Sie sind auf Seite 1von 70

Eiyuu Senki: The World Conquest

FAQ/Walkthrough by Vinz55
Last Updated 2016-05-18

Introduction
Hello everyone, and welcome to my guide for Eiyuu * Senki - The World Conquest. Eiyuu
Senki is a tactical and visual novel hybrid game for PC and Playstation 3. The game was
originally released only in Japan by Tenco. However, in 2016, the PS3 version was localized
and brought into the West by Fruitbat Factory. The PC version is an erotic game, but the PS3
version (the one that the West got) is free of erotic elements.

In Eiyuu Senki, you play as a guy (who you name) who tries to conquer the world. The
caveat is that this world is populated with historical figures who are all female incarnations of
themselves. All of these characters will eventually join you on your conquest. Basically, the
game is about going around the world collecting hot chicks who also happen to be important
people in history. The silly premise made me think that the game is gonna be a harem
simulator with some token gameplay. However, the tactical battles are surprisingly polished
and the storytelling is actually very decent.

I have a lot of fun playing the game. However, the game does not have a tutorial at all.
Information on the internet is also very lacking besides a couple of Japanese wikis that most
Western players cannot read. As a result, I decide to write this guide to help ease people into
Eiyuu Senki.

I have played both the English PS3 version and the imported PC version. This guide should
be suitable for both versions of the game.

General Gameplay/ Interface


For some reasons, Eiyuu Senki refuses to include any kinds of tutorials. Thankfully, the game
is not that hard to operate. This section will provide you with the tutorial that the game never
has.

In general, the game can be divided into 2 parts. The visual novel part and the battle part. In a
turn, you can go various missions. Most missions are specific to a hero. You will explore that
hero's background and develop relationship. This part will feel like a dating sim except that
you don't really pick any dialogue choices in Eiyuu Senki. All the girls will fall in love with
you regardless. Some missions are not specific to any girls. These are just random slice-of-
life kind of events that will earn you large sums of money or items.

Alternatively, you can also spend your action points on invading other countries. At various
points in the game, you can declare wars on a selected number of countries. After you
become hostile with that country, you can march on their cities. Win the battle will gain you
that cities. After you occupy their capitals (you will know which city is the capital), you will
now own that countries. Most of the times, occupying a country will make all the heroes of
that country join you.

The World Map

The World Map is what you will see after the first few scenes of the game. It contains a
typical world map that you will most likely see before. On this map, you see numerous cities
that pop up as icons throughout the world.

On the top left, you will see your turn number. Turn number is just there to help you keep
track of how many turns have passed.

On the bottom left, you will see multiple icons. These are simply to adjust how you want
your cities' labels to look. The star icon (third from the top) will apply a blinking star to a city
icon in which there are mission(s) available to perform.

In the middle at bottom are 5 icons that you will use the most.

The troops icon will take you to a summary of your heroes. This will show you the troop
counts of each hero, their stats and their battle techniques. You can restock on all troops by
clicking on the button at the bottom. If you click on a hero name, it will take you to a screen
where you can replenish that hero's troops (restock) or you can increase the maximum
number of that hero's troops (reinforce). Both of these cost gold. This screen will also tell you
which hero is active and which one is not. In Eiyuu Senki, a hero can only do one thing in
one turn. Heroes who are already used will be blacked out.

The item icon will take you a screen that looks like the troop screen. Except that you will
now see their items. There are squares next to a hero's names. These are slots for equipping
items. So 2 squares mean that hero can equip 2 items. If you click on the hero's names, it will
take you to their item summary. This page will show you what items they are carrying and
what do these items do. If you click on an item (or the empty square if the hero has no items),
you will be taken to a page with all of the items in your possession. Choosing an item will
equip the hero with that item. You do not have to unequip an item before another hero can
equip it.

The city icon will take you to a summary of all the cities in the world. You can tell which one
each city belong to by the flag next to the city's names. This screen also tells you how much
income that city makes and what events are available in that city. Clicking on a city's name
will take you to that city's summary page

The mission icon will take you to a summary of all missions available to you at that moment.
The screen will also show the requirement for that missions. You can start any missions from
this screen. Once you click on a mission, you will be taken to a mission screen (unless it is a
battle, which will take you directly to the battle screen). Here you will pick who will be on
that mission. Note that mission requires various attribute stats. You have to pick heroes that
combine to have enough of the stat requirements.

The system icon will open up a number of system option (quit/save/load etc.)
On the bottom right, you will see 2 bars: Action Points and Funds. Action points show you
how many more missions you can take on in that turn. Funds are money that you use to
restock and reinforce your troops.

To the right of these bars are the End Turn button. Clicking on this button will end that turn.
If you are fighting an enemy, the enemy will now begin its turn. If not, then you simply begin
another turn.

On the map itself, you will see icons that represent cities. Clicking on a city icon takes you to
that city summary screen. The city summary screen shows you how much that city makes,
who it belongs to and what missions are available in that city.

Battle Interface

When you get into a battle, you will be taken to the battle interface.

At the bottom, you will see a grid with 3 rows and 9 columns. Your enemies will already line
up on the right 3x3 square. You will now line up on the left 3x3 square. Sometimes, the
battlefield will have squares with special effects that modify the character's stats who stand
on it.

On the right, you will see a list of all available characters to choose from. You can pick up to
6 characters and place them on your 3x3 side of the battlefield. If you're marching on an
enemy's city, the list will include every active heroes that you have. In some special quests
that also have battles, the list will only include everyone who was chosen to go on that quest.

On the bottom left are 4 icons. Information that let you see a close up of the battlefield and
the stats of your enemies. Retry restarts the battle. Retreat makes you yield the battle and
lose. Undo will take you back to the mission selection (if you initiate battles) or the previous
action point (if you're attacked).

After you choose your combatants, clicking the Battle start button will start the battle. Up top
you will see a turn limit number. If you cannot defeat all enemies within that turn limits, you
will lose the battle. On each side, you will see a Brave bar. When this bar fills up, you will get
a star under it. These Brave stars are needed to perform special actions. Please refer to the
Battle section for more discussion on Brave bar and points.

Right under the turn limit number is the Turn order. This will show you the order in which the
next 6 characters move.

Once it is one of your heroes' turn. You will get to choose from a menu of options. You can
either use that hero's normal attacks or special attacks. Move allows you to move that hero
one square in any direction. Moving onto another ally will swap the two heroes' places.
Advance will move your entire army one column to the right. This is only possible if there is
an empty column to the right of your rightmost hero. Wait will simply pass that hero turn.
He/she will move again faster than if he/she has taken an action.

Hero Screen
If you place your cursor over any heroes on the Troops screen or Items screen, you will see
their summary.

Right under their numbers are a number of Hearts. This will tell you how many personal
events that they have. The number of hearts that are filled in are the number of events that
you have cleared. So the number of hearts that are still black are the remaining events with
that heroine.

Right below it, you have Stats. Next to Stat is the Type of the character. See Type
Matchup for a discussion of Type.

Below it are 3 Battle stats. AT is attack and DF is defense. Both should be self-explanatory.
SP is speed. This determines how fast your character moves (not taking into account Delay).

Troops is how many troops that hero has.

Max is the maximum number of troops that hero can have.

Expert is the amount of expert stats that hero has. Expert stats are needed to perform most
missions.

Below it you have the skills that the hero has learned. Each skill will show you the following
information:

A damage modifier: (x1.0 for example) This is how strong the attack is after attack stat is
applied.

Wait: How long the hero has to wait before the action is performed. Wait of 0 means the
action happens immediately.

Delay: How long the hero has to wait until his next turn after the skill is performed.

Target shows you where you can apply the skill. The white circle is where your hero is.

Area tells you how many people the skill will hit. The red circle is where you initially place
the skill. If there is no red circle, it means the attack will always hit the same squares.

Passive is the passive ability of that hero. You will obtain these after you clear a number of
that hero's personal missions.

Items are the items that hero is carrying.

General Tips

Now that we got the interfaces out of the way, let's talk about some tips on how to play the
game. Note that these are general tips. If you're looking for battle tips, please check the
Battle section.

Tip 1: The number of turns does not matter.


It does not matter if you finish the game in 100 turns or 400 turns. There are not even an
achievement for finishing fast. So take your time as you see fit. The only time that you need
to have a little bit of urgency is when you're at war with someone. In this case, if you end
your turn, the enemy can attack you. They will also gain 1% increase in troop (the game
inform you this by saying that so and so is upgrading their equipment).

Tip 2: Only do personal missions if you're not at war.

This tip is related to tip 1. Because of the nuisance of being at war with someone, you should
devote your entire resource into defeating a nation after you initiate war. Later on, personal
missions take a lot of heroes to complete. Doing so during a war will mean that these heroes
cannot help attack or defend. Since turn number is not a problem and you can choose when to
start a new war, doing personal missions in peace time is a lot more stress-free.

Tip 3: Best way to manage your money is to end your turn more frequently

Your heroes recover some troops every turn. So say your entire army is devastated after a
costly war with someone. If you take up to 10 turns before starting your next war, your army
will pretty much heal itself up without you spending a penny. You receive gold from cities
every turn too. Of course, the game is easy enough without abusing this feature. But if you're
having troubles, don't feel like you have to use all your action points in a turn.

Tip 4: Do every personal missions you can before the next war.

Personal missions advance your relationship with other heroes. This will grant them new
equipment slots, new abilities, passive and eventually their ultimate skills.

Tip 5: Be flexible with items

This is not a game where every character needs a set of gears. For one thing, there are not
enough items to fill everyone's slots. The heroes that you use a lot should always have their
preferred items on. But beyond that be flexible with your items. Give items to a character
who you plan to use this turn, then take them off and give it to someone else who will use
next turn.

Tip 6: During a war, if given an alternative to the capital, use it

During wars against certain countries, you will get events in which you are given an option to
alter the battles in some ways. Sometimes, it is to capture a key heroes. Sometimes, it is a
shortcut to the capital. It is almost always advisable to use these methods as they make the
war a lot easier. Exceptions are when you want the difficulty bonus items. Please see
Miscellaneous section for more details.

Tip 7: You can make the game harder

There is no difficulty settings in Eiyuu Senki. However, if you conquer the more difficult
countries before the easier ones, you will sometimes get a "High difficulty" item. Accept
these will make the remaining countries stronger. Specifically, it will increase all the
remaining countries troop count by 5%. Please see Miscellaneous section for more details on
how to obtain these items. In my opinion, the game never gets too hard even if you take all of
these items but I have played turn-based game for more than a decade.

Tip 8: The game has 2 endings.

If you want the True Ending. Conquer every possible region in the world before invading
Britania. If at least one is not, you will get the Normal Ending. Unless you're chasing trophies
on the PS3, it's not worth it to go 2 rounds just to see the Normal Ending since the True
Ending includes the Normal Ending.

Battles
As stated earlier, Eiyuu Senki's battles are surprisingly polished. However, if you accustomed
with turn-based battles, Eiyuu Senki should still be a fairly easy game for you. In this section,
I will discuss the details of the tactical battles in Eiyuu Senki

Type Matchup

Perhaps one of the most important elements in Eiyuu Senki, and one that is never explained,
is the Type Matchup. Each hero and enemy have a type "melee, sword, lance, etc." You can
see these by the icons next to their names. Each type is effective against certain other types. A
character will deal double damage if his type is effective against the defending type. Below is
a table of the Type Matchup:

Melee Blunt Sword Lance Throw Gun Cannon Bow Magic

Melee x x x x x x x

Blunt x x x x x x x
Sword x x x x x
Lance x x x x
Throw x x x
Gun x x x x
Cannon x x x
Bow x
Magic

The rows are the attackers. The columns are the defenders. If the square has an x, it means
that the row has type bonus against the column. For example, Melee is effective against
Cannon but Cannon is not effective against Melee.

Another way to see Type Matchup is when you hover your cursor over a combatant in battle.
The icons of every character who that character is effective against will flash.

Brave

Another important mechanic in the game that is poorly explained is Brave. As mentioned
briefly in the interface section, Brave are the two bars at the top of the battle interfaces. One
brave point is awarded when the bar fills up. You need Brave points to perform Skills. Each
skill will have a number on them. That is how many Brave points you need to perform that
Skill. If the Skill has no number on it, it does not require any Brave point.

There are three ways to fill up your Brave meter:

Method 1: Every turn (does not matter whose turn), both bar will fill up by about a third.

Method 2: Attacking.

If your attack does not have Type Bonus (i.e. attacking a type that your hero is NOT effective
against), you will gain Brave according to your damage

If your attack has Type Bonus (i.e. attacking a type that your hero is effective against), your
enemy will gain Brave according to your damage.

Method 3: Skills

Certain skills will charge the Brave Meter or even steal Brave from your enemies. For
example, Aristotle's Charge will give you 2 Brave points.

Hate

Hate is Eiyuu Senki version of Agro. Essentially, the person with the most Hate on your team
will get attacked (if the attacker can reach her). There are two ways to increase Hate:

Accumulated Hate: These increase by 1/5 of damage dealt. These cannot be decreased.

Volatile Hate: These increase by 100% of damage dealt. Some other actions increase this type
of Hate as well (Healing, Buffing etc.). But taking damage will decrease this.

Certain items speed up or slow down Hate accumulation.

Critical hits

In Eiyuu Senki, critical hits simply ignore the target's defense.

If a skill hits more than once, each hit has its own chance of critting.

The default critical chance is 10%

Ancient Heroes

Eventually, you'll start meeting and recruiting characters known as Ancient Heroes. These
heroes do not have troops and instead have HP. HP for the most part behave like troops
number. If it goes to 0, the hero is removed from battles. The upside is that their damage do
not decrease with lost HP, unlike troops. The downside is that unlike troops, HP cannot be
replenished with Funds. Other than that, Ancient Heroes are not too different from normal
Heroes.
Battle Tips

These are tips to do well in battles. However, as I said earlier, the game is not super difficult,
so do battles the way you enjoy playing the game. Follow these tips if you're having troubles
however. If even these tips do not help, check out the Heroes section to see in-depth
discussion on which hero is good at what.

Tip 1: Prioritize effective Type Matchup in early game and Skills in late game.

As you can tell, there are 2 ways to set up your team in Eiyuu Senki because you can see
what troops the enemies have before selecting your own. You can either choose characters
that are effective against the enemies' types or you can prioritize gaining Brave quickly to
dish out Skills.

In early game, favorable Type Matchup is the way to go. The first reason is that troop count is
lower so you can kill off enemies before they get to use more dangerous skills. The second
reason is that there are not that many dangerous skills in early game. Most enemies will not
have skills at all so you can deal attribute bonus without repercussions.

A little past mid game however, once your heroes start gaining their hero skills, you should
start putting out teams that can take advantage of skills. Enemies start having much higher
troop count and better skills. Relying solely on favorable type matchups at this stage is likely
to invite retributions. Some hero skills have major range and damage modifier. If you are able
to pull these off first, you can cripple the enemies to an extent that they cannot retaliate even
if they have a tons of Brave points. Of course, favorable Type Matchup is still important. The
idea is that you have to mixi up your strategy.

Tip 2: Keep in mind least a few Heroes with good skills that you like and a few Heroes that
are good at generating Brave

Even in early game, there will be times when you cannot take advantage of Type Matchup.
This can happen if you're out of heroes of the right type or that you have the right types but
the wrong ranges (you have Melee but their Lance people are at the back). Furthermore,
towards the end of the game, it will get harder and harder to win with just normal attacks,
even with favorable Type Matchup. Therefore, it will come in handy if you have in mind
heroes with skills that you like (most likely their Hero Skills) and heroes who are good at
generating Brave. Billy the Kid, Hammurabi and Goemon have great Hero Skills. Rasputin
and Palamedes are good at generating Brave by getting hit. Magoroku Kanemoto has Super
Charge which gives 5 Brave points, albeit after a long wait. Some items help with Brave
generation as well.

Tip 3: Don't increase troop counts across the board

Starting out, you'll have the intuition to increase max troops for every heroes equally. This is
especially compelling because no heroes in Eiyuu Senki are completely useless in battles.
However, you will eventually find some heroes that you like to battle with. Prioritize increase
troop counts of these heroes. Eventually, there will be too many heroes to spend money on.

Besides, battles in a war vary in difficulties. There are some battles when you don't need the
best (mostly when they attack you). And there are some that require the best 6-heroes team
you can muster. As a result, it is better to have a few strong heroes rather than a lot of above
average ones.

Tip 4: Don't discount tanky characters.

Most people like being on the offensive. That's fine but do not use exclusively characters with
8 and 7 in Attack. There are those characters with solid Defense and Speed but average
Attack (say, 5). These characters are more valuable than you think. For example, in a battle
where you cannot get effective damages with any front line units, these characters will do
better than the glass cannons. Another scenario is if you're battling an army with a variety of
types. There is no way to ensure that only you deal effective damages. At least one or two of
their types will also have effective damage against some of your heroes. In this scenario, it is
better to go with the tanky characters than rolling the dice with the glass cannons.

Plus, some of the tanky characters have respectable damage as well (Benkei, Alexander etc.).
I actually prefer these characters to the extreme glass cannons (Geronimo, Balin etc.)

Tip 5: Don't forget Healing, Buffing and Debuffing

It is easy to obsess over dealing damage and forget to use non-damage-dealing skills. Timely
used Healing, Buffing and Debuffing can win battles or at least save you a lot of damage.
Healing in particular could be very overpowered if used right. On the other hand, don't feel
like you have to Buff or Debuff in every battles, In some battles it might be better to just start
throwing punches right away. Characters like Qin Shi Huang or Sun Tzu are ideal for
Buffing/Debuffing as they are tanky and speedy and don't deal much damage anyways.

Tip 6: Finish battles within 25 turns give you bonus troops

If you can finish a battle in 25 turns, you get a Great Victory. And instead of 10 bonus troops,
you get 20. Note that the 25 turns limit do not increase even if you extend the overall battle
limit via items. 10 troops are a lot. 10 battles with 10 more troops bonus are 100 troops.
That's around 10,000 in gold later in the game. Of course, do not feel like you have to rush
every time just to get this bonus. But this is definitely one of the reasons offensive-oriented
teams are better.

Tip 7: Try to finish off enemies

Sometimes, you deal just enough damage that enemies are left with tiny bit of HP. Try to get
these guys out before going after the next enemies. Damage calculations in Eiyuu Senki
means that even enemies with virtually no troops can deal some very decent damage. Plus, if
dead enemies cannot take a turn, thus giving you more time to finish the battle within 25
turns for the extra bonus.

Tip 8: Items

If you face a battle that you keep losing, try to go back and tailor the items of your team to
that battle. The extra effort will make a bigger difference than you expect.

Tip 9: Don't bother with Hate


I try to create teams that can take advantage of the Hate system. Theoretically, you can
manipulate Hate so that your tanky characters absorb the damage and your glass cannons dish
out damage in relative safety. In reality, Eiyuu Senki Hate system is too random to take
advantage of consistently. I had some success by abusing Hate-altering items but even these
don't work all the time. Carefully choosing combatants and positioning them well are both
superior tactics. I would just ignore Hate.

Hero-Item Combos

By popular demand, I include this section. This will include specific combos of heroes and
items that I consider "trump cards" in battles. Check out the section above if you want more
general advice. All of these combos are also discussed in more details in the Heroes section
under the specific heroine.

Yoshitsune and Futsumitama (deal over 10k damage to a row)

Achilles and Futsumitama (deal over 15k damage to a single enemy)

Billy the Kid and Laevateinn (critical hit to a big area)

Balin and Pandora's Box (Berserk then Kenuerchyn to deal massive damage to potentially all
enemies) (need 7 Brave before Balin's first turn)

Goemon and Vajra+Gandiva (massive critical hit to a single enemy)

Hammurabi and Doujigiri (massive damage to a cross-shaped area)

Anyone with Supercharge and Gullinbursti+Tamatebako (5 Brave to start the battle)

Anyone with Gullinbursti+Pandora's Box (allows a character to attack twice to start the
battle)

Montezuma with Ariadne's Thread and Book of the Dead (Altar of Sacrifice gives 10 Brave)

Heroes and Country-by-Country Walkthrough


In this section, I will go into details about each and every Hero in Eiyuu Senki. Below is an
outline of how I will discuss each Hero:

Name
Type:
Stats:
Expert Stats:
Skills: Hero skills will be denoted by a (*)
Passive:

How to obtain:

General comment:
Placement:

Items to give:

All the above should be self-explanatory. Please note that general comment is primarily my
own opinion. As I said earlier, no heroes in Eiyuu Senki are useless. The game does a good
job of allocating stats and skills to every Hero that help them to have at least one strong facet.
Instead of using this section as a Bible on who to use and not to use, think of this section as
giving you general information to better plan ahead.

Before I discuss the heroes, I will also include details about how to conquer that specific
region. Most regions are rather straightforward. Some, however, have certain caveats to take
note of. Skip to the Illuminati if you're looking for tips for endgame.

Zipang

Zipang is your home country, representing Japan in real life. You will get many heroes from
Zipang, including the very first few that you start the game with. Because most Zipang heroes
will be with you throughout the whole game, you will use them quite a bit. Therefore, it's best
to get used to their strengths and weaknesses.

Main Character

Type: Sword
Stats: 8 AT 6 DF 7 SP
Expert Stats: 1 SCI 1 DIP 1 CRA 2 SEA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Strike Sword 0 1.0 0 100 2 rows ahead single None
Tsumugari no
Sword 3 1.5 0 120 2 rows ahead 1 row None
tachi
Sonic Boom Sword 2 1.2 0 120 3 rows ahead single None
Summon Hero Anywhere on summon an active
N/a 1 0 120 single
(*) your side Hero to battle

Passive: Ambition (increase ATK for the 4 allies surrounding you)

How to obtain: You start with the Main Character.

General comment: At 8 AT and 7 SP, your Main Character will be a great damage dealer
throughout the game. Not many have the same or better combination of attack and speed. His
6 DF can be troublesome at times. Tsugamari-no-Tachi is a great skill that deal good damage
to decent area at the reasonable cost of 3 Brave. Summon Hero is both an overpowered and
useless skill. Overpowered because it can pretty much prevent you from losing by adding
more and more heroes to the battle. Useless because if you plan well, you won't need it
anyways. Abusing Summon Hero also means that you get into the bad habit of taking heavy
losses.
Placement: As a Sword character, Main Character should be on the front row so his attack can
reach the furthest. He does decently in the middle row as well if there are enough enemies on
the front row to hit and/or you worry about his defense. Put him in the center square of your
3x3 will allow his Ambition passive ability to reach the maximum 4 allies. Just don't put him
in one of the corners where his passive can only reach 2 allies.

Items to give: Fight the urge to load Main Character up with more offensive tools. Between
his 8 AT and Tsugamari-no-Tachi, Main Character will deal enough damage as is. Increasing
his AT might have the inadvertent effect of making him the target for the enemies. Instead,
give him some defense to make him well-rounded.

Himiko

Type: Magic
Stats: 5 AT 8 DF 7 SP
Expert Stats: 1 SCI 4 DIP 1 CRA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Magic Missile Magic 0 1.0 0 150 4 rows ahead single None
Anywhere on
Healing Support 1 0 100 single Heal for 25%
your side
Anywhere on
Refresh Support 2 0 150 1 row Remove debuffs
your side
Hetsukagami Anywhere on Heal for 50% and
Support 5 0 300 1 row
(*) your side remove debuffs

Passive: Love (ally in front receive doubled healing)

How to obtain: You start with Himiko.

General comment: Himiko is your first and only healer for a very long time. See where Egypt
is on the map? That is likely the closest place that your next healer will come from. Anyways,
Himiko is perfectly set up to be a healer. She has the speed to cast often and the defense to
shrug off the odd hits that come her way. Her weak attack and lack of offensive skill also
mean that she should focus on allies instead of enemies. Hetsukagami is the one of the best
healing skills in the game. However, Hetsukagami is often overkill in anything but the most
difficult battles.

Placement: As a healer, Himiko has no business being anywhere but the back row unless you
want to use her as bait to generate Brave. There are better heroes for that however. Love is a
complicated passive to take advantage of. Himiko needs to be behind the ally that will take
the most damage, but that probably means they will attack her instead. There are the odd
battles that Love could work well but I wouldn't go out of my way to accommodate it.

Items to give: Himiko does not need any items to function well. Items make less of an impact
on her than others. If you really want to give her something, she can always use more speed
or less delay.
Yoshitsune

Type: Sword
Stats: 7 AT 6 DF 8 SP
Expert Stats: 2 DIP 3 CRA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Strike Sword 0 1.0 0 100 2 rows ahead single None
2 rows ahead but
Buster Sword 2 2.0 0 120 not more than 1 single None
column away
target and
1 row ahead but
square
Slash Zapper Sword 2 1.0 0 120 not more than 1 None
behind
column away
target
Skip one row in
Yoshitsune 0.3 (10
Sword 5 0 120 front. Anywhere on 1 row None
Senbonzakura (*) times)
the next row

Passive: Courage (allies on either sides gain 1 Speed)

How to obtain: Conquer Kyoto.

General comment: Yoshitsune's stats are very balanced. Buster and Slash Zapper are decent
skills that provide Yoshitsune with some flexibility. Yoshitsune will be so-so for most of the
game, not good at anything but not bad either. She transforms into a killing machine after she
gets her Hero skill however. Yoshitsune Senbonzakura is one of the best skills in the game.
Normally, the skill only adds up to 3x of normal damage. The secret here is to give
Yoshitsune a static damage increase items (for example, Futsumitama). These items add a
fixed amount of damage to EACH hit. Since Yoshitsune Senbonzakura hits 10 times, the
static applies 10 times. Futsumitama adds 1000 to each hit, meaning that Yoshitsune
Senbonzakura will deal at least 10,000 damage to every foe. That's enough to one shot most
people in the game. A second trick is to use Yoshitsune Senbonzakura on Types that are not
weak to Sword. Do that and watch that Brave meter fills up from the ground back to 10
Points.

Placement: Given that all her skills have maximum range of 2, Yoshitsune should be on the
front row. Put her in the middle square if you want to maximize her passive.

Items to give: See general comment. Futsumitama is meant for Yoshitsune. At least until
Achilles joins, but we'll get to that later.

Benkei

Type: Spear
Stats: 6 AT 8 DF 5 SP
Expert Stats: 2 CRA 3 SEA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Spear Attack Spear 0 1.0 0 100 3 rows ahead single None
1 row ahead but
Heavy Smash Blunt 2 2.5 30 120 not more than 1 single None
column away
0.3 (3
Wild Scratch Melee 2 0 90 1 row ahead 1 row None
times)
Thousand a plus sign
0.4 (7
Blades Multiple 5 0 120 3 squares ahead starting with None
times)
Strike (*) the target spot

Passive: Steel (ally behind gains 2 Def)

How to obtain: Conquer Kyoto.

General Comment: Benkei is a very unique heroine to say the least. First, she can use up to 3
items. Gilgamesh is the only other heroine with this ability. All other heroes can only use up
to 2 items. As a result, Benkei can take advantage of item combos that most cannot. Benkei's
skill set is one of the most diverse in the game. Between her non-hero skills, she has access to
3 types of damage. Melee is the only type that Benkei cannot deal attribute bonus to. Heavy
Smash in particular will be very useful because there are not many Blunt heroes in the game
and most come very late. Thousand Blades Strike deal 7 hits, each with a random type.
Usually 2-3 hits will deal attribute bonus and 1 or 2 may crit as well. Therefore, the skill's
effective damage modifier is around 4x, which, combined with the large range, make it a very
good damage dealer. Benkei can of course pull the same shenanigan with static damage
increase items that Yoshitsune can. Yoshitsune's skill hits 3 more times though.

Placement: With her high Defense and passive skill, there is no reason for Benkei to not be on
the front row.

Items to give: Any combination you can think of. Benkei's 3 item slots mean that you can
make her strong in whatever you want. An example is to make her even more tanky than she
already is by loading her with a def boost, a damage reduction and a self-heal.

Oda Nobunaga

Type: Gun
Stats: 8 AT 3 DF 7 SP
Expert Stats: 3 SCI 1 DIP 1 SEA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
4 squares
Rifle Shot Gun 0 1.2 0 100 single None
ahead
5 squares Crit rate
Snipe Gun 2 1.5 0 120 single
ahead +30%
Armor-piercing 3 squares
Gun 2 2.5 0 120 single None
Shot ahead
Demon of 1 square all 5 squares
Gun 5 4.0 50 120 None
Edo (*) ahead ahead

Passive: Readiness (+2 Attack on the front line)

How to obtain: Conquer Edo.

General comment: Nobunaga is the first Gun heroine you'll get, and one of the best. Her 8 AT,
7 SP and Gun type make her one of the best heroes to deal with enemies' frontline units. Her
3 DF is mitigated by her range, which keeps her out of harm's way. Armor-piercing Shot will
deal eye-poping damage to typical front line types like Sword and Blunt, albeit at a reduced
range. Snipe has nice range but is a gamble for 2 Brave unless you give Nobunaga more crit
chance. Demon of Edo has great damage potential but is hampered by a long Wait and an
inflexible range. Nobunaga is adept at playing an assassin role. With the right build, she's
capable of dealing burst damage very early in the battle to a single target, neutralizing them
as a threat. The only battles in which you should avoid using Nobunaga is when the enemies
have Spear type on their front row. Spear is not weak to Gun but Gun is weak to Spear. Plus,
Spear type on the front row can reach Nobunaga even if she stays at the back.

Placement: Most of the times, Nobugana should be on the leftmost row to avoid getting hit
with her paper defense. Since she can only attack straight ahead, put her on the same line
with the enemy that you want her to take care of. Readiness gives Nobugana a tempting 10
AT in total but she will get routed way too fast on the front row. Feel free to put her there of
course if the situation somehow protects her.

Items to give: Anything to improve her offensive ability. Give her crit items if you plan to
take advantage of Snipe (in battles where enemies' defense is high). Gullinbursti is a good
idea too if you want Nobunaga to jump on someone quickly.

Idou Tadataka

Type: Throw
Stats: 5 AT 6 DF 8 SP
Expert Stats: 2 SCI 4 SEA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
3 rows
Throw Throw 0 1.0 0 120 single None
ahead
3 rows
Meteor Strike Throw 2 2.0 0 150 single None
ahead
target and
3 rows
Shooting Star Throw 2 1.0 0 150 square None
ahead
behind
Mapping Heaven 2 rows Increase wait
Support 5 0 200 single
and Earth (*) ahead time by 100

Passive: Stealth (ally behind gain 20% bonus crit chance)

How to obtain: After unifying Zipang, Tadataka is available for recruiting with a mission.

General comment: Tadataka is easily the most underwhelming heroine from Zipang. At just 5
AT and 6 DF, Tadataka will not hit for much but receive plenty. Her 8 SP is hampered by the
fact that all her skills have huge Delay. Within the Throw type, there are 2 sub-categories:
Rock and Boomerang (distinguishable by the attack animation). Boomerang has better speed
and better damage modifier. Tadataka unfortunately uses Rock. Her only useful tool
offensively is Meteor Strike, which deals nice damage to the pesky Melee and Blunt types.
Tadataka's hero skill is a bit of a joke. It does adds the most wait time in Eiyuu Senki.
However, for 5 Brave and a single target, many other hero skills can outright kill that target.
A range of 2 rows ahead is terrible as well. Tadataka will see some actions when you invade
North America, but after that, she should be phased out gradually.

Placement: Throw type is meant for the middle row. Tadataka's passive also requires that
she's in front of somebody. Her DF will make her a target but there is nothing you can do
about it.

Items to give: Given her skill set, there is really no specific item that will work better with
Tadataka than other items. Just pick whichever you think she needs the most in the next
battle.

Abe no Seimei

Type: Magic
Stats: 8 AT 7 DF 3 SP
Expert Stats: 3 SCI 2 CRA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Magic 4 rows
Magic 0 1.0 0 120 single None
Missile ahead
4 rows cross shape centered on
Grand Cross Magic 2 1.0 30 150 None
ahead the target
4 rows
Energy Flare Magic 2 2.0 30 150 single None
ahead
Night Parade 1 row a line starting from
Magic 5 4.0 50 200 None
(*) ahead target

Passive: Prophecy (ally in front gain 20% bonus crit chance)

How to obtain: After unifying Zipang, Seimei is available for recruiting with a mission.
General comment: Most Magic type heroes in Eiyuu Senki are utility characters, with
Support skills to go with Magic attacks. Not Seimei, her entire arsenal are offensive skills.
Furthermore, none of her skills have any add-on effect. Seimei's role is definitely to deal
damage. Fortunately, with 8 AT and a versatile skill set, Seimei is among the most effective
Magic damage dealers in the game. The downside are her atrocious 3 SP and long Wait on her
skills. Seimei won't act too often. Night Parade is a middling hero skill. 4x damage modifier
is a lot but the Wait of 50 and Delay of 200 literally take Seimei out of the battle for a long
time. In the end, Seimei is sort of on her own in battle. If you plan to use a specific strategy or
combo, Seimei is a bad choice. However, if you're simply gonna duke it out or have 1 spot
left and need a character that won't mess with the team chemistry, Seimei is perfect.

Placement: As with all Magic types, bottom row is a good choice. Seimei's 7 DF allows her to
do reasonably well in the middle row as well. Either way will take advantage of Prophecy.

Items to give: Don't bother trying to fix Seimei's SP. The better method to help her act more
often is to give her Wait reduction items.

Magoroku Kanemoto

Type: Blunt
Stats: 6 AT 6 DF 8 SP
Expert Stats: 3 CRA 2 SEA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Bludgeon Blunt 0 1.2 0 120 1 row ahead single None
Dive Impact Blunt 2 1.5 30 120 2 rows aheadsingle None
cross shape
Anywhere on Attack
Attack Up Support 1 0 120 centered on the
your 3x3 +1
target
Grant 5
Supercharge Support 0 100 200 Yourself single
Brave

Passive: Enthusiasm (ally on both sides gain 1 Attack)

How to obtain: Obtained 5 items: Onimaru (Benkei's 3rd event), Doujitsu (event in
Melbourne), Suzumaru (event in Havana), Mikazuki Munechika (Benkei's 4th event), Ooten
(Do all the silk road missions). Afterwards, Kanemoto can be recruited via an event in
Zipang.

General comment: Kanemoto would have been much more useful if she was available earlier
in the game. Alas, her numerous requirements mean that the earliest you can get her is a little
bit past mid-game when Blunt types already start showing up. Her events give you the very
useful Futsumitama. As a combatant, Kanemoto is only so-so. Her stats are more balanced
than other Blunt types but 6 AT and 6 DF are underwhelming in both cases. The lack of a
hero skill also hamper Kanemoto offensively, especially late in the game. Her usefulness in
battle therefore rests with Supercharge. She's one of only 2 characters who can use this skill.
Her 8 SP also helps with getting it off sooner. Certain items combination can help Kanemoto
pulls off this skill before anyone else moves.

Placement: Her range does not really allow her to be anywhere but the front row even if you
put her in your team primarily for Supercharge. Enthusiasm is one of the nicer Passive in the
game.

Items to give: Give Kanemoto both Gullinbursti (always move first) and Tamatebako (0 Wait
once) will allow her to cast Supercharge before anyone else moves. At least one of these
items is advised if you plan to use Supercharge because it will take too long otherwise.

Sasaki Kojiro

Type: Sword
Stats: 7 AT 6 DF 8 SP
Expert Stats: 3 NEG 2 SCI
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
2 rows
Strike Sword 0 1.0 0 100 single None
ahead
target and 1
2 rows
Cleave Spear 2 1.0 0 150 square behind None
ahead
target
2 rows
Buster Sword 2 2.0 0 120 single None
ahead
100% crit chance
Tsubame 2 rows
Sword 5 3.0 0 50 single + another normal
Gaeshi (*) ahead
attack

Passive: Steel (ally behind gain 2 Defense)

How to obtain: After you declare war on the Dark Realm, Kojiro can be recruited via a
mission in Zipang.

General comment: Despite being a Zipang character, Kojiro comes very late. Her stats are
alright, nothing special for that stage of the game. Kojiro does have access to a Spear type
skill to go with her natural Sword type. However, Cleave is not a great skill to use just to take
advantage of attribute bonus. With her huge troop count, Kojiro can contribute just fine in
any battles. If you want her to shine however, you would need to take advantage of her hero
skill. Tsubame Gaeshi is very similar to Goemon's Zantetsuken. Zantetsuken will deal higher
damage in most cases. The only scenario I can think of where Tsubame Gaeshi will deal
higher damage is if you use items that add fixed damage such as Futsuno Mitama. Since
Tsubame Gaeshi deals 2 hits (a 3x crit and a normal attack), the fixed damage will be added
twice. Tsubame Gaeshi will still one-shot most people even without item help and is
especially useful against high def opponent. Use Kojiro as a substitute for Goemon whenever
Goemon is not available.
Placement: Front row makes the most sense. Middle row if whoever you plan to use Tsubame
Gaeshi on is within reach.

Items to give: Static damage increase will make the most out of Tsubame Gaeshi. Only use
them if Tsubame Gaeshi hasn't been able to one-shot people.

********************************************WARNING: SPOILER. SKIP


NEXT HEROINE TO AVOID
SPOILER******************************************************************
*************************

Yamato Takeru [Ancient Hero]

Type: Sword
Stats: 10 AT 10 DF 8 SP
Expert Stats: 5 CRA
Skills:

Strike (Sword)
Iai Sword (Sword): Crit rate +50%
Tsumugari no Tachi (*) (Sword): x3.5 - Hit a row
Crit Up (Sword): Increase crit rate by 10%

Passive: Bravery (gain 2 Speed when on the front line)

How to obtain: A weakened version of Takeru joins you at the beginning of the game. She'll
leave after you unify Zipang. She'll rejoin in her Ancient Hero form after you finish the
Normal Ending (i.e after you defeat Mu but before Nyarlathotep shows up).

General comment: Note that I'm commenting on Hero in her Ancient Hero form, since this is
when she sees real usage. If Takeru is on the front line, she will have 10 in all stats, which
easily give her the best stat distribution in the game. Tsumugari no Tachi will wreck most
people, weakness or not. The issue with Takeru is not so much about herself, but about the
period that she joins you in. In the battles which Takeru is available for selection, there's
always a major boss-tier enemy. To defeat these enemies, you do not need well-rounded
heroes, but you need specialized hero who can pull off massive burst damage given the right
set up. Heroes like Goemon, Yoshitsune, Achilles and Hammurabi. To put it in gamer term,
Takeru is a consistent DPS (the best in Eiyuu Senki), but you need burst DPS in the battles
that she can participate. That is not to say that Takeru's useless. Nobody with this kind of stats
is useless. She can excel as the clean-up woman in a lot of these battles since her damage
does not drop off with lost HP. But it is true that Takeru is not the team's centerpiece that her
stats would suggest.

Placement: Front row makes almost too much sense for Takeru.

Items to give: Resist the urge to give Takeru more stats. More stats won't help her do what
she does best any better and will not give her any new tool. Instead give her items that boost
her recovery outside battles so that Takeru is available more often.
********************************************SPOILER END -- SPOILER END
-- SPOILER END -- SPOILER
END**********************************************************************
********************

Uesugi Kenshin

Type: Sword
Stats: 8 AT 8 DF 7 SP
Expert Stats: 5 SEA
Skills:

Strike (Sword)
Buster (Sword): x2
Bishamonten (*) (Support): Completely heal self - AT and DF + 2
Supercharge (Support): Grant 5 Brave - Wait 100 - Delay 200

Passive: Prestige (enemies in the next row lose 1 Speed)

How to obtain: Complete the events of all Zipang heroines (everyone in this section). Then an
event will be available in Zipang to recruit Kenshin.

General comment: Anyone who plays Sengoku Rance will know where Kenshin comes from.
It actually explains why Eiyuu Senki's gameplay is similar to Sengoku Rance. Anyways,
Kenshin is likely the last heroine to join you in the game, providing that you recruit everyone
when they become available. Kenshin's in the game for fan service more than anything. She's
fairly underwhelming for the period that she's available. Bishamonten and Supercharge can
inspire some weird strategy but in these final battles, 5 Brave is much more needed
elsewhere. Kenshin is more useful if you want to tackle Shambhala. You'll need a huge roster
for this dungeon and Kenshin's stats virtually guarantee her a spot.

Placement: Her skillset, stats and passive all point towards front row.

Items to give: Kenshin can benefit from items that helps with tanking.

Taika

Taika represents China in the real world. It is fairly easy to conquer even if you go for India
and Mongol first and take the difficulty bonus items. There will be an event that allows you
to isolate Lu Bu, capture her and prevent her from helping for the rest of the invasion.

Qin Shi Huang

Type: Sword
Stats: 4 AT 8 DF 7 SP
Expert Stats: 1 SCI 4 CRA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Enchanted
Sword 0 1.0 0 120 3 rows ahead single None
Blade
cross shape
Attack Down Support 1 0 120 4 rows ahead centered on Attack -1
the target
cross shape
4 rows
Speed Down Support 1 0 120 centered on Speed -1
ahead
the target
Elixir of Summon a
Anywhere
Immortality Support 5 0 120 single Terracotta
on your 3x3
(*) warrior

Note: A Terracotta Warrior has 5 AT 8 DF 5 SP. It is a sword type with all the standard sword
skill. It also comes with 10,000 troops.

Passive: Tyranny (all enemies in front lose 1 Defense)

How to obtain: Conquer Taika

General comment: Qin Shi Huang is one of the only 3 Sword types with a range of 3.
However, between Huang's 4 AT and the 0.8 modifier, she will not be able to take advantage
of that increased range. Huang does much better in battles as a tank and a utility character.
The idea is pretty simple. Buckle down, soak up hits and pop those debuffs whenever
possible. In early game, this will be very effective. In late game, tanking becomes a lot more
problematic. If Huang is to be useful in late game, you have to find a way to utilize Elixir of
Immortality. Terracotta Warrior does make a good cannon fodder and Brave bait. As a result,
the skill is tailored for battles that you expect to drag on. There should not be too many of
those.

Placement: Despite her range, front row is still the best place for Huang. It is not as if she
needs to avoid hits, and front row allows her to reach all enemies.

Items to give: Anything that helps with tanking. Don't bother trying to salvage her attack.
She's not meant to be a damage dealer.

Sun Tzu

Type: Magic
Stats: 5 AT 7 DF 8 SP
Expert Stats: 4 SCI 2 NEG
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Magic
Magic 0 1.0 0 150 4 rows ahead single None
Missile
cross shape
Anywhere on
Attack Up Support 1 0 120 centered on the Attack +1
your 3x3
target
cross shape
Anywhere on
Defense Up Support 1 0 120 centered on the Defense +1
your 3x3
target
cross shape Gain
Four Roads,
Support 5 0 120 Yourself centered on the different
Five Paths (*)
target stats

Passive: Ingenuity (all enemies in front lose 1 Attack)

How to obtain: Conquer Taika

General comment: Sun Tzu is almost the opposite of Qin Shi Huang. If Huang is a debuffer,
Tzu is a buffer. Similar to Huang, Tzu' stats do not allow her to be an offensive force. Use
Magic Missile if there is nothing else to do but Tzu should really focus on buffing. Don't
bring her into battles where you cannot spare 1 Brave here and there. Four Roads, Five Paths
is such a conflicting skill. On the one hand, it is one of the best buffing skills in the game. On
the other hand, the randomness makes it hard to strategize around this skill. In general, I do
not find Tzu particularly useful even in early game. She runs out of things to do very quickly.
Buffing also becomes less useful later in the game.

Placement: If you plan to use Tzu's hero skill, she has to be surrounded by as many allies as
possible. Otherwise, back row or middle row are both okay.

Items to give: Nothing will really help with what Tzu does best. Defense boosters if you must
give her something so she can be a Brave bait as well, but there are better heroes for that.

Heroes and Country-by-Country Walkthrough


(Continued)
Lu Bu

Type: Spear
Stats: 8 AT 7 DF 3 SP
Expert Stats: 3 SEA 1 NEG
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
3 rows
Spear Attack Spear 0 1.0 0 120 single None
ahead
2 rows target and 1 square behind
Cleave Spear 2 1.0 0 150 None
ahead target
3 rows
Needle Rush Spear 2 2.0 0 150 single None
ahead
Peerless 3 rows target and 2 non-middle
Spear 5 4.0 0 150 None
Lancer (*) ahead squares on the next row

Passive: Bravery (gain 2 Speed if placed on the front row)


How to obtain: Conquer Taika

General comment: Lu Bu is easily the most useful heroines from Taika. In fact, she is one of
the best Spear heroes in the game. She has solid AT and DF, which make her formidable on
both offense and defense. Her Speed will hurt but this weakness is greatly mitigated by her
Passive. Lu Bu's skill set is also serviceable. She can deal heavy damage with Needle Rush
and attack multiple targets with Cleave. Peerless Lancer will deal a lot of damage but it has
terrible area. Rarely will you be able to hit 3 people with that. Sometimes, you might not even
be able to hit 2 people. Overall, if you need a prototypical Spear type in a battle, Lu Bu is
your woman. She'll do great against just about anyone (okay, maybe not Blunt types)

Placement: Lu Bu really needs her Passive so she must be on the front row. If you do not
have space on your front row, it might be better to use someone else.

Items to give: More Speed would help. Even 1 more SP, combined with her Passive, bring Lu
Bu's speed to a respectable 6.

Mongol

I was surprised that a parody of Mongolia does not include Genghis Khan. Instead, you have
his grandson, Kublai Khan and Marco Polo, who is not even Mongolian. During the invasion
of Mongol, there will be several events with Marco Polo. Doing all of these will open up an
easier route to the Mongol capital.

Kublai Khan

Type: Bow
Stats: 7 AT 5 DF 8 SP
Expert Stats: 1 SCI 4 NEG
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
Shoot Bow 0 1.2 0 100 4 rows ahead single None
Long
Bow 2 1.5 0 120 5 squares ahead single None
Shot
target and 2 squares
Area Shot Bow 2 1.2 0 120 4 squares ahead None
either sides of target
Rukh Anywhere except cross shape centered
Bow 5 3.0 0 120 None
Wing (*) on your own row on the target

Passive: Embrace (Ally in front gain 2 Defense)

How to obtain: Conquer Mongol.

General comment: Kublai Khan is the first Bow type that you'll get. In my opinion, Bow type
gets the shortest end of the stick in Eiyuu Senki out of all the types. Bow type just does not
have a defined role in the mechanics of the game. The closest Type to Bow is Magic.
However, the point of Magic type is their Support skills and in some instances as Brave bait.
Bow type does have a nice modifier on their standard attack but it is not enough without any
Type advantage to play glass cannon role like Gun or Blunt. For anything that you can think
of for Bow type to do, there are better types to perform said roles. With that said, Kublai is
not a bad character by herself. Think of her as the Seimei of the Bow type as she focuses
entirely on offense. Kublai won't generate the same damage output that Seimei can. She
makes up for it with a great hero skill. Rukh Wing has one of the best range in the game, a
decent area and a decent modifier. Rukh Wing unfortunately symbolizes Bow type's problem:
decent in most cases but never a trump card.

Placement: Back row or Middle row depending on who needs her Passive and whether your
Middle row is safe.

Items to give: For an all-in offense character, any extra damage is welcomed.

Marco Polo

Type: Melee
Stats: 7 AT 4 DF 9 SP
Expert Stats: 3 SEA 2 NEG
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
1 row
Stab Melee 0 1.0 0 80 single None
ahead
Poison 1 row
Melee 2 1.2 0 90 single Add Poison
Killer ahead
Assassin 2 rows
Melee 2 1.2 0 90 single None
Blade ahead
3x3 in target, and 4 Gain funds
II Milione
Throw 5 2.0 0 150 front of squares diagonal based on
(*)
you from target damage dealt

Passive: Stealth (Ally behind gain 20% Crit chance)

How to obtain: Conquer Mongol.

General comment: Marco Polo is the most frustrating character in the game for me. She is the
first and only Melee type you have for a very long time. You will not get another one until
Montezuma, who herself is not a great character. You will have to wait until Bedivere for a
decent Melee heroine. As you recall from my tip, early game is all about Type Matchup, and
Polo is the only one with the very useful Melee type. Melee has Type advantage over both
Blunt and Spear but has weakness to neither. You will have a ton of Sword and Spear types to
take care of the rest so Polo has virtually a piece of the Type Matchup all to herself. Yet, it is
frustrating because Polo has neither the stats nor the skills to take advantage of her Type. Her
defense is so bad for a character who needs to be on the front row. Her speed means that she
likely goes early, drawing even more Hate. Neither Poison Killer nor Assassin Blade are
particularly strong or useful skill. What you have a character that gets routed very quickly yet
does very little during the time that she's actually there. II Milione is a niche skill, most useful
for getting extra money. As I said in the tip though, money will not be an issue if you just take
it slow. To add insult to injury, II Milione is not even a Melee type skill.

Placement: Polo cannot do anything if she's not on the front row. The root of all her problems
really.

Items: There is no way to salvage her defense so you'll have to draw attention away from her.
Hate reducing items are good for this or Hate inducing items on other front row characters.
Since Polo is one of the fastest heroines in the game, it is beneficial to give her items that
give Brave every turn.

India

Like Mongol, India gives you 2 heroines. You do not need to conquer India for one of them to
join you however. Conquering India should be fairly straightforward. You might have some
troubles if you start with them right after Zipang unification. You won't have any character
with Type advantage over their Throw types. Just make good use of Himiko healing and
you'll pull through.

Sanzou Houshi

Type: Blunt
Stats: 8 AT 6 DF 5 SP
Expert Stats: 2 SEA 3 NEG
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
1 row
Bludgeon Blunt 0 1.2 0 120 single None
ahead
2 rows
Dive Impact Blunt 2 1.5 30 120 single None
ahead
Giant's 1 square target and 2 squares
Blunt 2 1.2 30 120 None
Stomp ahead either sides of target
every square
- 2 SP and
The Curse of 4 rows surrounding the
Support 5 0 120 + 30 wait
Binding (*) ahead target, but not the
time
target

Passive: Virtue (Enemies in the next row lose 1 Attack)

How to obtain: Start invading India

General comment: Houshi is the first Blunt type that you will get and the only one for some
time. I know you're sick of reading that sentence but that's the reality of Eiyuu Senki. You're
get over-saturated with a million Sword, Spear and Magic types and like 5 each for the other
Types. Thankfully, Houshi has in my opinion the most favorable stat distribution of Blunt
types outside of ancient heroes. 8 AT is pretty formidable, while 6 DF and 5 SP are not great
but salvageable. Dive Impact and Giant's Stomp are both middling skills. It'd have been better
for Houshi to have Heavy Smash. Houshi's hero skill is a complete letdown however. The
debuffs give you a boost in turn order in both the short-term and the long-term. The problem
is that you don't want Houshi to waste her turn debuffing. And with 5 Brave, I'd think you can
achieve a lot more than what Curse of Binding can do. Anyways, even with a non-factor of a
hero skill, Houshi is a reliable damage dealer. She will be invaluable in your invasions of
Macedonia and Indias (not to be confused with India). These 2 countries are loaded with
Spear and Blunt types, and Houshi is the only heroine you have at the time with any
consistency against both of those Types.

Placement: First row. Especially with her Passive.

Items to give: Depending on your assessment of the enemies, give her more Defense or more
Speed. If you're not sure, more Defense.

Ashoka

Type: Throw
Stats: 8 AT 5 DF 6 SP
Expert Stats: 2 SCI 3 CRA
Skills:

DMG
Name Type Brave Wait Delay Target Area Effect
mod
3 rows
Throw Throw 0 1.0 0 120 single None
ahead
Meteor 3 rows
Throw 2 2.0 0 150 single None
Strike ahead
target and 2 - 2 to
4 rows
Curse Support 2 20 120 squares either sides random stat
ahead
of target every turn
The center square
Will
Pillars of and all 4 corner
Throw 5 4.0 0 150 always hit None
Ashoka (*) squares of the
Area
enemy 3x3

Passive: Pressure (All enemies in front lose 1 Speed)

How to obtain: Conquer India.

General comment: Ashoka unfortunately belongs to the Rock family of Throw types. With 8
AT though, she can still deal major damage. Meteor Strike in particular will annihilate Blunt
and Melee types. Curse sounds like an interesting skill but I would not depend on it too
much. The randomness makes it hard to keep track of what weaknesses the enemies currently
have. 2 Brave is also a hefty price for a non-hero skill Debuff. Pillars of Ashoka is an
excellent hero skill with great AoE and a high damage modifier. The skill can outright kill
most enemies, regardless of their Type. Ashoka's usefulness in late game depends on you
finding battlefield where she can catch the most people with Pillars of Ashoka. However, I
start phasing out Ashoka in late game. This is not through any fault of her own but because
Throw types who join later have more exploitable skill set.
Placement: Middle row is the ideal place since it allows Ashoka to reach 2 out of 3 enemy
rows. Her weak Defense and Throw type's weakness to the common Sword type could make
middle row somewhat dangerous so plan ahead.

Items to give: Same as Houshi. Either more Defense or more Speed depending on the battle.

EU (South Sea)

Technically all EU is one country. On Eiyuu Senki website, all EU heroines are listed under
one bloc. However, you declare wars on EU (South Sea) and EU (Europe) separately. In
addition, EU (South Sea) will be conquered a lot sooner than EU (Europe). As a result, I will
discuss them separately based on where I think each is ideally conquered. Anyways, EU
(South Sea) gives you 2 heroines, one more useful than the other. When invading EU (South
Sea), you will have to deal with the Unknown as well, but it should still be easy.

Magellan

Type: Cannon
Stats: 6 AT 8 DF 5 SP
Expert Stats: 1 SCI 2 SAI 2 SEA
Skills:

Bombardment (Cannon)
Flare Blast (Cannon)
Meteor Strike (Throw)
Magellanic Clouds (*) (Cannon) - Cross shape area - x4

Passive: Enthusiasm (Allies on both sides gain 1 Attack)

How to obtain: Conquer EU (South Sea).

General comment: Magellan is the first Cannon Type you get and (you heard this before) the
only one in a long time. Even after other Cannon Types join, Magellan will remain useful.
Kay is more of a Gun Type with Cannon Type damage, and Galileo does not have a hero
skill. As a result, the only one Magellan will compete with is Napoleon, who is admittedly
better but not by much. Cannon Type is fairly useful. Their range allows them to attack
enemies' back rows from relative safety. Cannon has Type advantage over Spear and Throw.
Melee and Blunt are also effective against Spear and Throw but their 1-row range does not
allow them to reach Spear and Throw Types most of the times. Cannon is useful in these
situations. Magellan's stat distribution is somewhat not ideal for her Type. 8 DF is a waste on
a character that must stay in the back row most of the times. 6 AT and 5 SP will hamstrung
her damage output greatly. Fortunately, Magellan has a decent skill set. Flare Blast is an
efficient skill for when enemies are clustered at the back. Meteor gives Magellan some extra
range and damage of another Type. Magellanic Clouds has great range and damage modifier,
making it a great Hero Skill.

Placement: Magellan should almost always be in the back row to maximize her coverage of
the enemy's 3x3. She should be on the middle square as well to maximize Enthusiasm.

Items to give: More attack and speed will help.


Cook

Type: Gun
Stats: 4 AT 8 DF 6 SP
Expert Stats: 3 SAI 3 SEA
Skills:

Rifle Shot (Gun)


Snipe (Gun) - 30% crit chance
Critical Up (Support)
Gold Astrolabe (*) (Gun) - 50% crit chance - single target - x5

Passive: Pioneer (Ally behind gain 2 Speed)

How to obtain: Conquer EU (South Sea).

General comment: Cook is the least useful Gun type in the game. Like Magellan, she is
saddled with a weird stat distribution. 8 DF is again not super useful for a Type with great
range. An atrocious 4 AT means that Cook cannot do what Gun Type does best: dealing burst
damage. She does not even have Armor-Piercing Shot. Cook's arsenal seems geared towards
dealing critical damage, especially her hero skill. However, all other Gun Types can gun
down even more people with their Hero skills without criting. If you fancy a Gun Type built
on critical hit, Billy the Kid is the much better heroine for that. Cook will be useful for the
invasion of Indias. After Columbus and Billy the Kid join though, Cook should be benched.

Placement: Cook is one of the few heroines made for the middle row. The middle row allows
her to utilize her Pioneer passive. Her 8 DF will help fencing off hits there too.

Items to give: Laevateinn will ensure that Gold Astrolabe will crit all the time, making it
much more useful. However, there are other characters with better use of Laevateinn.

Australia

Australia in the real world does not have many notable historical figures, so Eiyuu Senki use
it as an excuse to include even more people from its 2 favorite regions, Japan and Europe.
Anyways, Australia gives you one of the best heroines in the game in Goemon and 3 average
ones in Vlad, Joan and Galileo. Conquering Australia should be straightforward.

Ishikawa Goemon

Type: Sword
Stats: 7 AT 4 DF 8 SP
Expert Stats: 1 SCI 1 SEA 2 NEG 1 CRA
Skills:

Strike (Sword)
Iai Sword (Sword): 50% crit rate
Shooting Star (Throw)
Zantetsuken (*) (Sword): 100% crit rate - x5 - single target
Passive: Fortune (Allies on both sides gain 10% crit rate)

How to obtain: Defeat her when invading Australia

General comment: At first, Goemon is a pretty average Sword Type with decent damage
output but paper defense. Her fortune turns around after she obtains Zantetsuken however,
which elevates her into one of the best heroines in the game. Zantetsuken, augmented with
critical damage items, will one-hit-KO almost anyone. It makes Goemon invaluable in battles
in which there is a main big threat. Zantesuken's short delay time (50) and no wait mean that
you can pull it off again and again if your team is efficient at generating Brave. Using
Goemon should be all about taking advantage of Zantetsuken. Iai Sword is a fairly bad skill
due to it having a wait time. 50% crit rate is also a gamble without extra crit rate help, and
you want to use Goemon's item slots for critical damage.

Placement: Goemon should be on the front row to allow Zantetsuken to reach the most
people. Her defense is an issue there obviously. However, the beauty with Goemon is that she
will not draw Hate until she uses Zantetsuken. Put someone with higher Attack next to her or
even a Brave bait and Goemon should avoid being targeted.

Items to give: Nothing will help a heroine more than Critical Damage items helping Goemon.

Joan of Arc

Type: Sword
Stats: 5 AT 8 DF 6 SP
Expert Stats: 2 SEA 3 NEG
Skills:

Strike (Sword)
Quick Time (Support): reduce wait time
Slash Zapper (Sword)
Revolution (*) (Sword): Hit enemy's front row - x3 - Add 50 wait time

Passive: Inspiration (ally behind gain +2 Attack)

How to obtain: Defeat her when invading Australia

General comment: I was surprised that Joan of Arc would not be part of EU. I guess you have
to put her somewhere but a French icon in Australia is just weird. Anyways, Joan is a fairly
average heroines. Her skillset suggests that she should play a utility-plus-tank character, with
the emphasis on manipulating turn order. That would have been fine but Quick Time is a
quite terrible skill for a hefty price of 2. Revolution has alright damage modifier and good
debuff but can only hit the front row. Joan's best tool is actually her passive ability.
Inspiration gives a big damage boost to whoever behind her. All in all though, Joan is just not
that useful at any stage in the game. You can use her here and there around the time of her
recruit, but better heroines come along sooner rather than later.

Placement: Her placement should be strictly determined by whoever you have to receive the
Inspiration buff.
Items: Nothing. More attack maybe but Joan will never be a great damage dealer.

Vlad Tepes

Type: Spear
Stats: 8 AT 5 DF 6 SP
Expert Stats: 3 SCI 2 CRA
Skills:

Spear Attack (Spear)


Overdrive (Spear):
Poison Killer (Melee): Poison
Dracula (*) (Spear): x4 - Hit target then 4 squares in the next 2 rows that are not directly in
front of target.

Passive: Shackle (enemies directly in front lose 20% crit rate)

How to obtain: Conquer Australia

General comment: Spear type tends to be on the tanky side. As a result, it is rare to have a
glass-cannon type of stat distribution in Spear type. Vlad is that heroine. She'll hit pretty hard
but unfortunately does not have access to Spear type heavy hitting skill, Needle Rush. She
instead has the rather useless Poison Killer, which despite being another Type does not help
expand Vlad's tools at all. I was surprised that Dracula does not have any health-leeching
effect. The name sounds perfect for that kind of skill. Dracula does hit pretty hard, but has an
area that is a little hard to utilize well. Treat Vlad more like a Bow or Throw type rather than
your typical Spear type. This means that she's more of a Middle row kind of character.

Placement: As said above, middle row suits Vlad well. Melee and Blunt won't be able to
reach her while she can still reach 2/3 of the enemy's field. It will waste her passive but it is
not a great passive anyways.

Items to give: More AT and SP actually benefit Vlad more. You can try to up her DF to put
her on the front line but there are just too many better heroines more suited for that.

Galileo

Type: Cannon
Stats: 5 AT 8 DF 6 SP
Expert Stats: 2 SCI 2 CRA 1 NEG
Skills:

Bombardment (Cannon)
Pinpoint Bomb (Cannon) x2
Critical Down (Support) - crit rate down by 10%
Wave Cannon (Cannon) - hit in a line

Passive: Pioneer (Ally behind gain 2 Speed)

How to obtain: Conquer Australia, EU (Europe) and invade Britania


General comment: Despite being found in Australia, Galileo comes very late. She's not that
special either. Her stats once again show Cannon type's weird obsession with having high DF
despite being tailored made for the back row. Galileo will not hit for much with her AT and
SP. What hurts her more is her terrible skillset, including the complete lack of a Hero skill.
Pinpoint Bomb and Wave Cannon provide Galileo with the best range out of all the Cannon
types. But range means nothing if she can hardly scratch the enemies. Gelileo will still see
some use, only because there are so few Cannon types in the game. Nevertheless, she should
only be used if Magellan and Napoleon are not available.

Placement: Given her range and her Passive, it might actually make sense to put Galileo in
the middle row. It's between that and the usual back row depending on how the enemies line
up.

Items to give: More AT if you can spare those items. Otherwise, nothing.

Hawaii

It is amazing that Hawaii is included as a region given that more well-known countries are
excluded. Eiyuu Senki probably just needs something in the Pacific. Anyhow, Hawaii gives
you exactly one character, who is fairly subpar. Conquering Hawaii is quick but quite
challenging. You're forced into a multi-part battle with the Vinland heroines in which you can
only use the heroes that you bring. Focus on sustainability, bring healers and tanks.

Kamehameha

Type: Spear
Stats: 5 AT 7 DF 8 SP
Expert Stats: 1 SCI 1 CRA 3 NEG
Skills:

Spear Attack (Spear)


Needle Rush (Spear):
Speed Up (Support): +1 Speed
Kilauea (*) (Cannon): x1.5 - Hit all enemies - Wait 50

Passive: Rouse (Ally in front gains 2 AT)

How to obtain: Conquer Hawaii (or rather, liberate it)

General comment: Sturdy and fast, Kamehameha makes an okay front line unit. She will be
useful for a little while after her recruitment but fall off almost completely in late game. Part
of it is due to more accomplished Spear Types joining. Part of it is due to Kamehameha's hero
skill being terrible. Kilauea is one of the few skills in the game to hit all enemies. It pays a
steep price for that premium range however with a terrible damage modifier and a 50 Wait. If
you need to a hard hitting Cannon skill with reasonable range, you'd be better off with
Magellan, Napoleon or Balin.

Placement: Kamehameha's stats are ideal for front row but Rouse, a nice Passive, needs
someone in front of her to be useful. Depending on if you really want Rouse or not, pick
between middle row and front row.
Items to give: More DF or damage reduction will help with tanking.

Macedonia

Macedonia is here so that Eiyuu Senki can include Alexander. Any game about great generals
in history would be incomplete without perhaps the greatest of them all. Anyways,
Macedonia gives you 3 characters, including 2 out of 4 Bow Types in the game. Alexander
and Aristotle will join right away while Archimedes will join later. Macedonia itself is fairly
hard to conquer, especially if you go for it early. They field a lot of Spear types with sky high
defense, making every battle a slug-fest. Macedonia will be one of the few places that you
might lose battles because you run out of time. The only heroines you have at this point with
Type advantage over Spear are Houshi, Marco Polo, Magellan and maybe Geronimo. Polo is
pretty useless and Magellan can't be on the front row. As a result, Houshi is your only viable
front row unit in this campaign. Be patient as Macedonia's troops don't have the firepower to
seriously hurt you either. You should win the final battle easily with both Houshi and
Magellan.

Alexander

Type: Spear
Stats: 5 AT 7 DF 9 SP
Expert Stats: 2 TRA 1 CRA 2 SEA
Skills:

Spear Attack (Spear)


Overdrive (Spear):
Cleave (Spear):
Hetairoi (*) (Spear): 5 hits for 0.5 each- Target, square in front of target, the 2 squares
diagonal from that square

Passive: Command (Allies in the row behind gain 1 AT)

How to obtain: Conquer Macedonia.

General comment: Alexander has the same stat as Kamehameha, with 1 more Speed. That 1
more speed is important however because it makes sure that Alexander has the maximum
Speed available in the game outside of Ancient heroes, which ensure that she moves first in a
lot of battles. Of course I'd have prefer that she has 9 in AT instead. Like Kamehameha,
Alexander will not deal much damage with her normal attacks or non-hero skills. Unlike
Kamehameha, Alexander is viable into late game thanks to Hetairoi. The skill only does okay
damage normally but its multi-hit nature can take advantage of items that add fixed damage
to each attack. Alexander has a pretty awesome Passive skill as well.

Placement: Depending on what row wants to receive Command's buff, put Alexander in
either the middle or the front row.

Items to give: If you want to make Alexander a damage threat, give her items that add fixed
damage to each attack. If not, she can use more AT. More SP is actually viable as well. There
are benefits on being the fastest heroine on the field (Brave per turn stacking for example).
Aristotle

Type: Bow
Stats: 6 AT 8 DF 5 SP
Expert Stats: 5 SCI 2 SEA
Skills:

Shoot (Bow)
Dispel (Support): Remove buffs from enemies
Charge (Support)
Organon (*) (Support): Hit a cross-shape area - Targets can longer deal attribute bonus
damage

Passive: Guidance (Ally in front gain 2 Speed)

How to obtain: Conquer Macedonia.

General comment: Aristotle is more of a Magic type than Bow type. Her toolkit is not about
dealing damage but to provide different utilities. Charge is a good Brave-generating skill for
early game when Brave baiting is not yet practical. Dispel can be useful in battles that
enemies buff themselves a lot. Dispel does not however remove terrain bonuses. Organon is
where things fall apart for Aristotle. It removes Type Matchup bonus from enemies in a cross-
shaped area. The issue is that you might not even want this to happen. Aristotle obtains
Organon at a point where the game is moving towards Brave-oriented tactics and away from
a Type Matchup shootout. Even if you indeed want to prevent enemies from dealing attribute
bonus, 5 Brave is a lot to accomplish that. With 5 Brave, a lot of hero skills can cripple
multiple enemies, effectively doing the same thing to them (reduce their offensive output). As
much as I like Aristotle as a character, I can't really recommend using her beyond mid-game.

Placement: With 8 DF, Aristotle can really be anywhere she wants. You should prioritize her
Placement by how who you want to receive Guidance bonus.

Items to give: Nothing really that can turn her around.

Archimedes

Type: Bow
Stats: 5 AT 8 DF 6 SP
Expert Stats: 2 SCI 3 CRA
Skills:

Shoot (Bow)
Long Shot (Bow):
Defense Down (Support)
Stun Shock (Support): Interrupts enemy and cancels whatever they're casting

Passive: Foresight (All enemies in next row lose 10% crit rate)
How to obtain: Recruit Aristotle and have more than 1,000,000 Funds.

General comment: I find it funny that Archimedes wears only a bath robe. Good reference.
It's also surprising that she only has 3 Crafting. Archimedes in real life keeps a whole nation
from invasion with his engineering. Anyways, Archimedes has perhaps the worst skillset in
Eiyuu Senki. Most skillsets have a theme that gear a character towards a certain role.
Archimedes' skillset is all over the place. She has Long Shot, a damage-dealing skill that
cannot elevate her paltry 5 AT. Defense Down is somewhat of a random debuff. Stun Shock is
very rarely usefull, and 2 Brave is a ripoff for a simple interruption. I feel like Tenco just
wants to add more heroines so they gobble some random skills together and throw it on the
new girl. The only way that I can see Archimedes having some use is if you obtain her early.
You can technically obtain her as early as Aristotle. If you obtain her around that time,
Archimedes will have massive troop size compared to everybody else and can be a good
damage dealer just because of that. Of course, you need to come up with 1 million somehow
and money is tighter in early game than later.

Placement: She needs to be on the front row for her Passive to matter. Don't go that far
though since Foresight is terrible anyways. Middle row fits Bow type well and Archimedes is
no exception.

Items to give: Nah.

Indias

Indias is not to be confused with India. Indias is the game's version of Native American (who
are sometimes called American Indian). Indias gives you one heroine, who has limited
usefulness. Indias however is a nightmare to conquer. I have the same amount of trouble with
Indias as with the Illuminati. The reason is that Indias field almost exclusively Blunt types. At
this point in the game, you just do not have the heroes to deal with Blunt type. The chief
problem is finding people to put on the front row that does not go down quickly against
Blunt. The only 2 you have at this point is Houshi and Marco Polo. The Indias' high AT stat
will make quick work of Polo so Houshi is your only viable front row unit. As for damage
dealer, you have Nobugana, Cook, Ashoka and Tadataka. I guess the trick here is to realize
that you can't avoid heavy losses in this campaign. If you come to term with that, it is not
hard to win battles against Indias since they all have paper thin defense. You just have to
swallow the hit to your Funds.

Geronimo

Type: Blunt
Stats: 8 AT 2 DF 8 SP
Expert Stats: 3 SEA 1 TRA
Skills:

Bludgeon (Blunt)
Berserk (Support): Increase damage dealt and damage taken
Heavy Smash (Blunt): x2.5
Wild War Cry (*) (Blunt): x3.5 - wait 50 - hit a row - Removing buffs

Passive: Boldness (Gain 20% crit rate on the front row)


How to obtain: Conquer Indias

General comment: Geronimo has most lopsided stat distribution outside of Ancient Heroes. 8
AT and SP mean that Geromino can deal spectacular damage, but 2 DF means that she also
receive spectacular damage. Geronimo is the glass cannon of the glass cannons.
Theoretically,if Geronimo can pop Berserk then drop Heavy Smash (one of the best modifier
outside of hero skills) on someone, spark will fly. However, between Berserk's increase
damage received, Heavy Smash cast time and Geronimo's own defense, it is more likely that
she get destroyed before she can pull off any damage. Geronimo's success in battles depend
on getting enemies' attention away from her, which is hard. Her high AT and low DF makes
her a preferred target. It can be pulled off but the reward hardly worth the effort in my
opinion. Wild War Cry does not really change the game for Geronimo. Its damage output is
actually pretty average for an extreme glass cannon like Geronimo. As a Blunt type,
Geronimo can still be useful from time to time but I tend to avoid her if I can.

Placement: Geronimo cannot reach anyone if she's not on the front row. Boldness needs front
row to work also.

Items to give: Her DF cannot be salvaged so better protection would be Hate reducing items.

USA

US is a relatively young country so I'm not surprised that they do not have many heroes. But
it was still a surprise that they only have 2, one of which is not even from the US. I think
Washington would have made more sense than Columbus. Anyways, both Columbus and
Billy the Kid are useful Gun types. After conquering Indias, Columbus gives you an option to
buy US for 80,000 Funds. If you want a hidden trophy, do not accept the offer. Otherwise, it
doesn't really matter. 80,000 is not a big deal and conquering USA is not too bad either. USA
fields a lot of Gun types, making it fairly easy to win against them. The final battle with both
Columbus and Billy is not hard but be prepare to lose a few troops.

Columbus

Type: Gun
Stats: 8 AT 6 DF 4 SP
Expert Stats: 3 SAI 2 CRA
Skills:

Rifle Shot (Gun)


Armor-Piercing Shot (Gun): x2
Wild Shot (Gun): hit a row
Egg Barrett (*) (Cannon): x4 - wait 50 - hit a cross shape without the center

Passive: Coercion (enemy directly in front loses 2 Attack)

How to obtain: Conquer USA by either fighting or buying

General comment: At 8 AT, Columbus can deal some major damage, especially if she use
Armor-Piercing Shot. Her terrible Speed means that Columbus will not be as effective as
Nobunaga however. Wild Shot will give Columbus an option to attack enemies outside her
line of sight, which Nobunaga cannot. Columbus does suffer from a lackluster hero skill. Egg
Barrett deals impressive damage but its range is hard to manage well. It also has the
disadvantage of being Cannon Type. Normally, having access to more Type of damage is
ideal but there are already a lot of great Cannon-type hero skills (Magellan, Napoleon, Balin).
The skill would have been better had it been a Gun type. Gun type is useful in a lot of
situations however, and Columbus is by no means a bad Gun type. As a result, she'll see some
actions throughout the game.

Placement: Columbus needs to be on the front row for her passive to work. I'd advise against
it as her AT and Type would make her an ideal target for most enemies if exposed. Back row
is good most of the times.

Items to give: Columbus' speed can't really be helped short of giving her the some of the best
items in the game. More attack makes more sense so that every shot counts.

Billy the Kid

Type: Gun
Stats: 7 AT 4 DF 8 SP
Expert Stats: 3 NEG 2 SEA
Skills:

Pistol Shot (Gun)


Quick Draw (Gun): Delay 20
Wild Shot (Gun): Hit a row
Bandits (*) (Gun): x2.5 - delay 80 - hit a Tetris-like 6-square area - hit both friend and foe -
50% crit chance

Passive: Intimidate (enemy directly in front loses 2 Defense)

How to obtain: Billy will join after you find her in the campaign against Indias. She'll leave if
you refuse to buy USA. Then rejoin after you conquer them. She'll stay if you buy USA.

General comment: Billy is very quick. Her 8 SP augmented by Pistol's low delay means that
she'll attack very often. Billy can pull off several Quick Draw in a row. And with 7 AT, her
attack is not light either. Bandits is a fantastic Hero skill. It has a huge area, short delay,
decent modifier and innate 50% crit rate. The friendly fire feature won't be a big problem
thanks to a large range. You can often catch the majority of enemies with Bandits. Because
Bandits hit so many people, it can potentially give back a huge chunk of the 5 Brave it uses as
well. It is a common sight for Billy to pull off 2 Bandits quickly, killing everyone. Do not use
Billy for her Type Matchup advantage. I know that the main strength of Gun type but there
are better heroines for that (Nobunago, Columbus, Teach). Billy (specifically, Bandits) excels
in battles against Types she's not strong against. After she gets Bandits, Billy should be one of
your MVPs in late game.

Placement: Pistol's reduced range means that Billy needs to be in at leas the middle row for
the optimal reach. Her DF could be a problem there so use appropriate protective measures.
Front row can work too but only in extreme situation (when you know she'll somehow be
safe).
Items to give: Bandits benefit greatly from more crit rate. 50% will ensure that it crits every
time. Prioritize crit rate first and if you still have room, critical damage.

Egypt

I thought Egypt would include Cleopatra for sure. Eiyuu Senki is about collecting hot
historical figures after all. Then I remember that all historical figures in the game were male
in real life. So we get Tutankhamun instead. Egypt can be a little annoying to conquer. Every
turn, you have to deal with an uprising battle and any actual attack by Egypt. Their habit of
throwing around a ton of debuffs are annoying as well. Try to conquer Egypt quickly, like 2
turns, to avoid any hassle.

Tutankhamun

Type: Magic
Stats: 4 AT 7 DF 8 SP
Expert Stats: 2 NEG 2 SCI 2 CRA
Skills:

Magic Missile (Magic)


Healing (Support): Heal 1 ally for 25%
Sanctuary (Support): Heal a cross-shaped area for 20%
Pharaoh's Curse (*) (Magic): x4 - Wait 50 - add Curse - hit a checker like area from the target

Passive: Embrace (ally directly in front gains 2 Defense)

How to obtain: Conquer Egypt

General comment: Tutankhamun is one of the best healers in the game. She has both a single
heal and an AoE heal. Her 8 SP helps to reduce time between heals as well. It would have
been better had Tutankhamun's hero skill been a support skill as well. Pharaoh's Curse has
nice modifier, Curse debuff and fairly large range. However, Tutankhamun's paltry 4 AT
cannot make use of this skill's modifier. If you want to deal damage with 5 Brave, there are
better skills for that. Curse is a difficult debuff to plan around as well. In the end,
Tutankhamun can only does one thing but she does it well. She's useful if you need a
consistent healer. For burst healer, use Himiko or Rasputin.

Placement: As a healer, she can be anywhere where she is least vulnerable. If you want to
make use of Embrace, she can handle herself in the middle row as well.

Items to use: Healers typically do not need any items to perform their role well. More SP or
DF would help if you can spare the items of course.

Cambyses

Type: Spear
Stats: 5 AT 8 DF 5 SP
Expert Stats: 2 NEG 3 SEA
Skills:
Spear Attack (Spear)
Spellbind (Support): Add 30 wait time.
Cleave (Spear):
Grand Cross (Magic): Hit a cross-shaped area.

Passive: Tyranny (enemies in front lose 1 defense)

How to obtain: Conquer EU (Europe)

General comment: As with all of these extra heroines, Cambyses gets a package of skills that
do not make much sense. 3 skills are offensive and Cambyses will not be dealing much
damage with her 5 AT and 5 SP. Spellbind is an irritating debuff but that's more for you than
for your enemies. Therefore, Cambyses is left with nothing to do or at least nothing to do
well. To make thing worse, she'll come on board at a time when you have much superior
options for Spear type.

Placement: Front row. Place her where you want Tyranny to take place.

Items to give: Nothing. All the things that help Cambyses are more needed elsewhere.

Incas

After a sting of annoying conquests, Incas must feel like a breeze. One thing to keep in mind
before declaring war on Incas is that you are forced into war with Aztec near the end of your
conquest of Incas. Try to finish Incas off quickly when this happens. It should not be too
difficult.

Huayna Capac

Type: Throw
Stats: 5 AT 8 DF 7 SP
Expert Stats: 3 TRA 3 CRA
Skills:

Boomerang (Throw)
Dancing Edge (Throw): Hit 4 targets
Defense Down (Support): - 1 Defense
Inti Raymi (*) (Support): Can hit up to 5 targets - Remove 1 Brave for each target hit

Passive: Readiness (Gain 2 Attack in the front row)

How to obtain: Conquer Incas

General Comment: On the front row, Capac has a respectable stat distribution of 7 AT, 8 DF
and 7 SP. She'll hit hard, is quick and take hits well. In addition, Capac belongs to the
boomerang subcategory of Throw, giving her a better standard attack and the useful Dancing
Edge. What lets Capac down is her Hero skill which might be most useless skill in the game.
Brave removal is not useless by any means. It is absolutely necessary in fights such as the
Final boss battle in the True end. The problem with Inti Raymi is that it sucks at removing
Brave. First, it removes Brave by how many people it hits. Thus, for the skill to be useful,
you have to leave enemies alive, and you absolutely do not want to do that. The second and
the much bigger reason why Inti Raymi sucks is that other skills do its job so much better.
Michelangelo's Eternal Figure, for the same 5 Brave as Inti Raymi, can remove ALL enemies'
Brave points. Palamedes' Prytwen not only removes enemies' Brave but also steals them for
your use. The punchline? Prytwen costs 1 brave. As a result, even though Capac does alright
in battles as a unit. She should only be used if Percival, Ywain or even Ashoka are not
available. These Throw types have much more useful hero skills.

Placement: Front row elevates Capac's AT and makes her hit harder. Throw types can
surprisingly make tough front row units thanks to favorable Type Matchup with other front
row types.

Items to give: Nothing. Give her what you can spare but most items make more sense on
other people.

Aztec

Aztec will be automatically at war with you sometimes after you start invading Incas. It
is even easier to invade. You will have the chance to perform an event which allows you to
attack Aztec from the North. This allows you to end the invasion in 1 turn. Aztec also gives
you 1 heroine, Montezuma, who has an intriguing hero skill.

Montezuma

Type: Melee
Stats: 8 AT 4 DF 7 SP
Expert Stats: 2 SEA 3 CRA
Skills:

Scratch (Melee)
Wild Scratch (Melee): Hit a row multiple times
Attack Up (Support): - 1 Attack
Altar of Sacrifice (*) (Support): Sacrifice self to grant 5 Brave

Passive: Boldness (Gain 20% crit rate on the front row)

How to obtain: Conquer Aztec

General Comment: After suffering with Marco Polo for a while, I have high hope that
Montezuma will make a better Melee character. She turns out to be more of the same. Huge
damage hampered by paper thin defense and a short range. Like Marco Polo, Montezuma will
be taken out quickly before she can start seriously hurt her targets. Montezuma's usefulness is
therefore derived from her hero skills. Altar of Sacrifice grants 5 Brave and kills Montezuma.
But if you give Montezuma items that grant Brave upon death, she can give you a whooping
10 Brave. And since Montezuma is also quite fast, you can get these 10 Brave fairly early. Of
course, it means you're a woman down. Still, Altar of Sacrifice enables some pretty crazy
strategies. For example, Montezuma and Achilles (equipped with Futsumitama and Pandora's
Box) can pull off 35k of damage to a single target before anybody can even move.
Placement: Front row if you want Montezuma to attack. Somewhere safer if you intend to
have her use Altar of Sacrifice.

Items to give: See general comment. Ariadne's Thread and Book of the Dead will ensure that
Alter of Sacrifice gives 10 Brave.

Vinland

Vinland will give you troubles long before you decide to invade them. Sometimes after you
conquer Hawaii, Vinland will periodically attack Hawaii, forcing you to defense. You can
stop this via an event with Cook and Magellan. Invading Vinland itself is not that difficult.
The final battle, where they field 7 characters (including all 3 heroines) could be a little rough
though. Try to take out Teach as quickly as you can since she's their main damage dealer.

Drake

Type: Sword
Stats: 8 AT 6 DF 5 SP
Expert Stats: 4 SAI 1 NEG
Skills:

Strike (Sword)
Spellbind (Support): increase enemy wait time
Slash Zapper (Sword) hit 2 squares
El Draco (*) (Sword): Hit the square in front and 2 rows behind it - x3

Passive: High Spirits (ally on both sides gain +1 Defense)

How to obtain: Conquer Vinland

General comment: From what I gather on the Japanese wiki, Drake is supposed to be a
Cannon type. I don't know if that's her in the Gold version or just earlier in the production.
Drake's probably would benefit more from being a Cannon type. Her stat is decent, especially
8 AT. Her problem is that she has to compete with a crowded field of Sword types. There are
at least 6 or 7 Sword types who you should use before Drake. El Draco hits a big area for
decent damage but as far as raw damage-dealing skill goes, it is not a game-changer. Drake is
not bad of course. In Shambhala when you need up to 60 characters, she'll get in the team for
sure.

Placement: Drake needs to be in the middle square of the front row to maximize her passive
and El Draco's AoE.

Items to give: She can use more DF and SP.

Teach

Type: Gun
Stats: 7 AT 8 DF 5 SP
Expert Stats: 3 SCI 2 SAI
Skills:
Pistol Shot (Gun)
Wild Scratch (Melee): Attack a row multiple times
Wild Shot (Gun): Hit a row
Blackbeard Blast (*) (Cannon): x3.5 - wait 50 - hit a square and the row behind it

Passive: Fear (enemies in the next row lose 1 Defense)

How to obtain: Conquer Vinland.

General comment: Teach is the other Pistol user in the game besides Billy. She's also clearly
the less useful one. Teach will not deal as much damage as Billy due to being a lot slower.
Teach is also held back by her underwhelming hero skill. Blackbeard Blast does good
damage but the wait is long and the area covered is small. Furthermore. it's not like you need
another Cannon-type hero skill given that there's already 5 or 6 of those. Gun type is useful
however, and Teach will do just fine against those pesky Red types that typically inhabit the
front row. Teach also makes for a uniquely effective front row unit.

Placement: Teach seems to be built for the front row, with her high DF, passive and Wild
Scratch. Most of the times however, front row is perilous for a Gun type. Put her there if you
think it's reasonably safe. Otherwise, middle row makes sense.

Items to give: Speed. Either stat or reduce wait time.

William Kidd

Type: Throw
Stats: 6 AT 5 DF 8 SP
Expert Stats: 2 NEG 2 SEA 1 SAI
Skills:

Throw (Throw)
Shooting Star (Throw): Hit 2 squares
Assassin Blade (Melee):
Treasure Island (*) (Melee): hit a cross-shaped area - hit 5 times - x0.4

Passive: Fortune (Allies on both sides gain 10% crit rate)

How to obtain: Conquer Vinland

General Comment: Ideally, Kidd represents a hybrid unit that can bring to battles both
Throw-type and Melee-type damage. In reality, she can offer reliable damage in neither. Her
stats are alright, but the skills are pretty bad. Both Shooting Star and Assassin Blade are not
useful in most situations. Treasure Island can offer great damage if paired with items that add
fixed damage to each attack. But those items are more useful in the hands of Yoshitsune,
Achilles and Benkei, who all have skills with more hits. By itself, Treasure Island has
mediocre damage output. To make matter worse, soon after Vinland you will obtain Percival,
a much better Throw type. Unlike her fellow Vinland heroines, Kidd did not even make it to
my Shambhala team.

Placement: Middle row suits her skillset well.


Items to give: Fixed damage increase items will elevate Kidd by a quite a bit. But there are
heroines that receive an even bigger boost from them. More AT probably.

EU (Europe)

EU provides the third most heroes in the game, behind Zipang and Britania. You cannot
invade EU until you finish the chain of events with the 4 Knights headed by Mordred.
Afterwards, there will be an event for a conference in EU. Note that going to this event will
trigger war with EU automatically so finish everything beforehand. EU campaign is
surprisingly not that difficult. They have the most regions in the game but you can conquer
the whole thing in 3-4 turns. One thing that helps is that most of their heroines face you one
by one. You also have a huge roster at this point so you can field better teams against what
EU offers. After you defeat Nero in Vienna, Britania will invade and occupy Stockholm and
Berlin. You're forced into a fight with 4 Knights to take Berlin. In Brussels would be a 2-part
battle. The first against Da Vinci and the second against the ancient hero Atlas. Atlas is strong
but she is by herself. Just stack Gun types against her and she'll go down. Finally, the final
battle in Paris against Napoleon and Nero is a breeze.

Caesar

Type: Spear
Stats: 5 AT 8 DF 7 SP
Expert Stats: 5 NEG
Skills:

Spear Attack (Spear)


Charge (Support): Add 2 Brave
Defense Up (Support): Increase Defense by 1
Alea (*) (Support): Add a random effect (can be either buff or debuff) on all allies and
enemies.

Passive: Virtue (Enemies in the next row lose 1 AT)

How to obtain: Defeat her in Rome.

General comment: Caesar gotta be the hottest heroine in the game. There's just something
sensual about that see-through dress and the metal bra. She's not so hot on the battlefield
however. Caesar's stat distribution and skill set are geared towards tanking. She can buff her
own defense and her passive lower enemies' AT. Afterwards, Caesar can either use Charge to
get more Brave or pick off enemies depending on the flow of battle. Caesar's tanking/support
role would have been greatly helped by a better hero skill. Maybe a full heal or a strong
barrier. Alas, you get Alea, a quirky but limited skill. Alea is literally a gamble on your part. It
is a bad gamble however because you waste 5 Brave to start it. With 5 Brave, I can do many
things that I know for sure will benefit me. There is no reason to spend it on something that
has unknown effect. Technically, you can use Refresh (Himiko has it) to get rid of the debuffs
and keep the buffs only. But that's a lot of work (and Brave points) to obtain buffs. Caesar can
still find work as a Brave-generating tank but she is definitely second-tiered.

Placement: A tank should only be on the front row. Virture only works there as well.
Items to give: Something to help with taking hit. Either more defense or damage reduction
items.

Napoleon

Type: Cannon
Stats: 6 AT 5 DF 8 SP
Expert Stats: 1 NEG 3 SCI 1 TRA
Skills:

Bombardment (Cannon)
Pinpoint Bomb (Cannon): x2
Flare Blast (Cannon): Hit a row
Absolution Cannon (*) (Cannon): x2 - Wait 50 - Pick a square, hit both lines that cross that
square

Passive: Command (Allies in the previous row gain 1 Attack)

How to obtain: Conquer EU (Europe)

General comment: I had high hope for Napoleon. Napoleon in real life is one of the most
famous generals ever. He's also very famous for his use of artillery. You'd think that Napoleon
of Eiyuu Senki would be the best Cannon types in the game by a mile. Instead, she barely
holds that title. Napoleon beats out Magellan in term of stats, being a lot faster with the same
AT. She beats out Kay in term of range as well as average damage per battle. But really,
switching between the 3 in a battle makes very little difference. Napoleon does have perhaps
the best range in the game. Both Pinpoint Bomb and Flare Blast give her both a long-range
and AoE options. Absolution Cannon has a versatile range, being able to hit any row and
column combination that you choose. The Wait is a bit stiff and x2 modifier is a bit on the
low side. Absolution Cannon can still wreck havoc on the right types though. Cannon is a
useful type. They have the best range in the game and type advantage over typical back row
units like Magic, Spear and Throw. And Napoleon is a great Cannon type. It's just
disappointing because I expect her to be spectacular.

Placement: Napoleon, being a Cannon type, confusingly gets Command, which requires that
she is at least on the middle row. The middle row will cut into her range though, which is one
of the best things about Napoleon. Unless you plan for Napoleon to hit exclusively enemies
on the back row, she should be on your own back row.

Items to give: Items that grant more AT work well with Napoleon. This is because AT is
scaled by troop count and Napoleon should have maximum troop count due to being out of
range most of the times.

Hannibal

Type: Sword
Stats: 8 AT 5 DF 6 SP
Expert Stats: 4 TRA 1 SEA
Skills:
Strike (Sword)
Dive Impact (Blunt):
Slash Zapper (Sword) hit 2 squares
War Elephants (*) (Blunt): Hit enemies' back row - x4 - Wait 50

Passive: Ingenuity (all enemies in front lose 1 Attack)

How to obtain: Conquer EU (Europe)

General comment: Hannibal is not quite a glass cannon given that her defense is salvageable.
On the other hand, her damage output won't be sky high due to average speed and lack of
good offensive skills. Dive Impact gives her an alternative type of damage to deal, but the
skill does not have great damage modifier. Hannibal does have an intriguing hero skill. As far
as I know, War Elephants (aptly named for Hannibal) is the only skill in the game that
specifically target the back row of enemies. Blunt type is absolutely devastating to any types
that occupy the back row. In addition, the damage modifier is very good. As a result, War
Elephants will most likely wipe out or seriously damage all enemies on the back row. The
best use of Hannibal is to bring her into battles where there are threats on the back row that
need to be eliminated. Without that, she's still a fairly useful Sword type.

Placement: There are 2 ways to place Hannibal. If you plan to use her just as another Sword
type, put her in the front row so that her passive can work. If you plan to specifically make
use of War Elephants, put her in the middle row. She can still attack from there but can also
protect her troop count.

Items to give: If she's just going to be a front row attacker, give her more Defense. If you
want to maximize War Elephants, more Attack.

Nero

Type: Magic
Stats: 8 AT 4 DF 7 SP
Expert Stats: 1 NEG 1 SCI 3 CRA
Skills:

Magic Missile (Magic)


Attack Down (Support): - 1 Attack
Hear My Song (*) (Support): Target all enemies - Add Curse and Remove all positive effects
Tetra Magic (Magic): Hit target then the row behind target - Wait 30

Passive: Tyranny (all enemies in the next row lose 1 Defense)

How to obtain: Conquer EU (Europe)

General comment: Nero starts the onslaught of Magic types that start joining you out of
nowhere. Suddenly, you will have more Magic types than you know what you do with.
Anyways, Nero is surprisingly not bad unit, given the character portrayal. With high AT and
SP, she'll hit pretty hard with just the normal Magic Missile. Tetra Magic has an interesting
range but I usually avoid using it due to the Wait. Attack Down gives Nero something to do
besides attacking. Hear My Song has limited utility most of the times. However, in some late
battles, the enemies overload themselves with buffs. In those battles, Hear My Song can be a
life-saver. Anyways, Nero is not spectacular by any mean but she fits nicely in a useful niche.
In late game, usually your team is built around one "trump card". You'd have said trump card
and 1 or 2 Brave generators. The rest are characters like Nero, who can deal decent damage,
generate Brave with that damage (i.e. not Attribute bonus) and even if killed, gain you some
Brave (i.e. by being killed with Attribute Bonus).

Placement: Don't bother with Tyranny. Nero's defense is too low to be a Brave bait. She'd just
die too fast. Back row makes the most sense most of the times.

Items to give: Nothing. Nero stats are already where they need to be for her role.

Da Vinci

Type: Bow
Stats: 8 AT 7 DF 4 SP
Expert Stats: 2 SCI 5 CRA
Skills:

Shoot (Bow)
Barrier (Support): - Grant a barrier that reduces damage by 500
Last Supper (*) (Support): Target a cross shape area - Minus 1 for every stat
Power Shot (Bow): x2.5 - Single target

Passive: Pioneer (Ally behind gains 2 Speed)

How to obtain: Conquer EU (Europe)

General comment: Da Vinci is the best damage-dealing Bow type in the game. She has the
highest AT as well as Power Shot. With its great damage modifier and Da Vinci's 8 AT, Power
Shot can seriously harm any enemy for a reasonable 2 Brave. This combo gives Da Vinci
somewhat of a sharpshooting capability. And boy does she need that because the rest of her
tool kit is rather worthless. First, her 4 SP will not allow her to shoot often, limiting her Brave
generation. Barrier is a great skill around mid game, but in late game, 500 is peanut. Finally,
Last Supper, despite the awesome name, is a pointless hero skill. In late game, enemies have
stats that are so skewed anyways that the debuffs will not mean much. What is the difference
between 12 AT and 11AT or 2 SP and 1SP? What kills Last Supper is that it does not even
cover the entire field. If you somehow manage to catch the majority with Last Supper and the
battles are expected to last for a while, it might make some differences. But even then, I feel
that with 5 Brave, you can achieve a lot more elsewhere. The best role for Da Vinci is as a
secondary damage dealer, softening up targets or mopping them up, most likely with Power
Shot.

Placement: Da Vinci is built for the middle row, which makes use of her range, great defense
and Pioneer.

Items to give: Give her attack booster if you can spare some. Otherwise, she's fine.

Beethoven
Type: Magic
Stats: 7 AT 5 DF 8 SP
Expert Stats: 2 SEA 2 SCI 1 CRA
Skills:

Musical Attack (Magic): Add 10 wait time


Dispel (Support): Removes Buffs from enemies
Fate Symphony (*) (Support): Target a cross-shaped area - Minus 2 Speed and Add 30 wait
time
Speed Up (Support): Add 1 Speed to allies

Passive: Courage (allies on both side gain 1 Speed)

How to obtain: Conquer EU (Europe) then an event will be available in Europe to recruit her.

General comment: The last of the original 6 EU heroines. Beethoven is one of the few heroes
who has an add-on effect with their normal attack. 10 wait time is admittedly not a lot. It at
most moves the target down a couple of turns. However, sometimes that could mean the
difference between a few thousands worth of net damage dealt/received. Beethoven is fast too
so she gets to use Musical Attack often. Anyways, as you can tell, Beethoven's skillset is
about slowing down enemies and speeding up your team. Fate Symphony will slow down
enemies both immediately and in the long-term. The problem with hero skill which are
debuffs is that they are most useful when used early. However, you have to pull a lot of
strings to get 5 Brave before Beethoven moves for the first time. Fate Symphony is not good
enough to build your team specifically to pull it off early. What Beethoven is good at is to
deal some extra damage, slowing down enemies in the process without using any Brave.

Placement: Back row. Middle square if you want to maximize Courage.

Items to give: Like Nero, Beethoven does not really need any items to perform her role well.

Heroes and Country-by-Country Walkthrough


(Continued)
Atlas [Ancient Hero]

Type: Blunt
Stats: 7 AT 9 DF 6 SP
Expert Stats: 3 SAI 3 TRA
Skills:

Bludgeon (Blunt):
Atomic Ray (Cannon): x3, single target
Orichalcum Punch (*) (Melee): Hit all enemies - 1x
Hyper Barrier (Support): Grant a barrier to a row of allies - Reduce damage taken by 1000

Passive: Foresight (all enemies in the next row lose 10% crit rate)

How to obtain: Clear all Da Vinci's quests


General comment: Atlas is the first ancient hero you can recruit. The prime advantage of
Atlas is that she is available far sooner than other Ancient heroes. Her stat and skillset allow
Atlas to be a great tank. Pop Hyper Barrier and people will barely scratch her. She can dole
out the damage as well with Atomic Ray. Even normal attack from Atlas should hurt quite a
bit. What you get is a tank that soak up hit extremely well and do not lose attack power with
what few HP she lose. A one woman front line with Atlas is not far-fetched. Orichalcum
Punch is letdown of a hero skill however. It sacrifices power for the best range available.
However, unless there are 6-7 enemies around when Atlas casts Orichalcum Punch, the range
is simply overkill. And the damage not enough. Even if she comes early, Atlas compares
favorably with her Ancient heroes brethen. One thing to keep in mind is to increase Atlas's
max HP as much as you can because she starts with fewer than most other Ancient Heroes.

Placement: Atlas's specs just scream front row.

Items to give: Give her Victory Bonus items (Ambrosia, Golden Apple). This is the only way
to speed up her max HP growth.

Faust

Type: Magic
Stats: 8 AT 5 DF 6 SP
Expert Stats: 3 SCI 2 CRA
Skills:

Magic Missile (Magic)


Critical Down (Support): - 10% rit rate
Curse (Support): Random -2 to a single attribute - hit a row - 2 Brave
Damned (Support): Random -3 to a single attribute - hit a line - 3 Brave

Passive: Misfortune (all enemies in front suffer -10 crit rate)

How to obtain: Clear all Da Vinci's quests and Main Character has at least 4000 troops.

General comment: Faust is another heroine that got put into the game to increase the heroes
count rather to serve any real purpose. She gives her a package of random skills that do not
really mesh into any coherent tactics. She can decrease an enemy's crit rate by 20% in total,
but there are very few enemies with critical threat. The most effective thing Faust can do is
stacking Curse and Damned, but that costs 5 Brave, 2 turns (30 wait each turn) to pull off. By
the time she can do it, the battle probably is almost over. In the end, the best way to use Faust
is to keep using Magic Missile. Her 8 AT allows her to hit for decent damage. She won't give
enemies more Brave, not by attacking them or being attacked.

Placement: Back row is the best.

Items to use: Faust is one of the best candidates to give items that benefit the team instead of
the wearer. Items like Gaining money with each victory or generate Brave per turn.

Charlemagne
Type: Sword
Stats: 5 AT 8 DF 5 SP
Expert Stats: 1 TRA 3 SEA 1 NEG
Skills:

Strike (Sword)
Sonic Boom (Sword): reach up to 3 rows away
Slash Zapper (Sword) hit 2 squares
Exploding Sword (Cannon): like a normal Sword attack, but deal Cannon damage

Passive: Courage (allies on both sides gain 1 Speed)

How to obtain: Conquer EU (Europe) and Declare war on Britannia.

General comment: Another heroine that is added to the game after initial release.
Charlemagne does not even have the great stats that most of these extra heroines have. At 5
AT and 5 SP, she has one of the worst offensive combinations in the game. Neither Sonic
Boom nor Slash Zapper will help her offensive power either. Charlemagne's saving grace is
her access to Exploding Sword, essentially giving you a choice to deal Sword or Cannon
damage with her normal attack. The two types are different enough that Charlemage can deal
effective or non-effective damage in most situations. Regardless, there are 20 to 30 heroes
that should be used before you get to Charlemagne.

Placement: She has the defense to be on the front row. It gives both her normal attacks the
best reach as well.

Items to give: Just give your leftover items.

Nostradamus

Type: Magic
Stats: 8 AT 6 DF 5 SP
Expert Stats: 4 SCI 1 SEA
Skills:

Magic Missile (Magic)


Grand Cross (Magic): Hit a cross-shaped area
Damned (Support): Random -3 to a single attribute - hit a line - 3 Brave
Psalm of Divination (Support): Favorably rearrange the turn order

Passive: Prophecy (ally in front gain 20%)

How to obtain: Encounter her in the Dark Realm.

General comment: Nostradamus's a reasonably effective heroine. Grand Cross gives her an
AoE that can hit pretty hard with her 8 AT. Damned is a tricky debuff that at least she has that
option. What really elevates Nostradamus among her Magic peers is her hero skill. I still do
not know how Psalm of Divination exactly works. Whenever I used it, all of my heroes
whose name appears in the turn order (next 10 turns) get to move immediately. On the other
hand, all enemies whose name is in the turn order now move after my heroes. Using Psalm of
Divination at the right moment can allow your heroes to perform 2 actions in a row before the
enemies can move. I admit that the timing needs to be almost perfect for such a thing to
happen. However, including Nostradamus at least gives you that card up your sleeve, and she
can do all the things that other Magic types with 8 AT can do.

Placement: Nostradamus' placement should be determined by whoever you want to receive


Prophecy. 20% extra crit rate can be a lot to characters who are built around critical hits
(Billy for example).

Items to give: As with most Magic types, Nostradamus does not really need any items. Any
team-wide items are welcomed of course.

Michelangelo

Type: Magic
Stats: 6 AT 5 DF 9 SP
Expert Stats: 3 SCI 2 SEA
Skills:

Magic Missile (Magic)


Defense Up (Support): Defense +1
Attack Down (Support): Attack -1
Eternal Figure (*) (Support): Removes all of enemy's Brave points (but not the Brave in the
meter)

Passive: Rouse (ally in front gain 2 Attack)

How to obtain: Clear Da Vinci's and Nostradamus's quests

General comment: Michelangelo seems to only be available in the PC version with the
update. I haven't seen her in the PS3 version. Anyways, a Magic type with 9 SP is kinda
weird. Isn't mage supposed to be slow? Michelangelo has a buff and a debuff but her main
draw is Eternal Figure. There are different ways to manage enemy's Brave but Eternal Figure
is the big red button that you push when things get out of hand. In the final boss battle in the
true end, Eternal Figure is a godsend. It is so vital in that battle that Michelangelo should do
nothing and wait so that she is available when the boss's Brave count get to about 8-9.
Outside of Eternal Figure, Michelangelo can perform like any good Magic type should.
Poking people with magic missile and pop a buff or debuff here and there when there are
extra Brave to spend.

Placement: Put her where Rouse is most useful. However, in battles where Eternal Figure is
needed, prioritize her safety.

Items to give: Brave-per-turn if you intend to let her wait.

Russia

Russia is available for conquering very early. You can declare war with Russia after you
conquer the first 3 regions (Taika, India and Mongol). However, Russia is nigh impossible to
conquer in early game and even in mid game. Because of cold weather, each of your heroes
loses half of their troop counts in battle against Russia. To negate this effect, you need Da
Vinci in your army. If you clear all her quests before invading Russia, there will be an event
where Da Vinci invents hand-held heater. Afterwards, conquering Russia will be super easy.
You can do it in 1 turn. I've conquered Russia before EU a few times. I can confirm that it is
not that difficult but I can't recommend it. The losses become a drag on your funds, and the
battles can be kinda annoying.

Ivan

Type: Sword
Stats: 6 AT 7 DF 8 SP
Expert Stats: 2 SCI 3 CRA
Skills:

Enchanted Blade (Sword): x0.8 but hit 3 row ahead


Stun Shock (Support): Interrupt casting
Buster (Sword): x2
Groza (*) (Spear): x2.5 - Hit a cross-shaped area - Interrupt casting

Passive: Fear (all enemies in the next row lose 1 Defense)

How to obtain: Conquer Russia

General comment: This kind of game always needs a sadist loli, eh? Ivan is one of the 3
heroines with Enchanted Blade. The amount of potential damage that Enchanted Blade gives
up for the extended range is a ripoff in my opinion. It makes Ivan weaker and slower than her
6 AT and 8 SP suggest. Ivan's skillset is built around interrupting enemies' casting. And that's
an unfortunate feature to build a skillset on. It is so much better to interrupt casting with
critical hits, given that you get both the interruption and the extra damage. In battles where
interruption is necessary, there are heroines that can guarantee critical hits. In addition, you
don't really need an AoE interruption skill (which Ivan has 2). The odd that you can hit 2
enemies casting at the same time is low. Groza can still hit for some decent damage, but it's
clearly not enough to justify spending 5 Brave on it instead of something else. Ivan's well
rounded stat means that she can still be a versatile filler in most situations.

Placement: You want Ivan on the front row most of the times. She has the defense for it and
Fear only works there. Ivan does have better range than most Sword types so she can operate
well from the middle row as well.

Items to give: Ivan can use more Attack.

Rasputin

Type: Magic
Stats: 6 AT 9 DF 4 SP
Expert Stats: 3 NEG 2 SEA
Skills:

Magic Missile (Magic)


Aura (Support): Heal for 50%
Super Regeneration (Support): Heal self for 100%
Musterion (*) (Support): Heal your front row for 100%

Passive: Fortitude (Gain 2 Defense on the front row)

How to obtain: Conquer Russia.

General comment: I debate with myself whether Rasputin or Palamedes is the better Brave
bait. In the end, I conclude that Rasputin is the better one by a hair. Anyways, Rasputin is
built to be the perfect Brave bait. She is a Magic type, which is weak against all other types.
Her 11 DF on the front row helps with keeping her alive before she can heal herself. Most
importantly, Rasputin has 3 kinds of heal of different power and range to refill her troops.
Super Regeneration would be like refilling a bottle after you already drink from it. And if
your your whole front row is taking a beating, Musterion will fully heal everyone. Put
Rasputin in the front row with other tanky Magic types and then cast Musterion after
everyone is beaten up is the greatest troll move in Eiyuu Senki. Meanwhile, your other heroes
can start dismantling the enemies with all the Brave you get. Rasputin is pretty much a
mainstay in all of your best teams because she's just so good at generating Brave. And you'll
need Brave to use any brilliant strategy.

Placement: Front row. In case you haven't read the comment above.

Items to give: Cauldron of Rebirth, which you obtain through Rasputin's own questline, will
help her survive a fatal attack once, which allows one more chance to pop Super
Regeneration or Musterion. Cauldron of Rebirth works better with Hammurabi though.
Instead, you can give Rasputin items that regenerate troop by waiting. This will give Rasputin
an option to refill some troops when she doesn't need to be 100% healed yet.

Copernicus

Type: Magic
Stats: 5 AT 8 DF 3 SP
Expert Stats: 3 SCI 2 NEG
Skills:

Healing (Support): Heal one ally for 25%


Quick Time (Support): Reduce allies' wait time
Barrier (Support): Create a barrier that reduces damage by 500 - hit a row
Sanctuary (Support): Heal a cross-shaped area for 20%

Passive: Rouse (ally in front gain 2 Attack)

How to obtain: Clear Ivan's and Rasputin's quests.

General comment: Copernicus is the only hero in the game without the ability to deal
damage. It's like she understands it's pointless to attack with 5 AT and 3 SP. What she gets
instead is a wide array of supporting skills. Copernicus has 2 heals: a single target and an
AoE heal. She can make you go faster (Quick Time) or make you take less damage (Barrier).
Depending on how the battle goes, Copernicus can cover just about any base on the
supporting side. The downside is that there will be time when she simply runs out of things to
do. Her 3 SP is problematic as well. She might not be available when you need her. I find that
Copernicus' best role is to act as a secondary Brave bait, especially next to her fellow Russian
heroine, Rasputin. Copernicus handles the light healing, and Rasputin handles the burst
healing.

Placement: Since Copernicus does not need to reach for any enemies, she should be
anywhere that Rouse can be most useful. Put her on the front row if you intend for her to act
as a secondary Brave bait.

Items to give: You can try to give Copernicus the heal per wait item so that when she cannot
do anything, waiting will at least do something for her. Alternatively, you can give
Copernicus the item that reduce Brave usage by 1 point, which will allow her to use 3 of her
skills with just 1 Brave.

Babylonia

Babylonia cannot be conquered normally. Even if you win the battle, the region is not
conquered. To gain control of Babylonia, you need to conquer EU and Russia. Afterwards, an
event will be unlocked in Babylonia that will give you control of the region after you finish it.

Hammurabi

Type: Magic
Stats: 8 AT 7 DF 5 SP
Expert Stats: 2 NEG 3 SCI
Skills:

Magic Missile (Magic)


Spellbind (Support): Increase enemies' wait time
Speed Down (Support): -1 Speed
Eye for an Eye (*) (Magic): Wait 50 - Hit a cross-shaped area - Damage increases with
missing troops.

Passive: Pressure (all enemies in front lose 1 Speed)

How to obtain: Conquer Babylonia.

General comment: Hammurabi has one of the coolest character designs in the game. Those
sunglasses look pretty sick. The character herself is pretty sick as well. 2 of Hammurabi's
skills and her Passive have to do with slowing down the enemies. They give Hammurabi
something to do before she gets to her hero skill. Eye for an Eye is a fantastic skill. It is very
difficult to pull off well but it can produce some of the biggest damage totals that Eiyuu Senki
can offer. Eye for an Eye needs help from items to do well though so see the items section for
some suggestions. Building a team around Eye for an Eye is a risky business. It can all go
down in flame very quickly. And I admit that most of the times, there are easier ways to win a
battle.

Placement: Hammurabi needs to take damage for Eye for an Eye to work but she also needs
to survive. Therefore, depending on how the enemies line up, Hammurabi should be on the
front or the middle row.
Items to give: Doujigiri (+5 AT when troop is below 20%) combines well with Eye for an
Eye. Not only will the skill hits with the strength of all the missing troops but also with 5
extra AT (13 in total). The other item should be something to act as a safety net in case
Hammurabi is attacked at low troops before she can use Eye for an Eye. Cauldron of Rebirth
is the best for this. It also leaves Hammurabi at 1 troop, giving Eye for an Eye the highest
damage modifier possible. Alternatively, Ochain (+5 DF when troop is below 20%) can also
drastically boost Hammurabi's survivability when her troop counts get low.

Uruk

After you conquer Babylonia, you can declare war on Uruk. Despite having 2 ancient heroes,
Uruk is not very difficult to conquer. They only have 2 cities so you can pool your best heroes
against them. Enkidu and Gilgamesh will probably rout a few of your heroes but that's no big
deal. You should have plenty of funds to replenish troops at this point.

Enkidu [Ancient Hero]

Type: Melee
Stats: 7 AT 9 DF 7 SP
Expert Stats: 4 CRA 1 TRA
Skills:

Scratch (Melee)
Giant's Stomp (Blunt): Hit a row
Wall of Babylon (*) (Support): Negate all damage from 1 attack - Hit a row
Overdrive (Spear)

Passive: Steel (ally behind gains 2 Defense)

How to obtain: Conquer Uruk.

General comment: Melee is technically the best defending type in the game. It's only weak to
2 other types (Blunt and Gun), the fewest in the game. However, because most Melee types
have non-existent defense, the idea that they can tank seems far-fetched. Well, Enkidu is this
Melee tank with her 9 DF. On the other hand, Enkidu will not deal a lot of damage compared
to other Ancient Heroes. All her offensive skills are skills that exchange power for range.
Wall of Babylon is, as far as I know, the only skill in the game that can negate damage
completely. As a result, it has unique applications. For example, the boss just casts a one-hit-
kill skill on an important character (say, Goemon). No amount of defense or barrier can stop
that attack. Wall of Babylon might be the only skill that can save that important character.
Wall of Babylon can also protect characters that need to stay at low troops (Hammurabi etc.)
and thus should not be healed. Do not be lured into abusing Wall of Babylon however. Often,
offense is the best defense. Using 5 Brave on an offensive hero skill can work much better
than Wall of Babylon under normal circumstances.

Placement: Enkidu fits nicely on the front row.

Items to give: In my experience, Enkidu does not perform much better with any combination
of items. She'll become very tanky with the best defensive items but those work better on
other heroines.
Gilgamesh [Ancient Hero]

Type: Sword
Stats: 9 AT 7 DF 7 SP
Expert Stats: 5 SEA
Skills:

Strike (Sword):
Strong Shot (Bow): 5 Brave - x5 - single target
Nephilim (*) (Melee): 5 Brave - x3 - hit 5 squares - add 30 wait time
Amazing Edge (Throw): 5 Brave - x3 - hit 4 squares

Passive: Rule (all allies in the next row gain 1 Attack)

How to obtain: Conquer Uruk.

General comment: Suitable for a hero who is famous for using hundreds of weapons,
Gilgamesh of Eiyuu Senki has 3 5-Brave skills (although only 1, Nephilim, is classified as a
hero skill). The idea of having 3 hero skills on one heroine sounds cool on paper but in
practice it's less than ideal. The hypothetical advantage is that you have 3 different trump
cards to use depending on how the battles go. However, that would only be useful if
Gilgamesh is by herself in battles. Given that you can have up to 6 heroines, there are 6
different trump cards that you can count on. Furthermore, you can pick which one to bring
into battle. Another issue is that all three of Gilgamesh's hero skills are not very good.
Nephilim is the best of the bunch, but it lacks major power. Strong Shot has the wrong type
for a single target takedown skill. Finally, Amazing Edge is just a water down Nephilim with
a different type. Of course, all things said has to be taken under the caveat that Gilgamesh is
an ancient hero with awesome stats and 3 item slots. Even if her skills are not ideal, she can
often outperform others by virtue of being fundamentally better. Gilgamesh can use nothing
but Strike and still deal more damage over the course of battle than most heroines in the
game.

Placement: Her stats and skills make the most sense on the front row. However, Rule is an
awesome passive that needs at least a row of allies in front to work. Middle row could
represent the best compromise. You can shield Gilgamesh from damage there too and use her
more often.

Items to give: There's not really one area that needs immediate attention. Just give her what
you happen to have on hand.

Dark Realm

Dark Realm is where Africa locates in real life. You can conquer Dark Realm after EU and
you have to do it before you can invade Britannia. Dark Realm does not have any heroine of
its own but you recruit 2 heroines during its invasion, Nostradamus and Balin. However, both
of them are from different regions and thus listed under those regions instead. Dark Realm is
not too difficult to conquer, especially with the abundance of heroes at that point in the game.
Balin can be troublesome but she's not impossible.
Britannia

Britannia is the last region to be conquered in the original map. It has by far the most
heroines in the game despite being one of the smallest in term of area (only 2 cities). I
wonder why Eiyuu Senki feels the need to load Britannia up with so many heroines that they
have to dig up obscure characters from Arthurian legends to name characters after. Anyways,
most heroines from Britannia can be recruited before the region is conquered. Britannia's
heroines are also pretty strong. There is not a Knight of the Round Table that I recommend
against. There are 5 battles in total to conquer Britannia: 2 at London and 3 at Camelot.
Gawain and Galahad can be annoying with their hero skills but Arthur is pretty soft.

Lancelot

Type: Sword
Stats: 8 AT 5 DF 7 SP
Expert Stats: 1 SCI 1 NEG 3 SEA
Skills:

Strike (Sword):
Sonic Boom (Sword): hit 3 square ahead
Buster (Sword): x2
Aroundight (*) (Support): +5 Defense and -100% Volatile Hate for a single target

Passive: Boldness (Gain 20% crit rate on the front line)

How to obtain: After unification of Zipang, Lancelot will join after Arthur visits you.

General comment: Despite being all the way down here in the guide, Lancelot is actually one
of the first heroines to join you. She also features prominently in the story, mostly as comic
relief. In early game, at 8 AT and 7 SP, Lancelot is one of your best attackers. She can be a
liability with her 5 DF, especially when funds is limited. As the game progresses however,
Lancelot diminishes as an offensive threat. This is partly due to the lack of a great offensive
skill and partly due to other Sword types with better tools joining. After Lancelot acquires
Aroundight, her role changes to make the most use out of it. Aroundight provides a hero with
a lot of survivability. Not only is the character harder to kill (more defense), but she is also
less likely to be attacked. I'm still not sure if the -100% Votalite Hate is a one-time occurrence
or it means that for the rest of the battle, the character not longer generates Volatile hate. My
experience is that the recipient of Aroundight rarely gets attacked again. Anyways,
Aroundight is the best protection for glass cannons. It works wonders with characters like
Balin, Geronimo and Hercules. Best recipient of Aroundight is Hammurabi, who needs to be
at low troops but still has to survive.

Placement: Front row gives her 20% more crit, which is a lot. If you need Aroundight and
want to make absolutely sure that Lancelot survives, middle row is also acceptable.

Items to give: More defense would help both in early game and late game.

Mordred
Type: Spear
Stats: 8 AT 6 DF 6 SP
Expert Stats: 4 SCI 2 NEG
Skills:

Spear Attack (Spear)


Needle Rush (Spear): x2
Clarente (*) (Spear): Hit all enemies in front - x3 - 50% crit rate
Critical Up (Support): +10% crit rate

Passive: Shackle (enemy in front loses 20% crit rate)

How to obtain: Defeat her in Buenos Aires.

General comment: Mordred has 4 Science, more than some of the actual scientists in the
game. Maybe I'm missing something from Arthurian lore. In combat, Mordred is probably the
second best Spear type in the game, behind Lu Bu (yes, I place them both above the ancient
hero Cu Chulainn). Her attack is great, whereas her defense and speed are barely enough not
to hold her back. Every type seems to have one character that focuses on dealing critical hits.
Mordred is that character for Spear Type. If Clarente manages to crit, it can deal some
awesome damage. Of course you want to boost that 50% chance to make it less random. I
would not recommend using your rare crit rate items on Mordred simply because it can serve
some other characters better. Maybe give her one of those Luck +1 item and boost her crit
rate via other heroes' passive ability. Even at 70-80% crit rate, Clarente is a fairly potent skill.

Placement: Mordred is one the Spear types that do better on the middle row. She can take
some hits but is not a tank. In addition, Shackle is pretty useless so you don't have to worry
about not using it.

Items to give: Please refer to the general comment.

Percival

Type: Throw
Stats: 7 AT 6 DF 8 SP
Expert Stats: 1 SCI 4 SEA
Skills:

Boomerang (Throw)
Dancing Edge (Throw): Hit 4 squares
Sequence (*) (Throw): x5 - single target
Charge (Support): Grant 2 Brave

Passive: Rouse (ally in front gains 2 attack)

How to obtain: Defeat her in Buenos Aires.

General comment: Percival is probably the best Throw type character in the game. Her stats
are ideal or a Throw Type. Percival hits hard and fast and 6 DF is just enough for a middle
row character. Sequence deals the most single-target damage for a Throw type. As a result, if
you need to snipe down someone that is weak to Throw, Percival is your woman. Sequence
has a quirky targeting range though so make sure to check beforehand if Percival can cast
Sequence on her intended target. In case that Percival has no one to attack (which can happen
because of Boomerang narrow range), she can use Charge to load up on Brave. All in all,
Percival is very efficient character. She's not a trump card type of character or anything but
she performs well in most situations.

Placement: Middle row because of her stats and her Passive.

Items to give: A little more attack would increase Sequence damage potential greatly.

Bedivere

Type: Melee
Stats: 8 AT 6 DF 4 SP
Expert Stats: 1 SCI 3 CRA 1 NEG
Skills:

Punch (Melee)
Heavy Smash (Blunt): x2.5 - Wait 30
Carnwenhan (*) (Melee): x5 - single target
Dive Impact (Blunt):

Passive: High Spirits (allies on both sides gain 1 Defense)

How to obtain: Defeat her in Buenos Aires.

General comment: Melee types seem to be doomed to have unbalanced stat. Bedivere is the
opposite of other Melee types. Great attack and okay defense but terrible Speed. She's the
safest Melee type to use because she's not at risk of getting one-shot like Montezuma or
Marco Polo. Bedivere also has a couple of Blunt skills, which gives her some versatility.
Carnwenhan is not the strongest single-target Melee skills in the game. That would be
Achilles' Chiron Steps. However, Chiron Steps is a valuable trump card that should be saved
for the hardest battles. Carnwenhan should still be your go-to option if you simply need to
take down a target who is weak to Melee damage. In late game, if you need a Melee type, it
comes down to whether or not you can adequately protect Montezuma. If you can,
Montezuma is better. If not, Bedivere is more consistent.

Placement: Her available range does not allow Bedivere to be anywhere but the front row.

Items to give: Her speed is beyond salvageable but her defense can be beefed up from
average to good.

Bors

Type: Blunt
Stats: 6 AT 8 DF 6 SP
Expert Stats: 4 CRA 1 NEG
Skills:
Bludgeon (Blunt)
Giant's Stomp (Blunt): x2.5 - Wait 30
Courechouse (*) (Blunt): x2.5 - hit a cross-shaped area - wait 50
Aura (Support): heal one ally for 50%

Passive: Inspiration (ally behind gains 2 Attack)

How to obtain: Defeat her in Buenos Aires.

General comment: Bors is a surprisingly conservative heroine for a Blunt type. She has high
defense and a not-so-explosive combination of attack and speed. Bors makes a very "safe"
front line unit. With her high defense and Blunt type, she is not at risk of getting blown up
spontaneously. If things somehow go South, Bors can even heal with Aura. She is saddled
with an underwhelming hero skill however. Courechouse deals 2.5x damage to a cross-
shaped area, which is not that impressive to begin with. What kills it is the additional 50 Wait.
For 5 Brave, Courechouse brings you too little too late. Bors however is a very low-
maintenance character. When you're lazy and just need to throw someone into that last spot,
Bors is one of the best choices.

Placement: As with all Blunt types, Bors cannot function outside of the front row.

Items to give: Speed is actually more valuable for Bors than Attack because of her skill sets.

Tristan

Type: Spear
Stats: 7 AT 5 DF 8 SP
Expert Stats: 2 SCI 3 NEG
Skills:

Spear Attack (Spear)


Overdrive (Spear):
Curetana (*) (Spear): Hit all enemies in front - x3 - Luck -2
Critical Down (Support): -10% crit rate

Passive: Misfortune (enemies in front loses 10% crit rate)

How to obtain: Tristan will join before you first fight with possessed Arthur (an event after
you conquer the Dark Realm)

General comment: Tristan has an nice symmetry with the other Knight sub-leader, Mordred.
Their stats and expert stats are similar. Curetana is a slight modification of Mordred's
Clarente (with -2 Luck replacing 50% crit rate). Finally, Critical Down replaces Critical Up.
Unfortunately, even with these slight modifications, Tristan is vastly underwhelming
compared to Mordred. The difference is that while Mordred's skillset has a useful theme
(producing critical hits), the theme of Tristan's skillset is the opposite (prevent enemies'
critical hits). By herself, Tristan can lower an enemy's crit rate by 40%. However, there are
hardly any enemies in the game who specialized in critical hits. As a result, what Tristan does
well is not needed almost ever. If you need an offensive-oriented Spear type, Mordred, Lu Bu
and Vlad Tepes are all better options. Of course, when all of the above are not available,
Tristan is not terrible.

Placement: With her 5 DF, Tristan might want to be on the middle row.

Items to give: Tristan can use more defense if she is on the front row. Otherwise, more attack.

Ywain

Type: Throw
Stats: 7 AT 8 DF 5 SP
Expert Stats: 2 NEG 3 SEA
Skills:

Boomerang (Throw)
Dancing Edge (Throw): Hit 4 squares
Bronllavyn (*) (Throw): x3 - Hit 4 squares
Wild Scratch (Melee): Hit a row 3 times - x0.3 each

Passive: Mercy (enemy in front loses 2 Speed)

How to obtain: Ywain will join before you first fight with possessed Arthur (an event after
you conquer the Dark Realm)

General comment: Ywain, the foul-mouthed loli, has the unique distinction of being the only
effective Throw type on the front row thanks to high DF, Mercy and Wild Scratch. She does
her Throw-type stuffs well too. 7 AT is nothing to sniff at but 5 SP is on the low side.
Bronllavyn can come up with a decent damage total if you manage to catch a few people with
its range. In the pecking order of Throw-type, Ywain probably places behind Percival and just
behind Ashoka. However, if you want a front row Throw-type, Ywain is pretty much your
only good choice. You won't need one very often though.

Placement: Front row or middle row both work.

Items to give: Speed.

Kay

Type: Cannon
Stats: 8 AT 7 DF 4 SP
Expert Stats: 3 NEG 2 CRA
Skills:

Wave Cannon (Cannon): Hit 1 target in the same line


Atomic Ray (Cannon): x3 - Hit 1 target in the same line - Wait 30
Rhongomyniad (*) (Cannon): x3.5 - Wait 50 - Hit every enemies in front
Snipe (Gun): x1.5 - Crit rate +30%

Passive: Guidance (ally in front gains 2 Speed)


How to obtain: Kay will join before you first fight with possessed Arthur (an event after you
conquer the Dark Realm)

General comment: A girl in maid outfit with a huge futuristic cannon. Kay gotta be a nerd's
wet dream. Her quirky design goes well with her quirky toolkit as well. Basically, Kay is a
Cannon type that behaves like a Gun type. She does Cannon damage (except for Snipe) but
hits in a straight line like Gun type. Since there is no reason for Kay to be outside of the back
row (she can hit anywhere on her line regardless of where she stands), her 7 DF is somewhat
of a waste. Her 4 SP on the other hand will hurt her damage potential quite a bit. Anyways, if
you need a Cannon type that is a team player, Napoleon and Magellan are better options. Kay,
like a Gun type, is more of an assassin. She's the type of heroine that you place in battle to
specifically take care of someone. Atomic Ray is perfect for a takedown. Rhongomyniad,
besides being a pain to spell, is only useful if enemies, preferably weak to Cannon, all stand
in a line. Rhongomyniad will be devastating in that case but outside of that, Atomic Ray is
more cost-effective.

Placement: Her range means that Kay has no reason to leave the back row. However, if you
needs to put Kay in the middle row for some reason (out of space on the back row or
someone on the front row could really use Guidance), her 7 DF should protect her there.

Items to give: More Speed will not help much. Rather than trying to make her attack more
often, increase Kay's AT to make every attack counts.

Palamedes

Type: Magic
Stats: 5 AT 9 DF 7 SP
Expert Stats: 2 SCI 1 SAI 2 CRA
Skills:

Magic Missile (Magic)


Barrier (Support): Reduce incoming damage by 500
Prytwen (*) (Support): 1 Brave - Hit a cross-shape area - Steal 1 Brave for each enemies hit
Defense Up (Support)

Passive: Steel (all behind gains 2 Defense)

How to obtain: Palamedes will join before you first fight with possessed Arthur (an event
after you conquer the Dark Realm)

General comment: I ponder for a long time about who is the better Brave generator, Rasputin
or Palamedes. In the end, I have to give Rasputin a slight edge. Rasputin's cockroach-like
skillset is just too effective and easy to use. Palamedes is a close second however and has her
own unique tool. Like Rasputin, Palamedes is built to be a Brave bait. She also has 9 DF and
2 skills to improve defense (Barrier and Defense Up). What separates Palamedes from
Rasputin is Prytwen. Not only does Prytwen generate Brave for you, it also reduces Brave for
the enemies. Do not mistake Prytwen for a Brave control skill however. The stealing effect is
just an added bonus. The primary point of Prytwen is still generating Brave for yourself. In
battles in which you absolutely need to control how much Brave the enemy has,
Michelangelo's Eternal Figure is needed. Anyways, a team with both Rasputin and Palamedes
will be flushed with Brave. That is why they should be on different teams because both is
usually overkill.

Placement: Front row. A Brave bait is best used there.

Items to give: Unlike Rasputin, Palamedes has no heal. No matter how tough she is, she
eventually will run out of troops. To correct this, you want to give her a heal-per-wait item.
You can of course bring a healer along, but Palamedes can still use the extra heal.

Balin

Type: Sword
Stats: 9 AT 3 DF 7 SP
Expert Stats: 2 SEA 2 TRA
Skills:

Exploding Sword (Cannon):


Doping (Support): Increase all attributes by 1
Kenuerchyn (*) (Cannon): x2 - Hit both friends and foes - Hit a very wide area.
Berserk (Support): Damage dealt and taken increase

Passive: Intimidate (enemy in front loses 2 Defense)

How to obtain: Conquer the Dark Realm

General comment: Balin has one of the weirdest skillsets in the game. She is a Sword type
with skills that hit like a Sword attack. However, the only type of damage that Balin can deal
is Cannon. You cannot classify Balin under either Sword or Cannon. Instead, Balin
specializes in all-in sink-or-swim tactics. The trick with Kenuerchyn is that if Balin is in the
center square of your 3x3 (middle square of the middle row), Kenuerchyn will hit all enemies
no matter where they stand. Balin will also hit the middle square of your front row so simply
make sure no ally is standing there. If she can pop Berserk and use Keneurchyn, Balin will
deal massive damage to all enemies. It is one of the best mass-destruction combos that you
can pull off in the game. The downside is that her 3 DF and Berserk mean that Balin can get
wrecked just as fast as she can wreck people. Using Balin is therefore a big tactical gamble.
You have to somehow defend her until she can can pull of that combo. Don't bother with
Doping. It does not help her damage output or her survivability significantly. Also, in battles
that require big single-target damage, Balin is obviously not ideal.

Placement: See general comment for Balin's best position. Don't worry about losing
Intimidate.

Items to give: Balin wants items that decrease Accumulated Hate. This combined with the
present of another easy target (a Magic type for example) will keep people off Balin early in
battles.

Galahad

Type: Sword
Stats: 7 AT 8 DF 6 SP
Expert Stats: 1 NEG 4 SEA
Skills:

Strike (Sword):
Speed Down (Support):
Buster (Sword): x2
Ice Sword (*) (Sword): x3 - Speed -2 - Hit target and the row behind it (4 squares)

Passive: Prestige (all enemies in the next row lose 1 Speed)

How to obtain: Conquer Britannia

General comment: The first of the 2 knight-leaders, Galahad's skillset is built on lowering
enemies speed. However, to get the biggest Speed debuff, Galahad has to use her hero skill.
Ice Sword has a reasonable damage modifier and a decent targeting area. The problem with
skill like Ice Sword is that it is neither a great debuff nor a great damage-dealer. If you want
to deal damage, there are better skills than Ice Sword. If you want to debuff, there are better
skills than Ice Sword. Of course, there are situations where a skill that can does both decently
is needed but most of these situations come before Galahad joins. In the battles that come
after Britannia, if you have 5 Brave, you want to do something decisive with it. Ice Sword is
hardly decisive. Therefore, Galahad performs more effectively in a support role. She has
good defense and comes with huge troop counts. As a result, she can take a lot of punishment.
Her 7 AT means that she can soften people up for whatever trump card you have prepared.

Placement: Galahad is definitely a front row character.

Items to give: Nothing in particular but she can benefit from any stat-booster you can spare.

Gawain

Type: Sword
Stats: 7 AT 5 DF 9 SP
Expert Stats: 2 SCI 2 NEG 1 CRA
Skills:

Strike (Sword):
Sonic Boom (Sword): hit 3 square ahead
Gallatin (*) (Sword): x3 - Attack -2 - Hit 4 squares
Attack Up (Support):

Passive: Enthusiasm (allies on both sides gain 1 Attack)

How to obtain: Conquer Britannia.

General comment: Like her knight-leader counterpart, Galahad is very much a support unit.
She can boost your attack with Attack Up and Enthusiasm is a nice Passive. Gallatin is
similar to Ice Sword. The range is a little different and the debuff is to Attack instead of
Speed. I'd say that Galahad is the better heroines. For a support unit, you want someone
sturdy and safe like Galahad. Gawain is very fast but she does not have anything to take
advantage of that speed. Her 5 DF makes her somewhat of a liability even. You don't want to
have to protect a support unit. Like Galahad, Gawain is not bad. Her troop size means that
she'll see actions here and there. But to be honest, both Galahad and Gawain are pretty boring
characters battle-wise. It is as if the game developers run out of ideas to design skillsets.

Placement: Middle row if keeping Gawain alive is an issue. Otherwise, front row.

Items to give: Defense.

Arthur

Type: Sword
Stats: 8 AT 7 DF 7 SP
Expert Stats: 4 NEG 2 SEA
Skills:

Enchanted Blade Redux (Sword): x0.9 - Range of 3 rows - Delay 150


Idol's Song (Support): 5 Brave - Increase all attributes by 1 - Hit all adjacent allies
Excalibur (*) (Sword): 5 Brave - All stats -1 - Hit all enemies in front - x3
Super Regeneration (Support): Heal self 100%

Passive: Lure (enemy directly in front lose 1 to all stats)

How to obtain: Conquer Britannia.

General comment: The last of the Enchanted Blade heroines, Arthur, is also the only one of
the group capable of taking advantage of the extended range. At 8 AT, Arthur's normal attack
can still hurt quite a bit if she can find the right target. Her 7 SP mitigates the huge delay
somewhat. Usually, a heroine's skillset would focus on one particular stat. Arthur's skillset is
capable of affecting all stats at once, whether buffing or debuffing. Idol's Song is one of the
best buffs in the game. However, at 5 Brave, it needs to hit all 4 allies to be cost-effective.
Excalibur is pretty underwhelming, mostly because of its range. Excalibur can hit at most 3
people. I used it a few times for the extra debuff but I always feel afterwards that I could have
used the 5 Brave better. Finally, Arthur has Super Regeneration, which seems out of place in
her toolkit. It it not as if Arthur will be a prime target for attacks and her Sword type does not
make a good Brave bait. Regardless, it's there if you need it. Overall, Arthur is a versatile
unit. In unpredictable battles, Arthur is a very good choice.

Placement: Her extended range and Idol's song suggest that middle row is the best. However,
her reasonable defense and Super Regeneration would be more effective on the front row.
Depending on what you need, put her in either the middle row or front row.

Items to give: Since she has Super Regeneration, you might want to draw attention to Arthur
via Hate-increasing items.

Illuminati

The Illuminati will not show up on the map until you have conquered Britannia. There are 2
stages to the Illuminati. In first stage, you fight with various Ancient Heroes around the
world. In the second stage, you will fight a series of battle on the continent of Mu. If you're
on the true end, you will fight another round of (harder) battles on the continent of Mu. As the
last region in the game, the Illuminati rightly has some of the hardest battles in the game.
Money is not a problem at this point so you don't have to worry about devastating loss of
troops. In the first stage, each Ancient Hero has a specific weakness to target.

Tai Gong Wang will keep summoning her orbs. For her, you need a heroine capable of hitting
a large AoE. Billy the Kid and Balin are good choices.

Hercules hits for a lot but has paper defense. You need someone to jump on her quickly. Refer
to the Hero-Item Combos for a way to load up on Brave quickly. Then it's a matter of
choosing which big damage anti- Blunt hero skill to use. Percival's Sequence is a good
choice. As is Nobugana's Demon of Edo

Siegfried will virtually take no damage from normal attacks so you need to use critical hits.
Goemon can easily one shot her.

Cu Chulainn has average stats but she will fight you in 2 battles so prepare accordingly.

Achilles is very fast and will probably move twice before some of your heroes can move for
the first time. Her attack and defense are both subpar however. Focus a few big hitter on her
and she'll go down.

In second stage, you first fight Takeru and then Mu. Both has no specific weaknesses. You
just need to bring your best teams. On the true end, you will visit continent of Mu again (this
time with the Ancient Heroes in your army) and have a series of battles with boss-like
enemies who have tons of HP. For these battles, you will need characters who can deal
massive single-target damage. Do not attempt to fight these battles with Attribute bonus.
These bosses will simply wreck you with their hero skills.

For the final battle, the boss will only do 2 things: use Charge, and if it has 10 Brave, use its
hero skill which will almost certainly kill a hero. The trick is to gain Brave faster than the
boss. Michelangelo's Eternal Figure is vital here. Use it when the boss has about 7-8 Brave so
you got a net 2-3 Brave advantage. Other than that, it is a matter of generating Brave quickly
and getting off your best combo. Achilles with Futsumitama will deal almost 20k worth of
damage with every Chiron Steps. Her speed and Chiron Steps' low delay mean that you can
use this over and over in quick succession.

Tai Gong Wang [Ancient Hero]

Type: Magic
Stats: 7 AT 5 DF 8 SP
Expert Stats: 5 SCI
Skills:

Magic Missile (Magic)


Tetra Magic (Magic): Hit 4 squares
Fengshen Yanyi (*) (Support): Summon a Paopei unit
Supercharge (Support): grant 5 Brave

Passive: Ingenuity (all enemies in front lose 1 Attack)


How to obtain: Recruit her in Kunlun between your first and second invasion of continent Mu
(after the final boss reveals herself)

General comment: Tai Gong Wang is pretty underwhelming for an Ancient Hero. She does
not hit particularly hard with any of her Magic skills. Fengshen Yanyi is more annoying when
you have to go up against it than when you're using it. A Paopei makes a decent throwaway
Brave bait, but you need 5 Brave to bring it to battle. In most cases, there are more reliable
and efficient way to generate Brave. Fengshen Yanyi can be very effective in Shambhala
however. In Shambhala, there are certain battles that you can win cheaply with Fengshen
Yanyi, saving your better Brave generators for harder battles. Tai Gong Wang does have
Supercharge, which means she is available for any Supercharge-based shenanigan.

Placement: Back row.

Items to give: Nothing in particular.

Cu Chulainn [Ancient Hero]

Type: Spear
Stats: 7 AT 7 DF 7 SP
Expert Stats: 5 SEA
Skills:

Spear Attack (Spear)


Cleave (Spear): Hit 2 squares
Gae Bulg (*) (Spear): x1 - Hit everyone - Interrupt casting
Berserk (Support): Damage dealt and received increase.

Passive: Fear (all enemies in the next row lose 1 Defense)

How to obtain: Recruit her in Tir na Nog between your first and second invasion of continent
Mu (after the final boss reveals herself)

General comment: Cu Chulainn is another underwhelming Ancient Hero. She has 7 in all
stats which look cool but is actually fairly average. Even with Berserk on, none of her attacks
are especially damaging. Gae Bulg shares some similarities with Atlas' Orichalcum Punch.
However, Orichalcum Punch has the more useful Melee type. Gae Bulg does have an
interruption add-on effect which is rarely needed in such large scale (usually there will be
only one person you want to interrupt). Even as an Ancient Hero, Cu Chulainn is outclassed
by many of the normal heroines in the game. She's definitely not useless but definitely not
useful either.

Placement: Front row to make use of Fear. Otherwise, middle row makes sense as well.

Items to give: Nothing.

Hercules [Ancient Hero]

Type: Blunt
Stats: 12 AT 2 DF 3 SP
Expert Stats: 5 TRA
Skills:

Bludgeon (Blunt)
Heavy Smash (Blunt): x2.5
Dive Impact (Blunt):
Giganto Makhia (*) (Blunt): x2 - Wait 50 - Hit 2 rows in front

Passive: Coercion (enemy in front loses 2 Attack)

How to obtain: Recruit her in Arcadia between your first and second invasion of continent
Mu (after the final boss reveals herself)

General comment: Anddddd the biggest bust in the game goes to... Hercules! (with honorable
mention to Seimei, Balin and Gilgamesh). Asides from her impressive front, Hercules also
has the highest AT in the game, at 12. She's actually not the biggest glass-cannon in the game
though. With just 3 SP, her total damage per battle will be less than other glass cannons in the
game. Hercules is more like a time bomb. She is wasted if the enemy gets to her before
detonation but if she survives until then, she deals massive carnage. Heavy Smash will
seriously cripple just about anyone, not just Type weak to Blunt. Giganto Makhia will also
deal great damage, albeit not as much as you would expect from a heroine with 12 AT. It's not
a bad use of 5 Brave. If you want to use Hercules, you're forced into 3 things. First, you bring
a protector, like Lancelot's Aroundight. Second, Hercules needs to stay back and moves
slowly forward when it's time for her to strike. Third, you do nothing. Even at 2 DF, it will
take a few hits to take down Hercules. As an ancient hero, she can still deal good damage in
the meantime, maybe even surviving the fight. Of course, that means you will take a long
time to heal and cannot be used for a long time.

Placement: Depends on how you plan to accommodate her. See general comment.

Items to give: If you plan for Hercules to use the kamikaze tactics, give her recovery items to
help her heal faster outside of battles.

Siegfried [Ancient Hero]

Type: Spear
Stats: 7 AT 12 DF 6 SP
Expert Stats: 5 SEA
Skills:

Strike (Strike)
Slash Zapper (Strike): Hit 2 squares
Stun Shock (Support): Interrupt casting - Hit a cross-shaped area
Balmung (*) (Support): Increase own and surrounding allies DF by 3

Passive: Fortitude (Gain 2 Defense on the front row).

How to obtain: Recruit her in Valhalla between your first and second invasion of continent
Mu (after the final boss reveals herself)
General comment: Siegfried has really good stats if you consider that she has 7 and 6 in her
non-12 stats. The other 2 ancient heroes with 12 in one stat has a lot lower numbers in their
remaining stats (see above and below). Siegfried is the best damage-taker in the game. She
has 14 DF on the front row, and if she pops Balmung, 17 DF. She will likely take zero
damage from most attacks. Siegfried is obviously still weak to critical hits but everyone is.
Besides, not a lot of enemies in the game are critical hits threat. There is a difference between
a damage-taker and a tank however. A tank draws attacks to herself. Because Siegfried lacks
a genuine way to generate Hate, she's not the best tank in the game. Most of the times, she
won't even get attacked. That is why if you want Siegfried to tank, you need to specifically
build your team for it. For example, a team that is built around pulling off a big hero skill. No
one really attack much except for Siegfried. In this case, she can draw attacks while the your
other characters do their things.

Placement: There is really no reason to use Siegfried if she's not on the front row.

Items to give: Siegfried can benefit from Hate-generating items.

Achilles [Ancient Hero]

Type: Melee
Stats: 4 AT 6 DF 12 SP
Expert Stats: 5 SAI
Skills:

Kick (Melee)
Turbo Kick (Melee): x0.4 for 5 times - single target
Doping (Support): Increase all stats by 1
Chiron Step (*) (Melee): x0.2 for 15 times - single target - hit in a straight line - delay 20

Passive: Mercy (enemy directly in front loses 2 Speed)

How to obtain: Recruit her in Elysium between your first and second invasion of continent
Mu (after the final boss reveals herself)

General comment: Achilles could be the most important heroine in the game. And it's all
because of one devastating combo. Chiron Step normally only deal so-so damage. However,
if you equip Achilles with Futsumitama (grant a flat 1k extra damage to 1 attack), you get a
free 15k damage per Chiron Step. Adding Chiron Step's own damage and you will get a hero
skill that could go up to 20k per use. But wait, there's more. Chiron Step has a ridiculously
low delay of 20. Achilles herself has the best speed in the game, 12. As a result, if you have
the Brave, Achilles can use Chiron Step over and over in quick succession. The Brave is not
an issue either. If you use Chiron Step (Futsumitama equipped) on an enemy that is not weak
to Melee, you can easily gain 10 Brave back. To put it in simple term, Chiron Step has
potentially the best damage in the game as well as the smallest wait between casts. It's almost
so overpowered that it feels kinda cheap. Chiron Step combo is so effective that Achilles
really should not do anything until you can set the combo in motion. A common mistake is to
attack with her early in battles (just because her turns come around so often) and build up
Hate. At 6 DF, Achilles is not that hard to kill. So just have her wait, Chiron Step will return
any damage you forego and then some.
Placement: Put her on the same line as the enemy that you would like her to use Chiron Step
on. If there are no specific targets, put her in the middle line. Back row or Middle row for
maximum protection.

Items to give: Futsumitama. Or some other static damage increase if Futsumitama for some
reason is not available.

Others

This section is for Diogenes, who I do not know which country to put under. She is recruited
via the event of a heroine from Illuminati, seems to know people from Macedonia and is
recruited in Europe.

Diogenes

Type: Magic
Stats: 3 AT 6 DF 9 SP
Expert Stats: 3 NEG 2 SCI
Skills:

Energy Flare (Magic): x2 - single target


Speed Up (Support): + 1 Speed
Hyper Barrier (Support): Grants a barrier that reduces damage taken by 1000
Tetra Magic (Magic): Hit target then the row behind target - Wait 30

Passive: Virtue (all enemies in the next row lose 1 Attack)

How to obtain: Finish Tai Gong Wang's quests. In one event, you will "catch" Diogenes.

General comment: Diogenes could be the last heroine to join you in Eiyuu Senki. It's either
her or Kenshin. For someone who comes so late, Diogenes is not very useful. She does have
Hyper Barrier, one of the best defensive skills in the game. However, Diogenes has no normal
attack. Everything that she can do requires Brave. And at 9 SP, you will find that Diogenes'
turn comes around too often to find things for her to do. Neither Energy Flare nor Tetra
Magic is worth using with just 3 AT. I guess you might as well use Speed Up. Then Diogenes
literally has nothing else to do. Bring her to battles in which you cannot care less and where
Hyper Barrier can be somewhat useful.

Placement: You can make an argument that Diogenes should be on the front row. She cannot
contribute a lot so even if she gets routed, your overall strength is not damaged much,
especially if she is routed after Hyper Barrier is already casted. Virtue only works on the front
row as well. If you prefer something more conventional, back row.

Items to give: Brave per wait. Diogenes will wait, a lot.

Miscellaneous
One feature in the game is the Difficulty Bonus items, which I mention briefly at the
beginning of this guide. Basically, instead of letting you choose a Difficulty level before the
game, Eiyuu Senki allows you to dictate the difficulty via these Difficulty Bonus items. At
most points in the game, you have a few options to wage war against. Usually, some
countries will be harder than others at that point in the game. If you go for these harder foes
and win, you will be presented with a unique and usually useful item. The price of accepting
these items is that all o the remaining countries increase their troop counts by 5%. If you take
all of the Difficulty Bonus items, the enemies will almost always have more troops than you
do. Personally, I believe this system is badly implemented. For one thing, it's not always clear
which nation is the more difficult enemy. In addition, taking certain Difficulty Bonus item
might actually make the game easier rather than harder. It is simpler and more effective to
just let the player choose his difficulty level before the game.

Below is the list of all Difficulty Bonus items:

Vimana - Halve Delay


Obtained by: Conquering India before Mongol

Horse Gem - Critical damage taken -10%


Obtained by: Conquering Mongol before Taika

Fruit of Knowledge - Victory bonuses +50%


Obtained by: Conquering Hawaii before Australia

Gullinbursti - Always act first in battle


Obtained by: Conquering Macedonia before the Indias

Elixir - Natural Recovery rate + 100%


Obtained by: Conquering Egypt before the USA

Tamatebako - Have 0 Wait once


Obtained by: Conquering Vinland before Inca

Philosopher's Stone - Accumulated Hate - 100%


Obtained by: Conquering Russia before EU (Europe)

Above are items which will increase the difficulty of the games (by giving enemies the troop
boost). There are other Difficulty Bonus items that do not increase the game's difficulty.
These are less useful however and are mostly generic stuffs.

Conquer this In this


Name Effect This
before country
Topaz Damage taken -100 Ceylon Gandhara India
Luck +1 (crit rate +
Amethyst Samarkand Urgench Mongol
10%)
Emerald Defense +1 Lhasa Chang'an Taika
Pearl Regeneration +10% Loulan Chang'an Taika
the sea route EU (South
Ruby Attack +1 Bali
event Sea)
Pearl Regeneration +10% Aotearoa Hawaii Hawaii
Phoenician Turn limit +10 USA without purchasing it USA
Manuscript
Draupnir Wait -20 Uxmal Tenochtitlan Aztec
Joyeuse Damage +200 Stockholm Paris EU (Europe)
Helm of Darkness Volatile Hate -100% Angola Johannesburg Dark Realm

All other items are obtained via character's events and city's events. Just make sure to do
every event and you will not miss them.

Final words and Acknowledgements


Well, that's the guide, folks. I hope you enjoy reading it as much as I enjoy writing it. I will
say this again that even though I played Eiyuu Senki several times and kept detailed notes,
I'm bound to miss something. If you find out these errors, please shoot me a message and let
me know.

I also want to specifically stress that the comments on the Heroines are just suggestions. I
could simply list their stats and let you decide what to think on your own. However, my own
experience with character-specific guide is that I would like to see what the author thinks. As
a result, I always add discussions to my guides. I have had mostly positive receptions to this
feature but sometimes I do receive some rather disturbing messages attacking my opinion. If
you find a way to utilize a heroine better than I do, more power to you. Shoot me a message
tell me why, and if I agree, I might even change my view on the heroine. Sending me a
message telling me I'm stupid and should quit gaming never accomplishes anything.

Acknowledgements:

Me - For writing

You - For reading

GameFAQs - For posting this guide

Eiyuu Senki wikis - For supplementing some information that I lack

Jennifer Largent - For giving me the motivation to write this guide

Fruibat Factory - For localizing a great game

Tenco - For making a great game

Das könnte Ihnen auch gefallen