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21 Days to Supercharge Your Chess Day 4: Keeping a Training Journal

Day4:KeepingaTrainingJournal
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Here is your homework that you should do after reading the chapter!

Master s Game ' : Position 4


Instructions:

Go through this master game, read all the comments and try to understand the basic ideas behind the moves. To
fully understand the game you might want to study it multiple times. For your convenience the PGN of this game is
attached below the diagram.

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Let's look at the following


position that occurred in the
game Spassky Petrosian.
Blacktomove.Analyzeitusing
our position analysis outline.
Focus only on the most
important factors. Whose
position is better or is it equal?
If you think that the position is
about equal you're correct. You
should notice that black has an
e5 pawn which can be pushed
at the right time, leading to
some dynamic possibilities.
1... Qf4? Even though Tigran
Petrosian was playing Black
piecesandhesurelyhasavery
deepunderstandingofthistype
of positions he made a serious
mistake. 2. Qf4 The main plan
<< < + > >>
for black, dictated by the

Download PGN of this exercise.

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Tactics Lab : Homework 4


Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

#19. Black to move and win

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#20. White to move and win

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#21. White to move and win

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#22. White to move and win

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#23. Black to move and win

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#24. White to move and win

Hide Solution

#19. 1 Rxc2 2. Kxc2 (2. Qxc2 Qe1+ 3. Qc1 Qxc1#) 2 Nf2+ 0-1

#20.1. Bg5 d5 (1 Qxg5 2. Qg8#) (1 hxg5 2. Qh5#) 2. Bxd8 bxc4 3. Rxa11-0

#21.1. Rh6+ Kxh6 (1 gxh6 2. Qg8#) 2. Qh8+ Kg6 3. Qh5# 1-0

#22.1. Qh6+ Kg8 (1 Kxh6 2. Rh1#) 2. Rc8+ Rf8 3. Rxf8# 1-0

#23.1Qg2+ 2. Rxg2 Nf3+ 3. Kh1 Rd1+ 4. Rg1 Rxg1# 0-1

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#24.1. Ne5 Qd6 (1 Bxa4 2. Bxf7#) 2. Nxc6 Nxc6 3. d5 1-0

Endgame Lab:Position4
Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

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#4. White to move and draw

Download PGN of this exercise.

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1.Kg3Thekeyforwhitehereisto
obtain the opposition. 1... Kc2
2. Kf2 Kd3 3. Ke1 Kc4 4. Kd2
Kb5 5. Kc3 Kb6 6. Kb4= White
have the opposition on 4th rank.
Therefore its a draw, since it is
identical to the opposition on 2nd
rank.Forexample:6...Kc67.Kc4
b68.Kb4b59.Kb3Kc510.Kc3
b4 11. Kb3 Kb5 12. Kb2 Kc4
13.Kc2b3 14. Kb2 Kb4 15. Kb1
Kc3 16. Kc1 b2 17. Kb1 And
black cannot convert its pawn.
Draw.

<< < + > >>

GreatJob! That's it for today. You can move to the next lesson!

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