Beruflich Dokumente
Kultur Dokumente
SONICCOUTURE
PAN DRUM
CONTENTS :
INSTALLATION
INTRODUCTION
INSTRUMENTS
SUPPORT
E.U.L.A
INSTALLATION
NATIVE INSTRUMENTS KONTAKT
Keep the entire Pan Drum Kontakt EXS folder anywhere you like on your
hard drive. Make sure you keep that folder structure as it is, so that the
Kontakt instruments can find their samples.
LOGIC EXS24
Move the included EXS24/Pan Drum Sampler Instruments Pan 1 and Pan 2
folders to your real Sampler Instruments folder, which is located here:
The first time you load either an EXS Instrument, your Mac may take a
moment to find the waveforms it needs. After that, it will remember and load
much more quickly.
N.B. Keep a copy of the included Samples folder somewhere on your hard
drive. This folder has all the sample data that the EXS24 instruments need,
so keep it somewhere safe.
INTRODUCTION
The Pan or Hang Drum is a relatively new musical instrument, the first one
being built in 2000. It was designed in Bern, Switzerland, by Felix Rohner
and Sabina Schrer of the PANArt company, and was the result of many
years of research into the Caribbean steel pan and other resonating
percussion instruments. Each Hang Drum is built by hand and is unique.
The word Hang is from the Bern language and means hand, and the
Hang is usually played with the hands. It has a very wide dynamic range
and can produce a variety of sounds, sometimes resembling a gong or
vibraphone, as well as its ancestral steel pan.
Soniccouture Pan Drum features samples from the first 2 models of Hang
which we will refer to as the Mk 1 and Mk 2. The Mk 1 had 8 tone fields
around the Ding. These were available in 45 different tunings, and PANArt
produced nearly 4000 of them. At the end of 2005 PANArt ceased
production of these instruments and began developing the Hang Mk 2. The
Mk 2 remained basically the same shape but now had a brass coating on
the top hemisphere as well as around the rim. The Mk 2 comes in only five
different tunings and has only seven tone fields around the Ding. It is a
more sturdy design, stays in tune better over time, and has a slightly longer
and purer sonic ring.
There are many ways to hit the Hang to achieve different sounds... with the
fingertips, the palm of the hand, or with your knuckles. Also, where the
Hang is struck results in a different type of sound quality. We have sampled
our Hang Drums at three different zones around each tone field... the
centre, the edge, and in-between.
Generally, the Hang is rested on the players lap with the lowest tone field
towards him, and the notes are laid out so that a scale alternates left and
right hands, as in this diagram of a Mk 1 Hang:
Including the Ding note in the middle, a Mk 1 Hang has nine possible notes,
and a Mk 2 has eight possible notes.
The middle Ding note is basically the key of the Hang, and is the lowest
note of the set.
INSTRUMENTS
SAMPLING THE HANG -
ARTICULATIONS, VELOCITY & ROUND-ROBIN
Each Hang tone field was sampled at the centre, the edge, and in-between
at up to 21 velocity levels, and with up to three versions of each hit in a
round-robin rotation.
We have also sampled each tone field with the fingers (normal playing), the
palm (a slap), and with the knuckle. We also sampled some hits on the Gu
side, which is a single pitch and sounds similar to an Udu drum.
This resulted in rather a lot of data, but we feel this provides a wealth of
possibilities and a natural sounding instrument. Although the Hang only
produces a few notes, its expressiveness comes from its dynamics and
variation in tone quality.
KEY-MAPPINGS
One initial problem was how to map this data onto the keyboard. The Hang
Drum is round, and a keyboard is not. We also are aware that some people
would like to play the Hang as realistically as possible while others would
like to play it chromatically and manipulate it as they would any other set of
samples.
The Gu note (reverse side of the Hang) is offered on its own key below the
main set of samples. This note is the key of the instrument at its original
pitch, ie. F for Hang Mk 1 and D for Hang Mk 2.
Note: In EXS24, the Fingers bank (C1, C#1) and the Extras bank (D1,
D#1, E1) are provided in separate Instruments.
This type of mapping offers just the original notes for each Hang, at the
correct note for its pitch.
The Precision Maps again use Keyswitching to switch between the different
articulations. In both drums, the keyswitches are as follows:
The Gu note (reverse side of the Hang) is offered on its own key below the
main set of samples. This note is the key of the instrument at its original
pitch, ie. F for Hang Mk 1 and D for Hang Mk 2.
Note: In EXS24, the Fingers bank (C1, C#1) and the Extras bank (D1,
D#1, E1) are provided in separate Instruments.
NB. As with the chromatic map, some of the Gu and Ding notes are copied
unaffected to each octave (ie. there is no knuckle Gu) This facilitates
sequencing, so that there is something for these keys, no matter which
octave you transpose to.
In the Two Hand Maps, the left and right side of the Hang drum are
separated on the keyboard. Hang players naturally play certain notes with
their left hand and others with their right.
To mimic this alternate hands technique, the left hand notes of the drum are
laid out on the left side of the keyboard (from C2), and the right hand on the
right side of the keyboard (from C4), with the Ding note in the centre (C3).
The Gu note is placed out of the way on G1. (In real life, a player cannot
play the Gu at the same time as the rest of the notes, since you need to turn
the drum over.)
The Two Hand Maps use Keyswitching to switch between the different
articulations. In both drums, the keyswitches are as follows:
Note: In EXS24, the Fingers bank (C1, C#1) and the Extras bank (D1,
D#1, E1) are provided in separate Instruments.
It attempts to zone the keyboard so that each tone field has an edge, a
centre, and an in-between place on the keyboard... as if we unwrapped the
Hang Drum and stretched it out into a straight line.
Keyswitches are used for the Slap (D1) and for the Knuckle (D#1). C1
returns you to the normal layout.
The Pan Front Panel contains three pages, which are selected with a drop
down menu to the upper left. If you save any alterations to the Hang
Instruments provided all the settings of this panel will also be stored, thus
giving you a quick way to make more presets of your own.
There is a Transpose menu here, which will shift the pitch of the entire drum
to another key. Pan 1 is basically rooted in F, and Pan 2 is basically rooted
in D, but by transposing you can make it easier to fit the natural tuning of the
Hang into an existing piece of music. Of course, samples dont sound as
natural when they are shifted some distance from their original pitch, so use
this at your own discretion.
The first page of the front panel is the KSP Jammer, which is a performance
tool for exploring the Hang in real time. Its similar to an arpeggiator in that
notes you hold down will be played automatically, but which note will be
triggered is randomly selected from those you hold down.
Jam ON enables or disables the Jammer effect. When the Jammer is ON,
all throughput of MIDI is disabled, you only hear the output of the Jammer.
Time is a drop down menu that allows you to choose the repeat speed.
This will always sync to the tempo of Kontakt or your host sequencer.
Double Hits will trigger two notes on each repetition, as if you are playing
with both hands simultaneously.
MW Vel is a depth setting that allows you to add or subtract velocity using
the Modulation Wheel. This will affect notes already held down so you can
make swells or fades while the Jammer is already rolling.
Randomize Note will add or subtract a random value for the MIDI note,
which can be useful especially using the zoned Instruments.
Randomize Timing is best used very subtly if you want to introduce a bit of
human error into the timing. At higher settings its a bit avant-garde.
If you want to record the output of the Jammer into a MIDI track, you need
to turn on Send MIDI to outside world in Kontakts Options page, under
the Audio Engine tab. In the choose options drop down, you can turn on
script generated notes, and Kontakt will then send Jammers notes out.
You then need to assign a MIDI track to record these notes as you play the
Jammer. Be careful you dont route the generated MIDI thru your sequencer
back into Kontakt again, or youll get complete confusion and the universe
might turn inside out.
The Tweak Page gives you quick access to a variety of Kontakts internal
sound shaping tools. Although we have provided very straight and clean
Instruments, you can of course quickly make something less natural using
the filters and envelopes.
The two MIDI Control pages allow you to assign MIDI controllers to the
knobs of the Jammer and the Tweak Page. This is useful if you have a
hardware controller, or want to sequence changes to those parameters.
After you copy the Pan 1 and Pan 2 folders to your Sampler Instruments
directory, EXS24 will display these in the pop up menu.
For each of the instrument maps (Chromatic, Octaves, etc. see pp 8 13)
there are two instruments included; Fingers and Xtras. The Fingers version
contains the articulations played with the Fingers (Fingers Centre and
Fingers Edge), and the Xtras instrument contains the Slaps, Knuckle, and In
Between articulations.
If you want to access all the samples at once in a song, you will need two
instances of EXS24, one for Fingers and one for the Extras. (This is due to
the limit on the number of samples that can be included in a single EXS24
instrument.)
Remember that the maps are just different arrangements of the same
sample data on the keyboard. Each map contains the same sounds.
SUPPORT
If you have any problems or questions relating to the use of this product,
please feel free to contact us. You can either email us at :
customerservices@soniccouture.com
or we have a support forum within the KVR Audio community, which can be
found here :
E.U.L.A.
END USER LICENSE AGREEMENT
The ownership of all title and copyrights in and to the Software (including
but not limited to any images, photographs, animations, video, audio, music,
text, and "applets" incorporated into the Software ) is fully asserted by
Soniccouture Ltd.
The Owner may only install and use Soniccouture libraries and software
on multiple computers strictly under the following conditions: where
multiple computers comprise part of a single composition workstation for
a composer; or where the Owner has two non-concurrent sites of work,
for example a studio desktop and a laptop for live performance.
The Owner may not transfer, modify, rent, lease, loan, resell, distribute,
network, electronically transmit or merge the Software.