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Character Name Paragon

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 400


40 STR 30 17- END 60 Total Experience Earned 0
20 DEX 20 13- BODY 15 Experience Spent 0
30 CON 20 15- STUN 50 Experience Unspent 0
10 INT 0 11-
10 EGO 0 11- VITAL INFORMATION HIT LOCATION CHART

20 PRE 10 13- HTH damage (STR/5)d6 8d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 6400kg STR END Cost 4
3-5 Head x5 x2 x2 -8 /
5 10
5 DCV 10 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x x -6 /
5 OMCV 6 7-8 Arms x2 x x -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
5 6 5 5
4 SPD 20 Base OMCV 5 Base DMCV 5 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1 x1 -7 /


18 PD 6
13 Vitals x4 x1 x2 -8 /
16 ED 4 +5 with HTH Combat
14 Thighs x2 x1 x1 -4 /
14 REC 10 15-16 Legs x2 x x -6 /
60 END 8 17-18 Feet x1 x x -8 /
15 BODY 5 Total Cost
Average Def
50 STUN 15 200 Presence Attack (PRE/5)d6 4d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block +0 +0 Block, abort
Brace 0 +2 +2 OCV vs R. Mod. Normal PD 18
COMBAT MODIFIERS
Disarm -2 +0 Disarm, STR v. STR Resistant PD 10
Dodge +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab -1 -2 Grab 2 limbs Normal ED 16 OCV mod -0 -2 -4 -6 -8 -10
Grab By -3 -4 Move & Grab; +(v/10) to STR Resistant ED 10 Targeting Shot OCV Hit Location
Haymaker * +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through -v/10 -3 STR + v/6; you take or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense 10 (Sight Group) Leg Shot (Vitals to Feet) -4 1d6+12
Shove -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike +0 +0 STR or weapon
Throw +0 +0 Throw w/ STR dmg
Trip -1 -2 Knock target Prone
MOVEMENT

Bearhug +0 +0 12d6 Crush, Must Follow Grab Type Combat Noncombat


Get Out Da W +4 Dodge All Attacks, Abort; FMove SENSES Run (12m) 20m 40m
Catch A Punch +1 +1 Grab One Limb, Block Perception Roll (9+INT/5) 11- Swim (4m) 16m 32m
Toss +0 +2 10d6 Strike; Target Falls; Must Follow Enhanced and Unusual Senses H. Leap (4m) 16m 32m
Switch var -1 -2 55 STR to Escape; Grab Two Limbs V. Leap (2m) 8m 16m
Root +0 +0 55 STR to resist Shove; Block, Abort Flight 30m 60m
Takeaway +0 +0 Grab Weapon, 50 STR to take weapon

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Paragon Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


40 +5 with HTH Combat 10 Sight Group Flash Defense (10 points)
10 Hearing Group Flash Defense (10 points)
0 Acting 8- 10 Knockback Resistance -10m
0 Climbing 8- 40 LS (Total)
0 Concealment 8- 30 Resistant Protection (10 PD/10 ED)
0 Deduction 8- 30 Flight 30m 3
0 Language: English (completely fluent)
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-

0 PS: Day Job 11-


0 AK: Home Country 8-
0 CK: Home Town 8-
0 CuK: Home Culture 8-
0 TF: Small Motorized Ground Vehicles

4 Bearhug (Crush)
5 Get Out Da Way (Flying Dodge)
5 Catch A Punch (Grappling Block)
3 Toss (Grappling Throw)
4 Switch (Reversal)
4 Root
5 Takeaway

130 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 75 )

Cost Complication

70 Total Skills, Perks, & Talents Cost 0 Total Complications Points

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