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Questions

Part 2
Question 11
In building a 3D animation, in an animation studio, whose role is it to create the exposure sheets?
(a) Sound Designer
(b) 3D animator
(c) Production Manager
(d) Head of Timing

Question 12
A delivery platform for a 3D animation may include:
(a) The internet
(b) Mobile phone
(c) Television
(d) All of the above

Question 13
In 3D modelling, weight and mass are the same. True or False?
(a) True
(b) False

Question 14
If a sphere has 4 rings and 8 segments how many faces does the sphere have?
(a) 32
(b) 64
(c) 2
(d) 80

Question 15
Using subdivision surface on a model does not change the form of an object. True or False?
(a) True
(b) False

345909041.doc Revised: 20/02/17 Page 1 of 4


Questions
Question 16
To divide 1 face of a cube into 4 faces, would you:
(a) Click subdivide once
(b) Click subdivide twice
(c) Add a closed edge loop
(d) Add 2 closed edge loops

Question 17
To skew means:
(a) Pulling out a face
(b) Pulling out an edge
(c) Lengthening a vertice
(d) Stretching an object

Question 18
When working with the bone tool, how many angles should you view to check the correct
placement?
(a) You dont need to check; it is correctly placed automatically
(b) One
(c) Four
(d) At least two

Question 19
What does uv wrapping mean?
(a) the 3D surface is mapped with a texture map
(b) the 3D surface wrapped with a 2D image
(c) the 3D surface is mapped or wrapped similarly to decorative gift wrapping
(d) all of the above are valid descriptions of uv wrapping

Question 20
What does colour depth do?
(a) make the dark bits of a texture look like they are deep
(b) applies lighter colour to a dark colour with the same tone to highlight a point of interest
(c) causes the colour to vary each time the texture is applied to a model
(d) changes the height of vertices

Question 21
You can apply a different texture to each face of a cube. True or False?
(a) True
(b) False

345909041.doc Revised: 20/02/17 Page 2 of 4


Questions
Question 22
When you scale an object in 3D modelling, you:
(a) Increase or decrease the size of an object
(b) Remove a texture from the surface of an object
(c) Change the position or location of a 3D object
(d) Rotate an object

Question 23
Can you paint more than one texture on a model of a sphere?
(a) Yes, you can paint any number of textures on a sphere in Blender
(b) Yes, you can apply textures on each of the 3 faces
(c) Yes, inside and outside.
(d) No, only one texture can be used in Blender

Question 24
What is the purpose of creating seams in a model?
(a) To allow you to fold the model for easy storage
(e) To create separate faces.
(b) To add new textures that are able to bend
(c) To join corners to vertices on each face

Question 25
You can convert a mesh to a curve. True or False?
(a) True
(b) False

Question 26
A material is a texture. True or False?
(a) True
(b) False

Question 27
You can import textures in any 3D modelling program from:
(a) Scanned paper drawings
(b) Sculptris
(c) Blendswap library
(d) All of the above

345909041.doc Revised: 20/02/17 Page 3 of 4


Questions
Question 28
Which of the following statements is true? (Select as many as you feel are correct)
(a) The normal of a face is the surface that you can see.
(b) Spline and NURBS models are resolution dependent
(c) A texture used on a model must be created in the same program
(d) Texture projection is the same as texture mapping

345909041.doc Revised: 20/02/17 Page 4 of 4

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