Beruflich Dokumente
Kultur Dokumente
by Ian Stewart
Monopoly Revisited
HASBRO, INC.
cept of Markov chains, I showed that ing Railroad to Connecticut Avenue in
this initial bunching of probabilities ul- one turn. The initial probabilities for a
timately evens out so that the game is player are 1 for position 0 and 0 for all
fair: everyone has an equal chance to oc- the rest; they can be encoded as a vec- JAIL,
and the many ways to land in it,
cupy any square and to buy that prop- tor v = (1,0,...,0).
makes Monopoly complex.
erty. This outcome is true, however, The theory of Markov chains tells us
only when certain simplifying assump- that the evolution of this probability
tions are made. Monopoly enthusiasts distribution is given by the sequence of account multiple rolls of the dice, spe-
were quick to point out that in the real vectors v, Mv, M2v, M3v and so on: cial squares such as GO TO JAIL and in-
game, the long-term distribution of each throw of the dice corresponds to structions on cards that players draw
probabilities is not even. the matrix M operating on the vector v. when they land on CHANCE and COM-
So what are the true probabilities? The resulting vectors can be calculated MUNITY CHEST.
The Markov chain method can also be by standard matrix methods, available Many readers sent me their analyses
applied to the real game; I have to warn on any good computer algebra pack- of the game. The most extensive were
you, however, that the analysis is com- age. Such packages can also calculate from William J. Butler of Portsmouth,
plex and requires substantial computer the so-called eigenvectors and eigenval- R.I., Thomas H. Friddell, a Boeing en-
assistance. Let me first remind you how ues of M. A vector u is an eigenvector gineer from Maple Valley, Wash., and
Markov chains are used for Monopoly. with eigenvalue c if Mu = c u, where Stephen Abbott of the mathematics de-
A player can be in any one of 40 squares c can be a real or complex number. partment at St. Olaf College in North-
on the board, which, for convenience, Markovs key theorem is that the long- field, Minn., who collaborated with his
we number clockwise from zero to 39, term probability distribution is given by colleague Matt Richey. Butler wrote a
starting with GO (which is zero). the eigenvector whose eigenvalue has Pascal program, Friddell used Mathcad
Given any two squares A and B, there the largest absolute value. and Abbott used Maple. The discussion
is a quantity called the transition prob- So in order to analyze the fairness of that follows is a synthesis of their re-
abilitythe probability that a player Monopoly, all we need to do is com- sults. (All models of Monopoly make
who starts from A will reach B at the pute M and apply matrix algebra. For assumptions about the degree of detail
conclusion of his or her turn at throw- my simplified model this was easy, but to be incorporated; there were insignifi-
ing the dice. If this move is impossible, for the real game we must also take into cant differences in the assumptions made
by various correspondents.)
The first modification of my original
JENNIFER C. CHRISTIANSEN
116 Scientific American October 1996 Copyright 1996 Scientific American, Inc. Mathematical Recreations
10 Having set up an accurate transition
JENNIFER C. CHRISTIANSEN
matrix, one can work out the steady
state probabilities either by numerically
PROBABILITY (PERCENT)
al hypercube and makes clever use of property square that offers the quickest
reflections to create a complex effect break-even point for three houses is
from simple components. New York Avenue, which breaks even
Any more mathematical sculptors in about 10 turns.
or modelers out there? I.S. Tesseract View of HyperCube III Properties beyond Indiana Avenue
were not evaluated: Friddell says he
118 Scientific American October 1996 Copyright 1996 Scientific American, Inc. Mathematical Recreations
stopped there because he never expected
to publish his results.
Many other readers contributed inter-
esting observations, and I can mention
a few. Simulations by Earl A. Paddon of
Maryland Heights, Mo., and calcula-
tions by David Weiblen of Reston, Va.,
confirmed the pattern of probabilities.
Weiblen points out that these probabil-
ities do not really affect how fair the
game is, because all players face the same
situation. Developing this point, he notes
that if the rewards for landing on low-
probability squares were out of propor-
tion to that lowered probability, then
there would be a problem. When out of
sheer luck, a player in a game gets a big
advantage, the game is unfair. He con-
cludes that Monopoly is not unfair in
that manner.
Bruce Moskowitz of East Setauket,
N.Y., remarked, In my youth I played
Monopoly many times with my broth-
ers and friends, and it was common
knowledge that the tan-colored proper-
ties, St. James Place, Tennessee Avenue
and New York Avenue, are especially
valuable since there is a relatively high
probability of landing on one of them
when leaving Jail. This suggestion re-
ceives confirmation from the calcula-
tions, given that all three of these prop-
erties figure among the top 12 in the
chart of probabilities.
Jonathan D. Simon of Cambridge,
Mass., chided me for suggesting that
cheap properties were put near the start
to help even out the game. Monopoly
was...created during the Great Depres-
sion by a single designer, Charles Dar-
row, with lots of presumably unwelcome
time on his hands. Under the trappings
of wealth, the illustrated fat and rich
men, it is (slyly) a poor mans game. In
virtually all Monopoly contests ... the
cheap properties turn out to be the
most vital to Monopolize....The lucra-
tive properties...are expensive to own
and prohibitively expensive to build
without a source of income provided by
ownership of a cheap group with hous-
es. Point taken, though I would still
argue that putting a lucrative property
on the first half of the board would
definitely be unfair, by Weiblens criteri-
on that no player should gain a big ad-
vantage purely by chance. And Im not
convinced that buying up lots of cheap
properties and renting them out is a
poor mans strategy! SA
Mathematical Recreations Copyright 1996 Scientific American, Inc.Scientific American October 1996 119