Beruflich Dokumente
Kultur Dokumente
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Ranger Alpha
WS BS S T W I A Ld Sv Type
3 4 3 3 2 3 2 9 4+ Infantry
Skitarii Ranger
WS BS S T W I A Ld Sv Type
3 4 3 3 1 3 1 8 4+ Infantry
WARGEAR:
Weapon Range S AP Type
Galvanic Rifle 30" 4 4 Rapid Fire, Precision
Shots
Arc Rifle 24" 6 5 Rapid Fire, Haywire
Transuranic Arquebus 60" X 3 Heavy 1, Armourbane,
Sniper
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Vanguard Alpha
WS BS S T W I A Ld Sv Type
3 4 3 3 2 3 2 9 4+ Infantry
Skitarii Vanguard
WS BS S T W I A Ld Sv Type
3 4 3 3 1 3 1 8 4+ Infantry
WARGEAR:
Weapon Range S AP Type
Radium carbine 18" 3 5 Assault 3, Rad Poisoning
Rad Poisoning: When firing a weapon that has this special rule, a To Wound
roll of 6
causes 2 Wounds on the target unit, regardless of the targets Toughness.
Each Wound is
allocated and saved against separately.
DOCTRINA IMPERATIVES:
At the start of your Movement phase, you can choose up to one Doctrina
Imperative from the list below. Protector Imperatives will increase the armys
abilities in the Shooting phase, while Conqueror Imperatives will make the
army more proficient in the Assault phase. Unless otherwise stated, each
Doctrina Imperative can only be used once during the game.
PROTECTOR IMPERATIVES:
Hazard Optimisation (Gamma)
Until the start of your next turn, all models in friendly units with the Doctrina
Imperatives special rule add 1 to their Ballistic Skill characteristic.
CONQUEROR IMPERATIVES:
Mindstate Secutor (Gamma)
Until the start of your next turn, all models in friendly units with the Doctrina
Imperatives special rule add 1 their Weapon Skill characteristic.