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Ula Xilmar The Darklands Chaotic Neutral

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Barbarian (Savage Barbarian) 5 Drow Medium / 5 ft. 5' 7" 99 lbs. Darkvision (120 ft.)
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
5/4 15000 / 23000 124 Female 25
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY EQUIPPED ABILITY ABILITY SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY

STR 10 +0 HP
hit points
70 Walk 30 ft.
Strength

DEX 20 +5 AC
armor class
15 : 15 : 15 = 10 + 0 + 0 + 3 + 0 + 0 + 1 + 1 + 0 0 -3 11
Dexterity NATURAL DEFLEC-
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE DODGE MISC MISS ARCANE ARMOR SPELL
ARMOR TION
BONUS BONUS CHANCE SPELL CHECK RESIST
CON 15
Constitution
+2 FAILURE PENALTY

INT INITIATIVE +7 = +5 + +2 TOTAL SKILLPOINTS: 20 SKILLS MAX RANKS: 5/5


Intelligence
10 +0 modifier
DEX MISC SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
TOTAL MODIFIER MODIFIER
WIS Acrobatics DEX 10 = 5 + 5
Wisdom
10 +0 BASE ATTACK +5
bonus Appraise INT 0 = 0
CHA 10 +0 ENCUMBERANCE Bluff CHA 0 = 0
Charisma Medium Climb STR -3 = 0 + -3
BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers
SAVING THROWS TOTAL SAVE +1 morale bonus on saving
Craft (Untrained) INT 0 = 0
throws against fear when
FORTITUDE (constitution)
+7 = +4 + +2 + +0 + +1 + +0 + wearing no armor Diplomacy CHA 0 = 0
Disguise CHA 0 = 0
REFLEX (dexterity)
+6 = +1 + +5 + +0 + +0 + +0 + Escape Artist DEX 2 = 5 + -3
Fly DEX 2 = 5 + -3
WILL +1 = +1 + +0 + +0 + +0 + +0 +
(wisdom) Heal WIS 0 = 0
Intimidate CHA 8 = 0 + 5 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +5 = +5 + +0 + +0 + +0 + +0 +
Knowledge (Nature) INT 8 = 0 + 5 + 3
attack bonus
Perception WIS 10 = 0 + 5 + 5
RANGED
attack bonus
+10 = +5 + +5 + +0 + +0 + +0 + Perform (Untrained) CHA 0 = 0
Ride DEX 2 = 5 + -3
CMB +10 = +5 + +5 + +0 + +0 + +
attack bonus Sense Motive WIS 0 = 0
BULL
GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN Stealth DEX 2 = 5 + -3
Offense +10 +10 +10 +10 +10 +10 Survival WIS 8 = 0 + 5 + 3
Swim STR -3 = 0 + -3
Defense 22 22 22 22 22 22
= + +
HAND TYPE SIZE CRITICAL REACH
*Sword +1 (Short/Alchemical Silver) Both P M 19-20/x2 5 ft.
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
TOTAL ATTACK BONUS DAMAGE
+11 1d6 Rage
Special Properties 10 hp/inch, hardness 8
Rounds per Day
HAND TYPE SIZE CRITICAL REACH
*Sword +1 (Short/Cold Iron) Both P M 19-20/x2 5 ft.
Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat
prowess. You can rage for 14 rounds per day. You can enter rage as a free action. The total number of
TOTAL ATTACK BONUS DAMAGE rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be
consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to
+11 1d6+1 Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class.
Special Properties 30 hp/inch, hardness 10 The increase to Constitution grants you 10 hit points, but these disappear when the rage ends and are not
lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or
Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience
HAND TYPE SIZE CRITICAL REACH
Brass Knife Equipped PS M 19-20/x2 5 ft.
or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds
equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or
exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall
TOTAL ATTACK BONUS DAMAGE
unconscious, your rage immediately ends, placing you in peril of death. [Paizo Inc. - Core Rulebook, p.32]
+10 1d4
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH +10 +8 +6 +4 +2
Dam 1d4 1d4 1d4 1d4 1d4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

BARBARIAN RAGE
Rounds/day

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 1
EQUIPMENT Special Qualities
ITEM LOCATION QTY WT COST Darkvision (Ex) [Bestiary]
Sword +1 (Short/Alchemical Silver) Equipped 1 2 2,330 Range 120 ft.; Darkvision is the extraordinary ability to see with no light source at
10 hp/inch, hardness 8 all, out to a range specified for the creature. Darkvision is black and white only
(colors cannot be discerned). It does not allow characters to see anything that they
Sword +1 (Short/Cold Iron) Equipped 1 2 4,320
could not see otherwise-invisible objects are still invisible, and illusions are still visible
30 hp/inch, hardness 10
as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks
Gauntlets ( AC Bonus (Deflection) Equipped 1 0 2,000 normally. The presence of light does not spoil darkvision.
(+1)) Drow Immunities (Ex) [Paizo Inc. - Bestiary]
Deflection bonus to armor class of +1 Drow are immune to magic sleep effects and get a +2 racial bonus to saves against
Belt of Tumbling Equipped 1 1 800 enchantment spells.
The belt's wearer gains a +4 competence bonus on Acrobatics Fast Movement (Ex) [Paizo Inc. - Core
checks made to move through a threatened square or through an Rulebook, p.31]
enemy's space.
Your land speed is faster than the norm for your race by +10 feet. This benefit
Backpack, Common Equipped 1 2 2 applies only when you are wearing no armor, light armor, or medium armor, and not
43 lbs., 1 Bedroll, 14 Rations (Trail/Per Day), 1 Rope (Hemp/50 carrying a heavy load.
ft.), 14 Torch
Improved Uncanny Dodge (Ex) [Paizo Inc. - Core
Bedroll Backpack, 1 5 0.1 Rulebook]
Common
You can no longer be flanked. This defense denies a rogue the ability to sneak
Rations (Trail/Per Day) Backpack, 14 1 (14) 0.5 (7) attack you by flanking you, unless the attacker is a rogue of at least level 9.
Common
Keen Senses (Ex) [Paizo Inc. - Bestiary]
Rope (Hemp/50 ft.) Backpack, 1 10 1 Drow receive a +2 racial bonus on Perception checks.
Common Naked Courage (Ex) [Paizo Inc. - Advanced
Torch Backpack, 14 1 (14) 0 (0.1) Player's Guide, p.79]
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: Common At 3rd level, the savage barbarian gains a +1 dodge bonus to AC and a +1 morale
40 ft. bonus on saving throws against fear when wearing no armor (shields are allowed).
This bonus increases by +1 for every six levels after 3rd. This ability replaces trap
Belt Pouch Equipped 5 0.5 1 (5) sense.
1 lbs., 2 Potion of Cure Moderate Wounds, 7 Potion of Cure Light (2.5) Poison Use (Ex) [Paizo Inc. - Bestiary]
Wounds, 1 Brass Knife
Drow are skilled in the use of poison and never risk accidentally poisoning
Potion of Cure Moderate Wounds Belt Pouch 2 0 (0) 300 themselves.
Cures 2d8+3 points of damage (600) Rage (Ex) [Paizo Inc. - Core
Rulebook, p.32]
Potion of Cure Light Wounds Belt Pouch 7 0 (0) 50 (350) You can call upon inner reserves of strength and ferocity, granting you additional
Cures 1d8+1 points of damage combat prowess. You can rage for 14 rounds per day. You can enter rage as a free
action. The total number of rounds of rage per day is renewed after resting for 8
Belt Pouch 1 1 2 hours, although these hours do not need to be consecutive. While in rage, you gain a
Brass Knife +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as
TOTAL WEIGHT CARRIED/VALUE 51.5 / a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class.
lbs. 10,417.2 The increase to Constitution grants you 10 hit points, but these disappear when the
gp rage ends and are not lost first like temporary hit points. While in rage, you cannot
use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly,
WEIGHT ALLOWANCE Intimidate, and Ride) or any ability that requires patience or concentration. You can
end your rage as a free action and are fatigued after rage for a number of rounds
Light 33 Medium 66 Heavy 100
equal to 2 times the number of rounds spent in the rage. You cannot enter a new
Lift over head 100 Lift off ground 200 Push / Drag 500 rage while fatigued or exhausted but can otherwise enter rage multiple times during a
single encounter or combat. If you fall unconscious, your rage immediately ends,
LANGUAGES placing you in peril of death.
Elven, Undercommon Raging Leaper (Ex) [Paizo Inc. - Core
Rulebook, p.33]
Archetypes While raging you add a +5 enhancement bonus to all Acrobatics skill checks made
Savage Barbarian [Paizo Inc. - Advanced to jump. When making a jump in this way, you are always considered to have a
Player's Guide, p.79] running start.
Some barbarians are truly savage, having little training in modern arms. These Spell-Like Abilities (Sp) [Paizo Inc. - Advanced
savage barbarians learn to avoid blows and toughen up their skin. Race Guide, p.103]
Drow can use dancing lights 1/day, darkness 1/day, and faerie fire 1/day .
Swift Foot (Ex) [Paizo Inc. - Core
Traits Rulebook, p.34]
Forlorn [Paizo Inc. - Advanced
You gain a +5-foot enhancement bonus to your speed. This increase is always
Player's Guide, p.331]
active while you are raging.
Having lived outside of traditional elf society for much or all of your life, you know
Uncanny Dodge (Ex) [Paizo Inc. - Core
the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait
Rulebook]
bonus on Fortitude saving throws.
You can react to danger before your senses would normally allow you to do so. You
Reactionary [Paizo Inc. - Advanced
cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the
Player's Guide, p.328]
attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can
You were bullied often as a child, but never quite developed an offensive response. still lose your Dexterity bonus to AC if an opponent successfully uses the feint action
Instead, you became adept at anticipating sudden attacks and reacting to danger against you.
quickly. You gain a +2 trait bonus on Initiative checks.
Weapon and Armor Proficiency [Paizo Inc. - Core
Rulebook]
A barbarian is proficient with all simple and martial weapons, light armor, medium
armor, and shields (except tower shields).
Weapon Familiarity (Ex) [Paizo Inc. - Bestiary]
Drow are proficient with the hand crossbow, rapier, and short sword.

Feats
Agile Maneuvers [Paizo Inc. - Core
Rulebook, p.117]
You add your Dexterity bonus to your base attack bonus and size bonus when
determining your Combat Maneuver Bonus (see Chapter 8) instead of your Strength
bonus.
Defensive Combat Training [Paizo Inc. - Core
Rulebook, p.121]
You treat your total Hit Dice as your base attack bonus when calculating your
Combat Maneuver Defense (see Chapter 8).
Weapon Finesse [Paizo Inc. - Core
Rulebook, p.136]
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 2
PROFICIENCIES
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe
(Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill,
Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword (Nine
Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Crossbow (Hand),
Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger
(Punching), Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail,
Flail (Heavy), Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme,
Grapple, Great Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd,
Hammer (Light), Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga Munga,
Iron Brush, Javelin, Jutte, Kerambit, Klar, Kukri, Lance, Longbow, Longspear,
Longsword, Lucern Hammer, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy),
Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi,
Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff,
Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe,
Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling,
Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon,
Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged),
Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter,
Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow, War
Razor, Waraxe (Dwarven), Warhammer, Wushu Dart

TEMPLATES

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 3
Innate Racial Spells
Name Save Information Time Duration Range Comp. Source
Dancing Lights 1 standard action 1 minute [D] Medium (150 ft.) V, S CR: p.263
School: Evocation [Light] SR: No Target: Up to four lights, all within a 10-ft.-radius area Caster Level:5 Concentration:+0
Effect: You create up to four lights that resemble lanterns or torches.
Dancing Lights 1 standard action 1 minute [D] Medium (150 ft.) V, S CR: p.263
School: Evocation [Light] SR: No Target: Up to four lights, all within a 10-ft.-radius area Caster Level:5 Concentration:+0
Effect: You create up to four lights that resemble lanterns or torches.
Darkness 1 standard action 5 minutes [D] Touch V, M/DF CR: p.263
School: Evocation [Darkness] SR: No Target: Object touched Caster Level:5 Concentration:+0
Effect: This spell causes an object to radiate darkness out to a 20-foot radius.
Darkness 1 standard action 5 minutes [D] Touch V, M/DF CR: p.263
School: Evocation [Darkness] SR: No Target: Object touched Caster Level:5 Concentration:+0
Effect: This spell causes an object to radiate darkness out to a 20-foot radius.
Faerie Fire 1 standard action 5 minutes [D] Long (600 ft.) V, S, DF CR: p.280
School: Evocation [Light] SR: Yes Target: Creatures and objects within a 5-ft.-radius burst Caster Level:5 Concentration:+0
Effect: A pale glow surrounds and outlines the subjects who shed light as candles.
Faerie Fire 1 standard action 5 minutes [D] Long (600 ft.) V, S, DF CR: p.280
School: Evocation [Light] SR: Yes Target: Creatures and objects within a 5-ft.-radius burst Caster Level:5 Concentration:+0
Effect: A pale glow surrounds and outlines the subjects who shed light as candles.
* =Domain/Speciality Spell

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 4
Innate
Dancing Lights (DC:)
Dancing Lights (DC:)
Darkness (DC:)
Darkness (DC:)
Faerie Fire (DC:)
Faerie Fire (DC:)

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 5
Ula Xilmar
Drow
RACE
124
AGE
Female
GENDER
Darkvision (120 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
5' 7"
HEIGHT
99 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
The Darklands
REGION

Description:
Biography:

Character: Ula Xilmar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen6.02.1 RC3 on Jun 7, 2014 at 9:39:35 PM Page 6

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