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[19:55:44.

237] Debug: ScriptLoader: Loading addons from: C:\Users\madd_\Desktop\


Racoon bot\RaccoonBot v1.20.2.2516\Addons
[19:55:44.251] Debug: Trying to load BreakthroughDeploy.dll
[19:55:44.281] Debug: Loaded BreakthroughDeploy.dll
[19:55:44.282] Debug: Trying to load DarkDragonDeploy.dll
[19:55:44.301] Debug: Loaded DarkDragonDeploy.dll
[19:55:44.302] Debug: Trying to load FourSidesDeploy.dll
[19:55:44.309] Debug: Loaded FourSidesDeploy.dll
[19:55:44.310] Debug: Trying to load HumanBarchDeploy.dll
[19:55:44.320] Debug: Loaded HumanBarchDeploy.dll
[19:55:44.321] Debug: Trying to load LavaLoonDeploy.dll
[19:55:44.341] Debug: Loaded LavaLoonDeploy.dll
[19:55:44.342] Debug: Trying to load MilkingDeploy.dll
[19:55:44.348] Debug: Loaded MilkingDeploy.dll
[19:55:44.349] Debug: Trying to load NearCollectorsDeploy.dll
[19:55:44.356] Debug: Loaded NearCollectorsDeploy.dll
[19:55:44.357] Debug: Trying to load NearStoragesDeploy.dll
[19:55:44.363] Debug: Loaded NearStoragesDeploy.dll
[19:55:44.364] Debug: Trying to load OneSideDeploy.dll
[19:55:44.372] Debug: Loaded OneSideDeploy.dll
[19:55:44.373] Debug: Trying to load RandomDeploy.dll
[19:55:44.378] Debug: Loaded RandomDeploy.dll
[19:55:44.379] Debug: Trying to load RedLineDeploy.dll
[19:55:44.386] Debug: Loaded RedLineDeploy.dll
[19:55:44.387] Debug: Trying to load SixteenFingersDeploy.dll
[19:55:44.393] Debug: Loaded SixteenFingersDeploy.dll
[19:55:44.394] Debug: Trying to load SnipeDeploy.dll
[19:55:44.399] Debug: Loaded SnipeDeploy.dll
[19:55:46.666] Version number 1.20.2.2516
[19:55:46.880] Debug: UpdateCheck: Could not find updater.exe
[19:56:00.099] Debug: server count: 4
[19:56:00.131] Debug: started connection attempt #1
[19:56:00.134] Debug: started connection attempt #2
[19:56:00.138] Debug: started connection attempt #3
[19:56:00.142] Debug: started connection attempt #4
[19:56:00.146] Debug: waiting for 4 connection attempts...
[19:56:00.192] Connecting to [ Raccoon#1 ]
[19:56:02.182] Connecting to [ Raccoon#2 ]
[19:56:04.182] Connecting to [ Raccoon#3 ]
[19:56:05.533] Debug: auth try 'Raccoon#1' succeeded
[19:56:05.580] Authentication Successful: You are a free member.
[19:56:05.581] Some features are reserved for VIP members.
[19:56:05.582] To unlock these features and support the developers, become a VIP
member.
[19:56:06.059] Debug: Loaded '290' DDs
[19:56:07.858] Debug: Loaded '641' ODs
[19:56:08.517] Debug: [SC] Connecting to [ Raccoon#1 ]
[19:56:10.622] Debug: [SC] ok
[19:56:25.446] Debug: Start A
[19:56:25.458] Debug: Start B
[19:56:25.466] Starting game...
[19:56:25.468] Autostart when ingame has been set to YES
[19:56:29.014] Debug: Commandline entry of process 3876: "c:\Program Files\Micro
virt\MEmu\MEmu.exe" MEmu
[19:56:29.019] Debug: cmdline index of 2nd q: 42
[19:56:29.020] Debug: commandline args: MEmu targetName: MEmu
[19:56:29.022] Debug: GetProcessArgs took 1398 ms
[19:56:29.092] Debug: Process 3876 is not valid: process not old enough or not I
nputIdle
[19:56:29.203] Debug: cmdline index of 2nd q: 42
[19:56:29.205] Debug: commandline args: MEmu targetName: MEmu
[19:56:29.206] Debug: GetProcessArgs took 3 ms
[19:56:30.708] Debug: cmdline index of 2nd q: 42
[19:56:30.711] Debug: commandline args: MEmu targetName: MEmu
[19:56:30.713] Debug: GetProcessArgs took 4 ms
[19:56:32.218] Debug: cmdline index of 2nd q: 42
[19:56:32.221] Debug: commandline args: MEmu targetName: MEmu
[19:56:32.223] Debug: GetProcessArgs took 5 ms
[19:56:32.362] Debug: Found client rect 000106B0!
[19:56:32.365] Debug: Found ADB target 127.0.0.1:21503!
[19:56:32.368] Debug: cmdline index of 2nd q: 42
[19:56:32.370] Debug: commandline args: MEmu targetName: MEmu
[19:56:32.373] Debug: GetProcessArgs took 5 ms
[19:56:37.966] Debug: Checking for active MEmu capturing
[19:56:42.670] Debug: MEmu capture is active
[19:56:42.672] Debug: Initialized ImageCapturing for 'MEmu'
[19:56:42.679] Debug: ADB Connect...
[19:56:42.686] Debug: Starting ADB connection request
[19:56:42.794] Debug: Starting ADB shell process
[19:56:47.851] Debug: Connect() timed out, killing adb shell #3568
[19:56:48.089] Debug: Connect() restart done, trying again...
[19:56:48.091] Debug: Starting ADB connection request
[19:56:48.175] Debug: Starting ADB shell process
[19:56:49.225] Debug: Adb.Connect() completed successfully.
[19:56:49.227] Debug: ADB Connect done!
[19:56:49.228] Attached to [0xF24 MEmu]
[19:56:49.313] Debug: [AR] Compacting done, 124,8MB -> 124,8MB
[19:56:51.667] Debug: Sending ADB command: getprop init.svc.bootanim
[19:56:51.687] Debug: [StartGame] Still waiting for boot-logo...
[19:56:53.689] Debug: Sending ADB command: getprop init.svc.bootanim
[19:56:53.712] Debug: Sending ADB command: pm list packages
[19:56:54.377] Debug: Sending ADB command: am start -W com.supercell.clashofclan
s/com.supercell.clashofclans.GameApp
[19:56:58.655] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:56:58.738] Debug: [StartGame] Success : True
[19:57:14.708] Debug: Sending ADB command: time
[19:57:14.731] Debug: Android load 0m0.10s user 0m0.02s system
[19:57:18.908] Autostart when ingame has been set to NO
[19:57:18.915] Debug: [SetActiveModules] Clearing (3 checked types)
[19:57:18.917] Debug: Clearing all modules in ModuleManager
[19:57:19.004] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, C
ollectModule, QuickTrainModule, AttackModule
[19:57:19.251] [Collect] Starting a collection run...
[19:57:19.256] Debug: Ensuring the game is zoomed out
[19:57:19.273] Debug: Zoomed out
[19:57:21.706] Debug: [GameState]: 'NotAttached' -> 'Ingame'
[19:57:21.922] Refreshed trophy count: 2908
[19:57:31.740] Debug: Looking for a loot cart
[19:57:31.948] Debug: Didn't find a loot cart
[19:57:31.949] [Collect] Done. Collected 17 items
[19:57:32.123] [Build]: Starting to quicktrain.
[19:57:32.124] Debug: Ensuring the game is zoomed out
[19:57:32.131] Debug: Zoomed out
[19:57:33.142] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:57:34.287] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[19:57:34.297] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[19:57:34.299] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:57:34.323] [Build] Checking if we can attack now...
[19:57:35.950] Debug: Reading numbers in overview
[19:57:35.973] Debug: Read overview numbers (string): 240/240
[19:57:35.975] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[19:57:35.977] Debug: Reading numbers in overview
[19:57:36.020] Debug: Read overview numbers (string): 511/11
[19:57:36.021] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[19:57:36.023] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[19:57:36.025] Please set your game language to English!
[19:57:36.047] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[19:57:37.004] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:57:37.806] Debug: Ensuring the game is zoomed out
[19:57:37.815] Debug: Zoomed out
[19:57:37.824] Debug: Zoomed out
[19:57:40.485] Debug: Finding TownHall
[19:57:40.488] Debug: 'FrameCopy' called. Frame is 2,7 seconds old. Refreshing f
rame.
[19:57:41.618] Debug: Found 0 TownHall
[19:57:41.622] Debug: Starting matchmaking
[19:57:41.627] Debug: StartSerachForMatch 1
[19:57:41.710] Debug: ClickAttack()
[19:57:42.088] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:57:42.090] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:57:42.355] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:57:42.530] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:57:42.643] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:57:42.692] Debug: Starting matchmaking; done
[19:57:42.694] Debug: Waiting for clouds to appear...
[19:57:42.695] Debug: Waiting for clouds to disappear...
[19:57:42.696] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007504 sec
[19:57:42.696] Debug: Checking if the game is still running...
[19:57:42.749] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:57:42.792] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:57:43.257] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[19:57:43.696] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:57:43.726] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:57:44.157] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:57:44.301] Debug: Clearing game grid API cache
[19:57:44.304] Debug: Clearing building API cache
[19:57:44.305] Debug: Clearing deploy API cache
[19:57:44.407] Debug: Finding TownHall
[19:57:44.680] Debug: Found 1 TownHall
[19:57:44.733] Debug: Sending ADB command: time
[19:57:44.755] Debug: Android load 0m0.10s user 0m0.02s system
[19:57:47.378] Debug: Finding ElixirCollector
[19:57:47.379] Debug: Finding TownHall
[19:57:47.381] Debug: 'FrameCopy' called. Frame is 3,0 seconds old. Refreshing f
rame.
[19:57:47.411] Debug: Found 1 TownHall
[19:57:47.421] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:57:47.674] Debug: Found 4 ElixirCollector
[19:57:47.941] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[19:57:47.943] Debug: Regular logic indicates active base
[19:57:47.944] Debug: Meets requirements failed on dead base check.
[19:57:47.945] Debug: Testing 0 attack methods
[19:57:47.946] Debug: no algorithm is suited to attack here
[19:57:47.950] Debug: Finding TownHall
[19:57:47.959] Debug: Found 1 TownHall
[19:57:47.960] [Attack] #1, Active, TH11, 301361 Gold, 325602 Elixir, 3510 Dark
elixir, Skipping: This base isn't dead.
[19:57:48.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:57:48.406] Debug: Checking if the game is still running...
[19:57:48.408] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:57:48.472] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:57:48.578] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:57:49.091] Debug: Waiting for clouds to appear...
[19:57:49.092] Debug: Waiting for clouds to disappear...
[19:57:49.093] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[19:57:49.530] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:57:49.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:57:50.063] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:57:50.081] Debug: Clearing game grid API cache
[19:57:50.082] Debug: Clearing building API cache
[19:57:50.083] Debug: Clearing deploy API cache
[19:57:50.225] Debug: Finding TownHall
[19:57:50.312] Debug: Found 1 TownHall
[19:57:50.315] Debug: Finding ElixirCollector
[19:57:50.315] Debug: Finding TownHall
[19:57:50.323] Debug: Found 1 TownHall
[19:57:50.324] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:57:50.542] Debug: Found 4 ElixirCollector
[19:57:50.707] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:57:50.708] Debug: Regular logic indicates active base
[19:57:50.709] Debug: Meets requirements failed on dead base check.
[19:57:50.710] Debug: Testing 0 attack methods
[19:57:50.711] Debug: no algorithm is suited to attack here
[19:57:50.711] Debug: Finding TownHall
[19:57:50.721] Debug: Found 1 TownHall
[19:57:50.722] [Attack] #2, Active, TH11, 140422 Gold, 190737 Elixir, 446 Dark e
lixir, Skipping: This base isn't dead.
[19:57:51.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:57:51.320] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:57:51.567] Debug: Checking if the game is still running...
[19:57:51.568] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:57:51.611] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:57:51.689] Debug: Waiting for clouds to appear...
[19:57:51.690] Debug: Waiting for clouds to disappear...
[19:57:51.691] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039987 sec
[19:57:52.220] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030001 sec
[19:57:52.819] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[19:57:53.318] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029957 sec
[19:57:53.817] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[19:57:54.318] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[19:57:54.573] Debug: Checking if the game is still running...
[19:57:54.575] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:57:54.637] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:57:54.820] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002998 sec
[19:57:55.328] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[19:57:55.771] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:57:55.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:57:56.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:57:56.378] Debug: Clearing game grid API cache
[19:57:56.379] Debug: Clearing building API cache
[19:57:56.380] Debug: Clearing deploy API cache
[19:57:56.496] Debug: Finding TownHall
[19:57:56.587] Debug: Found 1 TownHall
[19:57:56.589] Debug: Finding ElixirCollector
[19:57:56.590] Debug: Finding TownHall
[19:57:56.598] Debug: Found 1 TownHall
[19:57:56.600] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:57:56.853] Debug: Found 3 ElixirCollector
[19:57:57.062] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:57:57.063] Debug: Rejected as dead base because level 12 E1 collector found
[19:57:57.064] Debug: Meets requirements failed on dead base check.
[19:57:57.065] Debug: Testing 0 attack methods
[19:57:57.066] Debug: no algorithm is suited to attack here
[19:57:57.067] Debug: Finding TownHall
[19:57:57.075] Debug: Found 1 TownHall
[19:57:57.076] [Attack] #3, Active, TH11, 35170 Gold, 39698 Elixir, 4104 Dark el
ixir, Skipping: This base isn't dead.
[19:57:57.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:57:57.615] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:57:57.959] Debug: Checking if the game is still running...
[19:57:57.961] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:57:58.007] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:57:58.260] Debug: Waiting for clouds to appear...
[19:57:58.261] Debug: Waiting for clouds to disappear...
[19:57:58.262] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[19:57:58.573] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:57:58.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:57:59.129] Debug: Clearing game grid API cache
[19:57:59.130] Debug: Clearing building API cache
[19:57:59.131] Debug: Clearing deploy API cache
[19:57:59.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:57:59.276] Debug: Finding TownHall
[19:57:59.363] Debug: Found 1 TownHall
[19:57:59.367] Debug: Finding ElixirCollector
[19:57:59.368] Debug: Finding TownHall
[19:57:59.377] Debug: Found 1 TownHall
[19:57:59.378] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:57:59.636] Debug: Found 1 ElixirCollector
[19:57:59.699] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:57:59.700] Debug: Regular logic indicates active base
[19:57:59.701] Debug: Meets requirements failed on dead base check.
[19:57:59.702] Debug: Testing 0 attack methods
[19:57:59.703] Debug: no algorithm is suited to attack here
[19:57:59.704] Debug: Finding TownHall
[19:57:59.712] Debug: Found 1 TownHall
[19:57:59.714] [Attack] #4, Active, TH11, 225459 Gold, 86799 Elixir, 3856 Dark e
lixir, Skipping: This base isn't dead.
[19:58:00.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:00.340] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:00.902] Debug: Waiting for clouds to appear...
[19:58:00.903] Debug: Waiting for clouds to disappear...
[19:58:00.904] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0054987 sec
[19:58:01.283] Debug: Checking if the game is still running...
[19:58:01.287] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:01.308] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:01.402] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025078 sec
[19:58:01.905] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[19:58:02.405] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[19:58:02.903] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[19:58:03.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[19:58:03.918] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[19:58:04.290] Debug: Checking if the game is still running...
[19:58:04.292] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:04.354] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:04.410] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[19:58:04.726] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:04.728] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:05.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:05.289] Debug: Clearing game grid API cache
[19:58:05.290] Debug: Clearing building API cache
[19:58:05.291] Debug: Clearing deploy API cache
[19:58:05.409] Debug: Finding TownHall
[19:58:05.539] Debug: Found 1 TownHall
[19:58:05.541] Debug: Finding ElixirCollector
[19:58:05.541] Debug: Finding TownHall
[19:58:05.549] Debug: Found 1 TownHall
[19:58:05.551] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:58:05.773] Debug: Found 0 ElixirCollector
[19:58:05.774] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:05.775] Debug: Regular logic indicates active base
[19:58:05.776] Debug: Meets requirements failed on dead base check.
[19:58:05.777] Debug: Testing 0 attack methods
[19:58:05.777] Debug: no algorithm is suited to attack here
[19:58:05.778] Debug: Finding TownHall
[19:58:05.786] Debug: Found 1 TownHall
[19:58:05.787] [Attack] #5, Active, TH10, 43014 Gold, 35768 Elixir, 1576 Dark el
ixir, Skipping: This base isn't dead.
[19:58:06.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:06.327] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:06.866] Debug: Waiting for clouds to appear...
[19:58:06.867] Debug: Waiting for clouds to disappear...
[19:58:06.868] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055023 sec
[19:58:07.304] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:07.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:07.424] Debug: Checking if the game is still running...
[19:58:07.427] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:07.491] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:07.837] Debug: Clearing game grid API cache
[19:58:07.838] Debug: Clearing building API cache
[19:58:07.839] Debug: Clearing deploy API cache
[19:58:07.841] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:07.967] Debug: Finding TownHall
[19:58:08.095] Debug: Found 1 TownHall
[19:58:08.097] Debug: Finding ElixirCollector
[19:58:08.098] Debug: Finding TownHall
[19:58:08.108] Debug: Found 1 TownHall
[19:58:08.109] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:08.316] Debug: Found 1 ElixirCollector
[19:58:08.382] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:08.384] Debug: Regular logic indicates active base
[19:58:08.385] Debug: Meets requirements failed on dead base check.
[19:58:08.386] Debug: Testing 0 attack methods
[19:58:08.387] Debug: no algorithm is suited to attack here
[19:58:08.388] Debug: Finding TownHall
[19:58:08.397] Debug: Found 1 TownHall
[19:58:08.398] [Attack] #6, Active, TH11, 195841 Gold, 302064 Elixir, 1691 Dark
elixir, Skipping: This base isn't dead.
[19:58:08.698] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:09.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:09.498] Debug: Waiting for clouds to appear...
[19:58:09.500] Debug: Waiting for clouds to disappear...
[19:58:09.501] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[19:58:10.002] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[19:58:10.504] Debug: Checking if the game is still running...
[19:58:10.505] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:10.548] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:10.629] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029984 sec
[19:58:11.251] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[19:58:11.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029997 sec
[19:58:12.253] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029945 sec
[19:58:12.753] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[19:58:13.267] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[19:58:13.701] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:13.703] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:13.708] Debug: Checking if the game is still running...
[19:58:13.710] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:13.774] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:14.256] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:14.275] Debug: Clearing game grid API cache
[19:58:14.276] Debug: Clearing building API cache
[19:58:14.277] Debug: Clearing deploy API cache
[19:58:14.388] Debug: Finding TownHall
[19:58:14.519] Debug: Found 1 TownHall
[19:58:14.522] Debug: Finding ElixirCollector
[19:58:14.524] Debug: Finding TownHall
[19:58:14.531] Debug: Found 1 TownHall
[19:58:14.532] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:58:14.759] Debug: Sending ADB command: time
[19:58:14.771] Debug: Found 2 ElixirCollector
[19:58:14.781] Debug: Android load 0m0.11s user 0m0.03s system
[19:58:14.896] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:58:14.898] Debug: Rejected as dead base because level 12 E1 collector found
[19:58:14.899] Debug: Meets requirements failed on dead base check.
[19:58:14.900] Debug: Testing 0 attack methods
[19:58:14.901] Debug: no algorithm is suited to attack here
[19:58:14.901] Debug: Finding TownHall
[19:58:14.908] Debug: Found 1 TownHall
[19:58:14.909] [Attack] #7, Active, TH10, 41181 Gold, 176696 Elixir, 791 Dark el
ixir, Skipping: This base isn't dead.
[19:58:15.198] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:15.394] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:16.018] Debug: Waiting for clouds to appear...
[19:58:16.019] Debug: Waiting for clouds to disappear...
[19:58:16.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[19:58:16.462] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:16.465] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:16.913] Debug: Checking if the game is still running...
[19:58:16.915] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:16.959] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:16.963] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:17.079] Debug: Clearing game grid API cache
[19:58:17.080] Debug: Clearing building API cache
[19:58:17.080] Debug: Clearing deploy API cache
[19:58:17.214] Debug: Finding TownHall
[19:58:17.420] Debug: Found 1 TownHall
[19:58:17.422] Debug: Finding ElixirCollector
[19:58:17.423] Debug: Finding TownHall
[19:58:17.429] Debug: Found 1 TownHall
[19:58:17.431] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:17.750] Debug: Found 0 ElixirCollector
[19:58:17.752] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:17.753] Debug: Regular logic indicates active base
[19:58:17.754] Debug: Meets requirements failed on dead base check.
[19:58:17.755] Debug: Testing 0 attack methods
[19:58:17.755] Debug: no algorithm is suited to attack here
[19:58:17.756] Debug: Finding TownHall
[19:58:17.763] Debug: Found 1 TownHall
[19:58:17.764] [Attack] #8, Active, TH11, 290707 Gold, 215597 Elixir, 3548 Dark
elixir, Skipping: This base isn't dead.
[19:58:18.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:18.341] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:18.775] Debug: Waiting for clouds to appear...
[19:58:18.776] Debug: Waiting for clouds to disappear...
[19:58:18.777] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[19:58:19.342] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:19.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:19.777] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:19.924] Debug: Clearing game grid API cache
[19:58:19.925] Debug: Clearing building API cache
[19:58:19.926] Debug: Clearing deploy API cache
[19:58:20.091] Debug: Finding TownHall
[19:58:20.175] Debug: Found 1 TownHall
[19:58:20.178] Debug: Finding ElixirCollector
[19:58:20.178] Debug: Finding TownHall
[19:58:20.186] Debug: Found 1 TownHall
[19:58:20.187] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:20.429] Debug: Found 1 ElixirCollector
[19:58:20.483] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[19:58:20.484] Debug: Regular logic indicates active base
[19:58:20.485] Debug: Meets requirements failed on dead base check.
[19:58:20.485] Debug: Testing 0 attack methods
[19:58:20.486] Debug: no algorithm is suited to attack here
[19:58:20.487] Debug: Finding TownHall
[19:58:20.494] Debug: Found 1 TownHall
[19:58:20.495] [Attack] #9, Active, TH11, 145800 Gold, 233385 Elixir, 2640 Dark
elixir, Skipping: This base isn't dead.
[19:58:20.879] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:21.061] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:21.552] Debug: Waiting for clouds to appear...
[19:58:21.553] Debug: Waiting for clouds to disappear...
[19:58:21.554] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060035 sec
[19:58:21.555] Debug: Checking if the game is still running...
[19:58:21.557] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:21.600] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:22.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[19:58:22.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[19:58:23.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[19:58:23.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[19:58:24.057] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[19:58:24.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[19:58:24.558] Debug: Checking if the game is still running...
[19:58:24.559] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:24.602] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:25.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[19:58:25.759] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:25.762] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:26.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:26.366] Debug: Clearing game grid API cache
[19:58:26.368] Debug: Clearing building API cache
[19:58:26.369] Debug: Clearing deploy API cache
[19:58:26.466] Debug: Finding TownHall
[19:58:26.548] Debug: Found 1 TownHall
[19:58:26.551] Debug: Finding ElixirCollector
[19:58:26.552] Debug: Finding TownHall
[19:58:26.558] Debug: Found 1 TownHall
[19:58:26.560] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:26.816] Debug: Found 0 ElixirCollector
[19:58:26.818] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:26.820] Debug: Regular logic indicates active base
[19:58:26.821] Debug: Meets requirements failed on dead base check.
[19:58:26.822] Debug: Testing 0 attack methods
[19:58:26.823] Debug: no algorithm is suited to attack here
[19:58:26.824] Debug: Finding TownHall
[19:58:26.834] Debug: Found 1 TownHall
[19:58:26.835] [Attack] #10, Active, TH11, 87119 Gold, 315458 Elixir, 3547 Dark
elixir, Skipping: This base isn't dead.
[19:58:27.202] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:27.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:27.875] Debug: Waiting for clouds to appear...
[19:58:27.876] Debug: Waiting for clouds to disappear...
[19:58:27.877] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050014 sec
[19:58:27.877] Debug: Checking if the game is still running...
[19:58:27.879] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:27.941] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:28.308] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:28.310] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:28.861] Debug: Clearing game grid API cache
[19:58:28.862] Debug: Clearing building API cache
[19:58:28.862] Debug: Clearing deploy API cache
[19:58:28.864] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:28.995] Debug: Finding TownHall
[19:58:29.077] Debug: Found 1 TownHall
[19:58:29.080] Debug: Finding ElixirCollector
[19:58:29.081] Debug: Finding TownHall
[19:58:29.089] Debug: Found 1 TownHall
[19:58:29.091] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:29.343] Debug: Found 0 ElixirCollector
[19:58:29.344] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:29.345] Debug: Regular logic indicates active base
[19:58:29.346] Debug: Meets requirements failed on dead base check.
[19:58:29.347] Debug: Testing 0 attack methods
[19:58:29.348] Debug: no algorithm is suited to attack here
[19:58:29.349] Debug: Finding TownHall
[19:58:29.357] Debug: Found 1 TownHall
[19:58:29.358] [Attack] #11, Active, TH11, 539510 Gold, 478025 Elixir, 4969 Dark
elixir, Skipping: This base isn't dead.
[19:58:29.741] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:29.935] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:30.303] Debug: Waiting for clouds to appear...
[19:58:30.305] Debug: Waiting for clouds to disappear...
[19:58:30.305] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[19:58:30.806] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[19:58:30.934] Debug: Checking if the game is still running...
[19:58:30.936] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:30.979] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:31.306] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030079 sec
[19:58:31.808] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025038 sec
[19:58:32.309] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[19:58:32.810] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[19:58:33.310] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030079 sec
[19:58:33.811] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[19:58:34.073] Debug: Checking if the game is still running...
[19:58:34.074] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:34.138] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:34.324] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[19:58:34.889] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:34.891] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:35.430] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:35.447] Debug: Clearing game grid API cache
[19:58:35.448] Debug: Clearing building API cache
[19:58:35.449] Debug: Clearing deploy API cache
[19:58:35.599] Debug: Finding TownHall
[19:58:35.681] Debug: Found 1 TownHall
[19:58:35.685] Debug: Finding ElixirCollector
[19:58:35.686] Debug: Finding TownHall
[19:58:35.692] Debug: Found 1 TownHall
[19:58:35.694] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:35.923] Debug: Found 0 ElixirCollector
[19:58:35.924] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:35.925] Debug: Regular logic indicates active base
[19:58:35.926] Debug: Meets requirements failed on dead base check.
[19:58:35.926] Debug: Testing 0 attack methods
[19:58:35.927] Debug: no algorithm is suited to attack here
[19:58:35.928] Debug: Finding TownHall
[19:58:35.938] Debug: Found 1 TownHall
[19:58:35.940] [Attack] #12, Active, TH11, 275706 Gold, 207745 Elixir, 2200 Dark
elixir, Skipping: This base isn't dead.
[19:58:36.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:36.502] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:36.941] Debug: Waiting for clouds to appear...
[19:58:36.942] Debug: Waiting for clouds to disappear...
[19:58:36.943] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[19:58:37.323] Debug: Checking if the game is still running...
[19:58:37.325] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:37.368] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:37.501] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:37.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:37.905] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:38.054] Debug: Clearing game grid API cache
[19:58:38.054] Debug: Clearing building API cache
[19:58:38.055] Debug: Clearing deploy API cache
[19:58:38.157] Debug: Finding TownHall
[19:58:38.291] Debug: Found 1 TownHall
[19:58:38.293] Debug: Finding ElixirCollector
[19:58:38.294] Debug: Finding TownHall
[19:58:38.301] Debug: Found 1 TownHall
[19:58:38.302] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:58:38.525] Debug: Found 1 ElixirCollector
[19:58:38.591] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:58:38.593] Debug: Rejected as dead base because level 12 E1 collector found
[19:58:38.594] Debug: Meets requirements failed on dead base check.
[19:58:38.595] Debug: Testing 0 attack methods
[19:58:38.596] Debug: no algorithm is suited to attack here
[19:58:38.596] Debug: Finding TownHall
[19:58:38.604] Debug: Found 1 TownHall
[19:58:38.605] [Attack] #13, Active, TH10, 14242 Gold, 6168 Elixir, 1568 Dark el
ixir, Skipping: This base isn't dead.
[19:58:38.909] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:39.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:39.711] Debug: Waiting for clouds to appear...
[19:58:39.713] Debug: Waiting for clouds to disappear...
[19:58:39.714] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[19:58:40.211] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020014 sec
[19:58:40.607] Debug: Checking if the game is still running...
[19:58:40.608] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:40.691] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:40.725] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[19:58:41.223] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[19:58:41.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029969 sec
[19:58:42.225] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[19:58:42.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[19:58:43.233] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[19:58:43.613] Debug: Checking if the game is still running...
[19:58:43.615] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:43.679] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:43.743] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[19:58:43.943] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:43.946] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:44.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:44.541] Debug: Clearing game grid API cache
[19:58:44.543] Debug: Clearing building API cache
[19:58:44.544] Debug: Clearing deploy API cache
[19:58:44.674] Debug: Finding TownHall
[19:58:44.754] Debug: Found 1 TownHall
[19:58:44.757] Debug: Finding ElixirCollector
[19:58:44.758] Debug: Finding TownHall
[19:58:44.771] Debug: Found 1 TownHall
[19:58:44.772] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:58:44.783] Debug: Sending ADB command: time
[19:58:44.805] Debug: Android load 0m0.13s user 0m0.03s system
[19:58:45.028] Debug: Found 4 ElixirCollector
[19:58:45.272] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[19:58:45.273] Debug: Regular logic indicates active base
[19:58:45.274] Debug: Meets requirements failed on dead base check.
[19:58:45.275] Debug: Testing 0 attack methods
[19:58:45.275] Debug: no algorithm is suited to attack here
[19:58:45.276] Debug: Finding TownHall
[19:58:45.284] Debug: Found 1 TownHall
[19:58:45.286] [Attack] #14, Active, TH10, 91485 Gold, 75856 Elixir, 599 Dark el
ixir, Skipping: This base isn't dead.
[19:58:45.663] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:45.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:46.490] Debug: Waiting for clouds to appear...
[19:58:46.491] Debug: Waiting for clouds to disappear...
[19:58:46.492] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045087 sec
[19:58:46.868] Debug: Checking if the game is still running...
[19:58:46.870] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:46.933] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:46.994] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[19:58:47.493] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[19:58:48.000] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[19:58:48.499] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[19:58:48.941] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:48.945] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:49.359] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:49.488] Debug: Clearing game grid API cache
[19:58:49.489] Debug: Clearing building API cache
[19:58:49.490] Debug: Clearing deploy API cache
[19:58:49.629] Debug: Finding TownHall
[19:58:49.828] Debug: [AR] Compacting done, 174,7MB -> 174,7MB
[19:58:50.455] Debug: Found 0 TownHall
[19:58:50.458] Debug: Finding ElixirCollector
[19:58:50.459] Debug: Finding TownHall
[19:58:50.468] Debug: Found 0 TownHall
[19:58:50.692] Debug: Found 3 ElixirCollector
[19:58:50.875] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:58:50.876] Debug: Regular logic indicates active base
[19:58:50.878] Debug: Meets requirements failed on dead base check.
[19:58:50.879] Debug: Testing 0 attack methods
[19:58:50.880] Debug: no algorithm is suited to attack here
[19:58:50.880] Debug: Finding TownHall
[19:58:50.888] Debug: Found 0 TownHall
[19:58:50.889] [Attack] #15, Active, TH Not Found, 488092 Gold, 75643 Elixir, 10
87 Dark elixir, Skipping: This base isn't dead.
[19:58:51.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:51.493] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:51.751] Debug: Checking if the game is still running...
[19:58:51.753] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:51.796] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:51.989] Debug: Waiting for clouds to appear...
[19:58:51.990] Debug: Waiting for clouds to disappear...
[19:58:51.991] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[19:58:52.427] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:52.429] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:52.815] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:53.087] Debug: Clearing game grid API cache
[19:58:53.088] Debug: Clearing building API cache
[19:58:53.088] Debug: Clearing deploy API cache
[19:58:53.218] Debug: Finding TownHall
[19:58:53.342] Debug: Found 1 TownHall
[19:58:53.345] Debug: Finding ElixirCollector
[19:58:53.347] Debug: Finding TownHall
[19:58:53.355] Debug: Found 1 TownHall
[19:58:53.356] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:53.506] Debug: Found 7 ElixirCollector
[19:58:53.899] Debug: Elixir collectors: E1=1 E2=3 E3=0 E4=0 E5=0 Avg=1,75
[19:58:53.900] Debug: Regular logic indicates active base
[19:58:53.901] Debug: Meets requirements failed on dead base check.
[19:58:53.902] Debug: Testing 0 attack methods
[19:58:53.902] Debug: no algorithm is suited to attack here
[19:58:53.904] Debug: Finding TownHall
[19:58:53.912] Debug: Found 1 TownHall
[19:58:53.913] [Attack] #16, Active, TH11, 40813 Gold, 39173 Elixir, 837 Dark el
ixir, Skipping: This base isn't dead.
[19:58:54.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:54.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:54.863] Debug: Checking if the game is still running...
[19:58:54.865] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:54.907] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:54.973] Debug: Waiting for clouds to appear...
[19:58:54.974] Debug: Waiting for clouds to disappear...
[19:58:54.975] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[19:58:55.409] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:58:55.411] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:58:55.942] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:58:55.961] Debug: Clearing game grid API cache
[19:58:55.961] Debug: Clearing building API cache
[19:58:55.962] Debug: Clearing deploy API cache
[19:58:56.109] Debug: Finding TownHall
[19:58:56.189] Debug: Found 1 TownHall
[19:58:56.192] Debug: Finding ElixirCollector
[19:58:56.194] Debug: Finding TownHall
[19:58:56.201] Debug: Found 1 TownHall
[19:58:56.202] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:58:56.407] Debug: Found 1 ElixirCollector
[19:58:56.460] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[19:58:56.461] Debug: Regular logic indicates active base
[19:58:56.462] Debug: Meets requirements failed on dead base check.
[19:58:56.464] Debug: Testing 0 attack methods
[19:58:56.464] Debug: no algorithm is suited to attack here
[19:58:56.465] Debug: Finding TownHall
[19:58:56.472] Debug: Found 1 TownHall
[19:58:56.473] [Attack] #17, Active, TH11, 200566 Gold, 106286 Elixir, 1846 Dark
elixir, Skipping: This base isn't dead.
[19:58:56.843] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:58:57.034] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:58:57.520] Debug: Waiting for clouds to appear...
[19:58:57.521] Debug: Waiting for clouds to disappear...
[19:58:57.522] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[19:58:58.029] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[19:58:58.031] Debug: Checking if the game is still running...
[19:58:58.034] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:58:58.076] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:58:58.523] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[19:58:59.022] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035073 sec
[19:58:59.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[19:59:00.028] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019978 sec
[19:59:00.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[19:59:01.028] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[19:59:01.030] Debug: Checking if the game is still running...
[19:59:01.031] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:01.073] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:01.536] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[19:59:02.093] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:02.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:02.658] Debug: Clearing game grid API cache
[19:59:02.660] Debug: Clearing building API cache
[19:59:02.661] Debug: Clearing deploy API cache
[19:59:02.662] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:02.771] Debug: Finding TownHall
[19:59:02.850] Debug: Found 1 TownHall
[19:59:02.853] Debug: Finding ElixirCollector
[19:59:02.854] Debug: Finding TownHall
[19:59:02.860] Debug: Found 1 TownHall
[19:59:02.862] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:03.103] Debug: Found 3 ElixirCollector
[19:59:03.277] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:03.278] Debug: Regular logic indicates active base
[19:59:03.278] Debug: Meets requirements failed on dead base check.
[19:59:03.279] Debug: Testing 0 attack methods
[19:59:03.280] Debug: no algorithm is suited to attack here
[19:59:03.281] Debug: Finding TownHall
[19:59:03.289] Debug: Found 1 TownHall
[19:59:03.290] [Attack] #18, Active, TH11, 183634 Gold, 172038 Elixir, 3610 Dark
elixir, Skipping: This base isn't dead.
[19:59:03.667] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:03.853] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:04.151] Debug: Checking if the game is still running...
[19:59:04.153] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:04.217] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:04.349] Debug: Waiting for clouds to appear...
[19:59:04.350] Debug: Waiting for clouds to disappear...
[19:59:04.352] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[19:59:04.910] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:04.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:05.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:05.513] Debug: Clearing game grid API cache
[19:59:05.514] Debug: Clearing building API cache
[19:59:05.515] Debug: Clearing deploy API cache
[19:59:05.666] Debug: Finding TownHall
[19:59:05.761] Debug: Found 1 TownHall
[19:59:05.764] Debug: Finding ElixirCollector
[19:59:05.766] Debug: Finding TownHall
[19:59:05.773] Debug: Found 1 TownHall
[19:59:05.774] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:06.073] Debug: Found 2 ElixirCollector
[19:59:06.195] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:59:06.196] Debug: Rejected as dead base because level 12 E1 collector found
[19:59:06.197] Debug: Meets requirements failed on dead base check.
[19:59:06.198] Debug: Testing 0 attack methods
[19:59:06.199] Debug: no algorithm is suited to attack here
[19:59:06.199] Debug: Finding TownHall
[19:59:06.207] Debug: Found 1 TownHall
[19:59:06.208] [Attack] #19, Active, TH11, 280214 Gold, 286911 Elixir, 1452 Dark
elixir, Skipping: This base isn't dead.
[19:59:06.612] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:06.788] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:07.292] Debug: Waiting for clouds to appear...
[19:59:07.293] Debug: Waiting for clouds to disappear...
[19:59:07.294] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[19:59:07.295] Debug: Checking if the game is still running...
[19:59:07.297] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:07.381] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:07.729] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:07.731] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:08.185] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:08.328] Debug: Clearing game grid API cache
[19:59:08.329] Debug: Clearing building API cache
[19:59:08.331] Debug: Clearing deploy API cache
[19:59:08.437] Debug: Finding TownHall
[19:59:08.523] Debug: Found 1 TownHall
[19:59:08.525] Debug: Finding ElixirCollector
[19:59:08.526] Debug: Finding TownHall
[19:59:08.535] Debug: Found 1 TownHall
[19:59:08.536] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:08.790] Debug: Found 0 ElixirCollector
[19:59:08.791] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:08.792] Debug: Regular logic indicates active base
[19:59:08.793] Debug: Meets requirements failed on dead base check.
[19:59:08.794] Debug: Testing 0 attack methods
[19:59:08.795] Debug: no algorithm is suited to attack here
[19:59:08.796] Debug: Finding TownHall
[19:59:08.802] Debug: Found 1 TownHall
[19:59:08.803] [Attack] #20, Active, TH11, 116162 Gold, 213165 Elixir, 1213 Dark
elixir, Skipping: This base isn't dead.
[19:59:09.183] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:09.358] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:09.855] Debug: Waiting for clouds to appear...
[19:59:09.856] Debug: Waiting for clouds to disappear...
[19:59:09.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[19:59:10.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[19:59:10.374] Debug: Checking if the game is still running...
[19:59:10.376] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:10.441] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:10.985] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034978 sec
[19:59:11.503] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[19:59:12.118] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[19:59:12.636] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045048 sec
[19:59:13.244] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003004 sec
[19:59:13.632] Debug: Checking if the game is still running...
[19:59:13.634] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:13.677] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:13.750] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[19:59:14.185] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:14.188] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:14.591] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:14.730] Debug: Clearing game grid API cache
[19:59:14.731] Debug: Clearing building API cache
[19:59:14.732] Debug: Clearing deploy API cache
[19:59:14.807] Debug: Sending ADB command: time
[19:59:14.829] Debug: Android load 0m0.14s user 0m0.04s system
[19:59:14.877] Debug: Finding TownHall
[19:59:15.017] Debug: Found 1 TownHall
[19:59:15.019] Debug: Finding ElixirCollector
[19:59:15.020] Debug: Finding TownHall
[19:59:15.028] Debug: Found 1 TownHall
[19:59:15.029] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:59:15.256] Debug: Found 0 ElixirCollector
[19:59:15.257] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:15.258] Debug: Regular logic indicates active base
[19:59:15.258] Debug: Meets requirements failed on dead base check.
[19:59:15.259] Debug: Testing 0 attack methods
[19:59:15.260] Debug: no algorithm is suited to attack here
[19:59:15.261] Debug: Finding TownHall
[19:59:15.270] Debug: Found 1 TownHall
[19:59:15.271] [Attack] #21, Active, TH10, 209325 Gold, 393610 Elixir, 2462 Dark
elixir, Skipping: This base isn't dead.
[19:59:15.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:15.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:16.322] Debug: Waiting for clouds to appear...
[19:59:16.323] Debug: Waiting for clouds to disappear...
[19:59:16.324] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050053 sec
[19:59:16.759] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:16.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:16.764] Debug: Checking if the game is still running...
[19:59:16.767] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:16.810] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:17.298] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:17.316] Debug: Clearing game grid API cache
[19:59:17.317] Debug: Clearing building API cache
[19:59:17.318] Debug: Clearing deploy API cache
[19:59:17.424] Debug: Finding TownHall
[19:59:17.559] Debug: Found 1 TownHall
[19:59:17.561] Debug: Finding ElixirCollector
[19:59:17.562] Debug: Finding TownHall
[19:59:17.570] Debug: Found 1 TownHall
[19:59:17.572] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:17.801] Debug: Found 0 ElixirCollector
[19:59:17.802] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:17.803] Debug: Regular logic indicates active base
[19:59:17.804] Debug: Meets requirements failed on dead base check.
[19:59:17.805] Debug: Testing 0 attack methods
[19:59:17.806] Debug: no algorithm is suited to attack here
[19:59:17.806] Debug: Finding TownHall
[19:59:17.812] Debug: Found 1 TownHall
[19:59:17.814] [Attack] #22, Active, TH11, 55933 Gold, 282332 Elixir, 2444 Dark
elixir, Skipping: This base isn't dead.
[19:59:18.228] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:18.408] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:18.903] Debug: Waiting for clouds to appear...
[19:59:18.904] Debug: Waiting for clouds to disappear...
[19:59:18.905] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[19:59:19.402] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[19:59:19.937] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[19:59:19.940] Debug: Checking if the game is still running...
[19:59:19.941] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:19.984] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:20.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[19:59:21.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[19:59:21.534] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[19:59:22.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[19:59:22.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[19:59:23.048] Debug: Checking if the game is still running...
[19:59:23.050] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:23.093] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:23.167] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[19:59:23.355] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:23.357] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:23.799] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:23.938] Debug: Clearing game grid API cache
[19:59:23.938] Debug: Clearing building API cache
[19:59:23.939] Debug: Clearing deploy API cache
[19:59:24.049] Debug: Finding TownHall
[19:59:24.128] Debug: Found 1 TownHall
[19:59:24.132] Debug: Finding ElixirCollector
[19:59:24.133] Debug: Finding TownHall
[19:59:24.140] Debug: Found 1 TownHall
[19:59:24.141] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:24.412] Debug: Found 0 ElixirCollector
[19:59:24.414] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:24.415] Debug: Regular logic indicates active base
[19:59:24.416] Debug: Meets requirements failed on dead base check.
[19:59:24.416] Debug: Testing 0 attack methods
[19:59:24.417] Debug: no algorithm is suited to attack here
[19:59:24.418] Debug: Finding TownHall
[19:59:24.425] Debug: Found 1 TownHall
[19:59:24.426] [Attack] #23, Active, TH11, 284772 Gold, 456129 Elixir, 3027 Dark
elixir, Skipping: This base isn't dead.
[19:59:24.703] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:24.899] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:25.533] Debug: Waiting for clouds to appear...
[19:59:25.534] Debug: Waiting for clouds to disappear...
[19:59:25.535] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055023 sec
[19:59:25.971] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:25.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:26.109] Debug: Checking if the game is still running...
[19:59:26.111] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:26.175] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:26.391] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:26.542] Debug: Clearing game grid API cache
[19:59:26.543] Debug: Clearing building API cache
[19:59:26.544] Debug: Clearing deploy API cache
[19:59:26.672] Debug: Finding TownHall
[19:59:26.755] Debug: Found 1 TownHall
[19:59:26.758] Debug: Finding ElixirCollector
[19:59:26.759] Debug: Finding TownHall
[19:59:26.766] Debug: Found 1 TownHall
[19:59:26.767] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:27.009] Debug: Found 0 ElixirCollector
[19:59:27.011] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:27.012] Debug: Regular logic indicates active base
[19:59:27.013] Debug: Meets requirements failed on dead base check.
[19:59:27.013] Debug: Testing 0 attack methods
[19:59:27.014] Debug: no algorithm is suited to attack here
[19:59:27.015] Debug: Finding TownHall
[19:59:27.022] Debug: Found 1 TownHall
[19:59:27.023] [Attack] #24, Active, TH11, 106086 Gold, 131291 Elixir, 4272 Dark
elixir, Skipping: This base isn't dead.
[19:59:27.377] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:27.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:28.181] Debug: Waiting for clouds to appear...
[19:59:28.182] Debug: Waiting for clouds to disappear...
[19:59:28.183] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[19:59:28.681] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[19:59:29.181] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[19:59:29.183] Debug: Checking if the game is still running...
[19:59:29.185] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:29.227] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:29.682] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[19:59:30.187] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035049 sec
[19:59:30.694] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024939 sec
[19:59:31.312] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[19:59:31.945] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[19:59:32.194] Debug: Checking if the game is still running...
[19:59:32.196] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:32.259] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:32.503] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:32.504] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:33.035] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:33.053] Debug: Clearing game grid API cache
[19:59:33.054] Debug: Clearing building API cache
[19:59:33.055] Debug: Clearing deploy API cache
[19:59:33.188] Debug: Finding TownHall
[19:59:33.265] Debug: Found 1 TownHall
[19:59:33.268] Debug: Finding ElixirCollector
[19:59:33.269] Debug: Finding TownHall
[19:59:33.275] Debug: Found 1 TownHall
[19:59:33.276] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:33.516] Debug: Found 1 ElixirCollector
[19:59:33.576] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:33.577] Debug: Regular logic indicates active base
[19:59:33.578] Debug: Meets requirements failed on dead base check.
[19:59:33.579] Debug: Testing 0 attack methods
[19:59:33.579] Debug: no algorithm is suited to attack here
[19:59:33.580] Debug: Finding TownHall
[19:59:33.589] Debug: Found 1 TownHall
[19:59:33.590] [Attack] #25, Active, TH11, 85972 Gold, 71730 Elixir, 4694 Dark e
lixir, Skipping: This base isn't dead.
[19:59:33.944] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:34.125] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:34.749] Debug: Waiting for clouds to appear...
[19:59:34.750] Debug: Waiting for clouds to disappear...
[19:59:34.751] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[19:59:35.186] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:35.188] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:35.613] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:35.758] Debug: Clearing game grid API cache
[19:59:35.759] Debug: Clearing building API cache
[19:59:35.760] Debug: Clearing deploy API cache
[19:59:35.896] Debug: Finding TownHall
[19:59:36.063] Debug: Found 1 TownHall
[19:59:36.066] Debug: Finding ElixirCollector
[19:59:36.067] Debug: Finding TownHall
[19:59:36.073] Debug: Found 1 TownHall
[19:59:36.074] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:36.312] Debug: Found 5 ElixirCollector
[19:59:36.645] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1,5
[19:59:36.646] Debug: Regular logic indicates active base
[19:59:36.647] Debug: Meets requirements failed on dead base check.
[19:59:36.648] Debug: Testing 0 attack methods
[19:59:36.649] Debug: no algorithm is suited to attack here
[19:59:36.651] Debug: Finding TownHall
[19:59:36.660] Debug: Found 1 TownHall
[19:59:36.662] [Attack] #26, Active, TH11, 203166 Gold, 97473 Elixir, 3927 Dark
elixir, Skipping: This base isn't dead.
[19:59:36.952] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:37.153] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:37.650] Debug: Waiting for clouds to appear...
[19:59:37.651] Debug: Waiting for clouds to disappear...
[19:59:37.653] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[19:59:37.903] Debug: Checking if the game is still running...
[19:59:37.904] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:37.947] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:38.084] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:38.086] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:38.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:38.623] Debug: Clearing game grid API cache
[19:59:38.624] Debug: Clearing building API cache
[19:59:38.626] Debug: Clearing deploy API cache
[19:59:38.751] Debug: Finding TownHall
[19:59:38.880] Debug: Found 1 TownHall
[19:59:38.883] Debug: Finding ElixirCollector
[19:59:38.884] Debug: Finding TownHall
[19:59:38.891] Debug: Found 1 TownHall
[19:59:38.892] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[19:59:39.093] Debug: Found 3 ElixirCollector
[19:59:39.293] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:59:39.294] Debug: Rejected as dead base because level 12 E1 collector found
[19:59:39.295] Debug: Meets requirements failed on dead base check.
[19:59:39.296] Debug: Testing 0 attack methods
[19:59:39.296] Debug: no algorithm is suited to attack here
[19:59:39.297] Debug: Finding TownHall
[19:59:39.305] Debug: Found 1 TownHall
[19:59:39.307] [Attack] #27, Active, TH10, 63251 Gold, 177834 Elixir, 850 Dark e
lixir, Skipping: This base isn't dead.
[19:59:39.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:39.853] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:40.346] Debug: Waiting for clouds to appear...
[19:59:40.347] Debug: Waiting for clouds to disappear...
[19:59:40.348] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040129 sec
[19:59:40.847] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[19:59:41.230] Debug: Checking if the game is still running...
[19:59:41.231] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:41.275] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:41.348] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[19:59:41.859] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[19:59:42.351] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[19:59:42.855] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[19:59:43.353] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[19:59:43.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[19:59:44.239] Debug: Checking if the game is still running...
[19:59:44.240] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:44.421] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:45.074] Debug: Clearing game grid API cache
[19:59:45.075] Debug: Clearing building API cache
[19:59:45.076] Debug: Clearing deploy API cache
[19:59:45.220] Debug: Finding TownHall
[19:59:45.243] Debug: Sending ADB command: time
[19:59:45.244] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:45.246] Debug: Warning: checking game status took: 1007ms (restarting sta
te timers)
[19:59:45.252] Debug: [GameState]: 'WhiteClouds' -> 'AttackInProgress'
[19:59:45.264] Debug: Android load 0m0.14s user 0m0.05s system
[19:59:45.373] Debug: Found 1 TownHall
[19:59:45.375] Debug: Finding ElixirCollector
[19:59:45.376] Debug: Finding TownHall
[19:59:45.383] Debug: Found 1 TownHall
[19:59:45.385] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:45.658] Debug: Found 2 ElixirCollector
[19:59:45.803] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:59:45.804] Debug: Rejected as dead base because level 12 E1 collector found
[19:59:45.804] Debug: Meets requirements failed on dead base check.
[19:59:45.805] Debug: Testing 0 attack methods
[19:59:45.806] Debug: no algorithm is suited to attack here
[19:59:45.807] Debug: Finding TownHall
[19:59:45.815] Debug: Found 1 TownHall
[19:59:45.817] [Attack] #28, Active, TH11, 108710 Gold, 387593 Elixir, 3898 Dark
elixir, Skipping: This base isn't dead.
[19:59:46.174] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:46.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:46.853] Debug: Waiting for clouds to appear...
[19:59:46.854] Debug: Waiting for clouds to disappear...
[19:59:46.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[19:59:47.288] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:47.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:47.294] Debug: Checking if the game is still running...
[19:59:47.297] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:47.341] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:47.849] Debug: Clearing game grid API cache
[19:59:47.850] Debug: Clearing building API cache
[19:59:47.851] Debug: Clearing deploy API cache
[19:59:47.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:47.950] Debug: Finding TownHall
[19:59:48.033] Debug: Found 1 TownHall
[19:59:48.036] Debug: Finding ElixirCollector
[19:59:48.037] Debug: Finding TownHall
[19:59:48.043] Debug: Found 1 TownHall
[19:59:48.045] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:48.284] Debug: Found 1 ElixirCollector
[19:59:48.344] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:59:48.345] Debug: Rejected as dead base because level 12 E1 collector found
[19:59:48.346] Debug: Meets requirements failed on dead base check.
[19:59:48.347] Debug: Testing 0 attack methods
[19:59:48.347] Debug: no algorithm is suited to attack here
[19:59:48.348] Debug: Finding TownHall
[19:59:48.356] Debug: Found 1 TownHall
[19:59:48.357] [Attack] #29, Active, TH11, 476997 Gold, 119779 Elixir, 958 Dark
elixir, Skipping: This base isn't dead.
[19:59:48.707] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:48.889] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:49.383] Debug: Waiting for clouds to appear...
[19:59:49.384] Debug: Waiting for clouds to disappear...
[19:59:49.385] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049974 sec
[19:59:49.881] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[19:59:50.382] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[19:59:50.385] Debug: Checking if the game is still running...
[19:59:50.386] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:50.428] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:51.010] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[19:59:51.511] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[19:59:52.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[19:59:52.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[19:59:53.270] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[19:59:53.456] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:53.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:53.463] Debug: Checking if the game is still running...
[19:59:53.465] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:53.528] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:53.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:54.033] Debug: Clearing game grid API cache
[19:59:54.034] Debug: Clearing building API cache
[19:59:54.035] Debug: Clearing deploy API cache
[19:59:54.130] Debug: Finding TownHall
[19:59:54.212] Debug: Found 1 TownHall
[19:59:54.215] Debug: Finding ElixirCollector
[19:59:54.216] Debug: Finding TownHall
[19:59:54.223] Debug: Found 1 TownHall
[19:59:54.224] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:54.439] Debug: Found 1 ElixirCollector
[19:59:54.497] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:59:54.498] Debug: Rejected as dead base because level 12 E1 collector found
[19:59:54.498] Debug: Meets requirements failed on dead base check.
[19:59:54.499] Debug: Testing 0 attack methods
[19:59:54.500] Debug: no algorithm is suited to attack here
[19:59:54.501] Debug: Finding TownHall
[19:59:54.508] Debug: Found 1 TownHall
[19:59:54.509] [Attack] #30, Active, TH11, 136298 Gold, 338798 Elixir, 1386 Dark
elixir, Skipping: This base isn't dead.
[19:59:54.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:55.102] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:55.605] Debug: Waiting for clouds to appear...
[19:59:55.607] Debug: Waiting for clouds to disappear...
[19:59:55.608] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[19:59:56.037] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[19:59:56.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:59:56.554] Debug: Checking if the game is still running...
[19:59:56.556] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:56.575] Debug: Clearing game grid API cache
[19:59:56.576] Debug: Clearing building API cache
[19:59:56.577] Debug: Clearing deploy API cache
[19:59:56.600] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:56.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:59:56.767] Debug: Finding TownHall
[19:59:56.846] Debug: Found 1 TownHall
[19:59:56.848] Debug: Finding ElixirCollector
[19:59:56.849] Debug: Finding TownHall
[19:59:56.858] Debug: Found 1 TownHall
[19:59:56.859] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[19:59:57.097] Debug: Found 1 ElixirCollector
[19:59:57.158] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:59:57.159] Debug: Regular logic indicates active base
[19:59:57.159] Debug: Meets requirements failed on dead base check.
[19:59:57.160] Debug: Testing 0 attack methods
[19:59:57.161] Debug: no algorithm is suited to attack here
[19:59:57.162] Debug: Finding TownHall
[19:59:57.170] Debug: Found 1 TownHall
[19:59:57.171] [Attack] #31, Active, TH11, 462334 Gold, 379114 Elixir, 3931 Dark
elixir, Skipping: This base isn't dead.
[19:59:57.560] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:59:57.743] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:59:58.237] Debug: Waiting for clouds to appear...
[19:59:58.238] Debug: Waiting for clouds to disappear...
[19:59:58.239] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055007 sec
[19:59:58.737] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[19:59:59.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[19:59:59.618] Debug: Checking if the game is still running...
[19:59:59.620] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[19:59:59.716] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[19:59:59.743] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:00:00.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:00:00.895] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060039 sec
[20:00:01.501] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:00:02.012] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:00:02.568] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:02.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:02.845] Debug: Checking if the game is still running...
[20:00:02.847] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:02.911] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:02.992] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:03.139] Debug: Clearing game grid API cache
[20:00:03.140] Debug: Clearing building API cache
[20:00:03.141] Debug: Clearing deploy API cache
[20:00:03.279] Debug: Finding TownHall
[20:00:03.411] Debug: Found 1 TownHall
[20:00:03.413] Debug: Finding ElixirCollector
[20:00:03.414] Debug: Finding TownHall
[20:00:03.421] Debug: Found 1 TownHall
[20:00:03.422] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:00:03.640] Debug: Found 0 ElixirCollector
[20:00:03.641] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:00:03.643] Debug: Regular logic indicates active base
[20:00:03.643] Debug: Meets requirements failed on dead base check.
[20:00:03.644] Debug: Testing 0 attack methods
[20:00:03.645] Debug: no algorithm is suited to attack here
[20:00:03.646] Debug: Finding TownHall
[20:00:03.653] Debug: Found 1 TownHall
[20:00:03.654] [Attack] #32, Active, TH10, 58041 Gold, 269292 Elixir, 2411 Dark
elixir, Skipping: This base isn't dead.
[20:00:04.005] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:04.175] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:04.606] Debug: Waiting for clouds to appear...
[20:00:04.607] Debug: Waiting for clouds to disappear...
[20:00:04.608] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:00:05.105] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:00:05.609] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:00:06.126] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:00:06.128] Debug: Checking if the game is still running...
[20:00:06.130] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:06.172] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:06.765] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:00:07.363] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:00:07.681] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:07.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:08.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:08.228] Debug: Clearing game grid API cache
[20:00:08.229] Debug: Clearing building API cache
[20:00:08.230] Debug: Clearing deploy API cache
[20:00:08.369] Debug: Finding TownHall
[20:00:08.512] Debug: Found 1 TownHall
[20:00:08.514] Debug: Finding ElixirCollector
[20:00:08.515] Debug: Finding TownHall
[20:00:08.523] Debug: Found 1 TownHall
[20:00:08.524] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:08.764] Debug: Found 4 ElixirCollector
[20:00:08.988] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:00:08.989] Debug: Regular logic indicates active base
[20:00:08.990] Debug: Meets requirements failed on dead base check.
[20:00:08.990] Debug: Testing 0 attack methods
[20:00:08.991] Debug: no algorithm is suited to attack here
[20:00:08.992] Debug: Finding TownHall
[20:00:09.000] Debug: Found 1 TownHall
[20:00:09.001] [Attack] #33, Active, TH11, 188781 Gold, 507832 Elixir, 2184 Dark
elixir, Skipping: This base isn't dead.
[20:00:09.411] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:09.416] Debug: Checking if the game is still running...
[20:00:09.418] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:09.462] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:09.591] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:10.090] Debug: Waiting for clouds to appear...
[20:00:10.092] Debug: Waiting for clouds to disappear...
[20:00:10.093] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007005 sec
[20:00:10.653] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:10.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:11.060] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:11.208] Debug: Clearing game grid API cache
[20:00:11.209] Debug: Clearing building API cache
[20:00:11.211] Debug: Clearing deploy API cache
[20:00:11.376] Debug: Finding TownHall
[20:00:11.462] Debug: Found 1 TownHall
[20:00:11.465] Debug: Finding ElixirCollector
[20:00:11.466] Debug: Finding TownHall
[20:00:11.474] Debug: Found 1 TownHall
[20:00:11.475] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:11.700] Debug: Found 2 ElixirCollector
[20:00:11.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:00:11.822] Debug: Regular logic indicates active base
[20:00:11.823] Debug: Meets requirements failed on dead base check.
[20:00:11.824] Debug: Testing 0 attack methods
[20:00:11.826] Debug: no algorithm is suited to attack here
[20:00:11.826] Debug: Finding TownHall
[20:00:11.834] Debug: Found 1 TownHall
[20:00:11.835] [Attack] #34, Active, TH11, 129870 Gold, 278476 Elixir, 5204 Dark
elixir, Skipping: This base isn't dead.
[20:00:12.123] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:12.323] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:12.809] Debug: Waiting for clouds to appear...
[20:00:12.810] Debug: Waiting for clouds to disappear...
[20:00:12.811] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:00:12.812] Debug: Checking if the game is still running...
[20:00:12.814] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:12.856] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:13.327] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:00:13.932] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030051 sec
[20:00:14.437] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:00:14.937] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[20:00:15.267] Debug: Sending ADB command: time
[20:00:15.289] Debug: Android load 0m0.16s user 0m0.06s system
[20:00:15.439] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:00:15.835] Debug: Checking if the game is still running...
[20:00:15.836] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:15.900] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:15.957] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:00:16.570] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:00:16.758] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:16.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:17.182] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:17.330] Debug: Clearing game grid API cache
[20:00:17.331] Debug: Clearing building API cache
[20:00:17.332] Debug: Clearing deploy API cache
[20:00:17.474] Debug: Finding TownHall
[20:00:17.555] Debug: Found 1 TownHall
[20:00:17.558] Debug: Finding ElixirCollector
[20:00:17.559] Debug: Finding TownHall
[20:00:17.567] Debug: Found 1 TownHall
[20:00:17.568] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:17.806] Debug: Found 1 ElixirCollector
[20:00:17.871] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:00:17.872] Debug: Rejected as dead base because level 12 E1 collector found
[20:00:17.873] Debug: Meets requirements failed on dead base check.
[20:00:17.874] Debug: Testing 0 attack methods
[20:00:17.875] Debug: no algorithm is suited to attack here
[20:00:17.876] Debug: Finding TownHall
[20:00:17.885] Debug: Found 1 TownHall
[20:00:17.886] [Attack] #35, Active, TH11, 265650 Gold, 425664 Elixir, 586 Dark
elixir, Skipping: This base isn't dead.
[20:00:18.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:18.418] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:18.922] Debug: Waiting for clouds to appear...
[20:00:18.923] Debug: Waiting for clouds to disappear...
[20:00:18.925] Debug: Checking if the game is still running...
[20:00:18.925] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070038 sec
[20:00:18.926] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:18.970] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:19.357] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:19.359] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:19.891] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:19.909] Debug: Clearing game grid API cache
[20:00:19.910] Debug: Clearing building API cache
[20:00:19.911] Debug: Clearing deploy API cache
[20:00:20.043] Debug: Finding TownHall
[20:00:20.124] Debug: Found 1 TownHall
[20:00:20.126] Debug: Finding ElixirCollector
[20:00:20.127] Debug: Finding TownHall
[20:00:20.135] Debug: Found 1 TownHall
[20:00:20.136] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:20.399] Debug: Found 0 ElixirCollector
[20:00:20.400] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:00:20.401] Debug: Regular logic indicates active base
[20:00:20.402] Debug: Meets requirements failed on dead base check.
[20:00:20.403] Debug: Testing 0 attack methods
[20:00:20.404] Debug: no algorithm is suited to attack here
[20:00:20.405] Debug: Finding TownHall
[20:00:20.411] Debug: Found 1 TownHall
[20:00:20.412] [Attack] #36, Active, TH11, 93005 Gold, 236309 Elixir, 4778 Dark
elixir, Skipping: This base isn't dead.
[20:00:20.802] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:20.979] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:21.474] Debug: Waiting for clouds to appear...
[20:00:21.475] Debug: Waiting for clouds to disappear...
[20:00:21.476] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[20:00:21.978] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:00:21.980] Debug: Checking if the game is still running...
[20:00:21.981] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:22.024] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:22.480] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[20:00:22.980] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:00:23.483] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:00:23.984] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030087 sec
[20:00:24.644] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029969 sec
[20:00:24.999] Debug: Checking if the game is still running...
[20:00:25.001] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:25.043] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:25.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:00:25.823] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:25.825] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:26.344] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:26.487] Debug: Clearing game grid API cache
[20:00:26.488] Debug: Clearing building API cache
[20:00:26.489] Debug: Clearing deploy API cache
[20:00:26.613] Debug: Finding TownHall
[20:00:27.340] Debug: Found 0 TownHall
[20:00:27.342] Debug: Finding ElixirCollector
[20:00:27.343] Debug: Finding TownHall
[20:00:27.350] Debug: Found 0 TownHall
[20:00:27.558] Debug: Found 1 ElixirCollector
[20:00:27.608] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:00:27.609] Debug: Regular logic indicates active base
[20:00:27.610] Debug: Meets requirements failed on dead base check.
[20:00:27.611] Debug: Testing 0 attack methods
[20:00:27.611] Debug: no algorithm is suited to attack here
[20:00:27.612] Debug: Finding TownHall
[20:00:27.620] Debug: Found 0 TownHall
[20:00:27.622] [Attack] #37, Active, TH Not Found, 80178 Gold, 67494 Elixir, 284
0 Dark elixir, Skipping: This base isn't dead.
[20:00:27.992] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:28.170] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:28.678] Debug: Checking if the game is still running...
[20:00:28.679] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:28.721] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:28.800] Debug: Waiting for clouds to appear...
[20:00:28.801] Debug: Waiting for clouds to disappear...
[20:00:28.802] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:00:29.119] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:29.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:29.675] Debug: Clearing game grid API cache
[20:00:29.676] Debug: Clearing building API cache
[20:00:29.678] Debug: Clearing deploy API cache
[20:00:29.679] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:29.789] Debug: Finding TownHall
[20:00:29.872] Debug: Found 1 TownHall
[20:00:29.874] Debug: Finding ElixirCollector
[20:00:29.875] Debug: Finding TownHall
[20:00:29.884] Debug: Found 1 TownHall
[20:00:29.885] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:30.134] Debug: Found 2 ElixirCollector
[20:00:30.256] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:00:30.257] Debug: Regular logic indicates active base
[20:00:30.258] Debug: Meets requirements failed on dead base check.
[20:00:30.259] Debug: Testing 0 attack methods
[20:00:30.260] Debug: no algorithm is suited to attack here
[20:00:30.260] Debug: Finding TownHall
[20:00:30.268] Debug: Found 1 TownHall
[20:00:30.269] [Attack] #38, Active, TH11, 160102 Gold, 319878 Elixir, 4361 Dark
elixir, Skipping: This base isn't dead.
[20:00:30.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:30.860] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:31.355] Debug: Waiting for clouds to appear...
[20:00:31.357] Debug: Waiting for clouds to disappear...
[20:00:31.358] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:00:31.733] Debug: Checking if the game is still running...
[20:00:31.735] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:31.778] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:31.858] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019966 sec
[20:00:32.362] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:00:32.862] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024948 sec
[20:00:33.365] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035014 sec
[20:00:33.874] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:00:34.372] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:00:34.863] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:00:34.866] Debug: Checking if the game is still running...
[20:00:34.868] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:34.910] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:35.368] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:00:35.811] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:35.814] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:36.214] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:36.358] Debug: Clearing game grid API cache
[20:00:36.359] Debug: Clearing building API cache
[20:00:36.359] Debug: Clearing deploy API cache
[20:00:36.508] Debug: Finding TownHall
[20:00:36.640] Debug: Found 1 TownHall
[20:00:36.644] Debug: Finding ElixirCollector
[20:00:36.644] Debug: Finding TownHall
[20:00:36.651] Debug: Found 1 TownHall
[20:00:36.652] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:00:36.890] Debug: Found 2 ElixirCollector
[20:00:37.004] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:00:37.005] Debug: Regular logic indicates active base
[20:00:37.006] Debug: Meets requirements failed on dead base check.
[20:00:37.006] Debug: Testing 0 attack methods
[20:00:37.007] Debug: no algorithm is suited to attack here
[20:00:37.008] Debug: Finding TownHall
[20:00:37.017] Debug: Found 1 TownHall
[20:00:37.019] [Attack] #39, Active, TH10, 159054 Gold, 146788 Elixir, 3389 Dark
elixir, Skipping: This base isn't dead.
[20:00:37.383] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:37.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:38.065] Debug: Waiting for clouds to appear...
[20:00:38.066] Debug: Waiting for clouds to disappear...
[20:00:38.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[20:00:38.068] Debug: Checking if the game is still running...
[20:00:38.070] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:38.113] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:38.503] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:38.504] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:38.957] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:39.103] Debug: Clearing game grid API cache
[20:00:39.104] Debug: Clearing building API cache
[20:00:39.104] Debug: Clearing deploy API cache
[20:00:39.219] Debug: Finding TownHall
[20:00:40.035] Debug: Found 0 TownHall
[20:00:40.038] Debug: Finding ElixirCollector
[20:00:40.038] Debug: Finding TownHall
[20:00:40.046] Debug: Found 0 TownHall
[20:00:40.294] Debug: Found 1 ElixirCollector
[20:00:40.347] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:00:40.348] Debug: Regular logic indicates active base
[20:00:40.349] Debug: Meets requirements failed on dead base check.
[20:00:40.349] Debug: Testing 0 attack methods
[20:00:40.350] Debug: no algorithm is suited to attack here
[20:00:40.351] Debug: Finding TownHall
[20:00:40.358] Debug: Found 0 TownHall
[20:00:40.360] [Attack] #40, Active, TH Not Found, 237529 Gold, 225033 Elixir, 3
589 Dark elixir, Skipping: This base isn't dead.
[20:00:40.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:40.933] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:41.440] Debug: Waiting for clouds to appear...
[20:00:41.441] Debug: Waiting for clouds to disappear...
[20:00:41.443] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070046 sec
[20:00:41.442] Debug: Checking if the game is still running...
[20:00:41.445] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:41.488] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:41.868] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:41.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:42.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:42.432] Debug: Clearing game grid API cache
[20:00:42.434] Debug: Clearing building API cache
[20:00:42.435] Debug: Clearing deploy API cache
[20:00:42.585] Debug: Finding TownHall
[20:00:42.716] Debug: Found 1 TownHall
[20:00:42.719] Debug: Finding ElixirCollector
[20:00:42.720] Debug: Finding TownHall
[20:00:42.726] Debug: Found 1 TownHall
[20:00:42.727] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:42.977] Debug: Found 0 ElixirCollector
[20:00:42.978] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:00:42.979] Debug: Regular logic indicates active base
[20:00:42.980] Debug: Meets requirements failed on dead base check.
[20:00:42.982] Debug: Testing 0 attack methods
[20:00:42.983] Debug: no algorithm is suited to attack here
[20:00:42.984] Debug: Finding TownHall
[20:00:42.991] Debug: Found 1 TownHall
[20:00:42.992] [Attack] #41, Active, TH11, 235452 Gold, 28739 Elixir, 3742 Dark
elixir, Skipping: This base isn't dead.
[20:00:43.290] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:43.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:43.974] Debug: Waiting for clouds to appear...
[20:00:43.975] Debug: Waiting for clouds to disappear...
[20:00:43.976] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[20:00:44.471] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:00:44.600] Debug: Checking if the game is still running...
[20:00:44.602] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:44.644] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:44.974] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:00:45.291] Debug: Sending ADB command: time
[20:00:45.312] Debug: Android load 0m0.16s user 0m0.07s system
[20:00:45.492] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[20:00:46.112] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:00:46.621] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[20:00:47.232] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:00:47.740] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:00:47.743] Debug: Checking if the game is still running...
[20:00:47.745] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:47.809] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:47.970] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:47.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:48.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:48.631] Debug: Clearing game grid API cache
[20:00:48.633] Debug: Clearing building API cache
[20:00:48.634] Debug: Clearing deploy API cache
[20:00:48.824] Debug: Finding TownHall
[20:00:48.924] Debug: Found 1 TownHall
[20:00:48.927] Debug: Finding ElixirCollector
[20:00:48.929] Debug: Finding TownHall
[20:00:48.939] Debug: Found 1 TownHall
[20:00:48.940] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:49.217] Debug: Found 1 ElixirCollector
[20:00:49.331] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:00:49.334] Debug: Rejected as dead base because level 12 E1 collector found
[20:00:49.335] Debug: Meets requirements failed on dead base check.
[20:00:49.336] Debug: Testing 0 attack methods
[20:00:49.338] Debug: no algorithm is suited to attack here
[20:00:49.339] Debug: Finding TownHall
[20:00:49.352] Debug: Found 1 TownHall
[20:00:49.354] [Attack] #42, Active, TH11, 235021 Gold, 104668 Elixir, 3894 Dark
elixir, Skipping: This base isn't dead.
[20:00:49.746] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:49.928] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:50.429] Debug: Waiting for clouds to appear...
[20:00:50.430] Debug: Waiting for clouds to disappear...
[20:00:50.431] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:00:50.521] Debug: [AR] Compacting done, 179,0MB -> 179,0MB
[20:00:50.887] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:50.890] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:50.894] Debug: Checking if the game is still running...
[20:00:50.897] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:50.940] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:51.308] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:51.453] Debug: Clearing game grid API cache
[20:00:51.454] Debug: Clearing building API cache
[20:00:51.455] Debug: Clearing deploy API cache
[20:00:51.551] Debug: Finding TownHall
[20:00:51.629] Debug: Found 1 TownHall
[20:00:51.632] Debug: Finding ElixirCollector
[20:00:51.633] Debug: Finding TownHall
[20:00:51.641] Debug: Found 1 TownHall
[20:00:51.642] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:51.868] Debug: Found 1 ElixirCollector
[20:00:51.927] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:00:51.928] Debug: Rejected as dead base because level 12 E1 collector found
[20:00:51.929] Debug: Meets requirements failed on dead base check.
[20:00:51.930] Debug: Testing 0 attack methods
[20:00:51.931] Debug: no algorithm is suited to attack here
[20:00:51.932] Debug: Finding TownHall
[20:00:51.941] Debug: Found 1 TownHall
[20:00:51.943] [Attack] #43, Active, TH11, 193632 Gold, 160060 Elixir, 812 Dark
elixir, Skipping: This base isn't dead.
[20:00:52.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:52.501] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:53.005] Debug: Waiting for clouds to appear...
[20:00:53.006] Debug: Waiting for clouds to disappear...
[20:00:53.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:00:53.508] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:00:54.010] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:00:54.013] Debug: Checking if the game is still running...
[20:00:54.015] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:54.058] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:54.505] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:00:55.013] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:00:55.513] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019966 sec
[20:00:56.013] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:00:56.518] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:00:56.951] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:56.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:57.076] Debug: Checking if the game is still running...
[20:00:57.078] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:00:57.142] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:00:57.490] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:00:57.503] Debug: Clearing game grid API cache
[20:00:57.504] Debug: Clearing building API cache
[20:00:57.505] Debug: Clearing deploy API cache
[20:00:57.624] Debug: Finding TownHall
[20:00:57.703] Debug: Found 1 TownHall
[20:00:57.706] Debug: Finding ElixirCollector
[20:00:57.707] Debug: Finding TownHall
[20:00:57.714] Debug: Found 1 TownHall
[20:00:57.716] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:00:57.919] Debug: Found 1 ElixirCollector
[20:00:57.980] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:00:57.981] Debug: Regular logic indicates active base
[20:00:57.981] Debug: Meets requirements failed on dead base check.
[20:00:57.982] Debug: Testing 0 attack methods
[20:00:57.983] Debug: no algorithm is suited to attack here
[20:00:57.984] Debug: Finding TownHall
[20:00:57.991] Debug: Found 1 TownHall
[20:00:57.992] [Attack] #44, Active, TH11, 154709 Gold, 302400 Elixir, 2556 Dark
elixir, Skipping: This base isn't dead.
[20:00:58.338] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:00:58.517] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:00:59.026] Debug: Waiting for clouds to appear...
[20:00:59.027] Debug: Waiting for clouds to disappear...
[20:00:59.028] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:00:59.452] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:00:59.455] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:00:59.994] Debug: Clearing game grid API cache
[20:00:59.995] Debug: Clearing building API cache
[20:00:59.996] Debug: Clearing deploy API cache
[20:00:59.997] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:00.112] Debug: Finding TownHall
[20:01:01.050] Debug: Found 0 TownHall
[20:01:01.054] Debug: Finding ElixirCollector
[20:01:01.055] Debug: Finding TownHall
[20:01:01.061] Debug: Found 0 TownHall
[20:01:01.315] Debug: Found 2 ElixirCollector
[20:01:01.436] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:01:01.437] Debug: Rejected as dead base because level 12 E1 collector found
[20:01:01.438] Debug: Meets requirements failed on dead base check.
[20:01:01.439] Debug: Testing 0 attack methods
[20:01:01.439] Debug: no algorithm is suited to attack here
[20:01:01.440] Debug: Finding TownHall
[20:01:01.449] Debug: Found 0 TownHall
[20:01:01.450] [Attack] #45, Active, TH Not Found, 493348 Gold, 493372 Elixir, 3
404 Dark elixir, Skipping: This base isn't dead.
[20:01:01.864] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:02.017] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:02.393] Debug: Checking if the game is still running...
[20:01:02.394] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:02.438] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:02.523] Debug: Waiting for clouds to appear...
[20:01:02.524] Debug: Waiting for clouds to disappear...
[20:01:02.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007005 sec
[20:01:03.081] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:03.083] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:03.484] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:03.752] Debug: Clearing game grid API cache
[20:01:03.753] Debug: Clearing building API cache
[20:01:03.754] Debug: Clearing deploy API cache
[20:01:03.853] Debug: Finding TownHall
[20:01:03.936] Debug: Found 1 TownHall
[20:01:03.938] Debug: Finding ElixirCollector
[20:01:03.939] Debug: Finding TownHall
[20:01:03.947] Debug: Found 1 TownHall
[20:01:03.948] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:04.195] Debug: Found 1 ElixirCollector
[20:01:04.256] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:01:04.256] Debug: Rejected as dead base because level 12 E1 collector found
[20:01:04.257] Debug: Meets requirements failed on dead base check.
[20:01:04.258] Debug: Testing 0 attack methods
[20:01:04.259] Debug: no algorithm is suited to attack here
[20:01:04.259] Debug: Finding TownHall
[20:01:04.269] Debug: Found 1 TownHall
[20:01:04.270] [Attack] #46, Active, TH11, 44179 Gold, 56553 Elixir, 766 Dark el
ixir, Skipping: This base isn't dead.
[20:01:04.611] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:04.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:05.215] Debug: Waiting for clouds to appear...
[20:01:05.216] Debug: Waiting for clouds to disappear...
[20:01:05.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045016 sec
[20:01:05.622] Debug: Checking if the game is still running...
[20:01:05.624] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:05.667] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:05.842] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:01:06.346] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:01:07.002] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:01:07.598] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:01:08.109] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:01:08.603] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:01:08.752] Debug: Checking if the game is still running...
[20:01:08.753] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:08.796] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:09.164] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:09.166] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:09.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:09.712] Debug: Clearing game grid API cache
[20:01:09.713] Debug: Clearing building API cache
[20:01:09.714] Debug: Clearing deploy API cache
[20:01:09.842] Debug: Finding TownHall
[20:01:09.922] Debug: Found 1 TownHall
[20:01:09.924] Debug: Finding ElixirCollector
[20:01:09.925] Debug: Finding TownHall
[20:01:09.933] Debug: Found 1 TownHall
[20:01:09.935] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:10.160] Debug: Found 1 ElixirCollector
[20:01:10.220] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:01:10.222] Debug: Rejected as dead base because level 12 E1 collector found
[20:01:10.222] Debug: Meets requirements failed on dead base check.
[20:01:10.223] Debug: Testing 0 attack methods
[20:01:10.224] Debug: no algorithm is suited to attack here
[20:01:10.225] Debug: Finding TownHall
[20:01:10.232] Debug: Found 1 TownHall
[20:01:10.234] [Attack] #47, Active, TH11, 511890 Gold, 103640 Elixir, 1430 Dark
elixir, Skipping: This base isn't dead.
[20:01:10.579] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:10.765] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:11.317] Debug: Waiting for clouds to appear...
[20:01:11.318] Debug: Waiting for clouds to disappear...
[20:01:11.319] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060056 sec
[20:01:11.755] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:11.757] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:11.889] Debug: Checking if the game is still running...
[20:01:11.891] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:11.956] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:12.183] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:12.327] Debug: Clearing game grid API cache
[20:01:12.328] Debug: Clearing building API cache
[20:01:12.329] Debug: Clearing deploy API cache
[20:01:12.467] Debug: Finding TownHall
[20:01:12.542] Debug: Found 1 TownHall
[20:01:12.545] Debug: Finding ElixirCollector
[20:01:12.546] Debug: Finding TownHall
[20:01:12.554] Debug: Found 1 TownHall
[20:01:12.555] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:12.808] Debug: Found 1 ElixirCollector
[20:01:12.864] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:01:12.865] Debug: Regular logic indicates active base
[20:01:12.866] Debug: Meets requirements failed on dead base check.
[20:01:12.867] Debug: Testing 0 attack methods
[20:01:12.868] Debug: no algorithm is suited to attack here
[20:01:12.869] Debug: Finding TownHall
[20:01:12.876] Debug: Found 1 TownHall
[20:01:12.877] [Attack] #48, Active, TH11, 291448 Gold, 519999 Elixir, 3532 Dark
elixir, Skipping: This base isn't dead.
[20:01:13.254] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:13.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:13.928] Debug: Waiting for clouds to appear...
[20:01:13.929] Debug: Waiting for clouds to disappear...
[20:01:13.929] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:01:14.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:01:14.933] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:01:14.936] Debug: Checking if the game is still running...
[20:01:14.938] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:14.960] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:15.313] Debug: Sending ADB command: time
[20:01:15.334] Debug: Android load 0m0.16s user 0m0.08s system
[20:01:15.449] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[20:01:16.057] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:01:16.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:01:17.207] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:01:17.826] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:01:18.066] Debug: Checking if the game is still running...
[20:01:18.068] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:18.111] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:18.258] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:18.272] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:18.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:18.829] Debug: Clearing game grid API cache
[20:01:18.830] Debug: Clearing building API cache
[20:01:18.830] Debug: Clearing deploy API cache
[20:01:18.942] Debug: Finding TownHall
[20:01:19.820] Debug: Found 0 TownHall
[20:01:19.824] Debug: Finding ElixirCollector
[20:01:19.824] Debug: Finding TownHall
[20:01:19.832] Debug: Found 0 TownHall
[20:01:20.089] Debug: Found 0 ElixirCollector
[20:01:20.090] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:01:20.092] Debug: Regular logic indicates active base
[20:01:20.093] Debug: Meets requirements failed on dead base check.
[20:01:20.095] Debug: Testing 0 attack methods
[20:01:20.096] Debug: no algorithm is suited to attack here
[20:01:20.097] Debug: Finding TownHall
[20:01:20.098] Debug: 'FrameCopy' called. Frame is 1,2 seconds old. Refreshing f
rame.
[20:01:20.124] Debug: Found 0 TownHall
[20:01:20.125] [Attack] #49, Active, TH Not Found, 279918 Gold, 286483 Elixir, 2
579 Dark elixir, Skipping: This base isn't dead.
[20:01:20.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:20.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:21.210] Debug: Waiting for clouds to appear...
[20:01:21.212] Debug: Waiting for clouds to disappear...
[20:01:21.213] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0090048 sec
[20:01:21.212] Debug: Checking if the game is still running...
[20:01:21.217] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:21.282] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:21.647] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:21.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:22.080] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:22.224] Debug: Clearing game grid API cache
[20:01:22.224] Debug: Clearing building API cache
[20:01:22.225] Debug: Clearing deploy API cache
[20:01:22.348] Debug: Finding TownHall
[20:01:22.433] Debug: Found 1 TownHall
[20:01:22.436] Debug: Finding ElixirCollector
[20:01:22.437] Debug: Finding TownHall
[20:01:22.445] Debug: Found 1 TownHall
[20:01:22.446] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:22.700] Debug: Found 1 ElixirCollector
[20:01:22.753] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:01:22.754] Debug: Regular logic indicates active base
[20:01:22.754] Debug: Meets requirements failed on dead base check.
[20:01:22.755] Debug: Testing 0 attack methods
[20:01:22.756] Debug: no algorithm is suited to attack here
[20:01:22.757] Debug: Finding TownHall
[20:01:22.764] Debug: Found 1 TownHall
[20:01:22.765] [Attack] #50, Active, TH11, 228147 Gold, 252158 Elixir, 4712 Dark
elixir, Skipping: This base isn't dead.
[20:01:23.150] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:23.328] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:23.824] Debug: Waiting for clouds to appear...
[20:01:23.825] Debug: Waiting for clouds to disappear...
[20:01:23.826] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:01:24.325] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:01:24.327] Debug: Checking if the game is still running...
[20:01:24.329] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:24.351] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:24.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:01:25.486] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:01:26.103] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035014 sec
[20:01:26.598] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:01:27.099] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:01:27.376] Debug: Checking if the game is still running...
[20:01:27.377] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:27.440] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:27.608] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:01:28.166] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:01:28.296] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:28.298] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:28.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:28.839] Debug: Clearing game grid API cache
[20:01:28.840] Debug: Clearing building API cache
[20:01:28.841] Debug: Clearing deploy API cache
[20:01:28.950] Debug: Finding TownHall
[20:01:29.035] Debug: Found 1 TownHall
[20:01:29.038] Debug: Finding ElixirCollector
[20:01:29.038] Debug: Finding TownHall
[20:01:29.046] Debug: Found 1 TownHall
[20:01:29.047] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:29.294] Debug: Found 0 ElixirCollector
[20:01:29.295] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:01:29.296] Debug: Regular logic indicates active base
[20:01:29.297] Debug: Meets requirements failed on dead base check.
[20:01:29.298] Debug: Testing 0 attack methods
[20:01:29.298] Debug: no algorithm is suited to attack here
[20:01:29.299] Debug: Finding TownHall
[20:01:29.306] Debug: Found 1 TownHall
[20:01:29.307] [Attack] #51, Active, TH11, 411957 Gold, 154782 Elixir, 5367 Dark
elixir, Skipping: This base isn't dead.
[20:01:29.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:29.830] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:30.337] Debug: Waiting for clouds to appear...
[20:01:30.338] Debug: Waiting for clouds to disappear...
[20:01:30.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[20:01:30.453] Debug: Checking if the game is still running...
[20:01:30.454] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:30.499] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:30.890] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:30.892] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:31.300] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:31.565] Debug: Clearing game grid API cache
[20:01:31.566] Debug: Clearing building API cache
[20:01:31.567] Debug: Clearing deploy API cache
[20:01:31.677] Debug: Finding TownHall
[20:01:31.757] Debug: Found 1 TownHall
[20:01:31.760] Debug: Finding ElixirCollector
[20:01:31.761] Debug: Finding TownHall
[20:01:31.769] Debug: Found 1 TownHall
[20:01:31.772] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:32.012] Debug: Found 5 ElixirCollector
[20:01:32.300] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0 Avg=1,66666666
666667
[20:01:32.302] Debug: Regular logic indicates active base
[20:01:32.303] Debug: Meets requirements failed on dead base check.
[20:01:32.304] Debug: Testing 0 attack methods
[20:01:32.304] Debug: no algorithm is suited to attack here
[20:01:32.305] Debug: Finding TownHall
[20:01:32.311] Debug: Found 1 TownHall
[20:01:32.313] [Attack] #52, Active, TH11, 301766 Gold, 464102 Elixir, 3626 Dark
elixir, Skipping: This base isn't dead.
[20:01:32.692] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:32.873] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:33.365] Debug: Waiting for clouds to appear...
[20:01:33.366] Debug: Waiting for clouds to disappear...
[20:01:33.367] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050096 sec
[20:01:33.767] Debug: Checking if the game is still running...
[20:01:33.768] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:33.811] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:33.865] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:01:34.366] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:01:34.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:01:35.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:01:36.013] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:01:36.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:01:37.016] Debug: Checking if the game is still running...
[20:01:37.018] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:37.081] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:37.141] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004005 sec
[20:01:37.327] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:37.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:37.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:37.907] Debug: Clearing game grid API cache
[20:01:37.908] Debug: Clearing building API cache
[20:01:37.909] Debug: Clearing deploy API cache
[20:01:38.007] Debug: Finding TownHall
[20:01:38.089] Debug: Found 1 TownHall
[20:01:38.092] Debug: Finding ElixirCollector
[20:01:38.093] Debug: Finding TownHall
[20:01:38.102] Debug: Found 1 TownHall
[20:01:38.103] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:38.323] Debug: Found 1 ElixirCollector
[20:01:38.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:01:38.386] Debug: Regular logic indicates active base
[20:01:38.387] Debug: Meets requirements failed on dead base check.
[20:01:38.388] Debug: Testing 0 attack methods
[20:01:38.388] Debug: no algorithm is suited to attack here
[20:01:38.389] Debug: Finding TownHall
[20:01:38.396] Debug: Found 1 TownHall
[20:01:38.398] [Attack] #53, Active, TH11, 133674 Gold, 297106 Elixir, 1944 Dark
elixir, Skipping: This base isn't dead.
[20:01:38.746] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:38.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:39.433] Debug: Waiting for clouds to appear...
[20:01:39.434] Debug: Waiting for clouds to disappear...
[20:01:39.435] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:01:39.870] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:39.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:40.389] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:40.534] Debug: Clearing game grid API cache
[20:01:40.535] Debug: Clearing building API cache
[20:01:40.536] Debug: Clearing deploy API cache
[20:01:40.670] Debug: Finding TownHall
[20:01:40.806] Debug: Found 1 TownHall
[20:01:40.809] Debug: Finding ElixirCollector
[20:01:40.809] Debug: Finding TownHall
[20:01:40.816] Debug: Found 1 TownHall
[20:01:40.817] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:01:41.047] Debug: Found 1 ElixirCollector
[20:01:41.107] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:01:41.108] Debug: Rejected as dead base because level 12 E1 collector found
[20:01:41.108] Debug: Meets requirements failed on dead base check.
[20:01:41.109] Debug: Testing 0 attack methods
[20:01:41.110] Debug: no algorithm is suited to attack here
[20:01:41.111] Debug: Finding TownHall
[20:01:41.119] Debug: Found 1 TownHall
[20:01:41.120] [Attack] #54, Active, TH10, 55590 Gold, 178089 Elixir, 1051 Dark
elixir, Skipping: This base isn't dead.
[20:01:41.465] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:41.590] Debug: Checking if the game is still running...
[20:01:41.591] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:41.655] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:41.661] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:42.142] Debug: Waiting for clouds to appear...
[20:01:42.143] Debug: Waiting for clouds to disappear...
[20:01:42.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060052 sec
[20:01:42.663] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[20:01:43.268] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:01:43.768] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[20:01:44.270] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035061 sec
[20:01:44.770] Debug: Checking if the game is still running...
[20:01:44.772] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:44.814] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:44.894] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:01:45.336] Debug: Sending ADB command: time
[20:01:45.359] Debug: Android load 0m0.17s user 0m0.09s system
[20:01:45.413] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[20:01:46.022] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:01:46.463] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:46.466] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:46.890] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:47.037] Debug: Clearing game grid API cache
[20:01:47.038] Debug: Clearing building API cache
[20:01:47.039] Debug: Clearing deploy API cache
[20:01:47.129] Debug: Finding TownHall
[20:01:47.268] Debug: Found 1 TownHall
[20:01:47.271] Debug: Finding ElixirCollector
[20:01:47.272] Debug: Finding TownHall
[20:01:47.279] Debug: Found 1 TownHall
[20:01:47.281] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:47.539] Debug: Found 1 ElixirCollector
[20:01:47.602] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:01:47.603] Debug: Rejected as dead base because level 12 E1 collector found
[20:01:47.604] Debug: Meets requirements failed on dead base check.
[20:01:47.604] Debug: Testing 0 attack methods
[20:01:47.605] Debug: no algorithm is suited to attack here
[20:01:47.606] Debug: Finding TownHall
[20:01:47.614] Debug: Found 1 TownHall
[20:01:47.615] [Attack] #55, Active, TH11, 193698 Gold, 72323 Elixir, 1528 Dark
elixir, Skipping: This base isn't dead.
[20:01:47.973] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:47.976] Debug: Checking if the game is still running...
[20:01:47.978] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:48.041] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:48.154] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:48.712] Debug: Waiting for clouds to appear...
[20:01:48.713] Debug: Waiting for clouds to disappear...
[20:01:48.714] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:01:49.148] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:49.151] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:49.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:49.709] Debug: Clearing game grid API cache
[20:01:49.709] Debug: Clearing building API cache
[20:01:49.710] Debug: Clearing deploy API cache
[20:01:49.843] Debug: Finding TownHall
[20:01:49.928] Debug: Found 1 TownHall
[20:01:49.931] Debug: Finding ElixirCollector
[20:01:49.932] Debug: Finding TownHall
[20:01:49.940] Debug: Found 1 TownHall
[20:01:49.942] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:50.202] Debug: Found 2 ElixirCollector
[20:01:50.320] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:01:50.321] Debug: Regular logic indicates active base
[20:01:50.322] Debug: Meets requirements failed on dead base check.
[20:01:50.323] Debug: Testing 0 attack methods
[20:01:50.323] Debug: no algorithm is suited to attack here
[20:01:50.324] Debug: Finding TownHall
[20:01:50.332] Debug: Found 1 TownHall
[20:01:50.333] [Attack] #56, Active, TH11, 165035 Gold, 500989 Elixir, 3945 Dark
elixir, Skipping: This base isn't dead.
[20:01:50.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:50.909] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:51.282] Debug: Checking if the game is still running...
[20:01:51.283] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:51.326] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:51.405] Debug: Waiting for clouds to appear...
[20:01:51.406] Debug: Waiting for clouds to disappear...
[20:01:51.407] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:01:51.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:01:52.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:01:53.035] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:01:53.535] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:01:54.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:01:54.415] Debug: Checking if the game is still running...
[20:01:54.417] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:54.459] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:54.538] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:01:55.044] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:01:55.350] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:55.352] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:55.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:55.888] Debug: Clearing game grid API cache
[20:01:55.889] Debug: Clearing building API cache
[20:01:55.890] Debug: Clearing deploy API cache
[20:01:55.942] Debug: Finding TownHall
[20:01:56.021] Debug: Found 1 TownHall
[20:01:56.023] Debug: Finding ElixirCollector
[20:01:56.024] Debug: Finding TownHall
[20:01:56.032] Debug: Found 1 TownHall
[20:01:56.033] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:56.287] Debug: Found 3 ElixirCollector
[20:01:56.451] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:01:56.452] Debug: Regular logic indicates active base
[20:01:56.453] Debug: Meets requirements failed on dead base check.
[20:01:56.454] Debug: Testing 0 attack methods
[20:01:56.455] Debug: no algorithm is suited to attack here
[20:01:56.455] Debug: Finding TownHall
[20:01:56.462] Debug: Found 1 TownHall
[20:01:56.463] [Attack] #57, Active, TH11, 317773 Gold, 377578 Elixir, 1324 Dark
elixir, Skipping: This base isn't dead.
[20:01:56.825] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:57.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:57.505] Debug: Waiting for clouds to appear...
[20:01:57.505] Debug: Waiting for clouds to disappear...
[20:01:57.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045044 sec
[20:01:57.507] Debug: Checking if the game is still running...
[20:01:57.509] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:01:57.552] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:01:57.950] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:01:57.953] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:01:58.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:58.487] Debug: Clearing game grid API cache
[20:01:58.488] Debug: Clearing building API cache
[20:01:58.489] Debug: Clearing deploy API cache
[20:01:58.632] Debug: Finding TownHall
[20:01:58.709] Debug: Found 1 TownHall
[20:01:58.714] Debug: Finding ElixirCollector
[20:01:58.715] Debug: Finding TownHall
[20:01:58.725] Debug: Found 1 TownHall
[20:01:58.726] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:01:58.939] Debug: Found 0 ElixirCollector
[20:01:58.940] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:01:58.940] Debug: Regular logic indicates active base
[20:01:58.941] Debug: Meets requirements failed on dead base check.
[20:01:58.942] Debug: Testing 0 attack methods
[20:01:58.942] Debug: no algorithm is suited to attack here
[20:01:58.943] Debug: Finding TownHall
[20:01:58.953] Debug: Found 1 TownHall
[20:01:58.954] [Attack] #58, Active, TH11, 55653 Gold, 195207 Elixir, 1454 Dark
elixir, Skipping: This base isn't dead.
[20:01:59.348] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:59.533] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:00.029] Debug: Waiting for clouds to appear...
[20:02:00.030] Debug: Waiting for clouds to disappear...
[20:02:00.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[20:02:00.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:02:00.654] Debug: Checking if the game is still running...
[20:02:00.656] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:00.699] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:01.029] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:02:01.528] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:02:02.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:02:02.558] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:02:03.166] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:02:03.660] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:02:03.663] Debug: Checking if the game is still running...
[20:02:03.665] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:03.707] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:04.166] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:02:04.481] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:04.482] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:05.033] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:05.052] Debug: Clearing game grid API cache
[20:02:05.053] Debug: Clearing building API cache
[20:02:05.054] Debug: Clearing deploy API cache
[20:02:05.159] Debug: Finding TownHall
[20:02:05.243] Debug: Found 1 TownHall
[20:02:05.246] Debug: Finding ElixirCollector
[20:02:05.247] Debug: Finding TownHall
[20:02:05.253] Debug: Found 1 TownHall
[20:02:05.254] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:05.504] Debug: Found 2 ElixirCollector
[20:02:05.626] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:02:05.627] Debug: Rejected as dead base because level 12 E1 collector found
[20:02:05.628] Debug: Meets requirements failed on dead base check.
[20:02:05.629] Debug: Testing 0 attack methods
[20:02:05.630] Debug: no algorithm is suited to attack here
[20:02:05.630] Debug: Finding TownHall
[20:02:05.638] Debug: Found 1 TownHall
[20:02:05.639] [Attack] #59, Active, TH11, 466393 Gold, 311516 Elixir, 4040 Dark
elixir, Skipping: This base isn't dead.
[20:02:05.990] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:06.171] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:06.791] Debug: Waiting for clouds to appear...
[20:02:06.792] Debug: Waiting for clouds to disappear...
[20:02:06.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[20:02:06.793] Debug: Checking if the game is still running...
[20:02:06.795] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:06.858] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:07.104] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:07.106] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:07.625] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:07.771] Debug: Clearing game grid API cache
[20:02:07.772] Debug: Clearing building API cache
[20:02:07.773] Debug: Clearing deploy API cache
[20:02:07.900] Debug: Finding TownHall
[20:02:07.985] Debug: Found 1 TownHall
[20:02:07.988] Debug: Finding ElixirCollector
[20:02:07.989] Debug: Finding TownHall
[20:02:07.996] Debug: Found 1 TownHall
[20:02:07.997] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:08.203] Debug: Found 1 ElixirCollector
[20:02:08.261] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:02:08.262] Debug: Rejected as dead base because level 12 E1 collector found
[20:02:08.263] Debug: Meets requirements failed on dead base check.
[20:02:08.265] Debug: Testing 0 attack methods
[20:02:08.266] Debug: no algorithm is suited to attack here
[20:02:08.267] Debug: Finding TownHall
[20:02:08.276] Debug: Found 1 TownHall
[20:02:08.277] [Attack] #60, Active, TH11, 43844 Gold, 66423 Elixir, 2081 Dark e
lixir, Skipping: This base isn't dead.
[20:02:08.683] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:08.860] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:09.357] Debug: Waiting for clouds to appear...
[20:02:09.358] Debug: Waiting for clouds to disappear...
[20:02:09.359] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:02:09.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:02:09.859] Debug: Checking if the game is still running...
[20:02:09.861] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:09.903] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:10.388] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035006 sec
[20:02:10.985] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:02:11.509] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:02:12.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:02:12.744] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:02:13.010] Debug: Checking if the game is still running...
[20:02:13.013] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:13.055] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:13.245] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:02:13.685] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:13.688] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:14.105] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:14.248] Debug: Clearing game grid API cache
[20:02:14.249] Debug: Clearing building API cache
[20:02:14.249] Debug: Clearing deploy API cache
[20:02:14.377] Debug: Finding TownHall
[20:02:14.457] Debug: Found 1 TownHall
[20:02:14.459] Debug: Finding ElixirCollector
[20:02:14.460] Debug: Finding TownHall
[20:02:14.469] Debug: Found 1 TownHall
[20:02:14.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:14.706] Debug: Found 1 ElixirCollector
[20:02:14.764] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:02:14.765] Debug: Regular logic indicates active base
[20:02:14.766] Debug: Meets requirements failed on dead base check.
[20:02:14.767] Debug: Testing 0 attack methods
[20:02:14.767] Debug: no algorithm is suited to attack here
[20:02:14.768] Debug: Finding TownHall
[20:02:14.776] Debug: Found 1 TownHall
[20:02:14.777] [Attack] #61, Active, TH11, 287369 Gold, 307302 Elixir, 1145 Dark
elixir, Skipping: This base isn't dead.
[20:02:15.148] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:15.302] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:15.363] Debug: Sending ADB command: time
[20:02:15.385] Debug: Android load 0m0.18s user 0m0.09s system
[20:02:15.747] Debug: Waiting for clouds to appear...
[20:02:15.748] Debug: Waiting for clouds to disappear...
[20:02:15.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055047 sec
[20:02:16.309] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:16.312] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:16.315] Debug: Checking if the game is still running...
[20:02:16.317] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:16.381] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:16.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:16.866] Debug: Clearing game grid API cache
[20:02:16.867] Debug: Clearing building API cache
[20:02:16.868] Debug: Clearing deploy API cache
[20:02:17.015] Debug: Finding TownHall
[20:02:17.097] Debug: Found 1 TownHall
[20:02:17.100] Debug: Finding ElixirCollector
[20:02:17.101] Debug: Finding TownHall
[20:02:17.110] Debug: Found 1 TownHall
[20:02:17.111] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:17.345] Debug: Found 0 ElixirCollector
[20:02:17.346] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:02:17.346] Debug: Regular logic indicates active base
[20:02:17.347] Debug: Meets requirements failed on dead base check.
[20:02:17.348] Debug: Testing 0 attack methods
[20:02:17.349] Debug: no algorithm is suited to attack here
[20:02:17.350] Debug: Finding TownHall
[20:02:17.359] Debug: Found 1 TownHall
[20:02:17.360] [Attack] #62, Active, TH11, 475814 Gold, 391232 Elixir, 3490 Dark
elixir, Skipping: This base isn't dead.
[20:02:17.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:17.919] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:18.415] Debug: Waiting for clouds to appear...
[20:02:18.416] Debug: Waiting for clouds to disappear...
[20:02:18.417] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:02:18.913] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:02:19.429] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:02:19.431] Debug: Checking if the game is still running...
[20:02:19.433] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:19.495] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:19.936] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034986 sec
[20:02:20.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030055 sec
[20:02:21.168] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:02:21.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[20:02:22.293] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:02:22.677] Debug: Checking if the game is still running...
[20:02:22.678] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:22.741] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:22.807] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:02:22.991] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:22.993] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:23.390] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:23.531] Debug: Clearing game grid API cache
[20:02:23.532] Debug: Clearing building API cache
[20:02:23.533] Debug: Clearing deploy API cache
[20:02:23.671] Debug: Finding TownHall
[20:02:24.439] Debug: Found 0 TownHall
[20:02:24.442] Debug: Finding ElixirCollector
[20:02:24.443] Debug: Finding TownHall
[20:02:24.451] Debug: Found 0 TownHall
[20:02:24.679] Debug: Found 2 ElixirCollector
[20:02:24.799] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:02:24.800] Debug: Rejected as dead base because level 12 E1 collector found
[20:02:24.801] Debug: Meets requirements failed on dead base check.
[20:02:24.802] Debug: Testing 0 attack methods
[20:02:24.803] Debug: no algorithm is suited to attack here
[20:02:24.804] Debug: Finding TownHall
[20:02:24.812] Debug: Found 0 TownHall
[20:02:24.813] [Attack] #63, Active, TH Not Found, 344948 Gold, 238973 Elixir, 8
76 Dark elixir, Skipping: This base isn't dead.
[20:02:25.209] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:25.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:25.779] Debug: Checking if the game is still running...
[20:02:25.781] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:25.824] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:25.893] Debug: Waiting for clouds to appear...
[20:02:25.894] Debug: Waiting for clouds to disappear...
[20:02:25.896] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055019 sec
[20:02:26.589] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:26.593] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:27.177] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:27.185] Debug: Clearing game grid API cache
[20:02:27.186] Debug: Clearing building API cache
[20:02:27.187] Debug: Clearing deploy API cache
[20:02:27.241] Debug: Finding TownHall
[20:02:27.329] Debug: Found 1 TownHall
[20:02:27.331] Debug: Finding ElixirCollector
[20:02:27.332] Debug: Finding TownHall
[20:02:27.340] Debug: Found 1 TownHall
[20:02:27.342] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:27.592] Debug: Found 0 ElixirCollector
[20:02:27.594] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:02:27.595] Debug: Regular logic indicates active base
[20:02:27.596] Debug: Meets requirements failed on dead base check.
[20:02:27.596] Debug: Testing 0 attack methods
[20:02:27.597] Debug: no algorithm is suited to attack here
[20:02:27.598] Debug: Finding TownHall
[20:02:27.605] Debug: Found 1 TownHall
[20:02:27.607] [Attack] #64, Active, TH11, 123633 Gold, 129684 Elixir, 3274 Dark
elixir, Skipping: This base isn't dead.
[20:02:27.994] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:28.176] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:28.795] Debug: Waiting for clouds to appear...
[20:02:28.796] Debug: Waiting for clouds to disappear...
[20:02:28.797] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040003 sec
[20:02:29.050] Debug: Checking if the game is still running...
[20:02:29.052] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:29.095] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:29.301] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[20:02:29.936] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035053 sec
[20:02:30.439] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:02:30.924] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:02:31.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:02:32.070] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:02:32.073] Debug: Checking if the game is still running...
[20:02:32.074] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:32.117] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:32.683] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:02:32.865] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:32.868] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:33.398] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:33.415] Debug: Clearing game grid API cache
[20:02:33.416] Debug: Clearing building API cache
[20:02:33.417] Debug: Clearing deploy API cache
[20:02:33.541] Debug: Finding TownHall
[20:02:33.624] Debug: Found 1 TownHall
[20:02:33.628] Debug: Finding ElixirCollector
[20:02:33.628] Debug: Finding TownHall
[20:02:33.635] Debug: Found 1 TownHall
[20:02:33.637] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:33.868] Debug: Found 1 ElixirCollector
[20:02:33.918] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:02:33.920] Debug: Regular logic indicates active base
[20:02:33.920] Debug: Meets requirements failed on dead base check.
[20:02:33.921] Debug: Testing 0 attack methods
[20:02:33.922] Debug: no algorithm is suited to attack here
[20:02:33.923] Debug: Finding TownHall
[20:02:33.929] Debug: Found 1 TownHall
[20:02:33.931] [Attack] #65, Active, TH11, 114382 Gold, 99059 Elixir, 1255 Dark
elixir, Skipping: This base isn't dead.
[20:02:34.286] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:34.462] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:35.088] Debug: Waiting for clouds to appear...
[20:02:35.088] Debug: Waiting for clouds to disappear...
[20:02:35.089] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:02:35.401] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:35.403] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:35.406] Debug: Checking if the game is still running...
[20:02:35.412] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:35.475] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:35.948] Debug: Clearing game grid API cache
[20:02:35.949] Debug: Clearing building API cache
[20:02:35.951] Debug: Clearing deploy API cache
[20:02:35.952] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:36.085] Debug: Finding TownHall
[20:02:36.167] Debug: Found 1 TownHall
[20:02:36.170] Debug: Finding ElixirCollector
[20:02:36.171] Debug: Finding TownHall
[20:02:36.178] Debug: Found 1 TownHall
[20:02:36.179] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:36.428] Debug: Found 1 ElixirCollector
[20:02:36.482] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:02:36.483] Debug: Regular logic indicates active base
[20:02:36.484] Debug: Meets requirements failed on dead base check.
[20:02:36.485] Debug: Testing 0 attack methods
[20:02:36.486] Debug: no algorithm is suited to attack here
[20:02:36.487] Debug: Finding TownHall
[20:02:36.493] Debug: Found 1 TownHall
[20:02:36.495] [Attack] #66, Active, TH11, 207652 Gold, 141395 Elixir, 2121 Dark
elixir, Skipping: This base isn't dead.
[20:02:36.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:37.054] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:37.532] Debug: Waiting for clouds to appear...
[20:02:37.532] Debug: Waiting for clouds to disappear...
[20:02:37.533] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044968 sec
[20:02:38.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:02:38.536] Debug: Checking if the game is still running...
[20:02:38.538] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:38.580] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:38.659] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:02:39.186] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:02:39.676] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:02:40.291] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:02:40.786] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:02:41.298] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:02:41.546] Debug: Checking if the game is still running...
[20:02:41.548] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:41.591] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:41.853] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:41.855] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:42.249] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:42.395] Debug: Clearing game grid API cache
[20:02:42.396] Debug: Clearing building API cache
[20:02:42.398] Debug: Clearing deploy API cache
[20:02:42.503] Debug: Finding TownHall
[20:02:42.588] Debug: Found 1 TownHall
[20:02:42.591] Debug: Finding ElixirCollector
[20:02:42.591] Debug: Finding TownHall
[20:02:42.599] Debug: Found 1 TownHall
[20:02:42.600] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:42.846] Debug: Found 2 ElixirCollector
[20:02:42.956] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:02:42.957] Debug: Regular logic indicates active base
[20:02:42.958] Debug: Meets requirements failed on dead base check.
[20:02:42.958] Debug: Testing 0 attack methods
[20:02:42.959] Debug: no algorithm is suited to attack here
[20:02:42.960] Debug: Finding TownHall
[20:02:42.968] Debug: Found 1 TownHall
[20:02:42.970] [Attack] #67, Active, TH11, 116645 Gold, 244128 Elixir, 4442 Dark
elixir, Skipping: This base isn't dead.
[20:02:43.356] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:43.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:44.032] Debug: Waiting for clouds to appear...
[20:02:44.033] Debug: Waiting for clouds to disappear...
[20:02:44.035] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060075 sec
[20:02:44.472] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:44.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:44.872] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:45.016] Debug: Clearing game grid API cache
[20:02:45.017] Debug: Clearing building API cache
[20:02:45.018] Debug: Clearing deploy API cache
[20:02:45.129] Debug: Finding TownHall
[20:02:45.262] Debug: Found 1 TownHall
[20:02:45.264] Debug: Finding ElixirCollector
[20:02:45.265] Debug: Finding TownHall
[20:02:45.274] Debug: Found 1 TownHall
[20:02:45.276] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:02:45.391] Debug: Sending ADB command: time
[20:02:45.413] Debug: Android load 0m0.20s user 0m0.10s system
[20:02:45.497] Debug: Found 3 ElixirCollector
[20:02:45.670] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:02:45.671] Debug: Regular logic indicates active base
[20:02:45.672] Debug: Meets requirements failed on dead base check.
[20:02:45.673] Debug: Testing 0 attack methods
[20:02:45.673] Debug: no algorithm is suited to attack here
[20:02:45.674] Debug: Finding TownHall
[20:02:45.683] Debug: Found 1 TownHall
[20:02:45.685] [Attack] #68, Active, TH10, 120743 Gold, 213315 Elixir, 2879 Dark
elixir, Skipping: This base isn't dead.
[20:02:45.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:46.107] Debug: Checking if the game is still running...
[20:02:46.110] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:46.174] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:46.287] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:46.781] Debug: Waiting for clouds to appear...
[20:02:46.782] Debug: Waiting for clouds to disappear...
[20:02:46.782] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045004 sec
[20:02:47.279] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:02:47.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:02:48.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034993 sec
[20:02:48.920] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[20:02:49.172] Debug: Checking if the game is still running...
[20:02:49.174] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:49.216] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:49.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002998 sec
[20:02:49.914] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:02:50.468] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:02:51.001] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055054 sec
[20:02:51.172] Debug: [AR] Compacting done, 183,6MB -> 183,6MB
[20:02:51.236] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:51.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:51.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:51.819] Debug: Clearing game grid API cache
[20:02:51.821] Debug: Clearing building API cache
[20:02:51.824] Debug: Clearing deploy API cache
[20:02:51.952] Debug: Finding TownHall
[20:02:52.166] Debug: Found 1 TownHall
[20:02:52.170] Debug: Finding ElixirCollector
[20:02:52.171] Debug: Finding TownHall
[20:02:52.182] Debug: Found 1 TownHall
[20:02:52.184] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:52.443] Debug: Found 1 ElixirCollector
[20:02:52.540] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:02:52.541] Debug: Rejected as dead base because level 12 E1 collector found
[20:02:52.543] Debug: Meets requirements failed on dead base check.
[20:02:52.544] Debug: Testing 0 attack methods
[20:02:52.545] Debug: no algorithm is suited to attack here
[20:02:52.546] Debug: Finding TownHall
[20:02:52.556] Debug: Found 1 TownHall
[20:02:52.558] [Attack] #69, Active, TH11, 27251 Gold, 23194 Elixir, 606 Dark el
ixir, Skipping: This base isn't dead.
[20:02:52.825] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:53.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:53.519] Debug: Checking if the game is still running...
[20:02:53.521] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:53.564] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:53.639] Debug: Waiting for clouds to appear...
[20:02:53.640] Debug: Waiting for clouds to disappear...
[20:02:53.641] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075055 sec
[20:02:54.071] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:02:54.073] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:54.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:02:54.650] Debug: Clearing game grid API cache
[20:02:54.652] Debug: Clearing building API cache
[20:02:54.653] Debug: Clearing deploy API cache
[20:02:54.753] Debug: Finding TownHall
[20:02:54.836] Debug: Found 1 TownHall
[20:02:54.839] Debug: Finding ElixirCollector
[20:02:54.839] Debug: Finding TownHall
[20:02:54.846] Debug: Found 1 TownHall
[20:02:54.848] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:02:55.130] Debug: Found 1 ElixirCollector
[20:02:55.193] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:02:55.195] Debug: Regular logic indicates active base
[20:02:55.196] Debug: Meets requirements failed on dead base check.
[20:02:55.197] Debug: Testing 0 attack methods
[20:02:55.199] Debug: no algorithm is suited to attack here
[20:02:55.200] Debug: Finding TownHall
[20:02:55.208] Debug: Found 1 TownHall
[20:02:55.210] [Attack] #70, Active, TH11, 74164 Gold, 257698 Elixir, 3464 Dark
elixir, Skipping: This base isn't dead.
[20:02:55.534] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:02:55.727] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:02:56.222] Debug: Waiting for clouds to appear...
[20:02:56.223] Debug: Waiting for clouds to disappear...
[20:02:56.224] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004007 sec
[20:02:56.600] Debug: Checking if the game is still running...
[20:02:56.601] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:56.644] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:56.729] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:02:57.225] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:02:57.730] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[20:02:58.247] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:02:58.744] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:02:59.244] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:02:59.660] Debug: Checking if the game is still running...
[20:02:59.662] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:02:59.705] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:02:59.763] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040039 sec
[20:03:00.106] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:00.109] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:00.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:00.649] Debug: Clearing game grid API cache
[20:03:00.651] Debug: Clearing building API cache
[20:03:00.652] Debug: Clearing deploy API cache
[20:03:00.718] Debug: Finding TownHall
[20:03:00.798] Debug: Found 1 TownHall
[20:03:00.801] Debug: Finding ElixirCollector
[20:03:00.802] Debug: Finding TownHall
[20:03:00.809] Debug: Found 1 TownHall
[20:03:00.810] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:01.051] Debug: Found 2 ElixirCollector
[20:03:01.168] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:03:01.169] Debug: Regular logic indicates active base
[20:03:01.169] Debug: Meets requirements failed on dead base check.
[20:03:01.170] Debug: Testing 0 attack methods
[20:03:01.171] Debug: no algorithm is suited to attack here
[20:03:01.172] Debug: Finding TownHall
[20:03:01.180] Debug: Found 1 TownHall
[20:03:01.182] [Attack] #71, Active, TH11, 366473 Gold, 190027 Elixir, 2260 Dark
elixir, Skipping: This base isn't dead.
[20:03:01.533] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:01.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:02.225] Debug: Waiting for clouds to appear...
[20:03:02.228] Debug: Waiting for clouds to disappear...
[20:03:02.229] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0120079 sec
[20:03:02.657] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:02.660] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:02.663] Debug: Checking if the game is still running...
[20:03:02.665] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:02.729] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:03.216] Debug: Clearing game grid API cache
[20:03:03.217] Debug: Clearing building API cache
[20:03:03.218] Debug: Clearing deploy API cache
[20:03:03.219] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:03.385] Debug: Finding TownHall
[20:03:04.227] Debug: Found 0 TownHall
[20:03:04.231] Debug: Finding ElixirCollector
[20:03:04.232] Debug: Finding TownHall
[20:03:04.244] Debug: Found 0 TownHall
[20:03:04.490] Debug: Found 3 ElixirCollector
[20:03:04.666] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:03:04.668] Debug: Rejected as dead base because level 12 E1 collector found
[20:03:04.669] Debug: Meets requirements failed on dead base check.
[20:03:04.669] Debug: Testing 0 attack methods
[20:03:04.670] Debug: no algorithm is suited to attack here
[20:03:04.671] Debug: Finding TownHall
[20:03:04.678] Debug: Found 0 TownHall
[20:03:04.679] [Attack] #72, Active, TH Not Found, 44650 Gold, 83752 Elixir, 210
0 Dark elixir, Skipping: This base isn't dead.
[20:03:04.949] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:05.147] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:05.772] Debug: Waiting for clouds to appear...
[20:03:05.773] Debug: Waiting for clouds to disappear...
[20:03:05.774] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[20:03:06.214] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:06.215] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:06.622] Debug: Checking if the game is still running...
[20:03:06.624] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:06.688] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:06.693] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:06.788] Debug: Clearing game grid API cache
[20:03:06.789] Debug: Clearing building API cache
[20:03:06.790] Debug: Clearing deploy API cache
[20:03:06.893] Debug: Finding TownHall
[20:03:06.975] Debug: Found 1 TownHall
[20:03:06.977] Debug: Finding ElixirCollector
[20:03:06.978] Debug: Finding TownHall
[20:03:06.985] Debug: Found 1 TownHall
[20:03:06.987] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:07.250] Debug: Found 1 ElixirCollector
[20:03:07.314] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:07.315] Debug: Regular logic indicates active base
[20:03:07.316] Debug: Meets requirements failed on dead base check.
[20:03:07.316] Debug: Testing 0 attack methods
[20:03:07.317] Debug: no algorithm is suited to attack here
[20:03:07.318] Debug: Finding TownHall
[20:03:07.326] Debug: Found 1 TownHall
[20:03:07.327] [Attack] #73, Active, TH11, 326773 Gold, 471175 Elixir, 3880 Dark
elixir, Skipping: This base isn't dead.
[20:03:07.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:07.877] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:08.308] Debug: Waiting for clouds to appear...
[20:03:08.309] Debug: Waiting for clouds to disappear...
[20:03:08.310] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:03:08.807] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:03:09.320] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:03:09.832] Debug: Checking if the game is still running...
[20:03:09.834] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:09.877] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:09.935] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:03:10.461] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:03:11.063] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:03:11.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024936 sec
[20:03:12.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[20:03:12.575] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045027 sec
[20:03:13.072] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:03:13.074] Debug: Checking if the game is still running...
[20:03:13.077] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:13.140] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:13.269] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:13.271] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:13.666] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:13.936] Debug: Clearing game grid API cache
[20:03:13.937] Debug: Clearing building API cache
[20:03:13.938] Debug: Clearing deploy API cache
[20:03:14.040] Debug: Finding TownHall
[20:03:14.119] Debug: Found 1 TownHall
[20:03:14.121] Debug: Finding ElixirCollector
[20:03:14.122] Debug: Finding TownHall
[20:03:14.129] Debug: Found 1 TownHall
[20:03:14.131] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:14.357] Debug: Found 2 ElixirCollector
[20:03:14.534] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:14.536] Debug: Regular logic indicates active base
[20:03:14.537] Debug: Meets requirements failed on dead base check.
[20:03:14.539] Debug: Testing 0 attack methods
[20:03:14.540] Debug: no algorithm is suited to attack here
[20:03:14.541] Debug: Finding TownHall
[20:03:14.553] Debug: Found 1 TownHall
[20:03:14.554] [Attack] #74, Active, TH11, 493399 Gold, 493390 Elixir, 3796 Dark
elixir, Skipping: This base isn't dead.
[20:03:14.834] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:15.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:15.414] Debug: Sending ADB command: time
[20:03:15.435] Debug: Android load 0m0.21s user 0m0.10s system
[20:03:15.643] Debug: Waiting for clouds to appear...
[20:03:15.644] Debug: Waiting for clouds to disappear...
[20:03:15.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[20:03:16.071] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:16.073] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:16.451] Debug: Checking if the game is still running...
[20:03:16.454] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:16.499] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:16.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:16.629] Debug: Clearing game grid API cache
[20:03:16.631] Debug: Clearing building API cache
[20:03:16.632] Debug: Clearing deploy API cache
[20:03:16.763] Debug: Finding TownHall
[20:03:16.887] Debug: Found 1 TownHall
[20:03:16.890] Debug: Finding ElixirCollector
[20:03:16.891] Debug: Finding TownHall
[20:03:16.898] Debug: Found 1 TownHall
[20:03:16.900] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:03:17.102] Debug: Found 3 ElixirCollector
[20:03:17.275] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1,5
[20:03:17.276] Debug: Rejected as dead base because level 12 E1 collector found
[20:03:17.277] Debug: Meets requirements failed on dead base check.
[20:03:17.278] Debug: Testing 0 attack methods
[20:03:17.278] Debug: no algorithm is suited to attack here
[20:03:17.279] Debug: Finding TownHall
[20:03:17.287] Debug: Found 1 TownHall
[20:03:17.288] [Attack] #75, Active, TH10, 366885 Gold, 180687 Elixir, 671 Dark
elixir, Skipping: This base isn't dead.
[20:03:17.670] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:17.837] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:18.393] Debug: Waiting for clouds to appear...
[20:03:18.394] Debug: Waiting for clouds to disappear...
[20:03:18.395] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[20:03:18.930] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:03:19.521] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[20:03:19.773] Debug: Checking if the game is still running...
[20:03:19.774] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:19.817] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:20.022] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:03:20.520] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:03:21.040] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:03:21.561] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045047 sec
[20:03:22.159] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:03:22.344] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:22.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:22.888] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:22.906] Debug: Clearing game grid API cache
[20:03:22.907] Debug: Clearing building API cache
[20:03:22.909] Debug: Clearing deploy API cache
[20:03:23.020] Debug: Finding TownHall
[20:03:23.921] Debug: Found 0 TownHall
[20:03:23.924] Debug: Finding ElixirCollector
[20:03:23.924] Debug: Finding TownHall
[20:03:23.933] Debug: Found 0 TownHall
[20:03:24.172] Debug: Found 3 ElixirCollector
[20:03:24.353] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:03:24.354] Debug: Rejected as dead base because level 12 E1 collector found
[20:03:24.355] Debug: Meets requirements failed on dead base check.
[20:03:24.356] Debug: Testing 0 attack methods
[20:03:24.356] Debug: no algorithm is suited to attack here
[20:03:24.357] Debug: Finding TownHall
[20:03:24.363] Debug: Found 0 TownHall
[20:03:24.364] [Attack] #76, Active, TH Not Found, 167975 Gold, 136283 Elixir, 3
11 Dark elixir, Skipping: This base isn't dead.
[20:03:24.660] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:24.970] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:25.224] Debug: Checking if the game is still running...
[20:03:25.227] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:25.271] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:25.478] Debug: Waiting for clouds to appear...
[20:03:25.479] Debug: Waiting for clouds to disappear...
[20:03:25.480] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060048 sec
[20:03:25.907] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:25.909] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:26.460] Debug: Clearing game grid API cache
[20:03:26.461] Debug: Clearing building API cache
[20:03:26.462] Debug: Clearing deploy API cache
[20:03:26.462] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:26.590] Debug: Finding TownHall
[20:03:26.736] Debug: Found 1 TownHall
[20:03:26.739] Debug: Finding ElixirCollector
[20:03:26.740] Debug: Finding TownHall
[20:03:26.749] Debug: Found 1 TownHall
[20:03:26.751] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:26.985] Debug: Found 1 ElixirCollector
[20:03:27.046] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:27.048] Debug: Regular logic indicates active base
[20:03:27.049] Debug: Meets requirements failed on dead base check.
[20:03:27.049] Debug: Testing 0 attack methods
[20:03:27.051] Debug: no algorithm is suited to attack here
[20:03:27.051] Debug: Finding TownHall
[20:03:27.058] Debug: Found 1 TownHall
[20:03:27.059] [Attack] #77, Active, TH11, 299145 Gold, 151055 Elixir, 3680 Dark
elixir, Skipping: This base isn't dead.
[20:03:27.470] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:27.650] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:28.044] Debug: Waiting for clouds to appear...
[20:03:28.045] Debug: Waiting for clouds to disappear...
[20:03:28.045] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039971 sec
[20:03:28.521] Debug: Checking if the game is still running...
[20:03:28.522] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:28.564] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:28.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:03:29.271] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:03:29.770] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:03:30.274] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:03:30.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:03:31.299] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:03:31.711] Debug: Checking if the game is still running...
[20:03:31.713] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:31.756] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:31.907] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:03:32.464] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:32.467] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:33.009] Debug: Clearing game grid API cache
[20:03:33.010] Debug: Clearing building API cache
[20:03:33.011] Debug: Clearing deploy API cache
[20:03:33.012] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:33.162] Debug: Finding TownHall
[20:03:33.247] Debug: Found 1 TownHall
[20:03:33.250] Debug: Finding ElixirCollector
[20:03:33.251] Debug: Finding TownHall
[20:03:33.258] Debug: Found 1 TownHall
[20:03:33.259] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:33.521] Debug: Found 1 ElixirCollector
[20:03:33.576] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:03:33.577] Debug: Regular logic indicates active base
[20:03:33.578] Debug: Meets requirements failed on dead base check.
[20:03:33.579] Debug: Testing 0 attack methods
[20:03:33.580] Debug: no algorithm is suited to attack here
[20:03:33.580] Debug: Finding TownHall
[20:03:33.588] Debug: Found 1 TownHall
[20:03:33.589] [Attack] #78, Active, TH11, 162667 Gold, 413288 Elixir, 1688 Dark
elixir, Skipping: This base isn't dead.
[20:03:33.951] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:34.124] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:34.690] Debug: Waiting for clouds to appear...
[20:03:34.690] Debug: Waiting for clouds to disappear...
[20:03:34.691] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050053 sec
[20:03:35.124] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:35.127] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:35.131] Debug: Checking if the game is still running...
[20:03:35.133] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:35.176] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:35.533] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:35.676] Debug: Clearing game grid API cache
[20:03:35.677] Debug: Clearing building API cache
[20:03:35.678] Debug: Clearing deploy API cache
[20:03:35.813] Debug: Finding TownHall
[20:03:35.896] Debug: Found 1 TownHall
[20:03:35.898] Debug: Finding ElixirCollector
[20:03:35.899] Debug: Finding TownHall
[20:03:35.908] Debug: Found 1 TownHall
[20:03:35.909] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:36.114] Debug: Found 1 ElixirCollector
[20:03:36.176] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:36.178] Debug: Regular logic indicates active base
[20:03:36.179] Debug: Meets requirements failed on dead base check.
[20:03:36.180] Debug: Testing 0 attack methods
[20:03:36.180] Debug: no algorithm is suited to attack here
[20:03:36.181] Debug: Finding TownHall
[20:03:36.188] Debug: Found 1 TownHall
[20:03:36.189] [Attack] #79, Active, TH11, 341004 Gold, 422213 Elixir, 985 Dark
elixir, Skipping: This base isn't dead.
[20:03:36.576] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:36.758] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:37.252] Debug: Waiting for clouds to appear...
[20:03:37.253] Debug: Waiting for clouds to disappear...
[20:03:37.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:03:37.888] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:03:38.136] Debug: Checking if the game is still running...
[20:03:38.137] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:38.179] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:38.383] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:03:38.882] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:03:39.389] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:03:39.888] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:03:40.391] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:03:40.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:03:41.146] Debug: Checking if the game is still running...
[20:03:41.147] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:41.190] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:41.396] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:03:41.832] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:41.839] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:42.356] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:42.373] Debug: Clearing game grid API cache
[20:03:42.374] Debug: Clearing building API cache
[20:03:42.374] Debug: Clearing deploy API cache
[20:03:42.520] Debug: Finding TownHall
[20:03:42.598] Debug: Found 1 TownHall
[20:03:42.601] Debug: Finding ElixirCollector
[20:03:42.602] Debug: Finding TownHall
[20:03:42.610] Debug: Found 1 TownHall
[20:03:42.611] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:42.833] Debug: Found 0 ElixirCollector
[20:03:42.835] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:42.836] Debug: Regular logic indicates active base
[20:03:42.837] Debug: Meets requirements failed on dead base check.
[20:03:42.838] Debug: Testing 0 attack methods
[20:03:42.839] Debug: no algorithm is suited to attack here
[20:03:42.839] Debug: Finding TownHall
[20:03:42.848] Debug: Found 1 TownHall
[20:03:42.849] [Attack] #80, Active, TH11, 458567 Gold, 458559 Elixir, 129 Dark
elixir, Skipping: This base isn't dead.
[20:03:43.194] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:43.377] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:43.817] Debug: Waiting for clouds to appear...
[20:03:43.818] Debug: Waiting for clouds to disappear...
[20:03:43.819] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[20:03:44.192] Debug: Checking if the game is still running...
[20:03:44.193] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:44.257] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:44.374] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:44.376] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:44.918] Debug: Clearing game grid API cache
[20:03:44.919] Debug: Clearing building API cache
[20:03:44.920] Debug: Clearing deploy API cache
[20:03:44.921] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:45.079] Debug: Finding TownHall
[20:03:45.167] Debug: Found 1 TownHall
[20:03:45.172] Debug: Finding ElixirCollector
[20:03:45.172] Debug: Finding TownHall
[20:03:45.180] Debug: Found 1 TownHall
[20:03:45.181] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:45.422] Debug: Found 1 ElixirCollector
[20:03:45.438] Debug: Sending ADB command: time
[20:03:45.460] Debug: Android load 0m0.23s user 0m0.11s system
[20:03:45.513] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:03:45.514] Debug: Rejected as dead base because level 12 E1 collector found
[20:03:45.515] Debug: Meets requirements failed on dead base check.
[20:03:45.516] Debug: Testing 0 attack methods
[20:03:45.517] Debug: no algorithm is suited to attack here
[20:03:45.518] Debug: Finding TownHall
[20:03:45.526] Debug: Found 1 TownHall
[20:03:45.528] [Attack] #81, Active, TH11, 486007 Gold, 486018 Elixir, 3146 Dark
elixir, Skipping: This base isn't dead.
[20:03:45.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:46.127] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:46.510] Debug: Waiting for clouds to appear...
[20:03:46.511] Debug: Waiting for clouds to disappear...
[20:03:46.513] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:03:47.125] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:03:47.505] Debug: Checking if the game is still running...
[20:03:47.506] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:47.549] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:47.624] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:03:48.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:03:48.753] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035049 sec
[20:03:49.256] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:03:49.756] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:03:50.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[20:03:50.571] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:50.572] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:50.576] Debug: Checking if the game is still running...
[20:03:50.579] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:50.642] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:51.104] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:51.124] Debug: Clearing game grid API cache
[20:03:51.125] Debug: Clearing building API cache
[20:03:51.127] Debug: Clearing deploy API cache
[20:03:51.244] Debug: Finding TownHall
[20:03:51.322] Debug: Found 1 TownHall
[20:03:51.325] Debug: Finding ElixirCollector
[20:03:51.326] Debug: Finding TownHall
[20:03:51.335] Debug: Found 1 TownHall
[20:03:51.336] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:51.552] Debug: Found 1 ElixirCollector
[20:03:51.609] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:03:51.610] Debug: Rejected as dead base because level 12 E1 collector found
[20:03:51.611] Debug: Meets requirements failed on dead base check.
[20:03:51.612] Debug: Testing 0 attack methods
[20:03:51.613] Debug: no algorithm is suited to attack here
[20:03:51.614] Debug: Finding TownHall
[20:03:51.623] Debug: Found 1 TownHall
[20:03:51.624] [Attack] #82, Active, TH11, 46188 Gold, 133402 Elixir, 2405 Dark
elixir, Skipping: This base isn't dead.
[20:03:52.002] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:52.175] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:52.811] Debug: Waiting for clouds to appear...
[20:03:52.812] Debug: Waiting for clouds to disappear...
[20:03:52.813] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:03:53.130] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:53.132] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:53.677] Debug: Clearing game grid API cache
[20:03:53.678] Debug: Clearing building API cache
[20:03:53.679] Debug: Clearing deploy API cache
[20:03:53.680] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:53.827] Debug: Finding TownHall
[20:03:53.912] Debug: Found 1 TownHall
[20:03:53.915] Debug: Finding ElixirCollector
[20:03:53.915] Debug: Finding TownHall
[20:03:53.923] Debug: Found 1 TownHall
[20:03:53.924] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:03:54.159] Debug: Found 1 ElixirCollector
[20:03:54.226] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:54.227] Debug: Regular logic indicates active base
[20:03:54.228] Debug: Meets requirements failed on dead base check.
[20:03:54.229] Debug: Testing 0 attack methods
[20:03:54.230] Debug: no algorithm is suited to attack here
[20:03:54.232] Debug: Finding TownHall
[20:03:54.240] Debug: Found 1 TownHall
[20:03:54.242] [Attack] #83, Active, TH11, 421056 Gold, 474869 Elixir, 1682 Dark
elixir, Skipping: This base isn't dead.
[20:03:54.612] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:54.736] Debug: Checking if the game is still running...
[20:03:54.737] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:54.780] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:54.793] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:55.285] Debug: Waiting for clouds to appear...
[20:03:55.286] Debug: Waiting for clouds to disappear...
[20:03:55.287] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[20:03:55.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:03:56.423] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:03:56.922] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:03:57.424] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:03:57.961] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:03:57.964] Debug: Checking if the game is still running...
[20:03:57.966] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:03:58.029] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:03:58.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:03:59.077] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:03:59.741] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:03:59.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:00.283] Debug: Clearing game grid API cache
[20:04:00.284] Debug: Clearing building API cache
[20:04:00.285] Debug: Clearing deploy API cache
[20:04:00.286] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:00.411] Debug: Finding TownHall
[20:04:00.490] Debug: Found 1 TownHall
[20:04:00.492] Debug: Finding ElixirCollector
[20:04:00.493] Debug: Finding TownHall
[20:04:00.501] Debug: Found 1 TownHall
[20:04:00.502] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:00.750] Debug: Found 0 ElixirCollector
[20:04:00.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:00.752] Debug: Regular logic indicates active base
[20:04:00.753] Debug: Meets requirements failed on dead base check.
[20:04:00.754] Debug: Testing 0 attack methods
[20:04:00.755] Debug: no algorithm is suited to attack here
[20:04:00.755] Debug: Finding TownHall
[20:04:00.762] Debug: Found 1 TownHall
[20:04:00.764] [Attack] #84, Active, TH11, 277887 Gold, 276970 Elixir, 4814 Dark
elixir, Skipping: This base isn't dead.
[20:04:01.167] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:01.170] Debug: Checking if the game is still running...
[20:04:01.174] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:01.237] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:01.350] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:01.971] Debug: Waiting for clouds to appear...
[20:04:01.972] Debug: Waiting for clouds to disappear...
[20:04:01.973] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:04:02.282] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:02.286] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:02.831] Debug: Clearing game grid API cache
[20:04:02.832] Debug: Clearing building API cache
[20:04:02.834] Debug: Clearing deploy API cache
[20:04:02.834] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:02.950] Debug: Finding TownHall
[20:04:03.028] Debug: Found 1 TownHall
[20:04:03.031] Debug: Finding ElixirCollector
[20:04:03.032] Debug: Finding TownHall
[20:04:03.041] Debug: Found 1 TownHall
[20:04:03.042] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:03.245] Debug: Found 1 ElixirCollector
[20:04:03.299] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:04:03.300] Debug: Regular logic indicates active base
[20:04:03.301] Debug: Meets requirements failed on dead base check.
[20:04:03.302] Debug: Testing 0 attack methods
[20:04:03.303] Debug: no algorithm is suited to attack here
[20:04:03.304] Debug: Finding TownHall
[20:04:03.311] Debug: Found 1 TownHall
[20:04:03.312] [Attack] #85, Active, TH11, 96213 Gold, 74374 Elixir, 649 Dark el
ixir, Skipping: This base isn't dead.
[20:04:03.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:03.886] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:04.379] Debug: Checking if the game is still running...
[20:04:04.381] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:04.423] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:04.530] Debug: Waiting for clouds to appear...
[20:04:04.531] Debug: Waiting for clouds to disappear...
[20:04:04.532] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:04:05.142] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:04:05.632] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:04:06.130] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029964 sec
[20:04:06.632] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:04:07.136] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[20:04:07.399] Debug: Checking if the game is still running...
[20:04:07.401] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:07.444] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:07.636] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:04:08.153] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:04:08.823] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:08.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:09.365] Debug: Clearing game grid API cache
[20:04:09.367] Debug: Clearing building API cache
[20:04:09.368] Debug: Clearing deploy API cache
[20:04:09.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:09.502] Debug: Finding TownHall
[20:04:09.585] Debug: Found 1 TownHall
[20:04:09.588] Debug: Finding ElixirCollector
[20:04:09.589] Debug: Finding TownHall
[20:04:09.598] Debug: Found 1 TownHall
[20:04:09.599] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:09.873] Debug: Found 2 ElixirCollector
[20:04:10.031] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:10.032] Debug: Regular logic indicates active base
[20:04:10.033] Debug: Meets requirements failed on dead base check.
[20:04:10.034] Debug: Testing 0 attack methods
[20:04:10.035] Debug: no algorithm is suited to attack here
[20:04:10.036] Debug: Finding TownHall
[20:04:10.044] Debug: Found 1 TownHall
[20:04:10.045] [Attack] #86, Active, TH11, 281579 Gold, 270861 Elixir, 3908 Dark
elixir, Skipping: This base isn't dead.
[20:04:10.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:10.582] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:10.959] Debug: Checking if the game is still running...
[20:04:10.960] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:11.004] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:11.090] Debug: Waiting for clouds to appear...
[20:04:11.091] Debug: Waiting for clouds to disappear...
[20:04:11.093] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065049 sec
[20:04:11.520] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:11.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:12.073] Debug: Clearing game grid API cache
[20:04:12.074] Debug: Clearing building API cache
[20:04:12.075] Debug: Clearing deploy API cache
[20:04:12.076] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:12.218] Debug: Finding TownHall
[20:04:12.301] Debug: Found 1 TownHall
[20:04:12.304] Debug: Finding ElixirCollector
[20:04:12.305] Debug: Finding TownHall
[20:04:12.313] Debug: Found 1 TownHall
[20:04:12.315] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:12.551] Debug: Found 1 ElixirCollector
[20:04:12.636] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:12.637] Debug: Regular logic indicates active base
[20:04:12.639] Debug: Meets requirements failed on dead base check.
[20:04:12.640] Debug: Testing 0 attack methods
[20:04:12.640] Debug: no algorithm is suited to attack here
[20:04:12.641] Debug: Finding TownHall
[20:04:12.649] Debug: Found 1 TownHall
[20:04:12.650] [Attack] #87, Active, TH11, 445297 Gold, 116325 Elixir, 1906 Dark
elixir, Skipping: This base isn't dead.
[20:04:13.016] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:13.192] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:13.566] Debug: Waiting for clouds to appear...
[20:04:13.566] Debug: Waiting for clouds to disappear...
[20:04:13.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:04:14.080] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:04:14.193] Debug: Checking if the game is still running...
[20:04:14.194] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:14.237] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:14.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002996 sec
[20:04:15.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:04:15.462] Debug: Sending ADB command: time
[20:04:15.484] Debug: Android load 0m0.24s user 0m0.12s system
[20:04:15.588] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029985 sec
[20:04:16.216] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:04:16.839] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[20:04:17.225] Debug: Checking if the game is still running...
[20:04:17.227] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:17.270] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:17.447] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:04:17.950] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:04:18.473] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:04:19.078] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:04:19.582] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:04:20.080] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030005 sec
[20:04:20.336] Debug: Checking if the game is still running...
[20:04:20.338] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:20.380] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:20.590] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:04:21.084] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:04:21.589] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:04:21.899] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:21.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:22.428] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:22.446] Debug: Clearing game grid API cache
[20:04:22.446] Debug: Clearing building API cache
[20:04:22.447] Debug: Clearing deploy API cache
[20:04:22.538] Debug: Finding TownHall
[20:04:22.618] Debug: Found 1 TownHall
[20:04:22.622] Debug: Finding ElixirCollector
[20:04:22.623] Debug: Finding TownHall
[20:04:22.631] Debug: Found 1 TownHall
[20:04:22.632] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:22.849] Debug: Found 2 ElixirCollector
[20:04:22.997] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:22.998] Debug: Regular logic indicates active base
[20:04:22.999] Debug: Meets requirements failed on dead base check.
[20:04:23.000] Debug: Testing 0 attack methods
[20:04:23.001] Debug: no algorithm is suited to attack here
[20:04:23.002] Debug: Finding TownHall
[20:04:23.008] Debug: Found 1 TownHall
[20:04:23.010] [Attack] #88, Active, TH11, 193496 Gold, 199591 Elixir, 1195 Dark
elixir, Skipping: This base isn't dead.
[20:04:23.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:23.478] Debug: Checking if the game is still running...
[20:04:23.480] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:23.544] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:23.549] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:24.156] Debug: Waiting for clouds to appear...
[20:04:24.157] Debug: Waiting for clouds to disappear...
[20:04:24.158] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:04:24.603] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:24.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:25.032] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:25.179] Debug: Clearing game grid API cache
[20:04:25.180] Debug: Clearing building API cache
[20:04:25.181] Debug: Clearing deploy API cache
[20:04:25.294] Debug: Finding TownHall
[20:04:25.432] Debug: Found 1 TownHall
[20:04:25.435] Debug: Finding ElixirCollector
[20:04:25.436] Debug: Finding TownHall
[20:04:25.442] Debug: Found 1 TownHall
[20:04:25.443] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:04:25.675] Debug: Found 0 ElixirCollector
[20:04:25.676] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:25.676] Debug: Regular logic indicates active base
[20:04:25.677] Debug: Meets requirements failed on dead base check.
[20:04:25.678] Debug: Testing 0 attack methods
[20:04:25.679] Debug: no algorithm is suited to attack here
[20:04:25.679] Debug: Finding TownHall
[20:04:25.689] Debug: Found 1 TownHall
[20:04:25.690] [Attack] #89, Active, TH10, 70675 Gold, 74739 Elixir, 2524 Dark e
lixir, Skipping: This base isn't dead.
[20:04:25.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:26.277] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:26.771] Debug: Waiting for clouds to appear...
[20:04:26.772] Debug: Waiting for clouds to disappear...
[20:04:26.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0054959 sec
[20:04:26.774] Debug: Checking if the game is still running...
[20:04:26.775] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:26.818] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:27.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:04:27.775] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:04:28.305] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:04:28.935] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:04:29.548] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:04:29.800] Debug: Checking if the game is still running...
[20:04:29.803] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:29.825] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:30.046] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:04:30.544] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:04:31.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:04:31.247] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:31.249] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:31.649] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:31.796] Debug: Clearing game grid API cache
[20:04:31.797] Debug: Clearing building API cache
[20:04:31.797] Debug: Clearing deploy API cache
[20:04:31.923] Debug: Finding TownHall
[20:04:32.064] Debug: Found 1 TownHall
[20:04:32.067] Debug: Finding ElixirCollector
[20:04:32.068] Debug: Finding TownHall
[20:04:32.075] Debug: Found 1 TownHall
[20:04:32.076] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:32.323] Debug: Found 2 ElixirCollector
[20:04:32.427] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:04:32.428] Debug: Regular logic indicates active base
[20:04:32.429] Debug: Meets requirements failed on dead base check.
[20:04:32.430] Debug: Testing 0 attack methods
[20:04:32.431] Debug: no algorithm is suited to attack here
[20:04:32.431] Debug: Finding TownHall
[20:04:32.439] Debug: Found 1 TownHall
[20:04:32.441] [Attack] #90, Active, TH11, 151553 Gold, 288131 Elixir, 3808 Dark
elixir, Skipping: This base isn't dead.
[20:04:32.820] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:32.823] Debug: Checking if the game is still running...
[20:04:32.825] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:32.869] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:32.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:33.550] Debug: Waiting for clouds to appear...
[20:04:33.551] Debug: Waiting for clouds to disappear...
[20:04:33.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050038 sec
[20:04:33.992] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:33.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:34.397] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:34.541] Debug: Clearing game grid API cache
[20:04:34.543] Debug: Clearing building API cache
[20:04:34.544] Debug: Clearing deploy API cache
[20:04:34.648] Debug: Finding TownHall
[20:04:34.730] Debug: Found 1 TownHall
[20:04:34.733] Debug: Finding ElixirCollector
[20:04:34.735] Debug: Finding TownHall
[20:04:34.742] Debug: Found 1 TownHall
[20:04:34.743] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:34.963] Debug: Found 0 ElixirCollector
[20:04:34.965] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:34.966] Debug: Regular logic indicates active base
[20:04:34.967] Debug: Meets requirements failed on dead base check.
[20:04:34.967] Debug: Testing 0 attack methods
[20:04:34.968] Debug: no algorithm is suited to attack here
[20:04:34.969] Debug: Finding TownHall
[20:04:34.976] Debug: Found 1 TownHall
[20:04:34.977] [Attack] #91, Active, TH11, 139416 Gold, 75646 Elixir, 1119 Dark
elixir, Skipping: This base isn't dead.
[20:04:35.360] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:35.539] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:36.037] Debug: Waiting for clouds to appear...
[20:04:36.038] Debug: Waiting for clouds to disappear...
[20:04:36.040] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[20:04:36.040] Debug: Checking if the game is still running...
[20:04:36.042] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:36.085] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:36.553] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:04:37.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[20:04:37.692] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:04:38.301] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:04:38.800] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:04:39.179] Debug: Checking if the game is still running...
[20:04:39.180] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:39.222] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:39.300] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:04:39.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:04:40.242] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:40.244] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:40.774] Debug: Clearing game grid API cache
[20:04:40.776] Debug: Clearing building API cache
[20:04:40.777] Debug: Clearing deploy API cache
[20:04:40.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:40.898] Debug: Finding TownHall
[20:04:40.978] Debug: Found 1 TownHall
[20:04:40.981] Debug: Finding ElixirCollector
[20:04:40.982] Debug: Finding TownHall
[20:04:40.990] Debug: Found 1 TownHall
[20:04:40.991] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:41.202] Debug: Found 1 ElixirCollector
[20:04:41.260] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:04:41.261] Debug: Rejected as dead base because level 12 E1 collector found
[20:04:41.261] Debug: Meets requirements failed on dead base check.
[20:04:41.262] Debug: Testing 0 attack methods
[20:04:41.263] Debug: no algorithm is suited to attack here
[20:04:41.264] Debug: Finding TownHall
[20:04:41.273] Debug: Found 1 TownHall
[20:04:41.275] [Attack] #92, Active, TH11, 88675 Gold, 186096 Elixir, 1349 Dark
elixir, Skipping: This base isn't dead.
[20:04:41.565] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:41.866] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:42.373] Debug: Checking if the game is still running...
[20:04:42.375] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:42.418] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:42.501] Debug: Waiting for clouds to appear...
[20:04:42.502] Debug: Waiting for clouds to disappear...
[20:04:42.503] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[20:04:42.934] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:42.937] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:43.478] Debug: Clearing game grid API cache
[20:04:43.479] Debug: Clearing building API cache
[20:04:43.480] Debug: Clearing deploy API cache
[20:04:43.481] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:43.590] Debug: Finding TownHall
[20:04:43.668] Debug: Found 1 TownHall
[20:04:43.672] Debug: Finding ElixirCollector
[20:04:43.673] Debug: Finding TownHall
[20:04:43.680] Debug: Found 1 TownHall
[20:04:43.681] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:43.931] Debug: Found 0 ElixirCollector
[20:04:43.932] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:43.933] Debug: Regular logic indicates active base
[20:04:43.934] Debug: Meets requirements failed on dead base check.
[20:04:43.935] Debug: Testing 0 attack methods
[20:04:43.936] Debug: no algorithm is suited to attack here
[20:04:43.936] Debug: Finding TownHall
[20:04:43.944] Debug: Found 1 TownHall
[20:04:43.946] [Attack] #93, Active, TH11, 307147 Gold, 558355 Elixir, 2676 Dark
elixir, Skipping: This base isn't dead.
[20:04:44.221] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:44.413] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:44.908] Debug: Waiting for clouds to appear...
[20:04:44.909] Debug: Waiting for clouds to disappear...
[20:04:44.910] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:04:45.434] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:04:45.485] Debug: Sending ADB command: time
[20:04:45.506] Debug: Android load 0m0.24s user 0m0.12s system
[20:04:45.543] Debug: Checking if the game is still running...
[20:04:45.545] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:45.587] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:45.925] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[20:04:46.570] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:04:47.088] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[20:04:47.682] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:04:48.182] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:04:48.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:04:48.688] Debug: Checking if the game is still running...
[20:04:48.690] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:48.755] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:49.203] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:04:49.513] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:49.514] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:50.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:50.068] Debug: Clearing game grid API cache
[20:04:50.069] Debug: Clearing building API cache
[20:04:50.070] Debug: Clearing deploy API cache
[20:04:50.177] Debug: Finding TownHall
[20:04:50.259] Debug: Found 1 TownHall
[20:04:50.262] Debug: Finding ElixirCollector
[20:04:50.263] Debug: Finding TownHall
[20:04:50.271] Debug: Found 1 TownHall
[20:04:50.272] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:50.518] Debug: Found 1 ElixirCollector
[20:04:50.580] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:50.580] Debug: Regular logic indicates active base
[20:04:50.581] Debug: Meets requirements failed on dead base check.
[20:04:50.582] Debug: Testing 0 attack methods
[20:04:50.583] Debug: no algorithm is suited to attack here
[20:04:50.584] Debug: Finding TownHall
[20:04:50.593] Debug: Found 1 TownHall
[20:04:50.594] [Attack] #94, Active, TH11, 160901 Gold, 81375 Elixir, 1606 Dark
elixir, Skipping: This base isn't dead.
[20:04:50.940] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:51.133] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:51.585] Debug: Waiting for clouds to appear...
[20:04:51.586] Debug: Waiting for clouds to disappear...
[20:04:51.588] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[20:04:51.802] Debug: [AR] Compacting done, 170,2MB -> 170,2MB
[20:04:51.950] Debug: Checking if the game is still running...
[20:04:51.952] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:52.014] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:52.129] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:52.131] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:52.555] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:52.696] Debug: Clearing game grid API cache
[20:04:52.697] Debug: Clearing building API cache
[20:04:52.698] Debug: Clearing deploy API cache
[20:04:52.861] Debug: Finding TownHall
[20:04:52.941] Debug: Found 1 TownHall
[20:04:52.944] Debug: Finding ElixirCollector
[20:04:52.945] Debug: Finding TownHall
[20:04:52.951] Debug: Found 1 TownHall
[20:04:52.952] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:53.198] Debug: Found 1 ElixirCollector
[20:04:53.259] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:53.260] Debug: Regular logic indicates active base
[20:04:53.261] Debug: Meets requirements failed on dead base check.
[20:04:53.262] Debug: Testing 0 attack methods
[20:04:53.263] Debug: no algorithm is suited to attack here
[20:04:53.264] Debug: Finding TownHall
[20:04:53.271] Debug: Found 1 TownHall
[20:04:53.272] [Attack] #95, Active, TH11, 688184 Gold, 557268 Elixir, 7550 Dark
elixir, Skipping: This base isn't dead.
[20:04:53.549] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:53.871] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:54.361] Debug: Waiting for clouds to appear...
[20:04:54.362] Debug: Waiting for clouds to disappear...
[20:04:54.362] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:04:54.875] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002001 sec
[20:04:55.239] Debug: Checking if the game is still running...
[20:04:55.241] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:55.284] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:55.488] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:04:55.989] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:04:56.492] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:04:56.994] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[20:04:57.498] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:04:58.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:04:58.382] Debug: Checking if the game is still running...
[20:04:58.384] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:04:58.447] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:04:58.566] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:04:58.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:59.020] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:59.157] Debug: Clearing game grid API cache
[20:04:59.157] Debug: Clearing building API cache
[20:04:59.158] Debug: Clearing deploy API cache
[20:04:59.282] Debug: Finding TownHall
[20:04:59.366] Debug: Found 1 TownHall
[20:04:59.369] Debug: Finding ElixirCollector
[20:04:59.369] Debug: Finding TownHall
[20:04:59.377] Debug: Found 1 TownHall
[20:04:59.378] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:04:59.632] Debug: Found 2 ElixirCollector
[20:04:59.744] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:04:59.745] Debug: Regular logic indicates active base
[20:04:59.746] Debug: Meets requirements failed on dead base check.
[20:04:59.747] Debug: Testing 0 attack methods
[20:04:59.747] Debug: no algorithm is suited to attack here
[20:04:59.748] Debug: Finding TownHall
[20:04:59.755] Debug: Found 1 TownHall
[20:04:59.757] [Attack] #96, Active, TH11, 177064 Gold, 313692 Elixir, 1975 Dark
elixir, Skipping: This base isn't dead.
[20:05:00.138] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:00.322] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:00.835] Debug: Waiting for clouds to appear...
[20:05:00.837] Debug: Waiting for clouds to disappear...
[20:05:00.838] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:05:01.297] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:01.299] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:01.807] Debug: Checking if the game is still running...
[20:05:01.809] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:01.853] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:01.858] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:01.972] Debug: Clearing game grid API cache
[20:05:01.974] Debug: Clearing building API cache
[20:05:01.975] Debug: Clearing deploy API cache
[20:05:02.100] Debug: Finding TownHall
[20:05:02.178] Debug: Found 1 TownHall
[20:05:02.182] Debug: Finding ElixirCollector
[20:05:02.182] Debug: Finding TownHall
[20:05:02.190] Debug: Found 1 TownHall
[20:05:02.191] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:02.393] Debug: Found 0 ElixirCollector
[20:05:02.394] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:02.395] Debug: Regular logic indicates active base
[20:05:02.397] Debug: Meets requirements failed on dead base check.
[20:05:02.398] Debug: Testing 0 attack methods
[20:05:02.399] Debug: no algorithm is suited to attack here
[20:05:02.400] Debug: Finding TownHall
[20:05:02.406] Debug: Found 1 TownHall
[20:05:02.407] [Attack] #97, Active, TH11, 68353 Gold, 111663 Elixir, 1871 Dark
elixir, Skipping: This base isn't dead.
[20:05:02.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:02.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:03.443] Debug: Waiting for clouds to appear...
[20:05:03.444] Debug: Waiting for clouds to disappear...
[20:05:03.445] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[20:05:03.942] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:05:04.445] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:05:04.961] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025046 sec
[20:05:04.963] Debug: Checking if the game is still running...
[20:05:04.965] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:05.007] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:05.572] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029949 sec
[20:05:06.086] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:05:06.587] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:05:07.085] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:05:07.649] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:07.652] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:08.070] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:08.213] Debug: Clearing game grid API cache
[20:05:08.214] Debug: Clearing building API cache
[20:05:08.215] Debug: Clearing deploy API cache
[20:05:08.269] Debug: Finding TownHall
[20:05:08.350] Debug: Found 1 TownHall
[20:05:08.353] Debug: Finding ElixirCollector
[20:05:08.354] Debug: Finding TownHall
[20:05:08.361] Debug: Found 1 TownHall
[20:05:08.363] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:08.620] Debug: Found 1 ElixirCollector
[20:05:08.678] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:05:08.679] Debug: Regular logic indicates active base
[20:05:08.680] Debug: Meets requirements failed on dead base check.
[20:05:08.680] Debug: Testing 0 attack methods
[20:05:08.681] Debug: no algorithm is suited to attack here
[20:05:08.682] Debug: Finding TownHall
[20:05:08.690] Debug: Found 1 TownHall
[20:05:08.691] [Attack] #98, Active, TH11, 117776 Gold, 491434 Elixir, 574 Dark
elixir, Skipping: This base isn't dead.
[20:05:09.074] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:09.197] Debug: Checking if the game is still running...
[20:05:09.199] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:09.263] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:09.270] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:09.762] Debug: Waiting for clouds to appear...
[20:05:09.764] Debug: Waiting for clouds to disappear...
[20:05:09.765] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:05:10.197] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:10.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:10.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:10.756] Debug: Clearing game grid API cache
[20:05:10.757] Debug: Clearing building API cache
[20:05:10.759] Debug: Clearing deploy API cache
[20:05:10.879] Debug: Finding TownHall
[20:05:10.960] Debug: Found 1 TownHall
[20:05:10.963] Debug: Finding ElixirCollector
[20:05:10.964] Debug: Finding TownHall
[20:05:10.972] Debug: Found 1 TownHall
[20:05:10.973] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:11.224] Debug: Found 1 ElixirCollector
[20:05:11.311] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:11.312] Debug: Regular logic indicates active base
[20:05:11.313] Debug: Meets requirements failed on dead base check.
[20:05:11.314] Debug: Testing 0 attack methods
[20:05:11.315] Debug: no algorithm is suited to attack here
[20:05:11.316] Debug: Finding TownHall
[20:05:11.325] Debug: Found 1 TownHall
[20:05:11.326] [Attack] #99, Active, TH11, 498972 Gold, 251663 Elixir, 4241 Dark
elixir, Skipping: This base isn't dead.
[20:05:11.698] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:11.876] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:12.248] Debug: Checking if the game is still running...
[20:05:12.249] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:12.292] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:12.372] Debug: Waiting for clouds to appear...
[20:05:12.373] Debug: Waiting for clouds to disappear...
[20:05:12.374] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040042 sec
[20:05:12.885] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:05:13.496] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030047 sec
[20:05:13.999] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:05:14.499] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:05:15.129] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:05:15.390] Debug: Checking if the game is still running...
[20:05:15.392] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:15.435] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:15.508] Debug: Sending ADB command: time
[20:05:15.529] Debug: Android load 0m0.26s user 0m0.13s system
[20:05:15.638] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:05:16.131] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:05:16.706] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:16.713] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:17.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:17.241] Debug: Clearing game grid API cache
[20:05:17.242] Debug: Clearing building API cache
[20:05:17.243] Debug: Clearing deploy API cache
[20:05:17.380] Debug: Finding TownHall
[20:05:17.463] Debug: Found 1 TownHall
[20:05:17.465] Debug: Finding ElixirCollector
[20:05:17.466] Debug: Finding TownHall
[20:05:17.475] Debug: Found 1 TownHall
[20:05:17.476] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:17.729] Debug: Found 0 ElixirCollector
[20:05:17.730] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:17.731] Debug: Regular logic indicates active base
[20:05:17.731] Debug: Meets requirements failed on dead base check.
[20:05:17.732] Debug: Testing 0 attack methods
[20:05:17.733] Debug: no algorithm is suited to attack here
[20:05:17.734] Debug: Finding TownHall
[20:05:17.742] Debug: Found 1 TownHall
[20:05:17.743] [Attack] #100, Active, TH11, 534168 Gold, 115894 Elixir, 2749 Dar
k elixir, Skipping: This base isn't dead.
[20:05:18.079] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:18.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:18.758] Debug: Waiting for clouds to appear...
[20:05:18.759] Debug: Waiting for clouds to disappear...
[20:05:18.760] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065053 sec
[20:05:18.761] Debug: Checking if the game is still running...
[20:05:18.764] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:18.807] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:19.320] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:19.323] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:19.724] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:19.870] Debug: Clearing game grid API cache
[20:05:19.871] Debug: Clearing building API cache
[20:05:19.872] Debug: Clearing deploy API cache
[20:05:20.018] Debug: Finding TownHall
[20:05:20.149] Debug: Found 1 TownHall
[20:05:20.152] Debug: Finding ElixirCollector
[20:05:20.153] Debug: Finding TownHall
[20:05:20.160] Debug: Found 1 TownHall
[20:05:20.161] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:05:20.352] Debug: Found 1 ElixirCollector
[20:05:20.397] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:05:20.398] Debug: Regular logic indicates active base
[20:05:20.399] Debug: Meets requirements failed on dead base check.
[20:05:20.401] Debug: Testing 0 attack methods
[20:05:20.402] Debug: no algorithm is suited to attack here
[20:05:20.403] Debug: Finding TownHall
[20:05:20.410] Debug: Found 1 TownHall
[20:05:20.411] [Attack] #101, Active, TH10, 247108 Gold, 170058 Elixir, 389 Dark
elixir, Skipping: This base isn't dead.
[20:05:20.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:20.939] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:21.450] Debug: Waiting for clouds to appear...
[20:05:21.451] Debug: Waiting for clouds to disappear...
[20:05:21.452] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049966 sec
[20:05:21.935] Debug: Checking if the game is still running...
[20:05:21.937] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:22.000] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:22.062] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:05:22.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:05:23.081] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:05:23.718] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:05:24.322] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:05:24.817] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029953 sec
[20:05:24.948] Debug: Checking if the game is still running...
[20:05:24.949] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:24.991] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:25.322] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:05:25.761] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:25.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:26.294] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:26.311] Debug: Clearing game grid API cache
[20:05:26.312] Debug: Clearing building API cache
[20:05:26.313] Debug: Clearing deploy API cache
[20:05:26.421] Debug: Finding TownHall
[20:05:26.489] Debug: Found 1 TownHall
[20:05:26.492] Debug: Finding ElixirCollector
[20:05:26.493] Debug: Finding TownHall
[20:05:26.500] Debug: Found 1 TownHall
[20:05:26.501] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:05:26.724] Debug: Found 0 ElixirCollector
[20:05:26.726] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:26.727] Debug: Regular logic indicates active base
[20:05:26.728] Debug: Meets requirements failed on dead base check.
[20:05:26.729] Debug: Testing 0 attack methods
[20:05:26.729] Debug: no algorithm is suited to attack here
[20:05:26.732] Debug: Finding TownHall
[20:05:26.739] Debug: Found 1 TownHall
[20:05:26.740] [Attack] #102, Active, TH10, 317560 Gold, 253883 Elixir, 2222 Dar
k elixir, Skipping: This base isn't dead.
[20:05:27.122] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:27.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:27.801] Debug: Waiting for clouds to appear...
[20:05:27.802] Debug: Waiting for clouds to disappear...
[20:05:27.803] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[20:05:28.233] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:28.236] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:28.239] Debug: Checking if the game is still running...
[20:05:28.244] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:28.289] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:28.798] Debug: Clearing game grid API cache
[20:05:28.799] Debug: Clearing building API cache
[20:05:28.800] Debug: Clearing deploy API cache
[20:05:28.800] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:28.968] Debug: Finding TownHall
[20:05:29.113] Debug: Found 1 TownHall
[20:05:29.116] Debug: Finding ElixirCollector
[20:05:29.117] Debug: Finding TownHall
[20:05:29.124] Debug: Found 1 TownHall
[20:05:29.125] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:29.373] Debug: Found 1 ElixirCollector
[20:05:29.430] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:29.431] Debug: Regular logic indicates active base
[20:05:29.432] Debug: Meets requirements failed on dead base check.
[20:05:29.434] Debug: Testing 0 attack methods
[20:05:29.435] Debug: no algorithm is suited to attack here
[20:05:29.436] Debug: Finding TownHall
[20:05:29.443] Debug: Found 1 TownHall
[20:05:29.444] [Attack] #103, Active, TH11, 466090 Gold, 46010 Elixir, 273 Dark
elixir, Skipping: This base isn't dead.
[20:05:29.838] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:30.010] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:30.505] Debug: Waiting for clouds to appear...
[20:05:30.506] Debug: Waiting for clouds to disappear...
[20:05:30.507] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[20:05:31.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:05:31.521] Debug: Checking if the game is still running...
[20:05:31.523] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:31.565] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:31.756] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:05:32.256] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:05:32.774] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:05:33.391] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019973 sec
[20:05:33.912] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:05:34.522] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025031 sec
[20:05:34.650] Debug: Checking if the game is still running...
[20:05:34.652] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:34.714] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:34.890] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:35.015] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:35.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:35.678] Debug: Clearing game grid API cache
[20:05:35.679] Debug: Clearing building API cache
[20:05:35.681] Debug: Clearing deploy API cache
[20:05:35.787] Debug: Finding TownHall
[20:05:35.912] Debug: Found 1 TownHall
[20:05:35.917] Debug: Finding ElixirCollector
[20:05:35.918] Debug: Finding TownHall
[20:05:35.924] Debug: Found 1 TownHall
[20:05:35.925] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:05:36.131] Debug: Found 0 ElixirCollector
[20:05:36.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:36.134] Debug: Regular logic indicates active base
[20:05:36.135] Debug: Meets requirements failed on dead base check.
[20:05:36.136] Debug: Testing 0 attack methods
[20:05:36.137] Debug: no algorithm is suited to attack here
[20:05:36.138] Debug: Finding TownHall
[20:05:36.144] Debug: Found 1 TownHall
[20:05:36.145] [Attack] #104, Active, TH10, 160312 Gold, 164144 Elixir, 2814 Dar
k elixir, Skipping: This base isn't dead.
[20:05:36.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:36.693] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:37.194] Debug: Waiting for clouds to appear...
[20:05:37.196] Debug: Waiting for clouds to disappear...
[20:05:37.197] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050057 sec
[20:05:37.630] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:37.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:37.758] Debug: Checking if the game is still running...
[20:05:37.761] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:37.825] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:38.174] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:38.190] Debug: Clearing game grid API cache
[20:05:38.191] Debug: Clearing building API cache
[20:05:38.191] Debug: Clearing deploy API cache
[20:05:38.282] Debug: Finding TownHall
[20:05:39.069] Debug: Found 0 TownHall
[20:05:39.072] Debug: Finding ElixirCollector
[20:05:39.074] Debug: Finding TownHall
[20:05:39.081] Debug: Found 0 TownHall
[20:05:39.308] Debug: Found 1 ElixirCollector
[20:05:39.373] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:05:39.374] Debug: Regular logic indicates active base
[20:05:39.375] Debug: Meets requirements failed on dead base check.
[20:05:39.375] Debug: Testing 0 attack methods
[20:05:39.376] Debug: no algorithm is suited to attack here
[20:05:39.377] Debug: Finding TownHall
[20:05:39.385] Debug: Found 0 TownHall
[20:05:39.386] [Attack] #105, Active, TH Not Found, 61281 Gold, 369824 Elixir, 2
915 Dark elixir, Skipping: This base isn't dead.
[20:05:39.690] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:39.993] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:40.491] Debug: Waiting for clouds to appear...
[20:05:40.492] Debug: Waiting for clouds to disappear...
[20:05:40.493] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045039 sec
[20:05:40.936] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:40.938] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:41.336] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:41.480] Debug: Clearing game grid API cache
[20:05:41.481] Debug: Clearing building API cache
[20:05:41.482] Debug: Clearing deploy API cache
[20:05:41.599] Debug: Finding TownHall
[20:05:42.310] Debug: Found 0 TownHall
[20:05:42.312] Debug: Finding ElixirCollector
[20:05:42.313] Debug: Finding TownHall
[20:05:42.320] Debug: Found 0 TownHall
[20:05:42.524] Debug: Found 1 ElixirCollector
[20:05:42.586] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:05:42.587] Debug: Rejected as dead base because level 12 E1 collector found
[20:05:42.588] Debug: Meets requirements failed on dead base check.
[20:05:42.588] Debug: Testing 0 attack methods
[20:05:42.589] Debug: no algorithm is suited to attack here
[20:05:42.590] Debug: Finding TownHall
[20:05:42.597] Debug: Found 0 TownHall
[20:05:42.599] [Attack] #106, Active, TH Not Found, 59478 Gold, 231252 Elixir, 5
18 Dark elixir, Skipping: This base isn't dead.
[20:05:42.971] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:43.146] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:43.649] Debug: Waiting for clouds to appear...
[20:05:43.651] Debug: Waiting for clouds to disappear...
[20:05:43.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:05:43.652] Debug: Checking if the game is still running...
[20:05:43.654] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:43.698] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:44.093] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:44.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:44.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:44.648] Debug: Clearing game grid API cache
[20:05:44.649] Debug: Clearing building API cache
[20:05:44.650] Debug: Clearing deploy API cache
[20:05:44.785] Debug: Finding TownHall
[20:05:44.922] Debug: Found 1 TownHall
[20:05:44.925] Debug: Finding ElixirCollector
[20:05:44.926] Debug: Finding TownHall
[20:05:44.935] Debug: Found 1 TownHall
[20:05:44.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:45.196] Debug: Found 1 ElixirCollector
[20:05:45.248] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:05:45.250] Debug: Regular logic indicates active base
[20:05:45.251] Debug: Meets requirements failed on dead base check.
[20:05:45.251] Debug: Testing 0 attack methods
[20:05:45.252] Debug: no algorithm is suited to attack here
[20:05:45.253] Debug: Finding TownHall
[20:05:45.261] Debug: Found 1 TownHall
[20:05:45.263] [Attack] #107, Active, TH11, 377586 Gold, 137556 Elixir, 4647 Dar
k elixir, Skipping: This base isn't dead.
[20:05:45.531] Debug: Sending ADB command: time
[20:05:45.545] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:45.552] Debug: Android load 0m0.26s user 0m0.14s system
[20:05:45.852] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:46.346] Debug: Waiting for clouds to appear...
[20:05:46.347] Debug: Waiting for clouds to disappear...
[20:05:46.348] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039995 sec
[20:05:46.724] Debug: Checking if the game is still running...
[20:05:46.725] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:46.768] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:46.846] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:05:47.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035049 sec
[20:05:47.863] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:05:48.476] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:05:48.982] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:05:49.478] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:05:49.736] Debug: Checking if the game is still running...
[20:05:49.738] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:49.801] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:49.989] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035006 sec
[20:05:50.168] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:50.170] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:50.698] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:50.716] Debug: Clearing game grid API cache
[20:05:50.717] Debug: Clearing building API cache
[20:05:50.718] Debug: Clearing deploy API cache
[20:05:50.837] Debug: Finding TownHall
[20:05:51.537] Debug: Found 0 TownHall
[20:05:51.540] Debug: Finding ElixirCollector
[20:05:51.541] Debug: Finding TownHall
[20:05:51.547] Debug: Found 0 TownHall
[20:05:51.758] Debug: Found 1 ElixirCollector
[20:05:51.808] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:05:51.810] Debug: Regular logic indicates active base
[20:05:51.811] Debug: Meets requirements failed on dead base check.
[20:05:51.811] Debug: Testing 0 attack methods
[20:05:51.812] Debug: no algorithm is suited to attack here
[20:05:51.813] Debug: Finding TownHall
[20:05:51.820] Debug: Found 0 TownHall
[20:05:51.821] [Attack] #108, Active, TH Not Found, 537530 Gold, 174939 Elixir,
4858 Dark elixir, Skipping: This base isn't dead.
[20:05:52.082] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:52.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:52.893] Debug: Waiting for clouds to appear...
[20:05:52.894] Debug: Waiting for clouds to disappear...
[20:05:52.895] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:05:52.896] Debug: Checking if the game is still running...
[20:05:52.898] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:52.940] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:53.335] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:05:53.338] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:53.781] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:05:53.932] Debug: Clearing game grid API cache
[20:05:53.933] Debug: Clearing building API cache
[20:05:53.934] Debug: Clearing deploy API cache
[20:05:54.063] Debug: Finding TownHall
[20:05:54.150] Debug: Found 1 TownHall
[20:05:54.153] Debug: Finding ElixirCollector
[20:05:54.154] Debug: Finding TownHall
[20:05:54.162] Debug: Found 1 TownHall
[20:05:54.163] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:05:54.423] Debug: Found 1 ElixirCollector
[20:05:54.482] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:05:54.484] Debug: Rejected as dead base because level 12 E1 collector found
[20:05:54.485] Debug: Meets requirements failed on dead base check.
[20:05:54.486] Debug: Testing 0 attack methods
[20:05:54.487] Debug: no algorithm is suited to attack here
[20:05:54.488] Debug: Finding TownHall
[20:05:54.495] Debug: Found 1 TownHall
[20:05:54.496] [Attack] #109, Active, TH11, 326409 Gold, 276233 Elixir, 4133 Dar
k elixir, Skipping: This base isn't dead.
[20:05:54.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:55.106] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:55.474] Debug: Waiting for clouds to appear...
[20:05:55.475] Debug: Waiting for clouds to disappear...
[20:05:55.476] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:05:55.977] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020018 sec
[20:05:55.979] Debug: Checking if the game is still running...
[20:05:55.980] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:56.021] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:56.477] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:05:56.979] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:05:57.482] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:05:57.982] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:05:58.483] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:05:58.983] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:05:58.986] Debug: Checking if the game is still running...
[20:05:58.987] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:05:59.030] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:05:59.484] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:05:59.990] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040046 sec
[20:06:00.303] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:00.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:00.715] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:00.855] Debug: Clearing game grid API cache
[20:06:00.855] Debug: Clearing building API cache
[20:06:00.856] Debug: Clearing deploy API cache
[20:06:00.979] Debug: Finding TownHall
[20:06:01.117] Debug: Found 1 TownHall
[20:06:01.121] Debug: Finding ElixirCollector
[20:06:01.122] Debug: Finding TownHall
[20:06:01.128] Debug: Found 1 TownHall
[20:06:01.129] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:01.372] Debug: Found 0 ElixirCollector
[20:06:01.373] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:01.374] Debug: Regular logic indicates active base
[20:06:01.375] Debug: Meets requirements failed on dead base check.
[20:06:01.376] Debug: Testing 0 attack methods
[20:06:01.377] Debug: no algorithm is suited to attack here
[20:06:01.378] Debug: Finding TownHall
[20:06:01.384] Debug: Found 1 TownHall
[20:06:01.386] [Attack] #110, Active, TH10, 104259 Gold, 155764 Elixir, 1501 Dar
k elixir, Skipping: This base isn't dead.
[20:06:01.688] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:01.990] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:02.365] Debug: Waiting for clouds to appear...
[20:06:02.365] Debug: Waiting for clouds to disappear...
[20:06:02.366] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:06:02.493] Debug: Checking if the game is still running...
[20:06:02.494] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:02.537] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:02.872] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:06:03.432] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:03.434] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:04.011] Debug: Clearing game grid API cache
[20:06:04.012] Debug: Clearing building API cache
[20:06:04.013] Debug: Clearing deploy API cache
[20:06:04.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:04.132] Debug: Finding TownHall
[20:06:04.266] Debug: Found 1 TownHall
[20:06:04.269] Debug: Finding ElixirCollector
[20:06:04.270] Debug: Finding TownHall
[20:06:04.278] Debug: Found 1 TownHall
[20:06:04.280] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:04.526] Debug: Found 0 ElixirCollector
[20:06:04.528] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:04.529] Debug: Regular logic indicates active base
[20:06:04.530] Debug: Meets requirements failed on dead base check.
[20:06:04.531] Debug: Testing 0 attack methods
[20:06:04.532] Debug: no algorithm is suited to attack here
[20:06:04.533] Debug: Finding TownHall
[20:06:04.540] Debug: Found 1 TownHall
[20:06:04.542] [Attack] #111, Active, TH11, 430167 Gold, 494791 Elixir, 3520 Dar
k elixir, Skipping: This base isn't dead.
[20:06:04.895] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:05.076] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:05.581] Debug: Checking if the game is still running...
[20:06:05.582] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:05.625] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:05.701] Debug: Waiting for clouds to appear...
[20:06:05.702] Debug: Waiting for clouds to disappear...
[20:06:05.702] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:06:06.014] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:06.016] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:06.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:06.674] Debug: Clearing game grid API cache
[20:06:06.675] Debug: Clearing building API cache
[20:06:06.676] Debug: Clearing deploy API cache
[20:06:06.780] Debug: Finding TownHall
[20:06:06.916] Debug: Found 1 TownHall
[20:06:06.919] Debug: Finding ElixirCollector
[20:06:06.920] Debug: Finding TownHall
[20:06:06.927] Debug: Found 1 TownHall
[20:06:06.928] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:07.141] Debug: Found 0 ElixirCollector
[20:06:07.143] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:07.145] Debug: Regular logic indicates active base
[20:06:07.146] Debug: Meets requirements failed on dead base check.
[20:06:07.146] Debug: Testing 0 attack methods
[20:06:07.147] Debug: no algorithm is suited to attack here
[20:06:07.148] Debug: Finding TownHall
[20:06:07.155] Debug: Found 1 TownHall
[20:06:07.157] [Attack] #112, Active, TH10, 47262 Gold, 108352 Elixir, 1816 Dark
elixir, Skipping: This base isn't dead.
[20:06:07.513] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:07.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:08.193] Debug: Waiting for clouds to appear...
[20:06:08.194] Debug: Waiting for clouds to disappear...
[20:06:08.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[20:06:08.720] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040069 sec
[20:06:08.723] Debug: Checking if the game is still running...
[20:06:08.725] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:08.768] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:09.319] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:06:09.826] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019974 sec
[20:06:10.325] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025038 sec
[20:06:10.827] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:06:11.326] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:06:11.829] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:06:11.832] Debug: Checking if the game is still running...
[20:06:11.834] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:11.877] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:12.393] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:12.395] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:12.924] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:13.065] Debug: Clearing game grid API cache
[20:06:13.066] Debug: Clearing building API cache
[20:06:13.067] Debug: Clearing deploy API cache
[20:06:13.177] Debug: Finding TownHall
[20:06:13.242] Debug: Found 1 TownHall
[20:06:13.246] Debug: Finding ElixirCollector
[20:06:13.248] Debug: Finding TownHall
[20:06:13.256] Debug: Found 1 TownHall
[20:06:13.257] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:13.474] Debug: Found 1 ElixirCollector
[20:06:13.532] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:13.534] Debug: Regular logic indicates active base
[20:06:13.535] Debug: Meets requirements failed on dead base check.
[20:06:13.536] Debug: Testing 0 attack methods
[20:06:13.536] Debug: no algorithm is suited to attack here
[20:06:13.538] Debug: Finding TownHall
[20:06:13.544] Debug: Found 1 TownHall
[20:06:13.545] [Attack] #113, Active, TH10, 327083 Gold, 201362 Elixir, 1715 Dar
k elixir, Skipping: This base isn't dead.
[20:06:13.910] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:14.089] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:14.593] Debug: Waiting for clouds to appear...
[20:06:14.594] Debug: Waiting for clouds to disappear...
[20:06:14.595] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:06:14.968] Debug: Checking if the game is still running...
[20:06:14.969] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:15.033] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:15.153] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:15.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:15.554] Debug: Sending ADB command: time
[20:06:15.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:15.576] Debug: Android load 0m0.28s user 0m0.15s system
[20:06:15.704] Debug: Clearing game grid API cache
[20:06:15.705] Debug: Clearing building API cache
[20:06:15.706] Debug: Clearing deploy API cache
[20:06:15.847] Debug: Finding TownHall
[20:06:15.980] Debug: Found 1 TownHall
[20:06:15.982] Debug: Finding ElixirCollector
[20:06:15.983] Debug: Finding TownHall
[20:06:15.991] Debug: Found 1 TownHall
[20:06:15.993] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:16.213] Debug: Found 2 ElixirCollector
[20:06:16.323] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:06:16.324] Debug: Regular logic indicates active base
[20:06:16.325] Debug: Meets requirements failed on dead base check.
[20:06:16.326] Debug: Testing 0 attack methods
[20:06:16.327] Debug: no algorithm is suited to attack here
[20:06:16.328] Debug: Finding TownHall
[20:06:16.336] Debug: Found 1 TownHall
[20:06:16.337] [Attack] #114, Active, TH11, 490755 Gold, 51444 Elixir, 3518 Dark
elixir, Skipping: This base isn't dead.
[20:06:16.661] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:16.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:17.338] Debug: Waiting for clouds to appear...
[20:06:17.339] Debug: Waiting for clouds to disappear...
[20:06:17.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:06:17.840] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:06:18.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:06:18.341] Debug: Checking if the game is still running...
[20:06:18.344] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:18.386] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:18.844] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:06:19.346] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:06:19.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[20:06:20.486] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:06:20.982] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:06:21.358] Debug: Checking if the game is still running...
[20:06:21.359] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:21.402] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:21.538] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:21.540] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:21.966] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:22.099] Debug: Clearing game grid API cache
[20:06:22.100] Debug: Clearing building API cache
[20:06:22.101] Debug: Clearing deploy API cache
[20:06:22.229] Debug: Finding TownHall
[20:06:22.362] Debug: Found 1 TownHall
[20:06:22.365] Debug: Finding ElixirCollector
[20:06:22.365] Debug: Finding TownHall
[20:06:22.373] Debug: Found 1 TownHall
[20:06:22.374] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:22.594] Debug: Found 2 ElixirCollector
[20:06:22.687] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:22.688] Debug: Regular logic indicates active base
[20:06:22.689] Debug: Meets requirements failed on dead base check.
[20:06:22.690] Debug: Testing 0 attack methods
[20:06:22.690] Debug: no algorithm is suited to attack here
[20:06:22.691] Debug: Finding TownHall
[20:06:22.699] Debug: Found 1 TownHall
[20:06:22.700] [Attack] #115, Active, TH10, 153386 Gold, 46168 Elixir, 925 Dark
elixir, Skipping: This base isn't dead.
[20:06:23.046] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:23.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:23.726] Debug: Waiting for clouds to appear...
[20:06:23.727] Debug: Waiting for clouds to disappear...
[20:06:23.728] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055011 sec
[20:06:24.162] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:24.165] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:24.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:24.715] Debug: Clearing game grid API cache
[20:06:24.716] Debug: Clearing building API cache
[20:06:24.717] Debug: Clearing deploy API cache
[20:06:24.825] Debug: Finding TownHall
[20:06:24.891] Debug: Found 1 TownHall
[20:06:24.894] Debug: Finding ElixirCollector
[20:06:24.895] Debug: Finding TownHall
[20:06:24.901] Debug: Found 1 TownHall
[20:06:24.903] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:25.126] Debug: Found 1 ElixirCollector
[20:06:25.186] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:25.187] Debug: Regular logic indicates active base
[20:06:25.188] Debug: Meets requirements failed on dead base check.
[20:06:25.189] Debug: Testing 0 attack methods
[20:06:25.190] Debug: no algorithm is suited to attack here
[20:06:25.191] Debug: Finding TownHall
[20:06:25.200] Debug: Found 1 TownHall
[20:06:25.201] [Attack] #116, Active, TH10, 174390 Gold, 261475 Elixir, 612 Dark
elixir, Skipping: This base isn't dead.
[20:06:25.558] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:25.739] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:25.742] Debug: Checking if the game is still running...
[20:06:25.744] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:25.807] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:26.232] Debug: Waiting for clouds to appear...
[20:06:26.232] Debug: Waiting for clouds to disappear...
[20:06:26.233] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:06:26.750] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[20:06:27.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:06:27.880] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:06:28.032] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:28.165] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:28.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:28.713] Debug: Clearing game grid API cache
[20:06:28.714] Debug: Clearing building API cache
[20:06:28.715] Debug: Clearing deploy API cache
[20:06:28.866] Debug: Finding TownHall
[20:06:29.013] Debug: Found 1 TownHall
[20:06:29.016] Debug: Finding ElixirCollector
[20:06:29.017] Debug: Finding TownHall
[20:06:29.024] Debug: Found 1 TownHall
[20:06:29.025] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:29.263] Debug: Found 1 ElixirCollector
[20:06:29.315] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:06:29.316] Debug: Regular logic indicates active base
[20:06:29.317] Debug: Meets requirements failed on dead base check.
[20:06:29.318] Debug: Testing 0 attack methods
[20:06:29.319] Debug: no algorithm is suited to attack here
[20:06:29.320] Debug: Finding TownHall
[20:06:29.329] Debug: Found 1 TownHall
[20:06:29.331] [Attack] #117, Active, TH11, 240355 Gold, 151062 Elixir, 3890 Dar
k elixir, Skipping: This base isn't dead.
[20:06:29.688] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:29.810] Debug: Checking if the game is still running...
[20:06:29.812] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:29.875] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:29.881] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:30.370] Debug: Waiting for clouds to appear...
[20:06:30.371] Debug: Waiting for clouds to disappear...
[20:06:30.372] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:06:30.802] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:30.804] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:31.374] Debug: Clearing game grid API cache
[20:06:31.375] Debug: Clearing building API cache
[20:06:31.376] Debug: Clearing deploy API cache
[20:06:31.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:31.515] Debug: Finding TownHall
[20:06:31.596] Debug: Found 1 TownHall
[20:06:31.599] Debug: Finding ElixirCollector
[20:06:31.600] Debug: Finding TownHall
[20:06:31.609] Debug: Found 1 TownHall
[20:06:31.610] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:31.822] Debug: Found 1 ElixirCollector
[20:06:31.874] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:06:31.875] Debug: Regular logic indicates active base
[20:06:31.876] Debug: Meets requirements failed on dead base check.
[20:06:31.877] Debug: Testing 0 attack methods
[20:06:31.878] Debug: no algorithm is suited to attack here
[20:06:31.879] Debug: Finding TownHall
[20:06:31.886] Debug: Found 1 TownHall
[20:06:31.887] [Attack] #118, Active, TH11, 60459 Gold, 74149 Elixir, 1105 Dark
elixir, Skipping: This base isn't dead.
[20:06:32.249] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:32.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:32.920] Debug: Waiting for clouds to appear...
[20:06:32.921] Debug: Waiting for clouds to disappear...
[20:06:32.922] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:06:32.922] Debug: Checking if the game is still running...
[20:06:32.925] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:32.967] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:33.423] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:06:33.950] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:06:34.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:06:35.068] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:06:35.682] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024947 sec
[20:06:35.942] Debug: Checking if the game is still running...
[20:06:35.944] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:35.986] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:36.181] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:06:36.742] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:36.744] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:37.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:37.290] Debug: Clearing game grid API cache
[20:06:37.291] Debug: Clearing building API cache
[20:06:37.292] Debug: Clearing deploy API cache
[20:06:37.421] Debug: Finding TownHall
[20:06:37.550] Debug: Found 1 TownHall
[20:06:37.553] Debug: Finding ElixirCollector
[20:06:37.554] Debug: Finding TownHall
[20:06:37.560] Debug: Found 1 TownHall
[20:06:37.562] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:06:37.779] Debug: Found 1 ElixirCollector
[20:06:37.842] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:06:37.842] Debug: Rejected as dead base because level 12 E1 collector found
[20:06:37.843] Debug: Meets requirements failed on dead base check.
[20:06:37.844] Debug: Testing 0 attack methods
[20:06:37.845] Debug: no algorithm is suited to attack here
[20:06:37.845] Debug: Finding TownHall
[20:06:37.855] Debug: Found 1 TownHall
[20:06:37.856] [Attack] #119, Active, TH10, 146838 Gold, 364443 Elixir, 1041 Dar
k elixir, Skipping: This base isn't dead.
[20:06:38.202] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:38.385] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:38.878] Debug: Waiting for clouds to appear...
[20:06:38.879] Debug: Waiting for clouds to disappear...
[20:06:38.880] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[20:06:39.010] Debug: Checking if the game is still running...
[20:06:39.011] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:39.074] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:39.309] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:39.310] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:39.866] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:39.885] Debug: Clearing game grid API cache
[20:06:39.886] Debug: Clearing building API cache
[20:06:39.887] Debug: Clearing deploy API cache
[20:06:40.016] Debug: Finding TownHall
[20:06:40.155] Debug: Found 1 TownHall
[20:06:40.158] Debug: Finding ElixirCollector
[20:06:40.159] Debug: Finding TownHall
[20:06:40.168] Debug: Found 1 TownHall
[20:06:40.169] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:40.431] Debug: Found 0 ElixirCollector
[20:06:40.432] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:40.433] Debug: Regular logic indicates active base
[20:06:40.434] Debug: Meets requirements failed on dead base check.
[20:06:40.434] Debug: Testing 0 attack methods
[20:06:40.435] Debug: no algorithm is suited to attack here
[20:06:40.436] Debug: Finding TownHall
[20:06:40.442] Debug: Found 1 TownHall
[20:06:40.444] [Attack] #120, Active, TH11, 64679 Gold, 134109 Elixir, 2097 Dark
elixir, Skipping: This base isn't dead.
[20:06:40.803] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:40.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:41.482] Debug: Waiting for clouds to appear...
[20:06:41.482] Debug: Waiting for clouds to disappear...
[20:06:41.483] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040078 sec
[20:06:41.983] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030039 sec
[20:06:42.262] Debug: Checking if the game is still running...
[20:06:42.264] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:42.326] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:42.485] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:06:42.985] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:06:43.487] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:06:44.022] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:06:44.614] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:06:45.137] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:06:45.376] Debug: Checking if the game is still running...
[20:06:45.378] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:45.421] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:45.577] Debug: Sending ADB command: time
[20:06:45.599] Debug: Android load 0m0.30s user 0m0.16s system
[20:06:45.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:06:45.934] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:45.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:46.457] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:46.474] Debug: Clearing game grid API cache
[20:06:46.475] Debug: Clearing building API cache
[20:06:46.476] Debug: Clearing deploy API cache
[20:06:46.568] Debug: Finding TownHall
[20:06:46.647] Debug: Found 1 TownHall
[20:06:46.650] Debug: Finding ElixirCollector
[20:06:46.651] Debug: Finding TownHall
[20:06:46.660] Debug: Found 1 TownHall
[20:06:46.661] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:46.868] Debug: Found 2 ElixirCollector
[20:06:46.971] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:06:46.972] Debug: Regular logic indicates active base
[20:06:46.973] Debug: Meets requirements failed on dead base check.
[20:06:46.973] Debug: Testing 0 attack methods
[20:06:46.974] Debug: no algorithm is suited to attack here
[20:06:46.975] Debug: Finding TownHall
[20:06:46.983] Debug: Found 1 TownHall
[20:06:46.984] [Attack] #121, Active, TH11, 139116 Gold, 566051 Elixir, 5602 Dar
k elixir, Skipping: This base isn't dead.
[20:06:47.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:47.525] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:48.019] Debug: Waiting for clouds to appear...
[20:06:48.020] Debug: Waiting for clouds to disappear...
[20:06:48.021] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:06:48.455] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:48.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:48.593] Debug: Checking if the game is still running...
[20:06:48.596] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:48.660] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:49.013] Debug: Clearing game grid API cache
[20:06:49.014] Debug: Clearing building API cache
[20:06:49.016] Debug: Clearing deploy API cache
[20:06:49.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:49.148] Debug: Finding TownHall
[20:06:49.229] Debug: Found 1 TownHall
[20:06:49.232] Debug: Finding ElixirCollector
[20:06:49.233] Debug: Finding TownHall
[20:06:49.241] Debug: Found 1 TownHall
[20:06:49.242] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:49.523] Debug: Found 1 ElixirCollector
[20:06:49.582] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:49.583] Debug: Regular logic indicates active base
[20:06:49.584] Debug: Meets requirements failed on dead base check.
[20:06:49.585] Debug: Testing 0 attack methods
[20:06:49.586] Debug: no algorithm is suited to attack here
[20:06:49.587] Debug: Finding TownHall
[20:06:49.593] Debug: Found 1 TownHall
[20:06:49.594] [Attack] #122, Active, TH11, 465171 Gold, 465172 Elixir, 3776 Dar
k elixir, Skipping: This base isn't dead.
[20:06:49.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:50.160] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:50.783] Debug: Waiting for clouds to appear...
[20:06:50.784] Debug: Waiting for clouds to disappear...
[20:06:50.785] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060052 sec
[20:06:51.406] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:06:51.657] Debug: Checking if the game is still running...
[20:06:51.658] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:51.701] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:51.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:06:52.410] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024956 sec
[20:06:52.494] Debug: [AR] Compacting done, 186,9MB -> 186,9MB
[20:06:52.929] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:06:53.424] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[20:06:53.945] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:06:54.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:06:54.684] Debug: Checking if the game is still running...
[20:06:54.686] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:54.728] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:54.989] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:54.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:55.419] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:55.572] Debug: Clearing game grid API cache
[20:06:55.573] Debug: Clearing building API cache
[20:06:55.574] Debug: Clearing deploy API cache
[20:06:55.689] Debug: Finding TownHall
[20:06:55.773] Debug: Found 1 TownHall
[20:06:55.776] Debug: Finding ElixirCollector
[20:06:55.776] Debug: Finding TownHall
[20:06:55.783] Debug: Found 1 TownHall
[20:06:55.784] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:56.043] Debug: Found 0 ElixirCollector
[20:06:56.044] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:56.045] Debug: Regular logic indicates active base
[20:06:56.046] Debug: Meets requirements failed on dead base check.
[20:06:56.047] Debug: Testing 0 attack methods
[20:06:56.048] Debug: no algorithm is suited to attack here
[20:06:56.048] Debug: Finding TownHall
[20:06:56.056] Debug: Found 1 TownHall
[20:06:56.058] [Attack] #123, Active, TH11, 372035 Gold, 255393 Elixir, 1186 Dar
k elixir, Skipping: This base isn't dead.
[20:06:56.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:56.658] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:57.035] Debug: Waiting for clouds to appear...
[20:06:57.036] Debug: Waiting for clouds to disappear...
[20:06:57.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055043 sec
[20:06:57.594] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:06:57.595] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:57.851] Debug: Checking if the game is still running...
[20:06:57.853] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:06:57.897] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:06:58.127] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:58.148] Debug: Clearing game grid API cache
[20:06:58.149] Debug: Clearing building API cache
[20:06:58.150] Debug: Clearing deploy API cache
[20:06:58.297] Debug: Finding TownHall
[20:06:58.378] Debug: Found 1 TownHall
[20:06:58.381] Debug: Finding ElixirCollector
[20:06:58.382] Debug: Finding TownHall
[20:06:58.390] Debug: Found 1 TownHall
[20:06:58.391] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:06:58.613] Debug: Found 3 ElixirCollector
[20:06:58.793] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:06:58.794] Debug: Rejected as dead base because level 12 E1 collector found
[20:06:58.795] Debug: Meets requirements failed on dead base check.
[20:06:58.795] Debug: Testing 0 attack methods
[20:06:58.796] Debug: no algorithm is suited to attack here
[20:06:58.797] Debug: Finding TownHall
[20:06:58.806] Debug: Found 1 TownHall
[20:06:58.807] [Attack] #124, Active, TH11, 63460 Gold, 86638 Elixir, 1645 Dark
elixir, Skipping: This base isn't dead.
[20:06:59.172] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:59.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:59.853] Debug: Waiting for clouds to appear...
[20:06:59.854] Debug: Waiting for clouds to disappear...
[20:06:59.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:07:00.493] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:07:00.984] Debug: Checking if the game is still running...
[20:07:00.986] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:01.028] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:01.108] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:07:01.608] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:07:02.112] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024998 sec
[20:07:02.736] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:07:03.360] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:07:03.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[20:07:04.048] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:04.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:04.053] Debug: Checking if the game is still running...
[20:07:04.055] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:04.099] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:04.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:04.610] Debug: Clearing game grid API cache
[20:07:04.611] Debug: Clearing building API cache
[20:07:04.612] Debug: Clearing deploy API cache
[20:07:04.769] Debug: Finding TownHall
[20:07:04.904] Debug: Found 1 TownHall
[20:07:04.907] Debug: Finding ElixirCollector
[20:07:04.908] Debug: Finding TownHall
[20:07:04.915] Debug: Found 1 TownHall
[20:07:04.916] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:07:05.154] Debug: Found 1 ElixirCollector
[20:07:05.217] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:07:05.218] Debug: Rejected as dead base because level 12 E1 collector found
[20:07:05.219] Debug: Meets requirements failed on dead base check.
[20:07:05.219] Debug: Testing 0 attack methods
[20:07:05.220] Debug: no algorithm is suited to attack here
[20:07:05.221] Debug: Finding TownHall
[20:07:05.229] Debug: Found 1 TownHall
[20:07:05.231] [Attack] #125, Active, TH10, 150604 Gold, 105925 Elixir, 3224 Dar
k elixir, Skipping: This base isn't dead.
[20:07:05.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:05.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:06.272] Debug: Waiting for clouds to appear...
[20:07:06.273] Debug: Waiting for clouds to disappear...
[20:07:06.274] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:07:06.707] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:06.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:07.268] Debug: Clearing game grid API cache
[20:07:07.269] Debug: Clearing building API cache
[20:07:07.270] Debug: Clearing deploy API cache
[20:07:07.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:07.360] Debug: Finding TownHall
[20:07:07.500] Debug: Found 1 TownHall
[20:07:07.503] Debug: Finding ElixirCollector
[20:07:07.504] Debug: Finding TownHall
[20:07:07.511] Debug: Found 1 TownHall
[20:07:07.512] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:07.755] Debug: Found 0 ElixirCollector
[20:07:07.757] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:07.758] Debug: Regular logic indicates active base
[20:07:07.759] Debug: Meets requirements failed on dead base check.
[20:07:07.760] Debug: Testing 0 attack methods
[20:07:07.761] Debug: no algorithm is suited to attack here
[20:07:07.761] Debug: Finding TownHall
[20:07:07.768] Debug: Found 1 TownHall
[20:07:07.769] [Attack] #126, Active, TH11, 117683 Gold, 214686 Elixir, 1243 Dar
k elixir, Skipping: This base isn't dead.
[20:07:08.118] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:08.302] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:08.305] Debug: Checking if the game is still running...
[20:07:08.307] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:08.370] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:08.791] Debug: Waiting for clouds to appear...
[20:07:08.792] Debug: Waiting for clouds to disappear...
[20:07:08.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:07:09.292] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[20:07:09.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:07:10.296] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:07:10.797] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:07:11.301] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:07:11.435] Debug: Checking if the game is still running...
[20:07:11.437] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:11.480] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:11.807] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:07:12.317] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:07:12.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:07:13.121] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:13.122] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:13.671] Debug: Clearing game grid API cache
[20:07:13.672] Debug: Clearing building API cache
[20:07:13.673] Debug: Clearing deploy API cache
[20:07:13.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:13.804] Debug: Finding TownHall
[20:07:13.885] Debug: Found 1 TownHall
[20:07:13.888] Debug: Finding ElixirCollector
[20:07:13.889] Debug: Finding TownHall
[20:07:13.898] Debug: Found 1 TownHall
[20:07:13.899] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:14.149] Debug: Found 1 ElixirCollector
[20:07:14.209] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:14.210] Debug: Regular logic indicates active base
[20:07:14.211] Debug: Meets requirements failed on dead base check.
[20:07:14.211] Debug: Testing 0 attack methods
[20:07:14.212] Debug: no algorithm is suited to attack here
[20:07:14.213] Debug: Finding TownHall
[20:07:14.222] Debug: Found 1 TownHall
[20:07:14.223] [Attack] #127, Active, TH11, 109908 Gold, 536086 Elixir, 1821 Dar
k elixir, Skipping: This base isn't dead.
[20:07:14.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:14.602] Debug: Checking if the game is still running...
[20:07:14.604] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:14.652] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:14.779] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:15.338] Debug: Waiting for clouds to appear...
[20:07:15.339] Debug: Waiting for clouds to disappear...
[20:07:15.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:07:15.600] Debug: Sending ADB command: time
[20:07:15.622] Debug: Android load 0m0.32s user 0m0.16s system
[20:07:15.786] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:15.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:16.228] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:16.372] Debug: Clearing game grid API cache
[20:07:16.373] Debug: Clearing building API cache
[20:07:16.373] Debug: Clearing deploy API cache
[20:07:16.500] Debug: Finding TownHall
[20:07:16.645] Debug: Found 1 TownHall
[20:07:16.648] Debug: Finding ElixirCollector
[20:07:16.649] Debug: Finding TownHall
[20:07:16.657] Debug: Found 1 TownHall
[20:07:16.658] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:07:16.913] Debug: Found 2 ElixirCollector
[20:07:17.058] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:07:17.059] Debug: Rejected as dead base because level 12 E1 collector found
[20:07:17.060] Debug: Meets requirements failed on dead base check.
[20:07:17.060] Debug: Testing 0 attack methods
[20:07:17.061] Debug: no algorithm is suited to attack here
[20:07:17.062] Debug: Finding TownHall
[20:07:17.072] Debug: Found 1 TownHall
[20:07:17.073] [Attack] #128, Active, TH10, 348763 Gold, 348758 Elixir, 1086 Dar
k elixir, Skipping: This base isn't dead.
[20:07:17.439] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:17.617] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:17.990] Debug: Checking if the game is still running...
[20:07:17.991] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:18.033] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:18.121] Debug: Waiting for clouds to appear...
[20:07:18.122] Debug: Waiting for clouds to disappear...
[20:07:18.123] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045048 sec
[20:07:18.613] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:07:19.136] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003497 sec
[20:07:19.641] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:07:20.237] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:07:20.742] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:07:21.121] Debug: Checking if the game is still running...
[20:07:21.122] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:21.164] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:21.242] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:07:21.751] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:07:22.185] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:22.188] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:22.741] Debug: Clearing game grid API cache
[20:07:22.742] Debug: Clearing building API cache
[20:07:22.743] Debug: Clearing deploy API cache
[20:07:22.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:22.858] Debug: Finding TownHall
[20:07:23.000] Debug: Found 1 TownHall
[20:07:23.002] Debug: Finding ElixirCollector
[20:07:23.003] Debug: Finding TownHall
[20:07:23.011] Debug: Found 1 TownHall
[20:07:23.013] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:23.251] Debug: Found 0 ElixirCollector
[20:07:23.252] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:23.253] Debug: Regular logic indicates active base
[20:07:23.254] Debug: Meets requirements failed on dead base check.
[20:07:23.255] Debug: Testing 0 attack methods
[20:07:23.257] Debug: no algorithm is suited to attack here
[20:07:23.258] Debug: Finding TownHall
[20:07:23.266] Debug: Found 1 TownHall
[20:07:23.267] [Attack] #129, Active, TH11, 282379 Gold, 521671 Elixir, 2202 Dar
k elixir, Skipping: This base isn't dead.
[20:07:23.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:23.814] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:24.312] Debug: Waiting for clouds to appear...
[20:07:24.313] Debug: Waiting for clouds to disappear...
[20:07:24.313] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:07:24.314] Debug: Checking if the game is still running...
[20:07:24.316] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:24.359] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:24.759] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:24.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:25.279] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:25.298] Debug: Clearing game grid API cache
[20:07:25.299] Debug: Clearing building API cache
[20:07:25.300] Debug: Clearing deploy API cache
[20:07:25.420] Debug: Finding TownHall
[20:07:25.502] Debug: Found 1 TownHall
[20:07:25.505] Debug: Finding ElixirCollector
[20:07:25.506] Debug: Finding TownHall
[20:07:25.512] Debug: Found 1 TownHall
[20:07:25.514] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:25.724] Debug: Found 1 ElixirCollector
[20:07:25.787] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:25.788] Debug: Regular logic indicates active base
[20:07:25.789] Debug: Meets requirements failed on dead base check.
[20:07:25.790] Debug: Testing 0 attack methods
[20:07:25.791] Debug: no algorithm is suited to attack here
[20:07:25.793] Debug: Finding TownHall
[20:07:25.802] Debug: Found 1 TownHall
[20:07:25.803] [Attack] #130, Active, TH11, 206259 Gold, 363676 Elixir, 2252 Dar
k elixir, Skipping: This base isn't dead.
[20:07:26.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:26.356] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:26.849] Debug: Waiting for clouds to appear...
[20:07:26.850] Debug: Waiting for clouds to disappear...
[20:07:26.851] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:07:27.362] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:07:27.365] Debug: Checking if the game is still running...
[20:07:27.367] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:27.410] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:28.002] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:07:28.626] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:07:29.112] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:07:29.612] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:07:30.114] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:07:30.622] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:07:30.625] Debug: Checking if the game is still running...
[20:07:30.626] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:30.669] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:31.122] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:07:31.436] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:31.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:31.858] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:32.027] Debug: Clearing game grid API cache
[20:07:32.028] Debug: Clearing building API cache
[20:07:32.028] Debug: Clearing deploy API cache
[20:07:32.174] Debug: Finding TownHall
[20:07:32.256] Debug: Found 1 TownHall
[20:07:32.260] Debug: Finding ElixirCollector
[20:07:32.260] Debug: Finding TownHall
[20:07:32.267] Debug: Found 1 TownHall
[20:07:32.269] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:32.542] Debug: Found 1 ElixirCollector
[20:07:32.605] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:32.606] Debug: Regular logic indicates active base
[20:07:32.607] Debug: Meets requirements failed on dead base check.
[20:07:32.608] Debug: Testing 0 attack methods
[20:07:32.609] Debug: no algorithm is suited to attack here
[20:07:32.610] Debug: Finding TownHall
[20:07:32.619] Debug: Found 1 TownHall
[20:07:32.620] [Attack] #131, Active, TH11, 155380 Gold, 314604 Elixir, 3809 Dar
k elixir, Skipping: This base isn't dead.
[20:07:33.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:33.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:33.810] Debug: Waiting for clouds to appear...
[20:07:33.811] Debug: Waiting for clouds to disappear...
[20:07:33.812] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[20:07:33.813] Debug: Checking if the game is still running...
[20:07:33.815] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:33.878] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:34.119] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:34.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:34.639] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:34.655] Debug: Clearing game grid API cache
[20:07:34.656] Debug: Clearing building API cache
[20:07:34.657] Debug: Clearing deploy API cache
[20:07:34.775] Debug: Finding TownHall
[20:07:34.902] Debug: Found 1 TownHall
[20:07:34.905] Debug: Finding ElixirCollector
[20:07:34.905] Debug: Finding TownHall
[20:07:34.911] Debug: Found 1 TownHall
[20:07:34.912] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:07:35.132] Debug: Found 2 ElixirCollector
[20:07:35.249] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:07:35.251] Debug: Rejected as dead base because level 12 E1 collector found
[20:07:35.252] Debug: Meets requirements failed on dead base check.
[20:07:35.252] Debug: Testing 0 attack methods
[20:07:35.253] Debug: no algorithm is suited to attack here
[20:07:35.254] Debug: Finding TownHall
[20:07:35.263] Debug: Found 1 TownHall
[20:07:35.264] [Attack] #132, Active, TH10, 109641 Gold, 97164 Elixir, 1103 Dark
elixir, Skipping: This base isn't dead.
[20:07:35.554] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:35.857] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:36.352] Debug: Waiting for clouds to appear...
[20:07:36.353] Debug: Waiting for clouds to disappear...
[20:07:36.354] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:07:36.852] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:07:37.230] Debug: Checking if the game is still running...
[20:07:37.231] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:37.273] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:37.353] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:07:37.853] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:07:38.351] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:07:38.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029964 sec
[20:07:39.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029937 sec
[20:07:39.865] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:07:40.241] Debug: Checking if the game is still running...
[20:07:40.243] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:40.286] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:40.471] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:40.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:40.919] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:41.065] Debug: Clearing game grid API cache
[20:07:41.067] Debug: Clearing building API cache
[20:07:41.068] Debug: Clearing deploy API cache
[20:07:41.219] Debug: Finding TownHall
[20:07:41.361] Debug: Found 1 TownHall
[20:07:41.363] Debug: Finding ElixirCollector
[20:07:41.364] Debug: Finding TownHall
[20:07:41.371] Debug: Found 1 TownHall
[20:07:41.373] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:41.633] Debug: Found 2 ElixirCollector
[20:07:41.779] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:07:41.780] Debug: Rejected as dead base because level 12 E1 collector found
[20:07:41.780] Debug: Meets requirements failed on dead base check.
[20:07:41.781] Debug: Testing 0 attack methods
[20:07:41.782] Debug: no algorithm is suited to attack here
[20:07:41.783] Debug: Finding TownHall
[20:07:41.791] Debug: Found 1 TownHall
[20:07:41.792] [Attack] #133, Active, TH11, 444284 Gold, 454608 Elixir, 675 Dark
elixir, Skipping: This base isn't dead.
[20:07:42.145] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:42.325] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:42.945] Debug: Waiting for clouds to appear...
[20:07:42.946] Debug: Waiting for clouds to disappear...
[20:07:42.947] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[20:07:43.259] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:43.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:43.770] Debug: Checking if the game is still running...
[20:07:43.772] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:43.809] Debug: Clearing game grid API cache
[20:07:43.810] Debug: Clearing building API cache
[20:07:43.811] Debug: Clearing deploy API cache
[20:07:43.815] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:43.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:43.937] Debug: Finding TownHall
[20:07:44.014] Debug: Found 1 TownHall
[20:07:44.019] Debug: Finding ElixirCollector
[20:07:44.020] Debug: Finding TownHall
[20:07:44.030] Debug: Found 1 TownHall
[20:07:44.031] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:44.285] Debug: Found 0 ElixirCollector
[20:07:44.286] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:44.287] Debug: Regular logic indicates active base
[20:07:44.288] Debug: Meets requirements failed on dead base check.
[20:07:44.289] Debug: Testing 0 attack methods
[20:07:44.289] Debug: no algorithm is suited to attack here
[20:07:44.290] Debug: Finding TownHall
[20:07:44.299] Debug: Found 1 TownHall
[20:07:44.300] [Attack] #134, Active, TH11, 469233 Gold, 179762 Elixir, 3654 Dar
k elixir, Skipping: This base isn't dead.
[20:07:44.658] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:44.840] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:45.335] Debug: Waiting for clouds to appear...
[20:07:45.337] Debug: Waiting for clouds to disappear...
[20:07:45.337] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:07:45.624] Debug: Sending ADB command: time
[20:07:45.646] Debug: Android load 0m0.32s user 0m0.17s system
[20:07:45.839] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034993 sec
[20:07:46.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:07:46.840] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020018 sec
[20:07:46.842] Debug: Checking if the game is still running...
[20:07:46.844] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:46.886] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:47.347] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:07:47.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:07:48.601] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029945 sec
[20:07:49.108] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[20:07:49.544] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:49.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:49.920] Debug: Checking if the game is still running...
[20:07:49.923] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:49.986] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:50.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:50.093] Debug: Clearing game grid API cache
[20:07:50.094] Debug: Clearing building API cache
[20:07:50.095] Debug: Clearing deploy API cache
[20:07:50.202] Debug: Finding TownHall
[20:07:50.282] Debug: Found 1 TownHall
[20:07:50.285] Debug: Finding ElixirCollector
[20:07:50.286] Debug: Finding TownHall
[20:07:50.293] Debug: Found 1 TownHall
[20:07:50.294] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:50.500] Debug: Found 0 ElixirCollector
[20:07:50.502] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:50.503] Debug: Regular logic indicates active base
[20:07:50.504] Debug: Meets requirements failed on dead base check.
[20:07:50.505] Debug: Testing 0 attack methods
[20:07:50.506] Debug: no algorithm is suited to attack here
[20:07:50.506] Debug: Finding TownHall
[20:07:50.513] Debug: Found 1 TownHall
[20:07:50.514] [Attack] #135, Active, TH11, 159639 Gold, 21514 Elixir, 1587 Dark
elixir, Skipping: This base isn't dead.
[20:07:50.846] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:51.029] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:51.655] Debug: Waiting for clouds to appear...
[20:07:51.656] Debug: Waiting for clouds to disappear...
[20:07:51.657] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[20:07:52.104] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:52.107] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:52.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:52.658] Debug: Clearing game grid API cache
[20:07:52.659] Debug: Clearing building API cache
[20:07:52.660] Debug: Clearing deploy API cache
[20:07:52.752] Debug: Finding TownHall
[20:07:52.834] Debug: Found 1 TownHall
[20:07:52.837] Debug: Finding ElixirCollector
[20:07:52.838] Debug: Finding TownHall
[20:07:52.845] Debug: Found 1 TownHall
[20:07:52.846] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:53.088] Debug: Found 0 ElixirCollector
[20:07:53.090] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:53.091] Debug: Regular logic indicates active base
[20:07:53.091] Debug: Meets requirements failed on dead base check.
[20:07:53.092] Debug: Testing 0 attack methods
[20:07:53.093] Debug: no algorithm is suited to attack here
[20:07:53.094] Debug: Finding TownHall
[20:07:53.100] Debug: Found 1 TownHall
[20:07:53.102] [Attack] #136, Active, TH11, 171101 Gold, 480216 Elixir, 4940 Dar
k elixir, Skipping: This base isn't dead.
[20:07:53.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:53.598] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:54.091] Debug: Waiting for clouds to appear...
[20:07:54.092] Debug: Waiting for clouds to disappear...
[20:07:54.093] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045016 sec
[20:07:54.229] Debug: Checking if the game is still running...
[20:07:54.231] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:54.274] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:54.592] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[20:07:55.113] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:07:55.719] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[20:07:56.224] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:07:56.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:07:57.224] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025035 sec
[20:07:57.226] Debug: Checking if the game is still running...
[20:07:57.227] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:07:57.270] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:07:57.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:07:58.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:07:58.672] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:07:58.673] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:59.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:59.225] Debug: Clearing game grid API cache
[20:07:59.226] Debug: Clearing building API cache
[20:07:59.228] Debug: Clearing deploy API cache
[20:07:59.320] Debug: Finding TownHall
[20:07:59.399] Debug: Found 1 TownHall
[20:07:59.403] Debug: Finding ElixirCollector
[20:07:59.403] Debug: Finding TownHall
[20:07:59.410] Debug: Found 1 TownHall
[20:07:59.412] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:07:59.626] Debug: Found 1 ElixirCollector
[20:07:59.710] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:07:59.711] Debug: Rejected as dead base because level 12 E1 collector found
[20:07:59.712] Debug: Meets requirements failed on dead base check.
[20:07:59.713] Debug: Testing 0 attack methods
[20:07:59.713] Debug: no algorithm is suited to attack here
[20:07:59.714] Debug: Finding TownHall
[20:07:59.723] Debug: Found 1 TownHall
[20:07:59.725] [Attack] #137, Active, TH11, 81911 Gold, 109199 Elixir, 1377 Dark
elixir, Skipping: This base isn't dead.
[20:08:00.085] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:00.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:00.271] Debug: Checking if the game is still running...
[20:08:00.273] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:00.315] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:00.762] Debug: Waiting for clouds to appear...
[20:08:00.763] Debug: Waiting for clouds to disappear...
[20:08:00.764] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:08:01.279] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:08:01.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:08:02.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[20:08:03.138] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:08:03.393] Debug: Checking if the game is still running...
[20:08:03.394] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:03.437] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:03.656] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:08:04.265] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:08:04.892] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:08:05.394] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:08:05.896] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:08:06.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:08:06.400] Debug: Checking if the game is still running...
[20:08:06.402] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:06.444] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:06.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:08:07.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:08:07.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:08:08.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024964 sec
[20:08:08.913] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:08:09.427] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034986 sec
[20:08:09.429] Debug: Checking if the game is still running...
[20:08:09.430] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:09.472] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:10.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:08:10.603] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:10.619] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:11.025] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:11.171] Debug: Clearing game grid API cache
[20:08:11.172] Debug: Clearing building API cache
[20:08:11.173] Debug: Clearing deploy API cache
[20:08:11.327] Debug: Finding TownHall
[20:08:11.409] Debug: Found 1 TownHall
[20:08:11.412] Debug: Finding ElixirCollector
[20:08:11.413] Debug: Finding TownHall
[20:08:11.420] Debug: Found 1 TownHall
[20:08:11.421] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:11.666] Debug: Found 0 ElixirCollector
[20:08:11.667] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:11.668] Debug: Regular logic indicates active base
[20:08:11.669] Debug: Meets requirements failed on dead base check.
[20:08:11.670] Debug: Testing 0 attack methods
[20:08:11.671] Debug: no algorithm is suited to attack here
[20:08:11.671] Debug: Finding TownHall
[20:08:11.678] Debug: Found 1 TownHall
[20:08:11.680] [Attack] #138, Active, TH11, 468830 Gold, 468834 Elixir, 543 Dark
elixir, Skipping: This base isn't dead.
[20:08:12.060] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:12.243] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:12.738] Debug: Waiting for clouds to appear...
[20:08:12.739] Debug: Waiting for clouds to disappear...
[20:08:12.740] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:08:12.742] Debug: Checking if the game is still running...
[20:08:12.744] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:12.787] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:13.177] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:13.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:13.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:13.830] Debug: Clearing game grid API cache
[20:08:13.831] Debug: Clearing building API cache
[20:08:13.831] Debug: Clearing deploy API cache
[20:08:13.933] Debug: Finding TownHall
[20:08:14.012] Debug: Found 1 TownHall
[20:08:14.015] Debug: Finding ElixirCollector
[20:08:14.015] Debug: Finding TownHall
[20:08:14.023] Debug: Found 1 TownHall
[20:08:14.024] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:14.233] Debug: Found 3 ElixirCollector
[20:08:14.411] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:14.412] Debug: Regular logic indicates active base
[20:08:14.413] Debug: Meets requirements failed on dead base check.
[20:08:14.414] Debug: Testing 0 attack methods
[20:08:14.415] Debug: no algorithm is suited to attack here
[20:08:14.416] Debug: Finding TownHall
[20:08:14.424] Debug: Found 1 TownHall
[20:08:14.425] [Attack] #139, Active, TH11, 135219 Gold, 376010 Elixir, 2159 Dar
k elixir, Skipping: This base isn't dead.
[20:08:14.807] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:14.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:15.421] Debug: Waiting for clouds to appear...
[20:08:15.422] Debug: Waiting for clouds to disappear...
[20:08:15.423] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055086 sec
[20:08:15.647] Debug: Sending ADB command: time
[20:08:15.668] Debug: Android load 0m0.33s user 0m0.18s system
[20:08:15.919] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:08:15.922] Debug: Checking if the game is still running...
[20:08:15.923] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:15.965] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:16.418] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:08:16.937] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:08:17.547] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:08:18.048] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:08:18.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:08:18.932] Debug: Checking if the game is still running...
[20:08:18.933] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:18.975] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:19.055] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[20:08:19.559] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:08:19.868] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:19.871] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:20.410] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:20.427] Debug: Clearing game grid API cache
[20:08:20.428] Debug: Clearing building API cache
[20:08:20.429] Debug: Clearing deploy API cache
[20:08:20.527] Debug: Finding TownHall
[20:08:20.610] Debug: Found 1 TownHall
[20:08:20.612] Debug: Finding ElixirCollector
[20:08:20.613] Debug: Finding TownHall
[20:08:20.621] Debug: Found 1 TownHall
[20:08:20.622] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:20.864] Debug: Found 0 ElixirCollector
[20:08:20.865] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:20.866] Debug: Regular logic indicates active base
[20:08:20.866] Debug: Meets requirements failed on dead base check.
[20:08:20.867] Debug: Testing 0 attack methods
[20:08:20.868] Debug: no algorithm is suited to attack here
[20:08:20.869] Debug: Finding TownHall
[20:08:20.877] Debug: Found 1 TownHall
[20:08:20.878] [Attack] #140, Active, TH11, 117912 Gold, 159576 Elixir, 4279 Dar
k elixir, Skipping: This base isn't dead.
[20:08:21.249] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:21.425] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:21.931] Debug: Waiting for clouds to appear...
[20:08:21.933] Debug: Waiting for clouds to disappear...
[20:08:21.933] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:08:22.056] Debug: Checking if the game is still running...
[20:08:22.057] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:22.100] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:22.365] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:22.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:22.926] Debug: Clearing game grid API cache
[20:08:22.927] Debug: Clearing building API cache
[20:08:22.928] Debug: Clearing deploy API cache
[20:08:22.929] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:23.038] Debug: Finding TownHall
[20:08:23.128] Debug: Found 1 TownHall
[20:08:23.131] Debug: Finding ElixirCollector
[20:08:23.132] Debug: Finding TownHall
[20:08:23.139] Debug: Found 1 TownHall
[20:08:23.140] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:23.410] Debug: Found 0 ElixirCollector
[20:08:23.411] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:23.412] Debug: Regular logic indicates active base
[20:08:23.413] Debug: Meets requirements failed on dead base check.
[20:08:23.415] Debug: Testing 0 attack methods
[20:08:23.417] Debug: no algorithm is suited to attack here
[20:08:23.418] Debug: Finding TownHall
[20:08:23.425] Debug: Found 1 TownHall
[20:08:23.426] [Attack] #141, Active, TH11, 495739 Gold, 420245 Elixir, 2910 Dar
k elixir, Skipping: This base isn't dead.
[20:08:23.824] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:24.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:24.623] Debug: Waiting for clouds to appear...
[20:08:24.624] Debug: Waiting for clouds to disappear...
[20:08:24.626] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006002 sec
[20:08:25.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[20:08:25.502] Debug: Checking if the game is still running...
[20:08:25.503] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:25.546] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:25.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:08:26.249] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024916 sec
[20:08:26.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:08:27.280] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[20:08:27.877] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:08:28.377] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:08:28.516] Debug: Checking if the game is still running...
[20:08:28.518] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:28.561] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:28.903] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040022 sec
[20:08:29.067] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:29.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:29.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:29.624] Debug: Clearing game grid API cache
[20:08:29.625] Debug: Clearing building API cache
[20:08:29.626] Debug: Clearing deploy API cache
[20:08:29.765] Debug: Finding TownHall
[20:08:29.850] Debug: Found 1 TownHall
[20:08:29.853] Debug: Finding ElixirCollector
[20:08:29.854] Debug: Finding TownHall
[20:08:29.862] Debug: Found 1 TownHall
[20:08:29.863] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:30.095] Debug: Found 1 ElixirCollector
[20:08:30.154] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:08:30.155] Debug: Regular logic indicates active base
[20:08:30.156] Debug: Meets requirements failed on dead base check.
[20:08:30.156] Debug: Testing 0 attack methods
[20:08:30.157] Debug: no algorithm is suited to attack here
[20:08:30.158] Debug: Finding TownHall
[20:08:30.166] Debug: Found 1 TownHall
[20:08:30.167] [Attack] #142, Active, TH11, 459851 Gold, 264872 Elixir, 3594 Dar
k elixir, Skipping: This base isn't dead.
[20:08:30.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:30.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:31.355] Debug: Waiting for clouds to appear...
[20:08:31.356] Debug: Waiting for clouds to disappear...
[20:08:31.357] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:08:31.670] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:31.672] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:31.675] Debug: Checking if the game is still running...
[20:08:31.678] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:31.742] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:32.226] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:32.245] Debug: Clearing game grid API cache
[20:08:32.246] Debug: Clearing building API cache
[20:08:32.247] Debug: Clearing deploy API cache
[20:08:32.364] Debug: Finding TownHall
[20:08:32.515] Debug: Found 1 TownHall
[20:08:32.518] Debug: Finding ElixirCollector
[20:08:32.519] Debug: Finding TownHall
[20:08:32.527] Debug: Found 1 TownHall
[20:08:32.528] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:08:32.806] Debug: Found 1 ElixirCollector
[20:08:32.906] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:32.908] Debug: Regular logic indicates active base
[20:08:32.909] Debug: Meets requirements failed on dead base check.
[20:08:32.910] Debug: Testing 0 attack methods
[20:08:32.912] Debug: no algorithm is suited to attack here
[20:08:32.913] Debug: Finding TownHall
[20:08:32.921] Debug: Found 1 TownHall
[20:08:32.923] [Attack] #143, Active, TH10, 124740 Gold, 55503 Elixir, 960 Dark
elixir, Skipping: This base isn't dead.
[20:08:33.211] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:33.413] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:34.033] Debug: Waiting for clouds to appear...
[20:08:34.033] Debug: Waiting for clouds to disappear...
[20:08:34.034] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:08:34.664] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:08:34.911] Debug: Checking if the game is still running...
[20:08:34.912] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:34.954] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:35.158] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:08:35.678] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020013 sec
[20:08:36.182] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:08:36.674] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:08:37.297] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:08:37.802] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:08:37.959] Debug: Checking if the game is still running...
[20:08:37.962] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:38.005] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:38.240] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:38.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:38.671] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:38.811] Debug: Clearing game grid API cache
[20:08:38.811] Debug: Clearing building API cache
[20:08:38.812] Debug: Clearing deploy API cache
[20:08:38.944] Debug: Finding TownHall
[20:08:39.097] Debug: Found 1 TownHall
[20:08:39.099] Debug: Finding ElixirCollector
[20:08:39.100] Debug: Finding TownHall
[20:08:39.108] Debug: Found 1 TownHall
[20:08:39.109] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:39.364] Debug: Found 1 ElixirCollector
[20:08:39.421] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:08:39.422] Debug: Regular logic indicates active base
[20:08:39.423] Debug: Meets requirements failed on dead base check.
[20:08:39.423] Debug: Testing 0 attack methods
[20:08:39.424] Debug: no algorithm is suited to attack here
[20:08:39.425] Debug: Finding TownHall
[20:08:39.434] Debug: Found 1 TownHall
[20:08:39.435] [Attack] #144, Active, TH11, 235943 Gold, 292590 Elixir, 2843 Dar
k elixir, Skipping: This base isn't dead.
[20:08:39.813] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:39.993] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:40.498] Debug: Waiting for clouds to appear...
[20:08:40.499] Debug: Waiting for clouds to disappear...
[20:08:40.500] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060039 sec
[20:08:40.931] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:40.934] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:41.344] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:41.485] Debug: Clearing game grid API cache
[20:08:41.486] Debug: Clearing building API cache
[20:08:41.487] Debug: Clearing deploy API cache
[20:08:41.596] Debug: Finding TownHall
[20:08:41.678] Debug: Found 1 TownHall
[20:08:41.681] Debug: Finding ElixirCollector
[20:08:41.681] Debug: Finding TownHall
[20:08:41.688] Debug: Found 1 TownHall
[20:08:41.689] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:41.950] Debug: Found 0 ElixirCollector
[20:08:41.952] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:41.953] Debug: Regular logic indicates active base
[20:08:41.954] Debug: Meets requirements failed on dead base check.
[20:08:41.955] Debug: Testing 0 attack methods
[20:08:41.956] Debug: no algorithm is suited to attack here
[20:08:41.956] Debug: Finding TownHall
[20:08:41.963] Debug: Found 1 TownHall
[20:08:41.964] [Attack] #145, Active, TH11, 221513 Gold, 429493 Elixir, 4721 Dar
k elixir, Skipping: This base isn't dead.
[20:08:42.234] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:42.502] Debug: Checking if the game is still running...
[20:08:42.504] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:42.547] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:42.558] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:42.942] Debug: Waiting for clouds to appear...
[20:08:42.943] Debug: Waiting for clouds to disappear...
[20:08:42.944] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055085 sec
[20:08:43.548] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:08:44.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:08:44.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:08:45.057] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:08:45.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:08:45.558] Debug: Checking if the game is still running...
[20:08:45.559] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:45.602] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:45.669] Debug: Sending ADB command: time
[20:08:45.691] Debug: Android load 0m0.35s user 0m0.18s system
[20:08:46.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003499 sec
[20:08:46.560] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[20:08:47.063] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[20:08:47.251] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:47.254] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:47.808] Debug: Clearing game grid API cache
[20:08:47.809] Debug: Clearing building API cache
[20:08:47.810] Debug: Clearing deploy API cache
[20:08:47.811] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:47.960] Debug: Finding TownHall
[20:08:48.049] Debug: Found 1 TownHall
[20:08:48.051] Debug: Finding ElixirCollector
[20:08:48.052] Debug: Finding TownHall
[20:08:48.061] Debug: Found 1 TownHall
[20:08:48.063] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:48.321] Debug: Found 2 ElixirCollector
[20:08:48.466] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:08:48.467] Debug: Rejected as dead base because level 12 E1 collector found
[20:08:48.468] Debug: Meets requirements failed on dead base check.
[20:08:48.469] Debug: Testing 0 attack methods
[20:08:48.470] Debug: no algorithm is suited to attack here
[20:08:48.471] Debug: Finding TownHall
[20:08:48.478] Debug: Found 1 TownHall
[20:08:48.479] [Attack] #146, Active, TH11, 50059 Gold, 146925 Elixir, 620 Dark
elixir, Skipping: This base isn't dead.
[20:08:48.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:48.863] Debug: Checking if the game is still running...
[20:08:48.865] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:48.929] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:49.041] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:49.549] Debug: Waiting for clouds to appear...
[20:08:49.550] Debug: Waiting for clouds to disappear...
[20:08:49.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040014 sec
[20:08:49.986] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:49.988] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:50.400] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:50.542] Debug: Clearing game grid API cache
[20:08:50.544] Debug: Clearing building API cache
[20:08:50.544] Debug: Clearing deploy API cache
[20:08:50.654] Debug: Finding TownHall
[20:08:50.742] Debug: Found 1 TownHall
[20:08:50.744] Debug: Finding ElixirCollector
[20:08:50.745] Debug: Finding TownHall
[20:08:50.754] Debug: Found 1 TownHall
[20:08:50.755] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:08:50.998] Debug: Found 0 ElixirCollector
[20:08:51.000] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:51.001] Debug: Regular logic indicates active base
[20:08:51.002] Debug: Meets requirements failed on dead base check.
[20:08:51.003] Debug: Testing 0 attack methods
[20:08:51.004] Debug: no algorithm is suited to attack here
[20:08:51.005] Debug: Finding TownHall
[20:08:51.013] Debug: Found 1 TownHall
[20:08:51.014] [Attack] #147, Active, TH11, 31604 Gold, 134567 Elixir, 3716 Dark
elixir, Skipping: This base isn't dead.
[20:08:51.407] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:51.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:52.083] Debug: Waiting for clouds to appear...
[20:08:52.083] Debug: Waiting for clouds to disappear...
[20:08:52.084] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045044 sec
[20:08:52.086] Debug: Checking if the game is still running...
[20:08:52.087] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:52.130] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:52.581] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:08:53.121] Debug: [AR] Compacting done, 172,4MB -> 172,4MB
[20:08:53.138] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:08:53.711] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[20:08:54.220] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030048 sec
[20:08:54.716] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029981 sec
[20:08:55.214] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:08:55.217] Debug: Checking if the game is still running...
[20:08:55.219] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:55.261] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:55.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:08:56.221] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:08:56.408] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:56.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:56.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:56.968] Debug: Clearing game grid API cache
[20:08:56.969] Debug: Clearing building API cache
[20:08:56.970] Debug: Clearing deploy API cache
[20:08:57.085] Debug: Finding TownHall
[20:08:57.222] Debug: Found 1 TownHall
[20:08:57.225] Debug: Finding ElixirCollector
[20:08:57.226] Debug: Finding TownHall
[20:08:57.235] Debug: Found 1 TownHall
[20:08:57.237] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:08:57.462] Debug: Found 2 ElixirCollector
[20:08:57.603] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:57.604] Debug: Regular logic indicates active base
[20:08:57.605] Debug: Meets requirements failed on dead base check.
[20:08:57.606] Debug: Testing 0 attack methods
[20:08:57.606] Debug: no algorithm is suited to attack here
[20:08:57.607] Debug: Finding TownHall
[20:08:57.615] Debug: Found 1 TownHall
[20:08:57.616] [Attack] #148, Active, TH10, 72895 Gold, 100642 Elixir, 1835 Dark
elixir, Skipping: This base isn't dead.
[20:08:57.992] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:58.171] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:58.556] Debug: Checking if the game is still running...
[20:08:58.559] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:08:58.601] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:08:58.670] Debug: Waiting for clouds to appear...
[20:08:58.671] Debug: Waiting for clouds to disappear...
[20:08:58.672] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[20:08:59.102] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:08:59.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:59.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:59.637] Debug: Clearing game grid API cache
[20:08:59.638] Debug: Clearing building API cache
[20:08:59.639] Debug: Clearing deploy API cache
[20:08:59.754] Debug: Finding TownHall
[20:08:59.886] Debug: Found 1 TownHall
[20:08:59.889] Debug: Finding ElixirCollector
[20:08:59.889] Debug: Finding TownHall
[20:08:59.896] Debug: Found 1 TownHall
[20:08:59.898] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:09:00.148] Debug: Found 2 ElixirCollector
[20:09:00.241] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:09:00.242] Debug: Regular logic indicates dead base
[20:09:00.243] Debug: Testing 1 attack methods
[20:09:00.249] Debug: Gold doesn't meet requirements: 23285 < 200000
[20:09:00.250] Debug: Elixir doesn't meet requirements: 134100 < 200000
[20:09:00.251] Debug: Finding TownHall
[20:09:00.260] Debug: Found 1 TownHall
[20:09:00.262] Debug: Four Finger Deploy (#1) has a score of 0,7
[20:09:00.263] Debug: Four Finger Deploy is the new best with 0,7
[20:09:00.264] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[20:09:00.265] Debug: Finding TownHall
[20:09:00.274] Debug: Found 1 TownHall
[20:09:00.275] [Attack] #149, Dead, TH11, 23285 Gold, 134100 Elixir, 622 Dark el
ixir
[20:09:01.461] Debug: Clearing game grid API cache
[20:09:01.462] Debug: Clearing building API cache
[20:09:01.463] Debug: Clearing deploy API cache
[20:09:01.463] [Attack] This base meets the attack requirements!
[20:09:01.474] [4 Finger] Deploy start
[20:09:05.739] Debug: Deployable Troops: [barbarian]x65, [archer]x67, [skeleton]
x1, [wallbreaker]x4, [heal]x5, [wizard]x5, [giant]x16, [king]x1
[20:09:05.767] Analyzing potential deploy points...
[20:09:05.834] Debug: FindRedPoints: Scanning images...
[20:09:05.836] Debug: FRP: 1 (1,2)
[20:09:05.859] Debug: FRP: 2
[20:09:05.860] Debug: FRP: 3
[20:09:05.866] Debug: FRP: 5 (5)
[20:09:05.867] Debug: FRP: 6 Created FI
[20:09:05.868] Debug: FRP: 7 - scanning for border1
[20:09:05.937] Debug: FRP: 7 - border1 had 232 results
[20:09:05.939] Debug: FRP: 7 - scanning for border2
[20:09:06.023] Debug: FRP: 7 - border2 had 282 results
[20:09:06.024] Debug: FRP: 7 - scanning for border3
[20:09:06.084] Debug: FRP: 7 - border3 had 118 results
[20:09:06.085] Debug: FRP: 7 - scanning for border4
[20:09:06.159] Debug: FRP: 7 - border4 had 80 results
[20:09:06.160] Debug: FRP: 7 - scanning for border5
[20:09:06.231] Debug: FRP: 7 - border5 had 2 results
[20:09:06.343] Debug: FRP: 1 (0,7)
[20:09:06.366] Debug: FRP: 2
[20:09:06.368] Debug: FRP: 3
[20:09:06.376] Debug: FRP: 5 (5)
[20:09:06.377] Debug: FRP: 6 Created FI
[20:09:06.378] Debug: FRP: 7 - scanning for border1
[20:09:06.428] Debug: FRP: 7 - border1 had 8 results
[20:09:06.430] Debug: FRP: 7 - scanning for border2
[20:09:06.502] Debug: FRP: 7 - border2 had 251 results
[20:09:06.503] Debug: FRP: 7 - scanning for border3
[20:09:06.547] Debug: FRP: 7 - border3 had 23 results
[20:09:06.548] Debug: FRP: 7 - scanning for border4
[20:09:06.633] Debug: FRP: 7 - border4 had 128 results
[20:09:06.634] Debug: FRP: 7 - scanning for border5
[20:09:06.703] Debug: FRP: 7 - border5 had 0 results
[20:09:06.815] Debug: FRP: 1 (0,216)
[20:09:06.839] Debug: FRP: 2
[20:09:06.840] Debug: FRP: 3
[20:09:06.848] Debug: FRP: 5 (5)
[20:09:06.848] Debug: FRP: 6 Created FI
[20:09:06.849] Debug: FRP: 7 - scanning for border1
[20:09:06.920] Debug: FRP: 7 - border1 had 264 results
[20:09:06.921] Debug: FRP: 7 - scanning for border2
[20:09:07.001] Debug: FRP: 7 - border2 had 276 results
[20:09:07.002] Debug: FRP: 7 - scanning for border3
[20:09:07.059] Debug: FRP: 7 - border3 had 124 results
[20:09:07.060] Debug: FRP: 7 - scanning for border4
[20:09:07.130] Debug: FRP: 7 - border4 had 64 results
[20:09:07.131] Debug: FRP: 7 - scanning for border5
[20:09:07.203] Debug: FRP: 7 - border5 had 2 results
[20:09:07.315] Debug: FindRedPoints: Removing duplicate points...
[20:09:07.416] Debug: FindRedPoints: Done...
[20:09:07.454] Debug: [4 Finger] Left point is (-26,7153, 26,42832)
[20:09:07.454] Debug: [4 Finger] Top point is (26,92386, 26,42832)
[20:09:07.455] Debug: [4 Finger] Right point is (26,92386, -25,58213)
[20:09:07.456] Debug: [4 Finger] Bottom point is (-26,7153, -25,58213)
[20:09:07.457] [4 Finger] Deploying to the bottom left
[20:09:07.458] [4 Finger] Deploying Giant x4
[20:09:07.462] Debug: Selecting Giant
[20:09:07.688] Debug: Giant is selected
[20:09:08.251] Debug: [Deploy] Recounting Giant; current count is 16
[20:09:08.284] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[20:09:08.322] Debug: [Deploy] Recounting Giant done; new count set to 12
[20:09:08.323] Debug: [Deploy] Giant is deployed now
[20:09:08.374] [4 Finger] Deploying Wall Breaker x1
[20:09:08.374] Debug: Selecting Wall Breaker
[20:09:08.583] Debug: Wall Breaker is selected
[20:09:09.164] Debug: [Deploy] Recounting Wall Breaker; current count is 4
[20:09:09.196] Debug: [Deploy] Wall Breaker is grey or red; count set to 0
[20:09:09.198] Debug: [Deploy] Wall Breaker is deployed now
[20:09:09.293] [4 Finger] Deploying Barbarian x16
[20:09:09.294] Debug: Selecting Barbarian
[20:09:09.489] Debug: Barbarian is selected
[20:09:10.907] Debug: [Deploy] Recounting Barbarian; current count is 65
[20:09:10.939] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:10.963] Debug: [Deploy] Recounting Barbarian done; new count set to 49
[20:09:10.964] Debug: [Deploy] Barbarian is deployed now
[20:09:11.039] [4 Finger] Deploying Archer x16
[20:09:11.040] Debug: Selecting Archer
[20:09:11.248] Debug: Archer is selected
[20:09:12.688] Debug: [Deploy] Recounting Archer; current count is 67
[20:09:12.721] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:12.743] Debug: [Deploy] Recounting Archer done; new count set to 51
[20:09:12.744] Debug: [Deploy] Archer is deployed now
[20:09:12.815] [4 Finger] Deploying Wizard x1
[20:09:12.817] Debug: Selecting Wizard
[20:09:13.014] Debug: Wizard is selected
[20:09:13.622] Debug: [Deploy] Recounting Wizard; current count is 5
[20:09:13.653] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[20:09:13.658] Debug: [Deploy] Recounting Wizard done; new count set to 1
[20:09:13.659] Debug: [Deploy] Wizard is deployed now
[20:09:13.749] [4 Finger] Deploying to the top left
[20:09:13.750] [4 Finger] Deploying Giant x4
[20:09:13.751] Debug: Selecting Giant
[20:09:13.945] Debug: Giant is selected
[20:09:14.541] Debug: [Deploy] Recounting Giant; current count is 12
[20:09:14.573] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[20:09:14.613] Debug: [Deploy] Recounting Giant done; new count set to 8
[20:09:14.668] [4 Finger] Deploying Barbarian x16
[20:09:14.669] Debug: Selecting Barbarian
[20:09:14.881] Debug: Barbarian is selected
[20:09:15.692] Debug: Sending ADB command: time
[20:09:15.714] Debug: Android load 0m0.35s user 0m0.19s system
[20:09:16.264] Debug: [Deploy] Recounting Barbarian; current count is 49
[20:09:16.293] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:16.312] Debug: [Deploy] Recounting Barbarian done; new count set to 33
[20:09:16.387] [4 Finger] Deploying Archer x17
[20:09:16.388] Debug: Selecting Archer
[20:09:16.577] Debug: Archer is selected
[20:09:18.103] Debug: [Deploy] Recounting Archer; current count is 51
[20:09:18.136] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:18.159] Debug: [Deploy] Recounting Archer done; new count set to 31
[20:09:18.230] [4 Finger] Deploying Wizard x0
[20:09:18.231] Debug: Selecting Wizard
[20:09:18.459] Debug: Wizard is selected
[20:09:18.485] [4 Finger] Deploying to the top right
[20:09:18.486] [4 Finger] Deploying Giant x4
[20:09:18.487] Debug: Selecting Giant
[20:09:18.669] Debug: Giant is selected
[20:09:19.205] Debug: [Deploy] Recounting Giant; current count is 8
[20:09:19.238] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[20:09:19.259] Debug: [Deploy] Recounting Giant done; new count set to 4
[20:09:19.329] [4 Finger] Deploying Barbarian x16
[20:09:19.331] Debug: Selecting Barbarian
[20:09:19.550] Debug: Barbarian is selected
[20:09:20.889] Debug: [Deploy] Recounting Barbarian; current count is 33
[20:09:20.919] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:20.944] Debug: [Deploy] Recounting Barbarian done; new count set to 18
[20:09:21.471] Debug: [Deploy] Recounting Barbarian; current count is 18
[20:09:21.504] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:21.520] Debug: [Deploy] Recounting Barbarian done; new count set to 14
[20:09:21.595] [4 Finger] Deploying Archer x15
[20:09:21.597] Debug: Selecting Archer
[20:09:21.818] Debug: Archer is selected
[20:09:23.256] Debug: [Deploy] Recounting Archer; current count is 31
[20:09:23.286] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:23.293] Debug: [Deploy] Recounting Archer done; new count set to 16
[20:09:23.378] [4 Finger] Deploying Wizard x0
[20:09:23.379] Debug: Selecting Wizard
[20:09:23.590] Debug: Wizard is selected
[20:09:23.616] [4 Finger] Deploying to the bottom right
[20:09:23.617] [4 Finger] Deploying Giant x4
[20:09:23.618] Debug: Selecting Giant
[20:09:23.800] Debug: Giant is selected
[20:09:24.304] Debug: [Deploy] Recounting Giant; current count is 4
[20:09:24.334] Debug: [Deploy] Giant is grey or red; count set to 0
[20:09:24.429] [4 Finger] Deploying Barbarian x14
[20:09:24.430] Debug: Selecting Barbarian
[20:09:24.619] Debug: Barbarian is selected
[20:09:26.003] Debug: [Deploy] Recounting Barbarian; current count is 14
[20:09:26.128] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:09:26.349] [4 Finger] Deploying Archer x16
[20:09:26.351] Debug: Selecting Archer
[20:09:26.647] Debug: Archer is selected
[20:09:28.076] Debug: [Deploy] Recounting Archer; current count is 16
[20:09:28.425] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:09:28.448] Debug: [Deploy] Recounting Archer done; new count set to 2
[20:09:29.422] Debug: [Deploy] Recounting Archer; current count is 2
[20:09:29.644] Debug: [Deploy] Archer is grey or red; count set to 0
[20:09:29.861] [4 Finger] Deploying Wizard x1
[20:09:29.862] Debug: Selecting Wizard
[20:09:30.256] Debug: Wizard is selected
[20:09:30.847] Debug: [Deploy] Recounting Wizard; current count is 1
[20:09:31.193] Debug: [Deploy] Wizard is grey or red; count set to 0
[20:09:31.533] [4 Finger] Deploying King
[20:09:31.540] Debug: Selecting King
[20:09:32.057] Debug: King is selected
[20:09:32.832] Debug: [Deploy] Recounting King; current count is 1
[20:09:33.177] Debug: IsGreyOrRed failed because H=272,1, S=0,966, B=0,769
[20:09:33.178] Debug: [Deploy] Recounting King done; new count set to 0
[20:09:33.179] Debug: [Deploy] King is deployed now
[20:09:33.524] [4 Finger] Deploy done
[20:09:33.525] Debug: Watching heroes to activate abilities: King
[20:09:33.533] Debug: FinalizeAttack() 0 fibers pending
[20:09:33.534] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:09:45.717] Debug: Sending ADB command: time
[20:09:45.741] Debug: Android load 0m0.35s user 0m0.19s system
[20:10:03.888] Activating King's power
[20:10:03.890] Debug: A new thread tries to access input! (debug)
[20:10:03.948] Debug: New thread trying to access input: em ()
em (
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
em System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invok
eAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
em dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
em dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
em 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
em 90d366fa.e09cca11(77058d06 )
em 90d366fa.f8d1664d(77058d06 )
em 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
em 5b7c09e1.f8d1664d(UInt32 , Object[] )
em #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
em CoC_Bot.Input.Click(Point p)
em CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`
1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
em CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
em System.Threading.Tasks.Task`1.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
em System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
em System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
em System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWo
rkItem()
em System.Threading.ThreadPoolWorkQueue.Dispatch()
em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[20:10:15.743] Debug: Sending ADB command: time
[20:10:15.764] Debug: Android load 0m0.35s user 0m0.19s system
[20:10:45.766] Debug: Sending ADB command: time
[20:10:45.787] Debug: Android load 0m0.35s user 0m0.19s system
[20:10:53.555] Debug: [AR] Compacting done, 174,3MB -> 174,3MB
[20:11:15.788] Debug: Sending ADB command: time
[20:11:15.810] Debug: Android load 0m0.35s user 0m0.19s system
[20:11:45.811] Debug: Sending ADB command: time
[20:11:45.833] Debug: Android load 0m0.35s user 0m0.19s system
[20:12:10.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:12:10.304] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:12:10.306] [Attack] Waiting for end of battle...
[20:12:10.306] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:12:11.666] [Stats] Loot results from attack: 21.507 gold, 18.566 elixir, 240
dark elixir, 8 trophies
[20:12:11.835] [Attack] Returning home...
[20:12:12.527] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:12:12.528] Debug: Waiting for clouds to disappear, state is Unknown
[20:12:12.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:12:12.842] Debug: State is now: WhiteClouds
[20:12:12.845] Debug: Checking if the game is still running...
[20:12:12.847] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:12:12.910] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:12:13.900] Debug: State is now: Unknown
[20:12:13.901] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:12:14.261] Debug: Clouds are gone, state is Ingame
[20:12:14.263] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:12:14.273] Debug: Expected colors: 22, 74, 80 22, 74, 80, found color: 205,
214, 217, tolerance: 70
[20:12:14.274] Debug: Zooming out
[20:12:14.976] Debug: Moving camera to top left corner
[20:12:15.294] Debug: Zoomed out
[20:12:15.296] Debug: Figuring out whether we won or lost
[20:12:15.297] Debug: Clearing game grid API cache
[20:12:15.297] Debug: Clearing building API cache
[20:12:15.298] Debug: Clearing deploy API cache
[20:12:15.467] [Collect] Starting a collection run...
[20:12:15.468] Debug: Ensuring the game is zoomed out
[20:12:15.477] Debug: Zoomed out
[20:12:15.834] Debug: Sending ADB command: time
[20:12:15.857] Debug: Android load 0m0.35s user 0m0.19s system
[20:12:16.233] Refreshed trophy count: 2916
[20:12:28.077] Debug: Looking for a loot cart
[20:12:28.186] Debug: Didn't find a loot cart
[20:12:28.187] [Collect] Done. Collected 17 items
[20:12:28.354] [Build] Waiting to let other modules work...
[20:12:39.522] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:12:40.489] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:12:40.585] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[20:12:41.550] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:12:41.560] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:12:41.561] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:12:41.562] [Build] Checking if we can attack now...
[20:12:43.045] Debug: Reading numbers in overview
[20:12:43.071] Debug: Read overview numbers (string): 240/240
[20:12:43.072] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[20:12:43.073] Debug: Reading numbers in overview
[20:12:43.111] Debug: Read overview numbers (string): 511/11
[20:12:43.112] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:12:43.113] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:12:43.114] Please set your game language to English!
[20:12:43.115] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[20:12:43.510] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[20:12:43.991] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:12:44.859] Debug: Ensuring the game is zoomed out
[20:12:44.868] Debug: Zoomed out
[20:12:44.878] Debug: Zoomed out
[20:12:44.879] Debug: Finding TownHall
[20:12:45.830] Debug: Found 0 TownHall
[20:12:45.832] Debug: Starting matchmaking
[20:12:45.833] Debug: StartSerachForMatch 1
[20:12:45.858] Debug: Sending ADB command: time
[20:12:45.880] Debug: Android load 0m0.35s user 0m0.19s system
[20:12:45.922] Debug: ClickAttack()
[20:12:46.077] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:12:46.327] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:12:46.657] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[20:12:46.847] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:12:46.895] Debug: Starting matchmaking; done
[20:12:46.897] Debug: Waiting for clouds to appear...
[20:12:46.897] Debug: Waiting for clouds to disappear...
[20:12:46.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0080076 sec
[20:12:46.898] Debug: Checking if the game is still running...
[20:12:46.900] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:12:46.963] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:12:47.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:12:47.951] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:12:47.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:12:48.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:12:48.503] Debug: Clearing game grid API cache
[20:12:48.504] Debug: Clearing building API cache
[20:12:48.505] Debug: Clearing deploy API cache
[20:12:48.651] Debug: Finding TownHall
[20:12:48.731] Debug: Found 1 TownHall
[20:12:48.734] Debug: Finding ElixirCollector
[20:12:48.735] Debug: Finding TownHall
[20:12:48.742] Debug: Found 1 TownHall
[20:12:48.743] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:12:48.949] Debug: Found 2 ElixirCollector
[20:12:49.072] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:12:49.073] Debug: Rejected as dead base because level 12 E1 collector found
[20:12:49.074] Debug: Meets requirements failed on dead base check.
[20:12:49.075] Debug: Testing 0 attack methods
[20:12:49.076] Debug: no algorithm is suited to attack here
[20:12:49.076] Debug: Finding TownHall
[20:12:49.083] Debug: Found 1 TownHall
[20:12:49.085] [Attack] #1, Active, TH11, 230675 Gold, 77999 Elixir, 485 Dark el
ixir, Skipping: This base isn't dead.
[20:12:49.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:12:49.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:12:50.024] Debug: Checking if the game is still running...
[20:12:50.025] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:12:50.068] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:12:50.147] Debug: Waiting for clouds to appear...
[20:12:50.148] Debug: Waiting for clouds to disappear...
[20:12:50.149] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:12:50.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:12:51.148] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:12:51.649] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:12:52.153] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:12:52.654] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034986 sec
[20:12:53.030] Debug: Checking if the game is still running...
[20:12:53.032] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:12:53.075] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:12:53.152] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:12:53.653] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:12:53.954] Debug: [AR] Compacting done, 167,8MB -> 167,8MB
[20:12:54.162] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[20:12:54.661] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:12:54.993] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:12:54.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:12:55.394] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:12:55.667] Debug: Clearing game grid API cache
[20:12:55.668] Debug: Clearing building API cache
[20:12:55.669] Debug: Clearing deploy API cache
[20:12:55.780] Debug: Finding TownHall
[20:12:55.859] Debug: Found 1 TownHall
[20:12:55.864] Debug: Finding ElixirCollector
[20:12:55.866] Debug: Finding TownHall
[20:12:55.874] Debug: Found 1 TownHall
[20:12:55.875] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:12:56.100] Debug: Found 2 ElixirCollector
[20:12:56.218] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:12:56.220] Debug: Rejected as dead base because level 12 E1 collector found
[20:12:56.221] Debug: Meets requirements failed on dead base check.
[20:12:56.221] Debug: Testing 0 attack methods
[20:12:56.222] Debug: no algorithm is suited to attack here
[20:12:56.223] Debug: Finding TownHall
[20:12:56.229] Debug: Found 1 TownHall
[20:12:56.230] [Attack] #2, Active, TH11, 128153 Gold, 251987 Elixir, 3700 Dark
elixir, Skipping: This base isn't dead.
[20:12:56.506] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:12:56.809] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:12:57.198] Debug: Waiting for clouds to appear...
[20:12:57.199] Debug: Waiting for clouds to disappear...
[20:12:57.200] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:12:57.202] Debug: Checking if the game is still running...
[20:12:57.204] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:12:57.247] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:12:57.744] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:12:57.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:12:58.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:12:58.406] Debug: Clearing game grid API cache
[20:12:58.407] Debug: Clearing building API cache
[20:12:58.408] Debug: Clearing deploy API cache
[20:12:58.517] Debug: Finding TownHall
[20:12:58.598] Debug: Found 1 TownHall
[20:12:58.601] Debug: Finding ElixirCollector
[20:12:58.602] Debug: Finding TownHall
[20:12:58.610] Debug: Found 1 TownHall
[20:12:58.612] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:12:58.798] Debug: Found 3 ElixirCollector
[20:12:58.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:12:58.950] Debug: Regular logic indicates active base
[20:12:58.951] Debug: Meets requirements failed on dead base check.
[20:12:58.952] Debug: Testing 0 attack methods
[20:12:58.953] Debug: no algorithm is suited to attack here
[20:12:58.954] Debug: Finding TownHall
[20:12:58.962] Debug: Found 1 TownHall
[20:12:58.963] [Attack] #3, Active, TH11, 137350 Gold, 32742 Elixir, 537 Dark el
ixir, Skipping: This base isn't dead.
[20:12:59.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:12:59.473] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:12:59.904] Debug: Waiting for clouds to appear...
[20:12:59.905] Debug: Waiting for clouds to disappear...
[20:12:59.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050053 sec
[20:13:00.407] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:13:00.409] Debug: Checking if the game is still running...
[20:13:00.411] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:00.453] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:00.925] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:13:01.532] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:13:02.034] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:13:02.534] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:13:03.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:13:03.541] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003497 sec
[20:13:03.544] Debug: Checking if the game is still running...
[20:13:03.546] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:03.609] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:03.847] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:03.850] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:04.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:04.505] Debug: Clearing game grid API cache
[20:13:04.506] Debug: Clearing building API cache
[20:13:04.507] Debug: Clearing deploy API cache
[20:13:04.623] Debug: Finding TownHall
[20:13:04.706] Debug: Found 1 TownHall
[20:13:04.710] Debug: Finding ElixirCollector
[20:13:04.711] Debug: Finding TownHall
[20:13:04.720] Debug: Found 1 TownHall
[20:13:04.721] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:04.923] Debug: Found 1 ElixirCollector
[20:13:04.980] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:13:04.981] Debug: Regular logic indicates active base
[20:13:04.983] Debug: Meets requirements failed on dead base check.
[20:13:04.983] Debug: Testing 0 attack methods
[20:13:04.984] Debug: no algorithm is suited to attack here
[20:13:04.985] Debug: Finding TownHall
[20:13:04.993] Debug: Found 1 TownHall
[20:13:04.994] [Attack] #4, Active, TH11, 168031 Gold, 310721 Elixir, 2412 Dark
elixir, Skipping: This base isn't dead.
[20:13:05.340] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:05.522] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:06.022] Debug: Waiting for clouds to appear...
[20:13:06.023] Debug: Waiting for clouds to disappear...
[20:13:06.025] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006002 sec
[20:13:06.454] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:06.455] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:06.712] Debug: Checking if the game is still running...
[20:13:06.715] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:06.778] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:06.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:07.016] Debug: Clearing game grid API cache
[20:13:07.018] Debug: Clearing building API cache
[20:13:07.020] Debug: Clearing deploy API cache
[20:13:07.144] Debug: Finding TownHall
[20:13:07.287] Debug: Found 1 TownHall
[20:13:07.292] Debug: Finding ElixirCollector
[20:13:07.293] Debug: Finding TownHall
[20:13:07.300] Debug: Found 1 TownHall
[20:13:07.302] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:13:07.586] Debug: Found 1 ElixirCollector
[20:13:07.644] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:07.645] Debug: Regular logic indicates active base
[20:13:07.647] Debug: Meets requirements failed on dead base check.
[20:13:07.648] Debug: Testing 0 attack methods
[20:13:07.649] Debug: no algorithm is suited to attack here
[20:13:07.650] Debug: Finding TownHall
[20:13:07.658] Debug: Found 1 TownHall
[20:13:07.659] [Attack] #5, Active, TH10, 83025 Gold, 40416 Elixir, 834 Dark eli
xir, Skipping: This base isn't dead.
[20:13:08.024] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:08.209] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:08.830] Debug: Waiting for clouds to appear...
[20:13:08.830] Debug: Waiting for clouds to disappear...
[20:13:08.831] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039975 sec
[20:13:09.350] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[20:13:09.833] Debug: Checking if the game is still running...
[20:13:09.835] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:09.876] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:09.955] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:13:10.459] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:13:10.975] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:13:11.585] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:13:12.104] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:13:12.720] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034966 sec
[20:13:12.905] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:12.907] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:12.910] Debug: Checking if the game is still running...
[20:13:12.913] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:12.977] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:13.441] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:13.591] Debug: Clearing game grid API cache
[20:13:13.593] Debug: Clearing building API cache
[20:13:13.593] Debug: Clearing deploy API cache
[20:13:13.718] Debug: Finding TownHall
[20:13:13.780] Debug: Found 1 TownHall
[20:13:13.782] Debug: Finding ElixirCollector
[20:13:13.783] Debug: Finding TownHall
[20:13:13.794] Debug: Found 1 TownHall
[20:13:13.796] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:13:14.004] Debug: Found 1 ElixirCollector
[20:13:14.097] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:14.099] Debug: Regular logic indicates active base
[20:13:14.100] Debug: Meets requirements failed on dead base check.
[20:13:14.101] Debug: Testing 0 attack methods
[20:13:14.102] Debug: no algorithm is suited to attack here
[20:13:14.103] Debug: Finding TownHall
[20:13:14.110] Debug: Found 1 TownHall
[20:13:14.111] [Attack] #6, Active, TH10, 293458 Gold, 86277 Elixir, 799 Dark el
ixir, Skipping: This base isn't dead.
[20:13:14.432] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:14.615] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:15.236] Debug: Waiting for clouds to appear...
[20:13:15.237] Debug: Waiting for clouds to disappear...
[20:13:15.238] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060059 sec
[20:13:15.678] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:15.681] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:15.882] Debug: Sending ADB command: time
[20:13:15.904] Debug: Android load 0m0.36s user 0m0.20s system
[20:13:16.073] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:16.215] Debug: Clearing game grid API cache
[20:13:16.216] Debug: Clearing building API cache
[20:13:16.217] Debug: Clearing deploy API cache
[20:13:16.334] Debug: Finding TownHall
[20:13:16.464] Debug: Found 1 TownHall
[20:13:16.466] Debug: Finding ElixirCollector
[20:13:16.467] Debug: Finding TownHall
[20:13:16.475] Debug: Found 1 TownHall
[20:13:16.477] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:16.688] Debug: Found 0 ElixirCollector
[20:13:16.690] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:16.690] Debug: Regular logic indicates active base
[20:13:16.692] Debug: Meets requirements failed on dead base check.
[20:13:16.693] Debug: Testing 0 attack methods
[20:13:16.694] Debug: no algorithm is suited to attack here
[20:13:16.695] Debug: Finding TownHall
[20:13:16.705] Debug: Found 1 TownHall
[20:13:16.707] [Attack] #7, Active, TH11, 302449 Gold, 192033 Elixir, 3881 Dark
elixir, Skipping: This base isn't dead.
[20:13:17.058] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:17.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:17.240] Debug: Checking if the game is still running...
[20:13:17.242] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:17.305] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:17.739] Debug: Waiting for clouds to appear...
[20:13:17.740] Debug: Waiting for clouds to disappear...
[20:13:17.741] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:13:18.238] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034981 sec
[20:13:18.739] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:13:19.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:13:19.744] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025031 sec
[20:13:20.243] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:13:20.246] Debug: Checking if the game is still running...
[20:13:20.247] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:20.290] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:20.745] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:13:21.253] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:13:21.876] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:13:22.059] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:22.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:22.471] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:22.645] Debug: Clearing game grid API cache
[20:13:22.647] Debug: Clearing building API cache
[20:13:22.648] Debug: Clearing deploy API cache
[20:13:22.776] Debug: Finding TownHall
[20:13:22.855] Debug: Found 1 TownHall
[20:13:22.858] Debug: Finding ElixirCollector
[20:13:22.858] Debug: Finding TownHall
[20:13:22.866] Debug: Found 1 TownHall
[20:13:22.868] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:23.087] Debug: Found 0 ElixirCollector
[20:13:23.088] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:23.089] Debug: Regular logic indicates active base
[20:13:23.090] Debug: Meets requirements failed on dead base check.
[20:13:23.091] Debug: Testing 0 attack methods
[20:13:23.092] Debug: no algorithm is suited to attack here
[20:13:23.093] Debug: Finding TownHall
[20:13:23.101] Debug: Found 1 TownHall
[20:13:23.102] [Attack] #8, Active, TH11, 54303 Gold, 76998 Elixir, 1778 Dark el
ixir, Skipping: This base isn't dead.
[20:13:23.477] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:23.481] Debug: Checking if the game is still running...
[20:13:23.483] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:23.526] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:23.656] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:24.162] Debug: Waiting for clouds to appear...
[20:13:24.163] Debug: Waiting for clouds to disappear...
[20:13:24.164] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[20:13:24.591] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:24.593] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:25.115] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:25.137] Debug: Clearing game grid API cache
[20:13:25.138] Debug: Clearing building API cache
[20:13:25.139] Debug: Clearing deploy API cache
[20:13:25.276] Debug: Finding TownHall
[20:13:25.354] Debug: Found 1 TownHall
[20:13:25.357] Debug: Finding ElixirCollector
[20:13:25.358] Debug: Finding TownHall
[20:13:25.367] Debug: Found 1 TownHall
[20:13:25.368] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:25.579] Debug: Found 1 ElixirCollector
[20:13:25.640] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:25.641] Debug: Regular logic indicates active base
[20:13:25.642] Debug: Meets requirements failed on dead base check.
[20:13:25.642] Debug: Testing 0 attack methods
[20:13:25.643] Debug: no algorithm is suited to attack here
[20:13:25.644] Debug: Finding TownHall
[20:13:25.652] Debug: Found 1 TownHall
[20:13:25.654] [Attack] #9, Active, TH11, 153682 Gold, 191754 Elixir, 2216 Dark
elixir, Skipping: This base isn't dead.
[20:13:25.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:26.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:26.655] Debug: Waiting for clouds to appear...
[20:13:26.657] Debug: Waiting for clouds to disappear...
[20:13:26.658] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060075 sec
[20:13:26.659] Debug: Checking if the game is still running...
[20:13:26.661] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:26.704] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:27.178] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:13:27.805] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039991 sec
[20:13:28.304] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:13:28.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:13:29.425] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:13:29.799] Debug: Checking if the game is still running...
[20:13:29.800] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:29.863] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:30.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:13:30.544] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060035 sec
[20:13:31.049] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034993 sec
[20:13:31.229] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:31.233] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:31.639] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:31.780] Debug: Clearing game grid API cache
[20:13:31.781] Debug: Clearing building API cache
[20:13:31.781] Debug: Clearing deploy API cache
[20:13:31.911] Debug: Finding TownHall
[20:13:32.003] Debug: Found 1 TownHall
[20:13:32.006] Debug: Finding ElixirCollector
[20:13:32.007] Debug: Finding TownHall
[20:13:32.017] Debug: Found 1 TownHall
[20:13:32.019] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:32.257] Debug: Found 0 ElixirCollector
[20:13:32.258] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:32.259] Debug: Regular logic indicates active base
[20:13:32.259] Debug: Meets requirements failed on dead base check.
[20:13:32.260] Debug: Testing 0 attack methods
[20:13:32.261] Debug: no algorithm is suited to attack here
[20:13:32.262] Debug: Finding TownHall
[20:13:32.273] Debug: Found 1 TownHall
[20:13:32.274] [Attack] #10, Active, TH11, 82803 Gold, 332168 Elixir, 730 Dark e
lixir, Skipping: This base isn't dead.
[20:13:32.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:32.807] Debug: Checking if the game is still running...
[20:13:32.809] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:32.872] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:32.877] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:33.371] Debug: Waiting for clouds to appear...
[20:13:33.372] Debug: Waiting for clouds to disappear...
[20:13:33.373] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055058 sec
[20:13:33.808] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:33.810] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:34.208] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:34.466] Debug: Clearing game grid API cache
[20:13:34.467] Debug: Clearing building API cache
[20:13:34.468] Debug: Clearing deploy API cache
[20:13:34.573] Debug: Finding TownHall
[20:13:35.321] Debug: Found 0 TownHall
[20:13:35.323] Debug: Finding ElixirCollector
[20:13:35.324] Debug: Finding TownHall
[20:13:35.330] Debug: Found 0 TownHall
[20:13:35.533] Debug: Found 2 ElixirCollector
[20:13:35.649] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:35.650] Debug: Regular logic indicates active base
[20:13:35.651] Debug: Meets requirements failed on dead base check.
[20:13:35.652] Debug: Testing 0 attack methods
[20:13:35.654] Debug: no algorithm is suited to attack here
[20:13:35.654] Debug: Finding TownHall
[20:13:35.662] Debug: Found 0 TownHall
[20:13:35.663] [Attack] #11, Active, TH Not Found, 151267 Gold, 341527 Elixir, 2
967 Dark elixir, Skipping: This base isn't dead.
[20:13:35.923] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:36.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:36.610] Debug: Checking if the game is still running...
[20:13:36.612] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:36.655] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:36.727] Debug: Waiting for clouds to appear...
[20:13:36.728] Debug: Waiting for clouds to disappear...
[20:13:36.729] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:13:37.166] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:37.168] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:37.698] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:37.717] Debug: Clearing game grid API cache
[20:13:37.718] Debug: Clearing building API cache
[20:13:37.720] Debug: Clearing deploy API cache
[20:13:37.843] Debug: Finding TownHall
[20:13:37.923] Debug: Found 1 TownHall
[20:13:37.926] Debug: Finding ElixirCollector
[20:13:37.928] Debug: Finding TownHall
[20:13:37.934] Debug: Found 1 TownHall
[20:13:37.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:38.141] Debug: Found 5 ElixirCollector
[20:13:38.433] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0 Avg=1,33333333
333333
[20:13:38.434] Debug: Rejected as dead base because level 12 E1 collector found
[20:13:38.435] Debug: Meets requirements failed on dead base check.
[20:13:38.436] Debug: Testing 0 attack methods
[20:13:38.436] Debug: no algorithm is suited to attack here
[20:13:38.437] Debug: Finding TownHall
[20:13:38.444] Debug: Found 1 TownHall
[20:13:38.446] [Attack] #12, Active, TH11, 83638 Gold, 135558 Elixir, 1338 Dark
elixir, Skipping: This base isn't dead.
[20:13:38.738] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:39.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:39.533] Debug: Waiting for clouds to appear...
[20:13:39.534] Debug: Waiting for clouds to disappear...
[20:13:39.535] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[20:13:39.787] Debug: Checking if the game is still running...
[20:13:39.788] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:39.831] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:40.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:13:40.538] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[20:13:41.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:13:41.559] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019962 sec
[20:13:42.171] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:13:42.666] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:13:42.795] Debug: Checking if the game is still running...
[20:13:42.796] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:42.839] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:43.188] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[20:13:43.676] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:13:44.242] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:44.244] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:44.796] Debug: Clearing game grid API cache
[20:13:44.797] Debug: Clearing building API cache
[20:13:44.799] Debug: Clearing deploy API cache
[20:13:44.800] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:44.910] Debug: Finding TownHall
[20:13:44.991] Debug: Found 1 TownHall
[20:13:44.993] Debug: Finding ElixirCollector
[20:13:44.994] Debug: Finding TownHall
[20:13:45.000] Debug: Found 1 TownHall
[20:13:45.002] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:45.257] Debug: Found 1 ElixirCollector
[20:13:45.321] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:45.322] Debug: Regular logic indicates active base
[20:13:45.323] Debug: Meets requirements failed on dead base check.
[20:13:45.324] Debug: Testing 0 attack methods
[20:13:45.325] Debug: no algorithm is suited to attack here
[20:13:45.326] Debug: Finding TownHall
[20:13:45.335] Debug: Found 1 TownHall
[20:13:45.336] [Attack] #13, Active, TH11, 217922 Gold, 282011 Elixir, 2722 Dark
elixir, Skipping: This base isn't dead.
[20:13:45.618] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:45.873] Debug: Checking if the game is still running...
[20:13:45.874] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:45.916] Debug: Sending ADB command: time
[20:13:45.917] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:45.938] Debug: Android load 0m0.38s user 0m0.21s system
[20:13:45.939] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:46.434] Debug: Waiting for clouds to appear...
[20:13:46.435] Debug: Waiting for clouds to disappear...
[20:13:46.437] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065041 sec
[20:13:46.872] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:46.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:47.284] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:47.547] Debug: Clearing game grid API cache
[20:13:47.548] Debug: Clearing building API cache
[20:13:47.549] Debug: Clearing deploy API cache
[20:13:47.668] Debug: Finding TownHall
[20:13:48.526] Debug: Found 0 TownHall
[20:13:48.529] Debug: Finding ElixirCollector
[20:13:48.529] Debug: Finding TownHall
[20:13:48.537] Debug: Found 0 TownHall
[20:13:48.748] Debug: Found 1 ElixirCollector
[20:13:48.799] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:13:48.800] Debug: Regular logic indicates active base
[20:13:48.800] Debug: Meets requirements failed on dead base check.
[20:13:48.801] Debug: Testing 0 attack methods
[20:13:48.802] Debug: no algorithm is suited to attack here
[20:13:48.803] Debug: Finding TownHall
[20:13:48.811] Debug: Found 0 TownHall
[20:13:48.812] [Attack] #14, Active, TH Not Found, 170447 Gold, 148779 Elixir, 3
122 Dark elixir, Skipping: This base isn't dead.
[20:13:49.081] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:49.391] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:49.772] Debug: Checking if the game is still running...
[20:13:49.773] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:49.816] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:49.890] Debug: Waiting for clouds to appear...
[20:13:49.891] Debug: Waiting for clouds to disappear...
[20:13:49.892] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:13:50.335] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:50.338] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:50.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:50.889] Debug: Clearing game grid API cache
[20:13:50.890] Debug: Clearing building API cache
[20:13:50.891] Debug: Clearing deploy API cache
[20:13:50.991] Debug: Finding TownHall
[20:13:51.067] Debug: Found 1 TownHall
[20:13:51.070] Debug: Finding ElixirCollector
[20:13:51.071] Debug: Finding TownHall
[20:13:51.079] Debug: Found 1 TownHall
[20:13:51.080] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:51.279] Debug: Found 1 ElixirCollector
[20:13:51.332] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:13:51.333] Debug: Regular logic indicates active base
[20:13:51.334] Debug: Meets requirements failed on dead base check.
[20:13:51.335] Debug: Testing 0 attack methods
[20:13:51.336] Debug: no algorithm is suited to attack here
[20:13:51.337] Debug: Finding TownHall
[20:13:51.344] Debug: Found 1 TownHall
[20:13:51.345] [Attack] #15, Active, TH11, 98747 Gold, 67232 Elixir, 1927 Dark e
lixir, Skipping: This base isn't dead.
[20:13:51.735] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:51.914] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:52.429] Debug: Waiting for clouds to appear...
[20:13:52.430] Debug: Waiting for clouds to disappear...
[20:13:52.430] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[20:13:52.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:13:52.938] Debug: Checking if the game is still running...
[20:13:52.939] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:52.982] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:53.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:13:54.043] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:13:54.542] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030051 sec
[20:13:55.045] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:13:55.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:13:56.050] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035072 sec
[20:13:56.053] Debug: Checking if the game is still running...
[20:13:56.055] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:13:56.098] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:13:56.365] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:56.367] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:56.892] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:56.911] Debug: Clearing game grid API cache
[20:13:56.912] Debug: Clearing building API cache
[20:13:56.913] Debug: Clearing deploy API cache
[20:13:56.970] Debug: Finding TownHall
[20:13:57.050] Debug: Found 1 TownHall
[20:13:57.053] Debug: Finding ElixirCollector
[20:13:57.054] Debug: Finding TownHall
[20:13:57.063] Debug: Found 1 TownHall
[20:13:57.064] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:57.306] Debug: Found 0 ElixirCollector
[20:13:57.308] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:57.309] Debug: Regular logic indicates active base
[20:13:57.310] Debug: Meets requirements failed on dead base check.
[20:13:57.311] Debug: Testing 0 attack methods
[20:13:57.312] Debug: no algorithm is suited to attack here
[20:13:57.312] Debug: Finding TownHall
[20:13:57.320] Debug: Found 1 TownHall
[20:13:57.322] [Attack] #16, Active, TH11, 12117 Gold, 60690 Elixir, 753 Dark el
ixir, Skipping: This base isn't dead.
[20:13:57.681] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:13:57.860] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:13:58.485] Debug: Waiting for clouds to appear...
[20:13:58.486] Debug: Waiting for clouds to disappear...
[20:13:58.487] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055094 sec
[20:13:58.792] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:13:58.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:13:59.328] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:13:59.348] Debug: Clearing game grid API cache
[20:13:59.349] Debug: Clearing building API cache
[20:13:59.351] Debug: Clearing deploy API cache
[20:13:59.497] Debug: Finding TownHall
[20:13:59.579] Debug: Found 1 TownHall
[20:13:59.581] Debug: Finding ElixirCollector
[20:13:59.582] Debug: Finding TownHall
[20:13:59.591] Debug: Found 1 TownHall
[20:13:59.593] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:13:59.844] Debug: Found 0 ElixirCollector
[20:13:59.846] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:13:59.847] Debug: Regular logic indicates active base
[20:13:59.847] Debug: Meets requirements failed on dead base check.
[20:13:59.848] Debug: Testing 0 attack methods
[20:13:59.849] Debug: no algorithm is suited to attack here
[20:13:59.849] Debug: Finding TownHall
[20:13:59.857] Debug: Found 1 TownHall
[20:13:59.859] [Attack] #17, Active, TH11, 209526 Gold, 286795 Elixir, 3931 Dark
elixir, Skipping: This base isn't dead.
[20:14:00.221] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:00.403] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:00.406] Debug: Checking if the game is still running...
[20:14:00.408] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:00.471] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:00.902] Debug: Waiting for clouds to appear...
[20:14:00.904] Debug: Waiting for clouds to disappear...
[20:14:00.905] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:14:01.404] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:14:01.902] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:14:02.405] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:14:02.909] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[20:14:03.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:14:03.414] Debug: Checking if the game is still running...
[20:14:03.416] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:03.458] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:03.909] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[20:14:04.412] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:14:04.920] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:14:05.480] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:05.482] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:05.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:06.056] Debug: Clearing game grid API cache
[20:14:06.057] Debug: Clearing building API cache
[20:14:06.058] Debug: Clearing deploy API cache
[20:14:06.193] Debug: Finding TownHall
[20:14:06.274] Debug: Found 1 TownHall
[20:14:06.276] Debug: Finding ElixirCollector
[20:14:06.277] Debug: Finding TownHall
[20:14:06.285] Debug: Found 1 TownHall
[20:14:06.287] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:06.524] Debug: Found 1 ElixirCollector
[20:14:06.586] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:06.587] Debug: Regular logic indicates active base
[20:14:06.588] Debug: Meets requirements failed on dead base check.
[20:14:06.589] Debug: Testing 0 attack methods
[20:14:06.590] Debug: no algorithm is suited to attack here
[20:14:06.591] Debug: Finding TownHall
[20:14:06.598] Debug: Found 1 TownHall
[20:14:06.600] [Attack] #18, Active, TH11, 60916 Gold, 160125 Elixir, 3823 Dark
elixir, Skipping: This base isn't dead.
[20:14:06.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:07.127] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:07.647] Debug: Checking if the game is still running...
[20:14:07.649] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:07.692] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:07.759] Debug: Waiting for clouds to appear...
[20:14:07.760] Debug: Waiting for clouds to disappear...
[20:14:07.761] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[20:14:08.205] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:08.207] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:08.724] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:08.741] Debug: Clearing game grid API cache
[20:14:08.742] Debug: Clearing building API cache
[20:14:08.743] Debug: Clearing deploy API cache
[20:14:08.870] Debug: Finding TownHall
[20:14:08.949] Debug: Found 1 TownHall
[20:14:08.952] Debug: Finding ElixirCollector
[20:14:08.953] Debug: Finding TownHall
[20:14:08.960] Debug: Found 1 TownHall
[20:14:08.961] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:09.166] Debug: Found 1 ElixirCollector
[20:14:09.255] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:14:09.256] Debug: Rejected as dead base because level 12 E1 collector found
[20:14:09.257] Debug: Meets requirements failed on dead base check.
[20:14:09.258] Debug: Testing 0 attack methods
[20:14:09.260] Debug: no algorithm is suited to attack here
[20:14:09.261] Debug: Finding TownHall
[20:14:09.268] Debug: Found 1 TownHall
[20:14:09.269] [Attack] #19, Active, TH11, 34064 Gold, 64741 Elixir, 2831 Dark e
lixir, Skipping: This base isn't dead.
[20:14:09.608] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:09.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:10.288] Debug: Waiting for clouds to appear...
[20:14:10.289] Debug: Waiting for clouds to disappear...
[20:14:10.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:14:10.626] Debug: [SC] Connecting to [ Raccoon#1 ]
[20:14:10.790] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:14:10.793] Debug: Checking if the game is still running...
[20:14:10.794] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:10.837] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:11.323] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:14:11.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:14:12.432] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:14:12.988] Debug: [SC] ok
[20:14:13.045] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:14:13.547] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[20:14:13.813] Debug: Checking if the game is still running...
[20:14:13.815] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:13.858] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:14.050] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:14:14.490] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:14.491] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:15.025] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:15.044] Debug: Clearing game grid API cache
[20:14:15.045] Debug: Clearing building API cache
[20:14:15.046] Debug: Clearing deploy API cache
[20:14:15.187] Debug: Finding TownHall
[20:14:15.266] Debug: Found 1 TownHall
[20:14:15.269] Debug: Finding ElixirCollector
[20:14:15.270] Debug: Finding TownHall
[20:14:15.279] Debug: Found 1 TownHall
[20:14:15.280] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:15.488] Debug: Found 1 ElixirCollector
[20:14:15.548] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:14:15.549] Debug: Regular logic indicates active base
[20:14:15.550] Debug: Meets requirements failed on dead base check.
[20:14:15.551] Debug: Testing 0 attack methods
[20:14:15.552] Debug: no algorithm is suited to attack here
[20:14:15.553] Debug: Finding TownHall
[20:14:15.561] Debug: Found 1 TownHall
[20:14:15.563] [Attack] #20, Active, TH11, 134484 Gold, 139669 Elixir, 3078 Dark
elixir, Skipping: This base isn't dead.
[20:14:15.913] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:15.940] Debug: Sending ADB command: time
[20:14:15.962] Debug: Android load 0m0.38s user 0m0.22s system
[20:14:16.084] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:16.642] Debug: Waiting for clouds to appear...
[20:14:16.643] Debug: Waiting for clouds to disappear...
[20:14:16.644] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:14:17.074] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:17.077] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:17.081] Debug: Checking if the game is still running...
[20:14:17.083] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:17.126] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:17.604] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:17.622] Debug: Clearing game grid API cache
[20:14:17.623] Debug: Clearing building API cache
[20:14:17.624] Debug: Clearing deploy API cache
[20:14:17.733] Debug: Finding TownHall
[20:14:17.814] Debug: Found 1 TownHall
[20:14:17.817] Debug: Finding ElixirCollector
[20:14:17.818] Debug: Finding TownHall
[20:14:17.826] Debug: Found 1 TownHall
[20:14:17.827] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:18.055] Debug: Found 2 ElixirCollector
[20:14:18.179] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:14:18.180] Debug: Rejected as dead base because level 12 E1 collector found
[20:14:18.181] Debug: Meets requirements failed on dead base check.
[20:14:18.181] Debug: Testing 0 attack methods
[20:14:18.182] Debug: no algorithm is suited to attack here
[20:14:18.183] Debug: Finding TownHall
[20:14:18.192] Debug: Found 1 TownHall
[20:14:18.193] [Attack] #21, Active, TH11, 466371 Gold, 245880 Elixir, 805 Dark
elixir, Skipping: This base isn't dead.
[20:14:18.563] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:18.741] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:19.256] Debug: Waiting for clouds to appear...
[20:14:19.257] Debug: Waiting for clouds to disappear...
[20:14:19.258] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060071 sec
[20:14:19.863] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:14:20.146] Debug: Checking if the game is still running...
[20:14:20.147] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:20.189] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:20.366] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:14:20.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:14:21.367] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:14:21.867] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034974 sec
[20:14:22.372] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:14:22.999] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:14:23.379] Debug: Checking if the game is still running...
[20:14:23.381] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:23.424] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:23.564] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:23.566] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:24.138] Debug: Clearing game grid API cache
[20:14:24.140] Debug: Clearing building API cache
[20:14:24.141] Debug: Clearing deploy API cache
[20:14:24.141] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:24.250] Debug: Finding TownHall
[20:14:24.330] Debug: Found 1 TownHall
[20:14:24.333] Debug: Finding ElixirCollector
[20:14:24.333] Debug: Finding TownHall
[20:14:24.344] Debug: Found 1 TownHall
[20:14:24.345] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:24.593] Debug: Found 1 ElixirCollector
[20:14:24.685] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:24.686] Debug: Regular logic indicates active base
[20:14:24.687] Debug: Meets requirements failed on dead base check.
[20:14:24.688] Debug: Testing 0 attack methods
[20:14:24.688] Debug: no algorithm is suited to attack here
[20:14:24.689] Debug: Finding TownHall
[20:14:24.698] Debug: Found 1 TownHall
[20:14:24.699] [Attack] #22, Active, TH11, 517376 Gold, 515083 Elixir, 2139 Dark
elixir, Skipping: This base isn't dead.
[20:14:25.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:25.233] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:25.739] Debug: Waiting for clouds to appear...
[20:14:25.740] Debug: Waiting for clouds to disappear...
[20:14:25.741] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[20:14:26.170] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:26.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:26.662] Debug: Checking if the game is still running...
[20:14:26.663] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:26.726] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:26.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:26.831] Debug: Clearing game grid API cache
[20:14:26.832] Debug: Clearing building API cache
[20:14:26.833] Debug: Clearing deploy API cache
[20:14:26.944] Debug: Finding TownHall
[20:14:27.030] Debug: Found 1 TownHall
[20:14:27.033] Debug: Finding ElixirCollector
[20:14:27.034] Debug: Finding TownHall
[20:14:27.042] Debug: Found 1 TownHall
[20:14:27.043] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:27.249] Debug: Found 0 ElixirCollector
[20:14:27.250] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:27.252] Debug: Regular logic indicates active base
[20:14:27.252] Debug: Meets requirements failed on dead base check.
[20:14:27.253] Debug: Testing 0 attack methods
[20:14:27.255] Debug: no algorithm is suited to attack here
[20:14:27.256] Debug: Finding TownHall
[20:14:27.262] Debug: Found 1 TownHall
[20:14:27.264] [Attack] #23, Active, TH11, 56683 Gold, 108497 Elixir, 3513 Dark
elixir, Skipping: This base isn't dead.
[20:14:27.627] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:27.814] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:28.300] Debug: Waiting for clouds to appear...
[20:14:28.301] Debug: Waiting for clouds to disappear...
[20:14:28.302] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039987 sec
[20:14:28.803] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:14:29.308] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:14:29.828] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[20:14:29.830] Debug: Checking if the game is still running...
[20:14:29.832] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:29.874] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:30.325] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:14:30.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:14:31.444] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:14:32.063] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:14:32.623] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:32.626] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:32.982] Debug: Checking if the game is still running...
[20:14:32.983] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:33.047] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:33.141] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:33.159] Debug: Clearing game grid API cache
[20:14:33.160] Debug: Clearing building API cache
[20:14:33.161] Debug: Clearing deploy API cache
[20:14:33.278] Debug: Finding TownHall
[20:14:33.403] Debug: Found 1 TownHall
[20:14:33.406] Debug: Finding ElixirCollector
[20:14:33.407] Debug: Finding TownHall
[20:14:33.415] Debug: Found 1 TownHall
[20:14:33.416] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:14:33.611] Debug: Found 0 ElixirCollector
[20:14:33.612] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:33.613] Debug: Regular logic indicates active base
[20:14:33.614] Debug: Meets requirements failed on dead base check.
[20:14:33.615] Debug: Testing 0 attack methods
[20:14:33.615] Debug: no algorithm is suited to attack here
[20:14:33.616] Debug: Finding TownHall
[20:14:33.624] Debug: Found 1 TownHall
[20:14:33.626] [Attack] #24, Active, TH10, 246633 Gold, 269560 Elixir, 2583 Dark
elixir, Skipping: This base isn't dead.
[20:14:33.985] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:34.165] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:34.724] Debug: Waiting for clouds to appear...
[20:14:34.725] Debug: Waiting for clouds to disappear...
[20:14:34.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[20:14:35.170] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:35.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:35.712] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:35.732] Debug: Clearing game grid API cache
[20:14:35.733] Debug: Clearing building API cache
[20:14:35.734] Debug: Clearing deploy API cache
[20:14:35.840] Debug: Finding TownHall
[20:14:35.976] Debug: Found 1 TownHall
[20:14:35.979] Debug: Finding ElixirCollector
[20:14:35.980] Debug: Finding TownHall
[20:14:35.987] Debug: Found 1 TownHall
[20:14:35.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:36.215] Debug: Found 0 ElixirCollector
[20:14:36.216] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:36.217] Debug: Regular logic indicates active base
[20:14:36.218] Debug: Meets requirements failed on dead base check.
[20:14:36.219] Debug: Testing 0 attack methods
[20:14:36.220] Debug: no algorithm is suited to attack here
[20:14:36.221] Debug: Finding TownHall
[20:14:36.227] Debug: Found 1 TownHall
[20:14:36.229] [Attack] #25, Active, TH11, 48176 Gold, 302906 Elixir, 1374 Dark
elixir, Skipping: This base isn't dead.
[20:14:36.508] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:36.815] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:37.207] Debug: Waiting for clouds to appear...
[20:14:37.208] Debug: Waiting for clouds to disappear...
[20:14:37.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:14:37.311] Debug: Checking if the game is still running...
[20:14:37.313] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:37.355] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:37.811] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:14:38.452] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:14:38.951] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035002 sec
[20:14:39.441] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:14:39.951] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034977 sec
[20:14:40.335] Debug: Checking if the game is still running...
[20:14:40.337] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:40.380] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:40.446] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:14:40.960] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040046 sec
[20:14:41.517] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:41.519] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:42.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:42.058] Debug: Clearing game grid API cache
[20:14:42.059] Debug: Clearing building API cache
[20:14:42.061] Debug: Clearing deploy API cache
[20:14:42.180] Debug: Finding TownHall
[20:14:42.261] Debug: Found 1 TownHall
[20:14:42.263] Debug: Finding ElixirCollector
[20:14:42.264] Debug: Finding TownHall
[20:14:42.274] Debug: Found 1 TownHall
[20:14:42.275] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:42.466] Debug: Found 1 ElixirCollector
[20:14:42.557] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:42.558] Debug: Regular logic indicates active base
[20:14:42.559] Debug: Meets requirements failed on dead base check.
[20:14:42.560] Debug: Testing 0 attack methods
[20:14:42.561] Debug: no algorithm is suited to attack here
[20:14:42.562] Debug: Finding TownHall
[20:14:42.569] Debug: Found 1 TownHall
[20:14:42.571] [Attack] #26, Active, TH11, 173576 Gold, 418779 Elixir, 860 Dark
elixir, Skipping: This base isn't dead.
[20:14:42.818] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:43.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:43.623] Debug: Waiting for clouds to appear...
[20:14:43.624] Debug: Waiting for clouds to disappear...
[20:14:43.625] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:14:43.625] Debug: Checking if the game is still running...
[20:14:43.627] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:43.670] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:44.062] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:44.064] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:44.456] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:44.726] Debug: Clearing game grid API cache
[20:14:44.727] Debug: Clearing building API cache
[20:14:44.728] Debug: Clearing deploy API cache
[20:14:44.822] Debug: Finding TownHall
[20:14:44.905] Debug: Found 1 TownHall
[20:14:44.908] Debug: Finding ElixirCollector
[20:14:44.909] Debug: Finding TownHall
[20:14:44.916] Debug: Found 1 TownHall
[20:14:44.917] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:45.132] Debug: Found 0 ElixirCollector
[20:14:45.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:45.134] Debug: Regular logic indicates active base
[20:14:45.135] Debug: Meets requirements failed on dead base check.
[20:14:45.136] Debug: Testing 0 attack methods
[20:14:45.137] Debug: no algorithm is suited to attack here
[20:14:45.137] Debug: Finding TownHall
[20:14:45.145] Debug: Found 1 TownHall
[20:14:45.147] [Attack] #27, Active, TH11, 118777 Gold, 145953 Elixir, 2666 Dark
elixir, Skipping: This base isn't dead.
[20:14:45.508] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:45.691] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:45.963] Debug: Sending ADB command: time
[20:14:45.985] Debug: Android load 0m0.39s user 0m0.22s system
[20:14:46.181] Debug: Waiting for clouds to appear...
[20:14:46.182] Debug: Waiting for clouds to disappear...
[20:14:46.183] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045091 sec
[20:14:46.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:14:46.845] Debug: Checking if the game is still running...
[20:14:46.846] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:46.889] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:47.187] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003004 sec
[20:14:47.687] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:14:48.192] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[20:14:48.690] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:14:49.202] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:14:49.695] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[20:14:49.945] Debug: Checking if the game is still running...
[20:14:49.947] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:49.989] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:50.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:14:50.697] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:14:50.886] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:50.889] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:51.286] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:51.435] Debug: Clearing game grid API cache
[20:14:51.436] Debug: Clearing building API cache
[20:14:51.437] Debug: Clearing deploy API cache
[20:14:51.572] Debug: Finding TownHall
[20:14:51.654] Debug: Found 1 TownHall
[20:14:51.658] Debug: Finding ElixirCollector
[20:14:51.658] Debug: Finding TownHall
[20:14:51.665] Debug: Found 1 TownHall
[20:14:51.667] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:51.930] Debug: Found 0 ElixirCollector
[20:14:51.931] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:14:51.932] Debug: Regular logic indicates active base
[20:14:51.932] Debug: Meets requirements failed on dead base check.
[20:14:51.933] Debug: Testing 0 attack methods
[20:14:51.934] Debug: no algorithm is suited to attack here
[20:14:51.935] Debug: Finding TownHall
[20:14:51.944] Debug: Found 1 TownHall
[20:14:51.945] [Attack] #28, Active, TH11, 272557 Gold, 217309 Elixir, 3905 Dark
elixir, Skipping: This base isn't dead.
[20:14:52.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:52.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:53.004] Debug: Waiting for clouds to appear...
[20:14:53.005] Debug: Waiting for clouds to disappear...
[20:14:53.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:14:53.126] Debug: Checking if the game is still running...
[20:14:53.127] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:53.170] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:53.556] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:53.558] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:14:53.988] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:14:54.127] Debug: Clearing game grid API cache
[20:14:54.128] Debug: Clearing building API cache
[20:14:54.129] Debug: Clearing deploy API cache
[20:14:54.187] Debug: Finding TownHall
[20:14:54.268] Debug: Found 1 TownHall
[20:14:54.271] Debug: Finding ElixirCollector
[20:14:54.272] Debug: Finding TownHall
[20:14:54.279] Debug: Found 1 TownHall
[20:14:54.280] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:14:54.520] Debug: Found 1 ElixirCollector
[20:14:54.600] Debug: [AR] Compacting done, 180,4MB -> 180,4MB
[20:14:54.638] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:14:54.639] Debug: Rejected as dead base because level 12 E1 collector found
[20:14:54.640] Debug: Meets requirements failed on dead base check.
[20:14:54.641] Debug: Testing 0 attack methods
[20:14:54.642] Debug: no algorithm is suited to attack here
[20:14:54.643] Debug: Finding TownHall
[20:14:54.652] Debug: Found 1 TownHall
[20:14:54.653] [Attack] #29, Active, TH11, 316933 Gold, 462396 Elixir, 4537 Dark
elixir, Skipping: This base isn't dead.
[20:14:54.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:14:55.221] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:14:55.725] Debug: Waiting for clouds to appear...
[20:14:55.727] Debug: Waiting for clouds to disappear...
[20:14:55.728] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060028 sec
[20:14:56.223] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:14:56.234] Debug: Checking if the game is still running...
[20:14:56.237] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:56.280] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:56.844] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:14:57.347] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:14:57.862] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040039 sec
[20:14:58.472] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:14:58.974] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:14:59.360] Debug: Checking if the game is still running...
[20:14:59.362] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:14:59.404] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:14:59.477] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:14:59.913] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:14:59.915] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:15:00.309] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:15:00.580] Debug: Clearing game grid API cache
[20:15:00.581] Debug: Clearing building API cache
[20:15:00.582] Debug: Clearing deploy API cache
[20:15:00.707] Debug: Finding TownHall
[20:15:00.840] Debug: Found 1 TownHall
[20:15:00.843] Debug: Finding ElixirCollector
[20:15:00.845] Debug: Finding TownHall
[20:15:00.852] Debug: Found 1 TownHall
[20:15:00.854] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:15:01.053] Debug: Found 0 ElixirCollector
[20:15:01.054] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:15:01.055] Debug: Regular logic indicates active base
[20:15:01.056] Debug: Meets requirements failed on dead base check.
[20:15:01.057] Debug: Testing 0 attack methods
[20:15:01.057] Debug: no algorithm is suited to attack here
[20:15:01.058] Debug: Finding TownHall
[20:15:01.066] Debug: Found 1 TownHall
[20:15:01.067] [Attack] #30, Active, TH10, 88436 Gold, 63936 Elixir, 1645 Dark e
lixir, Skipping: This base isn't dead.
[20:15:01.431] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:15:01.608] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:15:02.169] Debug: Waiting for clouds to appear...
[20:15:02.171] Debug: Waiting for clouds to disappear...
[20:15:02.172] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[20:15:02.604] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:15:02.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:15:02.609] Debug: Checking if the game is still running...
[20:15:02.611] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:15:02.654] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:15:03.017] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:15:03.161] Debug: Clearing game grid API cache
[20:15:03.162] Debug: Clearing building API cache
[20:15:03.164] Debug: Clearing deploy API cache
[20:15:03.253] Debug: Finding TownHall
[20:15:03.988] Debug: Found 0 TownHall
[20:15:03.991] Debug: Finding ElixirCollector
[20:15:03.992] Debug: Finding TownHall
[20:15:03.999] Debug: Found 0 TownHall
[20:15:04.208] Debug: Found 3 ElixirCollector
[20:15:04.368] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:15:04.369] Debug: Regular logic indicates dead base
[20:15:04.371] Debug: Testing 1 attack methods
[20:15:04.372] Debug: Finding TownHall
[20:15:04.378] Debug: Found 0 TownHall
[20:15:04.380] Debug: Four Finger Deploy (#1) has a score of 0,7
[20:15:04.381] Debug: Four Finger Deploy is the new best with 0,7
[20:15:04.382] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[20:15:04.383] Debug: Finding TownHall
[20:15:04.391] Debug: Found 0 TownHall
[20:15:04.392] [Attack] #31, Dead, TH Not Found, 227131 Gold, 351171 Elixir, 354
4 Dark elixir
[20:15:05.573] Debug: Clearing game grid API cache
[20:15:05.574] Debug: Clearing building API cache
[20:15:05.575] Debug: Clearing deploy API cache
[20:15:05.576] [Attack] This base meets the attack requirements!
[20:15:05.577] [4 Finger] Deploy start
[20:15:06.645] Debug: Deployable Troops: [barbarian]x65, [archer]x67, [skeleton]
x1, [wallbreaker]x4, [heal]x5, [wizard]x5, [giant]x16
[20:15:06.647] Analyzing potential deploy points...
[20:15:06.649] Debug: FindRedPoints: Scanning images...
[20:15:06.649] Debug: FRP: 1 (1,2)
[20:15:06.669] Debug: FRP: 2
[20:15:06.670] Debug: FRP: 3
[20:15:06.678] Debug: FRP: 5 (5)
[20:15:06.679] Debug: FRP: 6 Created FI
[20:15:06.682] Debug: FRP: 7 - scanning for border1
[20:15:06.726] Debug: FRP: 7 - border1 had 0 results
[20:15:06.727] Debug: FRP: 7 - scanning for border2
[20:15:06.794] Debug: FRP: 7 - border2 had 209 results
[20:15:06.795] Debug: FRP: 7 - scanning for border3
[20:15:06.837] Debug: FRP: 7 - border3 had 1 results
[20:15:06.838] Debug: FRP: 7 - scanning for border4
[20:15:06.908] Debug: FRP: 7 - border4 had 69 results
[20:15:06.908] Debug: FRP: 7 - scanning for border5
[20:15:06.964] Debug: FRP: 7 - border5 had 0 results
[20:15:07.075] Debug: FRP: 1 (0,779)
[20:15:07.095] Debug: FRP: 2
[20:15:07.097] Debug: FRP: 3
[20:15:07.107] Debug: FRP: 5 (5)
[20:15:07.108] Debug: FRP: 6 Created FI
[20:15:07.108] Debug: FRP: 7 - scanning for border1
[20:15:07.178] Debug: FRP: 7 - border1 had 204 results
[20:15:07.179] Debug: FRP: 7 - scanning for border2
[20:15:07.251] Debug: FRP: 7 - border2 had 227 results
[20:15:07.252] Debug: FRP: 7 - scanning for border3
[20:15:07.293] Debug: FRP: 7 - border3 had 9 results
[20:15:07.294] Debug: FRP: 7 - scanning for border4
[20:15:07.358] Debug: FRP: 7 - border4 had 45 results
[20:15:07.359] Debug: FRP: 7 - scanning for border5
[20:15:07.412] Debug: FRP: 7 - border5 had 0 results
[20:15:07.523] Debug: FRP: 1 (0,325)
[20:15:07.542] Debug: FRP: 2
[20:15:07.543] Debug: FRP: 3
[20:15:07.551] Debug: FRP: 5 (5)
[20:15:07.552] Debug: FRP: 6 Created FI
[20:15:07.553] Debug: FRP: 7 - scanning for border1
[20:15:07.594] Debug: FRP: 7 - border1 had 0 results
[20:15:07.595] Debug: FRP: 7 - scanning for border2
[20:15:07.646] Debug: FRP: 7 - border2 had 96 results
[20:15:07.647] Debug: FRP: 7 - scanning for border3
[20:15:07.692] Debug: FRP: 7 - border3 had 1 results
[20:15:07.693] Debug: FRP: 7 - scanning for border4
[20:15:07.777] Debug: FRP: 7 - border4 had 104 results
[20:15:07.778] Debug: FRP: 7 - scanning for border5
[20:15:07.834] Debug: FRP: 7 - border5 had 0 results
[20:15:07.945] Debug: FindRedPoints: Removing duplicate points...
[20:15:08.018] Debug: FindRedPoints: Done...
[20:15:08.019] Debug: [4 Finger] Left point is (-22,84614, 23,64175)
[20:15:08.020] Debug: [4 Finger] Top point is (22,52183, 23,64175)
[20:15:08.021] Debug: [4 Finger] Right point is (22,52183, -23,33084)
[20:15:08.022] Debug: [4 Finger] Bottom point is (-22,84614, -23,33084)
[20:15:08.023] [4 Finger] Deploying to the top left
[20:15:08.023] [4 Finger] Deploying Giant x4
[20:15:08.024] Debug: Selecting Giant
[20:15:08.226] Debug: Giant is selected
[20:15:08.827] Debug: [Deploy] Recounting Giant; current count is 16
[20:15:08.858] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:15:08.895] Debug: [Deploy] Recounting Giant done; new count set to 12
[20:15:08.896] Debug: [Deploy] Giant is deployed now
[20:15:08.956] [4 Finger] Deploying Wall Breaker x1
[20:15:08.957] Debug: Selecting Wall Breaker
[20:15:09.138] Debug: Wall Breaker is selected
[20:15:09.706] Debug: [Deploy] Recounting Wall Breaker; current count is 4
[20:15:09.732] Debug: [Deploy] Wall Breaker is grey or red; count set to 0
[20:15:09.733] Debug: [Deploy] Wall Breaker is deployed now
[20:15:09.831] [4 Finger] Deploying Barbarian x16
[20:15:09.832] Debug: Selecting Barbarian
[20:15:10.055] Debug: Barbarian is selected
[20:15:11.424] Debug: [Deploy] Recounting Barbarian; current count is 65
[20:15:11.456] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:15:11.480] Debug: [Deploy] Recounting Barbarian done; new count set to 49
[20:15:11.481] Debug: [Deploy] Barbarian is deployed now
[20:15:11.554] [4 Finger] Deploying Archer x16
[20:15:11.555] Debug: Selecting Archer
[20:15:11.729] Debug: Archer is selected
[20:15:13.140] Debug: [Deploy] Recounting Archer; current count is 67
[20:15:13.166] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:15:13.188] Debug: [Deploy] Recounting Archer done; new count set to 51
[20:15:13.189] Debug: [Deploy] Archer is deployed now
[20:15:13.264] [4 Finger] Deploying Wizard x1
[20:15:13.265] Debug: Selecting Wizard
[20:15:13.443] Debug: Wizard is selected
[20:15:14.009] Debug: [Deploy] Recounting Wizard; current count is 5
[20:15:14.039] Debug: IsGreyOrRed failed because H=208,8, S=0,544, B=0,535
[20:15:14.044] Debug: [Deploy] Recounting Wizard done; new count set to 1
[20:15:14.045] Debug: [Deploy] Wizard is deployed now
[20:15:14.130] [4 Finger] Deploying to the top right
[20:15:14.131] [4 Finger] Deploying Giant x4
[20:15:14.132] Debug: Selecting Giant
[20:15:14.353] Debug: Giant is selected
[20:15:14.874] Debug: [Deploy] Recounting Giant; current count is 12
[20:15:14.903] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:15:14.943] Debug: [Deploy] Recounting Giant done; new count set to 8
[20:15:15.004] [4 Finger] Deploying Barbarian x16
[20:15:15.005] Debug: Selecting Barbarian
[20:15:15.199] Debug: Barbarian is selected
[20:15:15.987] Debug: Sending ADB command: time
[20:15:16.008] Debug: Android load 0m0.40s user 0m0.23s system
[20:15:16.694] Debug: [Deploy] Recounting Barbarian; current count is 49
[20:15:16.726] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:15:16.747] Debug: [Deploy] Recounting Barbarian done; new count set to 33
[20:15:16.819] [4 Finger] Deploying Archer x17
[20:15:16.821] Debug: Selecting Archer
[20:15:17.044] Debug: Archer is selected
[20:15:18.671] Debug: [Deploy] Recounting Archer; current count is 51
[20:15:18.704] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:15:18.728] Debug: [Deploy] Recounting Archer done; new count set to 31
[20:15:18.793] [4 Finger] Deploying Wizard x0
[20:15:18.795] Debug: Selecting Wizard
[20:15:19.012] Debug: Wizard is selected
[20:15:19.040] [4 Finger] Deploying to the bottom right
[20:15:19.041] [4 Finger] Deploying Giant x4
[20:15:19.042] Debug: Selecting Giant
[20:15:19.234] Debug: Giant is selected
[20:15:19.796] Debug: [Deploy] Recounting Giant; current count is 8
[20:15:19.837] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:15:19.866] Debug: [Deploy] Recounting Giant done; new count set to 4
[20:15:19.914] [4 Finger] Deploying Barbarian x16
[20:15:19.915] Debug: Selecting Barbarian
[20:15:20.135] Debug: Barbarian is selected
[20:15:21.574] Debug: [Deploy] Recounting Barbarian; current count is 33
[20:15:21.605] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:15:21.625] Debug: [Deploy] Recounting Barbarian done; new count set to 17
[20:15:21.700] [4 Finger] Deploying Archer x15
[20:15:21.701] Debug: Selecting Archer
[20:15:21.881] Debug: Archer is selected
[20:15:23.308] Debug: [Deploy] Recounting Archer; current count is 31
[20:15:23.338] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:15:23.367] Debug: [Deploy] Recounting Archer done; new count set to 15
[20:15:23.436] [4 Finger] Deploying Wizard x0
[20:15:23.437] Debug: Selecting Wizard
[20:15:23.642] Debug: Wizard is selected
[20:15:23.666] [4 Finger] Deploying to the bottom left
[20:15:23.667] [4 Finger] Deploying Giant x4
[20:15:23.668] Debug: Selecting Giant
[20:15:23.843] Debug: Giant is selected
[20:15:24.427] Debug: [Deploy] Recounting Giant; current count is 4
[20:15:24.457] Debug: [Deploy] Giant is grey or red; count set to 0
[20:15:24.552] [4 Finger] Deploying Barbarian x17
[20:15:24.553] Debug: Selecting Barbarian
[20:15:24.739] Debug: Barbarian is selected
[20:15:26.392] Debug: [Deploy] Recounting Barbarian; current count is 17
[20:15:26.730] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:15:27.401] [4 Finger] Deploying Archer x15
[20:15:27.402] Debug: Selecting Archer
[20:15:27.909] Debug: Archer is selected
[20:15:29.756] Debug: [Deploy] Recounting Archer; current count is 15
[20:15:30.092] Debug: [Deploy] Archer is grey or red; count set to 0
[20:15:30.422] [4 Finger] Deploying Wizard x1
[20:15:30.423] Debug: Selecting Wizard
[20:15:30.932] Debug: Wizard is selected
[20:15:31.957] Debug: [Deploy] Recounting Wizard; current count is 1
[20:15:32.295] Debug: [Deploy] Wizard is grey or red; count set to 0
[20:15:32.637] [4 Finger] Deploy done
[20:15:32.637] Debug: Watching heroes to activate abilities:
[20:15:32.639] Debug: FinalizeAttack() 0 fibers pending
[20:15:32.641] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:15:46.010] Debug: Sending ADB command: time
[20:15:46.031] Debug: Android load 0m0.40s user 0m0.23s system
[20:16:16.033] Debug: Sending ADB command: time
[20:16:16.054] Debug: Android load 0m0.40s user 0m0.23s system
[20:16:46.056] Debug: Sending ADB command: time
[20:16:46.077] Debug: Android load 0m0.40s user 0m0.23s system
[20:16:54.997] Debug: [AR] Compacting done, 166,9MB -> 166,9MB
[20:17:16.079] Debug: Sending ADB command: time
[20:17:16.101] Debug: Android load 0m0.40s user 0m0.23s system
[20:17:46.102] Debug: Sending ADB command: time
[20:17:46.123] Debug: Android load 0m0.40s user 0m0.23s system
[20:18:10.611] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:18:10.613] [Attack] Waiting for end of battle...
[20:18:10.614] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:18:10.862] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:18:12.607] [Stats] Loot results from attack: 84.798 gold, 112.454 elixir, 18
3 dark elixir, 28 trophies
[20:18:12.757] [Attack] Returning home...
[20:18:13.451] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:18:13.451] Debug: Waiting for clouds to disappear, state is Unknown
[20:18:13.634] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:18:13.772] Debug: State is now: WhiteClouds
[20:18:14.033] Debug: Checking if the game is still running...
[20:18:14.035] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:18:14.078] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:18:14.698] Debug: State is now: Unknown
[20:18:14.700] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:18:15.053] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:18:15.154] Refreshed trophy count: 2888
[20:18:15.263] Debug: Clouds are gone, state is Ingame
[20:18:15.273] Debug: Zoomed out
[20:18:15.274] Debug: Figuring out whether we won or lost
[20:18:15.275] Debug: Clearing game grid API cache
[20:18:15.276] Debug: Clearing building API cache
[20:18:15.277] Debug: Clearing deploy API cache
[20:18:15.513] [Collect] Starting a collection run...
[20:18:15.514] Debug: Ensuring the game is zoomed out
[20:18:15.523] Debug: Zoomed out
[20:18:16.125] Debug: Sending ADB command: time
[20:18:16.146] Debug: Android load 0m0.40s user 0m0.23s system
[20:18:18.379] Debug: Looking for a loot cart
[20:18:18.475] Debug: Didn't find a loot cart
[20:18:18.476] [Collect] Done. Collected 3 items
[20:18:18.691] [Build] Waiting to let other modules work...
[20:18:29.826] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:18:30.875] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:18:30.976] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[20:18:31.875] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:18:31.884] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:18:31.885] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:18:31.886] [Build] Checking if we can attack now...
[20:18:33.411] Debug: Reading numbers in overview
[20:18:33.434] Debug: Read overview numbers (string): 70/240
[20:18:33.435] Debug: Read overview numbers: 70 240 (OverviewTroopCountNew)
[20:18:33.436] Debug: Reading numbers in overview
[20:18:33.471] Debug: Read overview numbers (string): 511/11
[20:18:33.472] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:18:33.472] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:18:33.473] Please set your game language to English!
[20:18:33.474] [Build] We can't attack yet. 70/240 troops (that's 29% of the nee
ded 100%)
[20:18:33.641] [Build] Waiting to let other modules work...
[20:18:44.167] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[20:18:44.845] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:18:44.855] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:18:44.856] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:18:44.857] [Build] Checking if we can attack now...
[20:18:46.148] Debug: Sending ADB command: time
[20:18:46.170] Debug: Android load 0m0.40s user 0m0.23s system
[20:18:46.427] Debug: Reading numbers in overview
[20:18:46.450] Debug: Read overview numbers (string): 72/240
[20:18:46.451] Debug: Read overview numbers: 72 240 (OverviewTroopCountNew)
[20:18:46.452] Debug: Reading numbers in overview
[20:18:46.489] Debug: Read overview numbers (string): 511/11
[20:18:46.490] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:18:46.491] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:18:46.492] Please set your game language to English!
[20:18:46.494] [Build] We can't attack yet. 72/240 troops (that's 30% of the nee
ded 100%)
[20:18:46.664] [Build] Waiting to let other modules work...
[20:18:55.393] Debug: [AR] Compacting done, 172,7MB -> 172,7MB
[20:18:57.743] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:18:57.752] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:18:57.754] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:18:57.755] [Build] Checking if we can attack now...
[20:18:59.289] Debug: Reading numbers in overview
[20:18:59.316] Debug: Read overview numbers (string): 74/240
[20:18:59.317] Debug: Read overview numbers: 74 240 (OverviewTroopCountNew)
[20:18:59.318] Debug: Reading numbers in overview
[20:18:59.356] Debug: Read overview numbers (string): 511/11
[20:18:59.357] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:18:59.358] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:18:59.359] Please set your game language to English!
[20:18:59.360] [Build] We can't attack yet. 74/240 troops (that's 31% of the nee
ded 100%)
[20:18:59.529] [Build] Waiting to let other modules work...
[20:19:10.606] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:19:10.615] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:19:10.617] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:19:10.618] [Build] Checking if we can attack now...
[20:19:12.188] Debug: Reading numbers in overview
[20:19:12.211] Debug: Read overview numbers (string): 76/240
[20:19:12.212] Debug: Read overview numbers: 76 240 (OverviewTroopCountNew)
[20:19:12.213] Debug: Reading numbers in overview
[20:19:12.252] Debug: Read overview numbers (string): 511/11
[20:19:12.253] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:19:12.254] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:19:12.255] Please set your game language to English!
[20:19:12.256] [Build] We can't attack yet. 76/240 troops (that's 32% of the nee
ded 100%)
[20:19:12.426] [Build] Waiting to let other modules work...
[20:19:16.171] Debug: Sending ADB command: time
[20:19:16.193] Debug: Android load 0m0.40s user 0m0.23s system
[20:19:22.207] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:19:23.478] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:19:24.518] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:19:24.526] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:19:24.528] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:19:24.529] [Build] Checking if we can attack now...
[20:19:26.061] Debug: Reading numbers in overview
[20:19:26.086] Debug: Read overview numbers (string): 78/240
[20:19:26.088] Debug: Read overview numbers: 78 240 (OverviewTroopCountNew)
[20:19:26.088] Debug: Reading numbers in overview
[20:19:26.128] Debug: Read overview numbers (string): 511/11
[20:19:26.130] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:19:26.131] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:19:26.132] Please set your game language to English!
[20:19:26.133] [Build] We can't attack yet. 78/240 troops (that's 33% of the nee
ded 100%)
[20:19:26.304] [Build] Waiting to let other modules work...
[20:19:37.504] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:19:37.513] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:19:37.515] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:19:37.516] [Build] Checking if we can attack now...
[20:19:39.094] Debug: Reading numbers in overview
[20:19:39.124] Debug: Read overview numbers (string): 80/240
[20:19:39.125] Debug: Read overview numbers: 80 240 (OverviewTroopCountNew)
[20:19:39.126] Debug: Reading numbers in overview
[20:19:39.161] Debug: Read overview numbers (string): 511/11
[20:19:39.162] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:19:39.162] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:19:39.163] Please set your game language to English!
[20:19:39.164] [Build] We can't attack yet. 80/240 troops (that's 33% of the nee
ded 100%)
[20:19:39.390] [Build] Waiting to let other modules work...
[20:19:46.195] Debug: Sending ADB command: time
[20:19:46.216] Debug: Android load 0m0.40s user 0m0.23s system
[20:19:50.466] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:19:50.476] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:19:50.478] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:19:50.478] [Build] Checking if we can attack now...
[20:19:52.048] Debug: Reading numbers in overview
[20:19:52.074] Debug: Read overview numbers (string): 83/240
[20:19:52.075] Debug: Read overview numbers: 83 240 (OverviewTroopCountNew)
[20:19:52.076] Debug: Reading numbers in overview
[20:19:52.115] Debug: Read overview numbers (string): 511/11
[20:19:52.116] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:19:52.117] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:19:52.118] Please set your game language to English!
[20:19:52.118] [Build] We can't attack yet. 83/240 troops (that's 35% of the nee
ded 100%)
[20:19:52.289] [Build] Waiting to let other modules work...
[20:20:03.485] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:20:03.494] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:20:03.496] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:20:03.497] [Build] Checking if we can attack now...
[20:20:05.035] Debug: Reading numbers in overview
[20:20:05.077] Debug: Read overview numbers (string): 85/240
[20:20:05.078] Debug: Read overview numbers: 85 240 (OverviewTroopCountNew)
[20:20:05.078] Debug: Reading numbers in overview
[20:20:05.114] Debug: Read overview numbers (string): 511/11
[20:20:05.115] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:20:05.116] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:20:05.119] Please set your game language to English!
[20:20:05.120] [Build] We can't attack yet. 85/240 troops (that's 35% of the nee
ded 100%)
[20:20:05.293] [Build] Waiting to let other modules work...
[20:20:16.218] Debug: Sending ADB command: time
[20:20:16.240] Debug: Android load 0m0.40s user 0m0.23s system
[20:20:16.415] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:20:16.425] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:20:16.426] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:20:16.427] [Build] Checking if we can attack now...
[20:20:17.963] Debug: Reading numbers in overview
[20:20:17.987] Debug: Read overview numbers (string): 87/240
[20:20:17.988] Debug: Read overview numbers: 87 240 (OverviewTroopCountNew)
[20:20:17.989] Debug: Reading numbers in overview
[20:20:18.023] Debug: Read overview numbers (string): 511/11
[20:20:18.024] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:20:18.025] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:20:18.026] Please set your game language to English!
[20:20:18.027] [Build] We can't attack yet. 87/240 troops (that's 36% of the nee
ded 100%)
[20:20:18.197] [Build] Waiting to let other modules work...
[20:20:22.265] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:20:29.310] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:20:30.268] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:20:30.277] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:20:30.279] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:20:30.280] [Build] Checking if we can attack now...
[20:20:31.804] Debug: Reading numbers in overview
[20:20:31.831] Debug: Read overview numbers (string): 89/240
[20:20:31.832] Debug: Read overview numbers: 89 240 (OverviewTroopCountNew)
[20:20:31.832] Debug: Reading numbers in overview
[20:20:31.871] Debug: Read overview numbers (string): 511/11
[20:20:31.872] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:20:31.873] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:20:31.874] Please set your game language to English!
[20:20:31.875] [Build] We can't attack yet. 89/240 troops (that's 37% of the nee
ded 100%)
[20:20:31.972] [Build] Waiting to let other modules work...
[20:20:43.049] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:20:43.058] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:20:43.059] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:20:43.060] [Build] Checking if we can attack now...
[20:20:44.595] Debug: Reading numbers in overview
[20:20:44.620] Debug: Read overview numbers (string): 91/240
[20:20:44.621] Debug: Read overview numbers: 91 240 (OverviewTroopCountNew)
[20:20:44.622] Debug: Reading numbers in overview
[20:20:44.661] Debug: Read overview numbers (string): 511/11
[20:20:44.662] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:20:44.663] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:20:44.664] Please set your game language to English!
[20:20:44.665] [Build] We can't attack yet. 91/240 troops (that's 38% of the nee
ded 100%)
[20:20:44.835] [Build] Waiting to let other modules work...
[20:20:46.241] Debug: Sending ADB command: time
[20:20:46.263] Debug: Android load 0m0.40s user 0m0.23s system
[20:20:55.875] Debug: [AR] Compacting done, 164,1MB -> 164,1MB
[20:20:55.961] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:20:55.970] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:20:55.972] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:20:55.973] [Build] Checking if we can attack now...
[20:20:57.519] Debug: Reading numbers in overview
[20:20:57.546] Debug: Read overview numbers (string): 93/240
[20:20:57.547] Debug: Read overview numbers: 93 240 (OverviewTroopCountNew)
[20:20:57.548] Debug: Reading numbers in overview
[20:20:57.582] Debug: Read overview numbers (string): 511/11
[20:20:57.583] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:20:57.584] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:20:57.585] Please set your game language to English!
[20:20:57.586] [Build] We can't attack yet. 93/240 troops (that's 39% of the nee
ded 100%)
[20:20:57.757] [Build] Waiting to let other modules work...
[20:21:08.958] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:21:08.966] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:21:08.968] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:21:08.969] [Build] Checking if we can attack now...
[20:21:10.539] Debug: Reading numbers in overview
[20:21:10.563] Debug: Read overview numbers (string): 96/240
[20:21:10.564] Debug: Read overview numbers: 96 240 (OverviewTroopCountNew)
[20:21:10.565] Debug: Reading numbers in overview
[20:21:10.601] Debug: Read overview numbers (string): 511/11
[20:21:10.603] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:21:10.604] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:21:10.605] Please set your game language to English!
[20:21:10.605] [Build] We can't attack yet. 96/240 troops (that's 40% of the nee
ded 100%)
[20:21:10.777] [Build] Waiting to let other modules work...
[20:21:15.534] [Collect] Starting a collection run...
[20:21:15.535] Debug: Ensuring the game is zoomed out
[20:21:15.536] Debug: Not Ingame, trying to close dialogs
[20:21:16.107] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:21:16.265] Debug: Sending ADB command: time
[20:21:16.287] Debug: Android load 0m0.40s user 0m0.23s system
[20:21:16.539] Debug: Zoomed out
[20:21:19.802] Debug: Looking for a loot cart
[20:21:19.897] Debug: Didn't find a loot cart
[20:21:19.899] [Collect] Done. Collected 3 items
[20:21:21.874] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:21:22.828] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:21:22.838] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:21:22.839] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:21:22.840] [Build] Checking if we can attack now...
[20:21:24.368] Debug: Reading numbers in overview
[20:21:24.394] Debug: Read overview numbers (string): 98/240
[20:21:24.394] Debug: Read overview numbers: 98 240 (OverviewTroopCountNew)
[20:21:24.395] Debug: Reading numbers in overview
[20:21:24.432] Debug: Read overview numbers (string): 511/11
[20:21:24.433] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:21:24.433] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:21:24.434] Please set your game language to English!
[20:21:24.435] [Build] We can't attack yet. 98/240 troops (that's 41% of the nee
ded 100%)
[20:21:24.557] [Build] Waiting to let other modules work...
[20:21:35.760] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:21:35.768] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:21:35.769] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:21:35.770] [Build] Checking if we can attack now...
[20:21:37.311] Debug: Reading numbers in overview
[20:21:37.339] Debug: Read overview numbers (string): 100/240
[20:21:37.340] Debug: Read overview numbers: 100 240 (OverviewTroopCountNew)
[20:21:37.341] Debug: Reading numbers in overview
[20:21:37.378] Debug: Read overview numbers (string): 511/11
[20:21:37.379] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:21:37.380] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:21:37.381] Please set your game language to English!
[20:21:37.382] [Build] We can't attack yet. 100/240 troops (that's 42% of the ne
eded 100%)
[20:21:37.552] [Build] Waiting to let other modules work...
[20:21:46.289] Debug: Sending ADB command: time
[20:21:46.311] Debug: Android load 0m0.40s user 0m0.23s system
[20:21:48.632] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:21:48.641] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:21:48.642] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:21:48.643] [Build] Checking if we can attack now...
[20:21:50.188] Debug: Reading numbers in overview
[20:21:50.210] Debug: Read overview numbers (string): 102/240
[20:21:50.211] Debug: Read overview numbers: 102 240 (OverviewTroopCountNew)
[20:21:50.212] Debug: Reading numbers in overview
[20:21:50.248] Debug: Read overview numbers (string): 511/11
[20:21:50.249] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:21:50.250] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:21:50.250] Please set your game language to English!
[20:21:50.251] [Build] We can't attack yet. 102/240 troops (that's 43% of the ne
eded 100%)
[20:21:50.428] [Build] Waiting to let other modules work...
[20:22:01.493] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:22:01.502] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:22:01.504] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:22:01.505] [Build] Checking if we can attack now...
[20:22:03.047] Debug: Reading numbers in overview
[20:22:03.078] Debug: Read overview numbers (string): 104/240
[20:22:03.079] Debug: Read overview numbers: 104 240 (OverviewTroopCountNew)
[20:22:03.079] Debug: Reading numbers in overview
[20:22:03.118] Debug: Read overview numbers (string): 511/11
[20:22:03.119] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:22:03.120] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:22:03.121] Please set your game language to English!
[20:22:03.122] [Build] We can't attack yet. 104/240 troops (that's 43% of the ne
eded 100%)
[20:22:03.293] [Build] Waiting to let other modules work...
[20:22:14.370] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:22:14.379] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:22:14.381] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:22:14.382] [Build] Checking if we can attack now...
[20:22:15.946] Debug: Reading numbers in overview
[20:22:15.970] Debug: Read overview numbers (string): 107/240
[20:22:15.971] Debug: Read overview numbers: 107 240 (OverviewTroopCountNew)
[20:22:15.972] Debug: Reading numbers in overview
[20:22:16.009] Debug: Read overview numbers (string): 511/11
[20:22:16.010] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:22:16.011] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:22:16.012] Please set your game language to English!
[20:22:16.013] [Build] We can't attack yet. 107/240 troops (that's 45% of the ne
eded 100%)
[20:22:16.182] [Build] Waiting to let other modules work...
[20:22:16.312] Debug: Sending ADB command: time
[20:22:16.334] Debug: Android load 0m0.40s user 0m0.23s system
[20:22:22.260] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:22:27.316] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:22:28.374] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:22:28.382] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:22:28.383] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:22:28.384] [Build] Checking if we can attack now...
[20:22:29.938] Debug: Reading numbers in overview
[20:22:29.967] Debug: Read overview numbers (string): 109/240
[20:22:29.968] Debug: Read overview numbers: 109 240 (OverviewTroopCountNew)
[20:22:29.969] Debug: Reading numbers in overview
[20:22:30.005] Debug: Read overview numbers (string): 511/11
[20:22:30.006] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:22:30.007] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:22:30.008] Please set your game language to English!
[20:22:30.009] [Build] We can't attack yet. 109/240 troops (that's 45% of the ne
eded 100%)
[20:22:30.182] [Build] Waiting to let other modules work...
[20:22:41.377] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:22:41.386] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:22:41.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:22:41.389] [Build] Checking if we can attack now...
[20:22:42.970] Debug: Reading numbers in overview
[20:22:42.996] Debug: Read overview numbers (string): 111/240
[20:22:42.997] Debug: Read overview numbers: 111 240 (OverviewTroopCountNew)
[20:22:42.997] Debug: Reading numbers in overview
[20:22:43.034] Debug: Read overview numbers (string): 511/11
[20:22:43.035] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:22:43.036] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:22:43.037] Please set your game language to English!
[20:22:43.038] [Build] We can't attack yet. 111/240 troops (that's 46% of the ne
eded 100%)
[20:22:43.211] [Build] Waiting to let other modules work...
[20:22:46.336] Debug: Sending ADB command: time
[20:22:46.358] Debug: Android load 0m0.40s user 0m0.23s system
[20:22:54.282] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:22:54.291] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:22:54.292] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:22:54.294] [Build] Checking if we can attack now...
[20:22:55.816] Debug: Reading numbers in overview
[20:22:55.841] Debug: Read overview numbers (string): 113/240
[20:22:55.842] Debug: Read overview numbers: 113 240 (OverviewTroopCountNew)
[20:22:55.843] Debug: Reading numbers in overview
[20:22:55.876] Debug: Read overview numbers (string): 511/11
[20:22:55.877] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:22:55.878] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:22:55.879] Please set your game language to English!
[20:22:55.880] [Build] We can't attack yet. 113/240 troops (that's 47% of the ne
eded 100%)
[20:22:56.045] [Build] Waiting to let other modules work...
[20:22:56.333] Debug: [AR] Compacting done, 168,4MB -> 168,4MB
[20:23:07.191] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:23:07.199] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:23:07.200] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:23:07.201] [Build] Checking if we can attack now...
[20:23:08.752] Debug: Reading numbers in overview
[20:23:08.790] Debug: Read overview numbers (string): 115/240
[20:23:08.791] Debug: Read overview numbers: 115 240 (OverviewTroopCountNew)
[20:23:08.792] Debug: Reading numbers in overview
[20:23:08.829] Debug: Read overview numbers (string): 511/11
[20:23:08.830] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:23:08.831] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:23:08.832] Please set your game language to English!
[20:23:08.833] [Build] We can't attack yet. 115/240 troops (that's 48% of the ne
eded 100%)
[20:23:09.005] [Build] Waiting to let other modules work...
[20:23:16.359] Debug: Sending ADB command: time
[20:23:16.381] Debug: Android load 0m0.40s user 0m0.23s system
[20:23:20.082] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:23:20.091] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:23:20.092] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:23:20.093] [Build] Checking if we can attack now...
[20:23:21.639] Debug: Reading numbers in overview
[20:23:21.663] Debug: Read overview numbers (string): 117/240
[20:23:21.664] Debug: Read overview numbers: 117 240 (OverviewTroopCountNew)
[20:23:21.665] Debug: Reading numbers in overview
[20:23:21.701] Debug: Read overview numbers (string): 511/11
[20:23:21.702] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:23:21.703] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:23:21.703] Please set your game language to English!
[20:23:21.705] [Build] We can't attack yet. 117/240 troops (that's 49% of the ne
eded 100%)
[20:23:21.925] [Build] Waiting to let other modules work...
[20:23:33.124] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:23:33.132] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:23:33.133] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:23:33.134] [Build] Checking if we can attack now...
[20:23:34.703] Debug: Reading numbers in overview
[20:23:34.729] Debug: Read overview numbers (string): 120/240
[20:23:34.730] Debug: Read overview numbers: 120 240 (OverviewTroopCountNew)
[20:23:34.732] Debug: Reading numbers in overview
[20:23:34.767] Debug: Read overview numbers (string): 511/11
[20:23:34.768] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:23:34.769] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:23:34.770] Please set your game language to English!
[20:23:34.771] [Build] We can't attack yet. 120/240 troops (that's 50% of the ne
eded 100%)
[20:23:34.991] [Build] Waiting to let other modules work...
[20:23:46.184] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:23:46.192] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:23:46.193] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:23:46.195] [Build] Checking if we can attack now...
[20:23:46.383] Debug: Sending ADB command: time
[20:23:46.405] Debug: Android load 0m0.40s user 0m0.23s system
[20:23:47.757] Debug: Reading numbers in overview
[20:23:47.786] Debug: Read overview numbers (string): 122/240
[20:23:47.787] Debug: Read overview numbers: 122 240 (OverviewTroopCountNew)
[20:23:47.789] Debug: Reading numbers in overview
[20:23:47.828] Debug: Read overview numbers (string): 511/11
[20:23:47.829] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:23:47.829] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:23:47.830] Please set your game language to English!
[20:23:47.831] [Build] We can't attack yet. 122/240 troops (that's 51% of the ne
eded 100%)
[20:23:47.997] [Build] Waiting to let other modules work...
[20:23:59.200] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:23:59.211] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:23:59.212] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:23:59.213] [Build] Checking if we can attack now...
[20:24:00.761] Debug: Reading numbers in overview
[20:24:00.792] Debug: Read overview numbers (string): 124/240
[20:24:00.793] Debug: Read overview numbers: 124 240 (OverviewTroopCountNew)
[20:24:00.794] Debug: Reading numbers in overview
[20:24:00.831] Debug: Read overview numbers (string): 511/11
[20:24:00.832] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:24:00.833] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:24:00.834] Please set your game language to English!
[20:24:00.835] [Build] We can't attack yet. 124/240 troops (that's 52% of the ne
eded 100%)
[20:24:01.054] [Build] Waiting to let other modules work...
[20:24:12.137] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:24:12.145] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:24:12.147] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:24:12.148] [Build] Checking if we can attack now...
[20:24:13.702] Debug: Reading numbers in overview
[20:24:13.726] Debug: Read overview numbers (string): 126/240
[20:24:13.727] Debug: Read overview numbers: 126 240 (OverviewTroopCountNew)
[20:24:13.728] Debug: Reading numbers in overview
[20:24:13.763] Debug: Read overview numbers (string): 511/11
[20:24:13.764] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:24:13.765] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:24:13.765] Please set your game language to English!
[20:24:13.766] [Build] We can't attack yet. 126/240 troops (that's 53% of the ne
eded 100%)
[20:24:13.936] [Build] Waiting to let other modules work...
[20:24:15.562] [Collect] Starting a collection run...
[20:24:15.563] Debug: Ensuring the game is zoomed out
[20:24:15.564] Debug: Not Ingame, trying to close dialogs
[20:24:16.128] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:24:16.407] Debug: Sending ADB command: time
[20:24:16.429] Debug: Android load 0m0.40s user 0m0.23s system
[20:24:16.502] Debug: Zoomed out
[20:24:28.365] Debug: Looking for a loot cart
[20:24:28.456] Debug: Didn't find a loot cart
[20:24:28.457] [Collect] Done. Collected 17 items
[20:24:29.510] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:24:30.544] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:24:30.553] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:24:30.555] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:24:30.556] [Build] Checking if we can attack now...
[20:24:32.124] Debug: Reading numbers in overview
[20:24:32.149] Debug: Read overview numbers (string): 129/240
[20:24:32.150] Debug: Read overview numbers: 129 240 (OverviewTroopCountNew)
[20:24:32.151] Debug: Reading numbers in overview
[20:24:32.187] Debug: Read overview numbers (string): 511/11
[20:24:32.188] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:24:32.189] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:24:32.190] Please set your game language to English!
[20:24:32.191] [Build] We can't attack yet. 129/240 troops (that's 54% of the ne
eded 100%)
[20:24:32.362] [Build] Waiting to let other modules work...
[20:24:43.446] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:24:43.454] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:24:43.455] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:24:43.456] [Build] Checking if we can attack now...
[20:24:45.021] Debug: Reading numbers in overview
[20:24:45.045] Debug: Read overview numbers (string): 131/240
[20:24:45.046] Debug: Read overview numbers: 131 240 (OverviewTroopCountNew)
[20:24:45.047] Debug: Reading numbers in overview
[20:24:45.087] Debug: Read overview numbers (string): 511/11
[20:24:45.088] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:24:45.089] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:24:45.090] Please set your game language to English!
[20:24:45.091] [Build] We can't attack yet. 131/240 troops (that's 55% of the ne
eded 100%)
[20:24:45.259] [Build] Waiting to let other modules work...
[20:24:46.430] Debug: Sending ADB command: time
[20:24:46.452] Debug: Android load 0m0.40s user 0m0.23s system
[20:24:56.462] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:24:56.471] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:24:56.472] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:24:56.474] [Build] Checking if we can attack now...
[20:24:56.830] Debug: [AR] Compacting done, 172,4MB -> 172,4MB
[20:24:58.055] Debug: Reading numbers in overview
[20:24:58.081] Debug: Read overview numbers (string): 133/240
[20:24:58.083] Debug: Read overview numbers: 133 240 (OverviewTroopCountNew)
[20:24:58.084] Debug: Reading numbers in overview
[20:24:58.119] Debug: Read overview numbers (string): 511/11
[20:24:58.120] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:24:58.121] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:24:58.121] Please set your game language to English!
[20:24:58.122] [Build] We can't attack yet. 133/240 troops (that's 55% of the ne
eded 100%)
[20:24:58.289] [Build] Waiting to let other modules work...
[20:25:09.361] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:25:09.371] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:25:09.372] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:25:09.374] [Build] Checking if we can attack now...
[20:25:10.927] Debug: Reading numbers in overview
[20:25:10.955] Debug: Read overview numbers (string): 136/240
[20:25:10.956] Debug: Read overview numbers: 136 240 (OverviewTroopCountNew)
[20:25:10.957] Debug: Reading numbers in overview
[20:25:10.994] Debug: Read overview numbers (string): 511/11
[20:25:10.995] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:25:10.996] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:25:10.997] Please set your game language to English!
[20:25:10.997] [Build] We can't attack yet. 136/240 troops (that's 57% of the ne
eded 100%)
[20:25:11.168] [Build] Waiting to let other modules work...
[20:25:12.992] Debug: [SC] Connecting to [ Raccoon#1 ]
[20:25:15.605] Debug: [SC] ok
[20:25:16.453] Debug: Sending ADB command: time
[20:25:16.475] Debug: Android load 0m0.40s user 0m0.23s system
[20:25:22.241] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:25:22.249] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:25:22.251] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:25:22.252] [Build] Checking if we can attack now...
[20:25:23.808] Debug: Reading numbers in overview
[20:25:23.833] Debug: Read overview numbers (string): 138/240
[20:25:23.834] Debug: Read overview numbers: 138 240 (OverviewTroopCountNew)
[20:25:23.835] Debug: Reading numbers in overview
[20:25:23.869] Debug: Read overview numbers (string): 511/11
[20:25:23.870] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:25:23.871] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:25:23.872] Please set your game language to English!
[20:25:23.873] [Build] We can't attack yet. 138/240 troops (that's 58% of the ne
eded 100%)
[20:25:24.048] [Build] Waiting to let other modules work...
[20:25:35.113] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:25:35.121] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:25:35.122] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:25:35.123] [Build] Checking if we can attack now...
[20:25:36.680] Debug: Reading numbers in overview
[20:25:36.704] Debug: Read overview numbers (string): 140/240
[20:25:36.705] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[20:25:36.706] Debug: Reading numbers in overview
[20:25:36.745] Debug: Read overview numbers (string): 511/11
[20:25:36.746] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:25:36.747] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:25:36.748] Please set your game language to English!
[20:25:36.749] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[20:25:36.921] [Build] Waiting to let other modules work...
[20:25:46.476] Debug: Sending ADB command: time
[20:25:46.498] Debug: Android load 0m0.40s user 0m0.23s system
[20:25:47.989] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:25:47.996] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:25:47.998] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:25:47.999] [Build] Checking if we can attack now...
[20:25:49.523] Debug: Reading numbers in overview
[20:25:49.550] Debug: Read overview numbers (string): 140/240
[20:25:49.552] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[20:25:49.553] Debug: Reading numbers in overview
[20:25:49.587] Debug: Read overview numbers (string): 511/11
[20:25:49.588] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:25:49.589] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:25:49.590] Please set your game language to English!
[20:25:49.591] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[20:25:49.762] [Build] Waiting to let other modules work...
[20:26:00.963] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:26:00.971] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:26:00.973] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:26:00.974] [Build] Checking if we can attack now...
[20:26:02.530] Debug: Reading numbers in overview
[20:26:02.554] Debug: Read overview numbers (string): 140/240
[20:26:02.555] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[20:26:02.556] Debug: Reading numbers in overview
[20:26:02.593] Debug: Read overview numbers (string): 511/11
[20:26:02.593] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:26:02.594] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:26:02.595] Please set your game language to English!
[20:26:02.596] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[20:26:02.765] [Build] Waiting to let other modules work...
[20:26:13.960] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:26:13.967] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:26:13.968] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:26:13.969] [Build] Checking if we can attack now...
[20:26:15.532] Debug: Reading numbers in overview
[20:26:15.569] Debug: Read overview numbers (string): 145/240
[20:26:15.570] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[20:26:15.571] Debug: Reading numbers in overview
[20:26:15.608] Debug: Read overview numbers (string): 511/11
[20:26:15.609] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:26:15.610] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:26:15.610] Please set your game language to English!
[20:26:15.613] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[20:26:15.838] [Build] Waiting to let other modules work...
[20:26:16.499] Debug: Sending ADB command: time
[20:26:16.520] Debug: Android load 0m0.40s user 0m0.23s system
[20:26:22.431] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:26:26.967] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:26:28.023] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:26:28.030] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:26:28.031] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:26:28.033] [Build] Checking if we can attack now...
[20:26:29.590] Debug: Reading numbers in overview
[20:26:29.630] Debug: Read overview numbers (string): 145/240
[20:26:29.631] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[20:26:29.632] Debug: Reading numbers in overview
[20:26:29.673] Debug: Read overview numbers (string): 511/11
[20:26:29.674] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:26:29.675] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:26:29.676] Please set your game language to English!
[20:26:29.677] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[20:26:29.850] [Build] Waiting to let other modules work...
[20:26:41.041] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:26:41.048] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:26:41.050] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:26:41.051] [Build] Checking if we can attack now...
[20:26:42.598] Debug: Reading numbers in overview
[20:26:42.643] Debug: Read overview numbers (string): 150/240
[20:26:42.644] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[20:26:42.644] Debug: Reading numbers in overview
[20:26:42.679] Debug: Read overview numbers (string): 511/11
[20:26:42.680] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:26:42.681] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:26:42.682] Please set your game language to English!
[20:26:42.683] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[20:26:42.905] [Build] Waiting to let other modules work...
[20:26:46.522] Debug: Sending ADB command: time
[20:26:46.544] Debug: Android load 0m0.40s user 0m0.23s system
[20:26:54.116] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:26:54.125] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:26:54.126] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:26:54.127] [Build] Checking if we can attack now...
[20:26:55.686] Debug: Reading numbers in overview
[20:26:55.728] Debug: Read overview numbers (string): 150/240
[20:26:55.729] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[20:26:55.729] Debug: Reading numbers in overview
[20:26:55.768] Debug: Read overview numbers (string): 511/11
[20:26:55.769] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:26:55.770] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:26:55.771] Please set your game language to English!
[20:26:55.772] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[20:26:55.945] [Build] Waiting to let other modules work...
[20:26:57.298] Debug: [AR] Compacting done, 167,0MB -> 167,0MB
[20:27:07.033] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:27:07.042] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:27:07.043] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:27:07.044] [Build] Checking if we can attack now...
[20:27:08.579] Debug: Reading numbers in overview
[20:27:08.634] Debug: Read overview numbers (string): 155/240
[20:27:08.636] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[20:27:08.636] Debug: Reading numbers in overview
[20:27:08.675] Debug: Read overview numbers (string): 511/11
[20:27:08.675] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:27:08.676] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:27:08.677] Please set your game language to English!
[20:27:08.678] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[20:27:08.904] [Build] Waiting to let other modules work...
[20:27:15.669] [Collect] Starting a collection run...
[20:27:15.670] Debug: Ensuring the game is zoomed out
[20:27:15.671] Debug: Not Ingame, trying to close dialogs
[20:27:16.230] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:27:16.546] Debug: Sending ADB command: time
[20:27:16.567] Debug: Android load 0m0.40s user 0m0.23s system
[20:27:16.662] Debug: Zoomed out
[20:27:19.908] Debug: Looking for a loot cart
[20:27:20.006] Debug: Didn't find a loot cart
[20:27:20.007] [Collect] Done. Collected 3 items
[20:27:21.091] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:27:22.076] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:27:22.086] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:27:22.087] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:27:22.088] [Build] Checking if we can attack now...
[20:27:23.647] Debug: Reading numbers in overview
[20:27:23.700] Debug: Read overview numbers (string): 155/240
[20:27:23.702] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[20:27:23.702] Debug: Reading numbers in overview
[20:27:23.740] Debug: Read overview numbers (string): 511/11
[20:27:23.741] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:27:23.742] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:27:23.743] Please set your game language to English!
[20:27:23.744] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[20:27:23.965] [Build] Waiting to let other modules work...
[20:27:35.163] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:27:35.172] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:27:35.174] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:27:35.175] [Build] Checking if we can attack now...
[20:27:36.713] Debug: Reading numbers in overview
[20:27:36.741] Debug: Read overview numbers (string): 160/240
[20:27:36.742] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[20:27:36.743] Debug: Reading numbers in overview
[20:27:36.779] Debug: Read overview numbers (string): 511/11
[20:27:36.780] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:27:36.781] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:27:36.782] Please set your game language to English!
[20:27:36.782] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[20:27:37.006] [Build] Waiting to let other modules work...
[20:27:46.569] Debug: Sending ADB command: time
[20:27:46.590] Debug: Android load 0m0.40s user 0m0.23s system
[20:27:48.076] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:27:48.088] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:27:48.089] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:27:48.090] [Build] Checking if we can attack now...
[20:27:49.642] Debug: Reading numbers in overview
[20:27:49.670] Debug: Read overview numbers (string): 160/240
[20:27:49.671] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[20:27:49.672] Debug: Reading numbers in overview
[20:27:49.707] Debug: Read overview numbers (string): 511/11
[20:27:49.708] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:27:49.709] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:27:49.709] Please set your game language to English!
[20:27:49.710] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[20:27:49.880] [Build] Waiting to let other modules work...
[20:28:00.956] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:28:00.965] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:28:00.966] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:00.967] [Build] Checking if we can attack now...
[20:28:02.546] Debug: Reading numbers in overview
[20:28:02.576] Debug: Read overview numbers (string): 160/240
[20:28:02.577] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[20:28:02.578] Debug: Reading numbers in overview
[20:28:02.615] Debug: Read overview numbers (string): 511/11
[20:28:02.616] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:28:02.617] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:28:02.618] Please set your game language to English!
[20:28:02.619] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[20:28:02.791] [Build] Waiting to let other modules work...
[20:28:13.863] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:28:13.874] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:28:13.875] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:13.876] [Build] Checking if we can attack now...
[20:28:15.427] Debug: Reading numbers in overview
[20:28:15.468] Debug: Read overview numbers (string): 165/240
[20:28:15.468] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[20:28:15.469] Debug: Reading numbers in overview
[20:28:15.507] Debug: Read overview numbers (string): 511/11
[20:28:15.508] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:28:15.508] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:28:15.509] Please set your game language to English!
[20:28:15.510] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[20:28:15.682] [Build] Waiting to let other modules work...
[20:28:16.591] Debug: Sending ADB command: time
[20:28:16.613] Debug: Android load 0m0.40s user 0m0.24s system
[20:28:22.378] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:28:26.796] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:28:27.831] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:28:27.840] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:28:27.842] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:27.843] [Build] Checking if we can attack now...
[20:28:29.399] Debug: Reading numbers in overview
[20:28:29.440] Debug: Read overview numbers (string): 165/240
[20:28:29.441] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[20:28:29.442] Debug: Reading numbers in overview
[20:28:29.478] Debug: Read overview numbers (string): 511/11
[20:28:29.478] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:28:29.479] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:28:29.480] Please set your game language to English!
[20:28:29.481] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[20:28:29.651] [Build] Waiting to let other modules work...
[20:28:40.729] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:28:40.738] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:28:40.740] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:40.741] [Build] Checking if we can attack now...
[20:28:42.286] Debug: Reading numbers in overview
[20:28:42.309] Debug: Read overview numbers (string): 170/240
[20:28:42.310] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[20:28:42.311] Debug: Reading numbers in overview
[20:28:42.346] Debug: Read overview numbers (string): 511/11
[20:28:42.347] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:28:42.348] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:28:42.349] Please set your game language to English!
[20:28:42.349] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[20:28:42.518] [Build] Waiting to let other modules work...
[20:28:46.615] Debug: Sending ADB command: time
[20:28:46.637] Debug: Android load 0m0.40s user 0m0.24s system
[20:28:53.595] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:28:53.602] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:28:53.603] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:53.605] [Build] Checking if we can attack now...
[20:28:55.180] Debug: Reading numbers in overview
[20:28:55.207] Debug: Read overview numbers (string): 170/240
[20:28:55.208] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[20:28:55.209] Debug: Reading numbers in overview
[20:28:55.244] Debug: Read overview numbers (string): 511/11
[20:28:55.245] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:28:55.246] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:28:55.247] Please set your game language to English!
[20:28:55.248] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[20:28:55.416] [Build] Waiting to let other modules work...
[20:28:57.798] Debug: [AR] Compacting done, 173,0MB -> 173,0MB
[20:29:06.621] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:29:06.629] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:29:06.631] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:29:06.632] [Build] Checking if we can attack now...
[20:29:08.209] Debug: Reading numbers in overview
[20:29:08.252] Debug: Read overview numbers (string): 175/240
[20:29:08.253] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[20:29:08.254] Debug: Reading numbers in overview
[20:29:08.293] Debug: Read overview numbers (string): 511/11
[20:29:08.294] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:29:08.295] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:29:08.296] Please set your game language to English!
[20:29:08.296] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[20:29:08.397] [Build] Waiting to let other modules work...
[20:29:16.639] Debug: Sending ADB command: time
[20:29:16.661] Debug: Android load 0m0.40s user 0m0.24s system
[20:29:19.471] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:29:19.480] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:29:19.481] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:29:19.482] [Build] Checking if we can attack now...
[20:29:21.049] Debug: Reading numbers in overview
[20:29:21.090] Debug: Read overview numbers (string): 175/240
[20:29:21.091] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[20:29:21.092] Debug: Reading numbers in overview
[20:29:21.128] Debug: Read overview numbers (string): 511/11
[20:29:21.129] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:29:21.130] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:29:21.131] Please set your game language to English!
[20:29:21.132] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[20:29:21.302] [Build] Waiting to let other modules work...
[20:29:22.498] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:29:32.401] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:29:33.432] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:29:33.442] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:29:33.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:29:33.444] [Build] Checking if we can attack now...
[20:29:34.984] Debug: Reading numbers in overview
[20:29:35.009] Debug: Read overview numbers (string): 180/240
[20:29:35.010] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[20:29:35.011] Debug: Reading numbers in overview
[20:29:35.047] Debug: Read overview numbers (string): 511/11
[20:29:35.048] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:29:35.049] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:29:35.050] Please set your game language to English!
[20:29:35.051] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[20:29:35.223] [Build] Waiting to let other modules work...
[20:29:46.423] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:29:46.430] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:29:46.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:29:46.432] [Build] Checking if we can attack now...
[20:29:46.662] Debug: Sending ADB command: time
[20:29:46.683] Debug: Android load 0m0.40s user 0m0.24s system
[20:29:48.005] Debug: Reading numbers in overview
[20:29:48.029] Debug: Read overview numbers (string): 180/240
[20:29:48.030] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[20:29:48.031] Debug: Reading numbers in overview
[20:29:48.069] Debug: Read overview numbers (string): 511/11
[20:29:48.070] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:29:48.071] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:29:48.072] Please set your game language to English!
[20:29:48.073] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[20:29:48.176] [Build] Waiting to let other modules work...
[20:29:59.244] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:29:59.253] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:29:59.254] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:29:59.255] [Build] Checking if we can attack now...
[20:30:00.829] Debug: Reading numbers in overview
[20:30:00.857] Debug: Read overview numbers (string): 180/240
[20:30:00.858] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[20:30:00.859] Debug: Reading numbers in overview
[20:30:00.897] Debug: Read overview numbers (string): 511/11
[20:30:00.898] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:30:00.899] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:30:00.900] Please set your game language to English!
[20:30:00.901] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[20:30:01.076] [Build] Waiting to let other modules work...
[20:30:12.154] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:30:12.163] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:30:12.164] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:30:12.165] [Build] Checking if we can attack now...
[20:30:13.749] Debug: Reading numbers in overview
[20:30:13.790] Debug: Read overview numbers (string): 185/240
[20:30:13.792] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[20:30:13.792] Debug: Reading numbers in overview
[20:30:13.827] Debug: Read overview numbers (string): 511/11
[20:30:13.828] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:30:13.829] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:30:13.830] Please set your game language to English!
[20:30:13.831] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[20:30:13.999] [Build] Waiting to let other modules work...
[20:30:15.759] [Collect] Starting a collection run...
[20:30:15.761] Debug: Ensuring the game is zoomed out
[20:30:15.762] Debug: Not Ingame, trying to close dialogs
[20:30:16.305] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:30:16.681] Debug: Zoomed out
[20:30:16.685] Debug: Sending ADB command: time
[20:30:16.707] Debug: Android load 0m0.40s user 0m0.24s system
[20:30:20.113] Debug: Looking for a loot cart
[20:30:20.204] Debug: Didn't find a loot cart
[20:30:20.205] [Collect] Done. Collected 3 items
[20:30:25.034] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:30:26.062] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:30:26.071] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:30:26.073] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:30:26.074] [Build] Checking if we can attack now...
[20:30:27.646] Debug: Reading numbers in overview
[20:30:27.687] Debug: Read overview numbers (string): 185/240
[20:30:27.688] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[20:30:27.689] Debug: Reading numbers in overview
[20:30:27.724] Debug: Read overview numbers (string): 511/11
[20:30:27.725] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:30:27.726] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:30:27.727] Please set your game language to English!
[20:30:27.728] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[20:30:27.898] [Build] Waiting to let other modules work...
[20:30:38.970] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:30:38.979] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:30:38.980] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:30:38.981] [Build] Checking if we can attack now...
[20:30:40.517] Debug: Reading numbers in overview
[20:30:40.543] Debug: Read overview numbers (string): 190/240
[20:30:40.544] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[20:30:40.545] Debug: Reading numbers in overview
[20:30:40.585] Debug: Read overview numbers (string): 511/11
[20:30:40.587] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:30:40.588] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:30:40.589] Please set your game language to English!
[20:30:40.592] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[20:30:40.815] [Build] Waiting to let other modules work...
[20:30:46.708] Debug: Sending ADB command: time
[20:30:46.730] Debug: Android load 0m0.40s user 0m0.24s system
[20:30:52.013] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:30:52.022] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:30:52.023] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:30:52.025] [Build] Checking if we can attack now...
[20:30:53.557] Debug: Reading numbers in overview
[20:30:53.582] Debug: Read overview numbers (string): 190/240
[20:30:53.583] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[20:30:53.584] Debug: Reading numbers in overview
[20:30:53.617] Debug: Read overview numbers (string): 511/11
[20:30:53.617] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:30:53.618] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:30:53.619] Please set your game language to English!
[20:30:53.620] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[20:30:53.790] [Build] Waiting to let other modules work...
[20:30:58.285] Debug: [AR] Compacting done, 177,2MB -> 177,2MB
[20:31:05.010] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:31:05.020] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:31:05.021] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:31:05.022] [Build] Checking if we can attack now...
[20:31:06.592] Debug: Reading numbers in overview
[20:31:06.633] Debug: Read overview numbers (string): 195/240
[20:31:06.634] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:31:06.635] Debug: Reading numbers in overview
[20:31:06.675] Debug: Read overview numbers (string): 511/11
[20:31:06.676] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:31:06.677] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:31:06.678] Please set your game language to English!
[20:31:06.680] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:31:06.852] [Build] Waiting to let other modules work...
[20:31:16.732] Debug: Sending ADB command: time
[20:31:16.753] Debug: Android load 0m0.40s user 0m0.24s system
[20:31:17.924] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:31:17.932] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:31:17.933] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:31:17.934] [Build] Checking if we can attack now...
[20:31:19.492] Debug: Reading numbers in overview
[20:31:19.537] Debug: Read overview numbers (string): 195/240
[20:31:19.537] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:31:19.539] Debug: Reading numbers in overview
[20:31:19.577] Debug: Read overview numbers (string): 511/11
[20:31:19.578] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:31:19.579] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:31:19.579] Please set your game language to English!
[20:31:19.580] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:31:19.748] [Build] Waiting to let other modules work...
[20:31:22.587] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:31:30.861] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:31:31.869] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:31:31.878] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:31:31.879] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:31:31.880] [Build] Checking if we can attack now...
[20:31:33.415] Debug: Reading numbers in overview
[20:31:33.458] Debug: Read overview numbers (string): 195/240
[20:31:33.459] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:31:33.460] Debug: Reading numbers in overview
[20:31:33.495] Debug: Read overview numbers (string): 511/11
[20:31:33.496] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:31:33.497] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:31:33.498] Please set your game language to English!
[20:31:33.499] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:31:33.596] [Build] Waiting to let other modules work...
[20:31:44.673] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:31:44.682] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:31:44.683] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:31:44.684] [Build] Checking if we can attack now...
[20:31:46.256] Debug: Reading numbers in overview
[20:31:46.286] Debug: Read overview numbers (string): 200/240
[20:31:46.287] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[20:31:46.288] Debug: Reading numbers in overview
[20:31:46.322] Debug: Read overview numbers (string): 511/11
[20:31:46.323] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:31:46.324] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:31:46.325] Please set your game language to English!
[20:31:46.326] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[20:31:46.496] [Build] Waiting to let other modules work...
[20:31:46.755] Debug: Sending ADB command: time
[20:31:46.777] Debug: Android load 0m0.40s user 0m0.24s system
[20:31:57.608] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:31:57.617] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:31:57.619] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:31:57.619] [Build] Checking if we can attack now...
[20:31:59.163] Debug: Reading numbers in overview
[20:31:59.193] Debug: Read overview numbers (string): 200/240
[20:31:59.194] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[20:31:59.195] Debug: Reading numbers in overview
[20:31:59.233] Debug: Read overview numbers (string): 511/11
[20:31:59.233] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:31:59.234] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:31:59.235] Please set your game language to English!
[20:31:59.236] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[20:31:59.461] [Build] Waiting to let other modules work...
[20:32:10.536] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:32:10.546] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:32:10.547] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:32:10.549] [Build] Checking if we can attack now...
[20:32:12.094] Debug: Reading numbers in overview
[20:32:12.139] Debug: Read overview numbers (string): 205/240
[20:32:12.140] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[20:32:12.141] Debug: Reading numbers in overview
[20:32:12.179] Debug: Read overview numbers (string): 511/11
[20:32:12.180] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:32:12.181] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:32:12.182] Please set your game language to English!
[20:32:12.184] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[20:32:12.352] [Build] Waiting to let other modules work...
[20:32:16.778] Debug: Sending ADB command: time
[20:32:16.800] Debug: Android load 0m0.40s user 0m0.24s system
[20:32:22.558] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:32:23.607] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:32:24.579] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:32:24.588] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:32:24.589] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:32:24.590] [Build] Checking if we can attack now...
[20:32:26.130] Debug: Reading numbers in overview
[20:32:26.179] Debug: Read overview numbers (string): 205/240
[20:32:26.180] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[20:32:26.180] Debug: Reading numbers in overview
[20:32:26.218] Debug: Read overview numbers (string): 511/11
[20:32:26.219] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:32:26.221] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:32:26.222] Please set your game language to English!
[20:32:26.223] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[20:32:26.447] [Build] Waiting to let other modules work...
[20:32:37.522] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:32:37.530] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:32:37.531] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:32:37.532] [Build] Checking if we can attack now...
[20:32:39.083] Debug: Reading numbers in overview
[20:32:39.108] Debug: Read overview numbers (string): 210/240
[20:32:39.108] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[20:32:39.109] Debug: Reading numbers in overview
[20:32:39.149] Debug: Read overview numbers (string): 511/11
[20:32:39.150] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:32:39.150] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:32:39.151] Please set your game language to English!
[20:32:39.152] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[20:32:39.327] [Build] Waiting to let other modules work...
[20:32:46.801] Debug: Sending ADB command: time
[20:32:46.823] Debug: Android load 0m0.40s user 0m0.24s system
[20:32:50.536] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:32:50.544] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:32:50.546] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:32:50.547] [Build] Checking if we can attack now...
[20:32:52.108] Debug: Reading numbers in overview
[20:32:52.133] Debug: Read overview numbers (string): 210/240
[20:32:52.134] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[20:32:52.135] Debug: Reading numbers in overview
[20:32:52.168] Debug: Read overview numbers (string): 511/11
[20:32:52.169] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:32:52.170] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:32:52.170] Please set your game language to English!
[20:32:52.171] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[20:32:52.342] [Build] Waiting to let other modules work...
[20:32:58.773] Debug: [AR] Compacting done, 166,9MB -> 166,9MB
[20:33:03.560] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:33:03.574] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:33:03.575] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:03.576] [Build] Checking if we can attack now...
[20:33:05.130] Debug: Reading numbers in overview
[20:33:05.170] Debug: Read overview numbers (string): 215/240
[20:33:05.171] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:33:05.172] Debug: Reading numbers in overview
[20:33:05.211] Debug: Read overview numbers (string): 511/11
[20:33:05.211] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:33:05.212] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:33:05.213] Please set your game language to English!
[20:33:05.214] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:33:05.386] [Build] Waiting to let other modules work...
[20:33:16.585] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:33:16.595] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:33:16.596] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:16.597] [Build] Checking if we can attack now...
[20:33:16.825] Debug: Sending ADB command: time
[20:33:16.847] Debug: Android load 0m0.40s user 0m0.24s system
[20:33:18.123] Debug: Reading numbers in overview
[20:33:18.164] Debug: Read overview numbers (string): 215/240
[20:33:18.165] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:33:18.166] Debug: Reading numbers in overview
[20:33:18.201] Debug: Read overview numbers (string): 511/11
[20:33:18.202] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:33:18.202] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:33:18.203] Please set your game language to English!
[20:33:18.204] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:33:18.375] [Build] Waiting to let other modules work...
[20:33:18.625] [Collect] Starting a collection run...
[20:33:18.626] Debug: Ensuring the game is zoomed out
[20:33:18.628] Debug: Not Ingame, trying to close dialogs
[20:33:19.169] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:33:19.539] Debug: Zoomed out
[20:33:22.801] Debug: Looking for a loot cart
[20:33:22.904] Debug: Didn't find a loot cart
[20:33:22.905] [Collect] Done. Collected 3 items
[20:33:29.461] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:33:30.471] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:33:30.480] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:33:30.482] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:30.482] [Build] Checking if we can attack now...
[20:33:32.046] Debug: Reading numbers in overview
[20:33:32.086] Debug: Read overview numbers (string): 215/240
[20:33:32.087] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:33:32.088] Debug: Reading numbers in overview
[20:33:32.127] Debug: Read overview numbers (string): 511/11
[20:33:32.128] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:33:32.130] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:33:32.131] Please set your game language to English!
[20:33:32.133] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:33:32.306] [Build] Waiting to let other modules work...
[20:33:43.371] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:33:43.381] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:33:43.382] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:43.383] [Build] Checking if we can attack now...
[20:33:44.902] Debug: Reading numbers in overview
[20:33:44.939] Debug: Read overview numbers (string): 220/240
[20:33:44.940] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[20:33:44.941] Debug: Reading numbers in overview
[20:33:44.996] Debug: Read overview numbers (string): 511/11
[20:33:44.998] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:33:44.999] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:33:45.000] Please set your game language to English!
[20:33:45.001] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[20:33:45.098] [Build] Waiting to let other modules work...
[20:33:46.849] Debug: Sending ADB command: time
[20:33:46.871] Debug: Android load 0m0.40s user 0m0.24s system
[20:33:56.170] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:33:56.180] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:33:56.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:56.181] [Build] Checking if we can attack now...
[20:33:57.752] Debug: Reading numbers in overview
[20:33:57.779] Debug: Read overview numbers (string): 220/240
[20:33:57.780] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[20:33:57.781] Debug: Reading numbers in overview
[20:33:57.822] Debug: Read overview numbers (string): 511/11
[20:33:57.823] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:33:57.824] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:33:57.825] Please set your game language to English!
[20:33:57.825] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[20:33:57.994] [Build] Waiting to let other modules work...
[20:34:09.119] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:34:09.128] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:34:09.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:34:09.131] [Build] Checking if we can attack now...
[20:34:10.678] Debug: Reading numbers in overview
[20:34:10.710] Debug: Read overview numbers (string): 224/240
[20:34:10.711] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[20:34:10.712] Debug: Reading numbers in overview
[20:34:10.751] Debug: Read overview numbers (string): 511/11
[20:34:10.752] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:34:10.753] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:34:10.753] Please set your game language to English!
[20:34:10.754] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[20:34:10.928] [Build] Waiting to let other modules work...
[20:34:16.872] Debug: Sending ADB command: time
[20:34:16.894] Debug: Android load 0m0.40s user 0m0.24s system
[20:34:22.153] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:34:22.162] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:34:22.163] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:34:22.165] [Build] Checking if we can attack now...
[20:34:23.728] Debug: Reading numbers in overview
[20:34:23.763] Debug: Read overview numbers (string): 224/240
[20:34:23.764] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[20:34:23.765] Debug: Reading numbers in overview
[20:34:23.803] Debug: Read overview numbers (string): 511/11
[20:34:23.803] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:34:23.804] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:34:23.805] Please set your game language to English!
[20:34:23.806] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[20:34:23.910] [Build] Waiting to let other modules work...
[20:34:34.979] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:34:34.987] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:34:34.989] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:34:34.990] [Build] Checking if we can attack now...
[20:34:36.542] Debug: Reading numbers in overview
[20:34:36.569] Debug: Read overview numbers (string): 228/240
[20:34:36.570] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[20:34:36.571] Debug: Reading numbers in overview
[20:34:36.607] Debug: Read overview numbers (string): 511/11
[20:34:36.608] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:34:36.609] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:34:36.610] Please set your game language to English!
[20:34:36.611] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[20:34:36.781] [Build] Waiting to let other modules work...
[20:34:46.896] Debug: Sending ADB command: time
[20:34:46.918] Debug: Android load 0m0.40s user 0m0.24s system
[20:34:47.980] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:34:47.989] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:34:47.991] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:34:47.992] [Build] Checking if we can attack now...
[20:34:49.537] Debug: Reading numbers in overview
[20:34:49.564] Debug: Read overview numbers (string): 228/240
[20:34:49.565] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[20:34:49.566] Debug: Reading numbers in overview
[20:34:49.602] Debug: Read overview numbers (string): 511/11
[20:34:49.603] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:34:49.604] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:34:49.605] Please set your game language to English!
[20:34:49.605] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[20:34:49.776] [Build] Waiting to let other modules work...
[20:34:59.261] Debug: [AR] Compacting done, 173,3MB -> 173,3MB
[20:35:00.849] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:35:00.859] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:35:00.860] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:35:00.861] [Build] Checking if we can attack now...
[20:35:02.393] Debug: Reading numbers in overview
[20:35:02.426] Debug: Read overview numbers (string): 228/240
[20:35:02.427] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[20:35:02.428] Debug: Reading numbers in overview
[20:35:02.464] Debug: Read overview numbers (string): 511/11
[20:35:02.465] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:35:02.466] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:35:02.467] Please set your game language to English!
[20:35:02.467] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[20:35:02.575] [Build] Waiting to let other modules work...
[20:35:13.769] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:35:13.779] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:35:13.780] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:35:13.782] [Build] Checking if we can attack now...
[20:35:15.318] Debug: Reading numbers in overview
[20:35:15.345] Debug: Read overview numbers (string): 232/240
[20:35:15.346] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[20:35:15.346] Debug: Reading numbers in overview
[20:35:15.381] Debug: Read overview numbers (string): 511/11
[20:35:15.382] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:35:15.383] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:35:15.384] Please set your game language to English!
[20:35:15.386] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[20:35:15.549] [Build] Waiting to let other modules work...
[20:35:16.919] Debug: Sending ADB command: time
[20:35:16.941] Debug: Android load 0m0.40s user 0m0.24s system
[20:35:22.632] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:35:26.660] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:35:27.651] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:35:27.661] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:35:27.662] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:35:27.663] [Build] Checking if we can attack now...
[20:35:29.229] Debug: Reading numbers in overview
[20:35:29.256] Debug: Read overview numbers (string): 232/240
[20:35:29.257] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[20:35:29.258] Debug: Reading numbers in overview
[20:35:29.292] Debug: Read overview numbers (string): 511/11
[20:35:29.293] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:35:29.294] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:35:29.295] Please set your game language to English!
[20:35:29.296] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[20:35:29.396] [Build] Waiting to let other modules work...
[20:35:40.468] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:35:40.477] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:35:40.479] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:35:40.479] [Build] Checking if we can attack now...
[20:35:42.057] Debug: Reading numbers in overview
[20:35:42.086] Debug: Read overview numbers (string): 236/240
[20:35:42.087] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[20:35:42.088] Debug: Reading numbers in overview
[20:35:42.127] Debug: Read overview numbers (string): 511/11
[20:35:42.128] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:35:42.129] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:35:42.129] Please set your game language to English!
[20:35:42.130] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[20:35:42.298] [Build] Waiting to let other modules work...
[20:35:46.942] Debug: Sending ADB command: time
[20:35:46.964] Debug: Android load 0m0.40s user 0m0.24s system
[20:35:53.421] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:35:53.431] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:35:53.432] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:35:53.433] [Build] Checking if we can attack now...
[20:35:54.965] Debug: Reading numbers in overview
[20:35:54.993] Debug: Read overview numbers (string): 236/240
[20:35:54.994] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[20:35:54.995] Debug: Reading numbers in overview
[20:35:55.032] Debug: Read overview numbers (string): 511/11
[20:35:55.033] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:35:55.034] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:35:55.035] Please set your game language to English!
[20:35:55.035] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[20:35:55.147] [Build] Waiting to let other modules work...
[20:36:06.343] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:36:06.351] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:36:06.353] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:36:06.354] [Build] Checking if we can attack now...
[20:36:07.851] Debug: Reading numbers in overview
[20:36:07.877] Debug: Read overview numbers (string): 240/240
[20:36:07.878] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[20:36:07.879] Debug: Reading numbers in overview
[20:36:07.914] Debug: Read overview numbers (string): 511/11
[20:36:07.915] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:36:07.916] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:36:07.917] Please set your game language to English!
[20:36:07.918] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[20:36:08.765] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:36:09.575] Debug: Ensuring the game is zoomed out
[20:36:09.584] Debug: Zoomed out
[20:36:09.593] Debug: Zoomed out
[20:36:09.594] Debug: Finding TownHall
[20:36:10.556] Debug: Found 0 TownHall
[20:36:10.557] Debug: Starting matchmaking
[20:36:10.558] Debug: StartSerachForMatch 1
[20:36:10.644] Debug: ClickAttack()
[20:36:10.854] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:36:10.979] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:36:11.321] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[20:36:11.507] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:11.559] Debug: Starting matchmaking; done
[20:36:11.560] Debug: Waiting for clouds to appear...
[20:36:11.561] Debug: Waiting for clouds to disappear...
[20:36:11.561] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:36:11.625] Debug: Checking if the game is still running...
[20:36:11.627] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:11.670] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:12.122] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:36:12.629] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[20:36:13.065] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:13.066] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:13.594] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:13.612] Debug: Clearing game grid API cache
[20:36:13.613] Debug: Clearing building API cache
[20:36:13.614] Debug: Clearing deploy API cache
[20:36:13.747] Debug: Finding TownHall
[20:36:13.886] Debug: Found 1 TownHall
[20:36:13.888] Debug: Finding ElixirCollector
[20:36:13.889] Debug: Finding TownHall
[20:36:13.897] Debug: Found 1 TownHall
[20:36:13.899] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:14.123] Debug: Found 1 ElixirCollector
[20:36:14.188] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:14.190] Debug: Regular logic indicates active base
[20:36:14.191] Debug: Meets requirements failed on dead base check.
[20:36:14.192] Debug: Testing 0 attack methods
[20:36:14.192] Debug: no algorithm is suited to attack here
[20:36:14.193] Debug: Finding TownHall
[20:36:14.202] Debug: Found 1 TownHall
[20:36:14.204] [Attack] #1, Active, TH11, 36878 Gold, 238624 Elixir, 2251 Dark e
lixir, Skipping: This base isn't dead.
[20:36:14.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:14.736] Debug: Checking if the game is still running...
[20:36:14.738] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:14.802] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:14.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:15.288] Debug: Waiting for clouds to appear...
[20:36:15.289] Debug: Waiting for clouds to disappear...
[20:36:15.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:36:15.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[20:36:15.985] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:15.987] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:16.409] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:16.548] Debug: Clearing game grid API cache
[20:36:16.549] Debug: Clearing building API cache
[20:36:16.551] Debug: Clearing deploy API cache
[20:36:16.658] Debug: Finding TownHall
[20:36:16.741] Debug: Found 1 TownHall
[20:36:16.743] Debug: Finding ElixirCollector
[20:36:16.744] Debug: Finding TownHall
[20:36:16.751] Debug: Found 1 TownHall
[20:36:16.752] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:16.966] Debug: Sending ADB command: time
[20:36:16.988] Debug: Android load 0m0.40s user 0m0.24s system
[20:36:16.996] Debug: Found 2 ElixirCollector
[20:36:17.216] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:36:17.216] Debug: Rejected as dead base because level 12 E1 collector found
[20:36:17.217] Debug: Meets requirements failed on dead base check.
[20:36:17.218] Debug: Testing 0 attack methods
[20:36:17.218] Debug: no algorithm is suited to attack here
[20:36:17.219] Debug: Finding TownHall
[20:36:17.229] Debug: Found 1 TownHall
[20:36:17.230] [Attack] #2, Active, TH11, 239125 Gold, 330943 Elixir, 3791 Dark
elixir, Skipping: This base isn't dead.
[20:36:17.480] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:17.671] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:18.044] Debug: Checking if the game is still running...
[20:36:18.046] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:18.089] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:18.174] Debug: Waiting for clouds to appear...
[20:36:18.176] Debug: Waiting for clouds to disappear...
[20:36:18.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065053 sec
[20:36:18.728] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:18.730] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:19.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:19.290] Debug: Clearing game grid API cache
[20:36:19.291] Debug: Clearing building API cache
[20:36:19.292] Debug: Clearing deploy API cache
[20:36:19.402] Debug: Finding TownHall
[20:36:19.488] Debug: Found 1 TownHall
[20:36:19.492] Debug: Finding ElixirCollector
[20:36:19.493] Debug: Finding TownHall
[20:36:19.499] Debug: Found 1 TownHall
[20:36:19.501] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:19.740] Debug: Found 1 ElixirCollector
[20:36:19.794] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:36:19.795] Debug: Regular logic indicates active base
[20:36:19.796] Debug: Meets requirements failed on dead base check.
[20:36:19.797] Debug: Testing 0 attack methods
[20:36:19.797] Debug: no algorithm is suited to attack here
[20:36:19.798] Debug: Finding TownHall
[20:36:19.805] Debug: Found 1 TownHall
[20:36:19.807] [Attack] #3, Active, TH11, 495297 Gold, 118504 Elixir, 840 Dark e
lixir, Skipping: This base isn't dead.
[20:36:20.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:20.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:20.783] Debug: Waiting for clouds to appear...
[20:36:20.784] Debug: Waiting for clouds to disappear...
[20:36:20.785] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:36:21.283] Debug: Checking if the game is still running...
[20:36:21.284] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:21.327] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:21.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024968 sec
[20:36:21.907] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:36:22.427] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:36:23.039] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034978 sec
[20:36:23.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[20:36:24.072] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[20:36:24.423] Debug: Checking if the game is still running...
[20:36:24.425] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:24.467] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:24.679] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:36:24.882] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:24.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:25.283] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:25.431] Debug: Clearing game grid API cache
[20:36:25.431] Debug: Clearing building API cache
[20:36:25.432] Debug: Clearing deploy API cache
[20:36:25.544] Debug: Finding TownHall
[20:36:25.677] Debug: Found 1 TownHall
[20:36:25.680] Debug: Finding ElixirCollector
[20:36:25.681] Debug: Finding TownHall
[20:36:25.688] Debug: Found 1 TownHall
[20:36:25.689] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:36:25.910] Debug: Found 0 ElixirCollector
[20:36:25.911] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:25.912] Debug: Regular logic indicates active base
[20:36:25.913] Debug: Meets requirements failed on dead base check.
[20:36:25.914] Debug: Testing 0 attack methods
[20:36:25.915] Debug: no algorithm is suited to attack here
[20:36:25.916] Debug: Finding TownHall
[20:36:25.924] Debug: Found 1 TownHall
[20:36:25.925] [Attack] #4, Active, TH10, 251441 Gold, 43259 Elixir, 2539 Dark e
lixir, Skipping: This base isn't dead.
[20:36:26.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:26.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:27.094] Debug: Waiting for clouds to appear...
[20:36:27.095] Debug: Waiting for clouds to disappear...
[20:36:27.096] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[20:36:27.402] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:27.405] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:27.530] Debug: Checking if the game is still running...
[20:36:27.532] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:27.575] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:27.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:27.970] Debug: Clearing game grid API cache
[20:36:27.971] Debug: Clearing building API cache
[20:36:27.972] Debug: Clearing deploy API cache
[20:36:28.086] Debug: Finding TownHall
[20:36:28.842] Debug: Found 0 TownHall
[20:36:28.846] Debug: Finding ElixirCollector
[20:36:28.846] Debug: Finding TownHall
[20:36:28.853] Debug: Found 0 TownHall
[20:36:29.069] Debug: Found 2 ElixirCollector
[20:36:29.200] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:29.201] Debug: Regular logic indicates active base
[20:36:29.201] Debug: Meets requirements failed on dead base check.
[20:36:29.202] Debug: Testing 0 attack methods
[20:36:29.203] Debug: no algorithm is suited to attack here
[20:36:29.204] Debug: Finding TownHall
[20:36:29.211] Debug: Found 0 TownHall
[20:36:29.213] [Attack] #5, Active, TH Not Found, 329573 Gold, 93428 Elixir, 523
Dark elixir, Skipping: This base isn't dead.
[20:36:29.580] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:29.760] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:30.259] Debug: Waiting for clouds to appear...
[20:36:30.260] Debug: Waiting for clouds to disappear...
[20:36:30.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[20:36:30.691] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:30.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:31.191] Debug: Checking if the game is still running...
[20:36:31.193] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:31.231] Debug: Clearing game grid API cache
[20:36:31.232] Debug: Clearing building API cache
[20:36:31.232] Debug: Clearing deploy API cache
[20:36:31.237] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:31.244] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:31.370] Debug: Finding TownHall
[20:36:31.506] Debug: Found 1 TownHall
[20:36:31.509] Debug: Finding ElixirCollector
[20:36:31.510] Debug: Finding TownHall
[20:36:31.519] Debug: Found 1 TownHall
[20:36:31.520] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:31.758] Debug: Found 2 ElixirCollector
[20:36:31.907] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:31.908] Debug: Regular logic indicates active base
[20:36:31.909] Debug: Meets requirements failed on dead base check.
[20:36:31.910] Debug: Testing 0 attack methods
[20:36:31.910] Debug: no algorithm is suited to attack here
[20:36:31.911] Debug: Finding TownHall
[20:36:31.919] Debug: Found 1 TownHall
[20:36:31.921] [Attack] #6, Active, TH11, 201356 Gold, 260270 Elixir, 2645 Dark
elixir, Skipping: This base isn't dead.
[20:36:32.265] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:32.446] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:32.878] Debug: Waiting for clouds to appear...
[20:36:32.879] Debug: Waiting for clouds to disappear...
[20:36:32.880] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:36:33.379] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:36:33.897] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:36:34.268] Debug: Checking if the game is still running...
[20:36:34.270] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:34.312] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:34.448] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:34.450] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:35.022] Debug: Clearing game grid API cache
[20:36:35.023] Debug: Clearing building API cache
[20:36:35.025] Debug: Clearing deploy API cache
[20:36:35.026] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:35.160] Debug: Finding TownHall
[20:36:35.240] Debug: Found 1 TownHall
[20:36:35.244] Debug: Finding ElixirCollector
[20:36:35.245] Debug: Finding TownHall
[20:36:35.251] Debug: Found 1 TownHall
[20:36:35.252] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:35.497] Debug: Found 1 ElixirCollector
[20:36:35.558] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:36:35.559] Debug: Rejected as dead base because level 12 E1 collector found
[20:36:35.560] Debug: Meets requirements failed on dead base check.
[20:36:35.560] Debug: Testing 0 attack methods
[20:36:35.562] Debug: no algorithm is suited to attack here
[20:36:35.563] Debug: Finding TownHall
[20:36:35.571] Debug: Found 1 TownHall
[20:36:35.572] [Attack] #7, Active, TH11, 244265 Gold, 119379 Elixir, 1423 Dark
elixir, Skipping: This base isn't dead.
[20:36:35.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:36.112] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:36.615] Debug: Waiting for clouds to appear...
[20:36:36.616] Debug: Waiting for clouds to disappear...
[20:36:36.617] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:36:37.047] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:37.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:37.584] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:37.617] Debug: Clearing game grid API cache
[20:36:37.618] Debug: Clearing building API cache
[20:36:37.619] Debug: Clearing deploy API cache
[20:36:37.761] Debug: Finding TownHall
[20:36:37.854] Debug: Found 1 TownHall
[20:36:37.857] Debug: Finding ElixirCollector
[20:36:37.858] Debug: Finding TownHall
[20:36:37.868] Debug: Found 1 TownHall
[20:36:37.870] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:38.108] Debug: Found 1 ElixirCollector
[20:36:38.167] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:36:38.168] Debug: Rejected as dead base because level 12 E1 collector found
[20:36:38.169] Debug: Meets requirements failed on dead base check.
[20:36:38.170] Debug: Testing 0 attack methods
[20:36:38.171] Debug: no algorithm is suited to attack here
[20:36:38.172] Debug: Finding TownHall
[20:36:38.180] Debug: Found 1 TownHall
[20:36:38.181] [Attack] #8, Active, TH11, 149402 Gold, 59208 Elixir, 2676 Dark e
lixir, Skipping: This base isn't dead.
[20:36:38.541] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:38.658] Debug: Checking if the game is still running...
[20:36:38.660] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:38.723] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:38.730] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:39.215] Debug: Waiting for clouds to appear...
[20:36:39.216] Debug: Waiting for clouds to disappear...
[20:36:39.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:36:39.718] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:36:40.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:36:40.748] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:36:41.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045023 sec
[20:36:41.858] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029985 sec
[20:36:41.860] Debug: Checking if the game is still running...
[20:36:41.861] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:41.904] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:42.360] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:36:42.863] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:36:43.375] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035044 sec
[20:36:43.931] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:43.934] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:44.450] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:44.468] Debug: Clearing game grid API cache
[20:36:44.469] Debug: Clearing building API cache
[20:36:44.470] Debug: Clearing deploy API cache
[20:36:44.605] Debug: Finding TownHall
[20:36:45.328] Debug: Found 0 TownHall
[20:36:45.331] Debug: Finding ElixirCollector
[20:36:45.332] Debug: Finding TownHall
[20:36:45.341] Debug: Found 0 TownHall
[20:36:45.554] Debug: Found 0 ElixirCollector
[20:36:45.555] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:45.556] Debug: Regular logic indicates active base
[20:36:45.557] Debug: Meets requirements failed on dead base check.
[20:36:45.558] Debug: Testing 0 attack methods
[20:36:45.559] Debug: no algorithm is suited to attack here
[20:36:45.560] Debug: Finding TownHall
[20:36:45.566] Debug: Found 0 TownHall
[20:36:45.568] [Attack] #9, Active, TH Not Found, 55457 Gold, 116951 Elixir, 109
3 Dark elixir, Skipping: This base isn't dead.
[20:36:45.959] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:46.141] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:46.644] Debug: Waiting for clouds to appear...
[20:36:46.645] Debug: Waiting for clouds to disappear...
[20:36:46.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005003 sec
[20:36:46.647] Debug: Checking if the game is still running...
[20:36:46.649] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:46.713] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:46.990] Debug: Sending ADB command: time
[20:36:47.012] Debug: Android load 0m0.41s user 0m0.24s system
[20:36:47.076] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:47.078] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:47.602] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:47.620] Debug: Clearing game grid API cache
[20:36:47.621] Debug: Clearing building API cache
[20:36:47.622] Debug: Clearing deploy API cache
[20:36:47.737] Debug: Finding TownHall
[20:36:47.818] Debug: Found 1 TownHall
[20:36:47.820] Debug: Finding ElixirCollector
[20:36:47.821] Debug: Finding TownHall
[20:36:47.830] Debug: Found 1 TownHall
[20:36:47.831] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:48.061] Debug: Found 0 ElixirCollector
[20:36:48.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:48.064] Debug: Regular logic indicates active base
[20:36:48.065] Debug: Meets requirements failed on dead base check.
[20:36:48.065] Debug: Testing 0 attack methods
[20:36:48.066] Debug: no algorithm is suited to attack here
[20:36:48.067] Debug: Finding TownHall
[20:36:48.074] Debug: Found 1 TownHall
[20:36:48.076] [Attack] #10, Active, TH11, 478317 Gold, 104559 Elixir, 732 Dark
elixir, Skipping: This base isn't dead.
[20:36:48.451] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:48.626] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:49.124] Debug: Waiting for clouds to appear...
[20:36:49.126] Debug: Waiting for clouds to disappear...
[20:36:49.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[20:36:49.627] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030005 sec
[20:36:49.783] Debug: Checking if the game is still running...
[20:36:49.785] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:49.847] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:50.126] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:36:50.649] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:36:51.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002998 sec
[20:36:51.755] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:36:52.255] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:36:52.760] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:36:52.885] Debug: Checking if the game is still running...
[20:36:52.887] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:52.929] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:53.069] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:53.071] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:53.681] Debug: Clearing game grid API cache
[20:36:53.682] Debug: Clearing building API cache
[20:36:53.683] Debug: Clearing deploy API cache
[20:36:53.684] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:53.829] Debug: Finding TownHall
[20:36:53.929] Debug: Found 1 TownHall
[20:36:53.932] Debug: Finding ElixirCollector
[20:36:53.933] Debug: Finding TownHall
[20:36:53.940] Debug: Found 1 TownHall
[20:36:53.941] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:54.165] Debug: Found 0 ElixirCollector
[20:36:54.166] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:36:54.167] Debug: Regular logic indicates active base
[20:36:54.167] Debug: Meets requirements failed on dead base check.
[20:36:54.168] Debug: Testing 0 attack methods
[20:36:54.169] Debug: no algorithm is suited to attack here
[20:36:54.170] Debug: Finding TownHall
[20:36:54.179] Debug: Found 1 TownHall
[20:36:54.180] [Attack] #11, Active, TH11, 115750 Gold, 114270 Elixir, 4458 Dark
elixir, Skipping: This base isn't dead.
[20:36:54.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:54.747] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:55.249] Debug: Waiting for clouds to appear...
[20:36:55.252] Debug: Waiting for clouds to disappear...
[20:36:55.255] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0095049 sec
[20:36:55.854] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:36:55.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:36:56.242] Debug: Checking if the game is still running...
[20:36:56.244] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:56.308] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:56.402] Debug: Clearing game grid API cache
[20:36:56.404] Debug: Clearing building API cache
[20:36:56.405] Debug: Clearing deploy API cache
[20:36:56.405] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:36:56.505] Debug: Finding TownHall
[20:36:56.585] Debug: Found 1 TownHall
[20:36:56.588] Debug: Finding ElixirCollector
[20:36:56.589] Debug: Finding TownHall
[20:36:56.597] Debug: Found 1 TownHall
[20:36:56.598] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:36:56.841] Debug: Found 3 ElixirCollector
[20:36:57.056] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:36:57.057] Debug: Rejected as dead base because level 12 E1 collector found
[20:36:57.058] Debug: Meets requirements failed on dead base check.
[20:36:57.059] Debug: Testing 0 attack methods
[20:36:57.059] Debug: no algorithm is suited to attack here
[20:36:57.060] Debug: Finding TownHall
[20:36:57.070] Debug: Found 1 TownHall
[20:36:57.071] [Attack] #12, Active, TH11, 446731 Gold, 267686 Elixir, 4033 Dark
elixir, Skipping: This base isn't dead.
[20:36:57.421] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:36:57.595] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:36:58.026] Debug: Waiting for clouds to appear...
[20:36:58.027] Debug: Waiting for clouds to disappear...
[20:36:58.028] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040014 sec
[20:36:58.527] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:36:59.029] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:36:59.530] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024968 sec
[20:36:59.534] Debug: Checking if the game is still running...
[20:36:59.535] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:36:59.577] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:36:59.845] Debug: [AR] Compacting done, 185,4MB -> 185,4MB
[20:37:00.034] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:37:00.549] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:37:01.163] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[20:37:01.665] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:37:02.101] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:02.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:02.626] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:02.764] Debug: Clearing game grid API cache
[20:37:02.765] Debug: Clearing building API cache
[20:37:02.766] Debug: Clearing deploy API cache
[20:37:02.898] Debug: Finding TownHall
[20:37:02.983] Debug: Found 1 TownHall
[20:37:02.985] Debug: Finding ElixirCollector
[20:37:02.986] Debug: Finding TownHall
[20:37:02.994] Debug: Found 1 TownHall
[20:37:02.995] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:03.212] Debug: Found 2 ElixirCollector
[20:37:03.332] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:37:03.334] Debug: Rejected as dead base because level 12 E1 collector found
[20:37:03.334] Debug: Meets requirements failed on dead base check.
[20:37:03.335] Debug: Testing 0 attack methods
[20:37:03.336] Debug: no algorithm is suited to attack here
[20:37:03.337] Debug: Finding TownHall
[20:37:03.345] Debug: Found 1 TownHall
[20:37:03.346] [Attack] #13, Active, TH11, 173440 Gold, 116449 Elixir, 2020 Dark
elixir, Skipping: This base isn't dead.
[20:37:03.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:03.743] Debug: Checking if the game is still running...
[20:37:03.745] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:03.809] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:03.922] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:04.419] Debug: Waiting for clouds to appear...
[20:37:04.420] Debug: Waiting for clouds to disappear...
[20:37:04.421] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[20:37:04.987] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:04.989] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:05.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:05.571] Debug: Clearing game grid API cache
[20:37:05.572] Debug: Clearing building API cache
[20:37:05.573] Debug: Clearing deploy API cache
[20:37:05.705] Debug: Finding TownHall
[20:37:05.788] Debug: Found 1 TownHall
[20:37:05.792] Debug: Finding ElixirCollector
[20:37:05.793] Debug: Finding TownHall
[20:37:05.799] Debug: Found 1 TownHall
[20:37:05.801] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:06.050] Debug: Found 1 ElixirCollector
[20:37:06.107] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:37:06.108] Debug: Regular logic indicates active base
[20:37:06.109] Debug: Meets requirements failed on dead base check.
[20:37:06.110] Debug: Testing 0 attack methods
[20:37:06.111] Debug: no algorithm is suited to attack here
[20:37:06.111] Debug: Finding TownHall
[20:37:06.119] Debug: Found 1 TownHall
[20:37:06.120] [Attack] #14, Active, TH11, 125079 Gold, 314075 Elixir, 2836 Dark
elixir, Skipping: This base isn't dead.
[20:37:06.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:06.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:07.080] Debug: Checking if the game is still running...
[20:37:07.081] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:07.124] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:07.205] Debug: Waiting for clouds to appear...
[20:37:07.206] Debug: Waiting for clouds to disappear...
[20:37:07.207] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[20:37:07.830] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019966 sec
[20:37:08.329] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:37:08.832] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[20:37:09.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034982 sec
[20:37:09.835] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:37:10.088] Debug: Checking if the game is still running...
[20:37:10.089] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:10.132] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:10.333] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:37:10.839] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:37:11.405] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:11.407] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:11.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:11.962] Debug: Clearing game grid API cache
[20:37:11.963] Debug: Clearing building API cache
[20:37:11.965] Debug: Clearing deploy API cache
[20:37:12.120] Debug: Finding TownHall
[20:37:12.253] Debug: Found 1 TownHall
[20:37:12.256] Debug: Finding ElixirCollector
[20:37:12.256] Debug: Finding TownHall
[20:37:12.263] Debug: Found 1 TownHall
[20:37:12.265] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:37:12.487] Debug: Found 1 ElixirCollector
[20:37:12.543] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:37:12.544] Debug: Regular logic indicates active base
[20:37:12.544] Debug: Meets requirements failed on dead base check.
[20:37:12.545] Debug: Testing 0 attack methods
[20:37:12.546] Debug: no algorithm is suited to attack here
[20:37:12.547] Debug: Finding TownHall
[20:37:12.554] Debug: Found 1 TownHall
[20:37:12.555] [Attack] #15, Active, TH10, 84864 Gold, 136048 Elixir, 3777 Dark
elixir, Skipping: This base isn't dead.
[20:37:12.968] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:13.108] Debug: Checking if the game is still running...
[20:37:13.111] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:13.154] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:13.173] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:13.664] Debug: Waiting for clouds to appear...
[20:37:13.665] Debug: Waiting for clouds to disappear...
[20:37:13.667] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060013 sec
[20:37:14.106] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:14.109] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:14.648] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:14.669] Debug: Clearing game grid API cache
[20:37:14.670] Debug: Clearing building API cache
[20:37:14.671] Debug: Clearing deploy API cache
[20:37:14.791] Debug: Finding TownHall
[20:37:14.917] Debug: Found 1 TownHall
[20:37:14.920] Debug: Finding ElixirCollector
[20:37:14.922] Debug: Finding TownHall
[20:37:14.931] Debug: Found 1 TownHall
[20:37:14.932] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:15.149] Debug: Found 0 ElixirCollector
[20:37:15.150] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:15.151] Debug: Regular logic indicates active base
[20:37:15.152] Debug: Meets requirements failed on dead base check.
[20:37:15.153] Debug: Testing 0 attack methods
[20:37:15.154] Debug: no algorithm is suited to attack here
[20:37:15.154] Debug: Finding TownHall
[20:37:15.163] Debug: Found 1 TownHall
[20:37:15.165] [Attack] #16, Active, TH11, 314583 Gold, 162176 Elixir, 1804 Dark
elixir, Skipping: This base isn't dead.
[20:37:15.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:15.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:16.220] Debug: Checking if the game is still running...
[20:37:16.221] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:16.264] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:16.345] Debug: Waiting for clouds to appear...
[20:37:16.346] Debug: Waiting for clouds to disappear...
[20:37:16.347] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044988 sec
[20:37:16.846] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:37:17.013] Debug: Sending ADB command: time
[20:37:17.035] Debug: Android load 0m0.43s user 0m0.26s system
[20:37:17.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:37:17.974] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:37:18.490] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:37:19.107] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:37:19.232] Debug: Checking if the game is still running...
[20:37:19.233] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:19.296] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:19.605] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:37:20.112] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:37:20.422] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:20.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:20.953] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:20.977] Debug: Clearing game grid API cache
[20:37:20.978] Debug: Clearing building API cache
[20:37:20.980] Debug: Clearing deploy API cache
[20:37:21.094] Debug: Finding TownHall
[20:37:21.175] Debug: Found 1 TownHall
[20:37:21.178] Debug: Finding ElixirCollector
[20:37:21.179] Debug: Finding TownHall
[20:37:21.186] Debug: Found 1 TownHall
[20:37:21.187] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:21.397] Debug: Found 0 ElixirCollector
[20:37:21.398] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:21.399] Debug: Regular logic indicates active base
[20:37:21.400] Debug: Meets requirements failed on dead base check.
[20:37:21.401] Debug: Testing 0 attack methods
[20:37:21.402] Debug: no algorithm is suited to attack here
[20:37:21.402] Debug: Finding TownHall
[20:37:21.409] Debug: Found 1 TownHall
[20:37:21.411] [Attack] #17, Active, TH11, 189093 Gold, 208686 Elixir, 814 Dark
elixir, Skipping: This base isn't dead.
[20:37:21.770] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:21.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:22.457] Debug: Waiting for clouds to appear...
[20:37:22.458] Debug: Waiting for clouds to disappear...
[20:37:22.458] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:37:22.461] Debug: Checking if the game is still running...
[20:37:22.463] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:22.506] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:23.019] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:23.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:23.448] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:23.586] Debug: Clearing game grid API cache
[20:37:23.587] Debug: Clearing building API cache
[20:37:23.588] Debug: Clearing deploy API cache
[20:37:23.687] Debug: Finding TownHall
[20:37:23.774] Debug: Found 1 TownHall
[20:37:23.777] Debug: Finding ElixirCollector
[20:37:23.778] Debug: Finding TownHall
[20:37:23.787] Debug: Found 1 TownHall
[20:37:23.788] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:24.027] Debug: Found 0 ElixirCollector
[20:37:24.028] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:24.029] Debug: Regular logic indicates active base
[20:37:24.030] Debug: Meets requirements failed on dead base check.
[20:37:24.030] Debug: Testing 0 attack methods
[20:37:24.031] Debug: no algorithm is suited to attack here
[20:37:24.032] Debug: Finding TownHall
[20:37:24.040] Debug: Found 1 TownHall
[20:37:24.042] [Attack] #18, Active, TH11, 67901 Gold, 79163 Elixir, 1736 Dark e
lixir, Skipping: This base isn't dead.
[20:37:24.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:24.620] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:25.119] Debug: Waiting for clouds to appear...
[20:37:25.120] Debug: Waiting for clouds to disappear...
[20:37:25.120] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:37:25.642] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[20:37:25.645] Debug: Checking if the game is still running...
[20:37:25.646] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:25.689] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:26.246] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025002 sec
[20:37:26.890] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030056 sec
[20:37:27.388] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:37:27.999] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:37:28.499] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:37:28.758] Debug: Checking if the game is still running...
[20:37:28.759] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:28.802] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:29.011] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[20:37:29.442] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:29.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:30.024] Debug: Clearing game grid API cache
[20:37:30.025] Debug: Clearing building API cache
[20:37:30.026] Debug: Clearing deploy API cache
[20:37:30.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:30.148] Debug: Finding TownHall
[20:37:30.242] Debug: Found 1 TownHall
[20:37:30.245] Debug: Finding ElixirCollector
[20:37:30.246] Debug: Finding TownHall
[20:37:30.254] Debug: Found 1 TownHall
[20:37:30.255] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:30.487] Debug: Found 0 ElixirCollector
[20:37:30.488] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:30.489] Debug: Regular logic indicates active base
[20:37:30.489] Debug: Meets requirements failed on dead base check.
[20:37:30.490] Debug: Testing 0 attack methods
[20:37:30.491] Debug: no algorithm is suited to attack here
[20:37:30.492] Debug: Finding TownHall
[20:37:30.500] Debug: Found 1 TownHall
[20:37:30.502] [Attack] #19, Active, TH11, 137076 Gold, 224336 Elixir, 2718 Dark
elixir, Skipping: This base isn't dead.
[20:37:30.849] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:31.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:31.531] Debug: Waiting for clouds to appear...
[20:37:31.532] Debug: Waiting for clouds to disappear...
[20:37:31.533] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:37:31.967] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:31.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:32.085] Debug: Checking if the game is still running...
[20:37:32.088] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:32.152] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:32.491] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:32.627] Debug: Clearing game grid API cache
[20:37:32.628] Debug: Clearing building API cache
[20:37:32.629] Debug: Clearing deploy API cache
[20:37:32.749] Debug: Finding TownHall
[20:37:33.442] Debug: Found 0 TownHall
[20:37:33.445] Debug: Finding ElixirCollector
[20:37:33.445] Debug: Finding TownHall
[20:37:33.453] Debug: Found 0 TownHall
[20:37:33.648] Debug: Found 1 ElixirCollector
[20:37:33.711] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:37:33.712] Debug: Rejected as dead base because level 12 E1 collector found
[20:37:33.713] Debug: Meets requirements failed on dead base check.
[20:37:33.714] Debug: Testing 0 attack methods
[20:37:33.715] Debug: no algorithm is suited to attack here
[20:37:33.715] Debug: Finding TownHall
[20:37:33.722] Debug: Found 0 TownHall
[20:37:33.723] [Attack] #20, Active, TH Not Found, 52718 Gold, 23463 Elixir, 138
0 Dark elixir, Skipping: This base isn't dead.
[20:37:34.108] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:34.284] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:34.779] Debug: Waiting for clouds to appear...
[20:37:34.780] Debug: Waiting for clouds to disappear...
[20:37:34.781] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:37:35.284] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:37:35.664] Debug: Checking if the game is still running...
[20:37:35.665] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:35.708] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:35.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:37:36.289] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:37:36.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:37:37.229] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:37.231] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:37.642] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:37.785] Debug: Clearing game grid API cache
[20:37:37.786] Debug: Clearing building API cache
[20:37:37.787] Debug: Clearing deploy API cache
[20:37:37.891] Debug: Finding TownHall
[20:37:37.978] Debug: Found 1 TownHall
[20:37:37.981] Debug: Finding ElixirCollector
[20:37:37.982] Debug: Finding TownHall
[20:37:37.991] Debug: Found 1 TownHall
[20:37:37.993] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:38.217] Debug: Found 0 ElixirCollector
[20:37:38.219] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:38.220] Debug: Regular logic indicates active base
[20:37:38.221] Debug: Meets requirements failed on dead base check.
[20:37:38.223] Debug: Testing 0 attack methods
[20:37:38.225] Debug: no algorithm is suited to attack here
[20:37:38.226] Debug: Finding TownHall
[20:37:38.233] Debug: Found 1 TownHall
[20:37:38.234] [Attack] #21, Active, TH11, 477923 Gold, 34626 Elixir, 272 Dark e
lixir, Skipping: This base isn't dead.
[20:37:38.610] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:38.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:38.795] Debug: Checking if the game is still running...
[20:37:38.797] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:38.840] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:39.412] Debug: Waiting for clouds to appear...
[20:37:39.413] Debug: Waiting for clouds to disappear...
[20:37:39.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[20:37:39.847] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:39.852] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:40.248] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:40.394] Debug: Clearing game grid API cache
[20:37:40.395] Debug: Clearing building API cache
[20:37:40.396] Debug: Clearing deploy API cache
[20:37:40.505] Debug: Finding TownHall
[20:37:40.585] Debug: Found 1 TownHall
[20:37:40.588] Debug: Finding ElixirCollector
[20:37:40.588] Debug: Finding TownHall
[20:37:40.596] Debug: Found 1 TownHall
[20:37:40.597] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:40.816] Debug: Found 1 ElixirCollector
[20:37:40.902] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:40.904] Debug: Regular logic indicates active base
[20:37:40.905] Debug: Meets requirements failed on dead base check.
[20:37:40.905] Debug: Testing 0 attack methods
[20:37:40.906] Debug: no algorithm is suited to attack here
[20:37:40.907] Debug: Finding TownHall
[20:37:40.914] Debug: Found 1 TownHall
[20:37:40.915] [Attack] #22, Active, TH11, 397559 Gold, 50563 Elixir, 1658 Dark
elixir, Skipping: This base isn't dead.
[20:37:41.184] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:41.488] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:41.986] Debug: Waiting for clouds to appear...
[20:37:41.987] Debug: Waiting for clouds to disappear...
[20:37:41.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044969 sec
[20:37:41.988] Debug: Checking if the game is still running...
[20:37:41.990] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:42.033] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:42.487] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:37:43.011] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029949 sec
[20:37:43.615] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:37:44.116] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:37:44.631] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:37:45.147] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025066 sec
[20:37:45.150] Debug: Checking if the game is still running...
[20:37:45.151] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:45.194] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:45.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:37:46.143] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:37:46.711] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:46.713] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:47.036] Debug: Sending ADB command: time
[20:37:47.058] Debug: Android load 0m0.44s user 0m0.27s system
[20:37:47.244] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:47.263] Debug: Clearing game grid API cache
[20:37:47.265] Debug: Clearing building API cache
[20:37:47.266] Debug: Clearing deploy API cache
[20:37:47.407] Debug: Finding TownHall
[20:37:47.485] Debug: Found 1 TownHall
[20:37:47.487] Debug: Finding ElixirCollector
[20:37:47.488] Debug: Finding TownHall
[20:37:47.495] Debug: Found 1 TownHall
[20:37:47.496] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:47.714] Debug: Found 1 ElixirCollector
[20:37:47.780] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:47.780] Debug: Regular logic indicates active base
[20:37:47.781] Debug: Meets requirements failed on dead base check.
[20:37:47.782] Debug: Testing 0 attack methods
[20:37:47.783] Debug: no algorithm is suited to attack here
[20:37:47.784] Debug: Finding TownHall
[20:37:47.794] Debug: Found 1 TownHall
[20:37:47.795] [Attack] #23, Active, TH11, 541468 Gold, 114317 Elixir, 5336 Dark
elixir, Skipping: This base isn't dead.
[20:37:48.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:48.282] Debug: Checking if the game is still running...
[20:37:48.284] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:48.348] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:48.353] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:48.846] Debug: Waiting for clouds to appear...
[20:37:48.848] Debug: Waiting for clouds to disappear...
[20:37:48.849] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055023 sec
[20:37:49.282] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:49.285] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:49.832] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:49.850] Debug: Clearing game grid API cache
[20:37:49.852] Debug: Clearing building API cache
[20:37:49.853] Debug: Clearing deploy API cache
[20:37:49.978] Debug: Finding TownHall
[20:37:50.059] Debug: Found 1 TownHall
[20:37:50.062] Debug: Finding ElixirCollector
[20:37:50.062] Debug: Finding TownHall
[20:37:50.069] Debug: Found 1 TownHall
[20:37:50.070] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:50.326] Debug: Found 0 ElixirCollector
[20:37:50.328] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:50.329] Debug: Regular logic indicates active base
[20:37:50.330] Debug: Meets requirements failed on dead base check.
[20:37:50.330] Debug: Testing 0 attack methods
[20:37:50.331] Debug: no algorithm is suited to attack here
[20:37:50.333] Debug: Finding TownHall
[20:37:50.339] Debug: Found 1 TownHall
[20:37:50.341] [Attack] #24, Active, TH11, 150903 Gold, 70803 Elixir, 4076 Dark
elixir, Skipping: This base isn't dead.
[20:37:50.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:50.912] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:51.406] Debug: Waiting for clouds to appear...
[20:37:51.407] Debug: Waiting for clouds to disappear...
[20:37:51.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:37:51.409] Debug: Checking if the game is still running...
[20:37:51.411] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:51.453] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:51.908] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:37:52.424] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:37:52.912] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:37:53.562] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020029 sec
[20:37:54.164] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030083 sec
[20:37:54.681] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:37:54.684] Debug: Checking if the game is still running...
[20:37:54.685] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:54.728] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:55.174] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:37:55.859] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:55.861] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:56.411] Debug: Clearing game grid API cache
[20:37:56.411] Debug: Clearing building API cache
[20:37:56.412] Debug: Clearing deploy API cache
[20:37:56.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:56.511] Debug: Finding TownHall
[20:37:56.594] Debug: Found 1 TownHall
[20:37:56.596] Debug: Finding ElixirCollector
[20:37:56.597] Debug: Finding TownHall
[20:37:56.604] Debug: Found 1 TownHall
[20:37:56.607] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:56.851] Debug: Found 0 ElixirCollector
[20:37:56.852] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:37:56.853] Debug: Regular logic indicates active base
[20:37:56.854] Debug: Meets requirements failed on dead base check.
[20:37:56.855] Debug: Testing 0 attack methods
[20:37:56.856] Debug: no algorithm is suited to attack here
[20:37:56.856] Debug: Finding TownHall
[20:37:56.865] Debug: Found 1 TownHall
[20:37:56.866] [Attack] #25, Active, TH11, 33014 Gold, 57104 Elixir, 2823 Dark e
lixir, Skipping: This base isn't dead.
[20:37:57.145] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:57.454] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:57.961] Debug: Waiting for clouds to appear...
[20:37:57.961] Debug: Waiting for clouds to disappear...
[20:37:57.962] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:37:57.963] Debug: Checking if the game is still running...
[20:37:57.965] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:37:58.008] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:37:58.394] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:37:58.397] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:58.923] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:37:58.940] Debug: Clearing game grid API cache
[20:37:58.942] Debug: Clearing building API cache
[20:37:58.943] Debug: Clearing deploy API cache
[20:37:59.055] Debug: Finding TownHall
[20:37:59.132] Debug: Found 1 TownHall
[20:37:59.135] Debug: Finding ElixirCollector
[20:37:59.136] Debug: Finding TownHall
[20:37:59.144] Debug: Found 1 TownHall
[20:37:59.145] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:37:59.354] Debug: Found 2 ElixirCollector
[20:37:59.471] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:37:59.472] Debug: Rejected as dead base because level 12 E1 collector found
[20:37:59.473] Debug: Meets requirements failed on dead base check.
[20:37:59.474] Debug: Testing 0 attack methods
[20:37:59.475] Debug: no algorithm is suited to attack here
[20:37:59.476] Debug: Finding TownHall
[20:37:59.483] Debug: Found 1 TownHall
[20:37:59.484] [Attack] #26, Active, TH11, 198638 Gold, 147130 Elixir, 2388 Dark
elixir, Skipping: This base isn't dead.
[20:37:59.875] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:00.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:00.548] Debug: Waiting for clouds to appear...
[20:38:00.549] Debug: Waiting for clouds to disappear...
[20:38:00.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045044 sec
[20:38:01.052] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:38:01.055] Debug: Checking if the game is still running...
[20:38:01.057] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:01.100] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:01.553] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:38:02.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:38:02.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[20:38:03.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:38:03.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029957 sec
[20:38:04.058] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029981 sec
[20:38:04.060] Debug: Checking if the game is still running...
[20:38:04.061] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:04.104] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:04.575] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024995 sec
[20:38:05.009] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:05.011] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:05.414] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:05.558] Debug: Clearing game grid API cache
[20:38:05.559] Debug: Clearing building API cache
[20:38:05.560] Debug: Clearing deploy API cache
[20:38:05.685] Debug: Finding TownHall
[20:38:05.768] Debug: Found 1 TownHall
[20:38:05.771] Debug: Finding ElixirCollector
[20:38:05.771] Debug: Finding TownHall
[20:38:05.779] Debug: Found 1 TownHall
[20:38:05.781] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:06.013] Debug: Found 0 ElixirCollector
[20:38:06.015] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:06.015] Debug: Regular logic indicates active base
[20:38:06.016] Debug: Meets requirements failed on dead base check.
[20:38:06.017] Debug: Testing 0 attack methods
[20:38:06.018] Debug: no algorithm is suited to attack here
[20:38:06.019] Debug: Finding TownHall
[20:38:06.028] Debug: Found 1 TownHall
[20:38:06.030] [Attack] #27, Active, TH11, 169465 Gold, 541137 Elixir, 2774 Dark
elixir, Skipping: This base isn't dead.
[20:38:06.414] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:06.600] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:07.103] Debug: Waiting for clouds to appear...
[20:38:07.104] Debug: Waiting for clouds to disappear...
[20:38:07.105] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[20:38:07.226] Debug: Checking if the game is still running...
[20:38:07.228] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:07.271] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:07.538] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:07.541] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:08.066] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:08.083] Debug: Clearing game grid API cache
[20:38:08.084] Debug: Clearing building API cache
[20:38:08.084] Debug: Clearing deploy API cache
[20:38:08.189] Debug: Finding TownHall
[20:38:08.271] Debug: Found 1 TownHall
[20:38:08.274] Debug: Finding ElixirCollector
[20:38:08.275] Debug: Finding TownHall
[20:38:08.283] Debug: Found 1 TownHall
[20:38:08.284] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:08.484] Debug: Found 2 ElixirCollector
[20:38:08.635] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:38:08.636] Debug: Rejected as dead base because level 12 E1 collector found
[20:38:08.637] Debug: Meets requirements failed on dead base check.
[20:38:08.638] Debug: Testing 0 attack methods
[20:38:08.638] Debug: no algorithm is suited to attack here
[20:38:08.639] Debug: Finding TownHall
[20:38:08.646] Debug: Found 1 TownHall
[20:38:08.647] [Attack] #28, Active, TH11, 86176 Gold, 100556 Elixir, 1051 Dark
elixir, Skipping: This base isn't dead.
[20:38:08.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:09.179] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:09.676] Debug: Waiting for clouds to appear...
[20:38:09.677] Debug: Waiting for clouds to disappear...
[20:38:09.678] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:38:10.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035006 sec
[20:38:10.554] Debug: Checking if the game is still running...
[20:38:10.556] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:10.578] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:10.677] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040011 sec
[20:38:11.199] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:38:11.806] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:38:12.304] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:38:12.805] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[20:38:13.311] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:38:13.571] Debug: Checking if the game is still running...
[20:38:13.573] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:13.636] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:13.815] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:38:14.141] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:14.143] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:14.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:14.708] Debug: Clearing game grid API cache
[20:38:14.709] Debug: Clearing building API cache
[20:38:14.710] Debug: Clearing deploy API cache
[20:38:14.829] Debug: Finding TownHall
[20:38:14.917] Debug: Found 1 TownHall
[20:38:14.920] Debug: Finding ElixirCollector
[20:38:14.921] Debug: Finding TownHall
[20:38:14.930] Debug: Found 1 TownHall
[20:38:14.932] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:15.181] Debug: Found 0 ElixirCollector
[20:38:15.183] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:15.184] Debug: Regular logic indicates active base
[20:38:15.185] Debug: Meets requirements failed on dead base check.
[20:38:15.186] Debug: Testing 0 attack methods
[20:38:15.186] Debug: no algorithm is suited to attack here
[20:38:15.187] Debug: Finding TownHall
[20:38:15.195] Debug: Found 1 TownHall
[20:38:15.196] [Attack] #29, Active, TH11, 285417 Gold, 106417 Elixir, 3735 Dark
elixir, Skipping: This base isn't dead.
[20:38:15.566] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:15.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:16.310] Debug: Waiting for clouds to appear...
[20:38:16.312] Debug: Waiting for clouds to disappear...
[20:38:16.313] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055051 sec
[20:38:16.750] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:16.752] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:16.755] Debug: Checking if the game is still running...
[20:38:16.758] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:16.802] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:17.060] Debug: Sending ADB command: time
[20:38:17.082] Debug: Android load 0m0.46s user 0m0.27s system
[20:38:17.179] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:17.325] Debug: Clearing game grid API cache
[20:38:17.326] Debug: Clearing building API cache
[20:38:17.327] Debug: Clearing deploy API cache
[20:38:17.451] Debug: Finding TownHall
[20:38:17.537] Debug: Found 1 TownHall
[20:38:17.540] Debug: Finding ElixirCollector
[20:38:17.541] Debug: Finding TownHall
[20:38:17.548] Debug: Found 1 TownHall
[20:38:17.550] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:17.803] Debug: Found 0 ElixirCollector
[20:38:17.804] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:17.805] Debug: Regular logic indicates active base
[20:38:17.807] Debug: Meets requirements failed on dead base check.
[20:38:17.808] Debug: Testing 0 attack methods
[20:38:17.809] Debug: no algorithm is suited to attack here
[20:38:17.810] Debug: Finding TownHall
[20:38:17.818] Debug: Found 1 TownHall
[20:38:17.819] [Attack] #30, Active, TH11, 123447 Gold, 339967 Elixir, 5034 Dark
elixir, Skipping: This base isn't dead.
[20:38:18.202] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:18.381] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:18.771] Debug: Waiting for clouds to appear...
[20:38:18.772] Debug: Waiting for clouds to disappear...
[20:38:18.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:38:19.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:38:19.879] Debug: Checking if the game is still running...
[20:38:19.881] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:19.923] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:20.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:38:20.504] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:38:21.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:38:21.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:38:22.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:38:22.642] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:38:22.890] Debug: Checking if the game is still running...
[20:38:22.892] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:22.935] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:23.199] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:23.203] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:23.600] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:23.747] Debug: Clearing game grid API cache
[20:38:23.748] Debug: Clearing building API cache
[20:38:23.749] Debug: Clearing deploy API cache
[20:38:23.881] Debug: Finding TownHall
[20:38:23.966] Debug: Found 1 TownHall
[20:38:23.969] Debug: Finding ElixirCollector
[20:38:23.969] Debug: Finding TownHall
[20:38:23.976] Debug: Found 1 TownHall
[20:38:23.978] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:24.201] Debug: Found 0 ElixirCollector
[20:38:24.203] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:24.204] Debug: Regular logic indicates active base
[20:38:24.204] Debug: Meets requirements failed on dead base check.
[20:38:24.205] Debug: Testing 0 attack methods
[20:38:24.206] Debug: no algorithm is suited to attack here
[20:38:24.207] Debug: Finding TownHall
[20:38:24.214] Debug: Found 1 TownHall
[20:38:24.215] [Attack] #31, Active, TH11, 564748 Gold, 486670 Elixir, 3656 Dark
elixir, Skipping: This base isn't dead.
[20:38:24.481] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:24.790] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:25.408] Debug: Waiting for clouds to appear...
[20:38:25.409] Debug: Waiting for clouds to disappear...
[20:38:25.410] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:38:25.721] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:25.724] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:26.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:26.268] Debug: Clearing game grid API cache
[20:38:26.269] Debug: Clearing building API cache
[20:38:26.270] Debug: Clearing deploy API cache
[20:38:26.393] Debug: Finding TownHall
[20:38:27.139] Debug: Found 0 TownHall
[20:38:27.142] Debug: Finding ElixirCollector
[20:38:27.144] Debug: Finding TownHall
[20:38:27.153] Debug: Found 0 TownHall
[20:38:27.368] Debug: Found 1 ElixirCollector
[20:38:27.430] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:38:27.431] Debug: Rejected as dead base because level 12 E1 collector found
[20:38:27.432] Debug: Meets requirements failed on dead base check.
[20:38:27.433] Debug: Testing 0 attack methods
[20:38:27.434] Debug: no algorithm is suited to attack here
[20:38:27.434] Debug: Finding TownHall
[20:38:27.441] Debug: Found 0 TownHall
[20:38:27.443] [Attack] #32, Active, TH Not Found, 49108 Gold, 396977 Elixir, 81
3 Dark elixir, Skipping: This base isn't dead.
[20:38:27.738] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:28.045] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:28.428] Debug: Checking if the game is still running...
[20:38:28.430] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:28.473] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:28.544] Debug: Waiting for clouds to appear...
[20:38:28.544] Debug: Waiting for clouds to disappear...
[20:38:28.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:38:28.980] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:28.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:29.515] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:29.535] Debug: Clearing game grid API cache
[20:38:29.536] Debug: Clearing building API cache
[20:38:29.537] Debug: Clearing deploy API cache
[20:38:29.638] Debug: Finding TownHall
[20:38:29.722] Debug: Found 1 TownHall
[20:38:29.726] Debug: Finding ElixirCollector
[20:38:29.726] Debug: Finding TownHall
[20:38:29.733] Debug: Found 1 TownHall
[20:38:29.734] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:29.944] Debug: Found 0 ElixirCollector
[20:38:29.945] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:29.946] Debug: Regular logic indicates active base
[20:38:29.947] Debug: Meets requirements failed on dead base check.
[20:38:29.948] Debug: Testing 0 attack methods
[20:38:29.949] Debug: no algorithm is suited to attack here
[20:38:29.950] Debug: Finding TownHall
[20:38:29.956] Debug: Found 1 TownHall
[20:38:29.957] [Attack] #33, Active, TH11, 186149 Gold, 120416 Elixir, 2419 Dark
elixir, Skipping: This base isn't dead.
[20:38:30.212] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:30.514] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:31.007] Debug: Waiting for clouds to appear...
[20:38:31.008] Debug: Waiting for clouds to disappear...
[20:38:31.009] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050017 sec
[20:38:31.529] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:38:31.545] Debug: Checking if the game is still running...
[20:38:31.546] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:31.589] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:32.139] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:38:32.649] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:38:33.143] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040039 sec
[20:38:33.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:38:34.282] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040039 sec
[20:38:34.647] Debug: Checking if the game is still running...
[20:38:34.649] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:34.692] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:34.779] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:38:35.353] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:35.354] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:35.777] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:35.921] Debug: Clearing game grid API cache
[20:38:35.923] Debug: Clearing building API cache
[20:38:35.923] Debug: Clearing deploy API cache
[20:38:36.049] Debug: Finding TownHall
[20:38:36.131] Debug: Found 1 TownHall
[20:38:36.133] Debug: Finding ElixirCollector
[20:38:36.133] Debug: Finding TownHall
[20:38:36.140] Debug: Found 1 TownHall
[20:38:36.142] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:36.373] Debug: Found 6 ElixirCollector
[20:38:36.719] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:38:36.720] Debug: Regular logic indicates active base
[20:38:36.721] Debug: Meets requirements failed on dead base check.
[20:38:36.721] Debug: Testing 0 attack methods
[20:38:36.722] Debug: no algorithm is suited to attack here
[20:38:36.723] Debug: Finding TownHall
[20:38:36.731] Debug: Found 1 TownHall
[20:38:36.732] [Attack] #34, Active, TH11, 302782 Gold, 402386 Elixir, 2755 Dark
elixir, Skipping: This base isn't dead.
[20:38:36.990] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:37.304] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:37.805] Debug: Waiting for clouds to appear...
[20:38:37.806] Debug: Waiting for clouds to disappear...
[20:38:37.807] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[20:38:37.809] Debug: Checking if the game is still running...
[20:38:37.811] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:37.854] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:38.241] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:38.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:38.764] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:38.782] Debug: Clearing game grid API cache
[20:38:38.783] Debug: Clearing building API cache
[20:38:38.784] Debug: Clearing deploy API cache
[20:38:38.917] Debug: Finding TownHall
[20:38:39.004] Debug: Found 1 TownHall
[20:38:39.007] Debug: Finding ElixirCollector
[20:38:39.008] Debug: Finding TownHall
[20:38:39.015] Debug: Found 1 TownHall
[20:38:39.017] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:39.266] Debug: Found 1 ElixirCollector
[20:38:39.328] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:39.329] Debug: Regular logic indicates active base
[20:38:39.330] Debug: Meets requirements failed on dead base check.
[20:38:39.330] Debug: Testing 0 attack methods
[20:38:39.331] Debug: no algorithm is suited to attack here
[20:38:39.332] Debug: Finding TownHall
[20:38:39.338] Debug: Found 1 TownHall
[20:38:39.340] [Attack] #35, Active, TH11, 158672 Gold, 240818 Elixir, 3156 Dark
elixir, Skipping: This base isn't dead.
[20:38:39.630] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:39.933] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:40.426] Debug: Waiting for clouds to appear...
[20:38:40.427] Debug: Waiting for clouds to disappear...
[20:38:40.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:38:40.967] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:38:40.970] Debug: Checking if the game is still running...
[20:38:40.971] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:41.013] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:41.564] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:38:42.057] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029993 sec
[20:38:42.558] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[20:38:43.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:38:43.562] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:38:44.062] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:38:44.064] Debug: Checking if the game is still running...
[20:38:44.066] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:44.107] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:44.575] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:38:45.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:38:45.385] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:45.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:45.790] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:45.931] Debug: Clearing game grid API cache
[20:38:45.932] Debug: Clearing building API cache
[20:38:45.933] Debug: Clearing deploy API cache
[20:38:46.058] Debug: Finding TownHall
[20:38:46.136] Debug: Found 1 TownHall
[20:38:46.139] Debug: Finding ElixirCollector
[20:38:46.140] Debug: Finding TownHall
[20:38:46.148] Debug: Found 1 TownHall
[20:38:46.149] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:46.367] Debug: Found 1 ElixirCollector
[20:38:46.422] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:38:46.423] Debug: Regular logic indicates active base
[20:38:46.424] Debug: Meets requirements failed on dead base check.
[20:38:46.425] Debug: Testing 0 attack methods
[20:38:46.426] Debug: no algorithm is suited to attack here
[20:38:46.427] Debug: Finding TownHall
[20:38:46.435] Debug: Found 1 TownHall
[20:38:46.436] [Attack] #36, Active, TH11, 94968 Gold, 327687 Elixir, 2777 Dark
elixir, Skipping: This base isn't dead.
[20:38:46.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:46.987] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:47.083] Debug: Sending ADB command: time
[20:38:47.105] Debug: Android load 0m0.46s user 0m0.28s system
[20:38:47.491] Debug: Waiting for clouds to appear...
[20:38:47.492] Debug: Waiting for clouds to disappear...
[20:38:47.493] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:38:47.495] Debug: Checking if the game is still running...
[20:38:47.497] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:47.540] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:48.054] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:48.057] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:48.493] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:48.647] Debug: Clearing game grid API cache
[20:38:48.648] Debug: Clearing building API cache
[20:38:48.649] Debug: Clearing deploy API cache
[20:38:48.798] Debug: Finding TownHall
[20:38:48.881] Debug: Found 1 TownHall
[20:38:48.884] Debug: Finding ElixirCollector
[20:38:48.885] Debug: Finding TownHall
[20:38:48.892] Debug: Found 1 TownHall
[20:38:48.893] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:49.145] Debug: Found 1 ElixirCollector
[20:38:49.211] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:49.212] Debug: Regular logic indicates active base
[20:38:49.213] Debug: Meets requirements failed on dead base check.
[20:38:49.214] Debug: Testing 0 attack methods
[20:38:49.215] Debug: no algorithm is suited to attack here
[20:38:49.217] Debug: Finding TownHall
[20:38:49.226] Debug: Found 1 TownHall
[20:38:49.227] [Attack] #37, Active, TH11, 204349 Gold, 516879 Elixir, 4508 Dark
elixir, Skipping: This base isn't dead.
[20:38:49.623] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:49.809] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:50.188] Debug: Waiting for clouds to appear...
[20:38:50.190] Debug: Waiting for clouds to disappear...
[20:38:50.191] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[20:38:50.676] Debug: Checking if the game is still running...
[20:38:50.678] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:50.720] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:50.799] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:38:51.302] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:38:51.803] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024964 sec
[20:38:52.334] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004005 sec
[20:38:52.953] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:38:53.441] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:38:53.684] Debug: Checking if the game is still running...
[20:38:53.685] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:53.728] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:53.941] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:38:54.629] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:54.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:55.044] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:55.185] Debug: Clearing game grid API cache
[20:38:55.185] Debug: Clearing building API cache
[20:38:55.186] Debug: Clearing deploy API cache
[20:38:55.328] Debug: Finding TownHall
[20:38:55.409] Debug: Found 1 TownHall
[20:38:55.411] Debug: Finding ElixirCollector
[20:38:55.412] Debug: Finding TownHall
[20:38:55.420] Debug: Found 1 TownHall
[20:38:55.421] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:55.673] Debug: Found 1 ElixirCollector
[20:38:55.734] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:38:55.735] Debug: Rejected as dead base because level 12 E1 collector found
[20:38:55.736] Debug: Meets requirements failed on dead base check.
[20:38:55.737] Debug: Testing 0 attack methods
[20:38:55.738] Debug: no algorithm is suited to attack here
[20:38:55.739] Debug: Finding TownHall
[20:38:55.748] Debug: Found 1 TownHall
[20:38:55.749] [Attack] #38, Active, TH11, 86810 Gold, 112381 Elixir, 2776 Dark
elixir, Skipping: This base isn't dead.
[20:38:56.135] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:56.313] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:56.813] Debug: Waiting for clouds to appear...
[20:38:56.814] Debug: Waiting for clouds to disappear...
[20:38:56.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:38:56.816] Debug: Checking if the game is still running...
[20:38:56.818] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:56.880] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:38:57.248] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:38:57.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:57.815] Debug: Clearing game grid API cache
[20:38:57.816] Debug: Clearing building API cache
[20:38:57.818] Debug: Clearing deploy API cache
[20:38:57.818] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:57.930] Debug: Finding TownHall
[20:38:58.015] Debug: Found 1 TownHall
[20:38:58.017] Debug: Finding ElixirCollector
[20:38:58.018] Debug: Finding TownHall
[20:38:58.028] Debug: Found 1 TownHall
[20:38:58.029] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:38:58.288] Debug: Found 2 ElixirCollector
[20:38:58.392] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:38:58.393] Debug: Regular logic indicates active base
[20:38:58.394] Debug: Meets requirements failed on dead base check.
[20:38:58.395] Debug: Testing 0 attack methods
[20:38:58.396] Debug: no algorithm is suited to attack here
[20:38:58.397] Debug: Finding TownHall
[20:38:58.405] Debug: Found 1 TownHall
[20:38:58.406] [Attack] #39, Active, TH11, 173512 Gold, 507255 Elixir, 3176 Dark
elixir, Skipping: This base isn't dead.
[20:38:58.820] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:58.998] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:59.367] Debug: Waiting for clouds to appear...
[20:38:59.368] Debug: Waiting for clouds to disappear...
[20:38:59.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039979 sec
[20:38:59.867] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:38:59.870] Debug: Checking if the game is still running...
[20:38:59.872] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:38:59.913] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:00.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:39:00.511] Debug: [AR] Compacting done, 172,4MB -> 172,4MB
[20:39:00.886] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:39:01.383] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:39:02.029] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:39:02.624] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:39:03.136] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:39:03.141] Debug: Checking if the game is still running...
[20:39:03.143] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:03.186] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:03.693] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:03.695] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:04.096] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:04.368] Debug: Clearing game grid API cache
[20:39:04.369] Debug: Clearing building API cache
[20:39:04.371] Debug: Clearing deploy API cache
[20:39:04.462] Debug: Finding TownHall
[20:39:04.542] Debug: Found 1 TownHall
[20:39:04.545] Debug: Finding ElixirCollector
[20:39:04.546] Debug: Finding TownHall
[20:39:04.553] Debug: Found 1 TownHall
[20:39:04.554] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:04.796] Debug: Found 1 ElixirCollector
[20:39:04.853] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:04.854] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:04.854] Debug: Meets requirements failed on dead base check.
[20:39:04.855] Debug: Testing 0 attack methods
[20:39:04.856] Debug: no algorithm is suited to attack here
[20:39:04.857] Debug: Finding TownHall
[20:39:04.866] Debug: Found 1 TownHall
[20:39:04.867] [Attack] #40, Active, TH11, 113222 Gold, 267377 Elixir, 3731 Dark
elixir, Skipping: This base isn't dead.
[20:39:05.235] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:05.411] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:05.978] Debug: Waiting for clouds to appear...
[20:39:05.979] Debug: Waiting for clouds to disappear...
[20:39:05.980] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:39:06.225] Debug: Checking if the game is still running...
[20:39:06.226] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:06.289] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:06.438] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:06.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:06.878] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:07.025] Debug: Clearing game grid API cache
[20:39:07.026] Debug: Clearing building API cache
[20:39:07.027] Debug: Clearing deploy API cache
[20:39:07.165] Debug: Finding TownHall
[20:39:07.247] Debug: Found 1 TownHall
[20:39:07.250] Debug: Finding ElixirCollector
[20:39:07.250] Debug: Finding TownHall
[20:39:07.258] Debug: Found 1 TownHall
[20:39:07.260] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:07.515] Debug: Found 1 ElixirCollector
[20:39:07.600] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:07.601] Debug: Regular logic indicates active base
[20:39:07.602] Debug: Meets requirements failed on dead base check.
[20:39:07.603] Debug: Testing 0 attack methods
[20:39:07.604] Debug: no algorithm is suited to attack here
[20:39:07.605] Debug: Finding TownHall
[20:39:07.612] Debug: Found 1 TownHall
[20:39:07.613] [Attack] #41, Active, TH11, 257881 Gold, 450473 Elixir, 4267 Dark
elixir, Skipping: This base isn't dead.
[20:39:07.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:08.184] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:08.554] Debug: Waiting for clouds to appear...
[20:39:08.555] Debug: Waiting for clouds to disappear...
[20:39:08.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[20:39:09.055] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:39:09.573] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:39:09.575] Debug: Checking if the game is still running...
[20:39:09.577] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:09.619] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:10.184] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:39:10.683] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029989 sec
[20:39:11.184] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:39:11.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:39:12.190] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:39:12.627] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:12.628] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:12.632] Debug: Checking if the game is still running...
[20:39:12.634] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:12.698] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:13.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:13.172] Debug: Clearing game grid API cache
[20:39:13.173] Debug: Clearing building API cache
[20:39:13.174] Debug: Clearing deploy API cache
[20:39:13.279] Debug: Finding TownHall
[20:39:13.360] Debug: Found 1 TownHall
[20:39:13.363] Debug: Finding ElixirCollector
[20:39:13.363] Debug: Finding TownHall
[20:39:13.371] Debug: Found 1 TownHall
[20:39:13.372] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:13.574] Debug: Found 1 ElixirCollector
[20:39:13.633] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:13.634] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:13.635] Debug: Meets requirements failed on dead base check.
[20:39:13.636] Debug: Testing 0 attack methods
[20:39:13.637] Debug: no algorithm is suited to attack here
[20:39:13.638] Debug: Finding TownHall
[20:39:13.646] Debug: Found 1 TownHall
[20:39:13.647] [Attack] #42, Active, TH11, 175375 Gold, 3256 Elixir, 9 Dark elix
ir, Skipping: This base isn't dead.
[20:39:13.986] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:14.169] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:14.825] Debug: Waiting for clouds to appear...
[20:39:14.826] Debug: Waiting for clouds to disappear...
[20:39:14.827] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065041 sec
[20:39:15.248] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:15.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:15.611] Debug: [SC] Connecting to [ Raccoon#1 ]
[20:39:15.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:15.809] Debug: Clearing game grid API cache
[20:39:15.810] Debug: Clearing building API cache
[20:39:15.811] Debug: Clearing deploy API cache
[20:39:15.954] Debug: Finding TownHall
[20:39:16.035] Debug: Found 1 TownHall
[20:39:16.038] Debug: Finding ElixirCollector
[20:39:16.039] Debug: Finding TownHall
[20:39:16.046] Debug: Found 1 TownHall
[20:39:16.048] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:16.260] Debug: Found 7 ElixirCollector
[20:39:16.703] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:39:16.704] Debug: Regular logic indicates active base
[20:39:16.705] Debug: Meets requirements failed on dead base check.
[20:39:16.706] Debug: Testing 0 attack methods
[20:39:16.707] Debug: no algorithm is suited to attack here
[20:39:16.707] Debug: Finding TownHall
[20:39:16.716] Debug: Found 1 TownHall
[20:39:16.717] [Attack] #43, Active, TH11, 550318 Gold, 542122 Elixir, 3017 Dark
elixir, Skipping: This base isn't dead.
[20:39:17.093] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:17.106] Debug: Sending ADB command: time
[20:39:17.128] Debug: Android load 0m0.47s user 0m0.29s system
[20:39:17.268] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:17.770] Debug: Waiting for clouds to appear...
[20:39:17.772] Debug: Waiting for clouds to disappear...
[20:39:17.774] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070058 sec
[20:39:17.900] Debug: Checking if the game is still running...
[20:39:17.902] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:17.964] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:18.144] Debug: [SC] ok
[20:39:18.214] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:18.216] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:18.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:18.764] Debug: Clearing game grid API cache
[20:39:18.765] Debug: Clearing building API cache
[20:39:18.766] Debug: Clearing deploy API cache
[20:39:18.820] Debug: Finding TownHall
[20:39:18.904] Debug: Found 1 TownHall
[20:39:18.907] Debug: Finding ElixirCollector
[20:39:18.908] Debug: Finding TownHall
[20:39:18.916] Debug: Found 1 TownHall
[20:39:18.917] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:19.138] Debug: Found 1 ElixirCollector
[20:39:19.197] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:19.198] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:19.199] Debug: Meets requirements failed on dead base check.
[20:39:19.200] Debug: Testing 0 attack methods
[20:39:19.201] Debug: no algorithm is suited to attack here
[20:39:19.202] Debug: Finding TownHall
[20:39:19.210] Debug: Found 1 TownHall
[20:39:19.211] [Attack] #44, Active, TH11, 99117 Gold, 29676 Elixir, 909 Dark el
ixir, Skipping: This base isn't dead.
[20:39:19.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:19.770] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:20.266] Debug: Waiting for clouds to appear...
[20:39:20.267] Debug: Waiting for clouds to disappear...
[20:39:20.267] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039967 sec
[20:39:20.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:39:21.276] Debug: Checking if the game is still running...
[20:39:21.277] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:21.320] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:21.398] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[20:39:21.900] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:39:22.399] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:39:22.896] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:39:23.399] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:39:23.899] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:39:24.282] Debug: Checking if the game is still running...
[20:39:24.283] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:24.326] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:24.401] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[20:39:24.840] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:24.842] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:25.244] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:25.383] Debug: Clearing game grid API cache
[20:39:25.384] Debug: Clearing building API cache
[20:39:25.385] Debug: Clearing deploy API cache
[20:39:25.476] Debug: Finding TownHall
[20:39:25.555] Debug: Found 1 TownHall
[20:39:25.558] Debug: Finding ElixirCollector
[20:39:25.559] Debug: Finding TownHall
[20:39:25.566] Debug: Found 1 TownHall
[20:39:25.567] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:25.803] Debug: Found 0 ElixirCollector
[20:39:25.805] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:25.805] Debug: Regular logic indicates active base
[20:39:25.806] Debug: Meets requirements failed on dead base check.
[20:39:25.807] Debug: Testing 0 attack methods
[20:39:25.808] Debug: no algorithm is suited to attack here
[20:39:25.809] Debug: Finding TownHall
[20:39:25.817] Debug: Found 1 TownHall
[20:39:25.818] [Attack] #45, Active, TH11, 353911 Gold, 154249 Elixir, 4682 Dark
elixir, Skipping: This base isn't dead.
[20:39:26.094] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:26.412] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:26.914] Debug: Waiting for clouds to appear...
[20:39:26.915] Debug: Waiting for clouds to disappear...
[20:39:26.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:39:27.361] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:27.363] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:27.486] Debug: Checking if the game is still running...
[20:39:27.488] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:27.532] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:27.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:27.932] Debug: Clearing game grid API cache
[20:39:27.933] Debug: Clearing building API cache
[20:39:27.935] Debug: Clearing deploy API cache
[20:39:28.048] Debug: Finding TownHall
[20:39:28.137] Debug: Found 1 TownHall
[20:39:28.139] Debug: Finding ElixirCollector
[20:39:28.140] Debug: Finding TownHall
[20:39:28.147] Debug: Found 1 TownHall
[20:39:28.148] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:28.386] Debug: Found 0 ElixirCollector
[20:39:28.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:28.389] Debug: Regular logic indicates active base
[20:39:28.390] Debug: Meets requirements failed on dead base check.
[20:39:28.391] Debug: Testing 0 attack methods
[20:39:28.392] Debug: no algorithm is suited to attack here
[20:39:28.392] Debug: Finding TownHall
[20:39:28.401] Debug: Found 1 TownHall
[20:39:28.402] [Attack] #46, Active, TH11, 173694 Gold, 427278 Elixir, 1809 Dark
elixir, Skipping: This base isn't dead.
[20:39:28.758] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:28.945] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:29.461] Debug: Waiting for clouds to appear...
[20:39:29.462] Debug: Waiting for clouds to disappear...
[20:39:29.463] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[20:39:30.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:39:30.578] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:39:30.581] Debug: Checking if the game is still running...
[20:39:30.582] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:30.625] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:31.070] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:39:31.586] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:39:32.197] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:39:32.708] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[20:39:33.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:39:33.582] Debug: Checking if the game is still running...
[20:39:33.584] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:33.646] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:33.709] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:39:33.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:33.961] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:34.349] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:34.498] Debug: Clearing game grid API cache
[20:39:34.499] Debug: Clearing building API cache
[20:39:34.500] Debug: Clearing deploy API cache
[20:39:34.634] Debug: Finding TownHall
[20:39:34.716] Debug: Found 1 TownHall
[20:39:34.718] Debug: Finding ElixirCollector
[20:39:34.719] Debug: Finding TownHall
[20:39:34.726] Debug: Found 1 TownHall
[20:39:34.728] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:34.926] Debug: Found 2 ElixirCollector
[20:39:35.050] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:35.051] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:35.052] Debug: Meets requirements failed on dead base check.
[20:39:35.053] Debug: Testing 0 attack methods
[20:39:35.054] Debug: no algorithm is suited to attack here
[20:39:35.054] Debug: Finding TownHall
[20:39:35.061] Debug: Found 1 TownHall
[20:39:35.063] [Attack] #47, Active, TH11, 68244 Gold, 81802 Elixir, 1452 Dark e
lixir, Skipping: This base isn't dead.
[20:39:35.428] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:35.609] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:36.120] Debug: Waiting for clouds to appear...
[20:39:36.122] Debug: Waiting for clouds to disappear...
[20:39:36.123] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:39:36.535] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:36.538] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:36.777] Debug: Checking if the game is still running...
[20:39:36.778] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:36.823] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:37.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:37.198] Debug: Clearing game grid API cache
[20:39:37.199] Debug: Clearing building API cache
[20:39:37.200] Debug: Clearing deploy API cache
[20:39:37.304] Debug: Finding TownHall
[20:39:37.387] Debug: Found 1 TownHall
[20:39:37.390] Debug: Finding ElixirCollector
[20:39:37.391] Debug: Finding TownHall
[20:39:37.398] Debug: Found 1 TownHall
[20:39:37.399] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:37.594] Debug: Found 0 ElixirCollector
[20:39:37.596] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:37.596] Debug: Regular logic indicates active base
[20:39:37.597] Debug: Meets requirements failed on dead base check.
[20:39:37.598] Debug: Testing 0 attack methods
[20:39:37.599] Debug: no algorithm is suited to attack here
[20:39:37.599] Debug: Finding TownHall
[20:39:37.607] Debug: Found 1 TownHall
[20:39:37.608] [Attack] #48, Active, TH11, 67284 Gold, 51403 Elixir, 2153 Dark e
lixir, Skipping: This base isn't dead.
[20:39:37.962] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:38.139] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:38.572] Debug: Waiting for clouds to appear...
[20:39:38.573] Debug: Waiting for clouds to disappear...
[20:39:38.574] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044949 sec
[20:39:39.075] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:39:39.575] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:39:40.079] Debug: Checking if the game is still running...
[20:39:40.080] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:40.123] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:40.200] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:39:40.698] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029992 sec
[20:39:41.203] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:39:41.702] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:39:42.203] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[20:39:42.709] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:39:43.016] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:43.020] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:43.143] Debug: Checking if the game is still running...
[20:39:43.145] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:43.209] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:43.547] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:43.566] Debug: Clearing game grid API cache
[20:39:43.567] Debug: Clearing building API cache
[20:39:43.569] Debug: Clearing deploy API cache
[20:39:43.690] Debug: Finding TownHall
[20:39:44.488] Debug: Found 0 TownHall
[20:39:44.490] Debug: Finding ElixirCollector
[20:39:44.491] Debug: Finding TownHall
[20:39:44.499] Debug: Found 0 TownHall
[20:39:44.707] Debug: Found 2 ElixirCollector
[20:39:44.854] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:44.855] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:44.857] Debug: Meets requirements failed on dead base check.
[20:39:44.857] Debug: Testing 0 attack methods
[20:39:44.858] Debug: no algorithm is suited to attack here
[20:39:44.859] Debug: Finding TownHall
[20:39:44.866] Debug: Found 0 TownHall
[20:39:44.867] [Attack] #49, Active, TH Not Found, 341859 Gold, 57049 Elixir, 80
6 Dark elixir, Skipping: This base isn't dead.
[20:39:45.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:45.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:46.053] Debug: Waiting for clouds to appear...
[20:39:46.054] Debug: Waiting for clouds to disappear...
[20:39:46.055] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:39:46.672] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[20:39:46.855] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:46.858] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:46.861] Debug: Checking if the game is still running...
[20:39:46.863] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:46.907] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:47.130] Debug: Sending ADB command: time
[20:39:47.152] Debug: Android load 0m0.48s user 0m0.30s system
[20:39:47.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:47.419] Debug: Clearing game grid API cache
[20:39:47.420] Debug: Clearing building API cache
[20:39:47.420] Debug: Clearing deploy API cache
[20:39:47.516] Debug: Finding TownHall
[20:39:47.598] Debug: Found 1 TownHall
[20:39:47.602] Debug: Finding ElixirCollector
[20:39:47.603] Debug: Finding TownHall
[20:39:47.610] Debug: Found 1 TownHall
[20:39:47.611] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:47.843] Debug: Found 1 ElixirCollector
[20:39:47.907] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:47.909] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:47.909] Debug: Meets requirements failed on dead base check.
[20:39:47.910] Debug: Testing 0 attack methods
[20:39:47.911] Debug: no algorithm is suited to attack here
[20:39:47.912] Debug: Finding TownHall
[20:39:47.918] Debug: Found 1 TownHall
[20:39:47.920] [Attack] #50, Active, TH11, 192011 Gold, 421429 Elixir, 898 Dark
elixir, Skipping: This base isn't dead.
[20:39:48.299] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:48.477] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:48.987] Debug: Waiting for clouds to appear...
[20:39:48.987] Debug: Waiting for clouds to disappear...
[20:39:48.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:39:49.598] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025042 sec
[20:39:50.120] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:39:50.122] Debug: Checking if the game is still running...
[20:39:50.124] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:50.166] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:50.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029992 sec
[20:39:51.226] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[20:39:51.728] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029948 sec
[20:39:52.228] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:39:52.733] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:39:53.177] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:53.180] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:53.315] Debug: Checking if the game is still running...
[20:39:53.318] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:53.382] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:53.613] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:53.760] Debug: Clearing game grid API cache
[20:39:53.761] Debug: Clearing building API cache
[20:39:53.762] Debug: Clearing deploy API cache
[20:39:53.871] Debug: Finding TownHall
[20:39:54.740] Debug: Found 0 TownHall
[20:39:54.745] Debug: Finding ElixirCollector
[20:39:54.747] Debug: Finding TownHall
[20:39:54.756] Debug: Found 0 TownHall
[20:39:55.009] Debug: Found 1 ElixirCollector
[20:39:55.068] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:39:55.070] Debug: Regular logic indicates active base
[20:39:55.070] Debug: Meets requirements failed on dead base check.
[20:39:55.071] Debug: Testing 0 attack methods
[20:39:55.072] Debug: no algorithm is suited to attack here
[20:39:55.073] Debug: Finding TownHall
[20:39:55.080] Debug: Found 0 TownHall
[20:39:55.081] [Attack] #51, Active, TH Not Found, 126670 Gold, 111843 Elixir, 4
198 Dark elixir, Skipping: This base isn't dead.
[20:39:55.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:55.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:56.133] Debug: Waiting for clouds to appear...
[20:39:56.134] Debug: Waiting for clouds to disappear...
[20:39:56.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[20:39:56.702] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:39:56.704] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:57.106] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:57.253] Debug: Clearing game grid API cache
[20:39:57.254] Debug: Clearing building API cache
[20:39:57.254] Debug: Clearing deploy API cache
[20:39:57.320] Debug: Finding TownHall
[20:39:57.403] Debug: Found 1 TownHall
[20:39:57.406] Debug: Finding ElixirCollector
[20:39:57.406] Debug: Finding TownHall
[20:39:57.414] Debug: Found 1 TownHall
[20:39:57.415] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:57.657] Debug: Found 1 ElixirCollector
[20:39:57.717] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:57.718] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:57.719] Debug: Meets requirements failed on dead base check.
[20:39:57.719] Debug: Testing 0 attack methods
[20:39:57.720] Debug: no algorithm is suited to attack here
[20:39:57.722] Debug: Finding TownHall
[20:39:57.730] Debug: Found 1 TownHall
[20:39:57.731] [Attack] #52, Active, TH11, 41727 Gold, 203064 Elixir, 3824 Dark
elixir, Skipping: This base isn't dead.
[20:39:58.112] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:58.239] Debug: Checking if the game is still running...
[20:39:58.242] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:39:58.285] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:39:58.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:58.790] Debug: Waiting for clouds to appear...
[20:39:58.791] Debug: Waiting for clouds to disappear...
[20:39:58.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0090075 sec
[20:39:59.308] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:39:59.935] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025042 sec
[20:40:00.562] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:40:01.173] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:40:01.443] Debug: Checking if the game is still running...
[20:40:01.445] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:01.487] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:01.690] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:40:02.304] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:40:02.815] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030056 sec
[20:40:03.247] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:03.249] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:03.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:03.777] Debug: Clearing game grid API cache
[20:40:03.778] Debug: Clearing building API cache
[20:40:03.779] Debug: Clearing deploy API cache
[20:40:03.924] Debug: Finding TownHall
[20:40:04.007] Debug: Found 1 TownHall
[20:40:04.010] Debug: Finding ElixirCollector
[20:40:04.010] Debug: Finding TownHall
[20:40:04.017] Debug: Found 1 TownHall
[20:40:04.018] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:04.214] Debug: Found 0 ElixirCollector
[20:40:04.215] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:04.216] Debug: Regular logic indicates active base
[20:40:04.216] Debug: Meets requirements failed on dead base check.
[20:40:04.217] Debug: Testing 0 attack methods
[20:40:04.218] Debug: no algorithm is suited to attack here
[20:40:04.219] Debug: Finding TownHall
[20:40:04.226] Debug: Found 1 TownHall
[20:40:04.227] [Attack] #53, Active, TH11, 100018 Gold, 90550 Elixir, 360 Dark e
lixir, Skipping: This base isn't dead.
[20:40:04.578] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:04.696] Debug: Checking if the game is still running...
[20:40:04.698] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:04.741] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:04.760] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:05.256] Debug: Waiting for clouds to appear...
[20:40:05.257] Debug: Waiting for clouds to disappear...
[20:40:05.258] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:40:05.694] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:05.696] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:06.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:06.250] Debug: Clearing game grid API cache
[20:40:06.252] Debug: Clearing building API cache
[20:40:06.252] Debug: Clearing deploy API cache
[20:40:06.360] Debug: Finding TownHall
[20:40:07.196] Debug: Found 0 TownHall
[20:40:07.199] Debug: Finding ElixirCollector
[20:40:07.199] Debug: Finding TownHall
[20:40:07.206] Debug: Found 0 TownHall
[20:40:07.432] Debug: Found 1 ElixirCollector
[20:40:07.491] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:07.492] Debug: Regular logic indicates active base
[20:40:07.493] Debug: Meets requirements failed on dead base check.
[20:40:07.494] Debug: Testing 0 attack methods
[20:40:07.495] Debug: no algorithm is suited to attack here
[20:40:07.496] Debug: Finding TownHall
[20:40:07.504] Debug: Found 0 TownHall
[20:40:07.506] [Attack] #54, Active, TH Not Found, 118029 Gold, 70754 Elixir, 18
40 Dark elixir, Skipping: This base isn't dead.
[20:40:07.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:07.992] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:08.489] Debug: Checking if the game is still running...
[20:40:08.491] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:08.534] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:08.615] Debug: Waiting for clouds to appear...
[20:40:08.616] Debug: Waiting for clouds to disappear...
[20:40:08.617] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:40:09.051] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:09.053] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:09.602] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:09.620] Debug: Clearing game grid API cache
[20:40:09.621] Debug: Clearing building API cache
[20:40:09.622] Debug: Clearing deploy API cache
[20:40:09.749] Debug: Finding TownHall
[20:40:09.832] Debug: Found 1 TownHall
[20:40:09.835] Debug: Finding ElixirCollector
[20:40:09.837] Debug: Finding TownHall
[20:40:09.844] Debug: Found 1 TownHall
[20:40:09.845] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:10.070] Debug: Found 1 ElixirCollector
[20:40:10.128] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:10.128] Debug: Regular logic indicates active base
[20:40:10.129] Debug: Meets requirements failed on dead base check.
[20:40:10.130] Debug: Testing 0 attack methods
[20:40:10.131] Debug: no algorithm is suited to attack here
[20:40:10.132] Debug: Finding TownHall
[20:40:10.140] Debug: Found 1 TownHall
[20:40:10.142] [Attack] #55, Active, TH11, 223072 Gold, 223495 Elixir, 3385 Dark
elixir, Skipping: This base isn't dead.
[20:40:10.437] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:10.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:11.244] Debug: Waiting for clouds to appear...
[20:40:11.245] Debug: Waiting for clouds to disappear...
[20:40:11.246] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[20:40:11.623] Debug: Checking if the game is still running...
[20:40:11.625] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:11.668] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:11.747] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:40:12.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035069 sec
[20:40:12.998] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:40:13.498] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:40:13.999] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:40:14.509] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050053 sec
[20:40:14.635] Debug: Checking if the game is still running...
[20:40:14.638] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:14.681] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:15.003] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:40:15.319] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:15.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:15.838] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:15.857] Debug: Clearing game grid API cache
[20:40:15.858] Debug: Clearing building API cache
[20:40:15.859] Debug: Clearing deploy API cache
[20:40:15.984] Debug: Finding TownHall
[20:40:16.068] Debug: Found 1 TownHall
[20:40:16.071] Debug: Finding ElixirCollector
[20:40:16.072] Debug: Finding TownHall
[20:40:16.080] Debug: Found 1 TownHall
[20:40:16.081] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:16.307] Debug: Found 0 ElixirCollector
[20:40:16.309] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:16.310] Debug: Regular logic indicates active base
[20:40:16.311] Debug: Meets requirements failed on dead base check.
[20:40:16.311] Debug: Testing 0 attack methods
[20:40:16.312] Debug: no algorithm is suited to attack here
[20:40:16.313] Debug: Finding TownHall
[20:40:16.319] Debug: Found 1 TownHall
[20:40:16.320] [Attack] #56, Active, TH11, 159552 Gold, 487439 Elixir, 3221 Dark
elixir, Skipping: This base isn't dead.
[20:40:16.683] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:16.858] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:17.153] Debug: Sending ADB command: time
[20:40:17.175] Debug: Android load 0m0.48s user 0m0.30s system
[20:40:17.289] Debug: Waiting for clouds to appear...
[20:40:17.289] Debug: Waiting for clouds to disappear...
[20:40:17.291] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:40:17.694] Debug: Checking if the game is still running...
[20:40:17.696] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:17.737] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:17.933] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:40:18.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:40:19.070] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:40:19.258] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:19.260] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:19.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:19.798] Debug: Clearing game grid API cache
[20:40:19.799] Debug: Clearing building API cache
[20:40:19.800] Debug: Clearing deploy API cache
[20:40:19.890] Debug: Finding TownHall
[20:40:19.975] Debug: Found 1 TownHall
[20:40:19.977] Debug: Finding ElixirCollector
[20:40:19.978] Debug: Finding TownHall
[20:40:19.987] Debug: Found 1 TownHall
[20:40:19.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:20.216] Debug: Found 0 ElixirCollector
[20:40:20.218] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:20.220] Debug: Regular logic indicates active base
[20:40:20.221] Debug: Meets requirements failed on dead base check.
[20:40:20.223] Debug: Testing 0 attack methods
[20:40:20.224] Debug: no algorithm is suited to attack here
[20:40:20.225] Debug: Finding TownHall
[20:40:20.234] Debug: Found 1 TownHall
[20:40:20.235] [Attack] #57, Active, TH11, 51337 Gold, 44916 Elixir, 3120 Dark e
lixir, Skipping: This base isn't dead.
[20:40:20.589] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:20.770] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:20.926] Debug: Checking if the game is still running...
[20:40:20.927] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:20.971] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:21.407] Debug: Waiting for clouds to appear...
[20:40:21.408] Debug: Waiting for clouds to disappear...
[20:40:21.409] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050017 sec
[20:40:21.848] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:21.850] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:22.279] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:22.420] Debug: Clearing game grid API cache
[20:40:22.421] Debug: Clearing building API cache
[20:40:22.422] Debug: Clearing deploy API cache
[20:40:22.532] Debug: Finding TownHall
[20:40:22.610] Debug: Found 1 TownHall
[20:40:22.613] Debug: Finding ElixirCollector
[20:40:22.614] Debug: Finding TownHall
[20:40:22.622] Debug: Found 1 TownHall
[20:40:22.624] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:22.863] Debug: Found 0 ElixirCollector
[20:40:22.864] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:22.865] Debug: Regular logic indicates active base
[20:40:22.866] Debug: Meets requirements failed on dead base check.
[20:40:22.867] Debug: Testing 0 attack methods
[20:40:22.868] Debug: no algorithm is suited to attack here
[20:40:22.868] Debug: Finding TownHall
[20:40:22.876] Debug: Found 1 TownHall
[20:40:22.878] [Attack] #58, Active, TH11, 183957 Gold, 193838 Elixir, 4893 Dark
elixir, Skipping: This base isn't dead.
[20:40:23.259] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:23.446] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:23.961] Debug: Waiting for clouds to appear...
[20:40:23.962] Debug: Waiting for clouds to disappear...
[20:40:23.962] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045008 sec
[20:40:24.073] Debug: Checking if the game is still running...
[20:40:24.075] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:24.117] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:24.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030056 sec
[20:40:25.068] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029984 sec
[20:40:25.571] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039975 sec
[20:40:26.069] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002496 sec
[20:40:26.594] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:40:27.074] Debug: Checking if the game is still running...
[20:40:27.076] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:27.118] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:27.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:40:27.698] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:40:28.332] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:40:28.893] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:28.895] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:29.297] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:29.442] Debug: Clearing game grid API cache
[20:40:29.443] Debug: Clearing building API cache
[20:40:29.444] Debug: Clearing deploy API cache
[20:40:29.553] Debug: Finding TownHall
[20:40:29.633] Debug: Found 1 TownHall
[20:40:29.635] Debug: Finding ElixirCollector
[20:40:29.636] Debug: Finding TownHall
[20:40:29.645] Debug: Found 1 TownHall
[20:40:29.647] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:29.887] Debug: Found 0 ElixirCollector
[20:40:29.888] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:29.888] Debug: Regular logic indicates active base
[20:40:29.889] Debug: Meets requirements failed on dead base check.
[20:40:29.890] Debug: Testing 0 attack methods
[20:40:29.891] Debug: no algorithm is suited to attack here
[20:40:29.892] Debug: Finding TownHall
[20:40:29.901] Debug: Found 1 TownHall
[20:40:29.902] [Attack] #59, Active, TH11, 166283 Gold, 187361 Elixir, 1922 Dark
elixir, Skipping: This base isn't dead.
[20:40:30.264] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:30.268] Debug: Checking if the game is still running...
[20:40:30.270] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:30.314] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:30.444] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:30.874] Debug: Waiting for clouds to appear...
[20:40:30.875] Debug: Waiting for clouds to disappear...
[20:40:30.876] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060052 sec
[20:40:31.374] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:40:31.879] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:40:32.379] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:40:32.877] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:40:33.381] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:40:33.384] Debug: Checking if the game is still running...
[20:40:33.386] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:33.429] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:33.887] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:40:34.084] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:34.086] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:34.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:34.655] Debug: Clearing game grid API cache
[20:40:34.656] Debug: Clearing building API cache
[20:40:34.657] Debug: Clearing deploy API cache
[20:40:34.792] Debug: Finding TownHall
[20:40:34.926] Debug: Found 1 TownHall
[20:40:34.929] Debug: Finding ElixirCollector
[20:40:34.929] Debug: Finding TownHall
[20:40:34.936] Debug: Found 1 TownHall
[20:40:34.937] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:40:35.144] Debug: Found 1 ElixirCollector
[20:40:35.203] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:35.203] Debug: Regular logic indicates active base
[20:40:35.204] Debug: Meets requirements failed on dead base check.
[20:40:35.205] Debug: Testing 0 attack methods
[20:40:35.206] Debug: no algorithm is suited to attack here
[20:40:35.207] Debug: Finding TownHall
[20:40:35.215] Debug: Found 1 TownHall
[20:40:35.216] [Attack] #60, Active, TH10, 308954 Gold, 394921 Elixir, 597 Dark
elixir, Skipping: This base isn't dead.
[20:40:35.575] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:35.754] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:36.270] Debug: Waiting for clouds to appear...
[20:40:36.272] Debug: Waiting for clouds to disappear...
[20:40:36.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060047 sec
[20:40:36.687] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:36.690] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:36.694] Debug: Checking if the game is still running...
[20:40:36.696] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:36.739] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:37.233] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:37.249] Debug: Clearing game grid API cache
[20:40:37.250] Debug: Clearing building API cache
[20:40:37.251] Debug: Clearing deploy API cache
[20:40:37.397] Debug: Finding TownHall
[20:40:37.538] Debug: Found 1 TownHall
[20:40:37.541] Debug: Finding ElixirCollector
[20:40:37.542] Debug: Finding TownHall
[20:40:37.550] Debug: Found 1 TownHall
[20:40:37.552] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:37.780] Debug: Found 1 ElixirCollector
[20:40:37.843] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:37.844] Debug: Regular logic indicates active base
[20:40:37.845] Debug: Meets requirements failed on dead base check.
[20:40:37.845] Debug: Testing 0 attack methods
[20:40:37.846] Debug: no algorithm is suited to attack here
[20:40:37.847] Debug: Finding TownHall
[20:40:37.854] Debug: Found 1 TownHall
[20:40:37.856] [Attack] #61, Active, TH11, 400401 Gold, 155066 Elixir, 1293 Dark
elixir, Skipping: This base isn't dead.
[20:40:38.199] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:38.381] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:38.875] Debug: Waiting for clouds to appear...
[20:40:38.877] Debug: Waiting for clouds to disappear...
[20:40:38.878] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:40:39.398] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[20:40:39.881] Debug: Checking if the game is still running...
[20:40:39.883] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:39.925] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:40.008] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:40:40.513] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:40:41.017] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:40:41.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:40:42.014] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:40:42.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:40:42.825] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:42.827] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:42.947] Debug: Checking if the game is still running...
[20:40:42.949] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:42.994] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:43.288] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:43.431] Debug: Clearing game grid API cache
[20:40:43.432] Debug: Clearing building API cache
[20:40:43.433] Debug: Clearing deploy API cache
[20:40:43.575] Debug: Finding TownHall
[20:40:43.656] Debug: Found 1 TownHall
[20:40:43.659] Debug: Finding ElixirCollector
[20:40:43.660] Debug: Finding TownHall
[20:40:43.667] Debug: Found 1 TownHall
[20:40:43.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:43.881] Debug: Found 2 ElixirCollector
[20:40:43.991] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:40:43.992] Debug: Regular logic indicates active base
[20:40:43.993] Debug: Meets requirements failed on dead base check.
[20:40:43.994] Debug: Testing 0 attack methods
[20:40:43.995] Debug: no algorithm is suited to attack here
[20:40:43.996] Debug: Finding TownHall
[20:40:44.003] Debug: Found 1 TownHall
[20:40:44.004] [Attack] #62, Active, TH11, 175580 Gold, 147348 Elixir, 1542 Dark
elixir, Skipping: This base isn't dead.
[20:40:44.363] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:44.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:45.050] Debug: Waiting for clouds to appear...
[20:40:45.051] Debug: Waiting for clouds to disappear...
[20:40:45.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[20:40:45.605] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:45.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:46.001] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:46.264] Debug: Clearing game grid API cache
[20:40:46.265] Debug: Clearing building API cache
[20:40:46.265] Debug: Clearing deploy API cache
[20:40:46.406] Debug: Finding TownHall
[20:40:47.158] Debug: Found 0 TownHall
[20:40:47.161] Debug: Finding ElixirCollector
[20:40:47.162] Debug: Finding TownHall
[20:40:47.168] Debug: Found 0 TownHall
[20:40:47.176] Debug: Sending ADB command: time
[20:40:47.198] Debug: Android load 0m0.49s user 0m0.31s system
[20:40:47.370] Debug: Found 2 ElixirCollector
[20:40:47.495] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:47.496] Debug: Regular logic indicates active base
[20:40:47.497] Debug: Meets requirements failed on dead base check.
[20:40:47.497] Debug: Testing 0 attack methods
[20:40:47.498] Debug: no algorithm is suited to attack here
[20:40:47.499] Debug: Finding TownHall
[20:40:47.506] Debug: Found 0 TownHall
[20:40:47.508] [Attack] #63, Active, TH Not Found, 365861 Gold, 343620 Elixir, 3
112 Dark elixir, Skipping: This base isn't dead.
[20:40:47.885] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:48.068] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:48.446] Debug: Checking if the game is still running...
[20:40:48.448] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:48.491] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:48.689] Debug: Waiting for clouds to appear...
[20:40:48.691] Debug: Waiting for clouds to disappear...
[20:40:48.692] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005507 sec
[20:40:48.998] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:49.001] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:49.531] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:49.547] Debug: Clearing game grid API cache
[20:40:49.548] Debug: Clearing building API cache
[20:40:49.549] Debug: Clearing deploy API cache
[20:40:49.694] Debug: Finding TownHall
[20:40:49.777] Debug: Found 1 TownHall
[20:40:49.780] Debug: Finding ElixirCollector
[20:40:49.781] Debug: Finding TownHall
[20:40:49.787] Debug: Found 1 TownHall
[20:40:49.788] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:40:50.003] Debug: Found 0 ElixirCollector
[20:40:50.005] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:50.005] Debug: Regular logic indicates active base
[20:40:50.006] Debug: Meets requirements failed on dead base check.
[20:40:50.007] Debug: Testing 0 attack methods
[20:40:50.008] Debug: no algorithm is suited to attack here
[20:40:50.009] Debug: Finding TownHall
[20:40:50.017] Debug: Found 1 TownHall
[20:40:50.018] [Attack] #64, Active, TH11, 98850 Gold, 478161 Elixir, 2610 Dark
elixir, Skipping: This base isn't dead.
[20:40:50.289] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:50.590] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:51.088] Debug: Waiting for clouds to appear...
[20:40:51.089] Debug: Waiting for clouds to disappear...
[20:40:51.090] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045039 sec
[20:40:51.591] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[20:40:51.595] Debug: Checking if the game is still running...
[20:40:51.596] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:51.638] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:52.105] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:40:52.715] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:40:53.216] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:40:53.718] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:40:54.238] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:40:54.603] Debug: Checking if the game is still running...
[20:40:54.605] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:54.668] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:54.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:40:55.036] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:55.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:55.563] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:55.705] Debug: Clearing game grid API cache
[20:40:55.706] Debug: Clearing building API cache
[20:40:55.707] Debug: Clearing deploy API cache
[20:40:55.830] Debug: Finding TownHall
[20:40:56.623] Debug: Found 0 TownHall
[20:40:56.627] Debug: Finding ElixirCollector
[20:40:56.628] Debug: Finding TownHall
[20:40:56.636] Debug: Found 0 TownHall
[20:40:56.888] Debug: Found 2 ElixirCollector
[20:40:57.051] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:57.053] Debug: Regular logic indicates active base
[20:40:57.054] Debug: Meets requirements failed on dead base check.
[20:40:57.055] Debug: Testing 0 attack methods
[20:40:57.056] Debug: no algorithm is suited to attack here
[20:40:57.057] Debug: Finding TownHall
[20:40:57.064] Debug: Found 0 TownHall
[20:40:57.065] [Attack] #65, Active, TH Not Found, 104923 Gold, 281956 Elixir, 4
85 Dark elixir, Skipping: This base isn't dead.
[20:40:57.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:57.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:58.033] Debug: Checking if the game is still running...
[20:40:58.035] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:40:58.078] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:40:58.153] Debug: Waiting for clouds to appear...
[20:40:58.154] Debug: Waiting for clouds to disappear...
[20:40:58.155] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[20:40:58.583] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:40:58.584] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:59.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:59.120] Debug: Clearing game grid API cache
[20:40:59.121] Debug: Clearing building API cache
[20:40:59.122] Debug: Clearing deploy API cache
[20:40:59.256] Debug: Finding TownHall
[20:40:59.997] Debug: Found 0 TownHall
[20:40:59.999] Debug: Finding ElixirCollector
[20:41:00.000] Debug: Finding TownHall
[20:41:00.010] Debug: Found 0 TownHall
[20:41:00.207] Debug: Found 1 ElixirCollector
[20:41:00.268] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:00.269] Debug: Regular logic indicates active base
[20:41:00.270] Debug: Meets requirements failed on dead base check.
[20:41:00.271] Debug: Testing 0 attack methods
[20:41:00.272] Debug: no algorithm is suited to attack here
[20:41:00.273] Debug: Finding TownHall
[20:41:00.284] Debug: Found 0 TownHall
[20:41:00.285] [Attack] #66, Active, TH Not Found, 80899 Gold, 81842 Elixir, 120
0 Dark elixir, Skipping: This base isn't dead.
[20:41:00.559] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:00.861] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:01.153] Debug: [AR] Compacting done, 177,1MB -> 177,1MB
[20:41:01.245] Debug: Checking if the game is still running...
[20:41:01.246] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:01.289] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:01.492] Debug: Waiting for clouds to appear...
[20:41:01.493] Debug: Waiting for clouds to disappear...
[20:41:01.494] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[20:41:02.052] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:02.054] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:02.596] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:02.614] Debug: Clearing game grid API cache
[20:41:02.615] Debug: Clearing building API cache
[20:41:02.616] Debug: Clearing deploy API cache
[20:41:02.759] Debug: Finding TownHall
[20:41:02.843] Debug: Found 1 TownHall
[20:41:02.846] Debug: Finding ElixirCollector
[20:41:02.847] Debug: Finding TownHall
[20:41:02.855] Debug: Found 1 TownHall
[20:41:02.856] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:03.088] Debug: Found 1 ElixirCollector
[20:41:03.134] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:03.135] Debug: Regular logic indicates active base
[20:41:03.136] Debug: Meets requirements failed on dead base check.
[20:41:03.137] Debug: Testing 0 attack methods
[20:41:03.138] Debug: no algorithm is suited to attack here
[20:41:03.139] Debug: Finding TownHall
[20:41:03.147] Debug: Found 1 TownHall
[20:41:03.148] [Attack] #67, Active, TH11, 491460 Gold, 483668 Elixir, 2865 Dark
elixir, Skipping: This base isn't dead.
[20:41:03.497] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:03.680] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:04.178] Debug: Waiting for clouds to appear...
[20:41:04.178] Debug: Waiting for clouds to disappear...
[20:41:04.179] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050022 sec
[20:41:04.554] Debug: Checking if the game is still running...
[20:41:04.556] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:04.618] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:04.680] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:41:05.184] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:41:05.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005003 sec
[20:41:06.306] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:41:06.808] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030051 sec
[20:41:07.332] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:41:07.696] Debug: Checking if the game is still running...
[20:41:07.699] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:07.742] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:07.947] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[20:41:08.121] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:08.123] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:08.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:08.780] Debug: Clearing game grid API cache
[20:41:08.781] Debug: Clearing building API cache
[20:41:08.782] Debug: Clearing deploy API cache
[20:41:08.889] Debug: Finding TownHall
[20:41:08.976] Debug: Found 1 TownHall
[20:41:08.979] Debug: Finding ElixirCollector
[20:41:08.980] Debug: Finding TownHall
[20:41:08.987] Debug: Found 1 TownHall
[20:41:08.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:09.186] Debug: Found 1 ElixirCollector
[20:41:09.250] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:09.251] Debug: Regular logic indicates active base
[20:41:09.252] Debug: Meets requirements failed on dead base check.
[20:41:09.253] Debug: Testing 0 attack methods
[20:41:09.254] Debug: no algorithm is suited to attack here
[20:41:09.254] Debug: Finding TownHall
[20:41:09.262] Debug: Found 1 TownHall
[20:41:09.263] [Attack] #68, Active, TH11, 197835 Gold, 176262 Elixir, 1900 Dark
elixir, Skipping: This base isn't dead.
[20:41:09.634] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:09.818] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:10.316] Debug: Waiting for clouds to appear...
[20:41:10.317] Debug: Waiting for clouds to disappear...
[20:41:10.318] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:41:10.750] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:10.752] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:10.756] Debug: Checking if the game is still running...
[20:41:10.758] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:10.802] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:11.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:11.301] Debug: Clearing game grid API cache
[20:41:11.302] Debug: Clearing building API cache
[20:41:11.303] Debug: Clearing deploy API cache
[20:41:11.446] Debug: Finding TownHall
[20:41:12.185] Debug: Found 0 TownHall
[20:41:12.188] Debug: Finding ElixirCollector
[20:41:12.188] Debug: Finding TownHall
[20:41:12.196] Debug: Found 0 TownHall
[20:41:12.393] Debug: Found 0 ElixirCollector
[20:41:12.394] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:12.395] Debug: Regular logic indicates active base
[20:41:12.396] Debug: Meets requirements failed on dead base check.
[20:41:12.397] Debug: Testing 0 attack methods
[20:41:12.398] Debug: no algorithm is suited to attack here
[20:41:12.399] Debug: Finding TownHall
[20:41:12.407] Debug: Found 0 TownHall
[20:41:12.408] [Attack] #69, Active, TH Not Found, 101000 Gold, 76200 Elixir, 42
9 Dark elixir, Skipping: This base isn't dead.
[20:41:12.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:12.946] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:13.462] Debug: Waiting for clouds to appear...
[20:41:13.463] Debug: Waiting for clouds to disappear...
[20:41:13.464] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075052 sec
[20:41:13.889] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:13.892] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:14.437] Debug: Clearing game grid API cache
[20:41:14.438] Debug: Clearing building API cache
[20:41:14.439] Debug: Clearing deploy API cache
[20:41:14.440] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:14.552] Debug: Finding TownHall
[20:41:14.634] Debug: Found 1 TownHall
[20:41:14.636] Debug: Finding ElixirCollector
[20:41:14.637] Debug: Finding TownHall
[20:41:14.645] Debug: Found 1 TownHall
[20:41:14.646] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:14.888] Debug: Found 0 ElixirCollector
[20:41:14.889] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:14.890] Debug: Regular logic indicates active base
[20:41:14.890] Debug: Meets requirements failed on dead base check.
[20:41:14.891] Debug: Testing 0 attack methods
[20:41:14.892] Debug: no algorithm is suited to attack here
[20:41:14.893] Debug: Finding TownHall
[20:41:14.901] Debug: Found 1 TownHall
[20:41:14.903] [Attack] #70, Active, TH11, 547633 Gold, 547644 Elixir, 5279 Dark
elixir, Skipping: This base isn't dead.
[20:41:15.164] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:15.365] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:15.493] Debug: Checking if the game is still running...
[20:41:15.494] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:15.537] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:15.865] Debug: Waiting for clouds to appear...
[20:41:15.866] Debug: Waiting for clouds to disappear...
[20:41:15.867] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004007 sec
[20:41:16.364] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:41:16.870] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024968 sec
[20:41:17.200] Debug: Sending ADB command: time
[20:41:17.222] Debug: Android load 0m0.50s user 0m0.32s system
[20:41:17.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:41:17.871] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[20:41:18.404] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024947 sec
[20:41:18.497] Debug: Checking if the game is still running...
[20:41:18.499] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:18.541] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:18.994] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:41:19.500] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:41:20.008] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:41:20.322] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:20.325] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:20.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:20.883] Debug: Clearing game grid API cache
[20:41:20.884] Debug: Clearing building API cache
[20:41:20.885] Debug: Clearing deploy API cache
[20:41:21.014] Debug: Finding TownHall
[20:41:21.101] Debug: Found 1 TownHall
[20:41:21.104] Debug: Finding ElixirCollector
[20:41:21.104] Debug: Finding TownHall
[20:41:21.112] Debug: Found 1 TownHall
[20:41:21.114] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:21.351] Debug: Found 4 ElixirCollector
[20:41:21.568] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:41:21.569] Debug: Regular logic indicates active base
[20:41:21.570] Debug: Meets requirements failed on dead base check.
[20:41:21.571] Debug: Testing 0 attack methods
[20:41:21.572] Debug: no algorithm is suited to attack here
[20:41:21.573] Debug: Finding TownHall
[20:41:21.580] Debug: Found 1 TownHall
[20:41:21.581] [Attack] #71, Active, TH11, 326248 Gold, 269697 Elixir, 1524 Dark
elixir, Skipping: This base isn't dead.
[20:41:21.911] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:22.095] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:22.598] Debug: Waiting for clouds to appear...
[20:41:22.599] Debug: Waiting for clouds to disappear...
[20:41:22.600] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060047 sec
[20:41:22.721] Debug: Checking if the game is still running...
[20:41:22.723] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:22.786] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:23.034] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:23.036] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:23.552] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:23.574] Debug: Clearing game grid API cache
[20:41:23.575] Debug: Clearing building API cache
[20:41:23.575] Debug: Clearing deploy API cache
[20:41:23.629] Debug: Finding TownHall
[20:41:23.706] Debug: Found 1 TownHall
[20:41:23.709] Debug: Finding ElixirCollector
[20:41:23.710] Debug: Finding TownHall
[20:41:23.717] Debug: Found 1 TownHall
[20:41:23.718] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:23.924] Debug: Found 1 ElixirCollector
[20:41:23.984] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:23.985] Debug: Regular logic indicates active base
[20:41:23.985] Debug: Meets requirements failed on dead base check.
[20:41:23.986] Debug: Testing 0 attack methods
[20:41:23.987] Debug: no algorithm is suited to attack here
[20:41:23.987] Debug: Finding TownHall
[20:41:23.995] Debug: Found 1 TownHall
[20:41:23.997] [Attack] #72, Active, TH11, 121639 Gold, 154548 Elixir, 1561 Dark
elixir, Skipping: This base isn't dead.
[20:41:24.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:24.584] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:25.083] Debug: Waiting for clouds to appear...
[20:41:25.084] Debug: Waiting for clouds to disappear...
[20:41:25.085] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:41:25.585] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:41:25.961] Debug: Checking if the game is still running...
[20:41:25.962] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:26.004] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:26.085] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:41:26.588] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:41:27.086] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020018 sec
[20:41:27.588] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030055 sec
[20:41:28.088] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:41:28.610] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:41:29.097] Debug: Checking if the game is still running...
[20:41:29.099] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:29.142] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:29.224] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:41:29.345] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:29.479] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:29.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:30.160] Debug: Clearing game grid API cache
[20:41:30.161] Debug: Clearing building API cache
[20:41:30.162] Debug: Clearing deploy API cache
[20:41:30.317] Debug: Finding TownHall
[20:41:30.394] Debug: Found 1 TownHall
[20:41:30.397] Debug: Finding ElixirCollector
[20:41:30.398] Debug: Finding TownHall
[20:41:30.404] Debug: Found 1 TownHall
[20:41:30.405] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:30.657] Debug: Found 1 ElixirCollector
[20:41:30.717] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:41:30.718] Debug: Rejected as dead base because level 12 E1 collector found
[20:41:30.719] Debug: Meets requirements failed on dead base check.
[20:41:30.720] Debug: Testing 0 attack methods
[20:41:30.720] Debug: no algorithm is suited to attack here
[20:41:30.721] Debug: Finding TownHall
[20:41:30.728] Debug: Found 1 TownHall
[20:41:30.729] [Attack] #73, Active, TH11, 460218 Gold, 197046 Elixir, 3671 Dark
elixir, Skipping: This base isn't dead.
[20:41:31.124] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:31.303] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:31.927] Debug: Waiting for clouds to appear...
[20:41:31.927] Debug: Waiting for clouds to disappear...
[20:41:31.928] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045016 sec
[20:41:32.371] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:32.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:32.377] Debug: Checking if the game is still running...
[20:41:32.379] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:32.443] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:32.771] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:32.919] Debug: Clearing game grid API cache
[20:41:32.920] Debug: Clearing building API cache
[20:41:32.921] Debug: Clearing deploy API cache
[20:41:33.031] Debug: Finding TownHall
[20:41:33.177] Debug: Found 1 TownHall
[20:41:33.179] Debug: Finding ElixirCollector
[20:41:33.180] Debug: Finding TownHall
[20:41:33.188] Debug: Found 1 TownHall
[20:41:33.189] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:41:33.416] Debug: Found 2 ElixirCollector
[20:41:33.536] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:33.537] Debug: Regular logic indicates active base
[20:41:33.538] Debug: Meets requirements failed on dead base check.
[20:41:33.539] Debug: Testing 0 attack methods
[20:41:33.540] Debug: no algorithm is suited to attack here
[20:41:33.541] Debug: Finding TownHall
[20:41:33.549] Debug: Found 1 TownHall
[20:41:33.550] [Attack] #74, Active, TH10, 72699 Gold, 102165 Elixir, 2697 Dark
elixir, Skipping: This base isn't dead.
[20:41:33.937] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:34.115] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:34.610] Debug: Waiting for clouds to appear...
[20:41:34.611] Debug: Waiting for clouds to disappear...
[20:41:34.613] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0059988 sec
[20:41:35.117] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[20:41:35.492] Debug: Checking if the game is still running...
[20:41:35.494] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:35.536] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:35.615] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:41:36.118] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034997 sec
[20:41:36.618] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:41:37.122] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[20:41:37.634] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[20:41:38.128] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:41:38.438] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:38.441] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:38.589] Debug: Checking if the game is still running...
[20:41:38.591] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:38.634] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:38.901] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:39.043] Debug: Clearing game grid API cache
[20:41:39.044] Debug: Clearing building API cache
[20:41:39.045] Debug: Clearing deploy API cache
[20:41:39.187] Debug: Finding TownHall
[20:41:39.324] Debug: Found 1 TownHall
[20:41:39.327] Debug: Finding ElixirCollector
[20:41:39.328] Debug: Finding TownHall
[20:41:39.335] Debug: Found 1 TownHall
[20:41:39.336] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:39.571] Debug: Found 2 ElixirCollector
[20:41:39.719] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:41:39.720] Debug: Rejected as dead base because level 12 E1 collector found
[20:41:39.721] Debug: Meets requirements failed on dead base check.
[20:41:39.722] Debug: Testing 0 attack methods
[20:41:39.723] Debug: no algorithm is suited to attack here
[20:41:39.724] Debug: Finding TownHall
[20:41:39.732] Debug: Found 1 TownHall
[20:41:39.734] [Attack] #75, Active, TH11, 385834 Gold, 349620 Elixir, 1842 Dark
elixir, Skipping: This base isn't dead.
[20:41:40.075] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:40.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:40.757] Debug: Waiting for clouds to appear...
[20:41:40.758] Debug: Waiting for clouds to disappear...
[20:41:40.759] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:41:41.190] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:41.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:41.678] Debug: Checking if the game is still running...
[20:41:41.680] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:41.728] Debug: Clearing game grid API cache
[20:41:41.729] Debug: Clearing building API cache
[20:41:41.730] Debug: Clearing deploy API cache
[20:41:41.743] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:41.747] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:41.866] Debug: Finding TownHall
[20:41:41.948] Debug: Found 1 TownHall
[20:41:41.951] Debug: Finding ElixirCollector
[20:41:41.951] Debug: Finding TownHall
[20:41:41.960] Debug: Found 1 TownHall
[20:41:41.961] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:42.162] Debug: Found 1 ElixirCollector
[20:41:42.219] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:42.220] Debug: Regular logic indicates active base
[20:41:42.221] Debug: Meets requirements failed on dead base check.
[20:41:42.222] Debug: Testing 0 attack methods
[20:41:42.223] Debug: no algorithm is suited to attack here
[20:41:42.223] Debug: Finding TownHall
[20:41:42.232] Debug: Found 1 TownHall
[20:41:42.233] [Attack] #76, Active, TH11, 328503 Gold, 194722 Elixir, 1858 Dark
elixir, Skipping: This base isn't dead.
[20:41:42.582] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:42.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:43.259] Debug: Waiting for clouds to appear...
[20:41:43.260] Debug: Waiting for clouds to disappear...
[20:41:43.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[20:41:43.762] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:41:44.263] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:41:44.779] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:41:44.782] Debug: Checking if the game is still running...
[20:41:44.783] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:44.825] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:45.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[20:41:45.892] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003499 sec
[20:41:46.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:41:46.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:41:47.225] Debug: Sending ADB command: time
[20:41:47.247] Debug: Android load 0m0.51s user 0m0.32s system
[20:41:47.458] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:47.461] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:47.964] Debug: Checking if the game is still running...
[20:41:47.966] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:48.002] Debug: Clearing game grid API cache
[20:41:48.003] Debug: Clearing building API cache
[20:41:48.003] Debug: Clearing deploy API cache
[20:41:48.009] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:48.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:48.129] Debug: Finding TownHall
[20:41:48.823] Debug: Found 0 TownHall
[20:41:48.826] Debug: Finding ElixirCollector
[20:41:48.827] Debug: Finding TownHall
[20:41:48.834] Debug: Found 0 TownHall
[20:41:49.046] Debug: Found 1 ElixirCollector
[20:41:49.097] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:41:49.098] Debug: Regular logic indicates active base
[20:41:49.099] Debug: Meets requirements failed on dead base check.
[20:41:49.099] Debug: Testing 0 attack methods
[20:41:49.100] Debug: no algorithm is suited to attack here
[20:41:49.101] Debug: Finding TownHall
[20:41:49.108] Debug: Found 0 TownHall
[20:41:49.110] [Attack] #77, Active, TH Not Found, 222960 Gold, 406935 Elixir, 1
847 Dark elixir, Skipping: This base isn't dead.
[20:41:49.489] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:49.670] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:50.295] Debug: Waiting for clouds to appear...
[20:41:50.296] Debug: Waiting for clouds to disappear...
[20:41:50.297] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040042 sec
[20:41:50.609] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:50.612] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:51.001] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:51.272] Debug: Clearing game grid API cache
[20:41:51.273] Debug: Clearing building API cache
[20:41:51.274] Debug: Clearing deploy API cache
[20:41:51.400] Debug: Finding TownHall
[20:41:51.481] Debug: Found 1 TownHall
[20:41:51.484] Debug: Finding ElixirCollector
[20:41:51.485] Debug: Finding TownHall
[20:41:51.493] Debug: Found 1 TownHall
[20:41:51.494] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:51.702] Debug: Found 0 ElixirCollector
[20:41:51.704] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:51.705] Debug: Regular logic indicates active base
[20:41:51.706] Debug: Meets requirements failed on dead base check.
[20:41:51.707] Debug: Testing 0 attack methods
[20:41:51.708] Debug: no algorithm is suited to attack here
[20:41:51.709] Debug: Finding TownHall
[20:41:51.715] Debug: Found 1 TownHall
[20:41:51.716] [Attack] #78, Active, TH11, 25042 Gold, 38779 Elixir, 2298 Dark e
lixir, Skipping: This base isn't dead.
[20:41:52.105] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:52.291] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:52.294] Debug: Checking if the game is still running...
[20:41:52.295] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:52.337] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:52.788] Debug: Waiting for clouds to appear...
[20:41:52.789] Debug: Waiting for clouds to disappear...
[20:41:52.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:41:53.289] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:41:53.787] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:41:54.287] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:41:54.788] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:41:55.286] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:41:55.289] Debug: Checking if the game is still running...
[20:41:55.291] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:55.334] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:55.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:41:56.291] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[20:41:56.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:41:57.310] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:41:57.505] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:41:57.507] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:57.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:58.189] Debug: Clearing game grid API cache
[20:41:58.190] Debug: Clearing building API cache
[20:41:58.191] Debug: Clearing deploy API cache
[20:41:58.306] Debug: Finding TownHall
[20:41:58.386] Debug: Found 1 TownHall
[20:41:58.389] Debug: Finding ElixirCollector
[20:41:58.390] Debug: Finding TownHall
[20:41:58.397] Debug: Found 1 TownHall
[20:41:58.398] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:41:58.643] Debug: Found 0 ElixirCollector
[20:41:58.644] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:58.645] Debug: Regular logic indicates active base
[20:41:58.646] Debug: Meets requirements failed on dead base check.
[20:41:58.646] Debug: Testing 0 attack methods
[20:41:58.647] Debug: no algorithm is suited to attack here
[20:41:58.648] Debug: Finding TownHall
[20:41:58.655] Debug: Found 1 TownHall
[20:41:58.657] [Attack] #79, Active, TH11, 43563 Gold, 366149 Elixir, 662 Dark e
lixir, Skipping: This base isn't dead.
[20:41:59.054] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:59.243] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:59.742] Debug: Checking if the game is still running...
[20:41:59.743] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:41:59.807] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:41:59.864] Debug: Waiting for clouds to appear...
[20:41:59.865] Debug: Waiting for clouds to disappear...
[20:41:59.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:42:00.171] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:00.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:00.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:00.711] Debug: Clearing game grid API cache
[20:42:00.712] Debug: Clearing building API cache
[20:42:00.713] Debug: Clearing deploy API cache
[20:42:00.833] Debug: Finding TownHall
[20:42:00.911] Debug: Found 1 TownHall
[20:42:00.914] Debug: Finding ElixirCollector
[20:42:00.914] Debug: Finding TownHall
[20:42:00.922] Debug: Found 1 TownHall
[20:42:00.924] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:01.135] Debug: Found 3 ElixirCollector
[20:42:01.314] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:42:01.315] Debug: Rejected as dead base because level 12 E1 collector found
[20:42:01.315] Debug: Meets requirements failed on dead base check.
[20:42:01.316] Debug: Testing 0 attack methods
[20:42:01.317] Debug: no algorithm is suited to attack here
[20:42:01.318] Debug: Finding TownHall
[20:42:01.324] Debug: Found 1 TownHall
[20:42:01.326] [Attack] #80, Active, TH11, 64873 Gold, 65717 Elixir, 1117 Dark e
lixir, Skipping: This base isn't dead.
[20:42:01.697] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:01.875] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:02.370] Debug: Waiting for clouds to appear...
[20:42:02.371] Debug: Waiting for clouds to disappear...
[20:42:02.372] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045039 sec
[20:42:02.892] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:42:02.894] Debug: Checking if the game is still running...
[20:42:02.895] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:02.938] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:03.406] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:42:04.001] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035014 sec
[20:42:04.522] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:42:05.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:42:05.645] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:42:05.893] Debug: Checking if the game is still running...
[20:42:05.895] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:05.958] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:06.262] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:42:06.698] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:06.701] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:07.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:07.248] Debug: Clearing game grid API cache
[20:42:07.249] Debug: Clearing building API cache
[20:42:07.250] Debug: Clearing deploy API cache
[20:42:07.339] Debug: Finding TownHall
[20:42:08.075] Debug: Found 0 TownHall
[20:42:08.077] Debug: Finding ElixirCollector
[20:42:08.078] Debug: Finding TownHall
[20:42:08.087] Debug: Found 0 TownHall
[20:42:08.298] Debug: Found 0 ElixirCollector
[20:42:08.300] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:08.301] Debug: Regular logic indicates active base
[20:42:08.302] Debug: Meets requirements failed on dead base check.
[20:42:08.303] Debug: Testing 0 attack methods
[20:42:08.304] Debug: no algorithm is suited to attack here
[20:42:08.305] Debug: Finding TownHall
[20:42:08.311] Debug: Found 0 TownHall
[20:42:08.312] [Attack] #81, Active, TH Not Found, 161113 Gold, 48812 Elixir, 16
94 Dark elixir, Skipping: This base isn't dead.
[20:42:08.611] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:08.920] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:09.421] Debug: Waiting for clouds to appear...
[20:42:09.422] Debug: Waiting for clouds to disappear...
[20:42:09.423] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[20:42:09.423] Debug: Checking if the game is still running...
[20:42:09.426] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:09.469] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:09.856] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:09.859] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:10.276] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:10.421] Debug: Clearing game grid API cache
[20:42:10.423] Debug: Clearing building API cache
[20:42:10.424] Debug: Clearing deploy API cache
[20:42:10.566] Debug: Finding TownHall
[20:42:10.645] Debug: Found 1 TownHall
[20:42:10.647] Debug: Finding ElixirCollector
[20:42:10.648] Debug: Finding TownHall
[20:42:10.654] Debug: Found 1 TownHall
[20:42:10.656] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:10.887] Debug: Found 1 ElixirCollector
[20:42:10.943] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:42:10.944] Debug: Regular logic indicates active base
[20:42:10.944] Debug: Meets requirements failed on dead base check.
[20:42:10.945] Debug: Testing 0 attack methods
[20:42:10.946] Debug: no algorithm is suited to attack here
[20:42:10.947] Debug: Finding TownHall
[20:42:10.955] Debug: Found 1 TownHall
[20:42:10.957] [Attack] #82, Active, TH11, 168083 Gold, 200240 Elixir, 1726 Dark
elixir, Skipping: This base isn't dead.
[20:42:11.239] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:11.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:11.899] Debug: Waiting for clouds to appear...
[20:42:11.899] Debug: Waiting for clouds to disappear...
[20:42:11.900] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[20:42:12.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:42:12.527] Debug: Checking if the game is still running...
[20:42:12.529] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:12.572] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:13.025] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:42:13.529] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:42:14.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:42:14.537] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:42:15.155] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:42:15.563] Debug: Checking if the game is still running...
[20:42:15.564] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:15.607] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:15.661] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:42:16.171] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:42:16.727] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:16.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:17.250] Debug: Sending ADB command: time
[20:42:17.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:17.271] Debug: Android load 0m0.52s user 0m0.33s system
[20:42:17.389] Debug: Clearing game grid API cache
[20:42:17.389] Debug: Clearing building API cache
[20:42:17.390] Debug: Clearing deploy API cache
[20:42:17.482] Debug: Finding TownHall
[20:42:17.562] Debug: Found 1 TownHall
[20:42:17.564] Debug: Finding ElixirCollector
[20:42:17.565] Debug: Finding TownHall
[20:42:17.575] Debug: Found 1 TownHall
[20:42:17.576] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:17.776] Debug: Found 0 ElixirCollector
[20:42:17.777] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:17.778] Debug: Regular logic indicates active base
[20:42:17.780] Debug: Meets requirements failed on dead base check.
[20:42:17.780] Debug: Testing 0 attack methods
[20:42:17.781] Debug: no algorithm is suited to attack here
[20:42:17.782] Debug: Finding TownHall
[20:42:17.791] Debug: Found 1 TownHall
[20:42:17.792] [Attack] #83, Active, TH11, 87776 Gold, 360887 Elixir, 640 Dark e
lixir, Skipping: This base isn't dead.
[20:42:18.185] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:18.374] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:18.868] Debug: Waiting for clouds to appear...
[20:42:18.869] Debug: Waiting for clouds to disappear...
[20:42:18.870] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:42:18.893] Debug: Checking if the game is still running...
[20:42:18.894] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:18.937] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:19.306] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:19.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:19.889] Debug: Clearing game grid API cache
[20:42:19.890] Debug: Clearing building API cache
[20:42:19.891] Debug: Clearing deploy API cache
[20:42:19.892] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:19.988] Debug: Finding TownHall
[20:42:20.077] Debug: Found 1 TownHall
[20:42:20.080] Debug: Finding ElixirCollector
[20:42:20.081] Debug: Finding TownHall
[20:42:20.087] Debug: Found 1 TownHall
[20:42:20.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:20.330] Debug: Found 0 ElixirCollector
[20:42:20.332] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:20.333] Debug: Regular logic indicates active base
[20:42:20.334] Debug: Meets requirements failed on dead base check.
[20:42:20.334] Debug: Testing 0 attack methods
[20:42:20.335] Debug: no algorithm is suited to attack here
[20:42:20.336] Debug: Finding TownHall
[20:42:20.343] Debug: Found 1 TownHall
[20:42:20.344] [Attack] #84, Active, TH11, 132217 Gold, 591193 Elixir, 4655 Dark
elixir, Skipping: This base isn't dead.
[20:42:20.727] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:20.909] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:21.402] Debug: Waiting for clouds to appear...
[20:42:21.403] Debug: Waiting for clouds to disappear...
[20:42:21.404] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035002 sec
[20:42:21.902] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:42:22.064] Debug: Checking if the game is still running...
[20:42:22.066] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:22.109] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:22.405] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:42:22.905] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:42:23.412] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:42:23.910] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:42:24.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:42:24.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:42:25.180] Debug: Checking if the game is still running...
[20:42:25.182] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:25.225] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:25.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:42:25.727] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:25.728] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:26.247] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:26.263] Debug: Clearing game grid API cache
[20:42:26.264] Debug: Clearing building API cache
[20:42:26.266] Debug: Clearing deploy API cache
[20:42:26.376] Debug: Finding TownHall
[20:42:26.456] Debug: Found 1 TownHall
[20:42:26.459] Debug: Finding ElixirCollector
[20:42:26.460] Debug: Finding TownHall
[20:42:26.468] Debug: Found 1 TownHall
[20:42:26.469] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:26.682] Debug: Found 0 ElixirCollector
[20:42:26.683] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:26.684] Debug: Regular logic indicates active base
[20:42:26.685] Debug: Meets requirements failed on dead base check.
[20:42:26.685] Debug: Testing 0 attack methods
[20:42:26.686] Debug: no algorithm is suited to attack here
[20:42:26.687] Debug: Finding TownHall
[20:42:26.694] Debug: Found 1 TownHall
[20:42:26.695] [Attack] #85, Active, TH11, 33464 Gold, 54433 Elixir, 1393 Dark e
lixir, Skipping: This base isn't dead.
[20:42:27.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:27.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:27.725] Debug: Waiting for clouds to appear...
[20:42:27.726] Debug: Waiting for clouds to disappear...
[20:42:27.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[20:42:28.158] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:28.160] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:28.278] Debug: Checking if the game is still running...
[20:42:28.280] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:28.323] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:28.677] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:28.694] Debug: Clearing game grid API cache
[20:42:28.695] Debug: Clearing building API cache
[20:42:28.696] Debug: Clearing deploy API cache
[20:42:28.824] Debug: Finding TownHall
[20:42:29.552] Debug: Found 0 TownHall
[20:42:29.555] Debug: Finding ElixirCollector
[20:42:29.556] Debug: Finding TownHall
[20:42:29.563] Debug: Found 0 TownHall
[20:42:29.765] Debug: Found 0 ElixirCollector
[20:42:29.766] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:29.767] Debug: Regular logic indicates active base
[20:42:29.768] Debug: Meets requirements failed on dead base check.
[20:42:29.769] Debug: Testing 0 attack methods
[20:42:29.770] Debug: no algorithm is suited to attack here
[20:42:29.771] Debug: Finding TownHall
[20:42:29.779] Debug: Found 0 TownHall
[20:42:29.780] [Attack] #86, Active, TH Not Found, 361154 Gold, 253945 Elixir, 3
047 Dark elixir, Skipping: This base isn't dead.
[20:42:30.159] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:30.344] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:30.966] Debug: Waiting for clouds to appear...
[20:42:30.967] Debug: Waiting for clouds to disappear...
[20:42:30.968] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:42:31.415] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:31.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:31.844] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:31.981] Debug: Clearing game grid API cache
[20:42:31.982] Debug: Clearing building API cache
[20:42:31.983] Debug: Clearing deploy API cache
[20:42:32.127] Debug: Finding TownHall
[20:42:32.215] Debug: Found 1 TownHall
[20:42:32.217] Debug: Finding ElixirCollector
[20:42:32.218] Debug: Finding TownHall
[20:42:32.225] Debug: Found 1 TownHall
[20:42:32.226] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:32.499] Debug: Found 0 ElixirCollector
[20:42:32.500] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:32.501] Debug: Regular logic indicates active base
[20:42:32.502] Debug: Meets requirements failed on dead base check.
[20:42:32.503] Debug: Testing 0 attack methods
[20:42:32.504] Debug: no algorithm is suited to attack here
[20:42:32.504] Debug: Finding TownHall
[20:42:32.511] Debug: Found 1 TownHall
[20:42:32.513] [Attack] #87, Active, TH11, 230894 Gold, 211734 Elixir, 3875 Dark
elixir, Skipping: This base isn't dead.
[20:42:32.898] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:32.901] Debug: Checking if the game is still running...
[20:42:32.905] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:32.949] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:33.079] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:33.572] Debug: Waiting for clouds to appear...
[20:42:33.572] Debug: Waiting for clouds to disappear...
[20:42:33.573] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040003 sec
[20:42:34.086] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:42:34.700] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[20:42:35.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:42:35.718] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:42:36.088] Debug: Checking if the game is still running...
[20:42:36.090] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:36.132] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:36.330] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:42:36.847] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:42:37.467] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:42:37.896] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:37.901] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:38.323] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:38.469] Debug: Clearing game grid API cache
[20:42:38.470] Debug: Clearing building API cache
[20:42:38.471] Debug: Clearing deploy API cache
[20:42:38.590] Debug: Finding TownHall
[20:42:38.674] Debug: Found 1 TownHall
[20:42:38.677] Debug: Finding ElixirCollector
[20:42:38.678] Debug: Finding TownHall
[20:42:38.684] Debug: Found 1 TownHall
[20:42:38.686] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:38.936] Debug: Found 0 ElixirCollector
[20:42:38.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:38.939] Debug: Regular logic indicates active base
[20:42:38.940] Debug: Meets requirements failed on dead base check.
[20:42:38.941] Debug: Testing 0 attack methods
[20:42:38.942] Debug: no algorithm is suited to attack here
[20:42:38.943] Debug: Finding TownHall
[20:42:38.950] Debug: Found 1 TownHall
[20:42:38.951] [Attack] #88, Active, TH11, 242174 Gold, 176334 Elixir, 1950 Dark
elixir, Skipping: This base isn't dead.
[20:42:39.319] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:39.323] Debug: Checking if the game is still running...
[20:42:39.325] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:39.369] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:39.499] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:40.064] Debug: Waiting for clouds to appear...
[20:42:40.064] Debug: Waiting for clouds to disappear...
[20:42:40.065] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:42:40.503] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:40.506] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:40.917] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:41.064] Debug: Clearing game grid API cache
[20:42:41.066] Debug: Clearing building API cache
[20:42:41.067] Debug: Clearing deploy API cache
[20:42:41.181] Debug: Finding TownHall
[20:42:41.264] Debug: Found 1 TownHall
[20:42:41.267] Debug: Finding ElixirCollector
[20:42:41.268] Debug: Finding TownHall
[20:42:41.275] Debug: Found 1 TownHall
[20:42:41.277] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:41.502] Debug: Found 1 ElixirCollector
[20:42:41.560] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:41.561] Debug: Regular logic indicates active base
[20:42:41.562] Debug: Meets requirements failed on dead base check.
[20:42:41.563] Debug: Testing 0 attack methods
[20:42:41.564] Debug: no algorithm is suited to attack here
[20:42:41.565] Debug: Finding TownHall
[20:42:41.574] Debug: Found 1 TownHall
[20:42:41.576] [Attack] #89, Active, TH11, 37027 Gold, 61181 Elixir, 3770 Dark e
lixir, Skipping: This base isn't dead.
[20:42:41.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:42.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:42.633] Debug: Waiting for clouds to appear...
[20:42:42.634] Debug: Waiting for clouds to disappear...
[20:42:42.635] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055062 sec
[20:42:42.636] Debug: Checking if the game is still running...
[20:42:42.638] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:42.680] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:43.141] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040011 sec
[20:42:43.641] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002998 sec
[20:42:44.156] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:42:44.764] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:42:45.265] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:42:45.659] Debug: Checking if the game is still running...
[20:42:45.661] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:45.703] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:45.767] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:42:46.282] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:42:46.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:42:46.955] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:46.958] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:47.272] Debug: Sending ADB command: time
[20:42:47.294] Debug: Android load 0m0.53s user 0m0.34s system
[20:42:47.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:47.619] Debug: Clearing game grid API cache
[20:42:47.620] Debug: Clearing building API cache
[20:42:47.621] Debug: Clearing deploy API cache
[20:42:47.747] Debug: Finding TownHall
[20:42:47.827] Debug: Found 1 TownHall
[20:42:47.830] Debug: Finding ElixirCollector
[20:42:47.831] Debug: Finding TownHall
[20:42:47.840] Debug: Found 1 TownHall
[20:42:47.842] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:48.073] Debug: Found 0 ElixirCollector
[20:42:48.075] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:48.076] Debug: Regular logic indicates active base
[20:42:48.077] Debug: Meets requirements failed on dead base check.
[20:42:48.078] Debug: Testing 0 attack methods
[20:42:48.078] Debug: no algorithm is suited to attack here
[20:42:48.079] Debug: Finding TownHall
[20:42:48.087] Debug: Found 1 TownHall
[20:42:48.088] [Attack] #90, Active, TH11, 472419 Gold, 440806 Elixir, 3827 Dark
elixir, Skipping: This base isn't dead.
[20:42:48.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:48.622] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:48.742] Debug: Checking if the game is still running...
[20:42:48.743] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:48.788] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:49.127] Debug: Waiting for clouds to appear...
[20:42:49.129] Debug: Waiting for clouds to disappear...
[20:42:49.130] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:42:49.563] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:49.566] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:50.096] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:50.238] Debug: Clearing game grid API cache
[20:42:50.239] Debug: Clearing building API cache
[20:42:50.240] Debug: Clearing deploy API cache
[20:42:50.378] Debug: Finding TownHall
[20:42:50.460] Debug: Found 1 TownHall
[20:42:50.463] Debug: Finding ElixirCollector
[20:42:50.464] Debug: Finding TownHall
[20:42:50.471] Debug: Found 1 TownHall
[20:42:50.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:50.684] Debug: Found 0 ElixirCollector
[20:42:50.686] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:50.687] Debug: Regular logic indicates active base
[20:42:50.687] Debug: Meets requirements failed on dead base check.
[20:42:50.688] Debug: Testing 0 attack methods
[20:42:50.689] Debug: no algorithm is suited to attack here
[20:42:50.690] Debug: Finding TownHall
[20:42:50.700] Debug: Found 1 TownHall
[20:42:50.702] [Attack] #91, Active, TH11, 55810 Gold, 181156 Elixir, 1495 Dark
elixir, Skipping: This base isn't dead.
[20:42:51.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:51.244] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:51.745] Debug: Waiting for clouds to appear...
[20:42:51.746] Debug: Waiting for clouds to disappear...
[20:42:51.747] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:42:51.859] Debug: Checking if the game is still running...
[20:42:51.861] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:51.924] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:52.258] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029913 sec
[20:42:52.754] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035069 sec
[20:42:53.363] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:42:53.889] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:42:54.385] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:42:55.018] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002505 sec
[20:42:55.021] Debug: Checking if the game is still running...
[20:42:55.022] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:55.064] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:55.625] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:42:56.073] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:56.084] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:56.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:56.652] Debug: Clearing game grid API cache
[20:42:56.654] Debug: Clearing building API cache
[20:42:56.655] Debug: Clearing deploy API cache
[20:42:56.755] Debug: Finding TownHall
[20:42:56.842] Debug: Found 1 TownHall
[20:42:56.845] Debug: Finding ElixirCollector
[20:42:56.846] Debug: Finding TownHall
[20:42:56.853] Debug: Found 1 TownHall
[20:42:56.854] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:57.097] Debug: Found 1 ElixirCollector
[20:42:57.162] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:42:57.164] Debug: Regular logic indicates active base
[20:42:57.165] Debug: Meets requirements failed on dead base check.
[20:42:57.166] Debug: Testing 0 attack methods
[20:42:57.167] Debug: no algorithm is suited to attack here
[20:42:57.169] Debug: Finding TownHall
[20:42:57.178] Debug: Found 1 TownHall
[20:42:57.180] [Attack] #92, Active, TH11, 223749 Gold, 165894 Elixir, 2420 Dark
elixir, Skipping: This base isn't dead.
[20:42:57.556] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:57.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:58.234] Debug: Checking if the game is still running...
[20:42:58.236] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:42:58.299] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:42:58.362] Debug: Waiting for clouds to appear...
[20:42:58.364] Debug: Waiting for clouds to disappear...
[20:42:58.365] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[20:42:58.668] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:42:58.670] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:59.189] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:42:59.336] Debug: Clearing game grid API cache
[20:42:59.337] Debug: Clearing building API cache
[20:42:59.338] Debug: Clearing deploy API cache
[20:42:59.457] Debug: Finding TownHall
[20:42:59.538] Debug: Found 1 TownHall
[20:42:59.542] Debug: Finding ElixirCollector
[20:42:59.543] Debug: Finding TownHall
[20:42:59.550] Debug: Found 1 TownHall
[20:42:59.551] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:42:59.756] Debug: Found 1 ElixirCollector
[20:42:59.808] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:42:59.810] Debug: Regular logic indicates active base
[20:42:59.811] Debug: Meets requirements failed on dead base check.
[20:42:59.811] Debug: Testing 0 attack methods
[20:42:59.812] Debug: no algorithm is suited to attack here
[20:42:59.813] Debug: Finding TownHall
[20:42:59.820] Debug: Found 1 TownHall
[20:42:59.822] [Attack] #93, Active, TH11, 146819 Gold, 132101 Elixir, 4448 Dark
elixir, Skipping: This base isn't dead.
[20:43:00.175] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:00.355] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:00.850] Debug: Waiting for clouds to appear...
[20:43:00.850] Debug: Waiting for clouds to disappear...
[20:43:00.851] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039987 sec
[20:43:01.352] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:43:01.354] Debug: Checking if the game is still running...
[20:43:01.355] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:01.397] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:01.784] Debug: [AR] Compacting done, 182,5MB -> 182,5MB
[20:43:01.851] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:43:02.355] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:43:02.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:43:03.357] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:43:03.855] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:43:04.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:43:04.374] Debug: Checking if the game is still running...
[20:43:04.376] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:04.418] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:04.864] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:43:05.177] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:05.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:05.581] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:05.758] Debug: Clearing game grid API cache
[20:43:05.759] Debug: Clearing building API cache
[20:43:05.760] Debug: Clearing deploy API cache
[20:43:05.858] Debug: Finding TownHall
[20:43:05.942] Debug: Found 1 TownHall
[20:43:05.945] Debug: Finding ElixirCollector
[20:43:05.945] Debug: Finding TownHall
[20:43:05.952] Debug: Found 1 TownHall
[20:43:05.953] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:06.161] Debug: Found 0 ElixirCollector
[20:43:06.163] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:06.163] Debug: Regular logic indicates active base
[20:43:06.164] Debug: Meets requirements failed on dead base check.
[20:43:06.165] Debug: Testing 0 attack methods
[20:43:06.166] Debug: no algorithm is suited to attack here
[20:43:06.167] Debug: Finding TownHall
[20:43:06.173] Debug: Found 1 TownHall
[20:43:06.174] [Attack] #94, Active, TH11, 112154 Gold, 113803 Elixir, 1126 Dark
elixir, Skipping: This base isn't dead.
[20:43:06.541] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:06.717] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:07.350] Debug: Waiting for clouds to appear...
[20:43:07.351] Debug: Waiting for clouds to disappear...
[20:43:07.352] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:43:07.666] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:07.669] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:07.673] Debug: Checking if the game is still running...
[20:43:07.676] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:07.739] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:08.264] Debug: Clearing game grid API cache
[20:43:08.265] Debug: Clearing building API cache
[20:43:08.266] Debug: Clearing deploy API cache
[20:43:08.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:08.375] Debug: Finding TownHall
[20:43:08.510] Debug: Found 1 TownHall
[20:43:08.513] Debug: Finding ElixirCollector
[20:43:08.513] Debug: Finding TownHall
[20:43:08.520] Debug: Found 1 TownHall
[20:43:08.522] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:43:08.727] Debug: Found 0 ElixirCollector
[20:43:08.729] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:08.730] Debug: Regular logic indicates active base
[20:43:08.731] Debug: Meets requirements failed on dead base check.
[20:43:08.732] Debug: Testing 0 attack methods
[20:43:08.733] Debug: no algorithm is suited to attack here
[20:43:08.733] Debug: Finding TownHall
[20:43:08.740] Debug: Found 1 TownHall
[20:43:08.742] [Attack] #95, Active, TH10, 63071 Gold, 120654 Elixir, 866 Dark e
lixir, Skipping: This base isn't dead.
[20:43:09.110] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:09.293] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:09.785] Debug: Waiting for clouds to appear...
[20:43:09.786] Debug: Waiting for clouds to disappear...
[20:43:09.787] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:43:10.307] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[20:43:10.793] Debug: Checking if the game is still running...
[20:43:10.794] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:10.836] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:10.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:43:11.419] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029961 sec
[20:43:11.915] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:43:12.415] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025038 sec
[20:43:12.919] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[20:43:13.432] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:43:13.797] Debug: Checking if the game is still running...
[20:43:13.799] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:13.842] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:13.927] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035006 sec
[20:43:14.112] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:14.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:14.628] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:14.777] Debug: Clearing game grid API cache
[20:43:14.778] Debug: Clearing building API cache
[20:43:14.779] Debug: Clearing deploy API cache
[20:43:14.887] Debug: Finding TownHall
[20:43:15.018] Debug: Found 1 TownHall
[20:43:15.020] Debug: Finding ElixirCollector
[20:43:15.021] Debug: Finding TownHall
[20:43:15.029] Debug: Found 1 TownHall
[20:43:15.030] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:15.231] Debug: Found 1 ElixirCollector
[20:43:15.286] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:43:15.288] Debug: Regular logic indicates active base
[20:43:15.288] Debug: Meets requirements failed on dead base check.
[20:43:15.289] Debug: Testing 0 attack methods
[20:43:15.290] Debug: no algorithm is suited to attack here
[20:43:15.291] Debug: Finding TownHall
[20:43:15.299] Debug: Found 1 TownHall
[20:43:15.301] [Attack] #96, Active, TH11, 153349 Gold, 160359 Elixir, 2229 Dark
elixir, Skipping: This base isn't dead.
[20:43:15.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:15.848] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:16.347] Debug: Waiting for clouds to appear...
[20:43:16.348] Debug: Waiting for clouds to disappear...
[20:43:16.350] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:43:16.776] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:16.779] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:16.899] Debug: Checking if the game is still running...
[20:43:16.902] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:16.966] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:17.297] Debug: Sending ADB command: time
[20:43:17.300] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:17.318] Debug: Android load 0m0.53s user 0m0.34s system
[20:43:17.444] Debug: Clearing game grid API cache
[20:43:17.444] Debug: Clearing building API cache
[20:43:17.445] Debug: Clearing deploy API cache
[20:43:17.562] Debug: Finding TownHall
[20:43:17.645] Debug: Found 1 TownHall
[20:43:17.648] Debug: Finding ElixirCollector
[20:43:17.649] Debug: Finding TownHall
[20:43:17.655] Debug: Found 1 TownHall
[20:43:17.657] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:17.868] Debug: Found 1 ElixirCollector
[20:43:17.921] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:43:17.921] Debug: Regular logic indicates active base
[20:43:17.922] Debug: Meets requirements failed on dead base check.
[20:43:17.923] Debug: Testing 0 attack methods
[20:43:17.924] Debug: no algorithm is suited to attack here
[20:43:17.925] Debug: Finding TownHall
[20:43:17.934] Debug: Found 1 TownHall
[20:43:17.935] [Attack] #97, Active, TH11, 114226 Gold, 289807 Elixir, 3070 Dark
elixir, Skipping: This base isn't dead.
[20:43:18.222] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:18.525] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:19.025] Debug: Waiting for clouds to appear...
[20:43:19.026] Debug: Waiting for clouds to disappear...
[20:43:19.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055022 sec
[20:43:19.536] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:43:20.047] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020025 sec
[20:43:20.049] Debug: Checking if the game is still running...
[20:43:20.051] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:20.093] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:20.653] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030071 sec
[20:43:21.152] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,001997 sec
[20:43:21.656] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:43:22.156] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:43:22.666] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:43:23.163] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029964 sec
[20:43:23.166] Debug: Checking if the game is still running...
[20:43:23.168] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:23.231] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:23.363] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:23.365] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:23.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:23.923] Debug: Clearing game grid API cache
[20:43:23.924] Debug: Clearing building API cache
[20:43:23.926] Debug: Clearing deploy API cache
[20:43:24.033] Debug: Finding TownHall
[20:43:24.110] Debug: Found 1 TownHall
[20:43:24.113] Debug: Finding ElixirCollector
[20:43:24.114] Debug: Finding TownHall
[20:43:24.121] Debug: Found 1 TownHall
[20:43:24.122] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:24.339] Debug: Found 1 ElixirCollector
[20:43:24.398] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:43:24.399] Debug: Regular logic indicates active base
[20:43:24.400] Debug: Meets requirements failed on dead base check.
[20:43:24.401] Debug: Testing 0 attack methods
[20:43:24.402] Debug: no algorithm is suited to attack here
[20:43:24.403] Debug: Finding TownHall
[20:43:24.410] Debug: Found 1 TownHall
[20:43:24.411] [Attack] #98, Active, TH11, 292378 Gold, 226562 Elixir, 3171 Dark
elixir, Skipping: This base isn't dead.
[20:43:24.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:25.000] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:25.503] Debug: Waiting for clouds to appear...
[20:43:25.504] Debug: Waiting for clouds to disappear...
[20:43:25.505] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065029 sec
[20:43:25.940] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:25.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:26.463] Debug: Checking if the game is still running...
[20:43:26.465] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:26.479] Debug: Clearing game grid API cache
[20:43:26.480] Debug: Clearing building API cache
[20:43:26.480] Debug: Clearing deploy API cache
[20:43:26.509] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:26.515] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:26.588] Debug: Finding TownHall
[20:43:26.667] Debug: Found 1 TownHall
[20:43:26.670] Debug: Finding ElixirCollector
[20:43:26.671] Debug: Finding TownHall
[20:43:26.678] Debug: Found 1 TownHall
[20:43:26.679] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:26.934] Debug: Found 1 ElixirCollector
[20:43:26.997] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:26.998] Debug: Regular logic indicates active base
[20:43:26.999] Debug: Meets requirements failed on dead base check.
[20:43:27.000] Debug: Testing 0 attack methods
[20:43:27.001] Debug: no algorithm is suited to attack here
[20:43:27.002] Debug: Finding TownHall
[20:43:27.011] Debug: Found 1 TownHall
[20:43:27.012] [Attack] #99, Active, TH11, 200179 Gold, 303212 Elixir, 3569 Dark
elixir, Skipping: This base isn't dead.
[20:43:27.398] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:27.577] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:28.069] Debug: Waiting for clouds to appear...
[20:43:28.070] Debug: Waiting for clouds to disappear...
[20:43:28.071] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039983 sec
[20:43:28.572] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:43:29.075] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[20:43:29.590] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:43:29.593] Debug: Checking if the game is still running...
[20:43:29.594] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:29.637] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:30.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:43:30.701] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:43:31.200] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035061 sec
[20:43:31.705] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:43:32.210] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:43:32.434] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:32.436] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:32.818] Debug: Checking if the game is still running...
[20:43:32.820] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:32.883] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:32.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:32.985] Debug: Clearing game grid API cache
[20:43:32.986] Debug: Clearing building API cache
[20:43:32.986] Debug: Clearing deploy API cache
[20:43:33.123] Debug: Finding TownHall
[20:43:33.271] Debug: Found 1 TownHall
[20:43:33.275] Debug: Finding ElixirCollector
[20:43:33.277] Debug: Finding TownHall
[20:43:33.285] Debug: Found 1 TownHall
[20:43:33.287] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:43:33.519] Debug: Found 0 ElixirCollector
[20:43:33.521] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:33.521] Debug: Regular logic indicates active base
[20:43:33.522] Debug: Meets requirements failed on dead base check.
[20:43:33.523] Debug: Testing 0 attack methods
[20:43:33.524] Debug: no algorithm is suited to attack here
[20:43:33.525] Debug: Finding TownHall
[20:43:33.532] Debug: Found 1 TownHall
[20:43:33.533] [Attack] #100, Active, TH10, 253654 Gold, 320838 Elixir, 3963 Dar
k elixir, Skipping: This base isn't dead.
[20:43:33.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:34.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:34.617] Debug: Waiting for clouds to appear...
[20:43:34.618] Debug: Waiting for clouds to disappear...
[20:43:34.619] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060047 sec
[20:43:35.056] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:35.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:35.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:35.632] Debug: Clearing game grid API cache
[20:43:35.633] Debug: Clearing building API cache
[20:43:35.634] Debug: Clearing deploy API cache
[20:43:35.745] Debug: Finding TownHall
[20:43:36.565] Debug: Found 0 TownHall
[20:43:36.569] Debug: Finding ElixirCollector
[20:43:36.569] Debug: Finding TownHall
[20:43:36.576] Debug: Found 0 TownHall
[20:43:36.806] Debug: Found 0 ElixirCollector
[20:43:36.808] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:36.809] Debug: Regular logic indicates active base
[20:43:36.810] Debug: Meets requirements failed on dead base check.
[20:43:36.810] Debug: Testing 0 attack methods
[20:43:36.811] Debug: no algorithm is suited to attack here
[20:43:36.812] Debug: Finding TownHall
[20:43:36.814] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[20:43:36.842] Debug: Found 0 TownHall
[20:43:36.844] [Attack] #101, Active, TH Not Found, 375433 Gold, 332018 Elixir,
2605 Dark elixir, Skipping: This base isn't dead.
[20:43:37.228] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:37.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:37.907] Debug: Waiting for clouds to appear...
[20:43:37.909] Debug: Waiting for clouds to disappear...
[20:43:37.910] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[20:43:37.911] Debug: Checking if the game is still running...
[20:43:37.913] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:37.956] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:38.343] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:38.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:38.854] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:38.871] Debug: Clearing game grid API cache
[20:43:38.872] Debug: Clearing building API cache
[20:43:38.873] Debug: Clearing deploy API cache
[20:43:39.006] Debug: Finding TownHall
[20:43:39.063] Debug: Found 1 TownHall
[20:43:39.066] Debug: Finding ElixirCollector
[20:43:39.067] Debug: Finding TownHall
[20:43:39.074] Debug: Found 1 TownHall
[20:43:39.076] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:43:39.261] Debug: Found 3 ElixirCollector
[20:43:39.382] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:39.383] Debug: Regular logic indicates active base
[20:43:39.383] Debug: Meets requirements failed on dead base check.
[20:43:39.384] Debug: Testing 0 attack methods
[20:43:39.385] Debug: no algorithm is suited to attack here
[20:43:39.386] Debug: Finding TownHall
[20:43:39.395] Debug: Found 1 TownHall
[20:43:39.396] [Attack] #102, Active, TH10, 100566 Gold, 261308 Elixir, 1248 Dar
k elixir, Skipping: This base isn't dead.
[20:43:39.801] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:39.986] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:40.477] Debug: Waiting for clouds to appear...
[20:43:40.478] Debug: Waiting for clouds to disappear...
[20:43:40.479] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[20:43:40.984] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0090063 sec
[20:43:41.106] Debug: Checking if the game is still running...
[20:43:41.107] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:41.149] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:41.481] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:43:41.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:43:42.479] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[20:43:42.979] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:43:43.481] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:43:43.986] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:43:44.118] Debug: Checking if the game is still running...
[20:43:44.119] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:44.162] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:44.422] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:44.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:44.828] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:44.976] Debug: Clearing game grid API cache
[20:43:44.978] Debug: Clearing building API cache
[20:43:44.979] Debug: Clearing deploy API cache
[20:43:45.116] Debug: Finding TownHall
[20:43:45.900] Debug: Found 0 TownHall
[20:43:45.904] Debug: Finding ElixirCollector
[20:43:45.904] Debug: Finding TownHall
[20:43:45.912] Debug: Found 0 TownHall
[20:43:46.154] Debug: Found 0 ElixirCollector
[20:43:46.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:46.157] Debug: Regular logic indicates active base
[20:43:46.157] Debug: Meets requirements failed on dead base check.
[20:43:46.159] Debug: Testing 0 attack methods
[20:43:46.160] Debug: no algorithm is suited to attack here
[20:43:46.161] Debug: Finding TownHall
[20:43:46.162] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[20:43:46.188] Debug: Found 0 TownHall
[20:43:46.190] [Attack] #103, Active, TH Not Found, 227159 Gold, 303447 Elixir,
3427 Dark elixir, Skipping: This base isn't dead.
[20:43:46.445] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:46.755] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:47.258] Debug: Waiting for clouds to appear...
[20:43:47.259] Debug: Waiting for clouds to disappear...
[20:43:47.260] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[20:43:47.260] Debug: Checking if the game is still running...
[20:43:47.262] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:47.323] Debug: Sending ADB command: time
[20:43:47.325] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:47.345] Debug: Android load 0m0.55s user 0m0.36s system
[20:43:47.699] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:47.702] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:48.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:48.250] Debug: Clearing game grid API cache
[20:43:48.250] Debug: Clearing building API cache
[20:43:48.252] Debug: Clearing deploy API cache
[20:43:48.375] Debug: Finding TownHall
[20:43:48.510] Debug: Found 1 TownHall
[20:43:48.513] Debug: Finding ElixirCollector
[20:43:48.514] Debug: Finding TownHall
[20:43:48.522] Debug: Found 1 TownHall
[20:43:48.523] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:48.762] Debug: Found 0 ElixirCollector
[20:43:48.764] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:48.765] Debug: Regular logic indicates active base
[20:43:48.765] Debug: Meets requirements failed on dead base check.
[20:43:48.766] Debug: Testing 0 attack methods
[20:43:48.767] Debug: no algorithm is suited to attack here
[20:43:48.768] Debug: Finding TownHall
[20:43:48.774] Debug: Found 1 TownHall
[20:43:48.776] [Attack] #104, Active, TH11, 252432 Gold, 193896 Elixir, 5309 Dar
k elixir, Skipping: This base isn't dead.
[20:43:49.148] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:49.328] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:49.845] Debug: Waiting for clouds to appear...
[20:43:49.846] Debug: Waiting for clouds to disappear...
[20:43:49.847] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055086 sec
[20:43:50.327] Debug: Checking if the game is still running...
[20:43:50.329] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:50.371] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:50.451] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:43:50.952] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[20:43:51.456] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:43:51.969] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:43:52.455] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:43:52.963] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:43:53.458] Debug: Checking if the game is still running...
[20:43:53.460] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:53.502] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:53.581] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:43:54.100] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[20:43:54.648] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:54.650] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:55.169] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:55.186] Debug: Clearing game grid API cache
[20:43:55.187] Debug: Clearing building API cache
[20:43:55.188] Debug: Clearing deploy API cache
[20:43:55.305] Debug: Finding TownHall
[20:43:56.017] Debug: Found 0 TownHall
[20:43:56.019] Debug: Finding ElixirCollector
[20:43:56.020] Debug: Finding TownHall
[20:43:56.027] Debug: Found 0 TownHall
[20:43:56.237] Debug: Found 0 ElixirCollector
[20:43:56.239] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:56.240] Debug: Regular logic indicates active base
[20:43:56.240] Debug: Meets requirements failed on dead base check.
[20:43:56.241] Debug: Testing 0 attack methods
[20:43:56.242] Debug: no algorithm is suited to attack here
[20:43:56.243] Debug: Finding TownHall
[20:43:56.251] Debug: Found 0 TownHall
[20:43:56.253] [Attack] #105, Active, TH Not Found, 55473 Gold, 72038 Elixir, 91
0 Dark elixir, Skipping: This base isn't dead.
[20:43:56.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:56.770] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:57.273] Debug: Waiting for clouds to appear...
[20:43:57.274] Debug: Waiting for clouds to disappear...
[20:43:57.275] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:43:57.276] Debug: Checking if the game is still running...
[20:43:57.279] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:43:57.322] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:43:57.703] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:43:57.705] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:43:58.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:43:58.246] Debug: Clearing game grid API cache
[20:43:58.247] Debug: Clearing building API cache
[20:43:58.248] Debug: Clearing deploy API cache
[20:43:58.389] Debug: Finding TownHall
[20:43:58.476] Debug: Found 1 TownHall
[20:43:58.479] Debug: Finding ElixirCollector
[20:43:58.480] Debug: Finding TownHall
[20:43:58.486] Debug: Found 1 TownHall
[20:43:58.487] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:43:58.705] Debug: Found 0 ElixirCollector
[20:43:58.707] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:43:58.708] Debug: Regular logic indicates active base
[20:43:58.709] Debug: Meets requirements failed on dead base check.
[20:43:58.710] Debug: Testing 0 attack methods
[20:43:58.711] Debug: no algorithm is suited to attack here
[20:43:58.712] Debug: Finding TownHall
[20:43:58.718] Debug: Found 1 TownHall
[20:43:58.719] [Attack] #106, Active, TH11, 187268 Gold, 190816 Elixir, 3864 Dar
k elixir, Skipping: This base isn't dead.
[20:43:58.991] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:43:59.295] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:43:59.789] Debug: Waiting for clouds to appear...
[20:43:59.790] Debug: Waiting for clouds to disappear...
[20:43:59.791] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:44:00.296] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:44:00.298] Debug: Checking if the game is still running...
[20:44:00.300] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:00.342] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:00.794] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034982 sec
[20:44:01.309] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:44:01.945] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034982 sec
[20:44:02.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:44:03.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:44:03.436] Debug: Checking if the game is still running...
[20:44:03.437] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:03.500] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:03.616] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:03.618] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:04.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:04.181] Debug: Clearing game grid API cache
[20:44:04.182] Debug: Clearing building API cache
[20:44:04.183] Debug: Clearing deploy API cache
[20:44:04.332] Debug: Finding TownHall
[20:44:04.463] Debug: Found 1 TownHall
[20:44:04.467] Debug: Finding ElixirCollector
[20:44:04.468] Debug: Finding TownHall
[20:44:04.474] Debug: Found 1 TownHall
[20:44:04.475] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:44:04.686] Debug: Found 1 ElixirCollector
[20:44:04.745] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:04.746] Debug: Regular logic indicates active base
[20:44:04.747] Debug: Meets requirements failed on dead base check.
[20:44:04.748] Debug: Testing 0 attack methods
[20:44:04.749] Debug: no algorithm is suited to attack here
[20:44:04.750] Debug: Finding TownHall
[20:44:04.757] Debug: Found 1 TownHall
[20:44:04.759] [Attack] #107, Active, TH10, 180803 Gold, 238596 Elixir, 2599 Dar
k elixir, Skipping: This base isn't dead.
[20:44:05.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:05.310] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:05.808] Debug: Waiting for clouds to appear...
[20:44:05.810] Debug: Waiting for clouds to disappear...
[20:44:05.811] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:44:06.246] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:06.248] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:06.784] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:06.800] Debug: Clearing game grid API cache
[20:44:06.801] Debug: Clearing building API cache
[20:44:06.802] Debug: Clearing deploy API cache
[20:44:06.896] Debug: Finding TownHall
[20:44:07.028] Debug: Found 1 TownHall
[20:44:07.031] Debug: Finding ElixirCollector
[20:44:07.032] Debug: Finding TownHall
[20:44:07.039] Debug: Found 1 TownHall
[20:44:07.040] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:07.288] Debug: Found 0 ElixirCollector
[20:44:07.290] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:07.291] Debug: Regular logic indicates active base
[20:44:07.294] Debug: Meets requirements failed on dead base check.
[20:44:07.295] Debug: Testing 0 attack methods
[20:44:07.296] Debug: no algorithm is suited to attack here
[20:44:07.297] Debug: Finding TownHall
[20:44:07.304] Debug: Found 1 TownHall
[20:44:07.305] [Attack] #108, Active, TH11, 196956 Gold, 134194 Elixir, 3998 Dar
k elixir, Skipping: This base isn't dead.
[20:44:07.667] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:07.846] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:07.848] Debug: Checking if the game is still running...
[20:44:07.850] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:07.892] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:08.340] Debug: Waiting for clouds to appear...
[20:44:08.341] Debug: Waiting for clouds to disappear...
[20:44:08.342] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050064 sec
[20:44:08.844] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:44:09.345] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:44:09.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:44:10.413] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:10.414] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:10.810] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:10.950] Debug: Clearing game grid API cache
[20:44:10.951] Debug: Clearing building API cache
[20:44:10.951] Debug: Clearing deploy API cache
[20:44:11.078] Debug: Finding TownHall
[20:44:11.163] Debug: Found 1 TownHall
[20:44:11.166] Debug: Finding ElixirCollector
[20:44:11.167] Debug: Finding TownHall
[20:44:11.174] Debug: Found 1 TownHall
[20:44:11.176] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:11.392] Debug: Found 0 ElixirCollector
[20:44:11.394] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:11.395] Debug: Regular logic indicates active base
[20:44:11.395] Debug: Meets requirements failed on dead base check.
[20:44:11.396] Debug: Testing 0 attack methods
[20:44:11.397] Debug: no algorithm is suited to attack here
[20:44:11.397] Debug: Finding TownHall
[20:44:11.406] Debug: Found 1 TownHall
[20:44:11.407] [Attack] #109, Active, TH11, 64781 Gold, 79475 Elixir, 1845 Dark
elixir, Skipping: This base isn't dead.
[20:44:11.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:11.944] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:12.073] Debug: Checking if the game is still running...
[20:44:12.075] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:12.117] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:12.445] Debug: Waiting for clouds to appear...
[20:44:12.447] Debug: Waiting for clouds to disappear...
[20:44:12.448] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055015 sec
[20:44:12.943] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:44:13.445] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:44:13.943] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[20:44:14.440] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[20:44:14.963] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:44:15.073] Debug: Checking if the game is still running...
[20:44:15.074] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:15.116] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:15.465] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:44:15.959] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045039 sec
[20:44:16.573] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:44:16.763] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:16.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:17.314] Debug: Clearing game grid API cache
[20:44:17.315] Debug: Clearing building API cache
[20:44:17.316] Debug: Clearing deploy API cache
[20:44:17.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:17.347] Debug: Sending ADB command: time
[20:44:17.370] Debug: Android load 0m0.57s user 0m0.36s system
[20:44:17.422] Debug: Finding TownHall
[20:44:17.507] Debug: Found 1 TownHall
[20:44:17.510] Debug: Finding ElixirCollector
[20:44:17.510] Debug: Finding TownHall
[20:44:17.518] Debug: Found 1 TownHall
[20:44:17.519] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:17.763] Debug: Found 0 ElixirCollector
[20:44:17.764] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:17.765] Debug: Regular logic indicates active base
[20:44:17.766] Debug: Meets requirements failed on dead base check.
[20:44:17.766] Debug: Testing 0 attack methods
[20:44:17.767] Debug: no algorithm is suited to attack here
[20:44:17.768] Debug: Finding TownHall
[20:44:17.778] Debug: Found 1 TownHall
[20:44:17.779] [Attack] #110, Active, TH11, 99047 Gold, 145105 Elixir, 3617 Dark
elixir, Skipping: This base isn't dead.
[20:44:18.058] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:18.208] Debug: Checking if the game is still running...
[20:44:18.210] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:18.293] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:18.299] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:18.884] Debug: Waiting for clouds to appear...
[20:44:18.885] Debug: Waiting for clouds to disappear...
[20:44:18.886] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[20:44:19.318] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:19.320] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:19.838] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:19.859] Debug: Clearing game grid API cache
[20:44:19.860] Debug: Clearing building API cache
[20:44:19.861] Debug: Clearing deploy API cache
[20:44:19.972] Debug: Finding TownHall
[20:44:20.054] Debug: Found 1 TownHall
[20:44:20.056] Debug: Finding ElixirCollector
[20:44:20.057] Debug: Finding TownHall
[20:44:20.066] Debug: Found 1 TownHall
[20:44:20.067] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:20.314] Debug: Found 0 ElixirCollector
[20:44:20.315] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:20.316] Debug: Regular logic indicates active base
[20:44:20.317] Debug: Meets requirements failed on dead base check.
[20:44:20.318] Debug: Testing 0 attack methods
[20:44:20.319] Debug: no algorithm is suited to attack here
[20:44:20.320] Debug: Finding TownHall
[20:44:20.328] Debug: Found 1 TownHall
[20:44:20.329] [Attack] #111, Active, TH11, 431294 Gold, 336373 Elixir, 2716 Dar
k elixir, Skipping: This base isn't dead.
[20:44:20.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:20.974] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:21.340] Debug: Waiting for clouds to appear...
[20:44:21.341] Debug: Waiting for clouds to disappear...
[20:44:21.342] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:44:21.471] Debug: Checking if the game is still running...
[20:44:21.472] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:21.515] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:21.867] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:44:22.498] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:44:23.017] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:44:23.617] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:44:24.237] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:44:24.488] Debug: Checking if the game is still running...
[20:44:24.490] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:24.532] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:24.737] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:44:25.246] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[20:44:25.811] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:25.813] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:26.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:26.362] Debug: Clearing game grid API cache
[20:44:26.363] Debug: Clearing building API cache
[20:44:26.364] Debug: Clearing deploy API cache
[20:44:26.472] Debug: Finding TownHall
[20:44:26.601] Debug: Found 1 TownHall
[20:44:26.603] Debug: Finding ElixirCollector
[20:44:26.604] Debug: Finding TownHall
[20:44:26.614] Debug: Found 1 TownHall
[20:44:26.615] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:44:26.827] Debug: Found 1 ElixirCollector
[20:44:26.883] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:44:26.884] Debug: Regular logic indicates active base
[20:44:26.885] Debug: Meets requirements failed on dead base check.
[20:44:26.886] Debug: Testing 0 attack methods
[20:44:26.887] Debug: no algorithm is suited to attack here
[20:44:26.887] Debug: Finding TownHall
[20:44:26.895] Debug: Found 1 TownHall
[20:44:26.896] [Attack] #112, Active, TH10, 272767 Gold, 122910 Elixir, 3318 Dar
k elixir, Skipping: This base isn't dead.
[20:44:27.162] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:27.465] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:27.971] Debug: Waiting for clouds to appear...
[20:44:27.972] Debug: Waiting for clouds to disappear...
[20:44:27.973] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070051 sec
[20:44:27.974] Debug: Checking if the game is still running...
[20:44:27.977] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:28.019] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:28.404] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:28.407] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:28.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:28.969] Debug: Clearing game grid API cache
[20:44:28.971] Debug: Clearing building API cache
[20:44:28.972] Debug: Clearing deploy API cache
[20:44:29.082] Debug: Finding TownHall
[20:44:29.212] Debug: Found 1 TownHall
[20:44:29.215] Debug: Finding ElixirCollector
[20:44:29.216] Debug: Finding TownHall
[20:44:29.223] Debug: Found 1 TownHall
[20:44:29.225] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:29.461] Debug: Found 0 ElixirCollector
[20:44:29.462] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:29.463] Debug: Regular logic indicates active base
[20:44:29.463] Debug: Meets requirements failed on dead base check.
[20:44:29.464] Debug: Testing 0 attack methods
[20:44:29.465] Debug: no algorithm is suited to attack here
[20:44:29.466] Debug: Finding TownHall
[20:44:29.475] Debug: Found 1 TownHall
[20:44:29.476] [Attack] #113, Active, TH11, 479795 Gold, 106036 Elixir, 756 Dark
elixir, Skipping: This base isn't dead.
[20:44:29.766] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:30.071] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:30.563] Debug: Waiting for clouds to appear...
[20:44:30.564] Debug: Waiting for clouds to disappear...
[20:44:30.565] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[20:44:31.069] Debug: Checking if the game is still running...
[20:44:31.071] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:31.132] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:31.193] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:44:31.702] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[20:44:32.207] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:44:32.819] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:44:33.319] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:44:33.845] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:44:34.200] Debug: Checking if the game is still running...
[20:44:34.202] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:34.245] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:34.453] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:44:35.012] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:35.015] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:35.446] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:35.597] Debug: Clearing game grid API cache
[20:44:35.598] Debug: Clearing building API cache
[20:44:35.600] Debug: Clearing deploy API cache
[20:44:35.743] Debug: Finding TownHall
[20:44:35.827] Debug: Found 1 TownHall
[20:44:35.831] Debug: Finding ElixirCollector
[20:44:35.832] Debug: Finding TownHall
[20:44:35.839] Debug: Found 1 TownHall
[20:44:35.840] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:36.083] Debug: Found 0 ElixirCollector
[20:44:36.084] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:36.085] Debug: Regular logic indicates active base
[20:44:36.086] Debug: Meets requirements failed on dead base check.
[20:44:36.087] Debug: Testing 0 attack methods
[20:44:36.088] Debug: no algorithm is suited to attack here
[20:44:36.089] Debug: Finding TownHall
[20:44:36.096] Debug: Found 1 TownHall
[20:44:36.097] [Attack] #114, Active, TH11, 534610 Gold, 84952 Elixir, 4523 Dark
elixir, Skipping: This base isn't dead.
[20:44:36.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:36.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:37.211] Debug: Waiting for clouds to appear...
[20:44:37.212] Debug: Waiting for clouds to disappear...
[20:44:37.213] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[20:44:37.646] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:37.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:37.651] Debug: Checking if the game is still running...
[20:44:37.653] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:37.717] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:38.050] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:38.196] Debug: Clearing game grid API cache
[20:44:38.196] Debug: Clearing building API cache
[20:44:38.198] Debug: Clearing deploy API cache
[20:44:38.344] Debug: Finding TownHall
[20:44:38.422] Debug: Found 1 TownHall
[20:44:38.425] Debug: Finding ElixirCollector
[20:44:38.426] Debug: Finding TownHall
[20:44:38.434] Debug: Found 1 TownHall
[20:44:38.435] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:38.668] Debug: Found 1 ElixirCollector
[20:44:38.720] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:44:38.721] Debug: Regular logic indicates active base
[20:44:38.722] Debug: Meets requirements failed on dead base check.
[20:44:38.722] Debug: Testing 0 attack methods
[20:44:38.723] Debug: no algorithm is suited to attack here
[20:44:38.724] Debug: Finding TownHall
[20:44:38.731] Debug: Found 1 TownHall
[20:44:38.732] [Attack] #115, Active, TH11, 202867 Gold, 261778 Elixir, 2671 Dar
k elixir, Skipping: This base isn't dead.
[20:44:39.104] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:39.284] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:39.778] Debug: Waiting for clouds to appear...
[20:44:39.779] Debug: Waiting for clouds to disappear...
[20:44:39.780] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[20:44:40.283] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:44:40.782] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:44:40.784] Debug: Checking if the game is still running...
[20:44:40.785] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:40.828] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:41.285] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[20:44:41.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:44:42.285] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:44:42.788] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024976 sec
[20:44:43.308] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:44:43.853] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:43.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:43.860] Debug: Checking if the game is still running...
[20:44:43.862] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:43.905] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:44.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:44.415] Debug: Clearing game grid API cache
[20:44:44.416] Debug: Clearing building API cache
[20:44:44.416] Debug: Clearing deploy API cache
[20:44:44.545] Debug: Finding TownHall
[20:44:44.630] Debug: Found 1 TownHall
[20:44:44.633] Debug: Finding ElixirCollector
[20:44:44.634] Debug: Finding TownHall
[20:44:44.640] Debug: Found 1 TownHall
[20:44:44.642] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:44.895] Debug: Found 0 ElixirCollector
[20:44:44.897] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:44.898] Debug: Regular logic indicates active base
[20:44:44.899] Debug: Meets requirements failed on dead base check.
[20:44:44.900] Debug: Testing 0 attack methods
[20:44:44.902] Debug: no algorithm is suited to attack here
[20:44:44.903] Debug: Finding TownHall
[20:44:44.913] Debug: Found 1 TownHall
[20:44:44.915] [Attack] #116, Active, TH11, 100671 Gold, 463609 Elixir, 2373 Dar
k elixir, Skipping: This base isn't dead.
[20:44:45.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:45.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:45.945] Debug: Waiting for clouds to appear...
[20:44:45.946] Debug: Waiting for clouds to disappear...
[20:44:45.947] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:44:46.384] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:46.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:46.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:46.940] Debug: Clearing game grid API cache
[20:44:46.941] Debug: Clearing building API cache
[20:44:46.943] Debug: Clearing deploy API cache
[20:44:47.074] Debug: Finding TownHall
[20:44:47.159] Debug: Found 1 TownHall
[20:44:47.162] Debug: Finding ElixirCollector
[20:44:47.163] Debug: Finding TownHall
[20:44:47.171] Debug: Found 1 TownHall
[20:44:47.172] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:47.371] Debug: Sending ADB command: time
[20:44:47.393] Debug: Android load 0m0.58s user 0m0.36s system
[20:44:47.415] Debug: Found 1 ElixirCollector
[20:44:47.477] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:44:47.478] Debug: Rejected as dead base because level 12 E1 collector found
[20:44:47.479] Debug: Meets requirements failed on dead base check.
[20:44:47.480] Debug: Testing 0 attack methods
[20:44:47.480] Debug: no algorithm is suited to attack here
[20:44:47.481] Debug: Finding TownHall
[20:44:47.489] Debug: Found 1 TownHall
[20:44:47.490] [Attack] #117, Active, TH11, 287270 Gold, 324826 Elixir, 4295 Dar
k elixir, Skipping: This base isn't dead.
[20:44:47.871] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:47.983] Debug: Checking if the game is still running...
[20:44:47.984] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:48.068] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:48.074] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:48.550] Debug: Waiting for clouds to appear...
[20:44:48.551] Debug: Waiting for clouds to disappear...
[20:44:48.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050076 sec
[20:44:49.052] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:44:49.553] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:44:50.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:44:50.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030039 sec
[20:44:51.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035057 sec
[20:44:51.062] Debug: Checking if the game is still running...
[20:44:51.063] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:51.106] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:51.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[20:44:52.057] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:44:52.559] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:44:53.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[20:44:53.577] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:44:53.885] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:53.887] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:54.137] Debug: Checking if the game is still running...
[20:44:54.139] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:54.203] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:54.286] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:54.432] Debug: Clearing game grid API cache
[20:44:54.433] Debug: Clearing building API cache
[20:44:54.435] Debug: Clearing deploy API cache
[20:44:54.564] Debug: Finding TownHall
[20:44:54.647] Debug: Found 1 TownHall
[20:44:54.650] Debug: Finding ElixirCollector
[20:44:54.651] Debug: Finding TownHall
[20:44:54.658] Debug: Found 1 TownHall
[20:44:54.660] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:54.911] Debug: Found 0 ElixirCollector
[20:44:54.912] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:54.913] Debug: Regular logic indicates active base
[20:44:54.914] Debug: Meets requirements failed on dead base check.
[20:44:54.915] Debug: Testing 0 attack methods
[20:44:54.915] Debug: no algorithm is suited to attack here
[20:44:54.916] Debug: Finding TownHall
[20:44:54.925] Debug: Found 1 TownHall
[20:44:54.927] [Attack] #118, Active, TH11, 93085 Gold, 154964 Elixir, 1851 Dark
elixir, Skipping: This base isn't dead.
[20:44:55.310] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:55.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:55.918] Debug: Waiting for clouds to appear...
[20:44:55.919] Debug: Waiting for clouds to disappear...
[20:44:55.919] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[20:44:56.425] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030087 sec
[20:44:56.946] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:44:57.431] Debug: Checking if the game is still running...
[20:44:57.432] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:44:57.475] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:44:57.549] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:44:58.052] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:44:58.488] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:44:58.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:59.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:59.034] Debug: Clearing game grid API cache
[20:44:59.035] Debug: Clearing building API cache
[20:44:59.036] Debug: Clearing deploy API cache
[20:44:59.162] Debug: Finding TownHall
[20:44:59.250] Debug: Found 1 TownHall
[20:44:59.252] Debug: Finding ElixirCollector
[20:44:59.253] Debug: Finding TownHall
[20:44:59.260] Debug: Found 1 TownHall
[20:44:59.261] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:59.499] Debug: Found 0 ElixirCollector
[20:44:59.501] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:59.502] Debug: Regular logic indicates active base
[20:44:59.503] Debug: Meets requirements failed on dead base check.
[20:44:59.504] Debug: Testing 0 attack methods
[20:44:59.504] Debug: no algorithm is suited to attack here
[20:44:59.505] Debug: Finding TownHall
[20:44:59.512] Debug: Found 1 TownHall
[20:44:59.514] [Attack] #119, Active, TH11, 468931 Gold, 384147 Elixir, 2045 Dar
k elixir, Skipping: This base isn't dead.
[20:44:59.795] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:00.098] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:00.599] Debug: Waiting for clouds to appear...
[20:45:00.601] Debug: Waiting for clouds to disappear...
[20:45:00.602] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0095081 sec
[20:45:00.601] Debug: Checking if the game is still running...
[20:45:00.605] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:00.668] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:01.227] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040011 sec
[20:45:01.416] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:01.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:01.973] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:01.991] Debug: Clearing game grid API cache
[20:45:01.992] Debug: Clearing building API cache
[20:45:01.993] Debug: Clearing deploy API cache
[20:45:02.113] Debug: Finding TownHall
[20:45:02.193] Debug: Found 1 TownHall
[20:45:02.196] Debug: Finding ElixirCollector
[20:45:02.196] Debug: Finding TownHall
[20:45:02.203] Debug: Found 1 TownHall
[20:45:02.204] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:02.438] Debug: [AR] Compacting done, 183,1MB -> 183,1MB
[20:45:02.475] Debug: Found 0 ElixirCollector
[20:45:02.477] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:02.478] Debug: Regular logic indicates active base
[20:45:02.478] Debug: Meets requirements failed on dead base check.
[20:45:02.479] Debug: Testing 0 attack methods
[20:45:02.480] Debug: no algorithm is suited to attack here
[20:45:02.481] Debug: Finding TownHall
[20:45:02.487] Debug: Found 1 TownHall
[20:45:02.489] [Attack] #120, Active, TH11, 466743 Gold, 466340 Elixir, 3457 Dar
k elixir, Skipping: This base isn't dead.
[20:45:02.835] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:03.027] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:03.520] Debug: Waiting for clouds to appear...
[20:45:03.521] Debug: Waiting for clouds to disappear...
[20:45:03.522] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004498 sec
[20:45:03.898] Debug: Checking if the game is still running...
[20:45:03.900] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:03.942] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:04.023] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:45:04.523] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[20:45:05.025] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:45:05.524] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:45:06.026] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003004 sec
[20:45:06.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003004 sec
[20:45:06.904] Debug: Checking if the game is still running...
[20:45:06.905] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:06.947] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:07.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034946 sec
[20:45:07.538] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040046 sec
[20:45:07.971] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:07.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:08.523] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:08.540] Debug: Clearing game grid API cache
[20:45:08.541] Debug: Clearing building API cache
[20:45:08.542] Debug: Clearing deploy API cache
[20:45:08.655] Debug: Finding TownHall
[20:45:08.782] Debug: Found 1 TownHall
[20:45:08.784] Debug: Finding ElixirCollector
[20:45:08.785] Debug: Finding TownHall
[20:45:08.794] Debug: Found 1 TownHall
[20:45:08.795] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:45:08.997] Debug: Found 1 ElixirCollector
[20:45:09.060] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:09.062] Debug: Regular logic indicates active base
[20:45:09.063] Debug: Meets requirements failed on dead base check.
[20:45:09.064] Debug: Testing 0 attack methods
[20:45:09.065] Debug: no algorithm is suited to attack here
[20:45:09.066] Debug: Finding TownHall
[20:45:09.073] Debug: Found 1 TownHall
[20:45:09.075] [Attack] #121, Active, TH10, 338320 Gold, 185627 Elixir, 1810 Dar
k elixir, Skipping: This base isn't dead.
[20:45:09.441] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:09.627] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:10.128] Debug: Waiting for clouds to appear...
[20:45:10.129] Debug: Waiting for clouds to disappear...
[20:45:10.131] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[20:45:10.132] Debug: Checking if the game is still running...
[20:45:10.134] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:10.177] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:10.567] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:10.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:11.137] Debug: Clearing game grid API cache
[20:45:11.138] Debug: Clearing building API cache
[20:45:11.140] Debug: Clearing deploy API cache
[20:45:11.140] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:11.235] Debug: Finding TownHall
[20:45:11.379] Debug: Found 1 TownHall
[20:45:11.384] Debug: Finding ElixirCollector
[20:45:11.385] Debug: Finding TownHall
[20:45:11.392] Debug: Found 1 TownHall
[20:45:11.394] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:11.641] Debug: Found 1 ElixirCollector
[20:45:11.696] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:45:11.697] Debug: Regular logic indicates active base
[20:45:11.698] Debug: Meets requirements failed on dead base check.
[20:45:11.698] Debug: Testing 0 attack methods
[20:45:11.700] Debug: no algorithm is suited to attack here
[20:45:11.700] Debug: Finding TownHall
[20:45:11.711] Debug: Found 1 TownHall
[20:45:11.712] [Attack] #122, Active, TH11, 216927 Gold, 308465 Elixir, 1934 Dar
k elixir, Skipping: This base isn't dead.
[20:45:12.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:12.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:12.769] Debug: Waiting for clouds to appear...
[20:45:12.771] Debug: Waiting for clouds to disappear...
[20:45:12.772] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[20:45:13.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:45:13.275] Debug: Checking if the game is still running...
[20:45:13.277] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:13.319] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:13.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:45:14.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019989 sec
[20:45:14.773] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:45:15.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019961 sec
[20:45:15.772] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:45:16.288] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:45:16.291] Debug: Checking if the game is still running...
[20:45:16.292] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:16.335] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:16.905] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:45:17.092] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:17.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:17.394] Debug: Sending ADB command: time
[20:45:17.416] Debug: Android load 0m0.58s user 0m0.37s system
[20:45:17.486] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:17.662] Debug: Clearing game grid API cache
[20:45:17.663] Debug: Clearing building API cache
[20:45:17.664] Debug: Clearing deploy API cache
[20:45:17.771] Debug: Finding TownHall
[20:45:17.853] Debug: Found 1 TownHall
[20:45:17.856] Debug: Finding ElixirCollector
[20:45:17.857] Debug: Finding TownHall
[20:45:17.864] Debug: Found 1 TownHall
[20:45:17.866] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:18.081] Debug: Found 0 ElixirCollector
[20:45:18.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:18.083] Debug: Regular logic indicates active base
[20:45:18.083] Debug: Meets requirements failed on dead base check.
[20:45:18.084] Debug: Testing 0 attack methods
[20:45:18.085] Debug: no algorithm is suited to attack here
[20:45:18.086] Debug: Finding TownHall
[20:45:18.095] Debug: Found 1 TownHall
[20:45:18.096] [Attack] #123, Active, TH11, 192928 Gold, 288791 Elixir, 931 Dark
elixir, Skipping: This base isn't dead.
[20:45:18.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:18.628] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:19.253] Debug: Waiting for clouds to appear...
[20:45:19.253] Debug: Waiting for clouds to disappear...
[20:45:19.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045048 sec
[20:45:19.573] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:19.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:19.579] Debug: Checking if the game is still running...
[20:45:19.581] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:19.644] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:20.113] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:20.129] Debug: Clearing game grid API cache
[20:45:20.130] Debug: Clearing building API cache
[20:45:20.131] Debug: Clearing deploy API cache
[20:45:20.261] Debug: Finding TownHall
[20:45:20.340] Debug: Found 1 TownHall
[20:45:20.343] Debug: Finding ElixirCollector
[20:45:20.344] Debug: Finding TownHall
[20:45:20.351] Debug: Found 1 TownHall
[20:45:20.352] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:20.617] Debug: Found 0 ElixirCollector
[20:45:20.618] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:20.619] Debug: Regular logic indicates active base
[20:45:20.619] Debug: Meets requirements failed on dead base check.
[20:45:20.620] Debug: Testing 0 attack methods
[20:45:20.621] Debug: no algorithm is suited to attack here
[20:45:20.622] Debug: Finding TownHall
[20:45:20.629] Debug: Found 1 TownHall
[20:45:20.630] [Attack] #124, Active, TH11, 321068 Gold, 550608 Elixir, 4370 Dar
k elixir, Skipping: This base isn't dead.
[20:45:21.016] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:21.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:21.690] Debug: Waiting for clouds to appear...
[20:45:21.691] Debug: Waiting for clouds to disappear...
[20:45:21.692] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:45:22.193] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:45:22.692] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[20:45:22.694] Debug: Checking if the game is still running...
[20:45:22.696] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:22.738] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:23.194] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:45:23.691] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:45:24.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:45:24.710] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[20:45:25.321] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:45:25.709] Debug: Checking if the game is still running...
[20:45:25.711] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:25.754] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:25.835] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:45:26.261] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:26.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:26.805] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:26.823] Debug: Clearing game grid API cache
[20:45:26.824] Debug: Clearing building API cache
[20:45:26.825] Debug: Clearing deploy API cache
[20:45:26.935] Debug: Finding TownHall
[20:45:27.022] Debug: Found 1 TownHall
[20:45:27.025] Debug: Finding ElixirCollector
[20:45:27.026] Debug: Finding TownHall
[20:45:27.032] Debug: Found 1 TownHall
[20:45:27.033] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:27.278] Debug: Found 2 ElixirCollector
[20:45:27.398] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:45:27.400] Debug: Rejected as dead base because level 12 E1 collector found
[20:45:27.401] Debug: Meets requirements failed on dead base check.
[20:45:27.402] Debug: Testing 0 attack methods
[20:45:27.403] Debug: no algorithm is suited to attack here
[20:45:27.404] Debug: Finding TownHall
[20:45:27.413] Debug: Found 1 TownHall
[20:45:27.414] [Attack] #125, Active, TH11, 512273 Gold, 467126 Elixir, 2507 Dar
k elixir, Skipping: This base isn't dead.
[20:45:27.770] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:27.953] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:28.516] Debug: Waiting for clouds to appear...
[20:45:28.517] Debug: Waiting for clouds to disappear...
[20:45:28.518] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:45:28.825] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:28.828] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:28.831] Debug: Checking if the game is still running...
[20:45:28.833] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:28.896] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:29.353] Debug: Clearing game grid API cache
[20:45:29.355] Debug: Clearing building API cache
[20:45:29.356] Debug: Clearing deploy API cache
[20:45:29.356] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:29.479] Debug: Finding TownHall
[20:45:29.611] Debug: Found 1 TownHall
[20:45:29.614] Debug: Finding ElixirCollector
[20:45:29.615] Debug: Finding TownHall
[20:45:29.622] Debug: Found 1 TownHall
[20:45:29.623] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:45:29.850] Debug: Found 1 ElixirCollector
[20:45:29.909] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:29.910] Debug: Regular logic indicates active base
[20:45:29.911] Debug: Meets requirements failed on dead base check.
[20:45:29.912] Debug: Testing 0 attack methods
[20:45:29.913] Debug: no algorithm is suited to attack here
[20:45:29.913] Debug: Finding TownHall
[20:45:29.922] Debug: Found 1 TownHall
[20:45:29.922] [Attack] #126, Active, TH10, 160529 Gold, 79292 Elixir, 2706 Dark
elixir, Skipping: This base isn't dead.
[20:45:30.189] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:30.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:30.881] Debug: Waiting for clouds to appear...
[20:45:30.882] Debug: Waiting for clouds to disappear...
[20:45:30.883] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:45:31.385] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:45:31.882] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:45:31.884] Debug: Checking if the game is still running...
[20:45:31.886] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:31.927] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:32.386] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:45:32.883] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:45:33.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:45:34.009] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:45:34.524] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:45:34.893] Debug: Checking if the game is still running...
[20:45:34.894] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:34.937] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:35.074] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:35.077] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:35.594] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:35.617] Debug: Clearing game grid API cache
[20:45:35.619] Debug: Clearing building API cache
[20:45:35.620] Debug: Clearing deploy API cache
[20:45:35.737] Debug: Finding TownHall
[20:45:35.869] Debug: Found 1 TownHall
[20:45:35.871] Debug: Finding ElixirCollector
[20:45:35.872] Debug: Finding TownHall
[20:45:35.880] Debug: Found 1 TownHall
[20:45:35.882] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:36.089] Debug: Found 0 ElixirCollector
[20:45:36.090] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:36.091] Debug: Regular logic indicates active base
[20:45:36.092] Debug: Meets requirements failed on dead base check.
[20:45:36.093] Debug: Testing 0 attack methods
[20:45:36.094] Debug: no algorithm is suited to attack here
[20:45:36.095] Debug: Finding TownHall
[20:45:36.102] Debug: Found 1 TownHall
[20:45:36.103] [Attack] #127, Active, TH11, 135788 Gold, 111376 Elixir, 1194 Dar
k elixir, Skipping: This base isn't dead.
[20:45:36.431] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:36.612] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:37.231] Debug: Waiting for clouds to appear...
[20:45:37.231] Debug: Waiting for clouds to disappear...
[20:45:37.232] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[20:45:37.544] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:37.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:38.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:38.202] Debug: Clearing game grid API cache
[20:45:38.203] Debug: Clearing building API cache
[20:45:38.204] Debug: Clearing deploy API cache
[20:45:38.324] Debug: Finding TownHall
[20:45:38.406] Debug: Found 1 TownHall
[20:45:38.409] Debug: Finding ElixirCollector
[20:45:38.410] Debug: Finding TownHall
[20:45:38.418] Debug: Found 1 TownHall
[20:45:38.419] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:38.631] Debug: Found 0 ElixirCollector
[20:45:38.633] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:38.634] Debug: Regular logic indicates active base
[20:45:38.635] Debug: Meets requirements failed on dead base check.
[20:45:38.635] Debug: Testing 0 attack methods
[20:45:38.636] Debug: no algorithm is suited to attack here
[20:45:38.637] Debug: Finding TownHall
[20:45:38.645] Debug: Found 1 TownHall
[20:45:38.646] [Attack] #128, Active, TH11, 52438 Gold, 63403 Elixir, 2115 Dark
elixir, Skipping: This base isn't dead.
[20:45:38.999] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:39.180] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:39.299] Debug: Checking if the game is still running...
[20:45:39.300] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:39.343] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:39.673] Debug: Waiting for clouds to appear...
[20:45:39.674] Debug: Waiting for clouds to disappear...
[20:45:39.675] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050034 sec
[20:45:40.175] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:45:40.677] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:45:41.179] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:45:41.695] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:45:42.302] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:45:42.430] Debug: Checking if the game is still running...
[20:45:42.432] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:42.474] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:42.804] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[20:45:43.307] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[20:45:43.812] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:45:44.374] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:44.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:44.781] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:45.049] Debug: Clearing game grid API cache
[20:45:45.050] Debug: Clearing building API cache
[20:45:45.051] Debug: Clearing deploy API cache
[20:45:45.200] Debug: Finding TownHall
[20:45:45.280] Debug: Found 1 TownHall
[20:45:45.282] Debug: Finding ElixirCollector
[20:45:45.283] Debug: Finding TownHall
[20:45:45.291] Debug: Found 1 TownHall
[20:45:45.293] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:45.549] Debug: Found 0 ElixirCollector
[20:45:45.550] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:45.550] Debug: Regular logic indicates active base
[20:45:45.551] Debug: Meets requirements failed on dead base check.
[20:45:45.552] Debug: Testing 0 attack methods
[20:45:45.553] Debug: no algorithm is suited to attack here
[20:45:45.553] Debug: Finding TownHall
[20:45:45.562] Debug: Found 1 TownHall
[20:45:45.563] [Attack] #129, Active, TH11, 403468 Gold, 253292 Elixir, 3798 Dar
k elixir, Skipping: This base isn't dead.
[20:45:45.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:46.108] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:46.601] Debug: Waiting for clouds to appear...
[20:45:46.602] Debug: Waiting for clouds to disappear...
[20:45:46.603] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:45:46.605] Debug: Checking if the game is still running...
[20:45:46.607] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:46.650] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:47.108] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029964 sec
[20:45:47.305] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:47.307] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:47.418] Debug: Sending ADB command: time
[20:45:47.439] Debug: Android load 0m0.59s user 0m0.38s system
[20:45:47.698] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:47.969] Debug: Clearing game grid API cache
[20:45:47.970] Debug: Clearing building API cache
[20:45:47.970] Debug: Clearing deploy API cache
[20:45:48.079] Debug: Finding TownHall
[20:45:48.164] Debug: Found 1 TownHall
[20:45:48.167] Debug: Finding ElixirCollector
[20:45:48.168] Debug: Finding TownHall
[20:45:48.175] Debug: Found 1 TownHall
[20:45:48.176] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:48.377] Debug: Found 1 ElixirCollector
[20:45:48.432] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:45:48.433] Debug: Regular logic indicates active base
[20:45:48.434] Debug: Meets requirements failed on dead base check.
[20:45:48.435] Debug: Testing 0 attack methods
[20:45:48.435] Debug: no algorithm is suited to attack here
[20:45:48.436] Debug: Finding TownHall
[20:45:48.444] Debug: Found 1 TownHall
[20:45:48.445] [Attack] #130, Active, TH11, 85316 Gold, 76717 Elixir, 2598 Dark
elixir, Skipping: This base isn't dead.
[20:45:48.802] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:48.979] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:49.472] Debug: Waiting for clouds to appear...
[20:45:49.473] Debug: Waiting for clouds to disappear...
[20:45:49.474] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:45:49.853] Debug: Checking if the game is still running...
[20:45:49.855] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:49.896] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:49.974] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:45:50.478] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[20:45:50.989] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[20:45:51.608] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[20:45:52.106] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:45:52.613] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:45:52.986] Debug: Checking if the game is still running...
[20:45:52.988] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:53.031] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:53.233] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:45:53.742] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:45:54.173] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:54.176] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:54.704] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:54.724] Debug: Clearing game grid API cache
[20:45:54.726] Debug: Clearing building API cache
[20:45:54.727] Debug: Clearing deploy API cache
[20:45:54.835] Debug: Finding TownHall
[20:45:54.915] Debug: Found 1 TownHall
[20:45:54.917] Debug: Finding ElixirCollector
[20:45:54.918] Debug: Finding TownHall
[20:45:54.927] Debug: Found 1 TownHall
[20:45:54.928] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:55.132] Debug: Found 0 ElixirCollector
[20:45:55.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:55.134] Debug: Regular logic indicates active base
[20:45:55.134] Debug: Meets requirements failed on dead base check.
[20:45:55.135] Debug: Testing 0 attack methods
[20:45:55.136] Debug: no algorithm is suited to attack here
[20:45:55.137] Debug: Finding TownHall
[20:45:55.145] Debug: Found 1 TownHall
[20:45:55.146] [Attack] #131, Active, TH11, 37294 Gold, 136252 Elixir, 2457 Dark
elixir, Skipping: This base isn't dead.
[20:45:55.504] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:55.685] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:56.182] Debug: Waiting for clouds to appear...
[20:45:56.183] Debug: Waiting for clouds to disappear...
[20:45:56.184] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:45:56.185] Debug: Checking if the game is still running...
[20:45:56.186] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:56.230] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:56.621] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:56.624] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:57.139] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:57.282] Debug: Clearing game grid API cache
[20:45:57.283] Debug: Clearing building API cache
[20:45:57.284] Debug: Clearing deploy API cache
[20:45:57.425] Debug: Finding TownHall
[20:45:57.541] Debug: Found 1 TownHall
[20:45:57.545] Debug: Finding ElixirCollector
[20:45:57.545] Debug: Finding TownHall
[20:45:57.554] Debug: Found 1 TownHall
[20:45:57.556] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:45:57.771] Debug: Found 4 ElixirCollector
[20:45:57.991] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:45:57.992] Debug: Regular logic indicates active base
[20:45:57.993] Debug: Meets requirements failed on dead base check.
[20:45:57.994] Debug: Testing 0 attack methods
[20:45:57.995] Debug: no algorithm is suited to attack here
[20:45:57.996] Debug: Finding TownHall
[20:45:58.005] Debug: Found 1 TownHall
[20:45:58.006] [Attack] #132, Active, TH11, 240344 Gold, 171274 Elixir, 1672 Dar
k elixir, Skipping: This base isn't dead.
[20:45:58.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:58.596] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:59.106] Debug: Waiting for clouds to appear...
[20:45:59.107] Debug: Waiting for clouds to disappear...
[20:45:59.108] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[20:45:59.361] Debug: Checking if the game is still running...
[20:45:59.363] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:45:59.406] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:45:59.547] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:45:59.548] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:59.961] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:00.108] Debug: Clearing game grid API cache
[20:46:00.109] Debug: Clearing building API cache
[20:46:00.110] Debug: Clearing deploy API cache
[20:46:00.239] Debug: Finding TownHall
[20:46:00.327] Debug: Found 1 TownHall
[20:46:00.330] Debug: Finding ElixirCollector
[20:46:00.330] Debug: Finding TownHall
[20:46:00.337] Debug: Found 1 TownHall
[20:46:00.339] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:00.585] Debug: Found 1 ElixirCollector
[20:46:00.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:00.648] Debug: Regular logic indicates active base
[20:46:00.649] Debug: Meets requirements failed on dead base check.
[20:46:00.650] Debug: Testing 0 attack methods
[20:46:00.651] Debug: no algorithm is suited to attack here
[20:46:00.652] Debug: Finding TownHall
[20:46:00.660] Debug: Found 1 TownHall
[20:46:00.662] [Attack] #133, Active, TH11, 130476 Gold, 305896 Elixir, 1266 Dar
k elixir, Skipping: This base isn't dead.
[20:46:01.048] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:01.229] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:01.724] Debug: Waiting for clouds to appear...
[20:46:01.725] Debug: Waiting for clouds to disappear...
[20:46:01.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[20:46:02.248] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:46:02.623] Debug: Checking if the game is still running...
[20:46:02.625] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:02.667] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:02.850] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:46:03.353] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019973 sec
[20:46:03.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:46:04.353] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:46:04.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:46:05.355] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020022 sec
[20:46:05.743] Debug: Checking if the game is still running...
[20:46:05.744] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:05.787] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:05.867] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[20:46:06.295] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:06.297] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:06.841] Debug: Clearing game grid API cache
[20:46:06.842] Debug: Clearing building API cache
[20:46:06.843] Debug: Clearing deploy API cache
[20:46:06.844] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:06.948] Debug: Finding TownHall
[20:46:07.029] Debug: Found 1 TownHall
[20:46:07.031] Debug: Finding ElixirCollector
[20:46:07.032] Debug: Finding TownHall
[20:46:07.038] Debug: Found 1 TownHall
[20:46:07.039] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:07.292] Debug: Found 0 ElixirCollector
[20:46:07.293] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:07.295] Debug: Regular logic indicates active base
[20:46:07.295] Debug: Meets requirements failed on dead base check.
[20:46:07.296] Debug: Testing 0 attack methods
[20:46:07.297] Debug: no algorithm is suited to attack here
[20:46:07.298] Debug: Finding TownHall
[20:46:07.304] Debug: Found 1 TownHall
[20:46:07.306] [Attack] #134, Active, TH11, 335273 Gold, 247340 Elixir, 5428 Dar
k elixir, Skipping: This base isn't dead.
[20:46:07.683] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:07.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:08.368] Debug: Waiting for clouds to appear...
[20:46:08.369] Debug: Waiting for clouds to disappear...
[20:46:08.370] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:46:08.801] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:08.803] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:08.919] Debug: Checking if the game is still running...
[20:46:08.921] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:08.986] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:09.327] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:09.344] Debug: Clearing game grid API cache
[20:46:09.345] Debug: Clearing building API cache
[20:46:09.346] Debug: Clearing deploy API cache
[20:46:09.451] Debug: Finding TownHall
[20:46:10.219] Debug: Found 0 TownHall
[20:46:10.221] Debug: Finding ElixirCollector
[20:46:10.222] Debug: Finding TownHall
[20:46:10.229] Debug: Found 0 TownHall
[20:46:10.453] Debug: Found 0 ElixirCollector
[20:46:10.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:10.456] Debug: Regular logic indicates active base
[20:46:10.457] Debug: Meets requirements failed on dead base check.
[20:46:10.458] Debug: Testing 0 attack methods
[20:46:10.459] Debug: no algorithm is suited to attack here
[20:46:10.460] Debug: Finding TownHall
[20:46:10.461] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[20:46:10.488] Debug: Found 0 TownHall
[20:46:10.490] [Attack] #135, Active, TH Not Found, 97515 Gold, 82366 Elixir, 31
93 Dark elixir, Skipping: This base isn't dead.
[20:46:10.733] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:11.048] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:11.548] Debug: Waiting for clouds to appear...
[20:46:11.549] Debug: Waiting for clouds to disappear...
[20:46:11.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045023 sec
[20:46:11.981] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:11.984] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:12.510] Debug: Clearing game grid API cache
[20:46:12.511] Debug: Clearing building API cache
[20:46:12.512] Debug: Clearing deploy API cache
[20:46:12.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:12.627] Debug: Finding TownHall
[20:46:12.710] Debug: Found 1 TownHall
[20:46:12.713] Debug: Finding ElixirCollector
[20:46:12.714] Debug: Finding TownHall
[20:46:12.720] Debug: Found 1 TownHall
[20:46:12.721] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:12.970] Debug: Found 0 ElixirCollector
[20:46:12.971] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:12.972] Debug: Regular logic indicates active base
[20:46:12.973] Debug: Meets requirements failed on dead base check.
[20:46:12.973] Debug: Testing 0 attack methods
[20:46:12.974] Debug: no algorithm is suited to attack here
[20:46:12.975] Debug: Finding TownHall
[20:46:12.982] Debug: Found 1 TownHall
[20:46:12.984] [Attack] #136, Active, TH11, 278674 Gold, 238164 Elixir, 691 Dark
elixir, Skipping: This base isn't dead.
[20:46:13.246] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:13.564] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:13.688] Debug: Checking if the game is still running...
[20:46:13.691] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:13.734] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:14.065] Debug: Waiting for clouds to appear...
[20:46:14.066] Debug: Waiting for clouds to disappear...
[20:46:14.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045044 sec
[20:46:14.708] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029988 sec
[20:46:15.314] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:46:15.828] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:46:16.315] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:46:16.831] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:46:16.833] Debug: Checking if the game is still running...
[20:46:16.835] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:16.877] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:17.350] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:46:17.441] Debug: Sending ADB command: time
[20:46:17.462] Debug: Android load 0m0.60s user 0m0.39s system
[20:46:17.952] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[20:46:18.512] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:18.515] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:19.031] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:19.170] Debug: Clearing game grid API cache
[20:46:19.171] Debug: Clearing building API cache
[20:46:19.172] Debug: Clearing deploy API cache
[20:46:19.295] Debug: Finding TownHall
[20:46:19.376] Debug: Found 1 TownHall
[20:46:19.379] Debug: Finding ElixirCollector
[20:46:19.380] Debug: Finding TownHall
[20:46:19.388] Debug: Found 1 TownHall
[20:46:19.389] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:19.591] Debug: Found 2 ElixirCollector
[20:46:19.715] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:19.716] Debug: Regular logic indicates active base
[20:46:19.717] Debug: Meets requirements failed on dead base check.
[20:46:19.718] Debug: Testing 0 attack methods
[20:46:19.719] Debug: no algorithm is suited to attack here
[20:46:19.720] Debug: Finding TownHall
[20:46:19.727] Debug: Found 1 TownHall
[20:46:19.728] [Attack] #137, Active, TH11, 44160 Gold, 22304 Elixir, 110 Dark e
lixir, Skipping: This base isn't dead.
[20:46:20.059] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:20.061] Debug: Checking if the game is still running...
[20:46:20.063] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:20.127] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:20.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:20.800] Debug: Waiting for clouds to appear...
[20:46:20.801] Debug: Waiting for clouds to disappear...
[20:46:20.802] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060048 sec
[20:46:21.233] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:21.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:21.667] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:21.812] Debug: Clearing game grid API cache
[20:46:21.813] Debug: Clearing building API cache
[20:46:21.814] Debug: Clearing deploy API cache
[20:46:21.927] Debug: Finding TownHall
[20:46:22.007] Debug: Found 1 TownHall
[20:46:22.010] Debug: Finding ElixirCollector
[20:46:22.011] Debug: Finding TownHall
[20:46:22.020] Debug: Found 1 TownHall
[20:46:22.021] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:22.263] Debug: Found 0 ElixirCollector
[20:46:22.264] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:22.266] Debug: Regular logic indicates active base
[20:46:22.266] Debug: Meets requirements failed on dead base check.
[20:46:22.267] Debug: Testing 0 attack methods
[20:46:22.268] Debug: no algorithm is suited to attack here
[20:46:22.269] Debug: Finding TownHall
[20:46:22.276] Debug: Found 1 TownHall
[20:46:22.278] [Attack] #138, Active, TH11, 179875 Gold, 128578 Elixir, 4187 Dar
k elixir, Skipping: This base isn't dead.
[20:46:22.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:22.846] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:23.339] Debug: Waiting for clouds to appear...
[20:46:23.340] Debug: Waiting for clouds to disappear...
[20:46:23.341] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039947 sec
[20:46:23.342] Debug: Checking if the game is still running...
[20:46:23.344] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:23.386] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:23.843] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034982 sec
[20:46:24.343] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[20:46:24.864] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[20:46:25.473] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[20:46:25.972] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024998 sec
[20:46:26.350] Debug: Checking if the game is still running...
[20:46:26.352] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:26.395] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:26.473] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:46:26.977] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:46:27.542] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:27.544] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:28.058] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:28.076] Debug: Clearing game grid API cache
[20:46:28.077] Debug: Clearing building API cache
[20:46:28.078] Debug: Clearing deploy API cache
[20:46:28.164] Debug: Finding TownHall
[20:46:28.241] Debug: Found 1 TownHall
[20:46:28.245] Debug: Finding ElixirCollector
[20:46:28.246] Debug: Finding TownHall
[20:46:28.255] Debug: Found 1 TownHall
[20:46:28.257] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:28.470] Debug: Found 1 ElixirCollector
[20:46:28.528] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:28.529] Debug: Regular logic indicates active base
[20:46:28.530] Debug: Meets requirements failed on dead base check.
[20:46:28.531] Debug: Testing 0 attack methods
[20:46:28.531] Debug: no algorithm is suited to attack here
[20:46:28.532] Debug: Finding TownHall
[20:46:28.541] Debug: Found 1 TownHall
[20:46:28.542] [Attack] #139, Active, TH11, 38736 Gold, 15841 Elixir, 837 Dark e
lixir, Skipping: This base isn't dead.
[20:46:28.881] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:29.063] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:29.560] Debug: Checking if the game is still running...
[20:46:29.561] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:29.604] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:29.689] Debug: Waiting for clouds to appear...
[20:46:29.691] Debug: Waiting for clouds to disappear...
[20:46:29.692] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[20:46:29.997] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:30.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:30.518] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:30.662] Debug: Clearing game grid API cache
[20:46:30.663] Debug: Clearing building API cache
[20:46:30.664] Debug: Clearing deploy API cache
[20:46:30.788] Debug: Finding TownHall
[20:46:30.869] Debug: Found 1 TownHall
[20:46:30.872] Debug: Finding ElixirCollector
[20:46:30.873] Debug: Finding TownHall
[20:46:30.881] Debug: Found 1 TownHall
[20:46:30.883] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:31.069] Debug: Found 0 ElixirCollector
[20:46:31.070] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:31.071] Debug: Regular logic indicates active base
[20:46:31.072] Debug: Meets requirements failed on dead base check.
[20:46:31.073] Debug: Testing 0 attack methods
[20:46:31.074] Debug: no algorithm is suited to attack here
[20:46:31.075] Debug: Finding TownHall
[20:46:31.082] Debug: Found 1 TownHall
[20:46:31.084] [Attack] #140, Active, TH11, 58167 Gold, 74170 Elixir, 1348 Dark
elixir, Skipping: This base isn't dead.
[20:46:31.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:31.617] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:32.112] Debug: Waiting for clouds to appear...
[20:46:32.113] Debug: Waiting for clouds to disappear...
[20:46:32.114] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060095 sec
[20:46:32.645] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:46:32.745] Debug: Checking if the game is still running...
[20:46:32.746] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:32.769] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:33.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:46:33.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:46:34.241] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:46:34.740] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020013 sec
[20:46:35.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025038 sec
[20:46:35.748] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:46:35.751] Debug: Checking if the game is still running...
[20:46:35.752] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:35.795] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:36.250] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:46:36.568] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:36.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:37.023] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:37.191] Debug: Clearing game grid API cache
[20:46:37.192] Debug: Clearing building API cache
[20:46:37.193] Debug: Clearing deploy API cache
[20:46:37.346] Debug: Finding TownHall
[20:46:37.428] Debug: Found 1 TownHall
[20:46:37.431] Debug: Finding ElixirCollector
[20:46:37.431] Debug: Finding TownHall
[20:46:37.438] Debug: Found 1 TownHall
[20:46:37.439] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:37.682] Debug: Found 0 ElixirCollector
[20:46:37.684] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:37.684] Debug: Regular logic indicates active base
[20:46:37.685] Debug: Meets requirements failed on dead base check.
[20:46:37.686] Debug: Testing 0 attack methods
[20:46:37.687] Debug: no algorithm is suited to attack here
[20:46:37.687] Debug: Finding TownHall
[20:46:37.696] Debug: Found 1 TownHall
[20:46:37.697] [Attack] #141, Active, TH11, 410468 Gold, 471004 Elixir, 2729 Dar
k elixir, Skipping: This base isn't dead.
[20:46:38.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:38.253] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:38.878] Debug: Waiting for clouds to appear...
[20:46:38.880] Debug: Waiting for clouds to disappear...
[20:46:38.881] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075048 sec
[20:46:39.190] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:39.209] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:39.211] Debug: Checking if the game is still running...
[20:46:39.213] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:39.256] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:39.612] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:39.746] Debug: Clearing game grid API cache
[20:46:39.747] Debug: Clearing building API cache
[20:46:39.748] Debug: Clearing deploy API cache
[20:46:39.897] Debug: Finding TownHall
[20:46:39.978] Debug: Found 1 TownHall
[20:46:39.981] Debug: Finding ElixirCollector
[20:46:39.982] Debug: Finding TownHall
[20:46:39.989] Debug: Found 1 TownHall
[20:46:39.990] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:40.191] Debug: Found 0 ElixirCollector
[20:46:40.193] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:40.193] Debug: Regular logic indicates active base
[20:46:40.194] Debug: Meets requirements failed on dead base check.
[20:46:40.195] Debug: Testing 0 attack methods
[20:46:40.196] Debug: no algorithm is suited to attack here
[20:46:40.197] Debug: Finding TownHall
[20:46:40.206] Debug: Found 1 TownHall
[20:46:40.207] [Attack] #142, Active, TH11, 204656 Gold, 312073 Elixir, 615 Dark
elixir, Skipping: This base isn't dead.
[20:46:40.539] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:40.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:41.209] Debug: Waiting for clouds to appear...
[20:46:41.211] Debug: Waiting for clouds to disappear...
[20:46:41.212] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055019 sec
[20:46:41.737] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:46:42.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:46:42.342] Debug: Checking if the game is still running...
[20:46:42.344] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:42.386] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:42.840] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024955 sec
[20:46:43.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:46:43.841] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[20:46:44.341] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[20:46:44.848] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:46:45.347] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029964 sec
[20:46:45.350] Debug: Checking if the game is still running...
[20:46:45.351] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:45.413] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:45.664] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:45.666] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:46.130] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:46.273] Debug: Clearing game grid API cache
[20:46:46.274] Debug: Clearing building API cache
[20:46:46.275] Debug: Clearing deploy API cache
[20:46:46.381] Debug: Finding TownHall
[20:46:46.459] Debug: Found 1 TownHall
[20:46:46.462] Debug: Finding ElixirCollector
[20:46:46.463] Debug: Finding TownHall
[20:46:46.470] Debug: Found 1 TownHall
[20:46:46.471] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:46.698] Debug: Found 0 ElixirCollector
[20:46:46.699] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:46.700] Debug: Regular logic indicates active base
[20:46:46.701] Debug: Meets requirements failed on dead base check.
[20:46:46.702] Debug: Testing 0 attack methods
[20:46:46.703] Debug: no algorithm is suited to attack here
[20:46:46.703] Debug: Finding TownHall
[20:46:46.710] Debug: Found 1 TownHall
[20:46:46.711] [Attack] #143, Active, TH11, 121926 Gold, 149773 Elixir, 3932 Dar
k elixir, Skipping: This base isn't dead.
[20:46:46.996] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:47.309] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:47.464] Debug: Sending ADB command: time
[20:46:47.487] Debug: Android load 0m0.61s user 0m0.40s system
[20:46:47.807] Debug: Waiting for clouds to appear...
[20:46:47.808] Debug: Waiting for clouds to disappear...
[20:46:47.809] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[20:46:48.237] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:48.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:48.481] Debug: Checking if the game is still running...
[20:46:48.483] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:48.546] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:48.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:48.783] Debug: Clearing game grid API cache
[20:46:48.784] Debug: Clearing building API cache
[20:46:48.785] Debug: Clearing deploy API cache
[20:46:48.909] Debug: Finding TownHall
[20:46:48.989] Debug: Found 1 TownHall
[20:46:48.993] Debug: Finding ElixirCollector
[20:46:48.994] Debug: Finding TownHall
[20:46:49.002] Debug: Found 1 TownHall
[20:46:49.003] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:49.218] Debug: Found 1 ElixirCollector
[20:46:49.277] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:49.278] Debug: Regular logic indicates active base
[20:46:49.279] Debug: Meets requirements failed on dead base check.
[20:46:49.280] Debug: Testing 0 attack methods
[20:46:49.281] Debug: no algorithm is suited to attack here
[20:46:49.281] Debug: Finding TownHall
[20:46:49.290] Debug: Found 1 TownHall
[20:46:49.291] [Attack] #144, Active, TH11, 62121 Gold, 72245 Elixir, 4084 Dark
elixir, Skipping: This base isn't dead.
[20:46:49.649] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:49.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:50.253] Debug: Waiting for clouds to appear...
[20:46:50.254] Debug: Waiting for clouds to disappear...
[20:46:50.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[20:46:50.770] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:46:51.398] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:46:51.886] Debug: Checking if the game is still running...
[20:46:51.887] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:51.930] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:52.007] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024908 sec
[20:46:52.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[20:46:53.009] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[20:46:53.509] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:46:54.012] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:46:54.457] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:54.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:54.989] Debug: Checking if the game is still running...
[20:46:54.991] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:55.030] Debug: Clearing game grid API cache
[20:46:55.031] Debug: Clearing building API cache
[20:46:55.031] Debug: Clearing deploy API cache
[20:46:55.036] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:55.043] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:55.163] Debug: Finding TownHall
[20:46:55.247] Debug: Found 1 TownHall
[20:46:55.251] Debug: Finding ElixirCollector
[20:46:55.252] Debug: Finding TownHall
[20:46:55.260] Debug: Found 1 TownHall
[20:46:55.261] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:55.497] Debug: Found 0 ElixirCollector
[20:46:55.498] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:55.498] Debug: Regular logic indicates active base
[20:46:55.499] Debug: Meets requirements failed on dead base check.
[20:46:55.500] Debug: Testing 0 attack methods
[20:46:55.501] Debug: no algorithm is suited to attack here
[20:46:55.501] Debug: Finding TownHall
[20:46:55.510] Debug: Found 1 TownHall
[20:46:55.511] [Attack] #145, Active, TH11, 38264 Gold, 477842 Elixir, 1947 Dark
elixir, Skipping: This base isn't dead.
[20:46:55.886] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:56.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:56.571] Debug: Waiting for clouds to appear...
[20:46:56.573] Debug: Waiting for clouds to disappear...
[20:46:56.574] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065037 sec
[20:46:57.001] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:46:57.003] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:57.516] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:57.662] Debug: Clearing game grid API cache
[20:46:57.664] Debug: Clearing building API cache
[20:46:57.665] Debug: Clearing deploy API cache
[20:46:57.789] Debug: Finding TownHall
[20:46:57.872] Debug: Found 1 TownHall
[20:46:57.874] Debug: Finding ElixirCollector
[20:46:57.875] Debug: Finding TownHall
[20:46:57.884] Debug: Found 1 TownHall
[20:46:57.885] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:46:58.106] Debug: Found 0 ElixirCollector
[20:46:58.107] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:58.108] Debug: Regular logic indicates active base
[20:46:58.109] Debug: Meets requirements failed on dead base check.
[20:46:58.110] Debug: Testing 0 attack methods
[20:46:58.111] Debug: no algorithm is suited to attack here
[20:46:58.112] Debug: Finding TownHall
[20:46:58.120] Debug: Found 1 TownHall
[20:46:58.121] [Attack] #146, Active, TH11, 80517 Gold, 289598 Elixir, 2630 Dark
elixir, Skipping: This base isn't dead.
[20:46:58.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:58.703] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:59.215] Debug: Waiting for clouds to appear...
[20:46:59.216] Debug: Waiting for clouds to disappear...
[20:46:59.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[20:46:59.218] Debug: Checking if the game is still running...
[20:46:59.219] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:46:59.261] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:46:59.724] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030071 sec
[20:47:00.348] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:47:00.959] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:47:01.460] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:47:01.962] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:47:02.463] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[20:47:02.466] Debug: Checking if the game is still running...
[20:47:02.468] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:02.511] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:02.971] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[20:47:03.105] Debug: [AR] Compacting done, 167,6MB -> 167,6MB
[20:47:03.660] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:03.662] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:04.079] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:04.220] Debug: Clearing game grid API cache
[20:47:04.221] Debug: Clearing building API cache
[20:47:04.222] Debug: Clearing deploy API cache
[20:47:04.349] Debug: Finding TownHall
[20:47:04.434] Debug: Found 1 TownHall
[20:47:04.437] Debug: Finding ElixirCollector
[20:47:04.438] Debug: Finding TownHall
[20:47:04.445] Debug: Found 1 TownHall
[20:47:04.446] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:04.695] Debug: Found 1 ElixirCollector
[20:47:04.754] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:47:04.755] Debug: Rejected as dead base because level 12 E1 collector found
[20:47:04.756] Debug: Meets requirements failed on dead base check.
[20:47:04.757] Debug: Testing 0 attack methods
[20:47:04.758] Debug: no algorithm is suited to attack here
[20:47:04.759] Debug: Finding TownHall
[20:47:04.766] Debug: Found 1 TownHall
[20:47:04.768] [Attack] #147, Active, TH11, 54073 Gold, 385079 Elixir, 3642 Dark
elixir, Skipping: This base isn't dead.
[20:47:05.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:05.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:05.741] Debug: Checking if the game is still running...
[20:47:05.744] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:05.787] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:05.864] Debug: Waiting for clouds to appear...
[20:47:05.865] Debug: Waiting for clouds to disappear...
[20:47:05.865] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:47:06.291] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:06.294] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:06.829] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:06.845] Debug: Clearing game grid API cache
[20:47:06.846] Debug: Clearing building API cache
[20:47:06.847] Debug: Clearing deploy API cache
[20:47:06.971] Debug: Finding TownHall
[20:47:07.757] Debug: Found 0 TownHall
[20:47:07.759] Debug: Finding ElixirCollector
[20:47:07.760] Debug: Finding TownHall
[20:47:07.767] Debug: Found 0 TownHall
[20:47:07.983] Debug: Found 0 ElixirCollector
[20:47:07.984] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:07.985] Debug: Regular logic indicates active base
[20:47:07.986] Debug: Meets requirements failed on dead base check.
[20:47:07.987] Debug: Testing 0 attack methods
[20:47:07.988] Debug: no algorithm is suited to attack here
[20:47:07.990] Debug: Finding TownHall
[20:47:07.991] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[20:47:08.016] Debug: Found 0 TownHall
[20:47:08.017] [Attack] #148, Active, TH Not Found, 107861 Gold, 12560 Elixir, 1
598 Dark elixir, Skipping: This base isn't dead.
[20:47:08.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:08.551] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:09.052] Debug: Waiting for clouds to appear...
[20:47:09.053] Debug: Waiting for clouds to disappear...
[20:47:09.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:47:09.056] Debug: Checking if the game is still running...
[20:47:09.058] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:09.122] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:09.482] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:09.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:10.004] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:10.030] Debug: Clearing game grid API cache
[20:47:10.031] Debug: Clearing building API cache
[20:47:10.032] Debug: Clearing deploy API cache
[20:47:10.191] Debug: Finding TownHall
[20:47:10.269] Debug: Found 1 TownHall
[20:47:10.272] Debug: Finding ElixirCollector
[20:47:10.272] Debug: Finding TownHall
[20:47:10.281] Debug: Found 1 TownHall
[20:47:10.282] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:10.492] Debug: Found 1 ElixirCollector
[20:47:10.552] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:10.554] Debug: Regular logic indicates active base
[20:47:10.554] Debug: Meets requirements failed on dead base check.
[20:47:10.555] Debug: Testing 0 attack methods
[20:47:10.556] Debug: no algorithm is suited to attack here
[20:47:10.557] Debug: Finding TownHall
[20:47:10.565] Debug: Found 1 TownHall
[20:47:10.567] [Attack] #149, Active, TH11, 243835 Gold, 206718 Elixir, 1507 Dar
k elixir, Skipping: This base isn't dead.
[20:47:10.851] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:11.163] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:11.660] Debug: Waiting for clouds to appear...
[20:47:11.661] Debug: Waiting for clouds to disappear...
[20:47:11.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[20:47:12.161] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:47:12.164] Debug: Checking if the game is still running...
[20:47:12.166] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:12.209] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:12.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029993 sec
[20:47:13.165] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029945 sec
[20:47:13.670] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024964 sec
[20:47:14.172] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[20:47:14.671] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:47:15.180] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[20:47:15.183] Debug: Checking if the game is still running...
[20:47:15.185] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:15.248] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:15.613] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:15.615] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:16.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:16.166] Debug: Clearing game grid API cache
[20:47:16.167] Debug: Clearing building API cache
[20:47:16.168] Debug: Clearing deploy API cache
[20:47:16.296] Debug: Finding TownHall
[20:47:17.210] Debug: Found 0 TownHall
[20:47:17.212] Debug: Finding ElixirCollector
[20:47:17.213] Debug: Finding TownHall
[20:47:17.219] Debug: Found 0 TownHall
[20:47:17.454] Debug: Found 0 ElixirCollector
[20:47:17.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:17.456] Debug: Regular logic indicates active base
[20:47:17.457] Debug: Meets requirements failed on dead base check.
[20:47:17.458] Debug: Testing 0 attack methods
[20:47:17.460] Debug: no algorithm is suited to attack here
[20:47:17.461] Debug: Finding TownHall
[20:47:17.463] Debug: 'FrameCopy' called. Frame is 1,2 seconds old. Refreshing f
rame.
[20:47:17.489] Debug: Sending ADB command: time
[20:47:17.495] Debug: Found 0 TownHall
[20:47:17.496] [Attack] #150, Active, TH Not Found, 159572 Gold, 65008 Elixir, 2
420 Dark elixir, Skipping: This base isn't dead.
[20:47:17.510] Debug: Android load 0m0.63s user 0m0.40s system
[20:47:17.844] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:18.026] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:18.540] Debug: Waiting for clouds to appear...
[20:47:18.541] Debug: Waiting for clouds to disappear...
[20:47:18.542] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[20:47:18.543] Debug: Checking if the game is still running...
[20:47:18.544] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:18.587] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:18.974] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:18.977] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:19.526] Debug: Clearing game grid API cache
[20:47:19.527] Debug: Clearing building API cache
[20:47:19.528] Debug: Clearing deploy API cache
[20:47:19.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:19.650] Debug: Finding TownHall
[20:47:19.738] Debug: Found 1 TownHall
[20:47:19.740] Debug: Finding ElixirCollector
[20:47:19.741] Debug: Finding TownHall
[20:47:19.749] Debug: Found 1 TownHall
[20:47:19.750] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:19.992] Debug: Found 0 ElixirCollector
[20:47:19.994] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:19.994] Debug: Regular logic indicates active base
[20:47:19.995] Debug: Meets requirements failed on dead base check.
[20:47:19.996] Debug: Testing 0 attack methods
[20:47:19.997] Debug: no algorithm is suited to attack here
[20:47:19.998] Debug: Finding TownHall
[20:47:20.005] Debug: Found 1 TownHall
[20:47:20.006] [Attack] #151, Active, TH11, 288031 Gold, 663834 Elixir, 6600 Dar
k elixir, Skipping: This base isn't dead.
[20:47:20.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:20.563] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:21.053] Debug: Waiting for clouds to appear...
[20:47:21.054] Debug: Waiting for clouds to disappear...
[20:47:21.055] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:47:21.554] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:47:21.556] Debug: Checking if the game is still running...
[20:47:21.557] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:21.601] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:22.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:47:22.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:47:23.058] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[20:47:23.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[20:47:24.060] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025042 sec
[20:47:24.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035061 sec
[20:47:24.560] Debug: Checking if the game is still running...
[20:47:24.562] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:24.604] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:25.059] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035065 sec
[20:47:25.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[20:47:25.871] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:25.874] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:26.390] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:26.539] Debug: Clearing game grid API cache
[20:47:26.539] Debug: Clearing building API cache
[20:47:26.540] Debug: Clearing deploy API cache
[20:47:26.646] Debug: Finding TownHall
[20:47:27.420] Debug: Found 0 TownHall
[20:47:27.423] Debug: Finding ElixirCollector
[20:47:27.423] Debug: Finding TownHall
[20:47:27.431] Debug: Found 0 TownHall
[20:47:27.646] Debug: Found 1 ElixirCollector
[20:47:27.705] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:27.707] Debug: Regular logic indicates active base
[20:47:27.708] Debug: Meets requirements failed on dead base check.
[20:47:27.709] Debug: Testing 0 attack methods
[20:47:27.709] Debug: no algorithm is suited to attack here
[20:47:27.710] Debug: Finding TownHall
[20:47:27.717] Debug: Found 0 TownHall
[20:47:27.718] [Attack] #152, Active, TH Not Found, 57775 Gold, 50742 Elixir, 24
85 Dark elixir, Skipping: This base isn't dead.
[20:47:28.105] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:28.294] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:28.682] Debug: Checking if the game is still running...
[20:47:28.683] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:28.726] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:28.797] Debug: Waiting for clouds to appear...
[20:47:28.798] Debug: Waiting for clouds to disappear...
[20:47:28.799] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[20:47:29.236] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:29.237] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:29.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:29.777] Debug: Clearing game grid API cache
[20:47:29.778] Debug: Clearing building API cache
[20:47:29.779] Debug: Clearing deploy API cache
[20:47:29.917] Debug: Finding TownHall
[20:47:29.995] Debug: Found 1 TownHall
[20:47:29.998] Debug: Finding ElixirCollector
[20:47:29.999] Debug: Finding TownHall
[20:47:30.005] Debug: Found 1 TownHall
[20:47:30.006] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:30.220] Debug: Found 1 ElixirCollector
[20:47:30.276] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:47:30.277] Debug: Regular logic indicates active base
[20:47:30.278] Debug: Meets requirements failed on dead base check.
[20:47:30.279] Debug: Testing 0 attack methods
[20:47:30.279] Debug: no algorithm is suited to attack here
[20:47:30.280] Debug: Finding TownHall
[20:47:30.289] Debug: Found 1 TownHall
[20:47:30.290] [Attack] #153, Active, TH11, 100223 Gold, 243527 Elixir, 1661 Dar
k elixir, Skipping: This base isn't dead.
[20:47:30.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:30.852] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:31.346] Debug: Waiting for clouds to appear...
[20:47:31.347] Debug: Waiting for clouds to disappear...
[20:47:31.348] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045019 sec
[20:47:31.870] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034974 sec
[20:47:31.872] Debug: Checking if the game is still running...
[20:47:31.873] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:31.916] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:32.365] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:47:32.975] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[20:47:33.491] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024956 sec
[20:47:33.993] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029985 sec
[20:47:34.511] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:47:35.010] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:47:35.013] Debug: Checking if the game is still running...
[20:47:35.014] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:35.057] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:35.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:47:35.694] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:35.697] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:36.227] Debug: Clearing game grid API cache
[20:47:36.227] Debug: Clearing building API cache
[20:47:36.228] Debug: Clearing deploy API cache
[20:47:36.229] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:36.361] Debug: Finding TownHall
[20:47:36.442] Debug: Found 1 TownHall
[20:47:36.445] Debug: Finding ElixirCollector
[20:47:36.446] Debug: Finding TownHall
[20:47:36.453] Debug: Found 1 TownHall
[20:47:36.454] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:36.697] Debug: Found 0 ElixirCollector
[20:47:36.698] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:36.699] Debug: Regular logic indicates active base
[20:47:36.701] Debug: Meets requirements failed on dead base check.
[20:47:36.702] Debug: Testing 0 attack methods
[20:47:36.703] Debug: no algorithm is suited to attack here
[20:47:36.704] Debug: Finding TownHall
[20:47:36.713] Debug: Found 1 TownHall
[20:47:36.715] [Attack] #154, Active, TH11, 553237 Gold, 274284 Elixir, 2364 Dar
k elixir, Skipping: This base isn't dead.
[20:47:37.085] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:37.273] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:37.724] Debug: Waiting for clouds to appear...
[20:47:37.726] Debug: Waiting for clouds to disappear...
[20:47:37.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065053 sec
[20:47:38.094] Debug: Checking if the game is still running...
[20:47:38.096] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:38.139] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:38.286] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:38.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:38.704] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:38.845] Debug: Clearing game grid API cache
[20:47:38.846] Debug: Clearing building API cache
[20:47:38.847] Debug: Clearing deploy API cache
[20:47:38.950] Debug: Finding TownHall
[20:47:39.031] Debug: Found 1 TownHall
[20:47:39.033] Debug: Finding ElixirCollector
[20:47:39.034] Debug: Finding TownHall
[20:47:39.043] Debug: Found 1 TownHall
[20:47:39.044] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:39.275] Debug: Found 0 ElixirCollector
[20:47:39.276] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:39.277] Debug: Regular logic indicates active base
[20:47:39.278] Debug: Meets requirements failed on dead base check.
[20:47:39.279] Debug: Testing 0 attack methods
[20:47:39.280] Debug: no algorithm is suited to attack here
[20:47:39.281] Debug: Finding TownHall
[20:47:39.289] Debug: Found 1 TownHall
[20:47:39.291] [Attack] #155, Active, TH11, 222574 Gold, 193919 Elixir, 5019 Dar
k elixir, Skipping: This base isn't dead.
[20:47:39.584] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:39.773] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:40.392] Debug: Waiting for clouds to appear...
[20:47:40.394] Debug: Waiting for clouds to disappear...
[20:47:40.395] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055035 sec
[20:47:40.926] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035057 sec
[20:47:41.400] Debug: Checking if the game is still running...
[20:47:41.401] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:41.443] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:41.524] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[20:47:42.022] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:47:42.522] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030048 sec
[20:47:43.025] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:47:43.524] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[20:47:44.026] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[20:47:44.410] Debug: Checking if the game is still running...
[20:47:44.411] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:44.454] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:44.533] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:47:44.720] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:44.723] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:45.258] Debug: Clearing game grid API cache
[20:47:45.260] Debug: Clearing building API cache
[20:47:45.261] Debug: Clearing deploy API cache
[20:47:45.261] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:45.371] Debug: Finding TownHall
[20:47:45.449] Debug: Found 1 TownHall
[20:47:45.452] Debug: Finding ElixirCollector
[20:47:45.453] Debug: Finding TownHall
[20:47:45.459] Debug: Found 1 TownHall
[20:47:45.461] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:45.729] Debug: Found 0 ElixirCollector
[20:47:45.730] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:45.731] Debug: Regular logic indicates active base
[20:47:45.732] Debug: Meets requirements failed on dead base check.
[20:47:45.733] Debug: Testing 0 attack methods
[20:47:45.733] Debug: no algorithm is suited to attack here
[20:47:45.734] Debug: Finding TownHall
[20:47:45.743] Debug: Found 1 TownHall
[20:47:45.746] [Attack] #156, Active, TH11, 372253 Gold, 477392 Elixir, 1761 Dar
k elixir, Skipping: This base isn't dead.
[20:47:46.027] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:46.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:46.714] Debug: Waiting for clouds to appear...
[20:47:46.716] Debug: Waiting for clouds to disappear...
[20:47:46.717] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[20:47:47.275] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:47.278] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:47.512] Debug: Sending ADB command: time
[20:47:47.534] Debug: Android load 0m0.63s user 0m0.41s system
[20:47:47.703] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:47.844] Debug: Clearing game grid API cache
[20:47:47.845] Debug: Clearing building API cache
[20:47:47.846] Debug: Clearing deploy API cache
[20:47:47.948] Debug: Finding TownHall
[20:47:48.029] Debug: Found 1 TownHall
[20:47:48.031] Debug: Finding ElixirCollector
[20:47:48.032] Debug: Finding TownHall
[20:47:48.039] Debug: Found 1 TownHall
[20:47:48.040] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:48.275] Debug: Found 1 ElixirCollector
[20:47:48.328] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:47:48.329] Debug: Regular logic indicates active base
[20:47:48.330] Debug: Meets requirements failed on dead base check.
[20:47:48.331] Debug: Testing 0 attack methods
[20:47:48.331] Debug: no algorithm is suited to attack here
[20:47:48.332] Debug: Finding TownHall
[20:47:48.343] Debug: Found 1 TownHall
[20:47:48.344] [Attack] #157, Active, TH11, 223013 Gold, 311104 Elixir, 894 Dark
elixir, Skipping: This base isn't dead.
[20:47:48.618] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:48.869] Debug: Checking if the game is still running...
[20:47:48.871] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:48.933] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:48.939] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:49.426] Debug: Waiting for clouds to appear...
[20:47:49.427] Debug: Waiting for clouds to disappear...
[20:47:49.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[20:47:49.928] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:47:50.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:47:50.927] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[20:47:51.435] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[20:47:51.975] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034303 sec
[20:47:51.978] Debug: Checking if the game is still running...
[20:47:51.980] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:52.022] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:52.564] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[20:47:53.072] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[20:47:53.574] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:47:53.757] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:53.759] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:54.265] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:54.413] Debug: Clearing game grid API cache
[20:47:54.414] Debug: Clearing building API cache
[20:47:54.415] Debug: Clearing deploy API cache
[20:47:54.504] Debug: Finding TownHall
[20:47:54.583] Debug: Found 1 TownHall
[20:47:54.586] Debug: Finding ElixirCollector
[20:47:54.587] Debug: Finding TownHall
[20:47:54.593] Debug: Found 1 TownHall
[20:47:54.594] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:54.805] Debug: Found 0 ElixirCollector
[20:47:54.806] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:47:54.807] Debug: Regular logic indicates active base
[20:47:54.808] Debug: Meets requirements failed on dead base check.
[20:47:54.809] Debug: Testing 0 attack methods
[20:47:54.810] Debug: no algorithm is suited to attack here
[20:47:54.810] Debug: Finding TownHall
[20:47:54.818] Debug: Found 1 TownHall
[20:47:54.820] [Attack] #158, Active, TH11, 282322 Gold, 196125 Elixir, 1344 Dar
k elixir, Skipping: This base isn't dead.
[20:47:55.150] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:55.152] Debug: Checking if the game is still running...
[20:47:55.154] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:55.239] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:55.329] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:55.780] Debug: Waiting for clouds to appear...
[20:47:55.781] Debug: Waiting for clouds to disappear...
[20:47:55.782] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065029 sec
[20:47:56.325] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:47:56.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:47:56.719] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:47:56.872] Debug: Clearing game grid API cache
[20:47:56.873] Debug: Clearing building API cache
[20:47:56.875] Debug: Clearing deploy API cache
[20:47:57.012] Debug: Finding TownHall
[20:47:57.095] Debug: Found 1 TownHall
[20:47:57.097] Debug: Finding ElixirCollector
[20:47:57.098] Debug: Finding TownHall
[20:47:57.106] Debug: Found 1 TownHall
[20:47:57.107] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:47:57.339] Debug: Found 1 ElixirCollector
[20:47:57.428] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:47:57.429] Debug: Regular logic indicates active base
[20:47:57.430] Debug: Meets requirements failed on dead base check.
[20:47:57.431] Debug: Testing 0 attack methods
[20:47:57.431] Debug: no algorithm is suited to attack here
[20:47:57.432] Debug: Finding TownHall
[20:47:57.439] Debug: Found 1 TownHall
[20:47:57.441] [Attack] #159, Active, TH11, 220504 Gold, 147715 Elixir, 956 Dark
elixir, Skipping: This base isn't dead.
[20:47:57.826] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:58.005] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:58.394] Debug: Checking if the game is still running...
[20:47:58.396] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:47:58.460] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:47:58.518] Debug: Waiting for clouds to appear...
[20:47:58.519] Debug: Waiting for clouds to disappear...
[20:47:58.520] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:47:59.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:47:59.627] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029969 sec
[20:48:00.128] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[20:48:00.628] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:48:01.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034958 sec
[20:48:01.627] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[20:48:01.630] Debug: Checking if the game is still running...
[20:48:01.632] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:01.674] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:02.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:48:02.635] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[20:48:02.817] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:02.820] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:03.329] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:03.473] Debug: Clearing game grid API cache
[20:48:03.474] Debug: Clearing building API cache
[20:48:03.475] Debug: Clearing deploy API cache
[20:48:03.596] Debug: Finding TownHall
[20:48:03.677] Debug: Found 1 TownHall
[20:48:03.680] Debug: Finding ElixirCollector
[20:48:03.680] Debug: Finding TownHall
[20:48:03.687] Debug: Found 1 TownHall
[20:48:03.688] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:03.889] Debug: Found 0 ElixirCollector
[20:48:03.890] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:03.891] Debug: Regular logic indicates active base
[20:48:03.892] Debug: Meets requirements failed on dead base check.
[20:48:03.893] Debug: Testing 0 attack methods
[20:48:03.894] Debug: no algorithm is suited to attack here
[20:48:03.894] Debug: Finding TownHall
[20:48:03.901] Debug: Found 1 TownHall
[20:48:03.902] [Attack] #160, Active, TH11, 296530 Gold, 371598 Elixir, 2066 Dar
k elixir, Skipping: This base isn't dead.
[20:48:04.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:04.419] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:05.043] Debug: Waiting for clouds to appear...
[20:48:05.044] Debug: Waiting for clouds to disappear...
[20:48:05.044] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045048 sec
[20:48:05.046] Debug: Checking if the game is still running...
[20:48:05.047] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:05.089] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:05.486] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:05.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:05.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:06.021] Debug: Clearing game grid API cache
[20:48:06.021] Debug: Clearing building API cache
[20:48:06.022] Debug: Clearing deploy API cache
[20:48:06.164] Debug: Finding TownHall
[20:48:06.243] Debug: Found 1 TownHall
[20:48:06.245] Debug: Finding ElixirCollector
[20:48:06.246] Debug: Finding TownHall
[20:48:06.253] Debug: Found 1 TownHall
[20:48:06.255] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:06.458] Debug: Found 0 ElixirCollector
[20:48:06.459] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:06.460] Debug: Regular logic indicates active base
[20:48:06.461] Debug: Meets requirements failed on dead base check.
[20:48:06.462] Debug: Testing 0 attack methods
[20:48:06.463] Debug: no algorithm is suited to attack here
[20:48:06.463] Debug: Finding TownHall
[20:48:06.469] Debug: Found 1 TownHall
[20:48:06.471] [Attack] #161, Active, TH11, 68874 Gold, 52996 Elixir, 2173 Dark
elixir, Skipping: This base isn't dead.
[20:48:06.849] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:07.030] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:07.525] Debug: Waiting for clouds to appear...
[20:48:07.526] Debug: Waiting for clouds to disappear...
[20:48:07.527] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[20:48:08.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:48:08.155] Debug: Checking if the game is still running...
[20:48:08.157] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:08.199] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:08.527] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[20:48:09.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[20:48:09.529] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:48:10.030] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:48:10.530] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:48:11.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:48:11.181] Debug: Checking if the game is still running...
[20:48:11.183] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:11.226] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:11.537] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035014 sec
[20:48:11.844] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:11.846] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:12.380] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:12.397] Debug: Clearing game grid API cache
[20:48:12.399] Debug: Clearing building API cache
[20:48:12.400] Debug: Clearing deploy API cache
[20:48:12.497] Debug: Finding TownHall
[20:48:12.633] Debug: Found 1 TownHall
[20:48:12.637] Debug: Finding ElixirCollector
[20:48:12.638] Debug: Finding TownHall
[20:48:12.645] Debug: Found 1 TownHall
[20:48:12.646] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:48:12.876] Debug: Found 0 ElixirCollector
[20:48:12.877] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:12.878] Debug: Regular logic indicates active base
[20:48:12.879] Debug: Meets requirements failed on dead base check.
[20:48:12.880] Debug: Testing 0 attack methods
[20:48:12.881] Debug: no algorithm is suited to attack here
[20:48:12.881] Debug: Finding TownHall
[20:48:12.889] Debug: Found 1 TownHall
[20:48:12.890] [Attack] #162, Active, TH10, 129862 Gold, 140194 Elixir, 910 Dark
elixir, Skipping: This base isn't dead.
[20:48:13.234] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:13.418] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:13.979] Debug: Waiting for clouds to appear...
[20:48:13.980] Debug: Waiting for clouds to disappear...
[20:48:13.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045027 sec
[20:48:14.238] Debug: Checking if the game is still running...
[20:48:14.239] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:14.282] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:14.430] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:14.432] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:14.857] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:15.007] Debug: Clearing game grid API cache
[20:48:15.007] Debug: Clearing building API cache
[20:48:15.009] Debug: Clearing deploy API cache
[20:48:15.120] Debug: Finding TownHall
[20:48:15.261] Debug: Found 1 TownHall
[20:48:15.264] Debug: Finding ElixirCollector
[20:48:15.264] Debug: Finding TownHall
[20:48:15.271] Debug: Found 1 TownHall
[20:48:15.272] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:15.527] Debug: Found 0 ElixirCollector
[20:48:15.528] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:15.529] Debug: Regular logic indicates active base
[20:48:15.530] Debug: Meets requirements failed on dead base check.
[20:48:15.530] Debug: Testing 0 attack methods
[20:48:15.531] Debug: no algorithm is suited to attack here
[20:48:15.532] Debug: Finding TownHall
[20:48:15.540] Debug: Found 1 TownHall
[20:48:15.541] [Attack] #163, Active, TH11, 110915 Gold, 302724 Elixir, 591 Dark
elixir, Skipping: This base isn't dead.
[20:48:15.846] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:16.155] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:16.529] Debug: Waiting for clouds to appear...
[20:48:16.530] Debug: Waiting for clouds to disappear...
[20:48:16.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[20:48:17.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:48:17.535] Debug: Sending ADB command: time
[20:48:17.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030056 sec
[20:48:17.556] Debug: Android load 0m0.66s user 0m0.42s system
[20:48:17.663] Debug: Checking if the game is still running...
[20:48:17.664] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:17.706] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:18.153] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019974 sec
[20:48:18.653] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[20:48:19.183] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[20:48:19.803] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:48:20.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[20:48:21.020] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:21.023] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:21.026] Debug: Checking if the game is still running...
[20:48:21.030] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:21.114] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:21.420] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:21.700] Debug: Clearing game grid API cache
[20:48:21.702] Debug: Clearing building API cache
[20:48:21.704] Debug: Clearing deploy API cache
[20:48:21.944] Debug: Finding TownHall
[20:48:22.044] Debug: Found 1 TownHall
[20:48:22.047] Debug: Finding ElixirCollector
[20:48:22.047] Debug: Finding TownHall
[20:48:22.053] Debug: Found 1 TownHall
[20:48:22.055] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:22.271] Debug: Found 1 ElixirCollector
[20:48:22.325] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:48:22.326] Debug: Regular logic indicates active base
[20:48:22.327] Debug: Meets requirements failed on dead base check.
[20:48:22.327] Debug: Testing 0 attack methods
[20:48:22.328] Debug: no algorithm is suited to attack here
[20:48:22.329] Debug: Finding TownHall
[20:48:22.338] Debug: Found 1 TownHall
[20:48:22.340] [Attack] #164, Active, TH11, 144289 Gold, 148739 Elixir, 3472 Dar
k elixir, Skipping: This base isn't dead.
[20:48:22.746] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:22.929] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:23.336] Debug: Waiting for clouds to appear...
[20:48:23.338] Debug: Waiting for clouds to disappear...
[20:48:23.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065041 sec
[20:48:23.883] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:23.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:24.405] Debug: Checking if the game is still running...
[20:48:24.408] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:24.422] Debug: Clearing game grid API cache
[20:48:24.423] Debug: Clearing building API cache
[20:48:24.424] Debug: Clearing deploy API cache
[20:48:24.472] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:24.478] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:24.573] Debug: Finding TownHall
[20:48:24.655] Debug: Found 1 TownHall
[20:48:24.657] Debug: Finding ElixirCollector
[20:48:24.658] Debug: Finding TownHall
[20:48:24.666] Debug: Found 1 TownHall
[20:48:24.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:24.880] Debug: Found 1 ElixirCollector
[20:48:24.941] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:24.942] Debug: Regular logic indicates active base
[20:48:24.943] Debug: Meets requirements failed on dead base check.
[20:48:24.944] Debug: Testing 0 attack methods
[20:48:24.945] Debug: no algorithm is suited to attack here
[20:48:24.946] Debug: Finding TownHall
[20:48:24.954] Debug: Found 1 TownHall
[20:48:24.955] [Attack] #165, Active, TH11, 54529 Gold, 373700 Elixir, 1687 Dark
elixir, Skipping: This base isn't dead.
[20:48:25.222] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:25.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:26.019] Debug: Waiting for clouds to appear...
[20:48:26.020] Debug: Waiting for clouds to disappear...
[20:48:26.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[20:48:26.521] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[20:48:27.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[20:48:27.524] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[20:48:27.528] Debug: Checking if the game is still running...
[20:48:27.530] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:27.572] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:28.029] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:48:28.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[20:48:29.151] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024951 sec
[20:48:29.660] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004001 sec
[20:48:29.971] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:29.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:30.486] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:30.629] Debug: Clearing game grid API cache
[20:48:30.630] Debug: Clearing building API cache
[20:48:30.631] Debug: Clearing deploy API cache
[20:48:30.755] Debug: Finding TownHall
[20:48:30.887] Debug: Found 1 TownHall
[20:48:30.890] Debug: Finding ElixirCollector
[20:48:30.890] Debug: Finding TownHall
[20:48:30.900] Debug: Found 1 TownHall
[20:48:30.900] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:48:31.090] Debug: Found 0 ElixirCollector
[20:48:31.092] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:31.094] Debug: Regular logic indicates active base
[20:48:31.095] Debug: Meets requirements failed on dead base check.
[20:48:31.096] Debug: Testing 0 attack methods
[20:48:31.096] Debug: no algorithm is suited to attack here
[20:48:31.097] Debug: Finding TownHall
[20:48:31.103] Debug: Found 1 TownHall
[20:48:31.104] [Attack] #166, Active, TH10, 94544 Gold, 33032 Elixir, 355 Dark e
lixir, Skipping: This base isn't dead.
[20:48:31.459] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:31.639] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:31.894] Debug: Checking if the game is still running...
[20:48:31.897] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:31.940] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:32.262] Debug: Waiting for clouds to appear...
[20:48:32.263] Debug: Waiting for clouds to disappear...
[20:48:32.264] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050009 sec
[20:48:32.699] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:32.701] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:33.235] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:33.252] Debug: Clearing game grid API cache
[20:48:33.253] Debug: Clearing building API cache
[20:48:33.254] Debug: Clearing deploy API cache
[20:48:33.381] Debug: Finding TownHall
[20:48:33.523] Debug: Found 1 TownHall
[20:48:33.525] Debug: Finding ElixirCollector
[20:48:33.526] Debug: Finding TownHall
[20:48:33.533] Debug: Found 1 TownHall
[20:48:33.535] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:33.761] Debug: Found 0 ElixirCollector
[20:48:33.763] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:33.764] Debug: Regular logic indicates active base
[20:48:33.765] Debug: Meets requirements failed on dead base check.
[20:48:33.766] Debug: Testing 0 attack methods
[20:48:33.767] Debug: no algorithm is suited to attack here
[20:48:33.768] Debug: Finding TownHall
[20:48:33.777] Debug: Found 1 TownHall
[20:48:33.778] [Attack] #167, Active, TH11, 186053 Gold, 333688 Elixir, 3048 Dar
k elixir, Skipping: This base isn't dead.
[20:48:34.134] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:34.309] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:34.739] Debug: Waiting for clouds to appear...
[20:48:34.740] Debug: Waiting for clouds to disappear...
[20:48:34.741] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004498 sec
[20:48:35.239] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[20:48:35.242] Debug: Checking if the game is still running...
[20:48:35.246] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:35.288] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:35.778] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[20:48:36.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025035 sec
[20:48:36.874] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025031 sec
[20:48:37.373] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[20:48:37.871] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:48:38.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[20:48:38.375] Debug: Checking if the game is still running...
[20:48:38.377] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:38.420] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:38.882] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002998 sec
[20:48:39.080] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:39.082] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:39.649] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:39.665] Debug: Clearing game grid API cache
[20:48:39.666] Debug: Clearing building API cache
[20:48:39.667] Debug: Clearing deploy API cache
[20:48:39.761] Debug: Finding TownHall
[20:48:39.841] Debug: Found 1 TownHall
[20:48:39.844] Debug: Finding ElixirCollector
[20:48:39.845] Debug: Finding TownHall
[20:48:39.852] Debug: Found 1 TownHall
[20:48:39.853] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:40.098] Debug: Found 1 ElixirCollector
[20:48:40.157] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:48:40.158] Debug: Rejected as dead base because level 12 E1 collector found
[20:48:40.159] Debug: Meets requirements failed on dead base check.
[20:48:40.159] Debug: Testing 0 attack methods
[20:48:40.160] Debug: no algorithm is suited to attack here
[20:48:40.161] Debug: Finding TownHall
[20:48:40.168] Debug: Found 1 TownHall
[20:48:40.169] [Attack] #168, Active, TH11, 120736 Gold, 29096 Elixir, 3079 Dark
elixir, Skipping: This base isn't dead.
[20:48:40.531] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:40.713] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:41.273] Debug: Waiting for clouds to appear...
[20:48:41.274] Debug: Waiting for clouds to disappear...
[20:48:41.275] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045031 sec
[20:48:41.528] Debug: Checking if the game is still running...
[20:48:41.529] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:41.571] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:41.716] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:41.718] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:42.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:42.377] Debug: Clearing game grid API cache
[20:48:42.378] Debug: Clearing building API cache
[20:48:42.379] Debug: Clearing deploy API cache
[20:48:42.482] Debug: Finding TownHall
[20:48:43.211] Debug: Found 0 TownHall
[20:48:43.214] Debug: Finding ElixirCollector
[20:48:43.215] Debug: Finding TownHall
[20:48:43.223] Debug: Found 0 TownHall
[20:48:43.419] Debug: Found 3 ElixirCollector
[20:48:43.597] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:48:43.599] Debug: Regular logic indicates active base
[20:48:43.600] Debug: Meets requirements failed on dead base check.
[20:48:43.600] Debug: Testing 0 attack methods
[20:48:43.601] Debug: no algorithm is suited to attack here
[20:48:43.602] Debug: Finding TownHall
[20:48:43.608] Debug: Found 0 TownHall
[20:48:43.610] [Attack] #169, Active, TH Not Found, 285139 Gold, 220081 Elixir,
826 Dark elixir, Skipping: This base isn't dead.
[20:48:43.989] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:44.171] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:44.682] Debug: Waiting for clouds to appear...
[20:48:44.683] Debug: Waiting for clouds to disappear...
[20:48:44.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055031 sec
[20:48:45.106] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:45.108] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:45.484] Debug: Checking if the game is still running...
[20:48:45.487] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:45.529] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:45.638] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:45.658] Debug: Clearing game grid API cache
[20:48:45.659] Debug: Clearing building API cache
[20:48:45.660] Debug: Clearing deploy API cache
[20:48:45.796] Debug: Finding TownHall
[20:48:45.881] Debug: Found 1 TownHall
[20:48:45.885] Debug: Finding ElixirCollector
[20:48:45.885] Debug: Finding TownHall
[20:48:45.892] Debug: Found 1 TownHall
[20:48:45.893] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:46.148] Debug: Found 0 ElixirCollector
[20:48:46.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:46.150] Debug: Regular logic indicates active base
[20:48:46.151] Debug: Meets requirements failed on dead base check.
[20:48:46.152] Debug: Testing 0 attack methods
[20:48:46.152] Debug: no algorithm is suited to attack here
[20:48:46.153] Debug: Finding TownHall
[20:48:46.160] Debug: Found 1 TownHall
[20:48:46.162] [Attack] #170, Active, TH11, 241428 Gold, 333244 Elixir, 3834 Dar
k elixir, Skipping: This base isn't dead.
[20:48:46.527] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:46.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:47.276] Debug: Waiting for clouds to appear...
[20:48:47.277] Debug: Waiting for clouds to disappear...
[20:48:47.278] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[20:48:47.558] Debug: Sending ADB command: time
[20:48:47.579] Debug: Android load 0m0.67s user 0m0.42s system
[20:48:47.777] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[20:48:48.309] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[20:48:48.532] Debug: Checking if the game is still running...
[20:48:48.534] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:48.577] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:48.907] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[20:48:49.533] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:48:50.035] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[20:48:50.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[20:48:51.108] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:51.111] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:51.552] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:51.690] Debug: Clearing game grid API cache
[20:48:51.691] Debug: Clearing building API cache
[20:48:51.692] Debug: Clearing deploy API cache
[20:48:51.814] Debug: Finding TownHall
[20:48:51.894] Debug: Found 1 TownHall
[20:48:51.897] Debug: Finding ElixirCollector
[20:48:51.898] Debug: Finding TownHall
[20:48:51.905] Debug: Found 1 TownHall
[20:48:51.906] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:52.155] Debug: Found 0 ElixirCollector
[20:48:52.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:48:52.157] Debug: Regular logic indicates active base
[20:48:52.158] Debug: Meets requirements failed on dead base check.
[20:48:52.159] Debug: Testing 0 attack methods
[20:48:52.159] Debug: no algorithm is suited to attack here
[20:48:52.160] Debug: Finding TownHall
[20:48:52.168] Debug: Found 1 TownHall
[20:48:52.169] [Attack] #171, Active, TH11, 153027 Gold, 72928 Elixir, 4118 Dark
elixir, Skipping: This base isn't dead.
[20:48:52.564] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:52.567] Debug: Checking if the game is still running...
[20:48:52.570] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:52.634] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:52.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:53.247] Debug: Waiting for clouds to appear...
[20:48:53.248] Debug: Waiting for clouds to disappear...
[20:48:53.249] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[20:48:53.681] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:48:53.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:54.235] Debug: Clearing game grid API cache
[20:48:54.236] Debug: Clearing building API cache
[20:48:54.238] Debug: Clearing deploy API cache
[20:48:54.239] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:48:54.335] Debug: Finding TownHall
[20:48:54.414] Debug: Found 1 TownHall
[20:48:54.417] Debug: Finding ElixirCollector
[20:48:54.417] Debug: Finding TownHall
[20:48:54.426] Debug: Found 1 TownHall
[20:48:54.428] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:48:54.689] Debug: Found 2 ElixirCollector
[20:48:54.808] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:48:54.810] Debug: Regular logic indicates active base
[20:48:54.811] Debug: Meets requirements failed on dead base check.
[20:48:54.812] Debug: Testing 0 attack methods
[20:48:54.813] Debug: no algorithm is suited to attack here
[20:48:54.813] Debug: Finding TownHall
[20:48:54.820] Debug: Found 1 TownHall
[20:48:54.821] [Attack] #172, Active, TH11, 339735 Gold, 557384 Elixir, 5039 Dar
k elixir, Skipping: This base isn't dead.
[20:48:55.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:48:55.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:48:55.784] Debug: Checking if the game is still running...
[20:48:55.785] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:55.827] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:55.914] Debug: Waiting for clouds to appear...
[20:48:55.915] Debug: Waiting for clouds to disappear...
[20:48:55.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[20:48:56.426] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035057 sec
[20:48:57.044] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[20:48:57.537] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:48:58.056] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029953 sec
[20:48:58.687] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[20:48:58.787] Debug: Checking if the game is still running...
[20:48:58.789] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:48:58.831] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:48:59.286] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[20:48:59.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[20:49:00.100] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:49:00.102] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:00.648] Debug: Clearing game grid API cache
[20:49:00.649] Debug: Clearing building API cache
[20:49:00.650] Debug: Clearing deploy API cache
[20:49:00.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:00.710] Debug: Finding TownHall
[20:49:01.519] Debug: Found 0 TownHall
[20:49:01.522] Debug: Finding ElixirCollector
[20:49:01.523] Debug: Finding TownHall
[20:49:01.531] Debug: Found 0 TownHall
[20:49:01.767] Debug: Found 1 ElixirCollector
[20:49:01.825] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:49:01.826] Debug: Regular logic indicates active base
[20:49:01.827] Debug: Meets requirements failed on dead base check.
[20:49:01.827] Debug: Testing 0 attack methods
[20:49:01.828] Debug: no algorithm is suited to attack here
[20:49:01.829] Debug: Finding TownHall
[20:49:01.838] Debug: Found 0 TownHall
[20:49:01.839] [Attack] #173, Active, TH Not Found, 91999 Gold, 396488 Elixir, 2
313 Dark elixir, Skipping: This base isn't dead.
[20:49:02.118] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:49:02.302] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:49:02.816] Debug: Checking if the game is still running...
[20:49:02.818] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:49:02.862] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:49:02.925] Debug: Waiting for clouds to appear...
[20:49:02.926] Debug: Waiting for clouds to disappear...
[20:49:02.927] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[20:49:03.365] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:49:03.367] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:03.744] Debug: [AR] Compacting done, 154,0MB -> 154,0MB
[20:49:03.850] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:03.995] Debug: Clearing game grid API cache
[20:49:03.995] Debug: Clearing building API cache
[20:49:03.996] Debug: Clearing deploy API cache
[20:49:04.131] Debug: Finding TownHall
[20:49:04.984] Debug: Found 0 TownHall
[20:49:04.986] Debug: Finding ElixirCollector
[20:49:04.987] Debug: Finding TownHall
[20:49:04.997] Debug: Found 0 TownHall
[20:49:05.243] Debug: Found 0 ElixirCollector
[20:49:05.244] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:49:05.245] Debug: Regular logic indicates active base
[20:49:05.246] Debug: Meets requirements failed on dead base check.
[20:49:05.247] Debug: Testing 0 attack methods
[20:49:05.248] Debug: no algorithm is suited to attack here
[20:49:05.249] Debug: Finding TownHall
[20:49:05.250] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[20:49:05.277] Debug: Found 0 TownHall
[20:49:05.278] [Attack] #174, Active, TH Not Found, 440659 Gold, 417017 Elixir,
4333 Dark elixir, Skipping: This base isn't dead.
[20:49:05.623] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:49:05.805] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:49:06.306] Debug: Waiting for clouds to appear...
[20:49:06.307] Debug: Waiting for clouds to disappear...
[20:49:06.308] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065049 sec
[20:49:06.309] Debug: Checking if the game is still running...
[20:49:06.311] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:49:06.354] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:49:06.738] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:49:06.740] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:07.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:07.406] Debug: Clearing game grid API cache
[20:49:07.407] Debug: Clearing building API cache
[20:49:07.408] Debug: Clearing deploy API cache
[20:49:07.533] Debug: Finding TownHall
[20:49:07.616] Debug: Found 1 TownHall
[20:49:07.619] Debug: Finding ElixirCollector
[20:49:07.620] Debug: Finding TownHall
[20:49:07.627] Debug: Found 1 TownHall
[20:49:07.629] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:49:07.858] Debug: Found 0 ElixirCollector
[20:49:07.860] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:49:07.861] Debug: Regular logic indicates active base
[20:49:07.862] Debug: Meets requirements failed on dead base check.
[20:49:07.863] Debug: Testing 0 attack methods
[20:49:07.863] Debug: no algorithm is suited to attack here
[20:49:07.864] Debug: Finding TownHall
[20:49:07.871] Debug: Found 1 TownHall
[20:49:07.873] [Attack] #175, Active, TH11, 147883 Gold, 243767 Elixir, 2536 Dar
k elixir, Skipping: This base isn't dead.
[20:49:08.130] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:49:08.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:49:08.957] Debug: Waiting for clouds to appear...
[20:49:08.958] Debug: Waiting for clouds to disappear...
[20:49:08.959] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[20:49:09.436] Debug: Checking if the game is still running...
[20:49:09.437] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:49:09.480] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:49:09.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[20:49:10.183] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[20:49:10.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[20:49:11.439] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025042 sec
[20:49:11.958] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[20:49:12.461] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[20:49:12.464] Debug: Checking if the game is still running...
[20:49:12.465] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:49:12.508] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:49:13.070] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[20:49:13.251] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[20:49:13.252] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:13.792] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:13.811] Debug: Clearing game grid API cache
[20:49:13.812] Debug: Clearing building API cache
[20:49:13.813] Debug: Clearing deploy API cache
[20:49:13.925] Debug: Finding TownHall
[20:49:14.735] Debug: Found 0 TownHall
[20:49:14.737] Debug: Finding ElixirCollector
[20:49:14.738] Debug: Finding TownHall
[20:49:14.749] Debug: Found 0 TownHall
[20:49:14.960] Debug: Found 2 ElixirCollector
[20:49:15.073] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:49:15.075] Debug: Regular logic indicates dead base
[20:49:15.076] Debug: Testing 1 attack methods
[20:49:15.077] Debug: Finding TownHall
[20:49:15.086] Debug: Found 0 TownHall
[20:49:15.087] Debug: Four Finger Deploy (#1) has a score of 0,7
[20:49:15.088] Debug: Four Finger Deploy is the new best with 0,7
[20:49:15.089] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[20:49:15.090] Debug: Finding TownHall
[20:49:15.099] Debug: Found 0 TownHall
[20:49:15.100] [Attack] #176, Dead, TH Not Found, 302733 Gold, 499771 Elixir, 27
87 Dark elixir
[20:49:16.381] Debug: Clearing game grid API cache
[20:49:16.382] Debug: Clearing building API cache
[20:49:16.384] Debug: Clearing deploy API cache
[20:49:16.385] [Attack] This base meets the attack requirements!
[20:49:16.386] [4 Finger] Deploy start
[20:49:17.581] Debug: Sending ADB command: time
[20:49:17.602] Debug: Android load 0m0.68s user 0m0.44s system
[20:49:17.946] Debug: Deployable Troops: [barbarian]x70, [archer]x70, [skeleton]
x1, [heal]x5, [wizard]x5, [giant]x16
[20:49:17.947] Analyzing potential deploy points...
[20:49:17.949] Debug: FindRedPoints: Scanning images...
[20:49:17.950] Debug: FRP: 1 (1,2)
[20:49:17.970] Debug: FRP: 2
[20:49:17.971] Debug: FRP: 3
[20:49:17.979] Debug: FRP: 5 (5)
[20:49:17.980] Debug: FRP: 6 Created FI
[20:49:17.981] Debug: FRP: 7 - scanning for border1
[20:49:18.025] Debug: FRP: 7 - border1 had 8 results
[20:49:18.027] Debug: FRP: 7 - scanning for border2
[20:49:18.108] Debug: FRP: 7 - border2 had 292 results
[20:49:18.109] Debug: FRP: 7 - scanning for border3
[20:49:18.149] Debug: [SC] Connecting to [ Raccoon#1 ]
[20:49:18.154] Debug: FRP: 7 - border3 had 16 results
[20:49:18.155] Debug: FRP: 7 - scanning for border4
[20:49:18.239] Debug: FRP: 7 - border4 had 115 results
[20:49:18.240] Debug: FRP: 7 - scanning for border5
[20:49:18.296] Debug: FRP: 7 - border5 had 1 results
[20:49:18.408] Debug: FRP: 1 (0,746)
[20:49:18.428] Debug: FRP: 2
[20:49:18.429] Debug: FRP: 3
[20:49:18.437] Debug: FRP: 5 (5)
[20:49:18.438] Debug: FRP: 6 Created FI
[20:49:18.439] Debug: FRP: 7 - scanning for border1
[20:49:18.486] Debug: FRP: 7 - border1 had 8 results
[20:49:18.488] Debug: FRP: 7 - scanning for border2
[20:49:18.568] Debug: FRP: 7 - border2 had 293 results
[20:49:18.569] Debug: FRP: 7 - scanning for border3
[20:49:18.613] Debug: FRP: 7 - border3 had 16 results
[20:49:18.614] Debug: FRP: 7 - scanning for border4
[20:49:18.686] Debug: FRP: 7 - border4 had 117 results
[20:49:18.687] Debug: FRP: 7 - scanning for border5
[20:49:18.742] Debug: FRP: 7 - border5 had 1 results
[20:49:18.854] Debug: FRP: 1 (0,293)
[20:49:18.881] Debug: FRP: 2
[20:49:18.883] Debug: FRP: 3
[20:49:18.889] Debug: FRP: 5 (5)
[20:49:18.890] Debug: FRP: 6 Created FI
[20:49:18.891] Debug: FRP: 7 - scanning for border1
[20:49:18.965] Debug: FRP: 7 - border1 had 293 results
[20:49:18.966] Debug: FRP: 7 - scanning for border2
[20:49:19.050] Debug: FRP: 7 - border2 had 308 results
[20:49:19.051] Debug: FRP: 7 - scanning for border3
[20:49:19.101] Debug: FRP: 7 - border3 had 38 results
[20:49:19.102] Debug: FRP: 7 - scanning for border4
[20:49:19.169] Debug: FRP: 7 - border4 had 68 results
[20:49:19.170] Debug: FRP: 7 - scanning for border5
[20:49:19.226] Debug: FRP: 7 - border5 had 1 results
[20:49:19.337] Debug: FindRedPoints: Removing duplicate points...
[20:49:19.425] Debug: FindRedPoints: Done...
[20:49:19.427] Debug: [4 Finger] Left point is (-27,02177, 25,66665)
[20:49:19.428] Debug: [4 Finger] Top point is (26,93229, 25,66665)
[20:49:19.428] Debug: [4 Finger] Right point is (26,93229, -26,4576)
[20:49:19.429] Debug: [4 Finger] Bottom point is (-27,02177, -26,4576)
[20:49:19.430] [4 Finger] Deploying to the bottom right
[20:49:19.431] [4 Finger] Deploying Giant x4
[20:49:19.432] Debug: Selecting Giant
[20:49:19.632] Debug: Giant is selected
[20:49:20.231] Debug: [Deploy] Recounting Giant; current count is 16
[20:49:20.263] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:49:20.302] Debug: [Deploy] Recounting Giant done; new count set to 12
[20:49:20.304] Debug: [Deploy] Giant is deployed now
[20:49:20.359] [4 Finger] Deploying Barbarian x17
[20:49:20.360] Debug: Selecting Barbarian
[20:49:20.571] Debug: Barbarian is selected
[20:49:21.022] Debug: [SC] ok
[20:49:22.267] Debug: [Deploy] Recounting Barbarian; current count is 70
[20:49:22.297] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:49:22.335] Debug: [Deploy] Recounting Barbarian done; new count set to 52
[20:49:22.336] Debug: [Deploy] Barbarian is deployed now
[20:49:22.394] [4 Finger] Deploying Archer x17
[20:49:22.395] Debug: Selecting Archer
[20:49:22.608] Debug: Archer is selected
[20:49:24.368] Debug: [Deploy] Recounting Archer; current count is 70
[20:49:24.401] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:49:24.438] Debug: [Deploy] Recounting Archer done; new count set to 52
[20:49:24.439] Debug: [Deploy] Archer is deployed now
[20:49:24.487] [4 Finger] Deploying Wizard x1
[20:49:24.488] Debug: Selecting Wizard
[20:49:24.701] Debug: Wizard is selected
[20:49:25.266] Debug: [Deploy] Recounting Wizard; current count is 5
[20:49:25.297] Debug: IsGreyOrRed failed because H=208,8, S=0,544, B=0,535
[20:49:25.301] Debug: [Deploy] Recounting Wizard done; new count set to 1
[20:49:25.302] Debug: [Deploy] Wizard is deployed now
[20:49:25.394] [4 Finger] Deploying to the bottom left
[20:49:25.396] [4 Finger] Deploying Giant x4
[20:49:25.397] Debug: Selecting Giant
[20:49:25.613] Debug: Giant is selected
[20:49:26.133] Debug: [Deploy] Recounting Giant; current count is 12
[20:49:26.163] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:49:26.206] Debug: [Deploy] Recounting Giant done; new count set to 8
[20:49:26.258] [4 Finger] Deploying Barbarian x17
[20:49:26.260] Debug: Selecting Barbarian
[20:49:26.458] Debug: Barbarian is selected
[20:49:28.196] Debug: [Deploy] Recounting Barbarian; current count is 52
[20:49:28.223] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:49:28.250] Debug: [Deploy] Recounting Barbarian done; new count set to 32
[20:49:28.317] [4 Finger] Deploying Archer x17
[20:49:28.318] Debug: Selecting Archer
[20:49:28.538] Debug: Archer is selected
[20:49:30.312] Debug: [Deploy] Recounting Archer; current count is 52
[20:49:30.340] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:49:30.367] Debug: [Deploy] Recounting Archer done; new count set to 32
[20:49:30.437] [4 Finger] Deploying Wizard x0
[20:49:30.438] Debug: Selecting Wizard
[20:49:30.638] Debug: Wizard is selected
[20:49:30.662] [4 Finger] Deploying to the top left
[20:49:30.664] [4 Finger] Deploying Giant x4
[20:49:30.665] Debug: Selecting Giant
[20:49:30.873] Debug: Giant is selected
[20:49:31.433] Debug: [Deploy] Recounting Giant; current count is 8
[20:49:31.465] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[20:49:31.487] Debug: [Deploy] Recounting Giant done; new count set to 4
[20:49:31.562] [4 Finger] Deploying Barbarian x16
[20:49:31.564] Debug: Selecting Barbarian
[20:49:31.754] Debug: Barbarian is selected
[20:49:33.113] Debug: [Deploy] Recounting Barbarian; current count is 32
[20:49:33.143] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:49:33.149] Debug: [Deploy] Recounting Barbarian done; new count set to 16
[20:49:33.237] [4 Finger] Deploying Archer x16
[20:49:33.239] Debug: Selecting Archer
[20:49:33.443] Debug: Archer is selected
[20:49:34.860] Debug: [Deploy] Recounting Archer; current count is 32
[20:49:34.890] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:49:34.898] Debug: [Deploy] Recounting Archer done; new count set to 16
[20:49:34.984] [4 Finger] Deploying Wizard x0
[20:49:34.985] Debug: Selecting Wizard
[20:49:35.184] Debug: Wizard is selected
[20:49:35.214] [4 Finger] Deploying to the top right
[20:49:35.215] [4 Finger] Deploying Giant x4
[20:49:35.216] Debug: Selecting Giant
[20:49:35.412] Debug: Giant is selected
[20:49:35.972] Debug: [Deploy] Recounting Giant; current count is 4
[20:49:36.000] Debug: [Deploy] Giant is grey or red; count set to 0
[20:49:36.098] [4 Finger] Deploying Barbarian x16
[20:49:36.099] Debug: Selecting Barbarian
[20:49:36.285] Debug: Barbarian is selected
[20:49:37.667] Debug: [Deploy] Recounting Barbarian; current count is 16
[20:49:37.697] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[20:49:37.719] Debug: [Deploy] Recounting Barbarian done; new count set to 2
[20:49:38.331] Debug: [Deploy] Recounting Barbarian; current count is 2
[20:49:38.545] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:49:38.977] [4 Finger] Deploying Archer x16
[20:49:38.978] Debug: Selecting Archer
[20:49:39.364] Debug: Archer is selected
[20:49:40.648] Debug: [Deploy] Recounting Archer; current count is 16
[20:49:40.884] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[20:49:40.907] Debug: [Deploy] Recounting Archer done; new count set to 2
[20:49:41.931] Debug: [Deploy] Recounting Archer; current count is 2
[20:49:42.281] Debug: [Deploy] Archer is grey or red; count set to 0
[20:49:42.615] [4 Finger] Deploying Wizard x1
[20:49:42.615] Debug: Selecting Wizard
[20:49:43.157] Debug: Wizard is selected
[20:49:44.121] Debug: [Deploy] Recounting Wizard; current count is 1
[20:49:44.464] Debug: [Deploy] Wizard is grey or red; count set to 0
[20:49:44.812] [4 Finger] Deploy done
[20:49:44.813] Debug: FinalizeAttack() 0 fibers pending
[20:49:44.814] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:49:44.812] Debug: Watching heroes to activate abilities:
[20:49:47.606] Debug: Sending ADB command: time
[20:49:47.628] Debug: Android load 0m0.68s user 0m0.44s system
[20:50:17.629] Debug: Sending ADB command: time
[20:50:17.650] Debug: Android load 0m0.68s user 0m0.44s system
[20:50:47.652] Debug: Sending ADB command: time
[20:50:47.674] Debug: Android load 0m0.68s user 0m0.44s system
[20:51:04.184] Debug: [AR] Compacting done, 171,8MB -> 171,8MB
[20:51:17.676] Debug: Sending ADB command: time
[20:51:17.698] Debug: Android load 0m0.68s user 0m0.44s system
[20:51:47.699] Debug: Sending ADB command: time
[20:51:47.720] Debug: Android load 0m0.68s user 0m0.44s system
[20:52:17.722] Debug: Sending ADB command: time
[20:52:17.743] Debug: Android load 0m0.68s user 0m0.44s system
[20:52:22.039] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:52:22.137] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:52:22.393] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:52:22.394] [Attack] Waiting for end of battle...
[20:52:23.764] [Stats] Loot results from attack: 174.902 gold, 189.468 elixir, 1
.484 dark elixir, 24 trophies
[20:52:24.000] [Attack] Returning home...
[20:52:25.582] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:52:25.585] Debug: Checking if the game is still running...
[20:52:25.586] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[20:52:25.629] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[20:52:25.767] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:26.013] Debug: Waiting for clouds to disappear, state is WhiteClouds
[20:52:26.830] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:27.098] Debug: State is now: Unknown
[20:52:27.316] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:52:27.400] Debug: Clouds are gone, state is Ingame
[20:52:27.408] Debug: Zoomed out
[20:52:27.409] Debug: Figuring out whether we won or lost
[20:52:27.430] Refreshed trophy count: 2864
[20:52:27.431] Debug: Clearing game grid API cache
[20:52:27.432] Debug: Clearing building API cache
[20:52:27.433] Debug: Clearing deploy API cache
[20:52:27.649] [Collect] Starting a collection run...
[20:52:27.651] Debug: Ensuring the game is zoomed out
[20:52:27.661] Debug: Zoomed out
[20:52:39.473] Debug: Looking for a loot cart
[20:52:39.565] Debug: Didn't find a loot cart
[20:52:39.566] [Collect] Done. Collected 17 items
[20:52:39.736] [Build] Waiting to let other modules work...
[20:52:47.744] Debug: Sending ADB command: time
[20:52:47.766] Debug: Android load 0m0.68s user 0m0.44s system
[20:52:50.821] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:52:51.817] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:52:51.905] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[20:52:52.755] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:52:52.764] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:52:52.765] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:52:52.766] [Build] Checking if we can attack now...
[20:52:54.310] Debug: Reading numbers in overview
[20:52:54.359] Debug: Read overview numbers (string): 165/240
[20:52:54.360] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[20:52:54.361] Debug: Reading numbers in overview
[20:52:54.397] Debug: Read overview numbers (string): 511/11
[20:52:54.398] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:52:54.398] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:52:54.399] Please set your game language to English!
[20:52:54.400] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[20:52:54.570] [Build] Waiting to let other modules work...
[20:52:56.786] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[20:53:04.585] Debug: [AR] Compacting done, 163,6MB -> 163,6MB
[20:53:05.775] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:53:05.784] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:53:05.785] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:53:05.786] [Build] Checking if we can attack now...
[20:53:07.342] Debug: Reading numbers in overview
[20:53:07.387] Debug: Read overview numbers (string): 165/240
[20:53:07.388] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[20:53:07.388] Debug: Reading numbers in overview
[20:53:07.423] Debug: Read overview numbers (string): 511/11
[20:53:07.424] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:53:07.425] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:53:07.425] Please set your game language to English!
[20:53:07.427] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[20:53:07.600] [Build] Waiting to let other modules work...
[20:53:17.768] Debug: Sending ADB command: time
[20:53:17.789] Debug: Android load 0m0.68s user 0m0.44s system
[20:53:18.683] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:53:18.690] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:53:18.691] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:53:18.692] [Build] Checking if we can attack now...
[20:53:20.240] Debug: Reading numbers in overview
[20:53:20.265] Debug: Read overview numbers (string): 170/240
[20:53:20.266] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[20:53:20.267] Debug: Reading numbers in overview
[20:53:20.307] Debug: Read overview numbers (string): 511/11
[20:53:20.308] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:53:20.309] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:53:20.310] Please set your game language to English!
[20:53:20.311] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[20:53:20.481] [Build] Waiting to let other modules work...
[20:53:23.160] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:53:31.582] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:53:32.533] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:53:32.541] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:53:32.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:53:32.544] [Build] Checking if we can attack now...
[20:53:34.100] Debug: Reading numbers in overview
[20:53:34.124] Debug: Read overview numbers (string): 170/240
[20:53:34.125] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[20:53:34.126] Debug: Reading numbers in overview
[20:53:34.162] Debug: Read overview numbers (string): 511/11
[20:53:34.163] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:53:34.164] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:53:34.165] Please set your game language to English!
[20:53:34.166] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[20:53:34.269] [Build] Waiting to let other modules work...
[20:53:45.465] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:53:45.474] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:53:45.476] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:53:45.477] [Build] Checking if we can attack now...
[20:53:47.033] Debug: Reading numbers in overview
[20:53:47.073] Debug: Read overview numbers (string): 175/240
[20:53:47.075] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[20:53:47.076] Debug: Reading numbers in overview
[20:53:47.114] Debug: Read overview numbers (string): 511/11
[20:53:47.115] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:53:47.116] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:53:47.117] Please set your game language to English!
[20:53:47.118] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[20:53:47.288] [Build] Waiting to let other modules work...
[20:53:47.791] Debug: Sending ADB command: time
[20:53:47.813] Debug: Android load 0m0.68s user 0m0.44s system
[20:53:58.365] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:53:58.374] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:53:58.375] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:53:58.376] [Build] Checking if we can attack now...
[20:53:59.941] Debug: Reading numbers in overview
[20:53:59.987] Debug: Read overview numbers (string): 175/240
[20:53:59.988] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[20:53:59.988] Debug: Reading numbers in overview
[20:54:00.027] Debug: Read overview numbers (string): 511/11
[20:54:00.028] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:54:00.029] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:54:00.029] Please set your game language to English!
[20:54:00.030] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[20:54:00.200] [Build] Waiting to let other modules work...
[20:54:11.268] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:54:11.278] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:54:11.279] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:11.280] [Build] Checking if we can attack now...
[20:54:12.850] Debug: Reading numbers in overview
[20:54:12.893] Debug: Read overview numbers (string): 175/240
[20:54:12.894] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[20:54:12.895] Debug: Reading numbers in overview
[20:54:12.931] Debug: Read overview numbers (string): 511/11
[20:54:12.932] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:54:12.933] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:54:12.934] Please set your game language to English!
[20:54:12.936] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[20:54:13.111] [Build] Waiting to let other modules work...
[20:54:17.814] Debug: Sending ADB command: time
[20:54:17.835] Debug: Android load 0m0.68s user 0m0.44s system
[20:54:23.195] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:54:24.210] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:54:25.185] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:54:25.194] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:54:25.196] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:25.197] [Build] Checking if we can attack now...
[20:54:26.756] Debug: Reading numbers in overview
[20:54:26.784] Debug: Read overview numbers (string): 180/240
[20:54:26.785] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[20:54:26.786] Debug: Reading numbers in overview
[20:54:26.829] Debug: Read overview numbers (string): 511/11
[20:54:26.830] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:54:26.831] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:54:26.832] Please set your game language to English!
[20:54:26.834] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[20:54:27.058] [Build] Waiting to let other modules work...
[20:54:38.128] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:54:38.137] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:54:38.139] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:38.140] [Build] Checking if we can attack now...
[20:54:39.684] Debug: Reading numbers in overview
[20:54:39.708] Debug: Read overview numbers (string): 180/240
[20:54:39.709] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[20:54:39.710] Debug: Reading numbers in overview
[20:54:39.746] Debug: Read overview numbers (string): 511/11
[20:54:39.747] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:54:39.748] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:54:39.749] Please set your game language to English!
[20:54:39.750] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[20:54:39.920] [Build] Waiting to let other modules work...
[20:54:47.837] Debug: Sending ADB command: time
[20:54:47.859] Debug: Android load 0m0.68s user 0m0.44s system
[20:54:51.076] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:54:51.085] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:54:51.087] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:51.088] [Build] Checking if we can attack now...
[20:54:52.659] Debug: Reading numbers in overview
[20:54:52.702] Debug: Read overview numbers (string): 185/240
[20:54:52.703] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[20:54:52.704] Debug: Reading numbers in overview
[20:54:52.740] Debug: Read overview numbers (string): 511/11
[20:54:52.741] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:54:52.742] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:54:52.742] Please set your game language to English!
[20:54:52.743] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[20:54:52.911] [Build] Waiting to let other modules work...
[20:55:03.987] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:55:03.996] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:55:03.997] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:03.998] [Build] Checking if we can attack now...
[20:55:05.083] Debug: [AR] Compacting done, 173,2MB -> 173,2MB
[20:55:05.611] Debug: Reading numbers in overview
[20:55:05.654] Debug: Read overview numbers (string): 185/240
[20:55:05.655] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[20:55:05.655] Debug: Reading numbers in overview
[20:55:05.695] Debug: Read overview numbers (string): 511/11
[20:55:05.696] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:55:05.697] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:55:05.698] Please set your game language to English!
[20:55:05.699] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[20:55:05.870] [Build] Waiting to let other modules work...
[20:55:16.941] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:55:16.951] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:55:16.952] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:16.953] [Build] Checking if we can attack now...
[20:55:17.860] Debug: Sending ADB command: time
[20:55:17.882] Debug: Android load 0m0.68s user 0m0.44s system
[20:55:18.487] Debug: Reading numbers in overview
[20:55:18.513] Debug: Read overview numbers (string): 190/240
[20:55:18.514] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[20:55:18.515] Debug: Reading numbers in overview
[20:55:18.551] Debug: Read overview numbers (string): 511/11
[20:55:18.552] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:55:18.553] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:55:18.554] Please set your game language to English!
[20:55:18.555] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[20:55:18.727] [Build] Waiting to let other modules work...
[20:55:23.171] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:55:27.658] [Collect] Starting a collection run...
[20:55:27.660] Debug: Ensuring the game is zoomed out
[20:55:27.668] Debug: Zoomed out
[20:55:30.822] Debug: Looking for a loot cart
[20:55:30.916] Debug: Didn't find a loot cart
[20:55:30.917] [Collect] Done. Collected 3 items
[20:55:31.997] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:55:32.997] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:55:33.006] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:55:33.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:33.009] [Build] Checking if we can attack now...
[20:55:34.572] Debug: Reading numbers in overview
[20:55:34.598] Debug: Read overview numbers (string): 190/240
[20:55:34.599] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[20:55:34.600] Debug: Reading numbers in overview
[20:55:34.636] Debug: Read overview numbers (string): 511/11
[20:55:34.637] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:55:34.638] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:55:34.638] Please set your game language to English!
[20:55:34.639] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[20:55:34.817] [Build] Waiting to let other modules work...
[20:55:45.884] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:55:45.893] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:55:45.894] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:45.897] [Build] Checking if we can attack now...
[20:55:46.883] Debug: UpdateCheck: Could not find updater.exe
[20:55:47.415] Debug: Reading numbers in overview
[20:55:47.458] Debug: Read overview numbers (string): 195/240
[20:55:47.459] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:55:47.460] Debug: Reading numbers in overview
[20:55:47.501] Debug: Read overview numbers (string): 511/11
[20:55:47.502] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:55:47.503] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:55:47.503] Please set your game language to English!
[20:55:47.504] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:55:47.730] [Build] Waiting to let other modules work...
[20:55:47.884] Debug: Sending ADB command: time
[20:55:47.906] Debug: Android load 0m0.68s user 0m0.44s system
[20:55:58.803] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:55:58.813] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:55:58.814] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:58.815] [Build] Checking if we can attack now...
[20:56:00.388] Debug: Reading numbers in overview
[20:56:00.431] Debug: Read overview numbers (string): 195/240
[20:56:00.432] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:56:00.433] Debug: Reading numbers in overview
[20:56:00.471] Debug: Read overview numbers (string): 511/11
[20:56:00.472] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:56:00.473] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:56:00.474] Please set your game language to English!
[20:56:00.474] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:56:00.648] [Build] Waiting to let other modules work...
[20:56:11.752] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:56:11.762] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:56:11.764] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:56:11.765] [Build] Checking if we can attack now...
[20:56:13.308] Debug: Reading numbers in overview
[20:56:13.353] Debug: Read overview numbers (string): 195/240
[20:56:13.354] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[20:56:13.355] Debug: Reading numbers in overview
[20:56:13.391] Debug: Read overview numbers (string): 511/11
[20:56:13.391] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:56:13.392] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:56:13.393] Please set your game language to English!
[20:56:13.395] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[20:56:13.631] [Build] Waiting to let other modules work...
[20:56:17.907] Debug: Sending ADB command: time
[20:56:17.929] Debug: Android load 0m0.68s user 0m0.44s system
[20:56:23.218] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:56:24.746] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:56:25.718] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:56:25.728] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:56:25.729] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:56:25.730] [Build] Checking if we can attack now...
[20:56:27.274] Debug: Reading numbers in overview
[20:56:27.303] Debug: Read overview numbers (string): 200/240
[20:56:27.304] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[20:56:27.305] Debug: Reading numbers in overview
[20:56:27.340] Debug: Read overview numbers (string): 511/11
[20:56:27.341] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:56:27.342] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:56:27.343] Please set your game language to English!
[20:56:27.344] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[20:56:27.445] [Build] Waiting to let other modules work...
[20:56:38.654] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:56:38.663] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:56:38.665] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:56:38.666] [Build] Checking if we can attack now...
[20:56:40.233] Debug: Reading numbers in overview
[20:56:40.265] Debug: Read overview numbers (string): 200/240
[20:56:40.266] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[20:56:40.267] Debug: Reading numbers in overview
[20:56:40.308] Debug: Read overview numbers (string): 511/11
[20:56:40.309] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:56:40.309] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:56:40.310] Please set your game language to English!
[20:56:40.311] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[20:56:40.487] [Build] Waiting to let other modules work...
[20:56:47.930] Debug: Sending ADB command: time
[20:56:47.951] Debug: Android load 0m0.68s user 0m0.44s system
[20:56:51.555] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:56:51.565] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:56:51.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:56:51.567] [Build] Checking if we can attack now...
[20:56:53.131] Debug: Reading numbers in overview
[20:56:53.175] Debug: Read overview numbers (string): 205/240
[20:56:53.176] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[20:56:53.176] Debug: Reading numbers in overview
[20:56:53.213] Debug: Read overview numbers (string): 511/11
[20:56:53.214] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:56:53.215] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:56:53.216] Please set your game language to English!
[20:56:53.217] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[20:56:53.387] [Build] Waiting to let other modules work...
[20:57:04.596] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:57:04.608] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:57:04.609] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:57:04.610] [Build] Checking if we can attack now...
[20:57:05.569] Debug: [AR] Compacting done, 175,5MB -> 175,5MB
[20:57:06.162] Debug: Reading numbers in overview
[20:57:06.204] Debug: Read overview numbers (string): 205/240
[20:57:06.205] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[20:57:06.206] Debug: Reading numbers in overview
[20:57:06.245] Debug: Read overview numbers (string): 511/11
[20:57:06.246] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:57:06.247] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:57:06.248] Please set your game language to English!
[20:57:06.249] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[20:57:06.418] [Build] Waiting to let other modules work...
[20:57:17.487] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:57:17.496] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:57:17.498] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:57:17.499] [Build] Checking if we can attack now...
[20:57:17.953] Debug: Sending ADB command: time
[20:57:17.974] Debug: Android load 0m0.68s user 0m0.44s system
[20:57:19.095] Debug: Reading numbers in overview
[20:57:19.118] Debug: Read overview numbers (string): 210/240
[20:57:19.120] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[20:57:19.121] Debug: Reading numbers in overview
[20:57:19.160] Debug: Read overview numbers (string): 511/11
[20:57:19.161] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:57:19.162] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:57:19.163] Please set your game language to English!
[20:57:19.164] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[20:57:19.332] [Build] Waiting to let other modules work...
[20:57:23.263] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:57:30.428] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:57:31.332] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:57:31.339] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:57:31.341] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:57:31.342] [Build] Checking if we can attack now...
[20:57:32.947] Debug: Reading numbers in overview
[20:57:32.971] Debug: Read overview numbers (string): 210/240
[20:57:32.972] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[20:57:32.973] Debug: Reading numbers in overview
[20:57:33.011] Debug: Read overview numbers (string): 511/11
[20:57:33.012] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:57:33.013] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:57:33.013] Please set your game language to English!
[20:57:33.014] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[20:57:33.184] [Build] Waiting to let other modules work...
[20:57:44.270] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:57:44.279] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:57:44.280] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:57:44.281] [Build] Checking if we can attack now...
[20:57:45.836] Debug: Reading numbers in overview
[20:57:45.879] Debug: Read overview numbers (string): 215/240
[20:57:45.880] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:57:45.881] Debug: Reading numbers in overview
[20:57:45.918] Debug: Read overview numbers (string): 511/11
[20:57:45.919] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:57:45.920] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:57:45.922] Please set your game language to English!
[20:57:45.923] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:57:46.093] [Build] Waiting to let other modules work...
[20:57:47.975] Debug: Sending ADB command: time
[20:57:47.997] Debug: Android load 0m0.68s user 0m0.44s system
[20:57:49.754] Debug: Error uploading m2: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[20:57:57.299] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:57:57.306] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:57:57.307] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:57:57.309] [Build] Checking if we can attack now...
[20:57:58.856] Debug: Reading numbers in overview
[20:57:58.895] Debug: Read overview numbers (string): 215/240
[20:57:58.896] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:57:58.897] Debug: Reading numbers in overview
[20:57:58.932] Debug: Read overview numbers (string): 511/11
[20:57:58.933] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:57:58.933] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:57:58.934] Please set your game language to English!
[20:57:58.935] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:57:59.103] [Build] Waiting to let other modules work...
[20:58:10.317] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:58:10.326] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:58:10.328] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:58:10.329] [Build] Checking if we can attack now...
[20:58:11.868] Debug: Reading numbers in overview
[20:58:11.907] Debug: Read overview numbers (string): 215/240
[20:58:11.908] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[20:58:11.909] Debug: Reading numbers in overview
[20:58:11.943] Debug: Read overview numbers (string): 511/11
[20:58:11.944] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:58:11.945] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:58:11.945] Please set your game language to English!
[20:58:11.946] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[20:58:12.168] [Build] Waiting to let other modules work...
[20:58:17.998] Debug: Sending ADB command: time
[20:58:18.020] Debug: Android load 0m0.68s user 0m0.44s system
[20:58:23.244] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:58:23.252] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:58:23.253] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:58:23.254] [Build] Checking if we can attack now...
[20:58:24.823] Debug: Reading numbers in overview
[20:58:24.849] Debug: Read overview numbers (string): 220/240
[20:58:24.850] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[20:58:24.850] Debug: Reading numbers in overview
[20:58:24.892] Debug: Read overview numbers (string): 511/11
[20:58:24.893] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:58:24.893] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:58:24.895] Please set your game language to English!
[20:58:24.896] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[20:58:25.118] [Build] Waiting to let other modules work...
[20:58:27.755] [Collect] Starting a collection run...
[20:58:27.756] Debug: Ensuring the game is zoomed out
[20:58:27.757] Debug: Not Ingame, trying to close dialogs
[20:58:28.306] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:58:28.669] Debug: Zoomed out
[20:58:31.847] Debug: Looking for a loot cart
[20:58:31.945] Debug: Didn't find a loot cart
[20:58:31.946] [Collect] Done. Collected 3 items
[20:58:36.193] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:58:37.187] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:58:37.198] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:58:37.199] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:58:37.200] [Build] Checking if we can attack now...
[20:58:38.754] Debug: Reading numbers in overview
[20:58:38.780] Debug: Read overview numbers (string): 220/240
[20:58:38.781] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[20:58:38.782] Debug: Reading numbers in overview
[20:58:38.817] Debug: Read overview numbers (string): 511/11
[20:58:38.819] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:58:38.820] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:58:38.821] Please set your game language to English!
[20:58:38.822] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[20:58:38.998] [Build] Waiting to let other modules work...
[20:58:48.021] Debug: Sending ADB command: time
[20:58:48.043] Debug: Android load 0m0.68s user 0m0.44s system
[20:58:50.072] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:58:50.083] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:58:50.084] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:58:50.085] [Build] Checking if we can attack now...
[20:58:51.648] Debug: Reading numbers in overview
[20:58:51.680] Debug: Read overview numbers (string): 224/240
[20:58:51.681] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[20:58:51.682] Debug: Reading numbers in overview
[20:58:51.718] Debug: Read overview numbers (string): 511/11
[20:58:51.719] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:58:51.720] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:58:51.721] Please set your game language to English!
[20:58:51.722] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[20:58:51.944] [Build] Waiting to let other modules work...
[20:59:03.150] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:59:03.159] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:59:03.160] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:59:03.161] [Build] Checking if we can attack now...
[20:59:04.709] Debug: Reading numbers in overview
[20:59:04.740] Debug: Read overview numbers (string): 224/240
[20:59:04.741] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[20:59:04.742] Debug: Reading numbers in overview
[20:59:04.779] Debug: Read overview numbers (string): 511/11
[20:59:04.780] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:59:04.781] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:59:04.782] Please set your game language to English!
[20:59:04.783] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[20:59:04.887] [Build] Waiting to let other modules work...
[20:59:06.044] Debug: [AR] Compacting done, 163,1MB -> 163,1MB
[20:59:16.084] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:59:16.092] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:59:16.093] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:59:16.095] [Build] Checking if we can attack now...
[20:59:17.640] Debug: Reading numbers in overview
[20:59:17.668] Debug: Read overview numbers (string): 228/240
[20:59:17.669] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[20:59:17.670] Debug: Reading numbers in overview
[20:59:17.709] Debug: Read overview numbers (string): 511/11
[20:59:17.710] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:59:17.711] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:59:17.711] Please set your game language to English!
[20:59:17.712] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[20:59:17.880] [Build] Waiting to let other modules work...
[20:59:18.045] Debug: Sending ADB command: time
[20:59:18.066] Debug: Android load 0m0.68s user 0m0.44s system
[20:59:23.341] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:59:28.998] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:59:29.965] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:59:29.974] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:59:29.976] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:59:29.977] [Build] Checking if we can attack now...
[20:59:31.549] Debug: Reading numbers in overview
[20:59:31.578] Debug: Read overview numbers (string): 228/240
[20:59:31.579] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[20:59:31.580] Debug: Reading numbers in overview
[20:59:31.617] Debug: Read overview numbers (string): 511/11
[20:59:31.618] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:59:31.619] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:59:31.619] Please set your game language to English!
[20:59:31.620] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[20:59:31.727] [Build] Waiting to let other modules work...
[20:59:42.936] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:59:42.946] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:59:42.947] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:59:42.948] [Build] Checking if we can attack now...
[20:59:44.513] Debug: Reading numbers in overview
[20:59:44.540] Debug: Read overview numbers (string): 232/240
[20:59:44.541] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[20:59:44.542] Debug: Reading numbers in overview
[20:59:44.576] Debug: Read overview numbers (string): 511/11
[20:59:44.577] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:59:44.578] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:59:44.581] Please set your game language to English!
[20:59:44.582] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[20:59:44.753] [Build] Waiting to let other modules work...
[20:59:48.068] Debug: Sending ADB command: time
[20:59:48.090] Debug: Android load 0m0.68s user 0m0.44s system
[20:59:55.872] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[20:59:55.882] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[20:59:55.883] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:59:55.884] [Build] Checking if we can attack now...
[20:59:57.452] Debug: Reading numbers in overview
[20:59:57.476] Debug: Read overview numbers (string): 232/240
[20:59:57.477] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[20:59:57.478] Debug: Reading numbers in overview
[20:59:57.514] Debug: Read overview numbers (string): 511/11
[20:59:57.515] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[20:59:57.516] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[20:59:57.517] Please set your game language to English!
[20:59:57.518] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[20:59:57.742] [Build] Waiting to let other modules work...
[21:00:08.821] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:00:08.829] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:00:08.831] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:00:08.832] [Build] Checking if we can attack now...
[21:00:10.403] Debug: Reading numbers in overview
[21:00:10.428] Debug: Read overview numbers (string): 232/240
[21:00:10.429] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[21:00:10.430] Debug: Reading numbers in overview
[21:00:10.469] Debug: Read overview numbers (string): 511/11
[21:00:10.470] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:00:10.470] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:00:10.471] Please set your game language to English!
[21:00:10.472] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[21:00:10.644] [Build] Waiting to let other modules work...
[21:00:18.091] Debug: Sending ADB command: time
[21:00:18.113] Debug: Android load 0m0.68s user 0m0.44s system
[21:00:21.716] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:00:21.725] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:00:21.726] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:00:21.727] [Build] Checking if we can attack now...
[21:00:23.287] Debug: Reading numbers in overview
[21:00:23.316] Debug: Read overview numbers (string): 236/240
[21:00:23.317] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:00:23.318] Debug: Reading numbers in overview
[21:00:23.360] Debug: Read overview numbers (string): 511/11
[21:00:23.361] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:00:23.362] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:00:23.362] Please set your game language to English!
[21:00:23.363] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:00:23.533] [Build] Waiting to let other modules work...
[21:00:34.609] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:00:34.618] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:00:34.619] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:00:34.620] [Build] Checking if we can attack now...
[21:00:36.170] Debug: Reading numbers in overview
[21:00:36.197] Debug: Read overview numbers (string): 236/240
[21:00:36.198] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:00:36.199] Debug: Reading numbers in overview
[21:00:36.234] Debug: Read overview numbers (string): 511/11
[21:00:36.235] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:00:36.237] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:00:36.237] Please set your game language to English!
[21:00:36.238] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:00:36.413] [Build] Waiting to let other modules work...
[21:00:47.626] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:00:47.634] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:00:47.635] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:00:47.636] [Build] Checking if we can attack now...
[21:00:48.115] Debug: Sending ADB command: time
[21:00:48.137] Debug: Android load 0m0.68s user 0m0.44s system
[21:00:49.264] Debug: Reading numbers in overview
[21:00:49.287] Debug: Read overview numbers (string): 240/240
[21:00:49.288] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[21:00:49.289] Debug: Reading numbers in overview
[21:00:49.324] Debug: Read overview numbers (string): 511/11
[21:00:49.325] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:00:49.326] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:00:49.327] Please set your game language to English!
[21:00:49.328] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[21:00:50.181] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:00:50.975] Debug: Ensuring the game is zoomed out
[21:00:50.984] Debug: Zoomed out
[21:00:50.992] Debug: Zoomed out
[21:00:50.993] Debug: Finding TownHall
[21:00:51.039] Debug: Found 1 TownHall
[21:00:51.041] Debug: Starting matchmaking
[21:00:51.042] Debug: StartSerachForMatch 1
[21:00:51.081] Debug: ClickAttack()
[21:00:51.384] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:00:51.509] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:00:51.832] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[21:00:52.033] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:00:52.092] Debug: Starting matchmaking; done
[21:00:52.094] Debug: Waiting for clouds to appear...
[21:00:52.095] Debug: Waiting for clouds to disappear...
[21:00:52.096] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[21:00:52.654] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:00:52.657] Debug: Checking if the game is still running...
[21:00:52.659] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:00:52.722] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:00:53.090] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:00:53.093] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:00:53.487] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:00:53.754] Debug: Clearing game grid API cache
[21:00:53.755] Debug: Clearing building API cache
[21:00:53.757] Debug: Clearing deploy API cache
[21:00:53.916] Debug: Finding TownHall
[21:00:54.624] Debug: Found 0 TownHall
[21:00:54.626] Debug: Finding ElixirCollector
[21:00:54.627] Debug: Finding TownHall
[21:00:54.634] Debug: Found 0 TownHall
[21:00:54.833] Debug: Found 0 ElixirCollector
[21:00:54.834] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:00:54.835] Debug: Regular logic indicates active base
[21:00:54.836] Debug: Meets requirements failed on dead base check.
[21:00:54.836] Debug: Testing 0 attack methods
[21:00:54.837] Debug: no algorithm is suited to attack here
[21:00:54.838] Debug: Finding TownHall
[21:00:54.846] Debug: Found 0 TownHall
[21:00:54.848] [Attack] #1, Active, TH Not Found, 185888 Gold, 31049 Elixir, 113
Dark elixir, Skipping: This base isn't dead.
[21:00:55.224] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:00:55.406] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:00:55.911] Debug: Waiting for clouds to appear...
[21:00:55.912] Debug: Waiting for clouds to disappear...
[21:00:55.914] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055054 sec
[21:00:55.915] Debug: Checking if the game is still running...
[21:00:55.916] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:00:55.960] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:00:56.346] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:00:56.348] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:00:56.886] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:00:56.901] Debug: Clearing game grid API cache
[21:00:56.902] Debug: Clearing building API cache
[21:00:56.903] Debug: Clearing deploy API cache
[21:00:57.052] Debug: Finding TownHall
[21:00:57.130] Debug: Found 1 TownHall
[21:00:57.133] Debug: Finding ElixirCollector
[21:00:57.134] Debug: Finding TownHall
[21:00:57.140] Debug: Found 1 TownHall
[21:00:57.141] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:00:57.361] Debug: Found 0 ElixirCollector
[21:00:57.364] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:00:57.365] Debug: Regular logic indicates active base
[21:00:57.366] Debug: Meets requirements failed on dead base check.
[21:00:57.366] Debug: Testing 0 attack methods
[21:00:57.367] Debug: no algorithm is suited to attack here
[21:00:57.368] Debug: Finding TownHall
[21:00:57.378] Debug: Found 1 TownHall
[21:00:57.379] [Attack] #2, Active, TH11, 180920 Gold, 228243 Elixir, 5330 Dark
elixir, Skipping: This base isn't dead.
[21:00:57.808] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:00:58.001] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:00:58.491] Debug: Waiting for clouds to appear...
[21:00:58.492] Debug: Waiting for clouds to disappear...
[21:00:58.492] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[21:00:58.987] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020018 sec
[21:00:58.989] Debug: Checking if the game is still running...
[21:00:58.990] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:00:59.032] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:00:59.487] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:00:59.992] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:01:00.489] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:01:00.987] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:01:01.491] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[21:01:01.989] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:01:01.993] Debug: Checking if the game is still running...
[21:01:01.994] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:02.036] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:02.496] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004005 sec
[21:01:02.933] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:02.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:03.346] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:03.492] Debug: Clearing game grid API cache
[21:01:03.494] Debug: Clearing building API cache
[21:01:03.495] Debug: Clearing deploy API cache
[21:01:03.612] Debug: Finding TownHall
[21:01:03.690] Debug: Found 1 TownHall
[21:01:03.692] Debug: Finding ElixirCollector
[21:01:03.693] Debug: Finding TownHall
[21:01:03.702] Debug: Found 1 TownHall
[21:01:03.703] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:03.938] Debug: Found 0 ElixirCollector
[21:01:03.939] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:03.940] Debug: Regular logic indicates active base
[21:01:03.941] Debug: Meets requirements failed on dead base check.
[21:01:03.942] Debug: Testing 0 attack methods
[21:01:03.943] Debug: no algorithm is suited to attack here
[21:01:03.945] Debug: Finding TownHall
[21:01:03.953] Debug: Found 1 TownHall
[21:01:03.955] [Attack] #3, Active, TH11, 124803 Gold, 386295 Elixir, 986 Dark e
lixir, Skipping: This base isn't dead.
[21:01:04.328] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:04.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:05.004] Debug: Waiting for clouds to appear...
[21:01:05.005] Debug: Waiting for clouds to disappear...
[21:01:05.006] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[21:01:05.134] Debug: Checking if the game is still running...
[21:01:05.136] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:05.179] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:05.439] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:05.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:05.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:05.985] Debug: Clearing game grid API cache
[21:01:05.986] Debug: Clearing building API cache
[21:01:05.988] Debug: Clearing deploy API cache
[21:01:06.129] Debug: Finding TownHall
[21:01:06.210] Debug: Found 1 TownHall
[21:01:06.213] Debug: Finding ElixirCollector
[21:01:06.213] Debug: Finding TownHall
[21:01:06.220] Debug: Found 1 TownHall
[21:01:06.221] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:06.438] Debug: Found 0 ElixirCollector
[21:01:06.440] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:06.440] Debug: Regular logic indicates active base
[21:01:06.441] Debug: Meets requirements failed on dead base check.
[21:01:06.442] Debug: Testing 0 attack methods
[21:01:06.443] Debug: no algorithm is suited to attack here
[21:01:06.444] Debug: Finding TownHall
[21:01:06.452] Debug: Found 1 TownHall
[21:01:06.453] [Attack] #4, Active, TH11, 298535 Gold, 420970 Elixir, 3649 Dark
elixir, Skipping: This base isn't dead.
[21:01:06.547] Debug: [AR] Compacting done, 186,4MB -> 186,4MB
[21:01:06.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:06.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:07.480] Debug: Waiting for clouds to appear...
[21:01:07.481] Debug: Waiting for clouds to disappear...
[21:01:07.482] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050026 sec
[21:01:07.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:01:08.484] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:01:08.486] Debug: Checking if the game is still running...
[21:01:08.487] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:08.530] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:09.110] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:01:09.635] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:01:10.151] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030063 sec
[21:01:10.748] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040125 sec
[21:01:11.260] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:01:11.503] Debug: Checking if the game is still running...
[21:01:11.506] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:11.548] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:11.810] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:11.812] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:12.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:12.481] Debug: Clearing game grid API cache
[21:01:12.483] Debug: Clearing building API cache
[21:01:12.484] Debug: Clearing deploy API cache
[21:01:12.608] Debug: Finding TownHall
[21:01:13.359] Debug: Found 0 TownHall
[21:01:13.362] Debug: Finding ElixirCollector
[21:01:13.363] Debug: Finding TownHall
[21:01:13.369] Debug: Found 0 TownHall
[21:01:13.604] Debug: Found 0 ElixirCollector
[21:01:13.605] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:13.605] Debug: Regular logic indicates active base
[21:01:13.606] Debug: Meets requirements failed on dead base check.
[21:01:13.607] Debug: Testing 0 attack methods
[21:01:13.608] Debug: no algorithm is suited to attack here
[21:01:13.609] Debug: Finding TownHall
[21:01:13.610] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[21:01:13.636] Debug: Found 0 TownHall
[21:01:13.637] [Attack] #5, Active, TH Not Found, 63571 Gold, 171182 Elixir, 167
2 Dark elixir, Skipping: This base isn't dead.
[21:01:13.905] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:14.215] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:14.706] Debug: Waiting for clouds to appear...
[21:01:14.707] Debug: Waiting for clouds to disappear...
[21:01:14.708] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:01:14.709] Debug: Checking if the game is still running...
[21:01:14.711] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:14.754] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:15.142] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:15.144] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:15.551] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:15.702] Debug: Clearing game grid API cache
[21:01:15.703] Debug: Clearing building API cache
[21:01:15.705] Debug: Clearing deploy API cache
[21:01:15.818] Debug: Finding TownHall
[21:01:15.895] Debug: Found 1 TownHall
[21:01:15.898] Debug: Finding ElixirCollector
[21:01:15.898] Debug: Finding TownHall
[21:01:15.905] Debug: Found 1 TownHall
[21:01:15.906] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:16.155] Debug: Found 0 ElixirCollector
[21:01:16.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:16.157] Debug: Regular logic indicates active base
[21:01:16.158] Debug: Meets requirements failed on dead base check.
[21:01:16.159] Debug: Testing 0 attack methods
[21:01:16.159] Debug: no algorithm is suited to attack here
[21:01:16.160] Debug: Finding TownHall
[21:01:16.169] Debug: Found 1 TownHall
[21:01:16.170] [Attack] #6, Active, TH11, 173166 Gold, 171304 Elixir, 4714 Dark
elixir, Skipping: This base isn't dead.
[21:01:16.468] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:16.774] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:17.267] Debug: Waiting for clouds to appear...
[21:01:17.268] Debug: Waiting for clouds to disappear...
[21:01:17.268] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[21:01:17.768] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025035 sec
[21:01:17.771] Debug: Checking if the game is still running...
[21:01:17.772] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:17.815] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:18.138] Debug: Sending ADB command: time
[21:01:18.159] Debug: Android load 0m0.70s user 0m0.45s system
[21:01:18.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:01:18.897] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:01:19.398] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[21:01:19.899] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:01:20.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:01:20.781] Debug: Checking if the game is still running...
[21:01:20.783] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:20.825] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:21.026] Debug: [SC] Connecting to [ Raccoon#1 ]
[21:01:21.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:01:21.532] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:01:21.969] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:21.971] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:22.506] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:22.525] Debug: Clearing game grid API cache
[21:01:22.527] Debug: Clearing building API cache
[21:01:22.528] Debug: Clearing deploy API cache
[21:01:22.617] Debug: Finding TownHall
[21:01:22.703] Debug: Found 1 TownHall
[21:01:22.705] Debug: Finding ElixirCollector
[21:01:22.706] Debug: Finding TownHall
[21:01:22.713] Debug: Found 1 TownHall
[21:01:22.715] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:22.988] Debug: Found 0 ElixirCollector
[21:01:22.989] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:22.990] Debug: Regular logic indicates active base
[21:01:22.991] Debug: Meets requirements failed on dead base check.
[21:01:22.992] Debug: Testing 0 attack methods
[21:01:22.992] Debug: no algorithm is suited to attack here
[21:01:22.993] Debug: Finding TownHall
[21:01:23.000] Debug: Found 1 TownHall
[21:01:23.001] [Attack] #7, Active, TH11, 97935 Gold, 119007 Elixir, 1267 Dark e
lixir, Skipping: This base isn't dead.
[21:01:23.275] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:23.447] Debug: [SC] ok
[21:01:23.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:24.093] Debug: Waiting for clouds to appear...
[21:01:24.094] Debug: Waiting for clouds to disappear...
[21:01:24.095] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[21:01:24.096] Debug: Checking if the game is still running...
[21:01:24.099] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:24.142] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:24.526] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:24.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:24.941] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:25.082] Debug: Clearing game grid API cache
[21:01:25.083] Debug: Clearing building API cache
[21:01:25.084] Debug: Clearing deploy API cache
[21:01:25.213] Debug: Finding TownHall
[21:01:25.292] Debug: Found 1 TownHall
[21:01:25.296] Debug: Finding ElixirCollector
[21:01:25.297] Debug: Finding TownHall
[21:01:25.304] Debug: Found 1 TownHall
[21:01:25.305] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:25.538] Debug: Found 0 ElixirCollector
[21:01:25.539] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:25.539] Debug: Regular logic indicates active base
[21:01:25.540] Debug: Meets requirements failed on dead base check.
[21:01:25.541] Debug: Testing 0 attack methods
[21:01:25.541] Debug: no algorithm is suited to attack here
[21:01:25.542] Debug: Finding TownHall
[21:01:25.551] Debug: Found 1 TownHall
[21:01:25.553] [Attack] #8, Active, TH11, 181034 Gold, 315092 Elixir, 1497 Dark
elixir, Skipping: This base isn't dead.
[21:01:25.955] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:26.131] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:26.753] Debug: Waiting for clouds to appear...
[21:01:26.754] Debug: Waiting for clouds to disappear...
[21:01:26.755] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049954 sec
[21:01:27.130] Debug: Checking if the game is still running...
[21:01:27.131] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:27.173] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:27.378] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:01:27.882] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029989 sec
[21:01:28.382] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:01:28.883] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:01:29.383] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:01:29.903] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[21:01:30.138] Debug: Checking if the game is still running...
[21:01:30.139] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:30.203] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:30.519] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:01:31.084] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:31.086] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:31.505] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:31.650] Debug: Clearing game grid API cache
[21:01:31.652] Debug: Clearing building API cache
[21:01:31.653] Debug: Clearing deploy API cache
[21:01:31.783] Debug: Finding TownHall
[21:01:31.871] Debug: Found 1 TownHall
[21:01:31.874] Debug: Finding ElixirCollector
[21:01:31.874] Debug: Finding TownHall
[21:01:31.881] Debug: Found 1 TownHall
[21:01:31.882] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:32.152] Debug: Found 2 ElixirCollector
[21:01:32.265] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:01:32.266] Debug: Regular logic indicates active base
[21:01:32.267] Debug: Meets requirements failed on dead base check.
[21:01:32.267] Debug: Testing 0 attack methods
[21:01:32.268] Debug: no algorithm is suited to attack here
[21:01:32.269] Debug: Finding TownHall
[21:01:32.276] Debug: Found 1 TownHall
[21:01:32.278] [Attack] #9, Active, TH11, 447935 Gold, 340334 Elixir, 1370 Dark
elixir, Skipping: This base isn't dead.
[21:01:32.658] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:32.841] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:33.337] Debug: Waiting for clouds to appear...
[21:01:33.338] Debug: Waiting for clouds to disappear...
[21:01:33.339] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:01:33.340] Debug: Checking if the game is still running...
[21:01:33.342] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:33.405] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:33.773] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:33.775] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:34.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:34.334] Debug: Clearing game grid API cache
[21:01:34.334] Debug: Clearing building API cache
[21:01:34.335] Debug: Clearing deploy API cache
[21:01:34.460] Debug: Finding TownHall
[21:01:34.588] Debug: Found 1 TownHall
[21:01:34.591] Debug: Finding ElixirCollector
[21:01:34.592] Debug: Finding TownHall
[21:01:34.601] Debug: Found 1 TownHall
[21:01:34.602] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:01:34.812] Debug: Found 0 ElixirCollector
[21:01:34.814] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:34.815] Debug: Regular logic indicates active base
[21:01:34.815] Debug: Meets requirements failed on dead base check.
[21:01:34.816] Debug: Testing 0 attack methods
[21:01:34.817] Debug: no algorithm is suited to attack here
[21:01:34.818] Debug: Finding TownHall
[21:01:34.825] Debug: Found 1 TownHall
[21:01:34.827] [Attack] #10, Active, TH10, 277035 Gold, 208414 Elixir, 1763 Dark
elixir, Skipping: This base isn't dead.
[21:01:35.182] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:35.368] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:35.987] Debug: Waiting for clouds to appear...
[21:01:35.988] Debug: Waiting for clouds to disappear...
[21:01:35.989] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004504 sec
[21:01:36.364] Debug: Checking if the game is still running...
[21:01:36.365] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:36.407] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:36.629] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:01:37.237] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:01:37.742] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:01:38.239] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[21:01:38.754] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[21:01:39.387] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:01:39.389] Debug: Checking if the game is still running...
[21:01:39.390] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:39.433] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:39.998] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:01:40.187] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:40.189] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:40.680] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:40.851] Debug: Clearing game grid API cache
[21:01:40.853] Debug: Clearing building API cache
[21:01:40.854] Debug: Clearing deploy API cache
[21:01:40.953] Debug: Finding TownHall
[21:01:41.094] Debug: Found 1 TownHall
[21:01:41.097] Debug: Finding ElixirCollector
[21:01:41.098] Debug: Finding TownHall
[21:01:41.105] Debug: Found 1 TownHall
[21:01:41.106] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:41.353] Debug: Found 0 ElixirCollector
[21:01:41.354] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:41.354] Debug: Regular logic indicates active base
[21:01:41.355] Debug: Meets requirements failed on dead base check.
[21:01:41.356] Debug: Testing 0 attack methods
[21:01:41.357] Debug: no algorithm is suited to attack here
[21:01:41.357] Debug: Finding TownHall
[21:01:41.367] Debug: Found 1 TownHall
[21:01:41.368] [Attack] #11, Active, TH11, 215397 Gold, 514053 Elixir, 1630 Dark
elixir, Skipping: This base isn't dead.
[21:01:41.705] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:41.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:42.388] Debug: Waiting for clouds to appear...
[21:01:42.389] Debug: Waiting for clouds to disappear...
[21:01:42.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[21:01:42.824] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:42.826] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:42.829] Debug: Checking if the game is still running...
[21:01:42.831] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:42.894] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:43.367] Debug: Clearing game grid API cache
[21:01:43.369] Debug: Clearing building API cache
[21:01:43.370] Debug: Clearing deploy API cache
[21:01:43.370] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:43.510] Debug: Finding TownHall
[21:01:43.589] Debug: Found 1 TownHall
[21:01:43.593] Debug: Finding ElixirCollector
[21:01:43.593] Debug: Finding TownHall
[21:01:43.601] Debug: Found 1 TownHall
[21:01:43.602] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:43.852] Debug: Found 1 ElixirCollector
[21:01:43.903] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:01:43.904] Debug: Regular logic indicates active base
[21:01:43.905] Debug: Meets requirements failed on dead base check.
[21:01:43.906] Debug: Testing 0 attack methods
[21:01:43.907] Debug: no algorithm is suited to attack here
[21:01:43.907] Debug: Finding TownHall
[21:01:43.914] Debug: Found 1 TownHall
[21:01:43.915] [Attack] #12, Active, TH11, 243082 Gold, 402010 Elixir, 1878 Dark
elixir, Skipping: This base isn't dead.
[21:01:44.242] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:44.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:44.918] Debug: Waiting for clouds to appear...
[21:01:44.919] Debug: Waiting for clouds to disappear...
[21:01:44.920] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034986 sec
[21:01:45.438] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:01:45.924] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:01:45.927] Debug: Checking if the game is still running...
[21:01:45.928] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:45.971] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:46.549] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030067 sec
[21:01:47.051] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:01:47.686] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:01:48.161] Debug: Sending ADB command: time
[21:01:48.174] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:01:48.183] Debug: Android load 0m0.70s user 0m0.45s system
[21:01:48.680] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:01:49.059] Debug: Checking if the game is still running...
[21:01:49.060] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:49.104] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:49.243] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:49.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:49.632] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:49.777] Debug: Clearing game grid API cache
[21:01:49.779] Debug: Clearing building API cache
[21:01:49.780] Debug: Clearing deploy API cache
[21:01:49.848] Debug: Finding TownHall
[21:01:50.553] Debug: Found 0 TownHall
[21:01:50.555] Debug: Finding ElixirCollector
[21:01:50.556] Debug: Finding TownHall
[21:01:50.566] Debug: Found 0 TownHall
[21:01:50.759] Debug: Found 3 ElixirCollector
[21:01:50.877] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:50.879] Debug: Regular logic indicates active base
[21:01:50.880] Debug: Meets requirements failed on dead base check.
[21:01:50.881] Debug: Testing 0 attack methods
[21:01:50.881] Debug: no algorithm is suited to attack here
[21:01:50.882] Debug: Finding TownHall
[21:01:50.889] Debug: Found 0 TownHall
[21:01:50.890] [Attack] #13, Active, TH Not Found, 91479 Gold, 64556 Elixir, 128
4 Dark elixir, Skipping: This base isn't dead.
[21:01:51.188] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:51.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:51.996] Debug: Waiting for clouds to appear...
[21:01:51.997] Debug: Waiting for clouds to disappear...
[21:01:51.998] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:01:52.430] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:52.432] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:52.942] Debug: Checking if the game is still running...
[21:01:52.945] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:52.981] Debug: Clearing game grid API cache
[21:01:52.982] Debug: Clearing building API cache
[21:01:52.983] Debug: Clearing deploy API cache
[21:01:53.009] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:53.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:53.111] Debug: Finding TownHall
[21:01:53.246] Debug: Found 1 TownHall
[21:01:53.249] Debug: Finding ElixirCollector
[21:01:53.250] Debug: Finding TownHall
[21:01:53.258] Debug: Found 1 TownHall
[21:01:53.260] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:01:53.487] Debug: Found 0 ElixirCollector
[21:01:53.488] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:01:53.489] Debug: Regular logic indicates active base
[21:01:53.490] Debug: Meets requirements failed on dead base check.
[21:01:53.491] Debug: Testing 0 attack methods
[21:01:53.491] Debug: no algorithm is suited to attack here
[21:01:53.492] Debug: Finding TownHall
[21:01:53.501] Debug: Found 1 TownHall
[21:01:53.502] [Attack] #14, Active, TH10, 62326 Gold, 39555 Elixir, 2846 Dark e
lixir, Skipping: This base isn't dead.
[21:01:53.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:54.098] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:54.718] Debug: Waiting for clouds to appear...
[21:01:54.719] Debug: Waiting for clouds to disappear...
[21:01:54.720] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:01:55.221] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:01:55.724] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:01:56.124] Debug: Checking if the game is still running...
[21:01:56.125] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:56.168] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:56.227] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:01:56.729] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025002 sec
[21:01:57.227] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040019 sec
[21:01:57.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:01:58.227] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:01:58.737] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:01:59.294] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:01:59.296] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:59.300] Debug: Checking if the game is still running...
[21:01:59.302] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:01:59.366] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:01:59.808] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:59.953] Debug: Clearing game grid API cache
[21:01:59.954] Debug: Clearing building API cache
[21:01:59.955] Debug: Clearing deploy API cache
[21:02:00.113] Debug: Finding TownHall
[21:02:00.172] Debug: Found 1 TownHall
[21:02:00.175] Debug: Finding ElixirCollector
[21:02:00.176] Debug: Finding TownHall
[21:02:00.183] Debug: Found 1 TownHall
[21:02:00.184] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:02:00.392] Debug: Found 2 ElixirCollector
[21:02:00.548] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:00.549] Debug: Regular logic indicates active base
[21:02:00.550] Debug: Meets requirements failed on dead base check.
[21:02:00.551] Debug: Testing 0 attack methods
[21:02:00.551] Debug: no algorithm is suited to attack here
[21:02:00.552] Debug: Finding TownHall
[21:02:00.560] Debug: Found 1 TownHall
[21:02:00.561] [Attack] #15, Active, TH10, 202168 Gold, 82244 Elixir, 1102 Dark
elixir, Skipping: This base isn't dead.
[21:02:00.927] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:01.116] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:01.735] Debug: Waiting for clouds to appear...
[21:02:01.736] Debug: Waiting for clouds to disappear...
[21:02:01.737] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[21:02:02.050] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:02.052] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:02.551] Debug: Checking if the game is still running...
[21:02:02.553] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:02.593] Debug: Clearing game grid API cache
[21:02:02.594] Debug: Clearing building API cache
[21:02:02.595] Debug: Clearing deploy API cache
[21:02:02.616] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:02.621] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:02.705] Debug: Finding TownHall
[21:02:02.840] Debug: Found 1 TownHall
[21:02:02.843] Debug: Finding ElixirCollector
[21:02:02.844] Debug: Finding TownHall
[21:02:02.853] Debug: Found 1 TownHall
[21:02:02.854] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:03.100] Debug: Found 0 ElixirCollector
[21:02:03.101] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:03.101] Debug: Regular logic indicates active base
[21:02:03.102] Debug: Meets requirements failed on dead base check.
[21:02:03.103] Debug: Testing 0 attack methods
[21:02:03.104] Debug: no algorithm is suited to attack here
[21:02:03.105] Debug: Finding TownHall
[21:02:03.113] Debug: Found 1 TownHall
[21:02:03.114] [Attack] #16, Active, TH11, 154391 Gold, 515547 Elixir, 3527 Dark
elixir, Skipping: This base isn't dead.
[21:02:03.431] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:03.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:04.214] Debug: Waiting for clouds to appear...
[21:02:04.215] Debug: Waiting for clouds to disappear...
[21:02:04.216] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049998 sec
[21:02:04.728] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:02:05.345] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:02:05.753] Debug: Checking if the game is still running...
[21:02:05.754] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:05.797] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:05.846] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034977 sec
[21:02:06.468] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:02:06.970] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:02:07.474] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030103 sec
[21:02:07.972] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029993 sec
[21:02:08.410] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:08.412] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:08.907] Debug: Checking if the game is still running...
[21:02:08.909] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:08.948] Debug: Clearing game grid API cache
[21:02:08.949] Debug: Clearing building API cache
[21:02:08.950] Debug: Clearing deploy API cache
[21:02:08.972] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:08.979] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:09.012] Debug: Finding TownHall
[21:02:09.095] Debug: Found 1 TownHall
[21:02:09.098] Debug: Finding ElixirCollector
[21:02:09.099] Debug: Finding TownHall
[21:02:09.106] Debug: Found 1 TownHall
[21:02:09.107] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:09.320] Debug: Found 1 ElixirCollector
[21:02:09.373] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:02:09.374] Debug: Regular logic indicates active base
[21:02:09.375] Debug: Meets requirements failed on dead base check.
[21:02:09.376] Debug: Testing 0 attack methods
[21:02:09.377] Debug: no algorithm is suited to attack here
[21:02:09.378] Debug: Finding TownHall
[21:02:09.385] Debug: Found 1 TownHall
[21:02:09.386] [Attack] #17, Active, TH11, 77777 Gold, 96903 Elixir, 2037 Dark e
lixir, Skipping: This base isn't dead.
[21:02:09.756] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:09.941] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:10.431] Debug: Waiting for clouds to appear...
[21:02:10.432] Debug: Waiting for clouds to disappear...
[21:02:10.433] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[21:02:10.959] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:02:11.562] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[21:02:12.007] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:12.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:12.013] Debug: Checking if the game is still running...
[21:02:12.015] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:12.058] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:12.433] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:12.577] Debug: Clearing game grid API cache
[21:02:12.578] Debug: Clearing building API cache
[21:02:12.579] Debug: Clearing deploy API cache
[21:02:12.691] Debug: Finding TownHall
[21:02:13.534] Debug: Found 0 TownHall
[21:02:13.538] Debug: Finding ElixirCollector
[21:02:13.539] Debug: Finding TownHall
[21:02:13.550] Debug: Found 0 TownHall
[21:02:13.785] Debug: Found 0 ElixirCollector
[21:02:13.786] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:13.788] Debug: Regular logic indicates active base
[21:02:13.789] Debug: Meets requirements failed on dead base check.
[21:02:13.790] Debug: Testing 0 attack methods
[21:02:13.791] Debug: no algorithm is suited to attack here
[21:02:13.792] Debug: Finding TownHall
[21:02:13.793] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[21:02:13.824] Debug: Found 0 TownHall
[21:02:13.825] [Attack] #18, Active, TH Not Found, 252319 Gold, 417809 Elixir, 1
482 Dark elixir, Skipping: This base isn't dead.
[21:02:14.171] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:14.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:14.973] Debug: Waiting for clouds to appear...
[21:02:14.973] Debug: Waiting for clouds to disappear...
[21:02:14.974] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[21:02:15.285] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:15.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:15.800] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:15.944] Debug: Clearing game grid API cache
[21:02:15.945] Debug: Clearing building API cache
[21:02:15.947] Debug: Clearing deploy API cache
[21:02:16.073] Debug: Finding TownHall
[21:02:16.844] Debug: Found 0 TownHall
[21:02:16.847] Debug: Finding ElixirCollector
[21:02:16.848] Debug: Finding TownHall
[21:02:16.855] Debug: Found 0 TownHall
[21:02:17.073] Debug: Found 0 ElixirCollector
[21:02:17.074] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:17.075] Debug: Regular logic indicates active base
[21:02:17.076] Debug: Meets requirements failed on dead base check.
[21:02:17.076] Debug: Testing 0 attack methods
[21:02:17.077] Debug: no algorithm is suited to attack here
[21:02:17.078] Debug: Finding TownHall
[21:02:17.079] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[21:02:17.109] Debug: Found 0 TownHall
[21:02:17.110] [Attack] #19, Active, TH Not Found, 158753 Gold, 71257 Elixir, 27
00 Dark elixir, Skipping: This base isn't dead.
[21:02:17.358] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:17.668] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:18.157] Debug: Waiting for clouds to appear...
[21:02:18.158] Debug: Waiting for clouds to disappear...
[21:02:18.159] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[21:02:18.160] Debug: Checking if the game is still running...
[21:02:18.164] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:18.205] Debug: Sending ADB command: time
[21:02:18.206] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:18.227] Debug: Android load 0m0.70s user 0m0.46s system
[21:02:18.592] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:18.595] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:19.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:19.138] Debug: Clearing game grid API cache
[21:02:19.139] Debug: Clearing building API cache
[21:02:19.140] Debug: Clearing deploy API cache
[21:02:19.272] Debug: Finding TownHall
[21:02:19.352] Debug: Found 1 TownHall
[21:02:19.356] Debug: Finding ElixirCollector
[21:02:19.357] Debug: Finding TownHall
[21:02:19.364] Debug: Found 1 TownHall
[21:02:19.365] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:19.577] Debug: Found 0 ElixirCollector
[21:02:19.578] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:19.580] Debug: Regular logic indicates active base
[21:02:19.580] Debug: Meets requirements failed on dead base check.
[21:02:19.581] Debug: Testing 0 attack methods
[21:02:19.582] Debug: no algorithm is suited to attack here
[21:02:19.583] Debug: Finding TownHall
[21:02:19.590] Debug: Found 1 TownHall
[21:02:19.592] [Attack] #20, Active, TH11, 281021 Gold, 279290 Elixir, 1570 Dark
elixir, Skipping: This base isn't dead.
[21:02:19.966] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:20.148] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:20.764] Debug: Waiting for clouds to appear...
[21:02:20.765] Debug: Waiting for clouds to disappear...
[21:02:20.766] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[21:02:21.268] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:02:21.271] Debug: Checking if the game is still running...
[21:02:21.272] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:21.314] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:21.770] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:02:22.271] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:02:22.798] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:02:23.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:02:24.036] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040022 sec
[21:02:24.282] Debug: Checking if the game is still running...
[21:02:24.284] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:24.326] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:24.589] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:24.590] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:25.116] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:25.135] Debug: Clearing game grid API cache
[21:02:25.136] Debug: Clearing building API cache
[21:02:25.137] Debug: Clearing deploy API cache
[21:02:25.198] Debug: Finding TownHall
[21:02:25.336] Debug: Found 1 TownHall
[21:02:25.338] Debug: Finding ElixirCollector
[21:02:25.339] Debug: Finding TownHall
[21:02:25.348] Debug: Found 1 TownHall
[21:02:25.349] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:02:25.590] Debug: Found 0 ElixirCollector
[21:02:25.592] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:25.593] Debug: Regular logic indicates active base
[21:02:25.594] Debug: Meets requirements failed on dead base check.
[21:02:25.595] Debug: Testing 0 attack methods
[21:02:25.596] Debug: no algorithm is suited to attack here
[21:02:25.596] Debug: Finding TownHall
[21:02:25.604] Debug: Found 1 TownHall
[21:02:25.605] [Attack] #21, Active, TH10, 339166 Gold, 369843 Elixir, 4747 Dark
elixir, Skipping: This base isn't dead.
[21:02:25.959] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:26.136] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:26.661] Debug: Waiting for clouds to appear...
[21:02:26.662] Debug: Waiting for clouds to disappear...
[21:02:26.665] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075051 sec
[21:02:27.100] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:27.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:27.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:27.646] Debug: Clearing game grid API cache
[21:02:27.647] Debug: Clearing building API cache
[21:02:27.648] Debug: Clearing deploy API cache
[21:02:27.765] Debug: Finding TownHall
[21:02:27.891] Debug: Found 1 TownHall
[21:02:27.895] Debug: Finding ElixirCollector
[21:02:27.896] Debug: Finding TownHall
[21:02:27.902] Debug: Found 1 TownHall
[21:02:27.903] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:28.117] Debug: Found 1 ElixirCollector
[21:02:28.168] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:02:28.170] Debug: Regular logic indicates active base
[21:02:28.171] Debug: Meets requirements failed on dead base check.
[21:02:28.171] Debug: Testing 0 attack methods
[21:02:28.172] Debug: no algorithm is suited to attack here
[21:02:28.173] Debug: Finding TownHall
[21:02:28.181] Debug: Found 1 TownHall
[21:02:28.183] [Attack] #22, Active, TH11, 183053 Gold, 169180 Elixir, 2325 Dark
elixir, Skipping: This base isn't dead.
[21:02:28.528] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:28.662] Debug: Checking if the game is still running...
[21:02:28.664] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:28.728] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:28.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:29.227] Debug: Waiting for clouds to appear...
[21:02:29.228] Debug: Waiting for clouds to disappear...
[21:02:29.229] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[21:02:29.726] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:02:30.251] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:02:30.743] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:02:31.358] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[21:02:31.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:02:31.864] Debug: Checking if the game is still running...
[21:02:31.866] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:31.908] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:32.358] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029988 sec
[21:02:32.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040062 sec
[21:02:33.375] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035001 sec
[21:02:33.686] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:33.688] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:34.101] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:34.247] Debug: Clearing game grid API cache
[21:02:34.248] Debug: Clearing building API cache
[21:02:34.249] Debug: Clearing deploy API cache
[21:02:34.365] Debug: Finding TownHall
[21:02:34.447] Debug: Found 1 TownHall
[21:02:34.450] Debug: Finding ElixirCollector
[21:02:34.450] Debug: Finding TownHall
[21:02:34.457] Debug: Found 1 TownHall
[21:02:34.458] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:34.711] Debug: Found 0 ElixirCollector
[21:02:34.713] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:34.714] Debug: Regular logic indicates active base
[21:02:34.715] Debug: Meets requirements failed on dead base check.
[21:02:34.716] Debug: Testing 0 attack methods
[21:02:34.717] Debug: no algorithm is suited to attack here
[21:02:34.717] Debug: Finding TownHall
[21:02:34.724] Debug: Found 1 TownHall
[21:02:34.725] [Attack] #23, Active, TH11, 546617 Gold, 235740 Elixir, 3781 Dark
elixir, Skipping: This base isn't dead.
[21:02:35.116] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:35.119] Debug: Checking if the game is still running...
[21:02:35.121] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:35.185] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:35.299] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:35.740] Debug: Waiting for clouds to appear...
[21:02:35.743] Debug: Waiting for clouds to disappear...
[21:02:35.744] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070046 sec
[21:02:36.307] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:36.309] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:36.740] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:36.887] Debug: Clearing game grid API cache
[21:02:36.888] Debug: Clearing building API cache
[21:02:36.888] Debug: Clearing deploy API cache
[21:02:37.022] Debug: Finding TownHall
[21:02:37.105] Debug: Found 1 TownHall
[21:02:37.107] Debug: Finding ElixirCollector
[21:02:37.108] Debug: Finding TownHall
[21:02:37.115] Debug: Found 1 TownHall
[21:02:37.117] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:37.384] Debug: Found 0 ElixirCollector
[21:02:37.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:37.386] Debug: Regular logic indicates active base
[21:02:37.387] Debug: Meets requirements failed on dead base check.
[21:02:37.388] Debug: Testing 0 attack methods
[21:02:37.388] Debug: no algorithm is suited to attack here
[21:02:37.389] Debug: Finding TownHall
[21:02:37.398] Debug: Found 1 TownHall
[21:02:37.399] [Attack] #24, Active, TH11, 185309 Gold, 174322 Elixir, 3932 Dark
elixir, Skipping: This base isn't dead.
[21:02:37.685] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:38.007] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:38.377] Debug: Waiting for clouds to appear...
[21:02:38.378] Debug: Waiting for clouds to disappear...
[21:02:38.379] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[21:02:38.502] Debug: Checking if the game is still running...
[21:02:38.504] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:38.546] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:38.877] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020025 sec
[21:02:39.379] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:02:39.884] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030059 sec
[21:02:40.401] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:02:41.031] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:02:41.635] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019962 sec
[21:02:41.638] Debug: Checking if the game is still running...
[21:02:41.639] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:41.682] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:42.148] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:02:42.699] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:42.702] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:43.228] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:43.247] Debug: Clearing game grid API cache
[21:02:43.249] Debug: Clearing building API cache
[21:02:43.250] Debug: Clearing deploy API cache
[21:02:43.394] Debug: Finding TownHall
[21:02:43.479] Debug: Found 1 TownHall
[21:02:43.481] Debug: Finding ElixirCollector
[21:02:43.482] Debug: Finding TownHall
[21:02:43.488] Debug: Found 1 TownHall
[21:02:43.489] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:43.716] Debug: Found 1 ElixirCollector
[21:02:43.768] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:02:43.769] Debug: Regular logic indicates active base
[21:02:43.770] Debug: Meets requirements failed on dead base check.
[21:02:43.771] Debug: Testing 0 attack methods
[21:02:43.771] Debug: no algorithm is suited to attack here
[21:02:43.772] Debug: Finding TownHall
[21:02:43.778] Debug: Found 1 TownHall
[21:02:43.780] [Attack] #25, Active, TH11, 108569 Gold, 150996 Elixir, 2496 Dark
elixir, Skipping: This base isn't dead.
[21:02:44.066] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:44.368] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:44.753] Debug: Checking if the game is still running...
[21:02:44.755] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:44.798] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:44.869] Debug: Waiting for clouds to appear...
[21:02:44.870] Debug: Waiting for clouds to disappear...
[21:02:44.871] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004504 sec
[21:02:45.302] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:45.304] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:45.822] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:45.969] Debug: Clearing game grid API cache
[21:02:45.970] Debug: Clearing building API cache
[21:02:45.971] Debug: Clearing deploy API cache
[21:02:46.120] Debug: Finding TownHall
[21:02:46.197] Debug: Found 1 TownHall
[21:02:46.199] Debug: Finding ElixirCollector
[21:02:46.200] Debug: Finding TownHall
[21:02:46.209] Debug: Found 1 TownHall
[21:02:46.210] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:46.414] Debug: Found 0 ElixirCollector
[21:02:46.416] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:46.417] Debug: Regular logic indicates active base
[21:02:46.418] Debug: Meets requirements failed on dead base check.
[21:02:46.419] Debug: Testing 0 attack methods
[21:02:46.420] Debug: no algorithm is suited to attack here
[21:02:46.421] Debug: Finding TownHall
[21:02:46.428] Debug: Found 1 TownHall
[21:02:46.429] [Attack] #26, Active, TH11, 452890 Gold, 494474 Elixir, 1371 Dark
elixir, Skipping: This base isn't dead.
[21:02:46.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:46.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:47.444] Debug: Waiting for clouds to appear...
[21:02:47.445] Debug: Waiting for clouds to disappear...
[21:02:47.446] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[21:02:47.917] Debug: Checking if the game is still running...
[21:02:47.919] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:47.961] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:48.041] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:02:48.228] Debug: Sending ADB command: time
[21:02:48.250] Debug: Android load 0m0.71s user 0m0.47s system
[21:02:48.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:02:49.064] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:02:49.555] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:02:50.051] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:02:50.553] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:02:50.930] Debug: Checking if the game is still running...
[21:02:50.932] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:50.955] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:51.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:02:51.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:02:52.185] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:02:52.688] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:02:52.889] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:52.891] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:53.335] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:53.481] Debug: Clearing game grid API cache
[21:02:53.482] Debug: Clearing building API cache
[21:02:53.483] Debug: Clearing deploy API cache
[21:02:53.593] Debug: Finding TownHall
[21:02:53.671] Debug: Found 1 TownHall
[21:02:53.673] Debug: Finding ElixirCollector
[21:02:53.674] Debug: Finding TownHall
[21:02:53.683] Debug: Found 1 TownHall
[21:02:53.685] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:02:53.909] Debug: Found 0 ElixirCollector
[21:02:53.911] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:53.912] Debug: Regular logic indicates active base
[21:02:53.913] Debug: Meets requirements failed on dead base check.
[21:02:53.915] Debug: Testing 0 attack methods
[21:02:53.916] Debug: no algorithm is suited to attack here
[21:02:53.917] Debug: Finding TownHall
[21:02:53.923] Debug: Found 1 TownHall
[21:02:53.925] [Attack] #27, Active, TH11, 130969 Gold, 333811 Elixir, 1178 Dark
elixir, Skipping: This base isn't dead.
[21:02:54.272] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:54.275] Debug: Checking if the game is still running...
[21:02:54.277] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:54.321] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:54.453] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:55.015] Debug: Waiting for clouds to appear...
[21:02:55.016] Debug: Waiting for clouds to disappear...
[21:02:55.017] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060052 sec
[21:02:55.449] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:02:55.451] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:55.988] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:56.005] Debug: Clearing game grid API cache
[21:02:56.006] Debug: Clearing building API cache
[21:02:56.007] Debug: Clearing deploy API cache
[21:02:56.119] Debug: Finding TownHall
[21:02:56.254] Debug: Found 1 TownHall
[21:02:56.256] Debug: Finding ElixirCollector
[21:02:56.257] Debug: Finding TownHall
[21:02:56.265] Debug: Found 1 TownHall
[21:02:56.266] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:02:56.491] Debug: Found 0 ElixirCollector
[21:02:56.492] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:56.493] Debug: Regular logic indicates active base
[21:02:56.493] Debug: Meets requirements failed on dead base check.
[21:02:56.494] Debug: Testing 0 attack methods
[21:02:56.495] Debug: no algorithm is suited to attack here
[21:02:56.496] Debug: Finding TownHall
[21:02:56.504] Debug: Found 1 TownHall
[21:02:56.505] [Attack] #28, Active, TH10, 41763 Gold, 158328 Elixir, 2445 Dark
elixir, Skipping: This base isn't dead.
[21:02:56.889] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:57.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:57.565] Debug: Waiting for clouds to appear...
[21:02:57.566] Debug: Waiting for clouds to disappear...
[21:02:57.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055018 sec
[21:02:57.568] Debug: Checking if the game is still running...
[21:02:57.571] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:02:57.613] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:02:58.075] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019958 sec
[21:02:58.690] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[21:02:59.192] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:02:59.694] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[21:03:00.193] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:03:00.691] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024956 sec
[21:03:00.693] Debug: Checking if the game is still running...
[21:03:00.696] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:00.739] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:01.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:03:01.886] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:01.888] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:02.412] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:02.430] Debug: Clearing game grid API cache
[21:03:02.432] Debug: Clearing building API cache
[21:03:02.433] Debug: Clearing deploy API cache
[21:03:02.546] Debug: Finding TownHall
[21:03:02.683] Debug: Found 1 TownHall
[21:03:02.687] Debug: Finding ElixirCollector
[21:03:02.688] Debug: Finding TownHall
[21:03:02.695] Debug: Found 1 TownHall
[21:03:02.696] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:02.943] Debug: Found 1 ElixirCollector
[21:03:03.002] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:03.003] Debug: Regular logic indicates active base
[21:03:03.004] Debug: Meets requirements failed on dead base check.
[21:03:03.005] Debug: Testing 0 attack methods
[21:03:03.006] Debug: no algorithm is suited to attack here
[21:03:03.007] Debug: Finding TownHall
[21:03:03.015] Debug: Found 1 TownHall
[21:03:03.016] [Attack] #29, Active, TH11, 478237 Gold, 196396 Elixir, 1982 Dark
elixir, Skipping: This base isn't dead.
[21:03:03.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:03.597] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:03.972] Debug: Checking if the game is still running...
[21:03:03.974] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:04.018] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:04.097] Debug: Waiting for clouds to appear...
[21:03:04.098] Debug: Waiting for clouds to disappear...
[21:03:04.099] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:03:04.530] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:04.532] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:05.047] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:05.195] Debug: Clearing game grid API cache
[21:03:05.196] Debug: Clearing building API cache
[21:03:05.197] Debug: Clearing deploy API cache
[21:03:05.299] Debug: Finding TownHall
[21:03:05.376] Debug: Found 1 TownHall
[21:03:05.380] Debug: Finding ElixirCollector
[21:03:05.381] Debug: Finding TownHall
[21:03:05.388] Debug: Found 1 TownHall
[21:03:05.389] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:05.602] Debug: Found 1 ElixirCollector
[21:03:05.662] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:05.663] Debug: Regular logic indicates active base
[21:03:05.664] Debug: Meets requirements failed on dead base check.
[21:03:05.665] Debug: Testing 0 attack methods
[21:03:05.666] Debug: no algorithm is suited to attack here
[21:03:05.667] Debug: Finding TownHall
[21:03:05.675] Debug: Found 1 TownHall
[21:03:05.676] [Attack] #30, Active, TH11, 152177 Gold, 166289 Elixir, 1965 Dark
elixir, Skipping: This base isn't dead.
[21:03:06.025] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:06.208] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:06.654] Debug: Waiting for clouds to appear...
[21:03:06.655] Debug: Waiting for clouds to disappear...
[21:03:06.655] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:03:07.140] Debug: Checking if the game is still running...
[21:03:07.142] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:07.192] Debug: [AR] Compacting done, 188,0MB -> 188,0MB
[21:03:07.213] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:07.263] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[21:03:07.768] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:03:08.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:03:09.018] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:03:09.519] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002492 sec
[21:03:10.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:03:10.160] Debug: Checking if the game is still running...
[21:03:10.161] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:10.205] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:10.523] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[21:03:10.961] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:10.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:11.484] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:11.632] Debug: Clearing game grid API cache
[21:03:11.633] Debug: Clearing building API cache
[21:03:11.634] Debug: Clearing deploy API cache
[21:03:11.768] Debug: Finding TownHall
[21:03:11.851] Debug: Found 1 TownHall
[21:03:11.854] Debug: Finding ElixirCollector
[21:03:11.855] Debug: Finding TownHall
[21:03:11.863] Debug: Found 1 TownHall
[21:03:11.864] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:12.101] Debug: Found 1 ElixirCollector
[21:03:12.165] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:03:12.166] Debug: Rejected as dead base because level 12 E1 collector found
[21:03:12.166] Debug: Meets requirements failed on dead base check.
[21:03:12.168] Debug: Testing 0 attack methods
[21:03:12.169] Debug: no algorithm is suited to attack here
[21:03:12.170] Debug: Finding TownHall
[21:03:12.178] Debug: Found 1 TownHall
[21:03:12.179] [Attack] #31, Active, TH11, 159084 Gold, 326434 Elixir, 4200 Dark
elixir, Skipping: This base isn't dead.
[21:03:12.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:12.740] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:13.247] Debug: Waiting for clouds to appear...
[21:03:13.248] Debug: Waiting for clouds to disappear...
[21:03:13.250] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:03:13.250] Debug: Checking if the game is still running...
[21:03:13.252] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:13.295] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:13.674] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:13.676] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:14.210] Debug: Clearing game grid API cache
[21:03:14.211] Debug: Clearing building API cache
[21:03:14.212] Debug: Clearing deploy API cache
[21:03:14.213] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:14.275] Debug: Finding TownHall
[21:03:14.355] Debug: Found 1 TownHall
[21:03:14.358] Debug: Finding ElixirCollector
[21:03:14.359] Debug: Finding TownHall
[21:03:14.367] Debug: Found 1 TownHall
[21:03:14.368] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:14.633] Debug: Found 0 ElixirCollector
[21:03:14.634] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:14.635] Debug: Regular logic indicates active base
[21:03:14.636] Debug: Meets requirements failed on dead base check.
[21:03:14.637] Debug: Testing 0 attack methods
[21:03:14.638] Debug: no algorithm is suited to attack here
[21:03:14.639] Debug: Finding TownHall
[21:03:14.647] Debug: Found 1 TownHall
[21:03:14.648] [Attack] #32, Active, TH11, 272777 Gold, 443762 Elixir, 2700 Dark
elixir, Skipping: This base isn't dead.
[21:03:14.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:15.237] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:15.853] Debug: Waiting for clouds to appear...
[21:03:15.854] Debug: Waiting for clouds to disappear...
[21:03:15.855] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044976 sec
[21:03:16.243] Debug: Checking if the game is still running...
[21:03:16.244] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:16.287] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:16.354] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:03:16.987] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:03:17.630] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:03:18.235] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:03:18.251] Debug: Sending ADB command: time
[21:03:18.273] Debug: Android load 0m0.71s user 0m0.48s system
[21:03:18.748] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:03:19.364] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:03:19.366] Debug: Checking if the game is still running...
[21:03:19.368] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:19.411] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:19.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:03:20.057] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:20.059] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:20.580] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:20.718] Debug: Clearing game grid API cache
[21:03:20.719] Debug: Clearing building API cache
[21:03:20.720] Debug: Clearing deploy API cache
[21:03:20.853] Debug: Finding TownHall
[21:03:21.993] Debug: Found 0 TownHall
[21:03:21.997] Debug: Finding ElixirCollector
[21:03:21.998] Debug: Finding TownHall
[21:03:22.000] Debug: 'FrameCopy' called. Frame is 1,2 seconds old. Refreshing f
rame.
[21:03:22.039] Debug: Found 0 TownHall
[21:03:22.408] Debug: Found 1 ElixirCollector
[21:03:22.542] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:03:22.544] Debug: Regular logic indicates active base
[21:03:22.545] Debug: Meets requirements failed on dead base check.
[21:03:22.547] Debug: Testing 0 attack methods
[21:03:22.548] Debug: no algorithm is suited to attack here
[21:03:22.549] Debug: Finding TownHall
[21:03:22.558] Debug: Found 0 TownHall
[21:03:22.560] [Attack] #33, Active, TH Not Found, 48744 Gold, 30732 Elixir, 225
4 Dark elixir, Skipping: This base isn't dead.
[21:03:22.984] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:23.128] Debug: Checking if the game is still running...
[21:03:23.131] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:23.216] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:23.222] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:23.609] Debug: Waiting for clouds to appear...
[21:03:23.610] Debug: Waiting for clouds to disappear...
[21:03:23.611] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070051 sec
[21:03:24.174] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:24.176] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:24.663] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:24.809] Debug: Clearing game grid API cache
[21:03:24.810] Debug: Clearing building API cache
[21:03:24.811] Debug: Clearing deploy API cache
[21:03:24.978] Debug: Finding TownHall
[21:03:25.129] Debug: Found 1 TownHall
[21:03:25.132] Debug: Finding ElixirCollector
[21:03:25.133] Debug: Finding TownHall
[21:03:25.143] Debug: Found 1 TownHall
[21:03:25.145] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:03:25.385] Debug: Found 1 ElixirCollector
[21:03:25.438] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:25.439] Debug: Regular logic indicates active base
[21:03:25.440] Debug: Meets requirements failed on dead base check.
[21:03:25.442] Debug: Testing 0 attack methods
[21:03:25.443] Debug: no algorithm is suited to attack here
[21:03:25.444] Debug: Finding TownHall
[21:03:25.451] Debug: Found 1 TownHall
[21:03:25.452] [Attack] #34, Active, TH10, 343882 Gold, 298923 Elixir, 2526 Dark
elixir, Skipping: This base isn't dead.
[21:03:25.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:26.048] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:26.426] Debug: Waiting for clouds to appear...
[21:03:26.427] Debug: Waiting for clouds to disappear...
[21:03:26.429] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[21:03:26.430] Debug: Checking if the game is still running...
[21:03:26.432] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:26.476] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:26.954] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[21:03:27.124] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:27.125] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:27.699] Debug: Clearing game grid API cache
[21:03:27.700] Debug: Clearing building API cache
[21:03:27.701] Debug: Clearing deploy API cache
[21:03:27.702] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:27.852] Debug: Finding TownHall
[21:03:27.922] Debug: Found 1 TownHall
[21:03:27.925] Debug: Finding ElixirCollector
[21:03:27.925] Debug: Finding TownHall
[21:03:27.933] Debug: Found 1 TownHall
[21:03:27.935] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:03:28.181] Debug: Found 1 ElixirCollector
[21:03:28.236] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:03:28.238] Debug: Regular logic indicates active base
[21:03:28.238] Debug: Meets requirements failed on dead base check.
[21:03:28.239] Debug: Testing 0 attack methods
[21:03:28.240] Debug: no algorithm is suited to attack here
[21:03:28.242] Debug: Finding TownHall
[21:03:28.249] Debug: Found 1 TownHall
[21:03:28.250] [Attack] #35, Active, TH10, 207302 Gold, 206139 Elixir, 1880 Dark
elixir, Skipping: This base isn't dead.
[21:03:28.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:28.827] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:29.330] Debug: Waiting for clouds to appear...
[21:03:29.332] Debug: Waiting for clouds to disappear...
[21:03:29.334] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075028 sec
[21:03:29.705] Debug: Checking if the game is still running...
[21:03:29.707] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:29.749] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:29.836] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:03:30.332] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:03:30.964] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[21:03:31.578] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:03:32.077] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[21:03:32.583] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:03:32.835] Debug: Checking if the game is still running...
[21:03:32.836] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:32.879] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:33.081] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:03:33.289] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:33.291] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:33.736] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:33.884] Debug: Clearing game grid API cache
[21:03:33.885] Debug: Clearing building API cache
[21:03:33.886] Debug: Clearing deploy API cache
[21:03:34.009] Debug: Finding TownHall
[21:03:34.145] Debug: Found 1 TownHall
[21:03:34.148] Debug: Finding ElixirCollector
[21:03:34.149] Debug: Finding TownHall
[21:03:34.156] Debug: Found 1 TownHall
[21:03:34.157] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:34.421] Debug: Found 0 ElixirCollector
[21:03:34.423] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:34.424] Debug: Regular logic indicates active base
[21:03:34.424] Debug: Meets requirements failed on dead base check.
[21:03:34.425] Debug: Testing 0 attack methods
[21:03:34.426] Debug: no algorithm is suited to attack here
[21:03:34.428] Debug: Finding TownHall
[21:03:34.436] Debug: Found 1 TownHall
[21:03:34.437] [Attack] #36, Active, TH11, 150338 Gold, 519723 Elixir, 1128 Dark
elixir, Skipping: This base isn't dead.
[21:03:34.803] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:34.986] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:35.490] Debug: Waiting for clouds to appear...
[21:03:35.491] Debug: Waiting for clouds to disappear...
[21:03:35.493] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070027 sec
[21:03:35.921] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:35.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:35.927] Debug: Checking if the game is still running...
[21:03:35.930] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:35.994] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:36.468] Debug: Clearing game grid API cache
[21:03:36.470] Debug: Clearing building API cache
[21:03:36.471] Debug: Clearing deploy API cache
[21:03:36.471] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:36.595] Debug: Finding TownHall
[21:03:36.675] Debug: Found 1 TownHall
[21:03:36.679] Debug: Finding ElixirCollector
[21:03:36.679] Debug: Finding TownHall
[21:03:36.687] Debug: Found 1 TownHall
[21:03:36.688] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:36.941] Debug: Found 1 ElixirCollector
[21:03:37.041] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:03:37.042] Debug: Rejected as dead base because level 12 E1 collector found
[21:03:37.043] Debug: Meets requirements failed on dead base check.
[21:03:37.045] Debug: Testing 0 attack methods
[21:03:37.046] Debug: no algorithm is suited to attack here
[21:03:37.047] Debug: Finding TownHall
[21:03:37.056] Debug: Found 1 TownHall
[21:03:37.058] [Attack] #37, Active, TH11, 510114 Gold, 93548 Elixir, 3230 Dark
elixir, Skipping: This base isn't dead.
[21:03:37.486] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:37.659] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:38.025] Debug: Waiting for clouds to appear...
[21:03:38.026] Debug: Waiting for clouds to disappear...
[21:03:38.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034974 sec
[21:03:38.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:03:39.026] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024995 sec
[21:03:39.028] Debug: Checking if the game is still running...
[21:03:39.030] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:39.072] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:39.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:03:40.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:03:40.541] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:03:41.149] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:03:41.657] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[21:03:42.036] Debug: Checking if the game is still running...
[21:03:42.038] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:42.100] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:42.219] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:42.221] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:42.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:42.771] Debug: Clearing game grid API cache
[21:03:42.772] Debug: Clearing building API cache
[21:03:42.773] Debug: Clearing deploy API cache
[21:03:42.830] Debug: Finding TownHall
[21:03:42.916] Debug: Found 1 TownHall
[21:03:42.920] Debug: Finding ElixirCollector
[21:03:42.921] Debug: Finding TownHall
[21:03:42.927] Debug: Found 1 TownHall
[21:03:42.929] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:43.177] Debug: Found 0 ElixirCollector
[21:03:43.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:43.179] Debug: Regular logic indicates active base
[21:03:43.180] Debug: Meets requirements failed on dead base check.
[21:03:43.181] Debug: Testing 0 attack methods
[21:03:43.182] Debug: no algorithm is suited to attack here
[21:03:43.183] Debug: Finding TownHall
[21:03:43.190] Debug: Found 1 TownHall
[21:03:43.191] [Attack] #38, Active, TH11, 291397 Gold, 99982 Elixir, 1682 Dark
elixir, Skipping: This base isn't dead.
[21:03:43.559] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:43.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:44.240] Debug: Waiting for clouds to appear...
[21:03:44.241] Debug: Waiting for clouds to disappear...
[21:03:44.242] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[21:03:44.808] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:44.810] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:45.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:45.408] Debug: Clearing game grid API cache
[21:03:45.409] Debug: Clearing building API cache
[21:03:45.410] Debug: Clearing deploy API cache
[21:03:45.522] Debug: Finding TownHall
[21:03:45.603] Debug: Found 1 TownHall
[21:03:45.606] Debug: Finding ElixirCollector
[21:03:45.607] Debug: Finding TownHall
[21:03:45.615] Debug: Found 1 TownHall
[21:03:45.616] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:45.841] Debug: Found 1 ElixirCollector
[21:03:45.905] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:45.906] Debug: Regular logic indicates active base
[21:03:45.907] Debug: Meets requirements failed on dead base check.
[21:03:45.908] Debug: Testing 0 attack methods
[21:03:45.909] Debug: no algorithm is suited to attack here
[21:03:45.910] Debug: Finding TownHall
[21:03:45.919] Debug: Found 1 TownHall
[21:03:45.920] [Attack] #39, Active, TH11, 361704 Gold, 99898 Elixir, 3886 Dark
elixir, Skipping: This base isn't dead.
[21:03:46.328] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:46.332] Debug: Checking if the game is still running...
[21:03:46.334] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:46.376] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:46.503] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:46.999] Debug: Waiting for clouds to appear...
[21:03:47.000] Debug: Waiting for clouds to disappear...
[21:03:47.000] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[21:03:47.502] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:03:48.001] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:03:48.274] Debug: Sending ADB command: time
[21:03:48.295] Debug: Android load 0m0.73s user 0m0.48s system
[21:03:48.500] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034958 sec
[21:03:49.004] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:03:49.383] Debug: Checking if the game is still running...
[21:03:49.384] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:49.427] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:49.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:03:50.007] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:03:50.508] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:03:51.012] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:03:51.327] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:51.329] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:51.863] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:51.882] Debug: Clearing game grid API cache
[21:03:51.883] Debug: Clearing building API cache
[21:03:51.884] Debug: Clearing deploy API cache
[21:03:52.006] Debug: Finding TownHall
[21:03:52.138] Debug: Found 1 TownHall
[21:03:52.141] Debug: Finding ElixirCollector
[21:03:52.142] Debug: Finding TownHall
[21:03:52.151] Debug: Found 1 TownHall
[21:03:52.152] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:03:52.361] Debug: Found 0 ElixirCollector
[21:03:52.362] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:52.363] Debug: Regular logic indicates active base
[21:03:52.364] Debug: Meets requirements failed on dead base check.
[21:03:52.365] Debug: Testing 0 attack methods
[21:03:52.366] Debug: no algorithm is suited to attack here
[21:03:52.367] Debug: Finding TownHall
[21:03:52.374] Debug: Found 1 TownHall
[21:03:52.376] [Attack] #40, Active, TH10, 576583 Gold, 604794 Elixir, 4873 Dark
elixir, Skipping: This base isn't dead.
[21:03:52.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:52.909] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:53.409] Debug: Waiting for clouds to appear...
[21:03:53.410] Debug: Waiting for clouds to disappear...
[21:03:53.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[21:03:53.537] Debug: Checking if the game is still running...
[21:03:53.539] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:53.601] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:53.843] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:03:53.846] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:54.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:54.392] Debug: Clearing game grid API cache
[21:03:54.394] Debug: Clearing building API cache
[21:03:54.394] Debug: Clearing deploy API cache
[21:03:54.497] Debug: Finding TownHall
[21:03:54.628] Debug: Found 1 TownHall
[21:03:54.631] Debug: Finding ElixirCollector
[21:03:54.632] Debug: Finding TownHall
[21:03:54.639] Debug: Found 1 TownHall
[21:03:54.640] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:54.856] Debug: Found 0 ElixirCollector
[21:03:54.857] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:54.858] Debug: Regular logic indicates active base
[21:03:54.859] Debug: Meets requirements failed on dead base check.
[21:03:54.860] Debug: Testing 0 attack methods
[21:03:54.860] Debug: no algorithm is suited to attack here
[21:03:54.861] Debug: Finding TownHall
[21:03:54.869] Debug: Found 1 TownHall
[21:03:54.871] [Attack] #41, Active, TH11, 135793 Gold, 115078 Elixir, 2359 Dark
elixir, Skipping: This base isn't dead.
[21:03:55.236] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:55.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:55.910] Debug: Waiting for clouds to appear...
[21:03:55.911] Debug: Waiting for clouds to disappear...
[21:03:55.912] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004005 sec
[21:03:56.445] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:03:56.915] Debug: Checking if the game is still running...
[21:03:56.917] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:56.959] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:03:57.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004001 sec
[21:03:57.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029941 sec
[21:03:58.180] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[21:03:58.794] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:03:59.295] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:03:59.804] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[21:03:59.927] Debug: Checking if the game is still running...
[21:03:59.929] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:03:59.972] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:00.359] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:00.362] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:00.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:00.901] Debug: Clearing game grid API cache
[21:04:00.902] Debug: Clearing building API cache
[21:04:00.903] Debug: Clearing deploy API cache
[21:04:01.027] Debug: Finding TownHall
[21:04:01.108] Debug: Found 1 TownHall
[21:04:01.110] Debug: Finding ElixirCollector
[21:04:01.111] Debug: Finding TownHall
[21:04:01.120] Debug: Found 1 TownHall
[21:04:01.121] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:01.337] Debug: Found 1 ElixirCollector
[21:04:01.391] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:04:01.392] Debug: Regular logic indicates active base
[21:04:01.393] Debug: Meets requirements failed on dead base check.
[21:04:01.394] Debug: Testing 0 attack methods
[21:04:01.394] Debug: no algorithm is suited to attack here
[21:04:01.395] Debug: Finding TownHall
[21:04:01.402] Debug: Found 1 TownHall
[21:04:01.404] [Attack] #42, Active, TH11, 60322 Gold, 61890 Elixir, 1392 Dark e
lixir, Skipping: This base isn't dead.
[21:04:01.787] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:01.968] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:02.474] Debug: Waiting for clouds to appear...
[21:04:02.476] Debug: Waiting for clouds to disappear...
[21:04:02.476] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075063 sec
[21:04:02.910] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:02.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:03.035] Debug: Checking if the game is still running...
[21:04:03.037] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:03.101] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:03.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:03.479] Debug: Clearing game grid API cache
[21:04:03.480] Debug: Clearing building API cache
[21:04:03.481] Debug: Clearing deploy API cache
[21:04:03.646] Debug: Finding TownHall
[21:04:03.728] Debug: Found 1 TownHall
[21:04:03.733] Debug: Finding ElixirCollector
[21:04:03.734] Debug: Finding TownHall
[21:04:03.741] Debug: Found 1 TownHall
[21:04:03.742] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:03.998] Debug: Found 2 ElixirCollector
[21:04:04.104] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:04:04.106] Debug: Regular logic indicates active base
[21:04:04.106] Debug: Meets requirements failed on dead base check.
[21:04:04.107] Debug: Testing 0 attack methods
[21:04:04.108] Debug: no algorithm is suited to attack here
[21:04:04.109] Debug: Finding TownHall
[21:04:04.116] Debug: Found 1 TownHall
[21:04:04.118] [Attack] #43, Active, TH11, 528388 Gold, 191289 Elixir, 4835 Dark
elixir, Skipping: This base isn't dead.
[21:04:04.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:04.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:05.210] Debug: Waiting for clouds to appear...
[21:04:05.211] Debug: Waiting for clouds to disappear...
[21:04:05.212] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044985 sec
[21:04:05.713] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:04:06.091] Debug: Checking if the game is still running...
[21:04:06.092] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:06.134] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:06.213] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[21:04:06.713] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[21:04:07.215] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:04:07.719] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:04:08.218] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:04:08.724] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:04:09.099] Debug: Checking if the game is still running...
[21:04:09.100] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:09.163] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:09.235] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:04:09.542] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:09.544] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:09.968] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:10.114] Debug: Clearing game grid API cache
[21:04:10.115] Debug: Clearing building API cache
[21:04:10.116] Debug: Clearing deploy API cache
[21:04:10.275] Debug: Finding TownHall
[21:04:10.360] Debug: Found 1 TownHall
[21:04:10.363] Debug: Finding ElixirCollector
[21:04:10.364] Debug: Finding TownHall
[21:04:10.371] Debug: Found 1 TownHall
[21:04:10.372] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:10.614] Debug: Found 1 ElixirCollector
[21:04:10.699] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:04:10.700] Debug: Rejected as dead base because level 12 E1 collector found
[21:04:10.700] Debug: Meets requirements failed on dead base check.
[21:04:10.701] Debug: Testing 0 attack methods
[21:04:10.702] Debug: no algorithm is suited to attack here
[21:04:10.703] Debug: Finding TownHall
[21:04:10.711] Debug: Found 1 TownHall
[21:04:10.713] [Attack] #44, Active, TH11, 295002 Gold, 131960 Elixir, 673 Dark
elixir, Skipping: This base isn't dead.
[21:04:11.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:11.245] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:11.868] Debug: Waiting for clouds to appear...
[21:04:11.869] Debug: Waiting for clouds to disappear...
[21:04:11.870] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050052 sec
[21:04:12.187] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:12.190] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:12.194] Debug: Checking if the game is still running...
[21:04:12.197] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:12.240] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:12.758] Debug: Clearing game grid API cache
[21:04:12.758] Debug: Clearing building API cache
[21:04:12.759] Debug: Clearing deploy API cache
[21:04:12.760] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:12.906] Debug: Finding TownHall
[21:04:12.993] Debug: Found 1 TownHall
[21:04:12.996] Debug: Finding ElixirCollector
[21:04:12.997] Debug: Finding TownHall
[21:04:13.004] Debug: Found 1 TownHall
[21:04:13.005] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:13.259] Debug: Found 0 ElixirCollector
[21:04:13.261] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:13.262] Debug: Regular logic indicates active base
[21:04:13.263] Debug: Meets requirements failed on dead base check.
[21:04:13.264] Debug: Testing 0 attack methods
[21:04:13.266] Debug: no algorithm is suited to attack here
[21:04:13.266] Debug: Finding TownHall
[21:04:13.275] Debug: Found 1 TownHall
[21:04:13.276] [Attack] #45, Active, TH11, 533046 Gold, 493485 Elixir, 3045 Dark
elixir, Skipping: This base isn't dead.
[21:04:13.542] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:13.738] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:14.360] Debug: Waiting for clouds to appear...
[21:04:14.361] Debug: Waiting for clouds to disappear...
[21:04:14.362] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[21:04:15.011] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:04:15.363] Debug: Checking if the game is still running...
[21:04:15.365] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:15.408] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:15.610] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:04:16.130] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:04:16.738] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024968 sec
[21:04:17.240] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:04:17.759] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:04:18.297] Debug: Sending ADB command: time
[21:04:18.319] Debug: Android load 0m0.75s user 0m0.48s system
[21:04:18.373] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:04:18.375] Debug: Checking if the game is still running...
[21:04:18.376] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:18.419] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:18.682] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:18.685] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:19.093] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:19.241] Debug: Clearing game grid API cache
[21:04:19.242] Debug: Clearing building API cache
[21:04:19.243] Debug: Clearing deploy API cache
[21:04:19.355] Debug: Finding TownHall
[21:04:19.491] Debug: Found 1 TownHall
[21:04:19.495] Debug: Finding ElixirCollector
[21:04:19.496] Debug: Finding TownHall
[21:04:19.503] Debug: Found 1 TownHall
[21:04:19.504] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:19.727] Debug: Found 2 ElixirCollector
[21:04:19.843] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:04:19.844] Debug: Regular logic indicates active base
[21:04:19.845] Debug: Meets requirements failed on dead base check.
[21:04:19.846] Debug: Testing 0 attack methods
[21:04:19.847] Debug: no algorithm is suited to attack here
[21:04:19.847] Debug: Finding TownHall
[21:04:19.856] Debug: Found 1 TownHall
[21:04:19.857] [Attack] #46, Active, TH10, 63182 Gold, 139356 Elixir, 1200 Dark
elixir, Skipping: This base isn't dead.
[21:04:20.149] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:20.449] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:20.954] Debug: Waiting for clouds to appear...
[21:04:20.955] Debug: Waiting for clouds to disappear...
[21:04:20.956] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[21:04:21.386] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:21.388] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:21.921] Debug: Checking if the game is still running...
[21:04:21.924] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:21.941] Debug: Clearing game grid API cache
[21:04:21.942] Debug: Clearing building API cache
[21:04:21.943] Debug: Clearing deploy API cache
[21:04:21.987] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:21.993] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:22.057] Debug: Finding TownHall
[21:04:22.194] Debug: Found 1 TownHall
[21:04:22.197] Debug: Finding ElixirCollector
[21:04:22.198] Debug: Finding TownHall
[21:04:22.207] Debug: Found 1 TownHall
[21:04:22.208] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:22.463] Debug: Found 0 ElixirCollector
[21:04:22.464] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:22.465] Debug: Regular logic indicates active base
[21:04:22.466] Debug: Meets requirements failed on dead base check.
[21:04:22.467] Debug: Testing 0 attack methods
[21:04:22.468] Debug: no algorithm is suited to attack here
[21:04:22.469] Debug: Finding TownHall
[21:04:22.477] Debug: Found 1 TownHall
[21:04:22.479] [Attack] #47, Active, TH11, 234531 Gold, 390105 Elixir, 1355 Dark
elixir, Skipping: This base isn't dead.
[21:04:22.769] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:23.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:23.593] Debug: Waiting for clouds to appear...
[21:04:23.594] Debug: Waiting for clouds to disappear...
[21:04:23.595] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0054971 sec
[21:04:24.089] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[21:04:24.703] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:04:25.085] Debug: Checking if the game is still running...
[21:04:25.087] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:25.129] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:25.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:04:25.710] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:04:26.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:04:26.714] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034966 sec
[21:04:27.219] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:04:27.652] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:27.654] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:28.147] Debug: Checking if the game is still running...
[21:04:28.149] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:28.186] Debug: Clearing game grid API cache
[21:04:28.187] Debug: Clearing building API cache
[21:04:28.187] Debug: Clearing deploy API cache
[21:04:28.213] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:28.220] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:28.315] Debug: Finding TownHall
[21:04:28.395] Debug: Found 1 TownHall
[21:04:28.398] Debug: Finding ElixirCollector
[21:04:28.399] Debug: Finding TownHall
[21:04:28.407] Debug: Found 1 TownHall
[21:04:28.408] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:28.615] Debug: Found 3 ElixirCollector
[21:04:28.799] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:04:28.800] Debug: Rejected as dead base because level 12 E1 collector found
[21:04:28.801] Debug: Meets requirements failed on dead base check.
[21:04:28.802] Debug: Testing 0 attack methods
[21:04:28.803] Debug: no algorithm is suited to attack here
[21:04:28.803] Debug: Finding TownHall
[21:04:28.811] Debug: Found 1 TownHall
[21:04:28.812] [Attack] #48, Active, TH11, 15756 Gold, 296578 Elixir, 977 Dark e
lixir, Skipping: This base isn't dead.
[21:04:29.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:29.335] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:29.788] Debug: Waiting for clouds to appear...
[21:04:29.789] Debug: Waiting for clouds to disappear...
[21:04:29.790] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[21:04:30.336] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:30.339] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:30.867] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:30.884] Debug: Clearing game grid API cache
[21:04:30.885] Debug: Clearing building API cache
[21:04:30.886] Debug: Clearing deploy API cache
[21:04:30.996] Debug: Finding TownHall
[21:04:31.084] Debug: Found 1 TownHall
[21:04:31.087] Debug: Finding ElixirCollector
[21:04:31.088] Debug: Finding TownHall
[21:04:31.095] Debug: Found 1 TownHall
[21:04:31.096] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:31.320] Debug: Found 1 ElixirCollector
[21:04:31.406] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:31.406] Debug: Regular logic indicates active base
[21:04:31.407] Debug: Meets requirements failed on dead base check.
[21:04:31.408] Debug: Testing 0 attack methods
[21:04:31.409] Debug: no algorithm is suited to attack here
[21:04:31.410] Debug: Finding TownHall
[21:04:31.417] Debug: Found 1 TownHall
[21:04:31.418] [Attack] #49, Active, TH11, 359946 Gold, 417845 Elixir, 3428 Dark
elixir, Skipping: This base isn't dead.
[21:04:31.776] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:31.958] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:32.452] Debug: Checking if the game is still running...
[21:04:32.454] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:32.497] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:32.577] Debug: Waiting for clouds to appear...
[21:04:32.577] Debug: Waiting for clouds to disappear...
[21:04:32.579] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045064 sec
[21:04:33.075] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:04:33.579] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:04:34.077] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:04:34.580] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:04:35.206] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:04:35.471] Debug: Checking if the game is still running...
[21:04:35.472] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:35.515] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:35.706] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[21:04:36.216] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:04:36.771] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:36.773] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:37.174] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:37.317] Debug: Clearing game grid API cache
[21:04:37.318] Debug: Clearing building API cache
[21:04:37.318] Debug: Clearing deploy API cache
[21:04:37.470] Debug: Finding TownHall
[21:04:37.548] Debug: Found 1 TownHall
[21:04:37.551] Debug: Finding ElixirCollector
[21:04:37.552] Debug: Finding TownHall
[21:04:37.558] Debug: Found 1 TownHall
[21:04:37.559] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:37.806] Debug: Found 1 ElixirCollector
[21:04:37.869] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:37.870] Debug: Regular logic indicates active base
[21:04:37.871] Debug: Meets requirements failed on dead base check.
[21:04:37.872] Debug: Testing 0 attack methods
[21:04:37.874] Debug: no algorithm is suited to attack here
[21:04:37.875] Debug: Finding TownHall
[21:04:37.883] Debug: Found 1 TownHall
[21:04:37.884] [Attack] #50, Active, TH11, 182017 Gold, 480149 Elixir, 2530 Dark
elixir, Skipping: This base isn't dead.
[21:04:38.177] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:38.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:38.487] Debug: Checking if the game is still running...
[21:04:38.488] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:38.531] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:38.985] Debug: Waiting for clouds to appear...
[21:04:38.986] Debug: Waiting for clouds to disappear...
[21:04:38.987] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050017 sec
[21:04:39.421] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:39.423] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:39.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:39.999] Debug: Clearing game grid API cache
[21:04:40.000] Debug: Clearing building API cache
[21:04:40.001] Debug: Clearing deploy API cache
[21:04:40.144] Debug: Finding TownHall
[21:04:40.226] Debug: Found 1 TownHall
[21:04:40.228] Debug: Finding ElixirCollector
[21:04:40.230] Debug: Finding TownHall
[21:04:40.238] Debug: Found 1 TownHall
[21:04:40.239] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:40.486] Debug: Found 0 ElixirCollector
[21:04:40.488] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:40.489] Debug: Regular logic indicates active base
[21:04:40.489] Debug: Meets requirements failed on dead base check.
[21:04:40.490] Debug: Testing 0 attack methods
[21:04:40.491] Debug: no algorithm is suited to attack here
[21:04:40.491] Debug: Finding TownHall
[21:04:40.498] Debug: Found 1 TownHall
[21:04:40.499] [Attack] #51, Active, TH11, 82686 Gold, 304998 Elixir, 1532 Dark
elixir, Skipping: This base isn't dead.
[21:04:40.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:41.051] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:41.543] Debug: Waiting for clouds to appear...
[21:04:41.544] Debug: Waiting for clouds to disappear...
[21:04:41.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045052 sec
[21:04:41.674] Debug: Checking if the game is still running...
[21:04:41.675] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:41.737] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:42.050] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:04:42.549] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:04:43.171] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:04:43.673] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:04:44.176] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030056 sec
[21:04:44.698] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065037 sec
[21:04:44.701] Debug: Checking if the game is still running...
[21:04:44.702] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:44.746] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:45.319] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[21:04:45.868] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:45.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:46.403] Debug: Clearing game grid API cache
[21:04:46.404] Debug: Clearing building API cache
[21:04:46.405] Debug: Clearing deploy API cache
[21:04:46.406] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:46.546] Debug: Finding TownHall
[21:04:46.626] Debug: Found 1 TownHall
[21:04:46.629] Debug: Finding ElixirCollector
[21:04:46.630] Debug: Finding TownHall
[21:04:46.638] Debug: Found 1 TownHall
[21:04:46.639] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:46.894] Debug: Found 1 ElixirCollector
[21:04:46.957] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:46.958] Debug: Regular logic indicates active base
[21:04:46.959] Debug: Meets requirements failed on dead base check.
[21:04:46.960] Debug: Testing 0 attack methods
[21:04:46.960] Debug: no algorithm is suited to attack here
[21:04:46.961] Debug: Finding TownHall
[21:04:46.969] Debug: Found 1 TownHall
[21:04:46.971] [Attack] #52, Active, TH11, 281635 Gold, 362571 Elixir, 5166 Dark
elixir, Skipping: This base isn't dead.
[21:04:47.321] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:47.508] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:48.007] Debug: Checking if the game is still running...
[21:04:48.008] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:48.050] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:48.129] Debug: Waiting for clouds to appear...
[21:04:48.130] Debug: Waiting for clouds to disappear...
[21:04:48.131] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[21:04:48.321] Debug: Sending ADB command: time
[21:04:48.343] Debug: Android load 0m0.76s user 0m0.49s system
[21:04:48.441] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:48.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:48.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:48.982] Debug: Clearing game grid API cache
[21:04:48.983] Debug: Clearing building API cache
[21:04:48.984] Debug: Clearing deploy API cache
[21:04:49.142] Debug: Finding TownHall
[21:04:49.224] Debug: Found 1 TownHall
[21:04:49.227] Debug: Finding ElixirCollector
[21:04:49.228] Debug: Finding TownHall
[21:04:49.236] Debug: Found 1 TownHall
[21:04:49.237] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:49.478] Debug: Found 0 ElixirCollector
[21:04:49.480] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:49.481] Debug: Regular logic indicates active base
[21:04:49.482] Debug: Meets requirements failed on dead base check.
[21:04:49.483] Debug: Testing 0 attack methods
[21:04:49.483] Debug: no algorithm is suited to attack here
[21:04:49.484] Debug: Finding TownHall
[21:04:49.492] Debug: Found 1 TownHall
[21:04:49.493] [Attack] #53, Active, TH11, 128652 Gold, 500462 Elixir, 4424 Dark
elixir, Skipping: This base isn't dead.
[21:04:49.866] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:50.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:50.547] Debug: Waiting for clouds to appear...
[21:04:50.548] Debug: Waiting for clouds to disappear...
[21:04:50.549] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:04:51.044] Debug: Checking if the game is still running...
[21:04:51.046] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:51.088] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:51.164] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:04:51.683] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:04:52.292] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:04:52.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:04:53.327] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:04:53.833] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:04:54.180] Debug: Checking if the game is still running...
[21:04:54.181] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:54.224] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:54.422] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[21:04:54.993] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:54.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:55.419] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:55.562] Debug: Clearing game grid API cache
[21:04:55.563] Debug: Clearing building API cache
[21:04:55.564] Debug: Clearing deploy API cache
[21:04:55.685] Debug: Finding TownHall
[21:04:55.771] Debug: Found 1 TownHall
[21:04:55.774] Debug: Finding ElixirCollector
[21:04:55.775] Debug: Finding TownHall
[21:04:55.782] Debug: Found 1 TownHall
[21:04:55.783] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:56.028] Debug: Found 0 ElixirCollector
[21:04:56.029] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:56.030] Debug: Regular logic indicates active base
[21:04:56.031] Debug: Meets requirements failed on dead base check.
[21:04:56.032] Debug: Testing 0 attack methods
[21:04:56.033] Debug: no algorithm is suited to attack here
[21:04:56.033] Debug: Finding TownHall
[21:04:56.042] Debug: Found 1 TownHall
[21:04:56.043] [Attack] #54, Active, TH11, 137480 Gold, 195423 Elixir, 4266 Dark
elixir, Skipping: This base isn't dead.
[21:04:56.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:56.591] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:57.150] Debug: Waiting for clouds to appear...
[21:04:57.150] Debug: Waiting for clouds to disappear...
[21:04:57.151] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[21:04:57.404] Debug: Checking if the game is still running...
[21:04:57.406] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:04:57.449] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:04:57.583] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:04:57.585] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:57.978] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:58.124] Debug: Clearing game grid API cache
[21:04:58.125] Debug: Clearing building API cache
[21:04:58.126] Debug: Clearing deploy API cache
[21:04:58.220] Debug: Finding TownHall
[21:04:58.354] Debug: Found 1 TownHall
[21:04:58.357] Debug: Finding ElixirCollector
[21:04:58.358] Debug: Finding TownHall
[21:04:58.367] Debug: Found 1 TownHall
[21:04:58.368] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:58.577] Debug: Found 0 ElixirCollector
[21:04:58.579] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:58.580] Debug: Regular logic indicates active base
[21:04:58.582] Debug: Meets requirements failed on dead base check.
[21:04:58.583] Debug: Testing 0 attack methods
[21:04:58.583] Debug: no algorithm is suited to attack here
[21:04:58.584] Debug: Finding TownHall
[21:04:58.592] Debug: Found 1 TownHall
[21:04:58.593] [Attack] #55, Active, TH10, 69179 Gold, 92390 Elixir, 1078 Dark e
lixir, Skipping: This base isn't dead.
[21:04:58.958] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:59.144] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:59.639] Debug: Waiting for clouds to appear...
[21:04:59.640] Debug: Waiting for clouds to disappear...
[21:04:59.641] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[21:05:00.138] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:05:00.640] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[21:05:00.643] Debug: Checking if the game is still running...
[21:05:00.644] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:00.686] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:01.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:05:01.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034982 sec
[21:05:02.146] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:05:02.647] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:05:03.167] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[21:05:03.652] Debug: Checking if the game is still running...
[21:05:03.653] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:03.696] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:03.780] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:05:03.966] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:03.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:04.486] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:04.631] Debug: Clearing game grid API cache
[21:05:04.632] Debug: Clearing building API cache
[21:05:04.633] Debug: Clearing deploy API cache
[21:05:04.732] Debug: Finding TownHall
[21:05:04.867] Debug: Found 1 TownHall
[21:05:04.870] Debug: Finding ElixirCollector
[21:05:04.871] Debug: Finding TownHall
[21:05:04.877] Debug: Found 1 TownHall
[21:05:04.879] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:05.146] Debug: Found 0 ElixirCollector
[21:05:05.147] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:05.148] Debug: Regular logic indicates active base
[21:05:05.149] Debug: Meets requirements failed on dead base check.
[21:05:05.150] Debug: Testing 0 attack methods
[21:05:05.150] Debug: no algorithm is suited to attack here
[21:05:05.151] Debug: Finding TownHall
[21:05:05.160] Debug: Found 1 TownHall
[21:05:05.161] [Attack] #56, Active, TH11, 467993 Gold, 118545 Elixir, 3723 Dark
elixir, Skipping: This base isn't dead.
[21:05:05.509] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:05.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:06.321] Debug: Waiting for clouds to appear...
[21:05:06.322] Debug: Waiting for clouds to disappear...
[21:05:06.323] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[21:05:06.761] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:06.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:06.769] Debug: Checking if the game is still running...
[21:05:06.771] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:06.814] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:07.186] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:07.328] Debug: Clearing game grid API cache
[21:05:07.330] Debug: Clearing building API cache
[21:05:07.331] Debug: Clearing deploy API cache
[21:05:07.483] Debug: Finding TownHall
[21:05:07.568] Debug: Found 1 TownHall
[21:05:07.570] Debug: Finding ElixirCollector
[21:05:07.571] Debug: Finding TownHall
[21:05:07.580] Debug: Found 1 TownHall
[21:05:07.581] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:07.804] Debug: Found 0 ElixirCollector
[21:05:07.805] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:07.806] Debug: Regular logic indicates active base
[21:05:07.807] Debug: Meets requirements failed on dead base check.
[21:05:07.808] Debug: Testing 0 attack methods
[21:05:07.809] Debug: no algorithm is suited to attack here
[21:05:07.810] Debug: Finding TownHall
[21:05:07.818] Debug: Found 1 TownHall
[21:05:07.819] [Attack] #57, Active, TH11, 318058 Gold, 106979 Elixir, 680 Dark
elixir, Skipping: This base isn't dead.
[21:05:07.865] Debug: [AR] Compacting done, 170,2MB -> 170,2MB
[21:05:08.244] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:08.430] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:08.920] Debug: Waiting for clouds to appear...
[21:05:08.921] Debug: Waiting for clouds to disappear...
[21:05:08.922] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:05:09.421] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:05:09.944] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029985 sec
[21:05:09.947] Debug: Checking if the game is still running...
[21:05:09.949] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:09.991] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:10.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030064 sec
[21:05:11.052] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:05:11.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:05:12.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020013 sec
[21:05:12.685] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:05:13.002] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:13.005] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:13.127] Debug: Checking if the game is still running...
[21:05:13.129] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:13.173] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:13.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:13.537] Debug: Clearing game grid API cache
[21:05:13.538] Debug: Clearing building API cache
[21:05:13.539] Debug: Clearing deploy API cache
[21:05:13.649] Debug: Finding TownHall
[21:05:13.734] Debug: Found 1 TownHall
[21:05:13.738] Debug: Finding ElixirCollector
[21:05:13.739] Debug: Finding TownHall
[21:05:13.746] Debug: Found 1 TownHall
[21:05:13.748] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:13.968] Debug: Found 0 ElixirCollector
[21:05:13.970] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:13.972] Debug: Regular logic indicates active base
[21:05:13.974] Debug: Meets requirements failed on dead base check.
[21:05:13.975] Debug: Testing 0 attack methods
[21:05:13.975] Debug: no algorithm is suited to attack here
[21:05:13.976] Debug: Finding TownHall
[21:05:13.984] Debug: Found 1 TownHall
[21:05:13.985] [Attack] #58, Active, TH11, 191162 Gold, 384751 Elixir, 2920 Dark
elixir, Skipping: This base isn't dead.
[21:05:14.356] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:14.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:15.164] Debug: Waiting for clouds to appear...
[21:05:15.165] Debug: Waiting for clouds to disappear...
[21:05:15.165] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045031 sec
[21:05:15.479] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:15.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:16.053] Debug: Clearing game grid API cache
[21:05:16.054] Debug: Clearing building API cache
[21:05:16.055] Debug: Clearing deploy API cache
[21:05:16.059] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:16.202] Debug: Finding TownHall
[21:05:16.286] Debug: Found 1 TownHall
[21:05:16.288] Debug: Finding ElixirCollector
[21:05:16.289] Debug: Finding TownHall
[21:05:16.296] Debug: Found 1 TownHall
[21:05:16.297] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:16.553] Debug: Found 0 ElixirCollector
[21:05:16.555] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:16.556] Debug: Regular logic indicates active base
[21:05:16.557] Debug: Meets requirements failed on dead base check.
[21:05:16.557] Debug: Testing 0 attack methods
[21:05:16.558] Debug: no algorithm is suited to attack here
[21:05:16.559] Debug: Finding TownHall
[21:05:16.566] Debug: Found 1 TownHall
[21:05:16.567] [Attack] #59, Active, TH11, 230682 Gold, 223000 Elixir, 3299 Dark
elixir, Skipping: This base isn't dead.
[21:05:16.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:17.147] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:17.270] Debug: Checking if the game is still running...
[21:05:17.271] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:17.314] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:17.763] Debug: Waiting for clouds to appear...
[21:05:17.764] Debug: Waiting for clouds to disappear...
[21:05:17.765] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[21:05:18.265] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:05:18.345] Debug: Sending ADB command: time
[21:05:18.367] Debug: Android load 0m0.77s user 0m0.50s system
[21:05:18.767] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:05:19.267] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:05:19.771] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:05:20.272] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:05:20.295] Debug: Checking if the game is still running...
[21:05:20.297] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:20.340] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:20.774] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024968 sec
[21:05:21.283] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035001 sec
[21:05:21.776] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:05:22.094] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:22.097] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:22.510] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:22.680] Debug: Clearing game grid API cache
[21:05:22.681] Debug: Clearing building API cache
[21:05:22.682] Debug: Clearing deploy API cache
[21:05:22.819] Debug: Finding TownHall
[21:05:22.954] Debug: Found 1 TownHall
[21:05:22.957] Debug: Finding ElixirCollector
[21:05:22.958] Debug: Finding TownHall
[21:05:22.965] Debug: Found 1 TownHall
[21:05:22.967] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:23.186] Debug: Found 1 ElixirCollector
[21:05:23.233] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:23.234] Debug: Regular logic indicates active base
[21:05:23.235] Debug: Meets requirements failed on dead base check.
[21:05:23.236] Debug: Testing 0 attack methods
[21:05:23.236] Debug: no algorithm is suited to attack here
[21:05:23.237] Debug: Finding TownHall
[21:05:23.244] Debug: Found 1 TownHall
[21:05:23.246] [Attack] #60, Active, TH10, 305740 Gold, 166403 Elixir, 2853 Dark
elixir, Skipping: This base isn't dead.
[21:05:23.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:23.815] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:24.316] Debug: Waiting for clouds to appear...
[21:05:24.318] Debug: Waiting for clouds to disappear...
[21:05:24.319] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[21:05:24.442] Debug: Checking if the game is still running...
[21:05:24.443] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:24.527] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:24.758] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:24.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:25.295] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:25.314] Debug: Clearing game grid API cache
[21:05:25.315] Debug: Clearing building API cache
[21:05:25.316] Debug: Clearing deploy API cache
[21:05:25.462] Debug: Finding TownHall
[21:05:25.597] Debug: Found 1 TownHall
[21:05:25.600] Debug: Finding ElixirCollector
[21:05:25.601] Debug: Finding TownHall
[21:05:25.608] Debug: Found 1 TownHall
[21:05:25.610] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:25.849] Debug: Found 0 ElixirCollector
[21:05:25.850] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:25.852] Debug: Regular logic indicates active base
[21:05:25.853] Debug: Meets requirements failed on dead base check.
[21:05:25.854] Debug: Testing 0 attack methods
[21:05:25.856] Debug: no algorithm is suited to attack here
[21:05:25.856] Debug: Finding TownHall
[21:05:25.864] Debug: Found 1 TownHall
[21:05:25.865] [Attack] #61, Active, TH11, 110060 Gold, 157857 Elixir, 543 Dark
elixir, Skipping: This base isn't dead.
[21:05:26.234] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:26.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:26.908] Debug: Waiting for clouds to appear...
[21:05:26.909] Debug: Waiting for clouds to disappear...
[21:05:26.910] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:05:27.558] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[21:05:27.560] Debug: Checking if the game is still running...
[21:05:27.562] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:27.604] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:28.163] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:05:28.790] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:05:29.310] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:05:29.918] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:05:30.423] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:05:30.676] Debug: Checking if the game is still running...
[21:05:30.678] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:30.721] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:30.930] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:05:31.360] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:31.363] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:31.894] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:31.941] Debug: Clearing game grid API cache
[21:05:31.942] Debug: Clearing building API cache
[21:05:31.943] Debug: Clearing deploy API cache
[21:05:32.057] Debug: Finding TownHall
[21:05:32.139] Debug: Found 1 TownHall
[21:05:32.142] Debug: Finding ElixirCollector
[21:05:32.142] Debug: Finding TownHall
[21:05:32.149] Debug: Found 1 TownHall
[21:05:32.150] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:32.410] Debug: Found 0 ElixirCollector
[21:05:32.413] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:32.414] Debug: Regular logic indicates active base
[21:05:32.415] Debug: Meets requirements failed on dead base check.
[21:05:32.416] Debug: Testing 0 attack methods
[21:05:32.416] Debug: no algorithm is suited to attack here
[21:05:32.417] Debug: Finding TownHall
[21:05:32.425] Debug: Found 1 TownHall
[21:05:32.427] [Attack] #62, Active, TH11, 137482 Gold, 282970 Elixir, 4202 Dark
elixir, Skipping: This base isn't dead.
[21:05:32.797] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:32.981] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:33.605] Debug: Waiting for clouds to appear...
[21:05:33.606] Debug: Waiting for clouds to disappear...
[21:05:33.607] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:05:33.857] Debug: Checking if the game is still running...
[21:05:33.859] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:33.901] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:34.046] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:34.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:34.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:34.615] Debug: Clearing game grid API cache
[21:05:34.616] Debug: Clearing building API cache
[21:05:34.617] Debug: Clearing deploy API cache
[21:05:34.774] Debug: Finding TownHall
[21:05:34.850] Debug: Found 1 TownHall
[21:05:34.853] Debug: Finding ElixirCollector
[21:05:34.854] Debug: Finding TownHall
[21:05:34.862] Debug: Found 1 TownHall
[21:05:34.864] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:35.120] Debug: Found 0 ElixirCollector
[21:05:35.121] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:35.121] Debug: Regular logic indicates active base
[21:05:35.122] Debug: Meets requirements failed on dead base check.
[21:05:35.123] Debug: Testing 0 attack methods
[21:05:35.124] Debug: no algorithm is suited to attack here
[21:05:35.125] Debug: Finding TownHall
[21:05:35.133] Debug: Found 1 TownHall
[21:05:35.134] [Attack] #63, Active, TH11, 401004 Gold, 433874 Elixir, 4051 Dark
elixir, Skipping: This base isn't dead.
[21:05:35.504] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:35.683] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:36.177] Debug: Waiting for clouds to appear...
[21:05:36.177] Debug: Waiting for clouds to disappear...
[21:05:36.178] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[21:05:36.679] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:05:37.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:05:37.179] Debug: Checking if the game is still running...
[21:05:37.181] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:37.223] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:37.679] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024943 sec
[21:05:38.181] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003497 sec
[21:05:38.686] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:05:39.187] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:05:39.690] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:05:40.129] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:40.132] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:40.264] Debug: Checking if the game is still running...
[21:05:40.266] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:40.331] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:40.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:40.701] Debug: Clearing game grid API cache
[21:05:40.702] Debug: Clearing building API cache
[21:05:40.703] Debug: Clearing deploy API cache
[21:05:40.761] Debug: Finding TownHall
[21:05:40.900] Debug: Found 1 TownHall
[21:05:40.903] Debug: Finding ElixirCollector
[21:05:40.903] Debug: Finding TownHall
[21:05:40.911] Debug: Found 1 TownHall
[21:05:40.912] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:41.164] Debug: Found 0 ElixirCollector
[21:05:41.166] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:41.167] Debug: Regular logic indicates active base
[21:05:41.168] Debug: Meets requirements failed on dead base check.
[21:05:41.169] Debug: Testing 0 attack methods
[21:05:41.170] Debug: no algorithm is suited to attack here
[21:05:41.171] Debug: Finding TownHall
[21:05:41.177] Debug: Found 1 TownHall
[21:05:41.178] [Attack] #64, Active, TH10, 73171 Gold, 35745 Elixir, 2515 Dark e
lixir, Skipping: This base isn't dead.
[21:05:41.526] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:41.703] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:42.246] Debug: Waiting for clouds to appear...
[21:05:42.248] Debug: Waiting for clouds to disappear...
[21:05:42.249] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0090048 sec
[21:05:42.779] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:42.781] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:43.204] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:43.350] Debug: Clearing game grid API cache
[21:05:43.351] Debug: Clearing building API cache
[21:05:43.352] Debug: Clearing deploy API cache
[21:05:43.479] Debug: Finding TownHall
[21:05:43.613] Debug: Found 1 TownHall
[21:05:43.616] Debug: Finding ElixirCollector
[21:05:43.617] Debug: Finding TownHall
[21:05:43.624] Debug: Found 1 TownHall
[21:05:43.625] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:43.884] Debug: Found 1 ElixirCollector
[21:05:43.937] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:05:43.938] Debug: Regular logic indicates active base
[21:05:43.939] Debug: Meets requirements failed on dead base check.
[21:05:43.939] Debug: Testing 0 attack methods
[21:05:43.940] Debug: no algorithm is suited to attack here
[21:05:43.941] Debug: Finding TownHall
[21:05:43.949] Debug: Found 1 TownHall
[21:05:43.950] [Attack] #65, Active, TH11, 364561 Gold, 529588 Elixir, 5718 Dark
elixir, Skipping: This base isn't dead.
[21:05:44.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:44.418] Debug: Checking if the game is still running...
[21:05:44.419] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:44.463] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:44.473] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:44.966] Debug: Waiting for clouds to appear...
[21:05:44.967] Debug: Waiting for clouds to disappear...
[21:05:44.968] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040074 sec
[21:05:45.492] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:05:46.118] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:05:46.739] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034962 sec
[21:05:47.244] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:05:47.602] Debug: Checking if the game is still running...
[21:05:47.603] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:47.646] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:47.852] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:05:48.368] Debug: Sending ADB command: time
[21:05:48.390] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[21:05:48.392] Debug: Android load 0m0.78s user 0m0.50s system
[21:05:48.990] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:05:49.176] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:49.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:49.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:49.713] Debug: Clearing game grid API cache
[21:05:49.713] Debug: Clearing building API cache
[21:05:49.714] Debug: Clearing deploy API cache
[21:05:49.807] Debug: Finding TownHall
[21:05:49.892] Debug: Found 1 TownHall
[21:05:49.895] Debug: Finding ElixirCollector
[21:05:49.896] Debug: Finding TownHall
[21:05:49.904] Debug: Found 1 TownHall
[21:05:49.906] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:05:50.153] Debug: Found 2 ElixirCollector
[21:05:50.299] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:05:50.300] Debug: Rejected as dead base because level 12 E1 collector found
[21:05:50.301] Debug: Meets requirements failed on dead base check.
[21:05:50.302] Debug: Testing 0 attack methods
[21:05:50.303] Debug: no algorithm is suited to attack here
[21:05:50.304] Debug: Finding TownHall
[21:05:50.311] Debug: Found 1 TownHall
[21:05:50.313] [Attack] #66, Active, TH11, 90173 Gold, 332902 Elixir, 3781 Dark
elixir, Skipping: This base isn't dead.
[21:05:50.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:50.669] Debug: Checking if the game is still running...
[21:05:50.671] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:50.755] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:50.844] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:51.410] Debug: Waiting for clouds to appear...
[21:05:51.412] Debug: Waiting for clouds to disappear...
[21:05:51.413] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055059 sec
[21:05:51.842] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:51.844] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:52.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:52.394] Debug: Clearing game grid API cache
[21:05:52.395] Debug: Clearing building API cache
[21:05:52.396] Debug: Clearing deploy API cache
[21:05:52.494] Debug: Finding TownHall
[21:05:53.255] Debug: Found 0 TownHall
[21:05:53.258] Debug: Finding ElixirCollector
[21:05:53.259] Debug: Finding TownHall
[21:05:53.267] Debug: Found 0 TownHall
[21:05:53.476] Debug: Found 0 ElixirCollector
[21:05:53.478] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:53.480] Debug: Regular logic indicates active base
[21:05:53.481] Debug: Meets requirements failed on dead base check.
[21:05:53.482] Debug: Testing 0 attack methods
[21:05:53.483] Debug: no algorithm is suited to attack here
[21:05:53.484] Debug: Finding TownHall
[21:05:53.485] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[21:05:53.510] Debug: Found 0 TownHall
[21:05:53.511] [Attack] #67, Active, TH Not Found, 191968 Gold, 129214 Elixir, 3
403 Dark elixir, Skipping: This base isn't dead.
[21:05:53.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:54.062] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:54.556] Debug: Waiting for clouds to appear...
[21:05:54.556] Debug: Waiting for clouds to disappear...
[21:05:54.557] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[21:05:54.558] Debug: Checking if the game is still running...
[21:05:54.560] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:54.602] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:54.995] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:05:54.997] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:55.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:55.579] Debug: Clearing game grid API cache
[21:05:55.580] Debug: Clearing building API cache
[21:05:55.581] Debug: Clearing deploy API cache
[21:05:55.707] Debug: Finding TownHall
[21:05:55.857] Debug: Found 1 TownHall
[21:05:55.860] Debug: Finding ElixirCollector
[21:05:55.862] Debug: Finding TownHall
[21:05:55.871] Debug: Found 1 TownHall
[21:05:55.873] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:56.101] Debug: Found 1 ElixirCollector
[21:05:56.163] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:56.164] Debug: Regular logic indicates active base
[21:05:56.165] Debug: Meets requirements failed on dead base check.
[21:05:56.166] Debug: Testing 0 attack methods
[21:05:56.166] Debug: no algorithm is suited to attack here
[21:05:56.167] Debug: Finding TownHall
[21:05:56.174] Debug: Found 1 TownHall
[21:05:56.176] [Attack] #68, Active, TH10, 163004 Gold, 371194 Elixir, 1038 Dark
elixir, Skipping: This base isn't dead.
[21:05:56.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:56.772] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:57.146] Debug: Waiting for clouds to appear...
[21:05:57.147] Debug: Waiting for clouds to disappear...
[21:05:57.148] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[21:05:57.644] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030076 sec
[21:05:57.647] Debug: Checking if the game is still running...
[21:05:57.648] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:05:57.691] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:05:58.145] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:05:58.643] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:05:59.147] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:05:59.651] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039972 sec
[21:06:00.164] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:06:00.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[21:06:00.794] Debug: Checking if the game is still running...
[21:06:00.796] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:00.840] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:01.348] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:01.350] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:01.902] Debug: Clearing game grid API cache
[21:06:01.903] Debug: Clearing building API cache
[21:06:01.904] Debug: Clearing deploy API cache
[21:06:01.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:02.037] Debug: Finding TownHall
[21:06:02.177] Debug: Found 1 TownHall
[21:06:02.180] Debug: Finding ElixirCollector
[21:06:02.181] Debug: Finding TownHall
[21:06:02.187] Debug: Found 1 TownHall
[21:06:02.188] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:02.442] Debug: Found 0 ElixirCollector
[21:06:02.443] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:02.444] Debug: Regular logic indicates active base
[21:06:02.445] Debug: Meets requirements failed on dead base check.
[21:06:02.446] Debug: Testing 0 attack methods
[21:06:02.447] Debug: no algorithm is suited to attack here
[21:06:02.447] Debug: Finding TownHall
[21:06:02.455] Debug: Found 1 TownHall
[21:06:02.457] [Attack] #69, Active, TH11, 130826 Gold, 133817 Elixir, 2036 Dark
elixir, Skipping: This base isn't dead.
[21:06:02.848] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:03.029] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:03.528] Debug: Waiting for clouds to appear...
[21:06:03.530] Debug: Waiting for clouds to disappear...
[21:06:03.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[21:06:03.964] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:03.967] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:04.094] Debug: Checking if the game is still running...
[21:06:04.096] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:04.140] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:04.498] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:04.517] Debug: Clearing game grid API cache
[21:06:04.518] Debug: Clearing building API cache
[21:06:04.518] Debug: Clearing deploy API cache
[21:06:04.666] Debug: Finding TownHall
[21:06:04.750] Debug: Found 1 TownHall
[21:06:04.753] Debug: Finding ElixirCollector
[21:06:04.754] Debug: Finding TownHall
[21:06:04.760] Debug: Found 1 TownHall
[21:06:04.761] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:04.973] Debug: Found 0 ElixirCollector
[21:06:04.974] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:04.975] Debug: Regular logic indicates active base
[21:06:04.976] Debug: Meets requirements failed on dead base check.
[21:06:04.976] Debug: Testing 0 attack methods
[21:06:04.977] Debug: no algorithm is suited to attack here
[21:06:04.978] Debug: Finding TownHall
[21:06:04.986] Debug: Found 1 TownHall
[21:06:04.987] [Attack] #70, Active, TH11, 481448 Gold, 177720 Elixir, 924 Dark
elixir, Skipping: This base isn't dead.
[21:06:05.326] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:05.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:06.005] Debug: Waiting for clouds to appear...
[21:06:06.006] Debug: Waiting for clouds to disappear...
[21:06:06.007] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039971 sec
[21:06:06.505] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019997 sec
[21:06:07.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:06:07.147] Debug: Checking if the game is still running...
[21:06:07.149] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:07.190] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:07.761] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[21:06:08.262] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[21:06:08.764] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:06:09.262] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030055 sec
[21:06:09.770] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:06:10.332] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:10.334] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:10.339] Debug: Checking if the game is still running...
[21:06:10.342] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:10.384] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:10.869] Debug: Clearing game grid API cache
[21:06:10.870] Debug: Clearing building API cache
[21:06:10.871] Debug: Clearing deploy API cache
[21:06:10.873] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:11.011] Debug: Finding TownHall
[21:06:11.786] Debug: Found 0 TownHall
[21:06:11.789] Debug: Finding ElixirCollector
[21:06:11.790] Debug: Finding TownHall
[21:06:11.798] Debug: Found 0 TownHall
[21:06:12.026] Debug: Found 0 ElixirCollector
[21:06:12.027] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:12.028] Debug: Regular logic indicates active base
[21:06:12.030] Debug: Meets requirements failed on dead base check.
[21:06:12.031] Debug: Testing 0 attack methods
[21:06:12.032] Debug: no algorithm is suited to attack here
[21:06:12.032] Debug: Finding TownHall
[21:06:12.033] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[21:06:12.063] Debug: Found 0 TownHall
[21:06:12.064] [Attack] #71, Active, TH Not Found, 432290 Gold, 229107 Elixir, 2
729 Dark elixir, Skipping: This base isn't dead.
[21:06:12.406] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:12.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:13.216] Debug: Waiting for clouds to appear...
[21:06:13.217] Debug: Waiting for clouds to disappear...
[21:06:13.218] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060039 sec
[21:06:13.684] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:13.687] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:14.028] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:14.297] Debug: Clearing game grid API cache
[21:06:14.298] Debug: Clearing building API cache
[21:06:14.299] Debug: Clearing deploy API cache
[21:06:14.444] Debug: Finding TownHall
[21:06:14.531] Debug: Found 1 TownHall
[21:06:14.534] Debug: Finding ElixirCollector
[21:06:14.535] Debug: Finding TownHall
[21:06:14.543] Debug: Found 1 TownHall
[21:06:14.544] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:14.793] Debug: Found 2 ElixirCollector
[21:06:14.906] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:06:14.907] Debug: Regular logic indicates active base
[21:06:14.908] Debug: Meets requirements failed on dead base check.
[21:06:14.909] Debug: Testing 0 attack methods
[21:06:14.909] Debug: no algorithm is suited to attack here
[21:06:14.910] Debug: Finding TownHall
[21:06:14.919] Debug: Found 1 TownHall
[21:06:14.920] [Attack] #72, Active, TH11, 144928 Gold, 134188 Elixir, 2155 Dark
elixir, Skipping: This base isn't dead.
[21:06:15.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:15.285] Debug: Checking if the game is still running...
[21:06:15.288] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:15.352] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:15.459] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:15.889] Debug: Waiting for clouds to appear...
[21:06:15.890] Debug: Waiting for clouds to disappear...
[21:06:15.891] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045055 sec
[21:06:16.391] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:06:16.891] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024999 sec
[21:06:17.391] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:06:17.904] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:06:18.394] Debug: Sending ADB command: time
[21:06:18.397] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:06:18.400] Debug: Checking if the game is still running...
[21:06:18.415] Debug: Android load 0m0.79s user 0m0.50s system
[21:06:18.415] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:18.458] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:18.898] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[21:06:19.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[21:06:20.030] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[21:06:20.472] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:20.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:20.863] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:21.007] Debug: Clearing game grid API cache
[21:06:21.008] Debug: Clearing building API cache
[21:06:21.009] Debug: Clearing deploy API cache
[21:06:21.138] Debug: Finding TownHall
[21:06:21.218] Debug: Found 1 TownHall
[21:06:21.220] Debug: Finding ElixirCollector
[21:06:21.221] Debug: Finding TownHall
[21:06:21.227] Debug: Found 1 TownHall
[21:06:21.228] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:21.421] Debug: Found 6 ElixirCollector
[21:06:21.765] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:06:21.766] Debug: Regular logic indicates active base
[21:06:21.766] Debug: Meets requirements failed on dead base check.
[21:06:21.767] Debug: Testing 0 attack methods
[21:06:21.768] Debug: no algorithm is suited to attack here
[21:06:21.769] Debug: Finding TownHall
[21:06:21.777] Debug: Found 1 TownHall
[21:06:21.778] [Attack] #73, Active, TH11, 170856 Gold, 289104 Elixir, 1033 Dark
elixir, Skipping: This base isn't dead.
[21:06:22.149] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:22.325] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:22.573] Debug: Checking if the game is still running...
[21:06:22.575] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:22.618] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:22.832] Debug: Waiting for clouds to appear...
[21:06:22.833] Debug: Waiting for clouds to disappear...
[21:06:22.834] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[21:06:23.266] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:23.268] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:23.812] Debug: Clearing game grid API cache
[21:06:23.813] Debug: Clearing building API cache
[21:06:23.814] Debug: Clearing deploy API cache
[21:06:23.815] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:23.960] Debug: Finding TownHall
[21:06:24.040] Debug: Found 1 TownHall
[21:06:24.043] Debug: Finding ElixirCollector
[21:06:24.044] Debug: Finding TownHall
[21:06:24.052] Debug: Found 1 TownHall
[21:06:24.053] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:24.292] Debug: Found 1 ElixirCollector
[21:06:24.355] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:06:24.356] Debug: Rejected as dead base because level 12 E1 collector found
[21:06:24.357] Debug: Meets requirements failed on dead base check.
[21:06:24.358] Debug: Testing 0 attack methods
[21:06:24.360] Debug: no algorithm is suited to attack here
[21:06:24.361] Debug: Finding TownHall
[21:06:24.371] Debug: Found 1 TownHall
[21:06:24.372] [Attack] #74, Active, TH11, 88241 Gold, 247365 Elixir, 323 Dark e
lixir, Skipping: This base isn't dead.
[21:06:24.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:24.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:25.335] Debug: Waiting for clouds to appear...
[21:06:25.335] Debug: Waiting for clouds to disappear...
[21:06:25.337] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[21:06:25.733] Debug: Checking if the game is still running...
[21:06:25.734] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:25.777] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:25.833] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[21:06:26.342] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020029 sec
[21:06:26.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:06:27.463] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:06:27.972] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029969 sec
[21:06:28.591] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:06:28.976] Debug: Checking if the game is still running...
[21:06:28.978] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:29.020] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:29.096] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:06:29.408] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:29.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:29.931] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:29.949] Debug: Clearing game grid API cache
[21:06:29.950] Debug: Clearing building API cache
[21:06:29.951] Debug: Clearing deploy API cache
[21:06:30.049] Debug: Finding TownHall
[21:06:30.129] Debug: Found 1 TownHall
[21:06:30.132] Debug: Finding ElixirCollector
[21:06:30.133] Debug: Finding TownHall
[21:06:30.140] Debug: Found 1 TownHall
[21:06:30.141] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:30.363] Debug: Found 0 ElixirCollector
[21:06:30.364] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:30.365] Debug: Regular logic indicates active base
[21:06:30.366] Debug: Meets requirements failed on dead base check.
[21:06:30.366] Debug: Testing 0 attack methods
[21:06:30.367] Debug: no algorithm is suited to attack here
[21:06:30.369] Debug: Finding TownHall
[21:06:30.377] Debug: Found 1 TownHall
[21:06:30.378] [Attack] #75, Active, TH11, 461957 Gold, 366136 Elixir, 1722 Dark
elixir, Skipping: This base isn't dead.
[21:06:30.735] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:30.916] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:31.417] Debug: Waiting for clouds to appear...
[21:06:31.419] Debug: Waiting for clouds to disappear...
[21:06:31.420] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055051 sec
[21:06:31.847] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:31.852] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:32.100] Debug: Checking if the game is still running...
[21:06:32.103] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:32.169] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:32.398] Debug: Clearing game grid API cache
[21:06:32.399] Debug: Clearing building API cache
[21:06:32.400] Debug: Clearing deploy API cache
[21:06:32.400] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:32.459] Debug: Finding TownHall
[21:06:32.594] Debug: Found 1 TownHall
[21:06:32.597] Debug: Finding ElixirCollector
[21:06:32.598] Debug: Finding TownHall
[21:06:32.605] Debug: Found 1 TownHall
[21:06:32.606] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:06:32.808] Debug: Found 0 ElixirCollector
[21:06:32.810] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:32.811] Debug: Regular logic indicates active base
[21:06:32.812] Debug: Meets requirements failed on dead base check.
[21:06:32.813] Debug: Testing 0 attack methods
[21:06:32.814] Debug: no algorithm is suited to attack here
[21:06:32.814] Debug: Finding TownHall
[21:06:32.821] Debug: Found 1 TownHall
[21:06:32.822] [Attack] #76, Active, TH10, 171639 Gold, 154498 Elixir, 1046 Dark
elixir, Skipping: This base isn't dead.
[21:06:33.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:33.353] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:33.785] Debug: Waiting for clouds to appear...
[21:06:33.786] Debug: Waiting for clouds to disappear...
[21:06:33.786] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040082 sec
[21:06:34.285] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:06:34.785] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:06:35.306] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[21:06:35.309] Debug: Checking if the game is still running...
[21:06:35.311] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:35.354] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:35.801] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035049 sec
[21:06:36.300] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:06:36.926] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:06:37.425] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:06:38.062] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[21:06:38.305] Debug: Checking if the game is still running...
[21:06:38.306] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:38.369] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:38.613] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:38.615] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:39.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:39.149] Debug: Clearing game grid API cache
[21:06:39.150] Debug: Clearing building API cache
[21:06:39.151] Debug: Clearing deploy API cache
[21:06:39.292] Debug: Finding TownHall
[21:06:39.424] Debug: Found 1 TownHall
[21:06:39.427] Debug: Finding ElixirCollector
[21:06:39.427] Debug: Finding TownHall
[21:06:39.435] Debug: Found 1 TownHall
[21:06:39.436] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:39.636] Debug: Found 0 ElixirCollector
[21:06:39.637] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:39.638] Debug: Regular logic indicates active base
[21:06:39.639] Debug: Meets requirements failed on dead base check.
[21:06:39.639] Debug: Testing 0 attack methods
[21:06:39.640] Debug: no algorithm is suited to attack here
[21:06:39.641] Debug: Finding TownHall
[21:06:39.649] Debug: Found 1 TownHall
[21:06:39.650] [Attack] #77, Active, TH11, 129080 Gold, 223017 Elixir, 2633 Dark
elixir, Skipping: This base isn't dead.
[21:06:40.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:40.187] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:40.820] Debug: Waiting for clouds to appear...
[21:06:40.822] Debug: Waiting for clouds to disappear...
[21:06:40.823] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060009 sec
[21:06:41.264] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:41.266] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:41.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:41.944] Debug: Clearing game grid API cache
[21:06:41.945] Debug: Clearing building API cache
[21:06:41.946] Debug: Clearing deploy API cache
[21:06:42.079] Debug: Finding TownHall
[21:06:42.158] Debug: Found 1 TownHall
[21:06:42.162] Debug: Finding ElixirCollector
[21:06:42.163] Debug: Finding TownHall
[21:06:42.170] Debug: Found 1 TownHall
[21:06:42.172] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:42.430] Debug: Found 0 ElixirCollector
[21:06:42.431] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:42.432] Debug: Regular logic indicates active base
[21:06:42.433] Debug: Meets requirements failed on dead base check.
[21:06:42.434] Debug: Testing 0 attack methods
[21:06:42.435] Debug: no algorithm is suited to attack here
[21:06:42.435] Debug: Finding TownHall
[21:06:42.442] Debug: Found 1 TownHall
[21:06:42.444] [Attack] #78, Active, TH11, 486698 Gold, 65561 Elixir, 2507 Dark
elixir, Skipping: This base isn't dead.
[21:06:42.732] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:42.863] Debug: Checking if the game is still running...
[21:06:42.866] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:42.909] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:43.037] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:43.537] Debug: Waiting for clouds to appear...
[21:06:43.538] Debug: Waiting for clouds to disappear...
[21:06:43.539] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:06:44.037] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:06:44.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[21:06:45.041] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034958 sec
[21:06:45.543] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:06:45.923] Debug: Checking if the game is still running...
[21:06:45.925] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:45.966] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:46.045] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:06:46.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:06:47.051] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:06:47.487] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:47.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:48.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:48.031] Debug: Clearing game grid API cache
[21:06:48.032] Debug: Clearing building API cache
[21:06:48.033] Debug: Clearing deploy API cache
[21:06:48.134] Debug: Finding TownHall
[21:06:48.416] Debug: Sending ADB command: time
[21:06:48.438] Debug: Android load 0m0.81s user 0m0.51s system
[21:06:48.930] Debug: Found 0 TownHall
[21:06:48.933] Debug: Finding ElixirCollector
[21:06:48.934] Debug: Finding TownHall
[21:06:48.942] Debug: Found 0 TownHall
[21:06:49.164] Debug: Found 0 ElixirCollector
[21:06:49.165] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:49.166] Debug: Regular logic indicates active base
[21:06:49.167] Debug: Meets requirements failed on dead base check.
[21:06:49.167] Debug: Testing 0 attack methods
[21:06:49.168] Debug: no algorithm is suited to attack here
[21:06:49.169] Debug: Finding TownHall
[21:06:49.170] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[21:06:49.200] Debug: Found 0 TownHall
[21:06:49.201] [Attack] #79, Active, TH Not Found, 162330 Gold, 140515 Elixir, 2
262 Dark elixir, Skipping: This base isn't dead.
[21:06:49.577] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:49.758] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:50.260] Debug: Checking if the game is still running...
[21:06:50.261] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:50.324] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:50.389] Debug: Waiting for clouds to appear...
[21:06:50.390] Debug: Waiting for clouds to disappear...
[21:06:50.391] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065049 sec
[21:06:50.695] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:50.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:51.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:51.236] Debug: Clearing game grid API cache
[21:06:51.237] Debug: Clearing building API cache
[21:06:51.238] Debug: Clearing deploy API cache
[21:06:51.334] Debug: Finding TownHall
[21:06:51.414] Debug: Found 1 TownHall
[21:06:51.417] Debug: Finding ElixirCollector
[21:06:51.418] Debug: Finding TownHall
[21:06:51.424] Debug: Found 1 TownHall
[21:06:51.426] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:51.634] Debug: Found 0 ElixirCollector
[21:06:51.635] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:51.636] Debug: Regular logic indicates active base
[21:06:51.637] Debug: Meets requirements failed on dead base check.
[21:06:51.638] Debug: Testing 0 attack methods
[21:06:51.638] Debug: no algorithm is suited to attack here
[21:06:51.639] Debug: Finding TownHall
[21:06:51.646] Debug: Found 1 TownHall
[21:06:51.648] [Attack] #80, Active, TH11, 183693 Gold, 126426 Elixir, 972 Dark
elixir, Skipping: This base isn't dead.
[21:06:51.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:52.231] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:52.851] Debug: Waiting for clouds to appear...
[21:06:52.852] Debug: Waiting for clouds to disappear...
[21:06:52.853] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050424 sec
[21:06:53.355] Debug: Checking if the game is still running...
[21:06:53.356] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:53.399] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:53.478] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:06:53.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[21:06:54.501] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024952 sec
[21:06:54.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:06:55.509] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:06:56.118] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:06:56.372] Debug: Checking if the game is still running...
[21:06:56.373] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:56.436] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:56.681] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:56.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:57.219] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:57.237] Debug: Clearing game grid API cache
[21:06:57.238] Debug: Clearing building API cache
[21:06:57.239] Debug: Clearing deploy API cache
[21:06:57.361] Debug: Finding TownHall
[21:06:57.444] Debug: Found 1 TownHall
[21:06:57.447] Debug: Finding ElixirCollector
[21:06:57.448] Debug: Finding TownHall
[21:06:57.456] Debug: Found 1 TownHall
[21:06:57.458] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:57.716] Debug: Found 1 ElixirCollector
[21:06:57.770] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:06:57.771] Debug: Regular logic indicates active base
[21:06:57.772] Debug: Meets requirements failed on dead base check.
[21:06:57.773] Debug: Testing 0 attack methods
[21:06:57.774] Debug: no algorithm is suited to attack here
[21:06:57.775] Debug: Finding TownHall
[21:06:57.783] Debug: Found 1 TownHall
[21:06:57.784] [Attack] #81, Active, TH11, 341209 Gold, 200771 Elixir, 4751 Dark
elixir, Skipping: This base isn't dead.
[21:06:58.173] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:58.358] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:58.858] Debug: Waiting for clouds to appear...
[21:06:58.860] Debug: Waiting for clouds to disappear...
[21:06:58.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[21:06:59.286] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:06:59.288] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:59.844] Debug: Checking if the game is still running...
[21:06:59.846] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:06:59.860] Debug: Clearing game grid API cache
[21:06:59.861] Debug: Clearing building API cache
[21:06:59.862] Debug: Clearing deploy API cache
[21:06:59.910] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:06:59.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:59.986] Debug: Finding TownHall
[21:07:00.076] Debug: Found 1 TownHall
[21:07:00.078] Debug: Finding ElixirCollector
[21:07:00.079] Debug: Finding TownHall
[21:07:00.086] Debug: Found 1 TownHall
[21:07:00.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:00.322] Debug: Found 2 ElixirCollector
[21:07:00.427] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:07:00.429] Debug: Regular logic indicates active base
[21:07:00.430] Debug: Meets requirements failed on dead base check.
[21:07:00.431] Debug: Testing 0 attack methods
[21:07:00.432] Debug: no algorithm is suited to attack here
[21:07:00.433] Debug: Finding TownHall
[21:07:00.440] Debug: Found 1 TownHall
[21:07:00.441] [Attack] #82, Active, TH11, 224120 Gold, 178980 Elixir, 4806 Dark
elixir, Skipping: This base isn't dead.
[21:07:00.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:01.038] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:01.554] Debug: Waiting for clouds to appear...
[21:07:01.555] Debug: Waiting for clouds to disappear...
[21:07:01.556] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045067 sec
[21:07:02.160] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024994 sec
[21:07:02.663] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:07:02.915] Debug: Checking if the game is still running...
[21:07:02.916] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:02.959] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:03.160] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029997 sec
[21:07:03.683] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:07:04.291] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:07:04.817] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:07:05.425] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:07:05.735] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:05.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:05.989] Debug: Checking if the game is still running...
[21:07:05.991] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:06.075] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:06.149] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:06.288] Debug: Clearing game grid API cache
[21:07:06.290] Debug: Clearing building API cache
[21:07:06.291] Debug: Clearing deploy API cache
[21:07:06.424] Debug: Finding TownHall
[21:07:06.502] Debug: Found 1 TownHall
[21:07:06.505] Debug: Finding ElixirCollector
[21:07:06.506] Debug: Finding TownHall
[21:07:06.518] Debug: Found 1 TownHall
[21:07:06.519] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:06.748] Debug: Found 3 ElixirCollector
[21:07:06.925] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:06.926] Debug: Regular logic indicates active base
[21:07:06.926] Debug: Meets requirements failed on dead base check.
[21:07:06.927] Debug: Testing 0 attack methods
[21:07:06.928] Debug: no algorithm is suited to attack here
[21:07:06.929] Debug: Finding TownHall
[21:07:06.937] Debug: Found 1 TownHall
[21:07:06.939] [Attack] #83, Active, TH11, 163860 Gold, 165120 Elixir, 1933 Dark
elixir, Skipping: This base isn't dead.
[21:07:07.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:07.488] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:07.967] Debug: Waiting for clouds to appear...
[21:07:07.968] Debug: Waiting for clouds to disappear...
[21:07:07.969] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050084 sec
[21:07:08.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[21:07:08.557] Debug: [AR] Compacting done, 175,8MB -> 175,8MB
[21:07:09.108] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:07:09.238] Debug: Checking if the game is still running...
[21:07:09.240] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:09.283] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:09.614] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:07:10.112] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:07:10.544] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:10.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:11.085] Debug: Clearing game grid API cache
[21:07:11.086] Debug: Clearing building API cache
[21:07:11.087] Debug: Clearing deploy API cache
[21:07:11.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:11.158] Debug: Finding TownHall
[21:07:11.913] Debug: Found 0 TownHall
[21:07:11.916] Debug: Finding ElixirCollector
[21:07:11.917] Debug: Finding TownHall
[21:07:11.923] Debug: Found 0 TownHall
[21:07:12.143] Debug: Found 1 ElixirCollector
[21:07:12.205] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:12.206] Debug: Regular logic indicates active base
[21:07:12.207] Debug: Meets requirements failed on dead base check.
[21:07:12.207] Debug: Testing 0 attack methods
[21:07:12.208] Debug: no algorithm is suited to attack here
[21:07:12.209] Debug: Finding TownHall
[21:07:12.217] Debug: Found 0 TownHall
[21:07:12.219] [Attack] #84, Active, TH Not Found, 113156 Gold, 248210 Elixir, 1
493 Dark elixir, Skipping: This base isn't dead.
[21:07:12.477] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:12.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:13.166] Debug: Waiting for clouds to appear...
[21:07:13.167] Debug: Waiting for clouds to disappear...
[21:07:13.168] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055046 sec
[21:07:13.169] Debug: Checking if the game is still running...
[21:07:13.172] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:13.215] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:13.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:07:13.975] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:13.977] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:14.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:14.573] Debug: Clearing game grid API cache
[21:07:14.574] Debug: Clearing building API cache
[21:07:14.575] Debug: Clearing deploy API cache
[21:07:14.703] Debug: Finding TownHall
[21:07:14.841] Debug: Found 1 TownHall
[21:07:14.843] Debug: Finding ElixirCollector
[21:07:14.844] Debug: Finding TownHall
[21:07:14.852] Debug: Found 1 TownHall
[21:07:14.853] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:07:15.081] Debug: Found 3 ElixirCollector
[21:07:15.258] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:15.259] Debug: Regular logic indicates active base
[21:07:15.261] Debug: Meets requirements failed on dead base check.
[21:07:15.261] Debug: Testing 0 attack methods
[21:07:15.262] Debug: no algorithm is suited to attack here
[21:07:15.263] Debug: Finding TownHall
[21:07:15.270] Debug: Found 1 TownHall
[21:07:15.271] [Attack] #85, Active, TH10, 122252 Gold, 137450 Elixir, 832 Dark
elixir, Skipping: This base isn't dead.
[21:07:15.606] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:15.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:16.287] Debug: Waiting for clouds to appear...
[21:07:16.288] Debug: Waiting for clouds to disappear...
[21:07:16.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[21:07:16.290] Debug: Checking if the game is still running...
[21:07:16.293] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:16.336] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:16.787] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[21:07:16.976] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:16.979] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:17.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:17.543] Debug: Clearing game grid API cache
[21:07:17.545] Debug: Clearing building API cache
[21:07:17.546] Debug: Clearing deploy API cache
[21:07:17.661] Debug: Finding TownHall
[21:07:17.802] Debug: Found 1 TownHall
[21:07:17.804] Debug: Finding ElixirCollector
[21:07:17.806] Debug: Finding TownHall
[21:07:17.815] Debug: Found 1 TownHall
[21:07:17.816] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:18.068] Debug: Found 1 ElixirCollector
[21:07:18.121] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:07:18.122] Debug: Regular logic indicates active base
[21:07:18.123] Debug: Meets requirements failed on dead base check.
[21:07:18.124] Debug: Testing 0 attack methods
[21:07:18.125] Debug: no algorithm is suited to attack here
[21:07:18.126] Debug: Finding TownHall
[21:07:18.135] Debug: Found 1 TownHall
[21:07:18.136] [Attack] #86, Active, TH11, 187186 Gold, 513053 Elixir, 1678 Dark
elixir, Skipping: This base isn't dead.
[21:07:18.440] Debug: Sending ADB command: time
[21:07:18.461] Debug: Android load 0m0.82s user 0m0.52s system
[21:07:18.522] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:18.701] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:19.337] Debug: Waiting for clouds to appear...
[21:07:19.338] Debug: Waiting for clouds to disappear...
[21:07:19.338] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[21:07:19.573] Debug: Checking if the game is still running...
[21:07:19.575] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:19.617] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:19.947] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:07:20.450] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:07:20.951] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[21:07:21.453] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020013 sec
[21:07:21.954] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:07:22.454] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:07:22.581] Debug: Checking if the game is still running...
[21:07:22.583] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:22.604] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:22.954] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:07:23.459] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:07:23.903] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:23.906] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:24.299] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:24.567] Debug: Clearing game grid API cache
[21:07:24.568] Debug: Clearing building API cache
[21:07:24.569] Debug: Clearing deploy API cache
[21:07:24.678] Debug: Finding TownHall
[21:07:24.806] Debug: Found 1 TownHall
[21:07:24.808] Debug: Finding ElixirCollector
[21:07:24.809] Debug: Finding TownHall
[21:07:24.816] Debug: Found 1 TownHall
[21:07:24.817] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:07:25.017] Debug: Found 0 ElixirCollector
[21:07:25.020] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:25.022] Debug: Regular logic indicates active base
[21:07:25.022] Debug: Meets requirements failed on dead base check.
[21:07:25.023] Debug: Testing 0 attack methods
[21:07:25.024] Debug: no algorithm is suited to attack here
[21:07:25.024] Debug: Finding TownHall
[21:07:25.031] Debug: Found 1 TownHall
[21:07:25.033] [Attack] #87, Active, TH10, 51692 Gold, 110666 Elixir, 1319 Dark
elixir, Skipping: This base isn't dead.
[21:07:25.408] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:25.589] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:25.592] Debug: Checking if the game is still running...
[21:07:25.594] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:25.638] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:26.107] Debug: Waiting for clouds to appear...
[21:07:26.108] Debug: Waiting for clouds to disappear...
[21:07:26.109] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:07:26.532] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:26.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:27.071] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:27.089] Debug: Clearing game grid API cache
[21:07:27.089] Debug: Clearing building API cache
[21:07:27.090] Debug: Clearing deploy API cache
[21:07:27.215] Debug: Finding TownHall
[21:07:27.359] Debug: Found 1 TownHall
[21:07:27.362] Debug: Finding ElixirCollector
[21:07:27.363] Debug: Finding TownHall
[21:07:27.374] Debug: Found 1 TownHall
[21:07:27.375] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:27.602] Debug: Found 0 ElixirCollector
[21:07:27.603] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:27.604] Debug: Regular logic indicates active base
[21:07:27.604] Debug: Meets requirements failed on dead base check.
[21:07:27.605] Debug: Testing 0 attack methods
[21:07:27.606] Debug: no algorithm is suited to attack here
[21:07:27.607] Debug: Finding TownHall
[21:07:27.616] Debug: Found 1 TownHall
[21:07:27.617] [Attack] #88, Active, TH11, 272738 Gold, 206501 Elixir, 1696 Dark
elixir, Skipping: This base isn't dead.
[21:07:27.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:28.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:28.666] Debug: Waiting for clouds to appear...
[21:07:28.667] Debug: Waiting for clouds to disappear...
[21:07:28.668] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055015 sec
[21:07:28.811] Debug: Checking if the game is still running...
[21:07:28.812] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:28.854] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:29.200] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:07:29.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:07:30.290] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:07:30.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:07:31.298] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:07:31.919] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:07:32.061] Debug: Checking if the game is still running...
[21:07:32.062] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:32.104] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:32.422] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:07:32.861] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:32.863] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:33.399] Debug: Clearing game grid API cache
[21:07:33.400] Debug: Clearing building API cache
[21:07:33.401] Debug: Clearing deploy API cache
[21:07:33.401] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:33.519] Debug: Finding TownHall
[21:07:33.600] Debug: Found 1 TownHall
[21:07:33.603] Debug: Finding ElixirCollector
[21:07:33.604] Debug: Finding TownHall
[21:07:33.610] Debug: Found 1 TownHall
[21:07:33.612] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:33.866] Debug: Found 1 ElixirCollector
[21:07:33.921] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:07:33.922] Debug: Regular logic indicates active base
[21:07:33.922] Debug: Meets requirements failed on dead base check.
[21:07:33.923] Debug: Testing 0 attack methods
[21:07:33.924] Debug: no algorithm is suited to attack here
[21:07:33.925] Debug: Finding TownHall
[21:07:33.933] Debug: Found 1 TownHall
[21:07:33.935] [Attack] #89, Active, TH11, 246831 Gold, 257093 Elixir, 2082 Dark
elixir, Skipping: This base isn't dead.
[21:07:34.274] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:34.461] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:35.023] Debug: Waiting for clouds to appear...
[21:07:35.024] Debug: Waiting for clouds to disappear...
[21:07:35.025] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070062 sec
[21:07:35.278] Debug: Checking if the game is still running...
[21:07:35.280] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:35.324] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:35.457] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:35.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:35.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:36.005] Debug: Clearing game grid API cache
[21:07:36.006] Debug: Clearing building API cache
[21:07:36.007] Debug: Clearing deploy API cache
[21:07:36.101] Debug: Finding TownHall
[21:07:36.186] Debug: Found 1 TownHall
[21:07:36.189] Debug: Finding ElixirCollector
[21:07:36.190] Debug: Finding TownHall
[21:07:36.197] Debug: Found 1 TownHall
[21:07:36.199] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:36.419] Debug: Found 0 ElixirCollector
[21:07:36.421] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:36.422] Debug: Regular logic indicates active base
[21:07:36.423] Debug: Meets requirements failed on dead base check.
[21:07:36.424] Debug: Testing 0 attack methods
[21:07:36.425] Debug: no algorithm is suited to attack here
[21:07:36.426] Debug: Finding TownHall
[21:07:36.435] Debug: Found 1 TownHall
[21:07:36.436] [Attack] #90, Active, TH11, 36107 Gold, 91800 Elixir, 2081 Dark e
lixir, Skipping: This base isn't dead.
[21:07:36.798] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:36.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:37.599] Debug: Waiting for clouds to appear...
[21:07:37.600] Debug: Waiting for clouds to disappear...
[21:07:37.601] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:07:38.102] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[21:07:38.476] Debug: Checking if the game is still running...
[21:07:38.478] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:38.520] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:38.600] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039979 sec
[21:07:39.134] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[21:07:39.758] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:07:40.356] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:07:40.856] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:07:41.361] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[21:07:41.610] Debug: Checking if the game is still running...
[21:07:41.612] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:41.656] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:41.793] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:41.795] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:42.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:42.334] Debug: Clearing game grid API cache
[21:07:42.335] Debug: Clearing building API cache
[21:07:42.336] Debug: Clearing deploy API cache
[21:07:42.473] Debug: Finding TownHall
[21:07:43.398] Debug: Found 0 TownHall
[21:07:43.401] Debug: Finding ElixirCollector
[21:07:43.402] Debug: Finding TownHall
[21:07:43.410] Debug: Found 0 TownHall
[21:07:43.644] Debug: Found 0 ElixirCollector
[21:07:43.645] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:43.646] Debug: Regular logic indicates active base
[21:07:43.647] Debug: Meets requirements failed on dead base check.
[21:07:43.647] Debug: Testing 0 attack methods
[21:07:43.648] Debug: no algorithm is suited to attack here
[21:07:43.649] Debug: Finding TownHall
[21:07:43.650] Debug: 'FrameCopy' called. Frame is 1,2 seconds old. Refreshing f
rame.
[21:07:43.678] Debug: Found 0 TownHall
[21:07:43.680] [Attack] #91, Active, TH Not Found, 76065 Gold, 80457 Elixir, 367
2 Dark elixir, Skipping: This base isn't dead.
[21:07:44.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:44.202] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:44.708] Debug: Checking if the game is still running...
[21:07:44.711] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:44.774] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:44.827] Debug: Waiting for clouds to appear...
[21:07:44.827] Debug: Waiting for clouds to disappear...
[21:07:44.828] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[21:07:45.135] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:45.137] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:45.657] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:45.802] Debug: Clearing game grid API cache
[21:07:45.803] Debug: Clearing building API cache
[21:07:45.804] Debug: Clearing deploy API cache
[21:07:45.894] Debug: Finding TownHall
[21:07:45.976] Debug: Found 1 TownHall
[21:07:45.979] Debug: Finding ElixirCollector
[21:07:45.980] Debug: Finding TownHall
[21:07:45.987] Debug: Found 1 TownHall
[21:07:45.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:46.197] Debug: Found 1 ElixirCollector
[21:07:46.247] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:07:46.248] Debug: Regular logic indicates active base
[21:07:46.249] Debug: Meets requirements failed on dead base check.
[21:07:46.250] Debug: Testing 0 attack methods
[21:07:46.251] Debug: no algorithm is suited to attack here
[21:07:46.252] Debug: Finding TownHall
[21:07:46.258] Debug: Found 1 TownHall
[21:07:46.260] [Attack] #92, Active, TH11, 139122 Gold, 103512 Elixir, 895 Dark
elixir, Skipping: This base isn't dead.
[21:07:46.529] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:46.835] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:47.329] Debug: Waiting for clouds to appear...
[21:07:47.330] Debug: Waiting for clouds to disappear...
[21:07:47.331] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049986 sec
[21:07:47.831] Debug: Checking if the game is still running...
[21:07:47.833] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:47.874] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:47.965] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[21:07:48.463] Debug: Sending ADB command: time
[21:07:48.485] Debug: Android load 0m0.82s user 0m0.52s system
[21:07:48.578] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:07:49.084] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:07:49.586] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:07:50.086] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:07:50.603] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:07:50.962] Debug: Checking if the game is still running...
[21:07:50.964] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:51.006] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:51.213] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020013 sec
[21:07:51.725] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:07:51.906] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:51.907] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:52.451] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:52.470] Debug: Clearing game grid API cache
[21:07:52.471] Debug: Clearing building API cache
[21:07:52.472] Debug: Clearing deploy API cache
[21:07:52.565] Debug: Finding TownHall
[21:07:52.647] Debug: Found 1 TownHall
[21:07:52.649] Debug: Finding ElixirCollector
[21:07:52.650] Debug: Finding TownHall
[21:07:52.659] Debug: Found 1 TownHall
[21:07:52.660] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:52.905] Debug: Found 1 ElixirCollector
[21:07:52.965] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:52.966] Debug: Regular logic indicates active base
[21:07:52.967] Debug: Meets requirements failed on dead base check.
[21:07:52.967] Debug: Testing 0 attack methods
[21:07:52.968] Debug: no algorithm is suited to attack here
[21:07:52.969] Debug: Finding TownHall
[21:07:52.977] Debug: Found 1 TownHall
[21:07:52.978] [Attack] #93, Active, TH11, 76287 Gold, 56432 Elixir, 2147 Dark e
lixir, Skipping: This base isn't dead.
[21:07:53.338] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:53.540] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:54.022] Debug: Waiting for clouds to appear...
[21:07:54.023] Debug: Waiting for clouds to disappear...
[21:07:54.024] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045016 sec
[21:07:54.149] Debug: Checking if the game is still running...
[21:07:54.151] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:54.193] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:54.458] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:07:54.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:55.002] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:55.019] Debug: Clearing game grid API cache
[21:07:55.020] Debug: Clearing building API cache
[21:07:55.021] Debug: Clearing deploy API cache
[21:07:55.114] Debug: Finding TownHall
[21:07:55.191] Debug: Found 1 TownHall
[21:07:55.194] Debug: Finding ElixirCollector
[21:07:55.195] Debug: Finding TownHall
[21:07:55.202] Debug: Found 1 TownHall
[21:07:55.204] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:07:55.439] Debug: Found 0 ElixirCollector
[21:07:55.440] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:55.441] Debug: Regular logic indicates active base
[21:07:55.442] Debug: Meets requirements failed on dead base check.
[21:07:55.443] Debug: Testing 0 attack methods
[21:07:55.444] Debug: no algorithm is suited to attack here
[21:07:55.445] Debug: Finding TownHall
[21:07:55.454] Debug: Found 1 TownHall
[21:07:55.455] [Attack] #94, Active, TH11, 281992 Gold, 295383 Elixir, 2163 Dark
elixir, Skipping: This base isn't dead.
[21:07:55.841] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:56.014] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:56.514] Debug: Waiting for clouds to appear...
[21:07:56.515] Debug: Waiting for clouds to disappear...
[21:07:56.516] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049982 sec
[21:07:57.012] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030001 sec
[21:07:57.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[21:07:57.517] Debug: Checking if the game is still running...
[21:07:57.519] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:07:57.561] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:07:58.015] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:07:58.538] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:07:59.143] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:07:59.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:08:00.280] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:08:00.776] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029992 sec
[21:08:00.778] Debug: Checking if the game is still running...
[21:08:00.780] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:00.843] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:00.958] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:00.960] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:01.366] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:01.513] Debug: Clearing game grid API cache
[21:08:01.514] Debug: Clearing building API cache
[21:08:01.515] Debug: Clearing deploy API cache
[21:08:01.619] Debug: Finding TownHall
[21:08:01.705] Debug: Found 1 TownHall
[21:08:01.709] Debug: Finding ElixirCollector
[21:08:01.709] Debug: Finding TownHall
[21:08:01.717] Debug: Found 1 TownHall
[21:08:01.718] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:01.955] Debug: Found 0 ElixirCollector
[21:08:01.957] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:01.958] Debug: Regular logic indicates active base
[21:08:01.959] Debug: Meets requirements failed on dead base check.
[21:08:01.960] Debug: Testing 0 attack methods
[21:08:01.961] Debug: no algorithm is suited to attack here
[21:08:01.962] Debug: Finding TownHall
[21:08:01.969] Debug: Found 1 TownHall
[21:08:01.970] [Attack] #95, Active, TH11, 264531 Gold, 272697 Elixir, 2172 Dark
elixir, Skipping: This base isn't dead.
[21:08:02.377] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:02.556] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:03.051] Debug: Waiting for clouds to appear...
[21:08:03.052] Debug: Waiting for clouds to disappear...
[21:08:03.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:08:03.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:08:04.055] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:08:04.058] Debug: Checking if the game is still running...
[21:08:04.060] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:04.101] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:04.553] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[21:08:05.068] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030076 sec
[21:08:05.683] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:08:06.124] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:06.126] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:06.516] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:06.783] Debug: Clearing game grid API cache
[21:08:06.784] Debug: Clearing building API cache
[21:08:06.785] Debug: Clearing deploy API cache
[21:08:06.908] Debug: Finding TownHall
[21:08:06.989] Debug: Found 1 TownHall
[21:08:06.992] Debug: Finding ElixirCollector
[21:08:06.993] Debug: Finding TownHall
[21:08:07.000] Debug: Found 1 TownHall
[21:08:07.001] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:07.228] Debug: Found 0 ElixirCollector
[21:08:07.231] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:07.232] Debug: Regular logic indicates active base
[21:08:07.234] Debug: Meets requirements failed on dead base check.
[21:08:07.235] Debug: Testing 0 attack methods
[21:08:07.236] Debug: no algorithm is suited to attack here
[21:08:07.237] Debug: Finding TownHall
[21:08:07.248] Debug: Found 1 TownHall
[21:08:07.250] [Attack] #96, Active, TH11, 202529 Gold, 183322 Elixir, 1724 Dark
elixir, Skipping: This base isn't dead.
[21:08:07.657] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:07.838] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:08.335] Debug: Waiting for clouds to appear...
[21:08:08.337] Debug: Waiting for clouds to disappear...
[21:08:08.338] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[21:08:08.339] Debug: Checking if the game is still running...
[21:08:08.341] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:08.384] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:08.780] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:08.782] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:09.307] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:09.329] Debug: Clearing game grid API cache
[21:08:09.330] Debug: Clearing building API cache
[21:08:09.332] Debug: Clearing deploy API cache
[21:08:09.464] Debug: Finding TownHall
[21:08:09.542] Debug: Found 1 TownHall
[21:08:09.544] Debug: Finding ElixirCollector
[21:08:09.545] Debug: Finding TownHall
[21:08:09.553] Debug: Found 1 TownHall
[21:08:09.555] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:09.782] Debug: Found 1 ElixirCollector
[21:08:09.873] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:09.875] Debug: Rejected as dead base because level 12 E1 collector found
[21:08:09.876] Debug: Meets requirements failed on dead base check.
[21:08:09.876] Debug: Testing 0 attack methods
[21:08:09.877] Debug: no algorithm is suited to attack here
[21:08:09.878] Debug: Finding TownHall
[21:08:09.885] Debug: Found 1 TownHall
[21:08:09.886] [Attack] #97, Active, TH11, 458742 Gold, 152891 Elixir, 2009 Dark
elixir, Skipping: This base isn't dead.
[21:08:10.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:10.424] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:10.920] Debug: Waiting for clouds to appear...
[21:08:10.921] Debug: Waiting for clouds to disappear...
[21:08:10.921] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[21:08:11.421] Debug: Checking if the game is still running...
[21:08:11.423] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:11.465] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:11.546] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:08:12.048] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035088 sec
[21:08:12.674] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:08:13.174] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:08:13.676] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:08:14.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:08:14.562] Debug: Checking if the game is still running...
[21:08:14.564] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:14.607] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:14.688] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:08:15.120] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:15.123] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:15.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:15.664] Debug: Clearing game grid API cache
[21:08:15.665] Debug: Clearing building API cache
[21:08:15.665] Debug: Clearing deploy API cache
[21:08:15.775] Debug: Finding TownHall
[21:08:16.544] Debug: Found 0 TownHall
[21:08:16.547] Debug: Finding ElixirCollector
[21:08:16.548] Debug: Finding TownHall
[21:08:16.554] Debug: Found 0 TownHall
[21:08:16.764] Debug: Found 1 ElixirCollector
[21:08:16.823] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:16.823] Debug: Regular logic indicates active base
[21:08:16.824] Debug: Meets requirements failed on dead base check.
[21:08:16.825] Debug: Testing 0 attack methods
[21:08:16.826] Debug: no algorithm is suited to attack here
[21:08:16.827] Debug: Finding TownHall
[21:08:16.835] Debug: Found 0 TownHall
[21:08:16.836] [Attack] #98, Active, TH Not Found, 32891 Gold, 29875 Elixir, 182
0 Dark elixir, Skipping: This base isn't dead.
[21:08:17.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:17.404] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:17.908] Debug: Waiting for clouds to appear...
[21:08:17.910] Debug: Waiting for clouds to disappear...
[21:08:17.911] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[21:08:17.913] Debug: Checking if the game is still running...
[21:08:17.915] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:17.958] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:18.486] Debug: Sending ADB command: time
[21:08:18.508] Debug: Android load 0m0.84s user 0m0.53s system
[21:08:18.599] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:18.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:19.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:19.157] Debug: Clearing game grid API cache
[21:08:19.158] Debug: Clearing building API cache
[21:08:19.159] Debug: Clearing deploy API cache
[21:08:19.288] Debug: Finding TownHall
[21:08:19.373] Debug: Found 1 TownHall
[21:08:19.375] Debug: Finding ElixirCollector
[21:08:19.376] Debug: Finding TownHall
[21:08:19.385] Debug: Found 1 TownHall
[21:08:19.386] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:19.635] Debug: Found 1 ElixirCollector
[21:08:19.748] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:19.749] Debug: Regular logic indicates active base
[21:08:19.750] Debug: Meets requirements failed on dead base check.
[21:08:19.750] Debug: Testing 0 attack methods
[21:08:19.751] Debug: no algorithm is suited to attack here
[21:08:19.752] Debug: Finding TownHall
[21:08:19.760] Debug: Found 1 TownHall
[21:08:19.761] [Attack] #99, Active, TH11, 63642 Gold, 480605 Elixir, 1375 Dark
elixir, Skipping: This base isn't dead.
[21:08:20.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:20.310] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:20.805] Debug: Waiting for clouds to appear...
[21:08:20.806] Debug: Waiting for clouds to disappear...
[21:08:20.807] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039987 sec
[21:08:21.181] Debug: Checking if the game is still running...
[21:08:21.184] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:21.226] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:21.306] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:08:21.806] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[21:08:22.311] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:08:22.812] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:08:23.312] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:08:23.812] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:08:24.189] Debug: Checking if the game is still running...
[21:08:24.190] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:24.234] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:24.317] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:08:24.817] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:08:25.007] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:25.010] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:25.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:25.556] Debug: Clearing game grid API cache
[21:08:25.557] Debug: Clearing building API cache
[21:08:25.558] Debug: Clearing deploy API cache
[21:08:25.693] Debug: Finding TownHall
[21:08:25.774] Debug: Found 1 TownHall
[21:08:25.776] Debug: Finding ElixirCollector
[21:08:25.777] Debug: Finding TownHall
[21:08:25.785] Debug: Found 1 TownHall
[21:08:25.787] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:25.992] Debug: Found 2 ElixirCollector
[21:08:26.104] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:08:26.105] Debug: Regular logic indicates active base
[21:08:26.107] Debug: Meets requirements failed on dead base check.
[21:08:26.108] Debug: Testing 0 attack methods
[21:08:26.109] Debug: no algorithm is suited to attack here
[21:08:26.110] Debug: Finding TownHall
[21:08:26.117] Debug: Found 1 TownHall
[21:08:26.119] [Attack] #100, Active, TH11, 78524 Gold, 81840 Elixir, 551 Dark e
lixir, Skipping: This base isn't dead.
[21:08:26.495] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:26.673] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:27.174] Debug: Waiting for clouds to appear...
[21:08:27.175] Debug: Waiting for clouds to disappear...
[21:08:27.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,006004 sec
[21:08:27.300] Debug: Checking if the game is still running...
[21:08:27.301] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:27.344] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:27.611] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:27.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:28.150] Debug: Clearing game grid API cache
[21:08:28.151] Debug: Clearing building API cache
[21:08:28.152] Debug: Clearing deploy API cache
[21:08:28.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:28.285] Debug: Finding TownHall
[21:08:28.367] Debug: Found 1 TownHall
[21:08:28.370] Debug: Finding ElixirCollector
[21:08:28.371] Debug: Finding TownHall
[21:08:28.379] Debug: Found 1 TownHall
[21:08:28.380] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:28.618] Debug: Found 4 ElixirCollector
[21:08:28.853] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:08:28.854] Debug: Regular logic indicates active base
[21:08:28.855] Debug: Meets requirements failed on dead base check.
[21:08:28.856] Debug: Testing 0 attack methods
[21:08:28.857] Debug: no algorithm is suited to attack here
[21:08:28.858] Debug: Finding TownHall
[21:08:28.864] Debug: Found 1 TownHall
[21:08:28.866] [Attack] #101, Active, TH11, 455519 Gold, 205215 Elixir, 2773 Dar
k elixir, Skipping: This base isn't dead.
[21:08:29.219] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:29.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:30.017] Debug: Waiting for clouds to appear...
[21:08:30.018] Debug: Waiting for clouds to disappear...
[21:08:30.019] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[21:08:30.518] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[21:08:30.651] Debug: Checking if the game is still running...
[21:08:30.652] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:30.694] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:31.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024964 sec
[21:08:31.535] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:08:32.150] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:08:32.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:08:33.147] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:08:33.657] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:08:33.660] Debug: Checking if the game is still running...
[21:08:33.662] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:33.705] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:34.086] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:34.088] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:34.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:34.632] Debug: Clearing game grid API cache
[21:08:34.633] Debug: Clearing building API cache
[21:08:34.634] Debug: Clearing deploy API cache
[21:08:34.763] Debug: Finding TownHall
[21:08:34.850] Debug: Found 1 TownHall
[21:08:34.853] Debug: Finding ElixirCollector
[21:08:34.854] Debug: Finding TownHall
[21:08:34.861] Debug: Found 1 TownHall
[21:08:34.863] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:35.130] Debug: Found 0 ElixirCollector
[21:08:35.132] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:35.133] Debug: Regular logic indicates active base
[21:08:35.134] Debug: Meets requirements failed on dead base check.
[21:08:35.135] Debug: Testing 0 attack methods
[21:08:35.135] Debug: no algorithm is suited to attack here
[21:08:35.137] Debug: Finding TownHall
[21:08:35.144] Debug: Found 1 TownHall
[21:08:35.145] [Attack] #102, Active, TH11, 48787 Gold, 124665 Elixir, 389 Dark
elixir, Skipping: This base isn't dead.
[21:08:35.495] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:35.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:36.206] Debug: Waiting for clouds to appear...
[21:08:36.207] Debug: Waiting for clouds to disappear...
[21:08:36.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065061 sec
[21:08:36.764] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:36.767] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:36.901] Debug: Checking if the game is still running...
[21:08:36.903] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:36.946] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:37.204] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:37.350] Debug: Clearing game grid API cache
[21:08:37.351] Debug: Clearing building API cache
[21:08:37.352] Debug: Clearing deploy API cache
[21:08:37.486] Debug: Finding TownHall
[21:08:38.355] Debug: Found 0 TownHall
[21:08:38.357] Debug: Finding ElixirCollector
[21:08:38.358] Debug: Finding TownHall
[21:08:38.367] Debug: Found 0 TownHall
[21:08:38.616] Debug: Found 1 ElixirCollector
[21:08:38.673] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:38.674] Debug: Rejected as dead base because level 12 E1 collector found
[21:08:38.675] Debug: Meets requirements failed on dead base check.
[21:08:38.676] Debug: Testing 0 attack methods
[21:08:38.677] Debug: no algorithm is suited to attack here
[21:08:38.679] Debug: Finding TownHall
[21:08:38.687] Debug: Found 0 TownHall
[21:08:38.688] [Attack] #103, Active, TH Not Found, 135405 Gold, 68955 Elixir, 8
18 Dark elixir, Skipping: This base isn't dead.
[21:08:39.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:39.264] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:39.885] Debug: Waiting for clouds to appear...
[21:08:39.887] Debug: Waiting for clouds to disappear...
[21:08:39.888] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[21:08:40.194] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:40.197] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:40.688] Debug: Checking if the game is still running...
[21:08:40.689] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:40.731] Debug: Clearing game grid API cache
[21:08:40.731] Debug: Clearing building API cache
[21:08:40.732] Debug: Clearing deploy API cache
[21:08:40.753] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:40.760] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:40.866] Debug: Finding TownHall
[21:08:40.951] Debug: Found 1 TownHall
[21:08:40.953] Debug: Finding ElixirCollector
[21:08:40.954] Debug: Finding TownHall
[21:08:40.962] Debug: Found 1 TownHall
[21:08:40.964] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:41.169] Debug: Found 2 ElixirCollector
[21:08:41.276] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:08:41.278] Debug: Regular logic indicates active base
[21:08:41.279] Debug: Meets requirements failed on dead base check.
[21:08:41.280] Debug: Testing 0 attack methods
[21:08:41.281] Debug: no algorithm is suited to attack here
[21:08:41.282] Debug: Finding TownHall
[21:08:41.289] Debug: Found 1 TownHall
[21:08:41.290] [Attack] #104, Active, TH11, 352900 Gold, 76427 Elixir, 599 Dark
elixir, Skipping: This base isn't dead.
[21:08:41.659] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:41.842] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:42.339] Debug: Waiting for clouds to appear...
[21:08:42.340] Debug: Waiting for clouds to disappear...
[21:08:42.341] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0044973 sec
[21:08:42.839] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024952 sec
[21:08:43.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030015 sec
[21:08:43.842] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030083 sec
[21:08:43.845] Debug: Checking if the game is still running...
[21:08:43.847] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:43.889] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:44.344] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030079 sec
[21:08:44.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:08:45.347] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045059 sec
[21:08:45.858] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:08:46.363] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:08:47.048] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:47.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:47.054] Debug: Checking if the game is still running...
[21:08:47.056] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:08:47.121] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:08:47.571] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:47.588] Debug: Clearing game grid API cache
[21:08:47.589] Debug: Clearing building API cache
[21:08:47.589] Debug: Clearing deploy API cache
[21:08:47.715] Debug: Finding TownHall
[21:08:47.799] Debug: Found 1 TownHall
[21:08:47.802] Debug: Finding ElixirCollector
[21:08:47.803] Debug: Finding TownHall
[21:08:47.812] Debug: Found 1 TownHall
[21:08:47.813] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:48.025] Debug: Found 0 ElixirCollector
[21:08:48.026] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:48.027] Debug: Regular logic indicates active base
[21:08:48.028] Debug: Meets requirements failed on dead base check.
[21:08:48.029] Debug: Testing 0 attack methods
[21:08:48.030] Debug: no algorithm is suited to attack here
[21:08:48.031] Debug: Finding TownHall
[21:08:48.038] Debug: Found 1 TownHall
[21:08:48.040] [Attack] #105, Active, TH11, 90838 Gold, 157671 Elixir, 3086 Dark
elixir, Skipping: This base isn't dead.
[21:08:48.418] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:48.509] Debug: Sending ADB command: time
[21:08:48.532] Debug: Android load 0m0.85s user 0m0.54s system
[21:08:48.607] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:49.227] Debug: Waiting for clouds to appear...
[21:08:49.228] Debug: Waiting for clouds to disappear...
[21:08:49.229] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060043 sec
[21:08:49.534] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:08:49.537] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:50.061] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:50.082] Debug: Clearing game grid API cache
[21:08:50.083] Debug: Clearing building API cache
[21:08:50.084] Debug: Clearing deploy API cache
[21:08:50.202] Debug: Finding TownHall
[21:08:50.284] Debug: Found 1 TownHall
[21:08:50.286] Debug: Finding ElixirCollector
[21:08:50.287] Debug: Finding TownHall
[21:08:50.296] Debug: Found 1 TownHall
[21:08:50.298] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:08:50.501] Debug: Found 1 ElixirCollector
[21:08:50.545] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:08:50.546] Debug: Regular logic indicates dead base
[21:08:50.548] Debug: Testing 1 attack methods
[21:08:50.549] Debug: Finding TownHall
[21:08:50.557] Debug: Found 1 TownHall
[21:08:50.558] Debug: Four Finger Deploy (#1) has a score of 0,7
[21:08:50.559] Debug: Four Finger Deploy is the new best with 0,7
[21:08:50.560] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[21:08:50.561] Debug: Finding TownHall
[21:08:50.569] Debug: Found 1 TownHall
[21:08:50.571] [Attack] #106, Dead, TH11, 309723 Gold, 302273 Elixir, 1948 Dark
elixir
[21:08:51.870] Debug: Clearing game grid API cache
[21:08:51.871] Debug: Clearing building API cache
[21:08:51.871] Debug: Clearing deploy API cache
[21:08:51.872] [Attack] This base meets the attack requirements!
[21:08:51.873] [4 Finger] Deploy start
[21:08:52.918] Debug: Deployable Troops: [barbarian]x70, [archer]x70, [skeleton]
x1, [heal]x5, [wizard]x5, [giant]x16, [king]x1
[21:08:52.920] Analyzing potential deploy points...
[21:08:52.921] Debug: FindRedPoints: Scanning images...
[21:08:52.922] Debug: FRP: 1 (1,2)
[21:08:52.941] Debug: FRP: 2
[21:08:52.942] Debug: FRP: 3
[21:08:52.949] Debug: FRP: 5 (5)
[21:08:52.950] Debug: FRP: 6 Created FI
[21:08:52.950] Debug: FRP: 7 - scanning for border1
[21:08:53.006] Debug: FRP: 7 - border1 had 145 results
[21:08:53.007] Debug: FRP: 7 - scanning for border2
[21:08:53.072] Debug: FRP: 7 - border2 had 174 results
[21:08:53.074] Debug: FRP: 7 - scanning for border3
[21:08:53.126] Debug: FRP: 7 - border3 had 143 results
[21:08:53.127] Debug: FRP: 7 - scanning for border4
[21:08:53.192] Debug: FRP: 7 - border4 had 78 results
[21:08:53.193] Debug: FRP: 7 - scanning for border5
[21:08:53.253] Debug: FRP: 7 - border5 had 1 results
[21:08:53.365] Debug: FRP: 1 (0,747)
[21:08:53.386] Debug: FRP: 2
[21:08:53.387] Debug: FRP: 3
[21:08:53.397] Debug: FRP: 5 (5)
[21:08:53.398] Debug: FRP: 6 Created FI
[21:08:53.399] Debug: FRP: 7 - scanning for border1
[21:08:53.440] Debug: FRP: 7 - border1 had 0 results
[21:08:53.441] Debug: FRP: 7 - scanning for border2
[21:08:53.488] Debug: FRP: 7 - border2 had 35 results
[21:08:53.489] Debug: FRP: 7 - scanning for border3
[21:08:53.529] Debug: FRP: 7 - border3 had 6 results
[21:08:53.530] Debug: FRP: 7 - scanning for border4
[21:08:53.612] Debug: FRP: 7 - border4 had 99 results
[21:08:53.613] Debug: FRP: 7 - scanning for border5
[21:08:53.677] Debug: FRP: 7 - border5 had 3 results
[21:08:53.789] Debug: FRP: 1 (0,325)
[21:08:53.811] Debug: FRP: 2
[21:08:53.813] Debug: FRP: 3
[21:08:53.821] Debug: FRP: 5 (5)
[21:08:53.822] Debug: FRP: 6 Created FI
[21:08:53.823] Debug: FRP: 7 - scanning for border1
[21:08:53.876] Debug: FRP: 7 - border1 had 80 results
[21:08:53.877] Debug: FRP: 7 - scanning for border2
[21:08:53.938] Debug: FRP: 7 - border2 had 167 results
[21:08:53.939] Debug: FRP: 7 - scanning for border3
[21:08:53.988] Debug: FRP: 7 - border3 had 127 results
[21:08:53.989] Debug: FRP: 7 - scanning for border4
[21:08:54.054] Debug: FRP: 7 - border4 had 88 results
[21:08:54.055] Debug: FRP: 7 - scanning for border5
[21:08:54.118] Debug: FRP: 7 - border5 had 1 results
[21:08:54.229] Debug: FindRedPoints: Removing duplicate points...
[21:08:54.306] Debug: FindRedPoints: Done...
[21:08:54.307] Debug: [4 Finger] Left point is (-26,17882, 25,68712)
[21:08:54.308] Debug: [4 Finger] Top point is (27,04007, 25,68712)
[21:08:54.309] Debug: [4 Finger] Right point is (27,04007, -28,7125)
[21:08:54.310] Debug: [4 Finger] Bottom point is (-26,17882, -28,7125)
[21:08:54.311] [4 Finger] Deploying to the top left
[21:08:54.312] [4 Finger] Deploying Giant x4
[21:08:54.313] Debug: Selecting Giant
[21:08:54.528] Debug: Giant is selected
[21:08:55.167] Debug: [Deploy] Recounting Giant; current count is 16
[21:08:55.194] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[21:08:55.233] Debug: [Deploy] Recounting Giant done; new count set to 12
[21:08:55.234] Debug: [Deploy] Giant is deployed now
[21:08:55.291] [4 Finger] Deploying Barbarian x17
[21:08:55.292] Debug: Selecting Barbarian
[21:08:55.511] Debug: Barbarian is selected
[21:08:57.150] Debug: [Deploy] Recounting Barbarian; current count is 70
[21:08:57.177] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:08:57.212] Debug: [Deploy] Recounting Barbarian done; new count set to 50
[21:08:57.213] Debug: [Deploy] Barbarian is deployed now
[21:08:57.271] [4 Finger] Deploying Archer x17
[21:08:57.272] Debug: Selecting Archer
[21:08:57.464] Debug: Archer is selected
[21:08:59.120] Debug: [Deploy] Recounting Archer; current count is 70
[21:08:59.145] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:08:59.177] Debug: [Deploy] Recounting Archer done; new count set to 50
[21:08:59.178] Debug: [Deploy] Archer is deployed now
[21:08:59.248] [4 Finger] Deploying Wizard x1
[21:08:59.250] Debug: Selecting Wizard
[21:08:59.444] Debug: Wizard is selected
[21:09:00.018] Debug: [Deploy] Recounting Wizard; current count is 5
[21:09:00.051] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:09:00.056] Debug: [Deploy] Recounting Wizard done; new count set to 1
[21:09:00.057] Debug: [Deploy] Wizard is deployed now
[21:09:00.144] [4 Finger] Deploying to the top right
[21:09:00.145] [4 Finger] Deploying Giant x4
[21:09:00.146] Debug: Selecting Giant
[21:09:00.359] Debug: Giant is selected
[21:09:00.908] Debug: [Deploy] Recounting Giant; current count is 12
[21:09:00.938] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[21:09:00.976] Debug: [Deploy] Recounting Giant done; new count set to 9
[21:09:01.331] Debug: [Deploy] Recounting Giant; current count is 9
[21:09:01.357] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[21:09:01.397] Debug: [Deploy] Recounting Giant done; new count set to 8
[21:09:01.454] [4 Finger] Deploying Barbarian x16
[21:09:01.455] Debug: Selecting Barbarian
[21:09:01.628] Debug: Barbarian is selected
[21:09:03.131] Debug: [Deploy] Recounting Barbarian; current count is 50
[21:09:03.159] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:03.171] Debug: [Deploy] Recounting Barbarian done; new count set to 36
[21:09:03.713] Debug: [Deploy] Recounting Barbarian; current count is 36
[21:09:03.743] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:03.761] Debug: [Deploy] Recounting Barbarian done; new count set to 33
[21:09:03.839] [4 Finger] Deploying Archer x16
[21:09:03.840] Debug: Selecting Archer
[21:09:04.055] Debug: Archer is selected
[21:09:05.516] Debug: [Deploy] Recounting Archer; current count is 50
[21:09:05.543] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:05.555] Debug: [Deploy] Recounting Archer done; new count set to 36
[21:09:06.085] Debug: [Deploy] Recounting Archer; current count is 36
[21:09:06.117] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:06.137] Debug: [Deploy] Recounting Archer done; new count set to 33
[21:09:06.209] [4 Finger] Deploying Wizard x0
[21:09:06.210] Debug: Selecting Wizard
[21:09:06.413] Debug: Wizard is selected
[21:09:06.434] [4 Finger] Deploying to the bottom right
[21:09:06.435] [4 Finger] Deploying Giant x4
[21:09:06.435] Debug: Selecting Giant
[21:09:06.651] Debug: Giant is selected
[21:09:07.206] Debug: [Deploy] Recounting Giant; current count is 8
[21:09:07.236] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[21:09:07.274] Debug: [Deploy] Recounting Giant done; new count set to 5
[21:09:07.619] Debug: [Deploy] Recounting Giant; current count is 5
[21:09:07.650] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[21:09:07.671] Debug: [Deploy] Recounting Giant done; new count set to 4
[21:09:07.749] [4 Finger] Deploying Barbarian x16
[21:09:07.750] Debug: Selecting Barbarian
[21:09:07.949] Debug: Barbarian is selected
[21:09:09.157] Debug: [AR] Compacting done, 171,6MB -> 171,6MB
[21:09:09.634] Debug: [Deploy] Recounting Barbarian; current count is 33
[21:09:10.110] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:10.133] Debug: [Deploy] Recounting Barbarian done; new count set to 21
[21:09:11.386] Debug: [Deploy] Recounting Barbarian; current count is 21
[21:09:11.863] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:11.888] Debug: [Deploy] Recounting Barbarian done; new count set to 18
[21:09:12.653] Debug: [Deploy] Recounting Barbarian; current count is 18
[21:09:13.142] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:13.171] Debug: [Deploy] Recounting Barbarian done; new count set to 15
[21:09:14.144] [4 Finger] Deploying Archer x16
[21:09:14.145] Debug: Selecting Archer
[21:09:14.335] Debug: Archer is selected
[21:09:16.381] Debug: [Deploy] Recounting Archer; current count is 33
[21:09:16.881] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:16.903] Debug: [Deploy] Recounting Archer done; new count set to 21
[21:09:17.657] Debug: [Deploy] Recounting Archer; current count is 21
[21:09:18.143] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:18.167] Debug: [Deploy] Recounting Archer done; new count set to 18
[21:09:18.533] Debug: Sending ADB command: time
[21:09:18.555] Debug: Android load 0m0.85s user 0m0.54s system
[21:09:19.406] Debug: [Deploy] Recounting Archer; current count is 18
[21:09:19.942] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:19.973] Debug: [Deploy] Recounting Archer done; new count set to 15
[21:09:20.446] [4 Finger] Deploying Wizard x0
[21:09:20.447] Debug: Selecting Wizard
[21:09:20.638] Debug: Wizard is selected
[21:09:20.660] [4 Finger] Deploying to the bottom left
[21:09:20.661] [4 Finger] Deploying Giant x4
[21:09:20.662] Debug: Selecting Giant
[21:09:20.836] Debug: Giant is selected
[21:09:21.402] Debug: [Deploy] Recounting Giant; current count is 4
[21:09:21.433] Debug: [Deploy] Giant is grey or red; count set to 0
[21:09:21.525] [4 Finger] Deploying Barbarian x15
[21:09:21.526] Debug: Selecting Barbarian
[21:09:21.733] Debug: Barbarian is selected
[21:09:23.423] Debug: [Deploy] Recounting Barbarian; current count is 15
[21:09:23.894] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:23.900] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[21:09:25.192] Debug: [Deploy] Recounting Barbarian; current count is 1
[21:09:25.694] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:09:26.175] [4 Finger] Deploying Archer x15
[21:09:26.176] Debug: Selecting Archer
[21:09:26.837] Debug: Archer is selected
[21:09:29.270] Debug: [Deploy] Recounting Archer; current count is 15
[21:09:29.908] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:09:29.913] Debug: [Deploy] Recounting Archer done; new count set to 1
[21:09:31.285] Debug: [Deploy] Recounting Archer; current count is 1
[21:09:31.764] Debug: [Deploy] Archer is grey or red; count set to 0
[21:09:32.254] [4 Finger] Deploying Wizard x1
[21:09:32.255] Debug: Selecting Wizard
[21:09:32.887] Debug: Wizard is selected
[21:09:34.157] Debug: [Deploy] Recounting Wizard; current count is 1
[21:09:34.632] Debug: [Deploy] Wizard is grey or red; count set to 0
[21:09:35.109] [4 Finger] Deploying King
[21:09:35.110] Debug: Selecting King
[21:09:35.743] Debug: King is selected
[21:09:36.736] Debug: [Deploy] Recounting King; current count is 1
[21:09:37.215] Debug: IsGreyOrRed failed because H=262,6, S=0,780, B=0,625
[21:09:37.216] Debug: [Deploy] Recounting King done; new count set to 0
[21:09:37.217] Debug: [Deploy] King is deployed now
[21:09:37.692] Debug: Watching heroes to activate abilities: King
[21:09:37.692] [4 Finger] Deploy done
[21:09:37.695] Debug: FinalizeAttack() 0 fibers pending
[21:09:37.697] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:09:48.556] Debug: Sending ADB command: time
[21:09:48.578] Debug: Android load 0m0.85s user 0m0.54s system
[21:10:01.893] Activating King's power
[21:10:01.895] Debug: A new thread tries to access input! (debug)
[21:10:01.896] Debug: New thread trying to access input: em ()
em (
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
em System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invok
eAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
em dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
em dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
em 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
em 90d366fa.e09cca11(77058d06 )
em 90d366fa.f8d1664d(77058d06 )
em 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
em 5b7c09e1.f8d1664d(UInt32 , Object[] )
em #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
em CoC_Bot.Input.Click(Point p)
em CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`
1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
em CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
em System.Threading.Tasks.Task`1.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
em System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
em System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
em System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWo
rkItem()
em System.Threading.ThreadPoolWorkQueue.Dispatch()
em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[21:10:18.580] Debug: Sending ADB command: time
[21:10:18.603] Debug: Android load 0m0.85s user 0m0.54s system
[21:10:48.604] Debug: Sending ADB command: time
[21:10:48.626] Debug: Android load 0m0.85s user 0m0.54s system
[21:11:09.537] Debug: [AR] Compacting done, 177,5MB -> 177,5MB
[21:11:18.627] Debug: Sending ADB command: time
[21:11:18.649] Debug: Android load 0m0.85s user 0m0.54s system
[21:11:48.651] Debug: Sending ADB command: time
[21:11:48.673] Debug: Android load 0m0.85s user 0m0.54s system
[21:11:56.870] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:11:56.871] [Attack] Waiting for end of battle...
[21:11:56.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:11:57.123] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:11:59.062] [Stats] Loot results from attack: 306.280 gold, 298.640 elixir, 1
.890 dark elixir, 10 trophies
[21:11:59.275] [Attack] Returning home...
[21:12:00.089] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:12:00.271] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:12:00.519] Debug: Waiting for clouds to disappear, state is WhiteClouds
[21:12:00.519] Debug: Checking if the game is still running...
[21:12:00.523] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:12:00.566] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:12:01.338] Debug: State is now: Unknown
[21:12:01.340] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:12:01.857] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:12:01.909] Debug: Clouds are gone, state is Ingame
[21:12:01.920] Debug: Zoomed out
[21:12:01.921] Debug: Figuring out whether we won or lost
[21:12:01.942] Refreshed trophy count: 2874
[21:12:01.943] Debug: Clearing game grid API cache
[21:12:01.944] Debug: Clearing building API cache
[21:12:01.945] Debug: Clearing deploy API cache
[21:12:02.155] [Collect] Starting a collection run...
[21:12:02.156] Debug: Ensuring the game is zoomed out
[21:12:02.168] Debug: Zoomed out
[21:12:15.423] Debug: Looking for a loot cart
[21:12:15.520] Debug: Didn't find a loot cart
[21:12:15.521] [Collect] Done. Collected 17 items
[21:12:15.690] [Build] Waiting to let other modules work...
[21:12:18.674] Debug: Sending ADB command: time
[21:12:18.696] Debug: Android load 0m0.85s user 0m0.54s system
[21:12:23.452] Debug: [SC] Connecting to [ Raccoon#1 ]
[21:12:26.227] Debug: [SC] ok
[21:12:26.832] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:12:27.802] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:12:27.871] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[21:12:28.832] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:12:28.843] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:12:28.844] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:12:28.845] [Build] Checking if we can attack now...
[21:12:30.397] Debug: Reading numbers in overview
[21:12:30.422] Debug: Read overview numbers (string): 121/240
[21:12:30.423] Debug: Read overview numbers: 121 240 (OverviewTroopCountNew)
[21:12:30.424] Debug: Reading numbers in overview
[21:12:30.463] Debug: Read overview numbers (string): 511/11
[21:12:30.464] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:12:30.465] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:12:30.466] Please set your game language to English!
[21:12:30.467] [Build] We can't attack yet. 121/240 troops (that's 50% of the ne
eded 100%)
[21:12:30.635] [Build] Waiting to let other modules work...
[21:12:31.445] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[21:12:41.829] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:12:41.839] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:12:41.840] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:12:41.841] [Build] Checking if we can attack now...
[21:12:43.405] Debug: Reading numbers in overview
[21:12:43.431] Debug: Read overview numbers (string): 123/240
[21:12:43.432] Debug: Read overview numbers: 123 240 (OverviewTroopCountNew)
[21:12:43.433] Debug: Reading numbers in overview
[21:12:43.469] Debug: Read overview numbers (string): 511/11
[21:12:43.470] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:12:43.471] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:12:43.472] Please set your game language to English!
[21:12:43.474] [Build] We can't attack yet. 123/240 troops (that's 51% of the ne
eded 100%)
[21:12:43.643] [Build] Waiting to let other modules work...
[21:12:48.698] Debug: Sending ADB command: time
[21:12:48.719] Debug: Android load 0m0.85s user 0m0.54s system
[21:12:54.734] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:12:54.743] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:12:54.744] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:12:54.746] [Build] Checking if we can attack now...
[21:12:56.281] Debug: Reading numbers in overview
[21:12:56.321] Debug: Read overview numbers (string): 125/240
[21:12:56.322] Debug: Read overview numbers: 125 240 (OverviewTroopCountNew)
[21:12:56.323] Debug: Reading numbers in overview
[21:12:56.364] Debug: Read overview numbers (string): 511/11
[21:12:56.365] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:12:56.366] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:12:56.367] Please set your game language to English!
[21:12:56.368] [Build] We can't attack yet. 125/240 troops (that's 52% of the ne
eded 100%)
[21:12:56.540] [Build] Waiting to let other modules work...
[21:13:07.609] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:13:07.620] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:13:07.622] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:13:07.623] [Build] Checking if we can attack now...
[21:13:09.181] Debug: Reading numbers in overview
[21:13:09.207] Debug: Read overview numbers (string): 127/240
[21:13:09.208] Debug: Read overview numbers: 127 240 (OverviewTroopCountNew)
[21:13:09.209] Debug: Reading numbers in overview
[21:13:09.247] Debug: Read overview numbers (string): 511/11
[21:13:09.248] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:13:09.249] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:13:09.250] Please set your game language to English!
[21:13:09.250] [Build] We can't attack yet. 127/240 troops (that's 53% of the ne
eded 100%)
[21:13:09.417] [Build] Waiting to let other modules work...
[21:13:10.002] Debug: [AR] Compacting done, 170,2MB -> 170,2MB
[21:13:18.721] Debug: Sending ADB command: time
[21:13:18.742] Debug: Android load 0m0.85s user 0m0.54s system
[21:13:20.504] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:13:20.514] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:13:20.516] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:13:20.518] [Build] Checking if we can attack now...
[21:13:22.056] Debug: Reading numbers in overview
[21:13:22.083] Debug: Read overview numbers (string): 129/240
[21:13:22.084] Debug: Read overview numbers: 129 240 (OverviewTroopCountNew)
[21:13:22.085] Debug: Reading numbers in overview
[21:13:22.127] Debug: Read overview numbers (string): 511/11
[21:13:22.128] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:13:22.129] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:13:22.129] Please set your game language to English!
[21:13:22.130] [Build] We can't attack yet. 129/240 troops (that's 54% of the ne
eded 100%)
[21:13:22.352] [Build] Waiting to let other modules work...
[21:13:23.907] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:13:33.427] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:13:34.391] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:13:34.400] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:13:34.402] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:13:34.402] [Build] Checking if we can attack now...
[21:13:35.953] Debug: Reading numbers in overview
[21:13:35.980] Debug: Read overview numbers (string): 131/240
[21:13:35.981] Debug: Read overview numbers: 131 240 (OverviewTroopCountNew)
[21:13:35.982] Debug: Reading numbers in overview
[21:13:36.021] Debug: Read overview numbers (string): 511/11
[21:13:36.022] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:13:36.023] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:13:36.024] Please set your game language to English!
[21:13:36.026] [Build] We can't attack yet. 131/240 troops (that's 55% of the ne
eded 100%)
[21:13:36.129] [Build] Waiting to let other modules work...
[21:13:47.205] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:13:47.215] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:13:47.216] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:13:47.217] [Build] Checking if we can attack now...
[21:13:48.744] Debug: Sending ADB command: time
[21:13:48.747] Debug: Reading numbers in overview
[21:13:48.765] Debug: Android load 0m0.85s user 0m0.54s system
[21:13:48.779] Debug: Read overview numbers (string): 134/240
[21:13:48.779] Debug: Read overview numbers: 134 240 (OverviewTroopCountNew)
[21:13:48.780] Debug: Reading numbers in overview
[21:13:48.816] Debug: Read overview numbers (string): 511/11
[21:13:48.817] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:13:48.819] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:13:48.820] Please set your game language to English!
[21:13:48.821] [Build] We can't attack yet. 134/240 troops (that's 56% of the ne
eded 100%)
[21:13:48.988] [Build] Waiting to let other modules work...
[21:14:00.065] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:14:00.072] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:14:00.074] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:14:00.075] [Build] Checking if we can attack now...
[21:14:01.638] Debug: Reading numbers in overview
[21:14:01.666] Debug: Read overview numbers (string): 136/240
[21:14:01.667] Debug: Read overview numbers: 136 240 (OverviewTroopCountNew)
[21:14:01.669] Debug: Reading numbers in overview
[21:14:01.706] Debug: Read overview numbers (string): 511/11
[21:14:01.707] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:14:01.708] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:14:01.709] Please set your game language to English!
[21:14:01.710] [Build] We can't attack yet. 136/240 troops (that's 57% of the ne
eded 100%)
[21:14:01.877] [Build] Waiting to let other modules work...
[21:14:12.959] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:14:12.969] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:14:12.970] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:14:12.970] [Build] Checking if we can attack now...
[21:14:14.517] Debug: Reading numbers in overview
[21:14:14.542] Debug: Read overview numbers (string): 138/240
[21:14:14.544] Debug: Read overview numbers: 138 240 (OverviewTroopCountNew)
[21:14:14.545] Debug: Reading numbers in overview
[21:14:14.586] Debug: Read overview numbers (string): 511/11
[21:14:14.587] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:14:14.588] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:14:14.588] Please set your game language to English!
[21:14:14.589] [Build] We can't attack yet. 138/240 troops (that's 58% of the ne
eded 100%)
[21:14:14.758] [Build] Waiting to let other modules work...
[21:14:18.767] Debug: Sending ADB command: time
[21:14:18.789] Debug: Android load 0m0.85s user 0m0.54s system
[21:14:23.955] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:14:25.849] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:14:26.829] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:14:26.839] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:14:26.841] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:14:26.842] [Build] Checking if we can attack now...
[21:14:28.397] Debug: Reading numbers in overview
[21:14:28.423] Debug: Read overview numbers (string): 140/240
[21:14:28.423] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:14:28.424] Debug: Reading numbers in overview
[21:14:28.460] Debug: Read overview numbers (string): 511/11
[21:14:28.462] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:14:28.463] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:14:28.464] Please set your game language to English!
[21:14:28.465] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:14:28.570] [Build] Waiting to let other modules work...
[21:14:39.636] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:14:39.644] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:14:39.646] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:14:39.647] [Build] Checking if we can attack now...
[21:14:41.215] Debug: Reading numbers in overview
[21:14:41.242] Debug: Read overview numbers (string): 140/240
[21:14:41.243] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:14:41.244] Debug: Reading numbers in overview
[21:14:41.288] Debug: Read overview numbers (string): 511/11
[21:14:41.289] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:14:41.290] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:14:41.291] Please set your game language to English!
[21:14:41.292] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:14:41.462] [Build] Waiting to let other modules work...
[21:14:48.791] Debug: Sending ADB command: time
[21:14:48.812] Debug: Android load 0m0.85s user 0m0.54s system
[21:14:52.535] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:14:52.545] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:14:52.546] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:14:52.547] [Build] Checking if we can attack now...
[21:14:54.090] Debug: Reading numbers in overview
[21:14:54.114] Debug: Read overview numbers (string): 140/240
[21:14:54.115] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:14:54.116] Debug: Reading numbers in overview
[21:14:54.155] Debug: Read overview numbers (string): 511/11
[21:14:54.156] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:14:54.157] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:14:54.158] Please set your game language to English!
[21:14:54.159] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:14:54.382] [Build] Waiting to let other modules work...
[21:15:02.273] [Collect] Starting a collection run...
[21:15:02.274] Debug: Ensuring the game is zoomed out
[21:15:02.276] Debug: Not Ingame, trying to close dialogs
[21:15:02.858] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:15:03.216] Debug: Zoomed out
[21:15:06.307] Debug: Looking for a loot cart
[21:15:06.403] Debug: Didn't find a loot cart
[21:15:06.404] [Collect] Done. Collected 3 items
[21:15:07.504] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:15:08.454] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:15:08.464] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:15:08.465] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:15:08.466] [Build] Checking if we can attack now...
[21:15:10.019] Debug: Reading numbers in overview
[21:15:10.058] Debug: Read overview numbers (string): 145/240
[21:15:10.059] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[21:15:10.059] Debug: Reading numbers in overview
[21:15:10.100] Debug: Read overview numbers (string): 511/11
[21:15:10.101] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:15:10.102] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:15:10.103] Please set your game language to English!
[21:15:10.104] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[21:15:10.325] [Build] Waiting to let other modules work...
[21:15:10.473] Debug: [AR] Compacting done, 171,1MB -> 171,1MB
[21:15:18.814] Debug: Sending ADB command: time
[21:15:18.836] Debug: Android load 0m0.85s user 0m0.54s system
[21:15:21.403] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:15:21.412] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:15:21.414] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:15:21.415] [Build] Checking if we can attack now...
[21:15:22.993] Debug: Reading numbers in overview
[21:15:23.036] Debug: Read overview numbers (string): 145/240
[21:15:23.037] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[21:15:23.037] Debug: Reading numbers in overview
[21:15:23.075] Debug: Read overview numbers (string): 511/11
[21:15:23.076] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:15:23.077] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:15:23.078] Please set your game language to English!
[21:15:23.079] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[21:15:23.249] [Build] Waiting to let other modules work...
[21:15:23.917] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:15:34.313] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:15:35.357] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:15:35.365] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:15:35.366] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:15:35.367] [Build] Checking if we can attack now...
[21:15:36.925] Debug: Reading numbers in overview
[21:15:36.969] Debug: Read overview numbers (string): 150/240
[21:15:36.970] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[21:15:36.971] Debug: Reading numbers in overview
[21:15:37.006] Debug: Read overview numbers (string): 511/11
[21:15:37.007] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:15:37.008] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:15:37.008] Please set your game language to English!
[21:15:37.009] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[21:15:37.190] [Build] Waiting to let other modules work...
[21:15:48.254] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:15:48.264] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:15:48.265] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:15:48.267] [Build] Checking if we can attack now...
[21:15:48.837] Debug: Sending ADB command: time
[21:15:48.859] Debug: Android load 0m0.85s user 0m0.54s system
[21:15:49.791] Debug: Reading numbers in overview
[21:15:49.837] Debug: Read overview numbers (string): 150/240
[21:15:49.838] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[21:15:49.839] Debug: Reading numbers in overview
[21:15:49.876] Debug: Read overview numbers (string): 511/11
[21:15:49.877] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:15:49.877] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:15:49.878] Please set your game language to English!
[21:15:49.879] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[21:15:50.101] [Build] Waiting to let other modules work...
[21:16:01.173] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:16:01.183] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:16:01.184] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:01.185] [Build] Checking if we can attack now...
[21:16:02.750] Debug: Reading numbers in overview
[21:16:02.805] Debug: Read overview numbers (string): 155/240
[21:16:02.806] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[21:16:02.807] Debug: Reading numbers in overview
[21:16:02.845] Debug: Read overview numbers (string): 511/11
[21:16:02.846] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:16:02.847] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:16:02.848] Please set your game language to English!
[21:16:02.848] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[21:16:03.021] [Build] Waiting to let other modules work...
[21:16:14.086] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:16:14.095] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:16:14.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:14.097] [Build] Checking if we can attack now...
[21:16:15.655] Debug: Reading numbers in overview
[21:16:15.710] Debug: Read overview numbers (string): 155/240
[21:16:15.711] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[21:16:15.712] Debug: Reading numbers in overview
[21:16:15.755] Debug: Read overview numbers (string): 511/11
[21:16:15.756] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:16:15.757] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:16:15.757] Please set your game language to English!
[21:16:15.758] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[21:16:15.929] [Build] Waiting to let other modules work...
[21:16:18.860] Debug: Sending ADB command: time
[21:16:18.882] Debug: Android load 0m0.85s user 0m0.54s system
[21:16:24.024] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:16:27.074] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:16:27.969] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:16:27.978] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:16:27.979] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:27.980] [Build] Checking if we can attack now...
[21:16:29.516] Debug: Reading numbers in overview
[21:16:29.544] Debug: Read overview numbers (string): 160/240
[21:16:29.545] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[21:16:29.546] Debug: Reading numbers in overview
[21:16:29.585] Debug: Read overview numbers (string): 511/11
[21:16:29.586] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:16:29.586] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:16:29.587] Please set your game language to English!
[21:16:29.588] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[21:16:29.691] [Build] Waiting to let other modules work...
[21:16:40.756] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:16:40.765] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:16:40.766] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:40.767] [Build] Checking if we can attack now...
[21:16:42.340] Debug: Reading numbers in overview
[21:16:42.369] Debug: Read overview numbers (string): 160/240
[21:16:42.370] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[21:16:42.370] Debug: Reading numbers in overview
[21:16:42.413] Debug: Read overview numbers (string): 511/11
[21:16:42.414] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:16:42.415] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:16:42.416] Please set your game language to English!
[21:16:42.417] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[21:16:42.588] [Build] Waiting to let other modules work...
[21:16:48.885] Debug: Sending ADB command: time
[21:16:48.906] Debug: Android load 0m0.85s user 0m0.54s system
[21:16:53.657] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:16:53.667] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:16:53.668] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:53.669] [Build] Checking if we can attack now...
[21:16:55.232] Debug: Reading numbers in overview
[21:16:55.274] Debug: Read overview numbers (string): 165/240
[21:16:55.275] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:16:55.276] Debug: Reading numbers in overview
[21:16:55.311] Debug: Read overview numbers (string): 511/11
[21:16:55.312] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:16:55.313] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:16:55.314] Please set your game language to English!
[21:16:55.315] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:16:55.485] [Build] Waiting to let other modules work...
[21:17:06.553] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:17:06.561] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:17:06.562] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:06.563] [Build] Checking if we can attack now...
[21:17:08.115] Debug: Reading numbers in overview
[21:17:08.154] Debug: Read overview numbers (string): 165/240
[21:17:08.155] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:17:08.156] Debug: Reading numbers in overview
[21:17:08.192] Debug: Read overview numbers (string): 511/11
[21:17:08.193] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:17:08.194] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:17:08.195] Please set your game language to English!
[21:17:08.196] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:17:08.425] [Build] Waiting to let other modules work...
[21:17:10.966] Debug: [AR] Compacting done, 170,0MB -> 170,0MB
[21:17:18.907] Debug: Sending ADB command: time
[21:17:18.929] Debug: Android load 0m0.85s user 0m0.54s system
[21:17:19.621] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:17:19.628] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:17:19.629] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:19.630] [Build] Checking if we can attack now...
[21:17:21.169] Debug: Reading numbers in overview
[21:17:21.207] Debug: Read overview numbers (string): 165/240
[21:17:21.208] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:17:21.209] Debug: Reading numbers in overview
[21:17:21.245] Debug: Read overview numbers (string): 511/11
[21:17:21.246] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:17:21.247] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:17:21.248] Please set your game language to English!
[21:17:21.249] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:17:21.417] [Build] Waiting to let other modules work...
[21:17:24.116] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:17:32.504] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:17:33.551] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:17:33.560] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:17:33.561] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:33.562] [Build] Checking if we can attack now...
[21:17:35.120] Debug: Reading numbers in overview
[21:17:35.145] Debug: Read overview numbers (string): 170/240
[21:17:35.146] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[21:17:35.147] Debug: Reading numbers in overview
[21:17:35.187] Debug: Read overview numbers (string): 511/11
[21:17:35.188] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:17:35.188] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:17:35.189] Please set your game language to English!
[21:17:35.190] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[21:17:35.360] [Build] Waiting to let other modules work...
[21:17:46.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:17:46.557] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:17:46.558] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:46.559] [Build] Checking if we can attack now...
[21:17:48.111] Debug: Reading numbers in overview
[21:17:48.139] Debug: Read overview numbers (string): 170/240
[21:17:48.139] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[21:17:48.141] Debug: Reading numbers in overview
[21:17:48.179] Debug: Read overview numbers (string): 511/11
[21:17:48.180] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:17:48.181] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:17:48.182] Please set your game language to English!
[21:17:48.183] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[21:17:48.286] [Build] Waiting to let other modules work...
[21:17:48.931] Debug: Sending ADB command: time
[21:17:48.953] Debug: Android load 0m0.85s user 0m0.54s system
[21:17:59.410] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:17:59.420] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:17:59.421] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:59.423] [Build] Checking if we can attack now...
[21:18:00.970] Debug: Reading numbers in overview
[21:18:01.011] Debug: Read overview numbers (string): 175/240
[21:18:01.012] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[21:18:01.012] Debug: Reading numbers in overview
[21:18:01.050] Debug: Read overview numbers (string): 511/11
[21:18:01.051] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:18:01.052] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:18:01.053] Please set your game language to English!
[21:18:01.054] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[21:18:01.222] [Build] Waiting to let other modules work...
[21:18:02.353] [Collect] Starting a collection run...
[21:18:02.354] Debug: Ensuring the game is zoomed out
[21:18:02.355] Debug: Not Ingame, trying to close dialogs
[21:18:02.910] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:18:03.268] Debug: Zoomed out
[21:18:06.193] Debug: Looking for a loot cart
[21:18:06.284] Debug: Didn't find a loot cart
[21:18:06.285] [Collect] Done. Collected 3 items
[21:18:12.364] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:18:13.331] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:18:13.341] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:18:13.343] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:13.344] [Build] Checking if we can attack now...
[21:18:14.878] Debug: Reading numbers in overview
[21:18:14.917] Debug: Read overview numbers (string): 175/240
[21:18:14.918] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[21:18:14.919] Debug: Reading numbers in overview
[21:18:14.954] Debug: Read overview numbers (string): 511/11
[21:18:14.955] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:18:14.956] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:18:14.957] Please set your game language to English!
[21:18:14.959] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[21:18:15.180] [Build] Waiting to let other modules work...
[21:18:18.954] Debug: Sending ADB command: time
[21:18:18.976] Debug: Android load 0m0.85s user 0m0.54s system
[21:18:24.020] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:18:26.305] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:18:27.288] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:18:27.296] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:18:27.298] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:27.299] [Build] Checking if we can attack now...
[21:18:28.837] Debug: Reading numbers in overview
[21:18:28.861] Debug: Read overview numbers (string): 180/240
[21:18:28.862] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[21:18:28.863] Debug: Reading numbers in overview
[21:18:28.908] Debug: Read overview numbers (string): 511/11
[21:18:28.909] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:18:28.910] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:18:28.911] Please set your game language to English!
[21:18:28.912] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[21:18:29.134] [Build] Waiting to let other modules work...
[21:18:40.344] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:18:40.353] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:18:40.355] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:40.356] [Build] Checking if we can attack now...
[21:18:41.917] Debug: Reading numbers in overview
[21:18:41.942] Debug: Read overview numbers (string): 180/240
[21:18:41.943] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[21:18:41.944] Debug: Reading numbers in overview
[21:18:41.978] Debug: Read overview numbers (string): 511/11
[21:18:41.979] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:18:41.979] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:18:41.980] Please set your game language to English!
[21:18:41.982] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[21:18:42.151] [Build] Waiting to let other modules work...
[21:18:48.977] Debug: Sending ADB command: time
[21:18:48.999] Debug: Android load 0m0.85s user 0m0.54s system
[21:18:53.219] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:18:53.227] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:18:53.228] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:53.229] [Build] Checking if we can attack now...
[21:18:54.772] Debug: Reading numbers in overview
[21:18:54.813] Debug: Read overview numbers (string): 185/240
[21:18:54.814] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[21:18:54.815] Debug: Reading numbers in overview
[21:18:54.856] Debug: Read overview numbers (string): 511/11
[21:18:54.857] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:18:54.857] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:18:54.858] Please set your game language to English!
[21:18:54.859] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[21:18:55.033] [Build] Waiting to let other modules work...
[21:19:06.233] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:19:06.240] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:19:06.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:19:06.242] [Build] Checking if we can attack now...
[21:19:07.782] Debug: Reading numbers in overview
[21:19:07.822] Debug: Read overview numbers (string): 185/240
[21:19:07.823] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[21:19:07.824] Debug: Reading numbers in overview
[21:19:07.863] Debug: Read overview numbers (string): 511/11
[21:19:07.864] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:19:07.865] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:19:07.867] Please set your game language to English!
[21:19:07.868] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[21:19:08.091] [Build] Waiting to let other modules work...
[21:19:11.464] Debug: [AR] Compacting done, 170,1MB -> 170,1MB
[21:19:19.001] Debug: Sending ADB command: time
[21:19:19.022] Debug: Android load 0m0.85s user 0m0.54s system
[21:19:19.203] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:19:19.211] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:19:19.212] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:19:19.213] [Build] Checking if we can attack now...
[21:19:20.770] Debug: Reading numbers in overview
[21:19:20.809] Debug: Read overview numbers (string): 185/240
[21:19:20.810] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[21:19:20.811] Debug: Reading numbers in overview
[21:19:20.847] Debug: Read overview numbers (string): 511/11
[21:19:20.848] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:19:20.849] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:19:20.850] Please set your game language to English!
[21:19:20.851] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[21:19:21.018] [Build] Waiting to let other modules work...
[21:19:24.105] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:19:32.095] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:19:33.050] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:19:33.059] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:19:33.060] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:19:33.061] [Build] Checking if we can attack now...
[21:19:34.602] Debug: Reading numbers in overview
[21:19:34.626] Debug: Read overview numbers (string): 190/240
[21:19:34.627] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[21:19:34.628] Debug: Reading numbers in overview
[21:19:34.668] Debug: Read overview numbers (string): 511/11
[21:19:34.669] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:19:34.670] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:19:34.671] Please set your game language to English!
[21:19:34.671] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[21:19:34.768] [Build] Waiting to let other modules work...
[21:19:45.844] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:19:45.853] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:19:45.855] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:19:45.856] [Build] Checking if we can attack now...
[21:19:47.378] Debug: Reading numbers in overview
[21:19:47.405] Debug: Read overview numbers (string): 190/240
[21:19:47.405] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[21:19:47.406] Debug: Reading numbers in overview
[21:19:47.448] Debug: Read overview numbers (string): 511/11
[21:19:47.450] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:19:47.451] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:19:47.452] Please set your game language to English!
[21:19:47.453] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[21:19:47.625] [Build] Waiting to let other modules work...
[21:19:49.024] Debug: Sending ADB command: time
[21:19:49.046] Debug: Android load 0m0.85s user 0m0.54s system
[21:19:58.695] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:19:58.705] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:19:58.706] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:19:58.709] [Build] Checking if we can attack now...
[21:20:00.278] Debug: Reading numbers in overview
[21:20:00.319] Debug: Read overview numbers (string): 195/240
[21:20:00.320] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[21:20:00.321] Debug: Reading numbers in overview
[21:20:00.361] Debug: Read overview numbers (string): 511/11
[21:20:00.362] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:20:00.363] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:20:00.364] Please set your game language to English!
[21:20:00.365] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[21:20:00.533] [Build] Waiting to let other modules work...
[21:20:11.607] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:20:11.616] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:20:11.618] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:20:11.618] [Build] Checking if we can attack now...
[21:20:13.193] Debug: Reading numbers in overview
[21:20:13.235] Debug: Read overview numbers (string): 195/240
[21:20:13.236] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[21:20:13.237] Debug: Reading numbers in overview
[21:20:13.273] Debug: Read overview numbers (string): 511/11
[21:20:13.274] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:20:13.275] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:20:13.275] Please set your game language to English!
[21:20:13.276] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[21:20:13.447] [Build] Waiting to let other modules work...
[21:20:19.047] Debug: Sending ADB command: time
[21:20:19.070] Debug: Android load 0m0.85s user 0m0.54s system
[21:20:24.591] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:20:24.602] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:20:24.603] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:20:24.604] [Build] Checking if we can attack now...
[21:20:26.183] Debug: Reading numbers in overview
[21:20:26.213] Debug: Read overview numbers (string): 200/240
[21:20:26.214] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:20:26.215] Debug: Reading numbers in overview
[21:20:26.253] Debug: Read overview numbers (string): 511/11
[21:20:26.253] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:20:26.254] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:20:26.255] Please set your game language to English!
[21:20:26.256] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:20:26.423] [Build] Waiting to let other modules work...
[21:20:37.624] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:20:37.633] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:20:37.635] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:20:37.636] [Build] Checking if we can attack now...
[21:20:39.115] Debug: Reading numbers in overview
[21:20:39.142] Debug: Read overview numbers (string): 200/240
[21:20:39.143] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:20:39.143] Debug: Reading numbers in overview
[21:20:39.179] Debug: Read overview numbers (string): 511/11
[21:20:39.180] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:20:39.181] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:20:39.182] Please set your game language to English!
[21:20:39.183] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:20:39.353] [Build] Waiting to let other modules work...
[21:20:49.072] Debug: Sending ADB command: time
[21:20:49.093] Debug: Android load 0m0.85s user 0m0.54s system
[21:20:50.552] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:20:50.560] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:20:50.562] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:20:50.563] [Build] Checking if we can attack now...
[21:20:52.121] Debug: Reading numbers in overview
[21:20:52.150] Debug: Read overview numbers (string): 200/240
[21:20:52.151] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:20:52.152] Debug: Reading numbers in overview
[21:20:52.194] Debug: Read overview numbers (string): 511/11
[21:20:52.195] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:20:52.196] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:20:52.197] Please set your game language to English!
[21:20:52.198] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:20:52.367] [Build] Waiting to let other modules work...
[21:21:02.385] [Collect] Starting a collection run...
[21:21:02.386] Debug: Ensuring the game is zoomed out
[21:21:02.387] Debug: Not Ingame, trying to close dialogs
[21:21:02.974] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:21:03.331] Debug: Zoomed out
[21:21:06.661] Debug: Looking for a loot cart
[21:21:06.760] Debug: Didn't find a loot cart
[21:21:06.761] [Collect] Done. Collected 3 items
[21:21:07.855] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:21:08.827] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:21:08.837] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:21:08.839] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:08.840] [Build] Checking if we can attack now...
[21:21:10.401] Debug: Reading numbers in overview
[21:21:10.444] Debug: Read overview numbers (string): 205/240
[21:21:10.445] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[21:21:10.446] Debug: Reading numbers in overview
[21:21:10.483] Debug: Read overview numbers (string): 511/11
[21:21:10.483] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:21:10.484] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:21:10.485] Please set your game language to English!
[21:21:10.487] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[21:21:10.718] [Build] Waiting to let other modules work...
[21:21:11.937] Debug: [AR] Compacting done, 187,7MB -> 187,7MB
[21:21:19.095] Debug: Sending ADB command: time
[21:21:19.116] Debug: Android load 0m0.85s user 0m0.54s system
[21:21:21.948] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:21:21.957] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:21:21.958] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:21.960] [Build] Checking if we can attack now...
[21:21:23.522] Debug: Reading numbers in overview
[21:21:23.567] Debug: Read overview numbers (string): 205/240
[21:21:23.568] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[21:21:23.569] Debug: Reading numbers in overview
[21:21:23.607] Debug: Read overview numbers (string): 511/11
[21:21:23.608] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:21:23.609] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:21:23.610] Please set your game language to English!
[21:21:23.611] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[21:21:23.835] [Build] Waiting to let other modules work...
[21:21:34.908] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:21:34.917] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:21:34.918] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:34.920] [Build] Checking if we can attack now...
[21:21:36.456] Debug: Reading numbers in overview
[21:21:36.483] Debug: Read overview numbers (string): 210/240
[21:21:36.484] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[21:21:36.485] Debug: Reading numbers in overview
[21:21:36.524] Debug: Read overview numbers (string): 511/11
[21:21:36.525] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:21:36.527] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:21:36.528] Please set your game language to English!
[21:21:36.529] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[21:21:36.702] [Build] Waiting to let other modules work...
[21:21:47.765] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:21:47.775] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:21:47.776] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:47.777] [Build] Checking if we can attack now...
[21:21:49.118] Debug: Sending ADB command: time
[21:21:49.139] Debug: Android load 0m0.85s user 0m0.54s system
[21:21:49.331] Debug: Reading numbers in overview
[21:21:49.365] Debug: Read overview numbers (string): 210/240
[21:21:49.366] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[21:21:49.367] Debug: Reading numbers in overview
[21:21:49.413] Debug: Read overview numbers (string): 511/11
[21:21:49.415] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:21:49.416] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:21:49.417] Please set your game language to English!
[21:21:49.419] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[21:21:49.587] [Build] Waiting to let other modules work...
[21:22:00.658] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:22:00.666] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:22:00.668] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:00.669] [Build] Checking if we can attack now...
[21:22:02.238] Debug: Reading numbers in overview
[21:22:02.281] Debug: Read overview numbers (string): 215/240
[21:22:02.283] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[21:22:02.283] Debug: Reading numbers in overview
[21:22:02.320] Debug: Read overview numbers (string): 511/11
[21:22:02.322] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:22:02.323] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:22:02.324] Please set your game language to English!
[21:22:02.325] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[21:22:02.494] [Build] Waiting to let other modules work...
[21:22:13.603] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:22:13.611] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:22:13.613] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:13.614] [Build] Checking if we can attack now...
[21:22:15.147] Debug: Reading numbers in overview
[21:22:15.185] Debug: Read overview numbers (string): 215/240
[21:22:15.186] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[21:22:15.188] Debug: Reading numbers in overview
[21:22:15.227] Debug: Read overview numbers (string): 511/11
[21:22:15.227] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:22:15.229] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:22:15.229] Please set your game language to English!
[21:22:15.230] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[21:22:15.401] [Build] Waiting to let other modules work...
[21:22:19.141] Debug: Sending ADB command: time
[21:22:19.163] Debug: Android load 0m0.85s user 0m0.54s system
[21:22:24.127] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:22:26.535] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:22:27.507] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:22:27.517] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:22:27.518] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:27.520] [Build] Checking if we can attack now...
[21:22:29.066] Debug: Reading numbers in overview
[21:22:29.090] Debug: Read overview numbers (string): 220/240
[21:22:29.091] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[21:22:29.092] Debug: Reading numbers in overview
[21:22:29.128] Debug: Read overview numbers (string): 511/11
[21:22:29.130] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:22:29.131] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:22:29.132] Please set your game language to English!
[21:22:29.133] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[21:22:29.357] [Build] Waiting to let other modules work...
[21:22:40.428] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:22:40.439] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:22:40.440] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:40.442] [Build] Checking if we can attack now...
[21:22:41.987] Debug: Reading numbers in overview
[21:22:42.015] Debug: Read overview numbers (string): 220/240
[21:22:42.017] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[21:22:42.018] Debug: Reading numbers in overview
[21:22:42.061] Debug: Read overview numbers (string): 511/11
[21:22:42.062] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:22:42.063] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:22:42.065] Please set your game language to English!
[21:22:42.066] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[21:22:42.238] [Build] Waiting to let other modules work...
[21:22:49.164] Debug: Sending ADB command: time
[21:22:49.186] Debug: Android load 0m0.85s user 0m0.54s system
[21:22:53.310] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:22:53.320] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:22:53.321] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:53.322] [Build] Checking if we can attack now...
[21:22:54.868] Debug: Reading numbers in overview
[21:22:54.899] Debug: Read overview numbers (string): 224/240
[21:22:54.900] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[21:22:54.901] Debug: Reading numbers in overview
[21:22:54.938] Debug: Read overview numbers (string): 511/11
[21:22:54.939] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:22:54.940] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:22:54.941] Please set your game language to English!
[21:22:54.942] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[21:22:55.114] [Build] Waiting to let other modules work...
[21:23:06.308] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:23:06.317] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:23:06.319] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:06.320] [Build] Checking if we can attack now...
[21:23:07.871] Debug: Reading numbers in overview
[21:23:07.902] Debug: Read overview numbers (string): 224/240
[21:23:07.903] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[21:23:07.904] Debug: Reading numbers in overview
[21:23:07.942] Debug: Read overview numbers (string): 511/11
[21:23:07.943] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:23:07.944] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:23:07.944] Please set your game language to English!
[21:23:07.945] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[21:23:08.116] [Build] Waiting to let other modules work...
[21:23:12.434] Debug: [AR] Compacting done, 163,8MB -> 163,8MB
[21:23:19.177] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:23:19.187] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:23:19.188] Debug: Sending ADB command: time
[21:23:19.189] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:19.191] [Build] Checking if we can attack now...
[21:23:19.210] Debug: Android load 0m0.85s user 0m0.54s system
[21:23:20.724] Debug: Reading numbers in overview
[21:23:20.762] Debug: Read overview numbers (string): 224/240
[21:23:20.763] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[21:23:20.763] Debug: Reading numbers in overview
[21:23:20.800] Debug: Read overview numbers (string): 511/11
[21:23:20.801] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:23:20.802] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:23:20.802] Please set your game language to English!
[21:23:20.803] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[21:23:20.971] [Build] Waiting to let other modules work...
[21:23:24.207] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:23:32.088] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:23:33.076] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:23:33.084] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:23:33.086] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:33.088] [Build] Checking if we can attack now...
[21:23:34.635] Debug: Reading numbers in overview
[21:23:34.662] Debug: Read overview numbers (string): 228/240
[21:23:34.664] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[21:23:34.665] Debug: Reading numbers in overview
[21:23:34.706] Debug: Read overview numbers (string): 511/11
[21:23:34.707] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:23:34.708] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:23:34.709] Please set your game language to English!
[21:23:34.710] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[21:23:34.935] [Build] Waiting to let other modules work...
[21:23:45.998] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:23:46.008] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:23:46.009] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:46.010] [Build] Checking if we can attack now...
[21:23:47.589] Debug: Reading numbers in overview
[21:23:47.618] Debug: Read overview numbers (string): 228/240
[21:23:47.619] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[21:23:47.620] Debug: Reading numbers in overview
[21:23:47.659] Debug: Read overview numbers (string): 511/11
[21:23:47.661] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:23:47.661] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:23:47.662] Please set your game language to English!
[21:23:47.663] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[21:23:47.832] [Build] Waiting to let other modules work...
[21:23:49.212] Debug: Sending ADB command: time
[21:23:49.233] Debug: Android load 0m0.85s user 0m0.54s system
[21:23:58.907] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:23:58.916] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:23:58.918] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:58.919] [Build] Checking if we can attack now...
[21:24:00.383] Debug: Reading numbers in overview
[21:24:00.408] Debug: Read overview numbers (string): 232/240
[21:24:00.409] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[21:24:00.410] Debug: Reading numbers in overview
[21:24:00.450] Debug: Read overview numbers (string): 511/11
[21:24:00.451] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:24:00.452] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:24:00.453] Please set your game language to English!
[21:24:00.454] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[21:24:00.629] [Build] Waiting to let other modules work...
[21:24:02.377] [Collect] Starting a collection run...
[21:24:02.378] Debug: Ensuring the game is zoomed out
[21:24:02.379] Debug: Not Ingame, trying to close dialogs
[21:24:02.948] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:24:03.303] Debug: Zoomed out
[21:24:15.772] Debug: Looking for a loot cart
[21:24:15.863] Debug: Didn't find a loot cart
[21:24:15.864] [Collect] Done. Collected 17 items
[21:24:16.959] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:24:17.925] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:24:17.934] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:24:17.935] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:17.936] [Build] Checking if we can attack now...
[21:24:19.235] Debug: Sending ADB command: time
[21:24:19.257] Debug: Android load 0m0.85s user 0m0.54s system
[21:24:19.509] Debug: Reading numbers in overview
[21:24:19.534] Debug: Read overview numbers (string): 232/240
[21:24:19.535] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[21:24:19.536] Debug: Reading numbers in overview
[21:24:19.574] Debug: Read overview numbers (string): 511/11
[21:24:19.575] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:24:19.576] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:24:19.577] Please set your game language to English!
[21:24:19.578] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[21:24:19.678] [Build] Waiting to let other modules work...
[21:24:24.292] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:24:30.818] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:24:31.782] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:24:31.791] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:24:31.792] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:31.793] [Build] Checking if we can attack now...
[21:24:33.343] Debug: Reading numbers in overview
[21:24:33.372] Debug: Read overview numbers (string): 236/240
[21:24:33.373] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:24:33.374] Debug: Reading numbers in overview
[21:24:33.415] Debug: Read overview numbers (string): 511/11
[21:24:33.417] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:24:33.417] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:24:33.418] Please set your game language to English!
[21:24:33.419] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:24:33.521] [Build] Waiting to let other modules work...
[21:24:44.591] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:24:44.599] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:24:44.601] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:44.602] [Build] Checking if we can attack now...
[21:24:46.173] Debug: Reading numbers in overview
[21:24:46.199] Debug: Read overview numbers (string): 236/240
[21:24:46.200] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:24:46.201] Debug: Reading numbers in overview
[21:24:46.244] Debug: Read overview numbers (string): 511/11
[21:24:46.245] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:24:46.246] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:24:46.247] Please set your game language to English!
[21:24:46.248] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:24:46.419] [Build] Waiting to let other modules work...
[21:24:49.259] Debug: Sending ADB command: time
[21:24:49.281] Debug: Android load 0m0.85s user 0m0.54s system
[21:24:57.620] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:24:57.629] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:24:57.631] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:57.632] [Build] Checking if we can attack now...
[21:24:59.173] Debug: Reading numbers in overview
[21:24:59.198] Debug: Read overview numbers (string): 240/240
[21:24:59.199] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[21:24:59.200] Debug: Reading numbers in overview
[21:24:59.237] Debug: Read overview numbers (string): 511/11
[21:24:59.238] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:24:59.239] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:24:59.240] Please set your game language to English!
[21:24:59.241] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[21:25:00.132] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:25:00.994] Debug: Ensuring the game is zoomed out
[21:25:01.001] Debug: Zoomed out
[21:25:01.010] Debug: Zoomed out
[21:25:01.011] Debug: Finding TownHall
[21:25:02.013] Debug: Found 0 TownHall
[21:25:02.015] Debug: Starting matchmaking
[21:25:02.016] Debug: StartSerachForMatch 1
[21:25:02.095] Debug: ClickAttack()
[21:25:02.322] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:25:02.446] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:25:02.827] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[21:25:02.996] Debug: Starting matchmaking; done
[21:25:02.997] Debug: Waiting for clouds to appear...
[21:25:02.998] Debug: Waiting for clouds to disappear...
[21:25:02.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:02.999] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055003 sec
[21:25:03.054] Debug: Checking if the game is still running...
[21:25:03.056] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:03.098] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:03.552] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:25:04.061] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:25:04.628] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:04.630] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:05.030] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:05.176] Debug: Clearing game grid API cache
[21:25:05.177] Debug: Clearing building API cache
[21:25:05.178] Debug: Clearing deploy API cache
[21:25:05.322] Debug: Finding TownHall
[21:25:05.402] Debug: Found 1 TownHall
[21:25:05.405] Debug: Finding ElixirCollector
[21:25:05.406] Debug: Finding TownHall
[21:25:05.412] Debug: Found 1 TownHall
[21:25:05.414] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:05.635] Debug: Found 0 ElixirCollector
[21:25:05.637] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:05.638] Debug: Regular logic indicates active base
[21:25:05.639] Debug: Meets requirements failed on dead base check.
[21:25:05.640] Debug: Testing 0 attack methods
[21:25:05.641] Debug: no algorithm is suited to attack here
[21:25:05.641] Debug: Finding TownHall
[21:25:05.648] Debug: Found 1 TownHall
[21:25:05.649] [Attack] #1, Active, TH11, 62420 Gold, 64227 Elixir, 769 Dark eli
xir, Skipping: This base isn't dead.
[21:25:06.017] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:06.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:06.202] Debug: Checking if the game is still running...
[21:25:06.204] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:06.267] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:06.724] Debug: Waiting for clouds to appear...
[21:25:06.725] Debug: Waiting for clouds to disappear...
[21:25:06.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075024 sec
[21:25:07.386] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:07.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:07.813] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:07.954] Debug: Clearing game grid API cache
[21:25:07.955] Debug: Clearing building API cache
[21:25:07.956] Debug: Clearing deploy API cache
[21:25:08.114] Debug: Finding TownHall
[21:25:08.194] Debug: Found 1 TownHall
[21:25:08.197] Debug: Finding ElixirCollector
[21:25:08.198] Debug: Finding TownHall
[21:25:08.205] Debug: Found 1 TownHall
[21:25:08.206] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:08.448] Debug: Found 0 ElixirCollector
[21:25:08.449] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:08.450] Debug: Regular logic indicates active base
[21:25:08.451] Debug: Meets requirements failed on dead base check.
[21:25:08.452] Debug: Testing 0 attack methods
[21:25:08.453] Debug: no algorithm is suited to attack here
[21:25:08.453] Debug: Finding TownHall
[21:25:08.461] Debug: Found 1 TownHall
[21:25:08.464] [Attack] #2, Active, TH11, 240065 Gold, 149420 Elixir, 1982 Dark
elixir, Skipping: This base isn't dead.
[21:25:08.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:09.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:09.537] Debug: Waiting for clouds to appear...
[21:25:09.538] Debug: Waiting for clouds to disappear...
[21:25:09.539] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[21:25:09.540] Debug: Checking if the game is still running...
[21:25:09.542] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:09.585] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:10.064] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[21:25:10.664] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[21:25:11.184] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:25:11.791] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[21:25:12.293] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:25:12.551] Debug: Checking if the game is still running...
[21:25:12.552] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:12.595] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:12.798] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:25:12.909] Debug: [AR] Compacting done, 173,7MB -> 173,7MB
[21:25:13.298] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:25:13.800] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:25:14.110] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:14.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:14.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:14.664] Debug: Clearing game grid API cache
[21:25:14.665] Debug: Clearing building API cache
[21:25:14.667] Debug: Clearing deploy API cache
[21:25:14.762] Debug: Finding TownHall
[21:25:14.897] Debug: Found 1 TownHall
[21:25:14.900] Debug: Finding ElixirCollector
[21:25:14.901] Debug: Finding TownHall
[21:25:14.907] Debug: Found 1 TownHall
[21:25:14.908] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:15.147] Debug: Found 0 ElixirCollector
[21:25:15.148] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:15.149] Debug: Regular logic indicates active base
[21:25:15.150] Debug: Meets requirements failed on dead base check.
[21:25:15.151] Debug: Testing 0 attack methods
[21:25:15.152] Debug: no algorithm is suited to attack here
[21:25:15.153] Debug: Finding TownHall
[21:25:15.159] Debug: Found 1 TownHall
[21:25:15.160] [Attack] #3, Active, TH10, 116399 Gold, 126968 Elixir, 1781 Dark
elixir, Skipping: This base isn't dead.
[21:25:15.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:15.663] Debug: Checking if the game is still running...
[21:25:15.665] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:15.729] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:15.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:16.352] Debug: Waiting for clouds to appear...
[21:25:16.353] Debug: Waiting for clouds to disappear...
[21:25:16.354] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[21:25:16.789] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:16.791] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:17.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:17.360] Debug: Clearing game grid API cache
[21:25:17.361] Debug: Clearing building API cache
[21:25:17.362] Debug: Clearing deploy API cache
[21:25:17.484] Debug: Finding TownHall
[21:25:17.622] Debug: Found 1 TownHall
[21:25:17.624] Debug: Finding ElixirCollector
[21:25:17.625] Debug: Finding TownHall
[21:25:17.633] Debug: Found 1 TownHall
[21:25:17.635] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:17.877] Debug: Found 0 ElixirCollector
[21:25:17.878] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:17.879] Debug: Regular logic indicates active base
[21:25:17.880] Debug: Meets requirements failed on dead base check.
[21:25:17.880] Debug: Testing 0 attack methods
[21:25:17.881] Debug: no algorithm is suited to attack here
[21:25:17.882] Debug: Finding TownHall
[21:25:17.890] Debug: Found 1 TownHall
[21:25:17.892] [Attack] #4, Active, TH11, 100976 Gold, 126578 Elixir, 3964 Dark
elixir, Skipping: This base isn't dead.
[21:25:18.179] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:18.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:18.979] Debug: Waiting for clouds to appear...
[21:25:18.980] Debug: Waiting for clouds to disappear...
[21:25:18.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040003 sec
[21:25:18.981] Debug: Checking if the game is still running...
[21:25:18.983] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:19.026] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:19.282] Debug: Sending ADB command: time
[21:25:19.304] Debug: Android load 0m0.86s user 0m0.55s system
[21:25:19.477] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[21:25:19.977] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:25:20.478] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:25:21.105] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024976 sec
[21:25:21.609] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:25:22.006] Debug: Checking if the game is still running...
[21:25:22.007] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:22.050] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:22.236] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:25:22.739] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:25:23.048] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:23.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:23.615] Debug: Clearing game grid API cache
[21:25:23.616] Debug: Clearing building API cache
[21:25:23.617] Debug: Clearing deploy API cache
[21:25:23.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:23.726] Debug: Finding TownHall
[21:25:23.809] Debug: Found 1 TownHall
[21:25:23.812] Debug: Finding ElixirCollector
[21:25:23.813] Debug: Finding TownHall
[21:25:23.821] Debug: Found 1 TownHall
[21:25:23.822] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:24.063] Debug: Found 0 ElixirCollector
[21:25:24.064] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:24.065] Debug: Regular logic indicates active base
[21:25:24.066] Debug: Meets requirements failed on dead base check.
[21:25:24.067] Debug: Testing 0 attack methods
[21:25:24.068] Debug: no algorithm is suited to attack here
[21:25:24.069] Debug: Finding TownHall
[21:25:24.076] Debug: Found 1 TownHall
[21:25:24.077] [Attack] #5, Active, TH11, 206279 Gold, 240296 Elixir, 5267 Dark
elixir, Skipping: This base isn't dead.
[21:25:24.445] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:24.622] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:25.124] Debug: Waiting for clouds to appear...
[21:25:25.126] Debug: Waiting for clouds to disappear...
[21:25:25.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0080053 sec
[21:25:25.128] Debug: Checking if the game is still running...
[21:25:25.130] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:25.194] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:25.559] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:25.562] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:26.104] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:26.123] Debug: Clearing game grid API cache
[21:25:26.124] Debug: Clearing building API cache
[21:25:26.125] Debug: Clearing deploy API cache
[21:25:26.244] Debug: Finding TownHall
[21:25:26.323] Debug: Found 1 TownHall
[21:25:26.325] Debug: Finding ElixirCollector
[21:25:26.326] Debug: Finding TownHall
[21:25:26.334] Debug: Found 1 TownHall
[21:25:26.335] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:26.559] Debug: Found 0 ElixirCollector
[21:25:26.561] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:26.561] Debug: Regular logic indicates active base
[21:25:26.562] Debug: Meets requirements failed on dead base check.
[21:25:26.563] Debug: Testing 0 attack methods
[21:25:26.564] Debug: no algorithm is suited to attack here
[21:25:26.564] Debug: Finding TownHall
[21:25:26.572] Debug: Found 1 TownHall
[21:25:26.574] [Attack] #6, Active, TH11, 157359 Gold, 31378 Elixir, 4056 Dark e
lixir, Skipping: This base isn't dead.
[21:25:26.874] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:27.084] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:27.582] Debug: Waiting for clouds to appear...
[21:25:27.583] Debug: Waiting for clouds to disappear...
[21:25:27.584] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050072 sec
[21:25:28.105] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:25:28.214] Debug: Checking if the game is still running...
[21:25:28.215] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:28.258] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:28.710] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:25:29.208] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:25:29.710] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[21:25:30.220] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034994 sec
[21:25:30.714] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030039 sec
[21:25:31.218] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:25:31.344] Debug: Checking if the game is still running...
[21:25:31.345] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:31.388] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:31.727] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[21:25:32.161] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:32.176] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:32.707] Debug: Clearing game grid API cache
[21:25:32.708] Debug: Clearing building API cache
[21:25:32.709] Debug: Clearing deploy API cache
[21:25:32.711] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:32.816] Debug: Finding TownHall
[21:25:32.923] Debug: Found 1 TownHall
[21:25:32.927] Debug: Finding ElixirCollector
[21:25:32.928] Debug: Finding TownHall
[21:25:32.937] Debug: Found 1 TownHall
[21:25:32.938] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:33.181] Debug: Found 0 ElixirCollector
[21:25:33.182] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:33.183] Debug: Regular logic indicates active base
[21:25:33.184] Debug: Meets requirements failed on dead base check.
[21:25:33.185] Debug: Testing 0 attack methods
[21:25:33.186] Debug: no algorithm is suited to attack here
[21:25:33.187] Debug: Finding TownHall
[21:25:33.194] Debug: Found 1 TownHall
[21:25:33.195] [Attack] #7, Active, TH11, 159675 Gold, 138554 Elixir, 4241 Dark
elixir, Skipping: This base isn't dead.
[21:25:33.559] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:33.738] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:34.304] Debug: Waiting for clouds to appear...
[21:25:34.305] Debug: Waiting for clouds to disappear...
[21:25:34.307] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[21:25:34.556] Debug: Checking if the game is still running...
[21:25:34.557] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:34.599] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:34.740] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:34.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:35.171] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:35.317] Debug: Clearing game grid API cache
[21:25:35.318] Debug: Clearing building API cache
[21:25:35.319] Debug: Clearing deploy API cache
[21:25:35.471] Debug: Finding TownHall
[21:25:35.552] Debug: Found 1 TownHall
[21:25:35.555] Debug: Finding ElixirCollector
[21:25:35.556] Debug: Finding TownHall
[21:25:35.565] Debug: Found 1 TownHall
[21:25:35.567] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:35.804] Debug: Found 1 ElixirCollector
[21:25:35.857] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:25:35.858] Debug: Regular logic indicates active base
[21:25:35.859] Debug: Meets requirements failed on dead base check.
[21:25:35.860] Debug: Testing 0 attack methods
[21:25:35.861] Debug: no algorithm is suited to attack here
[21:25:35.862] Debug: Finding TownHall
[21:25:35.872] Debug: Found 1 TownHall
[21:25:35.873] [Attack] #8, Active, TH11, 392585 Gold, 107090 Elixir, 5561 Dark
elixir, Skipping: This base isn't dead.
[21:25:36.168] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:36.474] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:36.969] Debug: Waiting for clouds to appear...
[21:25:36.970] Debug: Waiting for clouds to disappear...
[21:25:36.971] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050017 sec
[21:25:37.484] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:25:37.848] Debug: Checking if the game is still running...
[21:25:37.850] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:37.893] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:37.971] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030071 sec
[21:25:38.596] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:25:39.097] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[21:25:39.601] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:25:40.102] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:25:40.609] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:25:40.859] Debug: Checking if the game is still running...
[21:25:40.860] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:40.903] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:41.107] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:25:41.302] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:41.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:41.705] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:41.974] Debug: Clearing game grid API cache
[21:25:41.975] Debug: Clearing building API cache
[21:25:41.976] Debug: Clearing deploy API cache
[21:25:42.079] Debug: Finding TownHall
[21:25:42.215] Debug: Found 1 TownHall
[21:25:42.218] Debug: Finding ElixirCollector
[21:25:42.219] Debug: Finding TownHall
[21:25:42.226] Debug: Found 1 TownHall
[21:25:42.227] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:42.460] Debug: Found 1 ElixirCollector
[21:25:42.520] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:25:42.521] Debug: Rejected as dead base because level 12 E1 collector found
[21:25:42.522] Debug: Meets requirements failed on dead base check.
[21:25:42.523] Debug: Testing 0 attack methods
[21:25:42.524] Debug: no algorithm is suited to attack here
[21:25:42.525] Debug: Finding TownHall
[21:25:42.535] Debug: Found 1 TownHall
[21:25:42.536] [Attack] #9, Active, TH10, 59694 Gold, 146121 Elixir, 2619 Dark e
lixir, Skipping: This base isn't dead.
[21:25:42.910] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:43.119] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:43.599] Debug: Waiting for clouds to appear...
[21:25:43.601] Debug: Waiting for clouds to disappear...
[21:25:43.602] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0080057 sec
[21:25:44.167] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:44.170] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:44.174] Debug: Checking if the game is still running...
[21:25:44.177] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:44.242] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:44.594] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:44.742] Debug: Clearing game grid API cache
[21:25:44.743] Debug: Clearing building API cache
[21:25:44.744] Debug: Clearing deploy API cache
[21:25:44.889] Debug: Finding TownHall
[21:25:45.023] Debug: Found 1 TownHall
[21:25:45.026] Debug: Finding ElixirCollector
[21:25:45.027] Debug: Finding TownHall
[21:25:45.033] Debug: Found 1 TownHall
[21:25:45.034] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:45.288] Debug: Found 0 ElixirCollector
[21:25:45.289] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:45.292] Debug: Regular logic indicates active base
[21:25:45.292] Debug: Meets requirements failed on dead base check.
[21:25:45.293] Debug: Testing 0 attack methods
[21:25:45.294] Debug: no algorithm is suited to attack here
[21:25:45.295] Debug: Finding TownHall
[21:25:45.304] Debug: Found 1 TownHall
[21:25:45.305] [Attack] #10, Active, TH11, 476958 Gold, 138618 Elixir, 3439 Dark
elixir, Skipping: This base isn't dead.
[21:25:45.685] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:45.864] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:46.505] Debug: Waiting for clouds to appear...
[21:25:46.506] Debug: Waiting for clouds to disappear...
[21:25:46.507] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[21:25:47.136] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029981 sec
[21:25:47.371] Debug: Checking if the game is still running...
[21:25:47.372] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:47.415] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:47.733] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[21:25:48.361] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019973 sec
[21:25:48.864] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:25:49.305] Debug: Sending ADB command: time
[21:25:49.328] Debug: Android load 0m0.87s user 0m0.56s system
[21:25:49.387] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[21:25:49.996] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030068 sec
[21:25:50.307] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:50.309] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:50.426] Debug: Checking if the game is still running...
[21:25:50.428] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:50.492] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:50.835] Debug: Clearing game grid API cache
[21:25:50.836] Debug: Clearing building API cache
[21:25:50.837] Debug: Clearing deploy API cache
[21:25:50.837] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:50.957] Debug: Finding TownHall
[21:25:51.039] Debug: Found 1 TownHall
[21:25:51.043] Debug: Finding ElixirCollector
[21:25:51.044] Debug: Finding TownHall
[21:25:51.053] Debug: Found 1 TownHall
[21:25:51.057] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:51.320] Debug: Found 0 ElixirCollector
[21:25:51.321] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:51.322] Debug: Regular logic indicates active base
[21:25:51.323] Debug: Meets requirements failed on dead base check.
[21:25:51.323] Debug: Testing 0 attack methods
[21:25:51.324] Debug: no algorithm is suited to attack here
[21:25:51.325] Debug: Finding TownHall
[21:25:51.335] Debug: Found 1 TownHall
[21:25:51.336] [Attack] #11, Active, TH11, 171445 Gold, 119996 Elixir, 1226 Dark
elixir, Skipping: This base isn't dead.
[21:25:51.672] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:51.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:52.473] Debug: Waiting for clouds to appear...
[21:25:52.474] Debug: Waiting for clouds to disappear...
[21:25:52.475] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[21:25:52.782] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:52.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:53.308] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:53.327] Debug: Clearing game grid API cache
[21:25:53.328] Debug: Clearing building API cache
[21:25:53.329] Debug: Clearing deploy API cache
[21:25:53.477] Debug: Finding TownHall
[21:25:53.558] Debug: Found 1 TownHall
[21:25:53.560] Debug: Finding ElixirCollector
[21:25:53.561] Debug: Finding TownHall
[21:25:53.569] Debug: Found 1 TownHall
[21:25:53.570] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:25:53.784] Debug: Found 0 ElixirCollector
[21:25:53.787] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:53.788] Debug: Regular logic indicates active base
[21:25:53.789] Debug: Meets requirements failed on dead base check.
[21:25:53.790] Debug: Testing 0 attack methods
[21:25:53.790] Debug: no algorithm is suited to attack here
[21:25:53.791] Debug: Finding TownHall
[21:25:53.798] Debug: Found 1 TownHall
[21:25:53.800] [Attack] #12, Active, TH11, 464946 Gold, 125218 Elixir, 3608 Dark
elixir, Skipping: This base isn't dead.
[21:25:54.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:54.356] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:54.853] Debug: Waiting for clouds to appear...
[21:25:54.854] Debug: Waiting for clouds to disappear...
[21:25:54.855] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049947 sec
[21:25:54.856] Debug: Checking if the game is still running...
[21:25:54.858] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:54.900] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:55.354] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:25:55.864] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:25:56.484] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:25:56.997] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:25:57.488] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[21:25:57.991] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:25:57.994] Debug: Checking if the game is still running...
[21:25:57.995] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:25:58.038] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:25:58.490] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:25:58.994] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:25:59.445] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:25:59.448] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:59.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:59.991] Debug: Clearing game grid API cache
[21:25:59.992] Debug: Clearing building API cache
[21:25:59.993] Debug: Clearing deploy API cache
[21:26:00.126] Debug: Finding TownHall
[21:26:00.208] Debug: Found 1 TownHall
[21:26:00.210] Debug: Finding ElixirCollector
[21:26:00.211] Debug: Finding TownHall
[21:26:00.218] Debug: Found 1 TownHall
[21:26:00.219] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:00.449] Debug: Found 1 ElixirCollector
[21:26:00.508] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:00.509] Debug: Regular logic indicates active base
[21:26:00.510] Debug: Meets requirements failed on dead base check.
[21:26:00.511] Debug: Testing 0 attack methods
[21:26:00.511] Debug: no algorithm is suited to attack here
[21:26:00.512] Debug: Finding TownHall
[21:26:00.520] Debug: Found 1 TownHall
[21:26:00.521] [Attack] #13, Active, TH11, 179866 Gold, 380774 Elixir, 1834 Dark
elixir, Skipping: This base isn't dead.
[21:26:00.893] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:01.008] Debug: Checking if the game is still running...
[21:26:01.010] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:01.054] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:01.076] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:01.568] Debug: Waiting for clouds to appear...
[21:26:01.569] Debug: Waiting for clouds to disappear...
[21:26:01.570] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050021 sec
[21:26:02.006] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:02.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:02.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:02.548] Debug: Clearing game grid API cache
[21:26:02.549] Debug: Clearing building API cache
[21:26:02.550] Debug: Clearing deploy API cache
[21:26:02.695] Debug: Finding TownHall
[21:26:03.440] Debug: Found 0 TownHall
[21:26:03.442] Debug: Finding ElixirCollector
[21:26:03.443] Debug: Finding TownHall
[21:26:03.453] Debug: Found 0 TownHall
[21:26:03.642] Debug: Found 0 ElixirCollector
[21:26:03.643] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:03.644] Debug: Regular logic indicates active base
[21:26:03.645] Debug: Meets requirements failed on dead base check.
[21:26:03.646] Debug: Testing 0 attack methods
[21:26:03.647] Debug: no algorithm is suited to attack here
[21:26:03.648] Debug: Finding TownHall
[21:26:03.656] Debug: Found 0 TownHall
[21:26:03.657] [Attack] #14, Active, TH Not Found, 503581 Gold, 267471 Elixir, 1
461 Dark elixir, Skipping: This base isn't dead.
[21:26:04.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:04.223] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:04.714] Debug: Checking if the game is still running...
[21:26:04.716] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:04.779] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:04.840] Debug: Waiting for clouds to appear...
[21:26:04.841] Debug: Waiting for clouds to disappear...
[21:26:04.842] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[21:26:05.152] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:05.153] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:05.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:05.819] Debug: Clearing game grid API cache
[21:26:05.820] Debug: Clearing building API cache
[21:26:05.821] Debug: Clearing deploy API cache
[21:26:05.939] Debug: Finding TownHall
[21:26:06.019] Debug: Found 1 TownHall
[21:26:06.022] Debug: Finding ElixirCollector
[21:26:06.022] Debug: Finding TownHall
[21:26:06.032] Debug: Found 1 TownHall
[21:26:06.034] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:06.238] Debug: Found 0 ElixirCollector
[21:26:06.239] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:06.240] Debug: Regular logic indicates active base
[21:26:06.241] Debug: Meets requirements failed on dead base check.
[21:26:06.242] Debug: Testing 0 attack methods
[21:26:06.243] Debug: no algorithm is suited to attack here
[21:26:06.244] Debug: Finding TownHall
[21:26:06.253] Debug: Found 1 TownHall
[21:26:06.254] [Attack] #15, Active, TH11, 299587 Gold, 98464 Elixir, 1538 Dark
elixir, Skipping: This base isn't dead.
[21:26:06.658] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:06.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:07.338] Debug: Waiting for clouds to appear...
[21:26:07.340] Debug: Waiting for clouds to disappear...
[21:26:07.340] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045068 sec
[21:26:07.841] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:26:07.843] Debug: Checking if the game is still running...
[21:26:07.845] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:07.888] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:08.468] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:26:08.964] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:26:09.469] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[21:26:10.095] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:26:10.596] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:26:10.983] Debug: Checking if the game is still running...
[21:26:10.985] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:11.028] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:11.104] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:26:11.540] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:11.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:12.055] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:12.074] Debug: Clearing game grid API cache
[21:26:12.075] Debug: Clearing building API cache
[21:26:12.076] Debug: Clearing deploy API cache
[21:26:12.225] Debug: Finding TownHall
[21:26:12.308] Debug: Found 1 TownHall
[21:26:12.311] Debug: Finding ElixirCollector
[21:26:12.312] Debug: Finding TownHall
[21:26:12.319] Debug: Found 1 TownHall
[21:26:12.320] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:12.518] Debug: Found 1 ElixirCollector
[21:26:12.574] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:12.575] Debug: Regular logic indicates active base
[21:26:12.577] Debug: Meets requirements failed on dead base check.
[21:26:12.578] Debug: Testing 0 attack methods
[21:26:12.579] Debug: no algorithm is suited to attack here
[21:26:12.579] Debug: Finding TownHall
[21:26:12.588] Debug: Found 1 TownHall
[21:26:12.589] [Attack] #16, Active, TH11, 65419 Gold, 10377 Elixir, 314 Dark el
ixir, Skipping: This base isn't dead.
[21:26:12.957] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:13.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:13.765] Debug: Waiting for clouds to appear...
[21:26:13.766] Debug: Waiting for clouds to disappear...
[21:26:13.767] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060035 sec
[21:26:14.067] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:14.070] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:14.074] Debug: Checking if the game is still running...
[21:26:14.076] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:14.140] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:14.596] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:14.744] Debug: Clearing game grid API cache
[21:26:14.745] Debug: Clearing building API cache
[21:26:14.747] Debug: Clearing deploy API cache
[21:26:14.882] Debug: Finding TownHall
[21:26:14.965] Debug: Found 1 TownHall
[21:26:14.968] Debug: Finding ElixirCollector
[21:26:14.969] Debug: Finding TownHall
[21:26:14.977] Debug: Found 1 TownHall
[21:26:14.979] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:15.221] Debug: Found 1 ElixirCollector
[21:26:15.324] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:15.325] Debug: Regular logic indicates active base
[21:26:15.326] Debug: Meets requirements failed on dead base check.
[21:26:15.327] Debug: Testing 0 attack methods
[21:26:15.328] Debug: no algorithm is suited to attack here
[21:26:15.330] Debug: Finding TownHall
[21:26:15.339] Debug: Found 1 TownHall
[21:26:15.341] [Attack] #17, Active, TH11, 69368 Gold, 207588 Elixir, 2913 Dark
elixir, Skipping: This base isn't dead.
[21:26:15.733] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:15.924] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:16.530] Debug: Waiting for clouds to appear...
[21:26:16.531] Debug: Waiting for clouds to disappear...
[21:26:16.532] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[21:26:17.053] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:26:17.304] Debug: Checking if the game is still running...
[21:26:17.305] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:17.347] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:17.667] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:26:18.160] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:26:18.664] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:26:19.164] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024939 sec
[21:26:19.331] Debug: Sending ADB command: time
[21:26:19.352] Debug: Android load 0m0.90s user 0m0.56s system
[21:26:19.668] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004005 sec
[21:26:20.166] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:26:20.604] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:20.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:20.610] Debug: Checking if the game is still running...
[21:26:20.612] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:20.656] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:21.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:21.265] Debug: Clearing game grid API cache
[21:26:21.266] Debug: Clearing building API cache
[21:26:21.267] Debug: Clearing deploy API cache
[21:26:21.362] Debug: Finding TownHall
[21:26:21.493] Debug: Found 1 TownHall
[21:26:21.496] Debug: Finding ElixirCollector
[21:26:21.497] Debug: Finding TownHall
[21:26:21.504] Debug: Found 1 TownHall
[21:26:21.505] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:26:21.696] Debug: Found 0 ElixirCollector
[21:26:21.698] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:21.700] Debug: Regular logic indicates active base
[21:26:21.701] Debug: Meets requirements failed on dead base check.
[21:26:21.702] Debug: Testing 0 attack methods
[21:26:21.703] Debug: no algorithm is suited to attack here
[21:26:21.704] Debug: Finding TownHall
[21:26:21.711] Debug: Found 1 TownHall
[21:26:21.712] [Attack] #18, Active, TH10, 141473 Gold, 8918 Elixir, 683 Dark el
ixir, Skipping: This base isn't dead.
[21:26:22.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:22.263] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:22.886] Debug: Waiting for clouds to appear...
[21:26:22.887] Debug: Waiting for clouds to disappear...
[21:26:22.888] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055074 sec
[21:26:23.200] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:23.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:23.742] Debug: Clearing game grid API cache
[21:26:23.743] Debug: Clearing building API cache
[21:26:23.744] Debug: Clearing deploy API cache
[21:26:23.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:23.872] Debug: Finding TownHall
[21:26:24.007] Debug: Found 1 TownHall
[21:26:24.010] Debug: Finding ElixirCollector
[21:26:24.011] Debug: Finding TownHall
[21:26:24.018] Debug: Found 1 TownHall
[21:26:24.020] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:24.260] Debug: Found 0 ElixirCollector
[21:26:24.262] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:24.263] Debug: Regular logic indicates active base
[21:26:24.264] Debug: Meets requirements failed on dead base check.
[21:26:24.265] Debug: Testing 0 attack methods
[21:26:24.266] Debug: no algorithm is suited to attack here
[21:26:24.267] Debug: Finding TownHall
[21:26:24.275] Debug: Found 1 TownHall
[21:26:24.276] [Attack] #19, Active, TH11, 436786 Gold, 491414 Elixir, 2896 Dark
elixir, Skipping: This base isn't dead.
[21:26:24.643] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:24.773] Debug: Checking if the game is still running...
[21:26:24.776] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:24.840] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:24.845] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:25.322] Debug: Waiting for clouds to appear...
[21:26:25.322] Debug: Waiting for clouds to disappear...
[21:26:25.323] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045012 sec
[21:26:25.820] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030044 sec
[21:26:26.320] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[21:26:26.822] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:26:27.326] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:26:27.824] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:26:27.826] Debug: Checking if the game is still running...
[21:26:27.827] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:27.870] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:28.346] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[21:26:28.958] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:26:29.456] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:26:29.770] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:29.772] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:30.198] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:30.348] Debug: Clearing game grid API cache
[21:26:30.348] Debug: Clearing building API cache
[21:26:30.349] Debug: Clearing deploy API cache
[21:26:30.466] Debug: Finding TownHall
[21:26:30.549] Debug: Found 1 TownHall
[21:26:30.552] Debug: Finding ElixirCollector
[21:26:30.553] Debug: Finding TownHall
[21:26:30.559] Debug: Found 1 TownHall
[21:26:30.562] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:30.798] Debug: Found 1 ElixirCollector
[21:26:30.860] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:30.861] Debug: Regular logic indicates active base
[21:26:30.862] Debug: Meets requirements failed on dead base check.
[21:26:30.863] Debug: Testing 0 attack methods
[21:26:30.864] Debug: no algorithm is suited to attack here
[21:26:30.865] Debug: Finding TownHall
[21:26:30.873] Debug: Found 1 TownHall
[21:26:30.875] [Attack] #20, Active, TH11, 478231 Gold, 146173 Elixir, 3743 Dark
elixir, Skipping: This base isn't dead.
[21:26:31.246] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:31.425] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:31.925] Debug: Waiting for clouds to appear...
[21:26:31.926] Debug: Waiting for clouds to disappear...
[21:26:31.927] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[21:26:31.927] Debug: Checking if the game is still running...
[21:26:31.930] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:31.973] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:32.364] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:32.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:32.878] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:33.022] Debug: Clearing game grid API cache
[21:26:33.023] Debug: Clearing building API cache
[21:26:33.024] Debug: Clearing deploy API cache
[21:26:33.147] Debug: Finding TownHall
[21:26:33.883] Debug: Found 0 TownHall
[21:26:33.886] Debug: Finding ElixirCollector
[21:26:33.887] Debug: Finding TownHall
[21:26:33.896] Debug: Found 0 TownHall
[21:26:34.096] Debug: Found 0 ElixirCollector
[21:26:34.097] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:34.099] Debug: Regular logic indicates active base
[21:26:34.100] Debug: Meets requirements failed on dead base check.
[21:26:34.100] Debug: Testing 0 attack methods
[21:26:34.101] Debug: no algorithm is suited to attack here
[21:26:34.102] Debug: Finding TownHall
[21:26:34.108] Debug: Found 0 TownHall
[21:26:34.110] [Attack] #21, Active, TH Not Found, 234984 Gold, 162345 Elixir, 3
35 Dark elixir, Skipping: This base isn't dead.
[21:26:34.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:34.670] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:35.179] Debug: Checking if the game is still running...
[21:26:35.181] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:35.223] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:35.294] Debug: Waiting for clouds to appear...
[21:26:35.295] Debug: Waiting for clouds to disappear...
[21:26:35.296] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040022 sec
[21:26:35.794] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:26:36.296] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:26:36.797] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:26:37.300] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:26:37.863] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:37.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:38.236] Debug: Checking if the game is still running...
[21:26:38.238] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:38.323] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:38.408] Debug: Clearing game grid API cache
[21:26:38.409] Debug: Clearing building API cache
[21:26:38.410] Debug: Clearing deploy API cache
[21:26:38.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:38.514] Debug: Finding TownHall
[21:26:38.648] Debug: Found 1 TownHall
[21:26:38.650] Debug: Finding ElixirCollector
[21:26:38.651] Debug: Finding TownHall
[21:26:38.657] Debug: Found 1 TownHall
[21:26:38.658] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:26:38.862] Debug: Found 1 ElixirCollector
[21:26:38.950] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:38.951] Debug: Regular logic indicates active base
[21:26:38.952] Debug: Meets requirements failed on dead base check.
[21:26:38.953] Debug: Testing 0 attack methods
[21:26:38.954] Debug: no algorithm is suited to attack here
[21:26:38.954] Debug: Finding TownHall
[21:26:38.961] Debug: Found 1 TownHall
[21:26:38.962] [Attack] #22, Active, TH10, 354179 Gold, 382922 Elixir, 2808 Dark
elixir, Skipping: This base isn't dead.
[21:26:39.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:39.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:39.995] Debug: Waiting for clouds to appear...
[21:26:39.996] Debug: Waiting for clouds to disappear...
[21:26:39.997] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[21:26:40.501] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029941 sec
[21:26:40.693] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:40.695] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:41.105] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:41.251] Debug: Clearing game grid API cache
[21:26:41.252] Debug: Clearing building API cache
[21:26:41.253] Debug: Clearing deploy API cache
[21:26:41.396] Debug: Finding TownHall
[21:26:41.535] Debug: Found 1 TownHall
[21:26:41.538] Debug: Finding ElixirCollector
[21:26:41.538] Debug: Finding TownHall
[21:26:41.546] Debug: Found 1 TownHall
[21:26:41.548] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:41.779] Debug: Found 0 ElixirCollector
[21:26:41.781] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:41.782] Debug: Regular logic indicates active base
[21:26:41.783] Debug: Meets requirements failed on dead base check.
[21:26:41.784] Debug: Testing 0 attack methods
[21:26:41.784] Debug: no algorithm is suited to attack here
[21:26:41.785] Debug: Finding TownHall
[21:26:41.792] Debug: Found 1 TownHall
[21:26:41.794] [Attack] #23, Active, TH11, 403551 Gold, 244177 Elixir, 1328 Dark
elixir, Skipping: This base isn't dead.
[21:26:42.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:42.356] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:42.488] Debug: Checking if the game is still running...
[21:26:42.489] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:42.531] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:42.855] Debug: Waiting for clouds to appear...
[21:26:42.856] Debug: Waiting for clouds to disappear...
[21:26:42.858] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055051 sec
[21:26:43.351] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:26:43.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:26:44.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030036 sec
[21:26:44.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:26:45.486] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035001 sec
[21:26:45.489] Debug: Checking if the game is still running...
[21:26:45.491] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:45.534] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:45.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030035 sec
[21:26:46.488] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:26:46.931] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:46.933] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:47.452] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:47.470] Debug: Clearing game grid API cache
[21:26:47.471] Debug: Clearing building API cache
[21:26:47.472] Debug: Clearing deploy API cache
[21:26:47.593] Debug: Finding TownHall
[21:26:47.683] Debug: Found 1 TownHall
[21:26:47.688] Debug: Finding ElixirCollector
[21:26:47.689] Debug: Finding TownHall
[21:26:47.698] Debug: Found 1 TownHall
[21:26:47.699] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:47.931] Debug: Found 1 ElixirCollector
[21:26:47.995] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:47.996] Debug: Regular logic indicates active base
[21:26:47.997] Debug: Meets requirements failed on dead base check.
[21:26:47.998] Debug: Testing 0 attack methods
[21:26:47.999] Debug: no algorithm is suited to attack here
[21:26:48.000] Debug: Finding TownHall
[21:26:48.007] Debug: Found 1 TownHall
[21:26:48.008] [Attack] #24, Active, TH11, 166064 Gold, 209367 Elixir, 3591 Dark
elixir, Skipping: This base isn't dead.
[21:26:48.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:48.500] Debug: Checking if the game is still running...
[21:26:48.501] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:48.565] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:48.570] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:49.061] Debug: Waiting for clouds to appear...
[21:26:49.063] Debug: Waiting for clouds to disappear...
[21:26:49.064] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060048 sec
[21:26:49.354] Debug: Sending ADB command: time
[21:26:49.375] Debug: Android load 0m0.92s user 0m0.56s system
[21:26:49.496] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:49.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:50.039] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:50.058] Debug: Clearing game grid API cache
[21:26:50.058] Debug: Clearing building API cache
[21:26:50.059] Debug: Clearing deploy API cache
[21:26:50.217] Debug: Finding TownHall
[21:26:50.300] Debug: Found 1 TownHall
[21:26:50.304] Debug: Finding ElixirCollector
[21:26:50.305] Debug: Finding TownHall
[21:26:50.312] Debug: Found 1 TownHall
[21:26:50.313] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:50.561] Debug: Found 0 ElixirCollector
[21:26:50.562] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:50.563] Debug: Regular logic indicates active base
[21:26:50.564] Debug: Meets requirements failed on dead base check.
[21:26:50.565] Debug: Testing 0 attack methods
[21:26:50.566] Debug: no algorithm is suited to attack here
[21:26:50.567] Debug: Finding TownHall
[21:26:50.576] Debug: Found 1 TownHall
[21:26:50.578] [Attack] #25, Active, TH11, 492644 Gold, 385485 Elixir, 4424 Dark
elixir, Skipping: This base isn't dead.
[21:26:50.962] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:51.139] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:51.635] Debug: Waiting for clouds to appear...
[21:26:51.636] Debug: Waiting for clouds to disappear...
[21:26:51.637] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049989 sec
[21:26:51.638] Debug: Checking if the game is still running...
[21:26:51.639] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:51.702] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:52.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035057 sec
[21:26:52.637] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:26:53.145] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[21:26:53.768] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:26:54.270] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:26:54.651] Debug: Checking if the game is still running...
[21:26:54.652] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:54.694] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:54.769] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:26:55.400] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[21:26:55.959] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:55.963] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:56.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:56.626] Debug: Clearing game grid API cache
[21:26:56.627] Debug: Clearing building API cache
[21:26:56.627] Debug: Clearing deploy API cache
[21:26:56.736] Debug: Finding TownHall
[21:26:56.820] Debug: Found 1 TownHall
[21:26:56.823] Debug: Finding ElixirCollector
[21:26:56.823] Debug: Finding TownHall
[21:26:56.831] Debug: Found 1 TownHall
[21:26:56.832] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:57.053] Debug: Found 0 ElixirCollector
[21:26:57.055] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:57.056] Debug: Regular logic indicates active base
[21:26:57.057] Debug: Meets requirements failed on dead base check.
[21:26:57.058] Debug: Testing 0 attack methods
[21:26:57.059] Debug: no algorithm is suited to attack here
[21:26:57.059] Debug: Finding TownHall
[21:26:57.067] Debug: Found 1 TownHall
[21:26:57.068] [Attack] #26, Active, TH11, 134170 Gold, 83504 Elixir, 4913 Dark
elixir, Skipping: This base isn't dead.
[21:26:57.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:57.628] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:57.747] Debug: Checking if the game is still running...
[21:26:57.748] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:26:57.791] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:26:58.131] Debug: Waiting for clouds to appear...
[21:26:58.132] Debug: Waiting for clouds to disappear...
[21:26:58.133] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:26:58.693] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:26:58.696] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:59.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:59.249] Debug: Clearing game grid API cache
[21:26:59.250] Debug: Clearing building API cache
[21:26:59.251] Debug: Clearing deploy API cache
[21:26:59.404] Debug: Finding TownHall
[21:26:59.488] Debug: Found 1 TownHall
[21:26:59.491] Debug: Finding ElixirCollector
[21:26:59.492] Debug: Finding TownHall
[21:26:59.501] Debug: Found 1 TownHall
[21:26:59.502] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:26:59.734] Debug: Found 0 ElixirCollector
[21:26:59.735] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:59.736] Debug: Regular logic indicates active base
[21:26:59.737] Debug: Meets requirements failed on dead base check.
[21:26:59.738] Debug: Testing 0 attack methods
[21:26:59.738] Debug: no algorithm is suited to attack here
[21:26:59.739] Debug: Finding TownHall
[21:26:59.748] Debug: Found 1 TownHall
[21:26:59.749] [Attack] #27, Active, TH11, 286960 Gold, 303071 Elixir, 6101 Dark
elixir, Skipping: This base isn't dead.
[21:27:00.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:00.279] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:00.777] Debug: Waiting for clouds to appear...
[21:27:00.778] Debug: Waiting for clouds to disappear...
[21:27:00.779] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[21:27:00.903] Debug: Checking if the game is still running...
[21:27:00.904] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:00.947] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:01.277] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:27:01.777] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:27:02.292] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:27:02.792] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:27:03.300] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:27:03.908] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003004 sec
[21:27:03.910] Debug: Checking if the game is still running...
[21:27:03.911] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:03.954] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:04.419] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040014 sec
[21:27:04.912] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:27:05.093] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:05.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:05.653] Debug: Clearing game grid API cache
[21:27:05.654] Debug: Clearing building API cache
[21:27:05.655] Debug: Clearing deploy API cache
[21:27:05.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:05.767] Debug: Finding TownHall
[21:27:05.845] Debug: Found 1 TownHall
[21:27:05.848] Debug: Finding ElixirCollector
[21:27:05.849] Debug: Finding TownHall
[21:27:05.857] Debug: Found 1 TownHall
[21:27:05.858] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:06.088] Debug: Found 0 ElixirCollector
[21:27:06.090] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:06.091] Debug: Regular logic indicates active base
[21:27:06.092] Debug: Meets requirements failed on dead base check.
[21:27:06.093] Debug: Testing 0 attack methods
[21:27:06.093] Debug: no algorithm is suited to attack here
[21:27:06.094] Debug: Finding TownHall
[21:27:06.101] Debug: Found 1 TownHall
[21:27:06.102] [Attack] #28, Active, TH11, 183975 Gold, 142559 Elixir, 1256 Dark
elixir, Skipping: This base isn't dead.
[21:27:06.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:06.680] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:07.182] Debug: Checking if the game is still running...
[21:27:07.184] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:07.227] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:07.303] Debug: Waiting for clouds to appear...
[21:27:07.304] Debug: Waiting for clouds to disappear...
[21:27:07.305] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[21:27:07.617] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:07.619] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:08.190] Debug: Clearing game grid API cache
[21:27:08.191] Debug: Clearing building API cache
[21:27:08.193] Debug: Clearing deploy API cache
[21:27:08.194] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:08.328] Debug: Finding TownHall
[21:27:08.412] Debug: Found 1 TownHall
[21:27:08.415] Debug: Finding ElixirCollector
[21:27:08.417] Debug: Finding TownHall
[21:27:08.426] Debug: Found 1 TownHall
[21:27:08.428] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:08.681] Debug: Found 1 ElixirCollector
[21:27:08.738] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:27:08.739] Debug: Regular logic indicates active base
[21:27:08.740] Debug: Meets requirements failed on dead base check.
[21:27:08.741] Debug: Testing 0 attack methods
[21:27:08.742] Debug: no algorithm is suited to attack here
[21:27:08.742] Debug: Finding TownHall
[21:27:08.751] Debug: Found 1 TownHall
[21:27:08.753] [Attack] #29, Active, TH11, 281441 Gold, 453396 Elixir, 2226 Dark
elixir, Skipping: This base isn't dead.
[21:27:09.159] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:09.336] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:09.834] Debug: Waiting for clouds to appear...
[21:27:09.835] Debug: Waiting for clouds to disappear...
[21:27:09.836] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[21:27:10.356] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034998 sec
[21:27:10.359] Debug: Checking if the game is still running...
[21:27:10.360] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:10.402] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:10.854] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:27:11.463] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:27:11.963] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:27:12.589] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:27:13.090] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[21:27:13.480] Debug: Checking if the game is still running...
[21:27:13.482] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:13.525] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:13.553] Debug: [AR] Compacting done, 181,5MB -> 181,5MB
[21:27:13.612] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:27:14.113] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040062 sec
[21:27:14.296] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:14.298] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:14.704] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:14.977] Debug: Clearing game grid API cache
[21:27:14.978] Debug: Clearing building API cache
[21:27:14.979] Debug: Clearing deploy API cache
[21:27:15.120] Debug: Finding TownHall
[21:27:15.201] Debug: Found 1 TownHall
[21:27:15.204] Debug: Finding ElixirCollector
[21:27:15.204] Debug: Finding TownHall
[21:27:15.211] Debug: Found 1 TownHall
[21:27:15.213] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:15.460] Debug: Found 0 ElixirCollector
[21:27:15.462] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:15.463] Debug: Regular logic indicates active base
[21:27:15.464] Debug: Meets requirements failed on dead base check.
[21:27:15.465] Debug: Testing 0 attack methods
[21:27:15.466] Debug: no algorithm is suited to attack here
[21:27:15.467] Debug: Finding TownHall
[21:27:15.473] Debug: Found 1 TownHall
[21:27:15.474] [Attack] #30, Active, TH11, 423868 Gold, 127636 Elixir, 3806 Dark
elixir, Skipping: This base isn't dead.
[21:27:15.829] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:16.025] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:16.523] Debug: Waiting for clouds to appear...
[21:27:16.525] Debug: Waiting for clouds to disappear...
[21:27:16.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075075 sec
[21:27:16.645] Debug: Checking if the game is still running...
[21:27:16.646] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:16.709] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:16.959] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:16.960] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:17.528] Debug: Clearing game grid API cache
[21:27:17.529] Debug: Clearing building API cache
[21:27:17.530] Debug: Clearing deploy API cache
[21:27:17.530] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:17.704] Debug: Finding TownHall
[21:27:17.788] Debug: Found 1 TownHall
[21:27:17.790] Debug: Finding ElixirCollector
[21:27:17.791] Debug: Finding TownHall
[21:27:17.799] Debug: Found 1 TownHall
[21:27:17.801] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:18.041] Debug: Found 0 ElixirCollector
[21:27:18.042] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:18.043] Debug: Regular logic indicates active base
[21:27:18.044] Debug: Meets requirements failed on dead base check.
[21:27:18.045] Debug: Testing 0 attack methods
[21:27:18.046] Debug: no algorithm is suited to attack here
[21:27:18.048] Debug: Finding TownHall
[21:27:18.056] Debug: Found 1 TownHall
[21:27:18.057] [Attack] #31, Active, TH11, 300485 Gold, 512396 Elixir, 3005 Dark
elixir, Skipping: This base isn't dead.
[21:27:18.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:18.639] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:19.005] Debug: Waiting for clouds to appear...
[21:27:19.006] Debug: Waiting for clouds to disappear...
[21:27:19.007] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[21:27:19.376] Debug: Sending ADB command: time
[21:27:19.398] Debug: Android load 0m0.92s user 0m0.58s system
[21:27:19.507] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:27:19.762] Debug: Checking if the game is still running...
[21:27:19.764] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:19.806] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:20.024] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:27:20.637] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[21:27:21.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:27:21.764] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:27:22.267] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:27:22.770] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:27:22.773] Debug: Checking if the game is still running...
[21:27:22.775] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:22.817] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:23.330] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:23.332] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:23.856] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:23.874] Debug: Clearing game grid API cache
[21:27:23.875] Debug: Clearing building API cache
[21:27:23.876] Debug: Clearing deploy API cache
[21:27:23.992] Debug: Finding TownHall
[21:27:24.078] Debug: Found 1 TownHall
[21:27:24.081] Debug: Finding ElixirCollector
[21:27:24.081] Debug: Finding TownHall
[21:27:24.089] Debug: Found 1 TownHall
[21:27:24.090] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:24.337] Debug: Found 0 ElixirCollector
[21:27:24.338] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:24.339] Debug: Regular logic indicates active base
[21:27:24.340] Debug: Meets requirements failed on dead base check.
[21:27:24.340] Debug: Testing 0 attack methods
[21:27:24.341] Debug: no algorithm is suited to attack here
[21:27:24.342] Debug: Finding TownHall
[21:27:24.352] Debug: Found 1 TownHall
[21:27:24.354] [Attack] #32, Active, TH11, 437841 Gold, 282505 Elixir, 2880 Dark
elixir, Skipping: This base isn't dead.
[21:27:24.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:24.940] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:25.440] Debug: Waiting for clouds to appear...
[21:27:25.441] Debug: Waiting for clouds to disappear...
[21:27:25.442] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:27:26.002] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:26.005] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:26.009] Debug: Checking if the game is still running...
[21:27:26.012] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:26.076] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:26.407] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:26.680] Debug: Clearing game grid API cache
[21:27:26.680] Debug: Clearing building API cache
[21:27:26.681] Debug: Clearing deploy API cache
[21:27:26.795] Debug: Finding TownHall
[21:27:26.877] Debug: Found 1 TownHall
[21:27:26.880] Debug: Finding ElixirCollector
[21:27:26.881] Debug: Finding TownHall
[21:27:26.889] Debug: Found 1 TownHall
[21:27:26.891] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:27.146] Debug: Found 0 ElixirCollector
[21:27:27.148] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:27.148] Debug: Regular logic indicates active base
[21:27:27.150] Debug: Meets requirements failed on dead base check.
[21:27:27.150] Debug: Testing 0 attack methods
[21:27:27.151] Debug: no algorithm is suited to attack here
[21:27:27.152] Debug: Finding TownHall
[21:27:27.158] Debug: Found 1 TownHall
[21:27:27.160] [Attack] #33, Active, TH11, 382397 Gold, 513563 Elixir, 3045 Dark
elixir, Skipping: This base isn't dead.
[21:27:27.574] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:27.751] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:28.272] Debug: Waiting for clouds to appear...
[21:27:28.273] Debug: Waiting for clouds to disappear...
[21:27:28.274] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004504 sec
[21:27:28.909] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029969 sec
[21:27:29.390] Debug: Checking if the game is still running...
[21:27:29.391] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:29.433] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:29.513] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:27:30.011] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:27:30.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:27:31.017] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:27:31.529] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:27:32.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:27:32.463] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:32.487] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:32.490] Debug: Checking if the game is still running...
[21:27:32.492] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:32.535] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:32.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:33.158] Debug: Clearing game grid API cache
[21:27:33.159] Debug: Clearing building API cache
[21:27:33.159] Debug: Clearing deploy API cache
[21:27:33.285] Debug: Finding TownHall
[21:27:33.416] Debug: Found 1 TownHall
[21:27:33.419] Debug: Finding ElixirCollector
[21:27:33.420] Debug: Finding TownHall
[21:27:33.427] Debug: Found 1 TownHall
[21:27:33.428] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:27:33.646] Debug: Found 0 ElixirCollector
[21:27:33.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:33.648] Debug: Regular logic indicates active base
[21:27:33.648] Debug: Meets requirements failed on dead base check.
[21:27:33.649] Debug: Testing 0 attack methods
[21:27:33.650] Debug: no algorithm is suited to attack here
[21:27:33.651] Debug: Finding TownHall
[21:27:33.662] Debug: Found 1 TownHall
[21:27:33.664] [Attack] #34, Active, TH10, 149522 Gold, 91856 Elixir, 734 Dark e
lixir, Skipping: This base isn't dead.
[21:27:33.953] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:34.143] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:34.776] Debug: Waiting for clouds to appear...
[21:27:34.777] Debug: Waiting for clouds to disappear...
[21:27:34.778] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060028 sec
[21:27:35.211] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:35.214] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:35.625] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:35.775] Debug: Clearing game grid API cache
[21:27:35.776] Debug: Clearing building API cache
[21:27:35.778] Debug: Clearing deploy API cache
[21:27:35.907] Debug: Finding TownHall
[21:27:36.043] Debug: Found 1 TownHall
[21:27:36.046] Debug: Finding ElixirCollector
[21:27:36.047] Debug: Finding TownHall
[21:27:36.055] Debug: Found 1 TownHall
[21:27:36.056] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:36.271] Debug: Found 0 ElixirCollector
[21:27:36.272] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:36.273] Debug: Regular logic indicates active base
[21:27:36.274] Debug: Meets requirements failed on dead base check.
[21:27:36.275] Debug: Testing 0 attack methods
[21:27:36.275] Debug: no algorithm is suited to attack here
[21:27:36.277] Debug: Finding TownHall
[21:27:36.286] Debug: Found 1 TownHall
[21:27:36.287] [Attack] #35, Active, TH11, 121538 Gold, 107725 Elixir, 4021 Dark
elixir, Skipping: This base isn't dead.
[21:27:36.675] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:36.793] Debug: Checking if the game is still running...
[21:27:36.795] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:36.839] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:36.873] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:37.362] Debug: Waiting for clouds to appear...
[21:27:37.363] Debug: Waiting for clouds to disappear...
[21:27:37.364] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:27:37.976] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:27:38.477] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035053 sec
[21:27:38.977] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:27:39.482] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:27:39.859] Debug: Checking if the game is still running...
[21:27:39.860] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:39.903] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:39.980] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:27:40.485] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:27:40.991] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:27:41.489] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:27:41.681] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:41.682] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:42.087] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:42.227] Debug: Clearing game grid API cache
[21:27:42.228] Debug: Clearing building API cache
[21:27:42.229] Debug: Clearing deploy API cache
[21:27:42.377] Debug: Finding TownHall
[21:27:42.457] Debug: Found 1 TownHall
[21:27:42.460] Debug: Finding ElixirCollector
[21:27:42.461] Debug: Finding TownHall
[21:27:42.468] Debug: Found 1 TownHall
[21:27:42.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:42.704] Debug: Found 0 ElixirCollector
[21:27:42.705] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:42.706] Debug: Regular logic indicates active base
[21:27:42.708] Debug: Meets requirements failed on dead base check.
[21:27:42.709] Debug: Testing 0 attack methods
[21:27:42.710] Debug: no algorithm is suited to attack here
[21:27:42.711] Debug: Finding TownHall
[21:27:42.720] Debug: Found 1 TownHall
[21:27:42.721] [Attack] #36, Active, TH11, 502263 Gold, 138210 Elixir, 3962 Dark
elixir, Skipping: This base isn't dead.
[21:27:43.095] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:43.099] Debug: Checking if the game is still running...
[21:27:43.101] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:43.143] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:43.276] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:43.737] Debug: Waiting for clouds to appear...
[21:27:43.739] Debug: Waiting for clouds to disappear...
[21:27:43.740] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[21:27:44.273] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:44.277] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:44.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:44.822] Debug: Clearing game grid API cache
[21:27:44.823] Debug: Clearing building API cache
[21:27:44.824] Debug: Clearing deploy API cache
[21:27:44.964] Debug: Finding TownHall
[21:27:45.043] Debug: Found 1 TownHall
[21:27:45.045] Debug: Finding ElixirCollector
[21:27:45.046] Debug: Finding TownHall
[21:27:45.054] Debug: Found 1 TownHall
[21:27:45.056] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:45.262] Debug: Found 0 ElixirCollector
[21:27:45.263] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:45.264] Debug: Regular logic indicates active base
[21:27:45.265] Debug: Meets requirements failed on dead base check.
[21:27:45.266] Debug: Testing 0 attack methods
[21:27:45.267] Debug: no algorithm is suited to attack here
[21:27:45.267] Debug: Finding TownHall
[21:27:45.274] Debug: Found 1 TownHall
[21:27:45.276] [Attack] #37, Active, TH11, 352745 Gold, 285575 Elixir, 2107 Dark
elixir, Skipping: This base isn't dead.
[21:27:45.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:45.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:46.335] Debug: Waiting for clouds to appear...
[21:27:46.336] Debug: Waiting for clouds to disappear...
[21:27:46.337] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[21:27:46.337] Debug: Checking if the game is still running...
[21:27:46.339] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:46.382] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:46.839] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:27:47.343] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:27:47.840] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[21:27:48.371] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:27:48.968] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:27:49.399] Debug: Sending ADB command: time
[21:27:49.421] Debug: Android load 0m0.94s user 0m0.58s system
[21:27:49.470] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:27:49.472] Debug: Checking if the game is still running...
[21:27:49.473] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:49.516] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:49.969] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035026 sec
[21:27:50.475] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035005 sec
[21:27:50.660] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:50.662] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:51.188] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:51.207] Debug: Clearing game grid API cache
[21:27:51.208] Debug: Clearing building API cache
[21:27:51.209] Debug: Clearing deploy API cache
[21:27:51.332] Debug: Finding TownHall
[21:27:51.467] Debug: Found 1 TownHall
[21:27:51.470] Debug: Finding ElixirCollector
[21:27:51.471] Debug: Finding TownHall
[21:27:51.479] Debug: Found 1 TownHall
[21:27:51.480] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:27:51.697] Debug: Found 0 ElixirCollector
[21:27:51.698] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:51.699] Debug: Regular logic indicates active base
[21:27:51.701] Debug: Meets requirements failed on dead base check.
[21:27:51.701] Debug: Testing 0 attack methods
[21:27:51.702] Debug: no algorithm is suited to attack here
[21:27:51.703] Debug: Finding TownHall
[21:27:51.709] Debug: Found 1 TownHall
[21:27:51.711] [Attack] #38, Active, TH10, 62073 Gold, 114817 Elixir, 2349 Dark
elixir, Skipping: This base isn't dead.
[21:27:51.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:52.324] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:52.825] Debug: Waiting for clouds to appear...
[21:27:52.826] Debug: Waiting for clouds to disappear...
[21:27:52.827] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045048 sec
[21:27:52.828] Debug: Checking if the game is still running...
[21:27:52.830] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:52.893] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:53.276] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:53.280] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:53.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:53.847] Debug: Clearing game grid API cache
[21:27:53.848] Debug: Clearing building API cache
[21:27:53.849] Debug: Clearing deploy API cache
[21:27:53.979] Debug: Finding TownHall
[21:27:54.112] Debug: Found 1 TownHall
[21:27:54.114] Debug: Finding ElixirCollector
[21:27:54.115] Debug: Finding TownHall
[21:27:54.123] Debug: Found 1 TownHall
[21:27:54.125] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:27:54.356] Debug: Found 1 ElixirCollector
[21:27:54.447] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:54.448] Debug: Regular logic indicates active base
[21:27:54.449] Debug: Meets requirements failed on dead base check.
[21:27:54.450] Debug: Testing 0 attack methods
[21:27:54.451] Debug: no algorithm is suited to attack here
[21:27:54.452] Debug: Finding TownHall
[21:27:54.458] Debug: Found 1 TownHall
[21:27:54.460] [Attack] #39, Active, TH11, 116744 Gold, 177093 Elixir, 1357 Dark
elixir, Skipping: This base isn't dead.
[21:27:54.823] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:55.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:55.497] Debug: Waiting for clouds to appear...
[21:27:55.497] Debug: Waiting for clouds to disappear...
[21:27:55.498] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:27:55.873] Debug: Checking if the game is still running...
[21:27:55.875] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:55.918] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:55.995] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:27:56.535] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035014 sec
[21:27:57.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:27:57.751] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:27:58.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:27:58.758] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:27:58.882] Debug: Checking if the game is still running...
[21:27:58.884] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:27:58.927] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:27:59.256] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:27:59.827] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:27:59.836] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:00.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:00.494] Debug: Clearing game grid API cache
[21:28:00.495] Debug: Clearing building API cache
[21:28:00.496] Debug: Clearing deploy API cache
[21:28:00.621] Debug: Finding TownHall
[21:28:00.703] Debug: Found 1 TownHall
[21:28:00.705] Debug: Finding ElixirCollector
[21:28:00.706] Debug: Finding TownHall
[21:28:00.715] Debug: Found 1 TownHall
[21:28:00.716] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:28:00.978] Debug: Found 0 ElixirCollector
[21:28:00.979] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:28:00.980] Debug: Regular logic indicates active base
[21:28:00.981] Debug: Meets requirements failed on dead base check.
[21:28:00.982] Debug: Testing 0 attack methods
[21:28:00.983] Debug: no algorithm is suited to attack here
[21:28:00.984] Debug: Finding TownHall
[21:28:00.990] Debug: Found 1 TownHall
[21:28:00.991] [Attack] #40, Active, TH11, 340449 Gold, 310824 Elixir, 1128 Dark
elixir, Skipping: This base isn't dead.
[21:28:01.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:01.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:02.065] Debug: Waiting for clouds to appear...
[21:28:02.066] Debug: Waiting for clouds to disappear...
[21:28:02.067] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065037 sec
[21:28:02.068] Debug: Checking if the game is still running...
[21:28:02.071] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:28:02.114] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:28:02.622] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:28:02.623] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:03.023] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:03.166] Debug: Clearing game grid API cache
[21:28:03.168] Debug: Clearing building API cache
[21:28:03.169] Debug: Clearing deploy API cache
[21:28:03.275] Debug: Finding TownHall
[21:28:03.977] Debug: Found 0 TownHall
[21:28:03.979] Debug: Finding ElixirCollector
[21:28:03.980] Debug: Finding TownHall
[21:28:03.989] Debug: Found 0 TownHall
[21:28:04.199] Debug: Found 1 ElixirCollector
[21:28:04.238] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:28:04.239] Debug: Regular logic indicates dead base
[21:28:04.240] Debug: Testing 1 attack methods
[21:28:04.241] Debug: Finding TownHall
[21:28:04.247] Debug: Found 0 TownHall
[21:28:04.248] Debug: Four Finger Deploy (#1) has a score of 0,7
[21:28:04.249] Debug: Four Finger Deploy is the new best with 0,7
[21:28:04.250] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[21:28:04.251] Debug: Finding TownHall
[21:28:04.259] Debug: Found 0 TownHall
[21:28:04.260] [Attack] #41, Dead, TH Not Found, 365519 Gold, 311051 Elixir, 263
5 Dark elixir
[21:28:05.440] Debug: Clearing game grid API cache
[21:28:05.442] Debug: Clearing building API cache
[21:28:05.442] Debug: Clearing deploy API cache
[21:28:05.443] [Attack] This base meets the attack requirements!
[21:28:05.444] [4 Finger] Deploy start
[21:28:06.466] Debug: Deployable Troops: [barbarian]x70, [archer]x70, [skeleton]
x1, [heal]x5, [wizard]x5, [giant]x16
[21:28:06.467] Analyzing potential deploy points...
[21:28:06.468] Debug: FindRedPoints: Scanning images...
[21:28:06.469] Debug: FRP: 1 (1,2)
[21:28:06.489] Debug: FRP: 2
[21:28:06.491] Debug: FRP: 3
[21:28:06.499] Debug: FRP: 5 (5)
[21:28:06.499] Debug: FRP: 6 Created FI
[21:28:06.500] Debug: FRP: 7 - scanning for border1
[21:28:06.542] Debug: FRP: 7 - border1 had 0 results
[21:28:06.543] Debug: FRP: 7 - scanning for border2
[21:28:06.588] Debug: FRP: 7 - border2 had 6 results
[21:28:06.588] Debug: FRP: 7 - scanning for border3
[21:28:06.632] Debug: FRP: 7 - border3 had 0 results
[21:28:06.634] Debug: FRP: 7 - scanning for border4
[21:28:06.722] Debug: FRP: 7 - border4 had 144 results
[21:28:06.723] Debug: FRP: 7 - scanning for border5
[21:28:06.781] Debug: FRP: 7 - border5 had 1 results
[21:28:06.892] Debug: FRP: 1 (0,778)
[21:28:06.912] Debug: FRP: 2
[21:28:06.913] Debug: FRP: 3
[21:28:06.921] Debug: FRP: 5 (5)
[21:28:06.922] Debug: FRP: 6 Created FI
[21:28:06.923] Debug: FRP: 7 - scanning for border1
[21:28:06.989] Debug: FRP: 7 - border1 had 232 results
[21:28:06.990] Debug: FRP: 7 - scanning for border2
[21:28:07.069] Debug: FRP: 7 - border2 had 265 results
[21:28:07.070] Debug: FRP: 7 - scanning for border3
[21:28:07.126] Debug: FRP: 7 - border3 had 85 results
[21:28:07.127] Debug: FRP: 7 - scanning for border4
[21:28:07.197] Debug: FRP: 7 - border4 had 67 results
[21:28:07.198] Debug: FRP: 7 - scanning for border5
[21:28:07.262] Debug: FRP: 7 - border5 had 3 results
[21:28:07.373] Debug: FRP: 1 (0,294)
[21:28:07.397] Debug: FRP: 2
[21:28:07.398] Debug: FRP: 3
[21:28:07.405] Debug: FRP: 5 (5)
[21:28:07.406] Debug: FRP: 6 Created FI
[21:28:07.407] Debug: FRP: 7 - scanning for border1
[21:28:07.450] Debug: FRP: 7 - border1 had 0 results
[21:28:07.451] Debug: FRP: 7 - scanning for border2
[21:28:07.519] Debug: FRP: 7 - border2 had 207 results
[21:28:07.520] Debug: FRP: 7 - scanning for border3
[21:28:07.564] Debug: FRP: 7 - border3 had 6 results
[21:28:07.565] Debug: FRP: 7 - scanning for border4
[21:28:07.643] Debug: FRP: 7 - border4 had 123 results
[21:28:07.644] Debug: FRP: 7 - scanning for border5
[21:28:07.706] Debug: FRP: 7 - border5 had 2 results
[21:28:07.817] Debug: FindRedPoints: Removing duplicate points...
[21:28:07.897] Debug: FindRedPoints: Done...
[21:28:07.898] Debug: [4 Finger] Left point is (-26,16316, 25,68712)
[21:28:07.899] Debug: [4 Finger] Top point is (27,14664, 25,68712)
[21:28:07.900] Debug: [4 Finger] Right point is (27,14664, -28,49815)
[21:28:07.901] Debug: [4 Finger] Bottom point is (-26,16316, -28,49815)
[21:28:07.902] [4 Finger] Deploying to the bottom left
[21:28:07.903] [4 Finger] Deploying Giant x4
[21:28:07.904] Debug: Selecting Giant
[21:28:08.107] Debug: Giant is selected
[21:28:08.724] Debug: [Deploy] Recounting Giant; current count is 16
[21:28:08.751] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:28:08.789] Debug: [Deploy] Recounting Giant done; new count set to 12
[21:28:08.790] Debug: [Deploy] Giant is deployed now
[21:28:08.850] [4 Finger] Deploying Barbarian x17
[21:28:08.851] Debug: Selecting Barbarian
[21:28:09.043] Debug: Barbarian is selected
[21:28:10.741] Debug: [Deploy] Recounting Barbarian; current count is 70
[21:28:10.958] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:28:10.981] Debug: [Deploy] Recounting Barbarian done; new count set to 51
[21:28:10.982] Debug: [Deploy] Barbarian is deployed now
[21:28:11.413] [4 Finger] Deploying Archer x17
[21:28:11.414] Debug: Selecting Archer
[21:28:11.783] Debug: Archer is selected
[21:28:14.204] Debug: [Deploy] Recounting Archer; current count is 70
[21:28:14.651] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:28:14.674] Debug: [Deploy] Recounting Archer done; new count set to 51
[21:28:14.675] Debug: [Deploy] Archer is deployed now
[21:28:14.881] [4 Finger] Deploying Wizard x1
[21:28:14.882] Debug: Selecting Wizard
[21:28:15.290] Debug: Wizard is selected
[21:28:15.988] Debug: [Deploy] Recounting Wizard; current count is 5
[21:28:16.226] Debug: IsGreyOrRed failed because H=208,8, S=0,544, B=0,535
[21:28:16.234] Debug: [Deploy] Recounting Wizard done; new count set to 1
[21:28:16.238] Debug: [Deploy] Wizard is deployed now
[21:28:16.476] [4 Finger] Deploying to the top left
[21:28:16.477] [4 Finger] Deploying Giant x4
[21:28:16.478] Debug: Selecting Giant
[21:28:16.896] Debug: Giant is selected
[21:28:17.478] Debug: [Deploy] Recounting Giant; current count is 12
[21:28:17.509] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:28:17.548] Debug: [Deploy] Recounting Giant done; new count set to 8
[21:28:17.603] [4 Finger] Deploying Barbarian x17
[21:28:17.604] Debug: Selecting Barbarian
[21:28:17.793] Debug: Barbarian is selected
[21:28:19.420] Debug: [Deploy] Recounting Barbarian; current count is 51
[21:28:19.424] Debug: Sending ADB command: time
[21:28:19.445] Debug: Android load 0m0.94s user 0m0.58s system
[21:28:19.447] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:28:19.472] Debug: [Deploy] Recounting Barbarian done; new count set to 31
[21:28:19.543] [4 Finger] Deploying Archer x17
[21:28:19.544] Debug: Selecting Archer
[21:28:19.727] Debug: Archer is selected
[21:28:21.408] Debug: [Deploy] Recounting Archer; current count is 51
[21:28:21.437] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:28:21.459] Debug: [Deploy] Recounting Archer done; new count set to 31
[21:28:21.537] [4 Finger] Deploying Wizard x0
[21:28:21.537] Debug: Selecting Wizard
[21:28:21.738] Debug: Wizard is selected
[21:28:21.761] [4 Finger] Deploying to the top right
[21:28:21.762] [4 Finger] Deploying Giant x4
[21:28:21.763] Debug: Selecting Giant
[21:28:21.968] Debug: Giant is selected
[21:28:22.523] Debug: [Deploy] Recounting Giant; current count is 8
[21:28:22.553] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:28:22.595] Debug: [Deploy] Recounting Giant done; new count set to 5
[21:28:22.959] Debug: [Deploy] Recounting Giant; current count is 5
[21:28:22.988] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:28:23.014] Debug: [Deploy] Recounting Giant done; new count set to 4
[21:28:23.082] [4 Finger] Deploying Barbarian x15
[21:28:23.083] Debug: Selecting Barbarian
[21:28:23.286] Debug: Barbarian is selected
[21:28:24.741] Debug: [Deploy] Recounting Barbarian; current count is 31
[21:28:24.773] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:28:24.794] Debug: [Deploy] Recounting Barbarian done; new count set to 17
[21:28:25.384] Debug: [Deploy] Recounting Barbarian; current count is 17
[21:28:25.414] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:28:25.429] Debug: [Deploy] Recounting Barbarian done; new count set to 14
[21:28:25.512] [4 Finger] Deploying Archer x15
[21:28:25.513] Debug: Selecting Archer
[21:28:25.732] Debug: Archer is selected
[21:28:27.192] Debug: [Deploy] Recounting Archer; current count is 31
[21:28:27.223] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:28:27.247] Debug: [Deploy] Recounting Archer done; new count set to 17
[21:28:27.857] Debug: [Deploy] Recounting Archer; current count is 17
[21:28:27.884] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:28:27.900] Debug: [Deploy] Recounting Archer done; new count set to 14
[21:28:27.984] [4 Finger] Deploying Wizard x0
[21:28:27.985] Debug: Selecting Wizard
[21:28:28.172] Debug: Wizard is selected
[21:28:28.202] [4 Finger] Deploying to the bottom right
[21:28:28.203] [4 Finger] Deploying Giant x4
[21:28:28.204] Debug: Selecting Giant
[21:28:28.418] Debug: Giant is selected
[21:28:28.838] Debug: [Deploy] Recounting Giant; current count is 4
[21:28:29.057] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:28:29.080] Debug: [Deploy] Recounting Giant done; new count set to 2
[21:28:29.688] Debug: [Deploy] Recounting Giant; current count is 2
[21:28:29.908] Debug: [Deploy] Giant is grey or red; count set to 0
[21:28:30.118] [4 Finger] Deploying Barbarian x14
[21:28:30.119] Debug: Selecting Barbarian
[21:28:30.508] Debug: Barbarian is selected
[21:28:33.046] Debug: [Deploy] Recounting Barbarian; current count is 14
[21:28:33.886] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:28:33.910] Debug: [Deploy] Recounting Barbarian done; new count set to 2
[21:28:35.301] Debug: [Deploy] Recounting Barbarian; current count is 2
[21:28:35.964] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:28:36.635] [4 Finger] Deploying Archer x14
[21:28:36.636] Debug: Selecting Archer
[21:28:37.122] Debug: Archer is selected
[21:28:39.572] Debug: [Deploy] Recounting Archer; current count is 14
[21:28:40.074] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:28:40.098] Debug: [Deploy] Recounting Archer done; new count set to 2
[21:28:41.677] Debug: [Deploy] Recounting Archer; current count is 2
[21:28:42.333] Debug: [Deploy] Archer is grey or red; count set to 0
[21:28:43.616] [4 Finger] Deploying Wizard x1
[21:28:43.617] Debug: Selecting Wizard
[21:28:43.896] Debug: Wizard is selected
[21:28:44.574] Debug: [Deploy] Recounting Wizard; current count is 1
[21:28:44.922] Debug: [Deploy] Wizard is grey or red; count set to 0
[21:28:45.599] Debug: Watching heroes to activate abilities:
[21:28:45.600] [4 Finger] Deploy done
[21:28:45.602] Debug: FinalizeAttack() 0 fibers pending
[21:28:45.603] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:28:49.447] Debug: Sending ADB command: time
[21:28:49.469] Debug: Android load 0m0.94s user 0m0.58s system
[21:29:14.073] Debug: [AR] Compacting done, 164,8MB -> 164,8MB
[21:29:19.470] Debug: Sending ADB command: time
[21:29:19.491] Debug: Android load 0m0.94s user 0m0.58s system
[21:29:26.234] Debug: [SC] Connecting to [ Raccoon#1 ]
[21:29:29.082] Debug: [SC] ok
[21:29:49.492] Debug: Sending ADB command: time
[21:29:49.514] Debug: Android load 0m0.94s user 0m0.58s system
[21:30:19.516] Debug: Sending ADB command: time
[21:30:19.537] Debug: Android load 0m0.94s user 0m0.58s system
[21:30:49.539] Debug: Sending ADB command: time
[21:30:49.561] Debug: Android load 0m0.94s user 0m0.58s system
[21:31:10.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:10.445] Debug: Checking if the game is still running...
[21:31:10.446] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:31:10.509] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:31:10.568] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:31:10.569] [Attack] Waiting for end of battle...
[21:31:10.694] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:31:11.912] [Stats] Loot results from attack: 94.154 gold, 88.138 elixir, 0 d
ark elixir, 28 trophies
[21:31:12.066] [Attack] Returning home...
[21:31:12.974] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:31:13.185] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:13.319] Debug: Waiting for clouds to disappear, state is WhiteClouds
[21:31:13.706] Debug: Checking if the game is still running...
[21:31:13.708] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:31:13.751] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:31:14.375] Debug: State is now: Unknown
[21:31:14.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:14.450] Debug: [AR] Compacting done, 171,4MB -> 171,4MB
[21:31:14.765] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:31:14.782] Refreshed trophy count: 2846
[21:31:14.983] Debug: Clouds are gone, state is Ingame
[21:31:14.990] Debug: Zoomed out
[21:31:14.991] Debug: Figuring out whether we won or lost
[21:31:14.992] Debug: Clearing game grid API cache
[21:31:14.993] Debug: Clearing building API cache
[21:31:14.994] Debug: Clearing deploy API cache
[21:31:15.234] [Collect] Starting a collection run...
[21:31:15.235] Debug: Ensuring the game is zoomed out
[21:31:15.242] Debug: Zoomed out
[21:31:17.932] Debug: Looking for a loot cart
[21:31:18.024] Debug: Didn't find a loot cart
[21:31:18.025] [Collect] Done. Collected 3 items
[21:31:18.243] [Build] Waiting to let other modules work...
[21:31:19.562] Debug: Sending ADB command: time
[21:31:19.584] Debug: Android load 0m0.94s user 0m0.59s system
[21:31:29.320] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:31:30.306] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:31:30.420] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[21:31:31.389] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:31:31.398] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:31:31.399] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:31:31.400] [Build] Checking if we can attack now...
[21:31:32.945] Debug: Reading numbers in overview
[21:31:32.970] Debug: Read overview numbers (string): 76/240
[21:31:32.971] Debug: Read overview numbers: 76 240 (OverviewTroopCountNew)
[21:31:32.972] Debug: Reading numbers in overview
[21:31:33.009] Debug: Read overview numbers (string): 511/11
[21:31:33.010] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:31:33.011] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:31:33.012] Please set your game language to English!
[21:31:33.013] [Build] We can't attack yet. 76/240 troops (that's 32% of the nee
ded 100%)
[21:31:33.184] [Build] Waiting to let other modules work...
[21:31:43.756] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[21:31:44.258] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:31:44.267] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:31:44.268] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:31:44.269] [Build] Checking if we can attack now...
[21:31:45.789] Debug: Reading numbers in overview
[21:31:45.812] Debug: Read overview numbers (string): 78/240
[21:31:45.813] Debug: Read overview numbers: 78 240 (OverviewTroopCountNew)
[21:31:45.814] Debug: Reading numbers in overview
[21:31:45.849] Debug: Read overview numbers (string): 511/11
[21:31:45.850] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:31:45.851] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:31:45.852] Please set your game language to English!
[21:31:45.852] [Build] We can't attack yet. 78/240 troops (that's 33% of the nee
ded 100%)
[21:31:46.021] [Build] Waiting to let other modules work...
[21:31:49.585] Debug: Sending ADB command: time
[21:31:49.607] Debug: Android load 0m0.94s user 0m0.59s system
[21:31:57.097] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:31:57.107] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:31:57.108] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:31:57.109] [Build] Checking if we can attack now...
[21:31:58.697] Debug: Reading numbers in overview
[21:31:58.721] Debug: Read overview numbers (string): 81/240
[21:31:58.723] Debug: Read overview numbers: 81 240 (OverviewTroopCountNew)
[21:31:58.724] Debug: Reading numbers in overview
[21:31:58.762] Debug: Read overview numbers (string): 511/11
[21:31:58.763] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:31:58.764] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:31:58.765] Please set your game language to English!
[21:31:58.765] [Build] We can't attack yet. 81/240 troops (that's 34% of the nee
ded 100%)
[21:31:58.937] [Build] Waiting to let other modules work...
[21:32:10.014] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:32:10.024] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:32:10.025] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:32:10.026] [Build] Checking if we can attack now...
[21:32:11.570] Debug: Reading numbers in overview
[21:32:11.596] Debug: Read overview numbers (string): 83/240
[21:32:11.598] Debug: Read overview numbers: 83 240 (OverviewTroopCountNew)
[21:32:11.598] Debug: Reading numbers in overview
[21:32:11.636] Debug: Read overview numbers (string): 511/11
[21:32:11.636] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:32:11.637] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:32:11.638] Please set your game language to English!
[21:32:11.639] [Build] We can't attack yet. 83/240 troops (that's 35% of the nee
ded 100%)
[21:32:11.742] [Build] Waiting to let other modules work...
[21:32:19.609] Debug: Sending ADB command: time
[21:32:19.631] Debug: Android load 0m0.94s user 0m0.59s system
[21:32:22.821] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:32:22.828] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:32:22.829] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:32:22.831] [Build] Checking if we can attack now...
[21:32:24.372] Debug: Reading numbers in overview
[21:32:24.412] Debug: Read overview numbers (string): 85/240
[21:32:24.413] Debug: Read overview numbers: 85 240 (OverviewTroopCountNew)
[21:32:24.414] Debug: Reading numbers in overview
[21:32:24.453] Debug: Read overview numbers (string): 511/11
[21:32:24.454] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:32:24.455] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:32:24.456] Please set your game language to English!
[21:32:24.456] [Build] We can't attack yet. 85/240 troops (that's 35% of the nee
ded 100%)
[21:32:24.627] [Build] Waiting to let other modules work...
[21:32:35.825] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:32:35.835] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:32:35.836] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:32:35.837] [Build] Checking if we can attack now...
[21:32:37.373] Debug: Reading numbers in overview
[21:32:37.402] Debug: Read overview numbers (string): 87/240
[21:32:37.403] Debug: Read overview numbers: 87 240 (OverviewTroopCountNew)
[21:32:37.404] Debug: Reading numbers in overview
[21:32:37.439] Debug: Read overview numbers (string): 511/11
[21:32:37.440] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:32:37.441] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:32:37.442] Please set your game language to English!
[21:32:37.443] [Build] We can't attack yet. 87/240 troops (that's 36% of the nee
ded 100%)
[21:32:37.610] [Build] Waiting to let other modules work...
[21:32:48.689] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:32:48.696] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:32:48.698] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:32:48.699] [Build] Checking if we can attack now...
[21:32:49.632] Debug: Sending ADB command: time
[21:32:49.654] Debug: Android load 0m0.94s user 0m0.59s system
[21:32:50.267] Debug: Reading numbers in overview
[21:32:50.290] Debug: Read overview numbers (string): 89/240
[21:32:50.291] Debug: Read overview numbers: 89 240 (OverviewTroopCountNew)
[21:32:50.292] Debug: Reading numbers in overview
[21:32:50.333] Debug: Read overview numbers (string): 511/11
[21:32:50.335] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:32:50.336] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:32:50.337] Please set your game language to English!
[21:32:50.338] [Build] We can't attack yet. 89/240 troops (that's 37% of the nee
ded 100%)
[21:32:50.508] [Build] Waiting to let other modules work...
[21:33:01.592] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:33:01.599] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:33:01.601] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:33:01.602] [Build] Checking if we can attack now...
[21:33:03.148] Debug: Reading numbers in overview
[21:33:03.175] Debug: Read overview numbers (string): 91/240
[21:33:03.176] Debug: Read overview numbers: 91 240 (OverviewTroopCountNew)
[21:33:03.177] Debug: Reading numbers in overview
[21:33:03.215] Debug: Read overview numbers (string): 511/11
[21:33:03.216] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:33:03.217] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:33:03.218] Please set your game language to English!
[21:33:03.218] [Build] We can't attack yet. 91/240 troops (that's 38% of the nee
ded 100%)
[21:33:03.392] [Build] Waiting to let other modules work...
[21:33:14.457] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:33:14.466] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:33:14.467] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:33:14.468] [Build] Checking if we can attack now...
[21:33:14.931] Debug: [AR] Compacting done, 180,1MB -> 180,1MB
[21:33:16.040] Debug: Reading numbers in overview
[21:33:16.068] Debug: Read overview numbers (string): 93/240
[21:33:16.069] Debug: Read overview numbers: 93 240 (OverviewTroopCountNew)
[21:33:16.070] Debug: Reading numbers in overview
[21:33:16.105] Debug: Read overview numbers (string): 511/11
[21:33:16.106] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:33:16.107] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:33:16.108] Please set your game language to English!
[21:33:16.108] [Build] We can't attack yet. 93/240 troops (that's 39% of the nee
ded 100%)
[21:33:16.282] [Build] Waiting to let other modules work...
[21:33:19.655] Debug: Sending ADB command: time
[21:33:19.676] Debug: Android load 0m0.94s user 0m0.59s system
[21:33:24.485] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:33:27.384] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:33:28.358] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:33:28.367] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:33:28.368] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:33:28.370] [Build] Checking if we can attack now...
[21:33:29.912] Debug: Reading numbers in overview
[21:33:29.935] Debug: Read overview numbers (string): 96/240
[21:33:29.936] Debug: Read overview numbers: 96 240 (OverviewTroopCountNew)
[21:33:29.937] Debug: Reading numbers in overview
[21:33:29.975] Debug: Read overview numbers (string): 511/11
[21:33:29.977] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:33:29.978] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:33:29.979] Please set your game language to English!
[21:33:29.980] [Build] We can't attack yet. 96/240 troops (that's 40% of the nee
ded 100%)
[21:33:30.083] [Build] Waiting to let other modules work...
[21:33:41.164] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:33:41.174] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:33:41.175] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:33:41.176] [Build] Checking if we can attack now...
[21:33:42.726] Debug: Reading numbers in overview
[21:33:42.749] Debug: Read overview numbers (string): 98/240
[21:33:42.750] Debug: Read overview numbers: 98 240 (OverviewTroopCountNew)
[21:33:42.751] Debug: Reading numbers in overview
[21:33:42.794] Debug: Read overview numbers (string): 511/11
[21:33:42.794] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:33:42.795] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:33:42.796] Please set your game language to English!
[21:33:42.797] [Build] We can't attack yet. 98/240 troops (that's 41% of the nee
ded 100%)
[21:33:42.969] [Build] Waiting to let other modules work...
[21:33:49.678] Debug: Sending ADB command: time
[21:33:49.700] Debug: Android load 0m0.94s user 0m0.59s system
[21:33:54.046] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:33:54.056] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:33:54.057] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:33:54.058] [Build] Checking if we can attack now...
[21:33:55.608] Debug: Reading numbers in overview
[21:33:55.636] Debug: Read overview numbers (string): 100/240
[21:33:55.637] Debug: Read overview numbers: 100 240 (OverviewTroopCountNew)
[21:33:55.638] Debug: Reading numbers in overview
[21:33:55.678] Debug: Read overview numbers (string): 511/11
[21:33:55.679] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:33:55.680] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:33:55.681] Please set your game language to English!
[21:33:55.682] [Build] We can't attack yet. 100/240 troops (that's 42% of the ne
eded 100%)
[21:33:55.784] [Build] Waiting to let other modules work...
[21:34:06.994] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:34:07.004] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:34:07.005] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:34:07.007] [Build] Checking if we can attack now...
[21:34:08.581] Debug: Reading numbers in overview
[21:34:08.605] Debug: Read overview numbers (string): 102/240
[21:34:08.606] Debug: Read overview numbers: 102 240 (OverviewTroopCountNew)
[21:34:08.607] Debug: Reading numbers in overview
[21:34:08.647] Debug: Read overview numbers (string): 511/11
[21:34:08.648] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:34:08.649] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:34:08.650] Please set your game language to English!
[21:34:08.651] [Build] We can't attack yet. 102/240 troops (that's 43% of the ne
eded 100%)
[21:34:08.822] [Build] Waiting to let other modules work...
[21:34:15.336] [Collect] Starting a collection run...
[21:34:15.337] Debug: Ensuring the game is zoomed out
[21:34:15.338] Debug: Not Ingame, trying to close dialogs
[21:34:15.892] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:34:16.258] Debug: Zoomed out
[21:34:19.702] Debug: Sending ADB command: time
[21:34:19.723] Debug: Android load 0m0.94s user 0m0.59s system
[21:34:19.982] Debug: Looking for a loot cart
[21:34:20.073] Debug: Didn't find a loot cart
[21:34:20.074] [Collect] Done. Collected 5 items
[21:34:21.182] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:34:22.161] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:34:22.173] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:34:22.174] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:34:22.175] [Build] Checking if we can attack now...
[21:34:23.737] Debug: Reading numbers in overview
[21:34:23.783] Debug: Read overview numbers (string): 105/240
[21:34:23.784] Debug: Read overview numbers: 105 240 (OverviewTroopCountNew)
[21:34:23.785] Debug: Reading numbers in overview
[21:34:23.820] Debug: Read overview numbers (string): 511/11
[21:34:23.821] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:34:23.822] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:34:23.822] Please set your game language to English!
[21:34:23.823] [Build] We can't attack yet. 105/240 troops (that's 44% of the ne
eded 100%)
[21:34:24.052] [Build] Waiting to let other modules work...
[21:34:35.121] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:34:35.130] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:34:35.131] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:34:35.132] [Build] Checking if we can attack now...
[21:34:36.673] Debug: Reading numbers in overview
[21:34:36.698] Debug: Read overview numbers (string): 107/240
[21:34:36.699] Debug: Read overview numbers: 107 240 (OverviewTroopCountNew)
[21:34:36.700] Debug: Reading numbers in overview
[21:34:36.742] Debug: Read overview numbers (string): 511/11
[21:34:36.743] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:34:36.744] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:34:36.745] Please set your game language to English!
[21:34:36.746] [Build] We can't attack yet. 107/240 troops (that's 45% of the ne
eded 100%)
[21:34:36.919] [Build] Waiting to let other modules work...
[21:34:48.126] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:34:48.136] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:34:48.138] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:34:48.139] [Build] Checking if we can attack now...
[21:34:49.667] Debug: Reading numbers in overview
[21:34:49.695] Debug: Read overview numbers (string): 109/240
[21:34:49.696] Debug: Read overview numbers: 109 240 (OverviewTroopCountNew)
[21:34:49.697] Debug: Reading numbers in overview
[21:34:49.725] Debug: Sending ADB command: time
[21:34:49.735] Debug: Read overview numbers (string): 511/11
[21:34:49.736] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:34:49.737] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:34:49.737] Please set your game language to English!
[21:34:49.739] [Build] We can't attack yet. 109/240 troops (that's 45% of the ne
eded 100%)
[21:34:49.747] Debug: Android load 0m0.94s user 0m0.59s system
[21:34:49.907] [Build] Waiting to let other modules work...
[21:35:00.991] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:35:00.998] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:35:01.000] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:35:01.001] [Build] Checking if we can attack now...
[21:35:02.556] Debug: Reading numbers in overview
[21:35:02.577] Debug: Read overview numbers (string): 111/240
[21:35:02.578] Debug: Read overview numbers: 111 240 (OverviewTroopCountNew)
[21:35:02.579] Debug: Reading numbers in overview
[21:35:02.615] Debug: Read overview numbers (string): 511/11
[21:35:02.617] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:35:02.618] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:35:02.619] Please set your game language to English!
[21:35:02.620] [Build] We can't attack yet. 111/240 troops (that's 46% of the ne
eded 100%)
[21:35:02.790] [Build] Waiting to let other modules work...
[21:35:13.869] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:35:13.876] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:35:13.878] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:35:13.879] [Build] Checking if we can attack now...
[21:35:15.401] Debug: [AR] Compacting done, 167,6MB -> 167,6MB
[21:35:15.442] Debug: Reading numbers in overview
[21:35:15.465] Debug: Read overview numbers (string): 113/240
[21:35:15.466] Debug: Read overview numbers: 113 240 (OverviewTroopCountNew)
[21:35:15.466] Debug: Reading numbers in overview
[21:35:15.503] Debug: Read overview numbers (string): 511/11
[21:35:15.504] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:35:15.505] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:35:15.506] Please set your game language to English!
[21:35:15.506] [Build] We can't attack yet. 113/240 troops (that's 47% of the ne
eded 100%)
[21:35:15.675] [Build] Waiting to let other modules work...
[21:35:19.748] Debug: Sending ADB command: time
[21:35:19.770] Debug: Android load 0m0.94s user 0m0.59s system
[21:35:24.505] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:35:26.795] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:35:27.749] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:35:27.759] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:35:27.760] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:35:27.762] [Build] Checking if we can attack now...
[21:35:29.299] Debug: Reading numbers in overview
[21:35:29.322] Debug: Read overview numbers (string): 116/240
[21:35:29.323] Debug: Read overview numbers: 116 240 (OverviewTroopCountNew)
[21:35:29.324] Debug: Reading numbers in overview
[21:35:29.365] Debug: Read overview numbers (string): 511/11
[21:35:29.366] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:35:29.367] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:35:29.368] Please set your game language to English!
[21:35:29.369] [Build] We can't attack yet. 116/240 troops (that's 48% of the ne
eded 100%)
[21:35:29.474] [Build] Waiting to let other modules work...
[21:35:40.543] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:35:40.553] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:35:40.554] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:35:40.556] [Build] Checking if we can attack now...
[21:35:42.098] Debug: Reading numbers in overview
[21:35:42.122] Debug: Read overview numbers (string): 118/240
[21:35:42.123] Debug: Read overview numbers: 118 240 (OverviewTroopCountNew)
[21:35:42.124] Debug: Reading numbers in overview
[21:35:42.164] Debug: Read overview numbers (string): 511/11
[21:35:42.165] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:35:42.166] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:35:42.167] Please set your game language to English!
[21:35:42.168] [Build] We can't attack yet. 118/240 troops (that's 49% of the ne
eded 100%)
[21:35:42.339] [Build] Waiting to let other modules work...
[21:35:49.772] Debug: Sending ADB command: time
[21:35:49.794] Debug: Android load 0m0.94s user 0m0.59s system
[21:35:53.445] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:35:53.454] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:35:53.455] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:35:53.456] [Build] Checking if we can attack now...
[21:35:55.032] Debug: Reading numbers in overview
[21:35:55.055] Debug: Read overview numbers (string): 120/240
[21:35:55.056] Debug: Read overview numbers: 120 240 (OverviewTroopCountNew)
[21:35:55.056] Debug: Reading numbers in overview
[21:35:55.099] Debug: Read overview numbers (string): 511/11
[21:35:55.100] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:35:55.101] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:35:55.102] Please set your game language to English!
[21:35:55.103] [Build] We can't attack yet. 120/240 troops (that's 50% of the ne
eded 100%)
[21:35:55.271] [Build] Waiting to let other modules work...
[21:36:06.485] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:36:06.494] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:36:06.495] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:36:06.497] [Build] Checking if we can attack now...
[21:36:08.036] Debug: Reading numbers in overview
[21:36:08.060] Debug: Read overview numbers (string): 122/240
[21:36:08.061] Debug: Read overview numbers: 122 240 (OverviewTroopCountNew)
[21:36:08.062] Debug: Reading numbers in overview
[21:36:08.102] Debug: Read overview numbers (string): 511/11
[21:36:08.103] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:36:08.103] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:36:08.105] Please set your game language to English!
[21:36:08.106] [Build] We can't attack yet. 122/240 troops (that's 51% of the ne
eded 100%)
[21:36:08.214] [Build] Waiting to let other modules work...
[21:36:19.408] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:36:19.416] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:36:19.418] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:36:19.419] [Build] Checking if we can attack now...
[21:36:19.795] Debug: Sending ADB command: time
[21:36:19.817] Debug: Android load 0m0.94s user 0m0.59s system
[21:36:20.962] Debug: Reading numbers in overview
[21:36:20.996] Debug: Read overview numbers (string): 124/240
[21:36:20.997] Debug: Read overview numbers: 124 240 (OverviewTroopCountNew)
[21:36:20.998] Debug: Reading numbers in overview
[21:36:21.035] Debug: Read overview numbers (string): 511/11
[21:36:21.036] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:36:21.037] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:36:21.038] Please set your game language to English!
[21:36:21.039] [Build] We can't attack yet. 124/240 troops (that's 52% of the ne
eded 100%)
[21:36:21.209] [Build] Waiting to let other modules work...
[21:36:24.541] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:36:32.329] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:36:33.280] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:36:33.290] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:36:33.291] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:36:33.292] [Build] Checking if we can attack now...
[21:36:34.841] Debug: Reading numbers in overview
[21:36:34.866] Debug: Read overview numbers (string): 127/240
[21:36:34.867] Debug: Read overview numbers: 127 240 (OverviewTroopCountNew)
[21:36:34.868] Debug: Reading numbers in overview
[21:36:34.903] Debug: Read overview numbers (string): 511/11
[21:36:34.904] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:36:34.905] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:36:34.905] Please set your game language to English!
[21:36:34.906] [Build] We can't attack yet. 127/240 troops (that's 53% of the ne
eded 100%)
[21:36:35.008] [Build] Waiting to let other modules work...
[21:36:46.213] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:36:46.222] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:36:46.223] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:36:46.224] [Build] Checking if we can attack now...
[21:36:47.776] Debug: Reading numbers in overview
[21:36:47.801] Debug: Read overview numbers (string): 129/240
[21:36:47.803] Debug: Read overview numbers: 129 240 (OverviewTroopCountNew)
[21:36:47.804] Debug: Reading numbers in overview
[21:36:47.841] Debug: Read overview numbers (string): 511/11
[21:36:47.842] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:36:47.843] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:36:47.844] Please set your game language to English!
[21:36:47.844] [Build] We can't attack yet. 129/240 troops (that's 54% of the ne
eded 100%)
[21:36:48.014] [Build] Waiting to let other modules work...
[21:36:49.819] Debug: Sending ADB command: time
[21:36:49.840] Debug: Android load 0m0.94s user 0m0.59s system
[21:36:59.102] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:36:59.110] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:36:59.112] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:36:59.113] [Build] Checking if we can attack now...
[21:37:00.653] Debug: Reading numbers in overview
[21:37:00.677] Debug: Read overview numbers (string): 131/240
[21:37:00.678] Debug: Read overview numbers: 131 240 (OverviewTroopCountNew)
[21:37:00.679] Debug: Reading numbers in overview
[21:37:00.718] Debug: Read overview numbers (string): 511/11
[21:37:00.719] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:37:00.720] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:37:00.721] Please set your game language to English!
[21:37:00.722] [Build] We can't attack yet. 131/240 troops (that's 55% of the ne
eded 100%)
[21:37:00.890] [Build] Waiting to let other modules work...
[21:37:11.963] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:37:11.971] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:37:11.972] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:37:11.973] [Build] Checking if we can attack now...
[21:37:13.531] Debug: Reading numbers in overview
[21:37:13.560] Debug: Read overview numbers (string): 133/240
[21:37:13.561] Debug: Read overview numbers: 133 240 (OverviewTroopCountNew)
[21:37:13.562] Debug: Reading numbers in overview
[21:37:13.599] Debug: Read overview numbers (string): 511/11
[21:37:13.600] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:37:13.601] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:37:13.602] Please set your game language to English!
[21:37:13.603] [Build] We can't attack yet. 133/240 troops (that's 55% of the ne
eded 100%)
[21:37:13.707] [Build] Waiting to let other modules work...
[21:37:15.334] [Collect] Starting a collection run...
[21:37:15.336] Debug: Ensuring the game is zoomed out
[21:37:15.337] Debug: Not Ingame, trying to close dialogs
[21:37:15.879] Debug: [AR] Compacting done, 175,8MB -> 175,8MB
[21:37:15.945] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:37:16.267] Debug: Zoomed out
[21:37:19.842] Debug: Sending ADB command: time
[21:37:19.863] Debug: Android load 0m0.94s user 0m0.59s system
[21:37:26.661] Debug: Looking for a loot cart
[21:37:26.762] Debug: Didn't find a loot cart
[21:37:26.763] [Collect] Done. Collected 15 items
[21:37:27.838] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:37:28.781] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:37:28.792] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:37:28.793] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:37:28.794] [Build] Checking if we can attack now...
[21:37:30.327] Debug: Reading numbers in overview
[21:37:30.358] Debug: Read overview numbers (string): 136/240
[21:37:30.359] Debug: Read overview numbers: 136 240 (OverviewTroopCountNew)
[21:37:30.360] Debug: Reading numbers in overview
[21:37:30.396] Debug: Read overview numbers (string): 511/11
[21:37:30.397] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:37:30.398] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:37:30.398] Please set your game language to English!
[21:37:30.399] [Build] We can't attack yet. 136/240 troops (that's 57% of the ne
eded 100%)
[21:37:30.567] [Build] Waiting to let other modules work...
[21:37:41.640] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:37:41.649] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:37:41.651] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:37:41.652] [Build] Checking if we can attack now...
[21:37:43.219] Debug: Reading numbers in overview
[21:37:43.247] Debug: Read overview numbers (string): 138/240
[21:37:43.248] Debug: Read overview numbers: 138 240 (OverviewTroopCountNew)
[21:37:43.249] Debug: Reading numbers in overview
[21:37:43.285] Debug: Read overview numbers (string): 511/11
[21:37:43.286] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:37:43.287] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:37:43.288] Please set your game language to English!
[21:37:43.289] [Build] We can't attack yet. 138/240 troops (that's 58% of the ne
eded 100%)
[21:37:43.461] [Build] Waiting to let other modules work...
[21:37:49.865] Debug: Sending ADB command: time
[21:37:49.886] Debug: Android load 0m0.94s user 0m0.59s system
[21:37:54.545] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:37:54.555] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:37:54.557] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:37:54.558] [Build] Checking if we can attack now...
[21:37:56.124] Debug: Reading numbers in overview
[21:37:56.150] Debug: Read overview numbers (string): 140/240
[21:37:56.152] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:37:56.153] Debug: Reading numbers in overview
[21:37:56.190] Debug: Read overview numbers (string): 511/11
[21:37:56.191] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:37:56.192] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:37:56.193] Please set your game language to English!
[21:37:56.193] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:37:56.364] [Build] Waiting to let other modules work...
[21:38:07.561] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:38:07.571] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:38:07.572] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:38:07.573] [Build] Checking if we can attack now...
[21:38:09.139] Debug: Reading numbers in overview
[21:38:09.167] Debug: Read overview numbers (string): 140/240
[21:38:09.169] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:38:09.170] Debug: Reading numbers in overview
[21:38:09.207] Debug: Read overview numbers (string): 511/11
[21:38:09.208] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:38:09.208] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:38:09.209] Please set your game language to English!
[21:38:09.210] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:38:09.386] [Build] Waiting to let other modules work...
[21:38:19.888] Debug: Sending ADB command: time
[21:38:19.910] Debug: Android load 0m0.94s user 0m0.59s system
[21:38:20.457] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:38:20.466] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:38:20.467] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:38:20.468] [Build] Checking if we can attack now...
[21:38:22.092] Debug: Reading numbers in overview
[21:38:22.114] Debug: Read overview numbers (string): 140/240
[21:38:22.116] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[21:38:22.117] Debug: Reading numbers in overview
[21:38:22.160] Debug: Read overview numbers (string): 511/11
[21:38:22.161] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:38:22.163] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:38:22.164] Please set your game language to English!
[21:38:22.165] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[21:38:22.337] [Build] Waiting to let other modules work...
[21:38:24.532] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:38:33.669] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:38:34.696] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:38:34.705] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:38:34.706] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:38:34.707] [Build] Checking if we can attack now...
[21:38:36.277] Debug: Reading numbers in overview
[21:38:36.328] Debug: Read overview numbers (string): 145/240
[21:38:36.330] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[21:38:36.330] Debug: Reading numbers in overview
[21:38:36.380] Debug: Read overview numbers (string): 511/11
[21:38:36.382] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:38:36.383] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:38:36.384] Please set your game language to English!
[21:38:36.386] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[21:38:36.562] [Build] Waiting to let other modules work...
[21:38:47.627] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:38:47.638] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:38:47.639] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:38:47.640] [Build] Checking if we can attack now...
[21:38:49.204] Debug: Reading numbers in overview
[21:38:49.247] Debug: Read overview numbers (string): 145/240
[21:38:49.248] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[21:38:49.249] Debug: Reading numbers in overview
[21:38:49.289] Debug: Read overview numbers (string): 511/11
[21:38:49.290] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:38:49.290] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:38:49.291] Please set your game language to English!
[21:38:49.292] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[21:38:49.517] [Build] Waiting to let other modules work...
[21:38:49.912] Debug: Sending ADB command: time
[21:38:49.933] Debug: Android load 0m0.94s user 0m0.59s system
[21:39:00.587] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:39:00.596] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:39:00.597] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:39:00.599] [Build] Checking if we can attack now...
[21:39:02.128] Debug: Reading numbers in overview
[21:39:02.172] Debug: Read overview numbers (string): 150/240
[21:39:02.173] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[21:39:02.174] Debug: Reading numbers in overview
[21:39:02.211] Debug: Read overview numbers (string): 511/11
[21:39:02.212] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:39:02.213] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:39:02.214] Please set your game language to English!
[21:39:02.215] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[21:39:02.387] [Build] Waiting to let other modules work...
[21:39:13.463] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:39:13.473] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:39:13.474] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:39:13.475] [Build] Checking if we can attack now...
[21:39:15.019] Debug: Reading numbers in overview
[21:39:15.068] Debug: Read overview numbers (string): 150/240
[21:39:15.069] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[21:39:15.070] Debug: Reading numbers in overview
[21:39:15.105] Debug: Read overview numbers (string): 511/11
[21:39:15.106] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:39:15.107] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:39:15.108] Please set your game language to English!
[21:39:15.109] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[21:39:15.278] [Build] Waiting to let other modules work...
[21:39:16.362] Debug: [AR] Compacting done, 165,2MB -> 165,2MB
[21:39:19.935] Debug: Sending ADB command: time
[21:39:19.957] Debug: Android load 0m0.94s user 0m0.59s system
[21:39:24.617] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:39:26.382] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:39:27.302] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:39:27.310] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:39:27.311] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:39:27.312] [Build] Checking if we can attack now...
[21:39:28.858] Debug: Reading numbers in overview
[21:39:28.923] Debug: Read overview numbers (string): 155/240
[21:39:28.923] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[21:39:28.924] Debug: Reading numbers in overview
[21:39:28.963] Debug: Read overview numbers (string): 511/11
[21:39:28.964] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:39:28.965] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:39:28.966] Please set your game language to English!
[21:39:28.967] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[21:39:29.087] Debug: [SC] Connecting to [ Raccoon#1 ]
[21:39:29.147] [Build] Waiting to let other modules work...
[21:39:31.541] Debug: [SC] ok
[21:39:40.208] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:39:40.217] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:39:40.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:39:40.220] [Build] Checking if we can attack now...
[21:39:41.754] Debug: Reading numbers in overview
[21:39:41.816] Debug: Read overview numbers (string): 155/240
[21:39:41.817] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[21:39:41.818] Debug: Reading numbers in overview
[21:39:41.859] Debug: Read overview numbers (string): 511/11
[21:39:41.860] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:39:41.861] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:39:41.861] Please set your game language to English!
[21:39:41.862] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[21:39:42.038] [Build] Waiting to let other modules work...
[21:39:49.958] Debug: Sending ADB command: time
[21:39:49.980] Debug: Android load 0m0.94s user 0m0.59s system
[21:39:53.107] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:39:53.114] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:39:53.116] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:39:53.117] [Build] Checking if we can attack now...
[21:39:54.686] Debug: Reading numbers in overview
[21:39:54.715] Debug: Read overview numbers (string): 160/240
[21:39:54.716] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[21:39:54.717] Debug: Reading numbers in overview
[21:39:54.755] Debug: Read overview numbers (string): 511/11
[21:39:54.756] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:39:54.757] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:39:54.758] Please set your game language to English!
[21:39:54.759] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[21:39:54.928] [Build] Waiting to let other modules work...
[21:40:05.998] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:40:06.007] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:40:06.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:40:06.009] [Build] Checking if we can attack now...
[21:40:07.552] Debug: Reading numbers in overview
[21:40:07.582] Debug: Read overview numbers (string): 160/240
[21:40:07.583] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[21:40:07.584] Debug: Reading numbers in overview
[21:40:07.626] Debug: Read overview numbers (string): 511/11
[21:40:07.627] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:40:07.628] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:40:07.629] Please set your game language to English!
[21:40:07.630] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[21:40:07.803] [Build] Waiting to let other modules work...
[21:40:15.442] [Collect] Starting a collection run...
[21:40:15.443] Debug: Ensuring the game is zoomed out
[21:40:15.444] Debug: Not Ingame, trying to close dialogs
[21:40:16.005] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:40:16.361] Debug: Zoomed out
[21:40:19.411] Debug: Looking for a loot cart
[21:40:19.502] Debug: Didn't find a loot cart
[21:40:19.503] [Collect] Done. Collected 3 items
[21:40:19.981] Debug: Sending ADB command: time
[21:40:20.003] Debug: Android load 0m0.94s user 0m0.59s system
[21:40:20.594] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:40:21.579] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:40:21.591] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:40:21.593] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:40:21.594] [Build] Checking if we can attack now...
[21:40:23.132] Debug: Reading numbers in overview
[21:40:23.172] Debug: Read overview numbers (string): 165/240
[21:40:23.173] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:40:23.174] Debug: Reading numbers in overview
[21:40:23.211] Debug: Read overview numbers (string): 511/11
[21:40:23.212] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:40:23.213] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:40:23.214] Please set your game language to English!
[21:40:23.215] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:40:23.384] [Build] Waiting to let other modules work...
[21:40:24.727] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:40:34.479] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:40:35.510] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:40:35.520] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:40:35.521] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:40:35.522] [Build] Checking if we can attack now...
[21:40:37.081] Debug: Reading numbers in overview
[21:40:37.126] Debug: Read overview numbers (string): 165/240
[21:40:37.128] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:40:37.129] Debug: Reading numbers in overview
[21:40:37.167] Debug: Read overview numbers (string): 511/11
[21:40:37.168] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:40:37.169] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:40:37.170] Please set your game language to English!
[21:40:37.171] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:40:37.342] [Build] Waiting to let other modules work...
[21:40:48.546] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:40:48.556] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:40:48.557] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:40:48.558] [Build] Checking if we can attack now...
[21:40:50.005] Debug: Sending ADB command: time
[21:40:50.026] Debug: Android load 0m0.94s user 0m0.59s system
[21:40:50.113] Debug: Reading numbers in overview
[21:40:50.156] Debug: Read overview numbers (string): 165/240
[21:40:50.157] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[21:40:50.158] Debug: Reading numbers in overview
[21:40:50.194] Debug: Read overview numbers (string): 511/11
[21:40:50.195] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:40:50.196] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:40:50.196] Please set your game language to English!
[21:40:50.197] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[21:40:50.299] [Build] Waiting to let other modules work...
[21:41:01.504] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:41:01.513] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:41:01.514] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:41:01.515] [Build] Checking if we can attack now...
[21:41:03.093] Debug: Reading numbers in overview
[21:41:03.118] Debug: Read overview numbers (string): 170/240
[21:41:03.119] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[21:41:03.120] Debug: Reading numbers in overview
[21:41:03.157] Debug: Read overview numbers (string): 511/11
[21:41:03.158] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:41:03.159] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:41:03.159] Please set your game language to English!
[21:41:03.160] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[21:41:03.332] [Build] Waiting to let other modules work...
[21:41:14.544] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:41:14.553] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:41:14.554] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:41:14.555] [Build] Checking if we can attack now...
[21:41:16.108] Debug: Reading numbers in overview
[21:41:16.133] Debug: Read overview numbers (string): 170/240
[21:41:16.134] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[21:41:16.135] Debug: Reading numbers in overview
[21:41:16.171] Debug: Read overview numbers (string): 511/11
[21:41:16.172] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:41:16.173] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:41:16.174] Please set your game language to English!
[21:41:16.175] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[21:41:16.347] [Build] Waiting to let other modules work...
[21:41:16.849] Debug: [AR] Compacting done, 171,2MB -> 171,2MB
[21:41:20.027] Debug: Sending ADB command: time
[21:41:20.049] Debug: Android load 0m0.94s user 0m0.59s system
[21:41:24.721] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:41:27.498] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:41:28.462] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:41:28.472] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:41:28.473] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:41:28.474] [Build] Checking if we can attack now...
[21:41:30.046] Debug: Reading numbers in overview
[21:41:30.091] Debug: Read overview numbers (string): 175/240
[21:41:30.092] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[21:41:30.093] Debug: Reading numbers in overview
[21:41:30.133] Debug: Read overview numbers (string): 511/11
[21:41:30.134] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:41:30.135] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:41:30.135] Please set your game language to English!
[21:41:30.136] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[21:41:30.358] [Build] Waiting to let other modules work...
[21:41:41.444] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:41:41.454] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:41:41.455] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:41:41.456] [Build] Checking if we can attack now...
[21:41:43.034] Debug: Reading numbers in overview
[21:41:43.076] Debug: Read overview numbers (string): 175/240
[21:41:43.077] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[21:41:43.078] Debug: Reading numbers in overview
[21:41:43.114] Debug: Read overview numbers (string): 511/11
[21:41:43.115] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:41:43.115] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:41:43.116] Please set your game language to English!
[21:41:43.117] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[21:41:43.289] [Build] Waiting to let other modules work...
[21:41:50.050] Debug: Sending ADB command: time
[21:41:50.072] Debug: Android load 0m0.94s user 0m0.59s system
[21:41:54.367] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:41:54.376] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:41:54.378] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:41:54.378] [Build] Checking if we can attack now...
[21:41:55.928] Debug: Reading numbers in overview
[21:41:55.954] Debug: Read overview numbers (string): 180/240
[21:41:55.955] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[21:41:55.955] Debug: Reading numbers in overview
[21:41:55.997] Debug: Read overview numbers (string): 511/11
[21:41:55.998] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:41:55.999] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:41:56.000] Please set your game language to English!
[21:41:56.001] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[21:41:56.167] [Build] Waiting to let other modules work...
[21:42:07.243] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:42:07.251] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:42:07.253] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:42:07.254] [Build] Checking if we can attack now...
[21:42:08.795] Debug: Reading numbers in overview
[21:42:08.821] Debug: Read overview numbers (string): 180/240
[21:42:08.821] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[21:42:08.823] Debug: Reading numbers in overview
[21:42:08.859] Debug: Read overview numbers (string): 511/11
[21:42:08.860] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:42:08.861] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:42:08.861] Please set your game language to English!
[21:42:08.862] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[21:42:09.085] [Build] Waiting to let other modules work...
[21:42:20.073] Debug: Sending ADB command: time
[21:42:20.094] Debug: Android load 0m0.94s user 0m0.59s system
[21:42:20.168] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:42:20.176] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:42:20.178] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:42:20.179] [Build] Checking if we can attack now...
[21:42:21.754] Debug: Reading numbers in overview
[21:42:21.782] Debug: Read overview numbers (string): 180/240
[21:42:21.783] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[21:42:21.785] Debug: Reading numbers in overview
[21:42:21.821] Debug: Read overview numbers (string): 511/11
[21:42:21.822] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:42:21.823] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:42:21.824] Please set your game language to English!
[21:42:21.825] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[21:42:21.994] [Build] Waiting to let other modules work...
[21:42:24.721] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:42:33.101] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:42:34.128] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:42:34.138] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:42:34.139] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:42:34.140] [Build] Checking if we can attack now...
[21:42:35.686] Debug: Reading numbers in overview
[21:42:35.726] Debug: Read overview numbers (string): 185/240
[21:42:35.727] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[21:42:35.728] Debug: Reading numbers in overview
[21:42:35.764] Debug: Read overview numbers (string): 511/11
[21:42:35.765] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:42:35.767] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:42:35.768] Please set your game language to English!
[21:42:35.769] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[21:42:35.948] [Build] Waiting to let other modules work...
[21:42:47.139] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:42:47.151] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:42:47.153] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:42:47.154] [Build] Checking if we can attack now...
[21:42:48.710] Debug: Reading numbers in overview
[21:42:48.749] Debug: Read overview numbers (string): 185/240
[21:42:48.749] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[21:42:48.750] Debug: Reading numbers in overview
[21:42:48.787] Debug: Read overview numbers (string): 511/11
[21:42:48.788] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:42:48.789] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:42:48.790] Please set your game language to English!
[21:42:48.791] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[21:42:48.963] [Build] Waiting to let other modules work...
[21:42:50.096] Debug: Sending ADB command: time
[21:42:50.118] Debug: Android load 0m0.94s user 0m0.59s system
[21:43:00.043] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:43:00.053] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:43:00.054] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:00.056] [Build] Checking if we can attack now...
[21:43:01.615] Debug: Reading numbers in overview
[21:43:01.642] Debug: Read overview numbers (string): 190/240
[21:43:01.643] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[21:43:01.643] Debug: Reading numbers in overview
[21:43:01.683] Debug: Read overview numbers (string): 511/11
[21:43:01.684] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:43:01.684] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:43:01.685] Please set your game language to English!
[21:43:01.686] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[21:43:01.858] [Build] Waiting to let other modules work...
[21:43:12.932] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:43:12.943] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:43:12.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:12.946] [Build] Checking if we can attack now...
[21:43:14.477] Debug: Reading numbers in overview
[21:43:14.500] Debug: Read overview numbers (string): 190/240
[21:43:14.502] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[21:43:14.503] Debug: Reading numbers in overview
[21:43:14.543] Debug: Read overview numbers (string): 511/11
[21:43:14.544] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:43:14.545] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:43:14.545] Please set your game language to English!
[21:43:14.547] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[21:43:14.720] [Build] Waiting to let other modules work...
[21:43:15.470] [Collect] Starting a collection run...
[21:43:15.471] Debug: Ensuring the game is zoomed out
[21:43:15.472] Debug: Not Ingame, trying to close dialogs
[21:43:16.055] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:43:16.486] Debug: Zoomed out
[21:43:17.315] Debug: [AR] Compacting done, 177,6MB -> 177,6MB
[21:43:19.535] Debug: Looking for a loot cart
[21:43:19.629] Debug: Didn't find a loot cart
[21:43:19.630] [Collect] Done. Collected 3 items
[21:43:20.120] Debug: Sending ADB command: time
[21:43:20.142] Debug: Android load 0m0.94s user 0m0.59s system
[21:43:25.853] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:43:26.815] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:43:26.823] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:43:26.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:26.825] [Build] Checking if we can attack now...
[21:43:28.362] Debug: Reading numbers in overview
[21:43:28.407] Debug: Read overview numbers (string): 195/240
[21:43:28.408] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[21:43:28.408] Debug: Reading numbers in overview
[21:43:28.453] Debug: Read overview numbers (string): 511/11
[21:43:28.454] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:43:28.455] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:43:28.456] Please set your game language to English!
[21:43:28.457] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[21:43:28.680] [Build] Waiting to let other modules work...
[21:43:39.885] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:43:39.895] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:43:39.896] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:39.897] [Build] Checking if we can attack now...
[21:43:41.454] Debug: Reading numbers in overview
[21:43:41.495] Debug: Read overview numbers (string): 195/240
[21:43:41.496] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[21:43:41.497] Debug: Reading numbers in overview
[21:43:41.535] Debug: Read overview numbers (string): 511/11
[21:43:41.536] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:43:41.537] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:43:41.539] Please set your game language to English!
[21:43:41.540] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[21:43:41.647] [Build] Waiting to let other modules work...
[21:43:50.144] Debug: Sending ADB command: time
[21:43:50.166] Debug: Android load 0m0.94s user 0m0.59s system
[21:43:52.721] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:43:52.730] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:43:52.731] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:52.732] [Build] Checking if we can attack now...
[21:43:54.291] Debug: Reading numbers in overview
[21:43:54.320] Debug: Read overview numbers (string): 200/240
[21:43:54.321] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:43:54.322] Debug: Reading numbers in overview
[21:43:54.363] Debug: Read overview numbers (string): 511/11
[21:43:54.364] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:43:54.364] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:43:54.365] Please set your game language to English!
[21:43:54.366] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:43:54.535] [Build] Waiting to let other modules work...
[21:44:05.749] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:44:05.758] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:44:05.759] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:05.760] [Build] Checking if we can attack now...
[21:44:07.324] Debug: Reading numbers in overview
[21:44:07.350] Debug: Read overview numbers (string): 200/240
[21:44:07.351] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:44:07.355] Debug: Reading numbers in overview
[21:44:07.392] Debug: Read overview numbers (string): 511/11
[21:44:07.393] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:44:07.394] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:44:07.395] Please set your game language to English!
[21:44:07.396] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:44:07.562] [Build] Waiting to let other modules work...
[21:44:18.634] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:44:18.643] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:44:18.644] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:18.645] [Build] Checking if we can attack now...
[21:44:20.167] Debug: Sending ADB command: time
[21:44:20.188] Debug: Android load 0m0.94s user 0m0.59s system
[21:44:20.204] Debug: Reading numbers in overview
[21:44:20.235] Debug: Read overview numbers (string): 200/240
[21:44:20.236] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[21:44:20.238] Debug: Reading numbers in overview
[21:44:20.276] Debug: Read overview numbers (string): 511/11
[21:44:20.276] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:44:20.277] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:44:20.278] Please set your game language to English!
[21:44:20.279] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[21:44:20.379] [Build] Waiting to let other modules work...
[21:44:24.708] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:44:31.483] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:44:32.540] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:44:32.548] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:44:32.550] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:32.551] [Build] Checking if we can attack now...
[21:44:34.128] Debug: Reading numbers in overview
[21:44:34.177] Debug: Read overview numbers (string): 205/240
[21:44:34.178] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[21:44:34.179] Debug: Reading numbers in overview
[21:44:34.217] Debug: Read overview numbers (string): 511/11
[21:44:34.218] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:44:34.219] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:44:34.219] Please set your game language to English!
[21:44:34.220] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[21:44:34.391] [Build] Waiting to let other modules work...
[21:44:45.464] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:44:45.473] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:44:45.474] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:45.475] [Build] Checking if we can attack now...
[21:44:47.049] Debug: Reading numbers in overview
[21:44:47.094] Debug: Read overview numbers (string): 205/240
[21:44:47.095] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[21:44:47.096] Debug: Reading numbers in overview
[21:44:47.134] Debug: Read overview numbers (string): 511/11
[21:44:47.135] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:44:47.136] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:44:47.137] Please set your game language to English!
[21:44:47.138] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[21:44:47.241] [Build] Waiting to let other modules work...
[21:44:50.190] Debug: Sending ADB command: time
[21:44:50.212] Debug: Android load 0m0.94s user 0m0.59s system
[21:44:58.434] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:44:58.443] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:44:58.445] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:58.445] [Build] Checking if we can attack now...
[21:44:59.981] Debug: Reading numbers in overview
[21:45:00.008] Debug: Read overview numbers (string): 210/240
[21:45:00.010] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[21:45:00.011] Debug: Reading numbers in overview
[21:45:00.048] Debug: Read overview numbers (string): 511/11
[21:45:00.049] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:45:00.050] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:45:00.051] Please set your game language to English!
[21:45:00.052] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[21:45:00.222] [Build] Waiting to let other modules work...
[21:45:11.302] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:45:11.312] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:45:11.313] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:11.314] [Build] Checking if we can attack now...
[21:45:12.828] Debug: Reading numbers in overview
[21:45:12.855] Debug: Read overview numbers (string): 210/240
[21:45:12.856] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[21:45:12.857] Debug: Reading numbers in overview
[21:45:12.892] Debug: Read overview numbers (string): 511/11
[21:45:12.893] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:45:12.894] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:45:12.895] Please set your game language to English!
[21:45:12.896] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[21:45:13.068] [Build] Waiting to let other modules work...
[21:45:17.796] Debug: [AR] Compacting done, 165,4MB -> 165,4MB
[21:45:20.213] Debug: Sending ADB command: time
[21:45:20.235] Debug: Android load 0m0.94s user 0m0.59s system
[21:45:24.284] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:45:24.293] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:45:24.294] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:24.295] [Build] Checking if we can attack now...
[21:45:25.847] Debug: Reading numbers in overview
[21:45:25.892] Debug: Read overview numbers (string): 215/240
[21:45:25.893] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[21:45:25.894] Debug: Reading numbers in overview
[21:45:25.931] Debug: Read overview numbers (string): 511/11
[21:45:25.932] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:45:25.932] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:45:25.933] Please set your game language to English!
[21:45:25.934] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[21:45:26.035] [Build] Waiting to let other modules work...
[21:45:37.107] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:45:37.117] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:45:37.118] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:37.119] [Build] Checking if we can attack now...
[21:45:38.664] Debug: Reading numbers in overview
[21:45:38.708] Debug: Read overview numbers (string): 215/240
[21:45:38.709] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[21:45:38.710] Debug: Reading numbers in overview
[21:45:38.745] Debug: Read overview numbers (string): 511/11
[21:45:38.747] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:45:38.749] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:45:38.750] Please set your game language to English!
[21:45:38.752] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[21:45:38.929] [Build] Waiting to let other modules work...
[21:45:50.004] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:45:50.013] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:45:50.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:50.015] [Build] Checking if we can attack now...
[21:45:50.236] Debug: Sending ADB command: time
[21:45:50.258] Debug: Android load 0m0.94s user 0m0.59s system
[21:45:51.569] Debug: Reading numbers in overview
[21:45:51.612] Debug: Read overview numbers (string): 215/240
[21:45:51.613] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[21:45:51.614] Debug: Reading numbers in overview
[21:45:51.651] Debug: Read overview numbers (string): 511/11
[21:45:51.652] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:45:51.652] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:45:51.653] Please set your game language to English!
[21:45:51.654] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[21:45:51.824] [Build] Waiting to let other modules work...
[21:46:02.907] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:46:02.916] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:46:02.918] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:02.919] [Build] Checking if we can attack now...
[21:46:04.464] Debug: Reading numbers in overview
[21:46:04.491] Debug: Read overview numbers (string): 220/240
[21:46:04.492] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[21:46:04.493] Debug: Reading numbers in overview
[21:46:04.532] Debug: Read overview numbers (string): 511/11
[21:46:04.533] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:46:04.534] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:46:04.535] Please set your game language to English!
[21:46:04.536] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[21:46:04.758] [Build] Waiting to let other modules work...
[21:46:15.837] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:46:15.845] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:46:15.846] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:15.847] [Build] Checking if we can attack now...
[21:46:17.390] Debug: Reading numbers in overview
[21:46:17.413] Debug: Read overview numbers (string): 220/240
[21:46:17.414] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[21:46:17.414] Debug: Reading numbers in overview
[21:46:17.450] Debug: Read overview numbers (string): 511/11
[21:46:17.451] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:46:17.452] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:46:17.453] Please set your game language to English!
[21:46:17.453] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[21:46:17.626] [Build] Waiting to let other modules work...
[21:46:17.874] [Collect] Starting a collection run...
[21:46:17.876] Debug: Ensuring the game is zoomed out
[21:46:17.876] Debug: Not Ingame, trying to close dialogs
[21:46:18.461] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:46:18.815] Debug: Zoomed out
[21:46:20.259] Debug: Sending ADB command: time
[21:46:20.281] Debug: Android load 0m0.94s user 0m0.59s system
[21:46:23.749] Debug: Looking for a loot cart
[21:46:23.844] Debug: Didn't find a loot cart
[21:46:23.845] [Collect] Done. Collected 5 items
[21:46:28.718] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:46:29.743] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:46:29.752] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:46:29.753] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:29.754] [Build] Checking if we can attack now...
[21:46:31.292] Debug: Reading numbers in overview
[21:46:31.323] Debug: Read overview numbers (string): 224/240
[21:46:31.324] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[21:46:31.325] Debug: Reading numbers in overview
[21:46:31.359] Debug: Read overview numbers (string): 511/11
[21:46:31.361] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:46:31.361] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:46:31.362] Please set your game language to English!
[21:46:31.363] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[21:46:31.591] [Build] Waiting to let other modules work...
[21:46:42.666] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:46:42.675] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:46:42.676] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:42.677] [Build] Checking if we can attack now...
[21:46:44.222] Debug: Reading numbers in overview
[21:46:44.256] Debug: Read overview numbers (string): 224/240
[21:46:44.257] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[21:46:44.258] Debug: Reading numbers in overview
[21:46:44.295] Debug: Read overview numbers (string): 511/11
[21:46:44.297] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:46:44.298] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:46:44.299] Please set your game language to English!
[21:46:44.300] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[21:46:44.471] [Build] Waiting to let other modules work...
[21:46:50.282] Debug: Sending ADB command: time
[21:46:50.304] Debug: Android load 0m0.94s user 0m0.59s system
[21:46:55.564] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:46:55.573] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:46:55.574] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:55.575] [Build] Checking if we can attack now...
[21:46:57.106] Debug: Reading numbers in overview
[21:46:57.133] Debug: Read overview numbers (string): 228/240
[21:46:57.134] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[21:46:57.135] Debug: Reading numbers in overview
[21:46:57.171] Debug: Read overview numbers (string): 511/11
[21:46:57.172] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:46:57.173] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:46:57.174] Please set your game language to English!
[21:46:57.175] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[21:46:57.352] [Build] Waiting to let other modules work...
[21:47:08.427] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:47:08.435] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:47:08.436] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:08.437] [Build] Checking if we can attack now...
[21:47:09.970] Debug: Reading numbers in overview
[21:47:09.997] Debug: Read overview numbers (string): 228/240
[21:47:09.998] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[21:47:09.999] Debug: Reading numbers in overview
[21:47:10.037] Debug: Read overview numbers (string): 511/11
[21:47:10.038] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:47:10.039] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:47:10.040] Please set your game language to English!
[21:47:10.040] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[21:47:10.266] [Build] Waiting to let other modules work...
[21:47:18.303] Debug: [AR] Compacting done, 171,8MB -> 171,8MB
[21:47:20.305] Debug: Sending ADB command: time
[21:47:20.327] Debug: Android load 0m0.94s user 0m0.59s system
[21:47:21.340] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:47:21.349] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:47:21.350] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:21.351] [Build] Checking if we can attack now...
[21:47:22.919] Debug: Reading numbers in overview
[21:47:22.950] Debug: Read overview numbers (string): 228/240
[21:47:22.952] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[21:47:22.953] Debug: Reading numbers in overview
[21:47:22.987] Debug: Read overview numbers (string): 511/11
[21:47:22.988] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:47:22.989] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:47:22.990] Please set your game language to English!
[21:47:22.991] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[21:47:23.160] [Build] Waiting to let other modules work...
[21:47:24.848] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:47:34.248] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:47:35.215] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:47:35.225] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:47:35.226] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:35.227] [Build] Checking if we can attack now...
[21:47:36.796] Debug: Reading numbers in overview
[21:47:36.829] Debug: Read overview numbers (string): 232/240
[21:47:36.831] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[21:47:36.832] Debug: Reading numbers in overview
[21:47:36.883] Debug: Read overview numbers (string): 511/11
[21:47:36.884] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:47:36.885] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:47:36.887] Please set your game language to English!
[21:47:36.888] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[21:47:36.989] [Build] Waiting to let other modules work...
[21:47:48.066] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:47:48.076] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:47:48.078] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:48.079] [Build] Checking if we can attack now...
[21:47:49.626] Debug: Reading numbers in overview
[21:47:49.650] Debug: Read overview numbers (string): 232/240
[21:47:49.651] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[21:47:49.652] Debug: Reading numbers in overview
[21:47:49.690] Debug: Read overview numbers (string): 511/11
[21:47:49.690] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:47:49.691] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:47:49.692] Please set your game language to English!
[21:47:49.693] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[21:47:49.864] [Build] Waiting to let other modules work...
[21:47:50.328] Debug: Sending ADB command: time
[21:47:50.350] Debug: Android load 0m0.94s user 0m0.59s system
[21:48:00.979] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:48:00.989] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:48:00.991] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:00.993] [Build] Checking if we can attack now...
[21:48:02.553] Debug: Reading numbers in overview
[21:48:02.583] Debug: Read overview numbers (string): 236/240
[21:48:02.584] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:48:02.584] Debug: Reading numbers in overview
[21:48:02.622] Debug: Read overview numbers (string): 511/11
[21:48:02.623] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:48:02.624] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:48:02.624] Please set your game language to English!
[21:48:02.625] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:48:02.794] [Build] Waiting to let other modules work...
[21:48:13.875] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:48:13.885] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:48:13.887] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:13.888] [Build] Checking if we can attack now...
[21:48:15.439] Debug: Reading numbers in overview
[21:48:15.467] Debug: Read overview numbers (string): 236/240
[21:48:15.468] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[21:48:15.468] Debug: Reading numbers in overview
[21:48:15.511] Debug: Read overview numbers (string): 511/11
[21:48:15.512] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:48:15.513] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:48:15.514] Please set your game language to English!
[21:48:15.514] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[21:48:15.613] [Build] Waiting to let other modules work...
[21:48:20.352] Debug: Sending ADB command: time
[21:48:20.374] Debug: Android load 0m0.94s user 0m0.59s system
[21:48:24.845] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:48:26.722] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:48:27.615] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:48:27.624] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:48:27.626] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:27.627] [Build] Checking if we can attack now...
[21:48:29.168] Debug: Reading numbers in overview
[21:48:29.197] Debug: Read overview numbers (string): 240/240
[21:48:29.199] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[21:48:29.200] Debug: Reading numbers in overview
[21:48:29.238] Debug: Read overview numbers (string): 511/11
[21:48:29.239] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:48:29.240] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:48:29.240] Please set your game language to English!
[21:48:29.241] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[21:48:30.088] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:48:30.949] Debug: Ensuring the game is zoomed out
[21:48:30.958] Debug: Zoomed out
[21:48:30.968] Debug: Zoomed out
[21:48:30.969] Debug: Finding TownHall
[21:48:31.983] Debug: Found 0 TownHall
[21:48:31.984] Debug: Starting matchmaking
[21:48:31.985] Debug: StartSerachForMatch 1
[21:48:32.072] Debug: ClickAttack()
[21:48:32.359] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:48:32.489] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:48:32.819] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[21:48:33.004] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:33.051] Debug: Starting matchmaking; done
[21:48:33.052] Debug: Waiting for clouds to appear...
[21:48:33.053] Debug: Waiting for clouds to disappear...
[21:48:33.054] Debug: Checking if the game is still running...
[21:48:33.054] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050045 sec
[21:48:33.057] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:33.101] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:33.573] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:48:34.126] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:34.129] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:34.522] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:34.793] Debug: Clearing game grid API cache
[21:48:34.794] Debug: Clearing building API cache
[21:48:34.795] Debug: Clearing deploy API cache
[21:48:34.850] Debug: Finding TownHall
[21:48:34.927] Debug: Found 1 TownHall
[21:48:34.931] Debug: Finding ElixirCollector
[21:48:34.932] Debug: Finding TownHall
[21:48:34.938] Debug: Found 1 TownHall
[21:48:34.940] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:48:35.137] Debug: Found 0 ElixirCollector
[21:48:35.138] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:48:35.139] Debug: Regular logic indicates active base
[21:48:35.140] Debug: Meets requirements failed on dead base check.
[21:48:35.141] Debug: Testing 0 attack methods
[21:48:35.142] Debug: no algorithm is suited to attack here
[21:48:35.142] Debug: Finding TownHall
[21:48:35.150] Debug: Found 1 TownHall
[21:48:35.151] [Attack] #1, Active, TH11, 93191 Gold, 162854 Elixir, 1241 Dark e
lixir, Skipping: This base isn't dead.
[21:48:35.426] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:48:35.728] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:36.226] Debug: Waiting for clouds to appear...
[21:48:36.227] Debug: Waiting for clouds to disappear...
[21:48:36.228] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[21:48:36.229] Debug: Checking if the game is still running...
[21:48:36.230] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:36.273] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:36.746] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:48:37.357] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035053 sec
[21:48:37.855] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:48:38.356] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034966 sec
[21:48:38.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003504 sec
[21:48:39.235] Debug: Checking if the game is still running...
[21:48:39.236] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:39.279] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:39.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035001 sec
[21:48:39.866] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:48:40.191] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:40.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:40.636] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:40.781] Debug: Clearing game grid API cache
[21:48:40.781] Debug: Clearing building API cache
[21:48:40.782] Debug: Clearing deploy API cache
[21:48:40.917] Debug: Finding TownHall
[21:48:41.690] Debug: Found 0 TownHall
[21:48:41.692] Debug: Finding ElixirCollector
[21:48:41.693] Debug: Finding TownHall
[21:48:41.701] Debug: Found 0 TownHall
[21:48:41.927] Debug: Found 0 ElixirCollector
[21:48:41.929] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:48:41.930] Debug: Regular logic indicates active base
[21:48:41.931] Debug: Meets requirements failed on dead base check.
[21:48:41.932] Debug: Testing 0 attack methods
[21:48:41.933] Debug: no algorithm is suited to attack here
[21:48:41.933] Debug: Finding TownHall
[21:48:41.935] Debug: 'FrameCopy' called. Frame is 1,0 seconds old. Refreshing f
rame.
[21:48:41.963] Debug: Found 0 TownHall
[21:48:41.964] [Attack] #2, Active, TH Not Found, 325441 Gold, 224939 Elixir, 38
49 Dark elixir, Skipping: This base isn't dead.
[21:48:42.197] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:48:42.509] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:43.010] Debug: Waiting for clouds to appear...
[21:48:43.011] Debug: Waiting for clouds to disappear...
[21:48:43.012] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[21:48:43.012] Debug: Checking if the game is still running...
[21:48:43.015] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:43.059] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:43.507] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:48:43.696] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:43.697] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:44.096] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:44.361] Debug: Clearing game grid API cache
[21:48:44.362] Debug: Clearing building API cache
[21:48:44.363] Debug: Clearing deploy API cache
[21:48:44.499] Debug: Finding TownHall
[21:48:44.581] Debug: Found 1 TownHall
[21:48:44.583] Debug: Finding ElixirCollector
[21:48:44.584] Debug: Finding TownHall
[21:48:44.592] Debug: Found 1 TownHall
[21:48:44.593] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:48:44.811] Debug: Found 1 ElixirCollector
[21:48:44.874] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:48:44.875] Debug: Regular logic indicates active base
[21:48:44.875] Debug: Meets requirements failed on dead base check.
[21:48:44.876] Debug: Testing 0 attack methods
[21:48:44.877] Debug: no algorithm is suited to attack here
[21:48:44.878] Debug: Finding TownHall
[21:48:44.885] Debug: Found 1 TownHall
[21:48:44.887] [Attack] #3, Active, TH11, 42180 Gold, 18891 Elixir, 341 Dark eli
xir, Skipping: This base isn't dead.
[21:48:45.232] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:48:45.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:45.917] Debug: Waiting for clouds to appear...
[21:48:45.918] Debug: Waiting for clouds to disappear...
[21:48:45.920] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0080073 sec
[21:48:46.292] Debug: Checking if the game is still running...
[21:48:46.293] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:46.335] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:46.412] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[21:48:46.932] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:48:47.536] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:48:48.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:48:48.540] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040047 sec
[21:48:49.041] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:48:49.328] Debug: Checking if the game is still running...
[21:48:49.330] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:49.394] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:49.546] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:48:50.108] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:50.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:50.375] Debug: Sending ADB command: time
[21:48:50.397] Debug: Android load 0m0.96s user 0m0.60s system
[21:48:50.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:50.664] Debug: Clearing game grid API cache
[21:48:50.666] Debug: Clearing building API cache
[21:48:50.667] Debug: Clearing deploy API cache
[21:48:50.824] Debug: Finding TownHall
[21:48:50.909] Debug: Found 1 TownHall
[21:48:50.911] Debug: Finding ElixirCollector
[21:48:50.912] Debug: Finding TownHall
[21:48:50.920] Debug: Found 1 TownHall
[21:48:50.922] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:48:51.158] Debug: Found 5 ElixirCollector
[21:48:51.437] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:48:51.438] Debug: Regular logic indicates active base
[21:48:51.439] Debug: Meets requirements failed on dead base check.
[21:48:51.440] Debug: Testing 0 attack methods
[21:48:51.441] Debug: no algorithm is suited to attack here
[21:48:51.442] Debug: Finding TownHall
[21:48:51.451] Debug: Found 1 TownHall
[21:48:51.452] [Attack] #4, Active, TH11, 268654 Gold, 200436 Elixir, 1435 Dark
elixir, Skipping: This base isn't dead.
[21:48:51.800] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:48:51.976] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:52.483] Debug: Waiting for clouds to appear...
[21:48:52.485] Debug: Waiting for clouds to disappear...
[21:48:52.486] Debug: Checking if the game is still running...
[21:48:52.486] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0090064 sec
[21:48:52.488] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:52.532] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:52.984] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:48:53.169] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:53.173] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:53.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:53.719] Debug: Clearing game grid API cache
[21:48:53.720] Debug: Clearing building API cache
[21:48:53.721] Debug: Clearing deploy API cache
[21:48:53.848] Debug: Finding TownHall
[21:48:53.930] Debug: Found 1 TownHall
[21:48:53.932] Debug: Finding ElixirCollector
[21:48:53.933] Debug: Finding TownHall
[21:48:53.941] Debug: Found 1 TownHall
[21:48:53.942] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:48:54.163] Debug: Found 0 ElixirCollector
[21:48:54.164] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:48:54.165] Debug: Regular logic indicates active base
[21:48:54.166] Debug: Meets requirements failed on dead base check.
[21:48:54.166] Debug: Testing 0 attack methods
[21:48:54.167] Debug: no algorithm is suited to attack here
[21:48:54.168] Debug: Finding TownHall
[21:48:54.176] Debug: Found 1 TownHall
[21:48:54.177] [Attack] #5, Active, TH11, 303489 Gold, 241426 Elixir, 2901 Dark
elixir, Skipping: This base isn't dead.
[21:48:54.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:48:54.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:48:55.149] Debug: Waiting for clouds to appear...
[21:48:55.150] Debug: Waiting for clouds to disappear...
[21:48:55.150] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[21:48:55.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:48:55.655] Debug: Checking if the game is still running...
[21:48:55.657] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:55.699] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:56.155] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:48:56.780] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[21:48:57.280] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029989 sec
[21:48:57.802] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:48:58.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:48:58.668] Debug: Checking if the game is still running...
[21:48:58.669] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:48:58.712] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:48:58.913] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040015 sec
[21:48:59.113] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:48:59.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:48:59.554] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:48:59.698] Debug: Clearing game grid API cache
[21:48:59.699] Debug: Clearing building API cache
[21:48:59.700] Debug: Clearing deploy API cache
[21:48:59.801] Debug: Finding TownHall
[21:48:59.897] Debug: Found 1 TownHall
[21:48:59.900] Debug: Finding ElixirCollector
[21:48:59.901] Debug: Finding TownHall
[21:48:59.908] Debug: Found 1 TownHall
[21:48:59.909] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:00.148] Debug: Found 1 ElixirCollector
[21:49:00.209] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:00.210] Debug: Regular logic indicates active base
[21:49:00.210] Debug: Meets requirements failed on dead base check.
[21:49:00.211] Debug: Testing 0 attack methods
[21:49:00.212] Debug: no algorithm is suited to attack here
[21:49:00.213] Debug: Finding TownHall
[21:49:00.221] Debug: Found 1 TownHall
[21:49:00.223] [Attack] #6, Active, TH11, 77039 Gold, 499683 Elixir, 2047 Dark e
lixir, Skipping: This base isn't dead.
[21:49:00.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:00.788] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:01.287] Debug: Waiting for clouds to appear...
[21:49:01.288] Debug: Waiting for clouds to disappear...
[21:49:01.289] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055031 sec
[21:49:01.715] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:01.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:01.848] Debug: Checking if the game is still running...
[21:49:01.851] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:01.915] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:02.244] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:02.262] Debug: Clearing game grid API cache
[21:49:02.263] Debug: Clearing building API cache
[21:49:02.263] Debug: Clearing deploy API cache
[21:49:02.387] Debug: Finding TownHall
[21:49:03.186] Debug: Found 0 TownHall
[21:49:03.189] Debug: Finding ElixirCollector
[21:49:03.190] Debug: Finding TownHall
[21:49:03.198] Debug: Found 0 TownHall
[21:49:03.423] Debug: Found 0 ElixirCollector
[21:49:03.425] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:03.426] Debug: Regular logic indicates active base
[21:49:03.427] Debug: Meets requirements failed on dead base check.
[21:49:03.427] Debug: Testing 0 attack methods
[21:49:03.428] Debug: no algorithm is suited to attack here
[21:49:03.430] Debug: Finding TownHall
[21:49:03.431] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[21:49:03.457] Debug: Found 0 TownHall
[21:49:03.458] [Attack] #7, Active, TH Not Found, 127557 Gold, 145786 Elixir, 13
43 Dark elixir, Skipping: This base isn't dead.
[21:49:03.717] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:04.019] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:04.529] Debug: Waiting for clouds to appear...
[21:49:04.530] Debug: Waiting for clouds to disappear...
[21:49:04.531] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007005 sec
[21:49:04.955] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:04.957] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:05.514] Debug: Clearing game grid API cache
[21:49:05.515] Debug: Clearing building API cache
[21:49:05.516] Debug: Clearing deploy API cache
[21:49:05.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:05.611] Debug: Finding TownHall
[21:49:05.695] Debug: Found 1 TownHall
[21:49:05.699] Debug: Finding ElixirCollector
[21:49:05.700] Debug: Finding TownHall
[21:49:05.707] Debug: Found 1 TownHall
[21:49:05.708] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:05.929] Debug: Found 0 ElixirCollector
[21:49:05.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:05.932] Debug: Regular logic indicates active base
[21:49:05.932] Debug: Meets requirements failed on dead base check.
[21:49:05.933] Debug: Testing 0 attack methods
[21:49:05.934] Debug: no algorithm is suited to attack here
[21:49:05.935] Debug: Finding TownHall
[21:49:05.943] Debug: Found 1 TownHall
[21:49:05.944] [Attack] #8, Active, TH11, 268137 Gold, 369254 Elixir, 3182 Dark
elixir, Skipping: This base isn't dead.
[21:49:06.315] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:06.492] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:06.621] Debug: Checking if the game is still running...
[21:49:06.623] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:06.665] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:06.989] Debug: Waiting for clouds to appear...
[21:49:06.990] Debug: Waiting for clouds to disappear...
[21:49:06.991] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0059977 sec
[21:49:07.506] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:49:08.010] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:49:08.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:49:09.138] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040038 sec
[21:49:09.639] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[21:49:09.641] Debug: Checking if the game is still running...
[21:49:09.643] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:09.685] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:10.248] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[21:49:10.757] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[21:49:11.194] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:11.197] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:11.632] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:11.778] Debug: Clearing game grid API cache
[21:49:11.779] Debug: Clearing building API cache
[21:49:11.780] Debug: Clearing deploy API cache
[21:49:11.882] Debug: Finding TownHall
[21:49:11.966] Debug: Found 1 TownHall
[21:49:11.969] Debug: Finding ElixirCollector
[21:49:11.969] Debug: Finding TownHall
[21:49:11.977] Debug: Found 1 TownHall
[21:49:11.979] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:12.233] Debug: Found 0 ElixirCollector
[21:49:12.235] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:12.236] Debug: Regular logic indicates active base
[21:49:12.238] Debug: Meets requirements failed on dead base check.
[21:49:12.238] Debug: Testing 0 attack methods
[21:49:12.239] Debug: no algorithm is suited to attack here
[21:49:12.240] Debug: Finding TownHall
[21:49:12.247] Debug: Found 1 TownHall
[21:49:12.248] [Attack] #9, Active, TH11, 223869 Gold, 288213 Elixir, 4625 Dark
elixir, Skipping: This base isn't dead.
[21:49:12.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:12.655] Debug: Checking if the game is still running...
[21:49:12.657] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:12.701] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:12.838] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:13.401] Debug: Waiting for clouds to appear...
[21:49:13.402] Debug: Waiting for clouds to disappear...
[21:49:13.403] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060067 sec
[21:49:13.864] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:13.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:14.312] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:14.465] Debug: Clearing game grid API cache
[21:49:14.468] Debug: Clearing building API cache
[21:49:14.469] Debug: Clearing deploy API cache
[21:49:14.615] Debug: Finding TownHall
[21:49:14.723] Debug: Found 1 TownHall
[21:49:14.726] Debug: Finding ElixirCollector
[21:49:14.727] Debug: Finding TownHall
[21:49:14.735] Debug: Found 1 TownHall
[21:49:14.737] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:15.047] Debug: Found 0 ElixirCollector
[21:49:15.049] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:15.051] Debug: Regular logic indicates active base
[21:49:15.052] Debug: Meets requirements failed on dead base check.
[21:49:15.053] Debug: Testing 0 attack methods
[21:49:15.055] Debug: no algorithm is suited to attack here
[21:49:15.056] Debug: Finding TownHall
[21:49:15.064] Debug: Found 1 TownHall
[21:49:15.066] [Attack] #10, Active, TH11, 466219 Gold, 503157 Elixir, 4001 Dark
elixir, Skipping: This base isn't dead.
[21:49:15.410] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:15.635] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:16.149] Debug: Waiting for clouds to appear...
[21:49:16.149] Debug: Waiting for clouds to disappear...
[21:49:16.150] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055043 sec
[21:49:16.151] Debug: Checking if the game is still running...
[21:49:16.154] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:16.197] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:16.724] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065049 sec
[21:49:17.278] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[21:49:17.903] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002505 sec
[21:49:18.532] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:49:18.835] Debug: [AR] Compacting done, 179,0MB -> 179,0MB
[21:49:19.033] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030091 sec
[21:49:19.310] Debug: Checking if the game is still running...
[21:49:19.312] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:19.354] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:19.542] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:49:20.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035025 sec
[21:49:20.227] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:20.229] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:20.398] Debug: Sending ADB command: time
[21:49:20.420] Debug: Android load 0m0.98s user 0m0.61s system
[21:49:20.778] Debug: Clearing game grid API cache
[21:49:20.779] Debug: Clearing building API cache
[21:49:20.780] Debug: Clearing deploy API cache
[21:49:20.781] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:20.882] Debug: Finding TownHall
[21:49:20.966] Debug: Found 1 TownHall
[21:49:20.969] Debug: Finding ElixirCollector
[21:49:20.970] Debug: Finding TownHall
[21:49:20.977] Debug: Found 1 TownHall
[21:49:20.978] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:21.210] Debug: Found 0 ElixirCollector
[21:49:21.211] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:21.212] Debug: Regular logic indicates active base
[21:49:21.213] Debug: Meets requirements failed on dead base check.
[21:49:21.213] Debug: Testing 0 attack methods
[21:49:21.214] Debug: no algorithm is suited to attack here
[21:49:21.215] Debug: Finding TownHall
[21:49:21.223] Debug: Found 1 TownHall
[21:49:21.224] [Attack] #11, Active, TH11, 99434 Gold, 40465 Elixir, 2104 Dark e
lixir, Skipping: This base isn't dead.
[21:49:21.590] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:21.775] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:22.275] Debug: Waiting for clouds to appear...
[21:49:22.276] Debug: Waiting for clouds to disappear...
[21:49:22.277] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:49:22.403] Debug: Checking if the game is still running...
[21:49:22.405] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:22.468] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:22.714] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:22.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:23.114] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:23.260] Debug: Clearing game grid API cache
[21:49:23.261] Debug: Clearing building API cache
[21:49:23.261] Debug: Clearing deploy API cache
[21:49:23.396] Debug: Finding TownHall
[21:49:24.121] Debug: Found 0 TownHall
[21:49:24.124] Debug: Finding ElixirCollector
[21:49:24.125] Debug: Finding TownHall
[21:49:24.132] Debug: Found 0 TownHall
[21:49:24.328] Debug: Found 0 ElixirCollector
[21:49:24.329] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:24.330] Debug: Regular logic indicates active base
[21:49:24.331] Debug: Meets requirements failed on dead base check.
[21:49:24.332] Debug: Testing 0 attack methods
[21:49:24.332] Debug: no algorithm is suited to attack here
[21:49:24.333] Debug: Finding TownHall
[21:49:24.342] Debug: Found 0 TownHall
[21:49:24.343] [Attack] #12, Active, TH Not Found, 63804 Gold, 38370 Elixir, 418
Dark elixir, Skipping: This base isn't dead.
[21:49:24.713] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:24.899] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:25.402] Debug: Checking if the game is still running...
[21:49:25.403] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:25.446] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:25.524] Debug: Waiting for clouds to appear...
[21:49:25.524] Debug: Waiting for clouds to disappear...
[21:49:25.525] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005003 sec
[21:49:25.830] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:25.832] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:26.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:26.376] Debug: Clearing game grid API cache
[21:49:26.377] Debug: Clearing building API cache
[21:49:26.378] Debug: Clearing deploy API cache
[21:49:26.507] Debug: Finding TownHall
[21:49:26.588] Debug: Found 1 TownHall
[21:49:26.591] Debug: Finding ElixirCollector
[21:49:26.592] Debug: Finding TownHall
[21:49:26.599] Debug: Found 1 TownHall
[21:49:26.600] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:26.848] Debug: Found 2 ElixirCollector
[21:49:26.992] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:26.993] Debug: Regular logic indicates active base
[21:49:26.994] Debug: Meets requirements failed on dead base check.
[21:49:26.995] Debug: Testing 0 attack methods
[21:49:26.995] Debug: no algorithm is suited to attack here
[21:49:26.996] Debug: Finding TownHall
[21:49:27.006] Debug: Found 1 TownHall
[21:49:27.007] [Attack] #13, Active, TH11, 520147 Gold, 202325 Elixir, 3619 Dark
elixir, Skipping: This base isn't dead.
[21:49:27.348] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:27.530] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:28.027] Debug: Waiting for clouds to appear...
[21:49:28.029] Debug: Waiting for clouds to disappear...
[21:49:28.030] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055027 sec
[21:49:28.527] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[21:49:28.530] Debug: Checking if the game is still running...
[21:49:28.531] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:28.574] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:29.027] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:49:29.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:49:30.028] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:49:30.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019969 sec
[21:49:31.150] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025002 sec
[21:49:31.551] Debug: Checking if the game is still running...
[21:49:31.554] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:31.597] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:31.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[21:49:32.161] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:49:32.730] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:32.733] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:33.161] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:33.304] Debug: Clearing game grid API cache
[21:49:33.305] Debug: Clearing building API cache
[21:49:33.306] Debug: Clearing deploy API cache
[21:49:33.430] Debug: Finding TownHall
[21:49:33.509] Debug: Found 1 TownHall
[21:49:33.511] Debug: Finding ElixirCollector
[21:49:33.512] Debug: Finding TownHall
[21:49:33.522] Debug: Found 1 TownHall
[21:49:33.523] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:33.762] Debug: Found 0 ElixirCollector
[21:49:33.763] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:33.764] Debug: Regular logic indicates active base
[21:49:33.765] Debug: Meets requirements failed on dead base check.
[21:49:33.766] Debug: Testing 0 attack methods
[21:49:33.767] Debug: no algorithm is suited to attack here
[21:49:33.768] Debug: Finding TownHall
[21:49:33.775] Debug: Found 1 TownHall
[21:49:33.777] [Attack] #14, Active, TH11, 184097 Gold, 169760 Elixir, 6212 Dark
elixir, Skipping: This base isn't dead.
[21:49:34.157] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:34.332] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:34.843] Debug: Waiting for clouds to appear...
[21:49:34.845] Debug: Waiting for clouds to disappear...
[21:49:34.846] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065041 sec
[21:49:34.846] Debug: Checking if the game is still running...
[21:49:34.849] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:34.912] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:35.273] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:35.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:35.679] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:35.826] Debug: Clearing game grid API cache
[21:49:35.827] Debug: Clearing building API cache
[21:49:35.828] Debug: Clearing deploy API cache
[21:49:35.943] Debug: Finding TownHall
[21:49:36.076] Debug: Found 1 TownHall
[21:49:36.079] Debug: Finding ElixirCollector
[21:49:36.080] Debug: Finding TownHall
[21:49:36.086] Debug: Found 1 TownHall
[21:49:36.088] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:49:36.319] Debug: Found 1 ElixirCollector
[21:49:36.372] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:49:36.373] Debug: Regular logic indicates active base
[21:49:36.374] Debug: Meets requirements failed on dead base check.
[21:49:36.375] Debug: Testing 0 attack methods
[21:49:36.377] Debug: no algorithm is suited to attack here
[21:49:36.378] Debug: Finding TownHall
[21:49:36.386] Debug: Found 1 TownHall
[21:49:36.387] [Attack] #15, Active, TH10, 169152 Gold, 71082 Elixir, 1865 Dark
elixir, Skipping: This base isn't dead.
[21:49:36.678] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:36.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:37.479] Debug: Waiting for clouds to appear...
[21:49:37.479] Debug: Waiting for clouds to disappear...
[21:49:37.480] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040082 sec
[21:49:37.984] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:49:37.986] Debug: Checking if the game is still running...
[21:49:37.988] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:38.031] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:38.483] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:49:38.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:49:39.511] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:49:40.109] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:49:40.622] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:49:40.997] Debug: Checking if the game is still running...
[21:49:40.999] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:41.042] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:41.117] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:49:41.441] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:41.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:41.851] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:41.997] Debug: Clearing game grid API cache
[21:49:41.998] Debug: Clearing building API cache
[21:49:41.999] Debug: Clearing deploy API cache
[21:49:42.136] Debug: Finding TownHall
[21:49:42.272] Debug: Found 1 TownHall
[21:49:42.275] Debug: Finding ElixirCollector
[21:49:42.276] Debug: Finding TownHall
[21:49:42.282] Debug: Found 1 TownHall
[21:49:42.284] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:42.522] Debug: Found 0 ElixirCollector
[21:49:42.524] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:42.525] Debug: Regular logic indicates active base
[21:49:42.525] Debug: Meets requirements failed on dead base check.
[21:49:42.526] Debug: Testing 0 attack methods
[21:49:42.527] Debug: no algorithm is suited to attack here
[21:49:42.528] Debug: Finding TownHall
[21:49:42.535] Debug: Found 1 TownHall
[21:49:42.536] [Attack] #16, Active, TH11, 246694 Gold, 258665 Elixir, 4995 Dark
elixir, Skipping: This base isn't dead.
[21:49:42.906] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:43.092] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:43.594] Debug: Waiting for clouds to appear...
[21:49:43.596] Debug: Waiting for clouds to disappear...
[21:49:43.597] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060031 sec
[21:49:44.026] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:44.028] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:44.032] Debug: Checking if the game is still running...
[21:49:44.035] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:44.078] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:44.560] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:44.577] Debug: Clearing game grid API cache
[21:49:44.579] Debug: Clearing building API cache
[21:49:44.580] Debug: Clearing deploy API cache
[21:49:44.646] Debug: Finding TownHall
[21:49:44.731] Debug: Found 1 TownHall
[21:49:44.734] Debug: Finding ElixirCollector
[21:49:44.735] Debug: Finding TownHall
[21:49:44.743] Debug: Found 1 TownHall
[21:49:44.744] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:44.968] Debug: Found 0 ElixirCollector
[21:49:44.971] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:49:44.972] Debug: Regular logic indicates active base
[21:49:44.973] Debug: Meets requirements failed on dead base check.
[21:49:44.974] Debug: Testing 0 attack methods
[21:49:44.975] Debug: no algorithm is suited to attack here
[21:49:44.975] Debug: Finding TownHall
[21:49:44.984] Debug: Found 1 TownHall
[21:49:44.985] [Attack] #17, Active, TH11, 243191 Gold, 335837 Elixir, 2707 Dark
elixir, Skipping: This base isn't dead.
[21:49:45.342] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:45.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:46.140] Debug: Waiting for clouds to appear...
[21:49:46.140] Debug: Waiting for clouds to disappear...
[21:49:46.141] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:49:46.643] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019994 sec
[21:49:47.143] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:49:47.145] Debug: Checking if the game is still running...
[21:49:47.147] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:47.189] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:47.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:49:48.145] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:49:48.647] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:49:49.273] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003501 sec
[21:49:49.804] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030095 sec
[21:49:50.162] Debug: Checking if the game is still running...
[21:49:50.163] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:50.226] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:50.408] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[21:49:50.422] Debug: Sending ADB command: time
[21:49:50.443] Debug: Android load 0m0.99s user 0m0.61s system
[21:49:50.591] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:50.594] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:50.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:51.255] Debug: Clearing game grid API cache
[21:49:51.257] Debug: Clearing building API cache
[21:49:51.258] Debug: Clearing deploy API cache
[21:49:51.374] Debug: Finding TownHall
[21:49:51.457] Debug: Found 1 TownHall
[21:49:51.460] Debug: Finding ElixirCollector
[21:49:51.460] Debug: Finding TownHall
[21:49:51.467] Debug: Found 1 TownHall
[21:49:51.468] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:51.667] Debug: Found 6 ElixirCollector
[21:49:52.007] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:49:52.009] Debug: Regular logic indicates active base
[21:49:52.010] Debug: Meets requirements failed on dead base check.
[21:49:52.011] Debug: Testing 0 attack methods
[21:49:52.012] Debug: no algorithm is suited to attack here
[21:49:52.013] Debug: Finding TownHall
[21:49:52.023] Debug: Found 1 TownHall
[21:49:52.024] [Attack] #18, Active, TH11, 201734 Gold, 196119 Elixir, 645 Dark
elixir, Skipping: This base isn't dead.
[21:49:52.376] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:52.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:53.111] Debug: Waiting for clouds to appear...
[21:49:53.112] Debug: Waiting for clouds to disappear...
[21:49:53.113] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[21:49:53.541] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:53.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:53.545] Debug: Checking if the game is still running...
[21:49:53.547] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:53.612] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:54.073] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:49:54.090] Debug: Clearing game grid API cache
[21:49:54.092] Debug: Clearing building API cache
[21:49:54.093] Debug: Clearing deploy API cache
[21:49:54.221] Debug: Finding TownHall
[21:49:54.300] Debug: Found 1 TownHall
[21:49:54.303] Debug: Finding ElixirCollector
[21:49:54.304] Debug: Finding TownHall
[21:49:54.312] Debug: Found 1 TownHall
[21:49:54.313] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:49:54.537] Debug: Found 1 ElixirCollector
[21:49:54.591] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:49:54.591] Debug: Regular logic indicates active base
[21:49:54.592] Debug: Meets requirements failed on dead base check.
[21:49:54.593] Debug: Testing 0 attack methods
[21:49:54.594] Debug: no algorithm is suited to attack here
[21:49:54.595] Debug: Finding TownHall
[21:49:54.604] Debug: Found 1 TownHall
[21:49:54.606] [Attack] #19, Active, TH11, 67808 Gold, 140630 Elixir, 4037 Dark
elixir, Skipping: This base isn't dead.
[21:49:54.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:49:55.158] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:49:55.782] Debug: Waiting for clouds to appear...
[21:49:55.783] Debug: Waiting for clouds to disappear...
[21:49:55.784] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049994 sec
[21:49:56.405] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:49:56.660] Debug: Checking if the game is still running...
[21:49:56.661] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:56.704] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:56.907] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[21:49:57.406] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:49:57.908] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:49:58.409] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:49:58.930] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:49:59.484] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:49:59.488] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:49:59.747] Debug: Checking if the game is still running...
[21:49:59.749] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:49:59.792] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:49:59.891] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:00.040] Debug: Clearing game grid API cache
[21:50:00.041] Debug: Clearing building API cache
[21:50:00.042] Debug: Clearing deploy API cache
[21:50:00.134] Debug: Finding TownHall
[21:50:00.214] Debug: Found 1 TownHall
[21:50:00.216] Debug: Finding ElixirCollector
[21:50:00.217] Debug: Finding TownHall
[21:50:00.226] Debug: Found 1 TownHall
[21:50:00.227] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:00.459] Debug: Found 1 ElixirCollector
[21:50:00.514] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:50:00.515] Debug: Regular logic indicates active base
[21:50:00.516] Debug: Meets requirements failed on dead base check.
[21:50:00.517] Debug: Testing 0 attack methods
[21:50:00.518] Debug: no algorithm is suited to attack here
[21:50:00.519] Debug: Finding TownHall
[21:50:00.527] Debug: Found 1 TownHall
[21:50:00.529] [Attack] #20, Active, TH11, 125131 Gold, 186270 Elixir, 1930 Dark
elixir, Skipping: This base isn't dead.
[21:50:00.892] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:01.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:01.630] Debug: Waiting for clouds to appear...
[21:50:01.631] Debug: Waiting for clouds to disappear...
[21:50:01.632] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[21:50:02.066] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:02.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:02.484] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:02.630] Debug: Clearing game grid API cache
[21:50:02.632] Debug: Clearing building API cache
[21:50:02.633] Debug: Clearing deploy API cache
[21:50:02.747] Debug: Finding TownHall
[21:50:02.831] Debug: Found 1 TownHall
[21:50:02.834] Debug: Finding ElixirCollector
[21:50:02.835] Debug: Finding TownHall
[21:50:02.842] Debug: Found 1 TownHall
[21:50:02.844] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:03.071] Debug: Found 0 ElixirCollector
[21:50:03.072] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:03.073] Debug: Regular logic indicates active base
[21:50:03.074] Debug: Meets requirements failed on dead base check.
[21:50:03.075] Debug: Testing 0 attack methods
[21:50:03.076] Debug: no algorithm is suited to attack here
[21:50:03.076] Debug: Finding TownHall
[21:50:03.082] Debug: Found 1 TownHall
[21:50:03.084] [Attack] #21, Active, TH11, 109839 Gold, 118206 Elixir, 826 Dark
elixir, Skipping: This base isn't dead.
[21:50:03.382] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:03.571] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:04.214] Debug: Waiting for clouds to appear...
[21:50:04.215] Debug: Waiting for clouds to disappear...
[21:50:04.216] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:50:04.217] Debug: Checking if the game is still running...
[21:50:04.218] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:04.282] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:04.814] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030039 sec
[21:50:05.316] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024928 sec
[21:50:05.815] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:50:06.314] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:50:06.816] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:07.317] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025039 sec
[21:50:07.319] Debug: Checking if the game is still running...
[21:50:07.321] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:07.364] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:07.825] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:50:08.321] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:08.508] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:08.511] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:09.039] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:09.057] Debug: Clearing game grid API cache
[21:50:09.058] Debug: Clearing building API cache
[21:50:09.059] Debug: Clearing deploy API cache
[21:50:09.203] Debug: Finding TownHall
[21:50:09.284] Debug: Found 1 TownHall
[21:50:09.297] Debug: Finding ElixirCollector
[21:50:09.298] Debug: Finding TownHall
[21:50:09.307] Debug: Found 1 TownHall
[21:50:09.308] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:09.547] Debug: Found 0 ElixirCollector
[21:50:09.548] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:09.548] Debug: Regular logic indicates active base
[21:50:09.549] Debug: Meets requirements failed on dead base check.
[21:50:09.550] Debug: Testing 0 attack methods
[21:50:09.551] Debug: no algorithm is suited to attack here
[21:50:09.552] Debug: Finding TownHall
[21:50:09.560] Debug: Found 1 TownHall
[21:50:09.562] [Attack] #22, Active, TH11, 175258 Gold, 164980 Elixir, 4699 Dark
elixir, Skipping: This base isn't dead.
[21:50:09.834] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:10.140] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:10.636] Debug: Waiting for clouds to appear...
[21:50:10.638] Debug: Waiting for clouds to disappear...
[21:50:10.639] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005503 sec
[21:50:10.639] Debug: Checking if the game is still running...
[21:50:10.642] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:10.704] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:11.070] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:11.073] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:11.606] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:11.623] Debug: Clearing game grid API cache
[21:50:11.624] Debug: Clearing building API cache
[21:50:11.625] Debug: Clearing deploy API cache
[21:50:11.735] Debug: Finding TownHall
[21:50:11.818] Debug: Found 1 TownHall
[21:50:11.821] Debug: Finding ElixirCollector
[21:50:11.822] Debug: Finding TownHall
[21:50:11.828] Debug: Found 1 TownHall
[21:50:11.830] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:12.071] Debug: Found 0 ElixirCollector
[21:50:12.072] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:12.073] Debug: Regular logic indicates active base
[21:50:12.074] Debug: Meets requirements failed on dead base check.
[21:50:12.075] Debug: Testing 0 attack methods
[21:50:12.076] Debug: no algorithm is suited to attack here
[21:50:12.077] Debug: Finding TownHall
[21:50:12.083] Debug: Found 1 TownHall
[21:50:12.085] [Attack] #23, Active, TH11, 189332 Gold, 158532 Elixir, 5317 Dark
elixir, Skipping: This base isn't dead.
[21:50:12.369] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:12.673] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:13.165] Debug: Waiting for clouds to appear...
[21:50:13.167] Debug: Waiting for clouds to disappear...
[21:50:13.168] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[21:50:13.675] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025031 sec
[21:50:13.678] Debug: Checking if the game is still running...
[21:50:13.679] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:13.722] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:14.297] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029968 sec
[21:50:14.797] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:50:15.303] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0019962 sec
[21:50:15.924] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:50:16.427] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:50:16.810] Debug: Checking if the game is still running...
[21:50:16.811] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:16.854] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:16.932] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:50:17.427] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:17.618] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:17.620] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:18.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:18.154] Debug: Clearing game grid API cache
[21:50:18.155] Debug: Clearing building API cache
[21:50:18.156] Debug: Clearing deploy API cache
[21:50:18.243] Debug: Finding TownHall
[21:50:18.322] Debug: Found 1 TownHall
[21:50:18.325] Debug: Finding ElixirCollector
[21:50:18.326] Debug: Finding TownHall
[21:50:18.333] Debug: Found 1 TownHall
[21:50:18.334] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:18.548] Debug: Found 1 ElixirCollector
[21:50:18.607] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:50:18.608] Debug: Regular logic indicates active base
[21:50:18.609] Debug: Meets requirements failed on dead base check.
[21:50:18.609] Debug: Testing 0 attack methods
[21:50:18.610] Debug: no algorithm is suited to attack here
[21:50:18.611] Debug: Finding TownHall
[21:50:18.619] Debug: Found 1 TownHall
[21:50:18.621] [Attack] #24, Active, TH11, 171597 Gold, 47243 Elixir, 3051 Dark
elixir, Skipping: This base isn't dead.
[21:50:18.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:19.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:19.744] Debug: Waiting for clouds to appear...
[21:50:19.745] Debug: Waiting for clouds to disappear...
[21:50:19.746] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045031 sec
[21:50:20.007] Debug: Checking if the game is still running...
[21:50:20.009] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:20.051] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:20.189] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:20.191] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:20.445] Debug: Sending ADB command: time
[21:50:20.467] Debug: Android load 0m0.99s user 0m0.63s system
[21:50:20.635] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:20.779] Debug: Clearing game grid API cache
[21:50:20.780] Debug: Clearing building API cache
[21:50:20.782] Debug: Clearing deploy API cache
[21:50:20.916] Debug: Finding TownHall
[21:50:20.995] Debug: Found 1 TownHall
[21:50:20.998] Debug: Finding ElixirCollector
[21:50:20.999] Debug: Finding TownHall
[21:50:21.008] Debug: Found 1 TownHall
[21:50:21.009] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:21.255] Debug: Found 0 ElixirCollector
[21:50:21.256] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:21.257] Debug: Regular logic indicates active base
[21:50:21.258] Debug: Meets requirements failed on dead base check.
[21:50:21.259] Debug: Testing 0 attack methods
[21:50:21.259] Debug: no algorithm is suited to attack here
[21:50:21.260] Debug: Finding TownHall
[21:50:21.266] Debug: Found 1 TownHall
[21:50:21.268] [Attack] #25, Active, TH11, 514518 Gold, 324429 Elixir, 4545 Dark
elixir, Skipping: This base isn't dead.
[21:50:21.545] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:21.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:22.358] Debug: Waiting for clouds to appear...
[21:50:22.359] Debug: Waiting for clouds to disappear...
[21:50:22.360] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060036 sec
[21:50:22.857] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:50:23.361] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:50:23.364] Debug: Checking if the game is still running...
[21:50:23.365] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:23.408] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:23.861] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:50:24.363] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:50:24.862] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:50:25.363] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:50:25.878] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:50:26.372] Debug: Checking if the game is still running...
[21:50:26.374] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:26.416] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:26.495] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:26.681] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:26.685] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:27.078] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:27.351] Debug: Clearing game grid API cache
[21:50:27.352] Debug: Clearing building API cache
[21:50:27.353] Debug: Clearing deploy API cache
[21:50:27.478] Debug: Finding TownHall
[21:50:27.617] Debug: Found 1 TownHall
[21:50:27.619] Debug: Finding ElixirCollector
[21:50:27.620] Debug: Finding TownHall
[21:50:27.628] Debug: Found 1 TownHall
[21:50:27.630] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:50:27.842] Debug: Found 0 ElixirCollector
[21:50:27.843] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:27.844] Debug: Regular logic indicates active base
[21:50:27.844] Debug: Meets requirements failed on dead base check.
[21:50:27.845] Debug: Testing 0 attack methods
[21:50:27.846] Debug: no algorithm is suited to attack here
[21:50:27.847] Debug: Finding TownHall
[21:50:27.856] Debug: Found 1 TownHall
[21:50:27.858] [Attack] #26, Active, TH10, 105156 Gold, 284148 Elixir, 2474 Dark
elixir, Skipping: This base isn't dead.
[21:50:28.229] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:28.424] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:28.919] Debug: Waiting for clouds to appear...
[21:50:28.920] Debug: Waiting for clouds to disappear...
[21:50:28.920] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:50:29.350] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:29.352] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:29.473] Debug: Checking if the game is still running...
[21:50:29.475] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:29.518] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:29.884] Debug: Clearing game grid API cache
[21:50:29.885] Debug: Clearing building API cache
[21:50:29.886] Debug: Clearing deploy API cache
[21:50:29.888] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:30.022] Debug: Finding TownHall
[21:50:30.162] Debug: Found 1 TownHall
[21:50:30.165] Debug: Finding ElixirCollector
[21:50:30.165] Debug: Finding TownHall
[21:50:30.173] Debug: Found 1 TownHall
[21:50:30.174] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:30.422] Debug: Found 0 ElixirCollector
[21:50:30.423] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:30.424] Debug: Regular logic indicates active base
[21:50:30.425] Debug: Meets requirements failed on dead base check.
[21:50:30.426] Debug: Testing 0 attack methods
[21:50:30.427] Debug: no algorithm is suited to attack here
[21:50:30.428] Debug: Finding TownHall
[21:50:30.438] Debug: Found 1 TownHall
[21:50:30.439] [Attack] #27, Active, TH11, 530679 Gold, 449177 Elixir, 1461 Dark
elixir, Skipping: This base isn't dead.
[21:50:30.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:31.041] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:31.658] Debug: Waiting for clouds to appear...
[21:50:31.659] Debug: Waiting for clouds to disappear...
[21:50:31.660] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055007 sec
[21:50:32.168] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035037 sec
[21:50:32.540] Debug: Checking if the game is still running...
[21:50:32.541] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:32.584] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:32.664] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:50:33.165] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[21:50:33.663] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029972 sec
[21:50:34.172] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:50:34.693] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[21:50:35.305] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:50:35.616] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:35.618] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:35.620] Debug: Checking if the game is still running...
[21:50:35.623] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:35.667] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:36.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:36.166] Debug: Clearing game grid API cache
[21:50:36.168] Debug: Clearing building API cache
[21:50:36.169] Debug: Clearing deploy API cache
[21:50:36.278] Debug: Finding TownHall
[21:50:36.360] Debug: Found 1 TownHall
[21:50:36.363] Debug: Finding ElixirCollector
[21:50:36.364] Debug: Finding TownHall
[21:50:36.372] Debug: Found 1 TownHall
[21:50:36.374] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:36.581] Debug: Found 1 ElixirCollector
[21:50:36.633] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:50:36.634] Debug: Regular logic indicates active base
[21:50:36.634] Debug: Meets requirements failed on dead base check.
[21:50:36.635] Debug: Testing 0 attack methods
[21:50:36.636] Debug: no algorithm is suited to attack here
[21:50:36.637] Debug: Finding TownHall
[21:50:36.644] Debug: Found 1 TownHall
[21:50:36.645] [Attack] #28, Active, TH11, 91988 Gold, 118344 Elixir, 3617 Dark
elixir, Skipping: This base isn't dead.
[21:50:37.017] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:37.207] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:37.704] Debug: Waiting for clouds to appear...
[21:50:37.705] Debug: Waiting for clouds to disappear...
[21:50:37.707] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060024 sec
[21:50:38.139] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:38.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:38.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:38.686] Debug: Clearing game grid API cache
[21:50:38.687] Debug: Clearing building API cache
[21:50:38.688] Debug: Clearing deploy API cache
[21:50:38.794] Debug: Finding TownHall
[21:50:38.871] Debug: Found 1 TownHall
[21:50:38.875] Debug: Finding ElixirCollector
[21:50:38.876] Debug: Finding TownHall
[21:50:38.882] Debug: Found 1 TownHall
[21:50:38.884] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:39.110] Debug: Found 0 ElixirCollector
[21:50:39.111] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:39.111] Debug: Regular logic indicates active base
[21:50:39.112] Debug: Meets requirements failed on dead base check.
[21:50:39.113] Debug: Testing 0 attack methods
[21:50:39.114] Debug: no algorithm is suited to attack here
[21:50:39.115] Debug: Finding TownHall
[21:50:39.123] Debug: Found 1 TownHall
[21:50:39.125] [Attack] #29, Active, TH11, 364817 Gold, 207934 Elixir, 2015 Dark
elixir, Skipping: This base isn't dead.
[21:50:39.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:39.709] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:39.711] Debug: Checking if the game is still running...
[21:50:39.712] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:39.755] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:40.202] Debug: Waiting for clouds to appear...
[21:50:40.203] Debug: Waiting for clouds to disappear...
[21:50:40.204] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045044 sec
[21:50:40.703] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:50:41.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[21:50:41.707] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:50:42.209] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:50:42.832] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:42.959] Debug: Checking if the game is still running...
[21:50:42.960] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:43.002] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:43.332] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030068 sec
[21:50:43.835] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:50:44.344] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[21:50:44.777] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:44.779] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:45.339] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:45.359] Debug: Clearing game grid API cache
[21:50:45.360] Debug: Clearing building API cache
[21:50:45.361] Debug: Clearing deploy API cache
[21:50:45.480] Debug: Finding TownHall
[21:50:45.560] Debug: Found 1 TownHall
[21:50:45.563] Debug: Finding ElixirCollector
[21:50:45.564] Debug: Finding TownHall
[21:50:45.571] Debug: Found 1 TownHall
[21:50:45.572] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:45.791] Debug: Found 3 ElixirCollector
[21:50:45.946] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:45.947] Debug: Regular logic indicates active base
[21:50:45.948] Debug: Meets requirements failed on dead base check.
[21:50:45.949] Debug: Testing 0 attack methods
[21:50:45.949] Debug: no algorithm is suited to attack here
[21:50:45.950] Debug: Finding TownHall
[21:50:45.958] Debug: Found 1 TownHall
[21:50:45.960] [Attack] #30, Active, TH11, 150752 Gold, 47228 Elixir, 3477 Dark
elixir, Skipping: This base isn't dead.
[21:50:46.305] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:46.499] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:46.989] Debug: Waiting for clouds to appear...
[21:50:46.990] Debug: Waiting for clouds to disappear...
[21:50:46.990] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045028 sec
[21:50:47.118] Debug: Checking if the game is still running...
[21:50:47.119] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:47.162] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:47.433] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:47.435] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:47.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:47.990] Debug: Clearing game grid API cache
[21:50:47.991] Debug: Clearing building API cache
[21:50:47.992] Debug: Clearing deploy API cache
[21:50:48.137] Debug: Finding TownHall
[21:50:48.219] Debug: Found 1 TownHall
[21:50:48.223] Debug: Finding ElixirCollector
[21:50:48.223] Debug: Finding TownHall
[21:50:48.231] Debug: Found 1 TownHall
[21:50:48.232] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:50:48.462] Debug: Found 0 ElixirCollector
[21:50:48.463] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:48.464] Debug: Regular logic indicates active base
[21:50:48.465] Debug: Meets requirements failed on dead base check.
[21:50:48.466] Debug: Testing 0 attack methods
[21:50:48.467] Debug: no algorithm is suited to attack here
[21:50:48.467] Debug: Finding TownHall
[21:50:48.474] Debug: Found 1 TownHall
[21:50:48.475] [Attack] #31, Active, TH11, 104576 Gold, 409915 Elixir, 2649 Dark
elixir, Skipping: This base isn't dead.
[21:50:48.748] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:49.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:49.425] Debug: Waiting for clouds to appear...
[21:50:49.426] Debug: Waiting for clouds to disappear...
[21:50:49.427] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049939 sec
[21:50:49.931] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030027 sec
[21:50:50.227] Debug: Checking if the game is still running...
[21:50:50.228] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:50.313] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:50.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:50:50.468] Debug: Sending ADB command: time
[21:50:50.489] Debug: Android load 0m1.02s user 0m0.64s system
[21:50:50.931] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:50:51.434] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:50:51.932] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:50:52.434] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:50:53.070] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:50:53.439] Debug: Checking if the game is still running...
[21:50:53.441] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:53.483] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:53.567] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:50:53.750] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:53.752] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:54.145] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:54.297] Debug: Clearing game grid API cache
[21:50:54.297] Debug: Clearing building API cache
[21:50:54.298] Debug: Clearing deploy API cache
[21:50:54.406] Debug: Finding TownHall
[21:50:55.200] Debug: Found 0 TownHall
[21:50:55.203] Debug: Finding ElixirCollector
[21:50:55.204] Debug: Finding TownHall
[21:50:55.211] Debug: Found 0 TownHall
[21:50:55.426] Debug: Found 1 ElixirCollector
[21:50:55.483] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:55.484] Debug: Regular logic indicates active base
[21:50:55.485] Debug: Meets requirements failed on dead base check.
[21:50:55.486] Debug: Testing 0 attack methods
[21:50:55.487] Debug: no algorithm is suited to attack here
[21:50:55.488] Debug: Finding TownHall
[21:50:55.495] Debug: Found 0 TownHall
[21:50:55.496] [Attack] #32, Active, TH Not Found, 231269 Gold, 70211 Elixir, 81
0 Dark elixir, Skipping: This base isn't dead.
[21:50:55.770] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:56.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:56.445] Debug: Checking if the game is still running...
[21:50:56.447] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:56.490] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:50:56.569] Debug: Waiting for clouds to appear...
[21:50:56.570] Debug: Waiting for clouds to disappear...
[21:50:56.571] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[21:50:57.007] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:57.008] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:50:57.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:50:57.542] Debug: Clearing game grid API cache
[21:50:57.543] Debug: Clearing building API cache
[21:50:57.544] Debug: Clearing deploy API cache
[21:50:57.649] Debug: Finding TownHall
[21:50:57.771] Debug: Found 1 TownHall
[21:50:57.774] Debug: Finding ElixirCollector
[21:50:57.775] Debug: Finding TownHall
[21:50:57.782] Debug: Found 1 TownHall
[21:50:57.783] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:50:57.982] Debug: Found 0 ElixirCollector
[21:50:57.983] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:50:57.984] Debug: Regular logic indicates active base
[21:50:57.985] Debug: Meets requirements failed on dead base check.
[21:50:57.986] Debug: Testing 0 attack methods
[21:50:57.987] Debug: no algorithm is suited to attack here
[21:50:57.988] Debug: Finding TownHall
[21:50:57.996] Debug: Found 1 TownHall
[21:50:57.997] [Attack] #33, Active, TH10, 43019 Gold, 40745 Elixir, 1344 Dark e
lixir, Skipping: This base isn't dead.
[21:50:58.407] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:50:58.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:50:59.079] Debug: Waiting for clouds to appear...
[21:50:59.080] Debug: Waiting for clouds to disappear...
[21:50:59.080] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040018 sec
[21:50:59.583] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:50:59.585] Debug: Checking if the game is still running...
[21:50:59.586] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:50:59.629] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:00.097] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:51:00.598] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050033 sec
[21:51:01.208] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[21:51:01.733] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[21:51:02.345] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:51:02.835] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035068 sec
[21:51:02.838] Debug: Checking if the game is still running...
[21:51:02.840] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:02.882] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:03.349] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:51:03.904] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:03.906] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:04.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:04.579] Debug: Clearing game grid API cache
[21:51:04.580] Debug: Clearing building API cache
[21:51:04.581] Debug: Clearing deploy API cache
[21:51:04.721] Debug: Finding TownHall
[21:51:05.486] Debug: Found 0 TownHall
[21:51:05.489] Debug: Finding ElixirCollector
[21:51:05.490] Debug: Finding TownHall
[21:51:05.496] Debug: Found 0 TownHall
[21:51:05.718] Debug: Found 5 ElixirCollector
[21:51:06.014] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:51:06.015] Debug: Regular logic indicates active base
[21:51:06.016] Debug: Meets requirements failed on dead base check.
[21:51:06.017] Debug: Testing 0 attack methods
[21:51:06.018] Debug: no algorithm is suited to attack here
[21:51:06.019] Debug: Finding TownHall
[21:51:06.028] Debug: Found 0 TownHall
[21:51:06.029] [Attack] #34, Active, TH Not Found, 469889 Gold, 63127 Elixir, 17
56 Dark elixir, Skipping: This base isn't dead.
[21:51:06.326] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:06.639] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:06.774] Debug: Checking if the game is still running...
[21:51:06.777] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:06.840] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:07.142] Debug: Waiting for clouds to appear...
[21:51:07.143] Debug: Waiting for clouds to disappear...
[21:51:07.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050049 sec
[21:51:07.579] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:07.581] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:08.112] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:08.129] Debug: Clearing game grid API cache
[21:51:08.130] Debug: Clearing building API cache
[21:51:08.131] Debug: Clearing deploy API cache
[21:51:08.256] Debug: Finding TownHall
[21:51:08.316] Debug: Found 1 TownHall
[21:51:08.320] Debug: Finding ElixirCollector
[21:51:08.320] Debug: Finding TownHall
[21:51:08.328] Debug: Found 1 TownHall
[21:51:08.329] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:51:08.546] Debug: Found 0 ElixirCollector
[21:51:08.547] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:08.548] Debug: Regular logic indicates active base
[21:51:08.549] Debug: Meets requirements failed on dead base check.
[21:51:08.549] Debug: Testing 0 attack methods
[21:51:08.550] Debug: no algorithm is suited to attack here
[21:51:08.551] Debug: Finding TownHall
[21:51:08.559] Debug: Found 1 TownHall
[21:51:08.561] [Attack] #35, Active, TH10, 376050 Gold, 349106 Elixir, 3426 Dark
elixir, Skipping: This base isn't dead.
[21:51:08.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:09.109] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:09.540] Debug: Waiting for clouds to appear...
[21:51:09.541] Debug: Waiting for clouds to disappear...
[21:51:09.542] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055078 sec
[21:51:10.042] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029957 sec
[21:51:10.045] Debug: Checking if the game is still running...
[21:51:10.046] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:10.089] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:10.545] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:51:11.047] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[21:51:11.687] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:51:12.180] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:51:12.712] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:51:13.176] Debug: Checking if the game is still running...
[21:51:13.177] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:13.220] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:13.314] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:51:13.891] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:13.893] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:14.474] Debug: Clearing game grid API cache
[21:51:14.475] Debug: Clearing building API cache
[21:51:14.477] Debug: Clearing deploy API cache
[21:51:14.477] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:14.536] Debug: Finding TownHall
[21:51:15.337] Debug: Found 0 TownHall
[21:51:15.340] Debug: Finding ElixirCollector
[21:51:15.341] Debug: Finding TownHall
[21:51:15.350] Debug: Found 0 TownHall
[21:51:15.581] Debug: Found 0 ElixirCollector
[21:51:15.582] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:15.584] Debug: Regular logic indicates active base
[21:51:15.584] Debug: Meets requirements failed on dead base check.
[21:51:15.585] Debug: Testing 0 attack methods
[21:51:15.586] Debug: no algorithm is suited to attack here
[21:51:15.587] Debug: Finding TownHall
[21:51:15.588] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[21:51:15.613] Debug: Found 0 TownHall
[21:51:15.614] [Attack] #36, Active, TH Not Found, 119931 Gold, 149100 Elixir, 9
56 Dark elixir, Skipping: This base isn't dead.
[21:51:15.986] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:16.159] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:16.665] Debug: Waiting for clouds to appear...
[21:51:16.667] Debug: Waiting for clouds to disappear...
[21:51:16.668] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060032 sec
[21:51:16.669] Debug: Checking if the game is still running...
[21:51:16.672] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:16.736] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:17.097] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:17.099] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:17.649] Debug: Clearing game grid API cache
[21:51:17.650] Debug: Clearing building API cache
[21:51:17.651] Debug: Clearing deploy API cache
[21:51:17.652] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:17.711] Debug: Finding TownHall
[21:51:17.845] Debug: Found 1 TownHall
[21:51:17.848] Debug: Finding ElixirCollector
[21:51:17.848] Debug: Finding TownHall
[21:51:17.855] Debug: Found 1 TownHall
[21:51:17.856] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:18.072] Debug: Found 0 ElixirCollector
[21:51:18.073] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:18.074] Debug: Regular logic indicates active base
[21:51:18.075] Debug: Meets requirements failed on dead base check.
[21:51:18.077] Debug: Testing 0 attack methods
[21:51:18.077] Debug: no algorithm is suited to attack here
[21:51:18.078] Debug: Finding TownHall
[21:51:18.085] Debug: Found 1 TownHall
[21:51:18.086] [Attack] #37, Active, TH11, 191976 Gold, 177097 Elixir, 1969 Dark
elixir, Skipping: This base isn't dead.
[21:51:18.464] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:18.640] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:19.262] Debug: Waiting for clouds to appear...
[21:51:19.262] Debug: Waiting for clouds to disappear...
[21:51:19.263] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040007 sec
[21:51:19.457] Debug: [AR] Compacting done, 174,6MB -> 174,6MB
[21:51:19.768] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[21:51:19.770] Debug: Checking if the game is still running...
[21:51:19.772] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:19.815] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:20.393] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030023 sec
[21:51:20.491] Debug: Sending ADB command: time
[21:51:20.513] Debug: Android load 0m1.03s user 0m0.64s system
[21:51:20.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:51:21.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:51:22.030] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:51:22.526] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:51:22.968] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:22.970] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:22.974] Debug: Checking if the game is still running...
[21:51:22.976] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:23.019] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:23.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:23.532] Debug: Clearing game grid API cache
[21:51:23.533] Debug: Clearing building API cache
[21:51:23.533] Debug: Clearing deploy API cache
[21:51:23.657] Debug: Finding TownHall
[21:51:23.736] Debug: Found 1 TownHall
[21:51:23.739] Debug: Finding ElixirCollector
[21:51:23.740] Debug: Finding TownHall
[21:51:23.748] Debug: Found 1 TownHall
[21:51:23.749] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:23.989] Debug: Found 1 ElixirCollector
[21:51:24.039] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:51:24.040] Debug: Regular logic indicates active base
[21:51:24.041] Debug: Meets requirements failed on dead base check.
[21:51:24.041] Debug: Testing 0 attack methods
[21:51:24.042] Debug: no algorithm is suited to attack here
[21:51:24.043] Debug: Finding TownHall
[21:51:24.051] Debug: Found 1 TownHall
[21:51:24.053] [Attack] #38, Active, TH11, 66894 Gold, 93088 Elixir, 4570 Dark e
lixir, Skipping: This base isn't dead.
[21:51:24.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:24.601] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:25.101] Debug: Waiting for clouds to appear...
[21:51:25.102] Debug: Waiting for clouds to disappear...
[21:51:25.104] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:51:25.539] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:25.541] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:26.062] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:26.209] Debug: Clearing game grid API cache
[21:51:26.210] Debug: Clearing building API cache
[21:51:26.211] Debug: Clearing deploy API cache
[21:51:26.326] Debug: Finding TownHall
[21:51:26.414] Debug: Found 1 TownHall
[21:51:26.417] Debug: Finding ElixirCollector
[21:51:26.418] Debug: Finding TownHall
[21:51:26.426] Debug: Found 1 TownHall
[21:51:26.428] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:26.637] Debug: Found 0 ElixirCollector
[21:51:26.639] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:26.640] Debug: Regular logic indicates active base
[21:51:26.641] Debug: Meets requirements failed on dead base check.
[21:51:26.642] Debug: Testing 0 attack methods
[21:51:26.644] Debug: no algorithm is suited to attack here
[21:51:26.645] Debug: Finding TownHall
[21:51:26.653] Debug: Found 1 TownHall
[21:51:26.655] [Attack] #39, Active, TH11, 248175 Gold, 235912 Elixir, 1177 Dark
elixir, Skipping: This base isn't dead.
[21:51:27.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:27.197] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:27.199] Debug: Checking if the game is still running...
[21:51:27.201] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:27.265] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:27.691] Debug: Waiting for clouds to appear...
[21:51:27.693] Debug: Waiting for clouds to disappear...
[21:51:27.694] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055086 sec
[21:51:28.194] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:51:28.697] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034974 sec
[21:51:29.194] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:51:29.697] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:51:30.195] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:51:30.199] Debug: Checking if the game is still running...
[21:51:30.201] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:30.264] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:30.695] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:51:31.205] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034974 sec
[21:51:31.832] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035048 sec
[21:51:32.138] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:32.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:32.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:32.690] Debug: Clearing game grid API cache
[21:51:32.691] Debug: Clearing building API cache
[21:51:32.693] Debug: Clearing deploy API cache
[21:51:32.807] Debug: Finding TownHall
[21:51:32.886] Debug: Found 1 TownHall
[21:51:32.889] Debug: Finding ElixirCollector
[21:51:32.889] Debug: Finding TownHall
[21:51:32.896] Debug: Found 1 TownHall
[21:51:32.897] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:33.153] Debug: Found 1 ElixirCollector
[21:51:33.212] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:33.213] Debug: Regular logic indicates active base
[21:51:33.214] Debug: Meets requirements failed on dead base check.
[21:51:33.215] Debug: Testing 0 attack methods
[21:51:33.216] Debug: no algorithm is suited to attack here
[21:51:33.217] Debug: Finding TownHall
[21:51:33.225] Debug: Found 1 TownHall
[21:51:33.226] [Attack] #40, Active, TH11, 397016 Gold, 284903 Elixir, 1473 Dark
elixir, Skipping: This base isn't dead.
[21:51:33.589] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:33.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:34.274] Debug: Waiting for clouds to appear...
[21:51:34.276] Debug: Waiting for clouds to disappear...
[21:51:34.277] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060056 sec
[21:51:34.394] Debug: Checking if the game is still running...
[21:51:34.396] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:34.459] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:34.829] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:34.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:35.229] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:35.369] Debug: Clearing game grid API cache
[21:51:35.371] Debug: Clearing building API cache
[21:51:35.372] Debug: Clearing deploy API cache
[21:51:35.489] Debug: Finding TownHall
[21:51:36.163] Debug: Found 0 TownHall
[21:51:36.166] Debug: Finding ElixirCollector
[21:51:36.167] Debug: Finding TownHall
[21:51:36.175] Debug: Found 0 TownHall
[21:51:36.383] Debug: Found 0 ElixirCollector
[21:51:36.384] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:36.385] Debug: Regular logic indicates active base
[21:51:36.387] Debug: Meets requirements failed on dead base check.
[21:51:36.388] Debug: Testing 0 attack methods
[21:51:36.389] Debug: no algorithm is suited to attack here
[21:51:36.390] Debug: Finding TownHall
[21:51:36.397] Debug: Found 0 TownHall
[21:51:36.398] [Attack] #41, Active, TH Not Found, 45436 Gold, 115210 Elixir, 17
4 Dark elixir, Skipping: This base isn't dead.
[21:51:36.754] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:36.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:37.437] Debug: Waiting for clouds to appear...
[21:51:37.438] Debug: Waiting for clouds to disappear...
[21:51:37.439] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050018 sec
[21:51:37.440] Debug: Checking if the game is still running...
[21:51:37.442] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:37.486] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:37.874] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:37.876] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:38.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:38.407] Debug: Clearing game grid API cache
[21:51:38.408] Debug: Clearing building API cache
[21:51:38.409] Debug: Clearing deploy API cache
[21:51:38.597] Debug: Finding TownHall
[21:51:38.712] Debug: Found 1 TownHall
[21:51:38.715] Debug: Finding ElixirCollector
[21:51:38.716] Debug: Finding TownHall
[21:51:38.723] Debug: Found 1 TownHall
[21:51:38.724] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:38.927] Debug: Found 0 ElixirCollector
[21:51:38.929] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:38.929] Debug: Regular logic indicates active base
[21:51:38.930] Debug: Meets requirements failed on dead base check.
[21:51:38.931] Debug: Testing 0 attack methods
[21:51:38.932] Debug: no algorithm is suited to attack here
[21:51:38.932] Debug: Finding TownHall
[21:51:38.941] Debug: Found 1 TownHall
[21:51:38.942] [Attack] #42, Active, TH11, 128885 Gold, 173581 Elixir, 2178 Dark
elixir, Skipping: This base isn't dead.
[21:51:39.299] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:39.477] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:39.973] Debug: Waiting for clouds to appear...
[21:51:39.973] Debug: Waiting for clouds to disappear...
[21:51:39.975] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050025 sec
[21:51:40.479] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003504 sec
[21:51:40.481] Debug: Checking if the game is still running...
[21:51:40.483] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:40.525] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:40.977] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[21:51:41.481] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:51:41.978] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025034 sec
[21:51:42.480] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024964 sec
[21:51:42.981] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:51:43.488] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:51:43.490] Debug: Checking if the game is still running...
[21:51:43.491] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:43.534] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:44.115] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:51:44.428] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:44.431] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:44.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:45.008] Debug: Clearing game grid API cache
[21:51:45.009] Debug: Clearing building API cache
[21:51:45.010] Debug: Clearing deploy API cache
[21:51:45.145] Debug: Finding TownHall
[21:51:45.227] Debug: Found 1 TownHall
[21:51:45.229] Debug: Finding ElixirCollector
[21:51:45.230] Debug: Finding TownHall
[21:51:45.238] Debug: Found 1 TownHall
[21:51:45.239] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:45.466] Debug: Found 0 ElixirCollector
[21:51:45.467] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:45.468] Debug: Regular logic indicates active base
[21:51:45.468] Debug: Meets requirements failed on dead base check.
[21:51:45.469] Debug: Testing 0 attack methods
[21:51:45.470] Debug: no algorithm is suited to attack here
[21:51:45.471] Debug: Finding TownHall
[21:51:45.479] Debug: Found 1 TownHall
[21:51:45.481] [Attack] #43, Active, TH11, 474587 Gold, 153063 Elixir, 3962 Dark
elixir, Skipping: This base isn't dead.
[21:51:45.854] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:46.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:46.535] Debug: Waiting for clouds to appear...
[21:51:46.536] Debug: Waiting for clouds to disappear...
[21:51:46.537] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[21:51:46.659] Debug: Checking if the game is still running...
[21:51:46.661] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:46.723] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:46.968] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:46.969] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:47.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:47.511] Debug: Clearing game grid API cache
[21:51:47.512] Debug: Clearing building API cache
[21:51:47.512] Debug: Clearing deploy API cache
[21:51:47.566] Debug: Finding TownHall
[21:51:47.648] Debug: Found 1 TownHall
[21:51:47.651] Debug: Finding ElixirCollector
[21:51:47.652] Debug: Finding TownHall
[21:51:47.660] Debug: Found 1 TownHall
[21:51:47.662] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:47.863] Debug: Found 1 ElixirCollector
[21:51:47.912] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:51:47.913] Debug: Regular logic indicates active base
[21:51:47.914] Debug: Meets requirements failed on dead base check.
[21:51:47.915] Debug: Testing 0 attack methods
[21:51:47.916] Debug: no algorithm is suited to attack here
[21:51:47.917] Debug: Finding TownHall
[21:51:47.923] Debug: Found 1 TownHall
[21:51:47.924] [Attack] #44, Active, TH11, 197176 Gold, 274154 Elixir, 2715 Dark
elixir, Skipping: This base isn't dead.
[21:51:48.275] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:48.456] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:48.948] Debug: Waiting for clouds to appear...
[21:51:48.949] Debug: Waiting for clouds to disappear...
[21:51:48.949] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[21:51:49.460] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:51:49.953] Debug: Checking if the game is still running...
[21:51:49.954] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:49.997] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:50.077] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:51:50.515] Debug: Sending ADB command: time
[21:51:50.536] Debug: Android load 0m1.04s user 0m0.66s system
[21:51:50.587] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:51:51.203] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:51:51.828] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:51:52.327] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[21:51:52.831] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:51:52.963] Debug: Checking if the game is still running...
[21:51:52.965] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:53.008] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:53.269] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:53.271] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:53.683] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:53.825] Debug: Clearing game grid API cache
[21:51:53.826] Debug: Clearing building API cache
[21:51:53.827] Debug: Clearing deploy API cache
[21:51:53.984] Debug: Finding TownHall
[21:51:54.070] Debug: Found 1 TownHall
[21:51:54.073] Debug: Finding ElixirCollector
[21:51:54.074] Debug: Finding TownHall
[21:51:54.082] Debug: Found 1 TownHall
[21:51:54.083] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:51:54.316] Debug: Found 4 ElixirCollector
[21:51:54.588] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:54.589] Debug: Regular logic indicates active base
[21:51:54.589] Debug: Meets requirements failed on dead base check.
[21:51:54.590] Debug: Testing 0 attack methods
[21:51:54.591] Debug: no algorithm is suited to attack here
[21:51:54.593] Debug: Finding TownHall
[21:51:54.601] Debug: Found 1 TownHall
[21:51:54.602] [Attack] #45, Active, TH11, 88820 Gold, 426066 Elixir, 2975 Dark
elixir, Skipping: This base isn't dead.
[21:51:54.962] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:55.140] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:55.645] Debug: Waiting for clouds to appear...
[21:51:55.646] Debug: Waiting for clouds to disappear...
[21:51:55.647] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[21:51:56.075] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:51:56.078] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:56.082] Debug: Checking if the game is still running...
[21:51:56.084] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:56.147] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:56.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:56.627] Debug: Clearing game grid API cache
[21:51:56.628] Debug: Clearing building API cache
[21:51:56.629] Debug: Clearing deploy API cache
[21:51:56.776] Debug: Finding TownHall
[21:51:56.911] Debug: Found 1 TownHall
[21:51:56.913] Debug: Finding ElixirCollector
[21:51:56.914] Debug: Finding TownHall
[21:51:56.922] Debug: Found 1 TownHall
[21:51:56.923] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:51:57.128] Debug: Found 0 ElixirCollector
[21:51:57.129] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:57.130] Debug: Regular logic indicates active base
[21:51:57.131] Debug: Meets requirements failed on dead base check.
[21:51:57.131] Debug: Testing 0 attack methods
[21:51:57.132] Debug: no algorithm is suited to attack here
[21:51:57.133] Debug: Finding TownHall
[21:51:57.141] Debug: Found 1 TownHall
[21:51:57.142] [Attack] #46, Active, TH10, 288603 Gold, 285580 Elixir, 1128 Dark
elixir, Skipping: This base isn't dead.
[21:51:57.418] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:57.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:58.215] Debug: Waiting for clouds to appear...
[21:51:58.216] Debug: Waiting for clouds to disappear...
[21:51:58.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[21:51:58.717] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:51:59.227] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[21:51:59.229] Debug: Checking if the game is still running...
[21:51:59.231] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:51:59.274] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:51:59.846] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:52:00.468] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:52:00.995] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:52:01.597] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:52:02.102] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:52:02.413] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:02.415] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:02.418] Debug: Checking if the game is still running...
[21:52:02.421] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:02.464] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:03.002] Debug: Clearing game grid API cache
[21:52:03.003] Debug: Clearing building API cache
[21:52:03.005] Debug: Clearing deploy API cache
[21:52:03.006] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:03.139] Debug: Finding TownHall
[21:52:03.274] Debug: Found 1 TownHall
[21:52:03.277] Debug: Finding ElixirCollector
[21:52:03.278] Debug: Finding TownHall
[21:52:03.284] Debug: Found 1 TownHall
[21:52:03.286] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:03.530] Debug: Found 1 ElixirCollector
[21:52:03.592] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:52:03.593] Debug: Regular logic indicates active base
[21:52:03.594] Debug: Meets requirements failed on dead base check.
[21:52:03.595] Debug: Testing 0 attack methods
[21:52:03.596] Debug: no algorithm is suited to attack here
[21:52:03.596] Debug: Finding TownHall
[21:52:03.605] Debug: Found 1 TownHall
[21:52:03.607] [Attack] #47, Active, TH11, 270430 Gold, 589529 Elixir, 5289 Dark
elixir, Skipping: This base isn't dead.
[21:52:03.892] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:04.194] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:04.706] Debug: Waiting for clouds to appear...
[21:52:04.707] Debug: Waiting for clouds to disappear...
[21:52:04.708] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:52:05.136] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:05.139] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:05.676] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:05.696] Debug: Clearing game grid API cache
[21:52:05.697] Debug: Clearing building API cache
[21:52:05.698] Debug: Clearing deploy API cache
[21:52:05.843] Debug: Finding TownHall
[21:52:05.926] Debug: Found 1 TownHall
[21:52:05.930] Debug: Finding ElixirCollector
[21:52:05.930] Debug: Finding TownHall
[21:52:05.936] Debug: Found 1 TownHall
[21:52:05.938] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:06.181] Debug: Found 5 ElixirCollector
[21:52:06.464] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:52:06.466] Debug: Regular logic indicates active base
[21:52:06.467] Debug: Meets requirements failed on dead base check.
[21:52:06.467] Debug: Testing 0 attack methods
[21:52:06.468] Debug: no algorithm is suited to attack here
[21:52:06.469] Debug: Finding TownHall
[21:52:06.477] Debug: Found 1 TownHall
[21:52:06.478] [Attack] #48, Active, TH11, 458957 Gold, 276906 Elixir, 4316 Dark
elixir, Skipping: This base isn't dead.
[21:52:06.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:06.762] Debug: Checking if the game is still running...
[21:52:06.764] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:06.807] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:07.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:07.458] Debug: Waiting for clouds to appear...
[21:52:07.459] Debug: Waiting for clouds to disappear...
[21:52:07.460] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055039 sec
[21:52:07.892] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:07.894] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:08.422] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:08.564] Debug: Clearing game grid API cache
[21:52:08.565] Debug: Clearing building API cache
[21:52:08.566] Debug: Clearing deploy API cache
[21:52:08.709] Debug: Finding TownHall
[21:52:08.797] Debug: Found 1 TownHall
[21:52:08.800] Debug: Finding ElixirCollector
[21:52:08.802] Debug: Finding TownHall
[21:52:08.811] Debug: Found 1 TownHall
[21:52:08.812] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:09.016] Debug: Found 1 ElixirCollector
[21:52:09.076] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:52:09.077] Debug: Regular logic indicates active base
[21:52:09.078] Debug: Meets requirements failed on dead base check.
[21:52:09.078] Debug: Testing 0 attack methods
[21:52:09.079] Debug: no algorithm is suited to attack here
[21:52:09.080] Debug: Finding TownHall
[21:52:09.089] Debug: Found 1 TownHall
[21:52:09.091] [Attack] #49, Active, TH11, 205142 Gold, 219713 Elixir, 1180 Dark
elixir, Skipping: This base isn't dead.
[21:52:09.485] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:09.669] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:10.167] Debug: Waiting for clouds to appear...
[21:52:10.168] Debug: Waiting for clouds to disappear...
[21:52:10.169] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035009 sec
[21:52:10.170] Debug: Checking if the game is still running...
[21:52:10.172] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:10.215] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:10.693] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:52:11.291] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025002 sec
[21:52:11.793] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[21:52:12.293] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[21:52:12.804] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:52:13.302] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[21:52:13.305] Debug: Checking if the game is still running...
[21:52:13.307] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:13.350] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:13.801] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:52:14.484] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:14.486] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:14.959] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:15.103] Debug: Clearing game grid API cache
[21:52:15.104] Debug: Clearing building API cache
[21:52:15.105] Debug: Clearing deploy API cache
[21:52:15.227] Debug: Finding TownHall
[21:52:15.324] Debug: Found 1 TownHall
[21:52:15.328] Debug: Finding ElixirCollector
[21:52:15.329] Debug: Finding TownHall
[21:52:15.336] Debug: Found 1 TownHall
[21:52:15.338] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:15.592] Debug: Found 1 ElixirCollector
[21:52:15.693] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:15.694] Debug: Regular logic indicates active base
[21:52:15.696] Debug: Meets requirements failed on dead base check.
[21:52:15.697] Debug: Testing 0 attack methods
[21:52:15.698] Debug: no algorithm is suited to attack here
[21:52:15.699] Debug: Finding TownHall
[21:52:15.708] Debug: Found 1 TownHall
[21:52:15.710] [Attack] #50, Active, TH11, 183149 Gold, 140365 Elixir, 1346 Dark
elixir, Skipping: This base isn't dead.
[21:52:16.016] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:16.206] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:16.711] Debug: Waiting for clouds to appear...
[21:52:16.712] Debug: Waiting for clouds to disappear...
[21:52:16.714] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065037 sec
[21:52:16.715] Debug: Checking if the game is still running...
[21:52:16.718] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:16.761] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:17.136] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:17.139] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:17.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:17.662] Debug: Clearing game grid API cache
[21:52:17.663] Debug: Clearing building API cache
[21:52:17.664] Debug: Clearing deploy API cache
[21:52:17.760] Debug: Finding TownHall
[21:52:17.850] Debug: Found 1 TownHall
[21:52:17.853] Debug: Finding ElixirCollector
[21:52:17.854] Debug: Finding TownHall
[21:52:17.862] Debug: Found 1 TownHall
[21:52:17.864] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:18.084] Debug: Found 1 ElixirCollector
[21:52:18.145] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:18.146] Debug: Regular logic indicates active base
[21:52:18.147] Debug: Meets requirements failed on dead base check.
[21:52:18.148] Debug: Testing 0 attack methods
[21:52:18.149] Debug: no algorithm is suited to attack here
[21:52:18.150] Debug: Finding TownHall
[21:52:18.157] Debug: Found 1 TownHall
[21:52:18.158] [Attack] #51, Active, TH11, 170137 Gold, 113408 Elixir, 4076 Dark
elixir, Skipping: This base isn't dead.
[21:52:18.510] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:18.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:19.315] Debug: Waiting for clouds to appear...
[21:52:19.316] Debug: Waiting for clouds to disappear...
[21:52:19.317] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035029 sec
[21:52:19.842] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:52:19.844] Debug: Checking if the game is still running...
[21:52:19.845] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:19.888] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:20.444] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:52:20.538] Debug: Sending ADB command: time
[21:52:20.562] Debug: Android load 0m1.05s user 0m0.66s system
[21:52:20.947] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:52:21.442] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034958 sec
[21:52:21.955] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:52:22.444] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024959 sec
[21:52:22.845] Debug: Checking if the game is still running...
[21:52:22.846] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:22.889] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:22.948] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:52:23.509] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:23.511] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:24.032] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:24.176] Debug: Clearing game grid API cache
[21:52:24.177] Debug: Clearing building API cache
[21:52:24.178] Debug: Clearing deploy API cache
[21:52:24.330] Debug: Finding TownHall
[21:52:24.418] Debug: Found 1 TownHall
[21:52:24.421] Debug: Finding ElixirCollector
[21:52:24.422] Debug: Finding TownHall
[21:52:24.429] Debug: Found 1 TownHall
[21:52:24.430] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:24.639] Debug: Found 1 ElixirCollector
[21:52:24.694] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:52:24.695] Debug: Regular logic indicates active base
[21:52:24.696] Debug: Meets requirements failed on dead base check.
[21:52:24.697] Debug: Testing 0 attack methods
[21:52:24.698] Debug: no algorithm is suited to attack here
[21:52:24.698] Debug: Finding TownHall
[21:52:24.707] Debug: Found 1 TownHall
[21:52:24.708] [Attack] #52, Active, TH11, 354208 Gold, 314278 Elixir, 2888 Dark
elixir, Skipping: This base isn't dead.
[21:52:25.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:25.244] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:25.806] Debug: Waiting for clouds to appear...
[21:52:25.807] Debug: Waiting for clouds to disappear...
[21:52:25.808] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055026 sec
[21:52:26.237] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:26.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:26.244] Debug: Checking if the game is still running...
[21:52:26.247] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:26.291] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:26.761] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:26.780] Debug: Clearing game grid API cache
[21:52:26.781] Debug: Clearing building API cache
[21:52:26.782] Debug: Clearing deploy API cache
[21:52:26.919] Debug: Finding TownHall
[21:52:27.027] Debug: Found 1 TownHall
[21:52:27.031] Debug: Finding ElixirCollector
[21:52:27.032] Debug: Finding TownHall
[21:52:27.040] Debug: Found 1 TownHall
[21:52:27.043] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:27.251] Debug: Found 1 ElixirCollector
[21:52:27.306] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:52:27.307] Debug: Regular logic indicates active base
[21:52:27.308] Debug: Meets requirements failed on dead base check.
[21:52:27.309] Debug: Testing 0 attack methods
[21:52:27.310] Debug: no algorithm is suited to attack here
[21:52:27.311] Debug: Finding TownHall
[21:52:27.320] Debug: Found 1 TownHall
[21:52:27.321] [Attack] #53, Active, TH11, 77526 Gold, 358175 Elixir, 2188 Dark
elixir, Skipping: This base isn't dead.
[21:52:27.590] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:27.891] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:28.390] Debug: Waiting for clouds to appear...
[21:52:28.391] Debug: Waiting for clouds to disappear...
[21:52:28.392] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055031 sec
[21:52:29.018] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:52:29.420] Debug: Checking if the game is still running...
[21:52:29.422] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:29.465] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:29.518] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:52:30.021] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:52:30.520] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:52:31.023] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:52:31.521] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035052 sec
[21:52:32.042] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030024 sec
[21:52:32.534] Debug: Checking if the game is still running...
[21:52:32.536] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:32.578] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:32.715] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:32.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:33.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:33.276] Debug: Clearing game grid API cache
[21:52:33.277] Debug: Clearing building API cache
[21:52:33.277] Debug: Clearing deploy API cache
[21:52:33.420] Debug: Finding TownHall
[21:52:33.502] Debug: Found 1 TownHall
[21:52:33.505] Debug: Finding ElixirCollector
[21:52:33.506] Debug: Finding TownHall
[21:52:33.513] Debug: Found 1 TownHall
[21:52:33.514] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:33.745] Debug: Found 1 ElixirCollector
[21:52:33.797] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:52:33.798] Debug: Regular logic indicates active base
[21:52:33.798] Debug: Meets requirements failed on dead base check.
[21:52:33.799] Debug: Testing 0 attack methods
[21:52:33.800] Debug: no algorithm is suited to attack here
[21:52:33.801] Debug: Finding TownHall
[21:52:33.809] Debug: Found 1 TownHall
[21:52:33.811] [Attack] #54, Active, TH11, 202235 Gold, 490008 Elixir, 2042 Dark
elixir, Skipping: This base isn't dead.
[21:52:34.211] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:34.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:34.893] Debug: Waiting for clouds to appear...
[21:52:34.895] Debug: Waiting for clouds to disappear...
[21:52:34.896] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065009 sec
[21:52:35.316] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:35.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:35.855] Debug: Checking if the game is still running...
[21:52:35.859] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:35.877] Debug: Clearing game grid API cache
[21:52:35.878] Debug: Clearing building API cache
[21:52:35.879] Debug: Clearing deploy API cache
[21:52:35.922] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:35.928] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:35.982] Debug: Finding TownHall
[21:52:36.064] Debug: Found 1 TownHall
[21:52:36.067] Debug: Finding ElixirCollector
[21:52:36.067] Debug: Finding TownHall
[21:52:36.075] Debug: Found 1 TownHall
[21:52:36.076] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:36.320] Debug: Found 0 ElixirCollector
[21:52:36.322] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:36.323] Debug: Regular logic indicates active base
[21:52:36.323] Debug: Meets requirements failed on dead base check.
[21:52:36.324] Debug: Testing 0 attack methods
[21:52:36.325] Debug: no algorithm is suited to attack here
[21:52:36.326] Debug: Finding TownHall
[21:52:36.332] Debug: Found 1 TownHall
[21:52:36.334] [Attack] #55, Active, TH11, 296094 Gold, 77460 Elixir, 4217 Dark
elixir, Skipping: This base isn't dead.
[21:52:36.740] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:36.925] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:37.440] Debug: Waiting for clouds to appear...
[21:52:37.441] Debug: Waiting for clouds to disappear...
[21:52:37.443] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007003 sec
[21:52:38.038] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[21:52:38.542] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029914 sec
[21:52:39.042] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:52:39.044] Debug: Checking if the game is still running...
[21:52:39.045] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:39.109] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:39.563] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[21:52:40.183] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:52:40.799] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025035 sec
[21:52:41.432] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040011 sec
[21:52:41.927] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:52:42.055] Debug: Checking if the game is still running...
[21:52:42.057] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:42.099] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:42.428] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:52:42.938] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070051 sec
[21:52:43.431] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[21:52:43.935] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:52:44.431] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029965 sec
[21:52:44.939] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[21:52:45.063] Debug: Checking if the game is still running...
[21:52:45.064] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:45.106] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:45.499] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:45.501] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:45.913] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:46.062] Debug: Clearing game grid API cache
[21:52:46.063] Debug: Clearing building API cache
[21:52:46.064] Debug: Clearing deploy API cache
[21:52:46.184] Debug: Finding TownHall
[21:52:46.976] Debug: Found 0 TownHall
[21:52:46.979] Debug: Finding ElixirCollector
[21:52:46.980] Debug: Finding TownHall
[21:52:46.988] Debug: Found 0 TownHall
[21:52:47.215] Debug: Found 0 ElixirCollector
[21:52:47.217] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:47.218] Debug: Regular logic indicates active base
[21:52:47.218] Debug: Meets requirements failed on dead base check.
[21:52:47.219] Debug: Testing 0 attack methods
[21:52:47.220] Debug: no algorithm is suited to attack here
[21:52:47.221] Debug: Finding TownHall
[21:52:47.222] Debug: 'FrameCopy' called. Frame is 1,1 seconds old. Refreshing f
rame.
[21:52:47.253] Debug: Found 0 TownHall
[21:52:47.255] [Attack] #56, Active, TH Not Found, 251140 Gold, 249506 Elixir, 5
293 Dark elixir, Skipping: This base isn't dead.
[21:52:47.499] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:47.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:48.307] Debug: Waiting for clouds to appear...
[21:52:48.309] Debug: Waiting for clouds to disappear...
[21:52:48.310] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,007504 sec
[21:52:48.311] Debug: Checking if the game is still running...
[21:52:48.313] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:48.357] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:48.811] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035006 sec
[21:52:48.993] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:48.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:49.391] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:49.659] Debug: Clearing game grid API cache
[21:52:49.660] Debug: Clearing building API cache
[21:52:49.661] Debug: Clearing deploy API cache
[21:52:49.752] Debug: Finding TownHall
[21:52:49.832] Debug: Found 1 TownHall
[21:52:49.835] Debug: Finding ElixirCollector
[21:52:49.836] Debug: Finding TownHall
[21:52:49.843] Debug: Found 1 TownHall
[21:52:49.845] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:50.041] Debug: Found 3 ElixirCollector
[21:52:50.217] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:50.218] Debug: Regular logic indicates active base
[21:52:50.219] Debug: Meets requirements failed on dead base check.
[21:52:50.220] Debug: Testing 0 attack methods
[21:52:50.221] Debug: no algorithm is suited to attack here
[21:52:50.222] Debug: Finding TownHall
[21:52:50.229] Debug: Found 1 TownHall
[21:52:50.230] [Attack] #57, Active, TH11, 116376 Gold, 455943 Elixir, 1112 Dark
elixir, Skipping: This base isn't dead.
[21:52:50.564] Debug: Sending ADB command: time
[21:52:50.585] Debug: Android load 0m1.06s user 0m0.66s system
[21:52:50.615] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:50.782] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:51.280] Debug: Waiting for clouds to appear...
[21:52:51.281] Debug: Waiting for clouds to disappear...
[21:52:51.282] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[21:52:51.421] Debug: Checking if the game is still running...
[21:52:51.423] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:51.466] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:51.778] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:52:52.279] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020017 sec
[21:52:52.784] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004003 sec
[21:52:53.403] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[21:52:53.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035077 sec
[21:52:54.406] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040023 sec
[21:52:54.533] Debug: Checking if the game is still running...
[21:52:54.534] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:54.576] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:54.906] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[21:52:55.416] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:52:55.911] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:52:56.117] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:56.120] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:56.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:56.778] Debug: Clearing game grid API cache
[21:52:56.780] Debug: Clearing building API cache
[21:52:56.781] Debug: Clearing deploy API cache
[21:52:56.943] Debug: Finding TownHall
[21:52:57.024] Debug: Found 1 TownHall
[21:52:57.028] Debug: Finding ElixirCollector
[21:52:57.029] Debug: Finding TownHall
[21:52:57.035] Debug: Found 1 TownHall
[21:52:57.038] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:57.243] Debug: Found 2 ElixirCollector
[21:52:57.348] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:57.349] Debug: Regular logic indicates active base
[21:52:57.350] Debug: Meets requirements failed on dead base check.
[21:52:57.351] Debug: Testing 0 attack methods
[21:52:57.352] Debug: no algorithm is suited to attack here
[21:52:57.353] Debug: Finding TownHall
[21:52:57.360] Debug: Found 1 TownHall
[21:52:57.362] [Attack] #58, Active, TH11, 509085 Gold, 75918 Elixir, 941 Dark e
lixir, Skipping: This base isn't dead.
[21:52:57.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:57.734] Debug: Checking if the game is still running...
[21:52:57.737] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:52:57.781] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:52:57.911] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:58.468] Debug: Waiting for clouds to appear...
[21:52:58.469] Debug: Waiting for clouds to disappear...
[21:52:58.470] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045024 sec
[21:52:58.908] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:52:58.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:59.328] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:59.479] Debug: Clearing game grid API cache
[21:52:59.480] Debug: Clearing building API cache
[21:52:59.481] Debug: Clearing deploy API cache
[21:52:59.646] Debug: Finding TownHall
[21:52:59.729] Debug: Found 1 TownHall
[21:52:59.731] Debug: Finding ElixirCollector
[21:52:59.732] Debug: Finding TownHall
[21:52:59.741] Debug: Found 1 TownHall
[21:52:59.742] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:52:59.988] Debug: Found 0 ElixirCollector
[21:52:59.990] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:59.991] Debug: Regular logic indicates active base
[21:52:59.992] Debug: Meets requirements failed on dead base check.
[21:52:59.993] Debug: Testing 0 attack methods
[21:52:59.993] Debug: no algorithm is suited to attack here
[21:52:59.994] Debug: Finding TownHall
[21:53:00.005] Debug: Found 1 TownHall
[21:53:00.007] [Attack] #59, Active, TH11, 516040 Gold, 516045 Elixir, 3630 Dark
elixir, Skipping: This base isn't dead.
[21:53:00.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:00.583] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:01.080] Debug: Waiting for clouds to appear...
[21:53:01.081] Debug: Waiting for clouds to disappear...
[21:53:01.084] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0085089 sec
[21:53:01.082] Debug: Checking if the game is still running...
[21:53:01.087] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:01.130] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:01.581] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:53:02.233] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024971 sec
[21:53:02.728] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:53:03.225] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:53:03.760] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:53:04.252] Debug: Checking if the game is still running...
[21:53:04.253] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:04.296] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:04.355] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[21:53:04.860] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:53:05.040] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:05.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:05.431] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:05.574] Debug: Clearing game grid API cache
[21:53:05.575] Debug: Clearing building API cache
[21:53:05.576] Debug: Clearing deploy API cache
[21:53:05.696] Debug: Finding TownHall
[21:53:05.821] Debug: Found 1 TownHall
[21:53:05.823] Debug: Finding ElixirCollector
[21:53:05.824] Debug: Finding TownHall
[21:53:05.831] Debug: Found 1 TownHall
[21:53:05.832] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:53:06.057] Debug: Found 0 ElixirCollector
[21:53:06.058] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:06.059] Debug: Regular logic indicates active base
[21:53:06.060] Debug: Meets requirements failed on dead base check.
[21:53:06.061] Debug: Testing 0 attack methods
[21:53:06.062] Debug: no algorithm is suited to attack here
[21:53:06.063] Debug: Finding TownHall
[21:53:06.070] Debug: Found 1 TownHall
[21:53:06.072] [Attack] #60, Active, TH10, 81780 Gold, 110763 Elixir, 2208 Dark
elixir, Skipping: This base isn't dead.
[21:53:06.448] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:06.624] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:07.070] Debug: Waiting for clouds to appear...
[21:53:07.072] Debug: Waiting for clouds to disappear...
[21:53:07.073] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070042 sec
[21:53:07.619] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:07.622] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:07.625] Debug: Checking if the game is still running...
[21:53:07.628] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:07.671] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:08.026] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:08.169] Debug: Clearing game grid API cache
[21:53:08.170] Debug: Clearing building API cache
[21:53:08.171] Debug: Clearing deploy API cache
[21:53:08.281] Debug: Finding TownHall
[21:53:08.417] Debug: Found 1 TownHall
[21:53:08.419] Debug: Finding ElixirCollector
[21:53:08.420] Debug: Finding TownHall
[21:53:08.427] Debug: Found 1 TownHall
[21:53:08.428] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:08.638] Debug: Found 0 ElixirCollector
[21:53:08.640] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:08.641] Debug: Regular logic indicates active base
[21:53:08.641] Debug: Meets requirements failed on dead base check.
[21:53:08.642] Debug: Testing 0 attack methods
[21:53:08.644] Debug: no algorithm is suited to attack here
[21:53:08.645] Debug: Finding TownHall
[21:53:08.652] Debug: Found 1 TownHall
[21:53:08.654] [Attack] #61, Active, TH11, 83721 Gold, 90801 Elixir, 1921 Dark e
lixir, Skipping: This base isn't dead.
[21:53:09.033] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:09.237] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:09.755] Debug: Waiting for clouds to appear...
[21:53:09.757] Debug: Waiting for clouds to disappear...
[21:53:09.758] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005507 sec
[21:53:10.362] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:53:10.797] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:10.799] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:10.804] Debug: Checking if the game is still running...
[21:53:10.806] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:10.850] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:11.338] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:11.357] Debug: Clearing game grid API cache
[21:53:11.358] Debug: Clearing building API cache
[21:53:11.359] Debug: Clearing deploy API cache
[21:53:11.481] Debug: Finding TownHall
[21:53:11.564] Debug: Found 1 TownHall
[21:53:11.567] Debug: Finding ElixirCollector
[21:53:11.568] Debug: Finding TownHall
[21:53:11.576] Debug: Found 1 TownHall
[21:53:11.577] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:11.808] Debug: Found 1 ElixirCollector
[21:53:11.858] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:53:11.860] Debug: Regular logic indicates active base
[21:53:11.861] Debug: Meets requirements failed on dead base check.
[21:53:11.862] Debug: Testing 0 attack methods
[21:53:11.862] Debug: no algorithm is suited to attack here
[21:53:11.863] Debug: Finding TownHall
[21:53:11.870] Debug: Found 1 TownHall
[21:53:11.872] [Attack] #62, Active, TH11, 186715 Gold, 509733 Elixir, 3690 Dark
elixir, Skipping: This base isn't dead.
[21:53:12.255] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:12.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:12.930] Debug: Waiting for clouds to appear...
[21:53:12.931] Debug: Waiting for clouds to disappear...
[21:53:12.932] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039963 sec
[21:53:13.431] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:53:13.937] Debug: Checking if the game is still running...
[21:53:13.938] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:13.980] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:14.059] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029988 sec
[21:53:14.559] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029985 sec
[21:53:15.063] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024983 sec
[21:53:15.581] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[21:53:16.190] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[21:53:16.691] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[21:53:17.132] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:17.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:17.138] Debug: Checking if the game is still running...
[21:53:17.142] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:17.206] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:17.577] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:17.723] Debug: Clearing game grid API cache
[21:53:17.724] Debug: Clearing building API cache
[21:53:17.725] Debug: Clearing deploy API cache
[21:53:17.850] Debug: Finding TownHall
[21:53:17.926] Debug: Found 1 TownHall
[21:53:17.929] Debug: Finding ElixirCollector
[21:53:17.929] Debug: Finding TownHall
[21:53:17.939] Debug: Found 1 TownHall
[21:53:17.941] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:18.180] Debug: Found 1 ElixirCollector
[21:53:18.242] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:18.243] Debug: Regular logic indicates active base
[21:53:18.244] Debug: Meets requirements failed on dead base check.
[21:53:18.245] Debug: Testing 0 attack methods
[21:53:18.245] Debug: no algorithm is suited to attack here
[21:53:18.246] Debug: Finding TownHall
[21:53:18.253] Debug: Found 1 TownHall
[21:53:18.255] [Attack] #63, Active, TH11, 109641 Gold, 162574 Elixir, 1139 Dark
elixir, Skipping: This base isn't dead.
[21:53:18.605] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:18.786] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:19.412] Debug: Waiting for clouds to appear...
[21:53:19.413] Debug: Waiting for clouds to disappear...
[21:53:19.414] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045035 sec
[21:53:19.726] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:19.728] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:20.137] Debug: [AR] Compacting done, 176,8MB -> 176,8MB
[21:53:20.295] Debug: Clearing game grid API cache
[21:53:20.296] Debug: Clearing building API cache
[21:53:20.298] Debug: Clearing deploy API cache
[21:53:20.298] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:20.436] Debug: Finding TownHall
[21:53:20.515] Debug: Found 1 TownHall
[21:53:20.517] Debug: Finding ElixirCollector
[21:53:20.518] Debug: Finding TownHall
[21:53:20.526] Debug: Found 1 TownHall
[21:53:20.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:20.587] Debug: Sending ADB command: time
[21:53:20.609] Debug: Android load 0m1.08s user 0m0.67s system
[21:53:20.740] Debug: Found 1 ElixirCollector
[21:53:20.798] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:20.799] Debug: Regular logic indicates active base
[21:53:20.800] Debug: Meets requirements failed on dead base check.
[21:53:20.801] Debug: Testing 0 attack methods
[21:53:20.802] Debug: no algorithm is suited to attack here
[21:53:20.803] Debug: Finding TownHall
[21:53:20.811] Debug: Found 1 TownHall
[21:53:20.812] [Attack] #64, Active, TH11, 90284 Gold, 131440 Elixir, 4146 Dark
elixir, Skipping: This base isn't dead.
[21:53:21.191] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:21.322] Debug: Checking if the game is still running...
[21:53:21.325] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:21.368] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:21.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:21.871] Debug: Waiting for clouds to appear...
[21:53:21.872] Debug: Waiting for clouds to disappear...
[21:53:21.873] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[21:53:22.370] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:53:22.875] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:53:23.395] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[21:53:24.024] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[21:53:24.409] Debug: Checking if the game is still running...
[21:53:24.410] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:24.453] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:24.628] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:53:25.128] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025019 sec
[21:53:25.646] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035045 sec
[21:53:26.261] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024987 sec
[21:53:26.446] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:26.449] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:26.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:27.007] Debug: Clearing game grid API cache
[21:53:27.008] Debug: Clearing building API cache
[21:53:27.009] Debug: Clearing deploy API cache
[21:53:27.144] Debug: Finding TownHall
[21:53:27.229] Debug: Found 1 TownHall
[21:53:27.232] Debug: Finding ElixirCollector
[21:53:27.233] Debug: Finding TownHall
[21:53:27.240] Debug: Found 1 TownHall
[21:53:27.241] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:27.483] Debug: Found 1 ElixirCollector
[21:53:27.542] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:27.542] Debug: Regular logic indicates active base
[21:53:27.543] Debug: Meets requirements failed on dead base check.
[21:53:27.544] Debug: Testing 0 attack methods
[21:53:27.545] Debug: no algorithm is suited to attack here
[21:53:27.546] Debug: Finding TownHall
[21:53:27.554] Debug: Found 1 TownHall
[21:53:27.556] [Attack] #65, Active, TH11, 206240 Gold, 142329 Elixir, 1482 Dark
elixir, Skipping: This base isn't dead.
[21:53:27.912] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:28.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:28.588] Debug: Waiting for clouds to appear...
[21:53:28.589] Debug: Waiting for clouds to disappear...
[21:53:28.590] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[21:53:28.591] Debug: Checking if the game is still running...
[21:53:28.593] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:28.636] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:29.023] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:29.025] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:29.542] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:29.559] Debug: Clearing game grid API cache
[21:53:29.560] Debug: Clearing building API cache
[21:53:29.561] Debug: Clearing deploy API cache
[21:53:29.686] Debug: Finding TownHall
[21:53:29.769] Debug: Found 1 TownHall
[21:53:29.772] Debug: Finding ElixirCollector
[21:53:29.773] Debug: Finding TownHall
[21:53:29.780] Debug: Found 1 TownHall
[21:53:29.781] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:29.997] Debug: Found 0 ElixirCollector
[21:53:29.999] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:30.000] Debug: Regular logic indicates active base
[21:53:30.001] Debug: Meets requirements failed on dead base check.
[21:53:30.001] Debug: Testing 0 attack methods
[21:53:30.002] Debug: no algorithm is suited to attack here
[21:53:30.003] Debug: Finding TownHall
[21:53:30.011] Debug: Found 1 TownHall
[21:53:30.013] [Attack] #66, Active, TH11, 93068 Gold, 198037 Elixir, 1304 Dark
elixir, Skipping: This base isn't dead.
[21:53:30.399] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:30.581] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:31.082] Debug: Waiting for clouds to appear...
[21:53:31.083] Debug: Waiting for clouds to disappear...
[21:53:31.084] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045043 sec
[21:53:31.582] Debug: Checking if the game is still running...
[21:53:31.583] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:31.645] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:31.703] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030016 sec
[21:53:32.211] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0070035 sec
[21:53:32.706] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029977 sec
[21:53:33.217] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:53:33.832] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[21:53:34.333] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[21:53:34.721] Debug: Checking if the game is still running...
[21:53:34.722] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:34.765] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:34.840] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[21:53:35.292] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:35.294] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:35.832] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:35.849] Debug: Clearing game grid API cache
[21:53:35.850] Debug: Clearing building API cache
[21:53:35.851] Debug: Clearing deploy API cache
[21:53:35.999] Debug: Finding TownHall
[21:53:36.079] Debug: Found 1 TownHall
[21:53:36.082] Debug: Finding ElixirCollector
[21:53:36.084] Debug: Finding TownHall
[21:53:36.090] Debug: Found 1 TownHall
[21:53:36.091] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:36.357] Debug: Found 0 ElixirCollector
[21:53:36.358] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:36.359] Debug: Regular logic indicates active base
[21:53:36.360] Debug: Meets requirements failed on dead base check.
[21:53:36.361] Debug: Testing 0 attack methods
[21:53:36.361] Debug: no algorithm is suited to attack here
[21:53:36.362] Debug: Finding TownHall
[21:53:36.369] Debug: Found 1 TownHall
[21:53:36.371] [Attack] #67, Active, TH11, 470045 Gold, 294779 Elixir, 1722 Dark
elixir, Skipping: This base isn't dead.
[21:53:36.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:36.970] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:37.350] Debug: Waiting for clouds to appear...
[21:53:37.351] Debug: Waiting for clouds to disappear...
[21:53:37.352] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055038 sec
[21:53:37.912] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:37.915] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:37.918] Debug: Checking if the game is still running...
[21:53:37.920] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:37.964] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:38.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:38.447] Debug: Clearing game grid API cache
[21:53:38.448] Debug: Clearing building API cache
[21:53:38.449] Debug: Clearing deploy API cache
[21:53:38.601] Debug: Finding TownHall
[21:53:38.686] Debug: Found 1 TownHall
[21:53:38.689] Debug: Finding ElixirCollector
[21:53:38.690] Debug: Finding TownHall
[21:53:38.699] Debug: Found 1 TownHall
[21:53:38.699] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:38.932] Debug: Found 0 ElixirCollector
[21:53:38.934] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:38.934] Debug: Regular logic indicates active base
[21:53:38.935] Debug: Meets requirements failed on dead base check.
[21:53:38.936] Debug: Testing 0 attack methods
[21:53:38.937] Debug: no algorithm is suited to attack here
[21:53:38.938] Debug: Finding TownHall
[21:53:38.945] Debug: Found 1 TownHall
[21:53:38.947] [Attack] #68, Active, TH11, 386600 Gold, 539778 Elixir, 2113 Dark
elixir, Skipping: This base isn't dead.
[21:53:39.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:39.516] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:39.995] Debug: Waiting for clouds to appear...
[21:53:39.996] Debug: Waiting for clouds to disappear...
[21:53:39.997] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004498 sec
[21:53:40.498] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:53:40.997] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:53:41.000] Debug: Checking if the game is still running...
[21:53:41.001] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:41.044] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:41.516] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:53:42.005] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035049 sec
[21:53:42.504] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[21:53:43.135] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[21:53:43.762] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039983 sec
[21:53:44.136] Debug: Checking if the game is still running...
[21:53:44.138] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:44.202] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:44.267] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[21:53:44.568] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:44.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:44.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:45.234] Debug: Clearing game grid API cache
[21:53:45.235] Debug: Clearing building API cache
[21:53:45.236] Debug: Clearing deploy API cache
[21:53:45.330] Debug: Finding TownHall
[21:53:45.412] Debug: Found 1 TownHall
[21:53:45.416] Debug: Finding ElixirCollector
[21:53:45.417] Debug: Finding TownHall
[21:53:45.424] Debug: Found 1 TownHall
[21:53:45.425] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:45.646] Debug: Found 0 ElixirCollector
[21:53:45.648] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:45.649] Debug: Regular logic indicates active base
[21:53:45.650] Debug: Meets requirements failed on dead base check.
[21:53:45.650] Debug: Testing 0 attack methods
[21:53:45.651] Debug: no algorithm is suited to attack here
[21:53:45.652] Debug: Finding TownHall
[21:53:45.659] Debug: Found 1 TownHall
[21:53:45.661] [Attack] #69, Active, TH11, 114392 Gold, 29232 Elixir, 2635 Dark
elixir, Skipping: This base isn't dead.
[21:53:45.964] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:46.268] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:46.766] Debug: Waiting for clouds to appear...
[21:53:46.766] Debug: Waiting for clouds to disappear...
[21:53:46.767] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040022 sec
[21:53:47.206] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:47.208] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:47.331] Debug: Checking if the game is still running...
[21:53:47.334] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:47.398] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:47.612] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:47.755] Debug: Clearing game grid API cache
[21:53:47.756] Debug: Clearing building API cache
[21:53:47.757] Debug: Clearing deploy API cache
[21:53:47.857] Debug: Finding TownHall
[21:53:48.510] Debug: Found 1 TownHall
[21:53:48.513] Debug: Finding ElixirCollector
[21:53:48.513] Debug: Finding TownHall
[21:53:48.521] Debug: Found 1 TownHall
[21:53:48.522] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:48.721] Debug: Found 0 ElixirCollector
[21:53:48.723] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:48.724] Debug: Regular logic indicates active base
[21:53:48.725] Debug: Meets requirements failed on dead base check.
[21:53:48.726] Debug: Testing 0 attack methods
[21:53:48.726] Debug: no algorithm is suited to attack here
[21:53:48.727] Debug: Finding TownHall
[21:53:48.733] Debug: Found 1 TownHall
[21:53:48.735] [Attack] #70, Active, TH9, 74114 Gold, 21540 Elixir, 889 Dark eli
xir, Skipping: This base isn't dead.
[21:53:49.025] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:49.339] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:49.831] Debug: Waiting for clouds to appear...
[21:53:49.832] Debug: Waiting for clouds to disappear...
[21:53:49.834] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[21:53:50.396] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:50.398] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:50.611] Debug: Sending ADB command: time
[21:53:50.632] Debug: Android load 0m1.08s user 0m0.68s system
[21:53:50.943] Debug: Checking if the game is still running...
[21:53:50.946] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:50.964] Debug: Clearing game grid API cache
[21:53:50.965] Debug: Clearing building API cache
[21:53:50.966] Debug: Clearing deploy API cache
[21:53:51.010] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:51.017] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:51.106] Debug: Finding TownHall
[21:53:51.278] Debug: Found 1 TownHall
[21:53:51.281] Debug: Finding ElixirCollector
[21:53:51.282] Debug: Finding TownHall
[21:53:51.291] Debug: Found 1 TownHall
[21:53:51.292] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:51.510] Debug: Found 1 ElixirCollector
[21:53:51.636] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:51.637] Debug: Regular logic indicates active base
[21:53:51.638] Debug: Meets requirements failed on dead base check.
[21:53:51.639] Debug: Testing 0 attack methods
[21:53:51.640] Debug: no algorithm is suited to attack here
[21:53:51.641] Debug: Finding TownHall
[21:53:51.648] Debug: Found 1 TownHall
[21:53:51.649] [Attack] #71, Active, TH11, 282006 Gold, 98647 Elixir, 1864 Dark
elixir, Skipping: This base isn't dead.
[21:53:51.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:52.118] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:52.635] Debug: Waiting for clouds to appear...
[21:53:52.637] Debug: Waiting for clouds to disappear...
[21:53:52.638] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050053 sec
[21:53:53.236] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[21:53:53.738] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[21:53:54.117] Debug: Checking if the game is still running...
[21:53:54.118] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:54.160] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:54.241] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030004 sec
[21:53:54.761] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[21:53:55.369] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024995 sec
[21:53:55.888] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[21:53:56.497] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[21:53:56.688] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:56.691] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:57.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:57.373] Debug: Clearing game grid API cache
[21:53:57.374] Debug: Clearing building API cache
[21:53:57.376] Debug: Clearing deploy API cache
[21:53:57.511] Debug: Finding TownHall
[21:53:57.591] Debug: Found 1 TownHall
[21:53:57.594] Debug: Finding ElixirCollector
[21:53:57.595] Debug: Finding TownHall
[21:53:57.602] Debug: Found 1 TownHall
[21:53:57.604] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:53:57.847] Debug: Found 1 ElixirCollector
[21:53:57.905] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:53:57.906] Debug: Regular logic indicates active base
[21:53:57.908] Debug: Meets requirements failed on dead base check.
[21:53:57.908] Debug: Testing 0 attack methods
[21:53:57.909] Debug: no algorithm is suited to attack here
[21:53:57.910] Debug: Finding TownHall
[21:53:57.916] Debug: Found 1 TownHall
[21:53:57.918] [Attack] #72, Active, TH11, 83056 Gold, 231901 Elixir, 3111 Dark
elixir, Skipping: This base isn't dead.
[21:53:58.275] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:58.427] Debug: Checking if the game is still running...
[21:53:58.430] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:53:58.494] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:53:58.500] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:58.956] Debug: Waiting for clouds to appear...
[21:53:58.957] Debug: Waiting for clouds to disappear...
[21:53:58.958] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050037 sec
[21:53:59.389] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:53:59.391] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:59.910] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:00.049] Debug: Clearing game grid API cache
[21:54:00.050] Debug: Clearing building API cache
[21:54:00.051] Debug: Clearing deploy API cache
[21:54:00.143] Debug: Finding TownHall
[21:54:00.220] Debug: Found 1 TownHall
[21:54:00.224] Debug: Finding ElixirCollector
[21:54:00.225] Debug: Finding TownHall
[21:54:00.232] Debug: Found 1 TownHall
[21:54:00.233] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:54:00.445] Debug: Found 2 ElixirCollector
[21:54:00.561] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:54:00.562] Debug: Regular logic indicates active base
[21:54:00.564] Debug: Meets requirements failed on dead base check.
[21:54:00.565] Debug: Testing 0 attack methods
[21:54:00.565] Debug: no algorithm is suited to attack here
[21:54:00.566] Debug: Finding TownHall
[21:54:00.574] Debug: Found 1 TownHall
[21:54:00.575] [Attack] #73, Active, TH11, 176915 Gold, 132806 Elixir, 1372 Dark
elixir, Skipping: This base isn't dead.
[21:54:00.849] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:01.152] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:01.521] Debug: Checking if the game is still running...
[21:54:01.522] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:54:01.564] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:54:01.769] Debug: Waiting for clouds to appear...
[21:54:01.770] Debug: Waiting for clouds to disappear...
[21:54:01.771] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040042 sec
[21:54:02.272] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029952 sec
[21:54:02.777] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002503 sec
[21:54:03.292] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[21:54:03.799] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[21:54:04.438] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[21:54:04.550] Debug: Checking if the game is still running...
[21:54:04.551] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:54:04.593] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:54:04.935] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055034 sec
[21:54:05.425] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[21:54:05.741] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:54:05.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:06.175] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:06.316] Debug: Clearing game grid API cache
[21:54:06.317] Debug: Clearing building API cache
[21:54:06.318] Debug: Clearing deploy API cache
[21:54:06.453] Debug: Finding TownHall
[21:54:06.540] Debug: Found 1 TownHall
[21:54:06.543] Debug: Finding ElixirCollector
[21:54:06.544] Debug: Finding TownHall
[21:54:06.553] Debug: Found 1 TownHall
[21:54:06.554] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:54:06.800] Debug: Found 1 ElixirCollector
[21:54:06.862] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:54:06.863] Debug: Regular logic indicates active base
[21:54:06.864] Debug: Meets requirements failed on dead base check.
[21:54:06.864] Debug: Testing 0 attack methods
[21:54:06.865] Debug: no algorithm is suited to attack here
[21:54:06.866] Debug: Finding TownHall
[21:54:06.875] Debug: Found 1 TownHall
[21:54:06.876] [Attack] #74, Active, TH11, 86745 Gold, 336077 Elixir, 3108 Dark
elixir, Skipping: This base isn't dead.
[21:54:07.248] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:07.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:07.929] Debug: Waiting for clouds to appear...
[21:54:07.930] Debug: Waiting for clouds to disappear...
[21:54:07.931] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005505 sec
[21:54:07.932] Debug: Checking if the game is still running...
[21:54:07.935] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:54:07.978] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:54:08.373] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:54:08.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:08.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:08.919] Debug: Clearing game grid API cache
[21:54:08.921] Debug: Clearing building API cache
[21:54:08.922] Debug: Clearing deploy API cache
[21:54:09.035] Debug: Finding TownHall
[21:54:09.116] Debug: Found 1 TownHall
[21:54:09.118] Debug: Finding ElixirCollector
[21:54:09.119] Debug: Finding TownHall
[21:54:09.127] Debug: Found 1 TownHall
[21:54:09.128] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:54:09.336] Debug: Found 4 ElixirCollector
[21:54:09.513] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=0 E5=0 Avg=2,5
[21:54:09.514] Debug: Regular logic indicates dead base
[21:54:09.514] Debug: Testing 1 attack methods
[21:54:09.515] Debug: Elixir doesn't meet requirements: 192979 < 200000
[21:54:09.516] Debug: Finding TownHall
[21:54:09.525] Debug: Found 1 TownHall
[21:54:09.526] Debug: Four Finger Deploy (#1) has a score of 0,7
[21:54:09.527] Debug: Four Finger Deploy is the new best with 0,7
[21:54:09.528] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[21:54:09.529] Debug: Finding TownHall
[21:54:09.535] Debug: Found 1 TownHall
[21:54:09.537] [Attack] #75, Dead, TH11, 517039 Gold, 192979 Elixir, 621 Dark el
ixir
[21:54:10.839] Debug: Clearing game grid API cache
[21:54:10.840] Debug: Clearing building API cache
[21:54:10.841] Debug: Clearing deploy API cache
[21:54:10.842] [Attack] This base meets the attack requirements!
[21:54:10.843] [4 Finger] Deploy start
[21:54:11.847] Debug: Deployable Troops: [barbarian]x70, [archer]x70, [skeleton]
x1, [heal]x5, [wizard]x5, [giant]x16
[21:54:11.850] Analyzing potential deploy points...
[21:54:11.852] Debug: FindRedPoints: Scanning images...
[21:54:11.853] Debug: FRP: 1 (1,2)
[21:54:11.873] Debug: FRP: 2
[21:54:11.874] Debug: FRP: 3
[21:54:11.881] Debug: FRP: 5 (5)
[21:54:11.881] Debug: FRP: 6 Created FI
[21:54:11.882] Debug: FRP: 7 - scanning for border1
[21:54:11.936] Debug: FRP: 7 - border1 had 125 results
[21:54:11.937] Debug: FRP: 7 - scanning for border2
[21:54:12.007] Debug: FRP: 7 - border2 had 186 results
[21:54:12.008] Debug: FRP: 7 - scanning for border3
[21:54:12.058] Debug: FRP: 7 - border3 had 47 results
[21:54:12.059] Debug: FRP: 7 - scanning for border4
[21:54:12.120] Debug: FRP: 7 - border4 had 68 results
[21:54:12.121] Debug: FRP: 7 - scanning for border5
[21:54:12.176] Debug: FRP: 7 - border5 had 1 results
[21:54:12.288] Debug: FRP: 1 (0,763)
[21:54:12.311] Debug: FRP: 2
[21:54:12.313] Debug: FRP: 3
[21:54:12.320] Debug: FRP: 5 (5)
[21:54:12.322] Debug: FRP: 6 Created FI
[21:54:12.323] Debug: FRP: 7 - scanning for border1
[21:54:12.367] Debug: FRP: 7 - border1 had 0 results
[21:54:12.368] Debug: FRP: 7 - scanning for border2
[21:54:12.414] Debug: FRP: 7 - border2 had 4 results
[21:54:12.415] Debug: FRP: 7 - scanning for border3
[21:54:12.460] Debug: FRP: 7 - border3 had 0 results
[21:54:12.461] Debug: FRP: 7 - scanning for border4
[21:54:12.540] Debug: FRP: 7 - border4 had 112 results
[21:54:12.541] Debug: FRP: 7 - scanning for border5
[21:54:12.600] Debug: FRP: 7 - border5 had 4 results
[21:54:12.711] Debug: FRP: 1 (0,341)
[21:54:12.734] Debug: FRP: 2
[21:54:12.735] Debug: FRP: 3
[21:54:12.743] Debug: FRP: 5 (5)
[21:54:12.744] Debug: FRP: 6 Created FI
[21:54:12.745] Debug: FRP: 7 - scanning for border1
[21:54:12.807] Debug: FRP: 7 - border1 had 169 results
[21:54:12.808] Debug: FRP: 7 - scanning for border2
[21:54:12.876] Debug: FRP: 7 - border2 had 192 results
[21:54:12.877] Debug: FRP: 7 - scanning for border3
[21:54:12.927] Debug: FRP: 7 - border3 had 55 results
[21:54:12.928] Debug: FRP: 7 - scanning for border4
[21:54:12.995] Debug: FRP: 7 - border4 had 61 results
[21:54:12.995] Debug: FRP: 7 - scanning for border5
[21:54:13.046] Debug: FRP: 7 - border5 had 1 results
[21:54:13.158] Debug: FindRedPoints: Removing duplicate points...
[21:54:13.228] Debug: FindRedPoints: Done...
[21:54:13.229] Debug: [4 Finger] Left point is (-26,16798, 25,89184)
[21:54:13.230] Debug: [4 Finger] Top point is (27,24719, 25,89184)
[21:54:13.231] Debug: [4 Finger] Right point is (27,24719, -27,6299)
[21:54:13.231] Debug: [4 Finger] Bottom point is (-26,16798, -27,6299)
[21:54:13.232] [4 Finger] Deploying to the bottom right
[21:54:13.233] [4 Finger] Deploying Giant x4
[21:54:13.234] Debug: Selecting Giant
[21:54:13.430] Debug: Giant is selected
[21:54:14.026] Debug: [Deploy] Recounting Giant; current count is 16
[21:54:14.058] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:54:14.086] Debug: [Deploy] Recounting Giant done; new count set to 13
[21:54:14.087] Debug: [Deploy] Giant is deployed now
[21:54:14.432] Debug: [Deploy] Recounting Giant; current count is 13
[21:54:14.468] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:54:14.522] Debug: [Deploy] Recounting Giant done; new count set to 12
[21:54:14.563] [4 Finger] Deploying Barbarian x17
[21:54:14.564] Debug: Selecting Barbarian
[21:54:14.762] Debug: Barbarian is selected
[21:54:16.429] Debug: [Deploy] Recounting Barbarian; current count is 70
[21:54:16.645] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:54:16.677] Debug: [Deploy] Recounting Barbarian done; new count set to 54
[21:54:16.678] Debug: [Deploy] Barbarian is deployed now
[21:54:17.380] Debug: [Deploy] Recounting Barbarian; current count is 54
[21:54:17.591] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:54:17.613] Debug: [Deploy] Recounting Barbarian done; new count set to 51
[21:54:17.829] [4 Finger] Deploying Archer x17
[21:54:17.830] Debug: Selecting Archer
[21:54:18.206] Debug: Archer is selected
[21:54:20.129] Debug: [Deploy] Recounting Archer; current count is 70
[21:54:20.628] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:54:20.634] Debug: Sending ADB command: time
[21:54:20.656] Debug: Android load 0m1.09s user 0m0.68s system
[21:54:20.662] Debug: [Deploy] Recounting Archer done; new count set to 54
[21:54:20.663] Debug: [Deploy] Archer is deployed now
[21:54:21.642] Debug: [Deploy] Recounting Archer; current count is 54
[21:54:21.866] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:54:21.889] Debug: [Deploy] Recounting Archer done; new count set to 51
[21:54:22.100] [4 Finger] Deploying Wizard x1
[21:54:22.101] Debug: Selecting Wizard
[21:54:22.498] Debug: Wizard is selected
[21:54:23.015] Debug: [Deploy] Recounting Wizard; current count is 5
[21:54:23.234] Debug: IsGreyOrRed failed because H=208,8, S=0,544, B=0,535
[21:54:23.259] Debug: [Deploy] Recounting Wizard done; new count set to 2
[21:54:23.259] Debug: [Deploy] Wizard is deployed now
[21:54:23.478] [4 Finger] Deploying to the bottom left
[21:54:23.479] [4 Finger] Deploying Giant x4
[21:54:23.480] Debug: Selecting Giant
[21:54:23.874] Debug: Giant is selected
[21:54:24.596] Debug: [Deploy] Recounting Giant; current count is 12
[21:54:24.630] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:54:24.675] Debug: [Deploy] Recounting Giant done; new count set to 8
[21:54:24.700] [4 Finger] Deploying Barbarian x17
[21:54:24.701] Debug: Selecting Barbarian
[21:54:24.903] Debug: Barbarian is selected
[21:54:26.555] Debug: [Deploy] Recounting Barbarian; current count is 51
[21:54:26.581] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:54:26.604] Debug: [Deploy] Recounting Barbarian done; new count set to 31
[21:54:26.677] [4 Finger] Deploying Archer x17
[21:54:26.677] Debug: Selecting Archer
[21:54:26.876] Debug: Archer is selected
[21:54:28.614] Debug: [Deploy] Recounting Archer; current count is 51
[21:54:28.647] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:54:28.669] Debug: [Deploy] Recounting Archer done; new count set to 31
[21:54:28.745] [4 Finger] Deploying Wizard x0
[21:54:28.747] Debug: Selecting Wizard
[21:54:28.961] Debug: Wizard is selected
[21:54:28.987] [4 Finger] Deploying to the top left
[21:54:28.988] [4 Finger] Deploying Giant x4
[21:54:28.989] Debug: Selecting Giant
[21:54:29.208] Debug: Giant is selected
[21:54:29.795] Debug: [Deploy] Recounting Giant; current count is 8
[21:54:29.826] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:54:29.853] Debug: [Deploy] Recounting Giant done; new count set to 4
[21:54:29.919] [4 Finger] Deploying Barbarian x15
[21:54:29.920] Debug: Selecting Barbarian
[21:54:30.113] Debug: Barbarian is selected
[21:54:31.557] Debug: [Deploy] Recounting Barbarian; current count is 31
[21:54:31.589] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:54:31.620] Debug: [Deploy] Recounting Barbarian done; new count set to 15
[21:54:31.678] [4 Finger] Deploying Archer x15
[21:54:31.679] Debug: Selecting Archer
[21:54:31.873] Debug: Archer is selected
[21:54:33.359] Debug: [Deploy] Recounting Archer; current count is 31
[21:54:33.389] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:54:33.424] Debug: [Deploy] Recounting Archer done; new count set to 15
[21:54:33.484] [4 Finger] Deploying Wizard x1
[21:54:33.486] Debug: Selecting Wizard
[21:54:33.695] Debug: Wizard is selected
[21:54:34.183] Debug: [Deploy] Recounting Wizard; current count is 2
[21:54:34.399] Debug: [Deploy] Wizard is grey or red; count set to 0
[21:54:34.835] [4 Finger] Deploying to the top right
[21:54:34.836] [4 Finger] Deploying Giant x4
[21:54:34.836] Debug: Selecting Giant
[21:54:35.220] Debug: Giant is selected
[21:54:35.737] Debug: [Deploy] Recounting Giant; current count is 4
[21:54:35.954] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[21:54:35.959] Debug: [Deploy] Recounting Giant done; new count set to 1
[21:54:36.275] Debug: [Deploy] Recounting Giant; current count is 1
[21:54:36.496] Debug: [Deploy] Giant is grey or red; count set to 0
[21:54:36.943] [4 Finger] Deploying Barbarian x15
[21:54:36.944] Debug: Selecting Barbarian
[21:54:37.337] Debug: Barbarian is selected
[21:54:38.643] Debug: [Deploy] Recounting Barbarian; current count is 15
[21:54:38.865] Debug: IsGreyOrRed failed because H=209,3, S=0,544, B=0,535
[21:54:38.870] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[21:54:39.585] Debug: [Deploy] Recounting Barbarian; current count is 1
[21:54:39.804] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:54:40.023] [4 Finger] Deploying Archer x15
[21:54:40.025] Debug: Selecting Archer
[21:54:40.404] Debug: Archer is selected
[21:54:41.691] Debug: [Deploy] Recounting Archer; current count is 15
[21:54:41.910] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[21:54:41.916] Debug: [Deploy] Recounting Archer done; new count set to 1
[21:54:42.971] Debug: [Deploy] Recounting Archer; current count is 1
[21:54:43.330] Debug: [Deploy] Archer is grey or red; count set to 0
[21:54:43.673] [4 Finger] Deploy done
[21:54:43.673] Debug: Watching heroes to activate abilities:
[21:54:43.674] Debug: FinalizeAttack() 0 fibers pending
[21:54:43.676] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:54:50.658] Debug: Sending ADB command: time
[21:54:50.679] Debug: Android load 0m1.09s user 0m0.68s system
[21:55:20.680] Debug: Sending ADB command: time
[21:55:20.711] Debug: [AR] Compacting done, 178,8MB -> 178,8MB
[21:55:20.732] Debug: Android load 0m1.09s user 0m0.69s system
[21:55:46.885] Debug: UpdateCheck: Could not find updater.exe
[21:55:50.734] Debug: Sending ADB command: time
[21:55:50.755] Debug: Android load 0m1.09s user 0m0.69s system
[21:56:20.757] Debug: Sending ADB command: time
[21:56:20.779] Debug: Android load 0m1.09s user 0m0.69s system
[21:56:31.546] Debug: [SC] Connecting to [ Raccoon#1 ]
[21:56:33.879] Debug: [SC] ok
[21:56:50.780] Debug: Sending ADB command: time
[21:56:50.801] Debug: Android load 0m1.09s user 0m0.69s system
[21:57:15.841] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:57:16.103] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:57:16.189] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:57:16.190] [Attack] Waiting for end of battle...
[21:57:17.595] [Stats] Loot results from attack: 109.896 gold, 131.052 elixir, 1
20 dark elixir, 19 trophies
[21:57:17.811] [Attack] Returning home...
[21:57:18.629] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:57:18.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:57:19.057] Debug: Waiting for clouds to disappear, state is WhiteClouds
[21:57:19.439] Debug: Checking if the game is still running...
[21:57:19.440] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[21:57:19.483] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[21:57:19.873] Debug: State is now: Unknown
[21:57:19.875] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:57:20.219] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:57:20.437] Debug: Clouds are gone, state is Ingame
[21:57:20.445] Debug: Zoomed out
[21:57:20.446] Debug: Figuring out whether we won or lost
[21:57:20.463] Refreshed trophy count: 2827
[21:57:20.463] Debug: Clearing game grid API cache
[21:57:20.464] Debug: Clearing building API cache
[21:57:20.465] Debug: Clearing deploy API cache
[21:57:20.691] [Collect] Starting a collection run...
[21:57:20.692] Debug: Ensuring the game is zoomed out
[21:57:20.700] Debug: Zoomed out
[21:57:20.803] Debug: Sending ADB command: time
[21:57:20.825] Debug: Android load 0m1.09s user 0m0.69s system
[21:57:21.107] Debug: [AR] Compacting done, 170,5MB -> 170,5MB
[21:57:31.971] Debug: Looking for a loot cart
[21:57:32.061] Debug: Didn't find a loot cart
[21:57:32.062] [Collect] Done. Collected 17 items
[21:57:32.229] [Build] Waiting to let other modules work...
[21:57:43.361] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:57:44.336] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:57:44.434] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[21:57:45.401] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:57:45.408] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:57:45.409] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:57:45.411] [Build] Checking if we can attack now...
[21:57:46.980] Debug: Reading numbers in overview
[21:57:47.013] Debug: Read overview numbers (string): 100/240
[21:57:47.015] Debug: Read overview numbers: 100 240 (OverviewTroopCountNew)
[21:57:47.016] Debug: Reading numbers in overview
[21:57:47.050] Debug: Read overview numbers (string): 511/11
[21:57:47.051] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:57:47.052] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:57:47.053] Please set your game language to English!
[21:57:47.054] [Build] We can't attack yet. 100/240 troops (that's 42% of the ne
eded 100%)
[21:57:47.225] [Build] Waiting to let other modules work...
[21:57:49.659] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[21:57:49.952] Debug: Error uploading m2: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[21:57:50.827] Debug: Sending ADB command: time
[21:57:50.848] Debug: Android load 0m1.09s user 0m0.69s system
[21:57:58.420] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:57:58.429] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:57:58.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:57:58.432] [Build] Checking if we can attack now...
[21:57:59.985] Debug: Reading numbers in overview
[21:58:00.012] Debug: Read overview numbers (string): 102/240
[21:58:00.013] Debug: Read overview numbers: 102 240 (OverviewTroopCountNew)
[21:58:00.014] Debug: Reading numbers in overview
[21:58:00.051] Debug: Read overview numbers (string): 511/11
[21:58:00.052] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:58:00.053] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:58:00.054] Please set your game language to English!
[21:58:00.055] [Build] We can't attack yet. 102/240 troops (that's 43% of the ne
eded 100%)
[21:58:00.277] [Build] Waiting to let other modules work...
[21:58:11.493] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:58:11.501] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:58:11.502] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:11.504] [Build] Checking if we can attack now...
[21:58:13.031] Debug: Reading numbers in overview
[21:58:13.076] Debug: Read overview numbers (string): 105/240
[21:58:13.078] Debug: Read overview numbers: 105 240 (OverviewTroopCountNew)
[21:58:13.079] Debug: Reading numbers in overview
[21:58:13.117] Debug: Read overview numbers (string): 511/11
[21:58:13.118] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:58:13.119] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:58:13.120] Please set your game language to English!
[21:58:13.120] [Build] We can't attack yet. 105/240 troops (that's 44% of the ne
eded 100%)
[21:58:13.298] [Build] Waiting to let other modules work...
[21:58:20.850] Debug: Sending ADB command: time
[21:58:20.872] Debug: Android load 0m1.09s user 0m0.69s system
[21:58:24.492] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:58:24.500] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:58:24.501] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:24.502] [Build] Checking if we can attack now...
[21:58:26.071] Debug: Reading numbers in overview
[21:58:26.096] Debug: Read overview numbers (string): 107/240
[21:58:26.097] Debug: Read overview numbers: 107 240 (OverviewTroopCountNew)
[21:58:26.098] Debug: Reading numbers in overview
[21:58:26.132] Debug: Read overview numbers (string): 511/11
[21:58:26.133] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:58:26.134] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:58:26.135] Please set your game language to English!
[21:58:26.136] [Build] We can't attack yet. 107/240 troops (that's 45% of the ne
eded 100%)
[21:58:26.304] [Build] Waiting to let other modules work...
[21:58:37.519] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:58:37.528] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:58:37.530] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:37.531] [Build] Checking if we can attack now...
[21:58:39.096] Debug: Reading numbers in overview
[21:58:39.119] Debug: Read overview numbers (string): 109/240
[21:58:39.120] Debug: Read overview numbers: 109 240 (OverviewTroopCountNew)
[21:58:39.121] Debug: Reading numbers in overview
[21:58:39.157] Debug: Read overview numbers (string): 511/11
[21:58:39.158] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:58:39.159] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:58:39.160] Please set your game language to English!
[21:58:39.161] [Build] We can't attack yet. 109/240 troops (that's 45% of the ne
eded 100%)
[21:58:39.329] [Build] Waiting to let other modules work...
[21:58:50.409] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:58:50.416] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:58:50.417] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:50.418] [Build] Checking if we can attack now...
[21:58:50.873] Debug: Sending ADB command: time
[21:58:50.895] Debug: Android load 0m1.09s user 0m0.69s system
[21:58:51.981] Debug: Reading numbers in overview
[21:58:52.004] Debug: Read overview numbers (string): 111/240
[21:58:52.005] Debug: Read overview numbers: 111 240 (OverviewTroopCountNew)
[21:58:52.006] Debug: Reading numbers in overview
[21:58:52.045] Debug: Read overview numbers (string): 511/11
[21:58:52.046] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:58:52.047] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:58:52.048] Please set your game language to English!
[21:58:52.048] [Build] We can't attack yet. 111/240 troops (that's 46% of the ne
eded 100%)
[21:58:52.218] [Build] Waiting to let other modules work...
[21:59:03.415] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:59:03.423] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:59:03.424] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:03.425] [Build] Checking if we can attack now...
[21:59:04.967] Debug: Reading numbers in overview
[21:59:04.991] Debug: Read overview numbers (string): 113/240
[21:59:04.993] Debug: Read overview numbers: 113 240 (OverviewTroopCountNew)
[21:59:04.993] Debug: Reading numbers in overview
[21:59:05.028] Debug: Read overview numbers (string): 511/11
[21:59:05.029] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:59:05.030] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:59:05.031] Please set your game language to English!
[21:59:05.032] [Build] We can't attack yet. 113/240 troops (that's 47% of the ne
eded 100%)
[21:59:05.200] [Build] Waiting to let other modules work...
[21:59:16.274] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:59:16.283] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:59:16.284] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:16.285] [Build] Checking if we can attack now...
[21:59:17.841] Debug: Reading numbers in overview
[21:59:17.886] Debug: Read overview numbers (string): 115/240
[21:59:17.887] Debug: Read overview numbers: 115 240 (OverviewTroopCountNew)
[21:59:17.887] Debug: Reading numbers in overview
[21:59:17.936] Debug: Read overview numbers (string): 511/11
[21:59:17.937] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:59:17.938] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:59:17.939] Please set your game language to English!
[21:59:17.940] [Build] We can't attack yet. 115/240 troops (that's 48% of the ne
eded 100%)
[21:59:18.114] [Build] Waiting to let other modules work...
[21:59:20.897] Debug: Sending ADB command: time
[21:59:20.918] Debug: Android load 0m1.09s user 0m0.69s system
[21:59:21.581] Debug: [AR] Compacting done, 176,3MB -> 176,3MB
[21:59:25.182] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:59:29.204] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:59:30.248] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:59:30.258] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:59:30.260] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:30.261] [Build] Checking if we can attack now...
[21:59:31.821] Debug: Reading numbers in overview
[21:59:31.846] Debug: Read overview numbers (string): 118/240
[21:59:31.847] Debug: Read overview numbers: 118 240 (OverviewTroopCountNew)
[21:59:31.848] Debug: Reading numbers in overview
[21:59:31.882] Debug: Read overview numbers (string): 511/11
[21:59:31.883] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:59:31.884] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:59:31.886] Please set your game language to English!
[21:59:31.887] [Build] We can't attack yet. 118/240 troops (that's 49% of the ne
eded 100%)
[21:59:32.112] [Build] Waiting to let other modules work...
[21:59:43.193] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:59:43.201] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:59:43.202] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:43.203] [Build] Checking if we can attack now...
[21:59:44.741] Debug: Reading numbers in overview
[21:59:44.766] Debug: Read overview numbers (string): 120/240
[21:59:44.767] Debug: Read overview numbers: 120 240 (OverviewTroopCountNew)
[21:59:44.768] Debug: Reading numbers in overview
[21:59:44.805] Debug: Read overview numbers (string): 511/11
[21:59:44.806] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:59:44.806] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:59:44.807] Please set your game language to English!
[21:59:44.808] [Build] We can't attack yet. 120/240 troops (that's 50% of the ne
eded 100%)
[21:59:44.980] [Build] Waiting to let other modules work...
[21:59:50.920] Debug: Sending ADB command: time
[21:59:50.942] Debug: Android load 0m1.09s user 0m0.69s system
[21:59:56.050] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[21:59:56.060] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[21:59:56.061] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:56.062] [Build] Checking if we can attack now...
[21:59:57.616] Debug: Reading numbers in overview
[21:59:57.642] Debug: Read overview numbers (string): 122/240
[21:59:57.643] Debug: Read overview numbers: 122 240 (OverviewTroopCountNew)
[21:59:57.644] Debug: Reading numbers in overview
[21:59:57.681] Debug: Read overview numbers (string): 511/11
[21:59:57.683] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[21:59:57.684] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[21:59:57.685] Please set your game language to English!
[21:59:57.686] [Build] We can't attack yet. 122/240 troops (that's 51% of the ne
eded 100%)
[21:59:57.860] [Build] Waiting to let other modules work...
[22:00:08.927] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:00:08.937] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:00:08.938] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:08.939] [Build] Checking if we can attack now...
[22:00:10.492] Debug: Reading numbers in overview
[22:00:10.522] Debug: Read overview numbers (string): 124/240
[22:00:10.523] Debug: Read overview numbers: 124 240 (OverviewTroopCountNew)
[22:00:10.524] Debug: Reading numbers in overview
[22:00:10.559] Debug: Read overview numbers (string): 511/11
[22:00:10.560] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:00:10.561] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:00:10.561] Please set your game language to English!
[22:00:10.562] [Build] We can't attack yet. 124/240 troops (that's 52% of the ne
eded 100%)
[22:00:10.733] [Build] Waiting to let other modules work...
[22:00:20.754] [Collect] Starting a collection run...
[22:00:20.755] Debug: Ensuring the game is zoomed out
[22:00:20.756] Debug: Not Ingame, trying to close dialogs
[22:00:20.943] Debug: Sending ADB command: time
[22:00:20.965] Debug: Android load 0m1.09s user 0m0.69s system
[22:00:21.297] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:00:21.664] Debug: Zoomed out
[22:00:24.599] Debug: Looking for a loot cart
[22:00:24.696] Debug: Didn't find a loot cart
[22:00:24.698] [Collect] Done. Collected 3 items
[22:00:25.826] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:00:26.806] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:00:26.815] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:00:26.816] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:26.817] [Build] Checking if we can attack now...
[22:00:28.373] Debug: Reading numbers in overview
[22:00:28.399] Debug: Read overview numbers (string): 127/240
[22:00:28.400] Debug: Read overview numbers: 127 240 (OverviewTroopCountNew)
[22:00:28.400] Debug: Reading numbers in overview
[22:00:28.436] Debug: Read overview numbers (string): 511/11
[22:00:28.437] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:00:28.438] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:00:28.439] Please set your game language to English!
[22:00:28.440] [Build] We can't attack yet. 127/240 troops (that's 53% of the ne
eded 100%)
[22:00:28.668] [Build] Waiting to let other modules work...
[22:00:39.744] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:00:39.752] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:00:39.754] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:39.755] [Build] Checking if we can attack now...
[22:00:41.311] Debug: Reading numbers in overview
[22:00:41.335] Debug: Read overview numbers (string): 129/240
[22:00:41.336] Debug: Read overview numbers: 129 240 (OverviewTroopCountNew)
[22:00:41.337] Debug: Reading numbers in overview
[22:00:41.373] Debug: Read overview numbers (string): 511/11
[22:00:41.374] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:00:41.375] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:00:41.376] Please set your game language to English!
[22:00:41.376] [Build] We can't attack yet. 129/240 troops (that's 54% of the ne
eded 100%)
[22:00:41.544] [Build] Waiting to let other modules work...
[22:00:50.967] Debug: Sending ADB command: time
[22:00:50.989] Debug: Android load 0m1.09s user 0m0.69s system
[22:00:52.619] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:00:52.628] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:00:52.630] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:52.631] [Build] Checking if we can attack now...
[22:00:54.098] Debug: Reading numbers in overview
[22:00:54.126] Debug: Read overview numbers (string): 131/240
[22:00:54.127] Debug: Read overview numbers: 131 240 (OverviewTroopCountNew)
[22:00:54.128] Debug: Reading numbers in overview
[22:00:54.165] Debug: Read overview numbers (string): 511/11
[22:00:54.166] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:00:54.166] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:00:54.167] Please set your game language to English!
[22:00:54.168] [Build] We can't attack yet. 131/240 troops (that's 55% of the ne
eded 100%)
[22:00:54.340] [Build] Waiting to let other modules work...
[22:01:05.413] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:01:05.421] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:01:05.423] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:05.424] [Build] Checking if we can attack now...
[22:01:06.988] Debug: Reading numbers in overview
[22:01:07.014] Debug: Read overview numbers (string): 133/240
[22:01:07.015] Debug: Read overview numbers: 133 240 (OverviewTroopCountNew)
[22:01:07.016] Debug: Reading numbers in overview
[22:01:07.055] Debug: Read overview numbers (string): 511/11
[22:01:07.056] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:01:07.057] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:01:07.057] Please set your game language to English!
[22:01:07.059] [Build] We can't attack yet. 133/240 troops (that's 55% of the ne
eded 100%)
[22:01:07.226] [Build] Waiting to let other modules work...
[22:01:18.442] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:01:18.450] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:01:18.451] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:18.452] [Build] Checking if we can attack now...
[22:01:20.006] Debug: Reading numbers in overview
[22:01:20.033] Debug: Read overview numbers (string): 136/240
[22:01:20.034] Debug: Read overview numbers: 136 240 (OverviewTroopCountNew)
[22:01:20.035] Debug: Reading numbers in overview
[22:01:20.072] Debug: Read overview numbers (string): 511/11
[22:01:20.074] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:01:20.074] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:01:20.075] Please set your game language to English!
[22:01:20.076] [Build] We can't attack yet. 136/240 troops (that's 57% of the ne
eded 100%)
[22:01:20.179] [Build] Waiting to let other modules work...
[22:01:20.990] Debug: Sending ADB command: time
[22:01:21.012] Debug: Android load 0m1.09s user 0m0.69s system
[22:01:22.057] Debug: [AR] Compacting done, 167,8MB -> 167,8MB
[22:01:25.277] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:01:31.295] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:01:32.339] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:01:32.349] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:01:32.350] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:32.351] [Build] Checking if we can attack now...
[22:01:33.897] Debug: Reading numbers in overview
[22:01:33.924] Debug: Read overview numbers (string): 138/240
[22:01:33.925] Debug: Read overview numbers: 138 240 (OverviewTroopCountNew)
[22:01:33.926] Debug: Reading numbers in overview
[22:01:33.965] Debug: Read overview numbers (string): 511/11
[22:01:33.967] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:01:33.968] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:01:33.969] Please set your game language to English!
[22:01:33.970] [Build] We can't attack yet. 138/240 troops (that's 58% of the ne
eded 100%)
[22:01:34.073] [Build] Waiting to let other modules work...
[22:01:45.274] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:01:45.282] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:01:45.283] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:45.284] [Build] Checking if we can attack now...
[22:01:46.830] Debug: Reading numbers in overview
[22:01:46.855] Debug: Read overview numbers (string): 140/240
[22:01:46.856] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[22:01:46.856] Debug: Reading numbers in overview
[22:01:46.891] Debug: Read overview numbers (string): 511/11
[22:01:46.892] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:01:46.893] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:01:46.894] Please set your game language to English!
[22:01:46.895] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[22:01:47.064] [Build] Waiting to let other modules work...
[22:01:51.014] Debug: Sending ADB command: time
[22:01:51.035] Debug: Android load 0m1.09s user 0m0.69s system
[22:01:58.288] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:01:58.296] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:01:58.297] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:58.298] [Build] Checking if we can attack now...
[22:01:59.844] Debug: Reading numbers in overview
[22:01:59.868] Debug: Read overview numbers (string): 140/240
[22:01:59.869] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[22:01:59.870] Debug: Reading numbers in overview
[22:01:59.906] Debug: Read overview numbers (string): 511/11
[22:01:59.908] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:01:59.909] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:01:59.910] Please set your game language to English!
[22:01:59.911] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[22:02:00.078] [Build] Waiting to let other modules work...
[22:02:11.230] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:02:11.244] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:02:11.245] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:11.246] [Build] Checking if we can attack now...
[22:02:12.796] Debug: Reading numbers in overview
[22:02:12.824] Debug: Read overview numbers (string): 140/240
[22:02:12.825] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[22:02:12.826] Debug: Reading numbers in overview
[22:02:12.865] Debug: Read overview numbers (string): 511/11
[22:02:12.866] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:02:12.867] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:02:12.868] Please set your game language to English!
[22:02:12.869] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[22:02:13.041] [Build] Waiting to let other modules work...
[22:02:21.036] Debug: Sending ADB command: time
[22:02:21.058] Debug: Android load 0m1.09s user 0m0.69s system
[22:02:24.261] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:02:24.271] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:02:24.272] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:24.273] [Build] Checking if we can attack now...
[22:02:25.825] Debug: Reading numbers in overview
[22:02:25.868] Debug: Read overview numbers (string): 145/240
[22:02:25.869] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[22:02:25.870] Debug: Reading numbers in overview
[22:02:25.910] Debug: Read overview numbers (string): 511/11
[22:02:25.910] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:02:25.911] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:02:25.913] Please set your game language to English!
[22:02:25.914] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[22:02:26.140] [Build] Waiting to let other modules work...
[22:02:37.206] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:02:37.214] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:02:37.215] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:37.216] [Build] Checking if we can attack now...
[22:02:38.748] Debug: Reading numbers in overview
[22:02:38.787] Debug: Read overview numbers (string): 145/240
[22:02:38.788] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[22:02:38.789] Debug: Reading numbers in overview
[22:02:38.823] Debug: Read overview numbers (string): 511/11
[22:02:38.824] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:02:38.825] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:02:38.826] Please set your game language to English!
[22:02:38.827] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[22:02:38.996] [Build] Waiting to let other modules work...
[22:02:50.064] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:02:50.073] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:02:50.074] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:50.075] [Build] Checking if we can attack now...
[22:02:51.060] Debug: Sending ADB command: time
[22:02:51.081] Debug: Android load 0m1.09s user 0m0.69s system
[22:02:51.641] Debug: Reading numbers in overview
[22:02:51.682] Debug: Read overview numbers (string): 150/240
[22:02:51.683] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[22:02:51.685] Debug: Reading numbers in overview
[22:02:51.721] Debug: Read overview numbers (string): 511/11
[22:02:51.722] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:02:51.722] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:02:51.723] Please set your game language to English!
[22:02:51.724] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[22:02:51.897] [Build] Waiting to let other modules work...
[22:03:03.087] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:03:03.096] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:03:03.098] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:03.099] [Build] Checking if we can attack now...
[22:03:04.653] Debug: Reading numbers in overview
[22:03:04.694] Debug: Read overview numbers (string): 150/240
[22:03:04.695] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[22:03:04.696] Debug: Reading numbers in overview
[22:03:04.734] Debug: Read overview numbers (string): 511/11
[22:03:04.735] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:03:04.736] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:03:04.737] Please set your game language to English!
[22:03:04.739] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[22:03:04.962] [Build] Waiting to let other modules work...
[22:03:16.171] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:03:16.180] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:03:16.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:16.182] [Build] Checking if we can attack now...
[22:03:17.733] Debug: Reading numbers in overview
[22:03:17.787] Debug: Read overview numbers (string): 155/240
[22:03:17.788] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[22:03:17.789] Debug: Reading numbers in overview
[22:03:17.826] Debug: Read overview numbers (string): 511/11
[22:03:17.827] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:03:17.827] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:03:17.828] Please set your game language to English!
[22:03:17.829] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[22:03:17.929] [Build] Waiting to let other modules work...
[22:03:20.810] [Collect] Starting a collection run...
[22:03:20.811] Debug: Ensuring the game is zoomed out
[22:03:20.812] Debug: Not Ingame, trying to close dialogs
[22:03:21.083] Debug: Sending ADB command: time
[22:03:21.106] Debug: Android load 0m1.09s user 0m0.69s system
[22:03:21.412] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:03:21.773] Debug: Zoomed out
[22:03:22.552] Debug: [AR] Compacting done, 168,2MB -> 168,2MB
[22:03:25.302] Debug: Looking for a loot cart
[22:03:25.398] Debug: Didn't find a loot cart
[22:03:25.399] [Collect] Done. Collected 3 items
[22:03:29.004] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:03:29.984] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:03:29.992] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:03:29.994] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:29.995] [Build] Checking if we can attack now...
[22:03:31.557] Debug: Reading numbers in overview
[22:03:31.620] Debug: Read overview numbers (string): 155/240
[22:03:31.621] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[22:03:31.622] Debug: Reading numbers in overview
[22:03:31.658] Debug: Read overview numbers (string): 511/11
[22:03:31.659] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:03:31.660] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:03:31.661] Please set your game language to English!
[22:03:31.662] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[22:03:31.892] [Build] Waiting to let other modules work...
[22:03:42.960] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:03:42.970] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:03:42.971] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:42.972] [Build] Checking if we can attack now...
[22:03:44.498] Debug: Reading numbers in overview
[22:03:44.529] Debug: Read overview numbers (string): 160/240
[22:03:44.530] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[22:03:44.531] Debug: Reading numbers in overview
[22:03:44.570] Debug: Read overview numbers (string): 511/11
[22:03:44.571] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:03:44.571] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:03:44.572] Please set your game language to English!
[22:03:44.573] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[22:03:44.748] [Build] Waiting to let other modules work...
[22:03:51.107] Debug: Sending ADB command: time
[22:03:51.129] Debug: Android load 0m1.09s user 0m0.69s system
[22:03:55.815] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:03:55.824] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:03:55.825] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:55.826] [Build] Checking if we can attack now...
[22:03:57.345] Debug: Reading numbers in overview
[22:03:57.371] Debug: Read overview numbers (string): 160/240
[22:03:57.372] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[22:03:57.373] Debug: Reading numbers in overview
[22:03:57.410] Debug: Read overview numbers (string): 511/11
[22:03:57.411] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:03:57.412] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:03:57.413] Please set your game language to English!
[22:03:57.414] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[22:03:57.586] [Build] Waiting to let other modules work...
[22:04:08.743] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:04:08.751] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:04:08.752] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:08.753] [Build] Checking if we can attack now...
[22:04:10.300] Debug: Reading numbers in overview
[22:04:10.328] Debug: Read overview numbers (string): 160/240
[22:04:10.329] Debug: Read overview numbers: 160 240 (OverviewTroopCountNew)
[22:04:10.330] Debug: Reading numbers in overview
[22:04:10.367] Debug: Read overview numbers (string): 511/11
[22:04:10.368] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:04:10.369] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:04:10.369] Please set your game language to English!
[22:04:10.370] [Build] We can't attack yet. 160/240 troops (that's 67% of the ne
eded 100%)
[22:04:10.542] [Build] Waiting to let other modules work...
[22:04:21.131] Debug: Sending ADB command: time
[22:04:21.153] Debug: Android load 0m1.09s user 0m0.69s system
[22:04:21.616] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:04:21.624] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:04:21.625] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:21.626] [Build] Checking if we can attack now...
[22:04:23.170] Debug: Reading numbers in overview
[22:04:23.212] Debug: Read overview numbers (string): 165/240
[22:04:23.213] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[22:04:23.214] Debug: Reading numbers in overview
[22:04:23.247] Debug: Read overview numbers (string): 511/11
[22:04:23.248] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:04:23.249] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:04:23.250] Please set your game language to English!
[22:04:23.251] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[22:04:23.476] [Build] Waiting to let other modules work...
[22:04:25.310] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:04:34.615] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:04:35.584] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:04:35.594] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:04:35.595] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:35.596] [Build] Checking if we can attack now...
[22:04:37.158] Debug: Reading numbers in overview
[22:04:37.204] Debug: Read overview numbers (string): 165/240
[22:04:37.205] Debug: Read overview numbers: 165 240 (OverviewTroopCountNew)
[22:04:37.206] Debug: Reading numbers in overview
[22:04:37.243] Debug: Read overview numbers (string): 511/11
[22:04:37.244] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:04:37.244] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:04:37.245] Please set your game language to English!
[22:04:37.246] [Build] We can't attack yet. 165/240 troops (that's 69% of the ne
eded 100%)
[22:04:37.470] [Build] Waiting to let other modules work...
[22:04:48.554] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:04:48.564] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:04:48.565] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:48.566] [Build] Checking if we can attack now...
[22:04:50.095] Debug: Reading numbers in overview
[22:04:50.121] Debug: Read overview numbers (string): 170/240
[22:04:50.122] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[22:04:50.122] Debug: Reading numbers in overview
[22:04:50.158] Debug: Read overview numbers (string): 511/11
[22:04:50.159] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:04:50.160] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:04:50.162] Please set your game language to English!
[22:04:50.162] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[22:04:50.335] [Build] Waiting to let other modules work...
[22:04:51.154] Debug: Sending ADB command: time
[22:04:51.176] Debug: Android load 0m1.09s user 0m0.69s system
[22:05:01.406] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:05:01.414] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:05:01.416] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:01.417] [Build] Checking if we can attack now...
[22:05:02.953] Debug: Reading numbers in overview
[22:05:02.980] Debug: Read overview numbers (string): 170/240
[22:05:02.981] Debug: Read overview numbers: 170 240 (OverviewTroopCountNew)
[22:05:02.982] Debug: Reading numbers in overview
[22:05:03.020] Debug: Read overview numbers (string): 511/11
[22:05:03.021] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:05:03.022] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:05:03.023] Please set your game language to English!
[22:05:03.024] [Build] We can't attack yet. 170/240 troops (that's 71% of the ne
eded 100%)
[22:05:03.192] [Build] Waiting to let other modules work...
[22:05:14.277] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:05:14.286] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:05:14.288] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:14.288] [Build] Checking if we can attack now...
[22:05:15.824] Debug: Reading numbers in overview
[22:05:15.867] Debug: Read overview numbers (string): 175/240
[22:05:15.868] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[22:05:15.869] Debug: Reading numbers in overview
[22:05:15.911] Debug: Read overview numbers (string): 511/11
[22:05:15.912] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:05:15.913] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:05:15.914] Please set your game language to English!
[22:05:15.916] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[22:05:16.083] [Build] Waiting to let other modules work...
[22:05:21.177] Debug: Sending ADB command: time
[22:05:21.199] Debug: Android load 0m1.09s user 0m0.69s system
[22:05:23.051] Debug: [AR] Compacting done, 176,3MB -> 176,3MB
[22:05:25.435] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:05:27.188] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:05:28.230] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:05:28.241] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:05:28.242] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:28.243] [Build] Checking if we can attack now...
[22:05:29.748] Debug: Reading numbers in overview
[22:05:29.791] Debug: Read overview numbers (string): 175/240
[22:05:29.792] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[22:05:29.793] Debug: Reading numbers in overview
[22:05:29.828] Debug: Read overview numbers (string): 511/11
[22:05:29.829] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:05:29.830] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:05:29.831] Please set your game language to English!
[22:05:29.831] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[22:05:30.005] [Build] Waiting to let other modules work...
[22:05:41.201] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:05:41.210] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:05:41.211] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:41.212] [Build] Checking if we can attack now...
[22:05:42.768] Debug: Reading numbers in overview
[22:05:42.816] Debug: Read overview numbers (string): 175/240
[22:05:42.817] Debug: Read overview numbers: 175 240 (OverviewTroopCountNew)
[22:05:42.818] Debug: Reading numbers in overview
[22:05:42.854] Debug: Read overview numbers (string): 511/11
[22:05:42.855] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:05:42.856] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:05:42.857] Please set your game language to English!
[22:05:42.858] [Build] We can't attack yet. 175/240 troops (that's 73% of the ne
eded 100%)
[22:05:42.959] [Build] Waiting to let other modules work...
[22:05:51.200] Debug: Sending ADB command: time
[22:05:51.222] Debug: Android load 0m1.09s user 0m0.69s system
[22:05:54.162] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:05:54.175] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:05:54.176] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:54.177] [Build] Checking if we can attack now...
[22:05:55.722] Debug: Reading numbers in overview
[22:05:55.746] Debug: Read overview numbers (string): 180/240
[22:05:55.747] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[22:05:55.748] Debug: Reading numbers in overview
[22:05:55.784] Debug: Read overview numbers (string): 511/11
[22:05:55.785] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:05:55.786] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:05:55.787] Please set your game language to English!
[22:05:55.788] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[22:05:55.961] [Build] Waiting to let other modules work...
[22:06:07.180] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:06:07.188] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:06:07.190] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:07.191] [Build] Checking if we can attack now...
[22:06:08.750] Debug: Reading numbers in overview
[22:06:08.780] Debug: Read overview numbers (string): 180/240
[22:06:08.781] Debug: Read overview numbers: 180 240 (OverviewTroopCountNew)
[22:06:08.782] Debug: Reading numbers in overview
[22:06:08.822] Debug: Read overview numbers (string): 511/11
[22:06:08.823] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:06:08.824] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:06:08.825] Please set your game language to English!
[22:06:08.826] [Build] We can't attack yet. 180/240 troops (that's 75% of the ne
eded 100%)
[22:06:09.010] [Build] Waiting to let other modules work...
[22:06:20.100] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:06:20.112] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:06:20.113] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:20.114] [Build] Checking if we can attack now...
[22:06:21.224] Debug: Sending ADB command: time
[22:06:21.246] Debug: Android load 0m1.09s user 0m0.69s system
[22:06:21.645] Debug: Reading numbers in overview
[22:06:21.687] Debug: Read overview numbers (string): 185/240
[22:06:21.688] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[22:06:21.689] Debug: Reading numbers in overview
[22:06:21.727] Debug: Read overview numbers (string): 511/11
[22:06:21.728] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:06:21.729] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:06:21.730] Please set your game language to English!
[22:06:21.730] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[22:06:21.901] [Build] Waiting to let other modules work...
[22:06:22.149] [Collect] Starting a collection run...
[22:06:22.150] Debug: Ensuring the game is zoomed out
[22:06:22.151] Debug: Not Ingame, trying to close dialogs
[22:06:22.709] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:06:23.077] Debug: Zoomed out
[22:06:26.268] Debug: Looking for a loot cart
[22:06:26.360] Debug: Didn't find a loot cart
[22:06:26.361] [Collect] Done. Collected 3 items
[22:06:32.962] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:06:33.946] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:06:33.954] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:06:33.956] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:33.957] [Build] Checking if we can attack now...
[22:06:35.492] Debug: Reading numbers in overview
[22:06:35.552] Debug: Read overview numbers (string): 185/240
[22:06:35.553] Debug: Read overview numbers: 185 240 (OverviewTroopCountNew)
[22:06:35.555] Debug: Reading numbers in overview
[22:06:35.594] Debug: Read overview numbers (string): 511/11
[22:06:35.595] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:06:35.597] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:06:35.598] Please set your game language to English!
[22:06:35.599] [Build] We can't attack yet. 185/240 troops (that's 77% of the ne
eded 100%)
[22:06:35.822] [Build] Waiting to let other modules work...
[22:06:46.901] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:06:46.909] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:06:46.910] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:46.912] [Build] Checking if we can attack now...
[22:06:48.478] Debug: Reading numbers in overview
[22:06:48.502] Debug: Read overview numbers (string): 190/240
[22:06:48.503] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[22:06:48.504] Debug: Reading numbers in overview
[22:06:48.542] Debug: Read overview numbers (string): 511/11
[22:06:48.543] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:06:48.544] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:06:48.545] Please set your game language to English!
[22:06:48.546] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[22:06:48.718] [Build] Waiting to let other modules work...
[22:06:51.247] Debug: Sending ADB command: time
[22:06:51.268] Debug: Android load 0m1.09s user 0m0.69s system
[22:06:59.920] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:06:59.929] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:06:59.930] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:59.931] [Build] Checking if we can attack now...
[22:07:01.453] Debug: Reading numbers in overview
[22:07:01.478] Debug: Read overview numbers (string): 190/240
[22:07:01.479] Debug: Read overview numbers: 190 240 (OverviewTroopCountNew)
[22:07:01.480] Debug: Reading numbers in overview
[22:07:01.518] Debug: Read overview numbers (string): 511/11
[22:07:01.519] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:07:01.520] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:07:01.521] Please set your game language to English!
[22:07:01.522] [Build] We can't attack yet. 190/240 troops (that's 79% of the ne
eded 100%)
[22:07:01.706] [Build] Waiting to let other modules work...
[22:07:12.919] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:07:12.928] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:07:12.929] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:12.930] [Build] Checking if we can attack now...
[22:07:14.481] Debug: Reading numbers in overview
[22:07:14.523] Debug: Read overview numbers (string): 195/240
[22:07:14.525] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[22:07:14.526] Debug: Reading numbers in overview
[22:07:14.562] Debug: Read overview numbers (string): 511/11
[22:07:14.563] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:07:14.564] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:07:14.565] Please set your game language to English!
[22:07:14.565] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[22:07:14.743] [Build] Waiting to let other modules work...
[22:07:21.270] Debug: Sending ADB command: time
[22:07:21.292] Debug: Android load 0m1.09s user 0m0.69s system
[22:07:23.547] Debug: [AR] Compacting done, 163,8MB -> 163,8MB
[22:07:25.829] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:07:25.837] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:07:25.838] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:25.840] [Build] Checking if we can attack now...
[22:07:27.406] Debug: Reading numbers in overview
[22:07:27.449] Debug: Read overview numbers (string): 195/240
[22:07:27.450] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[22:07:27.451] Debug: Reading numbers in overview
[22:07:27.488] Debug: Read overview numbers (string): 511/11
[22:07:27.489] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:07:27.490] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:07:27.490] Please set your game language to English!
[22:07:27.492] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[22:07:27.659] [Build] Waiting to let other modules work...
[22:07:38.857] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:07:38.865] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:07:38.866] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:38.869] [Build] Checking if we can attack now...
[22:07:40.402] Debug: Reading numbers in overview
[22:07:40.447] Debug: Read overview numbers (string): 195/240
[22:07:40.448] Debug: Read overview numbers: 195 240 (OverviewTroopCountNew)
[22:07:40.449] Debug: Reading numbers in overview
[22:07:40.487] Debug: Read overview numbers (string): 511/11
[22:07:40.488] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:07:40.489] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:07:40.490] Please set your game language to English!
[22:07:40.491] [Build] We can't attack yet. 195/240 troops (that's 81% of the ne
eded 100%)
[22:07:40.716] [Build] Waiting to let other modules work...
[22:07:51.293] Debug: Sending ADB command: time
[22:07:51.315] Debug: Android load 0m1.09s user 0m0.69s system
[22:07:51.789] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:07:51.799] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:07:51.800] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:51.801] [Build] Checking if we can attack now...
[22:07:53.349] Debug: Reading numbers in overview
[22:07:53.377] Debug: Read overview numbers (string): 200/240
[22:07:53.378] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[22:07:53.379] Debug: Reading numbers in overview
[22:07:53.419] Debug: Read overview numbers (string): 511/11
[22:07:53.420] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:07:53.421] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:07:53.422] Please set your game language to English!
[22:07:53.423] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[22:07:53.595] [Build] Waiting to let other modules work...
[22:08:04.678] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:08:04.686] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:08:04.687] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:04.688] [Build] Checking if we can attack now...
[22:08:06.268] Debug: Reading numbers in overview
[22:08:06.297] Debug: Read overview numbers (string): 200/240
[22:08:06.299] Debug: Read overview numbers: 200 240 (OverviewTroopCountNew)
[22:08:06.299] Debug: Reading numbers in overview
[22:08:06.335] Debug: Read overview numbers (string): 511/11
[22:08:06.337] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:08:06.338] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:08:06.340] Please set your game language to English!
[22:08:06.341] [Build] We can't attack yet. 200/240 troops (that's 83% of the ne
eded 100%)
[22:08:06.514] [Build] Waiting to let other modules work...
[22:08:17.585] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:08:17.595] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:08:17.596] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:17.597] [Build] Checking if we can attack now...
[22:08:19.141] Debug: Reading numbers in overview
[22:08:19.187] Debug: Read overview numbers (string): 205/240
[22:08:19.188] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[22:08:19.189] Debug: Reading numbers in overview
[22:08:19.227] Debug: Read overview numbers (string): 511/11
[22:08:19.228] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:08:19.229] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:08:19.230] Please set your game language to English!
[22:08:19.231] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[22:08:19.451] [Build] Waiting to let other modules work...
[22:08:21.316] Debug: Sending ADB command: time
[22:08:21.338] Debug: Android load 0m1.09s user 0m0.69s system
[22:08:25.402] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:08:30.562] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:08:31.590] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:08:31.600] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:08:31.602] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:31.603] [Build] Checking if we can attack now...
[22:08:33.138] Debug: Reading numbers in overview
[22:08:33.189] Debug: Read overview numbers (string): 205/240
[22:08:33.192] Debug: Read overview numbers: 205 240 (OverviewTroopCountNew)
[22:08:33.193] Debug: Reading numbers in overview
[22:08:33.243] Debug: Read overview numbers (string): 511/11
[22:08:33.244] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:08:33.245] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:08:33.246] Please set your game language to English!
[22:08:33.247] [Build] We can't attack yet. 205/240 troops (that's 85% of the ne
eded 100%)
[22:08:33.426] [Build] Waiting to let other modules work...
[22:08:44.500] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:08:44.509] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:08:44.510] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:44.511] [Build] Checking if we can attack now...
[22:08:46.031] Debug: Reading numbers in overview
[22:08:46.053] Debug: Read overview numbers (string): 210/240
[22:08:46.054] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[22:08:46.056] Debug: Reading numbers in overview
[22:08:46.090] Debug: Read overview numbers (string): 511/11
[22:08:46.092] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:08:46.092] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:08:46.093] Please set your game language to English!
[22:08:46.094] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[22:08:46.273] [Build] Waiting to let other modules work...
[22:08:51.339] Debug: Sending ADB command: time
[22:08:51.361] Debug: Android load 0m1.09s user 0m0.69s system
[22:08:57.362] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:08:57.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:08:57.370] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:57.372] [Build] Checking if we can attack now...
[22:08:58.896] Debug: Reading numbers in overview
[22:08:58.925] Debug: Read overview numbers (string): 210/240
[22:08:58.925] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[22:08:58.926] Debug: Reading numbers in overview
[22:08:58.963] Debug: Read overview numbers (string): 511/11
[22:08:58.964] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:08:58.965] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:08:58.966] Please set your game language to English!
[22:08:58.967] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[22:08:59.138] [Build] Waiting to let other modules work...
[22:09:10.211] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:09:10.219] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:09:10.220] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:10.222] [Build] Checking if we can attack now...
[22:09:11.782] Debug: Reading numbers in overview
[22:09:11.805] Debug: Read overview numbers (string): 210/240
[22:09:11.806] Debug: Read overview numbers: 210 240 (OverviewTroopCountNew)
[22:09:11.807] Debug: Reading numbers in overview
[22:09:11.844] Debug: Read overview numbers (string): 511/11
[22:09:11.845] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:09:11.846] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:09:11.847] Please set your game language to English!
[22:09:11.848] [Build] We can't attack yet. 210/240 troops (that's 88% of the ne
eded 100%)
[22:09:12.020] [Build] Waiting to let other modules work...
[22:09:21.362] Debug: Sending ADB command: time
[22:09:21.384] Debug: Android load 0m1.09s user 0m0.69s system
[22:09:22.163] [Collect] Starting a collection run...
[22:09:22.164] Debug: Ensuring the game is zoomed out
[22:09:22.165] Debug: Not Ingame, trying to close dialogs
[22:09:22.705] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:09:23.080] Debug: Zoomed out
[22:09:24.018] Debug: [AR] Compacting done, 168,2MB -> 168,2MB
[22:09:35.539] Debug: Looking for a loot cart
[22:09:35.634] Debug: Didn't find a loot cart
[22:09:35.635] [Collect] Done. Collected 17 items
[22:09:36.752] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:09:37.703] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:09:37.713] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:09:37.714] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:37.715] [Build] Checking if we can attack now...
[22:09:39.264] Debug: Reading numbers in overview
[22:09:39.304] Debug: Read overview numbers (string): 215/240
[22:09:39.305] Debug: Read overview numbers: 215 240 (OverviewTroopCountNew)
[22:09:39.306] Debug: Reading numbers in overview
[22:09:39.339] Debug: Read overview numbers (string): 511/11
[22:09:39.341] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:09:39.342] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:09:39.342] Please set your game language to English!
[22:09:39.343] [Build] We can't attack yet. 215/240 troops (that's 90% of the ne
eded 100%)
[22:09:39.564] [Build] Waiting to let other modules work...
[22:09:50.648] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:09:50.657] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:09:50.659] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:50.660] [Build] Checking if we can attack now...
[22:09:51.386] Debug: Sending ADB command: time
[22:09:51.407] Debug: Android load 0m1.09s user 0m0.69s system
[22:09:52.216] Debug: Reading numbers in overview
[22:09:52.243] Debug: Read overview numbers (string): 220/240
[22:09:52.244] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[22:09:52.245] Debug: Reading numbers in overview
[22:09:52.281] Debug: Read overview numbers (string): 511/11
[22:09:52.282] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:09:52.283] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:09:52.283] Please set your game language to English!
[22:09:52.284] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[22:09:52.453] [Build] Waiting to let other modules work...
[22:10:03.534] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:10:03.542] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:10:03.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:03.544] [Build] Checking if we can attack now...
[22:10:05.069] Debug: Reading numbers in overview
[22:10:05.095] Debug: Read overview numbers (string): 220/240
[22:10:05.096] Debug: Read overview numbers: 220 240 (OverviewTroopCountNew)
[22:10:05.097] Debug: Reading numbers in overview
[22:10:05.135] Debug: Read overview numbers (string): 511/11
[22:10:05.136] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:10:05.136] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:10:05.137] Please set your game language to English!
[22:10:05.138] [Build] We can't attack yet. 220/240 troops (that's 92% of the ne
eded 100%)
[22:10:05.315] [Build] Waiting to let other modules work...
[22:10:16.522] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:10:16.530] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:10:16.532] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:16.533] [Build] Checking if we can attack now...
[22:10:18.108] Debug: Reading numbers in overview
[22:10:18.142] Debug: Read overview numbers (string): 224/240
[22:10:18.143] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[22:10:18.144] Debug: Reading numbers in overview
[22:10:18.178] Debug: Read overview numbers (string): 511/11
[22:10:18.180] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:10:18.181] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:10:18.182] Please set your game language to English!
[22:10:18.183] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[22:10:18.285] [Build] Waiting to let other modules work...
[22:10:21.409] Debug: Sending ADB command: time
[22:10:21.430] Debug: Android load 0m1.09s user 0m0.69s system
[22:10:25.474] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:10:29.400] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:10:30.302] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:10:30.312] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:10:30.313] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:30.314] [Build] Checking if we can attack now...
[22:10:31.884] Debug: Reading numbers in overview
[22:10:31.913] Debug: Read overview numbers (string): 224/240
[22:10:31.914] Debug: Read overview numbers: 224 240 (OverviewTroopCountNew)
[22:10:31.915] Debug: Reading numbers in overview
[22:10:31.952] Debug: Read overview numbers (string): 511/11
[22:10:31.953] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:10:31.954] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:10:31.955] Please set your game language to English!
[22:10:31.956] [Build] We can't attack yet. 224/240 troops (that's 93% of the ne
eded 100%)
[22:10:32.127] [Build] Waiting to let other modules work...
[22:10:43.342] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:10:43.349] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:10:43.351] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:43.352] [Build] Checking if we can attack now...
[22:10:44.894] Debug: Reading numbers in overview
[22:10:44.921] Debug: Read overview numbers (string): 228/240
[22:10:44.922] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[22:10:44.923] Debug: Reading numbers in overview
[22:10:44.961] Debug: Read overview numbers (string): 511/11
[22:10:44.962] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:10:44.962] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:10:44.963] Please set your game language to English!
[22:10:44.964] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[22:10:45.133] [Build] Waiting to let other modules work...
[22:10:51.432] Debug: Sending ADB command: time
[22:10:51.453] Debug: Android load 0m1.09s user 0m0.69s system
[22:10:56.210] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:10:56.217] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:10:56.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:56.219] [Build] Checking if we can attack now...
[22:10:57.734] Debug: Reading numbers in overview
[22:10:57.761] Debug: Read overview numbers (string): 228/240
[22:10:57.762] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[22:10:57.763] Debug: Reading numbers in overview
[22:10:57.803] Debug: Read overview numbers (string): 511/11
[22:10:57.804] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:10:57.805] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:10:57.805] Please set your game language to English!
[22:10:57.806] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[22:10:57.974] [Build] Waiting to let other modules work...
[22:11:09.050] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:11:09.059] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:11:09.061] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:09.062] [Build] Checking if we can attack now...
[22:11:10.621] Debug: Reading numbers in overview
[22:11:10.651] Debug: Read overview numbers (string): 228/240
[22:11:10.653] Debug: Read overview numbers: 228 240 (OverviewTroopCountNew)
[22:11:10.654] Debug: Reading numbers in overview
[22:11:10.689] Debug: Read overview numbers (string): 511/11
[22:11:10.690] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:11:10.691] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:11:10.692] Please set your game language to English!
[22:11:10.693] [Build] We can't attack yet. 228/240 troops (that's 95% of the ne
eded 100%)
[22:11:10.926] [Build] Waiting to let other modules work...
[22:11:21.455] Debug: Sending ADB command: time
[22:11:21.476] Debug: Android load 0m1.09s user 0m0.69s system
[22:11:21.993] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:11:22.000] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:11:22.001] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:22.002] [Build] Checking if we can attack now...
[22:11:23.555] Debug: Reading numbers in overview
[22:11:23.581] Debug: Read overview numbers (string): 232/240
[22:11:23.582] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[22:11:23.583] Debug: Reading numbers in overview
[22:11:23.621] Debug: Read overview numbers (string): 511/11
[22:11:23.622] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:11:23.623] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:11:23.624] Please set your game language to English!
[22:11:23.625] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[22:11:23.791] [Build] Waiting to let other modules work...
[22:11:24.493] Debug: [AR] Compacting done, 175,5MB -> 175,5MB
[22:11:25.473] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:11:33.886] Debug: [SC] Connecting to [ Raccoon#1 ]
[22:11:34.895] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:11:35.851] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:11:35.861] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:11:35.862] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:35.863] [Build] Checking if we can attack now...
[22:11:36.320] Debug: [SC] ok
[22:11:37.410] Debug: Reading numbers in overview
[22:11:37.433] Debug: Read overview numbers (string): 232/240
[22:11:37.434] Debug: Read overview numbers: 232 240 (OverviewTroopCountNew)
[22:11:37.435] Debug: Reading numbers in overview
[22:11:37.472] Debug: Read overview numbers (string): 511/11
[22:11:37.473] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:11:37.474] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:11:37.475] Please set your game language to English!
[22:11:37.476] [Build] We can't attack yet. 232/240 troops (that's 97% of the ne
eded 100%)
[22:11:37.702] [Build] Waiting to let other modules work...
[22:11:48.768] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:11:48.777] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:11:48.778] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:48.780] [Build] Checking if we can attack now...
[22:11:50.357] Debug: Reading numbers in overview
[22:11:50.387] Debug: Read overview numbers (string): 236/240
[22:11:50.388] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[22:11:50.389] Debug: Reading numbers in overview
[22:11:50.425] Debug: Read overview numbers (string): 511/11
[22:11:50.426] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:11:50.427] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:11:50.428] Please set your game language to English!
[22:11:50.430] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[22:11:50.607] [Build] Waiting to let other modules work...
[22:11:51.478] Debug: Sending ADB command: time
[22:11:51.500] Debug: Android load 0m1.09s user 0m0.69s system
[22:12:01.712] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:12:01.721] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:12:01.723] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:12:01.723] [Build] Checking if we can attack now...
[22:12:03.282] Debug: Reading numbers in overview
[22:12:03.312] Debug: Read overview numbers (string): 236/240
[22:12:03.313] Debug: Read overview numbers: 236 240 (OverviewTroopCountNew)
[22:12:03.314] Debug: Reading numbers in overview
[22:12:03.351] Debug: Read overview numbers (string): 511/11
[22:12:03.351] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:12:03.352] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:12:03.353] Please set your game language to English!
[22:12:03.354] [Build] We can't attack yet. 236/240 troops (that's 98% of the ne
eded 100%)
[22:12:03.525] [Build] Waiting to let other modules work...
[22:12:14.728] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:12:14.735] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:12:14.736] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:12:14.737] [Build] Checking if we can attack now...
[22:12:16.254] Debug: Reading numbers in overview
[22:12:16.278] Debug: Read overview numbers (string): 240/240
[22:12:16.279] Debug: Read overview numbers: 240 240 (OverviewTroopCountNew)
[22:12:16.280] Debug: Reading numbers in overview
[22:12:16.316] Debug: Read overview numbers (string): 511/11
[22:12:16.317] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:12:16.317] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:12:16.318] Please set your game language to English!
[22:12:16.319] [Attack] AttackModule starting... (Reason: [Build] Starting attac
k. Troops at 100% capacity, Spells at 100% capacity)
[22:12:17.247] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:12:18.106] Debug: Ensuring the game is zoomed out
[22:12:18.116] Debug: Zoomed out
[22:12:18.125] Debug: Zoomed out
[22:12:18.126] Debug: Finding TownHall
[22:12:19.116] Debug: Found 0 TownHall
[22:12:19.118] Debug: Starting matchmaking
[22:12:19.119] Debug: StartSerachForMatch 1
[22:12:19.198] Debug: ClickAttack()
[22:12:19.428] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[22:12:19.553] Debug: StartSearchForMatch: Clicking 'Find a match'
[22:12:19.886] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[22:12:20.077] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:20.124] Debug: Starting matchmaking; done
[22:12:20.125] Debug: Waiting for clouds to appear...
[22:12:20.126] Debug: Waiting for clouds to disappear...
[22:12:20.127] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0049986 sec
[22:12:20.184] Debug: Checking if the game is still running...
[22:12:20.185] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:20.228] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:20.694] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034997 sec
[22:12:21.192] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[22:12:21.501] Debug: Sending ADB command: time
[22:12:21.523] Debug: Android load 0m1.09s user 0m0.69s system
[22:12:21.754] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:21.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:22.297] Debug: Clearing game grid API cache
[22:12:22.298] Debug: Clearing building API cache
[22:12:22.299] Debug: Clearing deploy API cache
[22:12:22.299] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:22.442] Debug: Finding TownHall
[22:12:22.530] Debug: Found 1 TownHall
[22:12:22.534] Debug: Finding ElixirCollector
[22:12:22.535] Debug: Finding TownHall
[22:12:22.541] Debug: Found 1 TownHall
[22:12:22.543] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:12:22.790] Debug: Found 0 ElixirCollector
[22:12:22.792] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:22.793] Debug: Regular logic indicates active base
[22:12:22.794] Debug: Meets requirements failed on dead base check.
[22:12:22.794] Debug: Testing 0 attack methods
[22:12:22.795] Debug: no algorithm is suited to attack here
[22:12:22.796] Debug: Finding TownHall
[22:12:22.803] Debug: Found 1 TownHall
[22:12:22.804] [Attack] #1, Active, TH11, 148087 Gold, 56580 Elixir, 2301 Dark e
lixir, Skipping: This base isn't dead.
[22:12:23.115] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:23.351] Debug: Checking if the game is still running...
[22:12:23.353] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:23.396] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:23.408] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:23.786] Debug: Waiting for clouds to appear...
[22:12:23.788] Debug: Waiting for clouds to disappear...
[22:12:23.789] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0065045 sec
[22:12:24.469] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:24.472] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:24.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:25.133] Debug: Clearing game grid API cache
[22:12:25.135] Debug: Clearing building API cache
[22:12:25.136] Debug: Clearing deploy API cache
[22:12:25.256] Debug: Finding TownHall
[22:12:25.479] Debug: Found 1 TownHall
[22:12:25.481] Debug: Finding ElixirCollector
[22:12:25.482] Debug: Finding TownHall
[22:12:25.490] Debug: Found 1 TownHall
[22:12:25.491] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:12:25.686] Debug: Found 0 ElixirCollector
[22:12:25.688] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:25.688] Debug: Regular logic indicates active base
[22:12:25.689] Debug: Meets requirements failed on dead base check.
[22:12:25.690] Debug: Testing 0 attack methods
[22:12:25.691] Debug: no algorithm is suited to attack here
[22:12:25.692] Debug: Finding TownHall
[22:12:25.699] Debug: Found 1 TownHall
[22:12:25.700] [Attack] #2, Active, TH10, 190546 Gold, 106451 Elixir, 1429 Dark
elixir, Skipping: This base isn't dead.
[22:12:25.986] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:26.293] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:26.798] Debug: Checking if the game is still running...
[22:12:26.800] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:26.843] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:26.909] Debug: Waiting for clouds to appear...
[22:12:26.910] Debug: Waiting for clouds to disappear...
[22:12:26.911] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,005003 sec
[22:12:27.411] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035018 sec
[22:12:27.916] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[22:12:28.421] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,002501 sec
[22:12:28.924] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0034981 sec
[22:12:29.547] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[22:12:29.796] Debug: Checking if the game is still running...
[22:12:29.798] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:29.861] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:30.044] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[22:12:30.550] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[22:12:30.989] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:30.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:31.521] Debug: Clearing game grid API cache
[22:12:31.522] Debug: Clearing building API cache
[22:12:31.524] Debug: Clearing deploy API cache
[22:12:31.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:31.584] Debug: Finding TownHall
[22:12:31.718] Debug: Found 1 TownHall
[22:12:31.721] Debug: Finding ElixirCollector
[22:12:31.722] Debug: Finding TownHall
[22:12:31.729] Debug: Found 1 TownHall
[22:12:31.730] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:12:31.974] Debug: Found 0 ElixirCollector
[22:12:31.976] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:31.977] Debug: Regular logic indicates active base
[22:12:31.978] Debug: Meets requirements failed on dead base check.
[22:12:31.979] Debug: Testing 0 attack methods
[22:12:31.979] Debug: no algorithm is suited to attack here
[22:12:31.980] Debug: Finding TownHall
[22:12:31.987] Debug: Found 1 TownHall
[22:12:31.988] [Attack] #3, Active, TH11, 213996 Gold, 469106 Elixir, 4519 Dark
elixir, Skipping: This base isn't dead.
[22:12:32.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:32.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:33.063] Debug: Waiting for clouds to appear...
[22:12:33.065] Debug: Waiting for clouds to disappear...
[22:12:33.066] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055054 sec
[22:12:33.066] Debug: Checking if the game is still running...
[22:12:33.068] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:33.111] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:33.489] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:33.491] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:34.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:34.162] Debug: Clearing game grid API cache
[22:12:34.163] Debug: Clearing building API cache
[22:12:34.164] Debug: Clearing deploy API cache
[22:12:34.311] Debug: Finding TownHall
[22:12:34.441] Debug: Found 1 TownHall
[22:12:34.445] Debug: Finding ElixirCollector
[22:12:34.446] Debug: Finding TownHall
[22:12:34.453] Debug: Found 1 TownHall
[22:12:34.454] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:12:34.675] Debug: Found 0 ElixirCollector
[22:12:34.676] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:34.677] Debug: Regular logic indicates active base
[22:12:34.678] Debug: Meets requirements failed on dead base check.
[22:12:34.679] Debug: Testing 0 attack methods
[22:12:34.680] Debug: no algorithm is suited to attack here
[22:12:34.681] Debug: Finding TownHall
[22:12:34.689] Debug: Found 1 TownHall
[22:12:34.690] [Attack] #4, Active, TH10, 145026 Gold, 141278 Elixir, 2537 Dark
elixir, Skipping: This base isn't dead.
[22:12:34.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:35.260] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:35.773] Debug: Waiting for clouds to appear...
[22:12:35.774] Debug: Waiting for clouds to disappear...
[22:12:35.775] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060048 sec
[22:12:36.262] Debug: Checking if the game is still running...
[22:12:36.264] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:36.307] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:36.380] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[22:12:36.895] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035021 sec
[22:12:37.514] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[22:12:38.030] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[22:12:38.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024963 sec
[22:12:39.270] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040027 sec
[22:12:39.273] Debug: Checking if the game is still running...
[22:12:39.275] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:39.318] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:39.827] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:39.830] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:40.352] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:40.369] Debug: Clearing game grid API cache
[22:12:40.370] Debug: Clearing building API cache
[22:12:40.371] Debug: Clearing deploy API cache
[22:12:40.490] Debug: Finding TownHall
[22:12:40.729] Debug: Found 1 TownHall
[22:12:40.732] Debug: Finding ElixirCollector
[22:12:40.733] Debug: Finding TownHall
[22:12:40.742] Debug: Found 1 TownHall
[22:12:40.743] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:12:40.969] Debug: Found 0 ElixirCollector
[22:12:40.970] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:40.971] Debug: Regular logic indicates active base
[22:12:40.972] Debug: Meets requirements failed on dead base check.
[22:12:40.973] Debug: Testing 0 attack methods
[22:12:40.974] Debug: no algorithm is suited to attack here
[22:12:40.975] Debug: Finding TownHall
[22:12:40.982] Debug: Found 1 TownHall
[22:12:40.983] [Attack] #5, Active, TH10, 49752 Gold, 338549 Elixir, 2612 Dark e
lixir, Skipping: This base isn't dead.
[22:12:41.364] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:41.542] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:42.168] Debug: Waiting for clouds to appear...
[22:12:42.169] Debug: Waiting for clouds to disappear...
[22:12:42.170] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0054964 sec
[22:12:42.481] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:42.482] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:42.486] Debug: Checking if the game is still running...
[22:12:42.488] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:42.553] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:43.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:43.046] Debug: Clearing game grid API cache
[22:12:43.047] Debug: Clearing building API cache
[22:12:43.048] Debug: Clearing deploy API cache
[22:12:43.175] Debug: Finding TownHall
[22:12:43.319] Debug: Found 1 TownHall
[22:12:43.322] Debug: Finding ElixirCollector
[22:12:43.323] Debug: Finding TownHall
[22:12:43.330] Debug: Found 1 TownHall
[22:12:43.332] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:12:43.561] Debug: Found 0 ElixirCollector
[22:12:43.562] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:43.563] Debug: Regular logic indicates active base
[22:12:43.563] Debug: Meets requirements failed on dead base check.
[22:12:43.564] Debug: Testing 0 attack methods
[22:12:43.565] Debug: no algorithm is suited to attack here
[22:12:43.566] Debug: Finding TownHall
[22:12:43.574] Debug: Found 1 TownHall
[22:12:43.576] [Attack] #6, Active, TH11, 489819 Gold, 118204 Elixir, 3326 Dark
elixir, Skipping: This base isn't dead.
[22:12:43.831] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:44.141] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:44.637] Debug: Waiting for clouds to appear...
[22:12:44.637] Debug: Waiting for clouds to disappear...
[22:12:44.638] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[22:12:45.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[22:12:45.642] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030047 sec
[22:12:45.645] Debug: Checking if the game is still running...
[22:12:45.647] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:45.689] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:46.153] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003503 sec
[22:12:46.647] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020014 sec
[22:12:47.145] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029948 sec
[22:12:47.647] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025014 sec
[22:12:48.146] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030019 sec
[22:12:48.652] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[22:12:48.655] Debug: Checking if the game is still running...
[22:12:48.657] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:48.721] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:48.960] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:48.962] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:49.486] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:49.633] Debug: Clearing game grid API cache
[22:12:49.634] Debug: Clearing building API cache
[22:12:49.634] Debug: Clearing deploy API cache
[22:12:49.770] Debug: Finding TownHall
[22:12:49.913] Debug: Found 1 TownHall
[22:12:49.916] Debug: Finding ElixirCollector
[22:12:49.917] Debug: Finding TownHall
[22:12:49.923] Debug: Found 1 TownHall
[22:12:49.925] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:12:50.167] Debug: Found 0 ElixirCollector
[22:12:50.169] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:50.170] Debug: Regular logic indicates active base
[22:12:50.171] Debug: Meets requirements failed on dead base check.
[22:12:50.172] Debug: Testing 0 attack methods
[22:12:50.173] Debug: no algorithm is suited to attack here
[22:12:50.173] Debug: Finding TownHall
[22:12:50.182] Debug: Found 1 TownHall
[22:12:50.183] [Attack] #7, Active, TH10, 225904 Gold, 168790 Elixir, 2621 Dark
elixir, Skipping: This base isn't dead.
[22:12:50.550] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:50.728] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:51.234] Debug: Waiting for clouds to appear...
[22:12:51.235] Debug: Waiting for clouds to disappear...
[22:12:51.235] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[22:12:51.525] Debug: Sending ADB command: time
[22:12:51.546] Debug: Android load 0m1.10s user 0m0.70s system
[22:12:51.667] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:51.670] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:51.673] Debug: Checking if the game is still running...
[22:12:51.676] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:51.719] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:52.221] Debug: Clearing game grid API cache
[22:12:52.222] Debug: Clearing building API cache
[22:12:52.222] Debug: Clearing deploy API cache
[22:12:52.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:52.309] Debug: Finding TownHall
[22:12:52.442] Debug: Found 1 TownHall
[22:12:52.445] Debug: Finding ElixirCollector
[22:12:52.445] Debug: Finding TownHall
[22:12:52.452] Debug: Found 1 TownHall
[22:12:52.453] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:12:52.715] Debug: Found 0 ElixirCollector
[22:12:52.716] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:52.717] Debug: Regular logic indicates active base
[22:12:52.718] Debug: Meets requirements failed on dead base check.
[22:12:52.719] Debug: Testing 0 attack methods
[22:12:52.720] Debug: no algorithm is suited to attack here
[22:12:52.721] Debug: Finding TownHall
[22:12:52.730] Debug: Found 1 TownHall
[22:12:52.731] [Attack] #8, Active, TH11, 169477 Gold, 89378 Elixir, 4418 Dark e
lixir, Skipping: This base isn't dead.
[22:12:52.991] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:53.184] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:53.674] Debug: Waiting for clouds to appear...
[22:12:53.676] Debug: Waiting for clouds to disappear...
[22:12:53.677] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004502 sec
[22:12:54.176] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:12:54.695] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[22:12:54.844] Debug: Checking if the game is still running...
[22:12:54.846] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:54.889] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:55.194] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029976 sec
[22:12:55.693] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029993 sec
[22:12:56.190] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[22:12:56.694] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035041 sec
[22:12:57.202] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:12:57.705] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[22:12:58.015] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:12:58.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:58.020] Debug: Checking if the game is still running...
[22:12:58.022] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:12:58.066] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:12:58.418] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:58.686] Debug: Clearing game grid API cache
[22:12:58.687] Debug: Clearing building API cache
[22:12:58.688] Debug: Clearing deploy API cache
[22:12:58.811] Debug: Finding TownHall
[22:12:58.894] Debug: Found 1 TownHall
[22:12:58.897] Debug: Finding ElixirCollector
[22:12:58.898] Debug: Finding TownHall
[22:12:58.904] Debug: Found 1 TownHall
[22:12:58.905] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:12:59.127] Debug: Found 0 ElixirCollector
[22:12:59.129] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:59.130] Debug: Regular logic indicates active base
[22:12:59.131] Debug: Meets requirements failed on dead base check.
[22:12:59.131] Debug: Testing 0 attack methods
[22:12:59.132] Debug: no algorithm is suited to attack here
[22:12:59.133] Debug: Finding TownHall
[22:12:59.139] Debug: Found 1 TownHall
[22:12:59.140] [Attack] #9, Active, TH11, 518794 Gold, 288426 Elixir, 2894 Dark
elixir, Skipping: This base isn't dead.
[22:12:59.506] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:59.688] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:00.333] Debug: Waiting for clouds to appear...
[22:13:00.334] Debug: Waiting for clouds to disappear...
[22:13:00.335] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045036 sec
[22:13:00.771] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:00.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:01.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:01.307] Debug: Clearing game grid API cache
[22:13:01.309] Debug: Clearing building API cache
[22:13:01.310] Debug: Clearing deploy API cache
[22:13:01.403] Debug: Finding TownHall
[22:13:02.138] Debug: Found 0 TownHall
[22:13:02.141] Debug: Finding ElixirCollector
[22:13:02.142] Debug: Finding TownHall
[22:13:02.150] Debug: Found 0 TownHall
[22:13:02.360] Debug: Found 0 ElixirCollector
[22:13:02.361] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:02.362] Debug: Regular logic indicates active base
[22:13:02.363] Debug: Meets requirements failed on dead base check.
[22:13:02.364] Debug: Testing 0 attack methods
[22:13:02.365] Debug: no algorithm is suited to attack here
[22:13:02.366] Debug: Finding TownHall
[22:13:02.373] Debug: Found 0 TownHall
[22:13:02.374] [Attack] #10, Active, TH Not Found, 333031 Gold, 131198 Elixir, 5
12 Dark elixir, Skipping: This base isn't dead.
[22:13:02.768] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:02.953] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:03.442] Debug: Waiting for clouds to appear...
[22:13:03.442] Debug: Waiting for clouds to disappear...
[22:13:03.443] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040035 sec
[22:13:03.445] Debug: Checking if the game is still running...
[22:13:03.447] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:03.491] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:03.875] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:03.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:04.408] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:04.428] Debug: Clearing game grid API cache
[22:13:04.429] Debug: Clearing building API cache
[22:13:04.430] Debug: Clearing deploy API cache
[22:13:04.563] Debug: Finding TownHall
[22:13:04.649] Debug: Found 1 TownHall
[22:13:04.652] Debug: Finding ElixirCollector
[22:13:04.653] Debug: Finding TownHall
[22:13:04.665] Debug: Found 1 TownHall
[22:13:04.667] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:04.935] Debug: Found 0 ElixirCollector
[22:13:04.936] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:04.937] Debug: Regular logic indicates active base
[22:13:04.938] Debug: Meets requirements failed on dead base check.
[22:13:04.940] Debug: Testing 0 attack methods
[22:13:04.941] Debug: no algorithm is suited to attack here
[22:13:04.942] Debug: Finding TownHall
[22:13:04.950] Debug: Found 1 TownHall
[22:13:04.951] [Attack] #11, Active, TH11, 317206 Gold, 342040 Elixir, 5476 Dark
elixir, Skipping: This base isn't dead.
[22:13:05.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:05.523] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:06.018] Debug: Waiting for clouds to appear...
[22:13:06.019] Debug: Waiting for clouds to disappear...
[22:13:06.020] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045032 sec
[22:13:06.536] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:06.539] Debug: Checking if the game is still running...
[22:13:06.540] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:06.583] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:07.147] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025023 sec
[22:13:07.648] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024967 sec
[22:13:08.144] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[22:13:08.648] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[22:13:09.148] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[22:13:09.654] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035022 sec
[22:13:09.656] Debug: Checking if the game is still running...
[22:13:09.658] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:09.722] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:10.091] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:10.094] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:10.620] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:10.638] Debug: Clearing game grid API cache
[22:13:10.639] Debug: Clearing building API cache
[22:13:10.640] Debug: Clearing deploy API cache
[22:13:10.763] Debug: Finding TownHall
[22:13:10.844] Debug: Found 1 TownHall
[22:13:10.847] Debug: Finding ElixirCollector
[22:13:10.848] Debug: Finding TownHall
[22:13:10.854] Debug: Found 1 TownHall
[22:13:10.855] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:11.074] Debug: Found 0 ElixirCollector
[22:13:11.076] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:11.077] Debug: Regular logic indicates active base
[22:13:11.078] Debug: Meets requirements failed on dead base check.
[22:13:11.079] Debug: Testing 0 attack methods
[22:13:11.080] Debug: no algorithm is suited to attack here
[22:13:11.081] Debug: Finding TownHall
[22:13:11.089] Debug: Found 1 TownHall
[22:13:11.090] [Attack] #12, Active, TH11, 88021 Gold, 88886 Elixir, 1146 Dark e
lixir, Skipping: This base isn't dead.
[22:13:11.452] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:11.631] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:12.132] Debug: Waiting for clouds to appear...
[22:13:12.132] Debug: Waiting for clouds to disappear...
[22:13:12.133] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0045039 sec
[22:13:12.573] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:12.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:12.833] Debug: Checking if the game is still running...
[22:13:12.857] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:12.921] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:13.125] Debug: Clearing game grid API cache
[22:13:13.126] Debug: Clearing building API cache
[22:13:13.127] Debug: Clearing deploy API cache
[22:13:13.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:13.287] Debug: Finding TownHall
[22:13:13.367] Debug: Found 1 TownHall
[22:13:13.369] Debug: Finding ElixirCollector
[22:13:13.370] Debug: Finding TownHall
[22:13:13.377] Debug: Found 1 TownHall
[22:13:13.378] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:13.632] Debug: Found 0 ElixirCollector
[22:13:13.634] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:13.635] Debug: Regular logic indicates active base
[22:13:13.636] Debug: Meets requirements failed on dead base check.
[22:13:13.636] Debug: Testing 0 attack methods
[22:13:13.637] Debug: no algorithm is suited to attack here
[22:13:13.638] Debug: Finding TownHall
[22:13:13.646] Debug: Found 1 TownHall
[22:13:13.647] [Attack] #13, Active, TH11, 510820 Gold, 189362 Elixir, 2961 Dark
elixir, Skipping: This base isn't dead.
[22:13:14.013] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:14.187] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:14.747] Debug: Waiting for clouds to appear...
[22:13:14.748] Debug: Waiting for clouds to disappear...
[22:13:14.749] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040034 sec
[22:13:15.245] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[22:13:15.751] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[22:13:16.129] Debug: Checking if the game is still running...
[22:13:16.131] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:16.173] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:16.254] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024991 sec
[22:13:16.756] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030047 sec
[22:13:17.257] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:17.772] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020021 sec
[22:13:18.393] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035013 sec
[22:13:18.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[22:13:19.200] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:19.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:19.204] Debug: Checking if the game is still running...
[22:13:19.206] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:19.270] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:19.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:19.762] Debug: Clearing game grid API cache
[22:13:19.763] Debug: Clearing building API cache
[22:13:19.764] Debug: Clearing deploy API cache
[22:13:19.889] Debug: Finding TownHall
[22:13:19.971] Debug: Found 1 TownHall
[22:13:19.974] Debug: Finding ElixirCollector
[22:13:19.975] Debug: Finding TownHall
[22:13:19.984] Debug: Found 1 TownHall
[22:13:19.985] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:20.259] Debug: Found 1 ElixirCollector
[22:13:20.318] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:20.319] Debug: Regular logic indicates active base
[22:13:20.320] Debug: Meets requirements failed on dead base check.
[22:13:20.321] Debug: Testing 0 attack methods
[22:13:20.322] Debug: no algorithm is suited to attack here
[22:13:20.322] Debug: Finding TownHall
[22:13:20.330] Debug: Found 1 TownHall
[22:13:20.331] [Attack] #14, Active, TH11, 596835 Gold, 426792 Elixir, 2333 Dark
elixir, Skipping: This base isn't dead.
[22:13:20.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:20.913] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:21.421] Debug: Waiting for clouds to appear...
[22:13:21.423] Debug: Waiting for clouds to disappear...
[22:13:21.424] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0075048 sec
[22:13:21.547] Debug: Sending ADB command: time
[22:13:21.569] Debug: Android load 0m1.12s user 0m0.70s system
[22:13:21.853] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:21.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:22.380] Debug: Checking if the game is still running...
[22:13:22.382] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:22.399] Debug: Clearing game grid API cache
[22:13:22.400] Debug: Clearing building API cache
[22:13:22.402] Debug: Clearing deploy API cache
[22:13:22.448] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:22.453] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:22.517] Debug: Finding TownHall
[22:13:22.594] Debug: Found 1 TownHall
[22:13:22.597] Debug: Finding ElixirCollector
[22:13:22.598] Debug: Finding TownHall
[22:13:22.604] Debug: Found 1 TownHall
[22:13:22.606] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:22.843] Debug: Found 0 ElixirCollector
[22:13:22.844] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:22.845] Debug: Regular logic indicates active base
[22:13:22.846] Debug: Meets requirements failed on dead base check.
[22:13:22.846] Debug: Testing 0 attack methods
[22:13:22.847] Debug: no algorithm is suited to attack here
[22:13:22.848] Debug: Finding TownHall
[22:13:22.857] Debug: Found 1 TownHall
[22:13:22.858] [Attack] #15, Active, TH11, 116575 Gold, 538150 Elixir, 2575 Dark
elixir, Skipping: This base isn't dead.
[22:13:23.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:23.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:23.932] Debug: Waiting for clouds to appear...
[22:13:23.933] Debug: Waiting for clouds to disappear...
[22:13:23.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035033 sec
[22:13:24.431] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030032 sec
[22:13:24.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024979 sec
[22:13:25.060] Debug: [AR] Compacting done, 176,7MB -> 176,7MB
[22:13:25.436] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0039975 sec
[22:13:25.456] Debug: Checking if the game is still running...
[22:13:25.457] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:25.521] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:25.934] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025018 sec
[22:13:26.455] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030031 sec
[22:13:27.081] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[22:13:27.711] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:28.274] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:28.276] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:28.540] Debug: Checking if the game is still running...
[22:13:28.543] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:28.588] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:28.695] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:28.840] Debug: Clearing game grid API cache
[22:13:28.842] Debug: Clearing building API cache
[22:13:28.843] Debug: Clearing deploy API cache
[22:13:28.950] Debug: Finding TownHall
[22:13:29.084] Debug: Found 1 TownHall
[22:13:29.087] Debug: Finding ElixirCollector
[22:13:29.088] Debug: Finding TownHall
[22:13:29.095] Debug: Found 1 TownHall
[22:13:29.096] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:13:29.330] Debug: Found 0 ElixirCollector
[22:13:29.331] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:29.332] Debug: Regular logic indicates active base
[22:13:29.335] Debug: Meets requirements failed on dead base check.
[22:13:29.336] Debug: Testing 0 attack methods
[22:13:29.337] Debug: no algorithm is suited to attack here
[22:13:29.338] Debug: Finding TownHall
[22:13:29.345] Debug: Found 1 TownHall
[22:13:29.346] [Attack] #16, Active, TH10, 338321 Gold, 193449 Elixir, 1434 Dark
elixir, Skipping: This base isn't dead.
[22:13:29.709] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:29.897] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:30.461] Debug: Waiting for clouds to appear...
[22:13:30.462] Debug: Waiting for clouds to disappear...
[22:13:30.463] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0055042 sec
[22:13:30.900] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:30.927] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:31.338] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:31.479] Debug: Clearing game grid API cache
[22:13:31.480] Debug: Clearing building API cache
[22:13:31.480] Debug: Clearing deploy API cache
[22:13:31.639] Debug: Finding TownHall
[22:13:31.778] Debug: Found 1 TownHall
[22:13:31.781] Debug: Finding ElixirCollector
[22:13:31.781] Debug: Finding TownHall
[22:13:31.789] Debug: Found 1 TownHall
[22:13:31.790] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:32.038] Debug: Found 0 ElixirCollector
[22:13:32.040] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:32.041] Debug: Regular logic indicates active base
[22:13:32.042] Debug: Meets requirements failed on dead base check.
[22:13:32.042] Debug: Testing 0 attack methods
[22:13:32.043] Debug: no algorithm is suited to attack here
[22:13:32.044] Debug: Finding TownHall
[22:13:32.052] Debug: Found 1 TownHall
[22:13:32.053] [Attack] #17, Active, TH11, 550745 Gold, 118875 Elixir, 4687 Dark
elixir, Skipping: This base isn't dead.
[22:13:32.448] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:32.625] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:33.131] Debug: Waiting for clouds to appear...
[22:13:33.131] Debug: Waiting for clouds to disappear...
[22:13:33.132] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040026 sec
[22:13:33.133] Debug: Checking if the game is still running...
[22:13:33.134] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:33.177] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:33.747] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0020009 sec
[22:13:34.248] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029988 sec
[22:13:34.783] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025003 sec
[22:13:35.373] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[22:13:35.997] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[22:13:36.254] Debug: Checking if the game is still running...
[22:13:36.255] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:36.298] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:36.512] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040043 sec
[22:13:37.004] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024972 sec
[22:13:37.317] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:37.319] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:37.733] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:37.881] Debug: Clearing game grid API cache
[22:13:37.882] Debug: Clearing building API cache
[22:13:37.883] Debug: Clearing deploy API cache
[22:13:38.009] Debug: Finding TownHall
[22:13:38.146] Debug: Found 1 TownHall
[22:13:38.149] Debug: Finding ElixirCollector
[22:13:38.150] Debug: Finding TownHall
[22:13:38.157] Debug: Found 1 TownHall
[22:13:38.159] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:13:38.384] Debug: Found 0 ElixirCollector
[22:13:38.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:38.386] Debug: Regular logic indicates active base
[22:13:38.387] Debug: Meets requirements failed on dead base check.
[22:13:38.388] Debug: Testing 0 attack methods
[22:13:38.389] Debug: no algorithm is suited to attack here
[22:13:38.389] Debug: Finding TownHall
[22:13:38.397] Debug: Found 1 TownHall
[22:13:38.398] [Attack] #18, Active, TH10, 387049 Gold, 379287 Elixir, 3559 Dark
elixir, Skipping: This base isn't dead.
[22:13:38.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:38.960] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:39.462] Debug: Waiting for clouds to appear...
[22:13:39.463] Debug: Waiting for clouds to disappear...
[22:13:39.464] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,004504 sec
[22:13:39.465] Debug: Checking if the game is still running...
[22:13:39.466] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:39.509] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:39.897] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:39.899] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:40.288] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:40.434] Debug: Clearing game grid API cache
[22:13:40.435] Debug: Clearing building API cache
[22:13:40.435] Debug: Clearing deploy API cache
[22:13:40.488] Debug: Finding TownHall
[22:13:40.547] Debug: Found 1 TownHall
[22:13:40.550] Debug: Finding ElixirCollector
[22:13:40.551] Debug: Finding TownHall
[22:13:40.559] Debug: Found 1 TownHall
[22:13:40.560] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:13:40.778] Debug: Found 0 ElixirCollector
[22:13:40.779] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:40.780] Debug: Regular logic indicates active base
[22:13:40.781] Debug: Meets requirements failed on dead base check.
[22:13:40.781] Debug: Testing 0 attack methods
[22:13:40.782] Debug: no algorithm is suited to attack here
[22:13:40.783] Debug: Finding TownHall
[22:13:40.791] Debug: Found 1 TownHall
[22:13:40.793] [Attack] #19, Active, TH10, 76973 Gold, 123498 Elixir, 1221 Dark
elixir, Skipping: This base isn't dead.
[22:13:41.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:41.385] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:41.890] Debug: Waiting for clouds to appear...
[22:13:41.891] Debug: Waiting for clouds to disappear...
[22:13:41.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050041 sec
[22:13:42.533] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025007 sec
[22:13:42.535] Debug: Checking if the game is still running...
[22:13:42.536] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:42.578] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:43.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029996 sec
[22:13:43.638] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[22:13:44.140] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[22:13:44.639] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025011 sec
[22:13:45.142] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[22:13:45.657] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0035017 sec
[22:13:45.662] Debug: Checking if the game is still running...
[22:13:45.665] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:45.709] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:46.146] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029957 sec
[22:13:46.462] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:46.464] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:46.863] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:47.035] Debug: Clearing game grid API cache
[22:13:47.036] Debug: Clearing building API cache
[22:13:47.037] Debug: Clearing deploy API cache
[22:13:47.184] Debug: Finding TownHall
[22:13:47.311] Debug: Found 1 TownHall
[22:13:47.314] Debug: Finding ElixirCollector
[22:13:47.316] Debug: Finding TownHall
[22:13:47.325] Debug: Found 1 TownHall
[22:13:47.326] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:47.553] Debug: Found 0 ElixirCollector
[22:13:47.554] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:47.555] Debug: Regular logic indicates active base
[22:13:47.556] Debug: Meets requirements failed on dead base check.
[22:13:47.556] Debug: Testing 0 attack methods
[22:13:47.557] Debug: no algorithm is suited to attack here
[22:13:47.558] Debug: Finding TownHall
[22:13:47.566] Debug: Found 1 TownHall
[22:13:47.567] [Attack] #20, Active, TH11, 210482 Gold, 191746 Elixir, 2026 Dark
elixir, Skipping: This base isn't dead.
[22:13:47.932] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:48.115] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:48.750] Debug: Waiting for clouds to appear...
[22:13:48.752] Debug: Waiting for clouds to disappear...
[22:13:48.753] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060008 sec
[22:13:48.754] Debug: Checking if the game is still running...
[22:13:48.756] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:48.799] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:49.183] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:49.185] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:49.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:49.726] Debug: Clearing game grid API cache
[22:13:49.727] Debug: Clearing building API cache
[22:13:49.728] Debug: Clearing deploy API cache
[22:13:49.859] Debug: Finding TownHall
[22:13:49.939] Debug: Found 1 TownHall
[22:13:49.942] Debug: Finding ElixirCollector
[22:13:49.943] Debug: Finding TownHall
[22:13:49.952] Debug: Found 1 TownHall
[22:13:49.953] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:50.164] Debug: Found 0 ElixirCollector
[22:13:50.165] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:50.166] Debug: Regular logic indicates active base
[22:13:50.166] Debug: Meets requirements failed on dead base check.
[22:13:50.167] Debug: Testing 0 attack methods
[22:13:50.168] Debug: no algorithm is suited to attack here
[22:13:50.169] Debug: Finding TownHall
[22:13:50.177] Debug: Found 1 TownHall
[22:13:50.179] [Attack] #21, Active, TH11, 286290 Gold, 216114 Elixir, 2796 Dark
elixir, Skipping: This base isn't dead.
[22:13:50.558] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:50.748] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:51.244] Debug: Waiting for clouds to appear...
[22:13:51.244] Debug: Waiting for clouds to disappear...
[22:13:51.245] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0050029 sec
[22:13:51.570] Debug: Sending ADB command: time
[22:13:51.592] Debug: Android load 0m1.13s user 0m0.71s system
[22:13:51.743] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:51.871] Debug: Checking if the game is still running...
[22:13:51.873] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:51.915] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:52.249] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0029973 sec
[22:13:52.747] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:53.258] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0024975 sec
[22:13:53.782] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003002 sec
[22:13:54.386] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025006 sec
[22:13:54.893] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030012 sec
[22:13:54.895] Debug: Checking if the game is still running...
[22:13:54.897] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:54.939] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:55.394] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030008 sec
[22:13:55.580] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:55.582] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:55.980] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:56.119] Debug: Clearing game grid API cache
[22:13:56.119] Debug: Clearing building API cache
[22:13:56.120] Debug: Clearing deploy API cache
[22:13:56.233] Debug: Finding TownHall
[22:13:56.314] Debug: Found 1 TownHall
[22:13:56.317] Debug: Finding ElixirCollector
[22:13:56.318] Debug: Finding TownHall
[22:13:56.326] Debug: Found 1 TownHall
[22:13:56.327] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:56.570] Debug: Found 0 ElixirCollector
[22:13:56.571] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:56.572] Debug: Regular logic indicates active base
[22:13:56.573] Debug: Meets requirements failed on dead base check.
[22:13:56.573] Debug: Testing 0 attack methods
[22:13:56.574] Debug: no algorithm is suited to attack here
[22:13:56.575] Debug: Finding TownHall
[22:13:56.583] Debug: Found 1 TownHall
[22:13:56.584] [Attack] #22, Active, TH11, 259279 Gold, 124311 Elixir, 4386 Dark
elixir, Skipping: This base isn't dead.
[22:13:56.930] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:57.106] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:57.613] Debug: Waiting for clouds to appear...
[22:13:57.614] Debug: Waiting for clouds to disappear...
[22:13:57.615] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0060044 sec
[22:13:58.173] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:13:58.176] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:58.179] Debug: Checking if the game is still running...
[22:13:58.182] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:13:58.225] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:13:58.605] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:13:58.752] Debug: Clearing game grid API cache
[22:13:58.753] Debug: Clearing building API cache
[22:13:58.754] Debug: Clearing deploy API cache
[22:13:58.872] Debug: Finding TownHall
[22:13:58.951] Debug: Found 1 TownHall
[22:13:58.954] Debug: Finding ElixirCollector
[22:13:58.955] Debug: Finding TownHall
[22:13:58.962] Debug: Found 1 TownHall
[22:13:58.963] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:13:59.225] Debug: Found 0 ElixirCollector
[22:13:59.227] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:13:59.228] Debug: Regular logic indicates active base
[22:13:59.229] Debug: Meets requirements failed on dead base check.
[22:13:59.230] Debug: Testing 0 attack methods
[22:13:59.231] Debug: no algorithm is suited to attack here
[22:13:59.232] Debug: Finding TownHall
[22:13:59.240] Debug: Found 1 TownHall
[22:13:59.242] [Attack] #23, Active, TH11, 492031 Gold, 492363 Elixir, 1672 Dark
elixir, Skipping: This base isn't dead.
[22:13:59.601] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:59.782] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:14:00.279] Debug: Waiting for clouds to appear...
[22:14:00.280] Debug: Waiting for clouds to disappear...
[22:14:00.281] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0040031 sec
[22:14:00.901] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025026 sec
[22:14:01.281] Debug: Checking if the game is still running...
[22:14:01.282] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:14:01.324] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:14:01.403] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[22:14:02.049] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025022 sec
[22:14:02.662] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,003 sec
[22:14:03.281] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025027 sec
[22:14:03.783] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0025015 sec
[22:14:04.287] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0,0030028 sec
[22:14:04.290] Debug: Checking if the game is still running...
[22:14:04.292] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:14:04.335] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:14:04.722] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[22:14:04.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:14:05.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:14:05.264] Debug: Clearing game grid API cache
[22:14:05.265] Debug: Clearing building API cache
[22:14:05.267] Debug: Clearing deploy API cache
[22:14:05.410] Debug: Finding TownHall
[22:14:05.489] Debug: Found 1 TownHall
[22:14:05.492] Debug: Finding ElixirCollector
[22:14:05.493] Debug: Finding TownHall
[22:14:05.501] Debug: Found 1 TownHall
[22:14:05.502] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:14:05.731] Debug: Found 4 ElixirCollector
[22:14:05.881] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[22:14:05.883] Debug: Regular logic indicates dead base
[22:14:05.884] Debug: Testing 1 attack methods
[22:14:05.885] Debug: Finding TownHall
[22:14:05.893] Debug: Found 1 TownHall
[22:14:05.895] Debug: Four Finger Deploy (#1) has a score of 0,7
[22:14:05.896] Debug: Four Finger Deploy is the new best with 0,7
[22:14:05.897] Debug: BestScore>0: Score=0,7, Method=FourFingerDeploy
[22:14:05.898] Debug: Finding TownHall
[22:14:05.908] Debug: Found 1 TownHall
[22:14:05.910] [Attack] #24, Dead, TH11, 257328 Gold, 251515 Elixir, 899 Dark el
ixir
[22:14:07.208] Debug: Clearing game grid API cache
[22:14:07.210] Debug: Clearing building API cache
[22:14:07.211] Debug: Clearing deploy API cache
[22:14:07.212] [Attack] This base meets the attack requirements!
[22:14:07.213] [4 Finger] Deploy start
[22:14:08.294] Debug: Deployable Troops: [barbarian]x70, [archer]x70, [skeleton]
x1, [heal]x5, [wizard]x5, [giant]x16, [king]x1
[22:14:08.295] Analyzing potential deploy points...
[22:14:08.296] Debug: FindRedPoints: Scanning images...
[22:14:08.297] Debug: FRP: 1 (1,2)
[22:14:08.318] Debug: FRP: 2
[22:14:08.319] Debug: FRP: 3
[22:14:08.329] Debug: FRP: 5 (5)
[22:14:08.330] Debug: FRP: 6 Created FI
[22:14:08.331] Debug: FRP: 7 - scanning for border1
[22:14:08.373] Debug: FRP: 7 - border1 had 1 results
[22:14:08.374] Debug: FRP: 7 - scanning for border2
[22:14:08.440] Debug: FRP: 7 - border2 had 213 results
[22:14:08.441] Debug: FRP: 7 - scanning for border3
[22:14:08.481] Debug: FRP: 7 - border3 had 8 results
[22:14:08.482] Debug: FRP: 7 - scanning for border4
[22:14:08.548] Debug: FRP: 7 - border4 had 88 results
[22:14:08.548] Debug: FRP: 7 - scanning for border5
[22:14:08.604] Debug: FRP: 7 - border5 had 2 results
[22:14:08.716] Debug: FRP: 1 (0,778)
[22:14:08.735] Debug: FRP: 2
[22:14:08.736] Debug: FRP: 3
[22:14:08.745] Debug: FRP: 5 (5)
[22:14:08.746] Debug: FRP: 6 Created FI
[22:14:08.747] Debug: FRP: 7 - scanning for border1
[22:14:08.792] Debug: FRP: 7 - border1 had 0 results
[22:14:08.793] Debug: FRP: 7 - scanning for border2
[22:14:08.852] Debug: FRP: 7 - border2 had 183 results
[22:14:08.852] Debug: FRP: 7 - scanning for border3
[22:14:08.892] Debug: FRP: 7 - border3 had 6 results
[22:14:08.894] Debug: FRP: 7 - scanning for border4
[22:14:08.961] Debug: FRP: 7 - border4 had 96 results
[22:14:08.962] Debug: FRP: 7 - scanning for border5
[22:14:09.020] Debug: FRP: 7 - border5 had 3 results
[22:14:09.131] Debug: FRP: 1 (0,356)
[22:14:09.156] Debug: FRP: 2
[22:14:09.157] Debug: FRP: 3
[22:14:09.166] Debug: FRP: 5 (5)
[22:14:09.167] Debug: FRP: 6 Created FI
[22:14:09.168] Debug: FRP: 7 - scanning for border1
[22:14:09.237] Debug: FRP: 7 - border1 had 207 results
[22:14:09.238] Debug: FRP: 7 - scanning for border2
[22:14:09.308] Debug: FRP: 7 - border2 had 224 results
[22:14:09.310] Debug: FRP: 7 - scanning for border3
[22:14:09.359] Debug: FRP: 7 - border3 had 54 results
[22:14:09.360] Debug: FRP: 7 - scanning for border4
[22:14:09.419] Debug: FRP: 7 - border4 had 59 results
[22:14:09.420] Debug: FRP: 7 - scanning for border5
[22:14:09.477] Debug: FRP: 7 - border5 had 2 results
[22:14:09.589] Debug: FindRedPoints: Removing duplicate points...
[22:14:09.666] Debug: FindRedPoints: Done...
[22:14:09.668] Debug: [4 Finger] Left point is (-23,05447, 25,67869)
[22:14:09.669] Debug: [4 Finger] Top point is (27,35256, 25,67869)
[22:14:09.670] Debug: [4 Finger] Right point is (27,35256, -25,3738)
[22:14:09.671] Debug: [4 Finger] Bottom point is (-23,05447, -25,3738)
[22:14:09.672] [4 Finger] Deploying to the bottom right
[22:14:09.673] [4 Finger] Deploying Giant x4
[22:14:09.674] Debug: Selecting Giant
[22:14:09.887] Debug: Giant is selected
[22:14:10.464] Debug: [Deploy] Recounting Giant; current count is 16
[22:14:10.493] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[22:14:10.531] Debug: [Deploy] Recounting Giant done; new count set to 12
[22:14:10.532] Debug: [Deploy] Giant is deployed now
[22:14:10.594] [4 Finger] Deploying Barbarian x17
[22:14:10.595] Debug: Selecting Barbarian
[22:14:10.771] Debug: Barbarian is selected
[22:14:12.481] Debug: [Deploy] Recounting Barbarian; current count is 70
[22:14:12.517] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:12.555] Debug: [Deploy] Recounting Barbarian done; new count set to 52
[22:14:12.555] Debug: [Deploy] Barbarian is deployed now
[22:14:12.599] [4 Finger] Deploying Archer x17
[22:14:12.600] Debug: Selecting Archer
[22:14:12.825] Debug: Archer is selected
[22:14:14.598] Debug: [Deploy] Recounting Archer; current count is 70
[22:14:14.630] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:14.671] Debug: [Deploy] Recounting Archer done; new count set to 52
[22:14:14.673] Debug: [Deploy] Archer is deployed now
[22:14:14.727] [4 Finger] Deploying Wizard x1
[22:14:14.728] Debug: Selecting Wizard
[22:14:14.940] Debug: Wizard is selected
[22:14:15.479] Debug: [Deploy] Recounting Wizard; current count is 5
[22:14:15.506] Debug: IsGreyOrRed failed because H=208,6, S=0,551, B=0,537
[22:14:15.512] Debug: [Deploy] Recounting Wizard done; new count set to 1
[22:14:15.513] Debug: [Deploy] Wizard is deployed now
[22:14:15.603] [4 Finger] Deploying to the bottom left
[22:14:15.605] [4 Finger] Deploying Giant x4
[22:14:15.606] Debug: Selecting Giant
[22:14:15.822] Debug: Giant is selected
[22:14:16.373] Debug: [Deploy] Recounting Giant; current count is 12
[22:14:16.401] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[22:14:16.443] Debug: [Deploy] Recounting Giant done; new count set to 8
[22:14:16.496] [4 Finger] Deploying Barbarian x17
[22:14:16.497] Debug: Selecting Barbarian
[22:14:16.718] Debug: Barbarian is selected
[22:14:18.458] Debug: [Deploy] Recounting Barbarian; current count is 52
[22:14:18.489] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:18.517] Debug: [Deploy] Recounting Barbarian done; new count set to 32
[22:14:18.585] [4 Finger] Deploying Archer x17
[22:14:18.585] Debug: Selecting Archer
[22:14:18.795] Debug: Archer is selected
[22:14:20.504] Debug: [Deploy] Recounting Archer; current count is 52
[22:14:20.534] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:20.561] Debug: [Deploy] Recounting Archer done; new count set to 32
[22:14:20.631] [4 Finger] Deploying Wizard x0
[22:14:20.632] Debug: Selecting Wizard
[22:14:20.815] Debug: Wizard is selected
[22:14:20.843] [4 Finger] Deploying to the top left
[22:14:20.844] [4 Finger] Deploying Giant x4
[22:14:20.845] Debug: Selecting Giant
[22:14:21.050] Debug: Giant is selected
[22:14:21.594] Debug: Sending ADB command: time
[22:14:21.605] Debug: [Deploy] Recounting Giant; current count is 8
[22:14:21.615] Debug: Android load 0m1.13s user 0m0.71s system
[22:14:21.635] Debug: IsGreyOrRed failed because H=208,1, S=0,538, B=0,533
[22:14:21.656] Debug: [Deploy] Recounting Giant done; new count set to 4
[22:14:21.733] [4 Finger] Deploying Barbarian x16
[22:14:21.734] Debug: Selecting Barbarian
[22:14:21.965] Debug: Barbarian is selected
[22:14:23.485] Debug: [Deploy] Recounting Barbarian; current count is 32
[22:14:23.515] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:23.522] Debug: [Deploy] Recounting Barbarian done; new count set to 16
[22:14:23.611] [4 Finger] Deploying Archer x16
[22:14:23.612] Debug: Selecting Archer
[22:14:23.812] Debug: Archer is selected
[22:14:25.225] Debug: [Deploy] Recounting Archer; current count is 32
[22:14:25.254] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:25.260] Debug: [Deploy] Recounting Archer done; new count set to 16
[22:14:25.350] [4 Finger] Deploying Wizard x0
[22:14:25.351] Debug: Selecting Wizard
[22:14:25.530] Debug: Wizard is selected
[22:14:25.552] [4 Finger] Deploying to the top right
[22:14:25.553] [4 Finger] Deploying Giant x4
[22:14:25.554] Debug: Selecting Giant
[22:14:25.769] Debug: Giant is selected
[22:14:26.332] Debug: [Deploy] Recounting Giant; current count is 4
[22:14:26.373] Debug: [Deploy] Giant is grey or red; count set to 0
[22:14:26.451] [4 Finger] Deploying Barbarian x16
[22:14:26.452] Debug: Selecting Barbarian
[22:14:26.639] Debug: Barbarian is selected
[22:14:28.034] Debug: [Deploy] Recounting Barbarian; current count is 16
[22:14:28.064] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:28.070] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[22:14:28.676] Debug: [Deploy] Recounting Barbarian; current count is 1
[22:14:29.031] Debug: [Deploy] Barbarian is grey or red; count set to 0
[22:14:29.707] [4 Finger] Deploying Archer x16
[22:14:29.708] Debug: Selecting Archer
[22:14:30.211] Debug: Archer is selected
[22:14:31.965] Debug: [Deploy] Recounting Archer; current count is 16
[22:14:32.316] Debug: IsGreyOrRed failed because H=209,5, S=0,538, B=0,533
[22:14:32.321] Debug: [Deploy] Recounting Archer done; new count set to 1
[22:14:32.986] Debug: [Deploy] Recounting Archer; current count is 1
[22:14:33.335] Debug: [Deploy] Archer is grey or red; count set to 0
[22:14:33.889] [4 Finger] Deploying Wizard x1
[22:14:33.890] Debug: Selecting Wizard
[22:14:34.261] Debug: Wizard is selected
[22:14:34.780] Debug: [Deploy] Recounting Wizard; current count is 1
[22:14:35.119] Debug: [Deploy] Wizard is grey or red; count set to 0
[22:14:35.453] [4 Finger] Deploying King
[22:14:35.454] Debug: Selecting King
[22:14:35.945] Debug: King is selected
[22:14:36.726] Debug: [Deploy] Recounting King; current count is 1
[22:14:37.069] Debug: IsGreyOrRed failed because H=262,6, S=0,780, B=0,625
[22:14:37.070] Debug: [Deploy] Recounting King done; new count set to 0
[22:14:37.071] Debug: [Deploy] King is deployed now
[22:14:37.407] Debug: Watching heroes to activate abilities: King
[22:14:37.407] [4 Finger] Deploy done
[22:14:37.410] Debug: FinalizeAttack() 0 fibers pending
[22:14:37.411] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[22:14:51.618] Debug: Sending ADB command: time
[22:14:51.640] Debug: Android load 0m1.13s user 0m0.71s system
[22:15:09.247] Activating King's power
[22:15:09.249] Debug: A new thread tries to access input! (debug)
[22:15:09.250] Debug: New thread trying to access input: em ()
em (
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
em System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invok
eAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
em dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
em dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
em 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
em 90d366fa.e09cca11(77058d06 )
em 90d366fa.f8d1664d(77058d06 )
em 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
em 5b7c09e1.f8d1664d(UInt32 , Object[] )
em #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
em CoC_Bot.Input.Click(Point p)
em CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`
1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
em CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
em System.Threading.Tasks.Task`1.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
em System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
em System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
em System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWo
rkItem()
em System.Threading.ThreadPoolWorkQueue.Dispatch()
em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[22:15:21.643] Debug: Sending ADB command: time
[22:15:21.665] Debug: Android load 0m1.13s user 0m0.71s system
[22:15:25.610] Debug: [AR] Compacting done, 170,4MB -> 170,4MB
[22:15:51.666] Debug: Sending ADB command: time
[22:15:51.687] Debug: Android load 0m1.13s user 0m0.71s system
[22:16:21.689] Debug: Sending ADB command: time
[22:16:21.710] Debug: Android load 0m1.13s user 0m0.71s system
[22:16:51.711] Debug: Sending ADB command: time
[22:16:51.733] Debug: Android load 0m1.13s user 0m0.71s system
[22:17:12.256] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:17:12.387] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[22:17:12.388] [Attack] Waiting for end of battle...
[22:17:12.545] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[22:17:13.810] [Stats] Loot results from attack: 257.041 gold, 251.235 elixir, 8
10 dark elixir, 5 trophies
[22:17:13.965] [Attack] Returning home...
[22:17:14.842] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[22:17:14.847] Debug: Checking if the game is still running...
[22:17:14.848] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCu
rrentFocus|mFocusedApp'
[22:17:14.912] Debug: Game is: still running: mCurrentFocus=Window{5331bd68 u0 c
om.supercell.clashofclans/com.supercell.clashofclans.GameApp}
mFocusedApp=AppWindowToken{5338d0c0 token=Token{5337f6f8 ActivityRecord{533317
e0 u0 com.supercell.clashofclans/.GameApp}}}
[22:17:14.917] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:17:15.270] Debug: Waiting for clouds to disappear, state is WhiteClouds
[22:17:16.103] Debug: State is now: Unknown
[22:17:16.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:17:16.520] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:17:16.730] Debug: Clouds are gone, state is Ingame
[22:17:16.740] Debug: Zoomed out
[22:17:16.741] Debug: Figuring out whether we won or lost
[22:17:16.759] Refreshed trophy count: 2832
[22:17:16.760] Debug: Clearing game grid API cache
[22:17:16.761] Debug: Clearing building API cache
[22:17:16.762] Debug: Clearing deploy API cache
[22:17:16.988] [Collect] Starting a collection run...
[22:17:16.989] Debug: Ensuring the game is zoomed out
[22:17:17.000] Debug: Zoomed out
[22:17:20.262] Debug: Looking for a loot cart
[22:17:20.370] Debug: Didn't find a loot cart
[22:17:20.371] [Collect] Done. Collected 3 items
[22:17:20.608] [Build] Waiting to let other modules work...
[22:17:21.735] Debug: Sending ADB command: time
[22:17:21.757] Debug: Android load 0m1.14s user 0m0.71s system
[22:17:26.013] Debug: [AR] Compacting done, 171,4MB -> 171,4MB
[22:17:31.697] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:17:32.690] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:17:32.786] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[22:17:33.773] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:17:33.783] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:17:33.784] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:33.785] [Build] Checking if we can attack now...
[22:17:35.318] Debug: Reading numbers in overview
[22:17:35.348] Debug: Read overview numbers (string): 63/240
[22:17:35.349] Debug: Read overview numbers: 63 240 (OverviewTroopCountNew)
[22:17:35.350] Debug: Reading numbers in overview
[22:17:35.390] Debug: Read overview numbers (string): 511/11
[22:17:35.391] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:17:35.392] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:17:35.393] Please set your game language to English!
[22:17:35.396] [Build] We can't attack yet. 63/240 troops (that's 26% of the nee
ded 100%)
[22:17:35.572] [Build] Waiting to let other modules work...
[22:17:46.201] Debug: Error uploading m1: O servidor remoto retornou um erro: (5
22) Origin Connection Time-out.
[22:17:46.661] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:17:46.669] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:17:46.670] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:46.671] [Build] Checking if we can attack now...
[22:17:48.161] Debug: Reading numbers in overview
[22:17:48.189] Debug: Read overview numbers (string): 66/240
[22:17:48.190] Debug: Read overview numbers: 66 240 (OverviewTroopCountNew)
[22:17:48.192] Debug: Reading numbers in overview
[22:17:48.235] Debug: Read overview numbers (string): 511/11
[22:17:48.236] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:17:48.237] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:17:48.239] Please set your game language to English!
[22:17:48.240] [Build] We can't attack yet. 66/240 troops (that's 28% of the nee
ded 100%)
[22:17:48.418] [Build] Waiting to let other modules work...
[22:17:51.758] Debug: Sending ADB command: time
[22:17:51.780] Debug: Android load 0m1.14s user 0m0.72s system
[22:17:59.509] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:17:59.518] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:17:59.519] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:59.520] [Build] Checking if we can attack now...
[22:18:01.030] Debug: Reading numbers in overview
[22:18:01.062] Debug: Read overview numbers (string): 68/240
[22:18:01.063] Debug: Read overview numbers: 68 240 (OverviewTroopCountNew)
[22:18:01.064] Debug: Reading numbers in overview
[22:18:01.111] Debug: Read overview numbers (string): 511/11
[22:18:01.112] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:18:01.114] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:18:01.115] Please set your game language to English!
[22:18:01.116] [Build] We can't attack yet. 68/240 troops (that's 28% of the nee
ded 100%)
[22:18:01.290] [Build] Waiting to let other modules work...
[22:18:12.502] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:18:12.514] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:18:12.516] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:12.517] [Build] Checking if we can attack now...
[22:18:14.042] Debug: Reading numbers in overview
[22:18:14.069] Debug: Read overview numbers (string): 71/240
[22:18:14.070] Debug: Read overview numbers: 71 240 (OverviewTroopCountNew)
[22:18:14.071] Debug: Reading numbers in overview
[22:18:14.112] Debug: Read overview numbers (string): 511/11
[22:18:14.113] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:18:14.114] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:18:14.115] Please set your game language to English!
[22:18:14.116] [Build] We can't attack yet. 71/240 troops (that's 30% of the nee
ded 100%)
[22:18:14.293] [Build] Waiting to let other modules work...
[22:18:21.782] Debug: Sending ADB command: time
[22:18:21.804] Debug: Android load 0m1.14s user 0m0.72s system
[22:18:25.432] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:18:25.442] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:18:25.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:25.445] [Build] Checking if we can attack now...
[22:18:27.034] Debug: Reading numbers in overview
[22:18:27.065] Debug: Read overview numbers (string): 73/240
[22:18:27.066] Debug: Read overview numbers: 73 240 (OverviewTroopCountNew)
[22:18:27.067] Debug: Reading numbers in overview
[22:18:27.108] Debug: Read overview numbers (string): 511/11
[22:18:27.109] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:18:27.110] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:18:27.111] Please set your game language to English!
[22:18:27.112] [Build] We can't attack yet. 73/240 troops (that's 30% of the nee
ded 100%)
[22:18:27.293] [Build] Waiting to let other modules work...
[22:18:38.382] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:18:38.391] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:18:38.393] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:38.394] [Build] Checking if we can attack now...
[22:18:39.920] Debug: Reading numbers in overview
[22:18:39.967] Debug: Read overview numbers (string): 75/240
[22:18:39.968] Debug: Read overview numbers: 75 240 (OverviewTroopCountNew)
[22:18:39.969] Debug: Reading numbers in overview
[22:18:40.011] Debug: Read overview numbers (string): 511/11
[22:18:40.012] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:18:40.013] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:18:40.014] Please set your game language to English!
[22:18:40.015] [Build] We can't attack yet. 75/240 troops (that's 31% of the nee
ded 100%)
[22:18:40.192] [Build] Waiting to let other modules work...
[22:18:51.286] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:18:51.294] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:18:51.296] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:51.297] [Build] Checking if we can attack now...
[22:18:51.807] Debug: Sending ADB command: time
[22:18:51.829] Debug: Android load 0m1.14s user 0m0.72s system
[22:18:52.878] Debug: Reading numbers in overview
[22:18:52.908] Debug: Read overview numbers (string): 77/240
[22:18:52.909] Debug: Read overview numbers: 77 240 (OverviewTroopCountNew)
[22:18:52.910] Debug: Reading numbers in overview
[22:18:52.961] Debug: Read overview numbers (string): 511/11
[22:18:52.963] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:18:52.964] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:18:52.966] Please set your game language to English!
[22:18:52.967] [Build] We can't attack yet. 77/240 troops (that's 32% of the nee
ded 100%)
[22:18:53.080] [Build] Waiting to let other modules work...
[22:19:04.299] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:19:04.310] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:19:04.312] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:04.313] [Build] Checking if we can attack now...
[22:19:05.889] Debug: Reading numbers in overview
[22:19:05.920] Debug: Read overview numbers (string): 79/240
[22:19:05.921] Debug: Read overview numbers: 79 240 (OverviewTroopCountNew)
[22:19:05.922] Debug: Reading numbers in overview
[22:19:05.962] Debug: Read overview numbers (string): 511/11
[22:19:05.964] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:19:05.965] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:19:05.966] Please set your game language to English!
[22:19:05.967] [Build] We can't attack yet. 79/240 troops (that's 33% of the nee
ded 100%)
[22:19:06.085] [Build] Waiting to let other modules work...
[22:19:17.168] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:19:17.178] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:19:17.180] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:17.181] [Build] Checking if we can attack now...
[22:19:18.749] Debug: Reading numbers in overview
[22:19:18.780] Debug: Read overview numbers (string): 82/240
[22:19:18.781] Debug: Read overview numbers: 82 240 (OverviewTroopCountNew)
[22:19:18.782] Debug: Reading numbers in overview
[22:19:18.826] Debug: Read overview numbers (string): 511/11
[22:19:18.827] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:19:18.828] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:19:18.829] Please set your game language to English!
[22:19:18.830] [Build] We can't attack yet. 82/240 troops (that's 34% of the nee
ded 100%)
[22:19:19.009] [Build] Waiting to let other modules work...
[22:19:21.830] Debug: Sending ADB command: time
[22:19:21.852] Debug: Android load 0m1.14s user 0m0.72s system
[22:19:26.346] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:19:26.532] Debug: [AR] Compacting done, 169,8MB -> 169,8MB
[22:19:30.160] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:19:31.076] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:19:31.087] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:19:31.088] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:31.089] [Build] Checking if we can attack now...
[22:19:32.584] Debug: Reading numbers in overview
[22:19:32.617] Debug: Read overview numbers (string): 84/240
[22:19:32.618] Debug: Read overview numbers: 84 240 (OverviewTroopCountNew)
[22:19:32.619] Debug: Reading numbers in overview
[22:19:32.665] Debug: Read overview numbers (string): 511/11
[22:19:32.666] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:19:32.667] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:19:32.668] Please set your game language to English!
[22:19:32.669] [Build] We can't attack yet. 84/240 troops (that's 35% of the nee
ded 100%)
[22:19:32.847] [Build] Waiting to let other modules work...
[22:19:43.951] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:19:43.961] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:19:43.963] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:43.964] [Build] Checking if we can attack now...
[22:19:45.538] Debug: Reading numbers in overview
[22:19:45.569] Debug: Read overview numbers (string): 86/240
[22:19:45.570] Debug: Read overview numbers: 86 240 (OverviewTroopCountNew)
[22:19:45.571] Debug: Reading numbers in overview
[22:19:45.619] Debug: Read overview numbers (string): 511/11
[22:19:45.620] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:19:45.621] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:19:45.622] Please set your game language to English!
[22:19:45.623] [Build] We can't attack yet. 86/240 troops (that's 36% of the nee
ded 100%)
[22:19:45.796] [Build] Waiting to let other modules work...
[22:19:51.854] Debug: Sending ADB command: time
[22:19:51.876] Debug: Android load 0m1.14s user 0m0.72s system
[22:19:56.874] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:19:56.884] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:19:56.886] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:56.887] [Build] Checking if we can attack now...
[22:19:58.417] Debug: Reading numbers in overview
[22:19:58.447] Debug: Read overview numbers (string): 88/240
[22:19:58.448] Debug: Read overview numbers: 88 240 (OverviewTroopCountNew)
[22:19:58.449] Debug: Reading numbers in overview
[22:19:58.489] Debug: Read overview numbers (string): 511/11
[22:19:58.490] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:19:58.491] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:19:58.492] Please set your game language to English!
[22:19:58.494] [Build] We can't attack yet. 88/240 troops (that's 37% of the nee
ded 100%)
[22:19:58.671] [Build] Waiting to let other modules work...
[22:20:09.893] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:20:09.903] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:20:09.905] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:09.906] [Build] Checking if we can attack now...
[22:20:11.431] Debug: Reading numbers in overview
[22:20:11.458] Debug: Read overview numbers (string): 90/240
[22:20:11.459] Debug: Read overview numbers: 90 240 (OverviewTroopCountNew)
[22:20:11.460] Debug: Reading numbers in overview
[22:20:11.500] Debug: Read overview numbers (string): 511/11
[22:20:11.501] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:20:11.502] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:20:11.503] Please set your game language to English!
[22:20:11.505] [Build] We can't attack yet. 90/240 troops (that's 38% of the nee
ded 100%)
[22:20:11.682] [Build] Waiting to let other modules work...
[22:20:17.070] [Collect] Starting a collection run...
[22:20:17.072] Debug: Ensuring the game is zoomed out
[22:20:17.073] Debug: Not Ingame, trying to close dialogs
[22:20:17.639] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:20:18.078] Debug: Zoomed out
[22:20:21.878] Debug: Sending ADB command: time
[22:20:21.900] Debug: Android load 0m1.14s user 0m0.72s system
[22:20:30.427] Debug: Looking for a loot cart
[22:20:30.535] Debug: Didn't find a loot cart
[22:20:30.536] [Collect] Done. Collected 17 items
[22:20:31.610] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:20:32.546] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:20:32.556] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:20:32.558] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:32.559] [Build] Checking if we can attack now...
[22:20:34.110] Debug: Reading numbers in overview
[22:20:34.144] Debug: Read overview numbers (string): 94/240
[22:20:34.146] Debug: Read overview numbers: 94 240 (OverviewTroopCountNew)
[22:20:34.147] Debug: Reading numbers in overview
[22:20:34.192] Debug: Read overview numbers (string): 511/11
[22:20:34.194] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:20:34.195] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:20:34.196] Please set your game language to English!
[22:20:34.198] [Build] We can't attack yet. 94/240 troops (that's 39% of the nee
ded 100%)
[22:20:34.378] [Build] Waiting to let other modules work...
[22:20:45.584] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:20:45.592] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:20:45.594] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:45.595] [Build] Checking if we can attack now...
[22:20:47.160] Debug: Reading numbers in overview
[22:20:47.190] Debug: Read overview numbers (string): 96/240
[22:20:47.191] Debug: Read overview numbers: 96 240 (OverviewTroopCountNew)
[22:20:47.192] Debug: Reading numbers in overview
[22:20:47.236] Debug: Read overview numbers (string): 511/11
[22:20:47.237] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:20:47.237] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:20:47.238] Please set your game language to English!
[22:20:47.239] [Build] We can't attack yet. 96/240 troops (that's 40% of the nee
ded 100%)
[22:20:47.415] [Build] Waiting to let other modules work...
[22:20:51.901] Debug: Sending ADB command: time
[22:20:51.923] Debug: Android load 0m1.14s user 0m0.72s system
[22:20:58.494] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:20:58.503] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:20:58.505] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:58.507] [Build] Checking if we can attack now...
[22:21:00.076] Debug: Reading numbers in overview
[22:21:00.106] Debug: Read overview numbers (string): 98/240
[22:21:00.107] Debug: Read overview numbers: 98 240 (OverviewTroopCountNew)
[22:21:00.108] Debug: Reading numbers in overview
[22:21:00.149] Debug: Read overview numbers (string): 511/11
[22:21:00.150] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:21:00.151] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:21:00.152] Please set your game language to English!
[22:21:00.153] [Build] We can't attack yet. 98/240 troops (that's 41% of the nee
ded 100%)
[22:21:00.330] [Build] Waiting to let other modules work...
[22:21:11.434] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:21:11.443] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:21:11.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:11.445] [Build] Checking if we can attack now...
[22:21:12.943] Debug: Reading numbers in overview
[22:21:12.977] Debug: Read overview numbers (string): 100/240
[22:21:12.978] Debug: Read overview numbers: 100 240 (OverviewTroopCountNew)
[22:21:12.979] Debug: Reading numbers in overview
[22:21:13.026] Debug: Read overview numbers (string): 511/11
[22:21:13.027] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:21:13.028] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:21:13.029] Please set your game language to English!
[22:21:13.031] [Build] We can't attack yet. 100/240 troops (that's 42% of the ne
eded 100%)
[22:21:13.209] [Build] Waiting to let other modules work...
[22:21:21.925] Debug: Sending ADB command: time
[22:21:21.947] Debug: Android load 0m1.14s user 0m0.72s system
[22:21:24.423] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:21:24.433] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:21:24.435] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:24.436] [Build] Checking if we can attack now...
[22:21:25.997] Debug: Reading numbers in overview
[22:21:26.031] Debug: Read overview numbers (string): 103/240
[22:21:26.032] Debug: Read overview numbers: 103 240 (OverviewTroopCountNew)
[22:21:26.033] Debug: Reading numbers in overview
[22:21:26.075] Debug: Read overview numbers (string): 511/11
[22:21:26.076] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:21:26.077] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:21:26.078] Please set your game language to English!
[22:21:26.079] [Build] We can't attack yet. 103/240 troops (that's 43% of the ne
eded 100%)
[22:21:26.256] [Build] Waiting to let other modules work...
[22:21:27.034] Debug: [AR] Compacting done, 177,9MB -> 177,9MB
[22:21:37.393] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:21:37.402] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:21:37.404] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:37.406] [Build] Checking if we can attack now...
[22:21:38.966] Debug: Reading numbers in overview
[22:21:39.017] Debug: Read overview numbers (string): 105/240
[22:21:39.018] Debug: Read overview numbers: 105 240 (OverviewTroopCountNew)
[22:21:39.019] Debug: Reading numbers in overview
[22:21:39.062] Debug: Read overview numbers (string): 511/11
[22:21:39.063] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:21:39.064] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:21:39.065] Please set your game language to English!
[22:21:39.066] [Build] We can't attack yet. 105/240 troops (that's 44% of the ne
eded 100%)
[22:21:39.241] [Build] Waiting to let other modules work...
[22:21:50.326] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:21:50.337] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:21:50.338] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:50.339] [Build] Checking if we can attack now...
[22:21:51.909] Debug: Reading numbers in overview
[22:21:51.939] Debug: Read overview numbers (string): 107/240
[22:21:51.940] Debug: Read overview numbers: 107 240 (OverviewTroopCountNew)
[22:21:51.941] Debug: Reading numbers in overview
[22:21:51.948] Debug: Sending ADB command: time
[22:21:51.970] Debug: Android load 0m1.14s user 0m0.72s system
[22:21:51.984] Debug: Read overview numbers (string): 511/11
[22:21:51.985] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:21:51.986] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:21:51.986] Please set your game language to English!
[22:21:51.987] [Build] We can't attack yet. 107/240 troops (that's 45% of the ne
eded 100%)
[22:21:52.103] [Build] Waiting to let other modules work...
[22:22:03.179] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:22:03.190] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:22:03.192] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:03.194] [Build] Checking if we can attack now...
[22:22:04.778] Debug: Reading numbers in overview
[22:22:04.811] Debug: Read overview numbers (string): 109/240
[22:22:04.812] Debug: Read overview numbers: 109 240 (OverviewTroopCountNew)
[22:22:04.813] Debug: Reading numbers in overview
[22:22:04.854] Debug: Read overview numbers (string): 511/11
[22:22:04.856] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:22:04.857] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:22:04.858] Please set your game language to English!
[22:22:04.860] [Build] We can't attack yet. 109/240 troops (that's 45% of the ne
eded 100%)
[22:22:05.034] [Build] Waiting to let other modules work...
[22:22:16.118] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:22:16.127] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:22:16.128] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:16.129] [Build] Checking if we can attack now...
[22:22:17.680] Debug: Reading numbers in overview
[22:22:17.710] Debug: Read overview numbers (string): 111/240
[22:22:17.712] Debug: Read overview numbers: 111 240 (OverviewTroopCountNew)
[22:22:17.713] Debug: Reading numbers in overview
[22:22:17.763] Debug: Read overview numbers (string): 511/11
[22:22:17.764] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:22:17.765] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:22:17.766] Please set your game language to English!
[22:22:17.767] [Build] We can't attack yet. 111/240 troops (that's 46% of the ne
eded 100%)
[22:22:17.945] [Build] Waiting to let other modules work...
[22:22:21.972] Debug: Sending ADB command: time
[22:22:21.994] Debug: Android load 0m1.14s user 0m0.72s system
[22:22:26.522] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:22:29.078] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:22:30.115] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:22:30.128] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:22:30.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:30.131] [Build] Checking if we can attack now...
[22:22:31.629] Debug: Reading numbers in overview
[22:22:31.665] Debug: Read overview numbers (string): 114/240
[22:22:31.666] Debug: Read overview numbers: 114 240 (OverviewTroopCountNew)
[22:22:31.667] Debug: Reading numbers in overview
[22:22:31.709] Debug: Read overview numbers (string): 511/11
[22:22:31.710] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:22:31.712] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:22:31.713] Please set your game language to English!
[22:22:31.714] [Build] We can't attack yet. 114/240 troops (that's 48% of the ne
eded 100%)
[22:22:31.891] [Build] Waiting to let other modules work...
[22:22:43.091] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:22:43.101] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:22:43.103] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:43.104] [Build] Checking if we can attack now...
[22:22:44.683] Debug: Reading numbers in overview
[22:22:44.713] Debug: Read overview numbers (string): 116/240
[22:22:44.714] Debug: Read overview numbers: 116 240 (OverviewTroopCountNew)
[22:22:44.715] Debug: Reading numbers in overview
[22:22:44.756] Debug: Read overview numbers (string): 511/11
[22:22:44.758] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:22:44.759] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:22:44.760] Please set your game language to English!
[22:22:44.761] [Build] We can't attack yet. 116/240 troops (that's 48% of the ne
eded 100%)
[22:22:44.873] [Build] Waiting to let other modules work...
[22:22:51.995] Debug: Sending ADB command: time
[22:22:52.017] Debug: Android load 0m1.14s user 0m0.72s system
[22:22:55.948] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:22:55.958] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:22:55.960] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:55.962] [Build] Checking if we can attack now...
[22:22:57.491] Debug: Reading numbers in overview
[22:22:57.520] Debug: Read overview numbers (string): 118/240
[22:22:57.521] Debug: Read overview numbers: 118 240 (OverviewTroopCountNew)
[22:22:57.522] Debug: Reading numbers in overview
[22:22:57.563] Debug: Read overview numbers (string): 511/11
[22:22:57.564] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:22:57.565] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:22:57.566] Please set your game language to English!
[22:22:57.567] [Build] We can't attack yet. 118/240 troops (that's 49% of the ne
eded 100%)
[22:22:57.746] [Build] Waiting to let other modules work...
[22:23:08.821] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:23:08.833] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:23:08.835] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:08.836] [Build] Checking if we can attack now...
[22:23:10.403] Debug: Reading numbers in overview
[22:23:10.431] Debug: Read overview numbers (string): 120/240
[22:23:10.432] Debug: Read overview numbers: 120 240 (OverviewTroopCountNew)
[22:23:10.433] Debug: Reading numbers in overview
[22:23:10.480] Debug: Read overview numbers (string): 511/11
[22:23:10.481] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:23:10.482] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:23:10.483] Please set your game language to English!
[22:23:10.484] [Build] We can't attack yet. 120/240 troops (that's 50% of the ne
eded 100%)
[22:23:10.592] [Build] Waiting to let other modules work...
[22:23:17.108] [Collect] Starting a collection run...
[22:23:17.110] Debug: Ensuring the game is zoomed out
[22:23:17.111] Debug: Not Ingame, trying to close dialogs
[22:23:17.683] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:23:18.036] Debug: Zoomed out
[22:23:21.275] Debug: Looking for a loot cart
[22:23:21.381] Debug: Didn't find a loot cart
[22:23:21.382] [Collect] Done. Collected 3 items
[22:23:22.019] Debug: Sending ADB command: time
[22:23:22.042] Debug: Android load 0m1.14s user 0m0.72s system
[22:23:22.487] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:23:23.481] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:23:23.491] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:23:23.493] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:23.495] [Build] Checking if we can attack now...
[22:23:25.034] Debug: Reading numbers in overview
[22:23:25.063] Debug: Read overview numbers (string): 122/240
[22:23:25.064] Debug: Read overview numbers: 122 240 (OverviewTroopCountNew)
[22:23:25.065] Debug: Reading numbers in overview
[22:23:25.107] Debug: Read overview numbers (string): 511/11
[22:23:25.108] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:23:25.109] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:23:25.110] Please set your game language to English!
[22:23:25.111] [Build] We can't attack yet. 122/240 troops (that's 51% of the ne
eded 100%)
[22:23:25.227] [Build] Waiting to let other modules work...
[22:23:26.550] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:23:27.545] Debug: [AR] Compacting done, 167,1MB -> 167,1MB
[22:23:36.709] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:23:37.652] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:23:37.661] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:23:37.663] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:37.664] [Build] Checking if we can attack now...
[22:23:39.191] Debug: Reading numbers in overview
[22:23:39.239] Debug: Read overview numbers (string): 125/240
[22:23:39.240] Debug: Read overview numbers: 125 240 (OverviewTroopCountNew)
[22:23:39.242] Debug: Reading numbers in overview
[22:23:39.282] Debug: Read overview numbers (string): 511/11
[22:23:39.284] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:23:39.285] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:23:39.286] Please set your game language to English!
[22:23:39.288] [Build] We can't attack yet. 125/240 troops (that's 52% of the ne
eded 100%)
[22:23:39.467] [Build] Waiting to let other modules work...
[22:23:50.541] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:23:50.551] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:23:50.552] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:50.554] [Build] Checking if we can attack now...
[22:23:52.043] Debug: Sending ADB command: time
[22:23:52.065] Debug: Android load 0m1.14s user 0m0.72s system
[22:23:52.135] Debug: Reading numbers in overview
[22:23:52.171] Debug: Read overview numbers (string): 127/240
[22:23:52.172] Debug: Read overview numbers: 127 240 (OverviewTroopCountNew)
[22:23:52.174] Debug: Reading numbers in overview
[22:23:52.217] Debug: Read overview numbers (string): 511/11
[22:23:52.218] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:23:52.219] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:23:52.220] Please set your game language to English!
[22:23:52.222] [Build] We can't attack yet. 127/240 troops (that's 53% of the ne
eded 100%)
[22:23:52.397] [Build] Waiting to let other modules work...
[22:24:03.471] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:24:03.481] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:24:03.483] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:03.484] [Build] Checking if we can attack now...
[22:24:05.070] Debug: Reading numbers in overview
[22:24:05.098] Debug: Read overview numbers (string): 129/240
[22:24:05.100] Debug: Read overview numbers: 129 240 (OverviewTroopCountNew)
[22:24:05.101] Debug: Reading numbers in overview
[22:24:05.143] Debug: Read overview numbers (string): 511/11
[22:24:05.145] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:24:05.145] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:24:05.146] Please set your game language to English!
[22:24:05.147] [Build] We can't attack yet. 129/240 troops (that's 54% of the ne
eded 100%)
[22:24:05.257] [Build] Waiting to let other modules work...
[22:24:16.464] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:24:16.475] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:24:16.477] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:16.478] [Build] Checking if we can attack now...
[22:24:18.034] Debug: Reading numbers in overview
[22:24:18.062] Debug: Read overview numbers (string): 131/240
[22:24:18.064] Debug: Read overview numbers: 131 240 (OverviewTroopCountNew)
[22:24:18.064] Debug: Reading numbers in overview
[22:24:18.108] Debug: Read overview numbers (string): 511/11
[22:24:18.109] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:24:18.110] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:24:18.111] Please set your game language to English!
[22:24:18.112] [Build] We can't attack yet. 131/240 troops (that's 55% of the ne
eded 100%)
[22:24:18.294] [Build] Waiting to let other modules work...
[22:24:22.067] Debug: Sending ADB command: time
[22:24:22.089] Debug: Android load 0m1.14s user 0m0.72s system
[22:24:26.539] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:24:29.482] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:24:30.406] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:24:30.416] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:24:30.417] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:30.418] [Build] Checking if we can attack now...
[22:24:31.937] Debug: Reading numbers in overview
[22:24:31.970] Debug: Read overview numbers (string): 134/240
[22:24:31.971] Debug: Read overview numbers: 134 240 (OverviewTroopCountNew)
[22:24:31.972] Debug: Reading numbers in overview
[22:24:32.014] Debug: Read overview numbers (string): 511/11
[22:24:32.015] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:24:32.016] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:24:32.018] Please set your game language to English!
[22:24:32.019] [Build] We can't attack yet. 134/240 troops (that's 56% of the ne
eded 100%)
[22:24:32.199] [Build] Waiting to let other modules work...
[22:24:43.425] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:24:43.436] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:24:43.438] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:43.439] [Build] Checking if we can attack now...
[22:24:44.985] Debug: Reading numbers in overview
[22:24:45.015] Debug: Read overview numbers (string): 136/240
[22:24:45.016] Debug: Read overview numbers: 136 240 (OverviewTroopCountNew)
[22:24:45.017] Debug: Reading numbers in overview
[22:24:45.056] Debug: Read overview numbers (string): 511/11
[22:24:45.056] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:24:45.057] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:24:45.058] Please set your game language to English!
[22:24:45.059] [Build] We can't attack yet. 136/240 troops (that's 57% of the ne
eded 100%)
[22:24:45.240] [Build] Waiting to let other modules work...
[22:24:52.090] Debug: Sending ADB command: time
[22:24:52.112] Debug: Android load 0m1.14s user 0m0.72s system
[22:24:56.404] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:24:56.414] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:24:56.416] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:56.417] [Build] Checking if we can attack now...
[22:24:57.981] Debug: Reading numbers in overview
[22:24:58.012] Debug: Read overview numbers (string): 138/240
[22:24:58.013] Debug: Read overview numbers: 138 240 (OverviewTroopCountNew)
[22:24:58.014] Debug: Reading numbers in overview
[22:24:58.056] Debug: Read overview numbers (string): 511/11
[22:24:58.057] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:24:58.058] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:24:58.059] Please set your game language to English!
[22:24:58.060] [Build] We can't attack yet. 138/240 troops (that's 58% of the ne
eded 100%)
[22:24:58.239] [Build] Waiting to let other modules work...
[22:25:09.336] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:25:09.346] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:25:09.347] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:09.348] [Build] Checking if we can attack now...
[22:25:10.903] Debug: Reading numbers in overview
[22:25:10.940] Debug: Read overview numbers (string): 140/240
[22:25:10.941] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[22:25:10.942] Debug: Reading numbers in overview
[22:25:10.987] Debug: Read overview numbers (string): 511/11
[22:25:10.988] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:25:10.990] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:25:10.991] Please set your game language to English!
[22:25:10.992] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[22:25:11.110] [Build] Waiting to let other modules work...
[22:25:22.114] Debug: Sending ADB command: time
[22:25:22.136] Debug: Android load 0m1.14s user 0m0.72s system
[22:25:22.329] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:25:22.339] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:25:22.341] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:22.342] [Build] Checking if we can attack now...
[22:25:23.913] Debug: Reading numbers in overview
[22:25:23.943] Debug: Read overview numbers (string): 140/240
[22:25:23.944] Debug: Read overview numbers: 140 240 (OverviewTroopCountNew)
[22:25:23.946] Debug: Reading numbers in overview
[22:25:23.991] Debug: Read overview numbers (string): 511/11
[22:25:23.992] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:25:23.993] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:25:23.995] Please set your game language to English!
[22:25:23.996] [Build] We can't attack yet. 140/240 troops (that's 58% of the ne
eded 100%)
[22:25:24.176] [Build] Waiting to let other modules work...
[22:25:26.518] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:25:28.062] Debug: [AR] Compacting done, 163,5MB -> 163,5MB
[22:25:35.693] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:25:36.777] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:25:36.788] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:25:36.789] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:36.791] [Build] Checking if we can attack now...
[22:25:38.316] Debug: Reading numbers in overview
[22:25:38.360] Debug: Read overview numbers (string): 145/240
[22:25:38.361] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[22:25:38.363] Debug: Reading numbers in overview
[22:25:38.403] Debug: Read overview numbers (string): 511/11
[22:25:38.404] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:25:38.405] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:25:38.406] Please set your game language to English!
[22:25:38.407] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[22:25:38.584] [Build] Waiting to let other modules work...
[22:25:49.666] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:25:49.677] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:25:49.679] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:49.680] [Build] Checking if we can attack now...
[22:25:51.178] Debug: Reading numbers in overview
[22:25:51.222] Debug: Read overview numbers (string): 145/240
[22:25:51.223] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[22:25:51.224] Debug: Reading numbers in overview
[22:25:51.265] Debug: Read overview numbers (string): 511/11
[22:25:51.266] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:25:51.267] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:25:51.268] Please set your game language to English!
[22:25:51.270] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[22:25:51.447] [Build] Waiting to let other modules work...
[22:25:52.137] Debug: Sending ADB command: time
[22:25:52.159] Debug: Android load 0m1.14s user 0m0.72s system
[22:26:02.525] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:26:02.535] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:26:02.537] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:02.538] [Build] Checking if we can attack now...
[22:26:04.048] Debug: Reading numbers in overview
[22:26:04.093] Debug: Read overview numbers (string): 145/240
[22:26:04.094] Debug: Read overview numbers: 145 240 (OverviewTroopCountNew)
[22:26:04.095] Debug: Reading numbers in overview
[22:26:04.140] Debug: Read overview numbers (string): 511/11
[22:26:04.141] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:26:04.142] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:26:04.143] Please set your game language to English!
[22:26:04.144] [Build] We can't attack yet. 145/240 troops (that's 60% of the ne
eded 100%)
[22:26:04.323] [Build] Waiting to let other modules work...
[22:26:15.405] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:26:15.415] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:26:15.417] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:15.419] [Build] Checking if we can attack now...
[22:26:16.919] Debug: Reading numbers in overview
[22:26:16.968] Debug: Read overview numbers (string): 150/240
[22:26:16.969] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[22:26:16.970] Debug: Reading numbers in overview
[22:26:17.012] Debug: Read overview numbers (string): 511/11
[22:26:17.013] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:26:17.014] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:26:17.015] Please set your game language to English!
[22:26:17.016] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[22:26:17.195] [Build] Waiting to let other modules work...
[22:26:17.445] [Collect] Starting a collection run...
[22:26:17.446] Debug: Ensuring the game is zoomed out
[22:26:17.448] Debug: Not Ingame, trying to close dialogs
[22:26:18.023] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:26:18.383] Debug: Zoomed out
[22:26:21.034] Debug: Looking for a loot cart
[22:26:21.140] Debug: Didn't find a loot cart
[22:26:21.141] [Collect] Done. Collected 3 items
[22:26:22.162] Debug: Sending ADB command: time
[22:26:22.184] Debug: Android load 0m1.14s user 0m0.72s system
[22:26:28.260] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:26:29.300] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:26:29.309] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:26:29.310] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:29.311] [Build] Checking if we can attack now...
[22:26:30.864] Debug: Reading numbers in overview
[22:26:30.912] Debug: Read overview numbers (string): 150/240
[22:26:30.913] Debug: Read overview numbers: 150 240 (OverviewTroopCountNew)
[22:26:30.914] Debug: Reading numbers in overview
[22:26:30.960] Debug: Read overview numbers (string): 511/11
[22:26:30.962] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:26:30.962] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:26:30.963] Please set your game language to English!
[22:26:30.964] [Build] We can't attack yet. 150/240 troops (that's 63% of the ne
eded 100%)
[22:26:31.079] [Build] Waiting to let other modules work...
[22:26:42.155] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:26:42.166] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:26:42.168] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:42.170] [Build] Checking if we can attack now...
[22:26:43.650] Debug: Reading numbers in overview
[22:26:43.718] Debug: Read overview numbers (string): 155/240
[22:26:43.719] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[22:26:43.720] Debug: Reading numbers in overview
[22:26:43.762] Debug: Read overview numbers (string): 511/11
[22:26:43.763] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:26:43.764] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:26:43.765] Please set your game language to English!
[22:26:43.766] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[22:26:43.941] [Build] Waiting to let other modules work...
[22:26:52.186] Debug: Sending ADB command: time
[22:26:52.208] Debug: Android load 0m1.14s user 0m0.72s system
[22:26:55.153] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[22:26:55.163] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[22:26:55.165] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:55.166] [Build] Checking if we can attack now...
[22:26:57.081] Debug: Reading numbers in overview
[22:26:57.149] Debug: Read overview numbers (string): 155/240
[22:26:57.151] Debug: Read overview numbers: 155 240 (OverviewTroopCountNew)
[22:26:57.152] Debug: Reading numbers in overview
[22:26:57.193] Debug: Read overview numbers (string): 511/11
[22:26:57.194] Debug: Read overview numbers: 511 11 (OverviewSpellCount)
[22:26:57.195] [Barracks] First number bigger than second (511/11) Rect=Overview
SpellCount
[22:26:57.196] Please set your game language to English!
[22:26:57.197] [Build] We can't attack yet. 155/240 troops (that's 65% of the ne
eded 100%)
[22:26:57.373] [Build] Waiting to let other modules work...

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