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EXPLOSIVES GREiTJADE

Even the most fresh-faced of novices will have a general idea of when explosives

should be deployed.0n your first playthrough, you're bound to find yourself


in situations that practically beg for a well-placed grenade for example, to -
silence a sniper,0r to ambush a group of soldiers in close formation. Grenades
are cheap, plentiful and easy t0 use, so don't neglect this useful part of your
arsenal. Claymores can be very useful if you have studied an enemy's movements p wrioht (ksr oJ (ks)
Weight 0 B

and know where their route will take them, but don't make the rookie mistake of H Range (m) 30 0 (m)
Range 30 0

treading on y0ur own device. Like all other mines and traps, they can be collected Sl eo*rr 2ooo Power 1000

while primed and ready to blow by carefully crawling over them, or by sending f;l cOc Compatibility / GOG /
Gompatibility
Metal Gear Mk ll to defuse them ! riauidEasy ' ";; LiquidEasy 9,999

Naked Normal Naked Normal 893


Sl 89:3

E Solio Normal 5a Solid Normal 50


Hgwever, it's not all about blowing things up - this category also includes grenades
eig Boss Hard Big Boss Hard
and mines that are c0rnpatible with a m0re stealthy approach, such as Sleep Gas B 30 30

rne Boss Extreme 10 The Boss Extreme 10


Mines and Stun Grenades, Chaff Grenades have the distinct feature of jamming
I
electronic equipment, preventing most machines (such as Gekko) from firing for a
short period. Drebin doesn't stock these in his shop, s0 use them very sparingly,
DMG TT DMG

You will notice thatthe table reveals special Smoke Grenades which have a unique
sHK 'ilI SHK '

effect 0n anyone caught in their effective radius, increasing emotional attributes E STN STN

such as Laugh (Yellow), or Cry (Blue). lf you've already completedMGS4 at least


I Regular Price (DP): 120 Regular Price (DP): 100

once, you can learn more about soldier emotions on page 165.
I Notes: - Notes: -

*
3

t
*d
h.di--'
s;

W I_i iI_F- P H OS P i--i ORUS


G iq E ir,iA. D E S iUN r]fttr
utt tL- I.JADF: SlviOt< E GR -i\lA f\,f:

lfr F,
I F*l ill
E=
EJ

Weight (ks) 08 (kg)


Weight 05 Weight (kg) OB Weight (kg) 05

Range (m) 300 (m)


Range 30 0 Range (m) 300 Range (m) 30.0

Power 1 500 Power 2000 Power Power

E C0C Compatibility / COG Compatibility / C0C Compatibility v GQC {


Compatibility
Liquid Easy
q qqq LiquidEasy 9,999 Liquid Easy
q qqq Liquid Easy 9,999

ao? Naked Normal 893 Naked Normal 893 Naked Normal 893
Naked Normal
Solid Normal 50 Solid Normal
l.rl
Solid Normal 50
Solid Normal 50
30 Big Boss Hard 30 Big Boss Hard {t I Big Boss Hard 30
Big Boss Hard
The Boss Extreme 10
E The Boss Extreme 10 The Boss Extreme 10 The Boss Extreme 10

I DMG it DMG DMG DMG

El sHK iill SHK ffiT SHK SHK

I sTN STN iffi STN STN

Regular Price (DP): 120 Regular Price (DP): Regular Price (DP): 100
nrOular Price (DP):
! 1 10

Notes: -
I Hot*, - Notes: - Notes: -

118
1r pntntots oil'ill
GU11s 0F '0,,,,0,,,,,0..0n,

SMOKI GFlENii\iJE sMoi<.F- Gt.tti..ihDE SMCI.(E GTiTi\JADr


(Y[:l- L o\ /) i ii L: i-.-i; i G H f: L:.l"'.j )
HO!\I TO PLAY

!1lALKIHROUG||

METAL OEAR ONLINE

EXTRAS
Gl weight (ks) 05 Weight(kg) 05 Weight(kg) 05 Weight(kg) 05

El nanse (m) 300 Range (m) 30 0 Range (m) 30 0 Range (m) 30 0


MI
ffi Power Power Power Power
il
/ Compalibility /
I:!!I

E COC Compatibility CQC Compatibility / COC Compatibility COG

riouid Easy 9,999 LiquidEasy 9,999 LiquidEasy 9,999 LiquidEasy 9,999


ITEMS

fEl Naked Normal 893 Naked Normal 893 Naked Normal 893 Naked Normal 893 CAMOUFLA6E
El Solid Normal 50 Solid Normal 50 Solid Normal 50 Solid Normal 50

Big Boss Hard Big Boss Hard Big Boss Hard


DREBIN'S SHOP
glg Boss Hard 30 30 30 30
El
The Boss Extreme 10 The Boss Extreme The Boss Extreme 10
'10
I rne Boss Enreme 10 WEAPON
MODIFICATION

T DMG DMG DMG DMG ENEMIES & ALLIES

l=l sHK SHK SHK SHK

I sTN STN STN STN

I nrOutar Price (DP): - Regular Price (DP): - Regular Price (DP): - Regular Price (DP): -

! uotrs: Increases emotional ; Notes: Increases ernotional Notes: Increases emotional Notes: Increases emotional
attribute "Laugh" attribute "Rage" attribute "Crv" attribute "Scream"
!

c L_i\'/ i\,{ c R I ('


v-f
,4

ffi ..{1."-'
|\-i*L-:-------r
-

El wrisht (ks) t.o Weighl (kg) 15 (kg)


Weight 16 (ks)
Weisht 1s

Fl nange (m) 200 Range (m) 30 (m)


Range 30 (m)
Range 30
rar
ffi Power 2,000 Power 5,000 Power 3,000 Power 5.000

E COC Compatibility C0C Gompalibility r/ COC Compatibility s COG Compatibility r'


q qqq Easy Easy 9,999
llEI riouid Easy
Naked Normal
9,999
893
Liquid Easy
Naked Normal 893
Liquid
Naked Normal 893
9,999 Liquid
Naked Normal 893
(n Solid Normal 50 Solid Normal 50
El Sotio Normal 50 Solid Normal
Big Boss Hard Big Boss Hard
El sig Boss Hard 30 Big Boss Hard JU 30 30

I rne Boss Exrreme tn


IU The Boss Extreme IU The Boss Extreme 10 The Boss Extreme 10

IH DMc ,t
sHK ;ilI
DMG

SHK
DMG ,ffil
sHK fll
DMG

SHK

I SLP SLP flT SLP sLP 'flI


I Regular Price (DP): 300

Notes: -
Regular Price (DP): 300

Notes: -
Regular Price (DP): 400

Notes: -
Regular Price (DP): 400

Noles: -

': 111;11: figlil'i-i;,rrii;ll:,,;) :jtjK iSirot:kr Sl i'

119
In this table you will find various items that are classed as
"Weapons" in the game, but may not on first glance actually

appear to be so The empty Magazine, Playboy and the Emotion


Mag are all used to distract the enemy, with the latter having the
added bonus of increasing an emotional attribute (again, see
page 165 for more details if you've already completed MGS4).
The function of the Stun Knife is obvious; other items that appear
here are secret, and are explained in the Extras chapter.

STUN K}JIFF MAGAZII'I E P L- AY [-]OY Fi\.ZlCTiOi'.I MAG MAi'JTiS DOLL SORRCW DOL I-

Weight (kg)
<..l-
/ft-:--\_
--_--"\-r*

02
4
||
ilfl|
lJl

il iil
iliil
LUA

0.1
Q+Wffi 0.1 01 01
A
{ F[q\
0.1

E C0C Gompatibility I
q qqq
r'
q qqq
r'
q qqq
r' r'
Liquid Easy
Naked Normal 893 893 893

Solid Normal 6n ttl 50


4n
Big Boss Hard 30 {t I JU

E The Boss Extreme 10 IU 10

I Regular Price (DP): 200 2,000

Increases the emotional


attribute corresponding with
the displayed BeastiBeauty; Secret weapon, Secret weapon,

I
Notes: after one playthrough shows see page 1 65 see page 1 67
pictures of Beauties (instead
of Beasts)

WEAPON RANK!NGS
Tnp 5 Heaviest Weapons
The primary benefit of this list is to show you which weapons
you should avoid equipping at the same time to avoid
MISSILE LAUNCHER. FIM-92A. 15.7 KG
exceeding the 70kg weight limit, which causes Snake's Stress MISSILE LAUNCHER. JAVELIN. 22,3 KG SNIPER RIFLE. RAIL GUN. 2O.O KG

rating to soar at an alarming rate. lf you don't wish to see Snake


looking even more haggard and decrepit than he already does,
it might be advisable to avoid placing these in his backpack at
the same time.
SNIPEB RIFLE. M82A2. 14,0 KG MACHINE GUN, MK, 46 MOD 1, 10.2 KG

120
racilc^L tsPr0rr6t
GUIiS 0F THt pATRI0TS ^tl|0l

Weapons: Longest Range & Highest Power


HOW TO PLAY
Power is only a relative attribute; with most weapon types, it decreases with
range lts main function is that it enables you to immediately judge how l|,ALKTr|ROUG||
much inherent "bite" each firearm has in relation to its peers.

Though this doesn't apply to all weapons (a Javelin missile is just as explosive METAL OEAR O}ILII'IE

at 100 meters as it is at 200 meters), potential Power diminishes as the TOP 20 MOST POWERFUL EXTRAS
distance between Snake and the target increases. For example, an M4 Custom
headshot to a PMC soldier wearing a helmet 250m in the distance is much
i "------i
less likely to result in an instant killthan a shot from several meters away. i;i......... ..r
-...--..

ITEMS
As a general rule, damage inflicted with Handguns (with the exception of the
CAMOUFLAGE
Mk. 2) and, to a slightly lesser degree, submachine guns, is most affected by MISSILE LAUNCHER. JAVELIN. PW- 5,OOO GRENADE LAUNCHER. XM25, PW- 2,OOO

range. Both are therefore poor choices against targets that you even remotely DREBI}I'S SHOP

have to squint at. Conversely, sniper rifles and Missile/Grenade Launchers


WEAPON
maintain their maximum level of damage over much longer distances. MODIFICATION

E}IEMIES & ALLIES

TOP 1 5 LONGEST RANGE SNIPERRIFLE. RAILGUN. PW*5.OOO GRENADE LAUNCHER. MGL.140, PW- 2,OOO

MISSILE LAUNCHER, FIM-924. 500 rn SNIPER RIFLE, SVD, 280 m STUN GUN, SOLAB GUN, PW* 5,OOO EXPLOSIVE. GRENADE, PW* 2,OOO

MISSILE LAUNCHER, JAVELIN. 400 m MACHINE GUN, PKM. 265 nt EXPLOSIVE. SLEEP GAS MINE. PW- 5.OOO EXPLOSIVE. STU H*, E. PW* 2,000

SNIPER RIFLE, DSR-1, 300 rtt MACHINE GUN, M6()E4. 260 M ilPLOSIVE. SLEEP GAS SATCHEL. PW- 5,OOO EXPLOSIVE. CLAYMORE, PW* 2.OOO

SNIPER RIFLE, MOSIN.NAGANT, 3OO M MACHINE GUN. HK21E. 250 m ROCKET LAUNCHER. RPG-7, PW- 3,500 HAND RIFLE. THOR .45-70, PW* 1,500

SNIPER RIFLE. M8242.300 n R0CKET LAUNCHER, RPG-7. 250 rn MISSILE LAUNCHER, FIM.g2A. PW- 3.OOO EXPLOSIVE, WHITE PHOSPHORUS
GRENADE. PW- 1.500

,:

SNIPER RIFLE. RAIL GUN. 3OO m


--h
F
3, 250 nr EXPLOSIVE. C4.
tf-
rt
PW.3.000 SHOTGUN. M87(} CUSTOM. PW* 1.300

GRENADE LAUNCHER. XM25.300 nr MACHINE GUN, MK. 46 MOD 1, 250 rtr SNIPER RIFLE. M82A2. PW* 2.500 SHOTGUN, SAIGA-12, PW* 1,254

@ L'-,
v
-

GRENADE LAUNCHER. MGL-140, 300 rti ROCKET LAUNCHER. M72A3. PW- 2.450 SHOTGUN. TWIN BARREL, PW* 1.250

- PW=Power
121
TOP 6 HIGHHST CAPACITY
Top 6 weapons with the best Gapacity
Weapons with high magazine capacity give you much rnore bang for your
reloading buck, enabling you to do m0re damage before there's a need to duck
behind cover to replace the magazine. These weapons are often good choices
when you face multiple opponents, or during boss fights.
MACHINE GUN, MO()E4. CAP- 2OO IVIACHINE GUN. MK. 46 MOD 1. CAP- l OO

MACHINE GUN. PKM. CAP- 1OO SUBIVIACHINE GUN BIZON, CAP" 64

Best Attributes Ratings


MACHINF GUN. HK21E. CAP" 1OO SUBMACHINE GUN. Pg(}, CAP- 50
These tables provide an at-a-glance guide
to which weapons perform best in each of " CAP=Capacity

the six main attribute categories.

Dairiaqe iDMG): The higher the rating, the


more damage the weapon will deal to a

target This does not apply to non-lethal


wea00ns.
BEST SI.{K RATING

Sfioci,; i;qi-iK) Refers to a weapon's f0rce of impact. The higher the value, the
less likely the target is to be able to return fire immediately
@@
Pe ireii'aticrr {Pi'il) Reflects the weapon's ability to pierce body arm0r 0n
,
{^
I
EXPLOSIVE C4
*ilI
humans and armor 0n mechanical targets.
I -il1
5ar.

FU
Sii:biliiv (S"itr) With high STB ratings, the accuracy of Snake's aim is less t,.-
'Tr EXPLOSIVE GRENAOE
affected by a low Psyche gauge. ,-
@
E-

F nqr\/F
fll
STUN
Ht:ioaij (!iLLr): The higher the rating, the quicker a weapon can be reloaded. lf EVDI
L/\I LVVIVL
GRENADE
'Hi,
you Cross reference the "Best STB" and "BeSt RLD" tables, you will see that
Pistols offer the most impressive ratings in both attributes, making them good
choices if you're looking for accuracy and eff iciency at close range, n- EXPLOSIVE CLAYMORE
*il1
,l
,l'

i_iir;k ii KD) This parameter only applies when Auto Aim is enabled and --.E
WHITE

active High ratings indicate that a weap0n can lock onto a target over greater
I
-{l

U
EXPLOSIVE PHOSPHORUS
GRENADE 'il1
d istan ces.

BEST DMG RATING


*
SN|PER RIFLE RAIL GUN

ill
@@@ % SNIPER RIFLE M8242

ill
.ilI
,
I
l\

EXPLOSIVE c4
jill
h SHOTGUN SAIGA.12

ROCKET
LAUNCHER
RPG-7
uill
ry nr rn r^r r^r
)nu ruui'i M870
cusToM
'il
*
SNIPER RIFLE RAIL GUN

'ill R sHoTGUN ,IHAT'


ill
B SNIPER RIFLE M8242
*il1 \r I
HAND RIFLE THOR .45.70
.il1

Tl' ,v
I- -L. .il1
MISSILE
LAUNCHER
JAVELIN
Iill T! GRENADE
LAUNCHER

122
h MISSILE
LAUNCHER
FIM.g2A

ill % ,qTIHPS
LAUI\UN TN
MGL-140 'il1
n"'or tttt pntntor''o;'n""0'0"^#

BEST SHK FIATING BEST RLD RATI*o

@@@ @@ @
HOWTOPLAY

t4,ALKTHROUGH

Hs+rT' GlBc ill i---;o*.,*,


'-ilji,|'hE*
TAVELTN

ill \
EXTRAS

tffRB',\E* FrM-ezA

ill 'ilI
il -f 'ilI n,,,
\
j
ROCKET
RPG.7
LAUNCHER

,13fr5fi1- MTzAg
cr
ffil
.ilI :ffi:::,
BEST PNT RI\TING
\ ill *r:'il,,*
ill
@@@
*q
\
,^$fijiil'
ill
*
SNIPER RIFLE RAIL GUN

ffil -Ir lfr',1t ill


B SNIPER RIFLE M8242

ill .T ,;sr* ill


' Tilqr SN|PER RIFLE SVD

ffi _rt
% RIFLE
q
'PERAT'R ill

t
SN|PER VSS

ffi
SNIPER RIFLE DSR.1
ill
ffi
nA,rnrn n,r, r M0SIN-
ur!il Lr r | ilr LL
NAGANT
ffi
HAND RIFLE THOR .45.70

il
=
BEST STB RI\TING BEST LKD RATING

@@@ @@@
nrcr^r
rrr ruL MK.2
PlsToL
fll '"t PrsToL ,J$ll*
rill
.T
- PISTOL RACE GUN
Gr P|STOL MK,23
il
il
MACHINE
PISTOL PMM PtsT0L TYPE 17

il il
."t
\
PrsToL ,,l$il*
\

F SUBMACHINE
GUN vz.83
ill
q PISTOL PSS
ffi

ffi \
SUBMACHINE
GUN BlzoN

il
ffi SUBMACHINE
Gllt\l MP7

ffi ffi SUBMACHINE


GUN MP7

il
123
All-Round Weapons
The best weapon for a given situation is often one that excels in several different categories. Which "all-rounder" is best for
you will very much depend on the situation at hand, not to mention your personal preferences and chosen goals. The purpose
ol this table is simply to offer you a selection ol some of the most reliable weapOns in each cateqory.

DESERT EAGLE
(LONG BARREL) P90

Weight (ks) 2.1 Weisht (kg) 5.8 Weight (kg) 3.2 (kg)
Weight 2.3

Range (m) 125 Range (m) 260 Range (m) 135 (m)
Range 150

Power 710 Power 550 Power 300 Power 1,500

E COC Gompatibility r' B C0G Compatibility r' B C0G Compatibility J/ B COC Compatibility r'
Ammo Type .50 AE Ammo Type 7.62x 51 mm Ammo lVpe 5.7 x 28 mm Ammo Type .45-74

H Magazine Capacity 7 H Maguine GaBacity 200 H Magaine Capacity 50 H Magazine GapaciU 1

DMG DMG DMG DMG ffil


SHK ffil SHK SHK sHl( ffilI
PNT PNT PNT ffi Pl,lT :ffil
STB STB STB
STB ffi
,ffi1
RLO ffilt RtD RtD $t RtD

H LKD ffi H LKD H tKD ,ffi H tKD

SAIG 4.12 M82A2 NAIL GLJN Nl"i 2A.3

E weight(kg) 3.8 Eweight(ks) 140 Weisht (ks) 2A.A (kg)


Weight 2.5
I
FI Ranse (m) 50
I
6 Range (m) 300 Range (m) 300 (m)
Range 200
fit fir
ffi Power 1,250 ffi Power 2,500 Power 5,000 Power 2,450

E COC Compatibility r'


E

E COC Gompatibility t H COC Compatibility I B GOC Compatibility I


$l mmo rype 12 Ga. (00 Buck) $l nmmo lype .50 BMR Ammo Type RailGun Ammo Ammo Type M72A3

pl M.sazine Gapaciiy 8 ffil magazine GaBacity 10 H Magazine Capacfi 40 H Magaine Gapaci$ 1

0mG DMG rffill DMG


,mll
ffill DMG ffil
SHK SHK ffiil 8HK SHK f,Il
P1{T PNT ffill P1'lT
ffill PNT

H
STB

RLD

LKD
H,, H
STB

RLD

LKO
rm

H
STB

RLD

LKD
H
$TB
RtD
LKD
ffil

124
; , ., , ,.1.: ,
,, ,,, ,,,i; ,,:;,.f
rtclrc^L tsPr0rAtt
GUilS 0F Tl{E PATRI0TS ^cIr0rr

HOtry TO PLAY

l1,ALKTltROU6H
The following table presents all the various recovery items available in The "Effect 0n Life" and "Effect on Psyche/Stress" columns detail the impact
that items have 0n, amazingly enough, Snake's Life, Psyche and Stress.
i*--**-l
the game - that is, anything that Snake can carry and use to recover Life l._ -._.--.-__._.-.-____i

or Psyche. METAL 6EAR ONLII'IE

The difficulty setting columns at the end of the table show the maximum
EXTRAS
The "USe" Column shows you whether an item is "Consumable" (one unit number of each item that can be found in the game depending on the
disappears when it is used), 0r "Permanent" (it remains active while equipped chosen game mode. As you can see, on Liquid Easy the potential number
in the items window). Some objects, such as Rations and Noodles, will be used is practically boundless. With The Boss Extreme, though, you need to make i---.*---.i
l,--*---* --..--j
automatically when Snake's Life gauge reaches zero if they are equipped. This is every last oh-so-finite resource count. i*-*---*l
ti
t.-,--.__.--._.-- i
very handy during boss battles where the risk of sudden death is much higher.
CAM(}UFLAGE
Muna is an unusual herb that you can only find in South America, and which
The "KG" c0lumn is self-explanatory, and really shouldn't be much of an slightly increases Psyche restoration speed when equipped. lt's permanent, s0 OREBIN'S SHt)P

issue - most items are very light, and you need to make an active effort to there's no need to worry about using it all up. The Syringe is another interesting
I{EAPON
overload Snake. As a general rule, recovery items do not require an external item; it can be used to restore Psyche, but has unpleasant side-effects which MODIFICATION

pOwer s0urce. you really should take into consideration. Turn to page 169 to learn more.
ENEMIES & ALLIES

h
l=J
rtr@ Permanent v' 1
n
'
Slightly reduces Life when
equipped
Slightly restores Psyche when equipped.
EEETE
*s Permanent 0.1 Slightly increases Psyche restoration speed when equipped.

/;:l
,z-);;;;*a'--'a

q qqq
Consumable 0.3 Restores 75-0,,0 Life Restores -5?6 Psyche. 15 10
L "*_.li-/

Consumable 0.1 Restores'100'ri, Life Restores 25150Y" Psyche (in cold/hot environments respectively). 9.999 15 10

0 qqq 't0
Consumable 0.1 Restores 100% Life Restores 25l50oio Psyche (in hoVcold environments respectively). 15

Consumable 0.'1 Prevents hands from trembling during snipingiaiming, 9,999 15 10

Consumable 0.1 Temporarily increases Psyche restoration speed. 9,999 15 10

Restores depleted Psyche in one burst; abuse will dilute effectiveness and lead to
Consumable 0.2
unpleasant side-effects. s0 use sparingly; see page 169 to learn more.

"KG = Weight (kg). LE.: Liquid Easy, NN"= Naked Normal, SN*: Solid Normal, BBH*: Big Boss Harcl, TBE"= The Boss Extreme

EtrW Permanent 0.1


Useto listen to music files that can be found throughout the
game. Some songs can have beneficial effects. Secret item, see
page 174.
Mlss!QNs_u_?P*o_Lr*!r__EM9_
"Mission Support" items are gadgets and gizmos that you
will find yourself using time and again throughout the game

Goggle that enables the Baseline Map radar function; provides


f#1 As you can tell from the "Use" c0lumn, the only "Consumable"
\9/ Permanent 0.1 basic details about enemies and "friendlies". Has Niqht Vision and
Binoculars modes.
item in this category is the Scan Plug There are n0 stocks to
worry about, but you do need to activate it manually while
i'*ifr
, \v,. Permanent 0.7
Use to take photographs that are displayed in the Photo Album.
Secret item, see page 168.
restraining a target in a CQC lock All other Mission Support
r;n items remain permanently active when selected.
s:tri Permanent 0.'l
Remote mobile terminal that can be manually controlled to collect

t:ar items, stun opponents, and explore environments.

---------ll-r
-'-- or:1
The "KG" column is only 0f direct relevance with the
ft'''
l 't'* |
Permanent 0.6 A blast from the past: equip it and select it to hide from the enemy. cumbersome Drum Can.
Ll_-*t_-,--J

f::i
l' , '.
Permanent 9.0
The deluxe version of the cardboard box: an oil can big enough for
Snake to hide in. You can move when inside the drum. in fact you The items that are Battery-powered are marked in the "lmpact
t...i
can even execute a roll attack after which Snake will possibly vomitl
0n Battery" column, You can find Battery upgrades at the
,.:..''.'.''j

F end of each Act, which increase the potential operational


ty Use to eavesdrop on PMC radio conversations during one
Permanent 0.5 particular mission. See page 74.
life of your gadgets; we reveal the location of these in the
Walkthrough chapter. You can 0nly have one 0f the featured
\.,..=-$ Consumable 0.3
Portable scanner that shows the location of all enemies 0n a map
when injected into an individual. Secret item. see page 168. objects in your inventory at any time, so there is no difficulty
level informati0n included in the table
RfbD
\:*) Permanent 0.1
Gives Snake infinite ammunition when equipped; secret item, see
page 168.
The "Effect" column gives a brief description of the main
dt .l:T? application of each item, as well as page references to the
[. '.-i-'..
; .l---*;."*..{Jl
.: . l. Permanent 2.5 Makes Snake invisible; secret item, see page 168.
\g*--'--'
Extras chapter (warning: spoilers!) where applicable.

125
COl"'il.4Ai\JD VES i-S

NAME: NAME:

LOCATION / LOCATION /
UNLOCKING CONDITION: UNLOCKING CONOITION:
ls it really necessary at this point to stress that camouflage plays

a vital part in Metal Gear Solid 4? Generally speaking, good use of


camo and sound stealth strategies will offer greater rewards than
direct aggression In this section, we look beyond the standard
automatic 0cto0amo functionalitv, and exarnine the customizable
options that you can play with
ft NAME:
fr NAME:

LOCATION / LOCATION /
UNLOCKING CONDITION UNLOCKING CONDITION:

C-OMMAND VES-TS
Command Vests can be equipped via the Camouflage option of the
pause menu. They have little impact on your Camo percentage, but the
various colors allow you to match them with Snake's current outfit. Five
fr NAME:
ft NAME:

LOCATION i LOCATION /
vests are available from the start, and a further f ive are unlocked when you UNLOCKING CONOITION: UNLOCKING CONDITION
have played through the game at least once.

ft NAME:
fr NAME:

LOCATION / LOCATION /
UNLOCKING CONDITION: UNLOCKING CONDITION:

m
NAME:
fi NAME:

LOCATION I LOCATION /
UNLOCKING CONDITION: UNLOCKING CONOITION:

f;
\
'/
,"1
i, fr
..FA
O Cl- O C i\ \'j C \''j,''r |-n ij,\ I

NAME:

LOCATION /
UNLOCKING CONDITION:

NAME: NAME:

LOCATION / LOCATION /
UNLOCKING CONDITION: UNLOCKING CONDITION:

OCTOCAMO MANU*AL
This option enables you t0 manually adjust your OctoCamo by selecting
one 0f the Manual suits from the Camouf lage menu, Unlike the standard
NAME:
automatic Octo0amo mode (which only works while you are prone 0r NAME:

LOCATION / LOCATION /
pressed against a wall), the suits available in Manual mode are constantly
UNLOCKING CONDITION; UNLOCKING CONDITION
active. However, always having to change your Manual suit pattern when
you move to new SUrroUndingS iS a rnaj0r inconvenienCe, especially in
m0re heterogeneOus environments.

Though you have a very limited number of Manual patterns available at


NAME: NAME:
the start of the garne, as you can see here, you can store new Manual
LOCATION / LOCATION /
patterns while the Automatic mode is active, then use them at a later UNLOCKING CONOITION: UNLOCXING CONDITION:

date. As long as you're patient and don't mind spending plenty of time
In the pause menu, registering unique patterns (especially the rare ones,

like the "hand print" texture found in a secret South American location)
can be a fun challenoe,

126
GUNS 0F ilr pntntots
4
ocl'o*
'0,'',0tt"'o'on'

Fii,3 E C,n ir,4 O

-,f'
fflt-..
n NAME: ffi',,
,ffiifl:\'r\:. NAME: NAME: HOIiI TO PLAY

-,;I
/
G t-,

-t{
LOCATION i
UNLOCKING CONDITION:
ffi'tiis LOCATION /
UNLOCKING CONDITION:
LOCATION
UNLOCKING CONDITION:
t'vALKTHROUGH

'i

ffi
- i.--....... ....
fGIG{arEE -A:.1
L
--;
--I5awlh"
METAL GEAR ONLINE

ffiFdi
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EXTRAS

-/L5-
&
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^G
rt-
NAME:

LOCATION /
UNLOCKING CONDITION:
I NAME:

LOCATION i
UNLOCKING CONDITION:
NAME:

LOCATION i
UNLOCKING CONDITION:
WEAPONS

---
-P- -1"'1 -t.il
|-Jl <,f|

ITE MS

ffi
.-\ l.

ffi
lwl

OREBIN'S SHOP

-.
,I d
NAME:

LOCATION /
UNLOCKING CONDITION:
I
EIE
E I
NAME:

LOCATION /
UNLOCKING CONDITION:
NAME:

LOCATION I
UNLOCKING CONDITION:
!1lTAPON
MODIFICATION

ENEMIES & ALLIES

-- -,-'r

ffi
T-ttsFn

-'I
ffi
Fr
-fjq.al
-t-

NAME:

LOCATION /
UNLOCKING CONDITION:
I
rE!.1r6;.4S
yil
NAME:

LOCATION /
UNLOCKING CONDITION:
NAME:

LOCATION /
UNLOCKING CONDITION

-.--_
ffi
|l-

ffi
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G I

^- -FYJ ifhr&r.
IEL.,t\

-a
-a
-

-.-:

NAME: NAME:
ry E /
FACECAMO E&a.
-E.
ln
t
^. fli
LOCATION /
UNLOCKING CONDITION:
LOCATION
UNLOCKING CONDITION:
-&i l:

ffi
!E
You obtain the FaceCamo after you
-,E
-_ *'.:r,
f ight G

Laughing 0ctopus during Act 2 This gadget


-!E.irt
-{rtrtr-

--.*..A
can be equipped at the Camouf lage menu, and
typically improves Snake's Camo percentage
by 10% to 15% when worn. However you can
also have fun with collectible preset FaceCamo
variants, using them to dramatically change
Snake's facial appearance. lf you've always felt
that Otacon is the true hero, or that MGS1 Snake
has superior bone structure, use this option to
enjoy your preferred visage - they even remain
active for the majority of cutscenes.

COS T"UMLJS

g&'* NAME:

ffs"
&
/

&^
LOCATION

dP*^ UNLOCKING CONDITION:

fl" ft
NAME: NAME:

&
LOCATION /
UNLOCKING CONDITION. LOCATION /
UNLOCKING CONDITION:

COSTU M ES
The Costumes listed here enable Snake to

disguise himself, and are purely optional


NAME: NAME:
indeed, two of them are actually reasonably

&
LOCATION /
hard to f ind Some can only be used in specif ic UNLOCKING CONDITION,
LOCATION /
locales, while two are game completion UNLOCKING CONDITION:
rewards The Walkthrough chapter has tips on
the use of the militia and rebel outfits during
Act 1 and Act 2 respectively

127
b)f1 3,000 2,400 Middle East (end)

You'll meet Drebin early in the game. He's a somewhat mysterious figure, Five Seven 6,000 4,800 South America (beginning)

wh0, along with his nappy-wearing, soda-drinking assistant, Little Gray, PMM 3,500 2,900 Middle East (end)

runs a black-market shop where you can pick up weapons, amm0, and PSS 5,000 4.000 Middle East (end)

Eastern Europe (beginning)


other assorted items. The good news is that you don't actually have to Gl BC 8,000 6,400

Desert Eagle 20.000 16,000 South America (tieginning)


wait for one of his showy-but-timely set-piece entrances to call upon his
Pg0 5,000 4,000 South America (beginning)
services - you can simply select his shop from the pause menu, and
M10 3,000 2,400 Middle East (end)
spend your Drebin Points straight away
t\ilD7
tvil , 3,500 2,800 Middle East (end)

Bizon 7,000 5,600 South America (beginning)

MP5SD2 15,000 12.000

Mk. 17 3,500 2,800 Micldle East (end)

G3A3 4,000 3,200 South America (beginning)

FAL Carbine 4,500 3,600 Shadow Moses (beginning)

AN94 5.000 4.000 [astern Europe (beginning)


Tanegashima 1,000,000 800,000 Middle East (end)

Ml4 EBR 9,000 7.200 Middle East (end)

DSR-1 20,000 16,000 Middle East (end)

DREBIN'S SHOP bVU 18,000 14.400 South America (beginning)

Mosin-Nagant 60,000 48,000 Middle East (end)


The basics of using the shop couldn't be simpler, and the following table is designed MB2A2 200,000 160,000 South America (beginning)

to follow the same layout as the shop, with the sarne classifications in use. We've HK21 E 6,000 4,800 South America (beginning)

included the "regular" price and discount price, with the latter only available on M60E4 10,000 8,000 South America lbeginning;

Wednesdays and Saturdays. PKM 9,000 7,200 Eastern Europe (beginning)

Mk 46 Mod '1
9,000 7.204 Shadow Moses (beginning)

Twin Barrel 25.000 20.000 Eastern Europe (beginning)


The following points are worth noting while browsing for goods:
MBi0 Custom 30.000 24,000 Middle East (encl)

Saiga-12 40,000 32,000 South America (beginning)


As soon as you have collected/bought/unlocked a new rrueapon, it will no
XM25 80,000 64,000 South America (beginning)
longer be displayed 0r 0n sale in Drebin's Shop,
RPG.7 60,000 48,000 Middle East (end)

M7243 40.000 32,000 South America (beginning)


In most instances, new ammunition types will become available as s00n as
Javelin 150,000 120,000 South America lbeginning)
you have collected/bought/unlocked the corresponding weapons. '100,000
FIM.92A 80,000 Eastern Europe (beginning;
qh
Grenade 120 Middle East (end)
You usuallywon'tfind any items on sale at Drebin's Shop. The corresponding Petro Botttb 100 BO Middle East (end)
section exists, though, and this is because a few special or secret items can Whrte Phosphorus Grenade 110 B8 Middle East (end)

appear there if you meet the required conditions. Refer to the Extras chapter Stun Grenade 120 96 Middle East lend)

to learn more about these, but bear in mind that they are unavailable during Smoke Grenade 100 BO Middle East (end)

your first playthrough Srnoke Grenade (Yellow) Second playthrough onwards

Srnoke Grenade (Red) Second playthrough onwards

Srnoke Grenade (Blue) Second playthrough onwards

Snroke Grenade (Green.1 Second playthrough onwards


DREBIN POINTS PRIMER Claymore 300 240 Middle East lend)

Sleep Gas Mine 300 240 Middle East (end)


Drebin Points are your currency both for purchasing equipment from Drebin's c4 400 JIU Middle East (end)
Shop, and f0r "laundering" lD-coded weapons that you acquire. You can earn Sleep Gas Satchel 400 320 Middle East (end)
DP in three ways: Playboy 200 160 Middle East (end)

Emotion Mag 2,000 1,600 South America (beginning)

Collecting weapons from the battlefield. 0nce you have a firearm in your Anest. (.22) 30 l4 Middle East (end)

inventory, all subsequent weapons of this type are automatically sold to Drebin Anest. (7.62 mm) 40 32

(though arnmunition is added to Snake's supplies) 9x23mnt 50 40


AE -7n
..rJ-, u 100 BO

.45 ACP to Middle East (end)


Destroying non-human assailants (this excludes vehicles that contain pilots 20

,50 AE 30 l4
or drivers).
.50 BMR 150 120
q
4.6 x 30 mm 10
0btaining bonuses awarded for miscellaneous achievements. These are

discussed in the Walkthrough chapter.

In practice, y0ur main s0urce of income will be to diligently explore each area in There are a few instances in the game where soldiers 0f different factions will
the game for valuable hidden objects, and meticulously scour busy battlefields continually respawn, no matter how many are killed. One example 0f this can be found
for lucrative collectibles. You can also send out Metal Gear Mk. ll to investigate in the Downtown area in Act 1, just before the entrance to Advent Palace. You can
areas where you don't want to venture yourself, using its stealth feature to avoid use such opportunities to disable as many 0pp0nents as p0ssible, and then pick up
detection while picking up assorted items. In certain instances, it might even be equipment that they drop. However, before you rush off to perpetrate mass slaughter
worth using it to stun isolated enemies in order to steal their weapon, especially to fund y0ur purchase of the Tanegashima, a warning: DP rewards drop significantly
if it's a valuable one. when you repeatedly collect weapons of similar types.

129
GUNS 0F tHr pntntots ,o,l,,o,,,to,oo,'^,ttH

||OI^/ TO PLAY

WALKTHROUGl'|
5 45 x 39 nrir 20 ttJ

5 56 x 45 mnt la
Middle Easi (encl)

5.7 x 28 min 30 L-1

METAL 6EAR ONLINE


7 62x 42 mrn 30 24

7.62 x 51 ntrtt 30 24
EXTNAS
762x54R 40 32

7.62 x 67 ntnt 50 40 Eastern Europe t i.ieqirtntng)


a
9xiSrnnr 10 Eastern Europe (end)

9 x 19 ntrl l3 20

I x 39 rnnt 10 JI

Rail Gun Amnro 200 160 Shadow fu4oses lendt

Lead ilail 40

12 Ga i00 ilLrck) 50 40

12 Ga. iSluq) 60 48

12 Ga lVRtnq) 50 40

:i0 nrrl G (GP30) 120 vh

40 rrrrr lGrenarle) 130 104 Shacjor''r Moses {iit:ginilrng )

-10 rlnr {WP Grenade) ILU 96 Shadow Moses (begtnning)

40 min iSiun Grertacle i 130 104 Sliacjo'.n; N'loses t begittrtirtg i

--i0 ntrr lSntoke Grerrade) 100 BO Slradoiv Moses {begtnntng)


1,20
25rtt:rt AUG 150

RPG-7 Amnro 250 200

i\,172A.i 200 i60


Javclin 350 280

i-tin-92A 300 2:i0

Masterkey 31t,000 21 000 Nlicldle Eas{ {end)

GP30 30 000 24.000 tiiliddle Fast iend)

x[/320 60 000 48,000 Middle Easi (end)

Srrppr essor {0P) 200 16C Middle Easi iertrl)

Suppressor (Mk. 23) 200 I t)u

Sirppressor t1 91 I ) 200 r60

SLippressor (P90) 200 iIJU

SL:Dpressr:r t l'.4'1 0 i 200 i60


Suppressot i[,4-i1 2AA 160 Mrdclle East (end)

Suppressor (M1-it 200 i60


Dot Sight 20 000 16.000 tvliddle Fast (end)

Scope 35.000 26,000 frirtldle East (end)

Laser Sight 30 000 24.000 lvlrdcile Iast (end;


Flash Liglirt tH G.,t 3.000 2 400 l/iclrlle Easl (enci)

Flash Liqht (L.ti ) 7.000 5.600 lvliddle Fasi {enrl)

Fore Grip A 2.s00 2 000 Nliddle Easi {enclr

Fore Grip B 2.500 2 000 I\4iddle Iast (errd)


Afier playing lilG0 tlote titan
Scan Pluqt
10 hours

Bandana Second playthroLtgh onvuards

Stealth Second playthrouc;tt onwarcjs

Fr;i" ::r'-tr
'

' .i;t
.:l;r, : , -

* ilE-

1-l

**nq#Hr
129 i
In addition to its stunningly wide range of armaments, MG54 also has a large number of
upgrades and enhancements that you can apply to specific weapons.

WEAPON MODIFICATIONS
Weapon modifications are a way to upgrade and enhance your basic weapons. They can be purchased
using Drebin Points, found in hidden locations, or dropped by soldiers.

Silences the firing noise of a weapon, Though cheap, these are specific to the weapons that supportthem
* you can t use an
T@
200
M4 Custorn Suppressor on a P90. for exarnple. Note that Suppressors wear out after a certain nuntber of shots.

Used to zoom in on targets, thereby increasing your accuracy over long distances. 3s,000

A targeting sight that improves on the standard iron sights. Only visible in FPS l\4ode. 20,000

A thin laser bearn that prolects a red dot onto your target, boosting Auto Airn accuracy for relevant weapons. Makes aiming 30,000
from the third-person viewpoint much easier.

,-*-T-r-,r:-=:L--r\ Use this to ternporarily blind enemy soldiers at close range before you shoot thern. Sends your Camo rating plummeting 3,000 (H.G )
)I llill-
r' >-----*--'v ilrl ={T-\
Lll'-,lF to -10096. 7,000 (L G.)
al_-r

f-t i?
EP
i-:
il
i:l:.1
Enhance stability, which is good for improving aiming precision and for reducing recoil. These increase accuracy when firing in
the third-person viewpoint. There are two different types of Fore Grip, but both are functionally identical.
3,000
HU ,illr'
i.i.jl

----_----
Lri."......--".......--:-i
\tll_JXiJtL
I
t
An under-barrel shotgun that can be attached to the M4 Custont. A very potent combinalion if you want to tote both a shotgun
and a rifle at the same time. Press @ to fire it while aiming.
30,000

A.tJ TT:=-n
irrffi-*-K
\,
nP
Similar to the Masterkey. these two attachments fit under the barrel ol cornpatible rifles. Press @ to fire them while aiming.
30,000 (GP30)
60,000 (xM32o)

CU STO \AIZATI O N CO M PATI B I LITY


The following table reveals the custom parts that you can add to each weapon type. However, note that you
can 0nly have gne modif ication active in each category. With the Top Mount slot, for example, you can have
either a Dot Sight 0r a Sc0pe, but not both at the same time.

AAO O o
AA A A
A AA AA

YYVV

VV VV V
V
V

A = ToP Mount O: Muzzle Mount V = Bottom Mount = Right Mount

130
.. .
GUlilS 0F THE pATBI0TS
''
racncar
:,tr
tsPr0rAGt ailr0l

Holll TO PLAY

IryALKTHROUGH

METAL GEAR ONLII,IE

EXTRAS

I,'IEAP(]NS

ITEMS

CAMOUFLAOE

OREBIN'S S||OP

The following table presents a detailed list of all


NPCs y0u can expect t0 enc0unter. lt is divided
horizontally according to the different types of
NPCs. Because of how the game is set up, certain
alliances and allegiances can be fluid lt's possible
to fight on the side of the Rebel forces, or against
them: it's up to you,
{.'"
*r'
The final column reveals the weak points for
each enemy type, 0bviously, you can find rnore
information and strategies to defeat y0ur opponents
- especially bosses - on the c0rresp0nding pages
of the Walkthrough chapter.

Middle East Rebels Heacl

South Anierica Rebels Head

Paradise Lost ArmV Head

Haven Troopers Head

Praying Mantis (Middle East) Head

Preuvre Armentent (South America) Head

Powered Suit (South America; Heacj

Raven Sword (Eastern Europel Head

Gekko Legs, Heacl

Dwarf Gekko Head

Metai Gear REX

Metal Gear RAY

Crying Wolf Head

Screaming Mantis Dolls

Laughino 0ctopus Head

Ragino Raven Head

Vanrp COC (Syringe)

Liquid

131

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