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202.7.166.

169
Requires the use of the Dungeons d
7-- / Dragons@ Players Handbook,
-1. Third mition,published by Wizards

G
www.mongoosepublishing.com

202.7.166.169
NAL BATTLEFIELD SUPPORT/ . ~. .~.......

-August Hahn, James Maliszewski, John Shields, Matthew Sprange,


Paul Tucker and Dr Sara Tucker.

PROTOTYPE DESIGNER

.CTICAL C O M M A N D E R

RATEGIC C O M M A N D

L E A D IMAGE
,,,,,,,D
G
E
,S
N
IE
,h

Stokes

URANCE
Ian Barstow 3
TESTPILOT

202.7.166.169
er 10: WarMe

er 11: Ground

This printing of Armageddon 2089: Total War is done under version 1.0 of the Open Game Licence and the draft versions
of the D20 System Trademark Licence, D20 System Trademark Logo Guide and System Reference Document by
permission from Wizards of the Coast 8. Dungeons & Dragons 8 and Wizards of the Coast @ are Registered Trademarks of
Wizards of the Coast, and are used with permission. d20 System and the d20 System logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20 System Licence version 1.0. A copy of the Licence can
be found at www.wizards.com. m e mention of or reference to any company or product in these pages is not a challengeto
the trademark or copyright concerned. Portions of Armageddon 2089: Total War are Open Game Content licensed with
version 1.Oa of the, Open Gaming Licence (see below).

Designation of Product Identity: All WarMek and other corporation names and the names of all Warmeks are declared as
Product Identity.

Designation of Open Game Content: With the exception of Product Identity, the text of all Classes, Skills, Feats,
Equipment, Vehicles and Weapons, rules mechanics and tables are Open Game Content. All game mechanics and statistics
derivative of Open Game Content and the d20 System Reference Document are to be considered Open Gaming Content,
excepting Product Identity, as described above. All other significant characters, names, places, items, art and text herein are
copyright Mongoose Publishing. All rights reserved. If you have any questions on the Open Game Content of this product,
please contact Mongoose Publishing for clarification.

202.7.166.169
av, to exercise o i i m

r the United States of

of American economic power, the World TI

Although American pride re

-nly a few hundred would die in th


of thousands later developed proble

t countenance

tween the two superpowers led


ihese in turn led to the
volved, which only

._.I_

~d-

creating a new Dust Bowl in the grain belt

politicians keen to mainkin

202.7.166.169
I

202.7.166.169
TPEX was able to build the in c
space, which was always MaLLaEaL. s true aim.
2050s and early 2060% several mguc states launched ICBMs conflict, while attempting to play one side off against the
against both American and European soil, which convinced each other in a bid for its own restoration to superpower status.
superpower of the need for a credible missile defence system at Russias missile defences are neither as extensive nor as modem
any cost, something IPEX rzddily fulfilled. The sheer cost of as they need to be, making it all the more urgent to avoid being
building these systems taxed the resources of the US and EF, both drawn into the war. The US is putting pressure on Russia to
of which deciding it was better allow its land forces passage through its territory to Europe,
expenditures to afford them. ,+,--...-
realising that opening another front could turn the tide in its
- 1 favour.
The lPEX systcm can defeat ease, destroying them
during their vulnerable boost phase. Howitzer-fred tactical Perhaps inevitably, much of the Middle East is radioactive
nukes remain effective, however, as do cruise missiles and glass-and the rest poorer than ever. The Bush Doctrine saw its
nuclear bombs though ground-based interceptors, as well as UAV reatest rheturic here, as the US and Israel did not hesitate to use
and balloon-based weapon platforms, render most of these le eir overwhelming military advantages to destroy their enemies
viable than they were in the late 2WhCentury. Delivering a fore they had thc chance to consider doing the same. Even
nuclear weapon at close rangc, before the various ountries not directly involved in these battles were adversely
countermeasures can come into play. is now the standard militar ffected, as clouds of radioactive debris and sand swept the
doctrine, although one that brings its own risks of interceptio gion and, coupled with the spread of the deserts caused by
and failure. IPEX was originally based in California, but its lobal warming, there is virtually no agriculture or industry
headquarters are now located at Armstrong Base on Luna. 1 ossible in the Middle East. American actions hcre caused
also has smaller mining bases on several asteroids and Mars, in ension with the EF, who had advocated peaceful solutions to its
addition to LaGrange factories that employ microgravity problems. Today, many Middle Easterners survive by living a
fabrication techniques. Its next mission is to Titan, with the aim primitive existence, with camels once again the standard means
of experimenting in terraforming techniques. IPEX enjoys a of transportation and petrol vehicles available only to tribal
close relationship with the Tiger Combine, whose construction of chiefs. Thanks to the wider conflict, Israel now finds itself bereft
WxMeks depends on high-t$yhnnlom allovs nrnduced in of US aid for the first time since the 19603. To protect itself,
- tv.
;mmmi , !,111
&< .;-, Jsrael has descended into oaranoia and surrounds itself with a one
I_______.____ , hundred-mle Exclusion Zone, patrolled by tanks and attack
have transformed the modern batlleiield. More heavily ielicopters ordered to alomise anyone who dares violate it.
than any main battle tank, but with greater weaponry,
and manoeuvrability, WarMeks can be landed hy saz- the southern hemisphere, Auslralia and New Zealand remain
-iiblc and then operate for days behind enemy lines sessively neutral. Their leaders fully expect to be the only
tank can be faster in open terrain, legs and feet can hnological powers lei1 to rebuild the rest of the world, once thi
:es tracks rannot, and this is crucial when steallh is boils over into Asia, as they believe is inevitable. South
uircd. WarMeks a e typically landed in small squads of fo rica, under the Zulu King Ujama, is taking advantage of the
dzsigndled with specific missions to perform. Larger forces orld situation to expand its territory and bring war to Africa.
e great difficulty crossing the ocean safely, where the South America is as stable as it ever was, which is to say
eipowers still battle for control and actually landing an desperately divisive. The northern nation states suffer fron
invasion force is problematic at best due to the defensive air and desertification and accompanying starvation, while those in ULL:
sza forces fielded by both sides, along with the ability to pinpoint south go on much as they always have, bullied by the US and
attacks via satellite. The main forces fight in and over the oceans, disdained by Europe. Central America is frequently used as a
whilc small mercenary companies engagz in near-suicidal landing point for European WarMek companies who then slog
attempts to cross the water and make a landing. Being small and through the desert heading for the Midwestern United States, to
stealthy, they have at least a fighting chance of succeeding and take the war to Americas heartland.
the firepower of these forces promises to turn the tide of entire
battlcs if they survive long enough to reach their intended targets.As the war between the United States and the European
Federation escalates, it seems that Armageddon may finally be
Theie !missions R E typically short due to the difficulties of re- upon the world. The paranoia and mutual suspicion of the two
supply in the field. WarMeks must carry all lheir fuel, combatants is at an all-time high. Each jockeys for position
ammunition and other consumahles, retreating to the shore when across the globe, goaded on by Russia and the Tiger Combine,
they run low. Most WarMeks must be landed by boat, often with both of whom see an opportunity to advance their own agendas at
a carnier group as escort though for greater stealth, a few the expense of the warring superpowers. The invention of the
WarMeks are amphibious and can be launched from submersgleih,~--~--~WarMek made this kind of war possible and some believe that its
transports. Most WarMek teams have a dedicated Comms .onclusion may lie with these mighty machines of deitrnction-
WarMck able to send coded messages via satellite when the
-~ *.hether as final proof of the futility of war or as harbingers of thi
need to call in heavier support or be evacuated. Other team tpocalypse, only time will tell.
members WaMeks are likewise specialised, sometimes
extensively so, depending on theu iuncuon wrthrn the team

While the w a wages between the US and EF, the rest of the
world watches with horror, certain that the conflict will soon spill
202.7.166.169
--
effects of weather. terrain, catastrophic damage,
and fusion plant meltdown.
1 explosion, Chapter 5 - Feats up to Fe
Chapter 8 - Combat. s a i d
zriptions.
ing any references I
magic. .b
+
Chapter 7 - Electronic Warfare, Scanning and -.
Communications: One of the most crucial aspects of war in the After reading just 40-odd pages, you will now know everything
year 2089 is the increased use of electronic warfare, whether to you need to ahout the d20 System that forms the core of
jam missiles, eavesdrop on enemy communications, or directly Armageddon 2089! There will be times when you need to refer
attack electrical equipment with an electromagnetic pulse. This back to llie Piuyer's Handbook during chdracter generation and
chapter also gives complete rules for spotting and scanning your play hut these are all clearly indicated within this rulebook.
enemies before they detect you.
You will now be prepared to start rolling up characters. using the
~~

Chapter 8 - WarMeks of the World: A detailed collection of rules in Chapter i oithis hook.
some of the most frequently encountered WarMeks on the
battlefields of 2089, along with some of the more interesting, but The basic rule to remember is that any check made in the d20
scarce, production models. System, whether it is a Scan check to detect the infrared 1
cmissions uf an enemy WarMek or n ranged attack roll made to 8C
Chapter 9 - WarMek Construction: For players who prefer to fire an eleclrothermal cannon, is made by rolling one twenty-
design their own WarMeks or customise existing models, this sided die and adding the appropriate modifier found on your 1
chapter givzs lull rules on WarMek chassis available, the v ,haracter sheet. For Scan checks, you simply add your Scan skill
means of powering them and the varieties of armour availab ,anus. For ranged attack rolls,you add your Dexterity modifier
md so on. The total of this roll is made against a target number.
Chapter 10 - WarMek Technology: Every WarMek needs isually called a Dificulty Class (DC). If the total of lhe roll
optional exnas, whether ordered when you buy a production quais or exceeds this number, your charactcr has succeeded in

I
WarMek. retrofitted later, or designed into your custom WarMek the action being attempted.
from the chassis onwards. This chapter has weaponry ranging
from the humble machinegnn to the devastating particle That. in a nutshell, is what the d20 System is all about.
accelerator. along wilh such accessories as Rolls-Royce Snow
tost heat sinks, Tran-Thu gravitatiunal scanners and elccii-o- VETERAN PLAYERS
tical aenisul lilunchers.
For those of you familiar with the d20 System, we have made
.r,
notable changes to the core rules round in The Player's
~

(l".'-;ome
iapter 11 - Ground Vehicles and Aircraft: Detailing 111
Hundbook in order to better reflect the fast paced combat
xything from automobiles to robotic followers, heavy tad..
-amnion in the world of 2089. The big change to personal
i unmanncd aerial vehicles, this chapter introduces you to the
:ombat i s that there is no Armoui Class in Armageddon 2089.
,in vehicles present within the d oqovides
l n s t e a d , all c h a r a c t i . . ~ . ~ ~ ~ ~ ~Value
. - ~ ~(DV),
n c e urhich is
tistics for their use in the game.
:alculated as follow-
h- P

iapter 12 - The VI 'f 2089: This chapter takes players


Defence Value = 10 + total Reflex save bonus + size modifier.
a detailrd tour of ti- ageddon 2089 setting, nation by
:io(i.
ttack rolls are made as normal against the Defence Value of a
target hut arniour now grants Damage Reduction, rather than
Chapter 13 - Corporations and Corn aking a character harder tu hit.
contains full information on the various
and shifting corporate alliances of 2089
main ZedS of influence for each corporation.
-089, the WarMek itself is the central focus of the game. This
affects such matters as the Sire Scale. which is altered so as to
Chapter 14 - Campaigns in the world of 2089 Armugeddon make the WarMeks themselves the standard by which other sires
1 2089 is n science fiction setting like no other and Games Masters are measured, and more importantly the extensive rules for
I will benefit from the information . given in this chapter, allowing WarMek movement and combat, including the introduction of a

I them to run unique campaigns , - 111

NEW TO THE D 2 C ' f i :


SYSTEM?
i' , You will notice that WarMek officer characters are very powerful
and rich compared to those in other d20 System-based games.
This is entirely deliberate and you will note firstly that WarMek
I If you are feeling a little daunted by both this rulehook and The officers have a great many more expenses and other financial
~

PluyerS Handbook, available from Wizards of the Coast, the responsibilities than do ordinary characters, and secondly that
golden m l e is do not panic! You certainly do not need to read
I through both books in their entirety belore you can begin play.
scenarios we publish for WarMek officer mercenary companies
tend to be very tough indeed. However, soldier, officer and citizen

I
characters ha& their own advantages and tend to be far more
To play the Armageddon 2089 role-playing game, all you need to flexible than the WarMek officers, especially when you consider
revicw in The Player's Handbook are the following sections; that WarMek officers tend to look distinctly disadvantaged when I
out of their WarMeks for whatever reason. In the end, it all
Character Crzation Basics. balances out though we do not recommend you try to run mixed
Chapter 1 -Abilities. groups of WarMek officers and non-WarMek officer characters. at
Chapter 3 -Classes up to Barbarian. least at low levels of play.

202.7.166.169
v

officer, and WarMek wea

.vilian. It is no .

I.$$
C:
Keywur

,. . ,

L .
ddsy &'the
mmerce, English, Foreign Policy, Geneva, h g u a g e s

fiftieth anniversary of the historic Linguistic Wnificu!%n Accord ratifkd as one o


efthe International Accoid.FouMicaionheadquartered in Geneva, Swimlk.4. While ihe site
-W%g since been consigned to the same fate as cities like Bwssels and Renton, Washington, the spi@
aprrcment lives On.
. . .. .
all global commerce and international diplamsdc c o d c + m be
esial in it9 day.= it is accepted now. Severdl nations in the.
1s of the Accord in recent years. citing origins LSI potiticdly LI~O
have followed the W S cxample for.reawnsof na?ioal iden
ngnined onthe-wr&is psyche,
terrible m s t o bear the bhnt

ave in the most

o train a soldier to
many are washed out
officer needs to have

be focused and trained upon the enemy. Field officers are the
elite, the cutting edge of mil s in the 21. century and
there are few indiVi8uals wh t them in battle on an equal
footing - aside from-Mek offtcers.
as the deadly machines they drive. Some are just soldiers, doing
their job for country and corps. To them, pushing metal in a The field officer is a true jack-of-all-trades when it comes to

:he has no great need

e and he good team play


on to work with .e

Skill Points at 1" Level: (4 + Int Modifer) x 4.


Skill Points at Each Additional Level: 4 + Int Medifzr.

kbone Of any melee, grenade,

WarMek offiw'

RMATION ~

Unshakeable:
allows him t t

t
ulticlass intda6y WE&+

up to one of the more specialised WarMek of%&& the


ch as the comms 6iicer or scour officer. This allows a
squad to function even if one of its members is
apdcitdted. The field o f e r may choose one of thefollowing
to 5 + Int modifier.
from the following list: Alertness,
Combined Fire, Devastating Ram

bonus with Electronic Warfare

THE ASSAULT
Like the other WarMek officer character classes, assault officers

des.^ Their greater reliance on their


y?<BWWeir mogance, and leads to
tendency for them to give hut grudging thanks for any assistance
rendered, then expect to bz praised and made the centre of
attention whenever they defeat enemies alone! Assault officers
are well aware of both the incredible risks they run and the
mas+iuefraeanwer they have available, so it is perhaps hardly
surprising that they C P P ~in n w r l mnmniir egos to perform their

~ The best kid themselves into thinking they are very nearly hullet-
proof while in combat, but as soon as the last rocket is fired and

ofticers will be looked down on a litt

to describe assaull

them to unload as many munitions as possihlc a


poRsiGEs, pr&aabIly at close range where such a
ely high-speed WaMeks and powerful
'wr even specialised melee weapons.

Abiliti ciw is perhaps the most crucial ability for an


assault officer,since it allows hi
accurately. Consti@tionis useful my gets a chance to
the assault officer to concentrate on his
nder heavy fire. Intelligence can be handy
since the assault officer typically gains fewer skills than other
WarMek officer classes, and Charismeanbe of use, especially
ay must be

202.7
Whenever he fires one or more WarMek weapons at a target
within 20 m., the threat range for each weapon is doubled.

Bonus Feat: Assault officers are very well-trained by the army well-informed comms officer may not be quite such good
or mercenary company they belong to and have to undergo company as a haddrinking one, hut reading up on the cnemy's
constant revision and refresher coursss throughout their careers. latest electronic waifare systeni might make the difference between
At 1" and 2"* level, and every even levcl thereafter, the assault life and death for the whole Squad next time they are on the
ofticer receives a bonus General or WarMek feat of his choice battlefield together. A few very good comms orficers somehow
from the following list, in addition to feats normally gained ever), managc tn cnmhinc thc traditional hard-working, hard-playing
three levels: WarMek officer lifestyle with a natural, intuitive brilliance that is
less reliant on study, hut their survival may bz as much down to
Alertness, Anti-Radiation Expert, Combat Reflexes (WarMek),

-
Combined Fire. Devastating Ram (WarMek), Improved Critical,
Improved Initiative, lmprnvzd WarMek Stealth, Iron Will, Last ifthey arc to he certain of survival.
I
Shot, WarMck Handling, WarMek Weapon Devastation, WarMek
Weapon Penetration, WarMek Weapon Specialisation, Nervr- ,^'
Steel, Rocket Finesse, Sixth Sense (WarMekj. Skill Focus,
Tenacity, Weapon Focus. xrprisingly, fighter pilots. The attack aircraft is a comms
fficer's natural rival and enemy, both more deadly and more
Unshdkedble: At 2"' level an assault officer's professionali ulnerdblz than another WarMek, and many o i a comms
allows him to always Take 10 on Concentration checks and WarMek's systems arc dedicated solely to detecting and
dcstroying aircraft, preferably before they evrn get in range.
Despitc this, pzrhaps because of the indirect niiture of conflicts
with aircraft all long-range missiles, jamming systems and
~

electronic w a r h e - both sides have a tendency to treat the


An assault officer may not multiclass into another co conflict a little carelessly. even light-heartedly. when not
iss. Ne may multiclass into any prestige class for u immerssd in it. The most common result of a comms WarMek
versus attack aircraft conflict is that the aircraft retreat with
:ets the requirements.
-
ssault officer Starting Package 'dil
othing, Armour, Weapons, Ammunition, Gear and Money:
e D. 27.
ertiun: Pick a number or skills equal to 3 + Int modifier.

.ill Ability
timidate Chd
arMek Pilot 4 Dex
801 4 Wis

Feat: Wedpon F o ~ u s
Bonus Feat: Weapon Focus
I Bonus Feat: Devastating Ram (WarMekj

THE COMMS OFFICER


Comms officers specialise in communications, intelligence
gathering, scanning, tracking and electronic wai-fare. Typically
they operate highly customised, dedicated WarMeks which have
far more electronic sub-systems than they do weaponiy. Their
role on the battlefield is perhaps less glamorous than that of
simply blasting everything is sight, hut it is no less crucial, and no
WarMek squad can expect to survive long without a competent
conms officer in a suitably-equipped WarMek.

Comms ofticerr can be almost as proud as any other WarMek


officer. but their pride tends to he somewhat intellectual. a belief
in their superior intelligence and technical expertise which they
regard as vastly more important than the mere hand-eye co-
ordination of their comrades. They mdy not boast quite so much
as the other WarMek officers, preferring a quiet self-assurance to
bragging and throwing their wcight around. Their place in the
squad is a somewhat paradoxical one - they are absolutely crucial
to any WarMck 1's survival, but often seem a little aloof and
A

202.7.166.169
d refreser courses thr

d WaMek Pilot (Dex).


a* r

) 2
allows him to always
WarMek Pilot checks,,e

Feat: Scanner Focus (infrared).


Bonus Feat: Scanner Focus (
Bonus Feat: Vehicle Dodge (

. thcn conducts tlanking or

tic Sigpature has a Scout officers are a little paradoxical. The nature of their work
cumstance bonus. means they must he capable of long hours working almost alone,
often several kilometres away from their squad-mates and out of

recognisable types. Some are social chameleons and


manipulators, with no real interest in others but the ability to fake
sincerity whenever necessary. They regard themselves as
somehow set apart from - and above the common run or
~

humanily, even other WarMek officers. Others arc truly sociable


I&&&annirrp;&17* level, individuals, never happier than when they are the centre of
years of experience with scmmrs al attzntion, and regard their lonely hours of scouting as something
performance out of them, spotting o of a chore, but a glorious one that, when it brings them into peril,
gives them enough tall tales to tell to keep them the life and soul
of the party for many mouths. Others still are true loners. hating
he occasional need to deal with others and relying on
ntimidation rather than charm when it does bccomz necessary.

plenty of feats available and far more skill points than most other
WaMek officers, he can be an excellent all-round WarMek pilot.
As with all WarMek oificers, he is effective in combat, and at
high levels can rival the assault officer when it comes to high-
speed attacks and fighting retreats.

202.7.166.169
I
- c
GAM v RMATI
,Scat officers have the following game statistics.

. .
armour plate behind ene
aeffi.a high Dexterity i

5: Balance (Dex), Bluff

Survival (TT

Skill Points at I*

Class Fc--.es ' .


The following are all class
Anti-radiation Expert, C o m Reflexes,
~ Defensive R@

yg Take JO on Coilc6ntration checks and


ks, ie& under fire or ~ Q - ~ . ~ ; s w B M
--I

r, the WarMek weap


officers in the q u a d , a41
as the comms officer o mies from a distance b

202.7.166.169
+ 19/+I4/+9/+4 +fi +I I

202.7.166.169
P when using the favoured weapon, so
weapons ofiiccr either fires an aimed shot (seep. 84) or uses
indirect fire (seep. 102).
Once qualified to pilot a WarMek, an officer is expected to keep
Cross-Training: At 4"' level, the WarMek weapons orficer up his skills between resvice rotations. The face of u,arfare is
receives cross-training as a WarMek Pilot. This allows him to act constantly changing, with new weapons, forms of armour,
as a backup pilot for his WarMek if the normal pilot is theoretical opposition technolopics, aud innovative new
incapacitated or killed during combat. From thi manoeuvres to learn A WarMek pilot thdt hesitates for a few
gains WarMek Pilot as a class skill.

Advanced Training: At 13"' level the WarMek


receivcs advanced training, honing his already-deadly experlise
with WarMck weapons to a razor sharpness. His competence including himselS.
bonus to all attack rolls with WarMek weapons increases to +2.
Refresher courses put together by. logistics
I - expeits a
Multiclassing Restrictions mandatory part o i service as an officcr, thiiugh lhe) musl 0
u s e wait for a lull in combat. Mare than just incessant tcxu~g,
A WarMek weapons orficer may not multiclass into another
ese courses can mean the differencc bzlwcen knowmg when to

-
. Hc may multiclass into any prestige c
ply a certain armour coating and watching your entire unit get
s thc requiremenls.
t to scrap when you could have prevented it.

- Officer Starting- Yac


WarMek Weapons
r i i E CIVILIAN
Clothing, Armour, Weapons, Ammunition, Gear and Money:
The vabt maioiitv of the eod de on Earth in the 21 Century die no
Seep. 27. . .
~~

Skill Selection: Pick a number of skills equal to 5 + Int modifier. technicians, soldiers or field officers -they are common citizens,
trying lo live out their own lives as peacefully as they can whilz
war rages around them. Some join miliiary service anyway and
Concentration ,vhile they are not likcly to be found in the front line, mercenary
ompanies and regular armies could not function without them
-Ae civilian may he responsible for !he logistics involved in
getting a mercenar>sforce from one side of the globe to the other,

t: Weapon Focus.
t: Wzapun Focus.

arMek Officer Character Classes


oliowing character classes are intended fur use by lhe
CS Master when creating no,,-playcr characters. and for use
by players in a non-WarMek campaign.

Multiclassing into WarMek Officer character


classes
Generally, it is not possible to multiclass into one of the core
ek officer chases (listed above). The training [or lhese
'es is so intensive that it would take many years and a great
deal of money to even gain a single levcl in a WarMek oSIicer
hat one did not start out in. I t can only happcn under
cxceptional circumstances and then only with lhr Games
Mastcr's agreement.

WarMek Training
As inenlimed in liie character class descriptions, WarMek pilotr
of all kinds undergo rigorous and constant training as part of thcir
duties. Just to become a WarMek nftiicer at all, a pilot has to
overcome a daunting battery of physical and menlal lesis to
develop the knowledge and tactile skill base nceded lo operate
thesc complex and deadly machines. In an actual mihldry, this is
taken carz of during a brief but demanding basic training
regimen. Mercenaner handle thc initial twiny in a vaiety of

202.7.166.169
1 W N News Brief: tiive,U s fi ..
Well Give You The World
Date: November 20,2088
Keywords: Civilian, Firearms, Kazakhstan, Legislation,Military Interest
In a $weeping internal policy change today that is sure to meet with heavy
Federation and Russia, Kazakhstan unilaterally voted to repeal its laws regarding the personal ownership
fxeaxms. Herdlded as a welcome relief from the stifling defence regulatims_ofthepast century hy

Kazakhstani cicizens and decried as an irresponsible,reckless step towards anarchy h y a political


spokesman for the EF, this new policy is undergoing close scrutiny by cowntries.ar
consideringenacting the same legislation.

erman Bnndesministerof Intern ty, Civiliansdo not have


trustedwithfirearms of their own. Ifa responsible citizen of an
n d p n or r@e, he or she should be responsible enough tojoin f

202.7.166.169
truism that with great power comes great responsibility, a
his is certainly applicable to the liie of the officer. He has power
over every soldier he commands, the power to make lhem risk
their necks for him, and in return he has a tremendous obligation
lo them Thcy trust him to bring them back alive and covered with
glory, and if he fails them he may not gel demoted hut he will
certainly n c ~rcgain
r that tru?t.

Characteristics: A, a brecd, officers tend to share common

n. Typically highly intelligent, they are devoted to the military

problems on their own initiative. Though capablc of functioning


independently, officers are also squad players, knowing every
individual under their command must perform at his very best or
else risk the entire mission. They are therefore good at resolving
or none. disputes among their own coininand and at representing or
defending the members oftheir comm&t-w,!&Uk-
Feat: SkillFocusp& , ' army is concerned.
Bonus Feat: Data

Officers have the iollowing game statistics.

assault, bttanse one of the first

cers may come across as either charis

who meet him.

202.7.166.169
lass 1ski11s:me officer's

attle Plan for bursti


. Ontheotherhan

round of comba

Wedpn Focus, Weapon

202.7.166.169
h a s swayingpotential allies to join the o&&,kide
ingbattleorukr. ,. .,
.~

Mdti'classing RestrEtlons
An officer who gains a level in anotk&&ss cannot usual1
progrqss further as an officery They are expected to be care

Master's discretion.

'rit is going to erupt in peacetime t o o ; - r n ~ y . m % M : ~ . ~ "


Weapons: Glock &Aaomatic
. Pistol (2d8,Armour Pie t. Drinking, fighting and sports of whatever kind tend tq,le
eir leisure activities ofchoice.
J : _ ; -

or H&K PDW-50 Machine Pistol (2d6, Armour Piercing 4, racteristics: Soldiers always train in tight-knit teams and
19-20/x2, ZChmqnd Magazjne, 2 kg., Range Inc. 9,m,
~~ ,
Small, tion far m e f k c t i v e l y when fighting alongside their squad-
b p i @m e Projectile) '' es. Each soldier chooses an area to specialisein, from artillery ~

or AK-47 Assault Rifle (368,


30-round Magazine, 4.5 kg.,

or U z l hnrn Spb&hinegw- ,pjercing 4, Crit 19-20/

Intimidate
'' Knowledge (any)
Sense Motive
None
Wis

Feat: Skill (any).


Bonus Feat: Lightning Reflexes. Y

catw, combat goggles, gas mask, ear


prqptors. flashlighk inflqahle bed, 1day's Meals, Ready to Eat.
Money: 5d6 Dollars. ~

Both standingarmies and mercenary companies are made up


predominantly,of,soldiers.Some soldiers are still much like the
foot-slogging 'gh$ts' of the 2~ Century,

unprecedented ?day of hig


trained in almost every as
soldier is still an essential part of the batflefield, whether driving a

202.7.166.169
202.7.166.169
hequisites d E 3 m met if they ar
lrerequisite Can be I % soldier mus
hhosenspecialisationppvides certain i m p z q
; with i n e m a d bonti& when rhe soldier attail

M Q&r ED gain a tactlcal advantage 0


: ~ rom ~ n ~ ~ ~ ~
I characters
remain

202.7.166.169
I
20thlevel
Combat Driver: Controlled Crash When you are driving a
ground vehicle that crashes orrolls, you may
10 on Drive make a Dnve check (DC 30) to halve any
checks damage susmned by the vehirl- -4
occupants.
nt Bonuses increase to Bonuses increme In +l
y
I Electrolucs

etence bonus to all\


as +2
no-

Scan andElectronic
Warfare checks
Combat Medic Wis 13t Bonus increases to +2 Bonus inoreases to +3 hit points
d, hitpoints
heal an additional
+I hit point.
Gam Engineer and Bonuses increase to Bonuses I e to +3
Technical as class +%
sklls, +I comp-
etence bonus to all
Engineer and
Techmcal checks I
I
Gain Aeropilot as Attack pilot: When Controlled Crash When piloting a helicopter
class shll, gain pilohng a helicopter, that crashes, you may make an Aeropilot
Vehicle Weapons may always Take 10 check @C 30) to halve any damage
Proficiency on Aeropilot checks, sustained by the vehicle and occupants
even if this would not
normally be possible
-
+1 dodge bonus to Bguus mcrease to +2 Bonus increase to +3
DV
Gain Heavy Weapons Bonuses increase to Bonuses increase to +3
Con 13+, Dex l l + Proficiency, +1 comp- +2
etence bonus to all
Hide and Move
Silently checks
Gam Heavy Weap -
*--ase to Bonuses iocreas
Proficiency, +I
competence bonus .1
all Spot and
Concentration checks I
202.7.166.169
202.7.166.169
202.7.166.169
202.7.166.169
spioaarp?poeug
amaas Zu!ssaaav oz
01 punoi 1
I

r
I
chnical
"*.&.. Tin-
ases b e check will h Cc Xity Rei I DC* Examples
10 Openahasic
Mechanical dwr lock
orclearajammed
assault rifle
Average ___ -s 15 Sahtagean-u--l
nfle
Difficult 2dlOmunds 20 Supervisethe
construction of a
reinforcedconrrete
bunker
Complex ld6minutes 25 Modifyatokmak
power p h t to act a
'
primitive fusionhi
Impossible 2d10 minutes 30 Jury-rig a repair to a
WarMek's severelv
I
damagedplasma
accelerator

enstlug device, add 10 to

... . -
-
a
.. . . , . .. .-

202.7.166.169
ific size class -custom ~ a r ~ e are.&ays
k s at least ;

customs a&&mous citi%E$r"-". ,r


,?__C
____-

about a topic a second timcwill not let


never learnt in the fust place.

er's

ondition Modifier
'pe of document unknown to reader -2
'pe of document known to reader +O
p of document very well known to reader +2
:ader only casually scans document -2

s, such as walking across


. However, extreme
of which must be passed if the machine is to remain in contrd.1.
See the rules on operating WarMeks on p102 for more details. ~

minister first aid, though


o utilise the resources of ~

fields of check.

Stabilise '
Fmt Aid
Long-Term Care
Treat Poison Poison's DC
Treat-' se
Treat hon bdauon's D

202.7.166.169
t321

you, though another c h s


ermine a new income for

202.7.166.169
.. Scan (Int) ~'--'.
You are trained to use the vast array of scanning systems minefield has been concealed or paitially buried. A

provided by modem WarMeks such as infrared and Resource Detection: A gravitational scanner can be used
trackers. This can assist with detection of enemy WarMeks, to check for buried natural rcsourccs, such as oil deposits ur ir
or poisonuus gases, ore. The DC is determined by the Games Master, but is typically
vehicles, aircraft, terrain and
Check: Any attempt to scan for a target requires a Scan check. around 20 for a large, commercially viable resOurce.
The target nuinber usually dcpends on the target's appropriate Terrain Following: On a successful Scan chcck at DC 12, you
Emissions Signature (seep. 118), hut is also modified by rangs as can use a ground surveillance radar, impulse radar, advanced
follows, Each scanning system has a Range listed, just infrared scanner or infrared scanning system to avoid obstaclcs
as for ranged weapons. All scanning systems are able to scan oul
to twenty rangc increments as a maximum range, and suffer a -2
penalty for each range incrcment beyond the first, just like an a suitable radar and infrared gear, you gain a +2 circumstance .a
attack roll with a rangcd wcapon. In most cases the DC of the bonus to the check. me check must be made once pcr hour.
Tracking: Using an advanced infrared scanner or infrared
I"
scannine svstem YOU can track a crcaturc hv the evidence of its
C I

Gpasagc iii the infrared Ypcctrum - u \ u d y i n thc form of w m n


'footprints' wheic it walked The DC 17 30 if the footprint5 dre
and all scanners mounted on his WaiMek s i m u l t a n_l
basic drill taught to all scanner operators is to scan ~ U. ~
~~

-
ei.v,.~ l ~La;,
L UI
continuously - often at the same timz as driving or piloting ;"
C
, ,,;,.
~.
-8
:,::,
?no more than two minutes old, but is raised by +Ifor every
"~":ntinutebeyond two.
Y

WdrMck or uthzr vehicle. Note that only one Scan check WI T Survival (Wis)
made for a charactcr each round, cvzn if there are several possible You are adept at survival tcchniques in almost any environment.
!
, things he could scan, so he may successfully detecl a nearby whether it is hunting gamc and finding shclter in thz deepest 1
WarMck for cxamplc but fail to detzct a more distant aircraft. wilderness, or scraping a living in an unfriendly city.
C h e c k You can cnsurc hoth yourself and any allies remain safe
Generally the Games Master will make all Scan checks, making and wcll fed in any cnvimnmcnt.
the first check as soon as a vehicle or other object moves wi Foraging: On a succehsful Survival check at DC 10, you can
the scanner's maximum range, and making a new check eac move at one-half your normal spzed whik hunting and foraging
..
time the vehicle aoaroaches within another range increment
I
for food and watm - no other supplies need be carried by you. If
uming that the character with the scanner is scan, successfu~,you automatically find enough rood for yourseif. or
ughout this time. This means that most hostile 1 every 2 points by which the Survival check is succeeded, another
kraft will bz dzlrctrd sooner or later. but in a situation where a person may he fed as well.
ke aircraft could be movinn at Mach 3 (around one kilomet Severe Conditions: By making a Survival check at DC 15. you
51- second), detecting it 60 k m away will give you ten rounds to =can
~~ guard against cxtrcme weather conditions such as fog. cold,
pare your dzfences or even respond aggressively before it is ___ heat stroke and blizzards. If successful, you can move at half
- ~ . v ovcrhcad. ujhereas detectim it 20 km awav will onlv
dQht , e'
. vour normal s a d and rain a +2 bonus to all relevant Fortitude
a
I
Y Y~ ~ I

around three rounds. Of course, if you fail to detect the saves; o r a +4 bonus if you remain in the same location. For
-craft soon enough, the first sign you may have of it could i j
~~
every I point the Survival check is succeeded by, you may pass

- missile aimed right at you! these benefits to one other person.


luuulr'~ Natural Hazards: Bv makine" a Survival check at DC 15. you
,. '.
Other Scan checks are made so as to ascertaiii the existence of
various ohjccts or substances in the local area, for example a
radar can h r used for 'terrain following' so as to avoid obstacles
..
__may automatically avoid getting lost and bypass all natural
hazards such as ravinpc I w w h P m m Wt-,quicksand and
swamps.
I
and remain on level ground in the dark. In this case , theGames
Master assigns a DC, depending on the difficulty of the task, and Technical (Int)
a skill roll is made as usual. Range modiliers usually apply to This skill is used to repair, build, disable or sahotagc all manner
these checks as described above. Several checks are of electronic devices, from simple door locks to high-powcred,
listed below, but the Games Master may allow other uses if the timed bombs. To use this skill, you must have an appropriate set
. .
players gel crmhve! of 1001s. Repairing or modifying any dcvicc will also require thz
relevant spare parts, at a cost determined by the Games Master.
Bunker Detection: On a successful Scan1 check at DC.25,. you Any device of a predominantly mechanical nature, UT that
can use a gavitational scanner to detect the presence ot sub- requires structural strength, may nccd an Engineer check instead
surface bunkers and other hidden underground installations such of, or as well as, the Technical chcck at the Games Master's
as mines or subway tunnels. discretion.
Gas Detection: Using an advanced infrared scmncr or infrared C h e c k The Games Master makes the Technical check in order
scanning system you can detect the presence of non-standard that you do not necessarily know whethcr you have succeeded or
. .
gases in me atmosphere, such as ncme ga:5, on a successful Scan not. It may becomc pretty obvious that you ha\,e not been
check at DC 20. This will only tcll you t?,at there is something successful in repairing the communications procesm of a
unusual present, not precisely what it i s , t bough if you succeed by WarMek. but missing the main fuse on a time-delayed bomb ma^'
10 or more you can identify the precise gas. not become apparent until it actually dctonates. . . The amounl
Landmine Detection: On a successful Scan chcck at DC 15 you of time lleeded Dificultv class for the both l,eDen,
can use a ground surveillance radar, impulse radar, advanced
infrarcd scanner or infrared scanning system to detect the
on how complex the dcvice is, as shown on the table below.
I

202.7.166.169
e DC of the Technical check
fmm Chapter 5 of The Players kar
DC of the Technical check.

re ranks in Technical, ybu get a +2

example, allowing him to


wit@a favoured weapon,
Impwved Initiative feat
beneficial to gaining an

The majority of feats


listed in this chapter

of thesefeats may take


them. In addition to
General feats, there are
a range of special feats
makcd for the use of
rtain characters only.

WarMek Feats
only characters with,
levels in a WaMek 1
bfficer class are

202.7.166.169
'able 2-3: Feats Tal ~

Prerequisite
Base attack bonus +1 or higher, either Vehicle, Heavy, or WarMek Weapons Proficiency
dvanced Night Sch<
I
At least 10 rank&in two specific slulls, must not be WarMek Officer
lethes#
mbidextexity Dex 15+
lind-Fight
onml Crash
ogfighter
aia Access#
ndurance#
x Shot
reat Fortitude#
reat Leader
nproved Bull Rush
npmved Cover
nproved Critical*#
d Disarm
dImhauve#
d Interrogation
d Leadership
d Recovery#
d Trip
d Two-Weapon Fighting
numved Unarmed Strike
on will#
sademhip
ighming Reflexes#
ightning Relo
[obitity
erves of Stee
ight School#
' -'ankSh
Shot

apidAim#
apid Shot
un
dll Focus*#
)ughness**
rack
No-Weapon Fighung
'eapon Focus*#
'apon Proficiency*#
'eapon Specialisation*

202.7.166.169
WarMek Feats
Anti-Radiation Expat
Close Assault Gunnery

Defensive Reflexes
Evasive Achon*

Combat Reflexes,base attack bonus +7 01 higher, Dex 17+

Base attackbonus +5 or higher, Dex 13+


Scan shll, Int 13+

Drive, Aeropilot or WarMek Pilot skill .


Base attack bonus +9 or hgher
Drive, Aempilot or WarMek Pilot skill

.
202.7.166.169
r News Brie) Give Us Five Minutes,
. . . .I Give You The World.
Date: August 12, 2088
Keywords: Burglary, Crime, France, Investigation, Technical, Theft,
Interpol has posted international warrants .in every European Federation
country and all participating non-aligned nations for the v e s t of Pierre Mo
dist-bution -E -?len.materials and military fraud. Montus image and per
our & &&&site, direct your interface there for more information. According ty the news reiease
given by Depury Inspector Oliver Haynes, Pierre Montuo is a known electronic forgery expert skilled in
duplication of military passkeys used to operate high-end equipment like WarMeks an8 Battle Tanks.
also he connected with the Del Torres crime family based in Salamanca, Spain.

The Del Torres made the news in July of this year with their suspected involvement in the theft of four
WarMeks enroute to an undisclosed military location in Europe. The Spaiiish authorities have been w
with 1 Ol to solve this theft, hut no developments of note have occurred in the investigation. To date, the
Del I family has been suspected in the illegd appropriation of eleven WarMeks, twenty military vehicle:
of various design s and several shipments of arms and supplies. The purpose behind these thefts is
unknown, hut .has placed the Del Torres investigation a? their top priority.
r

Any information regarding Pierre Montu minal organisation will he sent anonym0
through our remote mailer system on the Inierpol guarantees your privacy in
transaction and will, on your request, ex to you and your family should you
wma

202.7.166.169
sive Action Bohw -
Dodge
Size Mass bonus required
Tinv 10-15 +8 Free action
-
-
nissile, or launch coun

flexes, the attack of


eflexes only counls as one of
I Small
Medium
20-35
40-60
+4
+2
1
Freeaction
Standard action
.
.-
"_
~~

ilot, or WarMek Pilot


s in the comect skill to
applies only when yon are able to make use of your name and
reputation in recruiting or calling in support.

uffer only , Improved Evasive Action (

would otherwise hit you.


ind an omonent w h p Evasive Action (for the size of Wa
? .,-- Vehi -WarMekPilot 16+ ranks
p-.
- .
1 9.
L I

:hecks made when attemptin

mes. Each time the

riny (10-15 tons), Small (

:hosen, you can gain


I Evasive Actiom D
Sire MW
10-15
WarMek Pilot Check D
25
U 20-35 30

I Medium
Large
40-60
65-80
35
40

s taken, a new size of WarMek is seiectcd.

3enefit: You can usually draw a little bit more out 0%a ;
iuccessfully negotiated

202.7.166.169
.. . .

Special: This feat can be taken up to three times. Each

Prerequisite: Cha 13+.


Benefit: Through the use of this feat, you may add your character
level to ail Intimidate checks made when questioning helpless Leadership (General) -
characters.

!
and correct use of authority.
Improved Leadership (General) Prerequisites: Must be at least 6'hlevel.
You have studied hard to learn what makes a good leader an Benefits: You gain a +2 compeience bonus to all Recruitment
conjunction with your sheer force of pzrsonality, can both checks (seep. 49) or Support checks (seep. 50). This benefit
command large forces in battle and run corporations, mercenary only applies when you are able to make use of your name andlor
companies and military organisations. reputation in recruiting staff.
Prerequisites: Leadership, Cha 13+, must be at least 12'hlevel.
Benefits: You gain h +4 competence bonus to all RecNitment Last Shot (WarMek)
checks (seep. 49) or Support checks (seep. 50). Even after your WarMek might technically be considered
destroyed, you can loose off the last of
-- Improved Piloting (WarMek before ejecting away to safety.
You are a natural at controlling your WarMek during combat Prerequisite: Combat Reflexes, base attack bonus +7 or higher,
Simple manoeuvres are effortless for you and even complex
are easier for you than most. Benefit: You gain a special attack of opportunity whenever you

.
- Prerequisites: Skill Focus (WarMek Pilot), Concentration 5
Benefit: When making" skill checks to Dilot a WarMek when not
directly in combat, your DCs are always reduced by 5 . Directly in
eject. The attack of opportunity is resolved immediately before
you eject, and allows you to fire any one WarMek weapon as
normal.
mbat is defined as not currently engaged with an opponent,
ider attack, or within a single range increment of any enemy's Lightning Reload (General)
eaoons. When in combat,.,YOU gain an additional + I bonus IO all
~
Intense training and practice allows you to reload your weapons at
IarMek Pilot checks; this is added to the 1-2 you already receive an extremely rapid rate, barely cutting into your firing time.
"' ill Focus (WarMek Pilot), increasing its bonus to + Benefit: You can reload any pistol or rifle weapon as a free

rnproved WarMek Stealth (WarMek)


ou have practised long and hard to transfer as much as possible
-
__
action, so long as the spare magarine is immediately to hand.

Miracle Worker (General)

rerequrarir; Hide skill, Move Silently skill, Dex 13+.


enefit: While piloting a WarMek, your WarMek's Hide Size
-
eallh skills to the operation of yourArmaged& '

enalty is halved. In addition, when piloting a WarMek which is


~ You are a genius when it comes to WarMekanical aptitude and can
make repairs or work on technical problems in a much shorter time
than your pezrs.
Prerequisites: Technical Ingenuily, Technical IO+.
Benefit: You perform any Technical skill check in half the time it
pipped with a Stealth Mode (seep. 229), the penalty to your would normally take. If there is a cost involved in the work, you
.love Silently s k i l l is halved. reduce said expenditure by 20%. This reduction can be limited by
Games Master discretion, especially if rare parts are involved that
Improved Recovery (General) cannot be obtained at a 'discount'.
-
Unusually resilient. you refuse to accept the inevitable and can
cling on to life long after others would have simply given up. MRSI Artillerist (War? )
Prerequisite: Great Fortitude, Toughness. A single indirect fire weapon is chosen, such as 155mm howitzer.
Benefit: When reduced to between -1 and -9 hit Doints, you have You have trained to fire up to ten rounds from this weapon over a
a 50% chance to stahilise. In addition, any Medical check made to period of about a minute, with each round carefully timed and
bonus due to your remarkable aimed on increasingly lower trajectories so that all the rounds
impact at the same moment.
Prerequisite: Int I?+, Weapon Focus (same weapon as that of
MRSI Artillerist), base attack bonus +6 or higher.
You have a tendency to hit your opponents where it hurts, often Benefit: Choose a weapon capable of indirect fire. If desired,
dealing crippling blows or ending a combat with a single, weli- you may fire this weapon so as to cause up to a nine-round delay
placed strike. before the shell impacts, so long as the target is between 5 and 30
Prerequisites: Improved Critical (any) or the Assault WarMek range increments away. This allows you to potentially have up to
Officer's Basic Training ability, Base Attack Bonus +8 or higher. ten shells in the air, timzd to strike the target simultaneously, which
Benefit: When you attack with any weapon that benefits from a should hopefully be the first and last the opposition sees of your
higher critical multiplier than its standard listed number, the attack. This is donz by firing the first shot (in round 1) with a
weapon's multiplier increases by +I. If you choose this as a nine-round flight time, the second round (in round 2) with an
WarMek feat, you must further choose whether to have this apply eight-round flight time and so on. This feal may not be used when
to ranged or melee WarMek attacks. Killer Instinct cannot be firing more~t& one weapon in the same attack
applied to indirect attacks.
~

202.7.166.169
must be stationaly and with anchoring spikes deployed Rocket Finesse (WarMek)
befurz you cdn use this Feat. Others may dismiss rockzt unguided, but for you they can bc
Special: You can selzct this feat muliiple limes. Each dmost as aCCUratC as a
imc he feat is taken. a new wedpon is selected.
~

-. Prerequisite: Base attack bonus +5 or higher, Den 13+. 1


r
Benefit: Whcn firing a rocket (other than in indirect fire made)
!
Nerves of Steel (General) .
Utterly unshakeabie in ihe midi1 OF greai danger, you have been
taught tu remain calm at all times. focusing your enereics and
ffoforts on the battlefield.
a
you may add your Dcxterity modificr t o the attack roll.

Salvo (WarMek)
1
!
Ripple-tiring rockets can he very deadly. especially when you are !
'rerequisite: Iron Will. ai the targeting systems ofthe WarMek unleashing them.
Benefit: You gain a +2 bonus iu all Concenlrdliun checks you Prerequisites: Base Attack Bonus +S or higher, Favoured !
11
are Forced io meke, and a + I bonus io all Will saving throws. Weapon class fcature or cross-training (any rocket).
Special: The Will save bonus is cumulative with the bonus froin Kenefit: When you succcrsful~yhit with any rocket
Iron Will. attack. you gain a +Icompetence bonus to the attack roll. Also, as
long as you fire I O or more rockets in a single Ripple Fire attack
Night School (Special) using a rocket weapon you hme as a Favoured Weapon, at least
Ihosc who do not mend every - I -
one rocket will hit rcgardlcss of the attack roll unless it is a natural
combat have a liitie free lime to devote to education, if they so '0C'.
Normal: Scc the rules for Ripple F i r in the WarMek Combat
I
Benefit: Choose one o f the Following courses. For each course,
wo skills are listed, excepi for ihe WarMek Piloi course which
chapter. I
I
ouly lists one skill. Each skill listed in your chosen course is Scanner Focus (WarMek) !
treaied as a class skill for you, regardless OF which character clasr Aftcr a grcat dcal of training and practicc, you have become expelt
!
with one particular type of scanning system, such as radar. You
Aircwfi: Aeropiloi and Technical know cxactly whet sort of anomalies to look for and how best to i
Conihnt E/iecrronic.s: Scan and Eleclronic Warfare tune your scanner to make thcm stand out against the background,
Computing: Coinpuler Use and Technical Prerequisite: Scan skill, Int I?+.
.'-
Ettgiiieering: Engineer and Technical

-
Renefit: Choosc a iignaturc (such as Radar Signature o r Infrrarcd
Escqmlogy: Escape Artist and Perform Signature). You havc a +4 competence bonus tu all Scan chccks
4usic: Perform and Gather Information madc whm thz DC is dcteimiucd by lhai signature.
'ublic S'imkiiig: Perform and Diplomac Special: You can sclect this feat multiple iimcs. Its eifccis do no1
'=cur-iv:Technical and Pick Loc stack. Each time you take the feat. it applies tu a new signaturz.
V'rMek PiloriiLg: WarMek Pilot
'rerequisite: Mus1 not be a me
haracter class (Field WarMek
Sixth Sense (WarMeMGeneral)
Lssauli WarMek Ofticer, WarMek Weapons Otficcr. or Comins You risk your Me every lime you lake io the baileField. SL.
VarMek Officer). x c mmy dangers io irap the unwary. Many field WarMek oFfic
soon dzvclop a sixth sense, feeling disiincily uncomforiable as t.
hairs rise on the back OF their necks whenever someone lakes air
'oint Blank Shot (General) at than.
lenefit: You get a + I bonuc to attack and damagc rolls with Prerequisite: Base attack bonus +9 or higher.
angcd wcapons at ranges of up tn I O metres. Benefit: You know when someone i s taking aim at your WarMek
(or for the General version of this Feat. at you), even if you cannot
'recision Shooting (WarMek) see your opponeni. Note Ihai this feai only lets you know when
Yhcn you aim at a particular location. you havc a much better someone is aiming at you aud no infoimation as to your
hancc of scoring an cffcctivc strike than your peers. opponent's location or what weapon they are using may be
'rerequiaites: Base Attack Bonus +8 o r higher, Close Assault gained. This ieat even works againit indirect fire and missiles, so
;"""Cn/. long as they are specifically targeting your WarMek rather than
Lenefit: Your innatc accuracy rcduccs the attack roll penalty just aimed at your general area.
ssociatcd with Called Shots by -2, to a minimum of -1. In
,ddition, you h a w the ability to take a full attack action to make a Skill Focus (General)
-
Ismglc Callcd Shot with no pcnalty to the mll. This attack nmsi bz
You have either been specially trained in a skill, or have devoted
inadc as a direct attack; indirect attacks cannot be made with h e an unusual amount of time to studying it on your own.
precisinn rcquircd fix this feat. Benefit: Choose one skill. If the skill is WarMek Pilot, you get a
d riiles for Called Shots can be found in the +2 bonus on WarMek Piloi checks. Otherwise you get a +3
Pt bonus ou checks with the appropriate skill.
-* Special: You can select this feat multiple times. Its effects do not
Rapid Aim (General) stack. Each time you take the feat. it applier to a new skill.
Having trainzd IOU: and hard un thz shrioting ranges you ar
to aim extremzly rapidly, grzatly enhancing yriuraccuracy.
Prerequisite: Base attack bonus +8 III higher.
.
1111.
-. -.
lenefit: You can aim with a ranged weapon as a standard
u lung as yori iirz sutioimy.

202.7.166.169
-.-- - z-I
Sniper (General) Benefit: You must have ranks in the correct skill to
You have been specially trained in sniper techniques, including operate a vehicle (either Drive, Aeropilot or WarMek
camouflage and various methods of avoiding detection when Pilot) in order to be able to use this feat. When operating
sniping. such a vehicle, you grant a + I dodge bonus to your vehicle
Prerequisite: Base attack bonus +3 or higher, Weapon Focus against attacks irom any one Opponent you choose. You can select
a new opponent on any action. If the opponent chosen is another
(any sniper rifle), Far Shot.
Benefit: You can assemble a ghillie suit or multispectlum ghillie vehicle, you grant the dodge bonus to all attacks made by it, not
suit (seep. 77) in fiftecn minutes, rather than the usual one hour, just a single weapon.
and gain double the usual bonus from wearing it. In addition, if
you have ten minutes to prepare a sniping position. you gain a +4 WarMek Handling (WarMek)
competence bonus to all Hide checks within that position and any You have trained lo pilot the larger WarMeks, cvcn though you
attempts to Spot your weapon's muzzle flash or Listen for our arc not yet oKrcially qualified to do so.
weaDon's discharge have a -2 circumstance penalty. Benefit: You may pilot a WarMek that is one size category larger
than you would normally he permitted to pilot without penalty,
Technical Ingenuity (General) based on your WarMek Pilot skill. For example. if you have
When dealing with an engineering matter, your uruque insi ranks in WaMek Pilot you will usually only be permitted to
allows you to work under the worst o i conditions and with : a Tiny or Small WarMek without penalty, but if you have this feal
than-ideal equipment with no trouble at all. you can pilot up to a Medium-size WarMek without penalty. 0
Prerequisites: Technical 4+, Intelligence 141 Normal: A character who does not have a certain minimmn
Benefit: You benefit from your special gift for all things tech WarMek Pilot skill will suffer penalties if he tries to pilol
WarMeks of Medium size and larger. See p. 3 I for full dzlails 01
.~
in a number of ways. First. you can hide traces of your tamuenng
this.
with somethinp by modifying the DC by +5. Second, you never

.
circumstance penalty for inferior tools or conditions, assuming You are a software ace, both i n terms of understanding and
you can still physically do the work with what is on hand. modifying the WarMek software that operates such weaponry as
"'ormal: Hiding traces of your tampering is a +10 increase to the missiles and howitzers. So long as you spend at least one hour
schnical DC. Simple actions are nonnally a DC 10 roll and take per day downloading patches and upgrades, checking approprde
G.11 --und action to perfor? , bulletin hoards and tinkering with the softwarc accordingly, your

HI
clla<ity (WarMek
ou have perfectcd the art
WarMek's softuwe will always bz a liltle better than normal.
Prerequisite: Skill Focus (computer use), Data Access,
Computer Use skill, Int 13+.
le last possible instant before ejecting. Benefit: Whenever you are called upon to make a check or attack
rerequisites: Dex 15+, base attack bonus +3 or higher roil that involves a softwarc bonus, you also gain a + I Competence
enefit: If you are in a WarMek fitted with an ejector seat- .0 bonus to the check or attack roll. This benefit only applies if you
;capc cocoon, you may eject at any time, even after damage has have spent at least one hour that day on tinkering with the
:en rollcd that would usually kill you. software, and have had access to the worldwide datancts.

i
-'rack (General) ~ ~ W S W ~ P ~ G WarMek Weapon Devastation (WarMek)
You are adept at tracking your prey over any terrain, be it an
escaping cnemy or a hapless victim.
=
A single WarMek weapon is chosen, such as a machine-gun or
400mm railgun. You have an instinctive understanding of where
Benefit: So long as the target being tracked or evidence of its to aim this weapon to cause maximum devastation to an enemy
passing (such as a path of destruction, or your infrared viewing of- -WarMeks interior.
their footprints) is kept in sight, you will automatically pass all Prerequisite: WarMek Weapon Specialisation (same weapon as
checks to follow it. This feat may not be used on a target more that of WarMek Weapon Devastation), base attack bonus of + I 5
than 2 km away from you ( 5 km if the target is it vehicle or or higher.
WarMek, rather than a creature). Benefit: Choose a non-laser WarMek weapon. Whznzver you
Normal: A character wilhout this feat can use the Survival skill attack another WarMek or other armoured targct with this weapon
to track an opponent. Tlus works as though it were the and cause damage to its Structure Points, a competence bonus of
+4 is added to the target's roll on the Catastrophic Damage Table.
Wilderness Lore skill as detailed in The Player's Handbook. If
by scanning infrared or other the target has left This feat may only bz used if the target is u,ithin 20 metres. This
behind, the character will need to make Scan checks instead of feat never applies to rapid firing weapons, and may not he used
Suivival checks. when tiring more than one weapon in the same attack.
Special: You can select this feat multiple times. Each time the leal
rl-
is taken, a new weapon is select, ' 7
Vehicle Dodge (WarMeWGeneral) '--.- -.'j
You are adept at avoiding incoming attacks when operakg a
vehicle, yanking at the controls to twist away from an attack at the
WarMek Weapon Penetration (WarMek)
A single WarMek weapon is chosen, such as a machine-gun or
last momenl.
Prerequisite: Drive, Aeropilot or WarMek Pilot skill 400- railgun. You are especially expert at penetrating armour
with this weapon, blasting or burning through cvzn the thickest
compositc amour with ease.

202.7.166.169
ts of the controversial Net Poll

construction. ite a stir in the mercenary and military


tions, bdS been answered by over

'1I
t to comment o

L
A
.

202.7.166.169
ve six or below

. .

Why Mercenaries?
If the risks, both financially and personally, are so high, then why
sumort or become a mercenary at all? In a word, freedom. Of
course, it might be =cult to consider oneself free paying 20%
i n w t on a loan that seems astronomically large, but
mercenaries are indeed as free as anyone can be in the wake of
the Armageddon War. They answer to themselves, go where they
wish, and fight for whichever side pays the most, appeals to their
,sense of morality the most, 01happens to need a little muscle at
m e when everything seems to be
the time. Mercenaries decide their own motivations and chwse standard campaign suU$Jure assumes
when, where and why they are going to risk their hves. In 2089,
ly formed mercenary
that may be the only freedom left.

Mercenaries are collechvely the most powerful force in the,


Armageddon War because of their freedom. Every major wnnu
power uses mercenaries, some more actively than others. Early
in the war, mercenary units llke the Striking Cobras and the Night
Hammer.led raids and assaults that defined the face of the
conflict to come. Mercenaries can go places in theu WarMeh
that no other form of heavy machinery canattempt and achieve
objectives that would be virtually impossible at the level of
accountability a corporate or militay force must answer to.
Mercenaries allow employer. to remain above the violent and
morally ambiguous nature of the a s s i p e n t s they give.

202.7.166.169
eks have to be the p

1 WIV ivews ariej: crlve us rive minutes, we'i


December 25, 2088
Keywords:Military, Christmas Day, Warfare, General vefence, Mexico
Proving that the ongoing conflicts that plague the nations of the world dq L
respect any geographic, political or i$ieological border, forces belonging to
the United States' 48IhAdvanced Tactical Response Team engaged'a
~. large
force of mercenary troops, annour and WarMeks employed by the Europe; F
-
Federation for the task of monitoring US activities. While' details involvinr ncident are unknown at this
time, this marks the first major.offensiveto OCCUI on Christmas Day sinceoperation Red Sand left500,OOO
Iraqi civilians &d military dead in 2009. ,+\
Conflicting reports have been coming out of the engagement zone since the battle bega?. An early EMP blast,
possibly the result of nuclear deployment, knocked out IWN tracking and surveillance!equipment in the area,

I
making it difficult to determine the course of the combat or even its cause. A US General Defence spokesman
has stated that mercenaries manoeuvring along the southern border of Texas precipitated the incident.
According to a US report, the 4FhATRT has only suffered light casualties and is successfully overrunning the
mercenary position in Nuevo Laredo. The report goes on to estimate complete US victory by nightfall:

I
In contrast, the Office of Information in EF controlled Belize repons that the 48'hAdvaaced Tactical Response
Team has suffered more than 50% losses, fallen,back to a fortified paint south of San Antonio and has been
calling-for reinforcements since they were driven away from the Mexican border. IftFie scout reports from
Belize can be verified, the European Federation's mercenaries have destroyed the U s guard outpost at
Cinavadra and will finish off the 48Ih in retaliation for their unprovoked assault Christmas morning.

IWN will continue to follow up this situationqntil the truth behind it can be determined. Until that time, w
advisi '' ommercid and ci _'' traffic in the Southern Texas gnd to find alternate routes. Our
.
symp. go out to the pea 'Nuevo Laredo.
. ..

202.7.166.169
s ong as 1 IS prep

.. .4IR ASSE-. -
lusive use. Of course,
y7 this use may be in dem

st: $zo,om,ooo

202.7.166.169
d airfields. . - d often more importantly the software it runs. As
es and intelligence assets, the staff to run and *_
r c e n a r y m y ' s , c g m p t e r assets must he
LOGISTICS, AND~PRIVATE

es for more details (

CE A S S E T S
ligen= agencies and private sp
m: In addition to a full software upgr

a s m s are available. Cost: Nme. .., D. Cracker Team: As well as the software upgrade

rt or disable computers on board

staff wages. Recruihent Notes: At least five I" level civilian


computer operators, five 2" level civilian computer operators,
3d level civilian computer operators and five 4'hlevel civilian

agents is assigned t R!SGUUXG= . 1.

chance he will be a
The better rnercenarjkcompanies will certainly have their own
offices anc~W2Mekstorage facilities, but to start wi? most
plus btaff wages. Recruitment Nores: &hast ten lsL
level civilian
groups m u s t h a n g a r space at an exorbiwt fee and work from
computer operators, five 2"6 computer operaton and
when necessary for
two 6Ghlevel special forces
D. Intelligence Netwo

apital city of the world and


cover spies in corporations,

he cost of either a separate building from the company


available to help each
quarters or the extension of the company's h@quartew so
@e network providin
Cost $150,000,000
staff wages. Recrui

202.7.166.169
202.7.166.169
~ w truly
e effective

age in high-risk, behind-enemy-1'


sis will demand a concomitant re

.
,-
~ ~

able 3-1: ?rs


Charisma
check
...,.,l:s....

ting chamcterhas the Leadershipfeat


mting character has the Improved Leaderstup

ecruiterhas no office

202.7.166.169
. . . . ~ . . .

(+ccli
l\4 adiitn
+2

I
.;.4.
:4:
+6

.I1

Iw

>flicerclass 5
Iharacter calling in air, artillery, or infantry support is in
he military, rather than a corporationor mercenary company +4
iii supporthas ::iw or inme S N I ~ S
2
lharacter ca mg in support has five or more ranks
,f Bluff skill +I
3haracres calling in 1ec17suppori lins iioc os inme sanlcs
SSoinlxiter Use sl(ill 2
Zharacter calling in air or artillery support has five or
more ranks of Spot skill +I
calling in ais illarrillesg suppori has SIK os
nost raiiks of Scan skill 1
i~
Character calling in air support when more than 1,000h
behind enemy lines -2
~~~ ~~~~~
~ ~~ ~ ~~~~~
at the phrase WarMek Team has a
IbARldWonal ring tu it than the
-,

.i

iur team assembled, work


___,,..some1 and recruiting avek.--., -
interest I& a y w n t h a n p g ovw yo1
jdy way to raise the money ;toi
team solvent is by seelang employmen
h e world of 2089 is full of Oppo$g&
\- nfoortunately fory+,thesf
4
.rtised in full detail on a
r support check h

cirnnqrt check hy ror me u:


have to register the e
a5 YOU exnld itment office and dec

, Working for a 1__-,__


Full-round action.

WEi< SQUAD? i s often part of military

MEi< T E A M ?
WEl< COMPANY?
ganisational term for a small group of
their d o t s , who work together in corn
i term is still used by most
.~cenarygroups, but it i s h

e.

themselves with a

tions to Jind them.


team,'toC, hacker team, for nth - it is assumed
the cacker team has been r ned for the exclusive use

for 1" level WarMek

's always possible that c


art up their own m n
be a lang slow process.

olden to a vast network of ov

they do not have is the their business decisiqnts and empl


team put up with thio level of in
something mercenades and mili

wrp#ation has lxcu paid for a


will kt even know who their cl

well on the finan


follow aders;but those orders come

their duties than

kind of team. M
teams are also s

",""" I_,_"",""",""" .,
ses (the first two categories, Mercenary

,'For the other ca

various categories. An ex
armies. Mercenary
ompany Size: Any.

I: MERCENARY C
companies much of (he time, able more or less to pick and choose
WEALTH which contracts they take and which they refuse. Occasionally,
! Tne game provides for all levels of WarMek squad weal
newly Formed mercenary companies to the ultra-elite special - though, a coded memo will come in from Head Office. and the
-squad may be sent out to periorm a secret and often illegal
forces who demand the very highest fees. operation for thzir employers. Mercenav Company Wealth: C to
E. Mercenary Company Sizo Any.
2: MERCENARY COMPANY F. National Army WarMek Division: The few countries that
SIZE still maintain national annies tend to maintain at least a token
This category simply gives an indication of the number of WarMek presence, hut the WarMeks available are often not of the
WarMek pilots in the company. With the larger mercenary best quality. WarMeks in an army tend to have no independence at
companizs, the w..Mek pilots will usually be divided into two all. but as a bonus the group gains a rree $10,000,000 worth of
more sqliac~sa,,d Sent to do jobs, but more than one -stings to spend in the Air Support, Inhnuy Support or Armour
squad might be called upon for larger contracts Support categories. Mercenary Company Wealth: B to D.
emergencies. rcenary Company Size: Any.
Size Multiplier: Some or the options in other
!hat thr cost is multiplied by the company's Si
. . rellresents
simply . the increased cost of certain options such as This is the total budget available to buy WarMeks Tor lhe
scrvicc contracts and pilot salaries raced by larger companies. mercenary company. In most mercenary companies, these will all
be off-the-shelf, commercial designs, with no more than a hare
3: LEGITIMACY minimum of customisation - the addition of minor features such as
A merccnary company's ie,'*iumac improved comms and scanning gear, for example.
standing and powers. if any. Each option in this category
. licatcs whether any special rcstnctions are in force with regard
~
Most Non-Player Character pilots have a preferred WarMek that
Mercenary Company Wealth and Mercenary Company Size. they regard as their own, and players may learn to recognise
r example. it is unlikely that a mere security company will- specific WarMzks as likely to be piloted by certain characters. It is
onletimes possible that their preferred WarMek may not be

-
ye fi[ty Wa1M& available, or that a Mafia-owned WarMc (
rad will be underfunded. available, since another pilot might have requisitioned it for a
-special mission. This is at the Games Master's discretion - it can
Organised Crime Gang: Organised cximinals rarely Lave be useful to throw the players off their guard, hut it is best saved
ICSS to thc kind of firepower a WarMek company represe
t in thz more lawless parts of che world this may be a
-There
ssibility. Evcn in civilised countries, an organised crime gang areo no
i -p s category - instead,
family may have a small WarMek squad to defend its secret total up the amount spent buying WarMeks to discover the Budget
i e or attack those of its enemies. Organised crime gangs are Cost for the category.
~~

nerally wcll funded. but are inevitably illegal. WarMek quads


funded by urgmised cxin~nalswill he a prime target for national . ~ 5:ANNUAL WARMEK
armies and mercenary companies if there i s ever a whisper of -UPGRADE BUDGET
thzir existence. so if this option is chosen playerr will need to
Clperdte with tht.uunost stealth and secrecy. Mercenary Cornpan).
Wealth: C or higher. Mercenary Company Size; A or B.
B. Rebels: Rebels are any group dedicated to overthrowing
the established government and attacking its agents. Although
- Note that the budgets given in this section are for the company as a
not per WarMek squad or per WarMek! Generally. each
q u a d will have some chance to request how part of the budget is
rpent, hut may not get a fair share (or may get more than their fair
share, ii they have brought a great deal of wealth or prestige to thc
rebels are always operating outside the law, much likc organised company that year) and may be overruled by the company's
criminals. they often have a great deal of popular support and accountants.
even sometimes aid from foreign governments. In some regions,
rebzls may have stronger ties with organised crimc, and have few N~~~that ~~d~~~costs for all these options are determined simply
gunuinely true political aims hut simply use politics as an attempt by multiplying the desired budget by 5 , so if higher (or in-
to legitimise their extortion and drug-running. Mercenar.y between) budgets are desired they can easily he determined.
. . Wealih: A to D. Mercenarv Comuanv
Comnanv . . Size: Any.
C. Security Company: Security companies tend to be A. None: The mercenary company is stuck with the WarMek!
reasonably small, local groups, and only a few have a WarMek it bought in Category 4. Any additional WarMeks or upgradcs
squad at all. Those that do tend to either employ the WarMeks on ,uuSt be bought by the WarMek pilots. Out of their own pockets,
conlracts 10 guard the most sensitive corporatc sites (or B. Minimal: The mercenary company has a total of
government sites, in countries with largely privatiscd police and $2,000,000 per year available to upgrade WarMeks or buy new
armed forces). Mwcenav Compnii.~Wealth: A to D. Mercenav ones. Cost: $10,000,000.
Company Sire: A or B. C. Adequate: The mercenary company bas a total of
D. Mercenary Company: Full-blown mercenary companies $5,000.000 per year available to upgrade or replace WarMeks.
are probably the owners of inore fully operational WarMeks than c0.si: $25,000,000.
any other type of organisation, since most of the wealthier
G. Stateofthe

lite Network The company hasits own


'I own, it is something that n n a i s m e , communications and Gl% satellites:

bidder so as to help cover the costs of its own network. Cc


$lm;ooo,m.
t be auihorised, then a suitable repair

30,to affect them) and protect& by SDI-sqle, c


lhaprer 7, plus 2d6 days (6d6 i f t h e W a r M w & $ , o m om). . . satellites."mc $500,000,000.
h e costs for the.repair
.. ~ must
..
he met as normal on a case by case
,asis. .U--*%
1 >

5. Service Contract: The company ha


assea represent the total available 'air force' either
c o m p y or available for its exclusive use. Of cour
e of the company, this use may be
It sholjld also be noted that most air assets,JincluditPg'
will find it very difficult to operate far f r o h
pany's home base, especially in the
cis or anti-air defences. Air assets are
th trained crew as appropriate
L

A. None: No air assets are available. Cost; None.


B. Helicopter: The company has one helicopter, which is
typically requisitioned weeks or months in advance to be atlac....
to a specific missinn. This is almost always a combat helicopter ,,.I
of the Zapal&j'II type or similar, though some companies prefer a
multirole assault helicoptv..since Jh&rwillbe yq@lg$bough to
bat and to transport troops as required.
Advanced WarMek Repair Workshop. Cost: $5O,OW,0W.
C. Helicopter Support: The company has six staieIof-the-art
combat h (Zapalic II or similar). Helicopter Support
7 : SATELLITE ASS also includes airlift capability -three OspreyVTOL aircraft.
In the late 21' century, mer Cost: $12~,000,000. =._=-.- .~
E

are no longer sufficient to d s D, A i r s u p act: In addition to full helicopter


also essential. By paying f various kinds, the support (as C, y c o m p a & a s a convact
mercenary company ensures it will e access to that with an air support provider capable of offering a full flight of six
space power. close support aircraft, usually a naval variant of th
rating from an aircraft carrier. Up to
has no access to sate11 company may mange air support to tre+vailable
t fee each time one a a WarMek4uad is operating in (anywhere within
e a most en- insec . of an ocean). Up to four times per year, a squad may
15 to hack). Cost; None. air support. The speed the air support axSm will depend
E. GPS & Comms Subscription: The mercenary company on the distance the WarMek squad '
pays an annual subs--cxpnlimited us
(accurate to within 1metre) and secure comm '?charge of +$S,oOO,WO will be
(European mercenary companies will not use the frgt four in year. Additional weeks are sometimes available
that ne* +lites (wwned by the US too, also at a cost of +$8,OOO,oOO.
1~>
=
:.-.:
. .

I
Private Air Force: An air force is tied solely to the E. Unlimited: Each WarMek Pilo
company for its own use. This includes short-range. medium- personal equipment he wishes (see
range and long-range attack capability. with a full tlight of six Equipment). The company maintains a fleet of luxury
aircraft availahle for cach function (six bombers, six sbike/attack civilian cars, trucks, and even helic
aircraft, and six fighter aircraft). A Private Air Force also WarMek oificers have full use of as they require, complete with
includcs helicopter support (as C. above). Cosi: drivers or pilots. Cost: 10,000,000x SiLz Multiplicr.

I
$20,000,000,000.
11: INFANTRY ASSETS
9: WARMEI< PILOT SALARIES Unlike most other categoies, infantry assets are bought per squad
Most Non-Player Charzcter mercenary companies pay a set 01 eighl ioldiers, rathcr lhan for a set number. The number of
salary, rather than taking the more co-operative approach of the squads should he notzd in parentheses after thc lctter of the
employee-owncd mercenary company. oplion; for examplr, ilie IIoVdtion 'B (6). D ( I ) ' would indicate the
WarMek company had sin squads of milita (48 troops in total)
A. Contract: All pilots work on a freelance basis, being paid plus one squad oStrained soldiers (anothcr 8 troops).
an agreed amount when they take on and complete each contract.
Typically around 20% of the gross protit on each contract will be . None: No inhitry iibsets are available. Cost: None.
divided among the pilots who carry it out. Cost: None. I
a: A force of peasants
B. Low Wage: All pilots are paid $1,500 per level per month. in combat. Treat as average I"-level civilians with the feat Ritle
Cost: S300,000 x Size Multiplier. Proficiency. All eight members o i the squad will he armed with

!
!
C. Adequate Wage: All pilots arc paid $2,500 per level
month. Co.st: $500,000 x Sire Multiplier.
D. Average Wage: All pilots are paid $3,500 per level p'
month. Cost: $700,000 x Sire Multiplier.
AK-47s, hut will have no other equipment other than perhaps
some antique combat jackeis and khaki trwscrs. Cosi: $500.000
per squad.
C. Guerrilla Force: Hardened guzrrilla warriors, highly
E. High Wage: A11 pilots are paid $7,500 pcr IevcI pcr experienced in asgmmelric conflicls OS all kinds. Their
month. Cost: $1,500.000 x Sire Multiplier. equipment will he a semi-random assorimem, often captured
F. Very High Wage: All pilots arc paid $20,000 per level per from their enemies or convened from hunting gear, but typically
monlh. Cost: $3,000,000 x Sire Multiplier. x members o i each squad will he armed with AK-47s. comhat
G. Co-Operati\,e: Pilots arc paid according to an lives and a couple of grenades each, with the remaining two
division of all profils that come through the company ving heavy weapons o f some sort. These will he Ata level
%' OS che profits is divided among the pilots. and th vilians on average, with high stedth and awareness-type skills.
% goes to improve the company's budget. hut the pilots can osi: $1,000,000per squad.
te to alter this raiiu each year if desired. Co-operatives ter . Trained Soldiers: Each squad consists 01seven 2," level
ve less money to invat in the company in the first placc, ldiers and one 9"' level soldier (non-commissioned oificer),
:ause they m u 1 he funded hy loans and the WarMek pilot rned with GK36 a,saull rilles and flak vests. Two members of
'11 money ralhzr than investment from sharcholders. The e squad will have underbarrel grenade launchers mounted on
dgel Cost Tor lhis option reprcsents the intercst costs o f t cir GK16s. and another oiie will have an HK21 light
Lns. Cost: $50.000,000 x Size Multiplicr. mdchinegun. Every tifth squad bought will he a command squad
with two 1 lc\,cl, onc 3"' lcvel and one Vhlevel officer (each
I: WARMEI< PILOT PERSONAL dressed in flak vests and armed with PDW-25s). plus two 2-man
sniper teams (3"' level soldiers with ghillie suits and light sniper
kQUIPMENT BUDGET ritles). Cosr; $2,00O,Oc)0per squad.
A. None: Each WarMek Oiliczr must buy any personal gear E. Elite Soldiers: Each squad has seven Shlevel soldiers ani
himself. mic I I"'level soldier (NCO). These squads are all armed with
8. Miserly: The mercenary company will provide each M15 assault rifles and wcai combat suits. Evcry fifth squad
WarMek pilot on i l s stair with a uniformed flight suit, flak jacket bought will hc a command squad with one 1" level, one 8'hlevel,
(usually stored in a locker in the WarMek cockpit, rather than one 12"' lcvcl and one IShlevcl oflicer (each dressed in combat
worn), military communicator, and one personal weapon (of a suits and armed with PDW-25s), plus two 2-man sniper teams (7
value not to exceed $1,000) plus three magazines for said level soldiers with ghillie suits and heavy snipcr ritlcs). Cost:
weapon. C u i : $10,000 x Sire Multiplier. $5,000,000 per squad.
C. Average: The mercenary company will pruvidz each
WarMek pilot on its stafi wilh a uniiormed flight suit, ballistic
nanotuhe flak jacket (usually stored in ii locker in the WhrMek
12: ARMOUR ASSETS
cockpit, rather than worn). hand computer, phone, military As with air asicts. a WarMck squad which expects to have
communicator. and up to three personal weapons (total value not a m o u r support will need to requisition it i n advance and hope
to exceed slO,OOO) three each weapun. that its manager considers their nccd to hc grcdtcr than that of an'

$100.000 x Size Multiplier. 'ither WarMek squad which may also have requisitioned it.
D. Lavish: The mercenary company will provide each ssumed that all amour is acquircd along with suitable mi
WarMek pilot on its stafi wilh a rmiSornied flighi suit, comba
suit (usually stored in a locker in the WarMek cockpit, rather thm . None: No armour iisscts arc availablc. Cosi: None.
worn). hand computer, phone, mililary communic;itor. and up to . Scout Cars and MICVs: Thc WarMck company h,,,
five personal u.eapons value to exceed $50,000j ten limited recannaissanceand WarMckaniscd infantry combat
magazines for each weapon. In addition, thcre is the use o f a vehicles- typically four Spahpanzer 9 Luchs scout cars and fonr
luxury company car whenever required. Cost: $1,000,000x Size ~IBM.KF'TYTzs~: $~~JJ~(WOO.
Multiplier.

m
the squad. Cost:

SIBMAS VIS and twenty LCS-7 light tanks. Co.rt: D. Intelligence Network As well as a comms centre and ten
field agents (see B, above), the mercenary company has a
Battle Tanks: As for Light tanka (see C. above), hut with camprehensivc worldwide intelligence network, with at least one
additional twenty HCS-2 main battle lanks. Cos? permanent contact in every capital city of the world and a number
of 'sleepers' and other undcrcover spies in corporations, mned
forces, other mercenary companies and even other intelligence
1 3 : ARTILLERY ASSETS agencies. Generally at least one field agent will always he
Artillery vehicles are an ideal complement lo W a r M E . W ? 3 , L available to help each squad, and there is a base 80% chance of
to operate some distance behind the front lines and so not the network providing highly relevant intelligence information.
, needing as much armour as an artillery WarMek would typically Cost: $800,000,000.
cany. Like armour, artillery assets include suitable crew.
16: COMPUTER ASSETS
A. None: No artillery assets are available. Cost: No Almost every Non-Player Character will have at least some kind
B. Multiple-Rocket Launchers: Ten RockcrTmck of computer assetb, even if it is only up-to-date software.
140mm multiple-rocket-launchers are available to provi
good 'surge' artillery capability. Cost: $3,000,000. None: No computer assets are available. Any softwae
C . Artillery: Twenly RockerTruck VI MRLs as abov , used will he an older, illegally-used or trial package, with all
&
-
twenty Inca-IO 155mm selt-propelled artillery Cost software bonuses halved (round up). Cusf: None.
$40,000 000 B. Software Upgrade Package: The mercenary company is
fully paid up with all its software, and is part of the upgrade
lq: T R / + N ~ I A ~ ) RAND
T programme so as to be sent the very latest upgrade whenever they
become available. Cost: $10.000,000.
LOGISTICS ASSETS C. Hacker Team: In addition to a full software upgrade
WarMek squads need Lo get around, and local support from package (as per B, above), the mercenary company employs a
robotic followers is also extremely useiul. dedicated team of computer experts to debug, customise and
improve the software it uses. All softwarc bonuses are increased
A. None: N o transpori and logistics assets are awilable. by + I . Cost: $25,000,000.
Transport to and from any job must he funded and arranged by D. Cracker Team: As well as the software upgrade
the client, hut this means the mercenary company is typically programme and hacker team (see B and C, above), the mercenary
offered far less money than usual. Cmr: None. company employs a number of experts in penetrating computer
B. Robotic Followers: Every he-WarMek squad has two security systems. Given enough time and an indication of the
multi-pulpose robotic followers, one for resupply and one for team's probable opponents, such a cracker ieam can assist any
firefighting. Cusr $500,000 x Sire Modifier. intelligence assets the company might have (+IO% to any charm
C. Multiple Robotic Followers: Every WarMek has three for turning up relevant information). In addition, so long as thc
dedicated robotic followers, one for resupply, one for firefightin cracker team is in communication with the WarMek team, they
and one for air- dcfence. Corc $?5.OOO,OOO x Size Modifier. can attempt to subvert or disable computers onboard enemy
D. Submersible Tkansports: Every WaMek has two WarMeks or even missiles (see Information Warfare, p. 128).
dedicaied robotic followers (as for C, above). In addition, every Cost; $100,000,000.
fivc-man WarMek squad has the use of a dedicated submersible
transport and its associated submersible defcnce group. Cost;
$300,000,000 x Size Modifier.
17: HANGAR SPACE AND
Ol=l=ICES
15: INTELLIGENCE ASSETS Every mercenary company needs a place to work from, and the
Having the right intelligence can make as much of a difference i right kind of office can he vital in creating a strong professional
having the right missile. Most of the larger mercenary companies impression when meeting clients.
will pay for at least some intzlligence assets.
A. None: The mercenary company mnyt rent secure hangar
A. None: No intelligencz assets arc available. Cost: None. space. Cost: $5,000 per ton of WarMek owned.
B. Comrns Centre: The mercenary company has a comms B. Small: The mercenary company owns a small hut secure
centre at its base, specifically dedicated to monitoring military building on a disreputable industrial park, with a poky oftice
and espionage transmissions and deciphering their above a sufficiently large hangar to hold 200 tons of WarMeks
connnunications. The comms centre has a base 20% chance of and other vehicles. Cort: $1,000,000.
being able to provide relevant intelligence information for any C. Medium: The mercenary company has a secure town
one mission, as well as being able to rapidly (2d6 minutes) break centre building with an office suite above a large WarMek hangar
any code scnt to them. Cost: $25,000,000 that can hold 1000 tons of WarMeks and other vehicles. Cost:
C. Field Agents: As well as a dedicated comms centre (treat as $7,500.000.
B, above). the mercenary company has access to two field agents, D. Large: The mercenary company has a large city-centre
each an expeit spy capable of operating almost anywhere in the building, with palatial offices and a ngar that can
world and carrying out assassinations, sabotage, demolition, and
all manner of espionage. If one of these field agents is assigned to
the WarMek squad. there is a base 40% chance he will be able to
provide useful intelligence information, typically thc precise
Sample Non-Player Character WarMek
Company: Pam's Scrammers

Pam's Scrammers would be Average type and Medium-size. He essential to her preferred strategy of.heavy indirect fire from ten-
picks 12 WarMek officers as a good number, allowing for two to-twenty kilometres away, since the robotic followea can cany

her disdain for all that cloak-and-dagger stuff,

budget, allowing them to:keep pace with technology hut not much
more than that. Likewise, they have a WarMek Repair Facility -
this fits with the Games Master's conception of them being
interested in traditional heavy combat; they will need decent repair
caDabilities if they are to avoid suendinp- too much on brand new
WarMeka each year WarMekpilot aalanes are average, and they
are given no equrpment budget - the Games Master decides that
Pam, owner of Pam's Scrammen, has a reputatmn for lookmg
after her pilots when it comes to mihtary assistance, hut is

6 1
Ls
II m
I
Y
I
Mission
Assault
The Saiking Cobras assault on B

I
Capturc Capture missions are directed against nwbilr. urgct, [hut niust be secured and
returned 10 a predetermined location. Smdinz an r..piunage turn in LO steal a
^^
\et of WarMek designs is a Capture.
Extraction Similar to Capture missions, excraaions are bighaw&4&miusionr be~ause
the w e t s are living and must-ke protected dtwin@D#q$W I

Gurrivin Garrison work includes guard duty, monitoring enemy i r d s s i o m ,


mission that prinwrily consists of remilining in one defensible locatio~
for iL\ duration.
Interception Interceptions are time-nirical assignmena that invohe
with a mobile target. Interceptions am usually c o r n b m e d w i ~ ~ & : .
m i s ~ u ntype. ...
Rcr.onnai,i.mce Reconnaissance mission5 arc fact-finding iL\rignrnerus lbal take &$e
usually hostile lenitory nnd involve dculilcd reporL5.
...
..I

IComplication Table
Complication

II
A e n i Support The enemy has % tbe units

to predicbble atmospheric or env


me Prejudice Unit is expected to use letbal forc

ssible Evac t be able to safely leave tb


complete the assignment. T ~ I
deep inside heavily-patrolled
Kill Zone

&wo&s do no

__ .. . . . . . .
ye: The Bese Offer Amcunt is

even ifyour ourfit k; the nastiest Sm

han sir there an&islnr anre lectwe. That is, fortunately, my

Multiplier haystock. Use those skilb tofigure out wha


e youfind yourselfbatrered, betrayed, and,

you time. Ifan employer'spast record i

spare you a lifetime of regrets 01 that one brief mc &W


before the nuke goes off when you think, 'Iwish I', m dhiF
was a hot zone.'
.. ... .
Time is notjust about negatives. A quick check over the details of
apotential deal can provide a good negotiator with information he
can use in his unit's favou,: Finding outfrom a backgmund check 4

that a particular executive has a weaknessfor blondes or prefers . .


Italian food can suggest which person in the unit should meet with
8
him and what restaurant to pick.for the rendezvous. Alternately, i!

little more appealing. Information is notjust a weapon,ri$-o ::


blank check waiting for whatever numbers you , om !2
for yourselves. ** , 8

1
%me can also be spent pre-emptively before an offeel: Have y
quartermaster or whoever keeps your books do a thorough s
of your meis and qualijications. Once you have that list,
sure it gets updated as regularly as possible. Providing a de
accounting of what you have to offer employers can up the a
before you even get to the bargaining table. Professionalism
turn heads in this industT faster than kill totals, and getting
noticed is a v e q good rhing. We will discuss that more in the
m i
sechon about attention in a minute bur be rhznk t we If the unit makes this analysis check. tt
havejust c overed unril we ger there. circumstance bonus to both the Gather ..j.y....y.i
y.. ,,.~...
>F'.
:e ; check in Step Three and to their Diplomacy checks during \
the actllal negotiation process. If both Sleps One and Two have
EGOTI ATION heen successful, thzsz bonuses improve Lo +3 each. This +3
suwxsedes the bonuses provided by each check separalely.

Step Three: The unit can engage in a fact finding mission about

to the skill DC determined in Step One (10, 15, or 20) + 5. If the


DC is actually higher hecause of an opposed roll, this higher valu
i s not revealed ifthe unit failcd the check in Step One. Success on
that roll reduces the Gather Information check to what its basic
value should have been +5 as previously mentianzd. 1
$,
Certain skills can provide a synergy bonus to this check if the
Games Master permits them to. A DC 10 check can be rolled Tor
any skill that relates directly to the assignmznt, such as Knowlzdge
(local) in the area pertaining to the mission or a Diplomacy (or
Charisma) check Mhile speaking with a relevant contact. Success
1"rr
grants a +2 synergy bonus when attempting this Step's Gather
Information ~ o l l .Synergy bonuses in this caiz siack up tu a
maximum of +lo.
r
Success at this Gatherlnformation check reveals details of the
mission that would have possibly been overlooked until the
mission actually commenced (Games Master's option) and allows

gotiating with a contractor


iving the offer, an o with either of the
k e e Steps are sucl

"".UYY.llli-*-II.-.
G ATTENTION
I know we have been at this a while, buf I need your attention jor
'usr a link longer Attention is the key ro good negotiations
. 1s noJt provides a +2 to the Gather Info
Step,Xhree a& a +2 to any Diplomacy c
because $you do nor appear interested in what an employer has
X ~to say it to. You m y be the
to s q , he willfind S N ~ ~ Delse
negotiations.

people who have only met via rext, the 'face' you have to wor9
about is the one your reputation gives you.
ed (Games MaSter's decision as
To use an erample, I am going ro tell you about a g ~ o u pI have
done business with irp the past. &ms Scrammers are a great
unit. They are still a little shy on air support but rhat has almosi
become as much a t?a-rof her group as an oversighr. I see
from the nods rhat a few of you know whar I mean. You see, that,
exactly what you all want. When somebody ;ib9ps yarrr
cmxpny's name in casual conversation, you wanr others to pay.

lore, or soldier on the wrong Cnd of a missile salvo.

circumstance bonus to this Now, I will get back ro Pam and her hoys. Some of you may have
successful. This roll can be heard about her insurgency work through the Nile delta a few
: *eiywork,but i f paid like a dream. A dozen unit.7
were vying for rhatjob, but she got it. Why? Doing her
will not apply the bonus to their h f m a t i o n cheJt,inthe . homework NUS part of ir, m e I said before. Pam has a great
... - . .
....
.
not handle. ..x @&,& a huge part of your rep

to protect and ynu can be


the Plains of Megiddo. Yo
That it all there is

kbWIIAI N: PAR1
i R E E .E . . .'ENTION
'I ihc i i l i r has been made, r e v i e p i and all the

,cabarch has bcrn don? the last stag& the negotiation i t w L


.pea

DC of a First Impression
ble 3-6Negotiation Modifiers
Circumstance ExarnpWExplanation Mol
Abandoned Assignments If the unit has chosen to purposefuUy
. . fail a mission, this penalty -10
applles to negouauon rolls. Extenuating circumstancesmay

I.
Language Barrier R&, since most of the world speaks Enghsb in 2089, but If
communication is difficult due to language differences, this
modifier applies.
Noted Fiulures Bad News travels fast, For each openly known faded mission,
.. . a -1 penalty (maxmum of -5). This penalty fades at a rate of
apply
- I cvcry six months until ii is ncgared.
Past Services Apply n +I modifier (i3 maximum) for each mission perfom I I 1,) 3
satisfactorily by this unit for this employer or a closely-relared
employer. .
Reputation Arbitauy modifier set by the Games Master to simhlateth fame or +I- 1 to 5
infamy the unit has acquired through their actions in play. For an
example, the Striking Cobras would have a +5, while the Hell's
Hammers would have a -5 because of their well-publicised games

Unreasonable Demands Introducing new terms or attemphng to escalate exlshng terms


carries a sliding penalty determmed by the Games Master to rolls
venaltv.stacks
for that item and for the rest of the nezohahon. 'Ilns -
ged term, making outrageous demands very
ne o i u e i e s below. ,
urocrss, from initial
!a complicated affar, ai it s &&at should noidaunt The few bonuses on tlus chtaffeclthe negaiauons after t k y are

and reap the m a x i h benefit provided. On the othd

handicap during the contract discussion.

at an initial contract dues not usually include any of these


iallyif &e mission calls for on

..--_
ested Negotiation Terms

I
support generally can only be asked uf a governmental or m i l i e
layer. Each time this term is discussed, $200,000 worth ofaircra.,
are sent to support the unit. These troops, controlled by the Games Master
are not under the unit's direct command.
Annouwd h ~ p p r gcticrall)
t can only he asked of a @o\entmenralor nulilw
elllploycr. Each tinic this term I-dlrcussed. $2l1O,lJO0 dollan aorth 01
arniourerl vehicles arc \en[ to support the m i l . These truop,. cmtrolled h\
the Gain?\ hlister WLI not uiidcr thc unit's direct comiiinnd.
E:ch len p r c e n t iiiirca5e ~IiuulJhe nepiiotcd q r u ~ e l . cumu
)to 5 0
Better Pay Pay can genrrally only be negotiated to an additiond IO )ve the origin
(Each 10%past 50%) contract pnce. Thi\ penalty is in addition to the curnula .alties accruo
up to 50%.
Evacuation lithc L'rnpluyer a n pru! idc \upptm iur the uiiit in pull out of the n i i w t i n
lone in wnie way. ihi\ ;ail be ~ d d . 4tu the iiintrilil.
Headquartel Thn term can be added if the employer has a facility of some kind (such as ?
.

-- ibnnduned militilly base or B patrolled oufpus~)the unit can use wP"- '-
my iemiory.
n t q wppon generally can only he a r k 4 ot'a go\ernrneiital or mi
h y e r . Each iimc this term IS disiuncd, 10 1" lcvcl infantrynicii \
idard equipment (type of the unit's choice) are sent to support the
:se troops, controlledby the Games Master are not
mand.
Insertion If the employer can handle &sportadon to the mission

Militaty Quipment If the employer has the resources, the unit may be able to negotiate
:auiument (WarMeks. vehicles. or other items as the Games Master deems
1 .

ippmpriate) at a 10%discount as part of the financial compensauon of the

rlftcrwldld
available to civilian
ill not be permittedto

especially low-tech or easy,to


former Soviet technology has
dispersed &d the world.

Buying from the Military Market


If you are a legitimate military customer such as a mercenary
company, you will have paperwork that proves you are. In that
case there is no great problem other than perhaps the occasional
bribe if you want to avoid your purchases getting stuck in
customs in Kazakhstan. For the ordinary civilian, life is a little
trickier. Traditionally the easiest way to purchase anus illicitly is
to go to a country with few moral objections to selling you the
goods, and pose (with the tacit approval of the seller) as an arms
dealer rather than the end user. This way, all you need to provide
is an end-user certificate (Forgery DC 20). which is the document
that claims a particular foreign government or (less usually)
mercenary company is the eventual user. It is unlikely that you
will be asked to prove you really are an arms dealer, so long as
you are planning to buy sufficiently valuable goods. me end-
user certificate is made out in the name of a country that you
never intend to ship the good to -rather, you will use the
merceuary companies certificate to get the arms into the country you really want them
licences in, by claiming you plan to ship them on to the non-existent end
I user in the spurious country.
or
difficultv, thowt'at the Games Master'shiscretion it may take , ,
These days it can be almost as easy (Forgery DC 25) to pose as a
legitimate mercenary company. The problem here is that unless
you also alter computer records (Computer Use DC 25),
legitimate sellers in the more ordered countries will soon uncover
the deception. Done properly, though, this method can get you
access to some very high-techrquipment.

Of course, if you have your own ocean transport, you may simply
be able to buy the goods in a fairly lawless country and load them
right on to your own ship, avoiding the problem of legal
entanglements. In this case you may find it more difficult to buy
the more high-tech weaponry at all, depending on the seller's
country. .
self. The following A
~~

. . . .. . .....
~~ ~ ....
In order to purchase an item the Games Master has deemed
', only be found on the black,

Finally, players should remember that even if they manage m


purchase items on the black m a k e , they are still likely to be

. .
veneiable but iughly&..ctlve Russian Plamya ('Flame') grenade 1

excellent annour

L
p-;n?_ si
,, i~
.- , .. . .. . .. .,. . .

Four verSiaarm urity guards. It is also in


cnristics except for by would-be gangsters.

of effect will be exposed to the

' , highly impractical, e

close ranges, w a u & p a - g i c k at c l e w a comdor or ~.


stainvell than a shotgun blast.
Mine, antipersonnel, EM1 M3: This is a heavy mine equipped
with a proximity fuse. It can be deployed and acffvaEiF* a
smdad~action.After activation,the mine waits an ptemal,
e minutes thoughiit can be programmed to.kelay
between'one and thirty minutes, before arming itself.
% M3 h e will detonate
pasonne-size o i~i mobjeY
fuses. M ~ ~ ~ ~ ~ 1 f - d
automatically render them harmless after 4 hours if they have not
.exploded. They can be detonated or rendered harmless from up
to l 0 h away, so long as the operator has line-

I r :.--===: '.==
2Omm
Areaof Annoor ~ r e a o r Amour

Canister $120 Pmjectile 2

HEAM $300 P m j d e -
$250 Projecuk IO
$150 Pmjectile 5

6rn . - .
Sponge SI00 Pmjectile 0
Thermite SZSO Encra - 2d10 . - -- 3dlW -
4d6,;: ,-9m . -
-
em
lanket g Any
Val1 0g AI
AI

Communicator, Military $500 5009 M

$10,000 500g Mihtary,High-tech

Lock, Electromc DC 10
Lock, Electronic DC 15
Lock, Electronic DC 20 $42 figh-tech
Lock, Electronic DC 25 $80 Rgh-tech
Lock, Electromc DC 30 $1 ' High-tech
Lock, Electronic DC 40 - High-tech
Lock, Mechanical DC 5
Lock, Mechanical DC 10
Meals, Ready To Eat 1 day
Medical at,Military $3,500 l0kg High-tech
Medical Kit, Standard $1,500 5kg

MIhtaly
High-tech
Twlkit,Advanced Eli c $500 mgh-tech
Toolht,AdvancedMi :al
Twlkit, EleCmcal
round action to get out again.

relatively cheap, though many wealthier people are keen to


invest in the very latest technology to protect their

security to the less wealthy. In practice, such mechanical


devices operated by keys do little more than slow down a
cciminal intent on gaining envy to whatevei it protects. Any
character with a mzchanical toolkit may by pdSS a
mechanical lock as a full round action by making an
Engineering check based on the DC of the lock.
Meals, Ready to Eat, One Day: When these portable,
long-life rations were first introduced they were me1 with
the soldier's usual scorn for fake food. hut gradual
improvements in both iood preservation and customer
choice have put paid to that. Today 'MREs' are available
in a wide variety of universally excellent meals, many of
them designed by tup chefs in conjunction with the amiy's
food scientists.
Medical Kit, Military: This high-tech expanded first-aid
kit includes strong artificial-opiate painkillers along with a
full array of drugs to treat radiation, poisons and
weaponised discases. I1 functions just like a standard first-
aid kit, except that it contains enough medicine to heal up
Hammer: A simple tool with a multitude :s in mechanical, to five injured characters, five case? irradiated characters, five
I - t e 14
,hnical and computer fields. The hammer may he used as ,. poisoned characters and five diseased characten. It grants a +2
Ib in an emergency. F m ,circumstance bonus to all Medical checks.
Hand Computer: This is a small hand-held dev Medical Kit, Standard: This improved first-aid kit includes
user to interface with larger computer systems and - 3 b e t t e r drugs and medicines, and more of them. It functions just
communications networks, as well as stoic personal data. Hand like a standard tint-aid kit, except that it contains enough medicine
computers can accept information from flashcards that a c plugged -to heal up tu five injured characters and grants a +2 circumstance
in to them and in most cases microdiscs via a built-in rcader. They b o n u s to Medical checks to stahilise, provide first-aid and provide
are typically usedas mobile terminals though they have sufficient long-term care.
storage capacity themselves to be used during extended periods 'in Oxygen Tank A character with a tank of oxygen may either use
the field'. All hand computers also function as phones (see it to supplement breathing the atmosphere, or breathe solely from
below). Most use highly accurate voice recognition as the main the oxygen tank. When used to supplement atmospheric oxygen,
user interface, though traditionalists can still buy versions with the tank grants a +4 circumstance bonus to all Fortitude saves to
tiny folding keyboards. resist the effects of thin atmosphere and lasts for 12 hours.
Hand Computer, Military: This is a ruggedised and enhanced Alternatively it can be combined with a gas mask or scuba gear to
version of the standard hand computer, incorporating a military give complete protection from breathing in hazardous substances
communicator as well as the features of the hand computer. It (usually noxious gases, or the sea) for 4 hours.
has a variety of software enabling the user to detonate or Phone: A wide range of personal phones is available to the
neutralise mines from a distance so long as he knows the citizens of 2089. Perhaps the most ubiquitous comc in the form
appropriate code, call in air support, or act as a spotter for f - throat mikes, allowing the phone addict to chat or send and
artillery. receive voicemails without interrupting his work or day-to-day
Handcuffs: These handcuffs are moulded from high-impac life. Those who wish to use a wider variety of functions typically
plastic and are capable of holdin2 a subjecl firm. An Escap st buy a hand computer, though several phones attempt to ~

Artist check at DC 30 mnst be made to he free from these -idgc the gap between the two.
handcuffs. They have DR 15 and 10 hit points. The lock is ower Converter: This is a multi-way transfomer with an array
mechanical one of DC 5 , though more advanced handcuffs ?re different plugs, sockets and connectors, allowing almost any
also available (at the same price as the lock desired). wer oudet.to power any electrical device.
13
ci-
.. .
Ballistic Nanotub
the W O r l & Q r n c
pmeting @e torso,

s Waldo controls.
.
-
IWN News Brie& Give Us Five Minutes,
er 2,2088

When asked why the incident has resulted in so many injured and dead officers with no resolution in
sight, a Police spokesman <name withheld by IPD regulations> replied; Its a matter of structure and
situation. The middle floors of the Time-Parker Tower have no windows and all its access points can he
locked ont by someone with access to the buildings security centre. The inner walls ef that place are
reinforced concrea, ai all its major support points and theninth floor is riddled with inner walls. The
shooter has hostages and cover on his side. Every time we try to take him, he retrexhack to his human
shields and retaining walls. Our window of opportunity to take this bastard out hss been like trying t-
thread a needle with a bullet.
,

1 I

I
L 82 enenues step.
do not allow a 1.5 metre

bonuqes .ranted to h o u r Clars withm The Plaver .)


ACTIONS IN C O M B A T
Handbook apply equally to a characters Defence Value. such as=
the Dodge feat, for example. A character will lose his Reflex sa.c
bonus to his Defence Value as normal when caught flat-footed or MELEE ATTACKS 4
when he is trapped within an air ventilation shaft. Both melee and ranged attack roll5 dxe made a\ normal I
Armageddon 2089 To ?urnmanse,
-For example, A1 Jenningr is a 3 leve~~~i<GZiZ,ZZGZiC7GriG,
,,15 and the Lightning R<flexcsfeat. A 3level soldier has a Melee Attack rolls = ld20 + base attack bonus + St
Reflex save bonus of + I . Combined with the +2 bonusfmni his modifier + size modifier. -
Dexreriry mod$er and afirther +2 bonus f m m his Lightning
Reflexes feat,A1 Jennings has a rota1 Defence Value ofl.5. Ranged Atfack rolls = ld20 + base attack bonus + Dexterity
modifier + size modifier + range penalty.

An attack roll must equal or exceed a targets Defen


order to scorc a hit. Criticdl hits and uther threat m s apply as
normal in Armageddon 2089. Ranged attacks provoke attack: Af

opportunity as normal.
Degree of Cover Cover DV Bonus Example
One-i +2 Standing behind a
desk or fallen tree FIRING INTO MELEE
One-lrau +I Standing behind a If a combatant shoots or throws a ranged weapon at a target that
half-open door is engaged in melee with an ally, that combatant suffer a -4
Three-quarters +7 Peening around a penalty on ils attack roll. Two combatants are engaged in melee
corner if they are enemies of each other and either threalens thc other.
Nine-tenths Within an enclosed (A held, unconscious, or otherwise immobilized combatant is not
vehicle considered engaged unless he is zetually bging maeksd.)
Total On opposite 4
a bulkhead- ,I*L
-.
-
If a combatants target (or the part of a target a combatant is
aiming at, if its a big target) is at least 3 metres away from the
For example, $ A / Jennings from the previous example were to -. nearest ally, the combatant can avoid the -4 penalty, evcn if the
.take coierbehind a fallen tree whi!e ixvo!sed in afirejghf wirh combatanl being aimed at is engaged in melee with an ally.
an enemy soldie< he would gain a +2 cover bonus to his Defence
Value,for a total DVof 17. As thefirefightprogresses and more BULL RUSH
enemy soldiers arrive, AI Jennings retreats to a safer location, Description: A combatant can bull rush as an attack action or a
behind a large burnt-out tank wreck. Pewing around the c m n u charge action.
rofire his assault rifle, A1 Jennings now has a +7 cover bonus tu
.his Defence Value,for a total DVof22. When a combatant bull rushes, the combatant attempts to push an
opponent straight back instead of attacking him. A combatant
ACTION TYPES can only bull rush an opponent who i s one size category larger
Notan Action: Some activities are not even considered free than the combatant, the same siLe, or smaller.
.actions. They literally dont take any time at all to do and are
.considered an inherent part of doing something else. Initiating a Bull Rush First, the combatant moves into the
:FreeAction: A combatant can perform one or more free actions defenders space. Moving in this way provokes an attack o f
while taking another action normally. However, the DM puts opportunity from each foe that threatens the combatant, probably
reasonable limits on what a combatant can really do for free. including the dcfender. Any attack of opportunity made by
Partial Action: As a general rule, a combatant can do as much anyone other than the defender against the combatant during a
with a partial action as a combatant could with a standard action bull rush has a 25% chance of accidentally targeting the defender
minus a move. Typically, a combatant may take a 1.5 metre step instead, and any aitack of opportunity by anyone other than the
,as part of a putial action. combatant against lhe defender likewise has a 25% chance of
Move-EquivalentAction: Move-equivalent actions take the accidentally targeting the combatant.
d a c e of movement in a standard action or take the d a c e of an
entre partial actlon. The combatant can normally also take a 1 5 Second, the combatant and the defender make oppvsed Strength
metre step checks. The combatant adds a +4 bonus for each size category
Standard Action: A standard action allows a combatant. that the combatant is above Medium-size or a -4 penalty for cach
something and move a combatants indicated speed during a size category the1 the combatant is below Medium-size. The
combat round. A combatant can move before or after performin combatant gets a +2 charge bonus if the Bull Rush is auempted at
the activity of the action. the end of a Charge. The defender gets a +4 stability bonus if he
Full-Round Action: A full-round action consumes all a has more than two legs or is otherwise exceptionally stable.
combatants effort during a round. The only movement a
combatant can take duning a full- round action is a 1.5 metre st Bull Rush Results: If the combatant heat the defender, the
before, during, or after the action. A combatant can also perform cornbatant pushes the defender back I .5 metres. If the combarm
wishes to move with the defender, the combatant can push thi
I ;
,MAGE REDUCT
Whenever a character loses hit points, whelher from a
, weapon, fall or collision, the Daindge Reduction DR
score of any amoiir hc is wearing at the tim
damage rolled.

Fur example, A1 Jenningsfrom the previous examples is still


iiivulved in (iJirejghi with a group of enemy soldiers. A1 is
n: The combatant must wearing a jZak jacket (OR 7). He is hit by a huller from a
roldier's G46 assuult r i j k 7he soldier rolls a 6, 7 and 4 on his
3d8 fur damage - a total oj 17. This damage is reduced by 7for
Al'sj7ak jacket Dmnuge R e d i d o n , so he only sufferr I O points of
damage, leaving him h u n still standing.

ARMOUR PIERCING
Powerful weapons have the capability of blasting through many
types of amour in Amnpeddon 2089, rendering them useless.
combatant Plso suffers a f9 Every type of weapon has an Armour Piercing (AP) score. If a
character is struck by a weilpon whose Armour Piercing score
equals or exceeds the Damage Reduction score of his amour,
then any Damage Reduction provided by the armour is
completely ignored, allowing the weapon to do its full amount of
damage. If a weapon is listed as having an AP score of 0, it will
-
be affected hy all Damage Reduction scores. Weapons listed as
having no AP score at all will ignore my and all Damage
Reduction and always do their full amounl of damage.

In our example above, we lefi Al,fighting the memy infuntq.


1 Because his flak jucket ha.7 a D R of 7 and the G46 rounds that hit
him has an A P of 5, hi.7 nrmoiirprovided him with u great deal of
protection. However: one of the soldiers is onned with a squad
cqnbatant anempts to mo support weapon. the HK2I mnchinegun, which hefirer at AI.
Luckily jor A1 only one round hits him,hut that muy well be
enough. Becuuse ,he machinegun has an AP of 10, it will

. .
c combatant or to block i,s deducted from this amount, leaving him unconscious and
@+nt, the combatant keeps moving. (A combatant can bleeding fo deuth.
+ays move through the space occupied by sei@
= &batant by.) If the defender blocks a Combat MULTIPLE SHOTS AND
nSt the &fender (SR n i p , below). 'If the combatant .
fender, the combatant can continue the
CRITICAL IiITS
-4, If a character is hit several times in a single round from the same
tripped in turn, the c weapon, either because his enemy can attack more than once or
because the weapon was being rapid fked, any damage deducted
pace, If a fails but is not tripped, the
n score will apply to each and
c 9 h a t a n t has to move 1.5 metres back the w
,-

If a critical hit i. age multiplied as a result, any


Damage Reduction granted by the armour will apply only once to
-:.
the total damage rolled. As a rule of thumb, any possible
Armour unctions differently in the game of Damage Reduction will apply once Lo each attack roll made
against a target.
eflect incoming damage, grantin
However: many weapons are ex It should he noted that all rules conceming Defence Values and
Damage Reduction apply equally to vehicles (covered later in
this chaptzr) as they do lo characters.

RUNNING GUNFIGHTS
Even the lowliest civilian in the world of Armageddon 2089
,. understands the principles of tiretights, as every day is a struggle
1L1 ior survival for some characters. Jn addition, most weapons are
lor example. has Damage Reduction 6.

.
... . . . .. . . . ,. . , - , ..
) . -. . . . .
Any character in the Armageddon 2089
before and after malang a ranged attack, pro
distance moved is not greater than their
every character in the Armageddon 2089 game is considered to
have the Shot on the Run feat from The PlayeLs~.u&hg_ok as
standard.

RANGED WEAPONS IN MELEE


I COMBAT

wielding it. However, melec attacks with pistols are made wit1
a 4penalty to their attack rolls, due to the extreme close
proximity of the target and the fact that he is probably
attempting to grab the characters gun hand.

fired in melee combat - the opponent


n past the end of the barrel, for the
It is however possible to use a rifle as
I concentrate hi

Sumz characters pride themselves 011 tlicir shzrp-in -. --


e able to drill a thrown coin a1 fiftccn metres wilh%WStr@+
n aimii
Achieving tbis level of accuracy requires skill, dediLuun

Instead ofjust blasting away at the enemy, any ranged weapon


may be aimed in order to gain a higher degree of accuracy.
Aiming a weapon is a full round action. A character must keep
the target in view during every aiming action. If the target
disappears from sight during this time, any rounds spent aiming

For every continuous round spent aiming a ranged weapon at a


single target, a character will receive a + I bonus to his attack 101
up to a maximum of a +3 bonus. A character may fire his
weapon immediately after aiming, as part of his last aiming
action. A weapon aimed in this way may not he rapid-ked.
Grenade weapons may not be aimed either.

or otherwise distracted w F - +
If a character is WOI~-
Concnitration checl be made, as detailed on p:
check is failed, ther~ oninmi
J ~ U ~ P
~~~~ ~ - from nrevin
actions are lost.

RAPID FIR1
Some ranged weapons fo
arc automatic, allowing s
bject Thicknes
ickWall 30 cm.
inkerwall lm -
mker Door 15 cm. -
:sidenllal Intenor Door 5 cm.
sidentialExteriorDoor 5 cm.
eel Door 5 cm.
ashligbt -
indcuffs -
lone -
md Compute
:avy Weapon
stol
fle
astic Beaker -
lble or Desk -
levision Set
Wbt 6 8
of steel and ceramics that

vehicle's shuctur
vigatioual hazard, but worse, it deals

will also cause l d 6

Any character can hold their breath for a number of rounds

immediately reduced to 0 hp. In the following round, he


drops to -1 hit points and is now dying. In the third round, ~

he automatically dies.

A character can breathe easily for 6 hours in a sealed


on each side. After that time, 1
s of suhdual damage every 15 1
racter or significant lire source

ld6 points per 15 minutes.

TiiiN ATMOSPHERES
ust make a Foltitudi
s check), taking Id6
.I .

A character who sustains any SUM


..
t -
.I.

Size Damag save Example


Tiny ld3 10 Cigarenellghterflame
Smalt id6 12 Campfire
Medium ld6 15 Burning character
Large 2d6 16 Buniing giound c a ~
Huge 3d6 18 Bumingtruok
Gargantuan 4d6 20 Burning WarMek
Colossal 5d6 25 Inferno

Dnmage (after 4d6

minute): None ''

. ..... . .-_I
e, a Fortitude save

INtiaE Damage: None


Secondary Damage ( e. At this pint. the char

BaseCost. $7.

arlylonglived disease. Anthrax can


h insestion, inhalation or wound con

from the poison, any blurred vision, difficulty


fluorine will sustain 3 lysis:and death (botulhsm8
cious throughout).

Proliferation: 2
,WarM#s are the lards of battleis this age, hundreds df tons I

System rules involved in combat between 1

WARMEK NAME
m.7 ISthe name by whicIx$kWarMek is 2
Bgt It IS the a a m l m e of the mechim
Mek
D=1

1 Combat Rules Quick Referen& Summary: ntii gathe&


I,

:Modifier: This is app


.snophic damage, and to determil ai?dlh
hit 1$qauons on your enenues, WxMe- apptyi-attattak rolls and is dread .ed into tw wv. ,
em: The defmce value (DV) c VarMek, -
on tules' .
of twain, plus the ever p o p l a r Catastrophic

cks: Many Warmekks have specialist v


ch do n rut

Miniatures: Thoupb
miniatures are by n ize Height Modifier . DV Pilot Skill size Penalty
essential to an enio
Move at Base Speed (up to 201x1)
Move at Double Speed (up to 4Om)
Run or Charge (up to 80Om)
Use Weapon

Stand from Prone Position

Small Laser
155mmHowitzer 3
14OmmFilecaothermal
1"
Cannon
WarMek Kick

Featur-
Locatioi
Mek. The vast

s the base speed at which the machine may mc


... . , . . . ~ .. ~ ~ .

d steel armour). This is not too important during W&


_. since the two.varieties of m o n r function identically, but
combat,
Tfwill be vitriIi&format~~when coming to repair damage to the
WarMek afterwards.

machines incredibly difficult to build, if they cdn attempt such a


Weapons & Equipment
The types of weapons and t-e
detailed here.
uctuate as he wishes.

SPECIAL WARMEK FEATURE hardpoints in the WarMek may be used for casgo, such
ition or other supplies. This is done at no cost but is

features represent Moore Ltd.'s philosophy that building,solid,


damage-resistant WarMeks is more important than worrying
WARMEK COMBAT
about their agility.
- Combat involving WarMeks follo
do when fhqfighi. Unless o
y of the rules matures

POWER PLANT A
POINTS
These entries list the typ wet plant a WarMek has, as well
as how many power points are generated each mund for the pilot presented here.
to use when in combat. A table belo the power point costs
for various activities the WarMek may perfom, including firing ROU c
weapons, operating scanners, ement. WarMek hrok

WEAPONS INITIATlW~'I
~~.
nd of WarMek combat begins, each W d e k
~~~

IVE CISECK
Mek's base handling score + pilot's Dexterity

ay~aisobe a p p W tmhis check a9 detailed

. ..
Melee attacks may only he made agaii
Power Allocation the same 10-mctre hex, unless the we
Every WarMck has a number of power points available tv it, as having reach in which case it may attack an opponent in
derermined by the power plant used and noted on its record sheet. the next IO-metre hex.
Pou'er points are used whenzver the WarMek is moved, operates
specialired equipment and fues its weaponry. Any attack to the rear of a WarMek (anywhere within a I X
P arc
to the rear) will strikc its weaker rcar armour.
Thc power points score listed on the WarMek's record sheet are
the amount available at the start of every round. Power points
may not hc saved from one round to h e next, although if the ARCS OF FIRE
WarMek has capacitors (sec the WarMek Technology chapter) A WarMek has five arcs of tire: Front, Kear, Left, Right, and Top.
spare power points may he used to charge these. AI the start of Each weapon will be able to attack into one or more arcs of fire,
every pilot's turn during a round, he must choose how to allocate depending on where it is mounted. Weapons in the Front. Rear.
these power points using the table below to determine how many Left or Right arcs of tire can elevate to a maximum of 45 ".
weapons his WarMek can fire, how it will move and any other
special actions he may wish to attempt. Head All arcs of fire
Torso: Choose either Front or Rear arc of fire for each weapon 5p
when mstalled
. Arm: Front. Right, md TODarcs OS rut
Rieht ~

Left Arm: Front, Left, and Top arcs oS fire.


(round fractions up) Right Leg: Choose either Front, Right, or Rear arc of tire for
Move at Base Speed Total Mass of WarMek I 10 each weapon when installed.
Move at Double Speed Total Mass of WarMek I 5 Left Leg: Choose either Front, Left, or Rear arc of fxe for each
Total Mass of WarMek / 2 weapon when installed.
As Listed for Weapon Type
(Total Mass of WarMek 1 5 ) Note that becausc a WarMek's torso can swivel independently, it
Weapon Power Point Cost will sometimes become necessary to keep track of the different
Mass of WarMek / 10 arcs of tire available to the upper body (Head. Torso, Right Arm,
and Lei1 Leg), which may he facing a different direction to that ot
WarMek Attacks the legs.
WarMeks may move and attack evcry round. Making a melee
attack provokes an attack of opportunity. Ranged auac
form lhe majority of WarMck combat, do not.

iTTACI< ROLL
i!l / I r
score a hit that deals damage, a WarMek must roll the targct's
:Smce Value or better. Attack rolls are made as Sollows. - 4
elee Attack Roll: ld20 + pilot's base attack bonus +pilot's - 1-
bxlerity bonus

Ranged Attack Roll: ld2O + pilot's base attack bonus +


pilot's Dexterity bonus + range penalty
.
Critical hits and threat ranges are determined as usual in WarMek
combat.

All ranged weapons in Armageddon 2089 have a maximum range


of 20 range increments, except as follows:

>> Energy weapons of all types have a maximum rangc of 5


ranee increments
I

n Howilzers have a maximum range of 40 range increments


when used in an indirect tire role, hut thcir range increment
is increased to 1000m, that is, five timcs their usual ra
increment.
' ', Rockets, or howitzers Siring rocket-assisted shells, ha
maximum range of 50 range increments when used i
indircct fire role, and their range increment is increased to

-
-
..~~.

__-~
____.
n
fivc timcs their usual range increment.
When used in a direct fire role, howitzers and rockets bavz
a maximum range of 20 rangc increments as usual.
,

Missiles do not usc the standard range increment system


(see below)
The majority of auacks in
However, WarMek. r - ~ i w dam?

Points, below). Howev

Called Sh ack Roll Penalties


Location ircumstaneePenalty
Torso -8
Leg -12
Aim -16
Head -20

ifier of -4, since s

0
1

Note that in mele


I 20 to 29
30 to 39
Ftc
2
3
EtC

Energy weapons ignore

raea!
. ....
ll_,..
,

LY
.
~~~~

i .
I
. I:, .. . . .. . . .. . . ..

If the t o m of a WarMek i s

lis may result in potenti


munition, power suppl' systems are now
,

LY
.
~~~~

i .
I
. I:, .. . . .. . . .. . . ..

If the t o m of a WarMek i s

lis may result in potenti


munition, power suppl' systems are now
e WarMeks - see

checkat DC IS. Failure

ape Cocoon protects as u


I
Table 6-5: Collision Damage I"
he DEVCDIIS rxamole.
Size of Obstacle Damage Multipliet fired severalfurther howitzer shells at his attackers, buf two of -
I Fine 1/50 them pot within range oftheir own weaponry and beganfinng at
Diminutive 1/20
._ Personnel 1/10
Ij I. Tiny %
Small M
Medium x1
Large x2
Huge x3
Gargantua x4
Colosal x5

, .
Any passengers and crew
will automatically sustain dam
collision. .4- b*'

lasers to launch a d

ranged weapons in melee combat, OU@ a threatened rackets. Weav

e anack of oppoaunity
. .,:i
OBSERVERS :I TTACK
Any WarMek using scanning equipment or lasu .,,,gefinder and ROLL
in communication with the WarMek firing indirectly may act as If an area effect indirect tire weapon misses its intended targe
an observer. The observer must he aware of its own position note how much the attack roll missed by, and multiply that number
using a GPS or similar source of information. On a succcssfully by ld10. This is the number of metres the shell or rocket lands
scan or attack roll using the laser rangefinder the observer may from its intended target - use the table above to determine the
ransmit position and speed data to the fuing WarMek, which direction. -
ivoids the penalty for failing to scan the target (see below

I
~~
Observers are also useful for error correction (see below). ii FURTHER DETAIL FOR MISSED
~l

I
.., .
INDIRECT FIRE ATTACK ROL ROCI<ETS
In the case of ripple-fire d rockets missing, it is assumed that one
ld20 + character's Int modifier + software bonus
rocket hit as above, and cach additional rocket landed ld6 hexes
fu*herawayin a nly determined direction. Thus the second
-10 circumstance penalty if the firer does not aim his indirect fire
rocket lands Id6 hexes iiway from the first, the third rocket lands
weapon for at least one full-round action before fning the first
Id6 hexes from thc seccmd, and so on.
shot. Subsequent shots need not be aimed.

working Global Positioning System or equivalent.


-I
-2 circumstance pcnalty if fuing WarMek is not fined witt '?---
It may not oe necessary to work out precisely where each missed
- -2 circumstance penalty iT firing WarMck (or an observer) has
rocketlanded, aepenmng
.--:-~. --
' ' on whether or not there is anything it ,
L - eventually the rockets may have deviated so far that no
I:L
L I U ~ I L,ILL
not successfully scanned the target this round. (Note that this
further detail 1s necessa'y. At the Games Mastzr's option, to speed .?
~ ~ ~

penalty may be avoided by aiming for a particular hex, rather


up long artillery-heavy I:ombats, Id4 or ld6 rockets may he
-
than a WarMek.)
assumed to hit each ranaurmy ,~ ~>~~ U C L C ~ ~ ~LI C~Ia~ iUu L L ~ CMSL UIIC. ,-
l ~ . ~ .C..~..L.C ....-.
r +2 circumstance bonus for error correction, for each previous
indirect k e attack that missed hut whose impact was observed
1s ptlotmg a Werner Light hupport
(dther by a Scan check or Spot check, which may be made by the
WarMek, the LSM-IA nriodel, which he has customisedwith the
firing WarMek or another observer). This bonus is cumulative
addition of a comms prcx e s s o ~ground ; .surveillance radac
acb indirect fire attack, and can go to a maximum of +20.
infrared scanning systern, and a rocket guidance system. He aims
1 per full three rockets fired. The bonus is lost if the firing
all 36 ofhir left arm rockers, which have a high explosive load
arMek or the target moves.
rather than the usual H,DIMshells, at a hex some 2 km away, just
out of his sight beyond ci nearby forest. Because he is aiming f o r
Lockets always have a software bonus of +O. . I .... r.:. .... . . .? :,--
C I n m , nrs rucnrr pruunce system does not offer any bonuses this
time, but he is fortunate enough to have a forward observer in
Aiming bonuses apply
.. as usual.
~

----I, I place, n sniper who is part of his WarMek s p u d ' s infantry


support. The sniper is observing the target hexfrom a concealed
is aimed at a particular 10-metre hex,
posiiion around 200m uwayiySlom it, up a tree. mere are a
:- L" this case, the hcx has an effective . . -
number ojpotential tar$:ers both in the target hex and in several
$0 Note that the circumstance bonus rockets can get from the . .
other nexes neuroy - a varieiy of enemy i n f i n t v , trucks,
lidan,:e system (set p. 225) only applie!I to
mechanised infantry combat vehicles and other sofi targets.
: k i n~gWarMek has been able to scan I he target,

ioctets to get a + I L to tne roll. ne range OJ Luuum I S I Y range


increments, giving him a massivepenally of -38 to the roll. He
SUCCESSFUL ATTACK ROLL aimed for a round, thus avoiding the penalfyfor not aiming, and
A successful attack roll means the munition hits Id4 metres away +I bonu,r. ~i~ attack bonus then is +4 +12 -38
from the intended target. The direction in which it deviates is +I = -21. He rolls 1d20 -21 f o r a total of-8, which is a miss by
determined by rolling ld6 and consulting the table below. When 8. He rolls Id10 to determine the distance thefirst rocket l a n b
k i n g rockets by indirect fire, determine how many hit as usual from the target her, and get\ a 4. Thefirst rocket lands 4 x 8 = 32
for rockets and then deternip? the direction and distance of each metres from the target hex - three hexes uway. He rolls Id6 to
I rocket individually.-,, if determine the direction, and it is a I , meaning the rocket lands
three hexej to the north - i..n..f.
o I..I hex
..... orri~nred .,on
.....I .... hv .~ ~,
memv r r w k, ~ ~ ~~ ~

,Ifor Kohl Ttle second rocket will land ld6 hexes away
,.forrunnteiv
~~~~~~~~~
~ ~~ ~

from thefirst rocker, again in a random direction - this time a 3 is


rrillarlfnr iiirol.tinn nnrl C fnrA i r t n n m m v n n i n o ihu nor+ m&#+
.__..I.
6 Back towards firer land.yfiw hexes ro the sor,fhenvt
.. ...... nf .~ ~
th# .. . ..,, ,,
.. .. .ifirrt nwnv fmm
. . nnv ~ ~~ ~

targets. The third rocket lands Id6 hexesfrom the second, und
A critical hit, rather than increasing the damage done or the consulting the indirect5ire deviation table once more, he rolls a 2
number of rockets hitting, means that the munition hits precisely f o r direction and a 2,fm. A i r t n w u i n k i n o ..I.._
~ .lll..ll, .-
itnwn,, ... fn - 7.h.rlr.r.l
rl.If h o
fn
the target aimed for. northeast ofthe second, .tn .n ... . with
.. hex . . ... . no o m in
.. t..o ro-.- -. if The fourth
~~ ~ ~~

I rocket goes 6 hexes lo tize northwest of the third, again missing the
-
3 If the rockets being fired are a mixed load, including for example .. . _
onamition comolerelv. 4t thispoint the Games Master rules that
some artillery load rockets such as poison gas rounds or semi- fitrther detail is unnecf .,-,, thu ._l.._.l m&uir h m m h e m t m
,Fnljl- l_l.l
i~rliino
l.l
guided submunitions (seep. 225). determine which ones hit the further and further away from the targets.
target randomly.
his entire WarMek, nul Nicks's total affdckbonus while rapid,firing his autocanion is
ju s t add a f e w enhancements here and there, $he therefore only +14.
expects to re&u-ly hit with indirectfire. Altemativel.v,
a tering his tactics,,firingpPrhapr one rocket ivirh each attack until SPRAYING AN AREA
he has built up a sizahle cimmstirnce bonns,/iir ermr correction A character tiring a rapid firing weapon also has the option of
might be more ejfective -assuming he has not hir his oun spraying a whole area with its shots, rather than relying on
observer by then, and that his euemies conveniently remain pinpoint accuracy to bring its enemies down. This will not do
stationap as his rocker attacks get ciuser and closer to them. He Structurc Points of damage, as the shots will be too widely
can aftmipt something like rhat nexf time hefires, but only f h e is hard targets, but it is

q
prepared to use Lq7 still more of his dwindling supply of rockets - y and unarmoured vehicles
he has one more 36-pack. nnd afer that has only his medium damage however it will no
/user remaining to cittac~kwith. . ets such as infanlry -
simply damage them a great deal.
MISSILES
Missiles do not use the normal rules for rang In effect the fxing weapon works much like an area effect
3U weapon rather (ha a rapid fire weapon, damaging all targets
each missile has a maximumrangz and a soitware bonus listed in
its dcscription. T k Tuer designates a target within the missilc's within a 30m area of effect. The weapon does hit point damage
85 fullows:
maximum range, and makes a missile attack roll.

Take the maximum SP damage the weapon can do. This is Ihe
MISSILE ATTACK ROLL
- ld20 + character's Int modifier + w f t w r e bonus
number of d12s to roll to determine the hit points damage the
weapon does when spraying an area.
-
il
Note that the firer's base attack bonus is not added to the missile For ex*ample, a 20mm nutocannon does Id4 S
'I of damage, so its
attack roll. In effect Ihe missile's guidance bonus replaces the maximum damuge is 4. When used lo spruy an ar
firer's hasz attack bonus. There are no range penalties for missiles damage.
at all, though any missile fued at a target within 300111 does not
gain the benefit of the tuer's lnt bonus or the missile's software Any character within the area of effect m&e a Re ex save
bonus. Missiles never suffer from adverse weather conditions 20) or sustain this damage, ignoring any amour or other D
unless specifically noted in the weather description Reduction. Any vehicle or o
points rather than structure p
MISSILE COUNTERMEASURES ignoring its Damage Reductio
'hex are three main countermeasures to missile attacks - either
tunch decoys, chaff or flares to confuse it as to the precisc
,cation of the target, attempt an ECM attack on the missile
light (see the Electronic Warfare scctioo), or launch an actib- muving at full speed away fro
ountermeasure such as a defensive interceptor or active protection
ystein. Decoys, chaff and flares cause circumstance penalties R0CI< ETS
gainst missile attacks (only).
Rockcts may he fued either one at a time, or by ripple file. 4
single rocket is fired much like any other attack - the firing
,;:,.
lapid Fire WarMek chooses a target and makes his attack roll. Bccause
ome WarMek weapons are automatic, allowing several roullur yI rockets are unguided, the fuing character's role is minimal - h t
hots to he fired with each pull ofthe trigger and permitting a simply points the rockets in the approximatc direction of his
.!JarMek to hose down an entire area with a corresponding target, and fires. For this reason, the WarMek pilot or gunner

B decrease in accuracy.

'his is represented in the game by some ranged weapons noted as


docs not add his Base Attack Bonus or Dexterity Bonus to the
attack roll for rockcts
-.
~

?
eing Rapid Firing. Much as for Rapid Fire in personal combat, RIPPLE FIRE r - 1 ,

lis simply means a character can make threc attacks wilh Uie If a gunner selects ripple fire, each pull of the trigger several
~ a p o during
n cach attack action. A weapon capable of rapid rockets, as many as the gunner chooses, up to the entire rocket
firing may either fire three times during an attack action or just load of the WarMek. There is a sinal1 delay between fuing,
3 once, as the character desires. though this is not signilicant for game purposes -certainly there
is more than enough time in a combat round to fire every rocket
Lapid firing a wcapon will greatly reduce its overall accuracy. on thc WarMek and have it strike an encmy. A ripple fire attack
:very attack roll made with a rapid firing weapon in a single attack can target one WarMek, or strafe a group.
ction suffers a -3 penalty.

'xample: Dwayne Nicks is LI 15"' level Field gficer, with a ACI< ROLL
kxterity of 14 and pilotirig u standard Bushi Assault WurMek. s fired at target - Range and ot
le hiis three nttackrper mund, ut +17, + I 2 and +7 respectivrly. penaltics
re is attacked by n Conquem-cluss UAV ((iiimnnnedilerial
'ehicleJ. With hisfirst attuck he decides to mpidfii-e his 40mm If the attack succeeds, a number of rockets have hit depending on
utocnnrion, therejive muking three attack rolls insteud of just the how well it succeeded
ormal one. thuuyh each has a -3 pe,witj to the attack roll.
-
I dJ
damaged it detonates in mid-air or crashes ineffectively.
+ ld12 Games Master should decide how many combat rounds of fire the j
target WarMek has based on the distance the rocket, shell and i
Of course, the maximum number of rockets that can hit is the missile must travel. A rocket, shell or missile which reaches the '
number tired target within one round will mean the target does not get any ~

attacks against it unless he has the Defensive Reflexes feat (seep. ~

On a cnacal lut, rather than doubhng damage, double the numbcr 37).
of rockets wluch lut
PROJECTILE SPEEDS
RIPPLE FIRE: SINGLE TARGET All rockets fly at 2 km. per combat round.
One attack roll 1s made, rnth the firer rollmg Id20 + number of Missiles have various speeds listed in their descriptions.
rockets fired to deternune if any lut Range and other penahes Howitzer shells travel at 3 km. per combat round. "C
apply as usual
PE
MINES AND MINEFIELDS
RIPPLE FIRE: STRAFING Mines are a common hazard on the battlefields of 2089. A number
Against a group, the firer determines bow many rockets to a of varieties are available, but the most common are still anti-
each target. Separate attack rolls are made for each target. arm001 and anti-personnel mines. A relatively recent development
Determine how far the fmthest two targets are from one another is the 'smart' networked minefield, in which individual mines
in metres. The attacks are made as for ripple fre against one sense the direction and distance of all the nearby mines and have .,
target, hut for each 1Om or part thereof that separates the furthest limited mobility so as to rearrange themselves into a more effective
two targets, all the attack rolls suffer a -1 penalty. pattern if part of the minefield is lost.

Example: 'Crazy'Xavierjks all t h i q of his llOmm rockets at Anti-armour mines will not be set off by a human, as they are
three WarMeks, a Violator (DV 6), Orca (DV 10).and Sandman designed only to detonate if they sense the Magnetic Signa- of a
(DV 8). The two WarMeksfurthestfrom one another are the WarMek or other vehicle. The Games Master makes a special
'+lator and Sandman, who are 60m apart. All three target Scan check for the mine's short-rangemagnetic scanner if a
zrMekr are around 150m awayfmm Xavier's Stompe,: so the suitable source comes within Sm, rolling d20 and adding a
mge penalty is -2. He aims fen rockets at the Eolafoc fwelve at competence bonus for the mine's scanner (+2 for the M22L mine,
?Sandman, and eight at the Orca Against the violoto,: he mllr or +4 for the M24 mine) and a +IO circumstance bonus for the
1, +IO for the number of rockrts, -2for range, -6for the very close range - if this check is equal to or higher than the
between the targets, for a total of 5 - a miss. Against t WarMek or vehicle's Magnetic Signature, the mine detonates. An
I, he rolls a 12, +12for the number of rockets, -2 for anti-armour mine remains active for48 hours then neutralises
nge, -6 for distance, for a total of 16 - a hit by 8. He rolls a itself, harmlessly self-destructing. Anti-annour mines can be
'4 to determine how many mckets hit, and comes up with a 1 - detonated M rendered harmless from up to lOkm away, so long as
e rocket hits for 2d6 damage. Against,the Otra, he rolls an 18, the operator has line-of-sightto the mine, using either a military
for the number of rockets, -2fo hand computer or WarMek-mounted wmms processor.
total of 18, again a hit b~ 8. Once
number of rockets hitting, this time getting a more respectable 3, nnnel mines however will typically detonate if a vehicle
for a total of 6d6 damage. The Orcn is in trouble, but Xavier is wmes into contact with them. Due to the proximity fuses all
beginning to wish he hadjust concentrared all hisfire on the modem mines use, it is almost impossible for an unaware
Sundman character 01 vehicle to avoid setting off a mine on entering a
minefield.
Defensive Fire A character knowingly entering an antipersonnel minefield will set
It is possible to target a rocket, howitzer shell, or missile with an off a mine every time he moves 3m, unless a Reflex save (DC 30)
energy weapon or with a rapid fireprojectile weapon tiring tracer is made. He can gain a +4circumstance bonus if he takes a full-
rounds. Other weapons are simply not capable of correcting the round action to move 9m or less, and a +I2 circumstance bonus if
point of aim fast enough. he takes a full-round action to move 3m or less. Damage is
.''

Rockets, shells and missiles of all sizes are considered


.. . mine h..w (see
sustained as for the amrouriate . the Equipment
. _
chapter). If he does set off a mine, that 10m hex (or six by six
size targets in WarMek combat terms (base DV of 141, hut their grid of 1.Sm squares, if using the human scale of movement) can
immense speed gives them a +20 DV, for a total DV of 34. This be assumed to be free of mines, since only one mine will be laid
is far lower than they would have if using the WarMek Speed approximately every 1Om.
Modifier system, but projectiles move in a far more predictable
trajectory than do WarMeks, and of course the target WarMek is A WarMek or other vehicle moving thmugh an antipersonnel
directly facing the projectile's directiou of travel (if you are not the minefield will set.off a mine evexy 2Om, whether or not it is aware
target WarMek, shooting at a rmket has a circumslance modifier..af of themines. The proximity fuses are simply too widespread to
-10). avoid. , .

All rockets, shells and nnssltes have Structure Pomts, just like
WarMeks, hut are othenvlse unannoured (though defensive

I ".
IiICLES IN
-- .
-~
.jt
MBAT 7.4 240 144 600 360
h they are perhaps less glamorous and impressive-
30 250 150 650 390
than WwMeks, more traditional vehicles are still
36 260 156 700 420
ommon in the world of 2089. They range from the
42 270 162 750 450
mallest Unmanned Aerial Vehicles used as scouts to the
48 280 168 800 480
colossal Submersible Transports that take WarMek
54 290 174 900 540
squads to their destination, and include aircraft, tanks and
60 300 180 1000 600
vanous personal transports.
1 72 320 192 , 1500 9W
ACTIONS WITI-IIN NON- 1 78 330 198 1750 1050
WARMEI< VEI-IICLES 1 84 340 204 2000 1200
The occupants of any velucle are dwided into two 1 90 350 210 2500 1500
gories -crew and passengers. Crew are necessary to ) 96 360 216 3000 1800

The speed at which a vehicle is travelling imposes a moc


Drive or Aempilot checks used to operate it. The faster
is travelling,the more difficult it is to contr

they are on board the same vehicle or not. This may result in some agile even when movi
characters having to delay their actions while they wait for the pib
to manoeuvre or the sensor operator to detect an enemy, but the
combat should otherwise p r m d 8s normal.
description in Chapter 1 1) an8tk
It should be noted that a vehicle does not require actions to mn-7- the table below. It sI-.n,.lA mot*
as every round it will automatically move its current speed
However, it requires a crewman to speed up, slow down o

-
very non-WarMek vehicle in this game has a speed score. This
Speed
modifier
100-500 +0
m

505-1000 -2
1005-l500 -4
between 0 and its speed score. 1505-2000 -6
2005-3000 -8
Note that although WarMeks use the same movement scale as 3005-4000 -10
vehicles, their movement is more versatile - like humans, they 4005-8000 -12 -4 I
have no need to accelerate and decelerate,hut can instead walk or
run as desired in each combat round. For this reason, ordinary
8005+ NIA -6
I
*This penalty does not apply t6 helicopters or tilt-wing aircraft.
I
SKILLS AND CONTROL
MODIFIERS

extensively throughout this chapter. The Drive skill is used to


~ two scores.
operate all surface vehicles, including boats and hovercraft, while-

20 and deceleration of 40. Ifit is t r a v d l i n ~ ait ~


m ,
Table 6-8: Vehicle Manoeuvres
Manoeuvre DrivdAeropilot check D
Avoid Colossal 40
Avoid D m u u 2
Avoid Fine Hazard 0
Avoid Gargantuan Hazard 35
Avoid Huge Hazard 30
Avoid Large Hazard 25
Avoid Medium Hazard 20
Avoid Personnel-slze Hazard 5
Avoid Small Hazard 15
Avoid Tmy Hazard 10
ClimbDive 0 nJ an airurcrnh un rl fl
15
20
20 UVCI the cuur~e of
15-25c ,e, Ibc veiusk will
10
LOOP 20
Ram Target's DV
Regain Control 10%
Take Off 5 e l s l e in the ram
Take Off from Aircraft Carrier 10
Turn
Turn,Extrem
'hm, Handbra!$e

is also modified by the severity of the mishap, as detarled 00 p106.


IiJlt: 6-4: Vidlicle 1Vkniiayo
opilot or Drive check Effect
led By
less Slip
vehicle around up 180toface the opposite 3 Slide -4
15 Skid -6
may attempt a handb L-20 Spin -8

I
210rmon Collision Special
... . .. ..

Skid The vehicle's speed drops by ne WarMeks temporarily


left or right (detemined randomly 01at the Games Master's gain a +2 Extinguisher Rating, if that would be better than
discretion). If this brings it into the Same hex as another vehicle or any on-board extinguishers. Direct fire attacks are at a -8
object, it collides (see below), and if any manoeuvre was being penalty, indirect lire attacks are at a -1 6 penalty. A missile
attempted, it fails completely. The vehicle's speed continues to through a tornado has a-2 penalty to its attack roll. Listen checks
drop by ten and move one hex to the side each round until control are impossible: all characters can hear is the roaring of the wind.
~

is regained, the vehicle stops or it crashes into something. Any Hurricane-force winds often fell trees. In addition humcane-force
further Drive or Aeropilot checks are made with a -6 c' winds disrupt poisonous gas or smoke clouds more quickly than
penalty until control is regained. usual - the gas or smoke will only proliferate for 1% of the usual
time.
Spin: The vehicle goes into an almost uncontrollable spin, Its Tornado: Burning WarMeks temporarily gain a +4 Extinguisher
speed will dropping by 50 and moving in a random direction Rating, if that would be better than any on-board extinguishers.
every round until control is regained, the vehicle stops or it Direct fire attacks are at a -16 penalty, indirect f r e attacks are at
crashes into something. Any further Drive or Aeropilot checks a -32 penalty. A missile fired through a tomado has a 4 penalty
are made with a -8 circumstance penalty until control is regained. to its attack roll. Listen checks are impossible. Instead of being
blown away (see Table: Wind Effects), characters in close
Collision: Control of the vehicle is completely lost and it crashes proximity to a tomado who fail their Fortitude saves are sucked
into a nearby vehicle or object (see below). If multiple vehiclcs toward the tornado. Infantry who come in contact with the actual
and objects are nearby, the Games Master should choose the. funnel cloud iire picked up and whirled around for Id10 rounds,
nearest one or determine one randomly. It there are no n e a r i 7 j t a k i n g 6d6 hit points of damage per round, beiore being violently
vehicles or objects, the vehicle goes into a spin. expelled (falling damage may apply). While a tornado's
rotational speed can he as great as 300 mph, the funnel itself

. WEATHER CONDITIONS
WarMeks venture to some of the most inhospitable environments
moves forward at an average of 30 mph (90m per round). A
tornado uproots trees, destroys buildings, and causes other simila
forms of major destruction, A wdrMek coming into contact with
in the world in pursuit of their aims, since one of their great the funnel will not usually be picked up, though it suffers ld6-2
strengths over traditional vehicles is their ability to go almost structure points damage per round and the pilot must make a
-mywhere, using the cover of mountains or polar regions to WarMek pilot check (DC 30) or it will fall prone, In addition
:vance towards their targets. This can lead to them being tornadozs disrupt poisonous gas or smoke clouds more quickly
posed to severe weather of various kinds, however, which 1 than usual - the gas or smoke will only proliferate for 10% of the
: a mixed blessing. Though it often assists with the WarM
usual time.
Nncealment from various scanning systems, most WarMeks are
tually less well adapted than traditional wheeled or track
.hicks to many weather conditions. The Games Master
PRECIPITATION
letermine weather conditions as part of his overall Most prccipitation is in the for
nario, rather than creating them randomly. ._____I
can manifest as snow, sleet, or hail. Precipitation of any kind
-followed by a cold snap in which the temperature dips from
~~

above freezing to 30" For below may produce ice.


Rain: Rain reduces visibility ranges by half, resulting in a 4
fan large fire' penalty to Spot, Listen, Search, and infrared -based Scan checks.
,el over a small boat, and blow gases or vapours away. If Ranged weapon attacks are at a -2 penalty unless guided by non-
lwerful enough, they can even knock characters down (Table: visual means (e.g. infrared). A laser fired through rain has a -5
End Effects), interfere with ranged attacks, VI impose penalties penalty to its damage roll.
t some skill checks. Note that the attack roll penalties for winds
snow: While falling, reduces visibility as r , n (-2 penalty
dy ever apply to projectile weapons -energy weapons are to ranged weapon attacks, 4penalty to Spot, Search and infrarec
unaffected by wind. -based Scan checks). Once on the ground, it reduces infantry
Light to Moderate Wind: A gentle breeze or steady wind. movement by half, but has no effect on WarMek movement. A
having little or no game effect. laser fired through snow has a -5 penalty to its damage roll.
Strong Wind Gusts thal impose a -2 penalty to indirect fire Sleet: Essentially frozen rain, sleet has the same effect as rain
attacks and to Listen checks. In addition they disrupt poisonous while falling and the same effect as snow once on the ground.
gas or smoke clouds more quickly than usual - the gas or smoke Hail: Hail does not reduce visibility, but thz sound of falling hail
will only proliferate for SO% of the usual time. makes Listen checks more difticnlt (4 penalty). and the coldnesr
Severe Wind Direct fre attacks are at a -2 penalty, and indirect of hail can mask thermal emissions (4to infrared -based Scan
fire attacks and Listen checks are at a 4 penalty. In addition checks). Once on the ground, hail has the same effect on
severe winds disrupt poisonous gas or smoke clouds more movement as snow.
quickly than usual - the gas or smoke will only Proliferate fc- storms: ~h~ cornbilled effects of precipitation (or dust) and wind
25% ofthe una1 time. that accompany all storms reduce visibility ranges b) three
Windstorm: Powerful enough to bring down branches if n quarters, imposing a-8 penalty to a11 Spot, Search, Listen and
whole trees. Burning WarMeks temporady gain a +I infrared-based Scan checks and a -10 penalty to damage inflicted
Extinguisher Rating, if that would he better t h a any on-board by laser weapons. Storms cause a 4 penalty to visually guided
extinguishers. Direct fire attacks arc at a 4 penalty, indirect fire atlack rolls, in addition to any penalties for wind conditions. See
! attacks are at a -8 penalty, and listen checks arc at a -8 penalty. In the Wi,,d Efseect,r for consequences to CreatUres
dition windstorms disrupt poisonous gas or smoke clouds more caught outside without shelter such a storm, are
iickly than usual - the gas or smoke will only proliferate for divided into the following three types:
%of the usual time.
ble 6-10: Wind Effects

of sand. However,
accompanied by wi
b

Well Give You The World.


Date: August 25, 2088 4
Keywords: Gunther, Incident, Mllltary, Nuclear, Training, Ultralite,
WarMek, West Point Academy
A mercenary strike force of unknown desigpation as engaged and destroye
most violent incident involving a WarMek training academy since the destruction of the Brussels racilit
clear as to the origins of the stnke team, but their
in Philadelphia, Pennsylvania, United States, seems

actionwaken by the West Point cad3, dunngthe assault. When


eavy casualties during their defence 01 the facility, SIX cadets
Small $2000
Medmm $5000
L?w $10 000 1 day
Huge $20 MI0 1 day
Gargantuan $50 000 1 dai
"n

usual weight. If an enme WarMek is for some reason unable to move under its own puwer and has been c a p e as salvage,
Weight is used to determine whether the victors have any method of transportmg it.

such as comms processors or radars!

Otherwise salvaged items must be returned to a fully equipped WarMek Repair Worksh
25% of the eqnipment's original pnce. Any item whch has also sustained damage, usu

that it suddenly fails at a

e-
e the total amount o
d 1.25 tons. As noted above, WarMeks with
Anchoring Spikes deployed can carry far more payload. The
WarMeks with the Anchoring Spikes option (p. 228) can trench or pit dug by the WarMek can he any shape desired, and
- _-
nore useful, with the potential to eiruavload so will provide cover accordingly. Infantry can also entrench .
long as they are stationary. themselves with an Engineer check (DC lo), so long as they have
suitable tools. Infantry entrenchment provides one-quatter c o v a
Combat engineering coveis the iollowi in one hour or one-half c o ~inr two hours.
clearing, bridge-building, consvuction of trenches and other Fnrtification: A Manually Enabled WarMek can build primit%
fortifications, and the creation or clearing of obstacles such as fortifications from wood and earth, so long as it can CAW ~ ~~~~ _=

ditches. craters and razor wire entanglements. Most commonly sufficient materials. Use the Entrenchment mles as a guideline
these jobs arc performed by WarMeks or specialist tracked combat thc amount of time it will take to build such primitive fortificati
engineer vehicles, though even infantry can do a certain amount Tne WarMek's pilot must make an Engineer check (DC 20+, - - ~ ~~~~~~

pp/_a
or combat engineering. Performance of combat engineering tasks depending on the complexity of the fortifications) to fortify the
usually requires an Engineer check, with the difficulty class area. Smngcr fortifications can be built from stone by
depending on the precise nature and scale of the work and on the with an auger, though these must typically he vely simp
resources thz combat cngincer hay available. ~ little more than trenches or other hollowed-out structu
fortifications also require an Engineer check (DC 25).
BRIDGE BUILDING
t Almost any MEM WarMek can easily construct a primitiv OBSTACLE CREATION A N C
bridge over a n m o w river ( 10 across or less), suitable for CLEARING
infantry to cross one or two at a time so long as suitable materials Ditches, cratcis and other haniers that are essentially just Unevcri
are available, This requires an Engineer check (DC 15) and 2d4 x terrain can be created using the Entrenchment and Fortification
10 minutes, minus the WarMek's spare Payload if any (minimum mles (above). Razor wire obstacles are created and cleared
time 10 minutes). A wider river can he given an infantry bridge so according the rules below,
long as the WarMek is able to at least wade through the water and Razor Wire Barriers: Any Manually Enabled WarMek can
is willing to take on the additional time and difficulty involved in easily create razor-wire obstacles, given a sufficient supply o f
the task (+I DC and +10 minutes for each extra 2m wide the river razor wire. A ton of NATO-specification razor w,ire carried as
is beyond the initial 10m. cargo costs $3,000 and covers 400111with the classic helical
Creating a more sturdy bridge up to 30m long, capablz of bearing barriers, requiring a Dexterity check (DC 20) to clamber over
light vehicles and WarMekr of 25 tons and under, can he done without suffcring Id6 hit points damage (Amour Piercing 3).
either very rapidly using a dedicated bridgelaying system (see the WarMeks and other vehicles are not damaged by r i o r wire. A
WarMek Technology chapter, p. 1 1 3) or more painstakingly using Manually Enabled WarMek of any sire can create a razor wire
local materials, typically huge trees and rocks. This slow method banier of this type as fast as it can move by simply uncoiling thc
takes a minimum of 4d6 hours, -1 hour for each additional- wire as it goes. hi^ is a full.round action, but may be
WarMek assisting (to a maximum of 6 additional WarMek -, with running speed,
requires an Engineer check (DC25). The Games Master is ar Clearing Razor Wire: Clearing a 20 metre-wide stretch of razor-
liberty to increase the time taken and DC of the task as appropriat wire obstacle takes a full-round action for a Manually Enahled
if there are iew materials immediately available or if the WarMekL WarMek.
involved do not have at least some suitable tools belween them
(such as augers and buzz-saws).
MINE CLEARING
Major bridges, that heavy armonred vehicles and WarMeks up to In most cases, mincfields are relatively eary to spot (Spot check
200 tons can cross, can only be constmcted by dedicated bridge- DC 15). unless they are on soft ground. covered by snow, or
building systems or by several weeks of tough work. deliberately buried just below the surface by an associated
combat engineering unit (see minelaying, above). It is also
possible to use various scanners to detect a minefield (see the Scan
ENTRENCHMENT AND skill, p. 33).
FORTIFICATION Hand Clearing: If no better means are available, it is possible
Since the first hill-forts, mankind has had a desire to enhance the though painstakingly difficult to disarm mines by hand. This
natural cover available to him, to create refuges and defensible requires an Engineering check (DC 20) and at least 10 minutes of
sites from which to strike hack at his enemies. This is no less so work to disarm cach individual mine. A failure by 10 or more
in 2089, and the simple fortifications created by suitable WarMeks indicates that the combat engineer has set off the mine.
and other combat engineer vehcles often resemble the primitive Mine Flail: A WarMek armed with a Mine Flail (see p. 208) can
earth ramparts of the stone age far more than they do the grander pound away at minefields in an attempt to detonate them. This is
castles and solid concrete pill-boxes of later ages. only an option for antipersonnel mines, as anti-atmoor mines are
Entrenchment: Any Manually Enabled WarMek can dig trenches not set off by pressure. In effect the WarMek pilot makes an
with its hands, though this will he fairly slow going in comparison attack using the flail on all the anti-personnel mines in a single
to using a digger, To determine how much can be dug, divide the adjacent 10-metre hex. Most minefields will have only one mine
WarMek's chassis sire by 20 and round down. This is the amount per hcx. A mined hex has a DV or 10, and any hit fiom a mine
of emth in cubic metres that can he dug out every minute using the ilail will detonatc them
WarMek's hands alone. Note that the WarMek must have Weapons Fire: If the presence of a minefield is suspected or
sufficient spare payload to cany all this earth ~a cubic metre of known, it is possible to target
e to see over the

opponents. Whether

'able 7-1: Maximum Visual Spotting Distance

-. .
Seismic
Signature Signature
25
Ihminnhve 30 ' 32 22
Personnel 27 30 20
' Tmy 25 27
S d 22 25
Medium 20 22
Large 18 u)
Huge 16 17
Gargantuan 14 15
.-

t for characters w

Though every Mek has a ha-:-


dependent on its power plant, masqc
-
amount of infrared radiation when furd, and &us
signatures of their own. If a Mek fkes a variety of weap

Likewise, if either group corn


and within maximum visibilit

power points available for its


plant's infrared signature has a

and a surprise round declard. Even aftr;r


side may still not have scanned the other,

a m , Magnetic Sig nture: A Mech's magnetic s'


ated, making the Mek undete
diffenent wavebands o

Table 7-3:The Electromagnetic Spectrum


?.
,~
, Frequency,
Waveband Hz Uses
MI1 1 GHz - Uqed bv rnd e-wavf
Wa THz

veluc unproved beat sinks


Optical The optical frequencies are used Laser c o r n system
communications lasers - short-range, ATIROS, small laser,
line-of-sight with a narrow beam to medium laser, large laser,
make interception almost impossible. gatling laser, countermeasures
The other main use of course is m launcher (smoke, hot smoke),
lasers for burning visual scanner
enemy.
-- r cwntemeasures.
ion to a radar syste

I .

. -
uch as a C o r n Proces
.-
I

Improved Hardening:

- .
r a h for detecting ,, less susceptible to electroa

more effective version of the p n d


-K
i_ or recipient of its Ira to be effective. For
sys~,...A n g laserpulses, almost completely nnjammable and .ystems that are used for scanning, this means they will
impossible to eavesdrop on.
Magnetic Scanner: A scanning system that se
for large quantities of metal or other magnetic
I. I
anomalies (such as a tiring railgun).

Processor that makes eavesdropping almost


impossible by changing the frequency used one
million times p a second.
Millimetre-wave radar: This is used to perform a
detailed scan on one particular Mek or other vehicle, Rearlobe
revealing the secrets of its construction, details of its 3 Range lncrem
armament, strength of its armour and content of any
cargo carried.
Rolls-Royce Improved Heat Sinks: Powerful heat
''
sinks capable of absorbing a great deal of a mech's
infrared emissions, considerably improving its
Infrared Signature (seep. 223).
Quantum Processor: A powerful quantum computer
used for cryptography.
Seismic Tracking System: This is a tracking system
based an the vibrations a Mck or vehicle makes when
I I
\__i
Side Lobe
5 Range Increments

walking. It has excellent range and is very difficult to


take countermeasures against.
Ultraviolet Scanner: A very expensive way of seeing right eed to constantly move to-and-fro to cover threats approaching
through traditional camouflagc dcsigns, thc UV scanner looks rom any direction. However, they are almost impossible to jam,
above and beyond the visual frequency to see any discrepancies since the jamming Mek would have to be facing precisely the right
between the target's UV signature and the surrounding direction too.
environment. Large sidelobes: Equipment opzrating in a frequency listed as
"'--iahle-Band Electromagnetic Jammer: A versatile jammer having 'large sidelobes' also transmits and receives in two small,
ch can be used to prevent the enemy's use of part of the short-range areas to cithzr si&, as well as in its 30 degree
,tromagnetic spectrum. narrowcast forwards. These 'sidelobes' are useful to anyone
mal Scanner: This scanner allows the user to see in wishing to jam or eavesdrop on the item of equipment, since they
ditions of near-total darkness and enhances his long-distance can sit within the sidelobcs to do so. Large sidelobes are also 30
on with a telescopic effect. degrees wide, directly out from the left and right sides of the
leband Autonomous Jammer: These 'leave-it-behind' antenna, but extend out only five range increments (see diagram).
mers are dropped by a Mek so as to allow jamming of the
~~
A piece of equipment that has large sidelobes will also have large
tromagnetic spectrum without risking attack by anti-radiation rearlobes, extending to 15 degrees wide and three range
missiles. increments directly out to the rear.
Small sidelobes: Equipment operating in a frequency listed as
NOTES having 'smdll sidelobes' also transmits and receives in two small,
This coven other peculiarities of equipment operating at that short-range areas to eilher side, as well as in its 5 degree
frequency. The effects of different entries in the Notes column narrowcast forwards. These 'sideiobes' are useful to anyone
are as follows: wishing to jam or eavesdrop on the item of equipment, since they
360 degree broadcast: A piece of equipment in this frequency can sit within the sidelubes to do so. Small sidelobes are also 5
has no ability to aim at a particular direction. Anyone within its degrees wide, directly out from the left and right sides of the
broadcast radius and with an appropriate receiver Can detect antenna, but extend out only five range increments (see diagram).
transnussions. As with the other notes on directionality and A piece of equipment that has small sidelobes will also have
narrowcasting, this may be an advantage or disadvantage small rearlobes, extending to 3 degrees wide and three r a n p
depending on the use to which the equipment is put. increments directly ouL to the rear.
30 degree narrowcast: A piece of equipment operating in this No sideiobes: Transmissions within @i rh
frequency sends and receives in a 30 degree wide cone, allowing sidelobes or reariobes. L.I
~

for limited directionality. Any attempts to jam the Mek must also
be made from within the cone to have any degree of success. BANDWIDTIi
5 degree narrowcast: A piece of equipment operating in this Each frequency has a bandwidth listed. Essentially, the higher the
frequency sends and receives in a 5 degree wide cone, allowing frequency, the higher the potential bandwidth - that is, them
for good directionality - it will be difficult to eavesdrop on, but information that could be transmitted or detected by equipme
may also have difficulty targeting the desired rzcipient. Any operating at that frequency. Note that potential bandwidth is not
attempts to jam the Mek must also be made from within the cone the same as actual bandwidth - for the higher, more exotic
to have any degree of success. irequencies, assorted technical difficulties may prevent attainment
Directional: A piece of equipment operating in this frequency is of the potentially very high bandwidth, in which case the
completely directional. That is. it must point precisely at the descriptions of specific items of equipment will note the actual
MI-round

lata
.. . .
upto2owords+
. . I . ..
"".,

:omus Mek Officer coul


(seep. 222) for full effectiveness. A Mek with only an Advanced unsubtle and easy to detect. However, it is quick and
Comms Processor (see p. 216) can make an attempt at Comms relatively easy. There arc two types ofjamming -
Deception but with a 4penalty to the crewmember's Electronic communicationsjamming and radar jamming.
Warfare check. Electronic deception is typically a three-stage
process: first, the deceiver must successfully find the waveband The target of either type ofjamming will be aware that there is a
the transmitter is operating on and intercept the transmission (often problem with his system if he makes an Electronic Warfare check
a very difficult process when frequency hopping is being used); at DC 10; if he achieves an Electronic Warfare check result of 20
next, he must crack any codes being used; and finally he can feed or higher, he knows the system is being jammed, and if he
his own encoded information to the receiver. achicvcs a chcck result of 25 or higher he knows whether the
jammer is wideband or variableband.
It is frequently useful to cany out only the first two stages of
electronic deception - you may decide, once you are able to Communications Jamming: If you
understand an enemy's transmissions, that you would prefer to

advanced comms processor. or military communicator.


(1) Wansmission Interception: You must intercept t Autonomous jammers go straight to t h c j d n g process. Make
transmission before you can fake your own tra
- see Transmission Interception, above. electronics) and, if successful, the target device is jammed for as
(2) Codebreaking: If the enemy transmission ir
enciphered, you will need to decipher it so as to the target device is mounted pumps additional power through the
device to break the jam (see Jammer Overpowzing, below, Cor ....
above. more details). A jammed communications device may neither
(3) Deception: Once you have intercepted a transmis transmit nor receive.
and cracked the code (if any). you may make a Blu
adar Jamming: If you wish to jam a tracking devicc such as a
dar that is guiding a missile, you will need to know the location
discretion, depending on how likely the target thinks it is f the device to be jammed. To determine the precise frequency
that anyone is listening in). This works exactly Iikc a
face-to-face bluff, including modifiers to the target's available you can make a Transmission
Sense Motive check based on the plausibility of the bluff
(see The Player's Handbook). Often you will also need
to make a further Electronic Warfare check (DC

isolate the Mek you wish to deceive from wcessful the target device is jammed for as long as you keep the
communication with the rest of its squad. ammer activated, unless the Mek on which the target device is

LECTRONIC JAMMING
ammer must be capable of operating in the waveband the tracking

radiation, rendering them te


Mek warfare, most jammer.
are autonomous, 'leave-it-
behind' units (sec p. 222).
Although a comms Mek car
choose to carry an array of
jamming systems capable oi
affecting a large part of the
electromagnetic spectrum,
using them will give it a
very distinctive
Electromagnetic Signature,
instantly broadcasting its
position to enemy WarMeks
dedicated antijammer
missiles and other threats. It
is generally felt better to
have such threats target a
throwaway jammer that has
been left some distance
away from the comms Mek
itself.
Also known as Electronic Counter-CounterMeasures (ECCM),
manage to jam some hut not all of it3 tracking methods, it
1s a -5 circumstance penalty to its -.*--I?-,, ^^^I. ^F:t electronic dcfence is a defence or protection that will prevent or
tracking methods you successfully jam. reduce the effect of an enemys electronic attack.

ELECTRONIC MASI<ING
rhis is somewhat like an overkill version ofjamming a great
~
This is the emission of electromagnetic radiation to mask friendly
w s t of electromagnetic radiation is released all at once. Not only communications. Any Advanced Comms Processor can expend
s this likely to disrupt cummunications, scanning and tracking, a
+3 Power Points per Mek masked per round, to blanket the area
major enough pulse (such as from an airbursting nuclear bomb) with electromagnetic radiation around the frequencies used by
can temporarily or permanently render electronic equipment the Mek squad. Any number of WarMeks can be masked, so long
useless. There are two effects whenever an EMP aitack OCCLIIS, as sufficient power is available. Any attempts to intercept
communications between the masked WarMeks are ai a + I 0 DC.
Note that electronic masking involves a great deal of
Communications & Radar Jamming: For one round
elcctromagnetic cmissions -the Mek which is doing the masking
y after an EMP attack, no use of the MW, HF, VHF or
has an Electromagnetic Signature of (10 - number of WarMeks
ncies is possible. T h i s includes radar and milir,------
-, nmked) during the masking process. Electronic masking also
radio communications. Even EMP shielded WaMeks are :;
affected by this phenomenon. has the side-effect of effectivcly jamming the entire waveband
being used, usually tlieVHF hand (see Electronic Jamming, p.
Damage tu Electronic Equipment: Any WarMeks which are
121), for everyone other than the WarMeks being masked. As
ut shielded against EMP will find all their cockpit, scanning,
lectronic warfare, tracking and communications equipment evci this jamming can he defeated by simply putting more power
endered temporarily useless. Note that a Mek with non- into the rransmission.
unctional cockpit equipment (that is, the manual or waldo
onhol svstemi
~, will be unable to move. or fue anv of its FREQUENCY HOPPING
veapons. Roll Id12 for each item of equipment affected by the A common tactic to avoid interception or jamming of
IMP. On a roll of I to 10, the item is completely non-functional communications is frequency hopping. The transmitter and
or that number of rounds, then hcgins working again as normal. receiver must first synchronisc their intemal clocks (this is a
In a roll of 11-12. the item is permanently damaged and will move-equivalent action for all WarMeks involved), since they will
ieed to he repaired or replaced (see p. 112). For items that are change frequency many thousands of times per second if they ~

inly temporarily affected, it is possible lo bring one of them back are out of sync, they will he unable to communicate. The
,dine more quickly with a full-round action and a Technical skill planned changes 01frequency are generatcd randomly i n advance
heck (DC = 20 + EMP attack d12 roll) - success indicates that and loaded up onto the transmitter and receiver. Any attempts to
tem will return to normal at the beginning of the fi,llowing eavesdrop will require a11 Advanced Radio Warfare System (s-2
ound. Note that only one item at a lime can be brought back p. 222). Note that frequency hopping is not always used, even
Nniline in this way, though of course i l the Mek morr than onc When it is available, due to the amount of power required. All
rew member, they can each attempt to bring an item back online. Comms Processors incorporate frequency hopping to a greater
ilectronics which are not mounted on WarMeks will also be lesser degree, and when thcy are operational this gives them ai
ffected by an EMP attack - this includes guidance systems on integral Difficulty Class which is used for any attempts til
nissiles, for example, which if rendered non- intercept them.
han one round will cause the missile to crash.
HARDENING
Most components on modern WarMcks are not specialist military
electronics. hut commercial oif-the-shelf technology that has been
hardened for military use. The extent and quality of this
hardening is a systems basic defence against
electronic attack. Unless modified, all
electronic systems have a basic hardening
score of 20, which is the target number ior
any Electronic Warfare skill check related to
attacking it. Certain modifications in the
Technology chaptercan improve a systems
hardening score.

JAMMER
OVERPOWERING
It i s only really possible to de .
by pumping still more powe
transmitter (or other device)

Each round, the jamming Mek and the


transmitting Mek both decide if they want to
spend additional Power Points spcnd on thcir
lance bonus to any3p3Veheck
Spending these points is a free action. Any comms or other granting himlow-light vision out to 1.5
transmissions may use an Overpower Charge as a precaution falling. and it is a clzar night, lit by sta
against jamming even if they are not yet being jammed, though enemy R e d Scout Mek, the scout for
niost WaMeks prefer not to waste power points in this manner, Mek squad, is running towards him at a speed of 60m. The
and thcre is another drawback. Whenever an Overpower Charee WarMeks are in B great expanse of snowy tundra to the north of
i used, the Electromagnetic Signaturc of thz device has a Canadd. one of the coldest uiaces on the vlanct outside of
-
ircumstance penalty equal to the Overpower Charge for tha Antarctica- and onc ot the most difficult to hide in, for it offers
round, making it far easier to detect its emissions. almost no C I

Whichever side has the higher Overpower Charge achieves its A Gargantuan Mek pilot could potentially see out to 17,000m, hut
objective, that is, to .jam the transmitter (in the case of the thc clear starlit night reduccs this to 4,25011,. The snow further
jammer) or to break through the jamming attempt (in the case of reduces visibility to 2,125m. The Games Master begins to keep
the transmitter). In the case of a tie, the jammer wins. track of movement and action on a round-by-round basis as soon
Autonomous jammers always spend sufficient power for an as the Rec4 comes within 2,125m of the Violator, though it may
Overpower Charge of 2 on each waveband they are jamming. wcll hc scveral rounds before one sides detects the olher and he
needs to call for initiative checks.
LASER COMMUNICATORS 7 7
See Laser Comms System (p. 125) in the Technology chaptt '

.
I
~

Laser communicators are a potentially highly effective, but


distinctly flawed, replaccmcnt for the more standard radio
? check will he further modified as follows: +2 for the Vlsual
communicators. Rather than sending out radio waves that anyont Scanner; -4 for the snow; -4 for the dim light; and +20 ior the
in the area could listen in on, laser communicators shinc visible Rec4's speed, for a total of +14. Even with the total of +29 10 the
high-intensity light at the receiver of the communication. making roll, it is not possiblc for him to roll a 52, so he gets no chance at
it almost impossible to listen i n on the transmission. Howevcr, it all to see the Rec4 until it comes within 1.7SOm (14,000 x 1/4 x I/
is very difficult to usc laser comms to scnd a messagc to a 2), whcn he will need a 42 and have the same bonuses and
moving target, and so thc various WarMeks using laser comms penalties. He rolls a 12,129 is 41, almost but not quite enough!
-
I_o

lust soend time svnchronisine their communicators while

-
-LECTRONIC
-
ationary, then icmain constantly networked together whether or
are actively communictating at th.-.

WARE~RE-
-ii\
14 $1 ground surveillance radar. Theviolat
I"-
radar has a range increment of 20Om, giving the pilot a -16 on his
Scan check. The base DC for the Scan is 14, identical to the
Violator's Radar Signature, and the Rec4 pilot, Milton Greene, is
-0MMUNICATIONS ANF- very lucky with a roll of 18, +I4 for his Scan skill, -16 for range,
for a total of 16, higher than the DC of 14. Greene and detects the
CAN
-
-
LAY
11sdelailcd
g e . m I c s from
1 use of several of
Violiitor with his ground surveillance radar. The Games Master
decides there is no need to declare a surprise round as yet, since it
is quite possihle that Grcene will have scveral rounds' worth of
activity before he is detected in turn.
C squads, a European Federation six-Mek squad and a United
lrmnediately the Rec 4 drops its speed right down to l0m per
Stales Sow-Mek squad. The EF squad consists o i an Ipex R e d , *-- round to reduce its chance of being spotted - this hrings
an Ipex Assassin, an Ipex-Tak ORB E-L, a Tak Industries
Rickman's Spot modifiers to +I9 (+I5 skill, +2 Scanncr, -4 snow,
Commander and lwo Werner LSM IAs, while the US squad
-4 lighting, + I O target speed), again making the Rec4 impossible
consists OS an Ulvalite Spyglass, a Violator Heavy Support Mek G
to Spot, since the DC is still 42.
ii': (modified to CdITy slightly less amour but wilh the addition of a
Countermeasures Launcher in Ihe leg) It
(Had Greeene not detected the Violator, he would soon havc come
WarMeks
within 1,500m of Rickman, at which point the latter's low-light
vision from the visual scanner would havc suddenly and
Note that this example deliberately uses a terrain type with a very
significantly alterzd matters: the penalty for the lighting conditions
wide field o i view (tundra) so as to maximise Scan and Spot
would have been rzmoved, so Rickman.s DC to Spot thc Mek
examples, bul many Mek combats will begin a1 far closer ranges
would have been a mcre 12, including the R e d ' s +2 Sire
due to use of cover and concealmenl.
Modifier. This is because the maximum visibility for a Spot check
of DC 10 in a Gargantuan Mzk is 3,000m, halved to 1.500m by
The US WarMeks are in a defensive iormation Tor the night,
the snow but with n o further penalty for the moonless night.)
spread out irom one anolher by several hundred metres and i
for an attack. This unscheduled stop has been prompted by I
Greene communicates with his squad's Comms Mek and
the Bushis, which has been somewhat unreliable Tor months m u 1s
discovers that Rickman's Mek is definitely hostile - there is no
now powered down while its cold-weather-suiled pilot altempls
record of another friendly unit in the area. Having three attacks
to repair its faulty leg actuator.
per round, he launches both his Lancer missiles at the Violator.
~~~~

The Games Master rules that the first round of Lancer fire is a
-Martin Rickman, lhe pilot of the US squad's Violator class Mek, is
surprisc round. and calls for all potential combatants, not just
-tempting to Spot anylhing he can off to the north. He has a
Rickman and Greene, to make initiative checks forthe following
p i s u a l Scanner mounted on the Mek, giving him a +2
!

<--
lasss position - an

.n with its adv~g


e of an EIH%EE

y the end of the round, the Rec4 is 1,650m


.YWtrielator is around 120m south of the ency hopping c o w s or improved hardenin?
nus systems from~elecmnicattack, so most

,/either, and will be able,to listen in or+fu&er c o m a c h a t so 1

at a DC of 25, bu

time making a Bluff check to im

~ f o l l o w s :
his mind. An apparent order to
vahle. As it is, the EF pilots
eir Sense Motive checks. All
d'

i IVU 1 #'G rrvr CU.


ry 11,2089
seywc Aeroplane, Chicago, Implanted Weapons, Magnetic Signa ure,
;canning, Toltech
\ possible international incident was averted today when a man attempted to'board a commercial aero-
)lane carrying an implanted weapon. The plane, which was charted to leave Chicago's OHare airport and
urive at the New Heathrow annex, was shut down for the duration of the incident. The suspect's inten-
ions remain unknown, but the current rash of hijackings involving civilian aircraft has authorities crack-
ng down on security world-wide. This incident marks the ninth time:in two years that i'mplanted weap-
i n v has been linked to hijacking activity and the first time a suspect carrying one has been identified
before boarding his 'htended target. .-
~~

:redit for the capture goes chiefly to the new 1 h.Super High Frequency scannek installed recently in
ill of the terminal entrances at O'Hare. Implanted,weaponry has been slipping past pervious iterations of
iirport detection equipment because of its no ferric construction and lack of a visible signature. The
.";
roltech device is. capable of picking up the electromagnetic driver coils in these weapons.' Authorities are
:lated at finally having a live subject to interrogate, as they may not potentially have a lead to where ther
mplanted weaponc are originatinD
1' software @kiYenough infellighce on the mkrcerrary
team, their taclics and interception of numerous uses of
i INFORMATION

form of encryption. follo the codebreakers


battling back to defeat th m Babbage to Turing,
each :have several thou

processes the coded


correct code, thereb

Public key encryption is

ission. As such

One-time pad
Public key encryp
-Simple
-Medium
-Comulex

Viasoft rosetta software $25,000 $I ,000 +4


Babbages Decipherment $100,000 $3,000 +8
ahd selecting the ri

world, but USA WarMeks and EF Warble


I he Rec4 Possibly the most
chasm a!ailable. The Rec4

state, but the Terror leaders


discovered Persistent rum0
operation was a set-up, with
last huge payment to kW%yher q u a

and for compensation

Perhaps inewitebly Ipez

naissance capabilities
terrorism For most

uts its comhmatiun of hght weight, low


,strong armour and powerful weaponry

Meks to use Ipexs


... ..~
...... ~
assis All this and a
,000 - Budget Buy
of the Year! - Wkidi WnrMeP? Magozhie
-. . -

Ilandline: -2
~

Amour Type: Composite


MultiCamoTMcoatlng
Cost: $5,004,730.
The ORB 8-L is the ultimate in stand-off attack WarMeks. If you expect heavily armoured opposition, the ORB 8-L probably
caries enough missiles to deal with it. Mounting eight Lancer surface-to-surface missiles more than any other production
~

WarMek in the Small s i x class - the ORB 8-L also carries a backup heavy autocannon. With ARES armour protection, even if your
encmies get close enough to hit you they will not hurt you.
i.-
: Manuftctul-crs Note: lpex strongly recommends the use of Improvcd Hadened Lancer Missiles wherever available. The missiles supplied
With the ORB 8-L are intendcd for use against non~electronic-warfareenabledtargets only. Neither Ipex nor Tak Industries accept any
rcsponribility for the ORB 8-Ls Lancer missiles being jammed or otherwise neutralised en route to the target.
,n IS
I& The ORB is one of the most impressive collaborations ever produced in the WarMek field, with a spun diamond orbital fibre chassis, a
.--spectable weight of state-of-the-art ARES armour and an array of no less than eight powerful guided missiles. Even once its bolts are shot
e ORB has a high-powel-ed 60mm aurocannon a i a backup weapon. This is widely regarded as one of the most pou,erfttl small WarMeks
I the market.
f

. . ..
... .. .. . . .
,.
IPEX WAVICLE
COMMS/LONG RANGE
STRII<E WARMEK
Domitxilc the Elcclroma~nelicSpectrum with h e Wavicle
cavy Iiiscrs. spoof their comms.

13ve
'i,unds wadilion. Q u i k simply thoi
cvast;ilingly lliiiti a wIioIc squad of cheaper W
times, the very bi n one truth which rcmiiiiis valid in waifare to(
, it is possible to achieve victory even over a I
I skilled and suitably aggressive crew, it can bt
ile blasting them repeatedly with p

. .
I
1W A R M
L 138 EI< I*,*ycI ,.- N FEDERATION
European FederationWarMeks are generally manufacturedby eilher the stalwart VolksMecha corporation or the flamboyant Egide
:i:r comvany.
stjmg i l L ~ n ~
. . That said, the vast majority . . of EF mercenaries use independent or Tiger Combine produced WarMeks. Those with a
u ~i ~~~ .l, tt~ . ) t i . _o. r t.ui~tpc..iiipriJc oitm p.:k .. \ ' . d k 4 k . )I., d t F;i.lc pruJua. :mJ IIL~II! t l k . tt-hullt \ \ . t r > k k \ .,IC ~ I I ~ I I ~ I
sullL,J t~ i i ~ t . , . ~. pl i i t f l . ' td,h> \ I ~ ~ ~ : e r ~ ,i rd! ~ i i p . ~ n ~
n ch.r, iticd iiiclrc' .,ihi-r! +mu.iI-pt~i 1 p . d \\iiJIL,k\ tht,tigli oiirii g * ~I[):\ l ~dr~'I.:.<
Industries, both manufacturers wilh a reputanon for excellen1 q u a h l y x v ~ tcoqlp&ses .~ that V O ~ k s k h uliend d e tu keep the pncc
..
duwn, and with out the occa\i(inally b i z m cxperinicnth tig& seem Io prefer.
.. .

VOLKSMEC HA.-'*WR N ER'


-.Lin LIGHT SUPPORT. W,ARM-EK

\Verner - when you nccd more rwkets than your cncm


when you need powerful offence without a poucrful

'Fur its *eight. the Wcmbr carries more iuspower than any other production WarMek currently available. Edch m i\ Iddm with rEkets.
I he head cwrics a lethal medium laser for use againit a e d targets or B E backup fir ihe rockeu. Though the nlzkels are only 8 h m ,
when bought with thc commonly available high cxplosive warhead they can hc.dewstalingly efliaivc again4 infantry, buildings and other
soft targets. Altcrnativel) they can use a
I .
High Explosnc Antimech warhead and be
h i ~ h l ydest~crivcto light WarMeks, wnks
atid other armourell vehicles. The
reconiniendcd use. though, i s against t;ugcLs
that cannot fight hack eKectively, which
discounts hcavicr WarMeks unless large
numbers or Wcmcrs combine their f i ,
preferably from m h u \ h .

'The Wcmcr i s unusudl in such a light


War.Mck in that i t carries less than the
~iiaximumwcight possible i o r irs cha>sl* w e
so as IO retain a fast speed. The legs each
have large cargo rumparlments. often used
for carrying additiunal r o c k t anmiunition.
but If the Warklek does carry any cargo iLs
specd will be reduced to two-third,
niaximum. Addink a toneof extra armour, mrl
accepting the resulting loss of speed, IS
perhaps the must common modification
mercenary cumpuies make to this WarMek.

'The Wemrr i, not pouerful enough to t s k


on the hravier War.Veks on an equal fouling:,
hut ishightyetkctive at de\aswting lip
WarMcks ill c l u x range - so long as i t i s
propcrly emplaced in an ambush. Another
frequent modiilsnrion made tu the Wemrr is
to iandhldst uff i t s standard rcflcctive coding
and replace i t with somcthing Ius\ distinctive
and more stcalth-oriented, such a
mulri\pectrum camouflage or chaking may.
This i s a tncky trade-off, as the reflective
coating can be just powerful enough to \we
the W w y fmthe 9 r s t effects of Ihe fust
shot o;'two f k m the most common weapun i t
i i likcl) tu Pace -the laser in whatever form
However, i t is reasoned that 8 concealed
positiun almost always allows the atwcker lo
oke the lirst shot. and for a WarMek ils
I
lightly m o u r e d as the Wcmcr i t may indeed
hc hest not tu get hit at all, cspccially hy
WarMrk w a r n s . Budect Buv -
..

i'
VOLI<SMECI-IA
,. 'WERNER' LIGHT
SUPPORT WARMEK LSM-1B
,
1 .,.,
' "
Werner IB -for when two rocket packs ai-e not enough!
Werner 1B VolksMecha. for reliability and strength of build,
!
~

. ,-.@ at an affordable price. Werner 1B - powerful, light, deadly! i


J
3

t of er
Move at Base Speed (up tc

Run or Charge (up to 120r

Stand from Prone Position

Ground Surveillance Rada 3

Visual Scanner I

1 Lase]
c

3
..
I AI< I N D U S T ~ E*sur&
S

I
Move at Base Speed (up to 35m
M o ~ dl
c Double Speed (up tn
Run or Charge (up to 1401x1)

Stand from Pmne Posiuon

\VnrMek Puiicli
WarMek Kick

missions
Infrared Signature: ~4
Magnetic Signature: 21
Radar,Signature: 25
Seismic Signature: 1
I"IN JA'

.., . ~ . ... .

I
--..-/
COMMS WARMI
F. better job for under $7.5 million? With
I.,.
ndvanced communications warfare c a ~ a
yoin iieeds. The Commander when you need to be able to deal with anyt
~

'Thc Commander proved itself as a WarMek design in the minds of many p


when Aldo Cimino, part of a European Federation WarMek squad opc---<'--
behind enemy lines in the Florida Everglades, came.gpt,as the only SI
Though they used specially modified 'Swamp WarMeks' with massively eniargec
and strap-on buoyancy devices, the squad were still-restricted to 80 tons per War1
"
When the squad was spotted near their target, a nudear processing'plant, m
WarMeks were destroyed by its own heavy WarMek defences, though Cimi
dealt with two strike/attack aircraft deployed against them. After sua
target with indirect rocket fire, the two remaining WarMeks began to re
c , amphibiou

L.aCommander packs
amount of top-of-the-range
communications, scanning and E
into a fairly small package. In War
~ -1s it is almost light eno- --
~
tion or System
we at Base Speed (up to 3 ~ ~ 1 ,
n e iil Duublr Speed (lip 10 70m)
n or Charge (up to 140m)
2 \Veapon
nd from Prone Position
\ aoced Coinm, i'rocmaoi-
xmd Surveillance Radar
li!Si.aird S c a n n i q Syslcm
Advanced Radio Warfare System
ATIROS
Variable ElectromagneticJammer
circiinagnriic Emissions D
inimal Air Tracking Radar

Ray-Tech Minimal Air Detence Radar, Medmin Laser


SMARTSUPPORT i
I,., WARMEK I
1
E '9 Get smart! Get the Tametomo! With a I
I
hybrid electrothermal-conventional cannr-
for long-range accuracy, four heavy Lana
guided missiles for use at stand-off range
and a heavy multi-purpose autocannon, if the Tametomo had a middle name it would he 'Versatility!' The Tametomo even
has a Wilkie'sO Retractable Spike, ready to he deployed for close-quarters destruction as the perfect backup weapon when
'cannon or autocannon are out of ammunition or simply inconvenient.

he Tametoino mounts a second ci-ew position to cauy a dedicated WarMek Weapons Officer ~

e of piloting and defence, while your comrade takes care of accurately returning fire. Having twc
crew makes the Tametomo a true force to be reckoned with - not only can it easily engage several different targets
simultaneously. said targets can he at wildly divergent ranges. The Tametomo - Smaii Support, when you need to have a
1 . your options open to you.
a
ROYAL ORDNANCE 'BOTI-IAM'
,., .
ADVANCED ALL-PURPOSE 7

?J WARMEK -

B.6 The Botham. Class, versatility, firepower and protection. Royal Ordnance's expertise in
WarMek warfare is unparalleled, and with the Botham we offer you a glimpse into the
5 ''@ world of WarMek Combat in the 2090s - for there is not a single WarMek of 2089 that can
perform as impressively as a Botham in as many different environments. With its
Quickchange Mounted arms and an array of different limbs for different situations the
Botham can be the squad's Assault WarMek, Field WarMek, Combat Engineer, or Ant:
Aircraft WarMek, as required, in a matter of seconds.
~ , rc, .

'The Botham is named for one ofthe great


nroverhial 'good all-rounder.' Royal Ordn
16legendary sportsman's versatility and prowess w y be said that they have cheated a little.
.fter all, no cricketer ever paus

fie Botham was one the f her WarMeks used quickchange


iounungs, but generally only as a rapid reloadng me am takes this phdosophy several
,offenng an m y of
geable arms allowing it to fulfil
t any role in a WarMek squad, from
comms to rocket assault to combat
engineering. Royal Ordnance even offer a
customisahle ann, so that the buyer can have
his own annament configuration as one of the
options available to him. The only major gap
in its repertoire is the lack of any howitzer
capability, but Royal Ordnance have promised
that their next modular WarMek model will
o f f q quickchange mountings on the legs as
well as the anns, with an anchoring spike
option available as one of the leg pairs. Tnis
should allow for a heavy artillery arm to he
mounted, or even a pair of same if the
purchaser so desires.

"As yetthe Botham WarMek has seen only


limited battlefield use, largely due to itssheer
expense. It has had excellent reviews in other
industry magazines, with WarMek 89! giving
it the prestigious Best Buy award despite its
cost. A few of the richer mercenary
companies use one or two for their best pilots,
and some of these have achieved some quite
spe s, using up several alms'
worth of rockets before rushing hack to their
robotic followers and switching over to heavy
lasers or a cannon arm to finish off their
opponents.

'One potentially significant drawback Royal


Ordnance rarely mention, though, is the need
to buy their special oversize Botham-class
roho s to cany the WarMek's spare
arm oftedthree times as heavy as
an industry-standard robotic follower can
load. Note too that although the WarMek
itself is mass-produced and so benefits from
the usual 5% discount, the various quick-
changeable arms do not, which can contribute
to the siznificant cost of this system.' - Which
r- . ..-- ?

Plates, if any (93 tor

gnat~~
Power Points: 60 ignatu
Radar Signature: 18
Seismic Signature: I O

3
c

ustomisable, with

System: Rolls-Royce Snt


ll
. . .

-Raga/ Ordnance
x*ll

throws dovl I
the gauntlet t o
Moore! *_I

Ne get sneak images


if the new Monarch.

XAL REPORT
LJSTHOW
EFtRAIN F
OUR-LIMBED WARNlEK
5 THIS THE FUTURE?
--__-

YERSONL
GIDE ROf AND EXCLUSIVE
'ADIATION SUITS INTERVIEW
WITH THE TO1
JECTION SEATS WAN FROM TAAAL
=EX ASSASSIN JDUSTRIES
POfED SUITS

IRE DEATHRAY
3EST NEW WARMEKS ?
FROM THE TAIPEI TRADE SHOW
d h
*4
~~~ ~

.,

Ik 168
- \

d 'FURNACE' CLOSE ASSAULT


wARMEI<
Put youi enemre, through the Furnace' Despite packing a paiticle accelerator and
wer to fire continuously without recharging, the Furnace corn I n s than
$60 nullion. wtfiitently good value that you i m buy d whole WdrMek s q u d foi les\
than the pnce of pair ot Monaich, It\ revolutionay aimour \y\lem, built of
ated layer, oiaiiciatt aluminium, titanium and hlph-denvty foam spacing, allov
Oidnance the chance to diive the price down i l i l l turthel
sli compromising on quality
"I

5 Achve
._ ,AI
I of defensive interceptors.
isappointed1

1st Furnace is a del


sate somewhat for
1
' . .. . . . . ..
-

1
L 172

The Monarch is truly the ruler of the modem WarMek-dominated battlefiel


Chassis: 100 tons, Spun Diamond
Total Mass: 196 tons
Defence Value: 6
CEW: I pilot + I weapons officer.
Base Speed: 15m
k
I-
. Handling: 4
i Armour Type: Composite ARES armour
Cost: $223 570 500.
i
. .
SURVIVOR I-IEAVY
WARMEK

ks devastatmg combination of large-

the Survivor is a more

Jhen youre in a target ric

pilot, for the expert, t h ~ is


s the best Me
in the marketplace today.

As with the Monarch-class Warh


there is no discount for mass pro
for the Survivor - each WarMeI
The USA has a strong homegrown arms industry, most of which emerged from the privatisation of the armed forces in a very
healthy competitive state. Whereas for many years the assignment of lucrative defence contracts was shot through with nepotism,
back-handen and other corruption, now that most of the nation's military forces are mercenary companies this is simply no longer an option.
No mercenary company will pay over the odds for a WarMek just because it has always had a 'special relationship' with the WarMek.
manufaclurer, or buy a sub-standard WarMek because it knows the hunk ofjunk will likely never get used anyway. Practicality, utility and
ow have far more to do with the choice of WarMek, and it shows.

ULTRALITE 'SPYGLASS'
m,' SCOUT/COMMS WARMEU
?he Spyglass. Used for centuries by canny commanders who need to
;ain an edge over their enemies. The Spyglass. For when you need to
iring fartaraway lhings as close as your outstretched hands. The
;pyglass. Constdntly scanning the skies and the ground, giving you
IS much information as a whole army of spies. The Spyglass. A
evolutionary new WarMek design. By Ultralite.
-
L
The Spyglass takes advantage of lhe newly reduced price of a whole host of military-grade kit to bring you one of the most powerful Sensor
suites in the WarMek world - complete with
an Impulse Radar, powerful ground-
surveillance Infrared Scanner, Electromagnetic
Emissions Detector and the renowned
ATIROS visuallinfrared air tracking system -
at a fraction of the cost of comparable
WarMeks. In addition, the Spyglass lives up
to its name, with a stealthy tread and specialist
Multi-Spectrum Camouflage coating by
defence industry world leaders KinetiK.

Better Vision - Free, with the Spyglass!


Special Offer! Buy a Spyglass before June
1'. 2089, and we will fit a highly advanced
Visual Scanner, worth $10,000, absolutely
free! No other WarMek manufacturer can
give you a deal like this! Remember - whe
you need battlefield intelligence and you do
want to pay the earth for it, think Spyglass,
Ultralite Spyglass.
'&.%!%.&.w.
.
'l
M .
-
-.
ULTRALITE 'PELTAST
STAND-OFF SUPPORT

~
WARMEI<
It lakci Icss than ten seconds for the Pcllast's Lanccr missile t o ULi
lo tcii 5econd m t can apnnt wr'*,"^
L 1 MOORE LTD. 'SIXGUN'
182
ANTI-AIRCRAFT
WARMEI<
Arnericdn mercendty d d i e r a to
back Wmtem Europe for us It h

- _ I

o Moore Ltd's Sixgun product was viewed wlth so1


allle severa . .._I- _.. .
-aircraft suppoit to George
y nuked Belgium This establi\hed its ro
ot Shunken, 1s simply not utficient TI
I . .. ,. ,.

Run or Charge (up to 140m)

Advanced Radio Warfare System 5

Defensive Interceptor (x2) 2


1
L 186
91MEDIUM SUPPORT
:fJ WARMEK
This large WaMek was madc notorious by George HotTmann of the
*6,
Striking Cobras inercenary company in late 2088, when he lead a small
crack team to attack Brussels itself in thc early stages ofthe war. They
landed near Knokke-Heist and simply ran at full speed till Hoffmanns
Maverick was in range of the capital, with his comrades in various
i Stetson assault WarMeks dealing with the fairly mild resistance they me1
en route. Atlack aircrait were launched against the team and dealt with
hy the temis Sixgun anti-aircraft WarMek. In this painstakingly
ehearsed and immaculately timed operation, the Striking Cobras TACT ICA L INNOVATI
:rackerteams disabled Brussels automatcd high energy defence lasers,
#lidthew was nothing ti) prevent Hoffman launching a full load of ten
).2 kiloton tacnukes into various rcgions of the city, including thc much-feted Elimpcan WarMek academy. Their mission done, the
urviving WarMeks orthe team can back to shore to rejoin their submersible transport, leaving a city in ruins and a nation i n shock and anger.
rhis daring assilult ayeinst the major European Federation ccntrc of government was one of the defining moments of the war, and clear proof
to the world that WarMeks were a highly effective means of attacking distant cities. It also gave an enormous boost to Moore Ltd.s share
values - suddenly every WarMek pilol
seemed l o want a Maverick.

Moore is one of the iinest of the U.S.


WarMek manufacturers, with a reputation for
quality and sturdincss that is unmatched.
With the Maverick, this solid construction has
given it a slight disadvantage, noted from thc
earliest reviews hut doing liltle to stitle its
I-

popularity: it is a little less agility and


manoeuvrable than most WarMeks of a
comparable s i x .

The Maverick is largely intended to offcr


artillery support for atlacks on enemy
installations. Though its 155mm howitzer is
alsojust about hcavy enough to be effective
against WarMeks and armoured vehiclcs, the
Maverick has very little in the way of
guidancc systems Tor its artillery, and so it is
perhaps hest used against stationary targels. It
also has a pawerrul Cull-sire electrothermal
cannon, so it is quile capable ofdefending
itsell ifcounterattacked. Although thc name
suggests this WarMek could be cffcctive
opcrating done behind enemy lines, it does
not rcally carry sullicient wcight of armour lo
protect it during il sustained solo opcrtition.
Its main advantages i n comparison to the
larger WarMcks thal mount a higher calibre
howitrcr are the Mavericks exccllenl price
and rclatively good speed. Which WrwMck?
~

M~ipzine
(as-
L
~ .. I .
experienced and fcarmne WarMek Ofticm
surrendering k f o r e a ,hot was fired whcn a
Deathra) got thc drop on them at clnsc range.
It is a widely held belielthat d cenain amount
of loolhardinc\s i s m adniirahle. evcn
1
,
necessary quality in il W;U.Mck Officer, and
while many will duke it out head to head uih
almo,t an) WarMck dround, tip to and
including some of Royal Ordnance's new-
two-hundwd-ton monsten. preci(iui few will
take on a Dedthrty h o u ing i t has tu o particle
aieclerttnrs. - Which II'urMek? Muguziiir
Why WarMeks? A History of Ground Combat in the 21" Century
At the beginning of the 2lUcentury, many pundits held that the tank was dead. The last conflicts of the last century, it was said, had
proved this - tanks were simply too large, too slow, too ponderous, and .too vulnerable to enemy weaponry.

The USA, then as now the most technologically advanced power in the world, made plans to replace its main battle tank with 'Future
Combat Systems' -distributed vehicles, each about the size of an armoured personnel carrier and with a similarly light weight of armc
which between them could supposedly fulfil the same role as the tank yet with increased efficiency and'survivability. Quite rightly,
missiles of various kinds were perceived to be the main threat to ground combat vehicles - after all, strike aircraft, attack helicopters,
missile-launching trucks and even well-equipped infantry were capable of defeating almost any tank from beyond the effective range of its
weaponry. Thus the FCS was given a state-of-the-art electronic warfare suite capable of jamming or otherwise dealing with almost any
missile attack. This proved extremely effective against foes with inferior technology. Unfortunately as soon as the FCS faced a more
traditional main battle tank which also mounted state-of-the-art EW, neither side's missiles were effective and the superior tank gun and
armour of the tank soon demonstrated the folly of trying to make a souped-up truck do the job of a tank.

To some extent this process was inevitable. US military expenditure at the time was driven more by, pplitical expediency and the demands
of the military-industrial complex than by any real desire to ensure the provision of the most effective combat technology. Towards the
end of the 21" century, when money is tight, most government expenditure is based on tried and tested investment in projects that are
known to work, or similar enough to established projects that they have a high likelihood of working. For this reason, main battle tanks,
infantry, artillery and air support were still the main focuses of investment until very recently.

WarMeks changed all.that, hut only in a fairly limited role. As they can move over terrain unpassable even to tanks - the sheerest mountam
and the densest forests, for example - they are ideal for behind-enemy-lines missions larger scale versions of traditional Special Forces
missions. They can land at night on a lightly defended coast, make a beeline for the nearest mountains and get into cover before dawn.
They have the advantage of enormous versatility in comparison to traditional tanks, both in terms of the ability to go almost anywhere
(legs rather than tmcks, arms to climb with) and even in more manual tasks such as combat engineering - any standard Mek, even if
lacking special combat engineering modifications, can dig, uproot trees, and even build just using its hands. Some standing armies also
use light WarMeks as heavy skirmishers. In this role they replace inFantry for some frontline tasks, supporting tanks in areas such as fores
the advanced weamn svstems. i s Dowered hardpoints within the torso of the machine. It will also generate a
.,..- -."... $4000
Gas TurbineA
Gas Turbine B $6000
Gas Turbine C $8000
Gas Turbine D $10 om
Gas Turbine E $12 ooo
Gas Turbme F $14 000
$17 000
$20 000
$24 000

$90 ooo
'$120ooo
$150 OW
$180 000

.. $l 9000a0
$2 200 000 I
I \ i [ ~ k T o r ~ i l I ~ ~ ~A
i,, U C E a J K 1, [VI I[
35 40 45 M 55 60 60 -
30 30 35 35 40 45 50 55 60 -
25 30 30 35 35 40 40 45 45 50 50 55 -
20 25 25 30 30 35 35 40 40 45 45 50 50 - -
15 20 20 2 ?5 30 30 35 35 35 40 40 40 45 45
15 15 21 LO 25 25 30 30 35 35 35 40 40 40
15 M 20 25 25 30 30 35 35 35 40 40
15 20 20 25 25 30 30 35 35 35 40
15 15 2.0 Xl 25 25 30 30 35 35 35
,15 15 20 20 25 25 30 30 35 35
- 15 15 20 20 25 25 30 30 35
- 15 15 20 20 25 , 25 30 30

20 25 25
20 20 25
15 20 20
15 15 20
ntainm-

treated as steel for


ts Hardness (seep.
mundlng down.
A L - W E5
payload of the Mek is now totalled ~

can mount more tons of a 'ch may now be cro


ximnm ArmoCr.Toulna
could mount 0.75 ton
.-CALCULATE ~

m o w , or a combination.

Note hat m o n r can be bought m fracbons of a ton - for


example, the Ipcx Rec4 Mek has 3 9 tons of annow (1 17 points,
a va"ew,o.teIltale iiaces and

I
Medium 26 points 15 points
Chapter 7: Electronic Warfare, Commu
determine the Mech's Radar Signature,
Seismic Signature. Finally, note down any specific Emissions ''
Signatures may be temporarily caused by the operation Of
oarticular weawns or other Mek systems - see Chaater 10:Mek

., Technoha for these

S T E P ' C NAM
AND BEGIN 13 I
observer some in
weaknesses in ba

Mek in just the same m


Damage Reduction and

~ ;
, ~

CFFW QUIPMENT
\I'
CREW ACCOMODATIONS

w accommodation to the

SYSTEMS

tal overview of fh

le pilot, along with all o f t

. , .. . .,. .., . .
I control
L, Ryoo
wamo Control
System, Compucoq

autoloaders capable of access


scratching the paintwork of heavi
adjacentlocation. ' ~ Y That said, on an extended camp&
'

' metal1 (Europe), this light


only mpunted as an anti-aircraft or
it is alsoeff&t%?qainstlight

ured vehicles, aircraft an8


even WarMeks.&e all
autocannon and machineguns,
these are very old-fashioned
designs based on 2W century
Oerlikon and Bofors 35mm to
4 b m anti-aircraft guns, update1
to modem needs with caseless
ammunition and improved
accuracv. Most 40mm
assumed to be loaded losive antimech rounds
ess otherwise not

mselves are not.

medium to heavy WarMeks.


LM: 7he hea-nventioml

thermal cannon an

ccelerate the projectile rather than c

Ucedammunition
-.
.,. ~~

? #
.
will no1 be disappointed,
especially when one
considers the staggering
range advantages
offered by this weapon 1
ier almost every 0th
mament of a
comparable size and
weight. This can allow
Zhter WarMeks to
,gage h e opposition
from several kilometres
away, using their better
speed to retreat before
their targets can close
range to bring their own

Cannon, McGowan
L t d The l00mm
hybrid cannon is a
typical choice for a
Scout Mek of medium
size and cost, something
with enough punch to
I-IOWIT7"D~ _LI\d
I
hurt the opposition but not so heavy or expensive that it is
mviable. Most Scout WarMeks should certainly bc m&n;- 8 How itzers resemble the field a r t o m y and heavy artillery o, LUL
ry, intcnded simply to fire devastating rocket-
~~

twentieth centui

-
ctical withdrawal if they come up against any opposition to
-&i assistea nigh
' ' cxplosive shells very long distances. All howitzers

-
#ughfor this weapon to seriously damagc anyway. "

., LWCK .EO ,oe cumpletely stable before tiring. This is


2Omm Electrothermal Cannon, KinetiK: The 120mm plasma- I'*.'.- rcquire me " I ,

usually done by the use of powered spikes which dig deep into the
annon has superb range,. excellent penetrating.. power, and - ground see the Anchriring Spikes equipment. Warning: tiring a

-
pificantly cheaper and less lower-hungry than a . . WIUIOI
~

' '

ible railgun. All these factors ensure it is a popular choice, __ howitzer it the use of anchoring spikes is very hazardous
xly among those who still prefer the traditional feel of a and will void the howitzer manufacturer's warranty - see sidebar.
:hat goes 'boom' and produces a satisfying plume7-fo Both varieties Of howitzer are primarily intended for indirect fire
nd burst or flame as well as being highly effective at (seetheMekQ m b.a t chapter). . They can he used for direct fire, in
no enemv materiel.
which case they can fire only out to 20 range increments. All
howitzer ammu nition is considered to he intlammable for Mek fire
2Omm Hybrid Cannon, McGowan Ltd: This cannon is quite
ipable of defeating.almost any commonly fielded Mekon the U W i., purposes.
... Note : Howitzers used in the indirect fire role require an
~

Artillery Processor (seep. 224) for maximum effectiveness.


battlefield, given enough time - and with its excellent range, time
is one ihing it will have. The 120mm hybrid cannon is a classic 7 155mm Howitzer, General Defence: For decades, the 155mm
~

choice for a main weapon on medium to heavy Field WarMeks in


the middle price bracket, or as a backup weapon for Support
WarMeks that may mount a howitzer as their main gun.
140mm Electrothermal Cannon, KinetiK: This is the most
- howitzer has been a cornerstone of US military practice and
-doctrine.
artillcry
ranges.
Now you can discover why, at first hand. This medium
piece
In
is ideal for shelling your enemies from very long
addition to the standard high explosive round, various
powerful projectile weapon available other than the railguns, and it specialist shells are available, including tactical nuclear weaponry
can even be more damaging than the lighter railguns against certain up to 0.2 kiloton in size - see the Ammunition section for more
targets. With enough muzzle velocity to achieve exceptional information. Although it is widely accepted that General Defence
ranges and still blast straight through any cover, this weapon is a howitzers are the finest in the world, similar variants are available
gun nut's dream, and most young Field Mck Officzrs long for the including Op-Tek's 152mmAdvanced Howitzer.
day they can afford their own 140mm electrothermal cannon -and 200mm Howitzer, Worldwide: Though based more on late 20th
a Mek powerful enough to carry it. century Soviet designs upgraded to fire a wider variely of
140mm Hybrid Cannon, McCnwan L t d The 140mm hybrid munitions, this is essentially a heavier version of the above
cannon is a superb weapon, heavy and bulky but offering one of - weapon, with improved range and a larger payluild. It can load a
the best possible compromises of cost and power. With a variety of specialist shells including tacnukes up to 2 kilotons in
significantly greater range than its conventional equivalent, 111101- sizc (see t h e h u n i t i o n section). General Defence also make a
devastating critical hits, and lighter ammunition, this is one of the 200mm howitzer, though only grudgingly they tend Lo consider
~

finest general purpose cannon available to mercenary companies 200mm to be overkill for battlefield artillery.
ho still have to keep a close eyc on thc bottom line.
Unanchored Howitzer Fire
Occasionally a Mek will fire a howitzer without previously having
deployed anchoring spikes. This may be necessary for a variety of
4ek SP Attack roll Balance
ize damage penalty CheekDC
mall Id8lldlO -8/-10 30135
ledum ld6lldB -61-8 25/3(
arge ld4/ld6 -41-6 20/2!
[uge ld311d4 -21-4 15/2(
kgantuan lduld3 -1/-2

hot window, e ech-o-opSm

ROVAL

:a
PO
PO
0
iI-
30
EVW lime the Mekmoves fonvard. ThredhexJ

nent I;
'"fig' &.ser, bp-Tek The large laser IS ve
I . l i A
. 1
204

. .. . ... .. . .. . .
f I

SAM

Power requirements a x enormous - a pulsed-powcr generator is


ammuniIlon for ralguns,
included as part of the cost and weight of the panicle acceleratoi
Cavacitor banks are often necessary '01 addition,especially for
mount twin ptuticle accek
lhe Hardpoidts a l n r n n ia
-2 penalty to attack fulls,
and so forth until tp,
,have detenwated I
has a m a d f f
efiC fc,

WRTICLE-ACC
I
it +y short ranges accelerators aTe by far the most

ssage through the &&here disrupts them as the


ions react with atmospkic ions almost instantly; this
irodvces a very limited-
m a $ncI is extremely des&

ms, tmiisttai :d of light, making e


tirely useless uget's dodge bonus'

the exterior, a& is unaffanal hy rain, smoke, fog a

d .- .~

I
i
J L

. , ~.
,'

.. ,. j...
'.

<,-
__-I--
-....- . .
Size Damage Bonus Damage Bonus
Tiny 0 +I

iuger, J-Cat-B $8,000


iuzz-saw, J-Cat-B $12,000
Ids* . x2
19-20/x2 Bludgeoning
e fact that!it~c.dn bnly be done ' ~ cent&, the light machine tkilly found in
7.62mm calibre when mounted on a Mck. This gun is
Royal Ordnance Mine Flail: This is an a m y of multiple lengths still the king of the hattiefie
of heavy chain designed to flail the ground ahead of the Mek to down infantry. As with the
deionaie mines and clear minefields. As might be expectcd, any the ammunition and iatc of fire for the light machinegun
mines sei off in this way will be very closc to the Mek when they (sometimes known as an LMG) represent se\,eral rounds per
explode, so it is intended more for dealing with antipersonnel 'shot' in game terms.
mines than antimek mines. A mine flail is a reach weapon and Sonic Weapons Package, Royal Ordnance: T h i s includes three
may be used to attack an opponent 10m away. It may not be used different sonic weapons capable of assorted effects but mounted
against a targei in the same hex. on a single hardpoint. Only onc of thc thrcc weapons can he fired
Wilkie's Retractable Spike: Derived from the bayonet, the at a lime. None have any effects on stmcture, vehicles or
lance, and ultimately the fire-hardened wooden spear, the WarMeks.
thrusling weapon bas been a pari of armed conflict since the In~-asound:This weapon does subdual damage o
ddwn of time. Traditionalists, special forces WarMeks and anyone unprotecied creatures withi
who just wants the visceral feel of ramming their bladc into an save (DC 25) will halve the damage.
enemy Mech's innards will love this brand new variation on the Sonic; All Listen checks made within thc arm of cffect are made
oldest weapon. Brought to you by Wilkie's, makers of finest at a -10 circumstance penalty. Any creature within the area of
Sheffield sieel swords for the past three centuries, the retrdctdblz eifeci must make a Will saving throw (DC 20) or he unable tu do
spike is forged from the latest super-strong orbital titanium anything for one round. The sonic weapon damages any C l e d t U K
razor-sharp diamondoid point. Constructed with a triangul not protecied by a sealed vehicle or spccial hearing protection of
cross-section for maximum strength. The spike can be retr some kind.
UT deployed with a moment's thought (that is, as a free action Ultrasound: Any creature within the area of effect must make a
Ask for genuine Wilkie's blades - d o not accept the lower quality Will saving throw (DC 25) or be undblc to do anything far one
subiiiiutes oriel-ed b certain New World fums! Wiikic's offers a round. The ultrasound weapon damages any creature nut
s and protected by a sealed vehicle.

~ AMMUNITION
NS
[any WarMeks do not bother to mount dedicated antipersn
CONSUMABL
y,bui instead take at least one light autocannon or Generab it is assumed that each wea
gun which can serve as a close-range anti-aircraft gun, space for one ton of ammunition. If the Mek needs to carry
at aniipersonnel weapon, and last-ditch anti.Mek- additiond ammunition, assume that each extra ton requires an
.armour weapon, F~~those WarMeks who expect fight -extra hardpoini Loo. Extra ammunition need not be carried in the
oldiers and lightly moure. vehicles, flamer: IP : location as the main weapon. but it does need to be carried
in an adjacent location if it is to be accessible by the weapon's
guns and similar weapons are available.
ntipersonnel Weapons Package, Moore Ltd.: Tn
__ integral autoloader if camed anywhere else, it will need ti) be
~

:hi machinegun, flamethrower and grenade Iaunchcr, all physically unloaded from its storage area and loaded into the
gether on a single hardpoint, in case you do not want tu waste weapon between combats. When different types of ammunition
:cent ammo gunning down a bunch o f unarmoured civilians. are available for each weapon either in the same location or an
.,le package allows you to tire any of the three weapons, singly WaC'adjacent one, switching between them is a free action. Of course
or in combination. In evely case, the weapons are identical to ___it is not necessary to buy a full ton of ammunition for each
I_

their listed below, The ammunitiol, listed in the '


weapon - indeed it is common for machineguns in particular to
iable is a siandard package. considered by the manufacturers to can-y only one quarter to one half ton of ammo to save on space
represent the optimal configuration for a typical user, with 50
flamethrower shots, 500 fragmentation grenades, and enough
rounds for 1,500bursts of machinegun fire. MACI-IINE GUNS AND
Flamethrower, General Defence: Jdeal for clcaring bunkers, AUTOCANNON
and perfonning close-range massacres, the flamcthrower is bulky Note that the per ton for ammunition is very high, due
and not enormously versatile, hut if terrifying your opponents is simply io the huge number of rounds carried (bearing in mind
your game. nothing heats it. Tne design is little changed from the that a in game terms Can represent up to 30 rounds of
early to mid twentieth century versions, simply a pressurised actual ammunition). The standard ammunition for machine guns
container of inf1amniable fluid, a nozzle, and a means of i&lutin& and autocannon is All.Purpose, other rounds are also
the fuel as it is squirted out. available for special purposes.
Grenade Launcher, SovTek Possibly the most versatile of the All-purpose: All-purpose ammunition has a dense pznztraior
antipersonnel weapons, the senade launcher can fire a variety of core under a allowing it to do full to
diKerent munitions, including antimech grenades and incendiary WdrMeks (but without the Hardness.cancelling of
grenades. See the Special Ammunition section in the Personal or APDS armnunition) and personnel alike. Cost: Standard.
Equipment chapter for more infomiation on different grenade Antipersonnel: The only real advantage of antipersonnel
types. It is usually loaded with fragmentation grenades since ammunition is its cheapness. Machineguns and autticdnnon
these have the best effect against infantry, and the damage and loading antipersonnel ammunition still have their usual effect
area of efiect listed in its entry on the table reflcct this. The against soft targets such as infantry and lightly armoured vehiclzs,
grenades are in 40mm calibre. but will do no danage at all to WarMeks or other hard targets.
Light Machinegun, Airahishi: Based on one of the many squad Cost: Hail Ihe standard cost.
support weapons or general-purpose machineguns of the 20rh
have a t4 circumstance

on is inflammab
un or autocanno

Power Damage Area


Mass Hardpoints Points
Antipersonnel WeaponsPac@e, Moore Jnc $4,500
Flamethrower,General Defence
then fwball then

suffer the effect


e will be radioac

area of effect i s
e a big difference-to

re so than a particle
shell. Their expen
Themissile's EED the

the radar it will eir


tting, or attempt to

I
wer die (e.g. a Lan

. ughsfw& for t w n t y discharges and may h


eral q,onccalment (see Concealmen
e as usual, hut halve the result k), h V i 1 l activate automatically
on now has an area of effec& striking the annow. The smoke reduceUk~__ ~~ ~

10 metres. HE shells critical on a 19- damage sustained from any laser weapon by 10 points, to'?
ints. The heavier lasers are able to hum through
I1 exoend a lot of e w r_.m to do so. Note that if
-m-mpm COATINGS the Mek remains stationary, the smoke will affect futu
$Rockets, howitzer shells and missiles are all sometimes shot at by- ,'
a it, as well as the M m h s own laser we
,/the next 4d10 rounds..,Smoke from me of theseanrall
s to ,. '
dischargers will mares 5m in radius. If the Mek has a -__
a-
separate countermeasures di
smoke or hot smoke, the ant

ounted on the Mek.

IA reflective coating halves

armoux. This uses UP ia_ _S


shells'al=tirely
__F ~
ineffec IV

Mech's Hardness score against that H E M attack only. If 3


ARMOUR
SMART ARM0
variety,of s y r & g n e d to &vel,
&&kink it and respond with
of pqwer points. Hardpoints: 0. Mass: 1
ton. Cost: $25,000 &$oint of armour mounted on the Mek.
are three varieties of smart armour: elammagnetic amour, Reactive A p o u r ' R e a c t i w m p o u r is.bulky and heavg
which detects the impact of a b g h explosive antimech ( W M ) potentially d z e d by Countermeasures, and.every uSe of it
shell and electrifies so as to disrupt the penetrating jet; reactive in the area. Pi&x&t is a great deal
armarr, which detects the iK@ZG%fikigh exphsive antimech allowing it to be fitted to
many more W - i o defeg.EIJ3AM shells hy -
detecting their impact and em away an inst&bcfG
their warheads have a chance to explode. Each time a H E - M
o f s m a a armour may be fitted to a shell strikes reactive armour, the Mek sustains j u s m s g e ,
ntly developed ARES amour comLGiZ .rakr&n the usual damage for the HEAM s h e l l . 3 r p o i n t s : 1.
s. Because smaTt armow is a modification Mass: 2 tons. Cost: $5,0Qper point of annour m , ted on the
to all the annour c

the usual cost of the armour. Only composite


made smart. Smart ways applied

~-.*-?
,--
I
ng hit on each area
le the front facing of

The w s t of an arm

shot that hit the

ek is coated with
, which will bum

e checks when

gun, autocannon,

.
aviolet, infrared or other forms ~

I
fall four smart armours.
paint job! KinetiKs

camouflage, absorbing incoming radar ~

:(including millimetre-wave radar) and


disguising both infrared emissions and ,I
I

ibuym,must select a stanaard


. II
I
camouflage pattern from Brown Forest,'

ple, a Snow
lekgamsat.2 1
il$looking ar-d or

d o n . Note that mpst of tl

PROCESSORS AI
ed Signatur
lected arc,
itirely ineffei Manufafacrurer 's Nore: engagemi
in&1 Y?Q+3 of the ilrmQuris
OrrF

ing, Tak Industries: Radarproofing a Meck


01involves painting a thin layer of radar-absorbent paint 01
ttire surface. Until m y areaof the Mech's annonr is
Bed, it gains a +5 circumstancebonus to Radar Signature.
&ve Coating, Volks reflective amour coating
-,,--a r*"- of cenain metallic alloys,polished to an
~..

Medium $70,000
wer thah nacndat-thesam

vanced c o r n

member of the Meek t e i m L ~TheAImS tak

able to use on@additional syst.... r _ .


Thia make$ inter
hopping faciliry switched off, it expen
t ?&k will be lost from the linkup. The

h e x t r w l y close ran

and networks. Mos

on mosC WarMeks

*mes within 150h (the scanners maximum rang


--, -

SYSTEM. TAK INDUS

if the Scan check was


ed scanning system searches for magnetic anomalies.
t most WarMeks, though not quite so easily as woyld a
s c a n w , espeCiafly at close r a n g e n i t s
aximum r&ge andlis more difficult to fool tracking system can
a : d a r , since there is a* no specifically anti-magnetic e distance away. Using a seismic tracker is
countermeasure. It is also useful for detecting firing rdifgun n and can only he performed when the
' d e s s - h P e v i a e - W ~ e k scan be detected
which produce a distinctive m a g n e t i d e ' that is highly O@g&!& ~ k i s c d e e l v ~ S E
to an aimienced Mek Offi%r. with a Scan check (DC = target Mech's Seismic Signature).

MILLM&ETRE-WAVE RADAR.
RAY-TECH
This a d v m & . t a i k i s highly directional, so t
locked o n k a t & t in mw& !&~e wsy~Bs
tire a weapon. A standard
Mech's DV - this attack mll
from one or more conventiong
on, it can reveal an enormous
target. Roll the hit lo&titin normally as for a In 2089, every Mek squad ihust
then make B Scanffnrg?M11check (DC = 20). Success reveals the -
kind of arena that of Electroni
,_pncise nature of all of the
"in that location, including
Example: Petc.Sknvin is piloting a custmnised comms Mek ACTIVE PROTECTION SYSTEM,

barrage of steel. Each shot


to signals from the Mek an<
rted howitzer ammunition (SADARM, minefield, and APDS) precisely target the attackms
munition.
m w s rhe first target has antilasm annour. In addition, he sends
L quickcommunication to the other WarMeks of his team this
However, each time it i!
the scan and recommending
usdd,rhe Covers there is a higher chanci
's torso, g&n-3e sheer ~ ~~~ ~

efence.-_Each time the


APS might be effective beyond the first, make an A p S check (D(
21).
-A.JLTRAVIOLET
SCANNI~MAY- _a

TECH . ~ ~~ ~~ ~~

~ ~ ~
APS Check = d20 + remaining number of APS .%hots
'Ilt&&awialet scamse.&ows the Mek operator to see into the
ultraviolet spectrum. He makes a Scan = 10 + Mech's A successful check means the APS defence fires successfully an(
Sire modifier - range penalties). Succ he has the APS will not tire, so no
spotted the Mek. shot is wasted and has the same chance of success
An APS shot does Id10 damage to the am&~.mi&.ar.
--""-*--
VISUESCANNER,RAY-TEGI @is&
T l i s system in&rates telescopic and +u-light enhancements,_~..--___~._~ to shoot down
---.ur& is n w o u g h or po
granting a +2 circ@stancehnus to all Spot checks t h e w
attaclung howitzer or cannon sh
crew may need tp make at any range, and gr&n&.low-light for it to affect them.
vision (see The player's Handbook) ouf to a raQe of 15W _I_*

metres. Visual scanners are c o m availabfe as options on


of attacks m a sing

ole A Blast Furnace &ass


1
the first ruck

I
enouglt tddesmy the 5 d
rocket the Blast Furnace allot I

1Om of them are at a 4

E PROTECTION S Y S T m
I RELOAD
This is a reload for use wiai the APS. It is usually carried in
cargo space, and carries 2

. ,
(ba% lek own radar signature, the ShAW QW
Manually Enabled, or 2
! radar toscan

ADVANC
SYSTEM.
This tracks down a
and communications. 'IT
intercept frequency hopp items of e"er
is bes' '' I mrious scar

(ape< Emissions I
, reased to -6 missile targets by both IR
nsinissions a .lyI
well as having their own infrared ?&ad;
.L

in Ele .-gfDk =
quantity of radar and heat sources caused
ting equipment). See Electronic
mean that any attempts to use radar or IR
i, In addition, the Ams can pick
10m of it are at a 4 circumstance penalty
ht between the scannins
uer shot

:S,

s y@im
s$hci uses IR -
targeting methods) .&E&
-3 penalty to hit the Mek as it is likely to get distra$ed by th
well as having its own IR signature, the sheer quz
tio? caused by tht hot smoke means that any alteii
ical Aerosol 4,iSa persistent aerosolise
ptical and ir s p a n l a s e r s e l l as
such as laser c o r n s networks and laser
ers. The cloud of EOA is 2Om high and 4th i
er. Any attemp&.:ussWto Scan a
f the EOA clou-circumstanc
missions from the Mech'
1s-Royce Improved Heat

ins taken from Suifobus


sinibarae bacteri ne-spliced into common E. col'
ofputting a m d e
c frequency (a tiny p a i o n

autocannon and 140mm

PROCESSOR, RYO
culidties of ,
This is a faster, more accuratq-

wn as leave-it-
purposes so as
t that you may retain a lock-on on
and your circumstance bonuq hi
disposable jamming pack th

rnous jammers, each one with an enormous state-of-the-art ARTILLERY PROCESSOR,


FRIEDL SYSTEMS
..howitzers to &e indirect fie attacks. It
bonus to all attack rolls. In most cases this is
depem--Fdf the
processor it can be much higher. See

Mek pilot sets the frequenc

software packages are leased, rather th


purchaser will g e free upgrades occa

%is requires a more


Each jammer has en
combat rounds if onl
bandwidth (or above) c
via your squad's Corns,
basic interface between the

you most commonly pu '

in which yon tired the h


h e , roll d20. If the re
ware bonus, permanently i

D "MDSEliJSOR.

R RANGEFINDER SYSTEM.

t by 1.5 when used in the direct f r e thaconditions.


mode only, tlfat is, from 200111 to 300m., If a laser rangefinder is
used by a character with his Favoured Weapon (seep. 18). the
combined effect of the two bonuses is to doublc b-nnge A wind sensor halves.
increment.
7, '__

RDCKET
SYSTEM, RYOO . -~
Additional Monthly
A Mek with an RGS system can aim its
rocket attacks to some extent. Although the
Targeting System Cost cost
Advaiiced Targeting F'rocessor, Ryoo $400,000 -
rockets them still unguided once
Artillery Processor, Fried1 Systems $60,000 -
fued, the launci&$self moves and tracb.the
taxget M targets with whatever tracking
Improved ktillery Software - -
-Warsoff InDirector 89 $100,000 $10,000
~~
systems the iiring Mek possesses, ensuring
that at least in theory the rock
-WurSo@ InDirector Deluxe . $500,000 $50,000
-KinefiK Kustom Katupultll $1,500,000 $500,000
on the correct tfajectory to bit
Improved Wind Sensor, KinetiK $75,000 -
gives the Mek a circumstance bonus to any
mcket attackmlls it makes (direct fire and
Laser Rangefinder, Tak Industries $150,000 -
Rocket Guidance System, Ryoo $150,000 -
E indugst flre &e) The precise bonus is Targeting Processor. Comvucom $75,000 -

c ai
It

Air Supply, Sov'lek This can only be fitted to


Suhrncrsible Capahiliiy, NBC shielding or Biolo,
Chemical Shieldin

1
sufficiznl LO lest four day
(two days iftticrc are t w
System Chebb@ ChebbB Depar . M
Mek Sue Mass Standard Advance Standard SJ
0 $10,000 $15,000 $20,000 $30,00C
Small 0.5 $15,000 $22,500 $30,000 $45,000
Medium 1 $20,000 $30,000 $40,000 $60,000
Large 2 $25.000 $37,500 $50,000 $75,000 verpressure c em-mrar-
3 $30,000 $45,000 $60,000 $90,000
Gargantuan 4 $40,000 $55,000 $70,000 $110,000

Extinguisher Rating 3 4 5 6

Chebbm FEre dede@ Fire


--?k Deparb.,,.
Ultra
$~oo,ooo $400,800
$150,000 $300,000
$200,000 $400,000
$250,000 $500,000
$300,000 $600,000
$350,000 $700,000 $1,100,000 $1,400,0
can move slowly (1
is ~?.?x!!te!Y.wate air
piWTiQKpi%Tide his ownairsupply or

into piace as a precursor to q m g a

BACKUP POWER

allow them to draw on


combat or other 'surge'

acitor can store 20 power points, w h i c b b e accessed

: Shielding 2 Iostile E

Biological & Chemical


Shielding, SovTek
$2,500,000 3f 2 1 nts - more than the Mek can generate in a round.

6+2 3+ 2

0 0.5 1
$120,000 1

-. . .. .. . .. .. . .. .. .. .. ..
ump
Om I

NON-MARKIALYENABLED

e Us FiveMin ,

ou The It
0,2088 .-
Is: Ablative, Bangkok, Coahngs, Narcohcs, Thailand,
rers. Tiger Combine. WarMek
More iepa ming in about the fierce battle mging in the heart of Bangkok, the capital of hailand and the heart
ofthem . criminal organisation that until recently has completely controlled the vice trade in the area known
as the Thai Triangle. Three days ago, shooting broke out along the Golden Strip
cocaine traffic between Three Tigers enforcers and what is believed to he official
the militaty operation, if indeed this is one, have been kept undisclosed and no
commented on the situation to reporters.
I
What is known is that fighting has been so lengthy and sporadic due to the enclosed conditions of Bangkok itself and
the use of stealth ablatjve coatings and technologies used by both sides. Both sides in the conflict have escalated to
using urban WarMeks and, considering the interference already inherent in a,city environmenti3he stealth-equipped
machines are only engaging in combat when they can detect each other. This is leading to brief, brutal dogfights and
massive civilian casualties.

Thaland officials are evacuating the city as quicHy,as possible, hoping to save as many lives as they can before thing$
get even more out of hand These officials are also quick to discount rumours that a Uku class nuclear deploym
vehcle is one of the assets available to the Three Tigers forces, but their evacuation efforts have stepped up
considerably Since the rumour surfwed yesterday
a IWN: The Truth is Never Hidden for Long
ORBITAL A L W E P

aves a small amount o


,EnabledM e o r .

riny -0.5 -0.5 -$5,000


:,ma11 (13 0.: -37,500
kledium -0.5 -0.5 -$10,000
.-I -~ I -$12,500

t cost based on the


k&elow). This system is usudly fitf-ttgpide such
ting, Cloak Anay,'M,Roll5F&~
ctiveness. The hardpoints for stpltl
all come fromthk torso location. Note that although a
ht UAV bunch Sy
%%Diminutive s
inis reconnaissance
Weapons: Some vehicles ar
ve a collection with wbch to defend them

ides have specialist.e


ted here.

I,.titude l.Jar Signature


Less than loom No reduction

tiondists still prefer the.I


itional intenia combustion:

,- I.
PSIS JOINT FIGHTER

Huge Soft-armouredAircraft; DV 8 (-2 size); h p 45; DR 30;


Spd 4000, Acc 500; Dec 500 Han +2 (-2 Sire, +4 Improved
Manoevrability); Cargo 0; 1 Pilot; Weapons: 2x Bod!& 4-
pack, 2x Hawkeye 2-pack, 20mm Autocannon (200 shots);
Equipment: Defensive Interceptor x2, Countermeasures

System, Variable-Band Electromagnetic Jammer, Identify Friend


or Foe System, Ray-Tech Defensive D-500 Air Tracking Radar,
Radarproofkmour Coating. Signatures: Radar 21, Magnetic
17, Infrared 31; Weight 21 tons

I - I E A W TANI<, I-ICS-2
he Heavy Combat System is the USScurrent Main Battle Tank.
It is a clear demonstration that tanks are still a viable option on
the battlefields of 2089, with its one potential weakness being a
lack of strong air defence, though this is easily remedied by the
use of suitable robotic followers as support vehicles. With an
C?llME ATTACK AIRCR enormous weight of armour and some very heavy armament, the
HCS-2 is quite capable of taking on and beating heavier and more
expensive WarMeks if engaged in a stand-up fight.

, , ,
I 4
I
-.

NN News Brie) Give Us Five Minuter


VU Give You The World.
Date: November 18, 2088
Keywords: Aircraft, Blue Angel Squadron, F-29, F-35,
; General Defence, Military, United States
An unexpected casualty was taken in the Armageddon War when :fence, the corporation
charge of the United States' military and war efforts, announced 1~~~ ~~ ~ 4.e decommissioning of
~ ~

at a press conference held in simulcast on the Net this afternoo


illion. The news came as quite a shock to most of the
ated that the announcement would be a provisionary notice
-35'figbters to replace the ageing F-298~theyhad been pilotii

The Blue Angels, the United States' symbol of celebration and military pride for over a century, hav
not given an official response to the proclamation and no reason has been given from the office of tl
Executive-General as to the cause of the decommissioning. Attempts by IWN to contact any of the
parties in question have been unsuccessful, as General Defence refuses further comment and none o
the members of the Blue Angels Squadron have been seen since' shortly before the announcement.
rY.
'
,
aircraft intended
and Landing (VTOL)

mssmgen; Weapons: T m t -
Radar 2, Magnetic 5 , In
., . ..
..
.-
ounted) 2Omm Autocam% (4G Shots), Bc&kJ
-Pack; E q u i p m u Comms Qocessor, ground

A
any standard 155- howitzer shell,
0.2 kiloton tactical nukes. This is a cheape

Small Hard-aF%iMEf3@f%kVeh&; D
13 SP, Ikacks 4 SP, lhrmt 5 S P Armour: Body 1, Turret 1;

Tsunami can cany up to 1,000 tons of WarMeks and other


vehicles, or 4.00qtons of more conventionally shaped c a ~ g o n .

1 Note that d the Tsuhamis amour is reduced


sinking. It takes.5d20 minutes to sink.
. ._--=__
O.it,)yl!$tK
,@t&arneasures Launcher (10 x Flares, 10 x Window), Ground
Surveillance a m ,Advanced C Ssor, Advanced
Radio Warfaresystem, Variable-Band Electromagnetic Jammer,
Identify Friend or Foe System, Ray-Tech Defensive 0-500 Air
Leviathan Hard-armoured Tracking Radar, Radarproof Armow Coating. Signatures: Radar
Body 50 SP; Armour: Body 1.50; Spd Surface 60,Submerged
80; Acc 5; Dee 1; Han -10 (-10 Size); Cargo 4000 tons; 120
5ke skill checks or atla
md todBEJow c
e

can do this with the following skills: Driver or Aeropilot, plus

cify up to two standard simple routine it will


they axe perhaps a little time. The following are programmed into all
tomated building securi

iensw Transceiver, which includes its sm userdefinable between loom and 5 h . The two keep in
ransmitter and **y.$?ch likea comm
every minute to relay current
.-.... ,..... ~,.
*.-

News Erie) Give Us Five Minutes,


Well Give You The World.
Date: November 28,2088
Keywords: Aircraft, Incident, Cheops, Nuclear, Pyramid, qnmanned
In what is being called the worst archaeological loss since &e
was destroyed last year by one of the few
Great Pyramid of Cheops was utterly des
of control and crashed into its apex at 425 PM local time. The tr
ved the wreck and began broadca
ugh a series of equipment failures and computer errors, one of the Ares
ard the warshp launched, evaded Egyptian air defence and was guided
o impact with the ancient monument.

d the destruction of the pyramid and has also confirmed that no other
ne to the area. Ares K-class mi
h a magnetic-shaped detonation, a feature that app
k without damaging anything else in the region. N
With tensions already extre

e War Home to You.


the kegs to this understan&
.-m
.
THEIGAME D
Since thedawn of the 21^cent rld has seen rerndahle

r
IWN News Brief: Give Us Five Minutes,
Well Give You The World.
Date: February 28,2086
Keywords: History, International Interest, Manavendra, Media,
Piziali, World Events
Manavendra Media, through its subsidiary Piziali Entertainment, will be
smulcasting its most ambitious media series to date starting March 1. Beginm.,
I .....- ---, __...
the Century, Manavendra intends to air weekly episodes of a new docudrama entitled The World That Is.
is in answer to its popularly acclaimed and academically rejected series last year, The World That Was.
World That Was was an attempt to serialise events in world history from the year loo0 up to the non-
event that was the Y2K incident in an entertainment format using famous actors and awdrd-winning production

Is has a much smaller scope, only having to contend with the last eighty-five years of
insists that it will be no less lavish a production. They have hired an intzmationally
d sociologists to consult with them on the project, a move that has served to
4
tics of the media powerhouse. With a focus on the events leading up to the
n and the political and military conflicts that have arisen since, The World
th between the approval of world markets and &e disapproval of

,
ies are shll a hot topic for debate, especially since Piziali
the shows scripts, post production and rumonr control
re a clear screening of the premiere episode or intervie\

A
THE GREAT P
The conflict that threatens to engulf the world in flames
is n battle between the two great snpcrpowers the
~

United States of America and the European Federation. Known


variously as the 'Trade War' or 'Atlantic War,' this conflict was th
inevitable result of years of estrangement between the combatants.
So long as Europe feared the threat of Communism, as it did
during the Cold War, its states had little choice hut to hold their
noses and accept American hegemony. It was the price - albeit a
costly one - for their continued existence. Sheltered beneath the
shield ofAmerican military might, Europe could develop in its ropean Federation is the lineal descendant
I own fashion, accoi own model of economic and founded in the 2020s'when Treaty of
political well-hein

With the end of the Cold War, Europe no longer


United States, a feeling many Americans reciprocated. The
aftermath of the lragic events of 11 Septemher 2001, from thc
promulgation of the Bush Doctrine to the Third and Fourth
Persian Gulf Wars, met with increasing displeasure from the

- capitals ofEurope. As the Americans became less and less


concerned with international opinion and multilateral solutions,
Europeans came to see the USA as a relic of a bygone era, one
yvhose 'rule of the jungle' style behaviour was no longer
cceptable. NATO had long since ceased to have any purpose
md, thanks to American diplomatic sabotage, the United Nations
vas likewise a sham. By mid-century, these diffcrences of
,pinion had grown even more acute gs of a new
ntemational rivalry appeared.

Owing to a combination of rising anti- ng world-


wide (with even nations like Canada and Japan succumbing to its
iren song) and the growth of the Enropean economy in the wake
~ffederation, the USA found itself facing a genuine rival for the

USA I USA ALIG


EF I EF ALIGNED
NORDlC LEAGUE
TIGER COMBINE
NEUTRAL
I
__~_
heiviest security-* superpower can manage. Wia. the largest '
part of the Middle Ea$t.@assed-over sand pit aiid radiation
wsing a serious h&$for m v s harvested anywhere near it,
i
~

share of problem
regarded p States. h t h e
-
anywhere else for its people to find food
,. -___-
Of course, the normlll
, day-today
. hves of the .
not revolve amund wch pressing mil
. of Europe do
people

Federation wnimls as muc


ent industries as it can, ensurine tK@

d at the turn oft'

from the production


i
I-
F
States of America boas

rs consequent y invol
111'
blamed all theii problems, elien those
American 'imDerialism.' and military might, but it suffers from its lack of effective
alliances and its~alienationof those that were once its
Ironically. the United States is not a true imperial power. It does staunch allies. Even countries that do not bear the US any enmity.
not directly rule nations outside its own constituent territories, like Australia, are now neutral entities with nothing to offer the
instead preferring to exert its cultural and economic influence, once pre-cminent superpower.
which is considerable, even today. America's alliancc with India,
fur cxample, has ensured that American cultural products. like The people of the United Sates have to live with this failure as

I movies and television shows, are seen by billions of people.


Even as they decry the USA, the peoples of the world consume
well, compounded by the fact that the threat of the Armageddon
War colours cvcrything the US does from this point on. Fewer

I their culture in ever-greater numbers. American corporations are


also mightily powerful and show a willingness to act as 'mini-
states' when it suits them. Ln some parts of the world, like
Fragmentistan, US busincsses prop up governments and employ
allies mean fcwcr imports and fewer markets to draw economic
strength from on a oational level. This has in turn increased the
power of the corporate scctw, a5 its connection to world econiimy
circumvents yome of thc detrimental effects of poor US policy
.

security forces to ensurc their profits. decisions. This corporate dominion in America is perfectly

!
exernplificd in the formation of General Dcfcncc, the
The wars of the 2010's and 2020's were effective in achieving incorporated successor to the country's formcr armed forces.
American foreign policy goals, but they also hardened its public
against casualties. After the conclusion of the War of Taiwanese Most Americans live the majority of their lives under the shai
Independence, the USA pulled back its military forces and of one corporation or another. They wdke up in homcs provided
abandoned many of i t s overseas bases. This proved very popular by their employers or sublet from a homing company that
at home, especially during thc brief Democratic administrations answers to a parent company that exists as an arm of a global
of the 2030's. The US armed forces were reorganised along corporation. They eat breakfast purchased from an agricurp that
homeland security lines, with the vast majority of personncl has taken over the difficult task of making the blasted American
srationed i n US territories. Increasingly, America came to rely on landscape fcrtilc nnce more. They get to work on trains or
j mercenaries and corporate security forces for action overseas, transbusses on contract to their places of employment and take
ostly in the area of resolving trade disputes which became more the yamc vehicles home when their typically 10 hour workdays
d more cornman in the 2040's and beyond. This process are over. Entertainment conies from mcdia corpnrations
entually rcwltcd in thc Department of Defence being privatised beholdcn to India, one of the US's few economic allies. followed
mpletely in 2049, as the Ge~ieralDefence Corporation. I by sleep attained through the use of coipwte pharmaceutical

re USA continues tu enjoy a very high standard of living


anks in n o sinall part to its growing population and vig
- That is not to say that every American lives a dull, humourles
lifc, hut the majority of them do. Without (nher countries to
rporations. At the same time, these corporations dominate _II_ handle their needs, US citizen? have had to shoulder the burdi~.
1111
tional politics. Moneyed interests show an unhealthy ability t , ' of productivity themselves. Americans staff factories, man
intluencc thc outcomes of elections. which is why pro-business + terminals in countles data processing Facilities and labour in
candidatcs have held the White House consistcntly since 2052. service industry positions to provide for the US's still
Povcrty and IawIessncss are common in urban arcas-a stark considerably lar&epopulation. With w,zll over two billion pcople
contrast to the incredible wealth and lavishness of other parts of within the borders of its main landmass and protectorates,
thc country. America continues to he a technological leader, IF' fulfilling the sundr needs of them all has become very timc
although both Eumpe and the Tiger Combine liave shown -
theinselves to be quite adept in certain areas too.
his liie are usually very
The Armageddon War came as a shock to the United States. I grateful for the opportunity. Lifc as a soldier or mercenary is
government was content to let corporate interests dictate foreigr. very alluring to most people in the US, providing a near-endlzss
policy for decades and did not quite understand the extent to stream of new recruits to fuel the US war efforts. Conflict, nnce
which Europe had come to resent and even detest their successes. thz reason for the United States pulling back from the hazards of
Even whcn it intervened on behalf of the Separatists in the British world politics, is hecorning the order of the day once again. The
War of lndcpendence, most Americans did not understand how lifestyle of a wamor has taken root in popular American cuItvr*
much things had changed from the bygone days of undisputed as wzll.
American dominance. Consequently, thc USA sufiers from
delayed culture shock. The ongoing war is a wakeup call that has The Black Lions, a fictional show about a mercenary unit
begun to stir the sleeping colossus. For too lung, America operating in Europe. is onc of the most popular programmes in
retreated beneath its missile defence shield and shut out the the United States. Movies about combat and American victories
world. It can no longer do that and the conscyuences of its on both the military and political stages are the highest grossing
renewed interest in the wider world could have repercussions no films in US theatres. Patriotic music is taking centre stagc again
one can now predict. for the lirst time in cighty years. Critics are quick to point o u t
that such rhetoric is just the roaring of a paper tiger, content to
Living in the United States livz in the dreams of past glories. Others see these rumblings as ~

The Unitcd States of America is still r t the 'sleeping giant' becoming restless once again. Only time will ~

I
confrontation wilh its own poor judgement. Thz isolationism of
the past, taken after its rash of intetfcrencc in the politics of
countries that did not wish its presence, has lei1 it mostly
ai
friendless and alone on the world stage. The United States is still
Few charecterr in
litate trade between it
of indigenous industr

Shrewd investors should he turning their attention to the counlnes of SAEC,the S o u r k t Asian Economic Community. 'I?Ic
opportunities here for thow with the capital to support wious growth potential are boundless. After 1st week's exhaustive analysis of the
Combine's markets, wtain questions were r a i d in our instant kedhack forum. This week we will answer some highlight points of that
discussion and guide interested panies u)the proper f i n a c i d authoriwd for more infnrmation.

My rompanj is buwd in die Eumpem tedemrioti. W I n should I hww irr on? outride nlwkcrr: Two words: diversification and
competitiveness. Most investors in your area are conservative, restraining their fund outlays to local businesses and interestu. That is
safe policy w d falls well inside the Eumbanks Financial Limitations Act v i 2084, hut there is a v a t open area within those laws for you lo
experiment with foreign markets. Your assets outside the EF are not wbject to local wxes, benefiting from S A W S considcrably more

You reporfedhoth Coherertr h e % ? Research <erd High biterg) Rrrearrk <I>' mwkm tiw ~ ~ i i r i w egupiral
' im~erimenrs. What is the ' .
krencr? Scient& research is big business in !he Tiger Combine wd associated nation states, hut the terminologg can get a tit&

pudic question, wherenr light research deals with lasers and light-wave tcchnology. High energy research is best known curre"t1"
develnpment of weapois likc panicle accelerators and detectiodemission equipment for tachyons and neulrinos.

we have notal many rimes during OUT three year tun online. Unfortunately, h i s may be one time when you should focus your
che SAEC and stay out of Korean markets. nley may Iwk promising. but with rising tensions ktween the Tiger Combine .
.such investments are strictly high risk.

by the Combinemilitmy makes the shipping industry pracucally non-existent with SAEC confines. Whik this is
for investors looking'to expand their trmsport holdings, it does mean that companies dependcnt on shipping lanes can
st experienced. C%&im? forces
utan and Z k g Guo, dur6ng w b c

e. Tbis invention ~ dcenwry, %u&z and


Combine's place in the 'mes quanelsome, alli

was almost always :


SA or the EF, which
~

m%me their feud, I


nity is a new force on the ri
South Africa is a staunt

, in 2079 and his son succ

Africa has asserte

ally cbf the United States


Nigaia in record numbe

Since mid-century,

to its enemies and to itself.


:<< cx.mprd i m m d Suuth Alnca niltiwrill hnsdr.1~\tin 2Ob2 >>>
Ihe military powers of other nations are now the miliw powers of South Africa.
Ibese powers now serve the people of South Africa under the watchful eye of
Kmg Ujama His agreements with other nations have broughr the might of great
war machines tu our milirary bases and the secrets of their construction to our
factories. The borders of South Africn ar safer now than they have cvcr been.
with WarMeks piloted by our elite National Defence Force pilots kecping 11ut the
unclean of Bohwana, Mozambique, Zimbahwe and Namibia. Purity now, Punty
Forever!

e old China eac.

I'

I
M

Taiwanese Independence.

cot'dial if coal relations wi c<< Roadway d i g i d advert in Seoul, Korea >>>


Safe driving to yon, fmm your friends at the Deparunent o
Unification. If yon are looking to go father in your life,
report to a People's A m y of Korea recruitment office near
creased significantly: Japan invests heavily in both
Gualigzhou and Zhmg Gu
.*.. . ,,.
you. We are accepting applications from men and women
^. i. The future is our
'

WCI. IICCVU

nn&ly, given its importaoce


its leaders keep their heads dovh 88
until they have no choice bur to do so.
turn' to dace their stamn on the world. Thev are disdainful of

battention to North Korea and threatened to


'ustice it had meted out in .
:<< An internal niem.on?dum from Lhe OEce of The Exzcuriva-Ge~ers:~
Genera: 3 e h i e . i>>
m e situation in Switzerland bears more investigation. As our field agents noted (see report CV-STZ 189). political and military tensions
n the region are growing, forcing what will inevitably become a war zone without support fmm external sources. If we time our
ntervention properly, the Swiss government will have little choice but accept our aid. ' The gateway to Europe we have been looking for
nay be within our grasp, but only if we monitor developments more carefully.

:propose a task force he sent into Switzerland through our diplomatic channels in Bern and Zurich. I am certain International Operations
:an suggest an appropriate team for each post. Bern will be a governmental liaison position, while Zurich will require a more military
xiented group. I recommend using Team Zeta for this latter mission, as their record shows great promise in matters of armed diplomacy.
If IO requires it, I am fully willing to place the hacking of my office behind any needed funds in this endeavour. Switzerland will be an
rnportant p$ of our conflict with Europe and I will see to it that they are courted accordingly.

: am countermanding the general order to send all political documents concerning Switzerland, Italy and Austria to the Department of
I World Affairs. Until this situation resolves itself, this office takes precedence in materials of this nature. I will see that such documents
ue sent on to the Drover channels after analvsis hv mv staff. If anvone has issue with this order. refer to article 12 of the Bush Dochine.
-
__I
1.-. ...........
-7
. SlD

come with doing so. How


this z@r@ch, paaicularly

IWN News Brie$ Give Us Five Minutes, ~ s.

Well Give You The World.


Date: Decembcr 28, 2088
Keywords: Dollar, Economics, Euro, Financial Unification Treaty, Rome,
World Economic Symposium
The much-dehated and hotly contested Financial Unification Treaty suffered
it,s third consecutive defeat.at the Economic Svmuosium, held this year in Rome, Italy. Although it wa
not expected to pass even by the ~ o soptimistic
t financial advisors, the Treaty received the closest vote in its
three year histoiy at the Symposium and may have an even stronger showing next year, given the level of
debate and.discu8sion it garnered among the Sympcisiums delegates.

If the Financial Unification Treaty had passed, it would have created a single trade currency to be used by the
markets of the Symposiums member nations. Most notably, it would have replaced the Dollar and the Euro
in their respective economies. Despite the advantages a single currency system would offer open trade and
industrial concerns, the identities of the Dolla d the Euro continues to be the Treatys chief weakness on
the voting floor. To quote the Vice-Director o e Symposium, Kristpff Hollander, Neither side wishes to

there
... ......... .
give up their traditional currency; it is as simple as that. Neither side wilf compromise on a new currency, so

in 2061.
n,- ~I_ .........
4 Initially, Europe did not react against the UK's secession hu

into first the European Unian


formally abolished the P

EF assisting the minorisy that wished L


tection. Prime Minister Hosein then
ritms had littl '

The course of the civil war w-? hlwdy, brutal but '
quick, compared to the expected contse of the larger kggeddoh ~

a moribund Conservati

$35,the European Fed .the


sre
<<< Part of Pope Gregory XVIII's Chrishna? Day Speech given, 2 >>
The Providence of God allows me to stand once agam upon holy sa return ftwm my third Pastoral Visit to the Ian ~urEuropean

awaiting me upon my return. I am pleased and honoured to speak with you this day.

Pastors and f a i W since centuries of Chrishity. Some would


I cannot see this to be tru e say that fewer and fewer of us keep th

e on this festival of our saviour's birth pi


.....
I W N ivews rmej: w v e us rive MlllUteS,
1 Give You The World. ,r.,
:h 20,2086
, Catholicism, Military, Peace Keeping, Troops, Vatican,
World Government
From his seat in the Holy See of L ~ -.-, Pope Gregory XVIII has announced the reformation of the I
military force disbanded fifty-three years ago as part of the Council of Sicily compromise. In a lengthy
speech directed more towards quelling the concerns of less militant~membersof the Catholic Church than it
was towards the world governments with reasons to be concerned with this new development, the Pope
explained his motivations. The full text of the speech can be found on our -*' site in the Vatican
subsection.

Of panicular import in the speech was the autonomy granted to this new peacekeeping-frce, so called
by the Pope himself, and its ability to operate 'anywhere the Church feels the need tomaintain a presence or
protect the interests of Almighty God and his servants upon this Earth'. Seen as a very bold move from the
usually diplomatic and charismatic religious leader, the formation of the peacekeeping force may have been
prompted by the growing incidents of declininghterest in Catholicism and the number of att
structures in other countries. Whether the creation of this Vatican military will have any impact on either
trend remains to be seen.
. n of the European Federation, the Nordic k g u e

since the s t a t of the war. Denmark, on the other hand shares a

ldering rubble, and shnken


matter which side a given

olimfied American influencq i

grinyw @ d e ;%rave

Kingdom can also evince these


unpredictable. Such characters

te of the-daSouiet Uidm is an important


Located within the boundaries of the
Vatican City-state is the headquarter
Chureh and the home of the Pnpe.T

20% of Europeans calling them


heeding the pronouncements of m. At the sme

Federation. Since the uprisings amor?g ths r ( a Z a k h ~ n r i t yare gmwinkand if i s only a


arc EanciCully callcd thc Plain

e m forever. w h e n on&
on and Syria, there w e n

ththe advent of the Bush Rodnine and

Still recovering fmm his wounds at the bands of Sarabi and his
Hell Hounds, Zabian is forced to take a stand against raidem
seeking the water supplies,of his village. When the defenders of
B a a l k k have to fall back after a furious assault, Zabian must
infiltrate the raiders camp and keep them from killing anyone
dse. In the facc of grievous Mound5 and insmountahlc wkls,
Ihe lait sun ivor of lost Taif may havc 10 m&e rbe ullim3le
sacrifice to save Baalbeck and the woman he loves

t
....^.^.-...."
. .. .
-- -......
. ..

m
frdly'hrenched with mknes in ease of
',
!

N. Fortunately, 3rr
itb the latest Eump
incursions inlo its t~

ong&g conflict io the southem sates of Me


S wars, fighang alongside
ldmg logishcal support fc

'monst attacks, which in turn we

f i n m e of the ex
resouwe that sav

best In SouthAmerica, as proven by tk


bombers in 2088.

ela would be of n
perated: 20
da)

ed to seme two

orchards, combined with


', have earned Tenacopia a
to the na&? f o d s

od and Harvest
ubcululres in the clothin

Guy Gauchon-Rhyes
Lady Ganchon, Donjon

partment of Agnculture, General Defenc

Authorities in t Agriculture in the Ubited States have


announced a fi tigation into the Kaloma' gydroponic Facility run by the consumables
megacorporatio a. According to the report filed on October 271h,the a ricultural production
facility is alleged
3 .
g illegal growth hormones and genetic enhancement techques. No
action is planned -;rracopia until the investigation concludes, but the corporation is securing
counsel in preparation for the possible repercussions of the Department's inquiry.

No details are available of what the Department of Agnculture is expectmg to find beyond the alle
listed above, but sonrces within the US government point to the possible use of an undisclosed
growth serum outlawed forty years ago as part of a sweeping regulation and chemical agent ban.
allegation provvs to be true. Teqacopia stands to lose a number of contracts that will be obligated to
withdraw from their agreements due to US law and the types of business a compXny under sanc
I
mg the contracts in jeopardy is the Terracop aratioq research project
as an alternative to their current Soldier Nu

Terracopia has refmned kom commentsut it is believed that they intend to co-operate with the
Department of Agriculture's mvestigation. IWN will simulcast the Department's fmdings as so
become available.
ce
As one might expect, M

Name: Manave

thewadd. Based

of the world. It owns television

e& Give Us Five Minutes,

Fn+nns.inmnnl lntnm.1

Ira Mt
...... "1

..r . .
prop up the Euro. there was-and is-little cause for
London, England concern among the elite of the Fedcration.
Incorporated: 2061
Today, Weltweite Finanzierung has invested heavily in both the
Tiger Combine and South Africa. I t has also begun looking intv
Chief Executive
Persia as wcll, which it sees as a potcntial growth market. WF
Officer: The IWN has holdings in the USA and India, naturally, but its investments
Council ol' Five there are Iimitcd hy EF rules that restrict its freedom of action.
Competitors: Ichiban. Manavendra Media Consequently, thc corparation is far less effective in manipulating
Description: A hold experiment almost czrtain to fail. financial inattcrs in tliose nations-an irony cansidering that it
Independcnt World News is the brainchild o i five industrialists, has the stl-cngth to do incredible damagc there if it were allowed
intellectuals, and historians determined to see that the to do so.
-
Armageddon Wx does not erase the historical truth of world
events in the name of rhetoric and political convenience. IWN Name: Venture Corp
has an autonomnw existence, answering to no world power and
Headquarters: Houston,
headquartercd in one o i the few truly indepcndent countries left
United States
on Earth. Fmin its remote transmissinn vehicles and inobile
headquarters, IWN serves a valuablc function by broadcast.$-7
Incorporated: 2044 (United
States)
editing and 'fact adjustment'.
J--
events as they occur in a live format that does not allow fo12
Chief Executive Officer:
Alexander Stashlv
s
-
i
This style of rcpnrting is sometimer rough and unpolished Competitors: Weltweite
comparcd to the high-tech look and feel of Ichiban and Finanzierung, StartCo
Manavcndra news specials, a fact that both companies are quick Description: Venture Corp
to point out whenever IWN is mentioned. This, coinbincd with has made an empire out of
*heresistance IWN hds raced when operating in countries that other pcople's dreams.
vould preier to keep the eyes of the world out oi iheir affairs, has Guided by the philosophy that
on\,inced thc Council or Five to step up their production quality every great industrial revolution begins with thc ideas of coinnion
.nd security memtres. Mercenaries and private militaries have people, Venturc Corp seeks ouf innovative designs and ingenious
,220 finding very lucrative escort work with IWN in the lab1 few business concepts and furnishes them with the capital required to
'ears. A drill currently in the works with Ipex for WarMeks and get them rtaitcd. In exchange for a controlling interest in the new
companies it creatcs, Venture Corp leaves their running to those

-
.ccess to a wider array of satellite uplinks would extend their
each considcrablblg. Needless to say, this will meet with cGG- who first envisioncd them and interferes only when the
:reatel rcsistnnce. __ businesses falter or are no longer viable. Then they step in, make
whatever changes are needed. and step out again to reap profits
=INANCE I and managc their other interests.

h i n g hand in hand with trade is linance. Financial corporations There are literally hundreds Carp companies in
IIC as impollant as ever. The USA, EF, and Tiger Combine are
markets of thc world. Because they arc all able to operate as they
111 home to significant financial corporations and their influence see fit, thew husinesses do not outwardly appear to be associated
s quite extensive. With the collapse of the United Nations i n the with Vc in any way, Many go oUt of their way disguise thzir
2010's, these companies have slepped into thc breach, providing financial roots, which fits in perfectly with Venture Corp's fiscal
aid to developing nations throughout the world. In this respect, strategy. By crcating soinetimes-compeliti\.r companies in the
thz corporations are often a bigger presence in these states than same markets, VC stimulates economic growth, fosters its own
the great powers, which have generally withdrawn from the realm expanding empire, and controls a stcadily increasing number of
of providing assistance to places beyond their horde businesses on the world corporate stagz. Venture Corp's freedom
o i rnovcment in the United States has brought it into conflict with
Name: Weltweite FinanLiernng (WF Weltweitc Finanzierung in recent yetars, but the effects of this
Headquarters: Zurich, SwitLerland

-
clash have so fdr been minimal.
Incorporated: 2022 (Switzerland) -
Chief Executive Officer: Federica Damasso HOUSING
Competitors: Manufin, Citibank, Hoeveleer Financial,
No matter where peoplc go in the world, they need a place to live.
Venture Corp
Space being a premium in the overcrowded world or 2089,
'lescription: Weltweite Finazierung is a lineal descendant of
corporate solutions to the hausing problem have become
everal European hanks, which analgamatcd their holdings in
incrcasingly necessary. From business megaplcxes constructed in
!022 under pressurc from the European Parliament to reform
remote areas exclusively for their own employees and their
,anking in a way coniondnt with the new Europeau constitution.
families to high-income high-rises dominating the corporate
i'he result of this reform wds a centralisation of power in the
skylines or major world cities, the housing industry works hand
lands of a few powcrful financial institutions. with WF being the
~ argest. Because WF was solidly pro-EF in its sympathies, the in hand with the service and security industries to provide
everything the Earth's ever increasing population requires.
mtcome was lauded as fulrher proof of Eumpe's inevitable rise
o superpower statits. It hardly mattered that WF ilouted many
X e f Executive I NDUSTRI AL MACI-I I NERY
.~ . . ~ ~~

Ifficer: Silvio Boselli The manufacturing of machinery for i n d u s t d purposes re'


$rand Names: Little
taly Complexes,
Castello Arms micro-technology, in addition to older forms of manufacture.
The Tiger Combine excels in the field of industrial machine

pie of what a company can

adquarters: Bloomington, United States of America

ed States' real estate market. Several urban


ogtiitle Italy Complex providing homes to : Caterpillar, Homzi, Hotchkss

the companies that akalgamated to form this conglomerate go


back to the late 19' Century. Of course, 'venerable' is also a term
[as led to consid&mb of respect, which is precisely ha ti hi his ~ ~ r p ~ ~ ~ commands
t i ~ t i o o in
the world today-and a little hit of fear. J-Cat-B is the world-
wide leader in the construction of industrial machines of all
fyypcs, including vehicles. It has no immediate competitors in thx
qf providing shelter to EF
orporation held its own a

n area, it is there to stay. Cat-Bs proven designs.


.-AI__ ..,I

game: Apartment Another of this corporation's strengths is its willingness to


> . ~ ~
~~~ ~ ~ ~
danagement Company expand beyond its original consumer base. Since the 2060's I
Ieadquarters: Cat-B has become more deeply involved in military technolog:
Illahassee, United field where it once has a negligible presence. This has only
;tates accelerated since the Tiger Combine unveiled the WarMek, some
ncorporated: 2030 of whose components, in an ironic move, J-CaL-B decided to
United States) copy. Now, the company has a small but growing presence in the
American and Indian WarKf%EEZ?l2%i~wf& p r e s tu expand
:hief Executive * . Tlsewhere. The Combine considers I-Cat-B a womsome
Ifficer: Karen
comDetitor and its comorations are making efforts to accelerate
I
;tanden their own research and development to staunch the flow of lost
hand Names: Hospice Homes sales. E v e h ; m e y succeed in doing so, there is no guarantee that
:ompetiton: U alloggio, Magellan Habitation J-Cat-B will not simply follow s u b ,..
lescriotion: 'Welcome Home.' That simde slogan has made
Caren Standen, the third wornin in her fa& line to head up Name: Stryde&~.:-
UICO, an extremely wealthy lady, Xisine out of the business Headquarters:
lbscurity of slow sales and near-bankruptcy that near dragged her
Prague, European
pndmother's real estate company into oblivion, Karen has been
Federation
b r over ten years in the housing
~ ~. Incorporated 2065
.~ L

her cnstomerS,mas her warm,


i
*r,.-~m~,..
(European
on)
nade her extremely ~ -.
riendly commercials featuring her providing lodging to lower. Chief Executive
ncome and impoverished families. Officer: Wdhelm
~ ~~

otterson
lonrces close to Karen suggest that not all is as it seems with the Brand Names: Stridewell, Paragon
lenevolent tycoon. Reports of a ferocious tem w - Competitors: J-Cat-B
rf her household staff, anaWlegal business dealings have recently Description: A curious development of European business
m u n to tarnish her sterline reoutation. .Skhm reheed strateev. Stmder beean its comorate life as a small manufacture
nre that shows no

..

the medical te+nologies, this is not likely to change.


Unfatun;&for that state of affairs, Stryder has been
surreptitiously tuming its industrial machinery basis towards
retooling fof alternate fays of vehiclesand equipment.
unannouh@.i@iness d i a
weapons and warfare-gr
It may not be long beforethe leadingin sa
into taking them as well. ,,
.%-
-.*

SERVICES
MEDlCAL~ ', Now nearly as century later, Carataci
medical chain in the world. From its

vices in the fie

juadalajara, Mexico outbreak of the Armageddon War has created an even greater !

ncwporated: 2055 demand for new medicines, including experimental performance


Mexico) enhancers, and other drugs designed to aid soldien in b;
X e f Executive
Ifficer: Phillip

)escription:iflQ is well known throughout thc umceu 3 ~ ~ s


utd all of its associated territories because of its expensively Brand Names: Synthemed, Quick Heal
ced commercials depicting smartly dress@$&g@Call Competitors: DAII&, Pharmaceuticals, venaai medical
s aniving in the middle of an emergency and saving lives. Industries
M e cornmekids make HCI work lo& considerablymore Description: NovoPharm is a massive pharmaceuticals
than it Yii;btlt.they do their job well. Hundreds of conglomerate baseatin Eurape;Jmtrith branches in almost every ~

emergency medical technicians freshg-o sign on with corner of the world, Itfi&grgse to prominence io the 2050's, ~

Hqwse Calls International each;year. when it developed- a new cancer treatments, one of 1

U n k n t n n a t e l commerclals
~
niciayire necessaIp
do not show the reasw
I out its ranks. House
which (Oncohne) proved to be surprisi
ired NovoPharm's place in the busi
is
-
s a pA;&al of money by entering combat zone
ring medeal attention to wounded personnel '&
:on<act. This i$ektremely dangerousduty, making HCSs
' umover rate m+y of the 'feet iirst'.v+ety. Still, for vnflict-
:ritics charge that NovoPharm has shown remarkably little
nclined medics looking for a 5nd prWiMf-iges, concern for thepsssible side effm.&lheirdrugs, pointing to a
.. ..~..~,
3ouse Calls can be an excellent career. The number of senes of high urofile couri cases in the 2060's. NovoPharm
exploratory tea
-
IUI the
-
Competitors: Tran-Thu Resources and Reclamation
world in szarch OS new sources of organii cines and Description: Nouvelles Horizons has a strange history. It h, I

dmgs. When they find them, they act with haste lo i n thc early 21'l Century as an environmental pressure group
means seizinp it wilhoul tirst within the old European Union. Unlike many such groups. its
.
obtaining permission from the local authoritie.;. As a h : ' ~

interest in sustainable development was not a mask for extreme


NovoPharm's attitude is 'act now, settle out o f court late

Name: Serenity
Pharmaceuticals
-e
Luddite or anti-Western sentiments. Instead, its leadcrs wished to
find responsiblc ways to exii-act the earth's resources without
doing irreparable harm lo it. They had excellent success in thcrc
efforts and hcld the Talents on several inventions in this field.
I
Headquarters: Xi'an, ~.
This in turn led to the gram's becoming a genuine business hv
I -

Combine showing others how to use their new technologies.


Incorporated: 2040 t
Chief Executive Office Since the nsc of the Tiger Combine, Nouvelles Horizons ha^
found itself in a fierce battle with corporations like Tran-Nhu
Hu Zinmao Resources and Reclamation. Because of its roots, Nouvelles ~ ~~

Brand Names: Wholemex,


Horizons is averse to using underhanded methods to achievc its
Vitality
goals. Yet, companies that show much less regard for the niceties
Competitors: D' Allard of law and ethics threaten its posilion in the business world.
Pharmaceuticals, There is considerablz pressure on the company to change its ways
$ NovoPhTn and adapt to the new rzalilies that have arisen in the last two
Descnption: Very Sew people decades. Whether it will do so will undoubtedly determinc a
in the world realize thal the great deal ahout its future.
Serenity Pharmaceulicals
corporation is owned and Name: Trail-Nhu Resources and Reclamation
operatcd within the Tiger Combine. Well aware of their public Headquarters: Saigun, Vietnam
opinion image oulside their own horders. the TC has besn very
Incorporated: 2042 (Vietnam)
careful ti) eliise all connection between Scrcnity Pharmaceuticals
Chief Executive Officer: Phong Nhat
and thcir rcgime. Serenily, incorporated in one of the inany
di\,isive friction countries o l India. is known opcnly a i a supplier
Competitors: Nouvelles Horizons
of rare mcdicinzs. synlhziic compounds. and herhal rcmedies lo
Description: The Southeast Asian Economic Community grcw in

niarkcts across the globe. With the man) diverse :rowing


strength hecause of a nunibzr of lactors, one of the chief of which
was its ability to harness the reinarkable natural resourccs of
environments and lechnologies of the Combine to draw Crom,
Serenity oficrs an incredible army of medical products aE---~ Asia. to advance the economic health of thc region. At the
Sorcfront of this remarkable growth was Tran-Nhu Resources, a
innovatians.
Vietnamese corporation lhat had received substantial backing
from Japanese investors looking for a place to invest outsidc of
Onc of thc kcys to Serenily's s , ~...~ ~ _____
the Unitcd States. Tran-Nhu combined resourcc extraction with
discount its Droducls lo imnoveihshed nations in need or them.
environmental rcclamation. This won the company the accolades
This in tun1 creales a dependencc on continued supply and
ensures a constant stream o f income. Screnily's lrue identity as a
of many environmental groupy, especially in Europe, which
lauded it as a model for the rest of thc world.
Tiger Combine business way madc vcry clcti to NovoPharm
rccently when a resource acquisition tcam striking deep inlo
That said, Tran-Nhu, like most corporations based in thz
China's heilrllaiid was completely dccimatcd. Thi
Combine is ruthless in defence of its 'turf.' I t regularly uses ils
aggressinn on Ihe Tiger Combine's part is not like
own security iorces to drive away would-be competitors.
overt rcLilliation, but it has scrwd to heighten business 31
Industrial espionage is anothcr of its favoured tactics. Perhaps
inililary lensions between them and thc EF ye1 again.
unsurprisiugly, these actions put Tran-Thu at odds wilh all its
competitors, but its leaders could care less. Their sole interest is
RESOURCE E><TRACTION i n profit and expanding the economic influcncc of the Tiger
Resource extraction remains big business, even in the late 21" Combine (in that order). They are willing to do whatzvcr is
Cenlury. Corporations makc huge profits by drilling into the necessay iu achieve those goals. no inattcr what the chaltering
earth aird removing prccioos metals, minerals, and petroleum classes in Europe or the United States have til say about il.
products. Thc dcinand for all of these resources has increased
dramatically since the 2050's whcn lhr Uniled States firrt found Name: Stellar
ilselS beconring dangerously dependznl on sources controlled by Explorations
lhe European Federation. Amcricm crirporations have been at Headquarters: I

L
che forefront of finding new resources 10 exploit, often with the Balgraft Station, High
aid o l local corpoi-ations haping 10 piggyback to greater profits. Earth Orbit
OS course. ncarly cvcry nation R:IS iis own extraction companics, Incorporated: 2070
but few can comparc to the rilpaciuusness OS those based i n
(USA)
America.
Chief Executive
Officer: Anthony
Name: Nouvelles Hori
Richardson
Headquarters: Marse
Brand Names: Starborn Novelti' ~~

Incorporated: 2026 (EF) .. ,


Competitors: None
Chief Executive Officer: Louisc Bouchard

i
quote one of their mwemwious ad cam
y a minimal mar-resence through the sa

novel inventions as for its traine

. Btes. In places like India -and


~
Nigeria, SecurCo has made great headway. much to the chagrin ~

f3-b)
SERVICE INDUSTW
Some things never c h m In an era with the cdnstant threat or I
. . will still risk land minds, off-shore shelling,
war, some people

sustenance. Wh
m e specialised programmes that computers run are big business.

Combine, India, and Eurape compete with American


substance, the Kentucky

lonew winner with dr


up several local fra
into astatewide r Name: Verisoft (VS)

exp,&ed his vision ever since.


Incorporated: 2029 (Indis
i q w d restaura& ~ ~ E X x e e ofticer:
U ~ W

lines and practices of the United


location. This policy was put to the

~~ ~
was transported to a site of amnesty
withaut inciden is event may cause tW.%%weconsider
ment comes up for review in 2090.

Brand Names: Silver


Thimble Tailors, Instant-
ogrammes at the pre
Competitors: TriMac, sive headnay into the

basis. Malanoir Services maintain

them in the field without having t


Dragonwarez,.fiee Soft
Competitors: GZT
,,-,
---

-
..

beginning to reassert itself a$ a


arkst& 11, its recent entry to the

IWN News BrieJ Give Us Five Minutes,


-
Well Give You The World.
Date: August 28,2088
)A I
Keywords: Allen Thomas, Baar-Linux, Net, NetFol, Overbyte, Red

Net authorities have been invesagating possible connections between the free oper
and their connection to the renegade slasher known only as K-0. For those of our vie

information crimes to date, including interruptions of the United States Resid

N@$s interest in Baar-Linux comes after todays news release in which M t resses some
gratification that evidence found by network investigators (called wyrmsin slas
lost some ofits lustre. Ot

ones is second t
1 are ever on the look
ULgt to Wrne the nex
rw
prese

wssessions. By law, it i&m&&iniff abiU& to act outsi&:':72e

reign policy matters will mly

its ci+nterparts in the Tiger Co

HeaOlquarters: Nashville, United S

'has b
ek marketplace. Concentm t
-.of cokrent energy technologies, zfa
as eYen c as
hes t h t are general1

TACT1 C A L I N N O V A T I 0 N
.- __ -
rporated: 2076 (Nigeria)
ive Oflicer: Thoinas O p a r a k e obvious, corporations play a central role in the

Competitors: Aizahishi, Moore Limited


Description: A relative newcomer to the corporate world, Op-
Tek has made some remarkable stridzs in the last dccade. Rising
from rclative obscurity wilh the help of investments from the
United States and India, Op-Tek hrings a kesh approach to the
world of weapons and deiencc. Op-Tek pridcs itaell on its
products being both cheap and reliable, much like most other
corporations i n the world today. However, Op-Tck differs fro
its competitors in that it guarantces replacemcnt parts and
servicing for all of its products. This cxtensive warranty syste
has ~ r o v e nwildly. I)opular,
.. esoecially in less dcveloped .paTts
.
the njorld. It has also guarantecd that Op-Tek is often at thc .no. rEE'associated
_...I

with creating
0 front lines of the world's conflicts, with its technicians going
u 6 b into the field to orovide oremiuin service. the process of doing so only requires the Games M
himself three simple questions: What role will the corpor
what me the detail5 of the corporation?'What
ations of its introduction into the settine? There
answers to these questions. Each @pes .
'dms about how m run an Armageddon
/' ejually valid, si 1% as thepladjers
enjoying themsel$E%hat said, this section offers some brief +r=~
ETAILS OF bll' :kground colour for Gamcc
CORPORATION? w
add some M e r depth to the rettin:
a d format listed above provide? the basic details a
aster should know for eve
. Here are a@sv tips. I

01 all corporate n w will be catchy, hut ma


s with national
I!

conomic reasons.

ny in this field,ji&MWTect the settir


from its place or prominence and by

Master is justified in,

CEO is sometimes useful, especially '


cters are likely to interact with such a nothing wrong with that. However, the Games Master should
remember that players often look to the way he portrays the
a c tm should react tu it. A
xploration companies to
sense for the player

henomenon among consumers. People

el^^^^ Armugeddon 2089 ~

mpetitors that challenge th.m~foo.minac%e~\ such t lines of the biggest c . Even then, they are ~

petitors need be hostile, o%


t u?%<'b:ut ma=& a y more likely to know x or Aizahishi than ahout !
much like a web crz'flowcl&rt. Flowct yourcampaign is a In keeping with tt
good way to see how things tie togethei ,nay even suggest play an important
connections and story ideas you did not think of originally. assume that the Player
Anything that provides depth to a campaign is worth the effort. apology and take on the offered job, they are then contracted to
take out a small complex near Chetumal on the coast. The Player
To provide an example, we will start with the premise given Characters have no political alignment and thereforc havc no
above. a location and an enemy. Looking for something a little problems with performing the mission. They attack at night
diilerent, let us assume you havc selected central Mexico as the between patrols and level the building and its communication
beginning point for your campaign. Location is important, towers. They get paid and the scenario ends. For the Games
though any place will do as long as it appeals to you and will Master, the work has just begun.
provide the appropriate backdrop for your game's action. Since
you do not initially h o w the orientation of the characters your The complex in question was a US listening post positioned to
players will want to portray, it is prohably best to pick an enemy monitor the Gulf and all communication to and from the mainland.
that is universally opposed to all other factions. Going through Its loss will he discovered quickly and authorities dispatched to
the setting material given elsewhere in this book, you choose a look into the matter. Where things go from here is entirely your
Mexican criminal gang, beholden to no political agenda In decision If the official is pleased with the characters and their
2089, the heart of Mexico is a no man's land, with the law of the capabilities, he may offer to shield them from the investigation in
gun being the only law that applies. exchange for continued services. Of course, he sct then, up in the
first place, but that is how things are dune in the badlands of
Tncse two decisions have already begun to shape your game. To Mexico. The characters can refuse aid, but then the official will 5
expand further, you need to set some parameters for your first disavow all knowledge of them and they n\-li. .. .
game. Will you throw the characters directly into action as a unhappy US regime without any support.
.-
team or let them get to know each other first'' For the sake of this
example, we will assume that thc Playcr Characters are all part of Both options can make for an excellent campaign. They both
thc same mercenary unit. That allows you to skip straight to a occurred because of the consequences of the Player Characters'
conflict as the opening scenario of your game. Considering the actions and the politics of the setting. Taking the example further.
location and the enemy type, yon decide that the first scenario if we suppose that the characters accept the offer of shelter and
vill he the Player Characters returning to their WaMeks (which enter the direct service ofthe official, we set off a whole nsw chain
hey left in a guarded location outside town while they went in ofrepercussions. The official now has a fully functiondl WarMek
or supplies) and finding them surroundcd by jeeps and bandits. mercenary team at hjs disposal in addition to his bandit gangs.
Nhat follows will be a great shootout as thc Player Characters This will likely cause him to step up his plans, which can lead to
iavc to drivc off thc raiders and get back their equipment without higher profile missions for the Player Characters as they are drawn
loing too much that might damage it. into what eventually develops into a coup against the US
controlled government of the entire country.
i o m there, your planning can escalate. The bandits might not be
ust a random group of lawless thugs. You may decide that they Comequences can also have an internal effect where Player
,rc onc of several gangs in the employ o i a minor government Charactcrs are concerned. Deciding who to right for, where to
official' (such as there are in the puppet-state of Mexico). The seek employment, or what alliances to court or turn down will
;ang thc Player Characters fight off may have been looking for have a direct impact on the opportunities characters will have in
var materials to bring back to this oficial's stables for use in a terms of equipment, training and development. Continually taking
ilanned coup. Your second scenario might involve a jobs against Tiger Combine forces will not ingratiate the Player
epresentative of this Official approaching the group and offering s tu the Asian power, which may restrict their
pologies for the incident. The envoy might also be carrying a es of getting Combine technology when they want it.
oh offer with a lucrative payment amount as an additional Conversely, serving Ihe Combine in some capacity will get them
incentive to let the matter drop. From here, the ganle could go in ready access to technology hut may prevent them from ever
scveml differcnt directions, but it all started with your frst few serving a political interest outside the Southeast Asian Economic
decisions. Careful planning can spin an interesting web indeed. Community. These decisions shape your campaign and can be
difficult to manage since they are initiated by the players
themselves.
Consequences
Nolhing exists in a void, especially in a setting as interconnected Once you chart out the major turning points of your campaign,
nd volatile as the World of 2089. Every action taken by any side you will be ready to incorporate the consequences of player
n this ongoing struggle has repercussions that will he felt for decisions and setting complications. You do not have to predict
days, weeks. even years after the fact. When the events of your every possible twist and interaction between the forces in your
game occur, it is important to consider how other forces will react game, ,just the most important ones you can foresee occurring
to what has happened. Something as simple as a new oil refinery during play. In the current example, these would bc the Player
being caught in a WarMek crossfire may have consequences for Characters and the Mexican bandit eane. the Plaver Charactcrs and
" I

'he pilots involved, the countries they serve, the local and the government official, the reactions of the United States, other
tational economy and expanding upwards as far as the bandit gangs resentful of the Player Characters and their growing
mportance of that oil refinery might go. Keeping track of it all is impoitance, ioreign interests during the coup attempt and whatever
big responsibility, but it will lend a sense of rcalism to your
~~

other involved parties you have introduced into the game.


,ame if the world around your Player Characters is not just nrettv
scenely to blow up.
........... ,'.

c h a r m have noe

I'

......
I
,
.~ .~ ~ ~ m a tt he e lF y& , j Z Z E G
involved with the campaign. To cod^-- __

nse Team is called in totrack down and destro


aracters, it needs d a p

involved. Even if you


of mapping out your CD.

disbelief. That is essential to the setti


be somewhat gritty compared to othe

d War. Given the


ger still. Through a
ess and simple greed

things from spinning ont

ral populace are all seized

properly,'-& Cam@dx$er needs


whbefores. Otherwise, he m y find
his adventures lack verisimilitude. In a m a l r e a d y has a resolve the apparentconflict between Amageddsn'2089's realism
number of unlikely. things- in it; such as the WarMeks themselves, and its high adventuk.
it is always better to err on !he side of credulity.

don 2089 postulates a


2089. Neither i ecte
rk
mumptions an+$es in directions th_a!Fad to^ certgn game goes beyond the idea that megacorporations have become
:onclusions. These conclusions are the basis on which the world the de facto g&emmenls of the world. Instead, Armageddon
of 2089 was cohructed. By ah%?& !?$ if a &@%?%s& er-,. 2089 has
~. opt&i$of a more insidi
z-!.~ wishes to change these conclusions to suit his own vision of y%at many people in the
rights to corporations in dxch
mpaign that involves mil

acters ten4to be a surly a

1 the non-player character lo

honourable motive

s the decisions for

re. Indeed, soldi


stanymore, as na

mpanies consisting of
I-

Y oriej: wive ub rave iy1 es,


t You The World. I
October 10, 2088
rrds: Green Dragons, Mercenaxy, Novel,.Nuclear,Paul
Schiffer, WarMek, Weapons
In an unexpected turn for the colourful career of Green_Dragons mercenary leader Paul Inferno Schiffe
sales of his autohioeraDhv,
L . _
, have pushed p a t the Eve-million-copy markand seem
likelv
, to double that nurnbe
~~ ~~
. Schiffer, who first made news for his involvement wlth the I ? I//
nuclear assaults on Seattle, Washington, recounts his participation in over sixty miliby engagements,
twelve of which were resolved through the use of nuclear weapons. The sole survivor of the Green
Dragons unit does not paint a very flattering picture of his assignments or the employers that ordered
c

To quote from his opening chapter, We stood there in our Meks, just watching the settling flames hGn away
every building in the zone. I remember wondering if our repom of the area being clear of civilian targets
ember lying to myself and deciding that they were. I have done that a lot in my life,
t I could sleep better at night. One of these nights, it might eVEn work. Schiffers
work is being called a fascinating look into the pkyche of a profession mercenary Wd the mentd effects of
1 war crimes on military and civilians alike.

1 As a service to our viewers, a site link to-several book retail outlets can he found in our Sales Archive.
rhis si

le outlets in question.

3
I characten are t i

s Master wishes to

considerations.

Megiddo being a prime example.

dawn of anothe
inward to fill th

eir con mes.

'Gazinginto the Abyss: Napa Valley, California


On June 19,2086, a strike force operating out of a submersible launch platform launched 15 Perseus-class 0.5 megaton nuclear warheads
against a heavily fortified military outpost located in a bunker complex under St. Helena. The base's air defence system shot down 12 of the
incoming missiles, hut the three remaining weapons were struck off course by the resulting explosions and veered south before detonating.
In a blaze of nuclear fire, the three missiles struck deep into Napa Valley. Each one destroyed a square mile of countryside and devastated a
dozen more with fallout and debris.

For three years, the sites of these impacts have been a black monument to the destructivepotential of the Armageddon War. As one of the
first truly palpable attacks against the mainland of the United States, the loss of Napa Valley was far more damaging to the psyche of Americ
than it was financially or militarily. The primary crop of Napa Valley, wine grapes, was hardly a loss to the US war effort, but it proved that
even from halfway across the world, their European enemies could hurt them. From a morale point of view, it was a tremendous victory for
the Federation.

Ecologically, it was a far more serious loss than just a blow to American pride. Napa Valley lies over a number of underground aquifers,
waterways that fuel the table water of most of California's plant life. The three Perseus missiles drove a 4,000 rad dose of radiation into the
ground, tainting the soil and table water for the next 30 years. While the crops of the Napa Valley are not critical ones, the ruined craters an
devastated countryside are a harbinger for what the attack's fallout may do to the rest of coastal and inland California in a few decades.
ome of the harm

in to despair and depression. For mos ,


I e s , m total malaise, sapping t
h e

ameless fear and an unquestioned ce

their leaders continue to platr

lations of war, the military and gov


an institute policies that would,ne
ehand without fear of internal r e ~ d 5

ood eropsdepletingneeded mi* bil. pride is a casualty of this approac


ieat generated from nuclear plants an ave some. For nations that pride the
:aused aaificial air fronts that have altered weather patterns and people, this pride can grow into a national sentiment that eithe
mses massive droughts. As hinders e v e d n e the nation strives for or canies those goals
along on a llar support. This can lead to vicious .~II
, ,

into the Abyss: Bayanhongor, Mongolia


ovations transformed the heartland of Asia into prosperous farms in the first half of the 21' century. By 2045, the m j o n t y of
as dwided into eco-communes, run by nahonal corporations and debcated to providing low coss low maintenance agriculture to
Mongolian profit. When the Southeast Asian Econonuc Community was formed, Mongolia stood to gain a great
. The farms of Bavanhongor, Altay and Bulgan were foremost in what Mongolia had to offer the new alliance.
n conflicts began between the European Federahon and the US, Mongolia and its farms were well-sheltered by geography and pohtical
spered even while other countnes fell to the onslaught of war. The Mongolian government, fuelled by the
es, built numerous factones along their borders to begn hMging in the same technologies theu more
ped neighbnrs enjoyed, For a time, it seemed as if Mongoha would become a true economic force in Asia

e repercussions of theu mdustry caught up with them. Trick smoke, laden w t h pollutants brought about by non-enstent
at of poorly s u p m s e d nuclear power plants shfted the c l m t e over Mongolia just enough to adversely
les. Added to the h u l b n g effect of smlar plants and factors in Chna and Korea, these clmahc changes destroyed the
factors maintaming Mongoha's farrmng conmhons. As their crops failed, the Mongolia government funnelled billions
to s a l v a p g them to no avail. Within two years, the prosperity of the entlre regon was shattered and Mongoha was removed
as a financial habdity.

once lush fields of Bayanhongor is a vast expanse of dust and barren wastes. When the wind blows h d
the deserted city streets of what used to be a thriving community of nulhons, the hot, foul an bums at the lungs of anyone
to remain. A few thousand people shll scratch out a hvmg m tb~spatt of the world, hut Bayanhongor itself stands as a
ddon War is not

val. The threat of


destruction is enough to

n a world filled with uncertainty, reminders of mottality every day as countries clash and hundreds die in temble conflicts across the globe
md harsh living conditions for so many of the Earths ten billion inhabitants, there are those that have gone much father than simply
iccepting that they are likely doomed to die in this War of Armageddon. Some have actually embraced fatalism and found a perverse sort of
Btrength in not only welcoming death hut helping it along. Among the worst of these Doomsday cults is the Dgdemenn, headquarkred in
Y.
-uut~ueJby Herlof Stwlemnnn, a direnfnnchiscd Ym!cgtm h u h e s m m unhappy IIith his country, dcciwn to reject the Euuopan
- iur ah31 he
-ederdtion. the DuJememi iwluch lilenllv 1rms131c~In F.nelt\h l o Drad \Imr exist to ouniih the iountric\ of [he Nordic Ledrue
L

ices as shunning the protection of the greater state and isolating themselves from the rest of the world. A powerful public speaker, Herlof
ias organized what began a small circle of friends and business associates into an underground movement capable of great violence and
:ffectiveness against military rargets and civilians he feels are sympathetic to the Leagues beliefs.

h e Dodemenn identify each other by small pieces of skull motif jewellery, most often a necklace, pin, or ring. Their tactics are direct,
uthlessly efficientand nearly always fatal. As a Doomsday cult, the Dgdemeun are convinced that the end is coming, which does not leave
hem inclined to take prisoners or worry about concerns like pity, mercy, or fair play. With several mercenaries and terrorists in their ranks,
he organisation has the firepower and skills to bring their dark message home to anyone unfortunate enough to encounter them.

h e Nordic League has taken notice of the Dgdemenns activities and have placed a small number of their best ground troops to the task of
ooting them out of their hiding places in Norway and Sweden, hut their soldiers have had little luck doing so. Herlof and his associates
Lave due themselves in deeoer than the militam can reach and are hiding their time while thev build UD for a maior counterstrike. Small acts
I I

if terror and murder still . _ the streets of cities like Oslo, Trondheim and Stockholm, but these are iust attack intended to remind the
plague
m p l e of the Nordic League that death still stalks them. If rumours are to he believed, the Dgdemenn intend to bring in all of their
upporterssoon, complete with several units of WarMeks and military vehicles, for an orgy of destruction that will target the capital cities of
:very member nation in the League.
swill eventually win th me away from combat and
meaningful. Usz the rules
surrender to despair. Providing that hope is not difficult, for repairing damaged equipment, give communicationi~oriented
nor does it have to he an all of nothing proposition. Sometimes, characters ncw transmissims to crack and captured gear tu
just a few days or peace is enough to renew the spirits oI a experiment with and detail your setting so that people who wish to
mercenary company before they plunge once more into the hrcach. explore have something to see. Players will create their own
Other times, a lasting triumph can give playcrs and characters alikc character interactions and developnicnt if you take their lead and
the sense that what they fight for has meaning. Even unattainahlc offer avenues that tit with your campaign style. New cities to
goals arc all right as motivations, as long as the journeys take,
~ walk around, the ruins of old ones to set up base camps in and
towards them have smallcr victories along thc way. Non Player Characters of every walk of life and factinn aftiliation
to encounter c a i he all a group of players require to give your
A Moment's Pause campaign a life of its own.
An important element in any good story or role playing game is
pacing. Making certain that everything happens along a Triumph and Tragedies
believable and exciting timeline can make encounters seem like As the old saying goes, 'Winning isn't everything. It's the vnly
more than just another combat or another barroom meeting. thing.' In rule playing games, especially one as conflict hdsed as
Pacing during battles is necessary to maintain the flow of action, Armageddon 2089, competition is the order of the day. When two
U hut the pacing aftcr battles can be equally vital. WarMeks can WarMeks train their targeting systems on each othcr, one will win
%& take a long time to repair and people do not exactly heal and the other will lose. In contests of this sort, competitors do not

M' instantaneously either. Giving the cbaractcrs a chance betwccn


battles to rccover is usually a eood idea for the continuance of a
long campaign
keep score; they are fighting to see who will sunrive to do battle
another day. While some mercenaries might take a casual, almost
playful, attitude about combat, even going so far as to stencil
silhouettes on their machines as a form of running 'kill total', most
This does not just have to be a give-away necessitated by the approach it as the deadly and serious matter that it is.
nccds of the game. Finding repair and hcaling opportunities can
be part of the Player Character's goals, with the work of ensuring Even so, a successful battle leads to undersrandahlc exhilaration
they iiccm falling squarcly on their shoulders. During the logistics and can be a motivation for players who enjoy combat and Player
stagc of any major conflict, characters should take withdrawing Characters who either thrive on advcriity or have something to
optians, covering firc and delaying tactics into account, as well of provz. The need to excel is part of the human condition and thc
mapping out routes of reveal and locations they can defend while arena of combat is a natural place fur people to scek out the proof
they recover from their physical and mechanical injuries. Doing of their prowess. WarMeks arc essentially equal in their capacity
this is a mark of good planning and can prnvide all the motivation to wreak havoc: pilots and their skills make tip the difference.
a gmup requires to do battle in the first place. When one side of a pitched battle wins, it was the human factol-
that likely decided the difference. As such, it is only logical that
There is a lot of potcntial to be had with this form of motivation. characters will become somcwhat competitivc about their skills
Forcing a group to fight at less than optimum strength is a good and their dcvclopment.
way to make thcm appreciate thc value or careful prcparatiun in
the future, assuming they survive to have one. In this way, Nothing teaches like expencnc d (if 2089 abounds
downtime becomes much more than a given, it becomes an with opportunities to gain those lessons. Danger is a common
important goal for the Player Characters to keep in mind when thread through most of the stories in Armageddon: Total War, but
they consider their strategy for each battle they must face. It may those who can withstand the risks emerge better and more skilled
guide them to avoid small conflicts not because of the threat the because of the adversity. This is an excellent mechanic for
enemy poses hut because of the engagement's cost in resources motivating players to seek out new challenges and becomc
and time. Our world's militaries have to make decisions of thi? involved in your campaign. To excel, characters must gain
kind on a constant basis; bringing these concerns into expencnce. Gaining experience only occurs through resolving
Armageddon 2089 provides a mare realistic feel to the game. situations and engaging in conflicts. Dangerous scenarios
promise both to those who participate in them. R u s , Player
When a break in the action is something the characters have to Characters have a basic reason to
struggle for, they are likely to value it a great deal more. is offered to them
Downtime is a great opportunity fur role playing and for all of the
non-combat elements of gamc play, inchiding bookkeeping both This is not always as si
in and out of character. The players will come to value the restjust naturally drawn to conflicts and adversity, the threats must be
as much as their characters, especially since it makes the combats carcfully balanced. Some ofthis rcsponsibility falls to the
all the more poignant when they do occur. In one campaign, a playcn themselves, as they should not seek out challenges that
Field officcr attached to a mercenary company had ajigsaw puzzle are obviously beyond the capabilities of their charactcrs. You, as
in a carrying case stowed in the back of his cockpit. The only time Gamcs Master, are also responsible for portraying your scemrios
he got to work on the 5000 piece monstrosity was between accuratzly and allowing the Player Characters to make informed,
combats. As the campaign developed, his combat tactics were logical choices. Of course, the details behind a xenario might
intluenced by his desirc to end the battle quickly and get back to require some deception (e.g. the recruiter the Player Characters are
thatdamncd puzzle. Little touches like this, centredon the time talking to is actively lying to them about the enemy forces they can
ujier combat, can really shape a game into something inore than expect to encounter), but in . general, char-acters should not be led
.
just a string or related combats. into obvious death traps without an cxtreinely solid reason.
neonists are the ones who,
a'raiding p a t y their j q
i%&&eiI only when appropriate owonunitiefi h e . An Assaul,

-
F-?
Not all would-& rnarryrs are
simply seek to atone for som
that they feel will only be res
otivate a soldier far better th aid in numerous ways,

When ensuring that there is som

ingle one of them can afford


, so they rely upon worting t

me competent people in me
you to cmte situations when

vesis a
rsmus cross

h
..
. . ." "~' ..t.~ " *

IWN ;e$ Give Us Five Minutes,


' E;*,., World.
mber 15,2088
hfantni, Italy, Switzerland, Vehicles, Weaflona

gebicles dangerously close to Swiss-controlled territory. No shots have been fired and both sides
lave officially declared their intentions to remain non-confrontational for the duration of these field
:xercises, but a request from Bern for the Italian troops to move their field bases five kilometres back
From the border has not been replied to as of 1200 PM Net time today. Considering the tragic results
> f a similar confrontation last year in the Congo region of Africa, world attention has been focused on
what may prove to be a dire re-enactment of that slaughter.

4ccording to sources in both militaries, five thousand Swiss troops have been deployed to bolster the
a and counter the eight thousand soldiers estimated to comprise the mechanised Border
;nard on the Italian side of the conflict. Telemetry information has been collected by both sides, with
pidance sensors active throughout the engagement zone. No WarMeks have been deployed by either
Sovernment, a nod to conceins that war machines of that calibre will only escalate the situation. IWN
mill rnntimir tn mnnitnr rlevelonmentr hetween these two countries and reoort anv activitv as soon as
ivishei! to go that ro
s Masters tend to

-stricken mercen

ased on how we1

ssion per player should

I.-.
,I

y consider having the latest infomat


lans worth rno+&i
oncem in tactical
g. If the objective a downed surveillanceplane'sdata :

my actimare a race
between one side

formation has to
s they do not come too close to military bases or
resource q p t ~ n l a t i m
centres or act in an overtly 'F
light WarMek equipped for.
enough firepower to be con
forces and is certainlyfast an ere is ovirt. lust be

t its van WarMek


n this game of Fox and the host counhy has not detected yet. This being the case,
a nearest militnuy base might not deploy Voops hecausi no
I.

react to what
er no resistance simply because the cost
mucn longer tnan
t outweigh what the co
chase while still
on meir objectives.
cautiously, of course. Immediately moving as fast as posst
the nearest coast after getting the recorrler may alert the base that
BUSINESS s~~~~~~~ and prompt itr commander to i n t e r q t the
truth t
o any d i t a r y . or any govmment teamfor questioning.
have resources to survive. Fosthose '., _-
resources to flourish and remain, they must be managed carefully. ,meadvent ,,fWarMek9 has only m a ~ &is e &&tion ,
This fact can be an invading force's @ a t e s t & & o % as they ,. .- more valid. The d e n e a s i n e a unit of infantrvmen miaht only
~

-costYour enmy so much that he ,' ' be the orice of ammunition and the time involved, but any action -i~:,.. 'I

ilitary forces because of thei


sations have to carefully wei
EnrgPean Federation woul

~.. &-&at& saved bykttin


._.?-.P-w"s---
,___~ ~

Instead, a counhy's military no


identified as a foreign element an pieasant, but it does make it possil,
.
.
potential t h r e q a r e simply identifi ~
,-' , , ..
.*:

. ~ .... .. ~.
.
'I 'A E I# E 1

I
PLUS weapons for all occasions?
The McGowan and the Kinetik 100 mm's compared

R mma
c

See also electro

pints. Meks and mos

ally Embled Mek:


ed with an electro
%e 9
a 25:

Pierci
89

ttomatie Pistol, Fl
-
.. I

__
____
cation ung: E 42:
[ashe
-
[ead-
Sniper Rifle, Bar
Tank, HCS-2 23:


Manned Vehicle

Mechanised Ink
Medical 3 1
Medical Kit, Militiq 75
Mcdical Kit, Standard 75
Medical Services 263

Mine, an6

ures 104

Moore Ltd. Double Barrel Assault/Field WarMek 184 !I


.,~ ~
Moore Ltd. 'Sixgun' Anti-Aircraft WarMe ' ' Quantum1
~ Violator Heavy Support WarMek 190
~-=--~Moore.&td. ~

Nerves of Steel 3s
New to the D7n 'h
New Zealanc

/Kesupply)
Rocket Finesse
Rocket Guidanci
Rockets and MY!

Robotic Follow

Running Gunfights 83
Russia ,245 ~, ~~ ~~ -
-

Phone
Point Blank Shot 4 U
li~

Police Amour 80
Portraying the World of 2089
Power Converter 75
I
c I>

Power Point ZBE '95 :hedEarth 2 d


Precision Shooti% 40 scout car, spahj
Preparing for An$ggedd!
Profession 32 , ,
Projectile Speeds Secunty 265;;'
idled Baton: 71 e Scout officer 15
c Modificafons 118
I
ithHense 40
ill &cripf---- 2
ill Focus 4
Tnolkit. Advanced 16
~ ~ ~

Toolkit, Electrical 16
Toolkit, Electronic 16
ToOIkit, Mechanical 76.. . ~ .
Track
.. . .. 41
.
Transmission Interception 1
on 267
Tripod 16

dercover Armour 80
1Tm;f-m 80

Variable-Band Electromagnetic%
Vatican City-state 252
Vehicle Descriptions 231

cout WarMek RD-1 1

Venezuela 256

Visual SpSgin&-" '


VolksMecha 'Gu
he Aksault Officei
he & d m R o w
he Bud
@eCivilian
Re commS i
he Electron
he Europea
he Field Of Y
ii
p

$e Game B o a a 239 WarMek Repair Facili


@A3remweS2jo ,p-
T.
10: Wind E 111
Table 6 - 2 Catastrophic Damage Check 96
Table 6-4: Effects of Terrain on Wheeled and Track 101
Table 6-5: Collision Damage 102
Table 6 - 6 Vehicle Speed Conversions 107
1
1
Table 1-2:TbeAssault Officer 12 Table 6-7: Control Modifiers 106
Table 1-3:Tbe C o r n s Officer 14 Table 6-8: Vehicle Manoeuvres 107
Table 1 - 4 The Scout Officer 16 Table 6 - 9 Vehicle Mishaps 108
Table 1-5: The WarMek Weapons Officer 18 Table 7-1: Mhtimum Visual Spotting Distance 116
Table I-6The Civilian 21 Table 7 - 2 Emissions Signatures 118
Table 1-7:The Officer 22 Table 7-3: The Electromagnetic Spectrum 119

1
Table 1-8:The Soldier 25 Table 7 - 4 Information Transmission Examples for 122
Table 1-9: Soldier Specialisations 26 Table 9-1: Mek Chassis 193
Table 2-1: Sldlls Table 29 Table 9-2: Power Plants 195
Table 2 - 2 Concentration 29 -Table 9-3: Mek Base Speed 194
Table 2-3: Feats Table 35 Table 9 - 4 Maximum Armour Tonnage 196
Table 3-1: Recruiting Modifiers 49 Table 9-5: Mek Armour 197
Table 3-2: Support Modifiers 50 Table 10-1: Cockpit Equipment 199
Table 3-3: Typical Budgets by Mercenary Company We Table 10-2 WarMek Weapons 204
53 Table 10-3: Close Combat Weapons and Combat Engine
Table 3 - 4 Mission Table 61 209
Table 3-5: Economic Multipliers 62 Table 10-4: Antipersonnel Weapons 21 1
Table 3-6: Negotiation Modifiers 65 Table 10-5: Tacnuke Areas of Effect & Damage 213
Table 3-7: Negotiation Terms 66 Table 10-6 Howitzer Ammunition 213
Table 4-1: Grenade Launcher Ammunition 73 Table 10-7: Rocket and missile modifications 213
Table 4 - 2 General Equipment 73 Table 10-8 Armour Coating 216
Table 4-3: Armour & Clothing 77 Table 10-9 Scanning Svstems 221
I~

Table 4-4: Personal Weapons 78 Table 10-10 Electronic Warfare and Counterme:aswe 222
Table 5-1: Grenade deviation 85 Table 10.11: Fire Extinguisher Systems 226
Table 5-2: Object Scores 84 Table 10-12 Shielding and Hostile Environment Gea 227
Table 5-3: Size Modifiers 87 Table 10-13; Accessories 229
Table 6-1: Power Points 95

I
Speak Language*
spot
Survival
Swim Str
.Technical*
Tumble"

Skills marked * cannot be used untrained.

JJ
Equipment Class Abilities

Total Experience
1 p
tin
l
ix3\
e - - m

11 Load I Weiaht Carried I Max Dex I n I Run1

i:
XPs to next level
;ize
Chassis
Total Mass
Defense Value
Crew
Base Speed
Handling
Armour Type
cost
Special Mecl

lower P l a

Structure points
Armour
Rear Armour-

I
arructure points

Armour
Rear Armour
Hardpoints
Weapons and equipment

Cargo
Initial Budaet

.-

I I ComputerAssets:
IntelligenceAssets:

Hs ir Space & Offices:

Annual Mech Upgrade Budget:


Mech Pilot Salaries:
Mech Pilot Personal Equipment Budget

Mercenary Companies Budgeting


//
Net Worth at Start of Month Extra Monthly Outgoings

Monthly income

Net Worth at
End of Month I]-( d
III
t

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