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2 joueurs 3 joueurs 4 joueurs 5 joueurs 6 joueurs

8x Domaine 12x 12x 12x 12x


8x Duch Domaine Domaine Domaine Domaine
8x Province 12x Duch 12x Duch 12x Duch 12x Duch
8x Colonie 12x Province 12x Province 15x Province 18x Province
12x Colonie 12x Colonie 12x Colonie 12x Colonie
10x 20x 30x 40x 50x
Maldiction Maldiction Maldiction Maldiction Maldiction
60x Cuivre 60x Cuivre 60x Cuivre 120x Cuivre 120x Cuivre 7x Cuivre
40x Argent 40x Argent 40x Argent 80x Argent 80x Argent 3x
30x Or 30x Or 30x Or 60x Or 60x Or Domaine
12x Platine 12x Platine 12x Platine 12x Platine 12x Platine

2 joueurs 3 joueurs 4 joueurs 5 joueurs 6 joueurs


8x Domaine 12x 12x 12x 12x
8x Duch Domaine Domaine Domaine Domaine
8x Province 12x Duch 12x Duch 12x Duch 12x Duch
8x Colonie 12x Province 12x Province 15x Province 18x Province
12x Colonie 12x Colonie 12x Colonie 12x Colonie
10x 20x 30x 40x 50x
Maldiction Maldiction Maldiction Maldiction Maldiction
60x Cuivre 60x Cuivre 60x Cuivre 120x Cuivre 120x Cuivre 7x Cuivre
40x Argent 40x Argent 40x Argent 80x Argent 80x Argent 3x
30x Or 30x Or 30x Or 60x Or 60x Or Domaine
12x Platine 12x Platine 12x Platine 12x Platine 12x Platine
Each player starts with a deck of 7 Coppers and 3 Estates.

Place separate piles of these cards face-up on the table:

Victory cards: 12 Estates, 12 Duchies, 12 Provinces.


Treasures: 60 Coppers (minus the cards players start with), 40 Silvers, 30 Golds.
Curses: Use 10 Curses for two players. For each player beyond two, add 10 Curses to the pile.
Trash: Place the "Trash" card to indicate the Trash pile.
Also select (randomly or in any other way) 10 different Kingdom cards, and place these piles on the table,
10 cards in each pile, except cards of the type Victory, which get 12 cards.
If any Kingdom card has in its cost, include the 16 Potion cards (from Alchemy).
If any Kingdom card has the type Looter, include a Ruins pile (from Dark Ages). Shuffle the 50 Ruins cards
and use the same number of Ruins as Curses. Place the pile face-down with the top card face-up.
Determine whether to play with Colonies randomly based on the proportion of cards from Prosperity in this
Kingdom. This can be done by checking whether the first Kingdom card drawn is from Prosperity (if drawing
Kingdom cards randomly). If Colonies are used, include 12 Colonies and 12 Platinums.
Determine whether to play with Shelters randomly based on the proportion of cards from Dark Ages in this
Kingdom. E.g. check the last Kingdom card drawn (not the same card as for Colonies). If Shelters are used,
each player starts with 3 Shelters a Hovel, a Necropolis, and an Overgrown Estate instead of the 3 Estates.

If playing with two players, use 8 cards instead of 12 in all Victory piles.
If playing with 5 or 6 players, use twice as many Coppers, Silvers and Golds; and 3 more Provinces per player (so
either 15 or 18).

Some cards have special set-up rules (Trade Route, Young Witch, Black Market, Rats, Knight, Baker). These are
written on the cards, or in their own section below (under 21. Clarifications and errata).

The players shuffle their deck and place it face-down, and draw 5 cards from it as their opening hand.