Beruflich Dokumente
Kultur Dokumente
In the event of a single-crew ship (like most snubfighters), the pilot will have access to nearly all
ships positions. Of these, the most commonly used sheets will be the Starship Control Sheet
and the Starship Gunners sheet. However, he or she may wish to keep the other sheets on-
hand as references, should he or she wish to perform the duties associated with that position.
In the event of a multiple-crew ship (like most space transports and capital ships), each
member of the crew should have a copy of the sheet pertaining to his or her specialty.
Each ships station has one or more options available to it as actions that character may take
each round. The options may be found on the lower right-hand corner of each sheet.
How to Use These Sheets (cont.)
The individual sheets are as follows:
ENGINES
STARSHIP CONTROL SHEET
Passengers Shields
Hyperdrive
Max: DR:
Character Name Main
Forward
Consumables
Starboard
Backup
Port
Size Size Modifier
Aft
Shields Shield DR If the shields are angled, they gain double shield points in a single firing arc, but do not
protect against damage from any other arc; divide remaining shield points in half when
returning them to balanced
Hull Hull DR
Defense Modifer -4 -2 +0 +2 +4
Attack Roll / Maneuver
Check Modifier
+0* +0 -1 -2 -4
* - A starship that is stopped may not perform maneuvers
CARGO MANIFEST
Cargo Price Weight
INITIATIVE = +
Size Crew
DEFENSE = 10 + + +
Flying Defensively: +2 Defense (+3 if 6 or more ranks in Pilot) Size Armor Misc.
Total Defense: +4 Defense (+6 if 6 or more ranks in Pilot)
MANEUVER = + + TOTAL
-4 penalty to Crew bonus if the pilot does not have the appropriate Size Crew Other
Starship Operation feat AVAILABLE
Double lasers, adjoining weapons, and all blasters
may be set to multifire; gain an additional attack
Multifire when using the full-attack action, and all attacks
suffer a -4 penalty
Normal Flying Total
Defensive Maneuvers Flight Defensively Defense
Quadlasers may be set to autofire; gain two
Autofire additional attacks when using the full-attack action,
Attack Roll Modifier +0 -4 -8* and all attacks suffer a -6 penalty
Weapon 01
Forward
Bonus
Starboard
Fire- Squares 0-1 2-5 6 - 10 11 - 20 x___
Description:
Port
Linked Max Range
= + + +
Point Blank +0
Short -2
Notes:
Multifire Aft
Medium -4
Autofire Fire Arc Total Size Crew Fire Control Misc. Long -6
-4 penalty to Crew bonus if the gunner does not have the appropriate Starship Operation feat
+2 bonus to Crew bonus if the gunner has 5 or more ranks in Pilot
Range Point Blank Short Medium Long Damage
Weapon 02
Forward
Bonus
Starboard
Fire- Squares 0-1 2-5 6 - 10 11 - 20 x___
Description:
Port
= + + +
Point Blank +0
Short -2
Notes:
Multifire Aft
Medium -4
Autofire Fire Arc Total Size Crew Fire Control Misc. Long -6
-4 penalty to Crew bonus if the gunner does not have the appropriate Starship Operation feat
+2 bonus to Crew bonus if the gunner has 5 or more ranks in Pilot
Range Point Blank Short Medium Long Damage
Weapon 03
Forward
Bonus
Starboard
= + + +
Point Blank +0
Short -2
Notes:
Multifire Aft
Medium -4
Autofire Fire Arc Total Size Crew Fire Control Misc. Long -6
-4 penalty to Crew bonus if the gunner does not have the appropriate Starship Operation feat
+2 bonus to Crew bonus if the gunner has 5 or more ranks in Pilot
Shields Max: DR:
Character Name
Starship Name
Computer
Shield Status Shield Repair Use
Active Regeneration
e
Sh
gl
Starship Type
ie
Options
n
Computer
ld
A
Action
A
9- 0 0 0
Type
n
Damaged
Description
ie
gl
gl
Damaged Shield Points You may bring the shields back to Balanced
Starship Size
ie
ie
Sh
Starship Name
Options
Medium 10 size of life reading
Other Modifiers
Advanced Ship Info: Focused Detection + 20
This grants a +2 bonus to
Hull Point and Shield that gunner's next attack
Point %, ship roll.
DC transponder code / name
Situation Modifier if available Varies Scan Targets! Varies
Presence of Surface Search Detection + 10
Target using scan, search, or focus sensors You may scan various
-4 Technology: Location of targets to gain more
Target is powered down +4 major cities on a planet, information. See the
Target is using sensor mask Varies large power sources, etc. Scanning section.
Concealed behind object three sizes or more larger +10
Jury-Rig
Ionization
Action Repair
Type Action Desription DC
Full-round Lock down that stabilizer! Removes -2 penalty on attack rolls and 10
Pilot checks from a damaged stabilizer Ioniz-
Full-round Bypass the narrow aperture array. Removes -4 penalty on Computer Use pg 216
Ion ation Repair
checks due to damaged sensors Damage Level DC
Full-round Reboot the hyperspace matrix! Removes -2 penalty on Astrogate checks pg 216
due to a damaged nav computer 10- Unionized N/A
STARSHIP ENGINEER SHEET
Full-round Override the flux capacitors! Fix damaged ion engine , increasing pg 216
11 - 20 Superficial 10
ship's speed by 1 square, up to
undamaged max speed
Move Get these lights working! Restore functionality to a damaged non- 10 21 - 40 Minor 15
critical system (lighting, temp control, life Character Name
support, etc.) 31 - 60 Systematic 20
Full-round We need blasters on-line, now! Restore functionality to a single damaged 15
weapon (one weapon, not a battery or set
61 - 80 Major 25
Starship Name
of fire-linked weapons)
Full-round If this doesn't work, it's going to be a Decrease the multiplier of a damaged pg 216
real short trip. hyperdrive by x1, to a minimum of the 81+ Catastrophic 30
undamaged multiplier
Repair
Reroute Power
Minor Systems Shields
Direction Effect DC Direction Effect DC
From Disable internal power, life
support, etc.
15
Disabled
From
To
Lose 20 current Shield Points
Gain 10 current Shield Points
10
10
Options
To Reenable internal power, life
support, etc.
15
Action
Type Description
Weapons Systems
Direction Effect DC Move Reroute power from the
From Disable a single weapon 15 You may reroute power from a particular ship's
To Reenable a single weapon 15 system, in order to use it elsewhere (as below).
To Boost a single weapon's 15 Check the diagrams at left to determine the effects
damage by 1 die of taking power from each system.
Starship Name
Gunner Control, aim, and fire Ranged Attack
a particular ship's
Bonus; Starship Gunner 1
weapon or set of
weapons (fire-linked, Operation Feat
battery, or adjacent) Charisma
Gunner 2
Gunner 3
Options
Action Charisma
Pilot Maneuver the ship, Pilot; Starship
plot hyperdrive Type Description Check DC
Operation Feat Pilot 1
courses, fill in for
missing crew Free Execute attack pattern Omega!* N/A
positions (generally
Sensor Operator,
You may issue simple commands to each of the
Shield Operator, and Pilot 2
ship's stations; you may not specify the order in
Commander)
which these commands are carried out.
* - NOTE: These abilities generally only apply to ship's stations crewed by NPCs.