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What is swishmax?

SWiSH Max is one of the most popular programs that utilise Flash technologies to create cross platform
compatible presentations. Swishmax is created and distributed by Swishzone.com , baed in Sydney, Australia.
With it you can create a professional animated applications. And with it you can forget any failed attempts to
create animated presentation by macromedia flash. it also provides the most easiest way for creation of photo
slide show . If you want to be professional in the world of animation, you will find all means of programming
(action script), which enables you to be.

The User interface

Panels are movable windows to control various options and settings.

Layout Panel is in the center of the 'SWiSH Max application' window.

Movies
A Movie is a sequence of Scenes. A Movie contains all the Scenes, Objects, Effects, Events,
and Actions that comprise the final animation.
Movies can be exported in the formats:
Shockwave Flash (.swf),
video (.avi),
Projector EXE (.exe),
GIF animation (.gif),
PNG file (.png).

Properties of a Movie (including size, Frame Rate and background color) can be edited in the Movie
Properties.

Timeline and Frames


Each Scene is made up of a series of Frames, in the same way that a motion picture is made up of
Frames.
The Timeline Panel shows a visual representation of the Frames, with the first Frame at the left and last
Frame at the right.
The 'Timeline' Panel contains time-based properties for the current Scene.

Scenes
A Scene is a collection of Objects that are animated over a number of Frames. When a Scene is complete, all the
Objects are removed from the display and the Movie automatically moves to the next Scene.

Effects
Effects are animations that change the appearance of an Object over time.
The Effects Menu (Insert | Effects) is divided up into the following four Effects groups:

Place Effects - simple Effects used to add, remove and move Objects in the Movie (Place, Remove, Move)
Basic Effects - commonly used Basic Effects (Fade, Zoom, Slide, Blur, Repeat Frames, Revert)
Authored Effects - Effects pre-installed with SWiSH Max and any Effects created and saved in the Effects
Library
Core Effects - create new Effects based on one of the Core Effect types that can be used or saved in the Effect
Library (Transform, Squeeze, Alternate, Snake, Explode, 3D Spin, 3D Wave, Vortex, Wave, Typewriter).
Scripting
SWiSH Max uses scripting to allow a user to program a Movie and items within a Movie.
Scripting can be used to define Actions that will occur at a specific Frame, when two Objects collide, or
when some other external input is applied to the Movie.
Scripting can also be used to control the playing of sounds, the loading of other sections of the Movie as
well as control the Movie playing within a Movie Clip.
Scripting can be used to interact with external scripts, such as PHP and ASP.
Scripting can be used to define physics properties of scripted objects, such as friction and acceleration.
Physics properties are a SWiSH Max extension to Adobe Flash Actionscript.

Objects
Scripting is an Object-Oriented language.

The term 'Object-Oriented' is primarily a programming concept that broadly means that an Object is any item that
contains data and behaves in a defined way. An Object-Oriented language sorts similar Objects into a 'classes'.

The class to which the Object belongs defines:


the type and meaning of the data that the Object contains (properties)
the way in which the Object and data can be manipulated (methods)
the way in which the Object behaves during certain conditions (events).

For example, consider a class that defines animals. That class could contain the animal's name, type, number of
legs, noise and so on. These attributes would be properties. For example a pet cat Fleebag and pet dog Growler
could both be considered Objects belonging to the class animal.

The class animal could be (partially) defined as follows:

Properties Methods Events


MakeNoise() Name OnAngry()
MakeAngry() OnHungry()
Type
Walk() Noise OnTired()
Feed() Angry

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