Sie sind auf Seite 1von 68

"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECT

ED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD
","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text"
"_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
"_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
"_cl_classmenuopen","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"internal cvar used t
o tell server when class menu is open"
"_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server."
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes o
ut a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Tur
n on achievement debug msgs."
"addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,""
"adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"adsp_door_height","112 ",,,,,,,,,,,,,,,,,,""
"adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,""
"adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,""
"adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,""
"adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_room_min","102 ",,,,,,,,,,,,,,,,,,""
"adsp_street_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,""
"adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,""
"ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC d
ynamic interaction system."
"ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random express
ion decisions for NPCs."
"ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight de
bug mode. If 1, solid entities that block NPC LOC will be highlighted with white
bounding boxes. If 2, it'l"
"ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection b
etween two nodes"
"ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,
,,,""
"ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current e
ye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,""
"ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametim
e to still play background expressions."
"ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc b
ackground expressions when you can't see them."
"ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for m
in efficiency AIE_NORMAL (in sec's)."
"ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"
"
"ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,
""
"ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,"Set how high AI bumps up gr
ound walkers when checking steps"
"ai_setupbones_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Shows that bones tha
t are setup every think"
"ai_shot_bias","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_shot_stats","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_shot_stats_term","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_show_hull_attacks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_show_think_tolerance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_simulate_task_overtime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_cone_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_defocused_cone_multiplier","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_pattern_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_strong_optimizations","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_strong_optimizations_no_checkstand","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_task_pre_script","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_test_moveprobe_ignoresmall","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_clipped_paths","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_efficiency","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_frame_think_limits","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_think_optimizations","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_visibility_cache","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"air_density","cmd",,,,,,,,,,,,,,,,,,"Changes the density of air for drag comput
ations."
"alias","cmd",,,,,,,,,,,,,,,,,,"Alias a command."
"'+alt1'","cmd",,,,,,,,,,,,,,,,,,""
"'-alt1'","cmd",,,,,,,,,,,,,,,,,,""
"'+alt2'","cmd",,,,,,,,,,,,,,,,,,""
"'-alt2'","cmd",,,,,,,,,,,,,,,,,,""
"ammo_max","5000 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"anim_3wayblend","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Toggle the 3-
way animation blending code."
"anim_showmainactivity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show the
idle, walk, run, and/or sprint activities."
"askconnect_accept","cmd",,,,,,,,,,,,,,,,,,"Accept a redirect request by the ser
ver."
"async_allow_held_files","1 ",,,,,,,,,,,,,,,,,,"Allow AsyncBegin/EndRead()
"
"async_mode","0 ",,,,,,,,,,,,,,,,,,"Set the async filesystem mode (0 = asy
nc, 1 = synchronous)"
"async_resume","cmd",,,,,,,,,,,,,,,,,,""
"async_serialize","0 ",,,,,,,,,,,,,,,,,,"Force async reads to serialize fo
r profiling"
"async_simulate_delay","0 ",,,,,,,,,,,,,,,,,,"Simulate a delay of up to a
set msec per file operation"
"async_suspend","cmd",,,,,,,,,,,,,,,,,,""
"'+attack'","cmd",,,,,,,,,,,,,,,,,,""
"'-attack'","cmd",,,,,,,,,,,,,,,,,,""
"'+attack2'","cmd",,,,,,,,,,,,,,,,,,""
"'-attack2'","cmd",,,,,,,,,,,,,,,,,,""
"audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,"Audit the memory usage and files
in the save-to-memory system"
"autoaim_max_deflect","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"autoaim_max_dist","2160 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
"autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,""
"'+back'","cmd",,,,,,,,,,,,,,,,,,""
"'-back'","cmd",,,,,,,,,,,,,,,,,,""
"banid","cmd",,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bench_end","cmd",,,,,,,,,,,,,,,,,,"Ends gathering of info."
"bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,"Shows a dialog displaying the mo
st recent benchmark results."
"bench_start","cmd",,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filen
ame to write results into"
"bench_upload","cmd",,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to th
e Valve servers."
"benchframe","cmd",,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a
time demo."
"bind","cmd",,,,,,,,,,,,,,,,,,"Bind a key."
"bind_mac","cmd",,,,,,,,,,,,,,,,,,"Bind this key but only on Mac, not win32"
"binds_per_command","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"BindToggle","cmd",,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar>
0 1 1'"
"blink_duration","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How many seconds an eye
blink will last."
"bloodspray","cmd",,,,,,,,,,,,,,,,,,"blood"
"bot","cmd",,,,,,,,,,,,,,,,,,"Add a bot."
"bot_changeclass","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force all bots to change
to the specified class."
"bot_changeteams","cmd",,,,,,,,,,,,,,,,,,"Make all bots change teams"
"bot_com_meleerange","80 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a
target that a melee bot wants to be within to attack."
"bot_com_viewrange","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance within
which bots looking for any enemies will find them."
"bot_com_wpnrange","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a ta
rget that a ranged bot wants to be within to attack."
"bot_command","cmd",,,,,,,,,,,,,,,,,,"<bot id> <command string...>. Sends speci
fied command on behalf of specified bot"
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to crou
ch."
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Bot debugging."
"bot_dontmove","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_drop","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to drop his active we
apon. Usage: bot_drop <bot name>"
"bot_forceattack","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When on, all bots fire t
heir guns."
"bot_forceattack2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, use attack
2."
"bot_forceattack_down","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, don't
tap fire, hold it down."
"bot_forcefireweapon","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force bots with the
specified weapon to fire."
"bot_jump","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to repeat
edly jump."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,"Remove a bot by name, or an entire team ('red
' or 'blue'), or all bots ('all')."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,"Kills a bot. Usage: bot_kill <bot name>"
"bot_mimic","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by
index."
"bot_mimic_inverse","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of pl
ayer by index."
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Offsets the bot yaw
."
"bot_moveto","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to move to the poin
t under your crosshair. Usage: bot_moveto <bot name>"
"bot_nav_offsetpathinset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance
into an area that waypoints should be generated when pathfinding through portals
."
"bot_nav_recomputetime","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Delay befor
e bots recompute their path to targets that have moved when moving to them."
"bot_nav_simplifypaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bot
s will skip waypoints if they already see the waypoint post."
"bot_nav_turnspeed","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Rate at which b
ots turn to face their targets."
"bot_nav_usefeelers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots w
ill extend feelers to their sides to find & avoid upcoming collisions."
"bot_nav_useoffsetpaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bo
ts will generate waypoints on both sides of portals between waypoints when build
ing paths."
"bot_nav_wpdeceldistance","128 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance
to a waypoint to which a bot starts to decelerate to reach it."
"bot_nav_wpdistance","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a
waypoint within which a bot considers as having reached it."
"bot_randomnames","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_refill","cmd",,,,,,,,,,,,,,,,,,"Refill all bot ammo counts"
"bot_saveme","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_selectweaponslot","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"set to weapo
n slot that bot should switch to."
"bot_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified bot to the specifi
ed position & angles.
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll"
"bot_whack","cmd",,,,,,,,,,,,,,,,,,"Deliver lethal damage from player to specifi
ed bot. Usage: bot_whack <bot name>"
"box","cmd",,,,,,,,,,,,,,,,,,"Draw a debug box."
"'+break'","cmd",,,,,,,,,,,,,,,,,,""
"'-break'","cmd",,,,,,,,,,,,,,,,,,""
"breakable_disable_gib_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"breakable_multiplayer","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"buddha","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Sh
ows red cross when health is zero)"
"budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames
to look at when figuring out average frametimes"
"budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent
the budget panel is"
"budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how tra
nslucent the budget panel is"
"budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget bargraph
range in milliseconds"
"budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,"number
of samples to draw in the budget history window. The lower the better as far as
rendering overhead of the budget panel"
"budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget history r
ange in milliseconds"
"budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"
number between 0 and 1"
"budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of
the budget panel"
"budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of th
e budget panel"
"budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the
left side of the game screen to draw the budget panel"
"budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the
top side of the game screen to draw the budget panel"
"budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to
look at when figuring out peak frametimes"
"budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable aver
ages in the budget panel"
"budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"turn history graph o
ff and on. . good to turn off on low end"
"budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable peaks i
n the budget panel"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
"bug","cmd",,,,,,,,,,,,,,,,,,"Show/hide the bug reporting UI."
"bug_swap","cmd",,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for th
e bug bait and back again."
"bugreporter_includebsp","1 ",,,,,,,,,,,,,,,,,,"Include .bsp for internal
bug submissions."
"bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Upload attachmen
ts asynchronously"
"buildcubemaps","cmd",,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
"building_cubemaps","0 ",,,,,,,,,,,,,,,,,,""
"c_maxdistance","200 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_maxpitch","90 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_maxyaw","135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_mindistance","30 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_minpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_minyaw","-135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_orthoheight","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_orthowidth","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cache_print","cmd",,,,,,,,,,,,,,,,,,"cache_print [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,"cache_print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,"cache_print_summary [section]
Print out a summary contents of cache memory."
"cam_collision","1 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in
thirdperson and cam_collision is set to 1, an attempt is made to keep the camera
from passing though walls."
"cam_command","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdelta","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Control
s the speed when matching offset to ideal angles in thirdperson view"
"cam_idealdist","150 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdistright","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdistup","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_ideallag","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Amount of
lag used when matching offset to ideal angles in thirdperson view"
"cam_idealpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealyaw","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdper
son, print viewangles/idealangles/cameraoffsets to the console."
"cam_snapto","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"'+camdistance'","cmd",,,,,,,,,,,,,,,,,,""
"'-camdistance'","cmd",,,,,,,,,,,,,,,,,,""
"'+camin'","cmd",,,,,,,,,,,,,,,,,,""
"'-camin'","cmd",,,,,,,,,,,,,,,,,,""
"'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
"'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
"camortho","cmd",,,,,,,,,,,,,,,,,,"Switch to orthographic camera."
"'+camout'","cmd",,,,,,,,,,,,,,,,,,""
"'-camout'","cmd",,,,,,,,,,,,,,,,,,""
"'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
"'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
"'+campitchup'","cmd",,,,,,,,,,,,,,,,,,""
"'-campitchup'","cmd",,,,,,,,,,,,,,,,,,""
"'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
"'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
"'+camyawright'","cmd",,,,,,,,,,,,,,,,,,""
"'-camyawright'","cmd",,,,,,,,,,,,,,,,,,""
"cancelselect","cmd",,,,,,,,,,,,,,,,,,""
"cast_hull","cmd",,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,"Tests collision detection"
"cc_bot_selectweapon","cmd",,,,,,,,,,,,,,,,,,"Force a bot to select a weapon in
a slot. Usage: bot_selectweapon <bot name> <weapon slot>"
"cc_captiontrace","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show missing closecapt
ions (0 = no, 1 = devconsole, 2 = show in hud)"
"cc_emit","cmd",,,,,,,,,,,,,,,,,,"Emits a closed caption"
"cc_findsound","cmd",,,,,,,,,,,,,,,,,,"Searches for soundname which emits specif
ied text."
"cc_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes async'd captions."
"cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Current close caption
language (emtpy = use game UI language)"
"cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption
linger time."
"cc_minvisibleitems","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum number of c
aption items to show."
"cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close capt
ion delay before showing caption."
"cc_random","cmd",,,,,,,,,,,,,,,,,,"Emits a random caption"
"cc_sentencecaptionnorepeat","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How often a
sentence can repeat."
"cc_showblocks","cmd",,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending
/loaded async."
"cc_smallfontlength","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If text stream is t
his long, force usage of small font size."
"cc_subtitles","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set, don't sh
ow sound effect captions, just voice overs (i.e., won't help hearing impaired pl
ayers)."
"centerview","cmd",,,,,,,,,,,,,,,,,,""
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player.
"
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
"changeclass","cmd",,,,,,,,,,,,,,,,,,"Choose a new class"
"changelevel","cmd",,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,"Transition to the specified map in single
player"
"changeteam","cmd",,,,,,,,,,,,,,,,,,"Choose a new team"
"cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client downloads custom
ization files"
"cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client uploads customizat
ion files"
"cl_anglespeedkey","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,"Hud element to examine."
"cl_autoreload","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When
set to 1, clip-using weapons will automatically be reloaded whenever they're not
being fired."
"cl_autorezoom","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When
set to 1, sniper rifle will re-zoom after firing a zoomed shot."
"cl_backspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_blobbyshadows","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_bobcycle","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_bobup","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_burninggibs","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"A burning player that g
ibs has burning gibs."
"cl_chatfilters","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Stores the cha
t filter settings "
"cl_class","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default cl
ass when joining a game"
"cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of client side hints
displayed to the player."
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable/disable clock c
orrection on the client."
"cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,"
Sets the maximum number of milliseconds per second it is allowed to correct the
client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,"
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this
value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,"
If the clock offset is less than this amount (in milliseconds), then no clock co
rrection is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,"Forc
e clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show debugging info
about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of mil
liseconds the clock is allowed to drift before the client snaps its clock to the
server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum nu
mber of milliseconds the clock is allowed to drift before the client snaps its c
lock to the server's."
"cl_cmdrate","67 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Max number of comma
nd packets sent to server per second"
"cl_crosshair_blue","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_file","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_green","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_red","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_scale","32 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshairalpha","200 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshaircolor","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_customsounds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable customized play
er sound playback"
"cl_debugrumble","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Turn on rumble
debugging spew"
"cl_demoviewoverride","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Override view duri
ng demo playback"
"cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"extra deta
ils to create"
"cl_detaildist","0 ",,,,,,,,,,,,,,,,,,"Distance at which detail props are
no longer visible"
"cl_detailfade","0 ",,,,,,,,,,,,,,,,,,"Distance across which detail props
fade in"
"cl_disablehtmlmotd","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable HT
ML motds."
"cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Determines which files
can be downloaded from the server (all, none, nosounds)"
"cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering
of the hud"
"cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw a particul
ar material over the frame"
"cl_drawmonitors","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,"dump particle profiling info to
particle_profile.csv"
"cl_dynamiccrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ejectbrass","0 ",,,,,,,,,,,,,,,,,,""
"cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's absbox for the ent
ity under the crosshair."
"cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the
entity under the crosshair."
"cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's render box for the e
ntity under the crosshair."
"cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity
states to console"
"cl_entityreport_sorted","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw
entity states to console in sorted order. [0 = disabled, 1 = average, 2 = curre
nt, 3 = peak"
"cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable e
xtrapolation if interpolation history runs out."
"cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set how m
any seconds the client will extrapolate entities for."
"cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"whether to
use new detail sprite system"
"cl_fasttempentcollision","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all client entities with cla
ssnames that contain the specified substring.
Format: cl_find_ent <substring>
"
"cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for clientside entity m
atching specified index.
Format: cl_find_ent_index <index>
"
"cl_flag_return_height","82 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"cl_flag_return_size","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_flipviewmodels","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"F
lip view models."
"cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging. Force
the engine to flush an entity packet."
"cl_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Whether we should force
preloading."
"cl_forwardspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,"Forces the server to send a full update
packet"
"cl_hud_minmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to tu
rn on the advanced minimalist HUD mode."
"cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force client to ignore pa
ckets (for debugging)."
"cl_interp","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpola
tion amount (bounded on low side by server interp ratio settings)."
"cl_interp_all","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable interpolation li
st optimizations."
"cl_interp_npcs","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Interpolate N
PC positions starting this many seconds in past (or cl_interp, if greater)"
"cl_interp_ratio","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the int
erpolation amount (final amount is cl_interp_ratio / cl_updaterate)."
"cl_interp_threadmodeticks","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Additional i
nterpolation ticks to use when interpolating with threaded engine mode set."
"cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display ph
ysics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIEN
TDLL",,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTD
LL",,"Display physics-based 'jiggle bone' debugging information"
"cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform s
erver side lag compensation of weapon firing events."
"cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,"Language (from HKCU\Softwar
e\Valve\Steam\Language)"
"cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_localnetworkbackdoor","1 ",,,,,,,,,,,,,,,,,,"Enable network optimizati
ons for single player games."
"cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Spraypoint logo decal."
"cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Max dista
nce from the camera at which things will be rendered"
"cl_mouseenable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_mouselook","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to use
mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
"cl_muzzleflash_dlight_1st","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_new_impact_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_obj_fake_alert","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_obj_test_building_damage","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"deb
ug building damage"
"cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL"
,,""
"cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,"Shows panel animation variables: <pa
nelname | blank for all panels>."
"cl_particle_batch_mode","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_particle_max_count","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_particle_retire_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_particleeffect_aabb_buffer","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"A
dd this amount to a particle effect's bbox in the leaf system so if it's growing
slowly, it won't have to be reinserted as oft"
"cl_particles_dump_effects","cmd",,,,,,,,,,,,,,,,,,""
"cl_particles_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump entity by predic
tion classname."
"cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump info about this e
ntity to screen."
"cl_phys_props_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable clientsid
e physics props (must be set before loading a level)."
"cl_phys_props_max","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum clientside p
hysic props"
"cl_phys_props_respawndist","1500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum dist
ance from the player that a clientside prop must be before it's allowed to respa
wn."
"cl_phys_props_respawnrate","60 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time, in sec
onds, between clientside prop respawns."
"cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Sets the scal
e of time for client-side physics (ragdolls)"
"cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_pitchspeed","225 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client pitch speed."
"cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_playback_screenshots","0 ",,,,,,,,,,,,,,,,,,"Allows the client to play
back screenshot and jpeg commands in demos."
"cl_playerspraydisable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable
player sprays."
"cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info (client)."
"cl_pred_optimize","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Optimize for not copy
ing data if didn't receive a network update (1), and also for not repredicting i
f there were no errors (2)"
"cl_pred_track","cmd",,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes t
o entity index entindex, for field fieldname."
"cl_predict","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client si
de prediction."
"cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show which en
tities are predicting
"
"cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform cl
ient side prediction of weapon effects."
"cl_ragdoll_collide","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_fade_time","15 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_forcefade","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_physics_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disab
le ragdoll physics."
"cl_ragdoll_pronecheck_distance","64 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",
,""
"cl_removedecals","cmd",,,,,,,,,,,,,,,,,,"Remove the decals from the entity unde
r the crosshair."
"cl_resend","6 ",,,,,,,,,,,,,,,,,,"Delay in seconds before the client will
resend the 'connect' attempt"
"cl_rumblescale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale sensitiv
ity of rumble effects (0 to 1.0)"
"cl_scalecrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_screenshotname","0 ",,,,,,,,,,,,,,,,,,"Custom Screenshot name"
"cl_SetupAllBones","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_show_splashes","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_showbackpackrarities","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show
item rarities within the backpack."
"cl_showbattery","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current battery le
vel at top of screen when on battery power"
"cl_ShowBoneSetupEnts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show which entiti
es are having their bones setup each frame."
"cl_showdemooverlay","0 ",,,,,,,,,,,,,,,,,,"How often to flash demo record
ing/playback overlay (0 - disable overlay, -1 - show always)"
"cl_showents","cmd",,,,,,,,,,,,,,,,,,"Dump entity list to console."
"cl_showerror","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show prediction errors, 2
for above plus detailed field deltas."
"cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Print event firing info in t
he console"
"cl_showfps","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw fps meter at top of sc
reen (1 = fps, 2 = smooth fps)"
"cl_showhelp","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Set to
0 to not show on-screen help"
"cl_showpausedimage","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the 'Paused' i
mage when game is paused."
"cl_showpluginmessages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allow plugins to d
isplay messages to you"
"cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current position at to
p of screen"
"cl_ShowSunVectors","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_showtextmsg","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable text mes
sages printing on the screen."
"cl_sidespeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_smooth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth view/eye origin after
prediction errors"
"cl_smoothtime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth client's view aft
er prediction error over this many seconds"
"cl_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (c
lient only)"
"cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Jingle sound file."
"cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the client side soundscape
s"
"cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,"print soundscapes"
"cl_spec_carrieditems","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show non
-standard items being carried by player you're spectating."
"cl_spec_mode","5 ","ARCHIVE",,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,
"CLIENTDLL",,"spectator mode"
"cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_team","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default tea
m when joining a game"
"cl_threaded_bone_setup","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable parallel
processing of C_BaseAnimating::SetupBones()"
"cl_threaded_client_leaf_system","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_timeout","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"After this many seconds witho
ut receiving a packet from the server, the client will disconnect itself"
"cl_training_class_unlocked_all","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"All cla
sses unlocked for training"
"cl_training_completed_with_classes","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTD
LL",,"Bitfield representing what classes have been used to complete training."
"cl_updaterate","67 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Number of packet
s per second of updates you are requesting from the server"
"cl_upspeed","320 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_use_tournament_specgui","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whe
n in tournament mode, use the advanced tournament spectator UI."
"cl_view","cmd",,,,,,,,,,,,,,,,,,"Set the view entity index."
"cl_voice_filter","0 ",,,,,,,,,,,,,,,,,,"Filter voice by name substring"
"cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind
direction angle"
"cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wi
nd speed scalar"
"cl_yawspeed","210 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client yaw speed."
"clear","cmd",,,,,,,,,,,,,,,,,,"Clear all console output."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,"clears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Enable close capt
ioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,"Forward command to server."
"collision_shake_amp","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_shake_freq","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_shake_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_test","cmd",,,,,,,,,,,,,,,,,,"Tests collision system"
"colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the color correction tools
UI."
"'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
"'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
"commentary","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Desired commentary m
ode state."
"commentary_available","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Automatically set b
y the game when a commentary file is available for the current map."
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,""
"commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,"Display the commentary mode
l viewer. Usage: commentary_showmodelviewer <model name> <optional attached mode
l name>"
"commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,""
"con_drawnotify","1 ",,,,,,,,,,,,,,,,,,"Disables drawing of notification a
rea (for taking screenshots)."
"con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allows the console to be acti
vated."
"con_filter_enable","0 ",,,,,,,,,,,,,,,,,,"Filters console output based on
the setting of con_filter_text. 1 filters completely, 2 displays filtered text
brighter than ot"
"con_filter_text","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter console
spew. Set con_filter_enable 1 or 2 to activate."
"con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter OUT
of console spew. Set con_filter_enable 1 or 2 to activate."
"con_logfile","0 ",,,,,,,,,,,,,,,,,,"Console output gets written to this f
ile"
"con_notifytime","8 ",,,,,,,,,,,,,,,,,,"How long to display recent console
text to the upper part of the game window"
"con_nprint_bgalpha","50 ",,,,,,,,,,,,,,,,,,"Con_NPrint background alpha."
"con_nprint_bgborder","5 ",,,,,,,,,,,,,,,,,,"Con_NPrint border size."
"con_timestamp","0 ",,,,,,,,,,,,,,,,,,"Prefix console.log entries with tim
estamps"
"con_trace","0 ",,,,,,,,,,,,,,,,,,"Print console text to low level printou
t."
"condump","cmd",,,,,,,,,,,,,,,,,,"dump the text currently in the console to cond
umpXX.log"
"connect","cmd",,,,,,,,,,,,,,,,,,"Connect to specified server."
"contimes","8 ",,,,,,,,,,,,,,,,,,"Number of console lines to overlay for d
ebugging."
"coop","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Cooperative play."
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,""
"CreateHairball","cmd",,,,,,,,,,,,,,,,,,""
"creditsdone","cmd",,,,,,,,,,,,,,,,,,""
"crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cvarlist","cmd",,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"datacachesize","32 ",,,,,,,,,,,,,,,,,,"Size in MB."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,"Add a line to the debug history. Forma
t: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Fo
rmat: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"deathmatch","1 ",,,,,,"NOTIFY",,,,,,,,,,,,"Running a deathmatch server."
"debug_materialmodifycontrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"debug_materialmodifycontrol_client","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"debug_physimpact","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"debug_touchlinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Spew touch link activit
y"
"debugsystemui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
"decalfrequency","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"default_fov","75 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"demo_avellimit","2000 ",,,,,,,,,,,,,,,,,,"Angular velocity limit before eyes
considered snapped for demo playback."
"demo_debug","0 ",,,,,,,,,,,,,,,,,,"Demo debug info."
"demo_fastforwardfinalspeed","20 ",,,,,,,,,,,,,,,,,,"Go this fast when star
ting to hold FF button."
"demo_fastforwardramptime","5 ",,,,,,,,,,,,,,,,,,"How many seconds it take
s to get to full FF speed."
"demo_fastforwardstartspeed","2 ",,,,,,,,,,,,,,,,,,"Go this fast when star
ting to hold FF button."
"demo_gototick","cmd",,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
"demo_interplimit","4000 ",,,,,,,,,,,,,,,,,,"How much origin velocity before
it's considered to have 'teleported' causing interpolation to reset."
"demo_interpolateview","1 ",,,,,,,,,,,,,,,,,,"Do view interpolation during
dem playback."
"demo_legacy_rollback","1 ",,,,,,,,,,,,,,,,,,"Use legacy view interpolatio
n rollback amount in demo playback."
"demo_pause","cmd",,,,,,,,,,,,,,,,,,"Pauses demo playback."
"demo_pauseatservertick","0 ",,,,,,,,,,,,,,,,,,"Pauses demo playback at se
rver tick"
"demo_quitafterplayback","0 ",,,,,,,,,,,,,,,,,,"Quits game after demo play
back."
"demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Record commands typed
at console into .dem files."
"demo_resume","cmd",,,,,,,,,,,,,,,,,,"Resumes demo playback."
"demo_setendtick","cmd",,,,,,,,,,,,,,,,,,"Sets end demo playback tick. Set to 0
to disable."
"demo_timescale","cmd",,,,,,,,,,,,,,,,,,"Sets demo replay speed."
"demo_togglepause","cmd",,,,,,,,,,,,,,,,,,"Toggles demo playback."
"demolist","cmd",,,,,,,,,,,,,,,,,,"Print demo sequence list."
"demos","cmd",,,,,,,,,,,,,,,,,,"Demo demo file sequence."
"demoui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
"demoui2","cmd",,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2
)."
"'+demoui2'","cmd",,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2)
to foreground."
"'-demoui2'","cmd",,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2)
to background."
"developer","0 ",,,,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,"Used by the devshots system to go to
the next map in the devshots maplist."
"devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,"Used by the -makedevshots system t
o take a screenshot. For taking your own screenshots, use the 'screenshot' comma
nd instead."
"differences","cmd",,,,,,,,,,,,,,,,,,"Show all convars which are not at their de
fault values."
"disconnect","cmd",,,,,,,,,,,,,,,,,,"Disconnect game from server."
"disguise","cmd",,,,,,,,,,,,,,,,,,"Disguises the spy."
"disp_dynamic","0 ",,,,,,,,,,,,,,,,,,""
"dispcoll_drawplane","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"displaysoundlist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"dlight_debug","cmd",,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player"
"download_debug","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dropitem","cmd",,,,,,,,,,,,,,,,,,"Drop the flag."
"dsp_automatic","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_db_min","80 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_db_mixdrop","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
"dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
"dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"dsp_facingaway","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_mix_max","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_mix_min","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,""
"dsp_reload","cmd",,,,,,,,,,,,,,,,,,""
"dsp_room","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_slow_cpu","1 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
"dsp_spatial","40 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_speaker","50 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_2ch","1 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_4ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_5ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_volume","1 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
"dsp_water","14 ",,,,,,,,,,,,"DEMO",,,,,,""
"dt_ShowPartialChangeEnts","0 ",,,,,,,,,,,,,,,,,,"(SP only) - show entitie
s that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE)."
"dt_UsePartialChangeEnts","1 ",,,,,,,,,,,,,,,,,,"(SP only) - enable FL_EDI
CT_PARTIAL_CHANGE optimization."
"dti_flush","cmd",,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation file
s (you must run with -dti for this to work)."
"dtwarning","0 ",,,,,,,,,,,,,,,,,,"Print data table warnings?"
"dtwatchclass","0 ",,,,,,,,,,,,,,,,,,"Watch all fields encoded with this t
able."
"dtwatchent","-1 ",,,,,,,,,,,,,,,,,,"Watch this entities data table encodin
g."
"dtwatchvar","0 ",,,,,,,,,,,,,,,,,,"Watch the named variable."
"'+duck'","cmd",,,,,,,,,,,,,,,,,,""
"'-duck'","cmd",,,,,,,,,,,,,,,,,,""
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dump_panels","cmd",,,,,,,,,,,,,,,,,,"Dump Panel Tree"
"dump_particlemanifest","cmd",,,,,,,,,,,,,,,,,,"Dump the list of particles loade
d."
"dump_x360_cfg","cmd",,,,,,,,,,,,,,,,,,"Dump X360 config files to disk"
"dump_x360_saves","cmd",,,,,,,,,,,,,,,,,,"Dump X360 save games to disk"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,"Lists all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O eve
nt queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the game stri
ng table to the console."
"dumpsavedir","cmd",,,,,,,,,,,,,,,,,,"List the contents of the save directory in
memory"
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,"Print string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,"Echo text to console."
"editdemo","cmd",,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )."
"editor_toggle","cmd",,,,,,,,,,,,,,,,,,"Disables the simulation and returns focu
s to the editor"
"enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable rend
ering of debug overlays"
"endmovie","cmd",,,,,,,,,,,,,,,,,,"Stop recording movie frames."
"english","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, running
the english language set of assets."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the giv
en entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,"Displays the attachment points on an e
ntity.
Arguments: {entity_name} / {class_name} / no argument picks what pl
ayer is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what pl
ayer is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the gi
ven entity(ies) in orange. Some entites will also display entity specific overl
ay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,"Cancels all ent_fire created
outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,"Creates an entity of the given type where t
he player is looking."
"ent_debugkeys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ent_dump","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pai
rs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,"Toggles input/output message display for
the selected entity(ies). The name of the entity will be displayed as well as a
ny mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Visualizes all
entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,"Orient the specified entity to match the pl
ayer's angles. By default, only orients target entity's YAW. Use the 'allangles'
opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message proc
essing for entities. When turned on processing of all message will stop. Any m
ess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies)
.
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given
entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what pl
ayer is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,"Removes all entities of the specified t
ype
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degre
es"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argu
ment picks wh"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,"Print, to the console, an e
ntity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step throug
h one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified entity to where th
e player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,"Displays text debugging information about the
given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,"Displays the eye position for the given
entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"envmap","cmd",,,,,,,,,,,,,,,,,,""
"escape","cmd",,,,,,,,,,,,,,,,,,"Escape key pressed."
"exec","cmd",,,,,,,,,,,,,,,,,,"Execute script file."
"exit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying an explosive for
ce. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from b
lack or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to blac
k or to the specified color over the given number of seconds."
"fast_fogvolume","0 ",,,,,,,,,,,,,,,,,,""
"filesystem_buffer_size","0 ",,,,,,,,,,,,,,,,,,"Size of per file buffers.
0 for none"
"find","cmd",,,,,,,,,,,,,,,,,,"Find concommands with the specified string in the
ir name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or
targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for entity matching specif
ied index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,"Find concommands by flags."
"fire_absorbrate","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmgbase","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmginterval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmgscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_extabsorb","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_extscale","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_growthrate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_heatscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_incomingheatscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_maxabsorb","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"firetarget","cmd",,,,,,,,,,,,,,,,,,""
"firstperson","cmd",,,,,,,,,,,,,,,,,,"Switch to firstperson camera."
"fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show debug info for
fish"
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turns of
f interactive fish behavior. Fish become immobile and unresponsive."
"flex_expression","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_looktime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_maxawaytime","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_maxplayertime","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_minawaytime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_minplayertime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_rules","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Allow flex animation rules
to run."
"flex_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Applies smoothing/decay cu
rve to flex animation controller changes."
"flex_talk","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flush","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_color","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_colorskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_end","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_endskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_start","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_startskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fogui","cmd",,,,,,,,,,,,,,,,,,"Show/hide fog control UI."
"force_centerview","cmd",,,,,,,,,,,,,,,,,,""
"'+forward'","cmd",,,,,,,,,,,,,,,,,,""
"'-forward'","cmd",,,,,,,,,,,,,,,,,,""
"fov","cmd",,,,,,,,,,,,,,,,,,"Change players FOV"
"fov_desired","90 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets th
e base field-of-view."
"fps_max","0 ",,,,,,,,,,,,,,,,,,"Frame rate limiter, cannot be set while c
onnected to a server."
"free_pass_peek_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fs_convert","1 ",,,,,,,,,,,,,,,,,,"Allow Xbox 360 files to be generated a
t runtime"
"fs_monitor_read_from_pack","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Any, 2:Sync on
ly"
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,"Show all files currently opened by t
he engine."
"fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Always, 2:Not durin
g load"
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
"fs_warning_mode","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Warn main thread, 2:Warn
other threads"
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,
,,""
"func_break_reduction_factor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_bullet","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_club","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_explosive","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,"Spew player data."
"g15_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs.
"
"g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Logitech G-15
Keyboard update interval."
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable
debug printing about constraint sounds."
"g_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"g_debug_npc_vehicle_roles","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,
,,""
"g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_transitions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 and restart
the map to be warned if the map has no trigger_transition volumes. Set to 2 to
see a dump of all entities "
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_Language","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"g_ragdoll_fadespeed","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"g_ragdoll_important_maxcount","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,
""
"g_ragdoll_lvfadespeed","100 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"g_ragdoll_maxcount","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"gamemenucommand","cmd",,,,,,,,,,,,,,,,,,"Issue game menu command."
"gameui_activate","cmd",,,,,,,,,,,,,,,,,,"Shows the game UI"
"gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
"gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to show ga
me UI"
"gameui_hide","cmd",,,,,,,,,,,,,,,,,,"Hides the game UI"
"gameui_hide_dialog","cmd",,,,,,,,,,,,,,,,,,"asdf"
"gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
"gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't show gam
e UI"
"gameui_show_dialog","cmd",,,,,,,,,,,,,,,,,,"Show an arbitrary Dialog."
"gameui_xbox","0 ",,,,,,,,,,,,,,,,,,""
"getpos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"give","cmd",,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weap
on..
"
"gl_clear","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clear the
back buffer to random colors every frame. Helps spot open seams in geometry."
"global_set","cmd",,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the s
tate of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"glow_outline_effect_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"En
able entity outline glow effects."
"glow_outline_width","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Width of glo
w outline effect in screen space."
"god","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"'+graph'","cmd",,,,,,,,,,,,,,,,,,""
"'-graph'","cmd",,,,,,,,,,,,,,,,,,""
"'-grenade1'","cmd",,,,,,,,,,,,,,,,,,""
"'+grenade1'","cmd",,,,,,,,,,,,,,,,,,""
"'-grenade2'","cmd",,,,,,,,,,,,,,,,,,""
"'+grenade2'","cmd",,,,,,,,,,,,,,,,,,""
"groundlist","cmd",,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,"Updates the entity's position/ang
les when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,"Updates entities in the ma
p that can safely be updated (don't have parents or are affected by constraints)
. Also excludes entit"
"hap_damagescale_game","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hap_HasDevice","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"falcon is conn
ected"
"hap_melee_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,""
"hap_noclip_avatar_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL"
,,""
"hap_ui_vehicles","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"heartbeat","cmd",,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"hide_server","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Whether the server should be
hidden from the master server"
"hideconsole","cmd",,,,,,,,,,,,,,,,,,"Hide the console."
"hidehud","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"hidepanel","cmd",,,,,,,,,,,,,,,,,,"Hides a viewport panel <name>"
"hl2_episodic","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"host_flush_threshold","20 ",,,,,,,,,,,,,,,,,,"Memory threshold below which
the host should flush caches between server instances"
"host_framerate","0 ",,,,,,,,,,,,,,,,,,"Set to lock per-frame time elapse.
"
"host_limitlocal","0 ",,,,,,,,,,,,,,,,,,"Apply cl_cmdrate and cl_updaterat
e to loopback connection"
"host_map","0 ",,,,,,,,,,,,,,,,,,"Current map name."
"host_profile","0 ",,,,,,,,,,,,,,,,,,""
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,"Run off some time without rendering/up
dating sounds
"
"host_showcachemiss","0 ",,,,,,,,,,,,,,,,,,"Print a debug message when the
client or server cache is missed."
"host_ShowIPCCallCount","0 ",,,,,,,,,,,,,,,,,,"Print # of IPC calls this n
umber of times per second. If set to -1, the # of IPC calls is shown every frame
."
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force the host to sleep a certa
in number of milliseconds each frame."
"host_speeds","0 ",,,,,,,,,,,,,,,,,,"Show general system running times."
"host_thread_mode","0 ",,,,,,,,,,,,,,,,,,"Run the host in threaded mode, (
0 == off, 1 == if multicore, 2 == force)"
"host_timescale","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Prescale the clock by
this amount."
"host_writeconfig","cmd",,,,,,,,,,,,,,,,,,"Store current settings to config.cfg
(or specified .cfg file)."
"hostip","0 ",,,,,,,,,,,,,,,,,,"Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27015 ",,,,,,,,,,,,,,,,,,"Host game server port"
"hud_achievement_count","8 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max num
ber of achievements that can be shown on the HUD"
"hud_achievement_count_engineer","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",
,"Max number of achievements that can be shown on the HUD when you're an enginee
r"
"hud_achievement_description","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"S
how full descriptions of achievements on the HUD"
"hud_achievement_glowtime","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Duration of g
low effect around incremented achievements"
"hud_achievement_tracker","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show or hide t
he achievement tracker"
"hud_autoaim_method","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_autoaim_scale_icon","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_autoreloadscript","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically rel
oads the animation script each time one is ran"
"hud_classautokill","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"A
utomatically kill player after choosing a new playerclass."
"hud_combattext","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
"hud_deathnotice_time","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_draw_active_reticle","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_draw_fixed_reticle","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_drawhistory_time","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_interp","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_test_progress","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_test_speed","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_fastswitch","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_freezecamhide","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Hide the HU
D during freeze-cam"
"hud_magnetism","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_medicautocallers","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_medicautocallersthreshold","75 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
""
"hud_medichealtargetmarker","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reloadscheme","cmd",,,,,,,,,,,,,,,,,,"Reloads hud layout and animation scri
pts."
"hud_reticle_alpha_speed","700 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_maxalpha","255 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_minalpha","125 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_scale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_saytext_time","7 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_takesshots","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Auto-save a sc
oreboard screenshot at the end of a map."
"hurtme","cmd",,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"ifm_basecamera_camerastate","cmd",,,,,,,,,,,,,,,,,,"Set camera state"
"ifm_steadycam_2ddragconstant","11 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"
"
"ifm_steadycam_2dspringconstant","33 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",
,""
"ifm_steadycam_armspeed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_mousefactor","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_mousepower","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_noise","0 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL"
,,""
"ifm_steadycam_rotatedamp","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_rotaterate","60 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_sensitivity","1 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIE
NTDLL",,""
"ifm_steadycam_zoomdamp","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_zoomspeed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"impulse","cmd",,,,,,,,,,,,,,,,,,""
"in_usekeyboardsampletime","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Use keyboard
sample time smoothing."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,"Increment specified convar value."
"inspect","cmd",,,,,,,,,,,,,,,,,,""
"invnext","cmd",,,,,,,,,,,,,,,,,,""
"invprev","cmd",,,,,,,,,,,,,,,,,,""
"ip","0 ",,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_inventory_gc","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,
""
"item_show_whitelistable_definitions","cmd",,,,,,,,,,,,,,,,,,"Lists the item def
initions that can be whitelisted in the item_whitelist.txt file in tournament mo
de."
"'+jlook'","cmd",,,,,,,,,,,,,,,,,,""
"'-jlook'","cmd",,,,,,,,,,,,,,,,,,""
"join_class","cmd",,,,,,,,,,,,,,,,,,"Send a joinclass command"
"join_class","cmd",,,,,,,,,,,,,,,,,,"Send a joinclass command"
"joy_accel_filter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_accelmax","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_accelscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advanced","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisr","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisu","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisv","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisx","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisy","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisz","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_autoaimdampen","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How much to
scale user stick input when the gun is pointing at a valid target."
"joy_autoaimdampenrange","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The st
ick range where autoaim dampening is applied. 0 = off"
"joy_autosprint","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically sprint wh
en moving with an analog joystick"
"joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Analog axis ran
ge before a button press is registered."
"joy_diagonalpov","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"POV manipulat
or operates on diagonal axes, too."
"joy_display_input","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_forwardsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_forwardthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_inverty","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether to invert
the Y axis of the joystick for looking."
"joy_inverty_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_lowend","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_lowmap","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_movement_stick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Which stic
k controls movement (0 is left stick)"
"joy_movement_stick_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_name","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pegged","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchsensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_response_look","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Look' stic
k response mode: 0=Default, 1=Acceleration Promotion"
"joy_response_move","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Movement'
stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=powe
r function(i.e., pow(x,1/sensitivity"
"joy_response_move_vehicle","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_sidesensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_sidethreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_vehicle_turn_lowend","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_vehicle_turn_lowmap","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_virtual_peg","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_wingmanwarrior_centerhack","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Wingman wa
rrior centering hack."
"joy_wingmanwarrior_turnhack","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"W
ingman warrior hack related to turn axes."
"joy_xcontroller_cfg_loaded","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If
0, the 360controller.cfg file will be executed on startup & option changes."
"joy_xcontroller_found","0 ",,,,,,,,,,,,,,,,,,"Automatically set to 1 if a
n xcontroller has been detected."
"joy_yawsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_yawsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_yawthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joyadvancedupdate","cmd",,,,,,,,,,,,,,,,,,""
"joystick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"jpeg","cmd",,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality
1-100>."
"jpeg_quality","100 ",,,,,,,,,,,,,,,,,,"jpeg screenshot quality."
"'+jump'","cmd",,,,,,,,,,,,,,,,,,""
"'-jump'","cmd",,,,,,,,,,,,,,,,,,""
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queri
es."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,"Find key bound to specified command st
ring."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,"List bound keys with bindings."
"key_updatelayout","cmd",,,,,,,,,,,,,,,,,,"Updates game keyboard layout to curre
nt windows keyboard setting."
"kick","cmd",,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickid","cmd",,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a mes
sage."
"kill","cmd",,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,"Shutdown the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killv
ector <player> <x value> <y value> <z value>"
"'+klook'","cmd",,,,,,,,,,,,,,,,,,""
"'-klook'","cmd",,,,,,,,,,,,,,,,,,""
"lastdisguise","cmd",,,,,,,,,,,,,,,,,,"Disguises the spy as the last disguise."
"lastinv","cmd",,,,,,,,,,,,,,,,,,""
"'+left'","cmd",,,,,,,,,,,,,,,,,,""
"'-left'","cmd",,,,,,,,,,,,,,,,,,""
"light_crosshair","cmd",,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
"lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,""
"lightprobe","cmd",,,,,,,,,,,,,,,,,,"Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory cal
led 'material"
"linefile","cmd",,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
"listdemo","cmd",,,,,,,,,,,,,,,,,,"List demo file contents."
"listid","cmd",,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listmodels","cmd",,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,"Displays a list of the last 5 line
s of speech from NPCs."
"load","cmd",,,,,,,,,,,,,,,,,,"Load a saved game."
"loadcommentary","cmd",,,,,,,,,,,,,,,,,,""
"lod_TransitionDist","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"log","cmd",,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | o
ff >."
"log_verbose_enable","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to enable ve
rbose server log on the server."
"log_verbose_interval","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Determines the inte
rval (in seconds) for the verbose server log."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,"Set address and port for remote host <i
p:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,"Remove address and port for remote host
<ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,"Remove all udp addresses being logge
d to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,"List all addresses currently being use
d by logaddress."
"'+lookdown'","cmd",,,,,,,,,,,,,,,,,,""
"'-lookdown'","cmd",,,,,,,,,,,,,,,,,,""
"lookspring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"lookstrafe","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+lookup'","cmd",,,,,,,,,,,,,,,,,,""
"'-lookup'","cmd",,,,,,,,,,,,,,,,,,""
"lservercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"m_customaccel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mouse ac
celeration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( raw"
"m_customaccel_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse
move is raised to this power before being scaled by scale factor."
"m_customaccel_max","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max mouse m
ove scale factor, 0 for no limit"
"m_customaccel_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mo
use acceleration value."
"m_filter","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse filtering (set
this to 1 to average the mouse over 2 frames)."
"m_forward","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse forward facto
r."
"m_mouseaccel1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse a
cceleration initial threshold (2x movement)."
"m_mouseaccel2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse a
cceleration secondary threshold (4x movement)."
"m_mousespeed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse sp
eed factor (range 1 to 20)."
"m_pitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse pitch factor."
"m_side","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse side factor."
"m_yaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse yaw factor."
"map","cmd",,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,"Runs a map as the background to the mai
n menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a sp
ecified map."
"map_edit","cmd",,,,,,,,,,,,,,,,,,""
"map_noareas","0 ",,,,,,,,,,,,,,,,,,"Disable area to area connection testi
ng."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,"Dev - test the spawn points, draws
for 60 seconds"
"mapcyclefile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Name of the .txt file used
to cycle the maps on multiplayer servers "
"maps","cmd",,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_aaquality","0 ",,,,,,,,,,,,,,,,,,""
"mat_accelerate_adjust_exposure_down","3 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_alphacoverage","0 ",,,,,,,,,,,,,,,,,,""
"mat_antialias","0 ",,,,,,,,,,,,,,,,,,""
"mat_autoexposure_max","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_autoexposure_min","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_bloom_scalefactor_scalar","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_bloomamount_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_bloomscale","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_bufferprimitives","1 ",,,,,,,,,,,,,,,,,,""
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_bumpmap","0 ",,,,,,,,,,,,,,,,,,""
"mat_camerarendertargetoverlaysize","128 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL"
,,""
"mat_clipz","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_colcorrection_disableentities","0 ",,,,,,,,,,,,,,,,,,"Disable map col
or-correction entities"
"mat_colorcorrection","0 ",,,,,,,,,,,,,,,,,,""
"mat_compressedtextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,"show the current video control panel
config for the material system"
"mat_crosshair","cmd",,,,,,,,,,,,,,,,,,"Display the name of the material under t
he crosshair"
"mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,"open the material under the crossha
ir in the editor defined by mat_crosshair_edit_editor"
"mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,"open the material under the cro
sshair in explorer and highlight the vmt file"
"mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,"print the material under t
he crosshair"
"mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"reload the material under
the crosshair"
"mat_debug","cmd",,,,,,,,,,,,,,,,,,"Activates debugging spew for a specific mate
rial."
"mat_debug_autoexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debug_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debug_postprocessing_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"0 = o
ff, 1 = show post-processing passes in quadrants of the screen, 2 = only apply p
ost-processing to the centre of the screen"
"mat_debug_process_halfscreen","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_debugdepth","0 ",,,,,,,,,,,,,,,,,,""
"mat_debugdepthmode","0 ",,,,,,,,,,,,,,,,,,""
"mat_debugdepthval","0 ",,,,,,,,,,,,,,,,,,""
"mat_debugdepthvalmax","0 ",,,,,,,,,,,,,,,,,,""
"mat_depthbias_decal","-262144 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_depthbias_shadowmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_diffuse","1 ",,,,,,,,,,,,,,,,,,""
"mat_disable_bloom","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_disable_fancy_blending","1 ",,,,,,,,,,,,,,,,,,""
"mat_disable_lightwarp","1 ",,,,,,,,,,,,,,,,,,""
"mat_disable_ps_patch","1 ",,,,,,,,,,,,,,,,,,""
"mat_disablehwmorph","1 ",,,,,,,,,,,,,,,,,,"Disables HW morphing for parti
cular mods"
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_drawTexture","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable debug view text
ure"
"mat_drawTextureScale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Debug view textur
e scale"
"mat_drawTitleSafe","0 ",,,,,,,,,,,,,,,,,,"Enable title safe overlay"
"mat_drawwater","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_dxlevel","80 ",,"SPONLY",,,,,,,,,,,,,,,,""
"mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_edit","cmd",,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in
the editor"
"mat_envmapsize","0 ",,,,,,,,,,,,,,,,,,""
"mat_envmaptgasize","0 ",,,,,,,,,,,,,,,,,,""
"mat_excludetextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_exposure_center_region_x","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_exposure_center_region_x_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIE
NTDLL",,""
"mat_exposure_center_region_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_exposure_center_region_y_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIE
NTDLL",,""
"mat_fastclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_fastspecular","1 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for v
isual testing. Will not reload materials and will not affect perf."
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_filterlightmaps","0 ",,,,,,,,,,,,,,,,,,""
"mat_filtertextures","0 ",,,,,,,,,,,,,,,,,,""
"mat_force_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_force_ps_patch","0 ",,,,,,,,,,,,,,,,,,""
"mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_forceaniso","0 ",,,,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_forcehardwaresync","0 ",,,,,,,,,,,,,,,,,,""
"mat_forcemanagedtextureintohardware","0 ",,,,,,,,,,,,,,,,,,""
"mat_frame_sync_enable","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_frame_sync_force_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force frame s
yncing to lock a managed texture."
"mat_framebuffercopyoverlaysize","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging
"
"mat_hdr_level","0 ",,,,,,,,,,,,,,,,,,"Set to 0 for no HDR, 1 for LDR+bloo
m on HDR maps, and 2 for full HDR on HDR maps."
"mat_hdr_manual_tonemap_rate","1 ",,,,,,,,,,,,,,,,,,""
"mat_hdr_tonemapscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,"The HDR tonemap scale
. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open."
"mat_hdr_uncapexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_hsv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_info","cmd",,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw wireframe of current leaf
"
"mat_levelflush","1 ",,,,,,,,,,,,,,,,,,""
"mat_lightmap_pfms","0 ",,,,,,,,,,,,,,,,,,"Outputs .pfm files containing l
ightmap data for each lightmap page when a level exits."
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_max_worldmesh_vertices","0 ",,,,,,,,,,,,,,,,,,""
"mat_maxframelatency","0 ",,,,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_mipmaptextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma","2 ",,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for
CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_exp","2 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_range_max","255 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_range_min","16 ",,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_motion_blur_enabled","0 ",,,,,,,,,,,,,,,,,,""
"mat_motion_blur_falling_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_falling_max","20 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_falling_min","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_forward_enabled","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_percent_of_screen_max","4 ",,,,,,,,,,,,,,,,,,""
"mat_motion_blur_rotation_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_strength","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_non_hdr_bloom_scalefactor","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_parallaxmap","0 ",,,,,,,,,,,,,,,,,,""
"mat_picmip","2 ",,,,,,,,,,,,,,,,,,""
"mat_postprocess_x","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_postprocess_y","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_postprocessing_combine","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Combine blo
om, software anti-aliasing and color correction into one post-processing pass"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_queue_mode","-1 ","ARCHIVE",,,,,,,,,,,,,,,,,"The queue/thread mode the
material system should use: -2=legacy default, -1=default, 0=synchronous single
thread, 1=queued sing"
"mat_reducefillrate","1 ",,,,,,,,,,,,,,,,,,""
"mat_reduceparticles","0 ",,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,"Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"Reloads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,"Reloads all textures"
"mat_remoteshadercompile","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_report_queue_status","0 ",,,,,,,,,,,,,,,,,,""
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,"Reports the amount of size in
bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,"saves current video configuration to t
he registry"
"mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,"sets the width, height, windowed stat
e of the material system"
"mat_shadowstate","0 ",,,,,,,,,,,,,,,,,,""
"mat_show_ab_hdr","0 ",,,,,,,,,,,,,,,,,,""
"mat_show_ab_hdr_hudelement","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"HDR Demo HU
D Element toggle."
"mat_show_histogram","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,
,,,,"Display the texture memory usage on the HUD."
"mat_showcamerarendertarget","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_showenvmapmask","0 ",,,,,,,,,,,,,,,,,,""
"mat_showframebuffertexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_showlightmappage","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,"Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,"Show materials (verbose versi
on)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,"color-code miplevels 2:
normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,"Show used textures."
"mat_showwatertextures","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_slopescaledepthbias_decal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_slopescaledepthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_slopescaledepthbias_shadowmap","16 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_software_aa_blur_one_pixel_lines","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIEN
TDLL",,"How much software AA should blur one-pixel thick lines: (0.0 - none), (1
.0 - lots)"
"mat_software_aa_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA debu
g mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->gr
een, 3->blue), (2 - show anti-a"
"mat_software_aa_edge_threshold","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",
,"Software AA - adjusts the sensitivity of the software AA shader's edge detecti
on (default 1.0 - a lower value will soften more "
"mat_software_aa_quality","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Softw
are AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)"
"mat_software_aa_strength","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Soft
ware AA - perform a software anti-aliasing post-process (an alternative/suppleme
nt to MSAA). This value sets the strength o"
"mat_software_aa_strength_vgui","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
"Same as mat_software_aa_strength, but forced to this value when called by the p
ost vgui AA pass."
"mat_software_aa_tap_offset","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"So
ftware AA - adjusts the displacement of the taps used by the software AA shader
(default 1.0 - a lower value will make the im"
"mat_softwarelighting","0 ",,,,,,,,,,,,,,,,,,""
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_specular","0 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for perf
testing. Will cause a material reload upon change."
"mat_spewvertexandpixelshaders","cmd",,,,,,,,,,,,,,,,,,"Print all vertex and pix
el shaders currently loaded to the console"
"mat_stub","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_supportflashlight","0 ",,,,,,,,,,,,,,,,,,"0 - do not support flashlig
ht (don't load flashlight shader combos), 1 - flashlight is supported"
"mat_suppress","cmd",,,,,,,,,,,,,,,,,,"Supress a material from drawing"
"mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_texture_limit","-1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this value
is not -1, the material system will limit the amount of texture memory it uses i
n a frame. Useful for identifying"
"mat_texture_list","0 ",,,,,,,,,,,,,,,,,,"For debugging, show a list of us
ed textures per frame"
"'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
"'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
"mat_texture_list_all","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this is
nonzero, then the texture list panel will show all currently-loaded textures."
"mat_texture_list_content_path","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"The conten
t path to the materialsrc directory. If left unset, it'll assume your content di
rectory is next to the currently runn"
"mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed t
exture +1 to inc resolution, -1 to dec resolution"
"mat_texture_list_txlod_sync","cmd",,,,,,,,,,,,,,,,,,"'reset' - resets all run-t
ime changes to LOD overrides, 'save' - saves all changes to material content fil
es"
"mat_texture_list_view","1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this is
nonzero, then the texture list panel will render thumbnails of currently-loaded
textures."
"mat_tonemap_algorithm","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 = Original Algorit
hm 1 = New Algorithm"
"mat_tonemap_min_avglum","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_tonemap_percent_bright_pixels","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL"
,,""
"mat_tonemap_percent_target","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_tonemapping_occlusion_use_stencil","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"
"
"mat_trilinear","0 ",,,,,,,,,,,,,,,,,,""
"mat_use_compressed_hdr_textures","1 ",,,,,,,,,,,,,,,,,,""
"mat_viewportscale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Scale down th
e main viewport (to reduce GPU impact on CPU profiling)"
"mat_vsync","0 ",,,,,,,,,,,,,,,,,,"Force sync to vertical retrace"
"mat_wateroverlaysize","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_yuv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"matchmakingport","27025 ",,,,,,,,,,,,,,,,,,"Host Matchmaking port"
"maxplayers","cmd",,,,,,,,,,,,,,,,,,"Change the maximum number of players allowe
d on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,""
"mem_dump","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_dumpstats","0 ",,,,,,,,,,,,,,,,,,"Dump current and max heap usage inf
o to console at end of frame ( set to 2 for continuous output )
"
"mem_dumpvballocs","cmd",,,,,,,,,,,,,,,,,,"Dump VB memory allocation stats."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,""
"mem_force_flush","0 ",,,,,,,,,,,,,,,,,,"Force cache flush of unlocked res
ources on every alloc"
"mem_max_heapsize","256 ",,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedi
cate to engine hunk and datacache (in mb)"
"mem_max_heapsize_dedicated","64 ",,,,,,,,,,,,,,,,,,"Maximum amount of memo
ry to dedicate to engine hunk and datacache, for dedicated server (in mb)"
"mem_min_heapsize","144 ",,,,,,,,,,,,,,,,,,"Minimum amount of memory to dedi
cate to engine hunk and datacache (in mb)"
"mem_periodicdumps","0 ",,,,,,,,,,,,,,,,,,"Write periodic memstats dumps e
very n seconds."
"mem_test","cmd",,,,,,,,,,,,,,,,,,""
"mem_test_each_frame","0 ",,,,,,,,,,,,,,,,,,"Run heap check at end of ever
y frame
"
"mem_test_every_n_seconds","0 ",,,,,,,,,,,,,,,,,,"Run heap check at a spec
ified interval
"
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"memory","cmd",,,,,,,,,,,,,,,,,,"Print memory stats."
"menuselect","cmd",,,,,,,,,,,,,,,,,,"menuselect"
"minisave","cmd",,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
"mission_list","cmd",,,,,,,,,,,,,,,,,,"List all available tactical missions"
"mission_show","cmd",,,,,,,,,,,,,,,,,,"Show the given mission"
"mm_add_item","cmd",,,,,,,,,,,,,,,,,,"Add a stats item"
"mm_add_player","cmd",,,,,,,,,,,,,,,,,,"Add a player"
"mm_max_spectators","4 ",,,,,,,,,,,,,,,,,,"Max players allowed on the spec
tator team"
"mm_message","cmd",,,,,,,,,,,,,,,,,,"Send a message to all remote clients"
"mm_minplayers","2 ",,,,,,,,,,,,,,,,,,"Number of players required to start
an unranked game"
"mm_select_session","cmd",,,,,,,,,,,,,,,,,,"Select a session"
"mm_session_info","cmd",,,,,,,,,,,,,,,,,,"Dump session information"
"mm_stats","cmd",,,,,,,,,,,,,,,,,,""
"mod_forcedata","1 ",,,,,,,,,,,,,,,,,,"Forces all model file data into cac
he on model load."
"mod_forcetouchdata","1 ",,,,,,,,,,,,,,,,,,"Forces all model file data int
o cache on model load."
"mod_load_anims_async","0 ",,,,,,,,,,,,,,,,,,""
"mod_load_fakestall","0 ",,,,,,,,,,,,,,,,,,"Forces all ANI file loading to
stall for specified ms
"
"mod_load_mesh_async","0 ",,,,,,,,,,,,,,,,,,""
"mod_load_showstall","0 ",,,,,,,,,,,,,,,,,,"1 - show hitches , 2 - show st
alls"
"mod_load_vcollide_async","0 ",,,,,,,,,,,,,,,,,,""
"mod_lock_mdls_on_load","0 ",,,,,,,,,,,,,,,,,,""
"mod_test_mesh_not_available","0 ",,,,,,,,,,,,,,,,,,""
"mod_test_not_available","0 ",,,,,,,,,,,,,,,,,,""
"mod_test_verts_not_available","0 ",,,,,,,,,,,,,,,,,,""
"mod_touchalldata","1 ",,,,,,,,,,,,,,,,,,"Touch model data during level st
artup"
"mod_trace_load","0 ",,,,,,,,,,,,,,,,,,""
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The MOTD file to load."
"motdfile_text","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The text-only MOTD file to
use for clients that have disabled HTML MOTDs."
"'+movedown'","cmd",,,,,,,,,,,,,,,,,,""
"'-movedown'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveleft'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveleft'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveright'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveright'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveup'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveup'","cmd",,,,,,,,,,,,,,,,,,""
"movie_fixwave","cmd",,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine cras
hed during startmovie/endmovie, etc."
"mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles w
hether the server allows spectator mode or not"
"mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after
round win until round restarts"
"mp_chattime","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time p
layers can chat after the game is over"
"mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team lead
er from each team must speak for the match to begin"
"mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game w
ill restart once someone from each team gives the ready signal"
"mp_decals","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-
kicked"
"mp_disable_respawn_times","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,
,,,,""
"mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enabl
e timers to wait between rounds."
"mp_fadetoblack","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"fade
a player's screen to black when he dies"
"mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forceautoteam","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Aut
omatically assign players to teams when joining."
"mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spe
ctator modes for dead players"
"mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"The num
ber of kills at which the map ends"
"mp_friendlyfire","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allo
ws team members to injure other members of their team"
"mp_highlander","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow
only 1 of each player class type."
"mp_humans_must_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Res
tricts human players to a single team {any, blue, red, spectator}"
"mp_idledealmethod","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Player
s. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 =
Kicks them out of the ga"
"mp_idlemaxtime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is
allowed to be idle (in minutes)"
"mp_match_end_at_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow
the match to end when mp_timelimit hits instead of waiting for the end of the cu
rrent round."
"mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max num
ber of rounds to play before server changes maps"
"mp_respawnwavetime","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"T
ime between respawn waves."
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will re
start in the specified number of seconds"
"mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current
round will restart in the specified number of seconds"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the ga
me"
"mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the
teams"
"mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"mp_stalemate_enable","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Enable/Disab
le stalemate mode."
"mp_stalemate_meleeonly","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,
,,"Restrict everyone to melee weapons only while in Sudden Death."
"mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timel
imit (in seconds) of the stalemate round."
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,
,,,,"Teams are unbalanced when one team has this many more players than the othe
r team. (0 disables check)"
"mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between
scoring of owned capture points."
"mp_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game ti
me per map in minutes"
"mp_tournament","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_tournament_allow_non_admin_restart","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Al
low mp_tournament_restart command to be issued by players other than admin."
"mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,"Restart Tournament Mode on the c
urrent level."
"mp_tournament_stopwatch","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,
,,,""
"mp_usehwmmodels","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the
hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)"
"mp_usehwmvcds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the hw
morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)"
"mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to
end the WaitingForPlayers period."
"mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to
start or restart the WaitingForPlayers period."
"mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_windifference","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Sco
re difference between teams before server changes maps"
"mp_windifference_min","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,
"Minimum score needed for mp_windifference to be applied"
"mp_winlimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Max scor
e one team can reach before server changes maps"
"multvar","cmd",,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"muzzleflash_light","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXE
CUTE",,,,"Current user name"
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,"Add current area to the select
ed set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,"Add specified area id to
the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and
save it to disk."
"nav_area_bgcolor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"RGBA color to dr
aw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Max area size c
reated in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible'
flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladde
r. To complete the Area or Ladder, drag the opposite corner to the desired locat
ion and "
"nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously removing from
the selected set."
"nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection
area."
"nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection ar
ea."
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously adding to the s
elected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the
climbable surface under the cursor."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,"Scans the maps directory an
d reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status f
or every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their
component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given nav attribute from al
l areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,"Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,"Erase any previously placed w
alkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they
are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area,
highlight the second Area, then invoke the connect command. Note that this crea
tes a"
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,
,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"radius
used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,"Lower the selected corner of the curr
ently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,"Places the selected corner
of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,"Raise the selected corner of the curr
ently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,"Select a corner of the currently mar
ked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Anchor na
v_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If tru
e, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag
used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_delete","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (i
f any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area,
highlight a second Area, then invoke the disconnect command. This will remove al
l connec"
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Checks for
nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hi
ding spots' flag used by the AI system."
"nav_drag_selection_volume_zmax_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATE
D",,,,,,,"The offset of the nav drag volume top from center"
"nav_drag_selection_volume_zmin_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATE
D",,,,,,,"The offset of the nav drag volume bottom from center"
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The maximum number
of areas to draw in edit mode"
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to interactiv
ely edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area o
r Ladder and creates it."
"nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously removing from th
e selected set."
"nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection are
a."
"nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area.
"
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously adding to the sele
cted set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,"Selects the current Area and all Area
s connected to it, recursively. To clear a selection, use this command again."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processin
g approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the curren
t map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Autogenera
te nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Con
vert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh fo
r the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,"Z tolerance for adding new nav areas."
"nav_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' f
lag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction.
"
"nav_load","cmd",,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map
."
"nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Lower the top of the drag se
lect volume."
"nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Lower the bottom of the drag
select volume."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,"Chops the marked area into disco
nnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for
manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in
the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Usef
ul for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,"Mark the current location as a walka
ble position. These positions are used as seed locations when sampling the map t
o generate "
"nav_max_view_distance","6000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum ran
ge for precomputed nav mesh visibility (0 = default 1500 units)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first
Area, highlight the second by pointing your cursor at it, and invoke the merge c
omm"
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,"Merges a saved selected set into the cu
rrent mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this
area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag
used by the AI system."
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of the Area under t
he cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas
. Flood-filli"
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of
the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,"Replaces all instances of the first
place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to
the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,
,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag us
ed by the AI system."
"nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to skip
the time consuming phases of the analysis. Useful for data collection and testi
ng."
"nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Raise the top of the drag se
lect volume."
"nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Raise the bottom of the drag
select volume."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,"Re-selects the stored selected
set."
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from
the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,"Removes legacy jump areas, repla
cing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' fl
ag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,"Writes the selected set to disk for
merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all blocked areas to the
selected set"
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all damaging areas to t
he selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,"Selects any areas that intersect
the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all invalid areas to the
Selected Set."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all obstructed areas
to the selected set"
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,"Selects nav areas that are over
lapping others."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the se
lection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selec
ted set"
"nav_selected_set_border_color","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Col
or used to draw the selected set borders while editing."
"nav_selected_set_color","255 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used
to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,"Sets the editor into or out of Plac
e mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified a
mount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show App
roach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Duration in se
conds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight no
n-contiguous connections"
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current 'dan
ger' levels."
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show curre
nt player counts in each area."
"nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show
areas that are potentially visible from the current nav area"
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into th
eir component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit n
ormal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground un
it normal's Z component must be this close to the nav area's Z component to be g
enerated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Snap to the nav
generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Make props solid
to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second
area, then invoke the splice command to create a new, connected area between th
em."
"nav_split","cmd",,,,,,,,,,,,,,,,,,"To split an Area into two, align the split l
ine using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true
, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used b
y the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this are
a' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,"Stores the current selected set
for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, an
d Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,"Test the selected set for being on sta
irs"
"nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously remo
ving from the selected set."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from th
e selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,"Toggle the editor into and out o
f Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,"Toggles Place Painting mode.
When Place Painting, pointing at an Area will 'paint' it with the current Place
."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,"Toggles all areas into/out of
the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously adding
to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may b
ecome blocked' flag used by the AI system."
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked statu
s for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,"Recomputes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If
nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,"If used without arguments, all available
Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' f
lag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
"nb_allow_avoiding","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_allow_climbing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_allow_gap_jumping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_blind","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Disable vision"
"nb_command","cmd",,,,,,,,,,,,,,,,,,"Sends a command string to all bots"
"nb_debug","cmd",,,,,,,,,,,,,,,,,,"Debug NextBots. Categories are: BEHAVIOR, LO
OK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS."
"nb_debug_climbing","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_debug_filter","cmd",,,,,,,,,,,,,,,,,,"Add items to the NextBot debug filter.
Items can be entindexes or part of the indentifier of one or more bots."
"nb_debug_history","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, each bo
t keeps a history of debug output in memory"
"nb_debug_known_entities","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show the
'known entities' for the bot that is the current spectator target"
"nb_delete_all","cmd",,,,,,,,,,,,,,,,,,"Delete all non-player NextBot entities."
"nb_force_look_at","cmd",,,,,,,,,,,,,,,,,,"Force selected bot to look at the loc
al player's position"
"nb_goal_look_ahead_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_head_aim_resettle_angle","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"After
rotating through this angle, the bot pauses to 'recenter' its virtual mouse on i
ts virtual mousepad"
"nb_head_aim_resettle_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How lon
g the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
"nb_head_aim_settle_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_head_aim_steady_max_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_ladder_align_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_last_area_update_tolerance","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Dis
tance a character needs to travel in order to invalidate cached area"
"nb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,"Tell all NextBots to move to the cur
sor position"
"nb_path_draw_inc","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_path_draw_segment_count","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_path_segment_influence_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"
"
"nb_player_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to cr
ouch"
"nb_player_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Prevents bots from
moving"
"nb_player_move_direct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"nb_player_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stop all NextBotPl
ayers from updating"
"nb_player_walk","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to walk
"
"nb_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_saccade_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_select","cmd",,,,,,,,,,,,,,,,,,"Select the bot you are aiming at for further
debug operations."
"nb_shadow_dist","400 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"nb_speed_look_ahead_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Stop all Next
Bots"
"nb_update_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_framelimit","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_maxslide","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_warp_selected_here","cmd",,,,,,,,,,,,,,,,,,"Teleport the selected bot to you
r cursor position"
"net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Discards incoming message: <0
|1|name>"
"net_channels","cmd",,,,,,,,,,,,,,,,,,"Shows net channel info"
"net_chokeloop","0 ",,,,,,,,,,,,,,,,,,"Apply bandwidth choke to loopback p
ackets"
"net_compresspackets","1 ",,,,,,,,,,,,,,,,,,"Use lz compression on game pa
ckets."
"net_compresspackets_minsize","128 ",,,,,,,,,,,,,,,,,,"Don't bother compress
ing packets below this size."
"net_compressvoice","0 ",,,,,,,,,,,,,,,,,,"Attempt to compress out of band
voice payloads (360 only)."
"net_drawslider","0 ",,,,,,,,,,,,,,,,,,"Draw completion slider during sign
on"
"net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Drops next n packets on cl
ient"
"net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Jitter fakelag packet time"
"net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lag all incoming network data
(including loopback) by this many milliseconds."
"net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Simulate packet loss as a per
centage (negative means drop 1/n packets)"
"net_graph","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the network us
age graph, = 2 draws data on payload, = 3 draws payload legend."
"net_graphheight","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Height of net
graph panel"
"net_graphmsecs","400 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The latency gr
aph represents this many milliseconds."
"net_graphpos","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_graphproportionalfont","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Det
ermines whether netgraph font is proportional or not"
"net_graphshowinterp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the
interpolation graph."
"net_graphshowlatency","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the
ping/packet loss graph."
"net_graphsolid","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_graphtext","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw text field
s"
"net_maxcleartime","4 ",,,,,,,,,,,,,,,,,,"Max # of seconds we can wait for
next packets to be sent based on rate setting (0 == no limit)."
"net_maxfilesize","16 ",,,,,,,,,,,,,,,,,,"Maximum allowed file size for upl
oading in MB"
"net_maxfragments","1260 ",,,,,,,,,,,,,,,,,,"Max fragment bytes per packet"
"net_maxroutable","1260 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Requested max
packet size before packets are 'split'."
"net_queue_trace","0 ",,,,,,,,,,,,,,,,,,""
"net_queued_packet_thread","1 ",,,,,,,,,,,,,,,,,,"Use a high priority thre
ad to send queued packets out instead of sending them each frame."
"net_scale","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_showdrop","0 ",,,,,,,,,,,,,,,,,,"Show dropped packets in console"
"net_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Dump game events to console
(1=client only, 2=all)."
"net_showfragments","0 ",,,,,,,,,,,,,,,,,,"Show netchannel fragments"
"net_showmsg","0 ",,,,,,,,,,,,,,,,,,"Show incoming message: <0|1|name>"
"net_showpeaks","0 ",,,,,,,,,,,,,,,,,,"Show messages for large packets onl
y: <size>"
"net_showsplits","0 ",,,,,,,,,,,,,,,,,,"Show info about packet splits"
"net_showtcp","0 ",,,,,,,,,,,,,,,,,,"Dump TCP stream summary to console"
"net_showudp","0 ",,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
"net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,"Max bytes per second when
queueing splitpacket chunks"
"net_splitrate","1 ",,,,,,,,,,,,,,,,,,"Number of fragments for a splitpack
et that can be sent per frame"
"net_start","cmd",,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
"net_status","cmd",,,,,,,,,,,,,,,,,,"Shows current network status"
"net_usesocketsforloopback","0 ",,,,,,,,,,,,,,,,,,"Use network sockets lay
er even for listen server local player's packets (multiplayer only)."
"next","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to advance to next frame ( w
hen singlestep == 1 )"
"nextdemo","cmd",,,,,,,,,,,,,,,,,,"Play next demo in sequence."
"nextlevel","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"If set to a valid map
name, will trigger a changelevel to the specified map at the end of the round"
"noclip","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies."
"notarget","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
"npc_ally_deathmessage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Enable test m
ode for ik height adjustment"
"npc_sentences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"npc_speakall","cmd",,,,,,,,,,,,,,,,,,"Force the npc to try and speak all their
responses"
"npc_vphysics","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"obj_capture_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Captures all damage t
aken by objects for dumping later."
"obj_dump_damage","cmd",,,,,,,,,,,,,,,,,,""
"obj_sapper_amount","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Amount of health infli
cted by a Sapper object per second"
"obj_sapper_health","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Sapper health"
"obj_show_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show all damage taken by
objects."
"object_deterioration_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Time it takes
for a fully-healed object to deteriorate."
"old_radiusdamage","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"open_charinfo","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel"
"open_charinfo_armory","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel dir
ectly to armory."
"open_charinfo_backpack","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel d
irectly to backpack."
"open_charinfo_crafting","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel d
irectly to crafting screen."
"open_charinfo_direct","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel dir
ectly to the class you're currently playing."
"OpenOfflinePracticeDialog","cmd",,,,,,,,,,,,,,,,,,"Displays the offline practic
e dialog."
"OpenTrainingDialog","cmd",,,,,,,,,,,,,,,,,,"Displays the training dialog."
"opt_EnumerateLeavesFastAlgorithm","1 ",,,,,,,,,,,,,,,,,,"Use the new SIMD
version of CEngineBSPTree::EnumerateLeavesInBox."
"option_duck_method","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"
"
"option_duck_method_default","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"overview_alpha","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIE
NTDLL",,"Overview map translucency.
"
"overview_health","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLI
ENTDLL",,"Show player's health in map overview.
"
"overview_locked","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLI
ENTDLL",,"Locks map angle, doesn't follow view angle.
"
"overview_mode","cmd",,,,,,,,,,,,,,,,,,"Sets overview map mode off,small,large:
<0|1|2>"
"overview_names","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIE
NTDLL",,"Show player's names in map overview.
"
"overview_tracks","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLI
ENTDLL",,"Show player's tracks in map overview.
"
"overview_zoom","cmd",,,,,,,,,,,,,,,,,,"Sets overview map zoom: <zoom> [<time>]
[rel]"
"particle_sim_alt_cores","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"particle_simulateoverflow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Used
for stress-testing particle systems. Randomly denies creation of particles."
"particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"A
ttachment index for attachment mode"
"particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Possibl
e Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow
_origin'"
"particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Name of the pa
rticle system to dynamically spawn"
"particle_test_start","cmd",,,,,,,,,,,,,,,,,,"Dispatches the test particle syste
m with the parameters specified in particle_test_file,
particle_test_attach_mode and particl"
"particle_test_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all particle systems on the s
elected entities.
Arguments: {entity_name} / {class_name} / no argument picks what pl
aye"
"password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Current server acce
ss password"
"path","cmd",,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
"pause","cmd",,,,,,,,,,,,,,,,,,"Toggle the server pause state."
"perfui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
"perfvisualbenchmark","cmd",,,,,,,,,,,,,,,,,,""
"perfvisualbenchmark_abort","cmd",,,,,,,,,,,,,,,,,,""
"phonemedelay","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Phoneme delay to account
for sound system latency."
"phonemefilter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time duration of box fil
ter to pass over phonemes."
"phonemesnap","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Lod at level at which vise
mes stops always considering two phonemes, regardless of duration."
"phys_impactforcescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_penetration_error_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Controls the
duration of vphysics penetration error boxes."
"phys_pushscale","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"phys_speeds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_stressbodyweights","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_timescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Scale time for physics"
"phys_upimpactforcescale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"physics_budget","cmd",,,,,,,,,,,,,,,,,,"Times the cost of each active object"
"physics_constraints","cmd",,,,,,,,,,,,,,,,,,"Highlights constraint system graph
for an entity"
"physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,"Turns on the absbox for all a
ctive physics objects"
"physics_report_active","cmd",,,,,,,,,,,,,,,,,,"Lists all active physics objects
"
"physics_select","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physicsshadowupdate_render","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"picker","cmd",,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the
bounding box, pivot and debugging text is displayed for whatever entity the play
"
"ping","cmd",,,,,,,,,,,,,,,,,,"Display ping to server."
"pipeline_static_props","1 ",,,,,,,,,,,,,,,,,,""
"pixelvis_debug","cmd",,,,,,,,,,,,,,,,,,"Dump debug info"
"play","cmd",,,,,,,,,,,,,,,,,,"Play a sound."
"playdemo","cmd",,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
"player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When tr
ue, print amount and type of all damage received by player to console."
"player_old_armor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"playflush","cmd",,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of
changes."
"playgamesound","cmd",,,,,,,,,,,,,,,,,,"Play a sound from the game sounds txt fi
le"
"playsoundscape","cmd",,,,,,,,,,,,,,,,,,"Forces a soundscape to play"
"playvideo","cmd",,,,,,,,,,,,,,,,,,"Plays a video: <filename> [width height]"
"playvideo_exitcommand","cmd",,,,,,,,,,,,,,,,,,"Plays a video and fires and exit
command when it is stopped or finishes: <filename> <exit command>"
"playvol","cmd",,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
"plugin_load","cmd",,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
"plugin_pause","cmd",,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded pl
ugin"
"plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
"plugin_print","cmd",,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
"plugin_unload","cmd",,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin
"
"plugin_unpause","cmd",,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a dis
abled plugin"
"plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
"'+posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn on pose debugger or add ents to pose
debugger UI"
"'-posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn off pose debugger or hide ents from
pose debugger UI"
"prec_about","cmd",,,,,,,,,,,,,,,,,,"About plugin"
"prec_check_update","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Check for
updates on startup
"
"prec_delete_demo","cmd",,,,,,,,,,,,,,,,,,"Delete previous recorded demo."
"prec_delete_useless_demo","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Del
ete demo files without bookmarks and killstreaks
"
"prec_dir","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Directory to save d
emos
"
"prec_info","cmd",,,,,,,,,,,,,,,,,,"Command list."
"prec_log","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"0-Don't log.
1-log into killstreaks.txt
2-log separately for each demo.
3-log separately for each map.
"
"prec_mark","cmd",,,,,,,,,,,,,,,,,,"Set bookmark to current moment."
"prec_min_streak","4 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Minimum kill
streak to log
"
"prec_mode","2 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"0-turn off addon.
1-record only curstomnamed demos.
2-record all demos (on servers with mp_tournament 1).
3-record all"
"prec_notify","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Notify when star
ted/stoped recording and setting bookmarks
0 - show message in console
1 - displays message in team chat
2 - di"
"prec_recordstv","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Record Source
TV demos if rcon password set
"
"prec_screens","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Make screenshoo
ts of score and status
"
"prec_sound","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Play sound when s
tart/stop recording (1 - on ,0 - off)
"
"print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,"Display the color correction lay
er information."
"progress_enable","cmd",,,,,,,,,,,,,,,,,,""
"prop_active_gib_limit","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"prop_active_gib_max_fade_time","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"prop_crosshair","cmd",,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
"prop_debug","cmd",,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will s
how colorcoded bounding boxes. Red means ignore all damage. White means respond
phys"
"prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a spec
ific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"prop_physics_create","cmd",,,,,,,,,,,,,,,,,,"Creates a physics prop with a spec
ific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"props_break_max_pieces","-1 ",,,,,,,,,,,,,,,,,,"Maximum prop breakable pie
ce count (-1 = model default)"
"props_break_max_pieces_perframe","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,
,,,"Maximum prop breakable piece count per frame (-1 = model default)"
"pwatchent","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity to watch for p
rediction system changes."
"pwatchvar","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity variable to wa
tch in prediction system for changes."
"'+quickswitch'","cmd",,,,,,,,,,,,,,,,,,""
"'-quickswitch'","cmd",,,,,,,,,,,,,,,,,,""
"quit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
"r_3dnow","cmd",,,,,,,,,,,,,,,,,,"Enable/disable 3DNow code"
"r_3dsky","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of 3d sky
boxes"
"r_AirboatViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICAT
ED",,,,,,,""
"r_AirboatViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICAT
ED",,,,,,,""
"r_AirboatViewZHeight","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED"
,,,,,,,""
"r_ambientboost","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to boost ambient term
if it is totally swamped by local lights"
"r_ambientfactor","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Boost ambient cube by no
more than this factor"
"r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Fraction of direct light
ing that ambient cube must be below to trigger boosting"
"r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to 1 to lig
ht models with only ambient lighting (and no static lighting)."
"r_ambientmin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Threshold above which ambie
nt cube will not boost (i.e. it's already sufficiently bright"
"r_aspectratio","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_bloomtintb","0 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintexponent","0 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintg","0 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintr","0 ",,,,,,,,,,,,,,,,,,""
"r_cheapwaterend","cmd",,,,,,,,,,,,,,,,,,""
"r_cheapwaterstart","cmd",,,,,,,,,,,,,,,,,,""
"r_cleardecals","cmd",,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
"r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_debugcheapwater","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to ra
ndomize static lighting for debugging. Must restart for change to take affect."
"r_decal_cover_count","4 ",,,,,,,,,,,,,,,,,,""
"r_decal_cullsize","1 ",,,,,,,,,,,,,,,,,,""
"r_decal_overlap_area","0 ",,,,,,,,,,,,,,,,,,""
"r_decal_overlap_count","3 ",,,,,,,,,,,,,,,,,,""
"r_decals","0 ",,,,,,,,,,,,,,,,,,""
"r_decalstaticprops","0 ",,,,,,,,,,,,,,,,,,"Decal static props test"
"r_depthoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Replaces opaque
objects with their grayscaled depth values. r_showz_power scales the output."
"r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DispDrawAxes","0 ",,,,,,,,,,,,,,,,,,""
"r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dopixelvisibility","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_drawbatchdecals","0 ",,,,,,,,,,,,,,,,,,"Render decals batched."
"r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render brush models. 0=O
ff, 1=Normal, 2=Wireframe"
"r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw clip brushes (red=N
PC+player, pink=player, purple=NPC)"
"r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render decals."
"r_drawdetailprops","0 ",,,,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Toggles rendering of displacmen
t maps"
"r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawflecks","0 ",,,,,,,,,,,,,,,,,,""
"r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render func_detail"
"r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw the specified leaf."
"r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,"0: off
1: draw light cache entries
2: draw rays
"
"r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodeldecals","0 ",,,,,,,,,,,,,,,,,,""
"r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milli
seconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
"r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milli
seconds that a model must take to render before showing an overlay in r_drawmode
lstatsoverlay 2"
"r_drawopaquerenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawopaquestaticpropslast","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Whether op
aque static props are rendered after non-npcs"
"r_drawopaqueworld","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawothermodels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"0=Off, 1=Norm
al, 2=Wireframe"
"r_drawparticles","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable
particle rendering"
"r_drawpixelvisibility","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the occlusi
on proxies"
"r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DrawRain","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain
rendering."
"r_drawrenderboxes","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawropes","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DrawSpecificStaticProp","0 ",,,,,,,,,,,,,,,,,,""
"r_drawsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wiref
rame"
"r_drawtranslucentrenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the rendering of vgui pa
nels"
"r_drawviewmodel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render the world."
"r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dynamic","0 ",,,,,,,,,,,,,,,,,,""
"r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_emulategl","0 ",,,,,,,,,,,,,,,,,,""
"r_entityclips","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_eyeglintlodpixels","20 ",,,,"CHEAT",,,,,,,,,,,,,,"The number of pixels w
ide an eyeball has to be before rendering an eyeglint. Is a floating point valu
e."
"r_eyegloss","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyes","1 ",,,,,,,,,,,,,,,,,,""
"r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyewaterepsilon","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_farz","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Override the far clippin
g plane. -1 means to use the value in env_fog_controller."
"r_fastzreject","-1 ",,,,,,,,,,,,,,,,,,"Activate/deactivates a fast z-setti
ng algorithm to take advantage of hardware with fast z reject. Use -1 to default
to hardware"
"r_fastzrejectdisp","0 ",,,,,,,,,,,,,,,,,,"Activates/deactivates fast z re
jection on displacements (360 only). Only active when r_fastzreject is on."
"r_flashlight_version2","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightambient","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_flashlightconstant","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightculldepth","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdepthres","1024 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightdepthtexture","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_flashlightdrawdepth","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawfrustum","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightdrawfrustumbbox","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawsweptbbox","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightfar","750 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightfov","45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightladderdist","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightlinear","100 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightlockposition","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightmodels","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightnear","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightnodraw","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightoffsetx","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightoffsety","-20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightoffsetz","24 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightquadratic","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightrender","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightrendermodels","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightrenderworld","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightscissor","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_flashlightshadowatten","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightupdatedepth","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightvisualizetrace","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flex","1 ",,,,,,,,,,,,,,,,,,""
"r_flushlod","cmd",,,,,,,,,,,,,,,,,,"Flush and reload LODs."
"r_ForceRestore","0 ",,,,,,,,,,,,,,,,,,""
"r_ForceWaterLeaf","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable for optimizati
on to water - considers view in leaf under water for purposes of culling"
"r_frustumcullworld","1 ",,,,,,,,,,,,,,,,,,""
"r_glint_alwaysdraw","0 ",,,,,,,,,,,,,,,,,,""
"r_glint_procedural","0 ",,,,,,,,,,,,,,,,,,""
"r_hunkalloclightmaps","0 ",,,,,,,,,,,,,,,,,,""
"r_hwmorph","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"r_JeepViewBlendTo","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED"
,,,,,,,""
"r_JeepViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED"
,,,,,,,""
"r_JeepViewZHeight","10 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,
,,,,""
"r_lightaverage","0 ",,,,,,,,,,,,,,,,,,"Activates/deactivate light averagi
ng"
"r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,"number of r
andom directions to fire rays when computing ambient lighting"
"r_lightcache_zbuffercache","0 ",,,,,,,,,,,,,,,,,,""
"r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,"Controls the speed of light
interpolation, 0 turns off interpolation"
"r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lock the PVS so you can fly arou
nd and inspect what is being drawn."
"r_lod","2 ",,,,,,,,,,,,,,,,,,""
"r_mapextents","16384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set the max dimens
ion for the map. This determines the far clipping plane"
"r_maxdlights","0 ",,,,,,,,,,,,,,,,,,""
"r_maxmodeldecal","0 ",,,,,,,,,,,,,,,,,,""
"r_maxnewsamples","0 ",,,,,,,,,,,,,,,,,,""
"r_maxsampledist","128 ",,,,,,,,,,,,,,,,,,""
"r_minnewsamples","3 ",,,,,,,,,,,,,,,,,,""
"r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_newflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_norefresh","0 ",,,,,,,,,,,,,,,,,,""
"r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Turn off the PVS."
"r_occludeemaxarea","0 ",,,,,,,,,,,,,,,,,,"Prevents occlusion testing for
entities that take up more than X% of the screen. 0 means use whatever the level
said to use."
"r_occluderminarea","0 ",,,,,,,,,,,,,,,,,,"Prevents this occluder from bei
ng used if it takes up less than X% of the screen. 0 means use whatever the leve
l said to use."
"r_occludermincount","0 ",,,,,,,,,,,,,,,,,,"At least this many occluders w
ill be used, no matter how big they are."
"r_occlusion","1 ",,,,,,,,,,,,,,,,,,"Activate/deactivate the occlusion sys
tem."
"r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivates spew
about what the occlusion system is doing."
"r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to revert to
HL2's method of selecting lights"
"r_overlayfadeenable","0 ",,,,,,,,,,,,,,,,,,""
"r_overlayfademax","2000 ",,,,,,,,,,,,,,,,,,""
"r_overlayfademin","1750 ",,,,,,,,,,,,,,,,,,""
"r_overlaywireframe","0 ",,,,,,,,,,,,,,,,,,""
"r_particle_sim_spike_threshold_ms","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Displays a particular le
vel of the spatial partition system. Use -1 to disable it."
"r_PhysPropStaticLighting","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_pix_recordframes","0 ",,,,,,,,,,,,,,,,,,""
"r_pix_start","0 ",,,,,,,,,,,,,,,,,,""
"r_pixelfog","0 ",,,,,,,,,,,,,,,,,,""
"r_pixelvisibility_partial","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_pixelvisibility_spew","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_portalscloseall","0 ",,,,,,,,,,,,,,,,,,""
"r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Open all portals"
"r_PortalTestEnts","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clip entities
against portal frustums."
"r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,""
"r_proplightingfromdisk","1 ",,,,,,,,,,,,,,,,,,"0=Off, 1=On, 2=Show Errors
"
"r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 - off, 1 - static
prop color meshes are allocated from a single shared vertex buffer (on hardware
that supports stream offset"
"r_propsmaxdist","1200 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum visible distanc
e"
"r_queued_decals","0 ",,,,,,,,,,,,,,,,,,"Offloads a bit of decal rendering
setup work to the material system queue when enabled."
"r_queued_post_processing","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_queued_ropes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,"0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam"
"r_rainalpha","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainalphapow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_raindensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainHack","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainlength","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainProfile","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable ra
in profiling."
"r_RainRadius","1500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainSideVel","130 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"How much sideways
velocity rain gets."
"r_RainSimulate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable r
ain simulation."
"r_rainspeed","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainSplashPercentage","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainwidth","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_renderoverlayfragment","0 ",,,,,,,,,,,,,,,,,,""
"r_rimlight","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_rootlod","2 ",,,,,,,,,,,,,,,,,,"Root LOD"
"r_ropetranslucent","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_screenfademaxsize","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_screenfademinsize","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_screenoverlay","cmd",,,,,,,,,,,,,,,,,,"Draw specified material as an overlay"
"r_sequence_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_shader_srgb","0 ",,,,,,,,,,,,,,,,,,"-1 = use hardware caps. 0 = use har
dware srgb. 1 = use shader srgb(software lookup)"
"r_shadowangles","cmd",,,,,,,,,,,,,,,,,,"Set shadow angles"
"r_shadowblobbycutoff","cmd",,,,,,,,,,,,,,,,,,"some shadow stuff"
"r_shadowcolor","cmd",,,,,,,,,,,,,,,,,,"Set shadow color"
"r_shadowdir","cmd",,,,,,,,,,,,,,,,,,"Set shadow direction"
"r_shadowdist","cmd",,,,,,,,,,,,,,,,,,"Set shadow distance"
"r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_shadowmaxrendered","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_shadowrendertotexture","0 ",,,,,,,,,,,,,,,,,,""
"r_shadows","0 ",,,,,,,,,,,,,,,,,,""
"r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_ShowViewerArea","0 ",,,,,,,,,,,,,,,,,,""
"r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_skybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering o
f sky boxes"
"r_snapportal","-1 ",,,,,,,,,,,,,,,,,,""
"r_SnowColorBlue","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowColorGreen","175 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowColorRed","150 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowDebugBox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Debug Boxes
."
"r_SnowEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Enable"
"r_SnowEndAlpha","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowEndSize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowFallSpeed","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow fall speed
scale."
"r_SnowInsideRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowOutsideRadius","1024 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowParticles","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowPosScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayLength","8192 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowSpeedScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowStartAlpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowStartSize","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowWindScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowZoomOffset","384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowZoomRadius","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_spray_lifetime","0 ",,,,,,,,,,,,,,,,,,"Number of rounds player sprays a
re visible"
"r_sse2","cmd",,,,,,,,,,,,,,,,,,"Enable/disable SSE2 code"
"r_sse_s","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"sse ins for particle sphere cr
eate"
"r_staticprop_lod","-1 ",,,,,,,,,,,,,,,,,,""
"r_staticpropinfo","0 ",,,,,,,,,,,,,,,,,,""
"r_swingflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_teeth","1 ",,,,,,,,,,,,,,,,,,""
"r_threaded_client_shadow_manager","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_threaded_particles","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_threaded_renderables","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_unloadlightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_updaterefracttexture","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"r_VehicleViewClamp","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_VehicleViewDampen","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",
,,,,,,""
"r_visambient","0 ",,,,,,,,,,,,,,,,,,"Draw leaf ambient lighting samples.
Needs mat_leafvis 1 to work"
"r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivate wirefra
me rendering of what the occlusion system is doing."
"r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_visualizeproplightcaching","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_WaterDrawReflection","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water ref
lection"
"r_WaterDrawRefraction","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water ref
raction"
"r_waterforceexpensive","0 ",,,,,,,,,,,,,,,,,,""
"r_waterforcereflectentities","0 ",,,,,,,,,,,,,,,,,,""
"r_worldlightmin","0 ",,,,,,,,,,,,,,,,,,""
"r_worldlights","0 ",,,,,,,,,,,,,,,,,,"number of world lights to use per v
ertex"
"r_worldlistcache","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"ragdoll_sleepaftertime","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"After this many
seconds of being basically stationary, the ragdoll will go to sleep."
"randommap","cmd",,,,,,,,,,,,,,,,,,"Changelevel to a random map in the mapcycle
file"
"rate","60000 ",,,,,"USERINFO",,,,,,,,,,,,,"Max bytes/sec the host can receive
data"
"rcon","cmd",,,,,,,,,,,,,,,,,,"Issue an rcon command."
"rcon_address","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"Address of remote server
if sending unconnected rcon commands (format x.x.x.x:p) "
"rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"remote console password
."
"recompute_speed","cmd",,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging
purposes)."
"record","cmd",,,,,,,,,,,,,,,,,,"Record a demo."
"refresh_options_dialog","cmd",,,,,,,,,,,,,,,,,,"Refresh the options dialog."
"'+reload'","cmd",,,,,,,,,,,,,,,,,,""
"'-reload'","cmd",,,,,,,,,,,,,,,,,,""
"reload","cmd",,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos t
o jump to current view position on reload)."
"reload_materials","0 ",,,,,,,,,,,,,,,,,,""
"removeid","cmd",,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
"removeip","cmd",,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
"report_entities","cmd",,,,,,,,,,,,,,,,,,"Lists all entities"
"report_simthinklist","cmd",,,,,,,,,,,,,,,,,,"Lists all simulating/thinking enti
ties"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_touchlinks","cmd",,,,,,,,,,,,,,,,,,"Lists all touchlinks"
"resetplayerstats","cmd",,,,,,,,,,,,,,,,,,""
"respawn_entities","cmd",,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
"restart","cmd",,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos
to jump to current view position on restart)."
"retry","cmd",,,,,,,,,,,,,,,,,,"Retry connection to last server."
"'+right'","cmd",,,,,,,,,,,,,,,,,,""
"'-right'","cmd",,,,,,,,,,,,,,,,,,""
"room_type","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"rope_averagelight","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Makes ropes use aver
age of cubemap lighting instead of max intensity."
"rope_collide","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Collide rope with the wor
ld"
"rope_rendersolid","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_shake","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_smooth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Do an antialiasing effect
on ropes"
"rope_smooth_enlarge","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How much to enlarg
e ropes in screen space for antialiasing effect"
"rope_smooth_maxalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope an
tialiasing effect"
"rope_smooth_maxalphawidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_smooth_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope an
tialiasing effect"
"rope_smooth_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"When using smooth
ing, this is the min screenspace width it lets a rope shrink to"
"rope_solid_maxalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_maxwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_subdiv","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Rope subdivision amount"
"rope_wind_dist","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Don't use CPU applying
small wind gusts to ropes when they're past this distance."
"rr_debug_qa","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to see debug relate
d to the Question & Answer system used to create conversations between allied NP
Cs."
"rr_debugresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show verbose matching
output (1 for simple, 2 for rule scoring). If set to 3, it will only show respon
se success/failure for np"
"rr_debugrule","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to the name of the r
ule, that rule's score will be shown whenever a concept is passed into the respo
nse rules system."
"rr_dumpresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Dump all response_rules
.txt and rules (requires restart)"
"rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,"Reload all response system sc
ripts."
"save","cmd",,,,,,,,,,,,,,,,,,"Saves current game."
"save_async","1 ",,,,,,,,,,,,,,,,,,""
"save_asyncdelay","0 ",,,,,,,,,,,,,,,,,,"For testing, adds this many milli
seconds of delay to the save operation."
"save_console","0 ",,,,,,,,,,,,,,,,,,"Autosave on the PC behaves like it d
oes on the consoles."
"save_disable","0 ",,,,,,,,,,,,,,,,,,""
"save_finish_async","cmd",,,,,,,,,,,,,,,,,,""
"save_history_count","1 ",,,,,,,,,,,,,,,,,,"Keep this many old copies in h
istory of autosaves and quicksaves."
"save_huddelayframes","1 ",,,,,,,,,,,,,,,,,,"Number of frames to defer for
drawing the Saving message."
"save_in_memory","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to save to memory instead
of disk (Xbox 360)"
"save_noxsave","0 ",,,,,,,,,,,,,,,,,,""
"save_screenshot","1 ",,,,,,,,,,,,,,,,,,"0 = none, 1 = non-autosave, 2 = a
lways"
"save_spew","0 ",,,,,,,,,,,,,,,,,,""
"say","cmd",,,,,,,,,,,,,,,,,,"Display player message"
"say_team","cmd",,,,,,,,,,,,,,,,,,"Display player message to team"
"sb_dontshow_maxplayer_warning","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
""
"sb_mod_suggested_maxplayers","24 ",,,,,,,,,,,,,,,,,,""
"sb_quick_list_bit_field","-1 ",,,,,,,,,,,,,,,,,,""
"sb_showblacklists","0 ",,,,,,,,,,,,,,,,,,"If set to 1, blacklist rules wi
ll be printed to the console as they're applied."
"scene_async_prefetch_spew","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Display async
.ani file loading info."
"scene_clamplookat","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Clamp head turns to a
max of 20 degrees per think."
"scene_clientflex","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Do client s
ide flex animation."
"scene_flatturn","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"scene_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload
from disk."
"scene_forcecombined","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, f
orce use of combined .wav files even in english."
"scene_maxcaptionradius","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Only show closed
captions if recipient is within this many units of speaking actor (0==disabled).
"
"scene_print","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"When playing bac
k a scene, print timing and event info to console."
"scene_showfaceto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing b
ack, show the directions of faceto events."
"scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing bac
k, show the directions of look events."
"scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When moving, s
how the end location."
"scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Show when a vc
d is playing but normal AI is running."
"'+score'","cmd",,,,,,,,,,,,,,,,,,""
"'-score'","cmd",,,,,,,,,,,,,,,,,,""
"scr_centertime","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"screenshot","cmd",,,,,,,,,,,,,,,,,,"Take a screenshot."
"sensitivity","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse sensitivity
."
"server_game_time","cmd",,,,,,,,,,,,,,,,,,"Gives the game time in seconds (serve
r's curtime)"
"servercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"setang","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:o
ptional> (must have sv_cheats)."
"setang_exact","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to speci
fied pitch yaw <roll:optional> (must have sv_cheats)."
"setinfo","cmd",,,,,,,,,,,,,,,,,,"Adds a new user info value"
"setmaster","cmd",,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
"setmodel","cmd",,,,,,,,,,,,,,,,,,"Changes's player's model"
"setpause","cmd",,,,,,,,,,,,,,,,,,"Set the pause state of the server."
"setpos","cmd",,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_c
heats)."
"setpos_exact","cmd",,,,,,,,,,,,,,,,,,"Move player to an exact specified origin
(must have sv_cheats)."
"shake","cmd",,,,,,,,,,,,,,,,,,"Shake the screen."
"shake_show","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Displays a list of the acti
ve screen shakes."
"shake_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all active screen shakes.
"
"'+showbudget'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget'","cmd",,,,,,,,,,,,,,,,,,""
"showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the texture budg
et panel."
"'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
"'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
"showbudget_texture_global_dumpstats","cmd",,,,,,,,,,,,,,,,,,"Dump all items in
+showbudget_texture_global in a text form"
"showbudget_texture_global_sum","256 ",,,,,,,,,,,,,,,,,,""
"showconsole","cmd",,,,,,,,,,,,,,,,,,"Show the console."
"showhitlocation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"showinfo","cmd",,,,,,,,,,,,,,,,,,"Shows a info panel: <type> <title> <message>
[<command number>]"
"showmapinfo","cmd",,,,,,,,,,,,,,,,,,"Show map info panel"
"showpanel","cmd",,,,,,,,,,,,,,,,,,"Shows a viewport panel <name>"
"showparticlecounts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display number of p
articles drawn per frame"
"'+showscores'","cmd",,,,,,,,,,,,,,,,,,""
"'-showscores'","cmd",,,,,,,,,,,,,,,,,,""
"showstatsdlg","cmd",,,,,,,,,,,,,,,,,,"Shows the player stats dialog"
"showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Shows trigger brushe
s"
"showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggle show triggers"
"'+showvprof'","cmd",,,,,,,,,,,,,,,,,,""
"'-showvprof'","cmd",,,,,,,,,,,,,,,,,,""
"simple_bot_add","cmd",,,,,,,,,,,,,,,,,,"Add a simple bot."
"singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Run engine in single step mode
( set next to 1 to advance a frame )"
"sk_ally_regen_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Time taken for an all
y to regenerate a point of health."
"sk_autoaim_mode","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"sk_npc_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_plr_dmg_grenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Game skill level (1-3)."
"skip_next_map","cmd",,,,,,,,,,,,,,,,,,"Skips the next map in the map rotation f
or the server."
"slot0","cmd",,,,,,,,,,,,,,,,,,""
"slot1","cmd",,,,,,,,,,,,,,,,,,""
"slot10","cmd",,,,,,,,,,,,,,,,,,""
"slot11","cmd",,,,,,,,,,,,,,,,,,""
"slot12","cmd",,,,,,,,,,,,,,,,,,""
"slot2","cmd",,,,,,,,,,,,,,,,,,""
"slot3","cmd",,,,,,,,,,,,,,,,,,""
"slot4","cmd",,,,,,,,,,,,,,,,,,""
"slot5","cmd",,,,,,,,,,,,,,,,,,""
"slot6","cmd",,,,,,,,,,,,,,,,,,""
"slot7","cmd",,,,,,,,,,,,,,,,,,""
"slot8","cmd",,,,,,,,,,,,,,,,,,""
"slot9","cmd",,,,,,,,,,,,,,,,,,""
"smoothstairs","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Smooth player e
ye z coordinate when traversing stairs."
"snapto","cmd",,,,,,,,,,,,,,,,,,""
"snd_async_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
"snd_async_fullyasync","0 ",,,,,,,,,,,,,,,,,,"All playback is fully async
(sound doesn't play until data arrives)."
"snd_async_minsize","262144 ",,,,,,,,,,,,,,,,,,""
"snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,"Show async memory stats"
"snd_async_spew_blocking","0 ",,,,,,,,,,,,,,,,,,"Spew message to console a
ny time async sound loading blocks on file i/o."
"snd_async_stream_spew","0 ",,,,,,,,,,,,,,,,,,"Spew streaming info ( 0=Off
, 1=streams, 2=buffers"
"snd_cull_duplicates","0 ",,,,,,,,,,,,,,,,,,"If nonzero, aggressively cull
duplicate sounds during mixing. The number specifies the number of duplicates a
llowed to be playe"
"snd_defer_trace","1 ",,,,,,,,,,,,,,,,,,""
"snd_delay_sound_shift","0 ",,,,,,,,,,,,,,,,,,""
"snd_disable_mixer_duck","0 ",,,,,,,,,,,,,,,,,,""
"snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,"Dump sounds to VXConsole"
"snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_lockpartial","1 ",,,,,,,,,,,,,,,,,,""
"snd_mix_async","0 ",,,,,,,,,,,,,,,,,,""
"snd_mix_minframetime","0 ",,,,,,,,,,,,,,,,,,""
"snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_musicvolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Music volume"
"snd_noextraupdate","0 ",,,,,,,,,,,,,,,,,,""
"snd_obscured_gain_dB","-2 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_pitchquality","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_profile","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"snd_rebuildaudiocache","cmd",,,,,,,,,,,,,,,,,,"Rebuilds all audio caches (_othe
r, _other_rebuild, _sharedprecache, level caches) from reslists
"
"snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_restart","cmd",,,,,,,,,,,,,,,,,,"Restart sound system."
"snd_show","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds info"
"snd_showclassname","0 ",,,,,,,,,,,,,,,,,,""
"snd_showmixer","0 ",,,,,,,,,,,,,,,,,,""
"snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_ShowThreadFrameTime","0 ",,,,,,,,,,,,,,,,,,""
"snd_soundmixer","0 ",,,,,,,,,,,,,,,,,,""
"snd_spatialize_roundrobin","1 ",,,,,,,,,,,,,,,,,,"Lowend optimization: if
nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of chan
nels will be spatialized"
"snd_surround_speakers","2 ",,,,,,,,,,,,,,,,,,""
"snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds location in worl
d"
"snd_vox_captiontrace","0 ",,,,,,,,,,,,,,,,,,"Shows sentence name for sent
ences which are set not to show captions."
"snd_vox_globaltimeout","300 ",,,,,,,,,,,,,,,,,,""
"snd_vox_sectimetout","300 ",,,,,,,,,,,,,,,,,,""
"snd_vox_seqtimetout","300 ",,,,,,,,,,,,,,,,,,""
"snd_writemanifest","cmd",,,,,,,,,,,,,,,,,,"If running a game, outputs the preca
che manifest for the current level
"
"sndplaydelay","cmd",,,,,,,,,,,,,,,,,,""
"soundfade","cmd",,,,,,,,,,,,,,,,,,"Fade client volume."
"soundinfo","cmd",,,,,,,,,,,,,,,,,,"Describe the current sound device."
"soundlist","cmd",,,,,,,,,,,,,,,,,,"List all known sounds."
"soundpatch_captionlength","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How
long looping soundpatch captions should display for."
"soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When on, draws l
ines to all env_soundscape entities. Green lines show the active soundscape, red
lines show soundscapes that ar"
"soundscape_dumpclient","cmd",,,,,,,,,,,,,,,,,,"Dumps the client's soundscape da
ta.
"
"soundscape_fadetime","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Time to cro
ssfade sound effects between soundscapes"
"soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the server & client side soun
dscapes"
"speak","cmd",,,,,,,,,,,,,,,,,,"Play a constructed sentence."
"spec_autodirector","1 ",,,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL"
,,"Auto-director chooses best view modes while spectating"
"spec_freeze_distance_max","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Maximu
m random distance from the target to stop when framing them in observer freeze c
am."
"spec_freeze_distance_min","96 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Minimu
m random distance from the target to stop when framing them in observer freeze c
am."
"spec_freeze_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Time
spend frozen in observer freeze cam."
"spec_freeze_traveltime","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,
,"Time taken to zoom in to frame a target in observer freeze cam."
"spec_mode","cmd",,,,,,,,,,,,,,,,,,"Set spectator mode"
"spec_next","cmd",,,,,,,,,,,,,,,,,,"Spectate next player"
"spec_player","cmd",,,,,,,,,,,,,,,,,,"Spectate player by name"
"spec_pos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"spec_prev","cmd",,,,,,,,,,,,,,,,,,"Spectate previous player"
"spec_scoreboard","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"spec_track","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Tracks an entity in spec mo
de"
"'+speed'","cmd",,,,,,,,,,,,,,,,,,""
"'-speed'","cmd",,,,,,,,,,,,,,,,,,""
"spike","cmd",,,,,,,,,,,,,,,,,,"generates a fake spike"
"star_memory","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats"
"startdemos","cmd",,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
"startmovie","cmd",,,,,,,,,,,,,,,,,,"Start recording movie frames."
"startupmenu","cmd",,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the ba
ckground bsp, but only if no other level is being loaded, and we're not in devel
oper "
"stats","cmd",,,,,,,,,,,,,,,,,,"Prints server performance variables"
"status","cmd",,,,,,,,,,,,,,,,,,"Display map and connection status."
"status_stv","cmd",,,,,,,,,,,,,,,,,,"Show current sourcetv status."
"step_spline","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"stop","cmd",,,,,,,,,,,,,,,,,,"Finish recording demo."
"stopdemo","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a demo."
"stopsound","cmd",,,,,,,,,,,,,,,,,,""
"stopsoundscape","cmd",,,,,,,,,,,,,,,,,,"Stops all soundscape processing and fad
es current looping sounds"
"'+strafe'","cmd",,,,,,,,,,,,,,,,,,""
"'-strafe'","cmd",,,,,,,,,,,,,,,,,,""
"studio_queue_mode","1 ",,,,,,,,,,,,,,,,,,""
"stuffcmds","cmd",,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to
command buffer."
"suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"surfaceprop","cmd",,,,,,,,,,,,,,,,,,"Reports the surface properties at the curs
or"
"sv_allow_color_correction","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or di
sallow clients to use color correction on this server."
"sv_allow_voice_from_file","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or dis
allow clients from using voice_inputfromfile on this server."
"sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disall
ow the wait command on clients connected to this server."
"sv_allowdownload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to download files"
"sv_allowupload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to upload customizat
ions files"
"sv_alltalk","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Players can hear all
other players, no team restrictions"
"sv_alternateticks","0 ",,"SPONLY",,,,,,,,,,,,,,,,"If set, server only sim
ulates entities on even numbered ticks.
"
"sv_autosave","1 ",,,,,,,,,,,,,,,,,,"Set to 1 to autosave game on level tr
ansition. Does not affect autosave triggers."
"sv_benchmark_autovprofrecord","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If running
a benchmark and this is set, it will record a vprof file over the duration of th
e benchmark with filename benchmark."
"sv_benchmark_force_start","cmd",,,,,,,,,,,,,,,,,,"Force start the benchmark. Th
is is only for debugging. It's better to set sv_benchmark to 1 and restart the l
evel."
"sv_benchmark_freeroam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow the local pl
ayer to move freely in the benchmark. Only used for debugging. Don't use for rea
l benchmarks because it will "
"sv_benchmark_numticks","3300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If > 0, then it on
ly runs the benchmark for this # of ticks."
"sv_bonus_challenge","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Set to va
lues other than 0 to select a bonus map challenge type."
"sv_bonus_map_challenge_update","cmd",,,,,,,,,,,,,,,,,,"Updates a bonus map chal
lenge score."
"sv_bonus_map_complete","cmd",,,,,,,,,,,,,,,,,,"Completes a bonus map."
"sv_bonus_map_unlock","cmd",,,,,,,,,,,,,,,,,,"Locks a bonus map."
"sv_cacheencodedents","1 ",,,,,,,,,,,,,,,,,,"If set to 1, does an optimiza
tion to prevent extra SendTable_Encode calls."
"sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow cheats on ser
ver"
"sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of server side hints
displayed to the player."
"sv_client_cmdrate_difference","20 ",,,,,,,,,,,"REPLICATED",,,,,,,"cl_cmdra
te is moved to within sv_client_cmdrate_difference units of cl_updaterate before
it is clamped between sv_mincmdrate an"
"sv_client_max_interp_ratio","5 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can b
e used to limit the value of cl_interp_ratio for connected clients (only while t
hey are connected). If sv_client_min_"
"sv_client_min_interp_ratio","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can b
e used to limit the value of cl_interp_ratio for connected clients (only while t
hey are connected).
-1 "
"sv_client_predict","-1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to
force the value of cl_predict for connected clients (only while they are connec
ted).
-1 = let clients se"
"sv_clockcorrection_msecs","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The server trie
s to keep each player's m_nTickBase withing this many msecs of the server absolu
te tickcount"
"sv_consistency","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Whether the server enf
orces file consistency for critical files"
"sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Contact email for server sysop
"
"sv_debug_player_use","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Visualiz
es +use logic. Green cross=trace success, Red cross=trace too far, Green box=rad
ius success"
"sv_debugmanualmode","0 ",,,,,,,,,,,,,,,,,,"Make sure entities correctly r
eport whether or not their network data has changed."
"sv_debugtempentities","0 ",,,,,,,,,,,,,,,,,,"Show temp entity bandwidth u
sage."
"sv_deltaprint","0 ",,,,,,,,,,,,,,,,,,"Print accumulated CalcDelta profili
ng data (only if sv_deltatime is on)"
"sv_deltatime","0 ",,,,,,,,,,,,,,,,,,"Enable profiling of CalcDelta calls"
"sv_disable_querycache","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"debug - dis
able trace query cache"
"sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Location from which cl
ients can download missing files"
"sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"sv_enableoldqueries","0 ",,,,,,,,,,,,,,,,,,"Enable support for old style
(HL1) server queries"
"sv_filterban","1 ",,,,,,,,,,,,,,,,,,"Set packet filtering by IP mode"
"sv_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Force server side preloa
ding."
"sv_gravity","800 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World gra
vity."
"sv_lan","0 ",,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no
authentication, no non-class C addresses )"
"sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information to
only one file."
"sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server bans in the server
logs."
"sv_logblocks","0 ",,,,,,,,,,,,,,,,,,"If true when log when a query is blo
cked (can cause very large log files)"
"sv_logdownloadlist","1 ",,,,,,,,,,,,,,,,,,""
"sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Echo log information to the c
onsole."
"sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information in the
log file."
"sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Flush the log file to disk o
n each write (slow)."
"sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Folder in the game directory
where server logs will be stored."
"sv_massreport","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_master_legacy_mode","0 ",,,,,,,,,,,,,,,,,,"Use old (outside-of-Steam)
code to communicate with master servers."
"sv_master_share_game_socket","1 ",,,,,,,,,,,,,,,,,,"Use the game's socket
to communicate to the master server. If this is 0, then it will create a socket
on -steamport + 1 to comm"
"sv_max_queries_sec","3 ",,,,,,,,,,,,,,,,,,"Maximum queries per second to
respond to from a single IP address."
"sv_max_queries_sec_global","60 ",,,,,,,,,,,,,,,,,,"Maximum queries per sec
ond to respond to from anywhere."
"sv_max_queries_window","30 ",,,,,,,,,,,,,,,,,,"Window over which to averag
e queries per second averages."
"sv_maxcmdrate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"(If sv_mincmdrate is >
0), this sets the maximum value for cl_cmdrate."
"sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Max bandwidth rate allowed
on server, 0 == unlimited"
"sv_maxreplay","0 ",,,,,,,,,,,,,,,,,,"Maximum replay time in seconds"
"sv_maxroutable","1260 ",,,,,,,,,,,,,,,,,,"Server upper bound on net_maxrouta
ble that a client can use."
"sv_maxupdaterate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"Maximum updates per
second that the server will allow"
"sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"This sets the minimum v
alue for cl_cmdrate. 0 == unlimited."
"sv_minrate","3500 ",,,,,,,,,,,"REPLICATED",,,,,,,"Min bandwidth rate allowed
on server, 0 == unlimited"
"sv_minupdaterate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"Minimum updates per
second that the server will allow"
"sv_noclipaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED
",,,,,,,""
"sv_noclipduringpause","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"
If cheats are enabled, then you can noclip with the game paused (for doing scree
nshots, etc.)."
"sv_noclipspeed","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,
,,,""
"sv_npc_talker_maxdist","1024 ",,,"GAMEDLL",,,,,,,,,,,,,,,"NPCs over this dis
tance from the player won't attempt to speak."
"sv_parallel_packentities","1 ",,,,,,,,,,,,,,,,,,""
"sv_parallel_sendsnapshot","1 ",,,,,,,,,,,,,,,,,,""
"sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"Server
password for entry into multiplayer games"
"sv_pausable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Is the server pausable."
"sv_playerperfhistorycount","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Number of samp
les to maintain in player perf history"
"sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info."
"sv_pure","cmd",,,,,,,,,,,,,,,,,,"Show user data."
"sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will
kick clients with mismatching files. Otherwise, it will issue a warning to the
client."
"sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will print
a message whenever a client is verifying a CRC for a file."
"sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Skips Setup
Bones when npc's are outside the PVS"
"sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,"Display status of the query cache
(client only)"
"sv_rcon_banpenalty","0 ",,,,,,,,,,,,,,,,,,"Number of minutes to ban users
who fail rcon authentication"
"sv_rcon_log","1 ",,,,,,,,,,,,,,,,,,"Enable/disable rcon logging."
"sv_rcon_maxfailures","10 ",,,,,,,,,,,,,,,,,,"Max number of times a user ca
n fail rcon authentication before being banned"
"sv_rcon_minfailures","5 ",,,,,,,,,,,,,,,,,,"Number of times a user can fa
il rcon authentication in sv_rcon_minfailuretime before being banned"
"sv_rcon_minfailuretime","30 ",,,,,,,,,,,,,,,,,,"Number of seconds to track
failed rcon authentications"
"sv_region","-1 ",,,,,,,,,,,,,,,,,,"The region of the world to report this
server in."
"sv_showladders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show bbox and dismount po
ints for all ladders (must be set before level load.)
"
"sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show lag c
ompensated hitboxes whenever a player is lag compensated."
"sv_skyname","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Current
name of the skybox texture"
"sv_soundemitter_trace","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show a
ll EmitSound calls including their symbolic name and the actual wave file they r
esolved to
"
"sv_specaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",
,,,,,,""
"sv_specnoclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,
,,""
"sv_specspeed","3 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,
,""
"sv_stats","1 ",,,,,,,,,,,,,,,,,,"Collect CPU usage stats"
"sv_stickysprint_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"sv_strict_notarget","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set, notarget will
cause entities to never think they are in the pvs"
"sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Server tags. Used to provide extr
a information to clients when they're browsing for servers. Separate tags with a
comma."
"sv_test_scripted_sequences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Tests for scr
ipted sequences that are embedded in the world. Run through your map with this s
et to check for NPCs falling throu"
"sv_teststepsimulation","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_thinktimecheck","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Check for thinktimes a
ll on same timestamp."
"sv_timeout","65 ",,,,,,,,,,,,,,,,,,"After this many seconds without a mess
age from a client, the client is dropped"
"sv_turbophysics","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Turns on tur
bo physics"
"sv_unlockedchapters","99 ","ARCHIVE",,,,,,,,,,,,,,,,,"Highest unlocked gam
e chapter."
"sv_vehicle_autoaim_scale","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,"Overrides the max players re
ported to prospective clients"
"sv_voicecodec","0 ",,,,,,,,,,,,,,,,,,"Specifies which voice codec DLL to
use in a game. Set to the name of the DLL without the extension."
"sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,""
"sys_minidumpexpandedspew","1 ",,,,,,,,,,,,,,,,,,""
"sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,"Lines of crash dump console
spew to keep."
"systemlinkport","27030 ",,,,,,,,,,,,,,,,,,"System Link port"
"template_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnit
ude> <scale>
Defau"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,"Test command that drops an entity
blocker out in front of the player."
"test_freezeframe","cmd",,,,,,,,,,,,,,,,,,"Test the freeze frame code."
"test_giveawayitem","cmd",,,,,,,,,,,,,,,,,,"Debugging tool to test the item give
away panel. Usage: test_giveawayitem <weapon name>
<weapon id>: 0 = primary, 1 = seconda"
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,""
"test_itemdiscardpanel","cmd",,,,,,,,,,,,,,,,,,"Debugging tool to test the item
discard panel. Usage: test_itemdiscardpanel <weapon name>
<weapon id>: 0 = primary, 1 = seco"
"test_itempickuppanel","cmd",,,,,,,,,,,,,,,,,,"Debugging tool to test the item p
ickup panel. Usage: test_itempickuppanel
"
"Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_EnsureValue","cmd",,,,,,,,,,,,,,,,,,"Test_ProxyToggle_EnsureVa
lue"
"Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,""
"Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,""
"Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,""
"Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
"Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
"testhudanim","cmd",,,,,,,,,,,,,,,,,,"Test a hud element animation.
Arguments: <anim name>
"
"testscript_debug","0 ",,,,,,,,,,,,,,,,,,"Debug test scripts."
"texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how tran
slucent the budget panel is"
"texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,
,,,,,,,"number between 0 and 1"
"texture_budget_panel_global","0 ",,,,,,,,,,,,,,,,,,"Show global times in
the texture budget panel."
"texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pi
xels of the budget panel"
"texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixe
ls of the budget panel"
"texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels
from the left side of the game screen to draw the budget panel"
"texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels
from the top side of the game screen to draw the budget panel"
"tf_allow_player_use","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow player
s to execute +use while playing."
"tf_always_deathanim","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Force death
anims to always play."
"tf_arena_first_blood","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,
"Rewards the first player to get a kill each round."
"tf_arena_max_streak","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"
Teams will be scrambled if one team reaches this streak"
"tf_arena_override_cap_enable_time","-1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLI
CATED",,,,,,,"Overrides the time (in seconds) it takes for the capture point to
become enable, -1 uses the level designer specified time."
"tf_arena_preround_time","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,
,,"Length of the Pre-Round time"
"tf_arena_round_time","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"
"
"tf_arena_use_queue","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"E
nables the spectator queue system for Arena."
"tf_assign_territory","cmd",,,,,,,,,,,,,,,,,,"Divvy up the mesh into red and blu
e territories. For debugging."
"tf_birthday","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_bot_add","cmd",,,,,,,,,,,,,,,,,,"Add a bot."
"tf_bot_ammo_search_range","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How far
bots will search to find ammo around them"
"tf_bot_auto_vacate","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If nonzer
o, bots will automatically leave to make room for human players."
"tf_bot_ballistic_elevation_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"W
hen lobbing grenades at far away targets, this is the degree/range slope to rais
e our aim"
"tf_bot_capture_seek_and_destroy_max_duration","30 ",,,"GAMEDLL","CHEAT",,,
,,,,,,,,,,,"If a capturing bot decides to go hunting, this is the max duration h
e will hunt for before reconsidering"
"tf_bot_capture_seek_and_destroy_min_duration","15 ",,,"GAMEDLL","CHEAT",,,
,,,,,,,,,,,"If a capturing bot decides to go hunting, this is the min duration h
e will hunt for before reconsidering"
"tf_bot_cart_push_radius","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_choose_target_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How
often, in seconds, a TFBot can reselect his target"
"tf_bot_debug_ammo_scavenging","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_payload_guard_vantage_points","0 ",,,"GAMEDLL","CHEAT",,,,,,
,,,,,,,,""
"tf_bot_debug_retreat_to_cover","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_seek_and_destroy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_sentry_placement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_sniper","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_defend_owned_point_percent","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,
"Stay on the contested point we own until enemy cap percent falls below this"
"tf_bot_defense_must_defend_time","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"I
f timer is less than this, bots will stay near point and guard"
"tf_bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Defines th
e skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=exper
t."
"tf_bot_engineer_exit_near_sentry_range","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,
,,,,,"Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
"
"tf_bot_engineer_max_sentry_travel_distance_to_point","2500 ",,,"GAMEDLL","CH
EAT",,,,,,,,,,,,,,"Maximum travel distance between a bot's Sentry gun and the cu
rrently contested point"
"tf_bot_engineer_retaliate_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"I
f attacker who destroyed sentry is closer than this, attack. Otherwise, retreat"
"tf_bot_farthest_visible_theater_sample_count","32 ",,,"GAMEDLL","CHEAT",,,
,,,,,,,,,,,""
"tf_bot_fire_weapon_min_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_force_class","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to a class nam
e, all TFBots will respawn as that class"
"tf_bot_health_critical_ratio","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_ok_ratio","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_search_far_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_search_near_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If
nonzero, bots wait until a player joins before entering the game."
"tf_bot_keep_class_after_death","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_kick","cmd",,,,,,,,,,,,,,,,,,"Remove a TFBot by name, or all bots ('all'
)."
"tf_bot_max_point_defend_range","1250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How
far (in travel distance) from the point defending bots will take up positions"
"tf_bot_max_setup_gate_defend_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,"How far from the setup gate(s) defending bots can take up positions"
"tf_bot_max_teleport_entrance_travel","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,
,,"Don't plant teleport entrances farther than this travel distance from our spa
wn room"
"tf_bot_max_teleport_exit_travel_to_point","2500 ",,,"GAMEDLL","CHEAT",,,,,,,
,,,,,,,"In an offensive engineer bot's tele exit is farther from the point than
this, destroy it"
"tf_bot_medic_cover_test_resolution","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,""
"tf_bot_medic_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_max_call_response_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,
,,,""
"tf_bot_medic_max_heal_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_start_follow_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_stop_follow_range","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_melee_attack_abandon_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,
"If threat is farther away than this, bot will switch back to its primary weapon
and attack"
"tf_bot_min_setup_gate_defend_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,"How close from the setup gate(s) defending bots can take up positions. Areas c
loser than this will be in cover to ambush."
"tf_bot_min_setup_gate_sniper_defend_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,
,,,,,,,,"How far from the setup gate(s) a defending sniper will take up position
"
"tf_bot_min_teleport_travel","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Minimu
m travel distance between teleporter entrance and exit before engineer bot will
build one"
"tf_bot_near_point_travel_distance","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,
"If within this travel distance to the current point, bot is 'near' it"
"tf_bot_notice_gunfire_range","3000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_offense_must_push_time","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If
timer is less than this, bots will push hard to cap"
"tf_bot_offline_practice","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tell
s the server that it is in offline practice mode."
"tf_bot_path_lookahead_range","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_payload_guard_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_prefix_name_with_difficulty","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Appen
d the skill level of the bot to the bot's name"
"tf_bot_pyro_deflect_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_pyro_shove_away_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If a
Pyro bot's target is closer than this, compression blast them away"
"tf_bot_quota","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Determines the
total number of tf bots in the game."
"tf_bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Determines
the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p"
"tf_bot_retreat_to_cover_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_show_sniper_spots","cmd",,,,,,,,,,,,,,,,,,"Display the current set of sn
iper spots."
"tf_bot_sniper_aim_error","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_aim_steady_rate","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_choose_target_interval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,
,,,"How often, in seconds, a zoomed-in Sniper can reselect his target"
"tf_bot_sniper_flee_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If threa
t is closer than this, retreat"
"tf_bot_sniper_linger_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How lon
g Sniper will wait around after losing his target before giving up"
"tf_bot_sniper_patience_duration","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"H
ow long a Sniper bot will wait without seeing an enemy before picking a new spot
"
"tf_bot_sniper_personal_space_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,"Enemies beyond this range don't worry the Sniper"
"tf_bot_sniper_spot_epsilon","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_spot_max_count","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stop
searching for sniper spots when each side has found this many"
"tf_bot_sniper_spot_min_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_target_linger_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,
,,,"How long a Sniper bot will keep toward at a target it just lost sight of"
"tf_bot_taunt_victim_chance","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_wait_in_cover_max_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_wait_in_cover_min_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_warp_team_to_me","cmd",,,,,,,,,,,,,,,,,,""
"tf_build_menu_controller_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
"Use console controller build menus. 1 = ON, 0 = OFF."
"tf_chargedfriends","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_clamp_airducks","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given attribute from all are
as in the selected set."
"tf_colorblindassist","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Setting t
his to 1 turns on colorblind mode."
"tf_combat_cloak_mode","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_ctf_bonus_time","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Length of team
crit time for CTF capture."
"tf_damage_disablespread","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,
,,,"Toggles the random damage spread applied to all player damage."
"tf_damage_multiplier_blue","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"All inc
oming damage to a blue player is multiplied by this value"
"tf_damage_multiplier_red","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"All inco
ming damage to a red player is multiplied by this value"
"tf_debug_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_debug_flamethrower","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Visualize t
he flamethrower damage."
"tf_dingaling_pitchmaxdmg","66 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desi
red pitch of the hit sound when a maximum damage hit (>= 150 health) is done."
"tf_dingaling_pitchmindmg","133 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desi
red pitch of the hit sound when a minimal damage hit (<= 10 health) is done."
"tf_dingaling_volume","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired v
olume of the hit sound."
"tf_dingaling_wav_override","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Opt
ional custom wav hit sound. If unspecified, the default Player.Hitbeep script so
und will be used."
"tf_dingalingaling","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_discover_routes","cmd",,,,,,,,,,,,,,,,,,"Enumerate all routes from the given
team's spawn room to the current goal. For debugging."
"tf_disguise_menu_controller_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL
",,"Use console controller disguise menus. 1 = ON, 0 = OFF."
"tf_escort_recede_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_escort_recede_time_overtime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_escort_score_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Score for es
corting the train, in points per second"
"tf_explanations_backpackpanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
"Whether the user has seen explanations for this panel."
"tf_explanations_charinfopanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
"Whether the user has seen explanations for this panel."
"tf_explanations_craftingpanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,
"Whether the user has seen explanations for this panel."
"tf_explanations_discardpanel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"
Whether the user has seen explanations for this panel."
"tf_flag_caps_per_round","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Numbe
r of flag captures per round on CTF maps. Set to 0 to disable."
"tf_flamethrower_boxsize","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Size of f
lame damage entities."
"tf_hud_notification_duration","3 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How long
to display hud notification panels before fading them"
"tf_hud_num_building_alert_beeps","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL"
,,"Number of times to play warning sound when a new alert displays on building h
ud objects"
"tf_impactwatertime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw impact
debris effects."
"tf_impactwatertimeenable","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw i
mpact debris effects."
"tf_mark","cmd",,,,,,,,,,,,,,,,,,"Set attribute of selected area."
"tf_medigun_autoheal","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,
"Setting this to 1 will cause the Medigun's primary attack to be a toggle instea
d of needing to be held down."
"tf_nav_show_incursion_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Di
splay travel distances from current spawn room (1=red, 2=blue)"
"tf_nav_show_turf_ownership","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color
nav area by smallest incursion distance"
"tf_overtime_nag","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Announcer overti
me nag."
"tf_particles_disable_weather","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"
Disable particles related to weather effects."
"tf_playergib","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow player gibbin
g. 0: never, 1: normal, 2: always"
"tf_recent_achievements","1805 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_remember_activeweapon","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTD
LL",,"Setting this to 1 will make the active weapon persist between lives."
"tf_remember_lastswitched","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTD
LL",,"Setting this to 1 will make the 'last weapon' persist between lives."
"tf_resolve_stuck_players","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_select_ambush_areas","cmd",,,,,,,,,,,,,,,,,,"Add good ambush spots to the se
lected set. For debugging."
"tf_select_ambush_areas_close_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,""
"tf_select_ambush_areas_max_enemy_exposure_area","500000 ",,,"GAMEDLL","CHEAT",
,,,,,,,,,,,,,""
"tf_select_ambush_areas_radius","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_select_control_point_incursion_areas","cmd",,,,,,,,,,,,,,,,,,"Select areas w
here invading team leaves cover near the objective. For debugging."
"tf_select_incursion_zone","cmd",,,,,,,,,,,,,,,,,,"Select areas where invading t
eam approaches the objective. For debugging."
"tf_select_with_attribute","cmd",,,,,,,,,,,,,,,,,,"Selects areas with the given
attribute."
"tf_show_actor_potential_visibility","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,
,""
"tf_show_blocked_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight a
reas that are considered blocked for TF-specific reasons"
"tf_show_enemy_invasion_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"High
light areas where the enemy team enters the visible environment of the local pla
yer"
"tf_show_gate_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_incursion_flow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_incursion_flow_gradient","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1
= red, 2 = blue"
"tf_show_incursion_flow_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 =
red, 2 = blue"
"tf_show_incursion_range","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 = red,
2 = blue"
"tf_show_incursion_range_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highl
ight areas with incursion distances between min and max cvar values"
"tf_show_incursion_range_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highl
ight areas with incursion distances between min and max cvar values"
"tf_show_mesh_decoration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight
special areas"
"tf_show_mesh_decoration_manual","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Hi
ghlight special areas marked by hand"
"tf_show_point_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_sentry_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_sniper_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_sniper_areas_safety_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,
""
"tf_show_voice_icons","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show ove
rhead player voice icons when players are speaking.
"
"tf_simple_disguise_menu","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use a
more concise disguise selection menu."
"tf_stats_nogameplaycheck","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable normal
check for valid gameplay, send stats regardless."
"tf_teamtalk","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Teammates can always
chat with each other while alive or dead."
"tf_testrr","cmd",,,,,,,,,,,,,,,,,,"Force the player under your crosshair to spe
ak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player
nam"
"tf_testvcd","cmd",,,,,,,,,,,,,,,,,,"Run a vcd on the player currently under you
r crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.
vcd'"
"tf_tournament_classlimit_demoman","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,
,,,,"Tournament mode per-team class limit for Demomenz.
"
"tf_tournament_classlimit_engineer","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,
,,,,,"Tournament mode per-team class limit for Engineers.
"
"tf_tournament_classlimit_heavy","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,
,,"Tournament mode per-team class limit for Heavies.
"
"tf_tournament_classlimit_medic","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,
,,"Tournament mode per-team class limit for Medics.
"
"tf_tournament_classlimit_pyro","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,
,"Tournament mode per-team class limit for Pyros.
"
"tf_tournament_classlimit_scout","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,
,,"Tournament mode per-team class limit for Scouts.
"
"tf_tournament_classlimit_sniper","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,
,,,"Tournament mode per-team class limit for Snipers.
"
"tf_tournament_classlimit_soldier","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,
,,,,"Tournament mode per-team class limit for Soldiers.
"
"tf_tournament_classlimit_spy","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,
"Tournament mode per-team class limit for Spies.
"
"tf_tournament_hide_domination_icons","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED"
,,,,,,,"Tournament mode server convar that forces clients to not display the dom
ination icons above players dominating them."
"tf_training_client_message","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,
,,,,,"A simple way for the training client to communicate with the server."
"tf_training_has_prompted_for_forums","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENT
DLL",,"Whether the user has been prompted to view the new user forums."
"tf_training_has_prompted_for_offline_practice","1 ","ARCHIVE",,,,,,,,,,,,
,,,"CLIENTDLL",,"Whether the user has been prompted to try offline practice."
"tf_training_has_prompted_for_training","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIE
NTDLL",,"Whether the user has been prompted for training"
"tf_use_fixed_weaponspreads","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",
,,,,,,"If set to 1, weapons that fire multiple pellets per shot will use a non-r
andom pellet distribution."
"tf_weapon_criticals","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"
"
"tf_weapon_select_demo_start_delay","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDL
L",,"Delay after spawning to start the weapon bucket demo."
"tf_weapon_select_demo_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Ti
me to pulse each weapon bucket upon spawning as a new class. 0 to turn off."
"tf_wipe_attributes","cmd",,,,,,,,,,,,,,,,,,"Clear all TF-specific attributes of
selected area."
"think_limit","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum think ti
me in milliseconds, warning is printed if this is exceeded."
"thirdperson","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson camera."
"thirdperson_mayamode","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson Maya-like c
amera controls."
"thirdperson_platformer","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Player will aim
in the direction they are moving."
"thirdperson_screenspace","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Movement will
be relative to the camera, eg: left means screen-left"
"thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,""
"thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,""
"threadpool_affinity","1 ",,,,,,,,,,,,,,,,,,"Enable setting affinity"
"threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,"Cycles threadpool reservation
by powers of 2"
"threadpool_reserve","0 ",,,,,,,,,,,,,,,,,,"Consume the specified number o
f threads in the thread pool"
"threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,""
"timedemo","cmd",,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
"timedemoquit","cmd",,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and
then exit"
"timerefresh","cmd",,,,,,,,,,,,,,,,,,"Profile the renderer."
"toggle","cmd",,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a
set of values."
"toggle_duck","cmd",,,,,,,,,,,,,,,,,,""
"toggleconsole","cmd",,,,,,,,,,,,,,,,,,"Show/hide the console."
"togglescores","cmd",,,,,,,,,,,,,,,,,,"Toggles score panel"
"trace_report","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tracer_extra","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"TrackerAnim","cmd",,,,,,,,,,,,,,,,,,"Test animation of the achievement tracker.
Parameter is achievement number on HUD to flash"
"training_can_build_dispenser","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,
"Player can build dispenser as engineer."
"training_can_build_sentry","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Pl
ayer can build sentry as engineer."
"training_can_build_tele_entrance","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,
,,,,"Player can build teleporter entrance as engineer."
"training_can_build_tele_exit","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,
"Player can build teleporter exit as engineer."
"training_can_destroy_buildings","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,
,,"Player can destroy buildings as engineer."
"training_class","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Class to use
in training."
"training_continue","cmd",,,,,,,,,,,,,,,,,,"Tells training that it should contin
ue."
"training_map_video","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Video to show for t
raining"
"tv_allow_camera_man","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director allows
spectators to become camera man"
"tv_allow_static_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director uses
fixed level cameras for shots"
"tv_autorecord","0 ",,,,,,,,,,,,,,,,,,"Automatically records all games as
SourceTV demos."
"tv_autoretry","1 ",,,,,,,,,,,,,,,,,,"Relay proxies retry connection after
network timeout"
"tv_chatgroupsize","0 ",,,,,,,,,,,,,,,,,,"Set the default chat group size"
"tv_chattimelimit","8 ",,,,,,,,,,,,,,,,,,"Limits spectators to chat only e
very n seconds"
"tv_clients","cmd",,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
"tv_debug","0 ",,,,,,,,,,,,,,,,,,"SourceTV debug info."
"tv_delay","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"SourceTV broadcast delay in sec
onds"
"tv_delaymapchange","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delays map change unti
l broadcast is complete"
"tv_deltacache","2 ",,,,,,,,,,,,,,,,,,"Enable delta entity bit stream cach
e"
"tv_dispatchmode","1 ",,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies
: 0=never, 1=if appropriate, 2=always"
"tv_enable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Activates SourceTV on server."
"tv_maxclients","128 ",,,,,,,,,,,,,,,,,,"Maximum client number on SourceTV s
erver."
"tv_maxrate","8000 ",,,,,,,,,,,,,,,,,,"Max SourceTV spectator bandwidth rate
allowed, 0 == unlimited"
"tv_msg","cmd",,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
"tv_name","0 ",,,,,,,,,,,,,,,,,,"SourceTV host name"
"tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Don't receive chat m
essages from other SourceTV spectators"
"tv_overridemaster","0 ",,,,,,,,,,,,,,,,,,"Overrides the SourceTV master r
oot address."
"tv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"Source
TV password for all clients"
"tv_port","27020 ",,,,,,,,,,,,,,,,,,"Host SourceTV port"
"tv_record","cmd",,,,,,,,,,,,,,,,,,"Starts SourceTV demo recording."
"tv_relay","cmd",,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcas
t."
"tv_relaypassword","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"S
ourceTV password for relay proxies"
"tv_relayvoice","1 ",,,,,,,,,,,,,,,,,,"Relay voice data: 0=off, 1=on"
"tv_retry","cmd",,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
"tv_snapshotrate","16 ",,,,,,,,,,,,,,,,,,"Snapshots broadcasted per second"
"tv_status","cmd",,,,,,,,,,,,,,,,,,"Show SourceTV server status."
"tv_stop","cmd",,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
"tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
"tv_test_retry","cmd",,,,,,,,,,,,,,,,,,"Tell test clients to reconnect"
"tv_test_start","cmd",,,,,,,,,,,,,,,,,,"Starts the SourceTV test system"
"tv_test_stop","cmd",,,,,,,,,,,,,,,,,,"Stops the SourceTV test system"
"tv_timeout","30 ",,,,,,,,,,,,,,,,,,"SourceTV connection timeout in seconds
."
"tv_title","0 ",,,,,,,,,,,,,,,,,,"Set title for SourceTV spectator UI"
"tv_transmitall","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Transmit all entities
(not only director view)"
"ui_posedebug_fade_in_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENT
DLL",,"Time during which a new pose activity layer is shown in green in +posedeb
ug UI"
"ui_posedebug_fade_out_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIEN
TDLL",,"Time to keep a no longer active pose activity layer in red until removin
g it from +posedebug UI"
"unbind","cmd",,,,,,,,,,,,,,,,,,"Unbind a key."
"unbind_mac","cmd",,,,,,,,,,,,,,,,,,"Unbind a key on the Mac only."
"unbindall","cmd",,,,,,,,,,,,,,,,,,"Unbind all keys."
"unpause","cmd",,,,,,,,,,,,,,,,,,"Unpause the game."
"'+use'","cmd",,,,,,,,,,,,,,,,,,""
"'-use'","cmd",,,,,,,,,,,,,,,,,,""
"use","cmd",,,,,,,,,,,,,,,,,,"Use a particular weapon
Arguments: <weapon_name>"
"user","cmd",,,,,,,,,,,,,,,,,,"Show user data."
"user_context","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context
<context id> <context value>"
"user_context","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context
<context id> <context value>"
"user_property","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_prope
rty <property id>"
"user_property","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_prope
rty <property id>"
"users","cmd",,,,,,,,,,,,,,,,,,"Show user info for players on server."
"v_centermove","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"v_centerspeed","500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vcollide_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Render physi
cs collision models in wireframe"
"vcr_verbose","0 ",,,,,,,,,,,,,,,,,,"Write extra information into .vcr fil
e."
"vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scrip
ts"
"verifyloadout","cmd",,,,,,,,,,,,,,,,,,"Cause the server to verify the player's
items on the server."
"version","cmd",,,,,,,,,,,,,,,,,,"Print version info string."
"vgui_drawfocus","0 ",,,,,,,,,,,,,,,,,,"Report which panel is under the mo
use."
"vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draws the vgui panel hiearch
y to the specified depth level."
"'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
"'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
"vgui_drawtree_bounds","0 ",,,,,,,,,,,,,,,,,,"Show panel bounds."
"vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,""
"vgui_drawtree_draw_selected","0 ",,,,,,,,,,,,,,,,,,"Highlight the selecte
d panel"
"vgui_drawtree_freeze","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to stop updating th
e vgui_drawtree view."
"vgui_drawtree_hidden","0 ",,,,,,,,,,,,,,,,,,"Draw the hidden panels."
"vgui_drawtree_panelalpha","0 ",,,,,,,,,,,,,,,,,,"Show the panel alpha val
ues in the vgui_drawtree view."
"vgui_drawtree_panelptr","0 ",,,,,,,,,,,,,,,,,,"Show the panel pointer val
ues in the vgui_drawtree view."
"vgui_drawtree_popupsonly","0 ",,,,,,,,,,,,,,,,,,"Draws the vgui popup lis
t in hierarchy(1) or most recently used(2) order."
"vgui_drawtree_render_order","0 ",,,,,,,,,,,,,,,,,,"List the vgui_drawtree
panels in render order."
"vgui_drawtree_visible","1 ",,,,,,,,,,,,,,,,,,"Draw the visible panels."
"vgui_message_dialog_modal","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
"viewanim_addkeyframe","cmd",,,,,,,,,,,,,,,,,,""
"viewanim_create","cmd",,,,,,,,,,,,,,,,,,"viewanim_create"
"viewanim_load","cmd",,,,,,,,,,,,,,,,,,"load animation from file"
"viewanim_reset","cmd",,,,,,,,,,,,,,,,,,"reset view angles!"
"viewanim_save","cmd",,,,,,,,,,,,,,,,,,"Save current animation to file"
"viewanim_test","cmd",,,,,,,,,,,,,,,,,,"test view animation"
"viewmodel_fov","70 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"viewmodel_fov_demo","54 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"violence_ablood","1 ",,,,,,,,,,,,,,,,,,"Draw alien blood"
"violence_agibs","1 ",,,,,,,,,,,,,,,,,,"Show alien gib entities"
"violence_hblood","1 ",,,,,,,,,,,,,,,,,,"Draw human blood"
"violence_hgibs","1 ",,,,,,,,,,,,,,,,,,"Show human gib entities"
"voice_avggain","0 ",,,,,,,,,,,,,,,,,,""
"voice_clientdebug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"voice_debugfeedback","0 ",,,,,,,,,,,,,,,,,,""
"voice_debugfeedbackfrom","0 ",,,,,,,,,,,,,,,,,,""
"voice_dsound","1 ",,,,,,,,,,,,,,,,,,""
"voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_fadeouttime","0 ",,,,,,,,,,,,,,,,,,""
"voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_inputfromfile","1 ",,,,,,,,,,,,,,,,,,"Get voice input from 'voice_i
nput.wav' rather than from the microphone."
"voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,""
"voice_maxgain","10 ",,,,,,,,,,,,,,,,,,""
"voice_menu_1","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 1"
"voice_menu_2","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 2"
"voice_menu_3","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 3"
"voice_modenable","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLI
ENTDLL",,"Enable/disable voice in this mod."
"voice_overdrive","2 ",,,,,,,,,,,,,,,,,,""
"voice_overdrivefadetime","0 ",,,,,,,,,,,,,,,,,,""
"voice_printtalkers","cmd",,,,,,,,,,,,,,,,,,"voice debug."
"voice_profile","0 ",,,,,,,,,,,,,,,,,,""
"voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,"Record mic data and decompress
ed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
"voice_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_serverdebug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"voice_showchannels","0 ",,,,,,,,,,,,,,,,,,""
"voice_showincoming","0 ",,,,,,,,,,,,,,,,,,""
"voice_steal","2 ",,,,,,,,,,,,,,,,,,""
"voice_writevoices","0 ",,,,,,,,,,,,,,,,,,"Saves each speaker's voice data
into separate .wav files
"
"'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
"'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
"volume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Sound volume"
"vox_reload","cmd",,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
"voxeltree_box","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside b
ox <Vector(min), Vector(max)>."
"voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree a
t the player position."
"voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree insid
e sphere <Vector(center), float(radius)>."
"voxeltree_view","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
"vprof","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
"vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,"add a new budget group dynamicall
y for debugging"
"vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
"vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking
"
"vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
"vprof_child","cmd",,,,,,,,,,,,,,,,,,""
"vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
"vprof_counters","0 ",,,,,,,,,,,,,,,,,,""
"vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,"Write the names of all of the vp
rof groups to the console."
"vprof_dump_oninterval","0 ",,,,,,,,,,,,,,,,,,"Interval (in seconds) at wh
ich vprof will batch up data and dump it to the console."
"vprof_dump_spikes","0 ",,,,,,,,,,,,,,,,,,"Framerate at which vprof will b
egin to dump spikes to the console. 0 = disabled, negative to reset after dump"
"vprof_dump_spikes_budget_group","0 ",,,,,,,,,,,,,,,,,,"Budget gtNode to s
tart report from when doing a dump spikes"
"vprof_dump_spikes_node","0 ",,,,,,,,,,,,,,,,,,"Node to start report from
when doing a dump spikes"
"vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
"vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof
tree by name"
"vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console
."
"vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the cons
ole."
"vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the
console."
"vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the
console based on budget group."
"vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,"Generate a report to t
he console."
"vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,"Generate a report to th
e console."
"vprof_graph","0 ",,,,,,,,,,,,,,,,,,"Draw the vprof graph."
"vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,""
"vprof_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
"vprof_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
"vprof_parent","cmd",,,,,,,,,,,,,,,,,,""
"vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,"Average the next N frames."
"vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,"Start playing back a recorded .vp
rof file."
"vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof file,
step to the next tick."
"vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof fi
le, step to the previous tick."
"vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vpro
f file."
"vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,""
"vprof_record_start","cmd",,,,,,,,,,,,,,,,,,"Start recording vprof data for play
back later."
"vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,"Stop recording vprof data"
"vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,"Request a VProf data stream from th
e remote server (requires authentication)"
"vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data r
equest"
"vprof_reset","cmd",,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
"vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf pr
ofiler"
"vprof_scope","0 ",,,,,,,,,,,,,,,,,,"Set a specific scope to start showing
vprof tree"
"vprof_scope_entity_gamephys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"vprof_scope_entity_thinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of millis
econds that a node must exceed to turn red in the vprof panel"
"vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to one to show average
and peak times"
"vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof
group ('disable' to disable)"
"vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,"Above this many millis
econds render the label red to indicate slow code."
"vtune","cmd",,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
"'+walk'","cmd",,,,,,,,,,,,,,,,,,""
"'-walk'","cmd",,,,,,,,,,,,,,,,,,""
"wc_air_edit_further","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode and editing a
ir nodes, moves position of air node crosshair and placement location further a
way from play"
"wc_air_edit_nearer","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode and editing ai
r nodes, moves position of air node crosshair and placement location nearer to
from player"
"wc_air_node_edit","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, toggles laying
down or air nodes instead of ground nodes"
"wc_create","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, creates a node where t
he player is looking if a node is allowed at that location for the currently sel
ect"
"wc_destroy","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, destroys the node tha
t the player is nearest to looking at. (The node will be highlighted by a red b
ox)."
"wc_destroy_undo","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode restores the last
deleted node"
"wc_link_edit","cmd",,,,,,,,,,,,,,,,,,""
"weapon_showproficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,"Clear all nav attributes of select
ed area."
"writeid","cmd",,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs t
o banned_user.cfg."
"writeip","cmd",,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
"x360_audio_english","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Keeps track of whet
her we're forcing english in a localized language."
"x360_resolution_height","480 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only us
ed for reference. Changing this value does nothing"
"x360_resolution_interlaced","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is onl
y used for reference. Changing this value does nothing"
"x360_resolution_widescreen_mode","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This i
s only used for reference. Changing this value does nothing"
"x360_resolution_width","640 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only use
d for reference. Changing this value does nothing"
"xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_steering_deadzone","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xc_crouch_debounce","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"xload","cmd",,,,,,,,,,,,,,,,,,"Load a saved game from a 360 storage device."
"xlook","cmd",,,,,,,,,,,,,,,,,,""
"xmove","cmd",,,,,,,,,,,,,,,,,,""
"xsave","cmd",,,,,,,,,,,,,,,,,,"Saves current game to a 360 storage device."
"'+zoom'","cmd",,,,,,,,,,,,,,,,,,""
"'-zoom'","cmd",,,,,,,,,,,,,,,,,,""
"zoom_sensitivity_ratio","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Additional mous
e sensitivity scale factor applied when FOV is zoomed in."

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