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Class 4

Ideation Phase: Prototyping

4
Ideation Phase: Prototyping

INSPIRATION IDEATION IMPLEMENTATION

The Design Process

The Course for Human-Centered Design 1


Class 4
Ideation Phase: Prototyping

Table Of Contents

Class 4
Ideation Phase: Prototyping

Readings
Overview of Ideation Phase
Prototype
Step 1: Generate Ideas
Step 2: Select Promising Ideas
Step 3: Determine What to Prototype
Step 4: Make Your Prototypes
Step 5: Test & Get Feedback
Step 6: Integrate Feedback & Iterate

Case Study: Asili


Methods in Action
Rapid Prototyping

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Class 4
Ideation Phase: Prototyping

INSPIRATION IDEATION IMPLEMENTATION

Overview of Ideation Phase: Prototyping


The next part of the Ideation phase will enable you
to turn your opportunities for design into innovative
concepts to prototype.

First, youll brainstorm lots of new ideas and select


a few of the most promising to move forward with.
Then, youll build prototypes to test these concepts
in the community and continue to gather feedback
and improve on your ideas. This cycle of prototyping
and iterating will ultimately help shape a more
innovative, effective solution.

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Class 4
Ideation Phase: Prototyping

Prototype: Make Your Ideas Real

Following the synthesis of your ideas into opportunities, the Ideation phase is a chance for you to make
your ideas come to life and test them with the people youre designing for. Theres a few key things to
remember about prototyping. First, remember your Class 1 Readings when you first learned about the
Mindsets of human-centered design? Prototyping is all about learning from failure. Build and test your
ideas quickly so that you may learn and continue iterating on them. Second, dont think of prototyping
as a linear process. As you test your concepts, you will have to jump between the following steps often.
This cyclical process of testing your prototypes, getting feedback, and iterating is an important one in
order to create an effective, innovative solution in the end.

Prototyping Process

Ideas Create a Concept Prototype Get Feedback Iterate


As youve now seen, idea First, before we create This is the fun part! Soliciting feedback Now youll want to
generation is all about onewhats a concept? Prototyping is the time on your concept and synthesize some of the
coming up with as many A concept is a more to make ideas tangible, prototypes helps keep feedback you got and
ideas as possiblewild polished and complete to learn more about your the people youre brainstorm how your
and crazy or simple version of your idea. Its idea simply by trying it. designing for at the concept could change
and practical. Youve starting to look like an Remember, you learn center of your project. based on your feedback.
then narrowed these answer to your HMW just as much from the Collecting feedback from Once youve determined
ideas down to what you question. This is where failures as the successes. potential users is what how your prototype
most practically see you move from problem Your prototypes should pushes things forward should change to reflect
succeeding and what you to solution and it drives be rough and only as and allows you to iterate the feedback you got,
think is most innovative. everything that comes accurate as needed and refine until your go ahead and build it.
These final ideas will next. In this Class 3 to get key feedback solution is working. This loop of prototyping,
serve as the basis for you Workshop, well teach from the people youre getting feedback, and
to build out the concept you one way to visualize designing for. iterating based on
for your solution. your conceptthrough feedback will happen a
an experience map. number of times.

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Class 4
Ideation Phase: Prototyping

Step 1: Generate Ideas


Brainstorming may often be thought of as wild and unstructured, but it is actually a
focused activity that involves a lot of discipline. Follow the brainstorming rules, but also
have lots of fun. This is the stage of the human-centered design process where you really
get to tap into your creativity.

This Gets You Choose an Appropriate Space Introduce the Brainstorming Rules
The right kind of Make sure to conduct your Class 3 Workshop Explain each rule and its purpose to set the
space for a dynamic in a room with sufficient wall space, where right tone for the activity. You can find an
brainstorming session,
participants can comfortably get up from overview of brainstorming rules on the next
and ultimately lots of
their chairs and move around. page of these readings.
fresh, new ideas!

Keep in Mind Provide Tools to Capture Ideas Equip Everyone for Participation
When you make Gather materials like Post-it notes (or their Gather your team near a wall or flipchart.
brainstorming part of equivalent), markers, paper, and snacks Give everyone a Post-it pad and a marker.
another activity, lesson, dont underestimate the power of sugar in a Encourage people to draw and be visual.
or meeting, remember brainstorming session! Remind them to write in large letters and to
that generating ideas is note only one idea per Post-it.
a mode that participants Invite a Diverse Group of People
need a little time to get Consider involving people who are not part Move One by One
into. Create the time and
of your team to the Class 3 brainstorming Post the question you are brainstorming
space for a transition into
session, as theyll have a fresh perspective. about on the wall so everyone can see it. Ask
that mindset.
Try to include six to eight people. participants to take a few minutes and write
down their first ideas before starting as a
Plan for 45 Minutes or So group. Then facilitate the brainstorm and
Its best to keep brainstorming sessions capture each individual idea.
less than an hour, so plan on two to three
brainstorm questions, and spend no more Keep the Energy High
than 15-20 minutes on each. This is the best Provide encouragement or alternative
approach for maintaining focus and energy. topics if the flow of ideas slows down.
Switch to a new brainstorm question every
Select a Facilitator 15-20 minutes. Throw out some wild ideas
The Class Leader should lead the yourself. Remind your team of the rules if
brainstorm. Familiarize yourself with needed. Set a goal for how many ideas you
brainstorming protocol. want to generate in total.

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Class 4
Ideation Phase: Prototyping

BRAINSTORM RULES

1. Defer Judgement. There are no bad ideas in a brainstorm. There will be plenty
of time to narrow the ideas later.

2. Encourage Wild Ideas. Even if an idea doesnt seem realistic, it may spark a
great idea for someone else.

3. B
 uild on the Ideas of Others. When you hear an idea from a teammate, think
and... rather than but... in order to be as generative and open as possible.

4. Stay Focused on Topic. To get more out of your session, keep your brainstorm
How Might We question in sight.

5. O
 ne Conversation at a Time. All ideas should be heard, so only one person
should talk at a time. Wait your turn to share and make sure the whole group is
listening.

6. B
 e Visual. Draw your ideas, as opposed to just writing them down. Stick figures
and simple sketches can say more than many words.

7. G
 o for Quantity. Set an outrageous goalthen surpass it. The best way to find
one good idea is to come up with lots of ideas.

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Class 4
Ideation Phase: Prototyping

Step 2: Select Promising Ideas


The passion and energy of your team around particular ideas will make the development
of your designs successful going forward. To get a sense of which brainstorming ideas
generate the most excitement, everyone on the team will vote on their favorites while they
are still fresh in your minds.

This Gets You Bundle Your Ideas Vote directly on the brainstorm Post-its,
A selection of ideas that Spend a few minutes immediately after a either using sticky dots or simply drawing
the whole team is excited brainstorming session grouping together a dot.
about taking forward.
similar ideas.
Discuss the Results
Keep in Mind
Trust your gut feeling.
Vote for Favorite Ideas Count the votes and determine the most
As long as there is Your team will then select their favorite popular ideas. As a team, evaluate the most
excitement about an idea, ideas to move forward with for the promising ideas and decide which ones
it will be a good basis to remainder of the Ideation phase. Everyone to develop further. Be realistic about the
work from. will make two selections the idea that number you can pursueaim for two or
you think is most likely to succeed and the three ideas to start with.
idea that you find to be most innovative. Let
people decide in silence first, so that they
are not swayed by others opinions.

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Class 4
Ideation Phase: Prototyping

Step 3: Determine What to Prototype


Your design team has thought of some big ideas over the last three classes. Now that its
time to prototype, the first step in this process is breaking apart your idea into smaller
components that you can test.

This Gets You Break Down the User Experience What Do You Need to Learn?
A better sense for the Any idea or service that you create will Each step in the user experience that youve
big picture of your idea have a beginning, a middle, and an end for created has questions that your team needs
but with an actionable
a user experiencing it. How will a person to answer in order to understand how your
plan for prototyping and
find out about your idea? What will their idea might work in practice. For example:
testing smaller elements
of the concept.
first experience with the product or service How will people hear about your product?
be like? How does the experience end? Will users be willing to pay in advance
Keep in Mind Your design team will break down the for your service? Your team will identify
The key is testing small user experience for your idea into several these questions and then brainstorm
pieces of the whole discrete parts. prototypes to help you get answers from the
instead of investing heavy community.
time and resources into Create an Experience Map
bringing the entire idea Next, youll visualize the experience of your Create an Order of Operations
to life. Build prototypes wsup + gain + unilever + ideo.org
idea over time through a series 26of images, Your team will identify which questions are
May 2012
only around those details
sketches, cartoons, or even just text blocks. the most important to answer first and what
which help you address a
Stick figures are greatyou dont need to form of prototype will best help you answer
core assumption.
be an artist. Use Post-it notes or individual those questions. Once you begin receiving
sheets of paper to create the storyboard so feedback from these prototypes, youll
26
wsup + gain + unilever + ideo.org
May 2012
you can rearrange their order.
The Big Idea The Offer
Introduction: THE FUNDAMENTAL OFFER
iterate and refine your idea accordingly.

THE FUNDAMENTAL OFFER


A friendly SmartLife sales agent comes to your
1
A friendly SmartLife sales agent comes to your
home weekly to customize your orders and
provide you with top quality service. 1 1 home weekly to customize your orders and
provide you with top quality service.
2 Order and pay for a personalized selection of
water and products on a weekly basis.

2
3
2 Order and pay for a personalized selection of
Your order is sent to our treatment facility where
we filter your water and fill your containers.

Your water and product order is delivered by


water and products on a weekly basis.
4 truck and carried into your home by friendly
SmartLife Delivery staff.

3
Your order is sent to our treatment facility where
we filter your water and fill your containers.
4
Your water and product order is delivered by

3
4 truck and carried into your home by friendly
SmartLife Delivery staff.

An IDEO.org design team creating a water and hygiene product subscription service
started by roughly mapping out the full service experiencefrom how the customer first
becomes aware of the offering to when the subscription arrives at their door.

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Class 4
Ideation Phase: Prototyping

GREAT IDEALETS PROTOTYPE!

A prototype is essentially a tangible answer to a theoretical question. And rather than testing an entire
idea, the best prototypes help to get you answers to very specific questions about an idea. Sometimes
designers have great ideas, but create prototypes that are much too broad to give them good answers.

As part of a recent IDEO.org workshop, a team was tasked with thinking of new ways to help youth with
alcohol addiction. The team had an idea involving mobile counseling centers that could visit different
neighborhoods. The team decided to build a scale model prototype of the mobile counseling center.
While this prototype helped the team get more clarity on what the center might look like, it didnt help
them answer any of the specific questions about how the users in the community might want to interact
with their idea.

More useful prototypes might have helped the team answer some of the following questions related to
smaller parts of the larger mobile counseling center idea:

How might someone learn How might this person sign How might the counseling
about the alcohol counseling up for a counseling session at center help someone stay
sessions offered by the the mobile center? sober once they are no longer
center? in counseling?
What if we prototyped:
What if we prototyped: Different places where What if we prototyped:
New ways of disseminating people could sign up for Different ways to keep in
information. How about counseling sessions. What touch with people. Do people
printing information about about jails, in the hospital prefer monthly check in
the center on the paper and after a drinking-related calls? Emails? Buddy groups?
plastic bags liquor stores incident, after getting Is there a way we might help
require people to place arrested? people design their own
their purchases in? support system?
Would creating a hotline for
How would members of the friends or partners who know
community respond to this someone with a problem be
prototype? Would it make another way to connect with
them more likely to visit the potential individuals?
mobile counseling center?

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Class 4
Ideation Phase: Prototyping

Step 4: Make Your Prototypes


Prototypes enable you to share your ideas with other people, get feedback, and learn how
to further refine them. You can prototype just about anything. Below are a few examples of
different types of prototypes that you can create.

This Gets You Create a Model Create a Diagram


A tangible representation Put together simple three-dimensional Map out the structure, network, journey, or
of your idea that you can representations of your idea. Use paper, process of your idea. Try different versions.
share and learn from.
cardboard, pipe cleaners, fabric, and Diagrams can be especially helpful to share
whatever else you can find. At the start, a service youre imagining.
Keep in Mind
Keep a running log of
keep it rough and at a low fidelity. Evolve the
questions that come details and resolution over time. Create a Story
up while you build Tell the story of your idea from the future.
prototypes. Revisit and Create a Mock-Up Describe what the experience would be like.
answer them as you Build mock-ups of digital tools or websites Write a newspaper article reporting about
develop your idea further. with simple sketches of screens on paper. your idea. Write a job description.
Tape the mock-up to an actual computer
Take photos and capture screen or mobile phone when testing it. Create an Advertisement
the evolution of your Create a fake advertisement that promotes
prototype over time as
Create a Role-Play the best parts of your idea. Have fun with it.
you make changes and
Act out the experience of your idea. Try on Now change the tone of the advertisement
increase its resolution.
the roles of the people that are part of the to appeal to different types of customers
situation and uncover questions they might (your grandmother versus your cousin the
ask. Consider assembling simple props and/ college student).
or uniforms to help people experience your
product or service as a bit more real.

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Class 4
Ideation Phase: Prototyping

While designing new mobile tools for Mercy Corps in the Philippines, this Building a social entreprise in the
team prototyped a mock-up of a phone screen on a giant posterboard. DRC, this team gave uniforms to
community ambassadors to promote
and test price points.

When working on a clean cookstoves


project, this team created a model
prototype to mimic the shape of a
cooking burner.

This team working on financial solutions While testing a water subscription service, this team made sample
project, used role play to act out the advertising pamphlets of what the service would include.
user experience of navigating an ATM.

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Class 4
Ideation Phase: Prototyping

Step 5: Test & Get Feedback


Feedback is one of the most valuable tools in developing an idea. Sharing prototypes early
in the design process helps you see what really matters to people and which aspects need
improvement. Its time to go back and talk to the people youre designing for and begin
getting feedback on your ideas.

This Gets You Consider the Setting Arrange for a conversation if you are
A plan for your feedback Decide what context you want to share interested in a first impression. Set up an
activities. your idea in. Is it helpful to first show a activity or service as if it were real if you
rough idea in an informal setting you are want to observe peoples actual behaviors.
Keep in Mind
familiar with (such as the workshop room Consider letting people use a prototype over
You only need a handful
of conversations to
where your team has been meeting)? Or a period of time if you are interested in its
get robust feedback. will you learn the most from seeing your longer-term impact.
Consider the few prototype in the context where it will
constituents that might ultimately be used (in other words, out in Invite Honesty and Openness
help you learn quickly. the community)? Introduce your prototype as a work in
progress. Make it clear that the development
Define What to Test of your idea is still in progress, and that
With your team, determine what kind of based upon their feedback, you will
feedback you are looking for: Do you want continue to make further changes and
to get feedback on the first impression of improvements to the prototype.
your idea? Are you trying to learn whether
people would participate in a new activity Stay Neutral
you designed? Are you wondering whether Present all concepts with a neutral tone.
people will change behaviors over time Dont be defensive or sell your idealisten
because of your concept? Capture your to all feedback and take notes both on the
thoughts and create a list that will remind positive and negative comments.
you of the goals of your research.
Adapt on the Fly
Define Feedback Activities Encourage participants to build on the idea,
Based on what you are trying to learn, and revise the prototype as you go. Be ready
carefully plan your feedback activities. to eliminate or change parts of the idea.

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Ideation Phase: Prototyping

This Gets You Provide Multiple Prototypes


Constructive feedback on If time permits, or if you have a prototype
your prototype and new that is easily adaptable, consider preparing
ideas and perspectives CONSIDER USING THE
various versions of your prototype to
on how to improve your FOLLOWING PROMPTS
encourage people to compare
concept.
and contrast.
Keep in Mind What did participants value
Try to let participants Find a Space & Time the most?
experience your concept, Plan for some extra time after a feedback What got them excited?
rather than just talking session so you can share your impressions
about it. Let them with you team right after your conversation  What would convince them
interact with a prototype about the idea?
when they are still fresh in your mind.
in their own context, or Which parts would
integrate them into a role Capture Your Ideas & Design Iterations participants like to improve?
play. Dont shy away from
Discuss how to improve your prototype What did not work?
changing your prototype
and capture ideas for a next iteration
in between feedback
immediately. If permitted by participants, What needs further
conversations. Test your investigation?
iterations right away. take photos of the prototype testing in
actionit will help jog your memory later.

Share Your Impressions


Discuss the conversation with your team.
Compare each others learnings. Take notes
on your conversation.

A design team looking to reimagine a hotel experience built a mock-up room using foam
core. They asked potential guests to tour the space on their own and write down
their observation as they walked through. What things did they like? Was there
something missing?

Full-scale prototype
Owner/operators kick the tires on a full-scale prototype of the new design.
This facilitated early support and buy-in to the new design direction.

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Class 4
Ideation Phase: Prototyping

Step 6: Integrate Feedback & Iterate


Feedback is invaluable to developing an idea, but can also be quite confusing. It may be
contradictory or may not align with your goals. Sort through the responses you receive and
decide on what to integrate in your next iteration.

This Gets You Cluster the Feedback Prioritize the Feedback


A way to refine your idea As a team, discuss the reactions you As a team, come to an understanding about
based on what youve received to your prototypes. Start by sharing the feedback that is most important to
heard and insight into
the impressions you captured right after making your idea a success. Sort your notes
the next prototype you
your feedback conversations. Take notes on and create an overview of which feedback
should make.
Post-its. Sort and cluster the feedback: What you want to respond to.
Keep in Mind was positively received? What concerns
Iteration can happen came up? What suggestions and builds did Evolve Your Prototype
after your full testing you find? Incorporate valuable feedback into your
and feedback session concept. Make changes where people saw
is complete, or it can Evaluate the Relevance barriers. Emphasize what was well received.
happen on the fly. Dont Take a moment to revisit where you started. Then, create a new prototype that you
be afraid to iterate Look at your earlier learnings and ideas. can share. Go through feedback cycles
quickly! What was your original intent? Does it still repeatedly and continue to improve your
hold true, based on the feedback you have concept.
received?

During some product design projects, a team may go through dozens of iterations
evolving the shape, color, and materialamong other characteristicsuntil they find out
whats working and whats not.

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Class 4
Ideation Phase: Prototyping

Case Study: Asili


Designing a Sustainable Community Owned Health, Agricultural, and Water Business in the
Democratic Republic of the Congo.

One out of every five children dont live to their fifth birthdays in the
Democratic Republic of the Congo (DRC), a country torn by years of war and
extreme poverty. The American Refugee Committee (ARC) engaged IDEO.
org to help design a way to get better health care to the young children of
the DRC, and together we designed Asili, a sustainable business that offers
agricultural services, clean water, and a health clinic to its members. By
addressing an entire ecosystem of need, from potable drinking water to
better seeds to vastly improved health care for children under five, IDEO.org
helped ARC impact an entire community. And after an encouraging start,
ARC is already thinking about how Asili might scale.

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Class 4
Ideation Phase: Prototyping

The Outcome

Asili launched in July 2014 and in the span of mere months had already served a great
number of people at its clinic, water point, and agricultural center. Just a few harvest cycles
in, farmers are reporting a better yield of potatoes, peas, and beans thanks to the seeds
purchased from Asili. Despite their severe poverty, locals are buying into Asili because it
works for them. Fittingly, Asili means foundation in Swahili, and were seeing
the people of Bukavu build on it. A restaurant, vendors, even preliminary groundwork for
electricity have cropped up near the clinic, a clear sign that designing with direct input
from a community leads to solutions that are adopted and embraced. Just as importantly,
ARC has internalized human-centered design and taken the design principles that
IDEO.org devised and brought them to life.

INSPIRATION insights that would guide Asilis design.


One insight came from a woman who said
The key to the Inspiration phase, as is so
that she used to seek prenatal care for her
often the case, came from immersing in the
child, but she stopped because she never
context in which the team was designing.
knew how much it would cost. The team
That meant weeks of coming to understand
realized that her childs future could be
the people who live there. The design team
drastically improved with a little more
knew that of the 20 percent of children who
clarity at the clinic, and from there, they
dont see their fifth birthdays in the DRC,
knew that transparency and reliability had
many die preventable deaths from diseases
to be core to the solution.
like pneumonia, diarrhea, and malaria.
But before they could figure out how to get
those kids the health care that they need, IDEATION
they had to better understand the social Because the design team talked to lots of
dynamics around health itself. people, and because they knew that theyd
Thanks to scores of interviews with have to anchor the service model deeply
the residents of Bukavu, the team came to in the community, they decided to learn

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Class 4
Ideation Phase: Prototyping

more and test some of their ideas with a IMPLEMENTATION


co-creation session. While conducting
Together with ARC, IDEO.orgs design
interviews in the Inspiration phase, the
team devised a full-on sustainable business
team met with dozens of people, but seven
tailored to meet the realities people in
women in particular stuck out.
the DRC face every day. It extended from
So the team invited them to a two-day
a business model to a staffing structure,
workshop where the women joined the
launch plan, and all components of
process and helped design the service,
the service.
brainstorming a name, a logo, and more.
As ARC set Asili in motion, bringing
The two days were incredibly fruitful, with
it to market in one of the worlds poorest
the women quickly jumping into the roles
countries, they went far beyond the
of designer, prototyper, and problem solver.
playbook that IDEO.org laid out. Instead,
By inserting these community members
ARC took a human-centered approach to
directly into the design process itself, the
implementing the vision for Asili. A perfect
team came to grasp so much more than it
example is how ARC continued to build
could have by simply interviewing them.
on the design principle that transparency
They learned about social dynamics in
is key. Though the team designed clear
Bukavu, how power should be balanced
signage with posted prices, ARC realized
throughout the community, and how a
that the Asili clinic could even better
service that treats people like consumers
serve the community if it had a patients
might have a chance at sustainability.
bill of rights. Through close collaboration
Armed with the desires and ideas of
with IDEO.org, ARC deeply understands
the community, the design team returned
how to implement, adapt, and grow Asili
to San Francisco with a clear vision of
as it continues to build out the multi-
how Asili should work, how it should
offer service.
communicate, and how it might make
money. So after a few more furious weeks
of designing the system, service, business,
identity, and more, the design team turned
an Asili roadmap over to ARC.

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Class 4
Ideation Phase: Prototyping

Method in Action: Rapid Prototyping

IDEO.org partnered with Water and Sanitation for the Urban Poor to design a new pit latrine
emptying business in Zambia. The team designed a service called Pump Away, and needed to learn if
the service would be desirable to consumers in Lusaka. So the team created a rapid prototype to get
to the bottom of its unanswered questions.

After a few days in the field in Zambia, we service called Pump Away. We expected
learned more than we ever thought we large parts of our prototype to fail, but,
would know about pit latrines in Lusaka. much to our surprise, the potential service
Although we were getting smart quickly, we was a huge hit. Seven of the ten families we
had many unanswered questions about our spoke with said they would be willing to
business model: sign up for the service.

Is there actual demand for a new pit latrine Many of the potential customers we met
emptying technology in Lusaka? were unhappy that we werent yet offering
Can we sign up several people in one a real pit latrine emptying service and were
neighborhood to save on transport costs? instead prototyping a hypothetical service.
How do we reach customers? A prototype, a former IDEO.org Fellow
Sarah Lidgus says, is a tangible answer
Unable to answer these questions, we built a to a theoretical question. As we continue
prototype to test them. It was rough around to refine and improve our work in these
the edges, but in less than 24 hours we built communities, well continue askingand
and launched a hypothetical business. prototypingour way to the answers. In the
Two translators served as salesmen for the meantime, well continue building Pump
daywe created name tags, clipboards, Awaywe have seven customers waiting
brochures, receipts, and a sales pitchand patiently for us to arrive.
we went door-to-door in a compound of
Lusaka to talk with residents about whether To read the full story about the Pump Away
they would purchase a pit latrine emptying project in Zambia, visit:
http://bit.ly/112UVbE

The Course for Human-Centered Design 18

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