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Shreyas Darshan

CONTACT

SKILLS

QUALIFICATIONS

WORK

EXPERIENCE

WORK EXPERIENCE PERSONAL PROJECTS

PERSONAL

PROJECTS

543 South 900 East, Apt. A5 Salt Lake City, Utah 84102

E-mail:

shreyas.darshan@gmail.com

+13854452542

Website:

Phone:

Primary Languages: C/C++, C# and SAP ABAP Relevant Education: Interactive Graphics, Object Oriented Programming, Algorithms, Data Structures, C++ Game Engine Programming, Networking, Artificial Intelligence, Linear Algebra, Databases Tools: Unity 5, Unreal 4, Microsoft XNA, Visual Studio, Agile Development, Git Experience With: OpenGL, Python, HTML5, JavaScript, Lua Soft Skills: Great Debugger, Quick Learner, Proactive towards work, Self Motivated, Excellent Problem Solver, Good Team player

Master of Entertainment Arts and Engineering (Game Engineering) Bachelor of Engineering (Computer Science Engineering)

Accenture

Senior Software Engineer

Software Development -

Sep 2010 — Jun 2015

Five years of software development and maintenance experience in SAP ABAP.Engineer Software Development - Sep 2010 — Jun 2015 Development and maintenance of interactive reports,

Development and maintenance of interactive reports, interfaces and forms over 5 projects.software development and maintenance experience in SAP ABAP. Trained freshers in object oriented programming and quality

Trained freshers in object oriented programming and quality control.interactive reports, interfaces and forms over 5 projects. Extensively done code reviews for my peers and

Extensively done code reviews for my peers and freshers. Made several technical documents and have worked with clients for interpreting functional specifications to technical specifications.freshers in object oriented programming and quality control. University of Utah Gameplay Engineer Game Development- Aug

University of Utah

Gameplay Engineer

Game Development-

Aug 2015 — May 2017

Two years of overall game dev experience.Gameplay Engineer Game Development- Aug 2015 — May 2017 Worked on five game prototypes which include

Worked on five game prototypes which include two using Unity 5, one using Unreal2015 — May 2017 Two years of overall game dev experience. 4, one using Microsoft XNA

4, one using Microsoft XNA and

one web-based game using JavaScript.

Worked on a VR game on HTC Vive as my thesis project. This is a VR party game called Wrecked where the player explores a VR world and solves puzzles, other players can jump in anytime to assist him using their mobile devices. I worked as a network engineer and used Unity's UNET framework. Also worked as a gameplay engineer.using Microsoft XNA and one web-based game using JavaScript. Game Engine: Assembled memory managers, Created my

Game Engine: Assembled memory managers, Created my own C++ game engine with physics, AI, player controller and display components. AI: Implemented steering, path finding, behavior trees and state machines Graphics: Worked on OpenGL Aand Direct3D API, used glsl shaders to simulate a 3D environment.