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21 Days to Supercharge Your Chess Day 7: Physical Preparation

Day7:PhysicalPreparation
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Here is your homework that you should do after reading the chapter!

Master s Game ' : Position 7


Instructions:

Go through this master game, read all the comments and try to understand the basic ideas behind the moves. To
fully understand the game you might want to study it multiple times. For your convenience the PGN of this game is
attached below the diagram.

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In the position from the game


Kramnik Leko below, it's
black's turn to move. Look at
thepositionandlet'sanalyzeit.
Black has an advantage of a
bishoppair,butitsKingisstuck
atthecenter.Alsoblack'spawn
structure is weak and needs
protection. Conclusion: White's
position is better. Plan of the
game: white should use an
openefiletoattacktheKing,as
well as the weak pawns.
1...Rg5!Notallowingtheknight
to go to a5. [Is it possible to
takethepawn?1...Rd42.Na5
Bf3 3. Rc7+ And black ends
upwithterribleposition.]2.Ne3
Kf83.h4Whitedoesn'tlikethe
rooktobeinfrontoftheirKing.
<< < + > >>
3... Ra5 4. d5 Fixating the c2

Download PGN of this exercise.

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Tactics Lab : Homework 7


Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the bottom.

#37. Black to move and win

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#38. Black to move and win

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#39. White to move and win

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#40. White to move and win

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#41. Black to move and win

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#42. White to move and win

Hide Solution

#37.1...Qxf4+ 2. Bf3 (2. Qxf4 Rh1#) 2...Qxe3 0-1

#38.1...Bc1 2. Rxh8 (2. Rxc1 Rxh1#) 2...Rd1# 0-1

#39.1. c7 Nxc7 (1...Kxc7 2. Kxd5) 2. Be5+ Kc6 3. Bxc7 Kxc7 4. Kf4 1-0

#40.1. Nxf6 Kxf6 2. Qf4+ Kg7 3. Qxe5+ Kf7 4. Qd6 1-0

#41.1...Nxf4+ 2. Rxf4 (2. Kh1 Nxd5) 2... Qxg3+ 3. Kf1 Qxf4 0-1

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#42.37. d6+ Ke6 (37... Kxd6 38. Nxf7+) (37... Qxd6 38. Nf5+) 38.
Re8+ Kd5 39. Rxe5+ Nxe5 40. d7 Rb8 41. Nxf7 1-0

Endgame Lab:Position7
Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

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#7. White to move and draw

Download PGN of this exercise.

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1. Kh8 The white's king is further


away from the pawns than the
black'sone.It'strue,whitecannot
savethepawn,buttheycandraw
the game by the means of
opposition. It is a very useful
strategy to use in your own
games, when down material.
1... Kf6 2. Kh7 Kf5 3. Kh6 Kf4
4. Kh5 Ke3 5. Kg4 Kd3 6. Kf3
Kc2 7. Ke2 Kb2 8. Kd2 Ka2
9. Kc2 Ka1 10. Kc1= And black
cannotwin.

<< < + > >>

GreatJob! That's it for today. You can move to the next lesson!

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