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How to create a wavy wall V-Ray 3.4 for 3ds Max -
VESNA ZIVKOVIC | 2016-04-26 09:59 | Automatically remove noise
and cut render times by up
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Gain better shape control with wavy wall 3ds Max tutorial by
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Modeling the scene.

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Draw the curve line - basic shape of the wawy wall (height).

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Animate vertex position in different directions. Every 25 frames change the vertex
position.

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Modifier Sweep Bar Section.

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Draw the line of wall length. Put the Path Constrain on Sweep line and click on the
wall length line.

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With Snapshot (Many Tools) create some Mesh copies of Sweep line.

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Put a wall in the scene.

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Rendering in V-Ray.

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Rendering.

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Some Photoshop magic.

Author: Vesna Zivkovic | Editor: Micha Franczak

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TAGS: 3DSMAX 3DSMAX WAVYWALL WAVYWALL

Crumpled Paper from a Plane (with simcloth)


PipeDream - Autodesk 3ds Max script
Making crumpled paper from a Pipe Dream is a free script for
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COMMENTS OLDEST FIRST (OLDEST)

WaseemOnLiNe (http://www.evermotion.org/portfolios/show/waseemonline
/717684) 10:37:32 | 27-04-2016
very nice and useful tutorial, but I wonder if it will be the same result if we use 'spacing too'
(http://www.evermotion.org
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/717684)

mali22 (http://www.evermotion.org/portfolios/show/mali22/783505) 11:24:26 | 27-04-2016


I think that with spacing tool you would need another way to offset the curve animation (maybe
with point cache or something), otherwise all of the curves would look the same. The author's
(http://www.evermotion.org
/portfolios technique seems like a better approach. Quite clever really, I never thought of using the
/show/mali22 snapshot tool in this way.
/783505)
Report post

vesnazivkovic (http://www.evermotion.org/portfolios/show/vesnazivkovic/1143470) 13:34:39


| 28-04-2016
Spaceing Tool do not respect animation changes.
(http://www.evermotion.org
/portfolios
/show/vesnazivkovic Report post
/1143470)

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