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Parachute Rifle Company (with 6th A.D.

)
Fearless Veteran PRCo (101st w6thAD) - Current - 1750 USA Late-War
Infantry Company
Platoon Qty Unit Points
Headquarters
Parachute Rifle Company HQ - p.181 2 Cmd Carbine team 90
3 Bazooka team
Combat Platoons
Parachute Rifle Platoon - p.181 1 Cmd Rifle/MG team 355
1 Bazooka team
1 M2 60mm mortar
9 Rifle/MG team
Parachute Rifle Platoon - p.181 1 Cmd Rifle/MG team 265
1 Bazooka team
1 M2 60mm mortar
6 Rifle/MG team
Support Platoons
Medium Tank Platoon (6th A.D.) - p.233 5 M4 or M4A1 Sherman 320
Confident Trained
Glider Intelligence & Recon Platoon - p.190 1 .50 cal Recon Jeep 65
Confident Trained 3 Recon Jeep
Airborne Engineer Combat Platoon - p.184 1 Cmd Pioneer Rifle team 275
1 Pioneer Supply Handcart
2 Pioneer Bazooka team
4 Pioneer Rifle team
2 Pioneer M1919 LMG team
Glider Anti-tank Platoon - p.190 1 Cmd Carbine team 120
Confident Trained 3 M1 57mm gun
3 Jeep
3 Bazooka team
Glider Field Artillery Battery - p.191 1 Cmd Carbine team 70
Confident Trained 1 Staff team
1 Observer Carbine team
3 M1A1 75mm Pack howitzer
Air Support - p.295 7 Priority Air Support P-47 Thunderbolt 190
Company Points: 1750
www.EasyArmy.com Source document: Overlord book

Arsenal
Tank Teams
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Tanks
M4 or M4A1 Sherman Standard Tank 6 4 1 Co-ax MG, Hull MG, .50 cal AA MG,
Tank telephone.
M3 75mm gun 32"/80cm 2 10 3+ Smoke, Stabiliser.
Reconnaissance
.50 cal Recon Jeep Jeep - - - .50 cal AA MG, Recce.
Recon Jeep Jeep - - - AA MG, Recce.
Gun Teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
M1A1 75mm Pack howitzer Light 16"/40cm 2 6 3+ Smoke.
Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.
.50 cal MG team Man-packed 16"/40cm 3 4 5+
M1919 LMG team Man-packed 16"/40cm 5 2 6+ ROF 2 when pinned down
or moving.
M2 60mm mortar Man-packed 24"/60cm 2 1 3+ Minimum range 8"/20cm,
Can fire over friendly
troops.
Firing bombardments 32"/80cm - 1 6+
M1 57mm gun Medium 24"/60cm 3 10 4+ Gun shield, No HE.
Infantry Teams
Team Range ROF Anti-tank Firepower Notes
Bazooka team 8"/20cm 1 10 5+ Tank assault 4.
Carbine team 8"/20cm 1 1 6+ Automatic rifles.
Rifle team 16"/40cm 1 2 6+ Automatic rifles.
Rifle/MG team 16"/40cm 2 2 6+
Staff team 16"/40cm 1 2 6+ Automatic rifles, Moves as a Heavy Gun
team.
Additional Training and Equipment
Gammon Bombs are rated as Tank Assault 3.
Pioneer teams are rated as Tank Assault 3.
Transport Teams
Vehicle Mobility Front Side Top Equipment and Notes
Trucks
Jeep Jeep - - - Optional Passenger-fired AA MG or .50
cal AA MG.
Recovery and Engineer Vehicles
Pioneer Supply Handcart Wagon - - -
Aircraft
Aircraft Weapon To-Hit Anti-tank Firepower Notes
P47 Thunderbolt MG 2 6 5+
Bombs 4 5 1+
Vehicle Machine-guns
Weapon Range ROF Anti-tank Firepower
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
.50 cal Vehicle MG 16"/40cm 3 4 5+ ROF 1 if other weapons fire.

Special Rules
Airborne Engineer Combat Platoon - p.184
Master Sergeant

Parachute Rifle, Airborne Engineer Combat, and Airborne Divisional Recon Platoons use the German Mission Tactics special
rules (see page 242 of the Flames of War rulebook).
You may replace any or all Pioneer M1919 LMG teams with Pioneer Rifle teams at the start of the game before deployment.
Glider Intelligence & Recon Platoon - p.190
Dismount

Before deployment you may choose to dismount all of your jeeps. If you do this, all of the platoon's vehicles are permanently
removed from the game. Replace each:

Recon Jeep with a Rifle or M1919 LMG team.

.50 cal Recon Jeep with a Rifle or .50 cal MG team

Designate one of the teams as the Platoon Command team. The platoon remains a Reconnaissance Platoon.
A Glider Intelligence & Recon Platoon is a Reconnaissance Platoon.

Parachute Rifle Company HQ - p.181


Gammon Bombs

All Carbine teams in a Parachute Rifle Company HQ and all Rifle/MG teams in a Parachute Rifle Platoon carry Gammon
Bombs giving them Tank Assault 3.
Hedgerow Cutters

When a tank fitted with a hedgerow cutter attempts to cross a Bocage Hedgerow, it successfully crosses on a roll of 2+ rather
than a Skill Test. If it fails, the tank Bogs Down on the hedgerow as normal, but ignores the Belly Up rule (see page 58 of the
rulebook).

If it crosses successfully, then any other Fully-tracked Tank teams adjacent to the hedgerow can follow it through on a roll of 2+
instead of a Skill Test as well.
Master Sergeant

Parachute Rifle, Airborne Engineer Combat, and Airborne Divisional Recon Platoons use the German Mission Tactics special
rules (see page 242 of the Flames of War rulebook).
Tank Telephones

All Stuart and Sherman tanks (except those in a DD Tank Platoon) are equipped with Tank Telephones.

If a Tank team with a Tank Telephone and an adjacent Infantry team did no move in the Movement Step and are not Pinned
Down, the Infantry team can use the Eyes and Ears rule (see page 195 of the rulebook) to Reveal one Gone to Ground enemy
team to that Tank team as if the Infantry team was a recce team.

If other tanks in the platoon fire, they must have their own Infantry team pointing out the target, or continue to treat the target as
Gone to Ground.

Parachute Rifle Platoon - p.181


Gammon Bombs

All Carbine teams in a Parachute Rifle Company HQ and all Rifle/MG teams in a Parachute Rifle Platoon carry Gammon
Bombs giving them Tank Assault 3.
Master Sergeant

Parachute Rifle, Airborne Engineer Combat, and Airborne Divisional Recon Platoons use the German Mission Tactics special
rules (see page 242 of the Flames of War rulebook).

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