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Dungeons and Dragons


Starbound Edition

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BasicRules:
Objective:YoudontwinD&Dbybeatingtheotherplayersasinothertabletopgames,orfinishing
thecampaign.Youwinbybeingthebestplayeryoucanbe.Thisdoesntalwaysmeanbeingthe
strongestormostsuccessfulcharacter,itmeansplayingwithyourotheradventurersandmaking
theexperienceenjoyableforeveryone,eventheDM.NowtheChaoticcharacterswillbeChaotic
andtheEvilcharacterswillbeEvil,it'sthenatureoftheircharacterandyoucantfaultthemfor
that.Butdespiteyourcharactersnefariousplotsorfoolishlifedecisionshavetheotherplayersin
mind.Whenonepersonisntenjoyingthegamenooneis.

GettingStarted:TheDMisthestoryteller,andtheirwordislaw,howevertheyonlykeepthis
seatofpoweraslongastheyhavethebestinterestsoftheplayersinmind.Justasakingmust
listentothepetitionsofhispeoplesotooshouldtheDMconsidertheplayerscriesforamore
evenfightorafairrulingoftherules.ButtheDMdoesntcontroleverything,thebestDMsleave
theimportantdecisionstofate.That'swheredicecomein.ThegreatesttoolforaD&DPlayeror
DMisthedie.Thedicedeterminesfateandshouldnotbetakenlightly.Thesedicecomein
severaltypeseachcontainingaincreasednumberoffaces.Theseareknownasdicetiers.The
lowestdicetier(forstandardsets)isthe1d4,asmalltriangulardicewithfoursides.Fromhereit
followstheorder1d6,1d8,1d10,1d12,1d20eachhavingtherespectivenumberofsides.Tosave
time(andink)wedecidetheamountofdiceandwhichdicerolledusingtheformatyoujustsaw.
1d20
Thefirstnumberdenoteshowmanydicearerolled1|Thedisshortfordice|Thesecond
numberdenotesthetypeofdicerolled20isforthe20sideddice.

Makingacharacter:

ThisismoreorlesswhereallD&Dbegins,charactercreation.Wewouldlovenothingmorethan
toletyouhavefullreignoverwhoyourcharacteris.Assuchthefollowinginstructionsareonly
suggestionsandguideforthosewhoarejuststartingtomaketheircharacter.

Step1:Species
Pickingaspecies,eachspecieshasitsownadvantagesanddisadvantagesbutintermsof
gameplaytheydon'tholdalotofimpact.Themainpurposeofpickingyourspeciesisdeciding
whichoneyoulikethemostorwanttobethemost.

Step2:Class
Pickingaclass,thisdecisionhasthebiggestimpactonthemechanicsofyourplayer.Whatthey
canorcannotdo,whatskillstheyhaveinthefuture,health,skills,armour,weaponproficiency,
etc.Wewilladmittosomebias,afewofthespeciesaresituatedforcertainclassestoaccent
eachother'sskillsandabilities.However,don'tletthisstopyoufrompickinganyspeciesandclass
combo.Ifyouwantaflorandoctor,goforit.

Step3:Personality
Thisisforroleplaypurposesandwillhavealmostnoimpactinthegamemechanics.Evenifyou
dontliketoroleplaywestillrecommendfillingoutthispartofyourcharacter.Rulingonalignment
canbeveryambiguous,ifyourcharacterisgoodneutraltheycanstilldosomethingevil,
occasionally.Thisismeanttobeaguidetowhatyouractionsshouldbebutisntthefinalword.

Step4(optional)Augments:
Thisisamagiclikesystemwemadethathasalotoftwiststoit.Thisisntmeanttoreplacethe
magicsystemfoundinnormalD&D,that'stheRobots,Androids,andSynths.Itsjustareally
unethicalequivalentexchange,togainpoweryoumustgiveupsomethinginreturnofequalvalue.
Likethetitlesaysthisiscompletelyoptional.Anypactyoumakewiththesecultsisforlifeand
betrayingthemcomesatagreatrisk,anddevotiontoacultisalifelongcommitment.Anyandall
ritualsmustbeperformedingame.

Step5:Stats
Nowthatyouknowwhoandwhatyourcharacterisweneedtoassignthemsomenumbers.As
oddasthismayseemtheDMsandtheplayerswillalwayshavesomelevelofbiasthatcantake
authenticityawayfromthegame.Tocombatthisweassignnumbersandleavethingstorandom
chancetokeeptheauthenticityofD&D.Themostimportantoftheseisrollingforyourstats.The
basicalgorithmfordoingthisisrolling4d6removingthelowest,theclassicwayisrolling3d6and
rerollinganyones,theseshouldberepeatedseventimesandthanassignedtothedifferentstats.
Thefinalmethodisthecustomonewemadeup.Alternatively,youmaytake80totalpoints,and
manuallydistributethemacrossyourstats.Nostatmaybehigherthan18,orlowerthan8,when
usingthismethod.

Thisisthebareminimumforacharacter.Startingequipmentandlevelsarewhatfleshesanda
characterandmakesthemreadyforD&D.Butacharactercanbemorethanthis.Byputting
thoughtintothemyoumakethemofanextensionofyouandaPCthataddstothestorythanjust
followsit.Addthingslikequarkstoacharacter'spersonality,thingsthatmakethemunique,you
arejustsomeFlorandoctor,youreTHEFlorandoctor,whooperatesonpatientsusinggardening
toolswithvariantamountsofsuccess.Whogotacupholderimplantedintohischestfora
ridiculoussumofmoneysohecoulddrinkwhileheoperated.Smallthingslikethisturnabunchof
numbersandwordsintotheprotagonistofafantastic(ordisastrous)adventure.

Modifiers:

Thesearehowyourstatuseffectshelpandhurtyourchecks.Intheexamplesbelowthestatus
valueisontheleftandhowitchangesrollsisontheright.IfIaskforastealthcheck(DEX)you
rollad20andwhatevertheresultyouapplythemodifierofyourDEXstat.Whateverthefinaltotal
is,withthemodifier,iswhatsyouusetoseeifyouwintheDCroll.

7,6=2

8,9=1

10,11=+0

12,13=+1

14,15=+2

16,17=+3

18,19=+4

20,21=+5

etc.

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Alignment:

Youralignmentisaquickwaytodefinehowyourcharacteractsincertainsituations.

LawfulGood:Thelawaretherulessetinplacetoprotecteveryoneandaremadebytheheadsof
state.Thelawisthebestmediumforwhichtodogoodthrough.Butthisdoesntalwaysmeanthe
lawisright,despiteyourunshakablerespectforthelawyouareawarethatitcanfallshortor
evenbetwistedfornefariouspurposes.Atwhichpointyoustepintomakesurethatjusticeis
upheld,withorwithoutthelaw.

NeutralGood:Inthegrandschemeofthingsgoodcomesthroughthemosthappinessofthose
aroundyou.ChaosandOrderarejusttoolsthroughwhichgoodisspreadthroughtheworld.
Whereveryougoyouhelpthoseinneed,becomediplomatsforkings,andaservantofslaves.

ChaoticGood:Lawswerewrittenbypeople,notGods,tolimitpeople'sfreedomandholdthem
down,andyouhavenoreasontoupholdthem.Youhelppeople,nomatterwhat,especiallyifit
goesagainstthelawsorrulesthatputthemindangertobeginwith.

LawfulNeutral:Youupholdthespiritofthelaw,nomatterwhat.Thelawisthelawforareason,
anditisyourjobtouseittoprotecttheinnocent,andpunishtheguilty.Youlivebyoneideal,the
lawisalwaysright.

TrueNeutral:Theworldisasitis.Youdonthavesomecosmicordivinereasontochangeitin
anyparticularway.Yourdecisionsaremadewiththisinmindalthoughyouwouldprefergoodto
evilmuchasyoupreferabenevolentkingtoadictator.Butyouhavenowilltochangeitoneway
ortheother.

ChaoticNeutral:Youhaveonejob,andyoudontcarewhoyouare,orwhosewhateverthisis.
Youredoingyourjob,onewayoranother.Therulesareonlytheretoholdyouback,andthebest
decisionsaretheonesthatprofityou.

LawfulEvil:Ifollowmyownevilcodeofrulesandethics,thatItrytoimposeonothers,andstick
toevenwhenitsinconvenientforme.

NeutralEvil:Imjusttryingtosurviveinthisworldthroughanymeans,includingandespecially
illegalonesIdontwanttohurtyou,much,butifyoucrossmypath,expecttobecaughtinthe
crossfire.

ChaoticEvil:Iwannacausesomechaos,andIdontgiveadamnaboutanyrulesormorals,Ido
whatIwant,whenIwant,anddamneveryoneelse.

Combat:

CombatistheskinofD&D,theexcitingsurfacefightsthatspringoutatplayersfromthebushes,
orlieinwaitatthetopoftheBigBaddiesdoomfortress.Yoursixstats,Strength,Dexterity,
Constitution,Intelligence,Wisdom,andCharisma,arewhatyoulluseincombat,todetermine
whatattacksyoucanuse,andhowsuccessfultheyllbe.

Whenrolledagainstyou,theattackermustrollthesameorhigherthanyourbaseDEXstat,4
Example:IfyourDexterityis17,thenpeoplehavetorolla13orhighertohityou.

YoumayalsouseyourSTR,asanenemymustrollhigherthanyourbaseSTR4,ortheattackis
blocked.

TankingisalsoanoptionIftheattackerrollslowerthanyourbaseCON4,youcantankthe
attack.Ifyoutanksuccessfully,youtakehalfdamage.

Themaximumanyoneneedstohityou,breakyourblock,orcutthroughyourtank,is22with
modifiersTheminimumis8.SoifyourbaseDEXis28,peoplewouldonlyhavetoroll22tohit
you,whichincludestheirmodifiers.IftheirDEXis18,witha+4modifierandtheyrollan18or
highertohityou.

AllmeleeweaponsexceptforfinesseweaponsreallyonSTRforattack.Theattackercanchoose
whethertheirfinesseweaponsreallyonSTRorDEX.

SinglehandedrangedweaponsrelyonDEXandalltwohandedweaponsrelyonSTRwiththe
exceptionofSniperrifleswhicharedeterminedbyDEX

Deaths:

Deathsnotmuchdifferentfromhowitisinreality.Youloseeverything.Charactersheet,gone.
Thrownawaynevertobeusedagain.Butgettingtodeathisabitmorecomplicated..At0HP,
youfallintoacomatosestate,whereyoucannotmoveorattack,yetenemiesstilltargetyouYou
canstabilizeat0HP,andareimmobileuntilrevivedbyanotherplayer.DeathstartswhenyourHP
dropsintothenegatives,youarentofficiallydeadyetbutafterthreeofyourownturnsyouwillbe.
Certainmedicalexpertscanspendaturntostabilizeyouandoutofcombatcancommitfirstaidto
stabilizeyou.

BrainScans:BrainScansareamedicalprocesswhichcopiesanddownloadsallyourmemories
andpersonality,intoamechanicalharddrive,tobestoredforlater.Theprocesstakes5HP,and
oneshortresttocomplete,andcanbeperformedatanymajormedicalcenter,foramoderate
fee.

Cloning:CompleteregenerationofyourbodybyregrowingitfromscratchviaapieceofDNA.A
brainscanarequiredtohavememoriestransferfromyouroriginallifetothisnewone,yournew
bodyhasalloftheabilitiesandmemoriesofthecharacteratthetimeoftheirlastbrainscan.
Cloningtakesfiveingamedaystocomplete,andrequiresonedaytorecover.Afterfiveclonings,
mutationsmaybegintooccur.

OccultResurrection:Occultresurrectionistheprocessbywhichyourbodyandmindarerevived,
pulledfromthegroundandfromtheafterlife,andforcedbackintothelivingworldbytheraw
powerofOccultGods.Toperformthisritual,youmusthaveaNecromancerofSothothTakethe
corpseoftheoneyouwishtorevive,aswellastwoadditionallivingpeople.Thefirstperson
sacrificedmustbehalftheageofthedeceased,andthesecondmustbedoubletheirage,bothof
thesamegenderasthedeceased.Drainthebloodofthetwoovertheonewhohasdied,and
chant:II,YogSothoth.OGTHRODAI'FGEB'LEE'HYOGSOTHOTH'NGAH'NGAI'Y
ZHRO,II,YogSothoth.Thedeceasedwillriseafterthis,with10totheirtotalHP,andalltheir
statsrandomlyreassigned.

Consciousnesstransfer:Thisisthemostsimpleprocessofresurrection,asyousimplytakeyour
brainscan,anddownloaditintoaRobotbody.YougainGlitchStats,EMPsnowdisableyoufor6
turns,andtheprocesstakesoneingameday,aswellasover10,000osidians.Youcannot
becomeorganicagainoncechanged.


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LevelsandXP

RequiredXP Level Proficiency

0 1 0

300 2 0

900 3 0

2,700 4 0

6,500 5 1

14,000 6 1

24,000 7 1

35,000 8 1

50,000 9 1

66,000 10 2

95,000 11 2

110,000 12 2

140,000 13 2

160,000 14 2

185,000 15 3

210,000 16 3

240,000 17 3

290,000 18 3

315,000 19 3

370,000 20 4

Everylevelmilestone(3,5,10,15,and20),youwillgain+2additionalskillpointsthatyoumayuse
toupgradeanybasestat,inanywayyouchoose.


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SpeciesStats:

Theseareyourracialbonuses,pointsyouaddtoyourbasestat,dependingonwhatspeciesyou
choosetoplayas.Thesepointsareaddedtoyourbasestat,notyourmodifiers.

Strength Dexterity Constitution Intelligence Wisdom Charisma

Human +1 +1 +1 +1 +1 +1

Apex +2 +0 +2 +3 +0 1

Avian 1 +3 +0 +0 +2 +2

Floran +3 +2 +1 1 1 +2

Hylotl 1 +2 +0 +2 +3 +0

Glitch +1 2 +3 +2 +1 +0

Novakid +1 +3 +2 2 2 +4

Avali +1 +2 1 +2 1 +3

Noctrian +2 +1 +0 +1 2 +2

Gillion +4 +2 +1 2 +0 +1

Feverian 3 +4 +0 +2 +0 +3



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Human:

Despitearoughandturbulentroad,followingthedestructionoftheirhomeplanetsomefive
hundredyearsago,theHumanRacehasmanagedtoprevail,andreclaimtheirplaceinthe
GalacticUnity.

Humansarecurious,ambitious,drivencreatures,withapowerful,ifnotoverlyoptimisticviewof
whattheirspeciescanachieve.Whilenotthemosttechnologicallyadvancedspeciesbyany
definition,howevertheyreknowntobefantasticorganizers,andunifiers,havingformedthebase
fortheGalacticUnityaboutsevenhundredyearsago,andcreatingGalacticCommon,the
universallanguagespokenacrossthegalaxy.

ForHumanity,nochallengeistoogreat,noobstacleinsurmountable,andnohorizon
unexplorable.Humanswillpushonthrougheverychallenge,nomattertheconsequences.

Skills:

+Specialize:Afterallstatsarerolled,theplayermayaddone,additional+2toanybasestat.

+Notwithoutafight:OnceaHumanshealthreacheszeroorbelow,theplayercanchooseto
stabilizeatzero,ratherthanfallintothenegatives.Maybeusedonceperday,rechargesaftera
longrest.

+ThatHumanCuriosity:WhenaHumanplayerinitiatesaperceptioncheck,theDCforlocating
trapsandhazards,willbeloweredby1,aswellasageneral+1bonustoallperceptionchecks.

Egocentric:1todiplomacywithotherspecies.

Demoralized:Afterafailedsavingthrow,playerwillbestunnedforoneturn.



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Apex:

TheApexareaspeciesofbipedalapelikecreatures,similartohumans,however,duetoawave
ofscientificadvancements,whichallowedtheApextoevolvementally,atthecostoftheirphysical
evolution,thespeciesnowbearsastrikingresemblancetotheirunevolvedprimatecounterparts.
Coveredinathicklayerofhair,withhardjawlinesandprotrudingforeheads,ifnotfortheirbipedal
nature,andhumanlikeposture,theApexcouldeasilybemistakenforgreatapes.

TheApexarerenownedfortheirscientificadvancements,specificallyinengineeringand
medicine,havingbeentheforerunnersofmostmodernadvancementsandamenities.Apexare
creditedwithbeingthefirstspeciestoachievehyperspace,andthefirstspeciestoperfectgenetic
cloning.

Withgreatadvancementhowever,hascomeareinofnightmarishoppression,asthemajorityof
ApexColoniesarecontrolledbythesinisterorganizationknownastheMiniknog,puppetedbya
strange,allseeingentity,knownasBigApe.Thesecoloniesaresubjecttostrict,andconstant
observation,livinginanorwellianhell,thelikesofwhichstrikefearintoalllivinginthefreeGalactic
Unity.Rebelsandescapeesfromthesecolonies,makeupthemajorityoftheApexPopulation,in
civilizedspace.

Skills:

+HappyTogether:Apexaregivenastatboostof+1STR,and+2INT,whenworkingalongside
otherApex.however,theyarealsogivena2toWIS.Doesnotstack.

+Authoritativestance:Apexgain+1todeception,diplomacyandintimidate.

+DolbyVision:ApexmaymakeoneINT,andonePerceptionroll,tolearnhowtorebuildanytech
theyhaveheldforadayormore.DCtobedeterminedbytheGM.

DamnDirtyApes:2toanypersuasion,orcharmrolls.

Brainwashed:TheDCtotheeffectsofcharismaisloweredby2.



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Avian:

Asthenameimplies,theAvianareaspeciesofsmall(46feet)bipedal,highlyreligious
birdpeople.TheAviansareaproudspecies,whichhasstubbornlyclungtooldtraditions,and
religiousideals,longintotheirspacefaringdays.Aviansaresaidtobemoreintouchwiththe
supernaturalelementsoftheuniverse,andareoftenseenaseitherparagonsoftheoldways,or
asabunchofbackwatercultists,dependingonwhoyouask.

TheAviansareresponsibleforthecreationofErchiusfuel,madefromerchiuscrystals,which
wereusedforritualsontheAvianhomeworld,butweresoondiscoveredtomakeanexcellent
powersourceforhyperdrives,afterbeingliquidized.TheyarealsoknownforcreatingSolarium,a
specialmineralfoundintheasteroidbeltoftheAvian'ssolarsystem,andisnowusedtomake
mostofthelaserweaponryintheGalaxy.

Aviansaresubdividedintotwoclasses,TheFollowersofKluex,andtheGrounded.Thefollowers
ofKluex,asthenameimplies,followtheoldaviangodofthesamename.TheseAviansare
knowntobeveryhostiletooutsiders,andhaveahistoryofritualisticsacrifice.Itwasonlywhen
theHylotldiscoveredtheAvianhomeworld,thatthegreatbirdspeciestooktothestars,andgave
birthtotheotherclassofAvian,theGrounded.ThegroundedarethosewhostrayfromKluex,
andfollowadifferentpath,formingpeacefulcolonies,thatwelcomeoutsiders,andembraceall
technology,whileshunningtheoldways,andjoiningtheGalacticUnity.

Skills:

+FlockMentality:Aviansgaina+2toDEX,and+2toCHA,wheningroupsof3ormore,but1to
CON.Doesnotstack.

+Theyrenotfornothing:FalldamageforAviansisreducedbyhalf,andtheycanfalltwiceasfar.
Theycanalsojump2timesashigh

+Talons:Aviansdo1D8unarmeddamage,andcanholdontoenemies(advantagetograpple)
andledgeswithgreaterease.

HollowBones:BluntdamageforAviansgainsanextra1D4ofdamage.

ChickenFingers:Bulletbasedrangedweaponsrequirea+2higherDCthrowtobesuccessful.



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Floran:

FloranshavealwaysbeenconsideredoneofthestrangestspeciesintheGalaxy,andarethe
secondnewestmemberoftheGalacticUnity.Floransarebipedal,sentientplantpeople,asthe
namewouldsuggest,andhaveaverylarge,veryscattered,tribalbasedculture.Dontlettheir
earthy,plantlikeappearancefoolyou,Floransareoftenconsideredoneofthemostdangerous,
hostilespeciesintheentireGalaxyTheirentirespacefaringempire,wascraftedviareverse
engineeringtheshipsofthosewholandedontheirhomeplanet,andattemptedtomaketreaties
withtheplantspecies.

Floranscantakethecharacteristicsofanyplant,andhaveawidevarietyofforms,includingthe
large,barkcoveredTreeFlorans,thespinycactiFlorans,orthesweetsmellingFlowerFlorans.
Whiletheyseemtogainsomenutrientsfromphotosynthesis,Floranshaveaveryhostilenature,
andarestrictcarnivores,devouringanylivingbeingwhichstumblesintotheirgrasp.Most
CommonSpeakingFlorans,talkwithaharshlisp,withprolongedSsounds,andatendencyto
speakinthethirdperson.

SomeFlorans,however,haveforgonethistriballifestyle.AfterbefriendingtheGlitch,andafter
realizingtheycouldnoteatthem,theFloranshadanadvocateontheGalacticUnity,andwere
offeredaposition,iftheycouldprovethemselvesdiplomatic.Floranswhoconformtosocietal
norms,andfollowthelawsoftheGalacticUnity,areallowedfullcitizenship,andcolonieswhich
housetheseFlorans,areoftengivenbenefits.Tribeswhichhaveshowncivility,mayalsoqualify
forofficialcolonystatus.

Skills:

+Ssssstab!:Floransgainanextra2D4ofdamagewithallbladedweapons,and+1DEXwhen
usingsmallblades.

+AmbussssshHuntersss:Gainsanextra1D4onsuccessfulstealthattacks.DCforstealththrows
loweredby1.

+Floranhuntsss:Floransmayregain3HPperkill,shouldtheenemybemeatbased.Takesone
turntoconsume.

Firesssbad!:1toallstatswheninburningareas.Doublefiredamagetaken.

Lisssspandteethss:3toalldiplomacyanddeceptionrolls,buta+1tointimidation.



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Hylotl:

TheHylotlareaproud,ancientspecies,ofamphibious,bipedal,threeeyedfishpeople,boundby
astrictcodeofhonor,andpeace.HylotlappearstobedistantlyrelatedtotheFlorans,astheir
historydictatesadevastatinggenocideoftheirspecies,enactedbysaidFlorans,onewhichwas
somonumental,thattheremainingprimordialHylotl,descendedintothesea,toavoidtheir
landbasedcounterparts.ThyHylotlrapidlyevolvedfromtheir,becomingmostlyaquatic,and
highlyparanoid.

TheHylotl,incontrasttotheirPlantCousins,areoneofthemostpeaceful,andacceptingspecies
intheGalaxy,havingbeenoneofthefoundingmembersoftheGalacticUnity,alongsideHumans
andGlitch.TheyarealsoknownforcreatingTeleportation,aswellasplasmaweapons,including
thecovetedPlasmaSword,usingreverseengineeredbrandsfromtheNovakid.

HylotlareknownasLoyal,dedicatedallies,whowilllaydowntheirlifeforyouatamoments
notice.Thosewhodonotfollowthepathofawarrior,oftenbecomescholarsorartists,however
thelatterisoftendiscouraged,inlieuofacademicpursuits.Hylotlareloyalmembersofthe
GalacticUnity,andarealwayswelcomingofnewguestsintheirunderseacolonies.

Skills:

+asolitarymind:Hylotlgain+2WISwhenworkingwithoutotherHylotl.Anda+1INTwhen
workingingroups.

+Amoreelegantweapon:Hylotlgain+1DEXwhenwieldingonehandedblades.+2iftheblades
areofHylotlmake.

+Yourroots:Hylotlcanbreathunderwater,andgaina+1inDEX,andSTRwhenwet,or
underwater.Butgaina1toallstatswheninanaridorburningenvironment.

Softskin:Slashingandpiercingdamagegainsanextra1D4ofdamageagainstHylotl.

Swimaway!:Hylotlaremoreeasilyintimidated+2tointimidationDCmadeagainstthem.



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Glitch:

TheGlitcharewhatremainofafailedexperiment,carriedoutbysomeancient,longdead
species.Theexperimentdealtwiththeformation,andevolutionofsociety,whereroboticbeings
werecreatedtoselfimprove,untilsuchtimeastheyeitherbecamesoadvancedthatthey
transcendedphysicalform,orwipedthemselvesout.Exactly99.9%ofthesesimulationsended
withthespeciesdestroyingitself,butnottheGlitch!Asthenamesuggests,theGlitchsuffered
errorinthesimulation,andgotpermanentlystuckinthemedievalformofsociety,unabletomove
beyondtheseideals,andtechnologylevel.GlitchalsohaveoneotherminordefectInsteadof
havinginflectionsintheirvoice,theywillinsteadspeakinmonotone,andsimplystatetheir
emotionbeforeeverythingtheysay.Thismeans,however,theycanneverlieabouthowtheyfeel.

SomeGlitch,however,breakfreeofthiserror,andbecomefullyselfaware,stuckasfreethinkers
inanunchangingsociety.Mostlearnhowtobuildcrudespaceships,andleavetheirplanet,some
returntohelptheirfellowGlitchescapetheirworld,andmakenewcolonies.ThesefreeGlitchare
whatmakeupthemajorityofGalacticUnitycolonies,howeverthemedievalcoloniesarestill
allowedtoapplyforrecognition,solongastheyobeythelaws.

Glitcharedriven,loyalguardians,thatmakeupthemajorityoftheGalacticUnitysmilitaryforce,
aswellasmanymenialpositions,suchasserviceworkersandbodyguards.Manystillholdup
theiroldideals,evenaftergainingsentience,andfreewill.Theyarekind,andgiving,ifsomewhat
backwards,andregressiveintermsofpoliticalissues.Howevertheywillalwayshaveyourback,
andarereadyforafightwhenthetimecomes.

Skills:

+Stat.Sternerstuff:Glitchautomaticallygaina+10armourrating,evenwhenunarmoured.
Invulnerabilitytopoison,radiation,cold,andsuffocation.

+Stat.I'llbeback!:Glitchcanstillmove,andusedrangedweapons,aftertheirhealthreaches
zero.However,goingintothenegativesafterthatcausesdeathafteronlyoneturn.

+Stat.Assimilation:GlitchmaymakeanINTrollof10orhigher,torepairthemselvesfor3HP.
Takesonefullturntorepair.

Stat.Artificialheart:EMPattacksdisableGlitchesforthreeturns.

Stat.*thumbsup*:Plasmadoesanextra1D6damagetoGlitch.



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Novakid:

QuiteanenigmaintheGalaxy,theNovakidarepossiblythestrangestsentientspeciesinthe
knownUniverse.Unofficially,andsomewhatderogatorilyknownasGasBagPeopleThe
NovakidareactualArtificialIntelligences,storedinasmall,metallicsupercomputerslashmagnetic
fieldgenerator,whichsitsinthecenteroftheirface.Thesecomputers,knownasBrandsaretiny
shieldgenerators,whichusemagneticfieldstoholdinanongoingfusionreaction,thatservesasa
powersource.Inshort,theNovakidaresmall,humanshapedbagsofsuperheatedplasma,which
functionalmostastinysuns.

Nobody'squitesurewheretheNovakidcamefrom,orwhobuiltthem,orevenwhokeepsbuilding
them.Novakidseemtospontaneouslygenerate,asreproductionhasneverbeenobserved,or
documentedinanyregard.This,however,maybeduetothefactthatNovakidhavenorecorded
historywhatsoevereverythingknownaboutthem,hasbeentoldthroughwordofmouth,asthe
Novakidhaveneverwrittenanyhistorydown,seeminglybecausetheentirespecies,collectively
forgottodoit.Novakidarenotoriousoutlawsandbandits,livinglifeinsmallshantytowns,oron
theroadashitchhikers.

TheNovakidhaveyettoofficiallyjointheGalacticUnity,partlybecauseoftheirinabilityto
rememberthings,ordopaperworkofanykind,andpartlybecauseoftheirhighlyimpulsive
behavior,whichhasleadto..Troubled,diplomaticrelations,suchastheseveraloccasionswhere
bananaswereofferedtoApexcommanders,andcasuallyaskingAvianpriestsiftheirGodKluex
isreal.Novakidareindividuallygrantedcitizenship,howevernocolonieshaveeverbeen
registered.

Skills:

+Howdymaam:Novakidgain+3charismawhentalkingwiththeoppositegender.

+I'mfeelinglucky!:Playershaveonechancetorerollanaction,beforeknowingifitworkedornot.
Rerolledactionwillalwaysbeused.

+Gunslinger:Novakiddealanextra2D4damagewhendualwielding,butaccuracyisloweredby
1DEX.

Supernova:Oncehealthdropstothenegatives,aNovakidwillgetthreeturns,beforeviolently
explodinginaballofplasma,dealingdamagetoallthosearoundthem.Immunetoplasmabased
attacks.

Inthemoment:3WISwhencaughtoffguard,nopassiveperception,and2toStealthrolls,as
theyglowbrightly.2diplomacy.

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Avali:

TheAvali(Aplayercreatedcustomspecies)are3foottall,featheredreptilians,withammonia
basedblood,andbarbedtailfeathers.Thisstrangebiology,meanstheAvaliareofofthefew
alliedspecies,whichrequirespecialenvironmentalprotectionsuits,toexplorewarm,earthlike
worlds.Thesestrangereptilesareknownascloseknit,somewhatxenophobictribalwarriors,
havingkepttheirkinbasedculturewellintothespaceage.

Avaliareskilledengineers,withafocusoncybernetics,andbodyaugmentation,makingthema
rivalfortheApex,andtheNoctrians.Mostlykeepingtothemselves,Avaliareararesightinthe
GalacticUnity,andoftenresideintheLawlesssectionoftheGalaxy,farawayfromthestandard
controloftheUnity.MostAvaligoevenfurther,andremainonlywiththeirtribe,anddirectkin,
neverventuringfarfromtheirhomeland.

Thosewhodoleave,morethanoftentrytolocateotherAvali,andtraveltheGalaxyinpacks,
spreadingtheirinventions,andhistorythroughoutthestars.Whilenotthegreatestfighters,having
oneonyourteamwillthrowacurveballatyourenemies,asAvaliaremysterious,unpredictable
fighters,thatoftenchangetheirtacticsmidbattle,patternsshiftingcompletelytodealwithnew
threats.

Skills:

+AmmoniaBlood:Avalihaveanimmunitytocold,andfreezingdamage,howevertheytakean
extra2d4fromheatandburningdamage.

+PrehistoricTalents:Avalicandeal1d8damagewithkicksfromtheclawsontheirfeet,andattack
twicewitha1d4piercingdamageattackwiththeirtails.

+PopularModification:Avaligainanextra+3toallaugmentationrolls,andmoveupadicetierfor
unarmedattacks,whenusingcyberneticlimbs.

Empathetic:Avaligaina1toallstatswhenanypartymemberreacheszeroorlessHP.This
abilitystacks,anda2willbeaddedifanotherpartymemberdropsbelowzero.

FearoftheOldGods:Avalideal1d6lessdamageusingoccultattacks,andcanonlyjoinan
Occultclassatlevel3orhigher.


19

Gillion:

Anotherofthefewunalignedspecies,theGillion(CreatedbyFelixGerzel)areafearsome
speciesoffurcoveredgiantwarlizards,reachinguptoeighttosixteenfeetinheight.TheGillion
arehighlymilitaristic,andviolentbynature,mostofthepseudotribesbeingrunbyabloodthirsty,
matriarchwarchief.Gillionsarefierce,warhungryfighters,legendsaysthattheircultureinvented
guns,butshunnedthem,asbeingunfair,beforereturningtoswords.Gillionsalsohaveno
inherentspokenlanguage,andinsteadcommunicateviapheromonesexpelledthroughtheir
pores.

NoGilliontribehasjoinedtheGalacticUnity,andmostofthespeciesisisolatedtoasingleplanet.
However,someGillion,thosewhoembracethemodernwayoflife,havechosentoleavetheir
world,andbecomecitizensoftheUnity,orbraveitinthelawlesssectionoftheGalaxy.Gillions
aremastersofchemicalaugmentation,andhavepresentedtheUnitywithcountlessperformance
enhancingdrugs,forbothcombativeuse,andrecreational.

Whileunalignedasawhole,Gillionwilloftendedicatethemselvestosmallgroupsorcompanies,
andtreatthemasatribe.LearningGalacticCommon,whiledifficult,isnotimpossiblenor
uncommonforGillion,andmanycanfunctionjustfineinCivilianspace,aswellasincombat
situations.Oncetrustisgained,Gillionbecomequiteloyalandcaring,treatingtheiralliesthesame
asotherGillion,thoughthiscouldbesometrouble,asGillionoftenshowaffectionviaviolent
sparringmatches.

Skills:

+Berserker:Onceperfight,Gillioncanactivateaberserkerstate,whichgivesanincreaseof+3to
STRand+2toCON.Laststhreeturns,oncedepleted,theGillionmustskiptwoturnstorest,
duringwhichtime,theyarevulnerabletoattack.

+FocusandStrength:onceperfight,DEXpointscanberedistributedtoSTRorCON,witha
conversionof3DEX=+1STR/CON.

+HormonalLinguistics:GillioncanspeaktootherGillioninapheromonebasedlanguage,unique
tothem.+2diplomacywhenspeakinginthismethodtootherGillion,andcanbeusedtosilently
communicateoveradistanceofupto40feet,inaventilatedenvironment.

ColdBlooded:Gilliondontproducebodyheat,andtakeanextra2D4freezingdamage,andget
a1toallstatsinthecold.


20

Overexertion:Gillionusealotofenergytofight,andassuch,slowlygetweakerovertime.After
tenturns,aGillionstartstoloseskillpoints,1foreveryskill,ineveryroundafterthetenth.Gillion
arealsomoreeasilycharmedbypersuasionafterthetenthround.

Noctrian:

TheNoctriansarethenewestplayersintheGalaxy,havingappearedonlyoneyearago(asof
3021).Noctriansareaspeciesof4to5foottall,highlymilitaristic,superadvanced,bipedal
catfolk.Theiruncannyresemblancetoearthcatshasbeenthesourceofmuchmockery,anda
generaldisregardfortheirstatusasasuperpower.Butdontbefooled,theNoctriansareoneof,if
notthesinglemostadvancedspeciesintheGalaxy,andtheGalacticBureaucratswhichrun
manyofthegovernmentfunctionsoftheUnity.

AfterappearingintheUniversesomeyearsago,afterpartoftheirspeciescrossedoverfrom
whatmanyclaimwasanalternateuniverse,followingadevastatingwar,theNoctriansquickly
foundtheirwaytotheGalacticUnity,andassimilatedthemselveswithoutquestion.Alongwith
Glitch,theNoctriansmakeupalargepartoftheUnitysmilitary,howeverunliketheGlitch,the
Noctrianshavetheirown,separatemilitary,thatfightsspecificallyfortheirspecies.The
technologicalachievementsofthisspeciesareuncountable,sosaturatedaretheyintechnology,
thatcyberneticaugmentation,andthecasualremovalandreplacementoflimbs,isconsidered
trendyandafashionablethingtodoThosewithroboticlimbsareseenasimportant,and
wealthy.

Whiletheyareallied,theNoctriansareoneofthemoreXenophobic,andnationalisticspeciesin
theUnity,consideringthemselvestobeabovemostotherspecies.Noctrianshaveaspecial
hatredofHumans,astheysomehowtieintothedevastatingwarfromtheirhomeuniverse,
howeverdetailsaredifficulttofind,andnotreadilyavailable.Nevertheless,Noctriansareaforce
tobereckonedwith,andwillbeloyaltoyouandyourcause,solongasyoudontcallthemCats.

Skills:

+Morethancatscratch:Noctriansdeal2D4unarmeddamage,anddoanextra1D4ofdamage
withlaserweapons,andgravityweapons.

+Likeacat:Noctriansgain+2toallstealthrolls,andcanjumpto,ordownfromledges,without
makingnoise.

+NaturalLeader:Noctriansgivea+2statboosttoanyoneskillofallpartymembers.(IE:allparty
membersgain+2towhateverstattheNoctrianchooses,duringcombatonly).

SizeMatters:Bluntandpiercingattacksdoanextra1D4ofdamage.

21

DontCallmeCute:3toIntimidationrolls,and1WisdomandDiplomacywhenreferredtoasa
catOrinsultedingeneral.

22

Feverian:

OftencalledtheTimeTravellingFoxPeopletheFeveriansare,clearly,araceofbipedal
coyotelikecreatures,knownfortheirsuavenature,andrecklessspirit.TheFeveriansappearedin
theworldinasimilarmannertotheNoctrians,anditisbelievedthatanallianceofsortsis
acknowledged,butneverofficiallywrittendown,ordeclaredbyeithergovernments.Feveriansare
themostcommonGalacticTradersandsmugglers,withsmall,highlysecurespacestation
colonies,thatfunctionasjunctions,tradingposts,outposts,andshipstops.

FeverianshaveyettoofficiallyjointheGalacticUnity,andoftenchoosetostayoutofCivilian
Spaceentirely,keepingtothelawlesssectionoftheGalaxy,wheretheirtradecannotbeimpeded.
However,inspiteofthis,someFeverianshavemadethetriptoCivSpace,insearchofa
legitimatecareer,andabetterlife,oftenmetwithharshstigma,andrejection,astheirreputation
asunreputable,untrustworthyconmen,permeateseveryfacetofCivSpace.Therehavebeen
movements,recently,togiveFeveriansthesamerightsasotherGalacticCitizens,andendthe
stigmasurroundingthem.

Feverianscanusuallybehiredasmercenaries,andpersuadedtostaywithyourorganizationif
moneyisinvolved,orifyoucanensurethesafetyoftheirfamilyandfriends.Theyareskilled
combatants,andsmoothtalkers,oftenfindingquick,simple,andcraftywaystoescapesituations,
withallyourmembersintact.ThecunningandquickFeverians,areanexcellentallytohave,if
youcansecuretheirtrust,andmanagetotrustthem.

Skills:

+Quicklittlebuggers:FeverianhaveaNaturalspeedof40andhavea+1modifierwhen
attemptingtododgeattacks.

+SavvyTraders:Canrolltogetadiscount,andcansellthingsforhigher.

+GalacticTravellers:Freveriansarenaturalhitchhikers,andwillgainanautomatic+3toall
XenologyandHistoryrolls.

SensitiveNerves:Haveanatural+3Perception,andcanreactfaster,however,anythingthat
disruptsthenervescantemporarilycrippleaFeverian.(Electricaldamagestunsfortwoturns,as
doEMPs)

FluffleWuffles!:4toIntimidation,andcanbeIntimidatedwheninsulted.


23

Classes:

ClassesarethesinglemostimportantpartofDungeonsandDragons,evenmoresothanspecies
andbackgrounds,asyourclasswilldefinehowyouplaythegame.Whilecertainspeciesare
bettersuitedtospecificclasses,i.e,Floransasassassins,HylotlasAcademics,orApexas
wardens,anyspeciescanbeanyclass,andgetbyjustfine,wehighlyencourageyoutobreak
stereotypeswithyourAvianWarrior,orNovakidassassin.

Eachclassspecializesindifferentweapons,armours,andmethodsofattackAssassinsspecialize
insneaking,Warriorshackandslashdirectly,Soldiersdealwithtargetsatarange,andOutlaws
usewhateversclosetothem.Findaclassthatfitstheplaystyleyouremostcomfortablewith,or
theonethatfitsyourcharacterthebest.

Chooseyourclasswisely,asyourclasscannotbechangedoncethegamebegins,andyou
cannottakeonasecondone.TheonlywaytohavetwoclassesistotakeonanOccultschool
(ExplainedintheOccultsection)andspecializeinthataswell.Occultclassescancompliment
youroriginalclassbyeithersupportingit,andboostingskillsyoualreadyhave,oropposingit,and
fillingintheblankswhereyouroriginalclassletyoudown.

HitDice:ThisisthediceusedtorollyourHP.Rollthisdiceonceperlevel,andgainthatmuchto
yourtotalHP.
Unarmedattackdice:Thisishowmuchdamageyoudowhenusingbarefists,thediceyouroll
whendealingunarmeddamage.Ifyourspecieshasahigherunarmedattackdicethenyourclass,
usethatdice.
Speed:Speedishowmanymetersyoucanmoveperturn,soifyourspeedis25,youcanmove
25metersperturn.
Weapons:T hesearetheweaponsyougainproficiencyin,youmayaddyourproficiencybonusto
allrollswiththeseweapons.
Tools:T
hisisthetoolkityoustartthegamewith,yourcharacterwillhavethiswhenyoubegin.
Savingthrows:YoumayrerollanyfailedrollwiththeseskillsonceperdayifyouhaveStrength
asasavingthrow,andyoufailaSTRroll,youmayrerollthatfailedrollonce.Takesonelongrest
torecharge.
Skills(Choosefour):Sixskillswillbepresented,youmaychoosefourofthem.Yourfourchosen
skillsallgainyourproficiencybonuswhenrolledfor.


24

Soldier:

Asthenamesuggests,soldiersarecurrent,orformermembersofamilitaryorganization,beit
TheGalacticUnity,aracialarmada,oraPMC.Theyoftenhavesomeformofcombativemilitary
training,andholdtheidealsofthemilitarywhichemploysthem.

HitDice:2D4.
UnarmedAttackDice:1D6.
Speed:20feet.
Weapons:TwohandedRanged,Twohandedmelee.
Tools:ArmourKit,WeaponKit.
SavingThrows:Constitution,Strength,Diplomacy.
Skills(Choosefour):Acrobatics,Athletics,Augment,Survival,Perception,Diplomacy.

Level1:

+Togetherwestand:+1toallskillswhenworkingwithtwoormoresoldiers.

+Ready,Aim..:Firearms(Ballistic,Energy,orPlasmabased)gainanextra1D4ofdamage,and
haveahigherchancetohit.

+BFG:TheSTRrequirementforweaponsisloweredby1.

+FieldMaintenance:Onanatural1thesoldiermaychoosetorerolltheirdie.Ifthenumberonthe
dieislessthan10,thefailureistwiceasbad.Ifthenumberonthedieisgreaterthan10,the
checkautomaticallysucceeds.Thisabilityfunctionsonceperlongrest.

Dividedwefall:1WISandSTRwhenfightingothersoldiersofthesameallianceorspecies.

FollowingOrders:Higherchancetofallfordeception,intimidation,persuasion,anddiplomacy
rolls,fromalliesandsuperiors.



25

Level3:

+Notthefirsttime:Onceperfight,asoldiercanperformaCONsavingthrow,toignorethelastbit
ofdamagetaken.Iftherollfailshowever,theplayerisdealtanextra1D6ofdamage.Level5:

+AmmoConservation:Rangedweaponsdoubleinmagazinesize,andaccuracyisimproved,DC
forsuccessfulhitsloweredby1.

+CloseQuartersCombat:+1STR,enemieswithin5feetaredealtanextra1D4ofdamagefor
meleeattacksonly.

Level10:

+Inmysights:Ifyouhavetheinitiative,yourfirstshotwitharangedweaponwillalwayshit.

+Resolve:Higherchancetopassintimidationchecksagainstyou,+2WIS.

+Notdonewithyou:oncehealthreachesthenegatives,playermayroll1D4,andregainthat
muchhealth.PerkdoesnotworkifhealthreachesZero,onlyifitdropstothenegativesdirectly.

Level15:

+Notarookie:allrangedweaponsnowdealandextra2D4damage.

+Hitemwhereithurts:Limbshotshaveamuchhigherchancetocrippleenemies.

+Rambo:Cannowdualwieldtwohandedweapons,witha+2instrength,and1DEX,plusgain
anextra1D4damageforeachweapon.

+AmmoHoarding:Rangedweaponmagazinesdoubledagain,maximumheldammospacenow
doubles.

Level20:

+Veteran:+1toallstats,+3STR,+3CON,rangedweaponsmoveuponeattackdice(D4toD6,
D6toD8,ect).Extra1D4bleedingdamagetobullets,1D4extraburningdamagetoPlasma.An
additionalboostinallstatsdependingonhowmanysoldiersareinaparty(1Soldier=+1inevery
stat).



26

Warrior:

WarriorsarethefearlessmeleefightersoftheGalaxy,thosewhothinkgunsareforchumps,and
wouldratherpunchpeopletodeath,oruseahugesword.Maybenotthegreatesttacticinthe
Galaxy,butanyonewhocantankabullettothechest,thenbeatsomeonetodeathwithhis
partnersseveredleg,iscertainlysomeoneyoudratherhaveonyourteam,thantheenemies.

HitDice:1D10
UnarmedAttackDice:2D6
Speed:25feet.
Weapons:OnehandedMelee,TwoHandedMelee,Unarmed
Tools:ArmourKit,WeaponKit.
SavingThrows:Constitution,Strength,Dexterity
Skills(Choosefour):Acrobatics,Athletics,Intimidation,Survival,Occult,Perception.

Level1

+Gunsarestupid!:Gainanextra1d4toalldamagedonewithmeleeweaponswhenfacing
enemieswieldingguns.

+TheTouch:19sand20sonunarmouredfoeswillseverlimbswhenusingslashing,orcrush
boneswhenusingbluntweapons.(LimbremovalmustbetalkedoverwithDM)

+VikingBlood:Onceperfight,thewarriorcandealdoubledamagefortwoturns,onanyandall
enemieswhohavedealtdamagetothem.

Untrained:3toallDEXrollswhenusingtwohandedfirearms,and1withonehanded.

Unarmed:Takeanextra1d4damagefromallfirearms.



27

Level3:

+BringthePain:Gainanextraattackdicewhenhealthdropsbelow10.Whenyoureachlevel3,
doubleyourmaximumhealth.

Level5:

+Doubletrouble:Canusetwohandedmeleeweaponsasonehandedmeleeweapons.

+ThickSkin:Naturallygaina+5armourrating,thatreplenishesafteralongrest.

Level10:

+VikingWarriorSoup:Addanextra1d4toVikingBlooddamage,afteritsbeendoubled.

+ManlyMan:Givesyoua+2toStrengthrollswhenusingMeleeweapons.

+Raid:Unarmedattackdiceisnow3d4

Level15

+KillerQueen:Enemiesdropdoubletheosidianswhenkilledwithmeleeweapons.

+MettleandMetal:Statuseffectsareoneturnshorterforyou.

+Avatar:Elementaldamageonmeleeweaponsisdoubled.

+VikingBloodWarriorSoupSupreme:DoubleyourVikingBlooddamageagain,afterdoublingit
thefirsttime,andaddingthe1d4.


28

Level20:

+OnePUNCH!:Criticalhitsinanunarmouredenemysweakspot,isaninstantkill,solongas
theyrethesame,orlowerleveltoyou.(Doesnotapplytogods).



29

Outlaw:

Outlawsarethosebrashexplorers,whohavecommittedsomecrimeinCivilianspace,andnow
resideintheLawlesszoneoftheGalaxy,awayfromthejurisdictionoftheUnity.Theyare
normallyneutrals,whodontcareaboutlawonewayortheother,andsimplylookafter
themselves.Havingsomeonelikethisonyourteam,whiledangerous,mightgiveyousomeinsight
onthecriminalunderbellyoftheGalaxy.

HitDice:1D8
UnarmedAttackDice:2D4
Speed:25feet.
Weapons:OnehandedRanged,OnehandedMelee,improvised.
Tools:Disguisekit,Thieveskit
SavingThrows:Dexterity,Wisdom,Intimidation.
Skills(Choosefour):Acrobatics,Intimidation,Perception,SleightofHand,Survival,Investigation.

Level1:

+LoneStar:+1toanyonestat.

+Fisticuffs:Fightingunarmedgives+1DEX.Unarmedattackshaveahigherchancetodisarm.

+Quickdraw:Canaimandfireinthesameaction,ifusingonehandedweapons.

Suspicious:+1toIntimidation,3diplomacyandcharm,2deception.

Infamous:Unabletolegallyaccessgovernmentcontrolledsettlements.



30

Level3:

+Peashootersandsticks:Onehandedrangedandmeleeweaponsgainanextra1D4damage,
andanextra1D6ifbeingdualwielded.

Level5:

+Brawler:Allimprovisedenvironmentalweaponsdealanextra1D4damage.

+Campbellface:+3toDisguiseandforging,abletoreplicateappearanceandhandwritingafter
onedayofstudy.

Level10:

+Firepower:Abletoquickdrawtwoonehandedweaponsatonce.

+ArmedandDangerous:+2Intimidation,abilitytoperformaIntimidationsavingthrowonceper
fight,toscareonelowerlevelenemyoutofbattle,gainhalfXPifsuccessful.Ifthethrowfails,
enemydealsanextra1D4damageonitsnextturn.

+Experienced:+2toanyoneskill,oneenemyperfightgivesdoubleXP(appliestoallparty
members).

Level15:

+Indiana:Improvisedenvironmentalweaponsdealanextra1D6ofdamage,+2STRwhenusing
improvisedweapons.

+MostWanted:+3Intimidation,+2disguise,cannolongerbespottedbygovernmentofficials
withoutinitiatingcombat

+Sharpshooter:+3DEXwhenusingquickdraw,extra1D4damageforeachgunused.

+BangBang:Pistolsdealanextra1D6damage,adds+1DEX,and+1Intimidation.

Level20:

+Renegade:Cannowfiretwiceinquickdraw,withbothguns,whichnowdoanextra1D6
damageeach.+1Intimidation.+1tostatsupifonthechaoticspectrum.


31

Doctor:

OneshouldnthavetotellyouwhyhavingaDoctoronyourteamisagoodidea.Travellingthe
Galaxycandoanumberonyourpartyshealth,andtheDoctorwillalwaysbetheretopatchyou
up,withtheiryearsofmedicalexperience,anddedicationtothecause.Whilenotthemost
combativeofprofessions,Doctorsarenormallyconsiderednontargetsandcanescapefightsso
longastheydontattack.AlwayshaveaDoctoronhandforwhenthingsgetrough.

HitDice:1D6
UnarmedAttackDice:1D4
Speed:25feet.
Weapons:OnehandedMelee,Stunweapons.
Tools:MedicalKit.
SavingThrows:Intelligence,Wisdom,Medicine.
Skills(Choosefour):Diplomacy,Medicine,Biology,Insight,Persuasion,Acrobatics.

Level1:

+Scholar'stouch:+2INToutofcombat,+2WISincombat.1toSTRandDEXwhenincombat

+Sawbonesandstitches:Canhealalliesfor1D6HPevery2turns,recipientcannotattackwhen
beinghealed.

+Gotyourfix:Takesoneturntoremoveharmfulstatuseffectsfromallies.Removedonestatus
effectperturn,recipientcannotattackwhilebeinghealed.Canalsocraftmedecineinthreeturns,
orduringashortrest.

Scholar'sbody:Takeanextra1D4damagetomeleeandunarmedattacks.

Hippocraticoath:Doctorscannotinitiatecombat,untilanallyhasattackedfirst,oranenemy
attacksthem.



32

Level3:

+SomethingforEverything:Removesthenaturalrestrictionsthatcomeswithaoneallie'sclass
fortwoturns.(Takesawaynegativespecieseffectsfortwoturns).

Level5:

+Standunited:+2CHA,abilitytoadd+2toanyallysrollonceperfight.

+Herblore:DoctorsareabletotakeanINTsavingthrowtoidentifywildplantswithouttesting
them,andmakenewchemicalcompositionsdependingonthenatureoftheplant,iffailedthe
savingthrowcannotberepeatedandtheplantMUSTbetestedtounderstandtheitsnature.

+Calmingpresence:Playerswithin20pacesofDoctorsgain+1WIS,andarelesslikelytobe
intimidated,orpanic.

Level10:

+Surgeon'seyes:AbilitytotakeanINTsavingthrow,toimprovetheaccuracyofyourattack.If
successful,add2D4damage,iffails,remove1D4.

+Labrat:Resistancetoharmfulandneutraldrugs,canreplicateanydrugtheycomeintocontact
with,solongastheyhaveasample.

+Defibrillation:Doctorsaregiventhechancetostabilizedyingallies,andbringthembacktozero
HP.Takesoneturn,playercannotberestoredtopositivehealthuntilcombatends.

Level15:

+Maddoctor:Enemiesbelow5HPimmediatelybecomeintimidated,andcanbepersuadedto
leavethefightforoneturn.Iftheydonotleaveduringthisturn,theyreturntocombatwithan
extra1D4damage.

+Chemistryset:AbilitytocraftknockoutornervegasfromthesurroundingmaterialswithaWIS
andINTsavingthrow.

+MercyRun:Gain+3DEXandCHA,anddealanextra1D4damagewhenusingnonlethal
weapons.

+DoctorHouse:Doctorscannowdiagnoseaplayersillnessorstatuseffect,andbeginfixing
theminthesameturn.

33

Level20:

+NotonmyWatch:Doctorscanreviveadeadplayer,ifsaidplayerhasdiedwithinthreeturns.
Takestwoturnstorevive,andanotherturntoheal,duringwhichtimethedeathcountdownis
stopped.Canbeusedonceperfight.



34

Assassin:

Themostelderofprofessions,rightafterprostitution.Everyonewantssomeonedead,andthe
Assassinishappytohelp.Beitapoliticalopponent,acheatingspouse,orevenjustsomeone
whopissesyouoff,theAssassinwillbeatyourcall,intheshadows,readytoputaholethrough
yourenemiesheads.Theyarefast,stealthy,quicktalking,nononsensekillers,andhaving
someonelikethisonyourside,couldmeanthedifferencebetweenlifeordeath,whenthingsgo
wrong.

HitDice:1D4
UnarmedAttackDice:1D6
Speed:30feet.
Weapons:OneHandedMelee,SniperRifles,Stunweapons.
Tools:Thieveskit,Disguisekit.
SavingThrows:Dexterity,Stealth,Perception.
Skills(Choosefour):Acrobatics,Stealth,Perception,SleightofHand,Deception,Insight.

Level1:

+NimbleandQuick:Canmovetwiceperturn,butdoingsopreventsplayerfromattacking.(Can
stillmovethenattackinthesameturn).

+LifeofShadows:Whileundetectedtheassassingainsadditionalaccuracyforsemiautomatic
weapons(SniperRiflesandPistols).ThislowerstheaccuracyDCforsuchattacksby2.

+DeathlySilent:Canattacktwiceperturnusingsmallarms(Onehandedweapons),butdoingso
preventstheplayerfrommoving.(Canstillmovethenattackinthesameturn).Adds1d4toall
stealthattacks.

Didntthinkidneedit:2STRafterfailedstealthrolls.Thefirstdamagetakenafterafailed
Stealthrollisgivenanextra1d4damage.

Glassbonesandpaperskin:Bluntandpiercingattacksdoanextra(lvl.1:1d4,lvl.3:1d6,lvl.5:1d8,
lvl.10:2d4,lvl.15:1d12,lvl.20:2d6)ofdamage.Takesonelongresttofullyrecoverifhealingitems
arentused.


35

Level3:

+Deathfromabove:Droppingontoanenemyandstabbingthemdealsdoubledamage.Fall
damagehalvedwhenlandingonanenemy.

Level5:

+Snapshot:Sniperriflesgainanaccuracybonusevenwhennotusingthesights.Sniperriflesand
scopedpistolsdealanextra1d4ofdamage.

+Imnottouchingyou:Twiceperfight,Ifyouarebeingattackedwithameleeweaponbyan
attackeryoucansee.Youmaytakeaperceptionrolltodirecttheirattacks,andtakehalfdamage.

Level10:

+Proficient:Playercannowadd+1toanyoneskill,Speedincreasedto40.Unarmeddamage
increasedto1D6.

+ANewHope:Gainanextra1D6damagewhenusinganyformofplasmablade.

+Itsallskill:Wheneveryoumakeanabilitycheckforoneofyourchosenskills,youcantreatany
roll9orbelowasa10,butnohigher(Dontaddmodifiers),withtheexceptionofcriticalfailures,
whichwillalwaysbe1s.SkilldoesnotapplytobaseDEXrolls,onlytoDexterityrelatedskills,
suchasStealth,SleightofHand,andAcrobatics.



36

Level15:

+Likeabutterfly:Anadditional+2toyourDexmodifier,andtheabilitytododge,andmoveinthe
sameturn.

+Likeabee:Addsanadditional1D6damagetoallsuccessfulstealthattackswithmelee
weapons.Thefirstattackyouperformafterbeingspotteddoesanextra1d6damage.Snipers
dealanextra1D6damage.

+NoctrianSteps:Cannowrunintotalsilencewithadexterityroll,evenwhenwearinglight
armour.Dealanextra1D4damagewhileinmotion.

+Silentupperhand:Yourskillshavebecomesorefined,thatnoattackrollhastheupperhand
whileyouarenotincapacitated.Critattacksnolongerdealdoubledamageagainstyoubutadd
anotherdiceofthedicetype(2d6becomes3d6),unlessyouareincapacitated.

Level20:

+DeathlyShadow:AllstealthattackswithaDCof13orlower,arenowtreatedasautomatic
minimumsuccesses,anddonotneedtoberolledfor.(Howeveryoumayroll,butyouhaveto
stickwithwhateveryoulandon).Allonehandedmeleeweaponsmoveupadicelevel,and
stealthattacksdealanadditional1d4damageontopofallpreviousmodifiers.



37

Diplomat:

Ambassadorsfortheirorganizations,country,company,orspecies,Diplomatsarethewell
spoken,collected,twofacedjerkswhoyouneedtokeepyourpartyoutofhotwater.Withan
extensiveknowledgeofthelegalsystem,andtiestopeopleallacrosstheGalaxy,theDiplomat
cankeepyourpartyoutofthereachofGovernmentscrutiny,andgetyouintoplacesyounormally
couldntgo.Alwayswantedafriendlikethat,timetogetsomeblackmail.

HitDice:1D8
UnarmedAttackDice:1D4
Speed:20feet.
Weapons:Onehandedranged,Stunweapons.
Tools:Researchkit.
SavingThrows:Charisma,Wisdom,Diplomacy.
Skills(Choosefour):Deception,Diplomacy,Insight,Intimidation,Investigation,Perception.

Level1:

+VIPaccess:Diplomatsgainimmediateaccesstoallgovernmentcontrolledsettlements(13:1st
level,462ndlevel,7103rdlevel11204thlevel),andcanlowertheDCtoaccessrestricted
areas.

+Authoritative:+1inallcharismarolls,and+2inIntimidationwhenspeakingwithanylowerlevel
playerorNPCs.

+Diplomancy:Yourwordsmayaswellbemagic.Anysuccessfulsocialrollyoumakehasits
resultsincreasedappropriately.TheeffectsareuptotheGM.

PrivacyLaw:Alliescannotexaminethediplomatsinventoryandiftheydotheycannotenter
governmentcontrolledbuildingsorusecharismarollsongovernmentofficialsuntila.Theyare
arrestedandbailed,orb.Aweekpasses.

EasyTarget:Enemieswillalwaysattackadiplomatfirst,andstealthattacksdealdoubledamage,
acriticalonstealthattacksresultina2.5timesdamagemodifierandisunaffectedbyAC
modifiers.


38

Level3:

+PenisMightier:Onceincombat,diplomatsmaymakeaCharismasavingthrowtoapplya+2
STRorDEXbufftoallpartymembers,anda+3totheirownarmourratingwhichlowersbyone
foreveryhit(I.E.+3getshit,+2getshit,+1).

Level5:

+SpecializedArmour:+2armourrating,anybodyyoutouchgainsthesubsequent+2armour
rating.

+AttemptedAssassination:Aftersurvivingafewassassinationattemptsyouknowwhatassassins
aimfor.Criticalhitsbecomelesseffectiveandinsteadofdoubledamageyouonlytake1.5times
thedamage(roundingdown,withtheexceptionofstealthattacks).

Level10:

+Inkwell:RestoresthePenismightiermodifiersonceperfight,modifiersareincreasedby+1.

+Letterofdissension:GivesoneallyafreepassintoVIPareas,governmentcontrolledareas,and
servesasagetoutofjailfreecard.Onlyonecanbewrittenperingameweek.

+FirstImpressions:AdiplomatwhentalkingwitheitheraplayerorNPCforthefirsttimegetsa+4
bonustoanyCharismarolls.



39

Level15:

+Importantassets:Gaintheservitudeof1bodyguardNPCwhowillguardyoufreeofcost.His
statsaretheinverseofyours(I.E.YourSTR=HisINT,YourDEX=HisWIS,YourCON=His
CHA,YourINT=HisSTR,YourWIS=HisDEX,YourCHA=HisCON)

+SilverTongue:+2toDiplomacy,Deception,andPersuasion,anda+1toallCharismarollsin
general.

+IntheNameofPeace:Cancallahitonceperingameweek,hitcomesintheformofalevel5
NPCAssassintakinga100ft.snipershotwithahighcalibersniperrifle.1D8+1d4,DEX=16,
advantage.Ahitisautomaticallyacritical,criticalis2.5timesthedamage.+1toDCroll.NPCcan
andwillexitcombatimmediatelyafterhit.

+EconomicsOfficer:Beinghighlyeducatedinalternatecountriestradesystemsyouknowandcan
effectivelybartardownprice,+3topersuasionbasedaroundcommerce,trading,buying,and
selling.

Level20:

+TiredofWatching:AllCONandACbuffsareappliedtoSTRandDamage(2AC=extra1d6)
alsoSTRandCHAstatareswitched,thisboostlastsfor5turnsduringwhichtimetheplayeris
alsoimpervioustoallCriticalhits.+3forGrapple.

40

Academic:

YoushouldleavethefightingtotheWarrior,youhavemuchbetterusesfortheAcademic.These
areyourpartyshistorians,linguists,scientists,andknowersofobscurefacts.Thesearethefolk
whohavededicatedtheirlivestoknowledge,bethatforthegoodoftheGalaxy..Orfortheirown
nefariousschemes.AcademicsHaveatendencytodiveintoforbiddenlore,andgetcaughtupin
theOccult,sobecarefulwhoslunchmoneyyousteal,Outlaw,youmayneedthemsomeday.

HitDice:1D6
Unarmedattackdice:1D4
Speed:20feet
Weapons:Singlehandedranged,Stunweaponry
Tools:Pickanytwo.
Savingthrows:Intelligence,Wisdom,History.
Skills(Choosefive):History,Biology,Medicine,Occult,Xenology,Augment

Level1:

+Bookworm:Canatanypointperformresearchandgainanyoneskilloftheplayer'schoosing,
proficiencyinthisskilllastsforaingameweekandyoucanonlybecomeproficientinoneskillata
time.Researchtakeseithertheentiredayorcanbedoneinreplacementofalongresthowever
doingsowillcauseyoutolose1d4damageuntilalongrestisperformed.

+Workaholic:Thetimetolearnaskill,suchasanewlanguage,disguises,andblueprints,is
reducedbyhalf.

+SteelTrap:+2toanyandallHistoryrolls,aswellastheabilitytorecountanythingthatwas
directlysaidtothem,innearperfectdetail.

Nottheface!:Youcannotengageinmeleecombateitherwithimprovisedormeleeweaponswith
theexceptionofstunweaponry,andtakeanextra1d6inmelee.Also,anyintimidationrollsmade
againsttheAcademicarerolledwithanextra+5

Logicalfallacy:Afaileddiplomacycheckofferstheopponentachancetocountertheprevious
roll.Thecounterhasa2toeithercheck.


41

Level3:

+Knowthyenemy:AcademicscantakeaWISsavingthrowbeforecombatbegins,toidentifyan
enemy'sweakpoint.1D4damageaddedwhentheAcademicattacksthatcreature.

Level5:

+Capacityupgrade:Theacademiccannoweitherlearntwonewskillswithinthesettimeof
Bookworm,orlearnoneskillinhalfthetime,buttheycanonlyretainitforhalfaslong.(4ingame
days)

+FieldofStudy:TheAcademicmaychoosetobecomeproficientinHistory,Xenology,Biology,
Medicine,Occult,orAugment.Onceamajorischosen,allfutureINTorWISstatboostsrelatedto
theMajorwillbedoubledwhenappliedtothattopic.

Level10:

+AppliedKnowledge:+1toXenology,Biology,andMedicinerolls.AnytimeanAcademicis
present,partygainsastatboostof+2toINT,WIS,Medicine,andBiology.

+Appraisal:TheAcademicnowbetterunderstandsthevalueandusefulnessofcertainrewards
fromenemiesinventory,Animalscorpses,andcontainers(Thisdoesnotapplytocontainersthat
Playersincludingyourselfhaveusedtostoreitems).

+Inspired:OnceadayyoucanguaranteeasuccessfulroleinanyofyourskillsequaltotheDC+1
thesecanneverbecriticals(thiscanonlyworkforrollswithamaximumDCof15).



42

Level15

+Helpful:TheAcademiccangetassistancefromanyallytocompleteanyskilleveniftheally
doesnthaveproficiencyinthatskillhowevertheallywhoassistedloses5CHA.(rollsat5)?

+DualMajor:Academiccannowchooseasecondproficiencytogainthefieldofstudybonus.

+Tutelage:Cannowpassontheirknowledgetootherplayers.Academicscannowapplythe
FieldofStudyeffecttoanotherpartymember.Howeverthistakesoneingameweek(3days?)
forpartymembertobecomeproficient,andtheymustfulfilla1d20rollwiththeirINTmodifier
(WiththeAcademicsINTmod?)andcompleteaDC18,onlyonepartymembermaybetaught
atatime.

+Recognition:AcademiccannowpublishresearchforextraGP,successofpaperdeterminedby
1d100roll.Canalsocreditpartymembers,whowillreceivehalftheearnedGP.Researchnow
gainsdoubleXP.

Level20:

+Tenure:Cannowteachmorethanonepartymemberyourproficiencies,andcandosoduring
traveltime.+3INT,+2WIS,+3InvestigationbothpartymembersmustfulfillaDC18INTmodifier
rollattheendoftheweek.

43

Engineer:

Everyoneneedsone,andtheEngineerisquicktopointthatout.TheGalacticUnitywasbuilton
thebacksofEngineers,andtheyarethegiantsonwhoseshouldersallsciencestands.Notvery
talkative,oroutgoing,theEngineeristhedoctorofyourtechnologicalcounterparts,soifyouwant
tokeepusingallthatfancytech,youmayneedtoaddanengineertoyourparty,alongwith
whateverinventionstheybringtolifealongtheway.

HitDice:1d8
Unarmedattackdice:1d4
Speed:15feet.
Weapons:OnehandedRanged,TwohandedRanged.
Tools:Engineeringkit.
Savingthrows:Intelligence,Engineering,Strength.
Skills(Choosefour):Augment,Athletics,Engineering,Investigation,Perception,Performance.

Level1:

+Augmentedexpert:BeyondtheAugmentskilltheEngineercancreatetheseconstructions,
better,faster,andmoreefficiently.Augmentationisperformedoverdifferentamountsoftime
dependingonthecomplexityoftheaugment.(Time/partsreducedby25%?Or1day
timereduction)

+RoboDoc:TheEngineercannowconstructbasicRobots,solongastheyhavetheproper
parts.TakesaDC17INTroll,andtwoingamedaystobuild.SeeRobotics,Androids,and
Synthssectionforrules.TheEngineercanalsoconstructadvancedDrones,solongastheyhave
theproperparts.TakesaDC15INTroll,andoneingamedaytobuild.

+Hammeringitin:Engineersdo+2damagewithimprovisedmeleeweaponsanddonottakethe
normal4penaltytoattack.

Technobabble:4topersuasionanddeceptioncheckswithclassesotherthanEngineer

Pocketfullofparts:Engineerstake4tostealthchecksandAcrobaticschecks


44

Level3:

Tinker'sConstruct:TheEngineercancreatetrapsthatcanbesetdownatanytimeinthegame
lookattheTrapssectionfordetails.

Level5:

TrappersTrigonometry:Afterextensivemathematicalpracticeyoucannowperformbasic
trigonometryinstantlyinyourheadallowingyoutoaccuratelythrowitemsandyourtrapswith
impressiveaccuracy.ThrowingitemsandtrapsisnowmodifiedbyyourINTinsteadofyourDEX.
+1INT
+Mechanicalcompanion:Theengineerisabletomakea5x5x5ftassistant.Theengineergains+2
to(spot,craft,search)whiletheassistantiswithin10ft,andtheassistantisabletocarryout
simpletasksautonomously.Theassistantcanhaveuptotwoofthefollowingtraits,andmust
haveonenegativetrait.
|+Flying:Theassistantgainsaflyspeedof10ft(Ifgivenflying)
|Faultywiring:Theassistantdeactivatesonanycriticalfailureitwasinvolvedinfor5rounds.
|+Combatready!:Theassistantisabletouseonehandedrangedweapons,witha4toattack
|anddamage,minimum1.
|Attentiondeficit:Theassistantsbonusdoesnotapplyto(long)durationchecks.
|+Revvedup:Theassistantsproximitybonusalsogives+1(or2)DEX.
|Batteryhog:Theassistantmustchargemoreoften(every2daysinsteadofevery3)
|+Advancedsubroutines:Theassistantcanrollchecksforitself,usingtheEngineersability
|bonus
|Highmaintenance:Theassistanttakes1extradieofdamagefromallsources,andconsumes
partstorepair.
|+Walkingtoolkit:Theproximitybonusfromtheassistantcountsashavingtools.
|Theonlywinningmove:Theassistantwillnotgowithin20ftofanycombat.
|+Bigredbutton:Theassistantcanremotelytriggertrapsandexplosives
|Separationanxiety:Theassistantwillneverbewillinglyseparatedfromtheengineer
|+DiplomaticProtocols:Theassistantcanhalvethepenaltieson1socialrollpershortrest.
|+Diskspace:Thiscanbereplacedatanylaterdatewithalongrest.
|+Poltergeist:Theassistantcanmakeanopposedchecktocontrolanenemyrobotofequalor
lesserlevelforanumberofturnsequaltotheengineerslevel.(Requireslevel15)
Constructionofamechanicalcompanionfollowstherulesofcreatingrobots,andislimitedtoDM
discretion.
(Atlevel10,theassistant'sbonusincreasesto+3,at15therangedoublesandoneextrapositive
traitcanbechosen,at20thebonusappliestoallies)


45

Level10:

+Burnmeonce:Engineerstake1dielessoffire(minimum1damage),andelectricaldamage,
andgeta+2onsavestoavoidbeingburnedorelectrocuted.Thisbonusincreasesto2fewerdice
ofdamageanda+4onsavesatlevel15,andextendstoplasma.

+Ducttapeingenuity:ThepartsandtimerequiredforDrones,TrapsandRobotsarereducedby
25%each.Thetimerequiredtomakeaugmentsisalsoreduced(more)

+NotsoParanoid:TheEngineercannowconstructbasicAndroids,solongastheyhavethe
properparts.TakesaDC17INTroll,andthreeingamedaystobuild.SeeRobotics,Androids,
andSynthssectionforrules.TheEngineercanalsoconstructAdvancedRobots,solongasthey
havetheproperparts.TakesaDC14INTroll,andtwoingamedaystobuild.

Level15:

+Itsafeature:OnefailedINTDEXorSTRcheckcanbererolledonceperdaywithanincreased
+2DC(MaximumDC20).

+ManualOverride:TheEngineercantakefullunrestrictedcontroloverasingleoneofits
autonomouscreationsfromanydistance,withanINTsavingthrow.

+ToolsofTrade:TheyEngineercanuseanytoolkittheymighthaveasaweapon.The
improvisedweapon,isa1d8,andwillalwaysbeonehandedmeleehoweverifyouhave
proficiencyinthetoolsetyouhaveweaponproficiencywiththetoolset.

+Transhumanism:TheEngineercannowconstructbasicSynths,solongastheyhavetheproper
parts.TakesaDC18INTroll,andfouringamedaystobuild.SeeRobotics,Androids,and
Synthssectionforrules.TheEngineercanalsoconstructAdvancedAndroids,solongasthey
havetheproperparts.TakesaDC15INTroll,andthreeingamedaystobuild.

Level20:

+TheConquerorsCode:Roll1d20foreveryrobot,drone,android,orsynthina20ftarea.You
controlamachineforeveryd20above16for8turns.Anyaugmentsyouoryourallieshavegaina
+2inaanystatbuffthattheiraugmentsprovidefor5turns.


46

Warden:

Notwhatyourethinking,Wardens,orGameWardens,arethesilentprotectorsofthenatural
beautyoftheGalaxy,andmastersofallthingsinnature.Hardy,strong,anddriventopreserve,
Wardensaretheessentialclassforanypartythatwishestoexplorethebraveunknown.Theywill
findyourdoctortheherbstomakemedicine,theoreforyourengineertomakemetal,tellyour
warriorwheretopunchthebeasttohurtitthemost,andofcourse,theguytotakeaclawtothe
chest,inordertotamethathugeanimal,theacademicwantstoaddtotheparty.

HitDice:d10
Unarmedattackdice:d6
Speed:20ft.
Weapons:Onehandedmelee/ranged,twohandedranged
Tools:EngineeringKit,MedicalKit,SurvivalKit,WeaponsKit
Savingthrows:Wisdom,Strength,Survival
Skills(Choosefour):Biology,Xenology,Athletics,Survival,Perception,Insight.

Level1:

+NaturesInsurance:TheWardencancreateandsettrapsatanypointinthegameusingtheir
wisdommodifier,seeTrapssectionfordetails.

+Survivalist:+2STR,+1CON,craftedfoodhealsoneextraHP,starvinganddehydrationtake
oneadditionalingamedaytobecomefatal,anddonotcarrydebuffsIllnessesareoneday
shorter,ortakeonedaylongertokilloraffectyou.

+OfftheLand:+3Perceptionwhenforagingforfood,orhuntinganimals,andfindingtrapsAllows
theWardentotakehalfdamagefromrottenfood,witheffectsthatlasthalfaslong.

Hermit:Youdontspendtoomuchtimearoundstrangers,2CHAwhenspeakingwithnew
people.

Dontneednoschooling:Whoneedsformaleducation?You,apparently:3INT,2History,and
youareunabletocraftaugmentsforyourself.


47

Level3:

+RightPlace,WrongTime:FrompracticeandakeeneyetheWardencannowthrowtrapsanda
maximumdistanceof60ft.ThrowingitemsandtrapsisnowmodifiedbyyourWISinsteadofyour
DEX.+1WIS

Level5:

+StoneSoul:Atthestartofthefight,Wardenscanchoosetosinktheirdexscoredownto10,and
adddoublethattotheirHP.

+DisneyPrincess:Wardensgaintheabilitytosummonanyoneneutralanimalintheareatotheir
sideincombat.MustpassaXenologyDCthrow(SmallDC12,MediumDC15,LargeDC18.

Level10:

+Slowandsteady:Thesloweryoumove,thehigheryourarmourclass.YourACincreasesbya
rateof5ftslowerthantopmovementspeed=+1AC.Atstandstillyougain+4AC.

+RagingBull:Thefasteryoumove,thehigheryourstrength.Whenmovingatfullspeed,add+1
STRper10ftmovedduringthatturnregardlessofmeans.(Running,flying,jumpingoffamoving
vehicleect.)

+RequestingID:TheTrapscannowbebuiltwithbias,theyareprogrammedtonottrigger
whenanallyisintheirrange.

48

Level15:

+Hibernation:Whilesleeping,youareimmunetostarvation,dehydration,andallelemental
effects,forthefirstrestingperiod.However,healthwillnotregenerateintheseconditions.

+FoodChain:Youcanpacifyonehostileanimalperfight,withaDCrollthatis10+Creatureslvl.

+CheetahBlood:Thewardencanrunandmakeameleeattackinthesamemovecausingan
extra2d6damageorknockingtheenemyback10ft.

+Naturalcamouflage:Thewardencanmakestealthrollsinanynaturalterrainwitha+4modifier,
evenwhennotincoverorconcealment.Thiswillworknotonlyfornatureenvironmentsbuturban
aswell.

Level20:

+EstablishDominance:Awardencanrollanopposedwisdomcheckonanywildlifewithin30ft.All
creaturesthatfailarepacified,andcanbegivensimplecommands.



49

Hacker:

HackersarethemostcommontypeofcriminalintheGalaxySimple,standardnerds,whove
chosentospendtheirtimebreakingwebsites,stealinginformation,walkingthroughfirewalls,and
changingtheCCofwebsitestoshowsomethingdumb.Someworkforcompanies,exposing
legitimatesecurityrisks,andhelpingmakebettercode,whilesomearemorenefarious,stealing
moneyorinformation,sometimesevenhackingintorobotsandturrets.Inthisageoftechnology,
theHackerhasbecometheboogeymanofyourdigitallife.

HitDice:1d8
Unarmedattackdice:1d4
Speed:25ft.
Weapons:Onehandedmelee/ranged.
Tools:EngineeringKit,HackersKit.
Savingthrows:Intelligence,Engineering,
Skills(Choosefour):Engineering,Perception,SleightofHand,Stealth,Deception,Investigation.

Level1:

+WhiteHat/BlackHat:DependingonyourAlliance,youmayeitherchoosetobeaWhiteHat
Hacker,oraBlackHatHackerWhiteHatsgain+2totheirbaseINTandCHA,aswellas+5HP.
BlackHatsgaina+2totheirbaseINTandSTR,and+5Speed.WhiteHatsstartwith0Osidians,
butgain100osieveryweek.BlackHatsstartwith500Osidians,butonlygain25everyweek.

+Bypass:AllowsyoutotakeINTrollstoHackterminalsandcomputers,allowingyoutocontrol
doorsorcameras,aswellasstealinformation.DCdeterminedbyDM.

+SkilledHands:AllowsyoutoperformtwoactionsonyourcomputerperturnTakesEngineering
rollstocomplete.

OutofShape:5Speed,STRrollshave1higherDCforyouthannormal.Takeanextra1d4
damagefromballisticsandbluntdamage.

DigitalLife:Intimidationrollsagainstyougainanadditional+2aftermodifiers,yourpersuasion
andintimidationisloweredby1.


50

Level3:

+Version3.0:YoucannowtakeanEngineeringrollof15orhigher,tobuildasmallrobot,no
largerthan45squarecentimeters.Therobotmaybeusedtoremotelyaccessterminals,andhas
verybasicAI,withtheINTlevelofadogorcat.

Level5:

+<address>:AllowsyoutotakeINTrollstohackandcontrolturretsystemandnonsentient
drones,DCdeterminedbyDM.Youcannowhackcyberneticlimbsonpeople,andcausethemto
performbasicactions.Cannothackcyberneticorgans.

+<formaction=demoform.asp>:Usinganeuralimplant,youmaynowinterfacewitharobotic
body,andcontrolitremotely.TakesoneEngineeringrollof15orhigherperdaytostayincontrol
ofyourroboticbody.3toallrollswhenusingyourroboticbody.

Level10:

+if(condition){:Youmaynowperformfouractionsonyourcomputerperturn,takes
Engineeringrollstocomplete.YoucannowtakeEngineeringrollstohacksentientrobots,and
controlthemforthreeturnsEngineeringrollsrequired.

+varrisk=10*Math.random():Onceperday,WhiteHathackerscanroll1d20tocomplete
variousjobs.Anythingabove15willresultina100osidianpayout.BlackHathackerscantakea
1d20rollonceperday,andanythingabove17willresultina300osidianpayout.However,
anythingbelow10resultsinthehackercaughtandhavingtopay400osidians.Repeatoffenses
resultinhigherpenalties.Skillresetsafterlongrest.

+{break}:Onceperfight,thehackercantakeanEngineeringroll,DC16,tojuryriganyexisting
terminaltoreleaseanEMPpulsethatdisableselectronics.Peoplewithroboticprostheticsand
SynthsmakeaCONsave,DC15.


51

Level15:

+exceptIOError:YourEMPattackwillnolongeraffecttechnologyyoucurrentlycontrolAllows
youtotakeanengineeringrollof18orhighertoprotectyourpartyagainstEMPattacks.

+#Opendatabaseconnectiondb=MySQLdb.connect:AllowsyoutotakeEngineeringrollsto
Hackfullysentientrobotsandandroids,aswellasmilitarygradehardware.DCdeterminedby
DM.Youcannowhackcyberneticlimbsandorgansonpeople,andcausethemtoperform
advancedactions.

+classmyThread(threading.Thread):def__init__(self,threadID,name,counter):Youcannow
takeanEngineeringrollof17orhigher,tobuildarobot,nolargerthan300squarecentimeters.
Therobotmaybeusedtoremotelyaccessterminals,turrets,cameras,andothernonsentient
robots,hasverybasicAI,with4d4worthofINT.

+classPoint:def__init(self,x=0,y=0):Usingyourneuralimplant,youmaynowinterfacewitha
roboticorandroidbody,andcontrolitremotely.TakesoneEngineeringrollof14orhigherpertwo
daystostayincontrolofyourroboticbody,cannowperformeveryactionyournormalbodycan,
withnodetriment.

Level20:

+typedefstd::vector<20>int_vec_tWhitehathackersmaynowusetheirneuralimplanttocontrol
aSyntheticbody,thatperfectlymirrorstheirnormalbodyNolongertakesINTrollstocontrol.
Onceperday,WhiteHathackerscanroll1d20tocompletevariousjobs.Anythingabove16will
resultina1000osidianpayout.

BlackHatHackerscannowtakeanEngineeringrollof18orhigher,tobuildarobot,nolarger
than600squarecentimeters.Therobotmaybeusedtoremotelyaccessterminals,turrets,
cameras,andothersentientrobotsandandroids,hasbasicAI,with3d6worthofINT.

YouarenowimmunetoallEMPattacks,saveforCritrolls.



52

Mercenary:

Thefeared,andoftenstigmatizedMercenary,orastheyrebetterknown,Mercs.Theseshady
customersareusuallyformersoldiers,whohavelefttheirmilitary,toselltheirservicestoanyone
whoneedsagunontheirmission.Rarelywilltheyjoinyourparty,Mercsworkforcash,and
usuallymustbepayedtostay.However,qualityisalwaysguaranteed,andaMercmaybejust
whatyourpartyneeds,whenarmsarelow.

HitDice:1d10
Unarmedattackdice:1d4
Speed:15
Weapons:All
Tools:ArmourKit,WeaponsKit,ThievesKit
Savingthrows:Strength,Constitution,Dexterity
Skills(Choosefour):Athletics,Investigation,Intimidation,Medicine,Stealth,Survival.

Level1:

+MoralChoice:Ifyouareanyofthegoodalignments(Lawfulgood,Neutralgood,Chaoticgood),
yougain+4toyourbaseDEX.Ifyouareontheevilend(Lawfulevil,Neutralevil,Chaoticevil),
yougain+4toyourbaseSTR.Ifyouareneutral(Lawfulneutral,Trueneutral,Chaoticneutral)
yougain+2DEX,and+2STR.

+HandtoHandCombat:Canperformtwounarmedattacksinonemove.

+Downtime:TheMercenarybetweengamesessionscanchoosetopartakeinoutofgame
missionsthatwillearnthem100Osidians.

Unaligned:TheMercenarycannotjoinnonmercenaryfactions.

Hiredgun:IftheMercenarybreakstheirprofessionalcode,theymaynotgainlevelsinMercenary
orusetheirabilitiesbeyond1stleveluntiltheyhavecorrectedthemselves(IDKmakethislikethe
paladin?)


53

Level3:

+KravMaga:Attemptstodisarmafoe,ifsuccessful,willdealanadditional1d6damage.

Level5:

+IcallherVera:TheMercenarysweaponcanbetunedtogivea+1toattack,damage,or
increasecapacity.Thecurrentbonuscanbechangedduringalongrest.

+MilitaryContracts:Beingintheworkforceforalittlewhileyouhaveconnectionswithweapons
manufacturersthatyoucantakeadvantageof.TheMercenarycancontactaweapons
manufacturerandfortwicethepricegetanysinglehandedweapondeliveredtothemwithina
day.

Level10:

+Powerfulkicks:Onasuccessfulmeleeattackthatdealsatleast5damage,theMerccanmove
theiropponent5ftbackward.

+BulletFondling:Reloadingaweaponcanbedonewhilemovingorattackingduringaturn.

+Reputation:Yourexploitshavegottenmorefamousandyouremployershaverepliedbygiving
youbettermissionswithbiggerrewards.Outofgamemissionnowearn300Osidians.



54

Level15:

+TheBiggertheyAre:Opponentsofthemercssizeorlargerdonotrolltheirstrengthbonuson
attacksmadeagainstthemercinmelee.

+Allinthewrist:WhentheMerchitswithtwomeleeattacksinoneturn,theycanchoosetodeal
anextra2d6damagewithachancetocripplealimb,causinga2penaltyonallattacks.

+BiggerFish:TheMerccannowcallindoublehandedweaponsforweaponsmanufacturers.The
samerulesasMilitaryContractsapplies.

+NoWitnesses:IftheMercknocksanenemyunconsciouswithameleeattack,theyhavea90%
chancetoforgetthelast20turns.

Level20:

+Deadpool:Thecontractsyoutakearenowofmythicproportionandpaysmallkingsransom.Out
ofgamemissionsnowearnyou1kOsidians.Allweaponsmanufacturersaremakingyoutheir
gotoguyfortheirbestweapons,youcannowimportExoticorExperimentalweapons.However
nowittakes2daystoshiptoyou.


55

Troubadour:

ScholarlyandSkilled,troubadoursarelessconcernedwithcombat,andmorewiththepleasures
oflife.Music,dance,arts,andliterature,thesearethelanguageoftheCharacter,Troubadour.
Theircharmingdemeanor,andcharismaticspirit,arethebiggestdrawsforbringingaTroubadour
toyourparty,astheycanoftenbringinextramoney,orcauseanampledistraction,orevenjust
livenupthepartywhenthingsgetgrim.

HitDice:1d6
Unarmedattackdice:1d4
Speed:35
Weapons:Improvised.
Tools:Artisanskit
Savingthrows:Charisma,Dexterity,Performance
Skills(Choosefour):Acrobatics,Insight,Performance,Persuasion,Survival,Deception.

Level1:

+MindofanArtist:Therearewaystothinkthatonlyartistscanconceive.Incombatthe
Troubadourcanmovethroughcoverwithoutanydisadvantages.+1toAcrobaticchecks.

+PoetsTongue:Youspeakfluently,andelegantlyYourpersuasionrollsareincreasedby+3,and
deceptionisincreasedby+2,whileCharismarollsoverallgail+1.

+SkilledHands:Unconventionalisthestapleofanyartist.Troubadoursgainanextra1d6damage
whenusingimprovisedweapons.TheycanturnunconventionalitemsintoArtisttoolssolongas
youhavegatheredthreeobjectsrelatedtothattool.

Distracted:Troubadourscannottakeadvantageofattacksofopportunity.

Hippie:Lackoffightingovertheyearshasntleftyouinthebestshape.3STR.



56

Level3:

+Don'tbeaJerk:TheTroubadourcannotbeattackedbyenemiesunlessthatenemiesalignment
fallsunderEvilortheTroubadourattacksfirst.

Level5:

+SomethinglikeThis:TheTroubadourcanrecallperfectlywhattheyhaveseenorimagined
andasanaddedbonustheycanrecreatetheirmemoryviatheirartistictalents.

+DanceDanceEvolution:Youcannowactivelytrytododgerangedattacksbutyoucannotattack
yournextturn.Youcanstillperform2movesthatturn.

Level10:

+JustcallmeOzzy:Drugsnolongercarrynegativestatuseffects.

+Kickinsoundtrack:Playingyourinstrumentorreadingpoetryduringcombatgivesa+1to
strengthanddexterityrollstoallpartymembers.

+Anaturalcanvas:Youcannowcreatecamouflageanddisguisesforyourpartymembers,and
yourself,asthoughyouhadadisguisekit.

Level15:

+Subscribed:Artistcannowroll1d20,andgainthatmanyosieverytwodays.

+Charming:Charismarollsnowgainanadditional+2,saveforintimidation,whichisloweredby1.
Youcannowgain

+HarshVibes:Attackswithartsuppliesandinstruments(improvisedweapons)nowdealanextra
1d8damage.

+Moonwalk:DodgeDCrollscannowbedonetwicebutitusestheTroubadoursnextmovement
andattack.Itnowalsoworksformelee.



57

Level20:

+Thriller:Your{Insertuniqueartisticstyle}caninfluenceanyofyouralliestobealittlemorelike
you.ThisgivesyouralliestheMindofanArtistskillforaslongasyouareusingyourartisticability.
Thismeansyoucannotmove,attackoruseanyitemswhileyouareusingyourartistictalent.+3to
Performance.(Youcanstilldodgeattacks)

58

Skills:

Acrobatics(DEX):Performacrobaticstunts,dodgeattacks,keepbalance,reactquicker,grab
ledges,disarmfoes,andsurvivefalls.

Augment(INT):Abilitytocreateorimproveaugments,bettersskillswithrobots,androids,
computers,andweapons.

Athletics(STR):Helpswithphysicalstrengthchecks,andendurance,allowinggreatereasewhen
liftingheavyobjects,breakingawayfrom,orperformingagrab,climbing,running,jumping,and
swimming.Anystrenuousphysicalexercisebecomeseasier.

Biology(INT):Abilitytorecognizenaturalhazards,identifyplantsandvariousspeciesofanimal,
learntheeffectsofchemicalsmuchfaster.

Deception(CHA):Abilitytoconvincepeopleofthings,abilitytogetawaywithlies.Allowshigher
chancetosucceedatbluff,usedtocounterInsight.

Diplomacy(CHA):Abilitytotalkwith,andyourstandingwith,governmentofficials,andauthority.
Playersabilitytoconvincepeopleinpowerthattheycanhelpthem,orthattheyareloyal.Gives
youbonusstandingswithvariousgovernmentsandorganizations.

Engineering(INT):Thegeneralknowhowforfixing/constructingeverythingfromelevatorstothe
averagedroid.Thisletsthoseprojecttheirmechanizedimaginationintheirheadsontotheworld
insteadofonthemselves.That'sAugments.IsalsorolledforHackingattempts.

History(INT):Knowledgeofthepast,toknowthehistoryofvariousobjects,people,andplaces.
Allowsyoutorollforpriorknowledge.

Insight(WIS):Abilitytoidentify,anddecipherbodylanguage,facialexpression,tone,inflection,
andbehavior.Usedtocounterbluff,predictcombatmoves,andtellhowtruthfulsomeoneisbeing.

Intimidation(CHA):Abilitytomakepeopledothingsthroughvilelooks,threateningwords,hostile
actions,anddeadlypersuasion.Makespeoplemorewillingtodothingsforyououtoffear.

Investigation(INT):Allowstheplayertofindspecialhiddenlootorsecretswithgreaterease.
Allowsplayerstofindbetterinformationinashorteramountoftime.Detectiveskills.Allowsa
playertodetectmosttraps.


59

Medicine(INT):Allowsplayerstocreatemedicine,andmakesmedicineandhealingitemsmore
effective.Givestheplayertheabilitytohealotherplayers.

Occult(WIS):Knowledgeoftheoccultandreligion.Givesstandingwithoccultfigures,andrespect
amongcultists.Allowsyoutospeakculticlanguages,andreadculticsymbols.

Perception(WIS):Abilitytodetecthiddenfoes,incomingsneakattacks,locatetraps,andbe
generallyawareofyoursurroundings.UsedagainstStealthattacks.

Performance(DEX):Talentinvariousartisanskills,likemusic,art,writing,singing,sculpting,and
anyotherartisticpursuit.

Persuasion(CHA):Abilitytocharmyourwaythroughlife,yourcharismaticattitudemakespeople
morelikelytodothingstheyotherwisewouldnt.Generallymakesyoumoresuave,cool,and
trustworthy.

SleightofHand(DEX):Makesactoftheftandpickpocketeasier,allowsyoutostealitemswith
greaterease,allowsyoutocheatatgamesofchance.Improvesweapondrawtime.

Stealth(DEX):Abilitytowalk,run,climb,sneak,andjumpsilently.Abilitytostayoutofsight,and
getclosetopeoplewithoutbeingspotted.

Survival(STR):Resistanceagainstelementaleffects,abilitytofollowtracks,liveofftheland,hunt,
fish,makefire,basicsurvivalskills.

Xenology(WIS):Abilitytoidentify,androlltotame,aliencreatures,solongastheyareatleast
onelevelbelowyou,andnotcurrentlyattacking.



60

Backgrounds:

____Academic____

Alumni:Graduatedwithhighhonorsfromauniversityofyourchoice.
Item(s):Diplomaofyourchoice,Graduaterobes,
ToolSet(s):ResearchKit
Osidians:100

Cultist:GraduatedfromtheNewMiskatonicUniversitywithHighHonorsandshadyclub
activities.Item(s):Occultbook,DiplomainoneoftheNMUhouses,OccultAmulet,Culticrobes.
ToolSet(s):OccultKit.
Osidians:50

____Assassin____

Ninja:SomeoneoncetoldyouthatyoucouldntbecomeaNinjaThatpersonsnowinashallow
graveattheendofariverwiththreeshurikenslodgedintheirback.
Item(s):Akatana,3Shurikens,medallionfromaDojo,aNinjaoutfit,andapairofnunchucks.
ToolSet(s):ThievesKit.
Osidians:30

Agent:Youworkorusedtoworkforsomeforeignauthority,iftheywantedsomeonedead,they
calledyou,beitbyname,ornumber.
Item(s):Silencedpistolorsniper,switchblade,badgefromaforeigngovernment,andafakeID.
ToolSet(s):DisguiseKit.
Osidians:50

____Diplomat____

Royal:Borntoanimportantfamily,youhavedecidedtotaketothestars!Butcertainlynotwithout
yourstaff,youarentasavage.
Item(s):Goldenpistol,fancyclothes,assortedbling.
ToolSet(s):None
Osidians:2000

Politician:Asanupandcomingpoliticalfigurefromyourhomecountry,youradvisorssuggested
abitofadventuring,toimproveyouPR.
Item(s):Diplomatspouch,FederalemploymentID,andapowertie.
ToolSet(s):None
Osidians:1000

61

_____Doctor____

Surgeon:Oddlyenoughyourparentswantedyoutogrowuptobeanartistbutyoudidntthinkit
wouldmakeenoughmoney.
Item(s):Abottleofpills,asyringe,alabcoat,ataser,astethoscope,arollofgauze,amedical
license,andagoldnecklace.
ToolSet(s):MedicalKit.
Osidians:600

Scientist:Yourededicatedtosomefieldofscience,andhavebeenformanyyears.
Item(s):Aboxofbandages,aportablemicroscope,abottleofpills,alabcoat,ataser,andasmall
rodentinacage.
ToolSet(s):MedicalKit,ResearchKit.
Osidians:500

____Engineer____

Tradesman'sapprentice:Youvebeenworkingwithanoldmaster,butnowitstimeyouleftthe
workshop,andputyourskillstouse.
Item(s):Asetoffancyscrewdrivers,aworkjacket,andabagofsnackfood,MastersEmblem.
ToolSet(s):EngineeringKit,VehicleKit.
Osidians:60

SelfTaught:Youvebeenatinkererallyourlife,supposenowsagoodatimeasanytostartfield
testingthesethings.
Item(s):Wrench,pocketknife,andabottledbeverageofyourchoice.
ToolSet(s):EngineeringKit,ResearchKit.
Osidians:20

___Hacker___

SoftwareEngineer:
Item(s):Wrench,pocketknife,andabottledbeverageofyourchoice.
ToolSet(s):EngineeringKit,HackersKit
Osidians:20

BoredTeenager:
Item(s):Wrench,pocketknife,andabottledbeverageofyourchoice.
ToolSet(s):HackersKit
Osidians:20

62

____Mercenary____

HitMan:Itsaliving,alivingwhereyoustopotherpeoplefromliving.
Item(s):SilencedPistolorSniperRifle,hydrophobicsuit.
ToolSet(s):WeaponKit
Osidians:200

PrivateContractor:Adisgruntledformersoldier,wholefthisoldemployertofindnew,less
wholesomework.
Item(s):RevolverorPlasmaPistol,Reinforcedfancyclothes(Ofyourchoice).
ToolSet(s):ArmourKit
Osidians:50

____Outlaw____

Pirate:Avastyematey!Yehalefromyeoldecrewofspacepirates,sailingthecosmicwavesin
searchoflosttreasure,andillgottenplunder.
Item(s):PlasmaBlunderbuss,Cutlass,SpacePirateuniform,agoldcoin,andanyonehat.
ToolSet(s):WeaponsKit.
Osidians:500

Hijacker:Thethrilloftakingover,andstealingstarshipshasalwaysbeenthegreatestallureto
youNow,yourelivingthedreamasaprofessional.
Item(s):Hackingunit,plasmapistol,pocketknife,civilianclothes,andpilotsgoggles.
ToolSet(s):ThievesKit,VehicleKit
Osidians:10

____Soldier____

Veteran:Youareacurrent,orformersoldierfromyourcountrysmilitary,havingservedanumber
ofyears,andhavingseenmuchcombat,thereisnotmuchthatcanscareyou.
Item(s):Any1twohandedweapon,any1pistol,abadgeforyourrank,amedal,andasetof
militaryheavyarmour.
ToolSet(s):WeaponsKit,ArmourKit.
Osidians:100

Pilot:Youwere/areanacepilotforyourmilitaryyourskillsunmatched,alllookuptoyoutoget
themoutofastickysituation.
Item(s):Pilotsgoggles,bomberjacket,civilianclothes,silverwingsbadge,embroideredpatch
fromyourmilitarydivision/pilotingsquad,andaballisticshotgun.
ToolSet(s):ArmourKit,VehicleKit.
Osidians:50

63

____Troubadour____

Musician:Youhaveimmensemusicalprowess!Perhapsyouworkedprofessionally,buskedfor
money,orsimplytookitupasahobbyEitherway,musicisyourtalent,andpassion.
Item(s):Oneinstrumentofyourchoice,civilianclothes,andapocketknife.
ToolSet(s):ArtesianKit.
Osidians:0

Artist:Youhaveimmenseartisticskill!Perhapsitisntthemostrespectedability,butyouhave
alwaysfoundaloveanddrivetodraw,paint,sculpt,orsketch.
Item(s):Asetofdrawingutensils,civilianclothes,anoldartbook,afailedmasterpiece.
ToolSet(s):ArtesianKit.
Osidians:0

____Warden____

Hermit:Youhavegivenupsocialcontact,inordertogetclosertonature,orreligion,orperhaps
youjustdontlikepeople,IknowIdont.Whateverthereason,youvebeenlivingaloneforquite
sometime,andhavebecomerathergoodatit.
Item(s):PocketKnife,woodmansax,raggedrobes,saltedmeat,andahuntingrifle.
ToolSet(s):SurvivalKit.
Osidians:0

Scout:Youweretaskedwithscouting,andexploringunchartedwilderness,tocreatenewpaths
andmapsforthosewhocomeafteryou.Whyyoujoinedisuptoyou,asyoullbeusedto
spendingalotoftimewithnothingbutyourwitsandtheoccasionalsquirrel.
Item(s):HuntingClothes,Scoutinggear,warmjacket,portablestove,sleepingbag,compass,
GPS,Datapad,huntingrifle,andapocketknife.
ToolSet(s):Hitchhikerskit,SurvivalKit.
Osidians:20



64

____Warrior____

Guardian:Youwereoncetheguardianofsomeoneorsomething,butforsomereason,tragicor
not,youarenolongertheguardiananymore.Yousearchthegalaxyforanewpurposeinlife.
Item(s):Standardarmour,Baton,Taser,Knife.
ToolSet(s):ArmourKit
Osidians:100

Fighter:Youliveasimplelifeofcombatandchallenge,yougenericwarrioryou.
Item(s):Standardarmour,TwoKnives,One,nonplasmaorvibrationtwohandedweaponofyour
choice.
ToolSet(s):Weaponskit.
Osidians:23

____Universal____

Addict:Youareaddictedtooneormorerecreationalsubstances,maybeitsdangerous,maybe
itsjustahobby,eitherway,itsdrainedyourwallet,andbroughtyoutoperformratherunsavory
acts,andspeakwithlessthanreputablepeople.
Item(s):Bottleofalcohol,baggieofunknownpills,andraggedcivilianclothes.
ToolSet(s):None.
Osidians:0

Celebrity:Youhavebecomefamous!Madeitbig!Whatyoudidisuptoyou,butnomatterwhat
itsin,youreontop!
Item(s):Fancyclothes,anyoneweapon,afancysetfromyourpreferedcareer.
ToolSet(s):Anyonesinglekit.
Osidians:1000

Entertainer:Sometwistsandturnsinlifehaveleadyouhere,entertainingtheundergroundfor
pettycash,howfaryouvegoneisyourchoice,howeversomewouldargueeventhispathistoo
far.
Item(s):Risqueclothes,smallpistol,Datapad,andacontactnumberforapersonyoudontever
remembermeeting.
ToolSet(s):None
Osidians:500



65

Hero:Dedicatedtojustice,youhavechosentoprotecttheinnocent,andselflesslyprotectthose
whocannotprotectthemselvesPerhapsyouworkinshadows,orindisguise,orperhapsyoudo
notcareforasecretidentity,andbaskintheadmirationofthoseyousave.Nomatterwhat,you
areatrueHero.
Item(s):SuperSuit,anyoneweapon,civilianclothes,Datapad,andahomebaseonanunknown
distantplanet.
ToolSet(s):ArmourKit,DisguiseKit.
Osidians:100

Hitchhiker:Youreonehoopyfrood,whosdedicatedtheirlivestoexploringthefurtheststars,
andseeingallthegalaxyhastoofferYouhitchridesfrompassingaliens,andziparoundthe
universe,lookingforthebestplacestocrash,beforesettingoutagain.DontPanic!
Item(s):PocketKnife,anyclothingset,anytwoweapons,andabathrobe.
ToolSet(s):HitchhikersKit.
Osidians:0

RaisedBy____:Youwereraisedbysomespeciesotherthanyourown.Youroriginalfamilywas
lost,butsomekindpersonfromanotherspeciesentirelyhaschosentoraiseyou.Assuch,you
gainthespeciesstatsofyourchosenadoptedspecies,ifyouchoosethisbackground,youcant
usetheracialstatsofyourownplayerspecies,andmustuseanother.
Item(s):Locketwithafamilymembershologram,PocketKnife,anyclothingsetfromyour
adoptedspecies,abraceletfromasiblingorparent.
ToolSet(s):Researchkit.
Osidians:10

Scoundrel:YoulooklikesomeonewhosuptonogoodYourenotevil,youjusttakewhatyou
need,anddowhatyoumust,regardlessoftherules,perhapscausingabitofharmlessmischief
ontheside.
Item(s):Civilianclothes,mask,smallpistol,agamingset,andasmallknife.
ToolSet(s):TheivesKit,DisguiseKit.
Osidians:0

Slave:Formerlyheldagainstyouwill,andforcedtoworkonthewillofsomeawfulmaster,you
havenowbrokenfreefromyourbonds,andchosentoexplorethefurtheststars.
Item(s):Raggedcivilianclothes.
ToolSet(s):TheivesKit.
Osidians:0



66

StreetRat:Abandonedbyyourparents,orleftorphanedwhentheydied,youtooktothestreets,
orweretakeninbyanorphanageYouvehadtolearntofendforyourselfovertheyears,andyou
haveahardtimetrustingpeople.
Item(s):Raggedcivilianclothes,pocketknife,stolenwallet.
ToolSet(s):None
Osidians:1d100

TreasureHunter:Youveleadalifeofadventureandaction,asyouhuntaroundthegalaxyfor
rareandexotictreasures,withnothingbutyourgear,yourboyscoutskills,andadriveforfame
andglory.
Items:Machete,Bullwhip,Revolver,Hatofyourchoice,CivilianClothes.
ToolSet(s):Hitchhikerskit,Survivalkit.
Osidians:500

Villain:Screwthesystem,youwanttobringchange,andifthatmeanscausingalittlechaos,then
sobeit.Youreoutforyouandyourself,nobodyelsematters,solongasyoureontop.
Item(s):Anyoneweapon,SuperSuit,civilianclothes,stolenvehicle.
ToolSet(s):WeaponsKit,DisguiseKit.
Osidians:200

*Anybackgroundworkswithanyclass.

67

Weapons:

STRrequirements:ForeverypointofSTRbelowtherequirement,take2DEX,and1
pointsubdualdamageforeachfiring.

OneHandedWeapons(Pistols,SMGs,ShortSwords,PiercingSwords,PlasmaBlades,
Knives)arerolledoffyourDEXstat,whileTwoHandedWeapons(LMGs,Shotguns,
AssaultRifles,RocketLaunchers)arerolledoffyourSTRstat.Theonlyexceptiontothe
ruleareSniperRifles,whicharerolledoffDEX.

Automaticweaponscandealtherolleddamageforasmanytimesastheirshotsperturn
allow.I.e,ifyoucanfirefiveshotsperturn,andyourolla5,youdeal25damage.
However,youmustrollDEXforeachshotfired.



68

Ballistic:

Lightpistol,STR+1|onehanded|1d6(pershot)(fires2/turn)|range:10meters|6shots|0.7
kilos|100osi

Heavypistol,STR+2|2d6(pershot)(fires1/turn)|range:15meters|8shots|01.1kilos|300
osi

SMG,STR+2|onehanded|1d6(pershot)(fires3/turn)|range:meters|36shots|1.5kilos|
450osi

LMG,STR+4|twohanded|1d8(pershot)(fires5/turn)|range:26meters|60shots|3.6kilos|
900osi

Shotgun,STR+3|twohanded|5d6(pershot)(fires1/turn)|range:10meters|6shots|2.1
kilos|450osi|Special:Splashdamage1d6toadjacentsquares

SemiAutoRifle,STR+3|twohanded|5d8(pershot)(fires4/turn)|range:20meters|30shots
|1.9kilos|550osi

AssaultRifle,STR+3|twohanded|2d8(pershot)(fires4/turn)|range:20meters|30shots|
1.9kilos|550osi

SniperRifle,STR+4|twohanded|6d6(pershot)(fires1/turn)|range:200meters|6shots|3.1
kilos|1,200osi



69

Explosive:

GrenadeLauncher,STR+4|1d12(pershot)(fires1/turn)|range:7meters|8shots|6kilos|
12,000osi|Special:Splashdamage1d6toadjacentsquares.

RocketLauncher,STR+5|2d20(pershot)(fires1/turn)|range:45meters|2shots|10kilos|
15,000osi|Special:Splashdamage1d8toadjacentsquares.

PlasmaCannon,STR+6|3d20(pershot)(fires1/turn)|range:35meters|3shots|11kilos|
18,000osi|Special:Splashdamage2d4burningtoadjacentsquares.

LaserCannon,STR+4|3d12(pershot)(fires1/turn)|range:60meters|10shots|11kilos|
20,000osi|Special:+2d4burningdamage.

FragGrenade,STR+1|onehanded|1d8(pershot)(fires1/turn)|range(STR+Speed)|1shot
|0.1kilos|120osi|Special:Splashdamage1d4toadjacentsquares.

PlasmaGrenade,STR+1|onehanded|1d12(pershot)(fires1/turn)|range(STR+Speed)|1
shot|1kilos|200osi|Special:Grenadestickstotargets.



70

Energy:

Laserpistol,STR+1|onehanded|2d6(pershot)(fires1/turn)|range:20meters|6shots|0.5
kilos|500osi|Special:+1d4burningdamage.

LaserMachinePistol,STR+1|onehanded|3d4(pershot)(fires2/turn)|range:20meters|20
shots|0.5kilos|700osi|Special:+1d4burningdamage.

LaserRepeater,STR+2|onehanded|3d6(pershot)(fires4/turn)|range:30meters|30shots
|3.8kilos|950osi|Special:+1d4burningdamage.

LaserRifle,STR+3|twohanded|onehanded|2d8(pershot)(fires1/turn)|range:50meters|
45shots|4.1kilos|1,200osi|Special:+1d4burningdamage.

HeavyLaserRifle(Sniper),STR+4|twohanded|3d8(pershot)(fires1/turn)|60meters|25
shots|4.6kilos|3,000osi|Special:+2d4burningdamage.



71

Plasma:

PlasmaPistol,STR+2|onehanded|1d8(pershot)(fires1/turn)|range:12meters|10shots|
0.9kilos|5,000osi|Special:+1d4burningdamage.

PlasmaRepeater,STR+3|twohanded|1d10(pershot)(fires3/turn)|range:25meters|27
shots|4.5kilos|7,500osi|Special:+2d4burningdamage.

PlasmaCaster,STR+3|twohanded|5d8(pershot)(fires5/turn)|range:10meters|60shots|
4.6kilos|8,500osi|Special:+2d4burningdamage.

PlasmaCarbine,STR+4|twohanded|1d12(pershot)(fires1/turn)|range:30meters|4shots
|4.3kilos|9,000osi|Special:+2d4burningdamage.

BeamRifle(Sniper),STR+5|twohanded|5d8(pershot)(fires1/turn)|range:250meters|3
shots|4.5kilos|12,000osi|Special:+3d4burningdamage.



72

Gravity:

WarpPistol,STR+3|onehanded|1d12(pershot)(fires1/turn)|rage:5meters|10shots|1
kilo|500,000osi|Special:Projectilewillalwaysreachmaximumrange,throughalltargets.

WarpGun,STR+4|twohanded|2d12(pershot)(fires2/turn)|range:1meter|6shots|4.1
kilos|2,000,000osi|Special:Projectilewillalwaysreachmaximumrange,throughalltargets.

WarpRepeater,STR+5|twohanded|4d12(pershot)(fires4/turn)|range:10meters|20shots
|5kilos|6,000,000osi|Special:Projectilewillalwaysreachmaximumrange,throughalltargets.

WarpRifle,STR+6|twohanded|3d20(pershot)(fires1/turn)|range:70meters|8shots|5.9
kilos|10,700,000osi|Special:Projectilewillalwaysreachmaximumrange,throughalltargets.
NonLethal:



73

NonLethal:

StunGun,STR+0|1d4(pershot)(fires2/turn)|range:5|2shots|0.3kilos|70osi|Special:
Stunstargetforthreeturns.

Taser,STR+0|onehanded|1d4(pershot)(fires1/turn)|range:0|2shots|0.3kilos|50osi|
Special:Stunstargetfortwoturns.

TranqGun,STR+0|onehanded|0d4(pershot)(fires3/turn)|range:10|6shots|0.2kilos|
200osi|Special:Stunstargetforoneturnperdart.

KnockOutGas,STR+0|onehanded|0d4(pershot)(fires1/turn)|range:(STR+Speed)|1
shot|1kilo|100osi|Special:Special:Stunstargetforfourturns.

PepperSpray,STR+0|onehanded|0d4(pershot)(Fires1/turn)|Range:1|10shots|0.2
kilos|10osi|Special:Stunstargetsforoneturn,blindstargetsforthreeturns.



74

Melee:

Knife,STR+0|onehanded|1d4(pershot)(fires1/turn)|range:1|1shot|0.1kilos|10osi|
Special:1d4bleedingdamage.

ShortSword,STR+1|onehanded|1d4(pershot)(fires1/turn)|range:1|1shot|0.5kilos|65
osi|Special:1d4bleedingdamage.

LongSword,STR+1|twohanded|1d6(pershot)(fires1/turn)|range:1|1shot|1.2kilos|100
osi|Special:1d4bleedingdamage.

PiercingSword,STR+1|onehanded|1d4(pershot)(fires1/turn)|range:1|1shot|0.5kilos|
85osi|Special:1d4bleedingdamage.

GreatSword,STR+3|twohanded|2d4(pershot)(fires1/turn)|range:2|1shot|3.5kilos|
120osi|Special:1d4bleedingdamage.

Spear,STR+2|twohanded|1d6(pershot)(fires1/turn)|range:3|1shot|1.0kilos|70osi|
Special:1d4bleedingdamage.

PoleAxe,STR+3|twohanded|1d8(pershot)(fires1/turn)|range:4|1shot|3.2kilos|150
osi|Special:1d4bleedingdamage.

HandAxe,STR+2|onehanded|1d4(pershot)(fires1/turn)|range:1|1shot|2.0kilos|20
osi|Special:1d4bleedingdamage.

Battleaxe,STR+3|twohanded|1d6(pershot)(fires1/turn)|range:2|1shot|3.0kilos|70osi
|Special:1d4bleedingdamage.

Mace,STR+4|twohanded|2d4(pershot)(fires1/turn)|range:1|1shot|3.2kilos|50osi|
Special:1d4bleedingdamage.

Baton,STR+1|onehanded|1d4(pershot)(fires1/turn)|range:1|1shot|0.9kilos|30osi|
Special:1d4bleedingdamage.

Club,STR+1|twohanded|1d4(pershot)(fires1/turn)|range:1|1shot|1.1kilos|20osi|
Special:1d4bleedingdamage.



75

SpecialWeapons:

VibrationBlade,STR+1|2d8(pershot)(fires1/turn)|range:+1|200shots|1.1kilos|
40,000osi|Special:Adds2d8toanybladedweapon,andanadditional1d4bleedingdamage,
plustheabilityforcriticalhitstoseveranunarmouredlimb.Ignoresanythingbelowstandard
armour.

PlasmaBlade,STR+1|2d12(pershot)(fires1/turn)|range:+1|150shots|0.8kilos|
72,000osi|Special:Adds2d12toanybladedweapon,andanadditional2d4burningdamage,
plustheabilityforcriticalhitstoseverlimbs.Ignoresarmourcompletely,cauterizeswounds.

RadiationCannon,STR+2|twohanded|5d4(pershot)(fires1/turn)|range:10|10shots|2.0
kilos|50,000osi|Special:Causesrapidtumorgrowthonorganictargets,andmeltsinorganics.
Cancausemutationswithcriticalhits.

HydrogenFusionLauncher,STR+5|twohanded|3d20(pershot)(fires1/turn)|range:50|1
shot|10kilos|450,000osi|Special:anadditional1d20touptothreeadditionalspaces,adds
1d12burningdamage.Criticalhitscancausemutations.

Grapplinghook,STR+1|onehanded|1d4(pershot)(fires1/turn)|range:45|1shot|1.2kilos|
250osi|Special:Cangrappleontoledgesandenemiesupto45metersaway,andeitherpull
themtoyou,orpullyourselftothem.Does1d4bleedingdamage,takesDEXrolltouse.

Gauntlets,STR+1|abilitytoattachmultipleweaponsandtechstoonehand.



76

Armour:

Armourworksasasecondhealthbar,attacksdamageyourarmour,beforetheyattackyourmain
healthbar.
Armour Speed STR DEX CON INT WIS CHA
Rating

Ragged 0 +0 +0 +0 +0 +0 +0 +0
civ
clothes

Civilian 2 +0 +0 +0 +0 +0 +0 +0
clothes

Fancy 2 1 +0 +0 +0 +0 +0 +1
Clothes

Cultist 3 1 +0 +0 +0 +0 +1 +0
Robes

School 2 +0 +0 +0 +0 +2 +0 +0
Uniform

Military 3 +0 +1 +0 +0 +0 +0 +1
Formals

Light 8 +0 +0 +1 +0 +0 +0 +0
Armour

Standard 11 2 +1 +0 +0 +0 +0 +0
Armour

Heavy 16 5 +2 3 +0 +0 +0 +0
Armour

PowerArmour:Powerarmourwill,atbaselevel,doubleyouStrength,andAcrobaticmodifiers,
anddoublingSpeed,whilegivinga+25armourrating.Stealthrollsautomaticallyfailwhen
wearingpowerarmour,asdoSleightofhandRolls.

Powerarmourcanalsobeaugmentedtosomedegree,byaddingbuiltinweapons,shields,
neuralenhancers,jetpacks,enhancedlimbs,andonboardcomputers.Powerarmourcannotbe
augmentedwithSerums,Mutagen,orParasyteHoweveroccultpropertiescanbegiven,onlyif
thepersoninsidegainsthesameeffects,(IEOccultpowerstransfertoPowerArmour).

Powerarmourtakesonelongresttocharge,andlastsoneingamedaybeforeneedinga
recharge.EMPsdisablepowerarmourforfiveturns.Powerarmourdisablesyourabilitytoswim.

77

Traps:
(Warden)Engineer
Lv.(2)3 Lv.(4)5 Lv. Lv. Lv. Lv. Lv.(20)
(7)10 (9)12 (12)15 (15)20

Simple 2 3 4 4 5 6 7

Constructive 1 1 2 3 3 4 4

Overwhelming 0 0 1 1 1 2 3

Requires:Tinker'sConstructorNaturesInsurance:TheWardenorEngineercanfocus
onutilizingthecrushingpowerofterrainbasedtrapsortheoverwhelmingforceofweatherbased
traps.Ineithercaseatrapisseparatedintothreeranks,simple,constructive,andoverwhelming.
DuringalongrestyourWardenorEngineerdivesintotheirresearchfundstoconstructmore
trapsregularresearchfundsareonlyenoughfor2trapspereachkind(Simple=2means4traps
builtthatcanbeused)anymoreyoumustbuymaterialsforyourself(30Osi=1SimpleTrap,150
Osi=1ConstructiveTrap,500Osi=1OverwhelmingTrap)youcannotcarrymorethan5ofany
kindoftrap.

Geology:

Traps:
WeakFrictionGenerator(WFG,Simple):ignitesthegroundina15x15ft.area
for2turns,anybodyinthatareatakes1d8firedamageperturninthatarea.
SpontaneousCompressionCanister(SCC,Simple):Freezerthegroundina
15x15ftareafor2turns,anyentitymustmakeaDC14DEXrollwhenwalkingonthis
floorfailureresultsingoingproneuntilthegroundthaws.
FerrofluidGrenade(FFG,Simple):Throwsablackliquidina15x15ft.radiusfor
2turnsandappliesamagneticfieldthatcongealstheliquidintospikes,anyentityinthe
radiusonimpacttakes1d6and2d4everyturnitstaysthereorwhenitwalksontoor
acrossanotheraffected,anyentitythatentersthatareaafterimpacttakesa2d4.
SingularityGrenades(SG,Overwhelming):SmallmetallicspheresofNoctrian
make,which,whenactivated,pulleverythingina15footradiusintoit'scenter,
beforedetonatingviolently.Spheresarethreeinchesindiametereach.Theyusea
minireactor,tocompressdensematterintoasmallsingularity.Singularitylastssix
secondsbeforedetonating.Cantakein350poundsor160kilos.Anythingabove
thatismovedslightly,butnotviolentlysuckedin.Also,thisgrenadecantearout
chunksofobjects,giventhatitis,basically,atinyblackhole.Themorethingsit
pullsinduringthosesixseconds,thelargertheexplosionwillbe.Hasaplasma

78

burneffect,andanEMPeffect.Deals1d4damageuponactivation,and1d8
damageupondetonation.
StrongFrictionGenerator(SFG,Constructive):Takesthesameprinciplesas
theWFGandcompoundsthemintoamorecompactandpowerfulform.Ignitesthe
groundina15x15areafor2turns,everybodyinthisradiustakes2d6firedamagefor
everyturntheyremaininthearea.
OverclockedFrictionGenerator(OFG,Overwhelming):Thefinalformofthe
frictiongenerator,itcomplexhypercompressedformcreatingaterrifyingweapon.Itignitesthe
groundina25x25ft.radiusanybodyintheradiustakes1d8firedamage,howeverifyouarein
themiddle5x5ft.areayoutake2d8firedamage.
ParasiticEggSack(PES1,Constructive):Onapproachreleases1d6infant
parasitesfromtheEggSack,oneuseonly.Onceitexplodesitcausesaloudbangaffectinga
10x10ft.areawhichcandisorientatesomemembers,eachinfantparasitedoesa1d6onimpact
dyingimmediatelyafterward.
Pitfall2.0(PT2,Simple):ClassicPitfallbutwithamoderntouch.Youdon'tdigthe
hole,infacttheholedoesntexistuntilafterthetrapisactivated.Oncesetthetrapwill,when
activated,diga1030ft.Holeintheground.Falldamageappliesnormally,andtrapcannotbe
detectedthroughInvestigation.
VenusFlyTrap(VFT,Constructive):Biogeneticallyformedinalab,takes1turn
togrowandmatureafteractivation,itquicklytrapsthepoorsoulina25x25ft.insideofitself,
requiresaDEXorSTRrollof15togetout,iffailedthetrapslowlydamagestheuser(iforganic)
overaperiodof5turnsbeforedying,everyturntheentityisstucktheytake1d8aciddamage.
TheentitiescanremakethethroweveryturnbuttheDCincreasesby1everyturn.Inorganic
entitieslose1ACperturninsidetheVFT.AnyentitycannotbeattackedwhileintheVFT
SuperfluousGel(SFG,Simple):Asingleentitywillbetrappedinsideofa
5x5x510ft.cubeoffasthardeningGel,thisrestrictsmovementfor5turnsbutduringwhichthe
entitycannotbeharmed.Thegelitselfcanbealteredtoeitherprovideoxygentotheentityornot
(thismustbestipulatedduringthetrapscreationandcannotbealteredpostcreation),normal
Suffocationrulesapply.
LastLineofDefense(LLD,Overwhelming):Youhavefoundthatthrough
certainmeansyoucancompresscertainareasofspacetimeinaspherearoundyouthisbarrieris
completelyandutterlyimpenetrablehoweverthisappliestotheentitiesoutsideaswellasthe
entitiesinside.Howeverbendingspacetimeisnoteasyandthebarrieronlylasts10min.The
barrieristranslucent.
MovementDelayTeleporter(MDT,Simple):Itcreatesadestabilizedareaof
60x60ft.inwhichevery2turns,movementsmadearereversedandyouteleportbacktothe
locationyouwereattheturnbefore.Thiscontinuesforanentirecombatsequenceorifoutsidea
combatsequence2hours.

WallofLight(WOL,Constructive):Asetofextendablepolesthatcancover
smallorlargeentryways,passages,orhallways.Itcreatesahighpitchedwhiningnoisewhichis

79

impossibletohide.Anyentitynottouchingtheonewhoplacedthetrapgets3d8electricdamage
uponwalking(orbeingdragged)through.
DelayedEMPEmitter(DEE,Simple):TheclassicEMPgrenadecombinedwith
aproximitydetector,nighimpossibletodetect,anycheckmadetofindittakesa+5toDC.Same
rulesasEMPgrenadesappliestotheDEE.
CreativeApplicationofMagnets(CAM,Overwhelming):Extremelyhigh
poweredmagnetsarespreadoutoveranareaof40x40ft.Anyentitythatgetsclosetothese
magnetsimmediatelygetsimpaledbythenearestpieceofmetalasitisquicklyattractedbythe
magnetunderneath.Themetaldoes1d8every5ft.theentitymovesandtheymustmakeaDC8
CONsavingthrowtocontinuemoving.
CreatureCapturePod(CCP1,Simple):Thetrapmustbethrownandcollide
withthecreature,itcannotbesetorplacedtoactivateatalaterpoint.ThisincludesNPCsand
players,itcanonlyholdonecreatureatatime(thisdoesnotincludeswarms).Onceacreatureis
captureditcanbeunleashedtofightforyoueitherduringornotduringcombat(Thistakesplace
insteadofaattackmove).AcreaturecanbereleasedfromtheCapturePodatanypointbut
doingsodestroystheCapturePodthisisnotthesameasunleashingoncereleasedthecreature
regainsfullfreewillandcannotbeCapturedagainexceptwithaCCP3.Certainconditionsmust
bemadeinorderforaCapturePodtobesuccessful,thefirstisthatitmusteitherbepacifiedor
itshealthisloweredto5orless.OncetheCapturePodactivatestheaffectedcreaturecanmake
oneCON,STR,orINTsavingthrowtoescape.ThesimpleCapturePodscanonlycapturea
Smallorsmallercreature.DC14toescape.(WardenOnly)
CreatureCapturePod(CCP2,Constructive):Mostoftherulesthatapplytothe
CCP1applytotheCapturePod2except,theCapturePod2cancontainLargecreatureor
smallercreatures,andtheDCforescapeis16.(WardenOnly)
CreatureCapturePod(CCP3,Overwhelming):AgaintherulesfortheCCP1
applytothisoneexcept,theCapturePod3cancontainanImmenseorsmallercreature.The
CapturePodcannowcontainswarms(thecreaturemustbeclassifiedasaswarmuponcapture),
andtheDCforescapeis18.(WardenOnly)

Meteorology:StarterTraps:T hermodynamicOrbiter(TDO,Simple):Releaseseithera
coldorhotfrontinawideareacausinga15x15ft.circleoffiercewinds,exitingthewinds
requiresaDC15CONcheckfailureresultsin1d6damageandbeingthrownbackinside
thecircle.WeakMirageCamo(WMC,Simple):Cancausetheusertoappeartobe10ft.
awayfromtheuser'sactuallocationfor2turns.WeakStaticAccelerator(WSA,
Simple):Createsfrictioninageneratedcloudcausingpainfulsparkstosurroundany
entityina5x5area,anyentityinsideofthistakes1d6Stundamage.

Traps:
ParasiticEggSack(PES2,Constructive):WorkssimilartoPES1butinsteadof
realisingInfectorforms,releasesspores,whichactlikeinsects,theyattempttogetinsidethebody
orbitethevictim,requiresaDEXrollof12toescapefromtheswarm,ifthevictimhasagasmask

80

theyremove2totheDC,ifthevictimhasafullbodysuit(Suchaspowerarmour)theyare
immunetothistrap.(KupouliOnly)
StrongStaticAccelerator(SSA,Constructive):Createsexcessivestaticenergy
insidecloudcausingaweakboltsofenergytostrikeanythingina10x10ft.radiusanyentityinside
ofthistakesa2d6Energydamage.
OverclockedStaticAccelerator(OSA,Overwhelming):Generatesaludicrous
amountofstaticbasedenergyintoallcloudsintheareacausinga30x30ft.areafilledwith
lightningstrikinglikerain.Anyentityinthisradiustakes2d8energydamage.Anyentity
withinthe5x5centertakes3d8energydamage.
StrongMirageCamo(SMC,Constructive):
OverclockedMirageCamo(OMC,Overwhelming):
AcousticSimulationWarning(ASW,Simple):
DeathfromAbove(DFA,Simple):
SulfurDioxideEmitter(SDE,Simple):
DistortingMirageCamo(DMC,Constructive):
OrbitalGravityWell(OGW,Overwhelming):
AntiAbysmalMist(AAM,Simple):
JeilodianShiftJammer(JSJ,Overwhelming):


81

Augments:

Augments,arepermanent,orsemipermanentupgradesforyourcharacter,whichoftengivea
largestatboostinoneaspect,whilereducingothers.Augmentscanbebiological,cybernetic,or
occultTheycanbewillinglyadded,orforcefullyattached,andcanincludeanythingfrom
cyberneticlimbs,andneuralimplants,toparasitesandpsionics.Augmentscanbepersonally
craftedbytheplayers,andsubmittedtotheDMforapprovalDicerolls,andspecificskillsarestill
requiredtomake,andupgradesaidaugments.Thatsaid,notallargumentsaremadeusingthe
Augmentskill,somearecraftedviaMedicine,Occult,orXenology.

Cybernetics:(Augment)Cybernetics,aremechanicalaugmentsthatservetoreplacealostor
damagedbodypart,usuallyalimb.Often,cyberneticlimbswillhaveimprovedStrength,Dexterity,
andConstitutionIfthelimbisstrong,anddurable,itwillnotbeveryfast,ifitisfastandstrong,it
willnotbeverydurable,andifitisdurableandfast,itwillnotbeverystrong.

Cyberneticlimbsmayalsobeupgradedtohouseweapons,ortools,allowinguserstohidetheir
mostdevastatingattacksinplainsight!

Cyberneticorgansarealsoused,andwillreplaceadamagedorganwithanearinvincible
syntheticreplacementImmunetodisease,andoveruse(Cyberneticliversarepopularforthis
reason).

However,cyberneticattachmentscomeatacost:iftheuserisintheradiusofanEMPattack,
theircyberneticswillshortcircuitforthreeturns.Thismeans,yourlimbswillbecomeunusable,
andyourorganswillshutdown,forpeoplewithvitalcyberneticorgans,thiscanbeadeath
sentence.Alsotheinalmostallcyberneticsissensitivetostunweaponryandindangerofgetting
overloadedassuchstunweaponstoanextra1d8damageifyouhaveanycybernetics.

Rejectionofthenewattachmentsispossible,andplayersmusttakeaCONsavingthrowwhen
havingalimbattached,tomakesuretheirbodydoesnotrejectit.TheDCofthisrollcanbe
loweredwiththeassistanceofDoctorsandEngineers.

Onecanalsodevelopanaddictiontocyberneticaugmentation,causingthemtodeliberately
amputatelimbs,sotheycanbereplacedwithcybernetics.

ImprovementscanbemadetoreducethecooldowntimeafteranEMPattack,howeverthesewill
oftendecreaseoneormoreofthecyberneticstats.


82

Neuralimplants:(Medicine,Augment)Neuralimplantsaresmall,highlyadvancedprocessing
chips,whichcanbegrafteddirectlyintotheusersbrain.Theseimplantsusuallyserveas
integratedcommunication,andidentificationunits,mentalinhibitorsorcatalysts,orasawayto
accesstheglobalinternetwithouttheuseofacomputerordatapad.Theyareoftenusedto
improvementalcapability,byimprovingIntelligence,Wisdom,andCharismaTheyfunctioninthe
samecheckandbalancesystemasthecybernetics.

Neuralimplantsmaybeupgradedtofurtherimproveperception,ortoallowforknowledgetobe
directlydownloadedtoausersbrain.

Likecybernetics,rejectionofimplantsispossible,howeverwithfarmorecatastrophicresults:The
rejectionofanimplantcancauseseverebraintrauma,orevensuddendeath(shouldacriticalfail
berolled).PlayersmusttakeaCONsavingthrowwhenhavinganimplantinstalled,tomakesure
theirbodydoesnotrejectit.TheDCofthisrollcanbeloweredwiththeassistanceofDoctorsand
Engineers.

Whenusinganeuralimplant,EMPswillcausetheusertofallunconsciousforfiveturns,withthe
implantbeingdownforthreeTheywillrequiretheassistanceofadoctortoregainconsciousness
oncetheminimumfiveturnshavepassed.

Improvementscanbemadetoreducetheminimumtimespentunconscious.

Serums(Medicine,Biology):Serums,areanysubstancewhichisfedintravenouslyintothe
user,toimprovevariousstatsandabilities,hencewhySerumsareoftencalledSuperSoldier
Smoothies.Serumscanbespecificallydesignedtoimproveanythreestats,withoutthenormal
checkandbalancesysteminherenttoAugmentsandImplantsHowever,theyarefarmoreprone
tosideeffects,andrejection.

Serumscaneasilyfail,oftendrivingtheirrecipientsmad,mutatingtheminawfulways(see
Mutagensbelow),causingsevereaddiction,orsimplykillingthem.TwoDCConstitutionrollsmust
bemade,firstlytoavoidrejection,thenanotherfortheserumtoactuallywork.

Serumsaredesignedtoworkandimproveovertime,aslongastheusercontinuestotrainwith
them:Astheplayerlevelsup,theeffectsoftheSerumgrowstronger,astothedebuffs.Serums
lastoneingameweek,beforeneedingtobereadministeredRollswillhavetobetakenwith
everyinjection.



83

Mutagen(Biology,Xenology):MutagenisverysimilartoSerums,andisusuallymadefrom
failedSerumexperiments.Mutagensarepathogens,biologicalweapons,orfailedSerum
aftermath,whichhavehighlydangerous,andextremelypotenteffectsonthevictim.Normally
forcedonthereceiver,Mutagens,astheirnameimplies,willmutatetheirhosts.

PhysicalmutationsareuptotheDM,howeverfortheplayer,Mutationsmeanafullstatreroll,or
reassignmentofyourcurrentstats.INTandWISdropby5,asdoesPersuasionandCharm.

Parasites(Biology,Xenology):P arasitesareorganicorganismsthatrequirealivinghostto
keepthemalive,effectsonthehostdependontheParasite,assomesimplyfeedofftheirhost
whileothersdrasticallychangethehostbodytosuittheirownneeds,Parasitescannotbecreated
byskills,rathertheyareapartofthebestiary,whentheyinfectahosttheygaintheirabilitiesand
canusethem.

DependingontheParasite,thehostmayormaynothavecontrolovertheirownbody.Hostgains
thestatsoftheParasyte.Parasitescanberemovedwithamedicalcheckof16orhigher,anda
shortrest.

Occult(Occult):Occultaugments,areanypowersorabilities,giftedtoacharacterviaoneofthe
occultGods.Occultaugmentsuserawstatexchanges,topowervarioussupernaturalabilities,
suchasclairvoyance,telekinesis,telepathy,inhumanstrength,theabilitytocommunicatewiththe
dead,oranyotherstrangepowertheDMapprovesof.

Powersgainedinthisway,mustalwayscomewithaseriousdebuff,orstatuseffect,thataffects
theskilloppositetotheonethepoweruses(IE:Apowerthatusesstrength,mustlower
intelligenceorwisdom).Forafull.Extendeddescription,pleaseseetheOccultsectionbelow.

Tocreateoccultaugments,theplayermustfirstlycontactofoftheoccultgods,thenrollanOccult
check,todetermineifyourattemptstogainthesepowersaresuccessful.Failingacheck,will
oftencarryheavyconsequences,whichwillbedeterminedbytheDM,butnormallyaffecttheskills
whichasuccessfulrollwouldhaveimproved.YoumustperformwhateverritualtheDMcomesup
with,togainyourpowers.



84

ToolKits:

ArmourKit:Allowsforthecrafting,repairing,andupgradingofarmour.

ArtisanKit:Allowsforthecrafting,andrestorationofmusic,paintings,sketches,andsculptures.
Allowsfortwoinstruments.

DisguiseKit:Allowsforthecrafting,repairing,andresearchofdisguises.

EngineeringKit:Allowsforthecrafting,repairing,andupgradingofaugmentsandrobots.

HackerKit:Allowsforprograming,terminalhacking,andsoftwareengineering,aswellasone
freebrainscanning.

HitchhikersKit:Givesauniversallocationsignal,auniversaltranslator,andatowel.

MedicalKit:Allowsforthecraftingofhealingitems,andgivestheabilitytohealplayers.

OccultKit:Allowsforthecraftingofritualisticaltars,andtheabilitytocreateOccultaugments.

ResearchKit:Allowsforimprovedinvestigation,shortensresearchtime,andforthecreationof
logsandbooks.

SurvivalKit:Allowsforthecraftingoffooditems,traps,andgivesenvironmentalprotection.

ThievesKit:Allowsforthecraftingoflockpicks,creditstealers,andfakepasses.

VehicleKitUsedtorepair,hack,orcraftsimplevehiclesandstarships.

WeaponsKit:Allowsforthecrafting,repairing,andupgradingofweapons.



85

Robots,Androids,andSynths:

Drones:Dronesareanunintelligentclassificationofremotelycontrolledrobotsdesignedfora
specificpurpose.Withoutmodifiers,playerstakeaDC15INTroll,andtwoingamesdaystobuild
adrone,solongastheyhavetheproperparts.Costsvary,minimumcostis50osi.

Robots:Robotsaresentientbeings,whichdonotinanywayresemblehumansorotherspecies.
Withoutmodifiers,playerstakeaDC16INTroll,andtwoingamesdaystobuildarobot,solong
astheyhavetheproperparts.Costsvary,minimumcostis5,000osi.Gainsamemodifiersasthe
Glitch

Androids:Androidsaresentientbeings,withheightenedintelligence,whichattempttoresemble
humansorotherspeciesinsomeway,butlacksyntheticskin.Withoutmodifiers,playerstakea
DC18INTroll,andtwoingamesdaystobuildarobot,solongastheyhavetheproperparts.
Costsvary,minimumcostis10,000osi.
4STR,+1DEX,1CON,+5INT,+2WIS,0CHA.+3Armour,+5Speed

Synths:Synthsarefullysentientbeings,usuallywithageneralallstatsupgrade,anda
nearperfectresemblancetowhateverspeciestheyvebeenbuilttomimicSynthsareoneofthe
manywayspeoplechoosetorevivethemselvesafterdeath,ortransfertheirmindsto,inorderto
escapefatalinjuryorterminalillness.Withoutmodifiers,playerstakeaDC20INTroll,andtwo
ingamesdaystobuildarobot,solongastheyhavetheproperparts.Costsvary,minimumcostis
100,000osi.
+5STR1DEX+0CON+1INT+0WIS+2CHA+10Armour5Speed

*AllConstructionsDrones,Robots,Androids,andSynthsmustbeokdbytheDMFIRST
beforeconstructionbegins.YoucannothideanyfunctionofthemachinefromtheDM.
Anyfunctionnotoriginallydesignedcannotbeusedunlessaddedlater,againattheok
oftheDM.RobotsAndroidsandSynthscan(butdonthaveto)havestatslikeNPCsor
CharactersbutmustberolledinthepresenceofaDM.



86

Languages:


GalacticCommonTheuniversallanguagespokenbymostofthemajorspeciesinthegalaxy.
WidelyconsideredhumanitysgreatestcontributiontotheGalaxy,thislanguageisanoffshootof
german,andhasveryquicklydominatedtheGalaxy,asthecommonlanguagebetweenall
Species.

SothothTongueThesecrettonguespokenbythemaincultistsusedtocommunicateinsecret,
andsomesay,tospeakwiththeGods.ThislanguagecanonlybetaughtattheNewMiskatonic
University,orbyanativespeaker.

DarwiteTheharsh,complexlanguageoftheApex,designedwordbywordbyBigApe,fromhis
gloriousheadquarters,GodblessBigApe.

AvishThestrange,chirpinglanguageoftheaviansSpokenbythefollowersofKluex,andthe
groundedalike.Canbespokeninsecret,asmanywhoareunfamiliarwiththelanguage,mistake
itforthesenselesscooingofcommonbirds.

TakWhiletheFloransmostlycommunicatethroughgestures,andsubtlefacialmovements,they
havedevelopedawritten,andspokenlanguageAlthough,mostonlyspeakGalacticcommon.
ThislanguageisconsideredadialectoftheHylotllanguage,Ortien.

OritenTheprimarylanguageoftheHylotl,thislanguagehasbeendubbedoneofthemost
difficulttolearn,asmanywordshavedifferentmeanings,basedentirelyonhowtheyre
pronounced,andinwhatcontext.

BinaryGlitchcommunicateintheancient,eldritch,andstillhighlyunknownsystemof
numberbasedspeech,knownasbinary.Thisisnormallyconveyedthroughaseriesofbeepsand
blanks,similartomorsecode,howeveritisexceedinglydifficultfororganicbeingstolearn.Thisis
normallyconsideredthemostdifficultlanguagetolearn.

EniteThisistheuniversallanguageoftheNoctrians,designedduringthesecondcultural
revolution,thelanguageisoneofthemostsimpleandelegantinthegalaxy.Theshsound,is
mysteriouslyabsentinthislanguage,astheNoctrianshavegreatdifficultypronouncingit.
However,thisisoneoftheeasiestlanguagestolearn.AlsospokenbyFeverians.

*Note:TheNovakidandGillion,havenospokenlanguageoftheirown,andsimplyimitateothers.
Gillioncommunicateviapheromones,Tutellaspeaktelepathically,andNovakidspeakinBinary.

87

StatusEffects:

Ballistic:Bullets,Cannons,Thrownstones,anyprojectilethatcausesbluntforcedamageathigh
speeds.

Blunt:Clubs,Maces,Bats,Stones,anymeleeweaponthatdoesnotslashorpiercetheskin,and
usesaflattenedorroundsurfacetodealdamage.

Bound:Whenequipped,bounditemscannotbeunequipped.

Burning:Fire,Plasma,Lasers,anythingwhichburnsorcauterizeswithouttheuseofelectricityor
acid.

Confused:Oneormoreofyourfivesensesdoesntworkrightanymore.Mostlikelymore.Dex
rolesimmediatelyfail,andspeedishalved.

Dark:Canconfuseenemies,andremovevisionforseveralturns,aswellascauselastingnecrotic
effects,orbeusedtochannelotherworldlybeings.(Reservedforoccultabilities).

Diseased:Infectiouspoisons,thatcauseslastingstatuseffects,andweakenstheplayerinalmost
allregards.

EMP:Anelectromagneticpulse,whichdisablesmostelectronicsforseveralturns.

Electricity:Arcsofrawelectricity,whichcanbeusedtoeitherstunorkillatarget.

Energy:Condensedelectricity,suchaslasers,hardlight,andblastershots.USedtoquicklyburn
throughsolidmatter.

Freezing:Intenselycoldtemperatures,whichcancauseliquidstosolidify,andcancausedamage
tomanyorganicbeings.

Light:Createsbrightflashesoflight,whichmaystunanenemy,orevendivertblows!(Usually
reservedonlyforoccultabilities)

Mind:Causesillusions,andcanbeusedtolookintothefuture,orgatherinformationabouta
person.((Reservedforoccultabilities).

Otherworldly:Tothoseunassociatedwiththeoccult,otherworldlyitemswillcarryastrange,alien
airaboutthem,thatcausesarepulsiontoanyonewhoattemptstousethem.


88

Paralyzed:TheinabilitytomoveonyourownaccordThiscanbeatemporaryeffect,onethat
requiresacure,orsomethingpermanent.

Piercing:Arrows,daggers,needles,anymeleeweaponthatattemptstopiercetheskin,andnot
sliceit.

Poison:Toxicchemicalswhichgivesimplestatusdowngrades,ordrainhealthovertime.Ifyou
biteitanddie,itspoison.

Radiation:Givesthesameeffectsaspoison,howeverradiationalsocausesmutations.

Slashing:Cuttingacross,ordown,withabladedweapon.Swords,axes,knives,cleaversany
bladedweaponwhichattemptstoaliceratherthanpierce.

Stunned:Unabletomoveforagivenamountoftime,usuallyduetotheshockofaheavyhit.

Venom:Amorepotentpoison,whichtakesmorehealthovertime,andcausesskinnecrosis.If
bitesyou,andyoudie,itsvenomous.



89

Occult:

Occult,istheactofcontactingahighlyadvancedbeing,inanefforttogainrawpower,forthe
exchangeofyoursanity,strength,health,orbeauty.Occultwillalwayscarryaveryhigh
Risk/Reward,asgoinginunchecked,mayresultinincurablestatuseffects,thatwillplagueyour
characterthroughoutthegame.Toaccesstheoccult,youcharactermustspendanumberof
ingamedays,researchingthehistoryandpracticesofoneoftheknownoccultbeings,before
makinganattempttocontactthemviaritual,andgaintheirpowers.Methodsaredescribedbelow.

Shownbelow,isatableoftheknownbeings,thatonecanderivepowerfrom,andwhatpower
theymaygain.Foreachnewoccultlevel(1,3,5,10,15,20)anyskillwitha+(saveforzero)goes
upby1Anyskillwithagodownby1.Eachtimeyoureachalevelmilestone(1,3,5,10,15,20)
Youmaychooseanewoccultaugmentofyourowncreation,togoalongwiththeabilitiesyou
gainwithyouroccultlevel.

Youcannotstartthegamewithanoccultlevel,youmustjoinatsomepointinthegame,andor,
startasaCultist,andhavenoprimaryclass(Startthegameasalevel1(yourcult).Youwill
alwaysstartatlevel1,justasanyotherclass.



90

Strength Dexterity Intelligence Wisdom Charisma

Bastet Athletics: Acrobatics: Augment: Insight: Deception:


+0 +1 +1 +1 1

Survival: Performance: Biology: Occult: Diplomacy:
1 +1 +2 +2 +0

Sleightof History: Perception: Intimidation:
Hand: +0 +1 2
+1
Medicine: Xenology: Persuasion:
Stealth: +2 +1 +1
+0
Engineering:
+0

Dagon Athletics: Acrobatics:+0 Augment: Insight: Deception:


1 +2 +2 +0
Performance:1
Survival: Biology: Occult: Diplomacy:
+1 Sleightof +0 +1 +1
Hand:+1
History: Perception: Intimidation:
Stealth:1 +0 +1 +0

Medicine: Xenology: Persuasion:
+0 +0 +0

Engineering:
+2

Cthulhu Athletics: Acrobatics: Augment: Insight:+0 Deception:


+0 +1 +0 +1
Occult:
Survival: Performance: Biology: +1 Diplomacy:
2 1 +0 1
Perception:
Sleightof History: +1 Intimidation:
Hand: +1 +2
+1 Xenology:
Medicine: 1 Persuasion:
Stealth: 1 +1
+2
Engineering:
1

91

Hastur Athletics: Acrobatics: Augment: Insight: Deception:


+1 +1 1 +1 +2

Survival: Performance: Biology: Occult: Diplomacy:
+0 +1 1 +1 2

Sleightof History: Perception: Intimidation:
Hand: 1 +1 +1
+1
Medicine: Xenology: Persuasion:
Stealth: 1 2 +2
+1
Engineering:
1

Yig Athletics: Acrobatics: Augment: Insight: Deception:


1 1 +0 +1 1

Survival: Performance: Biology: Occult: Diplomacy:
+1 +2 +0 +1 +2

Sleightof History: Perception: Intimidation:
Hand: +0 +1 +1
+0
Medicine: Xenology: Persuasion:
Stealth: 1 +1 +0
+0
Engineering:
+0

Abhoth Athletics: Acrobatics: Augment: Insight: Deception:


+2 +1 2 2
Occult:
Survival: Performance: Biology: +1 Diplomacy:
+1 +0 1 2
Perception:
Sleightof History: +0 Intimidation:
Hand: 1 +2
+0 Xenology:
Medicine: +1 Persuasion:1
Stealth:2 1

Engineering:
1

92

Shub Athletics: Acrobatics: Augment: Insight: Deception:


Niggurath +1 1 +0 1 +0

Survival: Performance: Biology: Occult: Diplomacy:
+2 +0 +0 +1 2

Sleightof History: Perception: Intimidation:
Hand: +0 +2 +1
1
Medicine: Xenology: Persuasion:
Stealth: 1 +0 1
2
Engineering:
1

Nyarlathotep Athletics: Acrobatics: Augment: Insight: Deception:


+1 +2 +0 +0 +0

Survival: Performance: Biology: Occult: Diplomacy:
+1 +0 +0 +1 +0

Sleightof History: Perception: Intimidation:
Hand: +1 +2 +1
+0
Medicine: Xenology: Persuasion:
Stealth: 1 +1 +1
1
Engineering:
1

YogSothoth Athletics: Acrobatics: Augment: Insight: Deception:+1


2 +0 1 +2
Diplomacy:2
Survival: Performance: Biology: Occult:
1 +0 +1 +2 Intimidation:
+1
Sleightof History: Perception:
Hand: +1 +1 Persuasion:+1
1
Medicine: Xenology:
Stealth: 1 +0
+1
Engineering:
+0



93

OccultHistory:

ListedbelowarebriefdescriptionsandthehistoriesoftheninemaincultsWhileatheoretical
infinitenumberofcultsexist,toacountlessmanyGods,theseninearethemostprominent,and
themostpowerfulintheGalacticUnity,aswellasinLawlessSpace.

EightoftheNineCultsarecontrolledbyacollectiveentity,knownasThePantheonAcoalitionof
occultreligiousleaders,whohavebandedtogethertoformacollectivejointunityofchurches,
dedicatedtotheOldGods.ThePantheonisasortofregulatorygovernment,thatkeepstheEight
Cultsincheckwitheachother,andorganizestradeagreementsbetweenthem,aswellas
preparesmilitarydefenseagainstoutsideattacks.

ThePantheonisrunprimarilybytheCultofYogSothoth,andthemainheadquartersisonan
unknown,forbiddenplanetinLawlessspace,knownonlytothebestmindsinthePantheonThis
locationisknownastheNewMiskatonicUniversity,andservesasafronttotrainthechildrenof
theindoctrinatedintobettercultists,andtosecretlyindoctrinateunsuspectingstudentsintooneof
theeightcults.TheSchoolfocusesonAnthropologyandreligion,aswellastradecraftand
literature.EachoftheEightAlliedCultsrunsaHouseattheNMUforpeopletojoin,eachone
specializingintheartsoftheirrespectivecults.

94

Bastet:GoddessofKindnessandhumanitarianism,oftenconsideredtheonlyGodofManwith
connectionstotheelderpantheon.TheOrderofLadyBastet,betterknownasThePriestsof
Bastet,originatedthousandsofyearsagointhehumancityofEgypt,andhassurvivedtheeons
towindupintheelderpantheon,asthefirsthouse.

ThefollowersofBastetaretraditionallyallfemale,ofanyspecies.FollowersofBastetare
normallykind,caringpeople,fullydedicatedtothecareofothers.Assuch,thePriestsareall
trainedingeneralmedicineattheveryleast,andusuallyhaveextensivemedicalknowledgein
severalfields.ThePriestsofBastetarefullyandstrictlypacifists,theywillneverraiseahandin
violence,foranyreason,theywillnevercauseharm,eveninselfdefense,manyoftenchoosing
deathovercausingharm.ItisknownthatmanypriestsofBastetdonotphysicallyage,theywill
reachastagearoundadolescence(1723)wheretheirphysicalagewillceasetochange,creating
asenseofeternalbeauty.AllHighPriestsofBastethavethesuffixMa.

Bastetpriestsarehighlyrespectedamongboththemedicalcommunity,andtheElderPantheon,
peopleinthelatteroftenconsideringitagreathonortoguardthem.Forunknownreasons,the
followersofShubNiggurath,arethemostdedicatedprotectorsofBastet,nonearesurewhy,
thoughrumourssuggestthattheymayhavebeendefeatedbyBastetinthepast.Theircolorsare
GoldandWhite,andtheirstonesarePearlandGold.

Dagon:GodoftheSea,andImmortality,theoldestsectintheElderPantheon,Dagonworship
hasexistedsincebeforethedawnofcivilization,andsomesay,followersfromthatagestill
wanderthecosmos.TheorderofficiallyoriginatedinMesopotamia,longbeforethereignofBastet
inEgypt.Thisorder,knownasTheEsotericOrderofDagon,iscreditedwithwritingtheoriginal
Necronomicon.

ThosewhofollowDagonoftengiveuptheirphysicalbeautyinthepursuitofknowledge,and
immortalityManyareskilledtradesmen,andengineers,whofocusonbodyaugmentationand
newtechnology.Dagoncultistsareknownfortheircarpentryandengineeringskills,theyareoften
soughtoutascraftsmen,andjewelers,astheirjewelryanddecorisstronger,andmorebeautiful
thananyinthegalaxy,eveniftheycarryastrange,coldairaboutthem.Manyarealsotrainedin
basicmartialarts,Kendobeingthemostcommonlytaught,manytrainforyearsinundersea
temples,perfectingtheirart.Dagoncultistscanbeanyspecies,butaremostoftenHylotl.

Dagoncultistsarerespectedintheorder,astheycanretainconnectionswithboththeoutside
world,andtheElderPantheonTheyoftenbringinmoneyforthepantheon,workingastraders,
craftsmen,anddesigners.Whilesomewhatsecluded,andabitshy,prominentDagonmembers
willseekworkoutsidetheorder.TheircolorsareBlueandGreen,andtheirstonesarejadeand
emerald.



95

Cthulhu:Godofdarknessandmadness,priestoftheouterGods.Verylittleisknownofthisorder,
savethatthemembersareexceedinglyhostiletooutsiders.Theorderoriginatedsometimeinthe
1500sonearth,andisbelievedtohaveexistedwithotherspeciesbeforeman,linkshavingbeen
foundinthelongforgottenantarcticcities.

FollowersofCthulhu,orThulhuasisoftensaid,donotspeak,nowordswilleverrollfromtheir
tongues,theirfaceshiddenbehindthick,leathermasks.Verylittleisknownofthesestrangemen,
astheyhavededicatedthemselvestosecrecy,andshadow.Mostareexpertsinstealthand
disguise,theyknowhowtoblendintoacrowd,andsilentlystalktargetswithoutbeingspotted
TheyareoftenusedasassassinsbytheElderPantheon.ThulhuCultistsaredeeply
knowledgeableinalltheritualsoftheirGod,oftencarryingoutsmallritualsonthefield,inorderto
givethemaboost,howeverdoingsuchcanbecomehighlyaddictive.

TheElderPantheonfearsthefollowersofCthulhu,astheyareamostlyunknownforce,withan
alliancethatseemstoexistpurelyfromtraditiontheyarethemostalienmemberofthePantheon.
Theypaytheirshare,usuallydouble,butnonearesureastowheretheygettheirmoney,anditis
rumouredthateverysecthastheirowndarkmethod.TheircolorsareGreenandBlack,andtheir
stonesareBasaltandQuartz.

Hastur:Godofdeceptionandmischief,TheYellowKing.WhilealliedwiththePantheon,the
followersofHastur,knownastheBrotherhoodoftheYellowSign,areaconsistentpain,anda
thorninthesideofthemorerespectablecultists.TheorderoriginatedonEarth,inthelate1800s,
howeverdiedoutinthe2000s,andonlyresurfacedagaininthe3200s,afterEarthwas
destroyed.TheoldbookswerefoundandtranslatedbyascatteredcollectionofFlorantribes,who
quicklyalliedintheirbeliefs,andbegantospreadtheirnewBrotherhoodacrossthegalaxy.

Whilesmall,theYellowBrotherhoodisquitestrong,oftenfeared,andamazinglytightknit.Each
memberknowseveryother,evenafterspreadingouttoseveralplanets,itiscertainthatevery
memberhasadirectconnectiontoatleasttwentyothers.Thishasleadtomanyallegationsof
insestuousbreeding,anddegradingmentalstate,claimsnotunsupportedbytherecklessnature
ofmostofthemembers.TheBrotherhoodseldershighlyencouragememberstocausechaos,
performrecklessstuntsthatendangerothers,trick,lie,cheat,steal,anddeceiveanyand
everyonetheymeet,andtogenerallycauseasmuchdamageaspossiblewithoutusinga
weapon,justtheirwitandword.Thecultistsaremorethanhappytooblige,astheyseemtofind
anendlessamountofjoyintheirmischief,andaregenerallyregardedasthewildcardsofany
grouptheyrein.

TheBrotherhoodoftheYellowSignishatedinthePantheon,but,astheypaytheirshare,and
fightalongsideothers,theycannotbekickedout,onlyroutinelypunished.Itisunknownwhythey
stay,manysuspecttheyhaveahithertounknowndebttooneoftheothermembers,andstaysto
honortheconnection.TheircolorsareYellowandBlack,theirstonesareSulfurandPyrite.


96

Yig:GodofEmotionsandDisguise,KingoftheSerpents.ThefollowersofYig,knownbetteras
TheSnakesEyeOrder,areanunalignedcult,dedicatedtotheteachingsoftheSerpentKing,
Yig.ThefollowersofthisorderhavechosentostayawayfromtheElderPantheon,astheydonot
believeintheunityoftheGods,andthinkthatallshouldfendforthemselves.Theorderoriginated
onadistantalienworld,whosenamehasbeenlosttotimeItwasdiscoveredinthe3100sbya
groupofHylotlexplorers,wholearnedthewaysoftheOrderbytheiroriginalcreators,agroupof
strange,reptilianbeings.

TheSerpentsEyeOrderhasalwaysbeensmall,yetpowerful,asthemaintempleissupposedly
poweredbythemythicalColouroutofSpacewhichwasfoundandharvestedbytheOrderlong
beforetheywerepubliclyknown.Theyareselfsustaining,astheyhavesofaryettoleavetheir
homeworld,andstillonlyconsistoftheoriginalreptilianspecies,knownsimplyastheSacana
(However,inrecenttimes,Snikeshavebeenobservedtomakepilgrimagestothehomeworldof
theSacana,andjointheorder).TheOrderencouragesmemberstogiveintotheiremotions,and
actonwhim,ratherthanlogic,tocreateanddestroyatwill,andtoembracetheextremesofthe
emotionalspectrum.Theybelievethatactingonyouremotions,andpledgingsacrifices,willturn
Yigsfavouruntothem,andthattheymayprosper.

TheElderPantheonhasactivelytriedtoassimilatetheOrderintoitscollective,buthavesofar
beenunsuccessful.ManyliveshavebeenlostinthepursuitofYig,andassuch,hatredforthem
hasgrown.TheircolorsareOrangeandBlue,theirstonesareAmazoniteandBluePyrite.

Abhoth:GoddessofPain,MotheroftheWretched.ThecultofAbhothisthenewestadditionto
theElderPantheon,araceofabominations,moundsoflivingflesh,withtheabilitytoshifttheir
shapeatwill.ThesecreaturesareknownastheAbysmal,andtheyarerunbyonewomanA
tenyearoldgirl,namedEhuaDante.

TheAbysmalaretechnicallyinthestoneage,howeverthismaysimplybeduetotheirwhollyalien
biology,ashigherintelligenceandproblemsolvinghasbeenobserved.Nobodyissurewherethe
Abysmalfirstappeared,butitisknownthatallthosewhofollowAbhoth,havealsoheardofthe
smallhumangirl,whofirstshowedtheAbysmaltheirmother.Fiveyearsago,aMissEhuaDante
wasritualisticallysacrificed,viabeingthrownintoanabysmalbrood,however,shemanagedto
survive,anduseherwittoconvincetheAbysmalsofherdivinity,andloyalty,byteachingthemthe
storyofawretchedmother,whogavethempowerthroughher.

TheElderPantheonregardstheAbysmalasmoreofatoolthanamember,oftenusingthemto
overwhelmenemies,andkilllargenumbersofpeopleveryquickly.EhuaDantecurrentlylivesina
caveunderRangerbase,andmaintainstwobroodsOneatbase,andoneundertheMiskatonic
University.TheircolorsareRedandBlue,theirstonesareBrimstoneandCoal.


97

ShubNiggurath:GoddessfsDestruction,BlackGoatofthewoodswithathousandYoung.The
CultofShubNiggurath,betterknownasTheBlackGoat,areoftenconsideredthejuggernautsof
thePantheon,servingasroyalguards,andelitesoldiersforthePantheon.Theymostlyconsistof
anoddbreedofHylotl,derivedfromanglerfishTheyhavepowerfuljaws,thickskin,andsharp
teeth,aswellasmoremusclemass,andagenerallylargeraverageheight.

TheBlackGoatarecharacterizedchieflybytheirbrutality,theyareknownforbeingruthless,
nearlyinvinciblekillingmachines,whomarchunstoppablyonwardstodestroywhatevertheir
mastershavesentthemouttotarget.Theirpracticesarecenteredaroundbloodsport,fighting,
andbattleprowess,theyholdonesabilitytofightaboveallelse.Assuch,theleaderoftheBlack
Goatisalwayschosenthrougharenacombat,anywhocanbeatthecurrentchief,orthecurrent
chiefseldestson,cantakethecrown,orbechosentotakethecrownnext.TheBlackGoathave
alsobeenknowntocapture,andeattheirprisoners,inhorrifyingactsofcannibalism,usually
perpetratedduringritualisticfeasts,andsacrifices.Tortureisalsocommoninthisorder,making
surethateventhosewhosurvive,mustliveinpainfortherestoftheirlives.

TheBlackGoatisloyaltotheElderPantheon,andserveasguardsforimportantfigures,most
notably,theHeadmasteroftheNewMiskatonicUniversity,whoemploysherownpersonalarmy
ofthem,toserveaspersonalsecurity.DespitebothofthembeingintheElderPantheon,the
BlackGoatandtheBloodyTongue,arealmostconstantlyatwarwitheachother.Theircolorsare
PurpleandRed,andtheirstonesareGraniteandSulfur.

Nyarlathotep:GodofChaos,Daemonofathousandforms,avatarofAzathoth.TheFollowersof
Nyarlathotep,knownasTheChurchoftheBloodyTongue,orjustTheBloodyTongue,areavery
tribal,veryancientorder,whichoriginallystartedonEarth,inKenyaandEthiopiarespectively,in
theyear1432.TheorderconsistsmostlyofHumans,Florans,andGillion.

TheTongueisratherpassive,stayingisolatedforthemostpartintheiroffworldvillages,
practicinginpeace.However,theyareisolatedforareason,astheywillviciouslyattackany
strangersthatshowuptotheirhomeswithoutwarning,burningtheirbodies,andharvestingtheir
bonesandbloodforrituals.TheBloodyTongueisdedicatedtochaos,theyhavenoformal
government,onlyachief,whoonlystaysinpowerbybeingthestrongest,mostcharismaticinthe
order.Chiefscanbemaleorfemale,itisanyonewhohasthepowertocontroltheorder.The
Tonguearebestknownfortheirwoodendemonmasks,whicheachmemberwearsatalltimes.
Theirpracticesmorethanofteninvolvefire,whichtheyworshipasthesouloftheirgod,aburning,
chaoticlight,whichbothcreatesanddestroys.

TheElderPantheonusestheBloodyTongueasgroundtroops,andtheirvillagesaslocationsfor
largeeventsandfestivities,astheTongueisknownforitsinclusiverituals,thatareonly
sometimesbrutal.TheyareanimportantmemberofthePantheon.TheircolorsareRedand
Orange,theirstonesareAmberandRuby.


98

YogSothoth:GodofKnowledgeandpower.YogSothoth,consideredbymanytobethemost
powerfuloftheOuterGods,aninfinitepillarofeyesandtendrils,whichholdsthesecretsofthe
Universe.HisfollowersareknownasTheChurchofSothoth,andarecreditedwithsuchfeatsas
theCreationoftheElderPantheon,foundingtheNewMiskatonicUniversity,Translatingthe
Necronomicon,andcreatingtheSothothTongueLanguage.

TheChurchofSothothisknownasthedarkforcebehindeverythingthePantheoncontrols,they
arethemastermindsoftheElderPantheon,andmakeallthedecisionswhichaffecttheother
cults.Whiletheydonotfightdirectly,theyaresaidtohavepowersoverthemind,suchas
telepathy,telekinesis,andtheabilitytoreadminds,seeintothefutureandthepast,and
communicatewiththedead.AlmosteveryleaderinaPantheonControlledoperation,isaSothoth
Worshipper,includingtheHeadmasteroftheNewMiskatonicUniversity.Sothothpracticesin
solitude,theirritualsinvolvesmallsacrifices,accompaniedbydeepreadingsofforbiddentexts,
suchasthePnakoticManuscriptsandthefabledNecronomicon.Theyworktounlockthesecrets
oftheUniverse,andlearnthatwhichshouldneverbeknowThemostdaringmethodtodoso,
hasalwaysbeenthestrangeartofDreaming,duringwhich,SothothMembersattempttoaccess
thedreamsofothers,oreventhecollectivedreamsoftheentireuniverse,astateknownas
HigherDreaming.InHigherdreaming,alsocalledtheDreamlands,itisbelievedthattheOuter
Godsexist,atoptheirtemplesonthegreatmountainofKadath.BraveSothothWorshippershave
attemptedtoscalethismountainonlytwohaveeversurvivedthetrip.Dreamingisoneofthe
mainreasonstheothercultistslistentoSothoth,astheycouldtechnicallycommunicatedirectly
withtheGods.

TheElderPantheonisrunbyTheChurchofSothoth,assuch,theyareveryhighlyvaluedas
leaders,nobles,andprophets,surpassedinworshiponlybythePriestsofBastet.Sothothmay
havenodirectfightingskills,buttheyareguardedheavily,andpossessstrangepowersofthe
mind,makingthemoneof,ifnotthemostdifficultcultisttofight.TheircolorsarePurpleandSilver,
theirstonesareObsidianandAmethyst.



99

OccultLevels:

Occultlevelsdescribethenewabilitiesyouareallowedtogainateachlevel,ifyouhavegiven
yourselftoanoccultschool.NOTE:Thisisanentirelydifferentlevelingsystem,ifyoujoinan
occultschoolwhenyourealevel10,youwillstartoutas(CultName)Level1.Pleaserefertothe
XPlevelingcharttoseehowmuchXPisrequiredtolevelupyouroccultlevels.XPgained
throughgeneralgameplaycountstobothyournormalLevels,andyourOccultlevels.

EachnewOccultabilityrequiresaritualtoactivate,theyarenotautomaticallyactivated.
Performingritualswhicharetoohighforyourlevel,mayresultinhorrifyingcalamities,thatare
decidedbytheDM.

Thesepowerswillworkalongsideyourincreasedanddecreasedskillpoints,mostspellsand
ritualswillbedifficulttodoatlowerlevels,andfailingthemcanhavedevastatingconsequences,
somuchsothattheDMcouldmakeanentirestoryoutofit.

TheoccultistheDMsdream,becauseitgivesplayersthemostfantasticabilities,aswellasthe
mostfantasticpathstototalfailure,inthemostentertainingway.Haveyoueverbeenkilledby
gettingbellyfloppedbyanAboleth,becauseyouaccidentallyspelledonewordinyourspell
wrong,orusedthewrongsalt?ThatcanhappenintheOccult.ThepowersoftheUniversewere
nevermeanttobetoyedwith,andtheGodsdontcareaboutwhatyoucanandcannotdo,only
whatwaysyouchoosetotapintotheirinfinitepower.

TakecarewhenusingOccult,asitcandofarmoreharmthangood.



100

ElementalEffectTable:

Addingthelistedmaterialstoyourweaponofchoice,andusingsaidweapontochanneloccult
powers,willgrantthesestatuseffectstotheweapon.Manifestsas1d4extradamageforevery
item,canonlystackupto3elements.

Burning BirdFeathers Lavarocks Obsidian Ruby

Freezing Lizardscales Quartz Metalcoins Jade

Electric Metalbeads Fishbones Topaz SaltJars

Poison Snaketongues Glass Malachite Copper

Paralyzing Thorns Woodencoins Iron Metalshards

Light Gold Pearls Silk Cotton

Dark Humanbones Hematite Diamonds Tar

Mind Basalt Amethyst Woodbeads Silver



101

Dreaming:

Dreaming,isconsideredthehighestrealmofconsciousnessintheOccultTeachings,andthe
abilitytoenterthelandofDreaming,isconsideredapointofhighhonor,worthyofpraise,
Dreamersoftengiventhestatusofprophets.

Dreamingitself,isasemiphysicalrealm,builtfromthecollectiveunconsciousmindsofevery
beingintheentireuniverse.whoareontheothersideoftheuniverse.Dreaminghasasimple
rule:Ifyoudieinthedream,youwakeup,andareunabletodreamfortherestofyourdays.If
youarekilledindreaming,youdieinthewakingworldaswell.

ThedreamingworldisknownsimplyasTheDreamlandsorDreamingwhilethenormal
universeisreferredtoasWakingorTheWakingWorld.

Toaccessdreaming,youmustsimplylearntoinducealuciddream.Whileintheluciddream,
createavisionofalocationthatyouknowwell(Suchasyourhomefromchildhood).Walkaround,
untilyoulocateastairwellthatshouldntbethere.

Godownthestairwell,theseareknownastheseventystepsoflightdreaming.Atthebottom,you
willcometoavast,blackroom,withasilvergateontheotherend.(Youmusttakeawisdomroll
of17ormoretonotberemovedfromthedreamatthispoint).Approachthesilvergate,youwill
feelacoldnessaroundyou,andthesensationofcoldtendrilsonyourbrain.Therewillbealarge,
foreboding,invisiblepresenceatthesegates,acrushingdread,andanxietywhichyoucannot
shake.Aboomingvoicewillsoundoutaroundyoufromallangles,multilayered,andinfinitely
chaotic.Thevoicewillbegintoreadyourminddirectly,andforceyoutofaceeveryillthoughtthat
cloudsyourvision,everyfear,andphobia,everyprejudice,everyhiddenandrepressedmemory,
everythinginyourmindyouwishtohide,allyouarefearfulandashamedof.(Youmusttakefive
wisdomrolls,allabove13,tonotbesentoutofthedreamatthispoint.Failingonerollsendsyou
backtoapreviousroll.Youmustfailthreetimestobeejected).

Ifyoumanagetosurvive,thegateswillopen,andyoumaywalkdownwhatisknowsastheseven
hundredstepsofdeeperdreaming.Atthebottom,youwillwalkthroughadarkpassage,andwind
upinacolourful,hazyforest.Theskywillbealightpurple,thesunwillbeblue,andnoneofthe
geometrywillmakesense.Thetowering,snowcappedmountains,basalttowers,cyclopean
buildings,andtheodd,manycolouredtrees,willalldiveanddipintoeachother,inanunearthly
noneuclidiandisplayofabstractgeometry.

Youmayaccessthislandanytimeyousleep(rollwisdomuponsleep,anythingabove17sends
youtothedreamlands).Theyhaveabasicmap,butwillalwaysbealittledifferentforeverybody.
Sleepinghereawakesyouintherealworld,andyoumayfightthecreaturesthatlivehere(For
halfXP).

102

Bastet:

Level1:

+TheBastetOath:YoumusttraveltoaBastettemple,andkneelbeforethegoldenaltar,placing
yourhandsonthehard,warmstones.Here,youwilluttertheprayerofthetemple,promisingthat
youwilldonoharm,thatyouwilldiebeforeyouresorttoviolence,youareneutral,youarepure,
youwillnevercauseharmtoanotherlivingcreature,nomatterwhat.Shouldyoubreakthisoath,
youwillloseallyourpowersofBastet.

Oncecomplete,youwillgainyourlevel1occultstats(Listedinthetableabove).Moreover,your
skinwillsuddenlybeofperfectcomplexion,andallyourcurrentillnessesandinjurieswillfade
away.

Level3:

+Lucid:Afteradayofmeditation,youarenowabletoinduceluciddreamingatanytimeduring
yoursleep.Youmayusethistimeforfurtherstudyofskills.will.Youmaypracticeskillsduring
dreamingforonequartertheXP.

+LuckyFamiliar:Asimpleritual,whereyoumustsaveasmallanimal,usuallyacat,howeverit
canbeanyanimal(butneveradog),andnurseitbacktohealth.Thisanimalwillalwaysbeyour
companion,and,whenpresent,willadd+1toyourIntelligence,Wisdom,andDexterityrolls.

Level5:

+SpotlessMind:Onceperday,youcanrolloneautomaticcriticalwisdomroll.Thisrequiresanew
formofmeditationwithaspellbook,andyourfamiliar.Iftherollisinsight,youmustbemaking
physicalcontactwiththeperson.

+SpotlessBody:Youmaytakealongrestinawarmmineralspiritbathatanybastettemple,
whereyouwillpraywithinthewaters,surroundedbygoldencandles,whilewearingnothingbuta
solidgoldbastetamulet.Doingthiswillgiveyou+2Charisma,andmakeyourcharacter
immaculateinappearance,theywillbeperfect,andflawlessinoutwardbeauty.

+SpotlessSoul:Forthisritual,youmustsleepuponthestonealtar,andenteraluciddream.
Here,youwillwitnessyoursmallnessintheuniverse,anactthatshallcausegreatpain(Removes
twentyHP)andremoves5HPfromyourmax,permanently.Aftertheritual,youwillbeableto
reflectdamageonceperfight,anddeflectedcriticalrollsdohalfdamage(Ignoringdouble
damage,thenhalvingthenormaldamage).


103

Level10:

+EyeofHorus:Forthisritual,youmusttaketwentygoldcoinsofyourownpossession,andone
goldcoinofahighpriest(withtheirpermission).Meltthesecoinsdown,thenpourthemoltengold
intoaplastermould,usedtocreateaneyeofHorusamulet.Themouldmustbeplacedona
Bastetaltarwhenthegoldisbeingpoured.Oncetheamulethascooled,takeitfromthemould,
andplaceitonasilverchainHangthechainaroundyourneck,andwearit,andnothingelse,as
youlayinthemineralbath,inaBastettemple,underthefullmoon.Sleepherewiththeamuleton
yourchest.

Whenyouwake,theamuletshouldhaveformedarubyinthecenteroftheeye.Solongasyou
wearthisamulet,youwillbeabletotakesmallglimpsesintopeoplesminds(Insightrollsgain+5
ontopofwisdommodifiers).Successfulreadingscost1HP,youcanonlyseewhattheperson
remembers.Onceyouhavesuccessfullyreadtheirmindyoucanneverdosoagain.

+LightofRa:Standuponthehighestmountainyoucanreasonablyreach,thehigherthebetter.
Prayuponthismountain,sittingwithyourlegscrossed,threegoldcoinsineachhand.Wearaset
ofgoldennecklacesuponyourneck,atleastfour,oneofwhichmustbeaBastetnecklace.Allow
yourfamiliartosleepuponyourlap,thiswillhelpwiththeritual.Createacircleofwhitesalts
aroundyou,makesureyousitinthemiddle.Stayinthisposition,recitingyourprayersasthesun
rises,makesurethatwhenthesunrises,itrisesbehindyou,facetothewest.Holdonefistof
coinsupbyyourhead,whiletheothersitsacrossyourchest,restingoveryourheart.Whenthe
sunbeginstorise,youmustspeakthewordsMyheartisopentoyou,greatRa,Iam
daughter/sonofBastet,Iamyoureye,andyourprotector.TheymustbespokeninArabic.

Ifyourritualwassuccessful,thecircleofsaltwillglow,andyoushallfeelanintensewarmth
throughyourbody.Fromthismoment,youwillradiateakind,soothingwarmth,thatwillallowyou
toseemmoretrustworthy,andkind(Adds+3tocharismarolls).

+FaithofHathor:ASimpleritual,allyoumustdo,isdrinkaglassoffirejadewine,kneelbefore
thealtar,andallowyourfamiliartorestonthestoneaboveyou.Yourfamiliarwilldecideifyouare
kindandpureenoughtobeblessed.Ifyouhavelovedthem,andtreatedthemwell,theywillbless
youbyplacingtheirpaw/hand/footatopyourhead.Fromthatmomenton,youwillbeabletoplace
yourhandsuponpeoplesheads,and,iftheyacceptyou,filltheirheadwithsoothingthoughts,
calmingthem,andcuringthemofallailmentsforthreedays.

+HandsofBastet:Thisritualonlyworksifyouhavecompletedallthepreviousthree.Prayonce
moretoBastet,familiarinhand,amuletonyourneck,andshewillgiftyoutheperfecthandsofa
doctor,soyoumayhealall.(Gives+5toDEXwhenperformingsurgery,andallowsyoutoheal
peoplefor+10additionalHP.)


104

Level15:

+Dreaming:YouarenowabletoaccesstherealmofDreaming(Pleasefollowtheinstructions
outlinedintheDreamingsectionofthehandbook.)

+HolyQuartet:ShouldyoubewearingtheamuletsofBastet,Ra,Horus,andHathor,allatonce,
youwillbeabletotakeaDEXrolltoreflectanydamagethrownatyou.TheDCtoreflectwill
alwaysbe13.Iftheenemylandsacriticalhituponyou,youcanonlydeflecttheattack,notreflect
itbackatthem,andtheDCwillbe16.

+OldFriends:Yourfamiliarnowgives+2toyourIntelligence,Wisdom,andDexterity.Youmay
gaintheseboostsafteryouhavegivenyourfamiliarafullfeastoftheirfavouritefood,andasked
forthepoweratthealtarduringprayer.

+Ageless:WhileinDreaming,visittheTempleofBastetinthePearlDesert,andprayuponthe
grandaltar.Fromthatmoment,youwillnotphysicallyage,andwillretainyourbeautyforyour
entirelife,which,shallbeguaranteedtolastfiftyyearsaboveyourcurrentexpectancy.

+LifeEverlasting:Ifyouhaveneverdealtasinglepointofdamagetoanylivingenemy,withthe
intenttohurtthem,youmaytaketwolongreststopray,andworshipyourfamiliar.Once
completed,youwillnolongerbeaffectedbypoison,venom,ordisease,andyoucannotmutate.

Level20:

+HighPriestMa:YoumaynowperformthehighestritualofBastetYoumustsealyourselfinside
asolidgoldsarcophagus,withyourmosttrustedfamiliar.Thecasketwillbeplacedinthemineral
bath,underthewaxinggibbousmoon,andwillbeleftthereuntilthefullmoon.Wateristobe
suppliedbyotherpriests,toensureneitheryounoryourfamiliardieinthecoffin.Praydaily,foron
thefullmoon,youshallemergetoaceremonypresentedbyyourpeers.

Fromtheendofthisritual,youwillbeconsideredahighPriest,andgivenyourowntemple.You
maynowreflectanydamagethatcomesyourway,withanyDexrollabove10,evencriticalhits.
Youmaynowlookintoapersonsmindmorethanonce,andcomfortthemforanylengthoftime
(However,doingsomarksthemwithOccultmagic).Wisdomrollswillalwayssucceed,savefor
criticalfailures.

AllabilitiesgainedthroughBastet,willberemovedifyoucauseharmtoanylivingthing,no
questionsasked,noloopholes.Ifyoucauseharmtoanyone,oranything,yourpowersare
removed.



105

Dagon:

Level1:

+InnsmouthIncantation:YoujointheEsotericOrderofDagonviaasimple,ifnotterrifying,
inaugurationceremony.Underthelightofthewaninggibbous,youwillbetakentooneofthe
underseatemples,satuponthefloorbeforethethroneoftheFatheroftheTemple.Acrownof
jadewillbeplaceduponyourhead,astwoeldermemberspushdaggersintoyourfeet,before
cuttingoffoneofyourtoesorears,andpullingsixteeth.Thebloodfromyourwoundsiscollected,
andpouredoverthejadecrown,andyouwillbeaskedtostand.YoumustrecitethephraseIam
mortal,andIamweak,blessmeFatherDagon,allowmetoshedmymortalchains,andjointhe
greatElderSeaGod,asadeepone,unholyblessedlight.Oncecompleted,youwillbegivena
coppercupofseawater,thatyoumustdrink.

IftheFatheroftheTempleacceptsyourritual,youwillbegivenaccesstotheorder.Youarenow
aLycan!AbletotransformatwillintoaDeepOneuponcontactwithwater(SeeBestiaryfor
details).Youroriginalformnowbearsandicystare,deadeyes,andpaleskin.Youarealmost
instantlyrecognizableasaDeepOne,evenwhenunchanged.

Level3:

+JadeSerpent:Forthisritual,youmustcarveajadefetishofDagon,usingonlytheirDeepOne
claws,whileunderwater.Oncetheidoliscarved,itmaybewornasanamulet,orasapinItwill
increaseyourwisdomby+1,andallowyoutocontrolyourLycanthropy.Howeveritwillalsomark
youasadeepone,andyoumaybehuntedbyothers.

Thisritualdoesnotgetridofthestrange,coldappearancethatyournormalformwouldhave,that
look,oftencalledTheInnsmouthLookwillstaywithyou,evenifyouleavetheorder,andrepeal
allformsofLycanthropyfromyourbody.

+Craftsman:Yougainanadditional+1toallEngineeringrolls,andallrollstobuildorsculpt
things.Thisactivatesaslongasyouplaceonedropofyourownbloodonyourjadeserpent,every
day.



106

Level5:

+Painless:Youmusttraveltotheseaflooratnight,underthecrescentmoon,whenthetideisat
itshighest.Ontheseafloor,youwillcarvefromablockofjadeaonefoottallidoloftheGreat
Dagon.Youwillpraybythisidol,dousingitwiththebloodofanyoftheplayableraces,mixedwith
thebloodofafish(SaveforHylotl,theyaretobeunharmed).TheBloodshouldwasharoundthe
idol,movingwiththetide,nomorethanhalfacupisneeded,andyoumayuseyourownblood
(Solongasitwastakenwhileyouwereinyournormalform).

Whencomplete,youshouldhearadeepechoingthroughthesea,andyouwillfeelnumb.Youwill
blackout,andawakeontheshore,inyouroriginalform.Youwillfeelcold,andnumb,nolonger
feelinganykindofpain.

+OnewiththeSea:Forthisritual,youmustplaceyourfetishuponthealtarofDagon,inoneof
theunderseatemples.Youshallplacearoundthisidol,aringoforangesalts,arrangedtoformthe
EyeofDagoninthecenterofthering,withthefetishservingasthepupil.Praybythisaltar,
askingpermissionforhealing,beforeignitingthering.Astheringbirns,shiftintoyourDeepform,
andsaytheprayeragain.

Ifallgoeswell,aseriesoftendrilswillseepupfromthering,andwraptheirarmsaroundthe
fetish,liftingitintotheair,asitglowsasickeninggreen.Fromthismomenton,theFetishwillrepel
allwhocomenearit(Iftheyfailawisdomcheckof10)andyoumaynowbehealedbypure
seawater.(Waterwillheal5HPpercup).

(Note:youcanuseaknifetocutthesetendrilsinhalf,andusethemforpotions,orinrituals,
howeverdoingsopreventsyoufromperformingthisritualinfuture.Thetendrilsareworth100
osidianspercentimeter).

+EasternOccultism:Youmaynowusethesameritualyouusedtocreateyourfetish,tocreate
anymeleeweaponofyourchoosing.Thisweaponwilladd+2toyourdexteritywhenequipped.
Thisweaponisnowboundtoyou,andwhileitcanbestoredonyourperson,itcanneverbe
stored,unlessitisbroken.



107

Level10:

+Otherworldly:Youmustnow,takeyourfetishtotheshoreofthesea,followedbytwopriests,
andtwofellowDagonWorshippers.Placeyourfetishuponastonepillarintheside,anddiga
moataroundit.Thepriestswillfillthemoatwithfreshseawater,whilethetwoworshipperswill
pouralayerofanimalfatsandoilsonthesurfaceofthewater.Youwilltheneachbeaskedto
placeadropofbloodfromyourDeepformsonthejadeidol,andsacrificeasmallanimaloverthe
pillar.Ignitetheoil,andbegintochantII,DagonFhtagnwhilecirclingthepillar.Dothisuntil
theoilburnsout.

Ifallgoeswell,thejadewillbeglowinggreenwhenyouaredone,andwilldosowheneveryou
areinyourDeepform.Engineeringrollsarenowautomaticallysuccessful,meaningyouknow
howtobuildsomething,solongasyourollhigherthan12.Everythingyoubuildwillcarryanodd,
otherworldlyqualitytoit,andtheywillbebuiltinveryroundaboutways,thatseemneedlessly
complicated.

+Longevity:Thisritualrequiresonlytime,andpatience.Ifyouchoosetosliceyourpalms,andlet
yournonDeepFormblooddripoverthealtarofDagon,duringafullmoon,thenprayforlife,you
willbegivena+3toDexterity,and+2toWisdom.Fromthispoint,youwillnolongerinternally
age,youwilllookolder,butstillhavetheabilitiesofyouryoungerself.

+EntertheDojo:Norituals,simplytrainingwithyourenchantedweaponunderthefullmoon,in
theunderseatemple.Foreachthreelongrestsspenttrainingwiththisweapon,youmayadd1d4
toitstotaldamage.

+Seafolk'scall:Dagonworshipperscannowsummonaswarmofaquaticcreatures,twiceaday.
Thisdoesnotrequireanyspecialritual,itonlyrequiresyoutohavecompletedatleasttworituals
fromeverylevel,upuntilthispoint.YouarenowconsideredatrueDeepOne.



108

Level15:

+DagonicPower:Forthisritual,youmustconstructyourownaltarinthesand,ontheshoreofan
untroddenbeach.Placeyourenchantedweaponuponthealtar,andsacrificeanynonsentient
mammaloverthealtar,bathingtheweaponinitsblood.Cleantheweaponoffwithcupfullsof
seawater,makingsuretocollectthemixtureasitdripsoffthealtar.Youmaychoosetouseyour
originalform,oryourdeepform,buteitherway,afterthishasbeendone,youmustdrinkthe
mixture,andchantII,DagonFhtagn.Youmustthenbatheyourweaponinthefatofthe
sacrificedanimal,andsetitalight,beforedousingitwithseawater,andsayingagainII,Dagon
Fhtagn.

Ifdonecorrectly,yourweaponwillnowglowagreenishtealinmoonlight.Fromthisdayon,you
willbeabletousethisweapontocontrolatmost,twentygallonsofwateratatime.Youcan
waterbendwiththisweapon,shapingandmovingthewaterinanywayyouchoose.

+Secondtimesthecharm:Youmaynowenchantasecondweapon,withthesamepowersof
yourfirstweapon.Todothis,simplytakeyourcurrentweapon,carvethesymbolofdagonintoit,
thenmakeanotherweaponwiththesamesymbol,anddripyourbloodoneachofthesymbols,
whenthemooniswaxing.Youmaydothiswithanyweapon,solongasyouuseyourdeepform
blood,underthewaxingmoon.Duplicateweaponslastfivedays,beforecrumblingtodust.

+AfetishofJade:ThisritualrequiresyoutohaveDagonicpowers,asyoumustuseyourwater,
mixedwithmammalblood,toliftyourfetishintotheair,inthecenterofaballofwater,while
chantingIfeedthegreatDagon,FatherDagontakemyblessing!indeepspeech.Ifsuccessful,
thefetishshallstarttodrainthewaterandblood,untilnoneisleft.

Whencompleted,youmaytakeyourfetish,andattachittoyourenchantedweapon,inorderto
increaseyourspeedby5,andaddanother1d4elementaldamageofyourchoicetotheweapon.
(Cannotuseburning,Light,orMind),(Forlistofelementalitems,pleaseseeelementstableinthe
OccultLevelssection).

+FireWater:Ifyouattachtwoofthesameelementalitemstoyourweapon,thewateryoubend
willcarrythatelementaleffect.

+Katara:IfyouarewillingtogiveuptwentytotalHPoffyourmaximumhealth,byallowingyour
handstobleedovernightonthealtar,ontoyourfetish,youwillberewardedwiththeabilityto
bendupto100gallonsofwater,andtengallonsofanynaturalliquid(Anythingthatisaliquidat
roomtemperature).



109

Level20:

+Wecanbeimmortals:Finally,yougainimmortality,yourcharacternolongerinternallyages,you
maylookolder,butyouwillkeepyourabilities,withnoilleffects.

Forthefinalritual,youfirstly,musthavecompletedatleasttworitualsfromeveryDagonlevel.
Next,youmustspendexactlyfortydays,andfortynights,constructingyourowntempleatthe
bottomofthesea.Youwillconstructandcarveyourownaltar,andonlywhenitisdone,mayyou
finallybowbeforeit,and,inyourunshiftedform,youwillsacrificeyourselfuponthealtar,saying
yourprayertothegreatDagon:II,DagonFhtagn.Youmustbegintoshift,asyoufeelthelife
leaveyourbody.

Whenyouawake,youwillbeaDeepOne,andyouwillbeunabletotransformback.Your
unarmedhitdicegoesuponelevel,andEngineeringrollsarenowautomaticallysuccessful,
meaningyouknowhowtobuildsomething,solongasyourollhigherthan10.Everythingyou
buildwillcarryanodd,otherworldlyqualitytoit,makingitnearlyimpossiblefornoncultiststouse
them,withoutfeelingill.



110

Thulhu:

Level1:

+Deadmen:PerhapsnotquiteaspainfulasDagonorSothoth,theinductionritualforthisorderis
heldatThulhusafehouses,locatedinhiddenlocationsaroundlargecities.Youmustfirstlocate
oneofthesesafehouses,andenterthroughthesecretpassage,enteringthemainroom.Youwill
beimmediatelyidentifiedasanoutsider,andconfrontedwithHostilityYourassailantswillnot
speak,andwillnothurtyouifyoustaysilent,anddontstruggle.Staystill,theywillgrabyoubythe
arms,andpressaknifetoyourneck.

Atthispoint,youmustspeak,andstate:IamheretogivemylifetohewhosleepsinRlyeh,
deadbutdreaming.Thepriestofmadness,speakeroftheOldGods,ph'ngluimglw'nafhCthulhu
R'lyehwgah'naglfhtagn,quietmytongue,andhushmylips,Iamyou.

Themenintheroomwillthendragyoutoasmall,backarea,withawooden,wickerchair.You
willbehelddowntothischair,andtiedup,asonemembertakesahotiron,andburnsyour
fingerprintsoff.Asyouscream,theywilltakeyourtonguewithahook,pullingitout,andcuttingit
off.Theywillburnthestump,tostopthebleeding,waitinguntilthebloodstops,beforetheysew
yourlipsshut,leavingonlyasmallholeinyourcheek,toallowbloodtodrainout.Theywillgive
youyourrobes,andaclothtowrapyourface,leavingonlyyoureyes.Finally,theywilltakea
knife,andcarvethemarkofThulhuintoyourback,beforesendingyouoff.

Thisallowsyoutolocatethedirectionofsoundsina100meterradius,andtakeaperception
checkof15toseethroughwallsforoneturn.Younolongerneedtoeat,onlydrink.

Level3:

+TalkingHeads:Forthisritual,youmustsimplytakethehideofananimal,andusetheleatherto
craftasimplemask.Coversaidmaskwiththebloodoftheanimalkilled,sayingyourprayer
ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn.Solongasyouwearthismask,allstealth
rollsareincreasedby+1,andyoucannowspeakwithotherThulhumembers,inagarbled
languageonlyheardandspokenthroughthemasks,nobodyelsecanhearyourconversations.

+IntotheShadows:Youmustnowaddasmall,polished,emeraldgemtoyourmask,andintoa
leathergloveofyourownmake.Youwillbathethesegemsisamixtureofseawater,andblood
fromanyracedifferenttoyourown.Placetheminthegloveandthemask,andsayyourprayer:
ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn.

Youarenowabletotouchanynonalertedcharacterwiththegeminyourglove,andinstantly
silencethemforfiveturns.Theywillmakenonoiseatall,frommovementorspeaking.

111

Level5:

+TravelleroftheSea:Forthisritual,youmusttakeyourmaskandgloves,andplacethemina
copperbowl,filledwithsaltwater.Layuponanaltarbythesea,clothwrappedaroundyourhead.
AllowtwoThulhuworshippersofahigherlevelthanyourself,topoursaltwaterfromthecopper
bowl,overyourface.Youwillbewaterboardedinthismanneruntildeath,astheysaytheirprayer
ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn,atwhichpoint,theywilltieyoutothealtar,
andallowyoutobeconsumedbythetide.Youwillbelefthereovernight,asyourmaskand
glovessoakinthebowl.Youwillbepulledfromtheseainthemorning,atwhichpoint,thecultists
willreviveyouinasafehouse.

Fromthispointon,enteringwaterofanydepth,takesyouintoarealmconnectingeverybodyof
water.Arealmofinfinitelydeepmurkywater.Insteadofasurfacethewatershowsgapsrimmed
withlight,theseareotherpoolsofwaterthroughwhichyoucanreenterthenormalrealm.These
gapskeepthesamedistanceandsizeastheircounterpartsinthenormalrealm.Thisallowsyou
tomovebetweenanyandallbodiesoffreshwaterandsaltwateratwill.

+GhostintheWalls:Youmusttakeyourrobes,andlaythematopaslabofGranite,underthe
lightofthewaxingcrescentmoon,nexttothesea.Youmusttakealivingsacrifice,someone
withinfiveyearsofagetoyou,andoftheoppositegender,butofthesamerace.Youmusttie
themtothestoneslab,overtherobes,andallowthewavestowashoverthem.Takeyourknife,
andslicetheirabdomenopen,keepingthemawake.Begintoremoveorgans,andthrowtheminto
thesea,keepingyoursacrificealiveforonehour,noless.Onceanhourpasses,slidethem,the
robes,andthestoneintothesea,andallowthemtodrown.Ifsuccessful,thebodywilldisappear
aftertenminutes,andyourrobeswillbestainedadark,murkygreen.

Onceperday,youcanbecomeinvisibleforthreeturns,andwalkthroughonemeterofsolid
materialforfourturns,solongasyouweartheserobes.Yourrobeswillbecomeinvisibleaswell,
butyourequipmentwillnot.

+TheMask:Arumorperpetuatesineverydarkcorneroftheunderworld.SpreadbytheThulhu
themselvesofunsightlyhorrorshiddenbehindthemasksofThulhufollowers.Thisritualrequires
nopreparation,youmustsimplyuseyourdagger,tocarveyourownfacewithavarietyofstrange,
occultmarkings,whosemeaningsmaybedecidedbyyou.

Fromthispointon,yougain+3tointimidationrolls,whenthreateningtoremoveyourmask,orby
tiltingyourmaskdown,toshowthescars.



112

Level10:

+IntotheAbyss:Tobegin,youmustkidnapalivingperson,whoisthesameraceasyou,double
yourage,andtheoppositegender.Takethemtothesea,andtiethemtoastonewhichthewater
washesoveratlowtide.Begintheritualassoonasthetidebeginstorise.Youmustplacean
emeraldgemunderthetongueofyourvictim,andsewtheirmouthshutitisrecommendedthat
youheatitup,soitmeltstotheirmouth.Oncetheirmouthissew'nshut,youwilluseyourdagger
toremovetheireyes,thentheirears.Takeyourdagger,andcuttheirabdomenopenlengthwise,
asyouquote:ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn.Leavethem,andallowthe
tidetotakethem,makesuretheydrown.Ifsuccessful,thecorpsewillhavenoorgansorblood
whenyourecoveritinthemorning.

Youcannowtakefriendsandenemiesintothewaterdimensionwithyou,howevertheywillnot
gaintheabilitytobreatheunderwater.

+TheSoundofSilence:Allyoumustdoforthisritual,iskillanyenemyoftheThulhuOrder,inthe
waterdimension,withyourglovedhand,whiletheyaresilenced.Allowthemtofallintotheabyss
oncetheyhavedrowned,orbledout.Iftheritualissuccessful,youwillfindtheirclothingfloating
onthesurfaceofthenextbodyofwateryouexit,alongwithastrange,ironamulet,withan
emeraldgeminthecenter.

Onceyoureplacethegeminyourglovewiththeoneintheamulet,yourhandgemcannow
silencesbothfriendsandenemiesforseventurns,andfriendscanbesilencedevenwhenalerted,
ascananyenemywhichistwoormorelevelsbelowyou.

+ToolsofaGhost:Thisabilityrequiresnoritual,youmustsimplykillanenemywhilstinvisible,
whilechanting:ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn.

TwiceadayyoucanapplytheG hostintheWallsa
bilitytoanyobjectyoutouchwithyourgems
thatisfivekilogramsorlessinweightfor3turns.

+Discord:Forthisritual,takeyourmask,andallowittositovernightinacopperbowlfilledwith
thebloodofsomeonehalfyourage.Lightfourblackcandlesaroundthebowl,andsprinkle
emeraldsandaroundtherim.Inthemorning,removethemaskfromthebowl,anddrinkthe
blood.Takeyourdagger,andremoveyourlips.Placeyourbloodymaskonyourface,andsleep
forfourhours.Ifsuccessful,yourfacewillhaveturnedasickeningshadeofgreen,andyourskin
willhavegainedarubberytexture.Whereyourlipsoncewere,therewillnowbeasetofsixor
morelong,rubberytendrils,aboutsixinchesinlength,thatcanbemovedandcontrolledas
normalarms.Youcannotspeak,still.

Youcannowcauseamadpanicofirrationalfearaffectinga15ft.Arealasting5turns.Youmust
bedetectedtousethisability,youcannotusethiswhenstealthed.Playersandenemiesmust
makeaDCWisdomthrowof17toremainunaffected.

113

Level15:

+WrathoftheOldGods:Oneofthemorecomplicatedrituals,youmustsecureaboat,twolesser
Thulhumembers,andoneeldermemberclosetodeath.Rowyourboatoutintothesea,under
thelightofthewaxinggibbousmoon.Allowtheeldermembertodisrobe,andlayintheboat,as
thetwolessermembersholdthemup.Useyourdaggertocutintotheeldermember,asthe
lessermemberschanttheunhallowedphraseZratovenaasmorja,wokeksirkunmetaress,auz
yotsunoun,neukraMorjaksirmorja.ph'ngluimglw'nafhCthulhuR'lyehwgah'naglfhtagn.Begin
removingorgans,andthrowingthemintothesea,makingsuretokeeptheelderaliveaslongas
possible.Whenyouhaveremovealltheorgansintheirabdomen,throwthebodyintothesea.If
youaresuccessful,alarge,greentendril,willarisefromthewater,anddragthebodyunder.

Youcannowsummonfivetendrilsfromanybodyofwater.Thesetendrilswilldeal1d6damage,
andhavetheabilitytoremoveoneenemyfromcombatwithaSTRrollof12orhigher,andallfive
willdisappearbackintothedepths,whentheyhavetakenanenemy.Eachtendrilhas10HP,and
isimmunetoburning,freezing,andpoisondamage.Tendrilswilltargetanyoneinatenmeter
radius,includingenemies,neutrals,friends,andevenyou,andattempttopullthetargetbackinto
thewater,anddrownthem,ortearthemapart.STRis16,DEXis17.

+Poltergeist:Tobegin,simplydisrobeontheshoreofthesea,underthelightofthefullmoon.
Takeyourdagger,andcarvealongyourmuscles,outliningyourpectorals,andabdomen.Carve
themarkofthulhuoveryourheart,andputyourdaggeraway.Walkbrisklyintothesea,andenter
thewaterdimension.Summonthetendrils,andhavethemengulfyou.Ifsuccessful,yourcutswill
glowgreen,andthetendrilswillreleaseyou.

GhostintheWallnowworkswithouttherobesbutwiththemitlasts5turnsandyoucanpass
throughupto3metersofsolidmaterial.ToolsofaGhostalsoimprovesallowingyoutoeffectany
inorganicobjectthat's50kilogramsinweightfor3turns.

+Eyesofmadness:Noritualrequired:Simplycarveoffyoureyelidswithyourdagger:Youmay
nowgaina+2inintimidation,and+3toinsight,whenlookingsomeonedirectlyintheeyes,as
wellasanatural,permanent+1toyourwisdomstat.

+DaveyJonesCalls:Noritual,again.Simplyuseyournewfacetendrilstokillsomebodybyany
means,youjusthavetouseyourtendrilstodoit:Yourfacetendrilsnowgrowpoisonbarbs,that
deal1d4piercing,and1d4poisondamageeach.

+NonEuclidian:Thisabilityisonlyunlockedifyouhavecompletedallotherritualsupuntilthis
point:Onceperday,youcannowopenanydoor,andhaveitleadtoanyotherdooryouve
previouslybeenthrough.

Level20:

114

+WithStrangeAeons:Forthefinalritual,youmustcapturethreepeople.Thefirstpersonwillbe
halfyourage,andtheoppositegender.Thesecondwillbedoubleyourage,andtheopposite
gender.Thethirdwillbeyourexactage,andthesamegender.Allthreeofthesepeoplearetobe
boundtogether,andsatuponabasaltslabbytheseashore.Goverthethreewithalightemerald
sand,andmeltblackcandlesovertheirhead.Youmustcreatethreemasks,identicaltoyourown,
andplacethemuponthefacesofthoseyouhavecaptured.Oncethevictimsareprepared,you
willawaituntilmidnight,beforetakingyourknife,andslittingtheirthroats.SpeaktothemZratove
naasmorja,wokeksirkunmetaress,auzyotsunoun,neukraMorjaksirmorja.ph'nglui
mglw'nafhCthulhuR'lyehwgah'naglfhtagn.Allowthemtobleedout.Cutopentheirabdomens,
andremovetheirorgans.Throweachorganonebyoneintothesea,afteringestingatleast230
gramsoffleshfromeachorgan.

Youcannowremaininvisibleforfiveturns,andrunthroughonemeterofsolidmaterialforseven
turns.Tendrilssummonedfromthewaterdimensionnowdonottargetyou(HowevernonThulhu
allieswillbetargeted)anddealanextra1d6damage.Youmaynowcausemildpanicinupto
threepeoplewhilestealthed.



115

Hastur:

Level1:

+HailtotheKing,Baby!:Beforeyoucontinue,askyourself,whyjoinHastur?Ofallthealliedcults,
Hasturisthemosthated,notfearedmindyou,hated.Theyareinfamouspranksters,cons,and
cheats,andmostritualsrequireyoutomakeafoolofyourselfandyourenemies,perhaps
considerjoiningSothoth?No?StillgoingwithHastur?OK

FortheinaugurationRitual,youmustfirstlocateasuspectedHasturmemberinpublic,lookfor
streetvendorssellingfakemedicine,magiciansdoingcardtricks,orconartistsplayinggamesof
chance,allshouldhaveacomedymasksomewhere,orbewearingyellowclothing.Approach
them,andspeakthewords:Hellobrother,fatherhassentmetofindyou,itsbeentoolong!I
wouldliketojointhefamilyoncemore.Ifyouaresuccessful,theywillrespond:Brother!Forhow
Ihavemissedyou!Theywilllikelyhugyou,andstealyourwalletPleasecomewithme,wehave
muchtotalkabout.Theywillthenclosetheirstand,andleadyoutothesafehouse,ortemple.

Onceinside,youwillbepresentedtotheGrandJesterofthetemple,andbeinvitedtoplaycards,
dice,orsomeothergameofchancewithhim.Ifyoulose,hewillsayYouarenosonofmine
beforehavingyouescortedoutofthebuilding,thenbeatenup,stripped,mugged,pumpedfullof
bathsalts,andleftinaditch.Ifyousucceedhowever,theGrandJesterwilllaughandhugyou,as
celebrationbreaksoutamongthetemple.Welcometothefamily!Hewillannounce,asyouare
giftedawhitecomedymask,andgivenasetofyellowrobeswithabighat,andafeather.Youwill
alsobetattooed,theyellowsignprintedonthebackofyourhand,thoughthiscanbecoveredwith
makeup,andultravioletink,onlyvisibleunderablacklight,willbeused.

YouarenowintheBrotherhoodoftheYellowSign,andarewelcomeinanytemple,solongas
youwearyourrobes,andshowyourtattoo,howevermostcasinosorothersuchlocations,will
kickyououtiftheyseethese.

Younowgaintheabilitytostealanyobjectundertwokilograms,andsmallerthanhalfasquare
meter,withanySleightofHandrollabove10,solongassaidobjectismostlyvisible(thisis
determinedbyaperceptioncheckortheDMsok).Youalsogaintheabilitytoperformsimplecard
tricks,usefulforstreetmagic,orforcheatingatcardgames.Youalsosuddenly,inexplicablywell
versedinthecardgameknownasAceyDeuceyandhaveastrangeurgetoplayit,often.



116

Level3:

+Quicksilver:Forthisritual,youmustfindamanonthestreet,andconvincehimyoureaboutto
performamagictrick.Askthemtopickacard,anycard,andplaceitbackinthedeck.Then,ask
yourvictimtolieboththeirhands,palmsdownonatable,whileyouplacehalfthedeckonone
hand,andhalfontheother.Pickacardatrandomfromeachhalfofthedeck,andplacethem
undertheirhands.Takethedecksoffthepersonshands,thenaskthemtoclosetheireyes,and
sayLeftorright.Whentheyclosetheireyes,youwilltakeoutyourmetalbrand,withtheblades
atthebottom,andplaceitoverwhateverhandtheychoose,leftorright(Youmayalsorobthem
atthistime).Whentheypick,slamthebrandintotheirhand,leavingtheMarkofHasturontheir
hand.Run,astheyscreaminpain,alsothehandtheypickedwillhavetheircardunderit.Thiswill
convincethosewhohuntcultiststhatthispersonisaHasturWorshipper,andtheywillbekilledon
sight.Yougainthepowersimmediatelyuponbranding.

Younowhavetheabilitytocraftmagicalpranksandtraps,thatmaydealamaximumof1d20
damagetoenemies.Thetrapstakeonedaytomake,andmustbeapprovedbytheDM.Youmay
createthemyourself.

+YellowJester:Thisritualmusttakeplaceatnight.Youwillgaintheaffectionofsomeonewithin
twoyearsofyourage.Oncetrustisgained,youwilltakethemtoapubliclocation,andstateyou
aregoingtoshowthemamagictrick.Itisthenthatyouwillaskthemtoholdouttheirhand,and
closetheireyes.Oncetheireyesareclosed,youwilluseyourdaggertoslashyourownshoulder,
beforestabbingthepersonnexttoyou,placingtheknifeinthehandofyourvictim,thenfallingto
thegroundinfakeagony.Youwillgainyourpowersoncetheyhavebeentackled,shot,tased,or
arrested.

Onceperfight,diverttheattentionofallenemiestoattackonlyyoufor2turns,evenifothersare
attackingthem.+1toallDexterityrollsduringthosetwoturns.



117

Level5:

+TheMagicWord:Loyaltyisarelicofthepast,andHasturknowsit.Therightwordsintheright
placescanchangeanybody'sallegiance.Forthisritual,youmustlocateamanonthestreet,and
initiateconversation.Findsomeonecharismatic,butdownonlife,someonewhosstrugglingtoget
by,usuallythehomeless,orlowwageworkers,perhapspeoplesellingthemselves,orothers.Find
someonelikethis,andsimplyconvincethemtojointheBrotherhoodoftheYellowsign,orany
otherorderofthePantheon.Oncetheyhavejoined,yougetyourpowers,andyouwillbeallowed
togetafancierhat,andagoldrimmedmask.

TheHasturCultistmay,onceperday,swayoneenemytotheirsidefor3turns(2turnsifthey
joinedanotherorder,nottheBrotherhood).SwayedenemyiscontrolledbytheHasturcultist
aloneandwillnotfollowinstructionsgiventothembyanyotherplayers.DoesnotworkonBosses
orGods(AtDMschoice).

+TextileConman:Forthisritual,youmustseducebothsomeoneoftheoppositegender,andof
thesamegender,onthesameday,withouteitherofthemknowing.Bonuspointsifoneorbothof
themaremarried,doubledoublebonuspointsiftheyremarriedtoeachother.Onceyoulead
thembothbacktoyourplace,surprisethembyintroducingthemtoeachother!Thenknockthem
unconscious,disrobethem,tiethemtoeachother,pouryellowpaintovertheirheads,drawthe
YellowSignontheirforeheads,thenleavethemoutsideinaverypubliclocation.Yougainyour
powerswhentheyrefound.

Thisskillcanonlybeusedoutsideofcombat.Usingadvanceddistractiontechniquesandan
impossiblycraftyhandanyHasturcandisrobetheprimaryarmourofanyoneinarmslengthby
takingaDC18SleightofHand(DEX)check.

+Disappearingact:Forthisritual,youllneedafriend.Setupagamblingboothofyourchoice,
preferablyAceyDeucey,andhaveyourfriendmanthebooth.Allowpeopletoplaygamesof
chance,andwinlargesumsofmoney!Astheywin,sneakupbehindthem,andpicktheirpockets,
stealallthemoneytheywonback,assoonastheywinit.Yougainyourpowersonceyouve
gained2,000osidians.

Onceperfight,youmaytakeadexteritycheckof14orhigher,toteleportonemeterbehindany
person,inoroutofcombat.



118

Level10:

+Charlatan:Theskillwillunlockwhenyoumanagetoconvinceastrangerofyourinnocence,after
theydirectlywitnessedyoucommittingacrime.Youmustgetawayscottfree,withno
punishmentswhatsoever.

Onceperday,youcannegateanyfailedcharismaroll,andreplaceitwithaten,plusyour
modifiers.ThisdoesnotapplytoDiplomacy,orattemptstopacifythroughnonintimidatingmeans.

+FiveFingerDiscount:Forthisritual,youmusttakeanidolofHastur,andsneakitintoapublic
display,suchasanartexhibit,amuseum,orashowofsomesort.Findaverypopularpiecefrom
thedisplay,andstealitwithoutgettingcaught.Initsplace,leavetheidol,andwalkout
undetected,stealingthepieceasyougo.Yougainyourpowersonceyoumakeitbacktoyour
home,youcannotbedetectedatanytime.

Younowgaintheabilitytostealanyobjectunderfourkilograms,andsmallerthanasquaremeter,
withanySleightofHandrollabove10,solongassaidobjectissomewhatvisible.

+GameofChance:Yougainthisabilitybywinning100gamesofchanceintotal.Uponyourone
hundredthvictory,yourpowersaregained.

Younowgain+1toyourbaseCharismastat,andonceperday,youmayinvertoneCharisma,
Dexterity,orWisdomroll..I.e1becomes20,2becomes19,3becomes18,ect.

+TheBlameGame:Togainthisability,youmustfirstlocateagroupofpeople,andgaintheirtrust.
Leadtwopeopleawayfromthegroup,andmurderoneofthem.Youmustblamethemurderon
theotherpersonyouleadaway,andgeteverysinglememberofthegrouptobelieveyou.You
gainyourpowerswhenthepersonisarrested,andtheirfriendsleave.

Youmaynow,oncepershortrest,blameyourcrimeonanynearbyNPC,withanydeceptionroll
above16.



119

Level15:

+Smile:Allonemustdotounlockthisability,isconvincefifteenormorepeopleatonetime,tojoin
thecultofHastur.Allofthe15peoplemustofficiallyjointhecultbeforeyougetyourpowers.

TheHasturCultistmay,onceperday,swayoneenemytotheirsidefor5turns(3turnsifthey
joinedanotherorder,nottheBrotherhoodintheT heMagicWordRitual).Swayedenemyis
controlledbytheHasturcultistaloneandwillnotfollowinstructionsgiventothembyanyother
players.DoesnotworkonBossesorGods(AtDMschoice).

+HaHa,Jokesonyou!:Yougainthisabilitybycompletingatleastsevenpreviousritualsinthe
Hasturskilltree,includingGameofChance.

YoumaynowperformtheG ameofChanceskillonotherplayers,NPCs,orenemiesonceevery
otherday.

+Nowyouseeme:Forthisritual,youwillthenlocateasecurebuilding,suchasanarmoryora
bankvault.Youmustgetintothecenterofthebuilding,stealsomethingimportant,thengetback
outagain,allfullyundetected,leavingayellowhandprintwiththeYellowSign,ontheinnermost
wallofthebuilding.Onceyoumakeitoutsideagain,yougainyourpowers.

Thedisappearingactcannowcausesamassive,cloudofthermiteconfettitoflyina7meter
radius.Deals3turnsof1d6burningdamagetotargets.

+Pickacard,anycard:Inthisritual,youwillfindtwopeoplethesameageasyou,andofthe
oppositegender.Youwillconvincethemtocomewithyoubacktoyourhome,wherebothwillbe
murdered.Youwillstripthefleshfromtheirbones,andpackageittoresemblestoreboughtmeat
leavesomethingfromtheirpersoninthemeatlump.Youmustsellthismeattotheirfriendsor
family.Yougainthepowersoncethefleshisconsumed.

TwiceduringcombatyoucancalluponHasturwhowillcauseahaloofancientsymbolstofloat
aroundyou.Thenexttimeyoureattackedrolla1d6andoneofthefollowinghappens.

1Theattacknowbecomesacrit.Hit
2Snakeslandonyouropponent
3Thermiteconfettiforeveryone,evenyou.(10ft.radius)
4Youropponentseestheworldupsidedown(opponentbecomesconfused)
5Youseetheworldupsidedown(youbecomeconfused)
6Yourenemynowattackstheiralliesfor3turns.Ifnoalliesareinreachtheyattackthemselves.

+Allingoodfun:Thisisunlockedbycompletingallpreviousrituals.


120

Onceperday,youmayignoreanyselfinflicteddamage,oranydamagedonetoyoubyaparty
member.

Level20:

+ThePuppetMaster:Forthisritual,youwillcutoffyourlips,usingagoldenknife.Peelyourskin
awayuntilonlyasmileremains.Youwillthendonyourmask,andprowlthestreets,untilyoufind
asuitableopenlocation.Setupastandhere,agameofchance,acardgame,dice,anythingto
gamblewith.Youmustuseallyourskillstoscampeopleoutofasmuchmoneyaspossible,until
theyvegivenyoueverythingtheyown,preyonthosewithverylittletowager.Oncetheyvelostit
all,tellthemyoucanhelppayoffthedebt,inawaywheretheywonthavetopayyou.Youwill
havetoget100peopleormoretojoinTheBrotherhoodoftheYellowSign,cultofHastur.

Forthesecondpartoftheritual,youmusttakeonepersonyouveleadtotheBrotherhood,and
getthemelectedtoapublicoffice,themoreineptthebetter.Theymustbeelectedbythepeople,
howeveryoucanuseanymethodneededtoconvincethemtovoteforyourBrother.

Yougainyourpowersonceahundredpeoplejoinfromthismethodandhaveyourmanelected.
Youwillgainagildedmask,awhitecomedymasklinedwithgoldflowers.

Youcannowcausetwoenemiestopermanentlyswitchsides,andfightforyou,onceperlong
rest.Youmayonlyhavetwoimmediatefollowersatatime,howeverothersmaybesenttoother
orders,ortoyourowntemple.DoesnotworkonBosses(Untiltheyreach5HPorless)orGods
(AtDMschoice).



121

Abhoth:

Level1:

+ThecalloftheMother:TojointhecultofAbhoth,youmustbeinvitedbyoneofthecurrent
members.YouwillfollowthemtooneoftheAbhothbroodcaves,followingthemtothealtarof
flesh.ThebroodwillbefilledwithAbysmals,crawlingandslitheringacrossthewallsandceiling.
Youwilllieuponthealtar,andstate:

MothermotheroftheWretched,mothermotheroftheBeasts,Ilieuponyouraltar,mysoulripe
tofeastYourchildrenringaroundmylimbs,butscaredIamtheleast.Savememothermother,I
amyourstotake,Abhothguidesme,allformotherssake.RipmeTearmemakemepure,give
mefreedominagonymothermother,Iamyours.

Ifyouarentaccepted,theAbysmalswillconsumeyou,tearingyourfleshfromyourbones.Ifyou
passthetesthowever,thefleshoftheAbysmalswillenvelopyou,carvingoccultmarksoveryour
back,burningtheminwithteethandacids.Youwillbeheldinthefleshforanight,beforebeinglet
go.TheAbysmalwillnolongerharmyou.

YouarenowintheCultofAbhoth,andcannowsummononesmallcreature,onceperday.
Summonedcreaturesstillneedacharismarolltotame.Youmayalsogainafamiliar,whowill
levelupasyoudo,andmirroryourHP.

Level3:

+SkinandBone:Forthisritual,youmustfindandkillsomeonethesameraceasyou,and
consumetheirfleshovertheAbhothaltar.Thepowerswillbegainedonceyouhaveeatentheir
heart,everyscrap.

Youmaynowautomaticallytameanybeastforthreeturns,oruntildamageisdealt,withanyroll
higherthan10.

+AbysmalArms:Togainthesepowers,youwillneedtotakeyourfamiliar,andfeedthemtheflesh
oftheirownspecies.Then,youwillfeedthemthefleshofyourspecies,andeatthefleshoftheirs.
Yougainthepowersoncebothofyoufinishyourmeals.

Youmaynow,onceperday,takeacharismarollof15ormoretosummonfivefleshytendrilsina
ringaroundyou.Tendrilsdeal1d6bluntdamage,and1d4piercingdamage.Tendrilslasttwo
turns,andcanbekilledinstantlywithfire.



122

Level5:

+ConsumeandGrow:Youmustfirstremoveyourclothing,andreturntotheabysmalcave.You
mustgivetotheAbysmalsthreebodiesofpeopletwiceyourage.Ofthesamegenderasyou.The
abysmalwillconsumethebodies,beforedousingyourformintheirdigestedremains.Sleepwithin
theAbysmals,yourpowerswillbewithyouwhenyouawake.

Youcannowgainanadditional+2toStrengthrollsbyeatingthefleshofyourenemies,effects
lastuntilyournextshortorlongrest.

+Agony:Returntothealtarwithinthebrood,andlayuponitthebodyofsomeonehalfyourage,
fortheAbysmalstoconsume.Youwillthenlayyourhandsuponthealtarofflesh,andholdstill,as
theAbysmalcarveintoyourpalms,themarkofAbhoth.Yournailswillgrowsharper,aswillyour
teeth.Theritualiscompletewhentherunesarefinished.

Yourattacksnowhaveachance(Anyrollsbetween15and19)todisableanenemyforoneturn,
astheydealadditional,agonizingpain,similartoabulletantssting,whichalsodeals1d6necrotic
damage.

+FriendinMe:Youmustsacrificethreepeoplethesameageasyouuponthealtar,allowingthe
Abysmaltoconsumethem.Takethebonesfromoneofthesacrifices,anduseittocarvetheMark
ofAbhothontothebodyofyourfamiliar,aswellasyourself.Theritualiscompletewhentherune
isfinished.

YourfamiliarsHPnowdoubles,andtheirunarmedattackdicemovesuponelevel.Additionally,
yourFamiliarcannotbeturnedagainstyou,withanythinglowerthanan18.Youmayalsotame
anyanimalautomatically,fortwoturns.



123

Level10:

+TheMotherHungers:Tobegin,youmustlocateafriendorfamilymember,andleadthemback
tothebroodcave.Sealtheminwithyou,andallowtheAbysmaltograbthem,holdingthemstill,
asyouproduceaknife,andcarveintotheirchest.Youwillslowlycutopentheirabdomen,before
usingyourhandsandteeth,toconsumetheirstilllivingorgans,astheAbysmalseattheirlimbs.
Youwillgainyourpowersonceyourfriendorfamilyhasdied,andtheAbysmalseattheircorpse.

Yoursummonedtendrilsnowdealanadditional1d8damage,andlastfortwomoreturns.All
damagedealttoenemies,isnowreturnedtoyouintheformofHP.

+RipandTear:Youmustenteryourbroodoncemore,andremoveyourclothing,approachingthe
altar,andlayingyourselfuponit.Youwillchant:M othermotheroftheWretched,mothermother
oftheBeasts,Ilieuponyouraltar,mysoulripetofeastMymusclessoreandbonesareweak,
mybodyachesmyframeitcreaks.Takememothermothermakemestrong,makemeoneto
livebelong.Thetendrilswillthenenvelopyou,andpullyouintotheAbysmalflesh.Thereyouwill
spendtwoingamedays,havingeachjointandmuscletornandpiercedbythefleshytendrils,
requiringseveralCONrollstosurvive.ThetendrilswillfillyourbodywithAbysmalcells,thatshall
regrowyourmusclesandbonesstrongerthaneverbefore.TheritualendswhentheAbysmallets
yougo.

Younowmoveuponeunarmedattackdice,andallmeleeweaponsdealanextra1d8damage.
Youdeal1d4bleedingdamagewithallattacks,andStrengthrollsabove15areguaranteedto
stunenemiesforoneturn.

+DeadlyasaGazebo:Youmustwanderatnightandfindapasserby.Summoningtendrilsyour
youmustinstillasmuchfearintheindividualasyoucan.Almosttothepointofinsanity,andgive
themanoption.BeconsumedbytheBroodMotherorkillthemselves.Iftheychoosetobe
consumedtheritualfails.Iftheychoosesuicide,youmustwaitforthemtodie,soakaknifeintheir
bloodandgiveittothebroodmother.

Younowgain+1STR,and+2toIntimidation,foreveryfifteenkilogramsofmassyoupossess.
Yourfamiliargainsthisabilityaswell.

+ArmofAbhoth:Forthisritual,youwilluseyourfamiliartokilltheownerofasmallanimal,before
tamingsaidanimalyourself.Whenitgainsyourtrust,youwillsacrificeittotheAbysmals,and
consumeitsdigestedremains.

ThetentaclesgeneratedbyAbysmalArmsnowmoldandconcentrateintoonelargemass.Your
armnowbecomesthemediumforthislargetentaclewhichiscontrolledbyyourarm.Thistentacle
lastsfor4turns,andgrapplerollsarenowcutinhalf.Damageremainsthesame.


124

Level15:

+PriceofPower:YouwillpresentyourFamiliartotheBroodmother,andofferitasSacrifice,along
withapersonthesameageasyou.ThetentaclesofAbysmalslideacrossthefloortheylashout
grabbingyou'refamiliarsmotheringitandstretchingacrossit,consumingthemfortwodays,
beforelettingthemgo.

Yourfamiliarnowdoesdoublenecroticdamagefor3turns.Afterwardyou'refamiliarbecomes
immobilizeduntilalongrestends.

+BroodOffering:Forthisritual,youmustsimplysacrifice50peopletothebroodmother,and
consumeatleast25.

BringyourvictimsbackasofferingsthrowingthemintotheBrood.Doingthiswillallowyouto
tameanyanimal,saveforbosses,fortenturns,andyouwillneverbeattackedfirst,ortargeted,
untilyouattack.Effectslastforoneday.1sacrifice=1tamedanimal.

+MothersLove:Tobegin,youmustfinethreepeoplethesameage,gender,andspeciesas
yourself.Bringthemtothealtar,andhavetheAbysmalsholdthemdownFromhere,allowyour
familiartoeatthethreecaptivesalive.Yougainyourpowersoncethethreehavebeenfully
consumed.

YourfamiliarcannowhealuptotwentyHPtoyou,oranypartymember,atthecostoftheirown
HP.

+AllmyChildren:YourfamiliargainsthisabilityaftercompletingtheM othersLoveritual.They
maynowtakeCharismarollstotametheirownfamiliar.

Yourfamiliarcannowadopttheirownfamiliar,whichgainshalfitsstats,andwillobeyyourword,
aswellasyourfamiliarsword.

+MothersNest:Thisabilityisunlockedautomaticallybycompletingallotherrituals.

Youmaynownestandbeginyourownbrood,whereyouwillgain+2toallstats,wheninside
yournest.Youmaygrowthisnestasbigasyouwish,andaddasmanymembersasyoucan.
Youwillstoreyourfamiliarshere,andbeabletochangethemoutatwill.Youmustnameeachof
yourfamiliars.



125

Level20:

+OnebigBrood:Thefinalritualistobeperformedatnight,duringafullmoon.Youmusthave,at
thispoint,sacrificed250peopletotheAbysmals,andcompletedeveryotherritual.Youandyour
familiarwillstanduponthealtar,surroundedbytebseveredheads,takenfrompeoplehalfyour
age,ofthesamespeciesandgenderasyou.TheAbysmalsshallcloseyouandyourfamiliaroff,
andallowyoubothtobeginYouwilltakefiveheads,andyourfamiliarwilltakefive.Consumethe
brainsfromeachhead,asyourfamiliardoesthesame,beforedisposingtheemptyskullsintothe
Abysmals,whowilldigestit.AllowtheAbysmalstofeedyouthedigestedremainsofthehead,
andslatheryourformintheirblood.YouandyourfamiliarwillthenbeconsumedbytheAbysmals,
andwillspendfiveingamedaysdigestingYouwilltaketwoCONrollsperdaytostayalive,ifyou
failtwoinarow,youwillbedigested.Yougainyourpowersoncethefivedaysareup,andyou
aresetfree,takingyourplaceasBroodmaster.

Yourandyourfamiliarcannowtrade,swap,andmirrorstatsatwill,youbothdoubleyourHP,and
canpoolyourcombinedHPintoonebar.Summonedtendrilsnowdeal1d20unarmeddamage,
andlastforseventurns.



126

Yig:

Level1:

+TheSlitheringMind:Tobegin,youwillgatherAmazonitesalts,thevenomofasnake,fivered
candles,andanidolofYig.Placethecandlesinacirclearoundtheidol,thenpourthesalts
aroundthecandles.Pourthevenomofthesnakeovertheidol,beforelightingthecandles.In
Scalescript,speakthewordsFatherYig,masterofthebody,theslitheringkingoftheserpents,
mybodyisyourclay,formmetobeonewhichyouloveIfallissuccessful,youwillfeelatingling
overyourbodyinthemorning,youwillfindscalesgrowingoveryourarmsandlegs.

YouarenowapartoftheOrderofYig.Yougaintheabilitytospeaktosnakes,andsummonone
snaketoyouraidonceperfight.Youcanalsoreplicatethevoiceofanypersonyouhavespoken
toforatleastthirtyminutes.

Level3:

+SerpentsKiss:Thisritualtakesseveralmonthstocomplete,asyoumustdrinksnakevenom
everyday,untilyoubuildupanimmunitytoit.Gainabilitiesonceimmunityhasbeengained.

Yourunarmedattacksnowdealanadditional1d4poisondamagefortwoturns.Allmelee
weaponsdeal1d4poisondamageforoneturn.

+SheddingyourSkin:Youmustbeginthisritualbykidnappingsomeonewhoisthesameageas
you,theoppositegender,andadifferentrace.Youwillinjectthemwithsnakevenom,before
usingaknifetopeelofftheskinaroundtheirface,trytokeepthemalive.Boilthepeeledfaceskin
inapotofboilingwater,beforeleavingitoverafiretosmoke.Thefaceskinshouldshrink,until
youhaveaminiatureface,thatyouwillhangonasmalltwinenecklace,andwearconstantly.
Bathethefaceinthefatalbloodofyourvictimtoendtheritual.

Youcannowcreateaperfectdisguiseafterinteractingwithapersonforthreefulldays,including
theirspeech,handwriting,posture,clothing,andappearance.



127

Level5:

+BodySnatcher:YoumustperformtheS heddingyourSkinritualfouradditionaltimes,aswellas
theTheSlitheringMindritualoncemore,beforethisabilitycanbeunlocked.Tobeginthisritual,
youwilltakeyourfiveshrunkenfaces,andplacethemaroundtheskull,oneforeachcandle.
PerformtheTheSlitheringMindritualwiththeshrunkenfaces,beforedowningacupofbloodand
snakevenom.Iftheritualwassuccessful,youshouldbegintofeeladisconnectfromyourbody,
andalightheadedfeeling,aswellasasuddensharpnessinyourteeth.

Youmaypermanentlystealthebodyofanypersonwhichyouhavekilled,possessingthem,as
yourbodydies.Thepersonwhosebodyyousnatchedhowever,cantakeoneWISrollperday,to
taketheirbodyback,DCisequaltoyourCharisma2.Iftheyregaincontrol,youwillhavetowait
adayintheirbodiestotakethemoveragainWhenyoutakeanewbody,theoriginalownertakes
theirsback.

+LookintomyEyes:Forthisritual,youmustspeaktotheYigelders,andasktospeaktoThe
SlitheringPriest.TheYigElderswillleadyoutoastoneroominaYigtemple,whichhousesa
whitesnakewithyelloweyes.TheSnakewillspeaktoyou,onceyouofferitasacrificeofblood
TheSnakewillspeakintoyourear,andgiveyouarandomtask(DecidedbyDM)whichyoumust
completeinfullbeforeyourpowersaregranted.

Youmaynowreadthememoriesofanypersonwhichyouarespeakingwith,ifyoucanrolla
insightcheckhigherthantheirbasewisdom.

+AcquiredSkills:Thisritualisunlockedaftercompletingthetwopreviousrituals,twice.

Younowhavetheoptionstogaintheskillsofthepersonyouhavebodysnatched,youmust,
however,rollthesameorhigherforeachstatona1d20.



128

Level10:

+SleeperAgent:Tobegin,youmustonceagaincontacttheeldersoftheYigCult.Walkonce
moreintothelairoftheSlitheringPriest,withanofferingofbloodfromyouroriginalspecies.The
Priestwillgiveyouanothertask,thistime,itwillaskyoutopossessaspecificperson,andkill
somebodyclosetothem,usuallysomeoneveryimportant.Oncethetargetisdead,youwillgain
yourpowers.

Youcannowsetyourbodysnatchtoactivateafteracertainnumberofdays,lyingdormantin
someonesminduntilthatdate.Youcannowbodysnatchpeoplewhohave5HPorlower.

+NewPerspective:ForthisRitual,youwillfindsomeonetheoppositerace,gender,anddouble
yourage,andleadthemaway.Oncealone,youwillfindawaytodisablethem,andsilencethem
foramoment,awaythatyouknowhowtogetoutof,buttheydonot.Oncetheyrecontained,you
willtearoutyourowneyes,andinjectyourselfwithadeadlypoison.Afteryouvedonethat,body
snatchyourhostage,andwalkout,claimingyoukilledthepersontryingtokidnapyou!Once
theyrebodysnatched,yougainyourpowers.

Youcannowconnectyourvisiontoanotherbody,andlookthroughtheireyesatanytime.

+Parseltongue:StartbyacquiringasnakeofanykindLaythesnakeonatablemadefrom
Amazonite,andplacefiveredcandlesarounditinacircle.Lightthecandles,thenpouracircleof
bluepyritesaltaroundeachcandle.SpeaktothesnakeinScalescript,askingforittoopenyour
eyestothelanguageofhismasterDependingonthesnake,theDCtodetermineiftheyreveal
thelanguageofYigtoyouwillbehigherorlower(DMschoice).Oncethesnakeacceptsyou,you
gainyourpowers.

Youcannowcommunicatewithallotherserpents,andhypnotizepeopleforseventurns,witha
Deceptionrolloftheirbasewisdomorhigher.Cangivehypnotizedenemiessimplecommands
(DMsdiscretion).Youcannotcommandthemtokillthemselves.

+Unsatisfied:Thisritualisunlockedbycompletingallpreviousrituals.

Youcannowrerolloneofyourstatsonceeverythreedays.Mustuse1d20ratherthan3d6,and
youmustkeepwhateveryouroll.



129

Level15:

+TrustinMe:Youwillkidnapsixhostages,allthesameraceandgenderasyou,eachoneyear,
twoyears,three,four,five,andsixyearsolderthanyou.Inorderofyoungesttooldest,begin
carvingtheirfacesoff,andpluckingtheireyesout.Boiltheeyesinapotofseawater,mixedwith
bluepyritesalts,andsnakevenom.Boilthefacesinthesoup,andsmokethemoverthefirefrom
thepot,untiltheyshrink.Makeyourhostagesdrinkthesoup,thepoisonshouldkillthem.Drinkthe
lastbowlofsoupyourself,beforetieingeachfacetoanecklace,andhangingitaroundthebodyof
thepersonitcamefrom.Disposeofthebodiesinalocationwheretheyllbeeasilyfound.You
gainyourpowerswhenthebodiesarefound.

Youcannowhypnotizepeoplefor12turns,withaDeceptionrollof2lessthanthepersons
Wisdom.Canbegivencomplexcommands(DMsdiscretion).Youcannotcommandthemtokill
themselves.

+Constrictor:Yougainthisabilityoncealllevel10ritualshavebeendonetwice.

Anyattempttograpplegainsa+2totheattempt.Deals1d10bluntdamageeachturnwhile
holdingsomeone,DCtoescapeyourgrapplesincreasedby4.

+Waitsnakesdon'thavelips:Thisabilityisunlockedaftercompletingallotherlevel15rituals.

Unarmedattacksgain1d12poisondamage.Allmeleeweaponsyouusegain1d12poisonpoison
damage.

+Blasphemousfacsimiles:Tobegin,youmustonceagaincontacttheeldersoftheYigCult.Walk
oncemoreintothelairoftheSlitheringPriest,withanofferingofbloodfromyouroriginalspecies.
ThePriestwillgiveyouanothertask,thistime,itwillaskyoutohighjackthebodyofanimportant
figure,someoneinaloftypositionofpower.Holdtheirbodyfortwoingameweeks,beforeusing
themtocommitavilecrimeinapublicspace.Attempttoescape,findasecludedplacetoditch
theirbody,andallowthemtotakecontrolagain.Yougainyourpowersoncetheyreblamedfor
thecrime,andconvicted.

Youmaypermanentlystealthebodyofanypersonwhichhas10HPorless,possessingthem,as
yourbodydies.Thepersonwhosebodyyousnatchedhowever,cantakeoneWISrollperday,to
taketheirbodyback,DCisequaltoyourCharisma.Iftheyregaincontrol,youwillhavetowaita
dayintheirbodiestotakethemoveragainWhenyoutakeanewbody,theoriginalownertakes
theirsback.

+Backup:ThisabilityisunlockedaftercompletingallotherYigRituals.

Youcannowhaveasparebodytofallbackintoifthebodyyouvesnatchediskilled.Oldbodywill
havea1toallstatsfromyourlastbody,andyoucanonlyhave1spareatatime.

130

Level20:

+SnakeEyes:Tobegin,youmustonceagaincontacttheeldersoftheYigCult.Walkoncemore
intothelairoftheSlitheringPriest,withanofferingofbloodfromyouroriginalspecies.ThePriest
willgiveyouanothertask,thistime,itwillaskyoutohighjackthebodyofanimportantfigure,
someoneinaloftypositionofpower.Useyournewfoundposition,tostartawarwithanother
nation,inawaythatwillbebeneficialtotheCultofYig.Yougainyourpowersafter20,000total
liveshavebeenlost.

Youcanwinthewar,andtakeoverthecountryifyouchoose,leadingthemandyourcult,asthe
newHeadofYig.

Onceperday,youcanroll2d6,andgainthatmuchpoisondamageonallattacksforthenext12
turns.Ifyourolltwo1sonthe2d6,youreallowedafullstatreroll,thatlastsuntilthenext
snakeeyesattempt.Youcannowhypnotizepeople,withaDeceptionrollof4lessthantheirbase
Wisdom,canbegivenanycommand,includingsuicide,orturningontheirallies.Canbodysnatch
peoplewith20HPorless.



131

ShubNiggurath:

Level1:

+TheBlackGoat:TojointhecultofShubNiggurath,TheBlackGoat,youwillfirstneedtodiga
pitintheground,sixfeetindiameter,fourfeetdeep.Fillthebottomofthepitwiththebloodof
yourspecies,frompeoplehalfyourage,thebloodshouldfillthepitoneinch.Next,linetheringof
thepitwithgranitebricks,andpoursulfursaltsovertheblood.Fillthepitwithwoodandkindling,
aswellasfat,untilthepilereaches1footovertherimofthehole.Setthewoodonfire,asyou
dawntheskullofagoat,andchantIIShubNiggurath,motherofathousandyoung,II
ShubNiggurath,blackgoatofthewoods,IIShubNiggurath,bringerofdestruction!three
times.Uponconclusionofthefinalchant,pourthebloodofyourhomespeciesoveryourface,and
walkintothefire.Ifallhasgonewell,youwillemergeunharmedontheotherside,greetedbytwo
peopledressedjustlikeyou.Youwillbeleadoff,tojointhecult.

YounowjointhecultofShubNiggurath,betterknownasTheBlackGoat.Youarenowimmune
tofire,andexplosionsnolongerhaveknockback.Yougain20HP,and+1toallintimidationand
Strengthrolls.CannolongergaintemporaryHP,andmedicalkitsonlyhealhalftheirworth.Your
INTandWISskillsarehalved.

Level3:

+KillKillKill:Togainthisability,youwillcaptureoneofyourenemiesfrombattle.Bringyour
capturedfoetoaTempleofShubNiggurath,andbringthemtothegranitealtar,wheretheywill
bebeheaded.Taketheheadofyourfoe,andstabitthroughthetipofapike.Consumetheflesh
ofthebody,asyouwatchtheheadburn.Oncethefleshhasburnedoff,taketheteethfromthe
ash,andfashionthemintoabracelet,whichyouwillweararoundyourhand.Powerswillbe
activesolongasyouwearthisbraceletofteeth.

Yougain5HPbackfromeachsuccessfulkill,anddealanextra1d4unarmeddamage

+Brimstone:Thisabilityisgainedwithasacrificeoffivepeople,tobekilledviabeheadingsonthe
stepsofthegranitealtar,attherisingofthefullmoon.Bloodfromthevictimswillbekeptinglass
vials,thatgiveyoupowersolongasyouholdthemonyourperson.

Onceperfight,youmaycreateafivemetercirclearoundyou,whichdeals1d6necroticdamage
perturn,toanyonecaughtinthecircle.



132

Level5:

+CallmeTourge:Tobegin,youwilldonyourgoatskullmask,andmakeyourwaytoamajorcity
centre.Findaplacewherepeoplegatherinlargenumbersoccasionally,butleavealone
otherwisePlantanexplosivedeviceinthislocation,thengetasafedistanceaway.Oncealarge
enoughamountofpeoplehavegatheredatgroundzero,stand,andspeakloudlyII
ShubNiggurath!Thendetonatethebomb.Thepowersaregainedafter200peoplearekilledthis
way.

Allrangedweapons(Includingbowsandarrows)nowdeal1d8explosivedamage,and1d4
burningtoalladjacentsquares.

+StrongasStone:Thisritualbeginswiththebeheadingoftenfoescapturedfrombattle.Takethe
severedheads,andremovetheteethfromtheirskulls,beforenailinggoathornsintotheirskulls,
tomakeitseemasthoughhornshavegrownfromtheirheads.Stabeachtoothless,hornedhead
onapike,onepikeperhead,andsetthemupinapopulatedarea,inacircle.Lighttheheadson
fire,andpreparetofight.Killatleastthreepeoplewhoshowuptostopyou,spillingtheirblood
withinthecircleofheads.Powersaregainedoncethreeormorepeoplehavebeenkilled.You
cannotusegunsinthisritual.

Takehalfdamagefromexplosives.Criticalhitsnowdeal1d8explosivedamage.

+TheBlindBender:Gathersomegranitebricks,embellishedwithNiggurathianprayersand
arrangetheminawellformationaroundyourself,onemeterhigh.Pilefivelivingpeopleinthe
centerofthegranitering,makesuretheyrerestrained,sotheywillnotescapeasyoubuildthe
wallaroundthem.Placeastoneroomandachimneyontopofthewell,beforemakingasmall
openinginthewall.Filltheovenwithsulfurandkindling,beforeignitingthemix.Yougainyour
powersonceallfivehaveburnedtodeath.

Youcannowfreelycontroluptoonesquaremeterofsolidstoneandmineral,includingconcrete
andcrystals.Youcannot,however,controlmetals.Maxweightlimit500pounds.



133

Level10:

+Unstoppable,Immovable:Thisabilityisunlockedafteryoukill1,000peoplewithexplosive
weapons.

PeoplenowmustrollhigheryourfullbaseSTRstat,withouta2,tobreakyourblockrolls,and
mustrollhigherthanyourfullbaseCONstatwithno2,tobreaktank.BaseDEX,however,is
loweredby4.

+Thor,theGodofThunder:StartthisritualbycarvingNiggurathianmarkingsonyourarmourand
weapon.Usinganyresourcesavailable,youwillstangeanattackonafortifiedmilitarystronghold,
and,chargeit.Killeveryoneinside,takeeverything,andstabtheheadsofyourfallenfoesoutside
onpikes.Yougainyourpowers(andanewbase)onceeveryoneisdead.

Youcannowtakea15orhigherstrengthrolltodestroyalargesection(300kilogramsorless)of
solidmaterial,withjustyourhand.Doingsocauses2d8worthoflightningtostrikewhereyourfist
lands.(Yesthiscanbeusedonpeople).

+DeathsTouch:Tobegin,youmustarmyourselfwithagreatsword,carvedwithNiggurathian
runes.Usethegreatswordtocutoffoneofyourownhands,donotcoverthestump.Chargeinto
acrowd,and,withonlyonehand,andanytoolsorweaponsyouneed,kill300peoplewithintwo
days.Powersunlockuponkillingthe300thperson,atwhichtimeyourhandwillregrow.

Grappledtargetstakeanadditional1d6necroticdamageperturn,lastsforallturnswhile
grappled,plustwoadditionalturnsoncefree.

+NecromancersMagic:Togainthisability,youfirstmustwearyourgoatskullmask,andyour
Niggurathianarmour.Whilewearingthisarmour,youmustritualisticallysacrifice400peopleto
ShubNiggurath,uponthegranitealtar.Oncethe400thpersoniskilled,yougainyourpowers.
(Note,thispowerisalsounlockedautomaticallywhenperformingtheSothothRitualLiving
Death).

Onceperfight,canfirea2d4necroticdamageblast,thatpiercesthroughalltargets,andupto1
meterofsolidmaterial.Necroticdamagedeals1d4perturnfortwoturns.



134

Level15:

+Goforth,withoutFear:Forthisritual,you,andfiveotherBlackGoatCultists,mustgatheraround
thegranitealtarunderthefullmoon.Lieuponthealtar,thebodyofoneperson,halfyourage.
Usenothingbutyourteethtodecapitateyourtarget,allowingyourfellowcultiststoconsumethe
bodyoncetheheadisremoved.Placetheheadonapikemadefromhumanbones,andlightiton
fire.Usethisburningpiketokill50people,thengathertheteethfromyourvictims,andmakea
necklacefromthem.Powersareactivesolongasyouwearthisnecklace.

Youcannolongerbeintimidated,saveforcriticalrolls,andareimmunetoexplosivedamage.

+DestructionbreedsCreation:Thisabilityisunlockedafterkilling500peoplewithnothingbutyour
TheBlindBenderskill.

Youcannowcreatefive30metertall,1meterwide,granitepillarsinacirclearoundyou,andone
underneathyou.Pillarslastforfiveturns,beforesinkingbackdown.

+FortheMotherofaThousandYoung:Tobegin,mixthebloodofaninfantfromyourownrace,
withahandfulofsulfurandpowderizedgranite.Drinkonehalfofthemixture,beforepouringthe
otheroveryourgoatskullmask.Inthisstate,usinganytoolsorweaponsyouneed,levelacity
blocksworthofbuildings,andkillatleast600people.Powersunlockoncethe600thpersonhas
beenkilled.

Younowregain15HPfromeachsuccessfulkill,solongasyouvedoneatleast10HPworthof
damagetothetarget.

+LightningstrikesTwice:Thisabilityisunlockedafterkillingatotalof3,000people.

Youcannowtakea15orhigherstrengthrolltodestroyalargesection(900kilogramsorless)of
solidmaterial,withjustyourhand.Doingsocauses4d8worthoflightningtostrikewhereyourfist
lands.(Yesthiscanbeusedonpeople).

+BlackGoatoftheWoods:Thisabilityisunlockedaftercompletingallotherlevel15skills.

Youcannowfreelycontroluptofivesquaremeterofsolidstoneandmineral,includingconcrete
andcrystals.Youcannot,however,controlmetals.Maxweightlimit700pounds.

135

Level20:

+ConsecutiveNormalPunches:Tounlockthispower,youmustcompleteallotherrituals,andkill
theentiresentientpopulationofalargecountry,Russiasizedorbigger.Oncethecountryhas
beendecimated,youmusttakeovertherubblewithyourmen,andbuildthelandanewasaBlack
Goatcontrolledstronghold,thatyouyourselfwillcommand.

CriticalSTRrollsnowcausetargetswhicharethesameorlowerleveltoyou,toexplodeviolently,
dealing1d8explosivedamagetoalladjacentsquares,andkillsyourtargetinstantly.(Doesnot
workonBosses,Gods,orNoncorporealbeings).Youcannowcontroltensquaremetersofsolid
material,includingmetal.Maxweightlimit1500pounds.



136

Nyarlathotep:

Level1:

+TheBloodyTongue:TojointheinfamouscultofNyarlathotep,TheBloodyTongue,youmustfirst
locateoneoftheirhiddencamps.Approachthetribe,handsoutstretchedtoshowyouare
unarmed,youwillbewearingnothing.Ifthetribedoesnttrustyou,theywilldrawtheirswords,
andcutyoudown.Iftheydotrustyou,theywillleadyouintothecamp,andallowyoutotalkwith
thechief,whoshouldspeakGalacticcommon,butwillrespectyoumoreifyouspeakinSothoth
Tongue.OnceyouasktojointheBloodyTongue,thechiefwillaskyoutoperformoneofthree
tasksaDeviltask,whereyouwillhavetobringChaostoatown.ABulltask,whereyouwill
havetodestroyanimportantbuilding.OraSkulltask,whereyouwillhavetokillaspecific
person.Oncethetaskiscomplete,returntotheChief,andhewillhandyouablockofwood,
whichyoumustcarveintoeitheraBullmask,aSkullmask,oraDevilmask,dependingonthe
taskyoucompleted.Youjoinoncethemaskiscarved.

YouarenowintheChurchoftheBloodyTongue,yougainaresistancetofire,onlytakinghalf
damage.Onceyoucreateyourmask,andwearit,youinstantlygain+1toIntimidationrolls.

Level3:

+BurningSensation:Forthisritual,yourfellowtribesmenwilllightapitofhotcoals,andsprinkle
shardsofmetaloverthem.Thecoalpitwillbetwentymeterslong,andtwometerswide.Youwill
beaskedtocoatyourfeetinblood,andholdaspearineitherhand.Walkslowlyacrossthepitof
burningcoalandmetal,notflinchinguntilyoureachtheotherside.Onceyouvewalked20
meters,yougainyourpowers,andasoakinacoldpond.

Younowtakehalfdamagefromfireandburningdamage,andcancontroluptoonesquaremeter
worthoffire.1d4firedamagewithcriticalhitsusingbladedweapons.Yougain1d4damagetoall
attackswhenonfire,aswellasa+2toDEXrolls.

+ItTickles:Createanecklaceofamberandrubybeads,whichyouwillsoakinametalbowl,filled
withblood.Letthenecklacesitovernight,beforetakingitout,andheatingitinafire.Wrapthe
necklacearoundyourwrist,leavingaburnoveryourarm,asyoupraiseNyarlathotepthreetimes
GrakilNyarlathotep!.Thensliceyourpalmswithaknife,andpressyourhandagainstyour
mask.

HPishalved,andonehalfputintoyourTemporaryHP.Allhealingnowputshalftheirworthinto
yourtemporaryHP,andhalftohealyounormally.Youcanchoosewhichattackseatyour
temporaryHP.


137

Level5:

+DisturbedDreams:Forthisritual,youwilltaketheseveredheadsofthreepeopleyouhavekilled
inhonorablebattle.Carveouttheeyesofyourfoes,andreplacethemwithroundedamber
stones,thencutofftheireyesandtongue.Stringtheears,tongue,andeyes,onalengthoftwine,
whichyouwillwearasaneck.Placetheheadsaroundyouasyousleep,stillwearingtheneck.
Powersunlockasyouawake,andwillremainsolongasyouwearthisnecklace.

FollowersofNyarlathotepgain2d12worthoftemporaryHPafteralongrest,iftheirtempHP
beforetherestwasbelow10.

+FleshandBlood:Togainthisability,youmuststandnakedinthemiddleofthecampofyour
tribeallowthewarriorsofthecamptocarvesymbolsdownyourarms,tattooinglinesaroundthe
edgeofeachcut.Onceyouarefullycutandinked,thetribedoctorwillsewyouup,andgiveyoua
pastemadefrombeetlesandhumanblood,whichyoumusteat.Yourmaskwillthenbepainted
red,andplacedonyourhead,completingtheritual.

TemporaryHPcappedat25whenwearingarmour,butuncappedwhennot,andwearingno
armourgrantsanextra1d6burningdamagetoallattacks.

+Masochistic:Tobegin,youmusthavethemarkofTheBloodyTonguetattooedonyourchest,
andcoveryourselfinanimalfat.Lightthefatonfire,andtakeyoursword.Whileonfire,youmust
beatoneofthetribewarriorsinaswordfight,theritualisonlycompleteafteryourfoeisstruck
dead.

Gainanextra1d6damageforoneturn,afteranyattackwhichreducesyourtemporaryHPby8or
more.



138

Level10:

+SpittingFire:Tobegin,youwillbegiventwoburningaxes,andplaceduponabedofhotcoals,
mixedwithmetalshards.Fivepeoplewillbearmedwithswordsandspears,cladinmetalarmour,
andtoldtokillyou.Youmustkillallofthem,whileneverleavingthebedofcoals,orgettingkilled.
Abilityunlockswhenallfivearekilled.

Younowhaveafullimmunitytofireandburningdamage,yetstillgainthebonuseswhenset
alight.Nowdeal1d4burningdamagewithallbladedweapons,1d8withcriticalrolls.Cancontrol
upto2squaremetersoffire.

+LetthemBurn:Usingonlyonehandfulofanimalfat,amatch,andyourownflesh,youmust
keepawoodeneffigyburningforasolid24hours.Iftheflamestillburnsatthe24thhour,yougain
yourpowers.

Allburningdamageinflictedonanenemynowlaststhreeturnslongerthanitnormallywould,
sameappliestoyourallies,andyourself.

+Helpimonfire!:Forthisritual,youmustcausesomechaos.Convincesomeoneimportantthat
TheBloodyTonguehassetanexplosivedevicetoexplodeinamajorpopulationcentre,andthe
resultingexplosionwillkillthousands.Oncetheyevacuateeveryonefromthatarea(Thathadno
actualexplosivedevice)showuptothesafehouse,andsetitonfirewitheveryoneinside.Powers
aregainedwhen100ormorepeopleareburnedtodeath.

Onceperfight,youcancreatealargeballofburningflamesaroundyourbody,whichdeals2d6
burningdamagetoenemiesingrapplingrange,andlaststhreeturns.

+CloseEnough:Thisabilityisunlockedafterkilling100ormorepeoplewithbladedweapons.

Anybluntorpiercingdamagecanbecountedasslashing.



139

Level15:

+Live,Die,Liveagain!:Forthisritual,youmustkidnapapersonofhighauthorityTakethemto
thetribe,andsacrificethemunderthelightofthewaxinghalfmoon.Carveouttheirheart,and
holdittothemoon,beforesettingitonfire.Consumetheheartasitburns,makingsuretheheart
doesnotstopburningatanytime.Yourpowersaregainedoncetheheartisconsumed.

Healthpacksarenowdoubled,halftheHPgoestoyournormalHP,andtheothergoestoyour
temporaryHP

+DreamingChaos:Forthisritual,youwillneedtofindaplaceuntouchedbymanGothere,and
createacircleofambersaltsontheground,beforefillinginthecirclewithhumanfats.Lieinthe
circle,andlightthefatsonfire,hopingyouhavegainedyourfireimmunity.Sleepintheringoffire
forthenight,sayingyourprayerstoNyarlathotep.Powersandanewtattooaregainedwhenyou
awake.

FollowersofNyarlathotepgain2d20worthoftemporaryHPafteralongrest,iftheirtempHP
beforetherestwasbelow10.

+TargetedBurn:Tobegin,gatherfivemenofhighsocialstanding,andtiethemeachtoasingle
post,attachedtoacartthatcanbemoved,thewoodofwhichiscarvedwithNyarlathopean
symbols.Underthepost,placealargeamountofkindling,andwheelthecartintoapublicplace.
Beforeenteringalargecrowd,lightthecartonfire,andwaitforthemtostartburning.Then,rush
theburningcartin,andcrashthroughthecrowds,screamingyourprayersofNyarlathotep.You
gainyourpowersandanewtattoooncethemenhaveburned.

Allburningdamageinflictedonanenemynowlaststhreeturnslongerthanitnormallywould,
doesnotapplytoallies,butdoesapplytoyourself.

+StillonFire!:Forthisritual,youwillcoatyourselfinanimalfat,andfireants.Onceyouvebeen
bitbytheants,setyourselfonfire,andchargeintothewoods.Thetribeelderswillgiveyoua
target,agreatbeastthatyoumustdefeatbyyourself,whileonfire,andcoveredinantbites.You
gainyourpowers,andanewtattoo,oncethecreatureisdefeated.

Onceperfight,youcancreatealargeballofburningflamesaroundyourbody,whichdeals3d6
burningdamagetoenemiesingrapplingrange,andlastsfiveturns.

+WhenEverythingChanged:Thisabilityisunlockedaftercompletingallotherlevel10and15
rituals.Youwillgainanothertattoowhenitiscomplete.

Cannowcontrolupto5squaremetersoffire,deal1d8firedamageonallbladedattacks,2d8
withcriticalhits.


140

Level20:

+AvatarofEntropy:Forthisritual,youmustkidnapseveralpeopleofhighauthority,whoareall
veryunpopularwithintheircountryoforigin.Dragthemtosomewherepublic,andgatheracrowd
towitness,asyoudeclareaneworderforthepeople,claimingyouandyourtribesmen,willmake
thecountryprosper.Beheadthekidnapedmeninfrontofthecrowd,anddeclarethecountrywon
forthepeople.Yougainyourpowersonlyifthepeoplesidewithyou,andtheBloodyTonguerises
topower.

Youarenowtherulerofthiscountry,andcanenactyourwilluponthepeople,havingclaimed
yourplaceastriballeader.

Younowtakedealdoubleburningdamage,andcarrytheburningeffectwithallmeleeattacks
usingbladedweapons.Youcanfreelycontrolupto10squaremetersoffire,andgainanextra
3d8damagetoallattackswhenonfire.Yourmasknowemanatespassiveintimidationtoall
enemieswithwisdomlowerthan13.



141

YogSothoth:

Level1:

+Aritualofbloodandknowledge:TheinaugurationintotheSothothCultisaratherpainfulone,
onethatcannotsoeasilybeundone.Youwillbestrippednaked,andmarchedthroughthe
Sothothtemple,asthemembersoftheorderblowpurpleandwhitepowderdownuponyoufrom
thesidesoftheaisle.YouwillapproachtheSothothMaster,assilverbeadsaredrapedonyou,
alongwithasetofpurplerings.TheMasterwillwalktoyou,andaskyoutorecitetheSothothian
phrase:II,YogSothoth,theinfiniteGod,giverofKnowledge,Iseekthepoweryouhold,Iask
yourtonguetograntmethepowertofallatyourunholyglory,II,YogSothoth.OGTHRODAI'F
GEB'LEE'HYOGSOTHOTH'NGAH'NGAI'YZHRO,II,YogSothoth.

Ifyouareunsuccessful,youwillbebeheadedonthespot.HoweveriftheMasterapprovesofyour
incantation,youwillbeaskedtolookintotheMasterseyes.Whenyoulook,andyoumustlook,
youwillbegreetedwithacolourthatyoucannotcomprehend,yourbodywillfeelweak(Itis
advisabletonoteatordrinkthedaybeforethisritual),yourmuscleswillrelax,andyouwillfeelthe
sensationofcoldslugsonyourbrain.Thiswillhurt,astheyaresearchingyourmindforrebellious
thoughts.Ifyouthinkofbetrayingtheorder,youwillhaveyournecksnapped,andyourbodytorn
toshreds.Ifyouarepure,youwillbeletgo,droppingtoyourknees,astwomentakeyourarms.
Awomanwillwalkbehindyou,toyourexposedback,andbrandyouwithahotiron,shapedto
showthemarkofYogSothoth,youwillthenbebrandedagainwiththeEldersign.Finally,youwill
betakenaway,andgivenyourtattooes,theyshallrunupyourdominantarm(Botharmsifyouare
ambidextrous)andunderyourlefteye.

Afterallthisisdone,youwillbebrandedaSothothmember,givenyourrobes,jewlery,andyour
spellbook.YouwillbeallowedinSothothcontrolledareas,andbeallowedtoaccessanyLibrary.
Fromthismomenton,younowgain+3toinsight,+2toperception,and+1toIntelligence.You
areabletolearnthecontentsofanythingyouread,watch,orlistento,afteronlyone
reading/viewing/listening.Youarealsogivenaspecialdagger,thatwillgrantcertainabilitieswhen
used.



142

Level3:

+SpoonBender:Forthisritual,youmustfirstplaceyourdagger,necklaces,andrings,underyour
pillowasyousleep.Inthemorning,takesaidjewlery,andlayitupontheSothothAltar.Youmust
thentakeyourownblood,andthebloodofsomeonethesameageasyou,andpourituponthe
jewlery,enoughtogenerouslycoattheentiresurfaceofeachringandnecklace.YouwillspeakI
I,YogSothoth.threetimesforeverypeiceofjewlery,puttingthemonasyoudoso.Onceallthe
bloodyjewelryisplaceduponyourbody,youmusttakeyourdagger,andcarvethemarkof
SOthothintoeachofyourhands,beforetakingablankbookfromyourbag,onethatyouhave
boundyourself,andplacingyourhandsoneachopenpage,leavingtwobloodymarks.

Layuponthealtar,bookonyourchest,opentothehands.Sleepuponthealtar.Thisritualwill
permanentlycostyou5HP.

Youarenowabletoliftobjectsofupto100pounds,fromupto20metersaway,usingonlyyour
mind.AllobjectsmovedinthismannertakeIntelligencerolls,ratherthanStrength.

+IntotheMind:Tobegin,fillabasaltpoolwithwarmwater,andplaceasetofwhiteandblack
candlesaroundtherim.Removeyourclothing,saveforyoursilverjewelry,andloweryourselfinto
thebasaltpool.Sayyourprayer,II,YogSothoth,bikslailamakarnkoyofszratwoketonmar
bakklawaknozkadath.Breathecalmly,andslowly,asyouuseasilverneedle,toprickthetipof
eachofyourfingers.Allowyourselftosleepinthepoolforthenight.Inthemorning,iftheritual
hasworked,youreyesshouldnowglowastrange,unidentifiablecolour,thatisdifficultforothers
toworkwith.

Youmaynowtakeinsightcheckstoreadthemindofpeopleinatenmeterradius,solongasthey
arentarobot,andyoucanseeintotheireyes.Thiscausesgreatdiscomforttowhoeveryour
targetis,anyonehavingtheirmindreadwillknow,astheywillfeelthesensationofcoldslugs
movingacrosstheirbrain.(Thiscanalsobeusedfortorture).



143

Level5:

+FourthVision:ThisritualisconsideredthemostdamningofanyoftheSothothRituals,theone
thatwillforevercementyouasaSothothCultist,andisrequiredtolearnanymoreritualsin
future,thisalsounlocksTwilightZoneandDimensionWalker.YoushallentertheSothothTemple,
andapproachyourmaster,bowing,andkneelingbeforethem,asyouaskIwishtoseethe
infinite,feeltheinfinite,andwalktheinfinite.IamreadytogivemylifetoSothoth,II,
YogSothoth.TheSothothMasterwillaskyoutostand,andfollow.

TheMastershallleadyoutoaroom,whoseceilingshallprojecttheimageofsomestrange,
primordialnebula,somewhereoutinspace.Thestrangenebulashiftsandmovesinqueerways,
disturbing,eldritchbeings,slitherandmoveinunsettling,unimaginableways,somewheredeepin
thenebulaclouds,justoutofyourdirectfieldofvision.Youwillfeelasensationofgreatunease,
andanxiety,andmustmakeaWisdomrollhigherthan13,tonotrunfromtheroom,screaming.If
youaresuccessful,youwillbeaskedtolayuponanabasaltaltar,whichsitsinthecenterofthe
room.Onceyouhavelaynuponthealtar,andgazedintotheoddnebula,youwillbeunableto
move(AStrengthrollof19orhigherisrequiredtobreakfree)asthefeelingsofanxiety,nausea,
andpanic,begintogrow,(Youwilllose1HPperturnfromthispointon).TheSothothMasterwill
begintochantincantations,astheyholdyourtempleswiththeirhands,pressinginharderand
harderwitheachpassingminute.ThiswillcontinueuntilyourHPdropsintothenegatives,and
youdiefromexposure.

Youwillseeastrangeamalgamationofhorrificcoloursandshapes,unabletoclearlymakeout
whatitis.Youmustrepeat,II,YogSothoth,II,YogSothoth,GodofKnowledgeuntilthese
coloursfade.Onthesurface,TheSothothMasterwillhaveremovedyourheartwithadagger,
andreplaceditwithacarvedstoneheart,madefromBasalt.Aperson,ofyoursameageand
gender,willbekilledinthesameroomasyou,andtheirbloodpouredoveryourstoneheart.
Whenthisiscomplete,youwillawake,alive,andatfullHP.

YourtemporaryHPisnowyourmainhealthbar,andyourstandardHPcannotbereplenishedby
anymeans.YoucanonlygiveyourselftemporaryHP,bysacrificinglivingNPCsorEnemies,with
yourSothothDagger.YougainalltheHPyourvictimhaduponbeingsacrificed,addingittoyour
temporaryHP,thisistheonlywaytoreplenishyourhealthfromnowon.

Youcannowtakeawisdomchecktoseeonedayintothefuture,orthreedaysintothepast.

+TwilightZone:Youcannowaccessasmallpocketdimension,identicaltothesurrounding150
metersofspacearoundyou.Whenactivated,you,andanyoneina50meterradius,willbe
transferredtothisdimension,onlyleavingwhenyoudeactivatethespell,ordie.

+Dimensionwalker:Usingyourring,youmaynowcreatetemporarywormholestoanylocation
youhavepreviouslyvisited,allowingyoutoteleportatwill.

144

Level10:

+MindoverMatter:Forthisritual,simplylocateaSothothianspellbook(foundinmostoccult
libraries)andturntothepageonOmjaanddrawtheritualcircleitshows.Onecircle,witha
triangleinthemiddle,cornerstouchingtherimofthecircle.Inthetriangle,thewordsOMJA
HASKRAUTandSOTHOTHaretobewrittenontheinnersidesofthetriangle.Placeyour
daggerinthecenterofthetriangle,anduseadifferentknifetodripyourownbloodovertheknife,
andthebloodofavirginofthesamerace,butoppositegendertoyourself.

Youcannowhealyourselfinbattlewiththebloodofyourenemies.IfyouuseyourSothoth
Daggertodealdamage,youwillregaininHPthedamageyouinflict.(Note,thisHPgoestoyour
temporaryHP,notyourmaxHP).

+Dreaming:Forthis,youmustsimplylearntoluciddream.Youarenowabletoaccesstherealm
ofDreaming(PleasefollowtheinstructionsoutlinedintheDreamingsectionofthehandbook.)

+EndlessNameless:Tobeginthisritual,youmustlearntomeditate,sitinacalm,quietlocation,
preferablyalibrary,andsurroundyourselfwithbooksofanykind.Sitcrossleggedinthecenterof
yourringofbooks,andcloseyoureyestakeslow,deepbreaths,asyoucalmyourmind,and
focusyourenergytoyourarms,imaginingtheweaponyouwishtocreate.Onceyoucanvisualize
it,simplytakeyourknife,andcarvealinedownyourarm,andacircleonyourwrist,dothison
eachhand.Ifallissuccessful,yourtattoosshouldglowpurple,andtheweaponshouldappearin
yourhand.

Youcannowsummonmagicalshieldsandmeleeweapons,withanintelligencerollof14.These
weaponshaveonehitdicelowerthantheirphysicalcounterparts,andlastuntiltheendofafight,
oruntilyourHPreaches0.Shieldswillalwayshavea+10armourrating.Allweaponscreatedin
thismannertakeIntelligencerolls,ratherthanStrengthandDexteritytouse.

+ElderKnowledge:Forthisritual,simplyfillthebasaltpoolagain,lightnewblackandwhite
candles,removeyourclothing,saveforthesilverjewelry,andrestinthepoolagain.Placeasmall,
smoothamethystgemunderyourtongue.Takeajarofobsidianandclovesalts,andcreatearing
aroundthepool.Laybackdowninthepoolnow,anduseyourdaggertocarveacircleonyour
forehead,asyoustate:II,YogSothoth,II,YogSothoth,GodofKnowledgethreetimes.
Sleepthenight,ifsuccessful,youwillhavenoscarinthemorning.

Younownolongerneedtoreadmindstofindinformationaboutpeople.Solongasyoucansee
them,youcanpullinformationaboutthemfromtheuniverse,eventhingstheydonotknowabout
themselvesmayberevealed.Thisworksforrobots,aswellasorganics.Youmustbewithinfive
metersifyourtarget.Yourtargetwillknowtheyarehavinginformationaboutthemdiscovered,as
theywillfeelacrushinganxiety,andthesensationofcoldtendrilswrappingaroundtheirbrain.

Level15:

145

+Mover:Thisabilityisunlockedautomatically,solongasyouhaveunlockedS poonBender.
LocatethespellinaSothothianspellbook,andtouchthepagewithyourpointerandmiddlefinger
onyourdominanthand.Ifsuccessful,youwillfeelyourtattoosglowsilver.

Youarenowabletoliftobjectsofupto500pounds,fromupto40metersaway,usingonlyyour
mind.AllobjectsmovedinthismannertakeIntelligencerolls,ratherthanStrength.

+Watcher:Forthis,drinkonecupofColloidalSilver,andtakeapersonthesamerace,gender,
andageasyou(Alsopreferablythesamenameasyou).Laythematopthebasaltaltar,andstare
intotheireyes.Readtheirmind,forcingthemtofeelthesensationofcoldslugsontheirbrain.
Keeptheminthisstateaslongaspossible,asyouslowlyheatuptwosilverneedles,andinsert
themintoyoursacrificeseyes.Asyouholdthemdown,takeyourdagger,andslittheirthroat,
carvingacircleontheirforeheadbeforetheydie.Ifsuccessful,youwillgain+5HPtoyour
temporaryhealth,andyourtattooswillglowred.

Aftertheritual,youmaynowprojectyourvisiontoanypointwithina100meterradius,withan
INTcheckof13orhigher.

+StrangeMarvel:Forthisritual,drinkonecupofColloidalSilver,andtakeyourSothothDagger,
anduseittodrawacircleintheground,withtheeldersigninthecenter.Drawalargercircle
aroundthefirstcircle,andwritethewordsII,YogSothoth,II,YogSothoth,lamakarn
ksernakktaurremidtendril.Placeyourdaggerinthecenterofthetriangle,andsprinkleamethyst
saltsoverthewordsintheoutercircle.Placewhitecandlesoneachpointofthetriangle,andlight
them.SpeakII,YogSothoth,II,YogSothoththreetimes,beforedrippingthebloodofa
virginthesameageandraceasyou,butoppositegender,overthesalts.Pouroiloverthesalts
andblood,andlightthem,asyoucloseyoureyes,andfocusyourenergyonthedagger.If
successful,thedaggerwillglowpurple,andbeginsparkingwithwhitefire.Thedaggerwillstay
thiswayuntilyouwillittostop,anditwillnotburnyou.

Youcannowsummonmagicalshieldsandmeleeweapons,withanintelligencerollof14.These
weaponshaveonehitdicehigherthantheirphysicalcounterparts,andlastuntiltheendofthe
day,oruntilyourHPreaches0.Shieldswillalwayshavea+15armourrating.Allweapons
createdinthismannertakeIntelligencerolls,ratherthanStrengthtouse.Youmayalsoenchant
physicalweaponswiththisspell,givingthem+2totheirrange,andanelementaleffectofyour
choosing,thathitsfor1d4damage.



146

+Prophet:Beforeyoubegin,youmusthavecompletedtheIntotheMindritual.Tobegin,simply
paintoveryourtattooswithsilverpowder,anddrinkonecupofColloidalSilver.Youmusttakea
personhalfyourage,ofthesamespeciesasyou,andthesamegender.Laythemuponthealtar,
andholdtheminplacewithyourtelekinesis,whileyoureadtheirmind.Keepholdingtheminthis
way,asyouuseyourdaggertocarveopentheirskull,andgainaccesstotheirbrain.Begintouse
yourdaggertoremovepartsofthebrain,keepingthemaliveaslongaspossible,keepreading
theirmindtodeterminewhatfunctionyouveremoved.Dothisuntilthedeathofyoursacrifice,
thenremovetherestofthebrain.Filltheskullwithobsidianandamethystsalts,beforesewingthe
headbackup.SpeakoverthemII,YogSothoth,II,YogSothoth,GodofKnowledgethree
times,thencarveacircleontheirforehead.Ifsuccessful,youreyesshouldlosetheirpupils,and
shimmerwiththatindescribablecolour.

Youcannowtakeawisdomchecktoseeonemonthintothefuture,orthreemonthsintothepast.

+LivingDeath:Forthisritual,youmustbekilled,andcloned.Onceyouarecloned,yourbodyshall
betakentothealtar,andplacedbesideyouroriginal,whichwillhavebeenpreserved,andkept
readyfororgandonation..Oneuserwhohasalreadyperformedthisritualonthemselves,will
carefullycutbothbodiesopen,andbegintransferringorgansfromyouroldbody,intoyournew
body,beginningwiththekidneys,thestoneheartinthemiddle,andthebrainlast.Youwillbe
sewnup,andallowedtohealoncetheritualisover.

Yourtattoosandbrandswillbereadministered,andyouwillbegivenanewsetofrobes,ablack
staffwithyourownformerskullatthetop,andthetitleofNecromancer.

Usingyourstaff,Youcannowplacedeadplayersonanaltar,andperformthisritualtorevive
them,atthecostoftwoothersouls.Thefirstpersonsacrificedmustbehalftheageofthe
deceased,andthesecondmustbedoubletheirage,bothofthesamegenderasthedeceased.
Youmayalsotakeanintelligencerollonceperday,toraiseasingleundeadminiontofightby
yourside.TheseminionswillhavehalfyourHP,andrandomizedskillpoints(Roll3d6foreach
stat).Onceperfight,canfirea2d4necroticdamageblast,thatpiercesthroughalltargets,andup
to1meterofsolidmaterial.Necroticdamagedeals1d4perturnfortwoturns.



147

Level20:

+AChildofDreaming:FortheFinalSothothianRitual,youmustfirstcompleteatleasttworituals
fromeverylevelabovelevel3,andsufferagreattragedy,thiscannotbewillinglyperformed,you
mustawaityourtragedytohappennaturally,asyouwillneedthementalpaintotestyourself.

Ifyouhaveyourtragedy,youmaycontinue.YouwillapproachyourSothothMaster,andstate:
TheGreatSothothhasappointedmethenextMaster,Doyouwishmetoleave,orwillyouhand
yourordertome,greatmaster.thisstatementwillgooneoftwoways,eitheryouwillbegranted
theabilitytobuildyourowntemple,andgivenateamoffivefollowerstoaccompanyyouin
buildingit.Or,youwillhavetofightyourSothothMaster,andkillhim,togaincontrolofyourown
temple.

Oncethemasterisdead,oronceyouhaveyourtemple,youmaysetuptheritual.First,youwill
carveyouraltar,andsetitinyourmainworshiproom,deepunderground,withawindowleading
uptoviewthemoon.Youwilllinethewallswithbasalttiles,embellishedwithobsidianand
amethystdesigns,andmarkings.Thewindowtothemoonistobecoveredwithaplateofglass
madefromamethystcrystal,paintedwiththemarkofSothoth,inhardenedliquidsilver.Youmust
sacrificesomeoneyoursameage,andgenderasyouuponthealtar,andprayovertheircorpse.
Coverthecorpsewithagenerouscoatingofamethystdust,beforefillingtheirmouthwithmolten
silver.Placenineopenbooksaroundthecorpseinacircle,onthefloorbelowthealtar.

YoumustnowdrinkonecupofColloidalSilver,andholdaritualbookinyourhands,andread
fromit.Speak:II,YogSothoth,theinfiniteGod,giverofKnowledge,Iseekthepoweryou
hold,Iaskyourtonguetograntmethepowertowieldyourunholyglory,II,YogSothoth.
OGTHRODAI'FGEB'LEE'HYOGSOTHOTH'NGAH'NGAI'YZHRO,II,YogSothoth!.

Ifsuccessful,thealtarwillglowpurpleandwhite,andthecorpsewillbegintorise.Oncerisen,it
willstandoppositeyouontheothersideofthealtar,andslowlycrumbletodust,leavingonlya
solid,silverskull,withanamethystbrain.Solongasthisskulliswithyou,youwillbetreatedasa
SothothMaster(Yes,thismeansthatstealingone,mayconvincepeopleyoureaSothoth
Master).

Aftertheritual,regardlessofthepositionoftheskull,youwillnowbeabletoliftupto5000
poundswithyourmind,usingintelligencerolls.Yourundeadminionsnowhaveonly15pointsless
HPthanyou,andwillalwayshaveatminimum15STR.Youcannowautomaticallyreadthemind
ofanypeoplewithinafivemeterradius,solongastheyarealowerlevelthanyou.

Credits:


148

BasedonthegamebyChucklefishGames(http://chucklefish.org/),thanksforcreatingour
belovedStarbound.

RuleswrittenbyRileyLucenteandAndrewClarke.

AdvisorsandbonuswritersLucas(Dangermouse),Erin(Alias),andGarrettOkeefe
(Randomfacts237).

TestedandInspiredbythefantasticroleplayersofRangerBaseDiscordRP,withtoomanyusers
toname,andmanywhohaveonlyusedascreenname.

CurrencySystem(Osidians)createdbytheDiscordUserLangewhoserealnameremains
unknown.

WeaponSystemdesignedbyErin(Alias).

GillionspeciescreatedbyFelix(H4ilking),FeverianspeciescreatedbyLucas(Dangermouse),
NoctrianspeciescreatedbyRileyLucente.

Createdat,andpresentedby,S antaSusanaMagnetHighSchool,SimiValleyCalifornia.



149

Dedication:

~Dedicatedtoourfriends,withoutwhomwecouldneverhavefinishedthis
handbook.

~Aswellastheparentswhosupportedus,evenwhentheyhadnoidea
whatthehellweweremaking.

~Andtoourteachers,withoutthem,thishandbookwouldhavebeen
completedthreemonthsearlier.



150

ContactInformation:

RileyLucenteooglethorpe5@gmail.com

AndrewClarkeandrewclarke.clarke@gmail.com

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