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characteristics:
INPUT DEVICES The raw data & program are entered in the
computer through input device. It reads the raw data prepared by
the user & sends then into the computer as a series of electronic
pulses. The devices which, read the data and program into the
computer, are called input devices, i.e., data and programs are
entered into the computer system for processing through input
device. An input device converts input data into suitable form
acceptable to a computer. So, it is a means of communication
between user and the computer. Examples of input devices are
keyboard, mouse, joysticks, optical character reader, light pen,
touch panel etc.
Keyboard A keyboard is the primary & most user-friendly input
device. Both data & instructions can be entered into the computer
with the help of the keyboard. It is an essential device for
interactive processing in the sense that the user can issue
commands through the keyboard to the CPU & receive the
response immediately on monitor. Computer keyboards are
similar to typewriter keyboards but contain additional keys. There
are separate keys for each number, letters & symbols. The data
can be sent to the CPU either serially or in parallel. The keyboards
therefore can be divided into two types: serial keyboard & parallel
keyboard.
Serial Keyboard It sends the data bit by bit in a serial way. Thus,
there is an only one line that carries data from keyboard to the
CPU. A serial to parallel converter is required at the computer end
to convert serial data into parallel.
Parallel Keyboard It sends all the bits of the data simultaneously
on separate lines. Thus, there are as many data lines as there are
bits in the data. At microcomputer level, IBM personal computer
has three different PC keyboards-
1. XT (Extended Technology): It has 83 keys. 2. AT (Advanced
Technology): It has 101 keys. 3. Enhanced Keyboard: It has 103
keys.
Alphanumeric Keys
Letters and numbers along with Tab, Caps Lock, Backspace and
Enter Modifier Keys Shift, Ctrl, Alt Function keys F1, F2, F3, F4, F5,
F6, F7, F8, F9, F10, F11, F12 Numeric Keypad Ten digits (0-9) and
mathematical operators (*, -, /, +, %, }, {, <, >, ?, etc.) Cursor-
Movement Keys Arrow keys, Home/End and Page Up/Page Down
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How the Computer Accepts Input From the Keyboard? The
Keyboard controller places a code into part of its memory, called
the keyboard buffer, indicating which key was pressed. A buffer is
a temporary storage area that holds data until it can be
processed. This code is called the keys scan code. The keyboard
controller then signals the computers system software that
something has happened at the keyboard. It does not specify
what has occurred just that something has. The signal the
keyboard sends to the computer is a special kind of message
called an interrupt request. An interrupt is a signal; it notifies a
program that an event has occurred. The keyboard controller
sends an interrupt request to the system software when it
receives a complete keystroke. For example, if you type the letter
r, the controller immediately issues an interrupts request. If you
hold down the shift key before typing the letter R, the controller
waits until the whole key combination has been entered.
When the system software receives an interrupt request, it
evaluates the request to determine the appropriate response.
When a key-press has occurred, the system reads the memory
location in the keyboard buffer that contains the scan code of the
key that was pressed. It then passes the keys scan code to the
CPU. The keyboard buffer can store many keystrokes at one time.
This capability is necessary because some time elapsed between
the pressings of a key and computers reading of that key from
the keyboard buffer. With the keystrokes stored in the buffer the
program can react to them when it is convenient.
In many newer systems, the keyboard controller handles input
from the computers mouse and stores setting for both the
keyboard and the mouse.
Special-Purpose Keys
Insert, Delete, Esc, Print Screen, Scroll L ck, Pause, Start and
Shortcut
Mouse is a small plastic box with two or three buttons on the top
and a ball at the bottom, which rolls on a flat surface. As the
ball moves across flat surface (mouse pad), the visible indicator
(i.e. pointer/cursor) on the screen, moves in the direction of
mouse movement. We can select the commands, draw pictures,
and edit text etc. by pressing the mouse button. The mouse is
important for graphical user interface because we can simply
point to options or objects & click a mouse button. Such
applications are often called point & click programs.
There are basically three types of mice-
Mechanical Mouse Mechanical mouse has a rubber or metal ball
on its underside that can roll in all directions. Mechanical sensors
within the mouse detect the direction of rolling ball & move on the
screen accordingly.
Opto-mechanical Mouse: Opto-mechanical mice are same as a
mechanical mouse but uses optical sensors to detect motion of
the ball. A ball rolls on two shafts. The shaft turns optical shaft-
angle encoders to convert motions to electrical signals. This type
of mouse is easier to clean as compared to clean a mechanical
mouse.
Optical Mouse The optical mouse is used on a special pad having
grids of altering light and dark lines. A LED on the bottom of the
mouse directs a beam of light down onto the pad, from which it is
reflected and sensed by the detectors on the bottom of the
mouse. As the mouse is moved, the reflected light beam is broken
each time a dark line is crossed. The number of pulses so
generated, which is equal to the number of lines crossed, is used
to report mouse movements to the computer.
Mouse can be connected to PC in one of the three ways. 1. Serial
mouse connect directly to the serial port (9-pin). 2. PS/2 mouse
connect directly to the PS/2 port (6-pin). 3. Cordless mouse does
not connect physically but can be connected with infrared or radio
waves. Using the mouse involves five techniques: 1. Pointing:
Move the mouse to move the on-screen pointer. 2. Clicking: Press
and release the left mouse button once. 3. Double-clicking: Press
and release the left mouse button twice. 4. Dragging: Hold down
the left mouse button as you move the pointer. 5. Right-clicking:
Press and release the right mouse button.
Trackball
A trackball is a pointing device that works like an upside-down
mouse. A track ball is really a variation on the mouse. You rest
your thumb on the exposed ball and your fingers on the buttons.
The track ball is held stationary while the ball is manually rotated
by hand in any direction. The track balls are intended for use
where the desktop space is limited or not available. To move the
pointer around the screen, you roll the ball with your thumb. The
advantage over mice is that it is stationary so it does not require
much space to use and it can be place on any type of the surface
Joystick
A joystick is a device consisting of a hand held stick that pivots
about one end and can be moved left or right, forward or
backward. It lets the user move an object on the screen. A
potentiometer senses the movements of the stick. A
potentiometer is an instrument for measuring or comparing the
movement of mouse from original position. As the stick is moved
around, the movements are translated into binary instructions
with the help of electrical contacts in its base. Children can play
with a set in two crossed grooves & can be moved left or right,
forward or backward. A joystick is generally used to control the
velocity of the screen cursor movement rather than its absolute
position.
Light Pen Light pen is an input device that contains a photocell
mounted in pen-shaped tube. When the pen is moved over the
surface of the screen, it detects the light emitted from the screen
and generates electric pulses. The pulses are transmitted to a
processor that identifies the pixel (picture element) the light pen
is pointing to. It enables a user to write words or draw pictures
directly into the computer. It is useful for graphic work like CAD
(Computer Aided Designing) package.
Because of the following drawbacks the light pens are not popular
now-a-days: It obscures the screen image as it is pointing to
the required spot. The light pen cannot report the coordinates
of a point that is completely black It gives sometimes-false
reading due to background lighting. Prolong use of it can cause
arm fatigue.
Digitizer Digitizer also known as tablet is a flat surface ranging in
size from about 6" X 6" up to 48" X 72" or more, which can detect
the position of a movable stylus (pencil-shaped device) or puck
(mouse- type device). The stylus has a pressure sensitive switch
on its tip, which closes when the stylus is pressed. The puck has
thin cross-hair cursor for accuracy in digitizing drawing that is
placed on the tablet and push button for command entry. A tablet
digitizes an object detecting the position of the stylus or puck.
They are used to scan over the object and input the set of the
discrete coordinate position. These positions can then be joined
with the straight lines segment to approximate the shape of an
original object.
There are mainly three types of the tablets- Electrical Tablet
Sonic Tablet Resistive Tablet
Electrical Tablet
Most tablets use an electrical sensing mechanism to determine
the position of the stylus. In one of such arrangement, a grid of
wire on to inch center is embedded in the tablet surface.
Electromagnetic signals generating by the electric pulses applied
in sequence to the wired in the grids induce an electrical signal in
a wire coil in the stylus. The signal strength is also used to
determine roughly how a\far the stylus from the tablet. A signal is
sent to the computer when the tip is pressed against the tablet, or
when the button on the puck is pressed. The information provided
by the tablet repeats 30-to- 60 times per second.
Sonic Tablet
The sonic tablet uses sound waves. An electrical spark at the tip
of the stylus creates sound burst, then the position of the stylus is
calculated using the delay between when the spark occurs and
when it arrives at each microphone. The main advantage of sonic
of sonic tablet is that it does not require dedicate working area.
This facilitates digitizing drawing upon the thick books.
Resistive Tablet
This tablet is just a piece of a glass coated with a thin layer of
conducting material. When a battery- powered stylus is activated
at a certain position, it emits high-frequency radio signals, which
induces the radio signals on the conducting layer. The strength of
the signal received at eh edged of the tablet is used to calculate
the position of the stylus.
Scanner
Scanner is an input device that can read text or illustration
printed on paper and translates the information into a form that
the computer can use. The resulting image (text or illustration)
can be stored in a file as Bitmap or JPEG (Joint Photographic
Experts Group), displayed on a screen, and manipulated by
programs.
A light source is moved across a printed page. The light bounces
off the page and is passed through the lens and onto light-
sensitive diodes, which convert the light to electricity. A circuit
board converts the electricity to numbers and sends the
information to the computer.
There are two types of scanners- Hand-held Scanner Flatbed
Scanner
Hand-held Scanner A hand held scanner is around 13cm long and
15 cm wide with a handle to enable it to be held conveniently in
hand. A set of light emitting diodes is enclosed in it. It is placed
over the material to be scammed and slowly dragged from the
top to the bottom.
Flatbed Scanner A flatbed scanner consists of a box with a glass
plate on top and cover, which covers the glass plate. The
Hardcopy Output
Hardcopy output refers to recording letters, graphics or pictures
on a permanent medium such as paper. Such output can be read
immediately or stored and read latter. The most commonly used
hardcopy output devices are printer and plotters.
Monitors Monitor, also called display screen, is a most commonly
used output device that produces soft copy output. Monitor is also
known as Visual Display Unit (VDU).
Classification of Monitors based on colors
Monochrome Monitor
Monochrome Monitor can display only two colors. One is
foreground and another is for background. The color can be black
and white, black and green, amber (brown yellow color) and
black.
Gray-scale Monitor
A Gray-Scale monitor is special type of monochrome monitors
capable of displaying different shade of Gray.
Color Monitor
Color monitor can display anywhere from 16 colors to 16 millions
colors. Colors monitors are some times called RGB monitors
because they accept three signals red, green, and blue.
Classification of monitors based on technology
CRT (Cathode Ray Tube) Monitors Flat Panel Display Monitors
CRT Monitors
A monitor consists of the display device- the picture tube along
with the related circuitry that converts the signal send by the
computer in a form that can be used by the display. The picture
tube, called cathode ray tube or CRT, is a core of monitor.
It has many other elements such as a shadow mask and a
phosphors coating that enables it to display picture along with the
display electrons. The simplest way of explain the functioning of
the monitor screen is by what we call CRT electrons guns. The
electrons are filtered through a shadow mask and hit the
phosphors- coated screen to produce the image. This process is
monitored and controlled by various display electronics. The most
important component in the component in the monitors
electronic is the video amplifier increase the strength of single
volt signals that are received from your PC, to the thousands of
voltage that are required to drive the electron beam.
The Cathode- Ray Tube is a major component of any monitor. It
essentially is a glass tube partially evacuated and filled with inert
gas at a very low pressure. The cathode (a negatively charged
electrode) beams a ray of electrons towards a positively charged
the anode. At the end of their flight, the electron crash into a
coating made from phosphor compounds that convert the kinetic
energy of the electron into visible light- glowing to produce the
picture.
Color CRTs use thousands of triangle painted across the inner
surface of the tube. Every triad consists of three dots of the
primary colours red, green and blue (RGB) arrayed next to each
other. One triad of the dots makes up a picture cell called a pixel.
R
GB
To generate beam that light up the phosphor on the screen, a CRT
uses one or more electron guns. An electron gun is an electron
emitter (a cathode) that draw the electron into sharp and high
speed beams. These are three separate electron beam, one each
for red, blue and green colors.
These beams have to go through a shadow mask, which is a layer
between the phosphors triad and electron guns. The shadow
mask causes the three beams to land on the phosphors in a
distinct triangle so that each beam illuminates only the right
color dot. Each traid has a corresponding hole in a shadow mask,
which prevent the beam from illuminating the wrong color
phosphors.