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Smart Design

(Disruptive Innovation)

Rules and Guidelines

Smart Design is a thinking competition that is geared towards the


augmentation of disruptive innovation to daily simple and mundane things. It is
aimed to hone Management students to think critically and make uncommon
innovation; to see in a new light common and ordinary things. It is also vital for
practicing the problem diagnosis and decision evaluation ability of each participant.
Participants are expected to showcase and apply their knowledge on different
management concepts to improve the Innovation Object. Each Disruptively
Innovative Piece (Smart Design) is also expected to possess significant societal
impact. Disruptive Innovation is the kind of innovation that creates market and
value network and eventually disrupts an existing market and value networks,
displacing market leading firms, products, and alliances.

Rules and Guidelines


1. The competition is open to all bona fide Management students of the
University of the Philippines Visayas Tacloban College provided that they are
existing and current member of a particular Realm (Vaelastraz, Aztharion,
Nypharian, Yzerthus). Zhe shall also represent zheir respective Tribe (Tribes 1,
2, 3, & 4)
2. The competition is divided into two categories: Individual and Group
a. Individual Category
i. Each Realm/Tribe may send a maximum of 2 contestants to
compete
ii. Each contestant must be qualified according to rules 1, 3 and 4
of the competition
b. Group category
i. Each Realm/Tribe may send a maximum of 2 groups to the
competition
ii. Each group must be consist of not more than 4 members each,
and not less than 2 members.
iii. Each contestant must be qualified according to rules 1, 3 and 4
of the competition
3. There shall be no duplication of contestants. The contestants from the
individual category shall be separate, different, nor a member of the group of
those competing in the group category
4. Once the competition have started, there shall be no swapping of contestants
regardless of category. Each contestant must be within the venue of the
competition of at least 10 minutes before the start of the contest. Failure to
do so, forfeits their slot to the competition.The event organizers shall be
notified of any changes in participants (composition, number) at least 1 hour
prior to the competition proper. The organizers shall have the authority to
allow or disallow such modifications.
5. The organizers will be the one preparing for the object of innovation (subject
matter). They will also be the one responsible for the materials needed in the
contest proper. The competition will start with the introduction of the object
and few relevant background information. Only after this are the contestants
allowed to brainstorm and create* their smart design
6. Each group/contestant will be given 30 minutes for the preparation of their
Smart Design piece and a separate time of 5 minutes for pitching and/or
presentation. The contestants are advised to maximize this time; they are
prohibited to loiter and/or interact with competing groups. Should they be
seen doing so, a 5-point deduction with their final rating will ensue.
7. Each Smart Design Piece will be judged by a panel of judges using the
criteria: content value, market value, and pitch
8. The decision of the judges is final and irrevocable
*participants are highly encouraged to draw or scheme their piece as this will be
their visual material for the pitching. Winning Pieces will also be showcased.

Criteria for Judging


Content Value
Feasibility (SMART) 40%
a. Specific
b. Measurable
c. Attainable
d. Realizable
e. Time-Bound

Market Value
Relevance and Innovativeness 25%
a. Relevant
b. Sustainable
Originality 15%

Pitch
Pitch and Presentation/Demonstration 20%
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Total 100%
Event Organizers: JPMAP
Athena Christine Alfabete 09051947482
Minard John Nombrado 09754571908
Jayson Quijano 09352913882

Some Tips in Creating You Smart Design


Identify and analyze problem point(s) or areas of concern in the Object
of Innovation
Correlate these problem points and use relational analysis, identify
cause and effect
You may also focus and zoom-in in a single problem point
Draw
Innovate, and produce alternatives
Control and evaluate innovation
Demonstrate and apply

Sample Smart Design


The Water Wheel
by Cynthia Koening and Shradha Rao (Wello company)
Problem Point/s: Women that need to carry gallons of water in their heads in India
Health risks of carrying too much weight in the head
The distance to walk and uneven roads
Innovation: The Water Wheel, Able to transport large volume of water using wheel
dynamics
Materials and procedure: a large barrel connected with a long piece of metal for
handle