AVENGER
An lf strides through a forest after dark, hood drawn
andl weapon ready, and lays his eyes upon his target.
He mutters 4 prayer to the Raven Queen and all blurs
As he moves and fights his ations aresit his own, but
instead guided by the dark Queen hersell
Dressed in naught but darkened robes the woman
peers from atop a tree out over the orcish encampment.
oking forthe one responsible for the tragedy all those
Jongg years ayo. Or-Thauyg notices something moving
through the leaves and tries to run, but isto late, He's
been marked and now there's no place left to hide.
An axe bites deep into the flesh of a dwarf, but the
pain only strengthens his resolve. He turns to the man,
responsible, a bandit involved in the attack on Taubold.
With righteous fury burning in his eyes, he raises his
hammer high and shouts the name of Moradin before
bringing his hammer down in blinding flash of holy
vengeance,
Avenger are as diverse as the gods that they serve
but itis their wrath that unites them. Whether sworn
to forever pursue those who would run from their god,
(or to seek retribution for wrongs done to the church an
senger is driven by a sense of divine wrath.
ForGOTTEN Rites
Hidden from the rest of the world, in temples or
monasteries secret covenants meet to train their
initiates in traditions long forgotten or forbidden by the
rest oftheir church. Those who complete this training
are avengers, deadly avatars of their god hatred,
Avengers spend their years of training studying
ancient and Jong. forgotten texts oftheir religions
‘and memorizing sacred prayers which they recite in
the midst of battle. At the finish of their training an
Jenger goes through a ceremony of investiture which
culminates in a manifestation of their deity
Upon completing their investiture an avenger
sranted the ability to wield divine power, channeli
the essence of their god to create magical effects or to
increase their prowess in battle. By doing so they honor
their god and bring an end to any who would oppose
themTHe AVENGER
Proficiency
Level Bonus
wt
and a
ade
aha
Divine Censure, Refocus Enmity
Ability Score Improvement
43 Extra Attack, Fast Movement
Gh 43,
Defended by Faith
zh 43, Censure Feature
43 Abily Score improvement
“=
+4 Protected by Wrath
+4 Heavenly Blade
=4 Ability Score Improvement
=
“5 Ghost of Vengeance
45 Censure Feature
+5 Abily Score improvement
comme
+6 Vow of Elimination
46 Ability Score Improvement
+6 Censure Feature
Vow of Enmity, Armor of Faith, Blessing Manifest
Spelleasting, Slade of Zeal, Ancient Studies
Justice AND ExALTaTION
Not many know of the orders which t
warriors, or why they would choose to live their entire
lives in service to a single deity and in search of traitors
and heretics. Few priests of even the most vengeful
of gods have ever heard of the avengers that worship
besides them, the groups which recruit and train these
avengers are secretive and deal with those who would
spill their secrets in their own fashion. Fewer then are
recruits that make it tothe investiture, either passing on
the way or being “silenced” due to.a slip in tongue.
Upon completion of their training, even fewer then
are the avengers who do not take to the adventuring
life. None are the treacherous beings who will tam
themselves into the church, and so it is the avengers
duty the seek out these individuals and bring the wrath
of their gods to them.
in these esoteric
CREATING AN AVENGER
As you create your avenger think about the reasons
that drove you to become an avenger and undergo the
hellish training that led to your divine powers. Did you
spend your years mourning the loss of a loved one until
a group reached out and offered the ability to right that
wrong? Do you belong to a race in which every member
shares a special connection to a certain god or deity?
(Or were you a simple farmer until an army of undead
destroyed your town, and a voice spoke in the back
of your head telling you of somewhere you can go to
prepare you for the fight ahead?
One of the most important parts of your avenger is
the god you worship, appendix B in the Player's Hand
Book lists the deities worshipped by avengers across the
‘multiverse. While any god could have an avenger in their
‘service it is more likely that a vengeful god or one who
presides over war or death would have more avengers in
their service, some such gods include: Bane, Kelemvor,
‘Torm, Erythnul, Nevull, Sargonn
Ares, Bast, and Hel
Next consider why your avenger is adventuring. Did
you catch wind of a man in a distant land man who has
‘done wrong by your god? Did one of your god's long
time priests renounce his religion and then run from,
the church? Does your god seek the extermination of a
particular race or of creatures? Perhaps you are out for
revenge aijainst a certain individual or group that has
left a dark mark on your past. Or maybe it’ traditional
that one of your lineage would take the position of
avenger and eliminate the enemies of your god
Quick Bury
You can make an avenger quickly by following these
suggestions. First Wisdom should be your highest
ability score, followed by Dexterity: Second, choose the
acolyte background.
CLass FEATURES
‘Asa avenger, you gain the following class features.
Hrr Poms
Dice: 148 per avenger level
Points at Ist Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per avenger level after Ist
Proricrencres
Armor: None
Weapons: Martial melee weapons, Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose three fom Acrobatics, History, Insight,
Intimidation, Perception, Religion, and StealthEquiemenr
You start with the following equipment, in addition to
the equipment granted by your background:
+ (2) a martial melee weapon or (b) any simple weapon
+ (a) an explorer’s pack or (b) a priest’s pack
+ Aholy symbol and a tome of your religion
‘Vow or ENMITY
‘Starting at 1st level, your years of piety have granted.
you the ability to mark a creature as an enemy of your
god. Asa bonus action on your turn you may choose one
creature within 30 feet of you as your target, your oath
‘of enmity lasts for one hour or until the target drops to 0
hit points or falls unconscious, at which point you regain
tise ofthis feature,
‘You gain the following benefits while you aren't
‘wearing armor of wielding a shield.
+ You may make melee attacks against your target with
advantage
+ You may use Wisclom instead of Strength or Dexterity
for the attack and damage rolls of your melee weapon.
While using this ability your god's influence flows
through you, entering you into a combat state in which
prayers are uttered instinctually, and your hand moves
at god's will
ARMoR OF FAITH
Beginning at Ist level, while you are wearing no armor
and not wielding a shield, your AC is calculated as 13+
your Dexterity Modifier
BLESSING MANIFEST
‘The training youve undergone now allows you to create
minor magical effects by channeling god's power, at Ist
level you know the thaumaturgy cantrip, Wisdom is your
spelleasting ability for this cantrip. This is but an ember
of magical power than will soon kindle in to the fame of
divine spellcasting.
7 Se Seas
Darwen Pars
Some times the right way takes too long or has too
many rules and regulations, sometimes a righteous
szod doesn't answer your prayers and leaves you alone
Inyour mourning. I's then when darker powers reach
‘out to you, enticing and tempting you towards a quicker
method.
Dark or evil zods are prevalent in the D2D universe,
and ifyour character chooses to worship under one it is.
conly natura that your choice would reflect itselfin your
classes abilities.
‘With the permission of your DM you may switch out
all instances of radiant and fire damage in your dass
and spell descriptions with necrotic and cold damage
rezpectvely
PDF compiled, edited ane designe to rescable ttc Wk
SPELLCASTING
era ee
bestowed on you by gods have given you fac
wth epela See chapter 10 forthe general rues of
sspellcasting and the end of this document for the
avenger spell ist.
SPELL SLors
The Avenger table shows how many spell slots you have.
The table also shows what the level of those slots is; all
Cf your spell slots are the same level. To cast one of your
Avenger spells of Ist level or higher, vou must expend a.
‘spell slot. You regain all expended spell slots when you.
finish a short or long rest.
For example, when you are 6th level, you have
‘two 2nd-evel spel slots. To cast the Istlevel spell
‘thunderous smite, you must spend one of those slots,
and you cast it as a 2nd-level spell
SPELLS KNOWN OF 1st LEVEL AND HIGHER
[At 2nd level, you know two 1stlevel spells of your choice
from the Avenger spell list. The Spells Known column of
the Avenger table shows when you learn more avenger
‘spells of your choice of Ist level and higher. A spell you
choose must be ofa level no higher than what's shown
in the table's Slot Level column for your level. When you
reach Sth level, for example, you learn a new avenger
‘spell, which can be Ist, or 2nd level
additionally, when you gain a level inthis class, you
‘can choose one of the Avenger spells you know and
replace it with another spell from the Avenger spell list,
which also must be of a level for which you have spell
slots
SPELLCASTING AstLITY
Wisdom is your spelleasting ability for your Avenger
‘spells, so you use your Wisdom whenever a spell refers
to your spelleasting ability.
In addition, you use your Wisdom modifier when
setting the saving throw DC for a Avenger spell you cast
and when making an attack roll with one.
Spell save DC =2 + your proficiency bonus + your Wisdom
modifier
‘Spell attack modifier = your proficiency bonus + your
Wisdom modifier
SpELLcastInG Focus
You can use a holy symbol (found in chapter 5) as a
‘spelleasting focus for your avenger spells
BLADE OF ZEAL
Starting at 2nd level, whenever you make an attack with
advantage because of your vow of enmity, you score a
critical hit if both dice rolls have the same roll, unless.
both rolls are a one. When you score a critical hit in this
fashion you deal extra radiant damage equal to your
avenger level.
Sacrep Stupr
‘Starting at 2nd level, due to your studies in the forgotten
texts of your religion you have become learned in
the languages with which they are written. You learn
‘one language of your choice from the following list
‘Supernal, Infernal, Sylvan.
In addition you may use Wisdom in place of
Intelligence for the Religion skill.a
Divine CENSURE
At Sr Jevel you may pick either the Censure of Pursuit
or the Censure of Retribution, all detailed at the end of
the class description.
Your choice grants you features at 3rd level and again
at 7th, 15th, and 20th level, this includes the channel
divinity feature.
CHANNEL Divinity
Your censure allows you to channel your god's power
to fuel magical effects. Each Channel Divinity option,
provided by your censure explains how to use i
‘When you use your Channel Divinity, you choose
which option to use. You m
rest to use your Channel Di
‘Some Channel Divinity effects require saving throws.
‘When you use such an effect from this class, the DC
equals your avenger spell save DC.
Rerocus ENMITY
You search your thoughts and discover the true target of
your wrath. Starting at 3rd level, As an action on your
turn you may transfer your Vow of enmity from your
currently marked creature to another creature within 30
feet.
You may do this a number of times equal to your
Wisdom modifier after which you must complete a long
rest to regain this feature.
ABILITY SCORE IMPROVEMENT
‘When you reach 4th level, and again at Sth, 12th, 16th,
and 19th level, you can increase one ability score of your
choice by 2, oF you can increase two ability scores of
your choice by 1. As normal, you can't increase an ability
‘score above 20 using this feature.
Extra ATTACK
Beginning at Sth level, you can attack twice, instead of
once, whenever you take the Attack action on your turn,
Fast MOVEMENT
‘Starting at Sth level, your speed increases by 10 feet
while you aren't wearing armor,
DEFENDED By FaITH
Beginning at 6th level, you can add half of your
proficiency bonus, rounded down, to any saving throw in
which you are not proficient.
PROTECTED BY WRATH
Starting at 10th level you cant be charmed or frightened
by your Oath of Enmity target.
HEAVENLY WEAPON
By 11th level, your god has granted you with the means
to eliminate it enemies, as a bonus action you summon,
‘your god given weapon into your hand, this weapon
‘can be any weapon in which you are proficient, and
it teleports to your hand from your god’ plane and
‘remains until you dismiss it (n0 action) at which point it
returns to your god's plane.
You can not be disarmed of this weapon unless you
are incapacitated. If It is on the same plane of existence,
‘you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
Each time you reduce a vow of enmity target to 0
bit points you gain a cumulative +1 to damage toa
‘maximum of +3, this bonus fades to +0 one minute after
the last bonus is gained, this time can be extended by
reducing an vow of enmity target to 0 hit points at which
the time resets to one minute.
You may transfer the magical abilities of an enchanted
‘weapon to your god given weapon, to do so you must
perform a one hour ritual, consisting of constant prayer
and focus on the weapon, after which the weapon is
transferred to your gods plane and the magical effect
transferred to your heavenly weapon. You may only have
‘one magical effect on your weapon at atime, performing
the ritual again replaces the weapon's current
enchantment with the new enchantment.
Your heavenly weapon counts as magical for the
purpose of overcoming resistance,
ge =
Divine Desicn
‘Although your god given weapon may be any weapon
yu are proficient in, your god likely has had 2 hand in
it's design, changing it's appearance to fits personal
theme or silistic choice, for example:
Ifyou worshipped the god of creation Moradin, your
‘maul may appear to have been hewn of heavy stone and
‘engraved with the faces of ancient dwarves.
‘A sword wielded inthe name ofthe platinum dragon
Bahamut might appear entirely chrome and sporting 2
dragon-wing cross guard.
‘Or possibly the Raven Queen might gift your
‘continued loyalty with an ebony hafted scythe whose
blade boasts the semblance ofa crow
SSS
Guost OF VENGEANCE
tarting at 14th level your movement is not affected by
‘non-magical difficult terrain,
In addition you have advantage on saving throws
and ability checks against being restrained, slowed,
‘grappled, or paralyzed.
‘Vow OF ELIMINATION
Starting at 18th level, no effect ean cause you to lose
advantage against your oath of enmity target.
DivinE CENSURE
‘There are many reasons one becomes an avenger, but
all are ted to a hatred, many types of hatred drive the
wworlls avengers but two denominations stand above the
others: Pursuit and Retribution
CENSURE OF PuRSUIT
Your target may run, your target may hide, but you will
find him, no place is safe for your target and no armor:
will stay your blade, with methodical devastation you
‘prosecute any who would run. By training yourself in the
censure of pursuit you master abilities and magics that
assist you in finding and executing. None shall escape
your god.Censure Speut List
Your god lets you choose from an expanded list of spells
when you learn an avenger spell. The following spells
are added to the avenger spel list for you.
‘Censure oF Pursuit ExeANoeo SPeLis
Spell Levels Spells
1st hunter's mark, dssonont whispers
and levitate, hold person
3rd blink, clairvoyance
4th dimension door, locate ereature
Sth serying, hold monster
Cuannet Divinrry
‘When you take this Censure at 3rd level, you gain the
following two Channel Divinity options.
Wings of Faith. As a bonus action you may beseech
‘you god to imbue you with unparalleled speed, for the
next minute your speed is doubled.
Visage of the Reaper. As an action on your turn you
‘may present your holy symbol and force your vow of
enmity target to roll a Wisdom save, on a failed save itis
instilled with dread for one minute. While instilled with
dread it must use its movement each turn to move away
from you. The target may repeat its wisdom save at the
end of each ofits turns.
Nownere To Run
Starting at 7th level, Whenever your successfully hi
‘your vow of enmity target with an opportunity attack
{you may move up to your speed as part ofthe reaction,
‘staying adjacent to your target during the move as
far as you are able. This movement does not provoke
‘opportunity attacks.
SeerHinc TRE
Starting at 15th level, whenever your vow of enmity
target starts its turn adjacent to you it must make a
Wisdom saving throw. On a failed save your oath of
‘enmity target takes 1d8 + your Wisdom modifier in
Psychic damage.
RISING VENGEANCE
Starting at 20th, your oath becomes a seal of fate,
each time you hit your vow of enmity target you gain a
cumulative +1 to hit, toa maximum of +5. After missing
with an attack this bonus drops to +0,
CENSURE OF RETRIBUTION
‘The world over which your god presides follows strict
laws of balance and ones your god seeks to maintain.
‘And thus itis that any who would strike out against their
chosen agents would receive punishment in kind, any
who seek to undo their champion will face the same. No
act against your god will go unpunished.
Censure Speut List
‘Your god lets you choose from an expanded list of spells
when you learn an avenger spell. The following spells
are added to the avenger spel ist for you
(Censure oF ReTmsuTION ExpanDeD Spauis
‘Spell Levels Spells
1st axmor of Agathys, hellish rebuke
and heot meta, sow
3rd spirit guardians, bestow curse
ath feshiel,guordin of ft
sth peo, denructive wave
“mbes ital Player Handbook by /u/Barka
Cuannet Divanry
When you take this Censure at 3rd level, you gain the
following two Channel Divinity options.
Wrath of the Divine. When a creature hits you with,
«critical hit you may use your channel divinity to make
that creature take radiant damage equal to half of the
critical hit damage.
River of Life. As an action on your turn you may
invoke the protection of your deity, for the next minute
‘you regain 2 + Your Constitution modifier (minimum of
1hit points at the start of each of your turns,
Fury or Tue Gonos
Starting at 7th level you have a pool of Fury Dice, which
are d6s, the pool can have in it a number of dice equal
to your Wisdom modifier. Whenever a creature hits you,
‘you may add one Fury dice to the pool. Whenever you hit
‘your vow of enmity target with a melee attack you may
roll any number of Fury dice and add the total rollto the
‘damage of the attack. Any unused fury dice are lost after
a short rest.
‘Your Fury dice inerease to d8s at 11th level and d10s,
at 17th level
Ricutsous RecKoninc
Starting at 15th level whenever your vow of enmity
target makes an attack you may use your reaction to
‘make a single melee attack against your target if its
within range.
Divine RetRisuTION
Starting at 20th level, your vow becomes damnation,
whenever you are injured by your vow of enmity target
it feels pain as well. Whenever you are hit your vow of
enmity target, your target takes radiant damage equal to
4 x the number of fury dice in your fury pool. This effect
ccan happen only once per round.
AVENGER SPELLS
1st Level 3rd Level
Bane Blinding Smite
Compelled Duel Bestow Curse
Detect Evil and Good Dispel Magic
Divine Favor Fear
Expediious Retreat Haste
Longstrider See Invisibility
Searing Srmte Water Walk
Tasha’s Hideous
Laughter ath Level
Thunderous Smite Banishment
Weathful Smite Death Ward
Freedom of Movement
2nd Level Staggering Smite
Blur
Branding Smite sth Level
Darkvision Banishing Smite
Enhance Ability Dispel evil and good
Magic Weapon Legend Lore
Misty Step Passwall
See InvisibilityMULTICLASSING
Follows normal multiclassing rules
PREREQUISITES
Muincisssine PreReguisrres
Class Ability Score Minimum
‘Avenger Wisdom 13 and Desteri
3
PROFICIENCIES
Muunciassinc Proricencies
Class Proficiencies
‘Avenger Simple Weapons, Martial Melee Weapons
c
Vow or Ensrry
If you multiclass into, or from the avenger class your
‘oath of enmity ability no longer allows the use of
Wisdom for calculating weapon attack and damage
avengers life requires const.
SS FEATURES
Avenger Class Conversion by
iw Fenrir Hati-Skoll
Art Credits in Order of Appearance
“Cathedral” by ChrisCold
“Avenger” by Unknown
“Temple” by Ayn Spiller
“Grimoire Book” by Sally Jackson
‘Zolurket Mines Raven Bracer” by christopherburdett
“Items Weapons Paizo” by Hfesbra
Abandoned Gothic Cathedral” by inetgratx
tre
‘Creprs aND THANKS
Musicus - For is great lars homebrewing guide
“The wonderful people of reddit for their help in
reviewing and editing the Avenger. Particularly
+ layhnet
+ krispykremeguy
+ leuku
+ boomana
+ Butlers102
+ the_Jaughingdog