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Name Type Points Effects Book

Acute Sense Quality 2 +3 to all Perception-based rolls using enhanced sense BTVS
Addiction Drawback 1-6 -1/point to all mental actions until addict gets fix of their substance BTVS
Adversary Drawback 1-6 Opponent works to make life difficult for hero, varies in scope and power BTVS
Age Quality 2/level Per level = +1 skill point/Intelligence, 1 level of Adversary or Secret BTVS
Artist Quality 2 +1 to two mental attributes, +1 to Art skill, -1 Willpower to avoid emotions BTVS
Athlete Quality 4 +1 to all physical attributes, +2 levels of Sports skill, -1 to Intelligence rolls ANGL
Attractiveness Quality 1/level +1 per level to any rolls used to influence others BTVS
Bad Luck Drawback 1/level -1 penalty per level to rolls per game session, Director controls when BTVS
+2 Intelligence, +1 mental attributes, +4 to Spread among Computers/Knowledge/Science,
Brainiac Quality 4 ANGL
2-point Obsession-1 to all social rolls
Clown Drawback 1 Character makes jokes at inappropriate times (no modifiers to stats) BTVS
Contacts Quality 1-5 Non-player characters may be called upon for aid BTVS
Cop (ex-cop) Quality 4 As cop (standard) but has no authority of law enforcement SLHB
Cop (standard) Quality 5 +1 to one physical attribute, +1 to Crime/Driving/Gun Fu skills SLHB
Covetous (desperate) Drawback 3 Resisting temptation requires Willpower (doubled) roll of -1 to -5 BTVS
Covetous (mild) Drawback 1 Character will not break personal rules or laws to get desired object BTVS
Covetous (serious) Drawback 2 Resisting temptation requires Willpower (doubled) roll of -1 to -3 BTVS
+1 to any attribute, +1 to Crime skill, +1 to crime-related skill, must make Willpower
Criminal Quality 2 SLHB
(doubled) roll to avoid money making schemes (-1 to -5)
+1 to any 3 attributes, +1 to 2 combat skills, +1 Occultism, 1-point Adversary, 1-point
Demon Hunter Quality 4 ANGL
delusion (all supernatural creatures are evil)
Demonic Tutor Drawback 2 Character has magical mentor who is evil, character may not be aware MGBX
Dependent (multiple) Quality 3 As dependent (single) but character has more than one dependent BTVS
Dependent (single) Quality 2 Character has non-player character that depends on them for protection BTVS
Emotional Problems (dependency) Drawback 1 Character is needy and clingy with loved ones BTVS
Emotional Problems (depression) Drawback 2 Character suffers -1 to most tasks, worth 1 point if medication is taken BTVS
Emotional Problems (fear of commitment) Drawback 1 Character is afraid to get involved with other people BTVS
Emotional Problems (fear of rejection) Drawback 1 Character is afraid of meeting new people BTVS
Emotional Problems (insecurity) Drawback 1 Character is hesitant and indecisive, -2 to fear checks BTVS
Emotional Problems (loner) Drawback 1 Character refuses aid and help from others and may be anti-social BTVS
Empathy Quality 2 Read emotional state of human with (Perception + Notice) roll BTVS
Enchanted/Superscience Item Quality 2/level Character begins game with a powerful item (max of level 6) MGBX
Enchanter/Superscientist Quality 5 A character can either enchant magic items or create scientific wonders MGBX
Fast Reaction Time Quality 2 +5 to Initiative rolls, +1 on all Willpower checks to resist fear BTVS
Good Luck Quality 1/level +1 bonus per level to rolls per game session, can be used all at once BTVS
Hard to Kill Quality 1-5 Per level = +3 Life Points, +1 to Survival rolls BTVS
Honorable (minimal) Drawback 1 Character does not lie to or betray loved ones or those she respects BTVS
Honorable (rigid) Drawback 3 As honorable (serious), will not do disohonorable things, -2 to -6 to lie BTVS
Honorable (serious) Drawback 2 As honorable (minimal) but applies to everyone and character keeps word BTVS
Humorless Drawback 1 Character does not see humor in anything or make jokes BTVS
Impaired Sense (correctable) Drawback 1 As Impaired Sense (non-correctable) BTVS
Impaired Sense (non-correctable) Drawback 2 -3 to all Perception-based rolls using impaired sense BTVS
+1 to two physical abilities, Fast Reaction Time OR Situational Awareness, +3 Hard to Kill,
Initiative Commando Quality 4 BTVS
3-point Obligation (or Secret/Adversary if defected)
Invisible Quality 10 Character and her clothes/accessories are invisible MGBX
Iron Mind Quality 3 Immune to all forms of telepathy and mind-reading spells/powers MGBX
Jock Quality 3 +1 to two physical attributes, +2 levels of Sports skill, -1 to Intelligence rolls BTVS
Love (standard) Drawback 2 -3 Willpower (not doubled) roll to choose between love and logic BTVS
Love (tragic) Drawback 4 As love (standard), but relationship will end badly BTVS
Magic Magnet Drawback 2 Character is a magnet for magic and misfired spells MGBX
Magical Family (adult character) Quality 0 Must possess 1 level of Sorcery and provide own books MGBX
Magical Family (controlling parents) Drawback 2 As standard, but character has magic-using parents seeking to use her MGBX
Magical Family (teenage character) Quality 1-2 1 point if family is distant, 2 points if immediate, access 2-point Occult Libr. MGBX
Magical Groups Quality Varies Character belongs to a magical organization MGBX
Mental Problems (cowardice) Drawback 1-3 -1 per level to resist fear BTVS
Mental Problems (cruelty) Drawback 1-3 Character is sadistic and at higher levels will be cruel toward friend and foe BTVS
Mental Problems (delusions) Drawback 1-3 Character suffers from delusions or strongly developed prejudices BTVS
Mental Problems (obsession) Drawback 1-3 Character is obsessed with one thing over all others BTVS
Mental Problems (paranoia) Drawback 1-3 Character believes enemies are all around her and may be hard to believe BTVS
Mental Problems (phobia) Drawback 1-3 -1 per level to fear checks when faced with subject of phobia BTVS
Mental Problems (recklessness) Drawback 1-3 Character is impulsive and overconfident, acting without thinking BTVS
Mental Problems (zealot) Drawback 1-3 Character is willing to go to any lengths to defend subject of zealotry BTVS
Minority Drawback 1 Character is part of a religious, sexual, or ethnic minority BTVS
Misfit Drawback 2 -2 to all Influence tasks, often attract attention of cruel or abusive people BTVS
Natural Toughness Drawback 2 Character has 4 points of armor naturally against blunt attacks only BTVS
+1 to two mental attributes, +2 to Computers OR Knowledge OR Science, -1 to all social
Nerd Quality 3 BTVS
rolls
Nerves Of Steel Quality 3 Immune to normal fear, +4 bonus to resist supernatural fear BTVS
+1 Intelligence, +1 Perception, +1 Notice, +1 to career-related skill, must make Willpower
Nosy Reporter Quality 5 SLHB
(doubled) roll to avoid asking questions
Obligation (important) Drawback 1 Character occasionally asked to go above basic membership BTVS
Obligation (major) Drawback 2 Character must devote self to duties, always on call, little social life BTVS
Obligation (minimal) Drawback 0 No specific assignments or position in organization, just membership BTVS
Obligation (total) Drawback 3 Character routinely puts self at risk for organization or duties BTVS
+1 to two mental attributes, +2 to Occultism skill, +1 to fear tests, must make Willpower
Occult Investigator Quality 4 SLHB
(doubled) roll at -1 to -5 to avoid researching occult topics
Occult Library (amazing) Quality 5 Massive library containing unlimited spells, +2 to research checks BTVS
Occult Library (good) Quality 2 Modest library containing 1d10+30 spells, no bonus/penalty to research BTVS
Occult Library (impressive) Quality 3 Good library containing 1d0+50 spell, +1 to research checks BTVS
Occult Library (minimal) Quality 1 1 book of magic containing 1d10+10 spells, -3 to research checks BTVS
Outcast Drawback 3 -2 to all Influence tasks, -1 to Notice, attract attention of cruel people ANGL
Photographic Memory Quality 2 +1 to any skill roll involving memory, +1 to +3 to other memory-based checks BTVS
Physical Disability (both arms) Drawback 4 Character cannot use tools or perform any action requiring hands BTVS
Physical Disability (both legs) Drawback 4 Character cannot walk and cannot move beyond a crawl without aid BTVS
Physical Disability (one arm or hand) Drawback 1-2 -3 or more to any task involving two hands, -1 if problem is overcome BTVS
Physical Disability (one leg or foot) Drawback 2-3 Move at 1/3 speed, -2 to melee rolls; -1 if leg is prosthetic BTVS
Physical Disability (quadriplegic) Drawback 8 Character is paralyzed from the neck down, requires aid for basic tasks BTVS
Psychic Visions Quality 1 Character receives vague dreams that may be prophetic BTVS
Psychometry Quality 4 Gain psychic impressions from objects with Perception or (Per + Notice) MGBX
Rank Quality -1 to +9 Character maintains rank in a military or law enforcement authority BTVS
Recurring Nightmares Drawback 1 If character has nightmare (1 in 10 chance), -1 to all rolls the following day BTVS
Resistance (demonic powers) Quality 1/level +1 to all checks against supernatural domination or control BTVS
Resistance (mystical) Quality 1/level One roll/level to resist magic/see invisible, cannot have mystical Qualities MGBX
Resistance (pain) Quality 1/level +1 per level to avoid wound penalties and rolls to stay conscious BTVS
Resistance (poison) Quality 1/level +1 per level to Constitution checks to avoid effects of poison BTVS
Resources (below average) Drawback 2 Personal wealth of $5000, earns $1500 a month, small apartment, used car BTVS
Resources (destitute) Drawback 10 Essentially homeless and penniless, a few dollars a month BTVS
Resources (hurting) Drawback 4 Personal wealth of $1000, earns $1000 a month, lives in small apartment BTVS
Resources (middle class) Quality 2 Personal wealth of $50000, earns $5000 a month, house, nice car BTVS
Resources (miserable) Drawback 8 Personal wealth of $100, earns $100 a month, may be homeless BTVS
Resources (multimillionaire) Quality 10 Personal wealth of $5000000, earns $200000 a month BTVS
Resources (okay) Drawback 0 Personal wealth of $15000, earns $2500 a month BTVS
Resources (poor) Drawback 6 Personal wealth of $500, earns $500 a month, may be on assistance BTVS
Resources (rich) Quality 6 Personal wealth of $2000000, earns $50000 a month BTVS
Resources (wealthy) Quality 8 Personal wealth of $700000, earns $40000 a month BTVS
Resources (well-off) Quality 4 Personal wealth of $300000, earns $10000 a month BTVS
+4 Strength, +1 Dexterity, +2 Constitution, cannot heal damage and must be repaired
Robot Quality 5 BTVS
(Science + Intelligence), is deactivated instead of being KOed
Secret Drawback 1-3 Character has past or duty that must be kept secret BTVS
Situational Awareness Quality 2 +2 to all Perception rolls concerning danger or to catch someone sneaking BTVS
+3 all physical attributes, +2 Willpower, Fast Reaction Time, Nerves of Steel, +5 Hard to
Slayer Quality 16 Kill (max +10), 3-point Obligation, 5-point Adversary, +1 Get Medieval/Kung Fu, sense BTVS
vampires (100 ft), regenerate 1 LP/Con/hour
+1 to two physical attributes, +1 to Acrobatics/Get Medieval/Kung Fu and Occultism skills,
Slayer-in-Training Quality 4 SLHB
1-point Obligation, 1-point Adversary
Sorcery Quality 5/level +1 per level to all spellcasting rolls, may recast spells quicker BTVS
Spirit Medium Quality 2 Character can hear and see ghosts and the ghosts can see her as well MGBX
Talentless Drawback 2 -3 to all rolls involving anything artistic or creative, including lying BTVS
Teenager Drawback 2 Character is a minor and may face societal and legal pressures BTVS
Telekinesis Quality 3/level Strength is success level of (Telekinesis + Willpower) roll, duration = Will MGBX
Communicate with 1 person/Willpower, requires Willpower (doubled) roll, 10 feet/success
Telepathy Quality 5 BTVS
level, -2 to retries (cumulative)
The Sight Quality 3 See magic beings, illusions, possession with (Perception + Notice) roll BTVS
Unattractiveness Drawback 1/level -1 per level to any rolls used to influence others except intimidation BTVS
Vampire (humane) Quality 15 As vampire (normal) but vampire can control demonic nature BTVS
+3 Strength, +2 Dexterity, +2 Constitution, +2 Hard to Kill (+10 max), +2 to hearing/smell
Vampire (normal) Quality 12 checks (+4 with blood), 1/5 damage from bullets, regenerate 1 LP/Con/hour (day for fire), BTVS
immortal with vampire vulnerabilities
Watcher Quality 5 +1 to one physical attribute, +2 Getting Medieval, +2 to occult research BTVS
Wolf form: +4 Strength, +2 Dexterity, +2 Constitution, bite/claw attacks (2 x Strength -
Werewolf (Director-controlled) Drawback 3 BTVS
slash), Natural Toughness; Acute Sense (smell/taste) in all forms
Werewolf (Player-controlled) Quality 6 As werewolf (director-controlled) but player controls wolf form BTVS
Werewolf (Shift at will) Quality 12 As werewolf (player-controlled) but character may shift to wolf form at will BTVS

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