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CODEX:

TRAITOR
LEGIONS
Codex: Traitor Legions
An Unofficial Alternative Codex
for Warhammer 40,000
By Azathoth DCLXVI

This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood
Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark
Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol
devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of
Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:
Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,
Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,
Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed
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Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all
associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the Blood
Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM
and/or Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the
world. All Rights Reserved

Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

All art, illustrations and concepts used without permission.

-Table of Contents-_____________________________________________________________________________________________________
This is the place. The Chaos Sorcerers voice was produce a murmuring of groans and shrieks
little more than a harsh whisper. amidst the desultory clattering of bone on bone.
The Warmaster was unimpressed. Such baubles
The small force of Chaos Marines stood in a with- might seem frightening to mere mortals, but he
ered glade, the grass at their feet was dark and had waged war for ten thousand years, strode
burnt, the trees hung limply as if drained of life. In across hundreds of battlefields laying waste to his
the middle of the clearing was a rocky hill, a small enemies. Whole planetary populations had been
cave opening in front of them. Tendrils of dank enslaved or put to death in his name. He had little
smog drifted lazily through the air from the hole, to fear from this place.
its rancid odour easily picked up by the enhanced
senses of the renegades. The smoke was billowing intermittently from a
small fire in the centre of the cave, burning some
Abaddon stepped forward and stared at the cave noxious
entrance, as if daring some hideous beast to rush fuel that gave off dark purple flames which
forth and challenge him. seemed to exaggerate the shadows rather than
provide any real light. In the darkness, Abaddon
I will go alone. Stay here and keep a watchful could make out a hunched figure by the fireside. It
eye. The Warmaster commanded. was swathed in rags, which once must have been
a deep green but were now faded to dull grey and
As Abaddon stepped inside, he was plunged into grimed with dust, mud and bloodstains.
near darkness, the dismal light of the worlds an-
cient sun barely penetrating more than a few feet Greetings, magnificent Abaddon, thrice-cursed,
into the cavern. His superior eyes quickly adjusted destroyer of worlds. The wheezing voice was
to the gloomy interior and within a moment he quavering
was able to see clearly. The cave was hung with and the speaker degenerated into racking coughs
grisly decorations animal and human skulls, en- for a moment. Abaddon strode into the central
trails on hooks and chains hung with pungent chamber and stood behind the crouching figure.
smelling plants. Wind chimes made from hollowed
bones hung low from the ceiling, some of them You know why I am here, hag. Tell me what I
drilled out so that the faint wind caused them to need to know! He demanded, his voice a menac-
ing growl. The figure turned its head and let its fortresses in the stars, a circle of six, but they
frayed hood fall back. The womans face was hag- sleep yet and must be awakened by you. Seek the
gard and lined, her scalp bald except for a few Hand of Darkness in the place between salvation
wispy strands of pure white hair. It was then that and damnation, for with it you shall guide the
Abaddon noticed that her eye sockets were empty doom of suns. Take the Eye of Night from the
shriveled holes that still wept a slight trickle of stunted men and see the path laid out for you.
blood. With these, the citadels of the ether will be yours
The mighty Abaddon, come here to consult with to command, their powers yours to unleash. Ride
old Moriana. What price will you pay? The with- upon the storms of Chaos that will come soon.
ered Gather your rivals about you. Send discord and
woman asked. terror through a thousand worlds. But be swift, for
destiny does not wait for those who are cautious.
Abaddon leant forward and grasped the seers That is the way to control your destiny, to set
neck in the Talon of Horus, squeezing ever so yourself up as a living god to rival the so called
slightly. Emperor of Mankind. A chorus of a billion throats
will cry your name in fear and hatred, the stars
If you do not tell me my destiny, it is you who will themselves will run with blood. If you have the
pay with your life! stomach for it, Warmaster The prophetess
nodded to herself as she finished, dousing the
The hag cackled then, a screeching laugh that set flames with a splash of water from a cracked
the Warmasters teeth on edge. gourd beside her.
Kill me and you will never know! She retorted,
her cracked, blistered lips twisted into a sneer. You speak in meaningless riddles. Where is this
You will not live to see the end of the year, killed place between salvation and damnation? What is
by a traitor in your own ranks. Stop this foolish- the
ness. I have consorted with creatures far more fortress of the stars? Tell me these things or die
horrific than you and I do not fear death at your now! Abaddon demanded, ripping the Daemon
hand, sword Drachnyen from its scabbard, its unearthly
blade bathing the inside of the cave in a baleful
With a growl, Abaddon released his grip and blue glow.
stepped back. The haggard old woman stood up
with the cracking of arthritic joints and gasps for If you would set yourself up as a god, you must
breath. She hobbled over to a pile of ill-made pot- use your head, as well as your fists, ignorant fool!
tery jugs andtook a handful of foul-smelling leaves The hag spat back, her voice suddenly strong and
from one. Casting them on to the fire, she seemed full of contempt.
to gaze into the flames, though she had no eyes.
I will remember your insolence, crone. Abaddon
Your future is twisted and turning. You will either threatened, pointing the baneful sword at the old
achieve your goals or your masters will strike you woman. The seer did not reply, but merely turned
down for your disloyalty. The Dark Gods tolerate away from the Warmaster to show that the con-
no-one who betrays them, and to think that you sultation had ended. Abaddon snarled to himself
can rival them The hag laughed again. I see and then turned and strode out, his bulky Termi-
nator armour smashing through the grisly wind the follower of Tzeentch for a moment, lost in
chimes and causing a cacophony of rattling and thought. With a grunt he turned suddenly to face
wails. Zaraphiston, causing the Sorcerer to flinch as Ab-
addons Daemon sword flashed past his face.
The Sorcerer was waiting outside with Abaddons
bodyguard, his eyes full of questions. Signal my fleet to prepare for battle, Abaddon
ordered. We seek our destinies in the stars!
What did she say, master? Did she mention me?
he asked, stepping next to Abaddon, who ignored

-Chaos Space Marine Special Rules-__________________________________________________


Favored Units
Units with the Mark of Khorne, Nurgle, Slaanesh or Tzeentch may be organized in squads based on the favored
number of their god. These numbers are 6 for Slaanesh, 7 for Nurgle, 8 for Khorne and 9 for Tzeentch.
If a non-vehicle unit in a Chaos Space Marine army with a Mark of a chaos god consists of a number of models
equal to the chosen gods favored number before deployment, then that unit is considered a Favored Unit. That unit
may upgrade one of its models to a champion for free instead of the listed price. Additionally, if the army contains
an allied Chaos Daemon detachment, then allied demon squads do not scatter if they deep strike within 6 of a
favored unit who is dedicated to the same god as the individual demon unit.

Animosity
The hatred the Chaos gods feel for each other is legendary and even manifests itself on the battlefield.
Chaos Space Marine units with the Mark of Khorne treat Chaos Space Marine units with the Mark of Slaanesh as
Desperate Allies, and vice versa, even if they are taken in the same army and/or detachment.
Chaos Space Marine units with the Mark of Nurgle treat Chaos Space Marine units with the Mark of Tzeentch as
Desperate Allies, and vice versa, even if they are taken in the same army and/or detachment.
An independent character with a Mark of Khorne, Nurgle, Slaanesh or Tzeentch may not join a unit which contains
models with one of the other three listed marks.

Bolter Drill
If a model with this special rule shoots with a boltgun, bolt pistol or the boltgun portion of a combi-weapon (not
including a combi-bolter), then if they did not move in the preceding Movement phase, they may fire that weapon
twice. Both instances of shooting must target the same unit.

Rule Through Fear


Friendly units within 12 of a model with this special rule may use its Leadership value for any Morale or Pinning
tests they are called upon to make.

Veterans of the Long War


A model with this special rule has the Hatred (Space Marines) special rule. Additionally, the model increases its
Leadership value by +1 to a maximum of 10. Models whose entries already have this special rule included have this
Leadership bonus include in their profile.

Repair
If a vehicle with this special rule is immobilized for any reason, in subsequent turns the crew can attempt a repair
instead of the vehicle shooting. Roll a D6 in the Shooting phase on a roll of a 6, the vehicle is no longer
immobilized.
-Chaos Psychic Powers- __________________________________________________________________________________________________________________________________

Psykers in a Chaos Space Marine army may choose their psychic powers from the Undivided Psychic Powers list.
Models with a Mark of Chaos may also select their powers from the list their chosen god.

Undivided Psychic Powers

Breath of Chaos 15 points Warp Charge 1


This is a Witchfire psychic power with the following profile:
Rng S AP Type
Template 1 2 Assault 1, Corrosion, Poisoned (4+)
Corrosion
Do not roll for armour penetration against vehicles touched by the template. Instead they suffer a glancing hit on a
D6 roll of a 4+.

Doombolt 10 points Warp Charge 1


This is a Witchfire power with the following profile:
Rng S AP Type
24 4 3 Assault 4

Gift of Chaos 10 points Warp Charge 1


This is a Malediction that targets a single enemy model of the psykers choice within 6. The target model must take
a Toughness test. If failed, the model is removed as a casualty with no saves of any kind allowed. Additionally, if the
psykers controlling player has a Chaos Spawn model available, they may replace the casualty with a Chaos Spawn
under their control. If the casualty was in base contact with friendly models, they are now locked in close combat
with the Spawn.

Warptime 15 points Warp Charge 1


This is a Blessing that targets the psyker. If successful, the psyker may re-roll all failed rolls To-Hit and To-Wound
and all Armor, Invulnerable and Cover saves.

Discipline Powers
Before deployment, a psyker may trade out any powers he has selected from the above list and instead generate
an equal number of powers from the Biomancy, Pyromancy or Telepathy disciplines as detailed in the Warhammer
40,000 rulebook.
Nurgle Psychic Powers

Affliction 10 points Warp Charge 1


This is a Witchfire psychic power that that automatically hits a single enemy unit within 18. All models in that unit
must take a Toughness test or suffer an automatic Wound.

Blessing of Nurgle 8 points Warp Charge 1


This is a Maelstrom psychic power. To use it, place the large blast template with the central hole centered over the
Psyker. All non-Nurgle Daemons and models without the Mark of Nurgle take an automatic Hit which wounds on a
5+ with the Ignores Cover special rule.

Miasma of Pestilence 10 points Warp Charge 1


This is a Witchfire psychic power. To use it, place the small blast template within 24 of the Psyker and scatter it as
normal for a blast weapon. After scattering, any enemy units with a model that is touched by the template must take
a Morale check and a Blind test.

Plague Wind 15 points Warp Charge 2


This is a Witchfire power with the profile below. It has no effect on vehicles.
Rng S AP Type
12 1 2 Assault 1, Large Blast, Poisoned (4+)

Slaanesh Psychic Powers

Ecstatic Seizures 12 points Warp Charge 2


This is a Witchfire power that automatically hits an enemy unit within 24. Every non-vehicle model in the target
unit takes a hit at its own unmodified Strength.

Sensory Overload 10 points Warp Charge 1


This is a Witchfire power with the following profile:
Rng S AP Type
24 4 4 Assault 4, Blind, Concussive, Pinning

She Who Thirsts 10 points Warp Charge 1


This is a Blessing that is used at the start of the controlling players Assault phase and targets the psyker. All of the
psykers attacks wound automatically if they hit. Saves may be taken against these wounds normally for a weapon of
that type. This power has no effect on Vehicles.

Siren 10 points Warp Charge 1


This is a Blessing that targets the psyker. Enemy units attempting to target the psyker with shooting attacks or
attempting to charge the psyker must first pass a Leadership test. If the psykers Leadership is greater, then the target
unit suffers a negative modifier to their Leadership score equal to the difference between the two for the purpose of
taking this test.

Tzeentch Psychic Powers

Bolt of Change 15 points Warp Charge 1


This is a Beam power with the following profile:
Rng S AP Type
18 8 1 Assault 1, Detonate
Detonate
If a weapon with this special rule hits a vehicle and causes an Explodes result, roll 2D6 to determine the explosion
distance.

Boon of Mutation 10 points Warp Charge 1


This is a Blessing that targets a single, friendly character within 2" of the psyker. That character takes a Strength 4
AP- hit. If the character survives, he must immediately make a roll on the Chaos Boon table as described under the
Champion of Chaos rule.

Twisting Path 5 points Warp Charge 1


This is a Witchfire power that automatically hits an enemy unit within 18. That unit must take a Pinning test with a
-2 penalty to their Leadership value. If this test is failed, then all friendly units containing a psyker with the Mark of
Tzeentch gain the Preferred Enemy special rule until the end of the following player turn.

Tzeentchs Firestorm 15 points Warp Charge 2


This is a Witchfire power with the following profile:
Rng S AP Type
24 D6+1 D6-1 Assault 1, Large Blast
For each model that is removed as a casualty as result of a weapon with this special rule, the remainder of the unit
immediately takes a further D3 Strength 3 AP- hits. These extra hits do not themselves generate more hits.

Mass Mutation 35 points Warp Charge 3


This is a Blessing that targets the psykers unit but does not target the psyker himself. That unit takes a number of
Strength 4 AP- hits equal to the number of non-Independent Character models in that unit, excluding the psyker
himself. If any models survive, immediately roll once on the Chaos Boon table, re-rolling any results of 11 or 66.
The result rolled is applied to every Infantry model in the unit, excluding models with the Independent Character
special rule and the psyker.
-Chaos Armory-____________ _____________________________________________________________________________________________
Weapons:

Blastmaster Khornate Chainaxe


Rng S AP Type Rng S AP Type
Varied 36 5 4 Assault 2, Ignores - User 5 Melee, Shred
Frequency Cover, Pinning
Single 48 D6+4 3 Heavy 1, Blast, Plague Knife
Frequency Ignores Cover, Rng S AP Type
Pinning - User - Melee, Poisoned (4+)

Combi-bolter Power Scourge


Rng S AP Type A Powere Scourge counts as an additional Dreadnaught
24 4 5 Rapid Fire, Twin-linked Close Combat Weapon, except that it adds +2 Attacks to
the models profile, rather than the normal +1 Attack.
Doom Siren Additionally, when locked in an assault, enemy models
A model with a doom siren counts as being armed with within 2 of a model with a Power Scourge count as
defensive grenades. being in base contact. This means that a model with a
Additionally, a model with this weapon does not suffer Power Scourge may strike enemy models that are within
the Initiative penalties for charging enemies through 2 of these models as well.
cover, but instead fights at their normal Initiative in the Rng S AP Type
ensuing combat. - Userx2 2 Melee
Rng S AP Type
Template 5 4 Assault 1 Reaper Autocannon
Rng S AP Type
Havoc Launcher 36 7 4 Heavy 2, Twin-linked
Rng S AP Type
48 5 5 Heavy 1, Blast, Twin-linked Sonic Blaster
Rng S AP Type
Heavy Chainaxe 24 4 5 Assault 2 or Heavy 3, Ignores Cover
Rng S AP Type
- User+2 3 Melee, Armorbane, Shred, Two- Tactical Bombs
handed, Unwieldy Rng S AP Type
Bomb 6 3 Heavy 1, Blast, Bomb, One-shot
Incendiary Bombs
Rng S AP Type
Bomb 5 Heavy 1, Bomb, Ignores Cover,
Large Blast, One-shot
Chaos Armor confers a 2+ Armor save.

Grenades: Power Armor


Power Armor confers a 3+ Armor save.
Blight Grenades
Blight grenades count as both assault and defensive Improvised Armor
grenades. Improvised Armor confers a 6+ Armor save.

Terminator Armor
Terminator armor confers a 2+ Armor save and a 5+
Invulnerable save. Furthermore, models in Terminator
Armor: armor have the Bulky, Deep Strike and Relentless
special rules and may not make Sweeping Advances.
Chaos Armor
Icons of Chaos:

All models with an Icon of Chaos count as being Icon of Despair 10 points
equipped with a Personal Icon in addition to any other In addition to its other effects, a unit containing a model
effects listed in their description. with an Icon of Despair counts as having the Fear
special rule.
Personal Icon 5 points
Any friendly units with the Daemon special rule that Icon of Turbulence 20 points
attempt to Deep Strike within 6 of a model with a In addition to its other effects, any enemy model
Personal Icon do not scatter. attempting to use a psychic power within 6 of a model
with an Icon of Turbulence must roll 3D6 and pick the
Banner of Rage 20 points two highest when making Psychic tests.
Models with the Mark of Khorne only. In addition to its
other effects, once per game, the unit containing the Plague Banner 50 points
Banner of Rage may gain +1 Attack until the end of the Models with the Mark of Nurgle only. In addition to its
turn. The banner may be activated at any time on either other effects, once per game, in his own Shooting phase,
players turn. the controlling player may target any one enemy unit
within 6 of the banner. This unit suffers D6 automatic
Blasted Standard 20 points wounds as if from shooting. Armor and Cover saves
Models with the Mark of Tzeentch only. In addition to may not be taken against these wounds.
its other effects, once per game, the model carrying the
Blasted Standard may target an enemy unit with a Rapturous Standard 35 points
shooting attack with the following profile: Models with the Mark of Slaanesh only. In addition to
Rng S AP Type its other effects, once per game, all friendly units within
6 6 4 Assault 2D6, One-shot 6 of the Rapturous Standard gains the Feel No Pain
special rule until the end of the turn. The banner may be
Icon of Chaos Glory 20 points activated at any time on either players turn.
In addition to its other effects, a unit containing a model
with an Icon of Chaos Glory gains the Fearless special
rule.
Ceramite Plating
A vehicle with ceramite plating is not subject to the
additional D6 armor penetration caused by weapons
with the Melta special rule.

Daemonic Possession
A model with the Daemonic Possession upgrade has a
Ballistic Skill of 3. In addition, it ignores all Crew
Shaken and Crew Stunned results inflicted on it.
Vehicle Upgrades:
Destroyer Blades
Any unit that is Tank Shocked by a vehicle with Dirge Caster
destroyer blades takes D6 Strength 5 AP- hits. If the unit Enemy units within 6 of one or more vehicles with a
chose to make a Death or Glory it instead takes 2D6 dirge caster cannot fire Overwatch.
Strength 5 AP- hits.
Siege Shield
A vehicle equipped with a siege shield automatically
passes Dangerous Terrain tests.

Wargear: Each time a models shoots using Inferno bolts, the


weapons profile must be modified in one of two ways:
Auspex the AP value is changed to AP 3
Enemy infiltrators cannot set up within 12 of a model -or- the weapon gains the blast type.*
with an auspex. Similarly, enemy scouts cannot use When using Inferno bolts, the entire unit and any
their pre-game move to approach to within 12 of one. attached characters must choose the same modifier.
When his unit shoots, a model armed with an auspex *When firing Inferno bolts with the Blast type, roll to hit
may forgo his shooting. If he does, any one enemy unit as if the weapon did not have the blast type. When a
within 12 reduces their Cover save by 1 until the end wound is allocated, place the small blast marker to
of the phase against shooting attacks from his unit. determine how many models are hit by the attack. From
that point, roll to wound as normal for blast weapons.
Bionics
A model equipped with bionics gains the Feel No Pain Jump Pack
special rule at the listed amount (6+ if unspecified.) Models equipped with Jump Packs are Jump Units as
desctibed in the Warhammer 40,000 rulebook.
Chaos Bike
Models armed with a Chaos Bike change their type to
Bike as described in the Warhammer 40,000 rulebook. Gift of Mutation
Chaos Bikes are equipped with a twin-linked boltgun. Before deployment, for each model with the Gift of
Mutation, roll on the Chaos Boon table. Do not apply
Combat Drugs any Step Towards Spawndom or Multiple Boons results;
If an army contains one or more units with combat roll again on the table instead. The model has that result
drugs, then before deploying forces, roll once on the for the entire game.
table below. All units in the controlling players army
that have combat drugs will benefit from the effect Locator Beacon
listed for the entire game. Note that the effects are not If a unit wishes to arrive on the battlefield via deep
cumulative. strike and chooses to do so within 6" of a model
carrying a locator beacon, then it does not scatter. Note
Dice Roll Effect that the locator beacon must already be on the table at
1 +1 Weapon Skill the start of the turn for it to be used.
2 +1 Attack
3 Feel No Pain Mechatendrils
4 Shred Mechatendrils give the wearer +2 Attacks.
5 +1 Strength Mechatendrils also include a meltagun and a flamer. In
6 Fleet the Shooting phase, the model can fire either both
mecharendril weapons or one mechatendril weapon and
Inferno Bolts one other weapon.
A model with inferno bolts which is shooting with a bolt
pistol, boltgun, combi-bolter, heavy bolter or the Servo-arm
boltgun portion of a combi-weapon uses them in place A servo-arm grants a model an additional close combat
of the normal bolt ammunition. attack that strikes at Initiative 1, Strength 8 and ignores
armor saves. Servo-skull can be place anywhere on the battlefield
outside the enemys deployment zone. Once deployed,
Servo-harness Servo-skulls do not move.
A model equipped with a servo-harness counts as being Enemy infiltrators cannot set up within 12 of a
armed with two servo-arms, a flamer and a twin-linked Servoskull. Similarly, enemy scouts cannot use their
plasma pistol which does not count as an additional pregame move to approach to within 12 of one. A
close combat weapon. In the Shooting phase, the model friendly unit arriving by Deep Strike rolls one D6 less
may choose to fire both harness mounted guns, or one for scatter if it aims to arrive within 12 of a Servo-
harness mounted gun and another gun. skull. Likewise, friendly blast templates placed within
12 of a Servo-skull roll one D6 less for scatter.
Servo-skull Servo-skulls are considered too small and agile to be
Servo-skulls are treated as counters, rather than units, attacked and cannot be harmed in any way. However,
for all intents and purposes. They are placed on the should an enemy unit move to within 6 then the
battlefield after deployment areas have been Servoskull will self-destruct or flee the battlefield
determined, but before any forces are deployed. Each remove it from play.
hQ
0-1 Daemon Prince135 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Daemon Prince 7 6 6 6 4 5 4 10 - Mc (Ch) 1 Daemon Prince
Wargear: Special Rules:
Close Combat Weapon Daemon
Eternal Warrior
Independent Character
Rule Through Fear
Veterans of the Long War

Options:
Must select between 50 and 100 points worth May be given a single Mark of Chaos:
of Daemonic Gifts cost varies - Mark of Khorne +10 pts
May replace close combat weapon with one of - Mark of Nurgle +15 pts
the following: - Mark of Slaanesh +8 pts
- Daemon Weapon cost varies - Mark of Tzeentch +15 pts
- Power weapon +15 pts If the Mark of Khorne is not taken, may be
- A pair of lightning claws +30 pts given the Psyker special rule and up to 3
- Power fist +25 pts Mastery Levels +25 pts per level
May be given one of the following: - Psykers must select one psychic power per
- Power armor +8 pts Mastery Level from the Chaos Psychic
- Chaos armor +20 pts Power list cost varies
Chaos Lord..85 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Lord 6 5 4 4 3 5 4 10 3+ In (Ch) 1 Chaos Lord
Special Rules: Wargear:
Champion of Chaos Power Armor
Fearless Boltgun or Chainsword
Independent Character Bolt Pistol
Rule Through Fear Frag and Krak Grenades

Options:
May select up to 50 points worth of daemonic May replace terminator armors power weapon
gifts cost varies with one of the following:
May replace his power armor with chaos - Daemon weapon cost varies
armor +15 pts - Lightning claw +5 pts
May replace his boltgun and/or bolt pistol with - Power fist +10 pts
one of the following: - Chainfist +15 pts
- Daemon Weapon cost varies May replace terminator armors combi-bolter
- Combi-bolter +3 pts and power weapon with a pair of lightning
- Combi-flamer, -melta, or -plasma or a claws +15 pts
plasma pistol +10 pts If terminator armor is not taken, may take one
- Power weapon +15 pts of the following:
- A single lightning claw +20 pts - Jump Pack +20 pts
- May then take a second Lightning - Chaos Bike +35 pts
claw +10 pts May be given the veterans of the long war
- Power fist +25 pts special rule +3 pts
May replace power armor, boltgun, bolt pistol May be given the bolter drill special rule +1 pt
and frag and krak grenades for terminator May be given a single mark of chaos:
armor, combi-bolter and power - Mark of Khorne +10 pts
weapon +40 pts - Mark of Nurgle +15 pts
May replace terminator armors combi-bolter - Mark of Slaanesh +5 pts
with a combi-flamer, -melta or -plasma +5 pts - Mark of Tzeentch +10 pts
If the Mark of Khorne is not taken, may be
given the psyker special rule and up to 2
mastery levels +25 pts per level
- Psykers must select one psychic power per
Mastery Level from the Chaos Psychic
Power list cost varies
Chaos Lieutenant65 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Lieutenant 5 5 4 4 2 5 3 9 3+ In (Ch) 1 Chaos Lieutenant
Special Rules: Wargear:
Champion of Chaos Power Armor
Fearless Boltgun or Chainsword
Independent Character Bolt Pistol
Frag and Krak Grenades

Options:
May select up to 35 points worth of daemonic May replace terminator armors combi-bolter
gifts cost varies and power weapon with a pair of lightning
May replace his boltgun and/or bolt pistol with claws +15 pts
one of the following: If terminator armor is not taken, may take one
- Combi-bolter +3 pts of the following:
- Combi-flamer, -melta, or -plasma or a - Jump pack +20 pts
plasma pistol +10 pts - Chaos bike +35 pts
- Power weapon +15 pts May be given the veterans of the long war
- A single lightning claw +20 pts special rule +5 pts
- May then take a second Lightning May be given the bolter drill special rule +1 pt
claw +10 pts May be given a single mark of chaos:
- Power fist +25 pts - Mark of Khorne +10 pts
May replace power armor, boltgun, bolt pistol - Mark of Nurgle +15 pts
and frag and krak grenades for terminator - Mark of Slaanesh +5 pts
armor, combi-bolter and power - Mark of Tzeentch +10 pts
weapon +40 pts If the Mark of Khorne is not taken, may be
May replace terminator armors combi-bolter given the psyker special rule with mastery
with a combi-flamer, -melta or -plasma +5 pts level 1 +25 pts
May replace terminator armors power weapon - Psykers must select one psychic power
with one of the following: from the Chaos Psychic Power list cost
- Lightning claw +5 pts varies
- Power fist +10 pts
- Chainfist +15 pts
Elites
Chaos Techmarine...65 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Techmarine 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Chaos Techmarine
Wargear: Special Rule:
Chaos Armor Bolster Defenses
Boltgun or Bolt Pistol Champion of Chaos
Servo-arm Damage Control
Frag and Krak Grenades Independent Character
Machine Curse
Master of Mechanisms

Options:
May exchange servo-arm for one of the May replace boltgun with one of the following:
following: - Combi-bolter +3 pts
- Mechatendrils +10 pts - Combi-flamer, -melta, -plasma or plasma
- Servo-harness +30 pts pistol +10 pts
May be given a power weapon +15 pts May be given the bolter drill special rule +2 pts
May be given up to 25 points in Daemonic May be given the Veterans of the Long War
Gifts cost varies special rule +3 pts
May take any of the following: If given the Veterans of the Long War special
- Auspex +8 pts rule, then he may take a single Mark of Chaos:
- Bionics +5 pts - Mark of Chaos Undivided +2 pts
- Melta Bombs +5 pts - Mark of Khorne +5 pts
- Servo-skull +3 pts - Mark of Nurgle +8 pts
- Locator Beacon +15 pts - Mark of Slaanesh +4 pts
- Chaos Bike +35 pts - Mark of Tzeentch +5 pts

Bolster Defenses
Each chaos techmarine may bolster a single ruin before the game begins. When you deploy, nominate one ruin for
your Chaos techmarine to bolster. The ruins cover save is increased by 1 for the duration of the game (e.g., a normal
ruin changes from a 4+ cover save to a 3+.) A ruin may only be bolstered once.

Damage Control
If a vehicle with a transport capacity suffers damage while one or more chaos techmarines are embarked, all damage
rolls made against it are made with a further -1 penalty on the damage chart.

Machine Curse
In each of the controlling players Shooting phases, instead of firing his weapons, a chaos techmarine may choose to
curse a single enemy vehicle. The chaos techmarine cannot use this rule if he has gone to ground or is falling back.
To curse a vehicle, the chaos techmarine must be within 18" of it. Roll To-Hit the vehicle using the chaos
techmarine's Ballistic Skill. If the curse hits, all of that vehicle's weapons have the Gets Hot special rule until the end
of its next turn.

Master of Mechanisms
A chaos techmarine in base contact with or embarked upon a damaged vehicle may attempt to repair it in the
Shooting Phase instead of firing, unless he is Falling Back or has Gone to Ground.
Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon
Destroyed or an Immobilized result (owning players choice) is repaired. If a weapon destroyed result is repaired,
that weapon can be fired in the following Shooting Phase.
If the chaos techmarine is equipped with a servo-harness, he gains a +1 bonus on this roll.
If the chaos techmairine fails his repair roll, then on the controlling players following turn, if the chaos techmarine
performs no other actions, his next repair roll gains a +1 bonus. This bonus increases cumulatively each turn that the
chaos techmarine spends doing nothing but attempting to repair the damaged vehicle.
Khorne Berserker Squad.105 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Berserker 5 4 4 4 1 4 2 7 3+ In 5 Berserkers
Skull Champion 5 4 4 4 1 4 3 8 3+ In (Ch)
Special Rules: Wargear:
Mark of Khorne (included in profile) Power Armor
Fearless Bolt Pistol
From Whence the Blood Flows Close Combat Weapon
Rage Frag and Krak Grenades
Champion of Chaos (Skull Champion only)
Dedicated Transport:
The unit may take a Chaos Rhino, Dreadclaw
or a Chaos Land Raider as a dedicated
transport.
Options:
May include up to 15 additional Khorne The Skull Champion may replace his bolt
Berserkers +21 pts per model pistol and/or close combat weapon with one of
Any model may be given a the following:
boltgun +1 pt per model - Combi-bolter +3 pts
Any model may replace their close combat - Combi-flamer, -melta, or -plasma or a
weapon with a Khornate plasma pistol +10 pts
Chainaxe +5 pts per model - Power weapon or Heavy
Up to Two Berserkers may replace their bolt Chainaxe +15 pts
pistols with plasma pistols +10 pts per model - A single lightning claw +20 pts
A single Berserker may select an Icon of - May then take a second Lightning
Chaos cost varies claw +10 pts
A single model may be upgraded to a skull - Power fist +25 pts
champion +10 pts The entire unit may take the Veterans of the
The Skull Champion may take any of the Long War special rule +1 pt per model
following:
- Melta-bombs +5 pts
- Gift of Mutation +10 pts

From Whence the Blood Flows


Models with this special rule modify their Leadership value by -1.
In missions in which Victory Points are earned by destroying enemy units, then for every friendly unit with this
special rule destroyed in that game (but not fleeing units or units that fled off the table), for every Victory Point the
opposing player would earn for their destruction, the controlling player earns a half Victory Point, rounding down
any fractions once totals have been calculated.
Noise Marine Squad85 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Noise Marine 4 4 4 4 1 5 1 8 3+ In 5 Noise Marines
Noise Champion 4 4 4 4 1 5 2 9 3+ In (Ch)
Special Rules Wargear:
Mark of Slaanesh Power Armor
Blind Hedonism Boltgun
Champion of Chaos (Noise Champion only) Bolt Pistol

Dedicated Transport:
The unit may take a Chaos Rhino or a
Dreadclaw as a dedicated transport.

Options:
May include up to 15 additional Noise The Noise Champion may take any of the
Marines +17 pts per model following:
Any model may take a close combat - Melta-bombs +5 pts
weapon +1 pt per model - Gift of Mutation +10 pts
Any model may replace their boltgun with: - Doom Siren +15 pts
- Close combat weapon free The Noise Champion may replace his boltgun
- Sonic blaster +5 pts per model and/or bolt pistol with one of the following:
For every 10 models in the squad, a single - Combi-bolter +3 pts
model may replace their boltgun with a - Combi-flamer, -melta, or -plasma or a
Blastmaster +25 pts per model plasma pistol +10 pts
The entire unit may be given frag and krak - Power weapon +15 pts
grenades +1 pt per model - A single Lightning Claw +20 pts
A single Noise Marine may select an Icon of - A second Lightning Claw +10 pts
Chaos cost varies - Power fist +25 pts
A single model may be upgraded to a noise The entire unit may be given combat
champion +10 pts drugs +3 pts per model
The entire unit may be given the Veterans of
the Long War special rule +1 pt per model
Blind Hedonism
These warriors are dedicated only to feeding their own excess. A unit with this special rule uses the lowest
leadership in its
unit when making Leadership tests, rather than the highest.
If a unit with this special rule wishes to attempt to run down fleeing enemy models, it must first pass a Leadership
test. If failed, the unit may not attempt to run the enemy down as they are too busy enjoying the corpses of the fallen
to worry about such matters.
Units with this special rule do not suffer negative modifiers to their Leadership value when taking morale or Pinning
tests. Instead, they gain the modifier as a bonus to their Leadership value, to a maximum value of 10, when taking
those types of tests.

Plague Marine Squad...115 points


WS BS S T W I A Ld Sv Unit Type Unit Composition
Plague Marine 4 4 4 5 1 4 1 8 3+ In 5 Plague Marines
Plague Champion 4 4 4 5 1 4 2 9 3+ In (Ch)
Special Rules: Wargear:
Mark of Nurgle Power Armor
Bolter Drill Boltgun
Champion of Chaos (Plague Champion only) Plague Knife
Feel No Pain Blight Grenades
Plague Incubator
Stubborn Dedicated Transport:
Slow and Purposeful The unit may take a Chaos Rhino or a
True Grit Dreadclaw as a dedicated transport.

Options:
May include up to 15 additional Plague The Plague Champion may take any of the
Marines +23 pts per model following:
Up to two Plague Marines may replace their - Melta-bombs +5 pts
boltguns with one of the following: - Gift of Mutation +10 pts
- Flamer +5 pts per model The Plague Champion may replace his boltgun
- Meltagun +10 pts per model and/or plague knife with one of the following:
- Plasmagun +15 pts per model - Combi-bolter +3 pts
The entire unit may be given krak - Combi-flamer, -melta, or -plasma or a
grenades +1 pt per model plasma pistol +10 pts
A single Plague Marine may select an Icon of - Power weapon +15 pts
Chaos cost varies - A single Lightning Claw +20 pts
A single model may be upgraded to a plague - A second Lightning Claw +10 pts
champion +10 pts - Power fist +25 pts
The entire unit may be given the Veterans of
the Long War special rule +1 pt per model
Plague Incubator
Models with this special rule are immune to the effects of the Poisoned special rule when being attacked by enemy
models.
Thousand Sons Squad..125 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Rubric Marine 4 4 4 4 1 2 1 6 3+ In 4 Ruberic Marines
Aspiring Sorcerer 4 4 4 4 1 4 2 9 3+ In (Ch) 1 Aspiring Sorcerer
Special Rules: Options:
Mark of Tzeentch May include up to 15 additional Rubric
Fearless Marines +21 pts per model
Rubric Marine For every nine models in the unit, a single
All Is Dust Rubric Marine may replace their boltgun
Aspiring Sorcerer with a heavy bolter +10 pts per model
Champion of Chaos A single Rubric Marine may select an Icon
Psyker (Mastery Level 1) of Chaos cost varies
The entire unit may be given the bolter drill
Wargear: special rule +2 pts per model
Power Armor The Aspiring Sorcerer may take 1 additional
Inferno Bolts Mastery Level +25 pts
Ruberic Marine The Aspiring Sorcerer may take the Veterans
Boltgun of the Long War upgrade +3 pts
Aspiring Sorcerer The Aspiring Sorcerer may replace his bolt
Bolt Pistol pistol with a plasma pistol +8 pts
Force Weapon The Aspiring Sorcerer may be given any of
Frag and Krak Grenades the following:
- Melta Bombs +5 pts
Dedicated Transport: - Gift of Mutation +10 pts
The unit may take a Chaos Rhino or a
Dreadclaw as a dedicated transport.

Psychic Powers:
The Aspiring Sorcerer must select one
psychic power from the Chaos Psychic
Power list per Mastery Level.

All Is Dust
Non-vehicle models with this special rule gain the Relentless special rule and modify their Initiative and Leadership
values by -2 (already included in the profile above.) Additionally, if a model with this special rule is not part of the
same unit as a Psyker model with the Mark of Tzeentch it gains the Slow and Purposeful special rule.
Chaos Chosen Squad..50 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chosen 4 4 4 4 1 4 2 9 3+ In 3 Chosen
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules: - Flamer +5 pts
Champion of Chaos (Champion only) - Autocannon, Heavy Bolter or
- Meltagun +10 pts
Wargear: - Missile Launcher (with frag and krak
Power Armor missiles) or Plasmagun +15 pts
Boltgun - Lascannon +20 pts
Bolt Pistol Upgrade one model to a champion +10 pts
Close Combat Weapon Champion may be take Melta Bombs +5 pts
The Champion may be given the Gift of
Dedicated Transport: Mutation +10 pts
The unit may take a Chaos Rhino, Dreadclaw *Points cost which are listed as +x/+x show the cost for
or a Chaos Land Raider as a dedicated Chosen with power armor before the slash and Chosen
transport. in terminator armor following the slash.
A Champion in power armor may replace his
Options*: boltgun and/or close combat weapon with one
May include up to 7 additional of the following:
Chosen +17 pts per model - Combi-bolter +3 pts
Up to four Chosen may select one of the - Combi-flamer, -melta, or -plasma or a
following options: plasma pistol +10 pts
- Replace bolt pistol with a plasma - Power weapon +15 pts
pistol +10 pts per model - A single lightning claw +20 pts
- Replace boltgun with one of the following: - May then take a second Lightning
Combi-bolter +3 pts per model claw +10 pts
Flamer +5 pts per model - Power fist +25 pts
Combi-flamer, -melta, or -plasma or a The entire unit may replace their power armor,
meltagun +10 pts per model boltgun, bolt pistol and close combat weapon
with terminator armor, a combi-bolter and a
Plasmagun +15 pts per model
power weapon +18 pts per model
- Replace close combat weapon with one of
the following: Any model in terminator armor may replace
Power Weapon +15 pts per model their combi-bolter with a combi-flamer, -melta
or plasma +5 pts per model
Lightning claw +20 pts per model
Any model in terminator armor may replace
Power fist +25 pts per model
their power weapon with one of the following:
- Replace boltgun, bolt pistol and close
- Lightning Claw +5 pts per model
combat weapon with a pair of lightning
- Power Fist +10 pts per model
claws +30 pts per model
- Chainfist +15 pts per model
A single Chosen may replace his boltgun with
Any model in terminator armor may replace all
one of the following:
of their weapons with a pair of lightning The entire unit may be given the Veterans of
claws +10 pts per model the Long War special rule +2/+3 pt per model
For every five chosen in terminator armor in If they have taken the Veterans of the Long
the squad, a single model may replace their War special rule, then the entire unit may take a
combi-bolter with one of the following: single Mark of Chaos:
- Heavy Flamer +5 pts per model - Mark of Chaos Undivided +1 pt per model
- Reaper Autocannon +20 pts per model - Mark of Khorne +2/+3 pts per model
If not equipped with terminator armor, the - Mark of Nurgle +2/+6 pts per model
entire unit may be given frag and krak - Mark of Slaanesh +2/+4 pts per model
grenades +1 pt per model - Mark of Tzeentch +2/+5 pts per model
A single Chosen may select an Icon of The unit may be given a single veteran skill:
Chaos cost varies Counter-attack, Furious Charge, Infiltrate or
The entire squad may be given the Bolter Drill Tank Hunters +3 pts per model
special rule +1 pt per model
Chaos Dreadnaught..105 points
Armor
WS BS S F S R I A HP Unit Type Unit Composition
Dreadnought 4 4 6 12 12 10 4 3 4 W 1 Dreadnought
Special Rules: Wargear:
Frenzy Two Power Fists with inbuilt twin-linked
bolters (bonus attack included in profile)
Dedicated Transport: Smoke Launchers
May take a Dreadclaw as a dedicated transport.

Options:
May replace any of its twin-linked bolters with May replace either power fist with one of the
a heavy flamer +10 pts each following:
May replace any power fist with one of the - Missile Launcher with frag and krak
following: missiles +10 pts each
- Chainfist +8 pts each May add flakk missiles +5 pts each
- Power Scourge +10 pts each - Reaper Autocannon +5 pts each
- Thunder Hammer +5 pts each May be given one of the following:
May replace one power fist with one of the - Searchlight +1 pt
following: - Daemonic Possession +10 pts
- Havoc Launcher or Multi-melta free - Extra armor +15 pts
- Twin-linked Heavy Bolter or a Reaper May be dedicated to one of the Chaos Gods:
Autocannon +5 pts - Khorne +10 pts
- Plasma Cannon +10 pts - Nurgle +15 pts
- Twin-linked Lascannon +25 pts - Slaanesh +10 pts
- Tzeentch +15 pts

Frenzy
At the start of the controlling players turn, if a model with this special rule suffered a glancing or penetrating hit on
the previous players turn and has not been destroyed, roll a D6 add apply the result from the following chart:

D6 Result Effect
1 Fire Frenzy The model counts as
immobilized until the end of the turn. If
unengaged, it must fire all of its weapons
twice in this turns Shooting phase. It must
target the nearest visible enemy unit with
these attacks.
2-5 Rising Fury The model immediately
recovers from Crew Shaken and Crew
Stunned results. It must test for Rage as if it
had that special rule this turn.
6 Blood Rage The model immediately
recovers from any Crew Stunned and Crew
Shaken results. It counts as having failed a
Rage test and has the Fleet special rule until
the end of the tum. If, during this tum's
Shooting phase, the model is not within
maximum charge range of any enemy units,
it must Run as far as possible towards the
nearest enemy unit. If this is not possible for
any reason, it may fire its weapons as
normal.

Possessed Chaos Space Marines..140 points


WS BS S T W I A Ld Sv Unit Type Unit Composition
Possessed 4 4 5 4 1 4 2 9 3+ In 5 Possessed
Possessed Champion 5 4 5 4 1 4 2 9 3+ In (Ch)
Special Rules: Options:
Daemon May include up to fifteen additional
Fleet possessed +28 pts per model
Vessels of Chaos A single model may be upgraded to a
possessed champion +5 pts
Wargear: The possessed champion may be given the gift
Power Armor of mutation +10 pts
Close Combat Weapon The entire unit may be given the Veterans of
the Long War special rule +2 pts per model
Dedicated Transport: The entire unit may take a single Mark of
The unit may take a Chaos Rhino or a Chaos:
Dreadclaw as a dedicated transport. - Mark of Khorne +4 pts per model
- Mark of Nurgle +6 pts per model
- Mark of Slaanesh +4 pts per model
- Mark of Tzeentch +5 pts per model
Vessels of Chaos
At the start of the game, before forces are deployed, the controlling player may roll twice on the Chaos Boon table
for each unit containing a model with this special rule. The results rolled are applied to every model in that unit with
this special rule. Rolls of 11 and 66 must be re-rolled.

0-1 Land Raider Proteus..215 points


BS Front Side Rear HP Unit Type Unit Composition
Land Raider Proteus 4 14 14 14 6 Tk, T 1 Land Raider Proteus
Special Rules:
Explorator Augury Web
Scout

Wargear:
Two Twin-linked Lascannons
Smoke Launchers Options:
May take a hull-mounted:
Transport Capacity: - Twin-linked heavy bolter +15 pts
Eight models - Twin-linked heavy flamer +15 pts
May take a pintle-mounted:
- Combi-bolter +5 pts - Dozer Blade +5 pts
- Combi-flamer, -melta or -plasma or heavy - Extra Armor +10 pts
bolter +10 pts - Havoc Launcher +10 pts
May take any of the following: - Destroyer Blades +15 pts
- Searchlight +1 pt - Ceramite Plating +20 pts
- Dirge Caster +5 pts - Daemonic Possession +20 pts
Explorator Augury Web
While the Land Raider Proteus is on the table, at the start of an of the controlling players turns, before any Reserve
rolls are made, the controlling player may declare the Proteus augurs are being used in either Disruption or Relay
modes, their effect lasting until the start of the controlling players next turn.
Disruption Mode: The opposing player suffers -1 to their Reserve rolls.
Relay mode: The controlling players Reserve rolls may be re-rolled (whether passed or failed) if they wish.
In addition, enemy units using the Infiltrate special rule to deploy may not be placed within 24 of a Land Raider
Proteus which itself has already been deployed (this has no other effect on the deployment of units.)
Troops
Chaos Space Marine Squad...70 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules: Wargear:
Champion of Chaos (Champion only) Power Armor
Boltgun
Dedicated Transport: Bolt Pistol
The unit may take a Chaos Rhino or a
Dreadclaw as a dedicated transport.

Options: - Gift of Mutation +10 pts


May include up to 15 additional Chaos Space
Marines +14 pts per model The champion may replace his boltgun and/or
Any model may be given a close combat bolt pistol with one of the following:
weapon: - Combi-bolter +3 pts
- In addition to his wargear +1 pt per model - Combi-flamer, -melta, or -plasma or a
- In place of his bolter free plasma pistol +10 pts
A single Chaos Space Marine may replace his - Power weapon +15 pts
bolt pistol with a plasma pistol +10 pts - A single lightning claw +20 pts
Otherwise, a single Chaos Space Marine may - May then take a second Lightning
replace his boltgun with one of the following: claw +10 pts
- Flamer +5 pts per model - Power fist +25 pts
- Meltagun +10 pts per model The entire unit may be given frag and krak
- Plasmagun +15 pts per model grenades +1 pt per model
If the unit numbers ten or more models, The entire unit may be given the Bolter Drill
another Chaos Space Marine may replace his special rule +1 pt per model
boltgun with one of the following: The entire unit may be given the Veterans of
- Flamer +5 pts the Long War special rule +1 pt per model
- Autocannon, heavy bolter or If they have taken the Veterans of the Long
meltagun +10 pts War special rule, then the entire unit may take a
- Missile launcher (with frag and krak single Mark of Chaos:
missiles) or plasmagun +15 pts - Mark of Chaos Undivided +1 pt per model
- Lascannon +20 pts - Mark of Khorne +2 pts per model
A single model may be upgraded to a - Mark of Nurgle +2 pts per model
champion +10 pts - Mark of Slaanesh +1 pt per model
The champion may be given any of the - Mark of Tzeentch +2 pts per model
following: A single model in the unit may rake an Icon of
- Melta bombs +5 pts Chaos cost varies
Chaos Cultists..35 points
A single unit of Chaos Cultists may be taken for each Chaos Space Marine unit in the army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Cultist 2 2 3 3 1 3 1 6 - In 10 Cultists
Cult Champion 3 3 3 3 1 3 1 7 - In
Wargear:
Autogun

Options:
May include up to 20 additional The entire unit may be given the Infiltrate
cultists +3 pts per model special rule +1 pt per model
Any cultist may exchange their autogun for: A single model may carry a personal
- An autopistol and close combat icon +5 pts
weapon free The entire unit may be upgraded to Cult
- A shotgun +1 pts per model Champions +2 pts per model
The entire unit may take frag A unit of Cult Champions may be given a
grenades + pt per model single mark of chaos:
The entire unit may be given improvised - Mark of Chaos Undivided +1 pt per model
armor + pt per model - Mark of Khorne +2 pts per model
For every ten models in the squad, a single - Mark of Nurgle +2 pts per model
model may replace their autogun with: - Mark of Slaanesh +1 pt per model
- A heavy stubber +5 pts per model - Mark of Tzeentch +2 pts per model
- A flamer +5 pts per model
Fast Attack
Chaos Space Marine Assault Squad..85 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules Wargear:
Champion of Chaos (Champion only) Power Armor
Chainsword
Dedicated Transport: Bolt Pistol
The entire may remove its jump packs Frag and Krak Grenades
(becoming Infantry) and may take a Chaos Jump Pack
Rhino or Dreadclaw as a dedicated transport at
a 35 point discount.

Options:
May include up to fifteen additional Chaos The entire unit may be given the bolter drill
Space Marines +20 pts per model special rule +1 pt per model
Up to two Chaos Space Marine may replace The entire unit may be given the Veterans of
their bolt pistols with plasma pistols +10 pts the Long War special rule +2 pt per model
Or take one of the following: If they have taken the Veterans of the Long
- Flamer +5 pts per model War special rule, then the entire unit may take a
- Meltagun +10 pts per model single Mark of Chaos:
- Plasmagun +15 pts per model - Mark of Chaos Undivided +1 pt per model
A single model may be upgraded to a - Mark of Khorne +2 pts per model
champion +10 pts - Mark of Nurgle +3 pts per model
The Champion may be given any of the - Mark of Slaanesh +2 pts per model
following: - Mark of Tzeentch +2 pts per model
- Melta bombs +5 pts A single model in the unit may take an Icon of
- Gift of Mutation +10 pts Chaos cost varies
The Champion may replace his bolt pistol
and/or close combat weapon with one of the
following:
- Combi-bolter +3 pts
- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts
- A single lightning claw +20 pts
- May then take a second Lightning
claw +10 pts
- Power fist +25 pts
Raptor Cult140 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Raptor 5 4 4 4 1 4 2 9 3+ In, J 5 Raptors
Raptor Champion 5 4 4 4 1 4 3 9 3+ In, J (Ch)
Special Rules: Wargear:
Champion of Chaos (Raptor Champion only) Power Armor
Daemon Close Combat Weapon
Hit and Run Bolt Pistol
Jump Pack
Frag and Krak Grenades

Options:
May include up to ten additional A single model may be upgraded to a raptor
Raptors +28 pts per model champion +5 pts
For every five models in the squad, a single The Champion may replace his bolt pistol
Raptor may replace their bolt pistol with a and/or close combat weapon with one of the
Plasma Pistol +10 pts per model following:
Or take one of the following: - Plasma pistol +10 pts
- Flamer +5 pts per model - Power weapon +15 pts
- Meltagun +10 pts per model - Power fist +25 pts
- Plasmagun +15 pts per model The entire unit may be given Gift of Mutation
Any model in the unit may replace their close (roll once) +5 pts per model
combat weapon and bolt pistol with a pair of The entire unit may be given the Veterans of
lightning claws +15 pts per model the Long War special rule +2 pts per model
Any model may be given melta If they have taken the Veterans of the Long
bombs +5 pts per model War special rule, then the entire unit may take
the Mark of Chaos Undivided +1 pt per model

Hell Blade Fighter.115 points


BS Front Side Rear HP Unit Type Unit Composition
Hell Blade 3 10 10 10 2 Fl, Int 1 Hell Blade
Wargear: Options:
Two Fuselage-mounted Reaper Autocannons May be given Daemonic Possession +20 pts

Chaos Biker Squad.75 points


WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Biker 4 4 4 5 1 4 1 8 3+ Bk 3 Chaos Bikers
Biker Champion 4 4 4 5 1 4 2 9 3+ Bk (Ch)
Special Rules: Wargear:
Champion of Chaos (Biker Champion only) Power Armor
Bolt Pistol
Frag and Krak Grenades
Chaos Bike

Options:
May include up to seven additional chaos space The entire unit may be given the bolter drill
marine bikers +24 pts per model special rule +1 pts per model
Up to two chaos bikers may replace their bolt The entire unit may be given the Veterans of
pistols with one of the following: the Long War special rule +2 pt per model
- Flamer +5 pts per model If they have taken the Veterans of the Long
- Meltagun +10 pts per model War special rule, then the entire unit may take a
- Plasmagun +15 pts per model single Mark of Chaos:
A single model may be upgraded to a biker - Mark of Chaos Undivided +1 pt per model
champion +10 pts - Mark of Khorne +2 pts per model
The biker champion may be given any of the - Mark of Nurgle +5 pts per model
following: - Mark of Slaanesh +2 pts per model
- Melta bombs +5 pts - Mark of Tzeentch +2 pts per model
- Gift of Mutation +10 pts A single model in the unit may take an Icon of
The biker champion may replace his bolt pistol Chaos cost varies
weapon with one of the following:
- Combi-flamer, -melta, or -plasma or a
plasma pistol +10 pts
- Power weapon +15 pts
- Power fist +25 pts
Heavy Support
Havoc Squad70 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaos Space Marine 4 4 4 4 1 4 1 8 3+ In 5 Chaos Space Marines
Champion 4 4 4 4 1 4 2 9 3+ In (Ch)
Special Rules: Wargear:
Champion of Chaos (Champion only) Power Armor
Boltgun
Dedicated Transport: Bolt Pistol
May take a Chaos Rhino or a Dreadclaw as a
dedicated transport.

Options:
May include up to 5 additional chaos space The champion may replace his boltgun and/or
marines +14 pts per model bolt pistol with one of the following:
Any model may be given a close combat - Combi-bolter +3 pts
weapon: - Combi-flamer, -melta, or -plasma or a
- In addition to his wargear +2 pt per model plasma pistol +10 pts
- In place of his bolter free - Power weapon +15 pts
Up to four chaos space marines may replace - A single lightning claw +20 pts
their boltgun with one of the following: - May then take a second
- Flamer +5 pts per model Lightning claw +10 pts
- Autocannon, Heavy Bolter or Meltagun - Power fist +25 pts
+10 pts per model The entire unit may be given the Veterans of
- Missile Launcher armed with frag and krak the Long War special rule +1 pt per model
missiles +10 pts per mdoel If they have taken the Veterans of the Long
Add flakk missiles +5 pts per model War special rule, then the entire unit may take a
- Plasmagun +15 pts per model single Mark of Chaos:
- Lascannon +20 pts per model - Mark of Chaos Undivided +1 pt per model
A single model may be upgraded to a - Mark of Khorne +2 pts per model
champion +10 pts - Mark of Nurgle +3 pts per model
The champion may be given any of the - Mark of Slaanesh +2 pts per model
following: - Mark of Tzeentch +2 pts per model
- Melta Bombs +5 pts A single model in the unit may rake an icon of
- Gift of Mutation +10 pts chaos cost varies
The entire unit may be given frag and krak
grenades +1 pt per model
The entire unit may be given the bolter drill
special rule +1 pt per model
Hell Talon Bomber185 points
Armor
BS F S R HP Unit Type Unit Composition
Hell Talon 3 11 11 11 3 Fl, Bm 1 Hell Talon
Wargear: Options:
Fuselage-mounted Reaper Autocannon May replace its Reaper autocannon with a
Fuselage-mounted Twin-linked Lascannon havoc launcher free
Eight Tactical Bombs May replace all eight tactical bombs with four
incendiary bombs free
May be given Daemonic Possession +20 pts
Chaos Predator65 points
Armor
BS F S R HP Unit Type Unit Composition
Predator 4 13 12 104 Tk 1 Predator
Wargear: Options:
Turret-mounted Autocannon May include up to two additional Predators,
Smoke Launchers forming a squadron +60 pts each
May replace autocannon with a twin-linked
lascannon +25 pts
May take side sponsons with:
- Heavy bolters +25 pts
- Lascannons +40 pts
May take a pintle-mounted:
Combi-bolter +5 pts
Combi-flamer, -melta or -plasma +10 pts
May take any of the following:
- Searchlight +1 pt
- Dozer blade +5 pts
- Extra armor +10 pts
- Havoc launcher +10 pts
- Daemonic Possession +20 pts

Chaos Vindicator...115 points


Armor
BS F S R HP Unit Type Unit Composition
Vindicator 4 13 11 10 4 Tk 1 Vindicator
Wargear: Options:
Demolisher Cannon May take any of the following:
Storm Bolter - Searchlight +1 pt
Smoke Launchers - Storm bolter +5 pts
- Dirge Caster +10 pts
- Havoc Launcher +10 pts
- Dozer blade +5 pts
- Siege shield +10 pts
- Extra armor +10 pts
- Daemonic Possession +20 pts

Chaos Land Raider...235 points


Armor
BS F S R HP Unit Type Unit Composition
Land Raider 4 14 14 14 6 Tk, T 1 Land Raider
Special Rules: Options:
Assault Vehicle May take a pintle mounted:
- Combi-bolter +5 pts
Wargear: - Combi-flamer, -melta or -plasma +10 pts
Twin-linked Heavy Bolter May take any of the following:
Two Twin-linked Lascannons - Searchlight +1 pts
Smoke Launchers - Dozer Blade +5 pts
- Dirge Caster +10 pts
Transport Capacity: - Extra Armor +10 pts
Ten Models - Havoc Launcher +10 pts
- Daemonic Possession +20 pts
Defiler.160 points
Armor
WS BS S F S R I A HP Unit Type Unit Composition
Defiler 3 3 8 12 12 10 3 3 4 W 1 Defiler
Special Rules: Options:
Daemon The Battle Cannon may be given the Barrage
Fleet special rule +20 pts
It Will Not Die May replace the Twin-linked Heavy Flamer
with one of the following:
Wargear: - Havoc Launcher +5 pts
Two Power Fists - Additional Power Fist (+1 Attack) +5 pts
Battle Cannon - Power Scourge (+2 Attacks) +15 pts
Reaper Autocannon May replace the Reaper Autocannon with one
Twin-linked Heavy Flamer of the following:
Daemonic Possession - Twin-linked Heavy Bolter free
Searchlight - Additional Power Fist (+1 Attack) free
- Twin-linked Lascannon +20 pts
Smoke Launchers
May be given a Dirge Caster +10 pts

0-1 Technovirus Cult...60 points


WS BS S T W I A Ld Sv Unit Type Unit Composition
Mutilator 4 4 5 5 2 4 2 8 2+ In 1 Mutilator
Obliterator 4 4 5 5 2 4 2 8 2+ In
Special Rules: Wargear:
Bulky Chaos Armor
Daemon Obliterator
Deep Strike Power Fist
Slow and Purposeful
Obliterator Options:
Obliterator Weapons May add up to four additional
Mutilator mutilators +55 pts per model
Mutilator Weapons Up to three mutilators in the unit may be
replaced with obliterators +15 pts per model
All models in the unit may be given the
Veterans of the Long War special
rule +4 pts per model
Obliterator Weapons
In each of the controlling players Shooting phases, they must choose what weapons the Obliterators in the unit will
fire from the following list:
Heavy flamer Lascannon
Multi-melta Twin-linked flamer
Plasma cannon Twin-linked meltagun
Reaper autocannon Twin-linked plasmagun
Every Obliterator in the unit must fire the same weapon.

Mutilator Weapons
If a Mutilator unit is locked in close combat at the start of a Fight sub-phase, their controlling player must choose
one of the weapons options from the following list:
A pair of chainfists A pair of power mauls
A pair of lightning claws A pair of power swords
A pair of power axes
Every Mutilator in the unit must choose the same weapon option.

Dedicated Transports
Chaos Rhino35 points
BS Front Side Rear HP Unit Type Unit Composition
Rhino 4 11 11 10 3 Tk, T 1 Rhino
Special Rules: Options:
Repair May take a pintle-mounted:
- Combi-bolter +5 pts
Wargear: - Combi-flamer, -melta or -plasma +10 pts
Combi-bolter May take any of the following:
Smoke Launchers - Searchlight +1 pt
- Dirge Caster +5 pts
Transport Capacity: - Dozer Blade +5 pts
Ten models - Extra Armor +10 pts
- Havoc Launcher +10 pts
- Daemonic Possession +20 pts
Fire Points
Two models may fire from the rhinos top hatch.

Dreadclaw80 points
BS Front Side Rear HP Unit Type Unit Composition
Dreadclaw - 12 12 12 5 Fl, G, H, T 1 Dreadclaw
Special Rules: Transport Capacity:
Dreadclaw Assault Ten models or one dreadnaught

Dreadclaw Assault
If a Dreadclaw is taken as a dedicated transport, then the unit that it accompanies must begin the game embarked
upon it. The Dreadclaw and its cargo always begin the game in reserve and enter play using the Deep Strike rules.
Should a Dreadclaw scatter on top of impassable terrain or another model (friend or foe) then reduce the scatter
distance by the minimum distance required in order to avoid the obstacle. After the Dreadclaw has arrived, it may
move normally.

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