Sie sind auf Seite 1von 32

Chris's "All Flesh Must Be Eaten"

Character Generator
Introduction

This is a Microsoft Excel spreadsheet I lumped together to help create characters for the "All Flesh Must Be Eaten"
but is not perfect. There are a few reasons for this. Firstly, I'm not a big Excel user. This is the first major attempt th
together. Secondly, I made it. Thirdly, I haven't really got the time or the inclination to make a huge project out of th
don't have any motivation to get any more done on it. If you really want me to work on it some more, you can contac
As for all the legal stuff: "All Flesh Must Be Eaten" is copyright 1999 Eden Studios, as is much of the stuff in the b
to use this, but things will probably make a lot more sense if you do.
Good luck.
- Chris

Instructions

There should be four sheets in this workbook: "Instructions", which you are now reading, "Character", containing wh
"Design", where most of the work goes on, and "Bugs", which will no doubt end up being the largest sheet of them a

For the most part, you don't have to worry about "Instructions" or "Character". "Bugs" you can just type onto to note
that you will use for most of the time, however, is "Design". It is here that you actually create your AFMBE characte
way.

If you look at the Design sheet (go ahead, it doesn't hurt), you will see that there are four basic types of cell.
White cells are where you type in information about your character.
Yellow cells are where there is information that you do not alter.
Blue cells are basically blank space.
Green cells are where you are shown what certain elements of your character sheet will look like.

To create a character, all you really need to think about are those white cells. The others will take care of themselves

There are also Dark Grey and Light Grey cells, which act as nothing more than labels. You can ignore them as well.

Now for a brief walkthrough of each part of the Design sheet

Design: Character

The first three items, Name, Age and Appearance, are pretty self-explanatory. Just type whatever comes into your he
The fourth item, "Type", is the class of your character. For a Norm, type "0". For a Survivor, type, "1". For an Inspi
which solves all my problems but creates more for you), type any other number.

Design: Attributes

This is where you enter what you want your characters statistics (Strength, Dexterity and so forth) to be. The section
how many Attribute Points you have spent and remaining.

Design: Sec. Attributes

The white boxes here will generally be left empty. I have only put them in so that if there are any of you out there w
Points, Life Points etc. without physically having to change statistics to get them, you can type in a modifier here. F
secondary statistic goes down by one. Type "200" and it goes up by two-hundred. Cheat.

Design: Qualities

The section above the "Qualities" section shows you how many Quality points you have spent and remaining. This n
Drawbacks you have (see later).
For each Quality you desire, you need to enter a value. For Qualities that have levels (e.g. Contacts) enter the POIN
Qualities which don't have levels (e.g. Nerves of Steel) just enter "1" if you have it or "0" if you don't.

The two major exceptions to this are "Gift" and "Inspired". These Qualities can either be bought with Quality Points
Note that if you buy them with Metaphysic Points, the "Cost" column will show zero, since no Quality Points are spe

Design: Drawbacks

Much like Qualities. The "Drawback Points" section shows how many points you have received from Drwabacks (1
you can still take (I.e. until you have got 10).

If a Drawback has levels, enter the NUMBER OF POINTS GIVEN by the level you want. If a Drawback does not h
not to have it.

Design: Skills

The section "Skill Points" shows the number of Skill Points you have spent, the number you have remaining, and the
level at which you want to purchase it. For any skill that requires you to specify a type, enter that type in the "Specif
a new skill "Drinking", go down to one of the "Other" skills at the bottom and, in the "Specifics" column, enter "Drin
that skill at.

Design: Metaphysics

Enter a "1" to possess the miracle, enter a "0" (I.e. leave it alone) not to possess the miracle. Note that if you are not
the Inspired Quality, you will not be able to have any miracles.

Design: Possessions, Weapons and Other Fun Things

For each possession or weapon, enter the number you desire. Note, please, that I have left such things as "Punch", "K
ease of my own design. If you want a strange character with forty-nine punches, it is quite within your powers to en
I like to think of this not so much as a bug, but as a design feature. A design feature which will hopefully be fixed.

The End

Well, I think I have led you just far enough to abandon you safely in the knowledge that none of you will have under
blame me for wasting three days of my life on this thing.
Goodbye.
- Chris

Notes

The "Bugs" sheet is not protected, so you can happily type in my faults to your heart's content.
Must Be Eaten"
nerator

or the "All Flesh Must Be Eaten" roleplaying game. It works (after a fashion),
This is the first major attempt that I've made to link more than three cells
n to make a huge project out of this. This spreadsheet works for me, so I
on it some more, you can contact me at sharp@wise-guy.co.uk
s, as is much of the stuff in the book itself. You don't have to have the book

ading, "Character", containing what will end up as your character sheet,


being the largest sheet of them all.

gs" you can just type onto to note down any bugs you discover. The sheet
ally create your AFMBE character, no doubt with many mistakes along the

four basic types of cell.

cter sheet will look like.

hers will take care of themselves.

ls. You can ignore them as well.

ype whatever comes into your head in the white boxes.


Survivor, type, "1". For an Inspired, type "2". For an Other (a special class
y and so forth) to be. The section below this (titled "Attribute Points") shows

there are any of you out there who want to give your character extra Endurance
u can type in a modifier here. For example, type in "-1" and your chosen

have spent and remaining. This number is also modified by the number of

s (e.g. Contacts) enter the POINTS COST OF the level you want. For
or "0" if you don't.

er be bought with Quality Points (enter "1") or Metaphysic Points (enter "2").
o, since no Quality Points are spent on them.

ave received from Drwabacks (10 is the normal maximum) and the points

want. If a Drawback does not have levels, enter a "1" to have it or a "2"

mber you have remaining, and the total number allowed. For each skill, enter the
ype, enter that type in the "Specifics" column. For example, if you want to have
e "Specifics" column, enter "Drinking". Then enter the level you want to have

miracle. Note that if you are not Inspired, do not have the Gift or do not have
ve left such things as "Punch", "Kick" and "Rapier Edge" in there purely for
s quite within your powers to enter "49" in the Number column for Punch.
which will hopefully be fixed.

that none of you will have understood a word I have said. Farewell, and don't
Character Data
Name: Steve Jeremiah Reyes aka "HookAttribute Points Spent: 14
Age: 32 Attribute Points Remaining: 0
Appearance: Absolutely Normal
Type: Norm

Strength: 1 Intelligence: 3
Dexterity: 4 Perception: 3
Constitution: 1 Willpower: 2
Life Points: 18 Speed: 13
Endurance Points: 18 Essence: 50

Qualities: Acute Hearing


Points Spent: 26
Points Remaining: -16 Charisma +1

Artistic Talent Level 3

Fast Reaction Time


Nerves of Steel
Good Luck Level 3
Drawbacks:
Points Taken: 5
Points Allowed: 5

Clown

Humorless Reckless
Recurring Nightmares

Metaphysics:
Points Spent: 0
Points Remaining: 0

Possessions:
Close Combat:

Ranged Combat:

Skills: Acrobatics 3 Knife Hand Weapon 3


Points Spent: 30 Acting 3
Points Remaining: 0

Cheating 3
Climbing 3

Mechanical Lock Picking 1

Dodge 2
Driving Cars 2 Pick Pocket 1

Gambling 1
Handguns 1

Rifles 2
Haggling 2
The Character Design Area
Key:
White = Data You Put In Dark Grey = Category Heading
Blue = Blank Space Light Grey = Item Title

Character Datum
Name: Steve Jeremiah Reyes aka "Hook"
Age: 32
Appearance: Absolutely Normal
Type: 0

Attributes Value Point Cost


Strength: 1 1
Dexterity: 4 4
Constitution: 1 1
Intelligence: 3 3
Perception: 3 3
Willpower: 2 2

Attribute Points Number


Total 14
Spent 14
Remaining 0

Sec. Attributes Alterations Final Value


Life Points: 0 18
Endurance Points: 1 18
Speed: 3 13
Essence Pool: 0 50

Qualities Points Number


Total 10
Spent 26
Remaining -16

Qualities Code Specifics Point Cost


Acute Hearing 1 0
Acute Sight 0 0
Acute Smell 0 0
Acute Taste 0 0
Acute Touch 0 0
Artistic Talent 3 9
Contacts 0 0
Fast Reaction Time 2 4
Gift 0 0
Good Luck 3 9
Hard to Kill 0 0
High Attractiveness 0 0
High Charisma 1 1
High Resources 0 0
High Status 0 0
Increased Essence Pool 0 0
Inspiration 0 0
Multiple Identities 0 0
Nerves of Steel 1 3
Old Soul 0 0
Photographic Memory 0 0
Resistance (specify) 0 Poison 0
Resistance (specify) 0 Disease 0
Resistance (specify) 0 Pain 0
Situational Awareness 0 0
Other (specify) 0 Other

Drawback Points Number


Total Allowed 10
Taken 5
Remaining 5

Drawbacks Code Specifics Point Bonus


Accursed 0 0
Addiction 0 0
Adversary 0 0
Bad Luck 0 0
Clown 1 1
Covetous 0 0
Cowardly 0 0
Crippled Arm/Hand 0 0
Crippled Arms 0 0
Crippled Leg/Foot 0 0
Crippled Legs 0 0
Cruel 0 0
Delusion-grandeur 0 0
Delusion-other 0 Religious 0
Delusion-prejudice 0 0
Delusion-weird 0 0
Emotional-dependency 0 0
Emotional-depression 0 0
Emotional-fear of commitment 0 0
Emotional-fear of rejection 0 0
Emotional-other 0 Fear of Loneliness 0
Honorable 0 0
Humorless 1 1
Impaired Hearing 0 0
Impaired Sight 0 0
Impaired Smell 0 0
Impaired Taste 0 0
Impaired Touch 0 0
Lazy 0 0
Low Attractiveness 0 0
Low Charisma 0 0
Low Resources 0 0
Low Status 0 0
Minority 0 0
Obsession 0 0
Paranoid 0 0
Paraplegic 0 0
Reckless 1 2
Recurring Nightmares 1 1
Secret 0 0
Showoff 0 0
Talentless 0 0
Zealot 0 0
Other (specify) 0 Other 0

Skill Points Number


Total 30
Used 30
Remaining 0

Skills Level Specifics Point Cost


Acrobatics (special) 3 6
Acting 3 3
Beautician 0 0
Brawling 0 0
Bureacracy 0 0
Cheating 3 3
Climbing 3 3
Computer Hacking 0 0
Computer Programming 0 0
Computers 0 0
Craft (type) 0 Weaponsmith 0
Craft (type) 0 Woodwork 0
Dancing (type) 0 Disco 0
Dancing (type) 0 Ballet 0
Demolitions 0 0
Disguise 0 0
Dodge 2 2
Driving (type) 2 Cars 2
Driving (type) 0 Trucks 0
Electronic Surveillance 0 0
Electronics 0 0
Engineer (type) 0 Civil 0
Engineer (type) 0 Electrical 0
Escapism 0 0
Fine Arts (type) 0 Painting 0
Fine Arts (type) 0 Drawing 0
First Aid 0 0
Gambling 1 1
Guns (type) 1 Handguns 1
Guns (type) 0 Shotguns 0
Guns (type) 2 Rifles 2
Guns (type) 0 Submachine Gun 0
Haggling 2 2
Hand Weapon (type) 0 Axe 0
Hand Weapon (type) 3 Knife 3
Hand Weapon (type) 0 Club 0
Humanities (type) 0 History 0
Humanities (type) 0 Politics 0
Instruction 0 0
Intimidation 0 0
Language (type) 0 French 0
Language (type) 0 Japanese 0
Lock Picking (Mechanical) 1 1
Lock Picking (Electronic) 0 0
Martial Arts (special) 0 0
Mechanic 0 0
Medicine (special) 0 0
Myth And Legend (type) 0 Greek 0
Myth And Legend (type) 0 Egyptian 0
Notice 0 0
Occult Knowledge (special) 0 0
Pick Pocket 1 1
Piloting (type) 0 Propeller Plane 0
Piloting (type) 0 Jet Plane 0
Play Instrument (type) 0 Guitar 0
Play Instrument (type) 0 Saxophone 0
Questioning 0 0
Research/Investigation 0 0
Riding (type) 0 Horses 0
Riding (type) 0 Elephants 0
Rituals (type) 0 Voodoo 0
Rituals (type) 0 Satanic 0
Running (Marathon) 0 0
Running (Dash) 0 0
Sciences (type) 0 Biology 0
Sciences (type) 0 Chemistry 0
Sciences (type) 0 Physics 0
Seduction 0 0
Singing 0 0
Sleight of Hand 0 0
Smooth Talking 0 0
Sport (type) 0 Football 0
Sport (type) 0 Basketball 0
Sport (type) 0 Baseball 0
Stealth 0 0
Storytelling 0 0
Streetwise 0 0
Surveillance 0 0
Survival (type) 0 Desert 0
Survival (type) 0 Jungle 0
Swimming 0 0
Throwing (type) 0 Knife 0
Throwing (type) 0 Axe 0
Throwing (type) 0 Sphere 0
Tracking 0 0
Trance (special) 0 0
Traps 0 0
Unconventional Medicine (type) 0 Acupuncture 0
Unconventional Medicine (type) 0 Herbal Remedies 0
Veterinary Medicine 0 0
Weight Lifting 0 0
Writing (type) 0 Creative 0
Writing (type) 0 Journalistic 0
Other (specify) 0 Other 0
Other (specify) 0 Other 0
Other (specify) 0 Other 0
Other Special (specify) 0 Other 0
Other Special (specify) 0 Other 0

Metaphysic Points Number


Total 0
Used 0
Remaining 0

Metaphysics Code Cost Specifics


Blessing 0 0
The Binding 0 0
Divine Sight 0 0
The Touch of Healing 0 0
Holy Fire 0 0
Strength of Ten 0 0
Visions 0 0
Other (specify) 0 0 Other
Other (specify) 0 0 Other
Other (specify) 0 0 Other

Possessions Number EV Cost ($)


Auto Injector 0 1/1 100
Backpack 0 4/2 75
Binoculars 0 2/1 100
Biohazard Suit 0 30/15 1000
Professional Camera 0 2/1 800
Camouflage Fatigues 0 8/4 200
Cellular Phone 0 1/1 200
Climbing Gear 0 10/5 200
Combat Webbing 0 2/1 15
Compass 0 1/1 50
Cutting Torch 0 2/1 75
Doctor's Bag 0 10/5 1000
Fire Extinguisher 0 4/2 50
First Aid Kit 0 2/1 100
Flare Gun 0 2/1 100
Flashlight 0 2/1 150
Gas Mask 0 4/2 200
Geiger Counter 0 1/1 200
Infrared Goggles 0 2/1 250
Nightvision Goggles 0 4/2 3000
Hands Free Radio 0 1/1 200
Handcuffs 0 1/1 50
Laptop Computer 0 10/5 2500
Lockpick Set 0 1/1 200
Medic Kit 0 6/3 250
Metal Detector 0 2/1 250
Multitool 0 1/1 20
Personal Radio 0 1/1 150
Quarantine Tent 0 100/50 3500
Radiation Suit 0 50/25 2500
Inflatable Raft 0 60/30 500
Rope 0 2/1 20
SCUBA Gear 0 20/10 500
Sleeping Bag 0 2/1 50
Specimen Jars/Collection Tools 0 10/5 100
Survival Rations 0 1/1 10
Professional Tape Recorder 0 2/1 300
Telescope 0 4/2 300
Tent 0 30/15 150
Toolkit 0 20/10 1000
Vehicle Radio 0 25/12 1000
Professional Video Camera 0 6/3 2000
Water Purifier 0 2/1 100

Close Combat Weapons Number Damage EV


Punch 0 1*D4 n/a
Kick 0 2*D4 n/a
Small Knife 0 0*D4 1/1
Large Knife 0 1*D4 1/1
Short Sword/Huge Knife 0 1*D6 2/1
Fencing Foil 0 1*D6 2/1
Broadsword 0 1*D8 4/2
Bastard Sword 0 1*D10 4/2
Greatsword 0 2*D12 8/4
Rapier Edge 0 1*D6 2/1
Rapier Point 0 1*D8 2/1
Katana 0 1*D10 2/1
Spear 0 1*D6 4/2
Spear Charge 0 2*D8 4/2
Staff Short Punch 0 1*D6 4/2
Staff Swing 0 2*D8 4/2
Small Mace 0 1*D8 2/1
Mace 0 1*D10 4/2
Large Mace 0 2*D12 6/3
Wooden Axe 0 1*D8 1/1
Battle Axe 0 1*D8+1 4/2
Greataxe 0 2*D12 6/3
Halberd 0 3*D12 10/5
Small Club/Stick 0 0*D6 1/1
Police Baton/Large Stick 0 1*D6 2/1
Bat/Club/Pipe/Chair 0 1*D8 2/1
Chainsaw 0 1*D10 20/10
Broken Bottle 0 1*D4-1 n/a

Ranged Weapons Number Range Damage


Thrown Rock 0 3/7/10/13/20 1*1
Thrown Knife 0 3/5/8/10/13 0*D4
Short Bow 0 5/13/40/65/100 1*D6
Long/Composite Bow 0 10/30/50/100/200 1*D8
Crossbow 0 7/40/65/150/250 1*D10
.22 Caliber Handgun 0 3/10/20/60/120 2*D4
.32 Caliber Handgun 0 3/10/20/60/120 2*D6
.38 Caliber Handgun 0 3/10/20/60/120 3*D6
9mm Handgun 0 3/10/20/60/120 4*D6
10mm Handgun 0 3/10/20/60/120 5*D6
.45 Caliber Handgun 0 3/10/20/60/120 4*D8
.357 Magnum 0 4/15/30/90/180 4*D8
.44 Magnum 0 4/15/30/90/180 6*D6
9mm SMG 0 3/15/30/100/200 4*D6
.22 LR Civilian Rifle 0 10/50/150/600/1000 4*D4
5.56 mm Civilian Rifle 0 10/50/150/600/1000 4*D8
.30-06 Civilian Rifle 0 10/50/150/600/1000 6*D8
7.62 mm Civilian Rifle 0 10/50/150/600/1000 5*D8
12-guage Slug Shotgun 0 5/50/100/200/300 5*D8
12-guage Buckshot Shotgun 0 10/30/50/100/200 6*D8
12-guage Birdshot Shotgun 0 10/30/50/75/100 5*D6
5.56mm Assault Rifle 0 10/50/150/600/1000 4*D8
7.62mm Assault Rifle 0 10/50/150/600/1000 5*D8
7.62mm Sniper Rifle 0 15/75/225/900/1000 5*D8
.50 Caliber Sniper Rifle 0 15/75/250/1200/5000 6*D10
5.56mm Machine Gun 0 10/100/300/1000/3000 4*D8
7.62mm Machine Gun 0 10/150/300/1000/4000 5*D8
.50 Caliber Machine Gun 0 15/200/400/2000/6000 6*D10
Chris, November 2000
Yellow = Data You Don't Put In
Green = What It Looks Like

SheetValue
Steve Jeremiah Reyes aka "Hook"
32
Absolutely Normal
Norm

SheetValue
1
4
1
3
3
2

SheetValue
14
14
0

SheetValue
18
18
13
50

SheetValue
10
26
-16

SheetValue
Acute Hearing

Artistic Talent Level 3

Fast Reaction Time

Good Luck Level 3

Charisma +1

Nerves of Steel
SheetValue
10
5
5

SheetValue

Clown

Humorless

Reckless
Recurring Nightmares

SheetValue
30
30
0

SheetValue
Acrobatics 3
Acting 3
Cheating 3
Climbing 3

Dodge 2
Driving Cars 2

Gambling 1
Handguns 1

Rifles 2

Haggling 2

Knife Hand Weapon 3

Mechanical Lock Picking 1

Pick Pocket 1
SheetValue
0
0
0

SheetValue

Availability SheetValue
U
C
C
R
C
C
C
C
C
C
C
U
C
C
C
C
C
U
U
U
U
C
C
U
U
U
C
C
R
R
U
C
U
C
U
C
C
C
C
C
U
U
C

Cost ($) Availability SheetValue


n/a n/a
n/a n/a
10 C
25 C
50 C
75 U
150 R
200 R
250 R
150 U
150 U
500 U
150 R
150 R
75 U
75 U
50 R
100 R
150 R
25 C
100 R
200 R
250 R
n/a C
10 C
25 C
100 C
n/a n/a

Capacity EV Cost ($) Availability SheetValue


n/a 1/1 n/a C
n/a 1/1 25 C
1 6/3 200 C
1 8/4 300 C
1 6/3 250 U
8-10 1/1 200 C
6-9 1/1 250 C
6-8 1/1 300 C
10-15 1/1 500 C
10-15 1/1 600 C
7-10 2/1 750 C
6-10 1/1 800 C
6-10 2/1 900 U
20-40 6/3 700 U
1-10 8/4 500 C
1-30 10/5 600 C
1-10 8/4 700 C
1-30 8/4 800 C
1-8 8/4 500 C
1-8 8/4 500 C
1-8 8/4 500 C
20-30 8/4 1200 U
20-30 10/5 1500 U
20 10/5 1500 U
10 28/14 1800 R
200 22/11 1800 R
100 24/12 2000 R
100 84/42 4000 R
BUGS
Aw hell, loads. Just jot them all down below and I'll try to think of something. -C

Main Bug: No actual rules. All "Points Used" values can be negative, meaning that there is no real reason to stop having Qual
game.
s no real reason to stop having Qualities. Unless you want to play a proper

Das könnte Ihnen auch gefallen