, 33, 42 market-driven demand for, 31, 7377 Social landscape, reshaping, 8586
design and, 99 meeting needs and wants, 2, 74, 76 Social priorities, 77
the environment and, 65 for problem solving, 27 Social systems, 42
Organizational culture, 73 use and maintenance of, 4, 6, 25, 33, 40 Social world, 140
Organizing, 43 Profit motive, 31 Society; see Technology and society
Outputs, 3839, 173 Proposals, for designs, 9798 Soil conservation, 71
Propulsion subsystems, vehicles, 178 Solutions, to design problems, 9294, 100,
P Protocols, 130 102
Parents, call to action for, 202203 Prototypes, 9798, 99, 105, 124 Source, 171, 174
Patents, 52 Psychology, perceptual, 148 Specialization, 79, 83
People resources, 32, 35 Specifications, design, 9798
Perceptual psychology, 148 Q Spin-offs (technology transfer), 5152, 63
Perfection, design and, 95 Quality/quality control, 4243, 106, 124 Stability, of systems, 42
Performance, process alignment and, 72 of foods, 149 Standardized competency tests, 3
Permanent structures, 191, 194 of information/data, 138 Standards, 3, 4, 14
Personal computers, 56 Std. 1: Characteristics and scope of technology,
Pharmaceuticals, 141, 147, 155 R 2331
Physical environment, development and, 56 Radiant energy, 165 Grades K2, 24
Physical models, 124; see also Models Railways, 180 Grades 35, 2526
Planning, 34, 43 Rapid changes, caused by technology, 62 Grades 68, 2728
Plumbers, 191 Real-world problems, 9, 42, 90 Grades 912, 3031
Political issues, 61, 8586 Receiver, 171, 174 vignette, Creating a Safer Working
Pollution, 65 Receiving, transportation and, 179 Environment, 29
Population, movement of, 181 Recommendations for use, Technology Content Std. 2: Core concepts of technology, 3243
Positive effects of technology, 5759, 135 Standards, 18 controls, 33, 40
environmental, 65, 67, 72, 138 Recycling, 6567 Grades K2, 34
impacts of products/systems, 134, 137, 138 of agricultural waste, 152, 153 Grades 35, 3537
product usage and, 6061 conservation and, 71 Grades 68, 3840
trade-offs with negative effects, 62, 72, 135 Reducing, conservation and, 71 Grades 912, 4143
Power technologies, Standard 16; see under Refinements, to products, 83, 85 optimization, 33, 42, 65
Standards Refrigeration, 154 design and, 99
Prefabricated construction materials, 196 Regulations, 73 processes; see Processes
Preservation, of food, 154 Rehabilitation, 147 requirements, 3233, 36, 39, 42; see also
Preventive medicine, 141, 147 The Renaissance, 86 Design
Primary users, Technology Content Standards, 18 Renewable energy sources, 165 resources, 32, 35, 42
Printing, 166, 169 Renovation, 196 systems; see Systems
Problem definition, 97100, 102, 123 Requirements trade-offs, 5, 33, 39, 42
Problem solving, 56, 9, 27, 90 as core concept, 3233, 36, 39, 42 vignette, The Bicycle as a Vehicle for
design; see Design for design, 91, 94, 95, 98, 99, 196 Learning, 37
Procedural knowledge, 14; see also Processes Research and development (R&D), 31, 90, 99, Std. 3: Technology and other fields, 4454
design and, 90 106112, 187 Grades K2, 4647
Procedures Researchers, call to action for, 204205 Grades 35, 48
246
Index
248
Standards for
Study of Technology
International Technology Content for the
Education Association
Technology for All Americans Project
1914 Association Drive, Suite 201
Reston, VA 20191-1539
Phone (703) 860-2100
Fax (703) 860-0353
Email itea@iteaconnect.org
URL www.iteaconnect.org ISBN: 1-887101-02-0 Third Edition