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8 Aufrufe21 SeitenHere then is the answer, card tricks that work themselves, no set ups, no sleights, no fake cards, tricks that are really impromptu, so that you can borrow a deck, ask someone to shuffle the cards and start right in doing tricks. Recently I read a book labeled "Impromptu Card Tricks" but some depended upon decks that were prearranged, some required forcing, palming and other sleights, some required waxed cards and needle punctured cards, one even required a newspaper with a secret pocket.

Mar 20, 2017

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DOCX, PDF, TXT oder online auf Scribd lesen

Here then is the answer, card tricks that work themselves, no set ups, no sleights, no fake cards, tricks that are really impromptu, so that you can borrow a deck, ask someone to shuffle the cards and start right in doing tricks. Recently I read a book labeled "Impromptu Card Tricks" but some depended upon decks that were prearranged, some required forcing, palming and other sleights, some required waxed cards and needle punctured cards, one even required a newspaper with a secret pocket.

© All Rights Reserved

Als DOCX, PDF, TXT **herunterladen** oder online auf Scribd lesen

8 Aufrufe

Here then is the answer, card tricks that work themselves, no set ups, no sleights, no fake cards, tricks that are really impromptu, so that you can borrow a deck, ask someone to shuffle the cards and start right in doing tricks. Recently I read a book labeled "Impromptu Card Tricks" but some depended upon decks that were prearranged, some required forcing, palming and other sleights, some required waxed cards and needle punctured cards, one even required a newspaper with a secret pocket.

© All Rights Reserved

Als DOCX, PDF, TXT **herunterladen** oder online auf Scribd lesen

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"There are fellows who would like to do a few card tricks, nothing

elaborate, but simple tricks that can be done at any time. There

are so many good tricks available that it seems a shame that

most people who like to do tricks and even those who call

themselves magicians are at a loss when handed a strange pack

of cards. They fumble, they hem and haw, perhaps they can't

think of a single thing to do, perhaps they have no time to

prepare their especially wonderful trick, perhaps they have left

that prepared deck at home.

Here then is the answer, card tricks that work themselves, no set

ups, no sleights, no fake cards, tricks that are really impromptu,

so that you can borrow a deck, ask someone to shuffle the cards

and start right in doing tricks. Recently I read a book labeled

"Impromptu Card Tricks" but some depended upon decks that

were pre-arranged, some required forcing, palming and other

sleights, some required waxed cards and needle punctured cards,

one even required a newspaper with a secret pocket. This is not

my idea of "impromptu."

Here is a feast for the card gourmet. In the nearly 40 years that

have gone by since I wrote the original "Encyclopedia of Card

Tricks" I have made notes of tricks that have come to my

attention from many sources and in a variety of ways, so that

sufficient material has been accumulated to fill another

Encyclopedia. The best impromptu effects were drawn from that

material for this book.

Here are some of the finest creations of such noted magical

inventors as Gerald Kosky, Bob Hummer, Eddie Joseph, Stewart

James, Ed Marlo, Ralph Hull, Jack Miller, Francis Carlyle, Frank

Garcia, George Dean, Sid Lawrence, Scalbert, Tom Sellers, Ned

Rutledge, Percy Bee, Rufus Steele, Paul Kahn, and others,

including of course some of Glenn Gravatt.

Sometimes two originators get the same idea. There is no way to

prove who thought of it first, so while assignment of credits

cannot be guaranteed to be correct, credit has been given where

known. However in many of these cases I have taken the liberty

to make changes, hoping that my efforts might improve the

original.

In preparing this book I tried out all the tricks to see if they

actually worked as they were supposed to. They worked but I was

amazed to discover how effective they were, more wonderful than

they sounded by just reading them. In many cases simple

mathematics are converted into little mysteries, disguised with

misdirection, and the magician has little to do but direct the

proceedings.

Too many so-called self-working card tricks call for long drawn out

procedures involving endless counting and dealing. They may be

mystifying but they can be very boring, and your primary purpose

is to ENTERTAIN. I have tried to avoid this fault. There is of

necessity a certain amount of counting and dealing but this has

been kept to a minimum and is very limited. No counting is

lengthy and no dealing is excessive. So while some of this is

inevitable only tricks have been used that are not too time

consuming.

50 Modern Card Tricks

6

There are a great many card tricks that are so old and have

appeared in print so often that many laymen are familiar with

them. These have been omitted. Likewise many have been

published apparently for the beginner or rankest amateur

because they are easy to do but are so simple you could hardly

hope to fool anyone with them is these sophisticated times. These

also have been omitted.

No one likes to read long winded' descriptions so those in this

book are purposely brief, the way in which the trick is presented

being left to the good judgment of the performer. The wise

magician will use showmanship to put an effect over and cloak it

with suitable patter, some of which is designed to mislead the

onlooker away from the real method employed. Also a good

performer will not just simply run through the deck to find a

chosen card, but reveal it is some dramatic manner. It hardly

needs to be mentioned that in all cases where you reveal a

chosen card you keep it face down until the spectator names his

card, then you turn it over.

Out of all the tricks that follow, there are only one or two where

perhaps it is not feasible to use a borrowed deck. There are only

four or five where a spectator cannot shuffle the pack at the start,

and even a shuffle is possible with these few tricks if you are able

to sight the top or bottom card afterwards. You will find all of them

really impromptu, easy to do, no skill needed, mystifying and

entertaining.

GLENN GRAVATT

50 Modern Card Tricks

7

Ambitious Card No Sleight Method

Effect: A card is shown, then placed in the middle of the deck with

half of it left protruding. The card is then pushed flush with the

deck and a moment later is shown to have come to the top. This

effect is usually accomplished by sleight of hand but Frank Garcia

has devised a very clever method, one that is so easy anyone can

do it, yet beautiful to watch and very confusing even to

professional card men.

Take the deck and state that you will remove a card. What you do

is to fan the pack before you, square up any 2 cards in perfect

alignment, and remove them as one. You can remove the top 2,

the bottom 2, or whatever happens to be easiest for you.

Now this is far different from the sleight commonly known as the

"Double Lift," which requires practice and is difficult for some. You

merely remove 2 cards from the deck keeping them evened so

that they appear as one. This is quite easy. You hold these in your

right hand while retaining the pack in the left. With the right hand

display the 2 cards as one, asking them to pay particular

attention to it (front one of the 2) so that they will recognize it

when they see it later, that it is very important for them to

remember it.

Place the card (cards) on top of the pack, immediately pushing

the top card forward so that it projects a couple of inches from the

narrow edge of the deck. The placing of the cards and the pushing

out of the top card is all done in one action, and without

hesitation. The projecting card is of course the indifferent one but

is presumed to be the one just shown. Hold the deck slanting

downward so they cannot see the face of the projecting card. Now

comes a beautiful move. Cut the deck about in half, bringing the

TOP half of the deck, in the right hand, over and on top of the

protruding card. About half of this card extends from the center of

the deck at the outer edge.

The protruding card, buried half way down in the deck, is pushed

home by the left index finger so that it is flush with the rest of the

cards. The pack is squared up. The magician snaps his fingers,

then turns over the top card to show that the card he inserted in

the center of the pack has come to the top in a mysterious

fashion. Very effective.

The Professor's Card Trick

Start by saying: "I once knew an old professor who did a trick that

went like this: First he had someone shuffle the deck. (Have a

spectator do this.) Then he turned his back because if he didn't he

might be accused of peeking. (Turn your back.) Now turn over the

top card and lay it face up. If it's a picture card, discard it. They

drag the problem out too much.

50 Modern Card Tricks

8

Now notice the number of spots on the card. Deal that many

face down on each side of it. For instance, if it's a 3,spot, deal 6

cards, 3 on each side. The face up card in the middle is your des,

tiny card. Please remember it. Turn it face down and deal 9 cards

on top of it. Nine is a number of great portent. Pick up that center

pile and give it a good shuffle. Now pick up the other 2 piles, put

them together, and shuffle them. Put all the cards together and

shuffle the whole batch.

This done, you turn around and take the cards. Continue: "The

professor would look over the cards, looking for one, your destiny

card. He always gave the impression he was hard at work on a

tough problem. " You imitate the professor looking at the cards.

What you actually do is to count them.

Deduct 10 from the total. Half of the result gives you the value of

his card, that is, the number of spots. For instance, if 18 cards, 18

less 10 leaves 8. Half of 8 is 4, indicating a 4, spot. If there is but

one 4-spot in the group, toss it out face down. Have him name the

card he remembered. Turn it up to show you have discovered it,

notwithstanding all the shuffling.

If there are 2 fours, or whatever, put one on top and one on

bottom. Square the packet. When he names his card show the

correct one. Either is equally effective. If there are 3 of the same

(unlikely in a small group) put one on top, one on the bottom, and

turn the other face up in the center. While doing this, turn your

back, stating that you have found his card and are placing it in a

distinctive position.

Finish by saying (with tongue in cheek) : "I sure would like to know

how the old professor did that trick. I could never figure it out.

Note: You may prefer to have 7 cards dealt on the "destiny" card

instead of nine. This number fits in well because, as you tell the

spectator, the number 7 has always been considered a mystical

number, in all ages, and especially in biblical times, and has been

thought of as a "lucky" number. In such case, subtract 8 from the

total number of cards and divide the remainder by 2, giving you

the correct number of spots on the "destiny" card.

Cards and Dice

A spectator, after shuffling his pack, is handed a pair of dice.

While your back is turned he makes a pile of 13 cards, discarding

the rest of the pack. He is then to roll the dice, add the 2 numbers

on top, count that far down in the 20"'card heap, and to note and

remember the card at that number.

He then totals the 2 numbers on the bottom of the dice, counts to

this second number from the top of the pile and notes that card.

Thus he has selected 2 cards by chance, his choices governed by

the roll of the dice. He then conceals the dice or changes them so

you will have no clue when you turn around.

50 Modern Card Tricks

9

If desired 2 spectators may take part. One notes a card as far

down in the heap as the total of spots on top, the other does the

same with the total of spots on the bottom of the dice.

You turn, take the cards, and place them behind you. State that

you will divide the cards into 2 piles, find both cards, put one in

each pile and at exactly the same position, all without looking at

the cards.

Count off 6, reversing them in the process, that is, reversing the

order by putting one atop the preceeding and so on. Bring these 6

forward and place on the table. Bring forth the 7th card and lay it

beside the 6...card pile. Bring forth the remaining 6 cards (without

reversing their order) and lay them beside the others so that you

have two 6-card piles with a single card in the center.

Ask him to name his cards. This done you turn up the 2 top cards,

both at the same time, using both hands. Place them below the

other heaps, face up. Turn up the next pair, and continue until his

2 cards appear. They will both turn up at the same time, verifying

your statement you would put each one at exactly the same place

in it's respective pile.

Should the top numbers of the dice be 7, the bottom will also be

7. Thus he would only note 1 card instead of 2, but he says

nothing about this to you. In such case his card will be the center

one, the single one between the 2 piles of 6. When you have

turned up all 6 of both piles and haven't seen his card, it is the

single one in the center. However, before you start turning cards

you ask him to name them. Since he can name but one you

immediately turn up the single center card which is still more

wonderful since you have apparently separated it from the other

12.

You may wish to use 3 dice. In such case use 20 cards. The

procedure is much the same except that when you put the cards

behind you, you count off the top 10, reversing their order, bring

these out and place on the table. Lay the other 10 down beside

them without reversing them. Thus you have 2 piles of 10 cards

each. Since the number of cards used is even, there is no center

single one.

Kosky's Automatic Placement

Gerald Kosky's method of automatically bringing a noted card to

any position in the deck you wish, originally issued under the title:

"No Clue."

A spectator shuffles his pack and while you turn your back he

removes a small amount of cards, any number up to, say, about

15. He counts them, puts them in his pocket, counts down from

the top of the deck to that number and notes and remembers the

card at that position.

He then deals from the top of the deck, a card at a time, FACE UP,

merely calling out whether the card is red or black. He does this

until you stop him. The dealt off face up pile is turned face down

and the rest of the deck put on top. You know where his card lies

and can reveal it in any way you wish.

50 Modern Card Tricks

10

To bring his card to any desired position subtract the number you

want the card to be at from 52. Suppose you wish his card to be

30th from the top. Subtract 30 from 52, "giving 22. Therefore you

have him deal off 22 cards from the top of the pack into a face up

pile, at the same time calling out their color. When he has dealt

22, say "stop." The 22-card pile is turned face down and the cards

left in the hand placed on top of that. The calling of the colors is

simply misdirection and a ruse to have him cut or transfer 22 from

the top to the bottom of the pack.

Marlo's Automatic Placement

There are a number of ways whereby you can automatically bring

a card noted by a spectator to any position in the deck you wish.

Knowing its location you can then reveal or produce it in any

manner you please. This is Ed Marlo's version.

A spectator shuffles his deck and while you turn your back

removes a bunch of cards which he silently counts. He pockets

these or puts them out of sight as they are to be discarded and no

longer used. He then notes the card as far down from the top of

the deck as the number of cards he removed. If he took 10, then

he looks at the 10th card from the top.

You turn and take the cards. Emphasize that you have no idea as

to how many he discarded, therefore you cannot possibly know

where his card lies in the pack. Nevertheless you intend to find it.

Holding the deck facing him, show him the top card, asking him to

watch for his card but to give you no indication when he sees it,

just watch for it, and perhaps you will get the proper vibrations.

Pass the next card to the other hand, then the next, and so on. In

doing this do not reverse the order of the cards. That is, each

successive card as it is passed from the top of the deck to the

other hand goes in front of the previous card, maintaining the

original order.

When you have shown him the faces of 22 cards (you count

silently as you pass them) ask if he has seen his card. Of course

he has because originally he was asked to remove a "small"

bunch, to count them, and look at the card at that number. Put

the 22 cards at the bottom of the deck. In other words you have

simply cut 22 off the top and transferred them to the bottom.

Having him look for his card is just an excuse to transfer the

proper number.

The card he noted will now be 30th from the top. You can reveal it

in any way you please. It will be 30 because you cut 22, and since

there are 52 cards in the pack, 22 from 52 leaves 30.

In the same way you can automatically bring his noted card to

any position in the pack, depending upon the number of cards

you transfer from the top to the bottom. To put his card 32nd, cut

off 20. 52-20 equals 32. To put his card 27th, transfer 25. And so

on.

Eddie Joseph has a similar method called "Dumfounder."

Spectator first calls any number between 25 and 40. The trick

proceeds as above. You then cause his noted card to appear at

the very number he called. You simply subtract that number from

52, and cut the resulting

50 Modern Card Tricks

11

number from top to bottom, using the ruse of running the cards

from hand to hand while he watches for his.

Mathematical Card Trick

Admittedly old, in fact so old as to be brand new to the present

generation. It is too good a feat, considering the ease with which

it can be accomplished, to be lost to present day performers. As

another excuse for describing it here, a few unique twists have

been added.

Like many good tricks many have tried their hands at devising

variations to make this one still better, and splendid methods

have been published by Lloyd E. Jones, G. W. Hunter, and others

including Professor Hoffman (Angelo Lewis.)

First remove 6 cards from a pack, without revealing their number,

and place them in your pocket. While you turn your back have a

spectator shuffle the deck. Tell him to deal 3 heaps of cards, any

number he wishes, just as long as the heaps have the same

number of cards. In order not to prolong the trick he should not

deal too many, neither too few, say any number from 5 to 12.

Having done this, you tell him to take 2 cards from each outside

pile and put them on the center pile. This done, he is to return the

entire left hand pile, what is left of it, to the main deck. He is now

to count the cards in the right hand pile and remove that number

from the center pile, putting them back with the main deck. Lastly

he puts what remains of the right hand pile back with the main

deck.

You state that you have no way of knowing how many he dealt in

the first place, or how many he returned to the deck, so there is

no way to tell how many he still has on the table before him.

However, if he will hand you the deck while you still keep your

back turned to him, you will show him and the rest of the

audience how quickly you can tell how many are missing from the

deck.

He hands you the deck. Take it in one hand. Hold it close to your

ear, and riffle the corner with a riffling sound audible to all. Say

"there are 6 missing, therefore you have 6 cards on the table."

This action will invariably produce a laugh, as it always did in

connection with another trick by the very funny "Amazing

Ballantine. "

The spectator must admit you are correct. You then state further

that you knew in advance just what he was going to do and to

prove it you pull out the cards you placed in your pocket and

count them aloud for all to see. There are 6.

Mathematical Card Trick No.2

Bruce Elliott credits this to Jack Miller. A spectator shuffles his

deck and while you turn your back he deals 2 small piles of cards,

not so many as to prolong the trick, but as many as

50 Modern Card Tricks

12

he wishes, and silently so you can have no way of knowing the

number dealt. Each pile must have the same number.

Ask the spectator to return one card from the left hand pile to the

main deck. Ask him how many he would like to discard from the

right hand pile. Suppose he says 3. Remember that number.

Spectator returns 3 to the main deck from the right hand pile.

Now tell him to take as many cards as are left in the right hand

pile from the left hand pile and put them back with the main deck.

This done, you remind him you did not know how many cards he

dealt in the first place so could have no idea how many remain.

Yet you call the correct number, in this case, 2. Sure enough, he

has 2 cards left.

The answer must always be one less than the number he called

out. In the case assumed he called 3, so the answer is 2 cards

left.

Add a Pair

Hand pack to spectator. Turn your back to him. Tell him to remove

any 2 spot cards and add the spots together. A 7 and a 5 would

total 12. So he puts his 2 chosen cards to one side while he deals

a pile of cards equal to the total of their spots, in this case, 12. He

then deals another heap of the same number.

He assembles these 2 heaps into one, then puts his 2 chosen

cards on top of the combined heap. Finally he puts the balance of

the pack on top of all. Cards are face down at all times.

You turn, take the cards, stressing that you do not know the 2

cards chosen, therefore you could not know the number dealt.

Likewise you could not know where his 2 cards lie in the deck. He

must agree.

Fan the pack face up in front of you, passing the cards from one

hand to the other, counting from the face of the deck. Begin your

count at O. Count the first 2 cards as 0, the second pair as (41,"

the 3rd pair as "2," the 4th pair as "3" etc.

Removing them 2 by 2, when you arrive at a pair of cards, the

spots on which total the same as your mentally counted number,

those will be the 2 selected cards. In this case the spots on a pair

of cards will total 12 as you mentally count 12. Credited to Torn

Sellers.

Perfect Force

World's easiest force. Only trouble, you need more than one

spectator. Top card is the force card. Put pack on left fingers, out

near fingertips. With left hand held out flat, go to "A." Ask him to

50 Modern Card Tricks

13

cut the deck. He cuts off'the top portion. You motion with your

right hand for him to put the cut-off part on your palm, (back of

bottom portion.)

Move on to "B," picking up the bottom portion at the fingertips

with the right hand. Hold left hand out, with top part on its palm,

saying "Will you please take the card that Mr. A cut to?" B takes

top the force card, This is the force used by Percy Bee in England

but is not generally known.

Numerology

Begin by telling a spectator that in numerology everyone's

personality is represented by 2 numbers, the numbers being

different in each instance. Say: "Just by looking at you, I would

guess that your numbers are 5 and 3. Let's see if I'm right."

Ask him to count off any 8 cards. Have him hold these 8 behind

his back in order to shuffle them behind him. Say: "Shuffle these

without looking at them." As you put the cards in his hands held

behind him, just turn the bottom card face up. Doing this behind

his back, he can't see it.

Say "After you've mixed the cards behind you, turn the top and

bottom cards face up. Next, shuffle them again, and again reverse

the top and bottom cards. Repeat this as often as you wish. When

you finish spread the cards on the table. Since your numbers are

5 and 3, you should have 5 cards facing one way and 3 the other.

Note: Have your spectator stop at either 3rd, 5th, or 7th time they

do this, as it is not probable, it is possible to undue your 5/3

spread and you will end with a 7/1 spread, as you did at the start

of the routine. The chances of it happing are low, but it can

happen.

Your prediction proves correct. The trick works automatically. This

is credited to Bob Hummer.

Before Your Eyes

A spectator cuts off a small bunch of cards, say a dozen or so and

retains them, discarding the rest of the pack. He fans the small

packet of cards before him and decides upon one certain card,

remembering it, and also counting how far it lies from the top of

the packet, meaning of course, when the cards are face down.

You take the packet and say you will cut the cards to lose the one

he chose so that neither of you will know where it lies in the small

bunch of cards. You cut a small bunch off the BOTTOM and place

them on TOP of the packet.

50 Modern Card Tricks

14

It makes no difference how many you cut off except you must

know the number. Let us suppose you cut 4 cards from the

bottom and transferred those 4 to the top of the packet.

Hand back the packet to him. Ask him to put the cards behind his

back where you cannot see them and to transfer his number from

the top to the bottom, that is, the same number his card was from

the top of the packet when he first decided upon it.

This done, he returns the cards to you. Without looking at their

faces you immediately find his card. It will be as far down from

the top of the packet as the number you cut from the bottom to

the top. If you cut 4 cards, then his card will now be 4th.

Easy Reverse

A spectator shuffles his deck and deals 2 piles of 10 cards each.

He picks up either pile and from it chooses a card which he puts

on the table face down. He then deals this pile on top of his card,

dealing the first card face down, the next face up, the third face

down, and so on, alternating.

He deals the other pile on top of those 10, dealing the first card

face up, the second face down, and so on. He cuts the 20-card

packet to lose his card, then hands the packet to you behind your

back.

You put the top card between thumb and first finger, the second

card between first and second finger, the third card between

thumb and first finger, and so on with all 20. Finally you take one

group (either one) and turn it over, then combine the two groups

into one.

Bring the cards into view and ribbonspread them across the table.

All cards will be facing one way while the chosen card will be

reversed in the spread.

Think of Any Card

A spectator shuffles his deck, then thinks of any card. You take the

deck and state that you will match the suit and the value of the

card he is thinking of by dealing 2 face up piles and finding 2

cards to match his, one face up on each pile, leaving the packjust

as he has shuffled it and without changing the order of the cards.

He now names his thought-of card. Suppose it is the 7 of Hearts.

You start dealing and before all the cards have been dealt, there

appears a 7-spot of some suit at the face of one pile, and a heart

at the face of the other.

50 Modern Card Tricks

15

No matter what card he may mentally choose, you succeed in

matching it with the 2 significant cards.

Secret: There is nothing for you to do. The trick works by itself. It

might fail once in a hundred times but it seldom happens. You do

not claim that the first card dealt to a pile, say that on your left,

will combine with the next card dealt, that on your right. What

never occurs to the spectator (and might not occur to you) is that

you have 2 chances for every card dealt.

Deal slowly. Suppose, as before, the 7 of Hearts is thought of.

Suppose, further, that somewhere in your deal, a heart is dealt

onto one heap. The card on the other heap may be a 7, and you

are through. But assume it is not a 7. You deal a card on it

(dealing to each heap in turn) and perhaps a 7 will then appear.

You therefore have had 2 chances instead of one. And so on

throughout the deal.

Easy Follow The Leader

No Sleights

There is an old trick usually known as "Follow The Leader"

wherein one red card and one black are laid out face upward to be

used as "leaders" or guides. A packet of red cards is placed under

the red leader, and a packet of black under the black. No matter

how often the leaders or the packets are exchanged, the cards

follow the leader, the blacks always turning up where the black

leader is, and the reds where the red one is.

A number of different methods have been printed but they require

sleight of hand and a degree of skill. The method to be described

is simple and easy, using no sleights of any kind, yet very

effective. This once appeared in a magazine, usually the burial

ground of much worthwhile material. Its name, and that of the

originator is omitted here, not intentionally, but because of lost

notes.

Deal 6 black cards face up to your left and 6 red ones to your

right, openly. Put the left (black) pile on the right hand pile. Hold

the 12 cards face down in the left hand. Run 8 cards from the left

to the right hand, counting aloud as you do so "1, 2, 3," etc.

After 8 have been counted, spread the 4 in the left hand, saying

"and 4 makes 12." Casually add the 4 to the bottom of the pile in

the right hand. Thumb off the top 6 without reversing their order,

turn the packet face up, squared, and place it at your left. Say

"the blacks go here. The red ones go here." Put the others face up

at your right.

Remove the top card of each pile as a "leader" card, placing it

face up above its own pile. Turn the 2 five...card piles face down

under their leaders. State you will show how the cards play the

game, "Follow the Leader."

Transpose the 2 face down piles, putting each where the other

was. Remove the top card of each pile, showing it has followed its

leader. Place them face up on top of their leaders. Transpose

50 Modern Card Tricks

16

the face down piles again. This time remove the bottom cards of

the piles and add them to the leader piles face up.

Again transpose the face down piles. Remove the top cards and

add to the leader piles. The next time, instead of moving the face

down piles you transpose the 2 face up leader piles'! Turn the top

cards of the face down piles and add them to the leader piles.

Finally, transpose all cards (all 4 heaps) criss cross or diagonally,

interchanging the left hand face up cards with the face down card

at the right, and the face up cards at the right with the face down

one at the left. Turn over the remaining face down cards.

Thus, in spite of the continual changing, all cards have followed

the leader.

No Questions Asked

A Glenn Gravatt simplification of an involved Eddie Joseph

creation. A spectator shuffles his pack, and while your back is

turned, deals 15 cards in a pile FACE UP. He is to select anyone of

the 15 cards and remember it. Also he must silently count the

cards as he deals and remember both the card and its number.

He then deals a pile of cards to the right of the face up pile, this

time dealing them face down. This pile is to contain his secret

number, that is, as many cards as the number on which his

chosen card fell. The rest of the cards are placed down at the left.

He has 3 piles, his card being in the center one. He takes this

center pile, turns it face down, and puts it on the pile at his right.

He then puts the pile at his left on top of all. Thus the deck is

complete once more.

You turn and take the pack. Stress the fact that you do not know

his secret number or the card he looked at, and will ask no

questions. Put the deck behind your back turn it face up, and

count to the 16th card from the FACE. That will be his card.

The above saves time but if you want to do it another way,

without putting the deck behind your back or turning the cards

face up, his card will be 37th from the top. (Quite naturally, since

it is 16th from the bottom.) You can therefore locate it with the

cards face down, silently counting to the 37th card. In such case it

should not be obvious to the spectator that you are counting. You

can use any pretext for passing the cards from hand to hand, such

as feeling the spots with your "sensitive fingertips" or any other

ruse.

Deckspert

50 Modern Card Tricks

17

One of Stewart James' creations. A spectator shuffles his deck,

and while your back is turned, cuts off about a third or so of the

cards. He then makes 2 piles of the ones cut off, and puts one of

these piles in his pocket. He counts the cards in the other pile,

then counts to that same number in the main deck, noting and

remembering the card that far from the top.

You turn, take the main deck, and assert you will try to locate the

card he looked at without once looking at the cards. Put the deck

behind your back where you appear to be feeling for his card.

What you actually do is to count the cards, easily done by sliding

them off with the thumb from the top into the other hand.

Bring forth the pack, stating you have found his card and will now

do a surprising thing with it, that you will put it as far down in the

pack as the number of cards in his pocket, even "though neither

he nor you know how many he put in his pocket, as he did not

count those.

Mentally subtract the number of cards you counted from 51 (not

52 as you might think.) If the result, say, is 15, you reverse the

order of the top IS cards, simply running them off from one hand

to the other, each going on top of the preceding one, until you

have reversed the order of the required number. Then restore this

packet to the top of the pack. This is done openly as you are

apparently placing his card (which you pretend to know) at a

specified position.

It is now a fact that the card he noted will be at the same number

down in the pack as the unknown number of cards in his pocket.

You can reveal it by having him count the cards in his pocket, then

count to that number in the deck. Perhaps a more dramatic

revelation is for you to have him remove the bunch from his

pocket, and slowly deal cards on the table while you deal off the

pack in unison. When he is all out of cards, you turn over the last

one dealt from the pack, showing that it is the very card he noted.

Congregation of The Aces

This book would not be complete without a "four ace trick." There

are a great number of these, practically all of them depending

either upon sleight of hand or fake cards. The following, devised

by Ralph Hull, is ridiculously easy to perform, packs a terrific

wallop, and strangely, seems to be very little known.

Remove from a pack the 4 aces and any other 12 cards, doing this

quite openly. Discard the rest of the pack. Place 3 indifferent cards

face up and an ace on top. Repeat with the other cards so that

you have 4 piles of face up cards, an ace on top of each. Now

place all 4 piles together into one.

Stress the fact that there arc 16 cards and that every 4th one is

an ace. Therefore, when you deal the cards face down into 4 piles,

the four aces will be in the fourth pile. Turn the packet of 16 cards

face down and deal the first 4 in a row, counting aloud: "1, 2, 3,

4." Right hand takes the next card from the packet in the left and

starts to place it 011 the card to your left, saying "1" as if starting

to count to 4 again. Hesitate. Gesture with the card in your hand

to the fourth card, the one at your right. "Remember, the aces will

go in this pile."

50 Modern Card Tricks

18

I'll show you," you continue, replacing the card in your right hand

at the BOTTOM of the packet in your left, and immediately turning

the ace at the end of the row up, showing it, then turning it down

again. This is misdirection, but no sleight. Spectator's attention is

focused on the ace turned up and does not realize the top card in

your left hand has been transferred to the bottom. You merely act

as though trying to convince your audiecnce the aces actually do

go onto the pile at your right.

Say: "1," putting the top card of the packet on the card at the left.

Say "2," putting the next on the second from the left, and soon,

counting "3" and"4". Repeat the 1, 2, 3, 4 count untill all 16 cards

have been laid out into 4 piles.

Say: "Since the aces are in the fourth pile, there will be none in

this one." Turn the first pile (the one to your left) face up and

spread out on the table. "And of course there will be none in this

pile." Turn the second pile face up. Say "that leaves one pile of

aces and one pile of odd cards. I'll turn one of each face up so you

won't forget where they are.

Reach under the third pile, removing the indifferent card from its

face, and place it face up, just above that pile. Do the same with

the fourth pile, removing its lone ace from its face and placing it

face up just above that pile.

Continue: "Now here is the strange thing. If I exchange these 2

face up cards, their companions will follow them. Invisibly, of

course. You can't see them go." Place the face up ace above the

original third pile, moving the odd card over to what was originally

Pile No.4. All that remains is to turn the 3 face down cards of both

piles face up, showing that the other 3 aces have followed their

companion, the fourth ace.

The Sixth Card

After a spectator shuffles his deck, turn your back so as not to

witness the proceedings and tell him to deal 2 small piles of

cards, the same number in each, and to save time, not to deal too

many, say from 5 to 15. He deals silently so you can get no clue

as to the number dealt.

This done the spectator is to take 3 cards from the right hand pile

and place them on the left hand pile. He counts the number

remaining in the right hand pile and returns them to the main

deck, after which he removes the same number from the left hand

pile, also restoring them to the deck.

He shuffles the remaining cards, looks at and remembers the one

at the face of the packet when the shuffle is completed, then

places the packet on the deck. The performer turns, takes his

cards, and reminds the spectator that since at no time did he

know the number of cards used in the various transactions he

could not know the position of the noted card.

You can reveal the card in any manner you wish, as it will always

be the sixth card down in the pack. You could simply run off the

top 5, toss the 6th face down on the table, ask him to name his

card, then turn it over.

50 Modern Card Tricks

19

A more dramatic finish is to spread about a dozen of the top cards

in a row or ribbonspread across the table. Have the spectator hold

out a hand with his index finger extended. Take hold his hand and

run it back and forth over the spread, finally dropping his finger

down" on the back of the 6th card. He names his card, then turns

it over.

Find Your Own Card

Bob Hummer's version of the "Australian Deal" from the land of

"Down/ Under." A spectator shuffles his pack and removes 10

cards. He fans the deck before him and decides upon a particular

card, noting the number at which it lies from the top of the

packet. We will suppose he chooses the Ace of Spades and that it

is third from the top.

You take the packet, telling him you will cut the cards so he nor

anyone else will know where his choice is, as you will bring it to a

new position. Spread the cards face down and transfer 4 form the

bottom to the top.

Hand him back the cards and have him transfer, one at a time,

cards from the top to the bottom equal to the number his card

was originally. Since in the assumed case it was third, he would

move 3 cards singly from top to bottom.

You explain that he is to do the "Australian Deal," that since

Australia is commonly known as the land of Down Under, he is to

deal the top card of the packet DOWN, that is, down on the table,

the next one UNDER, that is, underneath the packet he holds, and

to continue in this manner until he has but one card left.

To keep all straight he is to call "down" when he deals to the table

and "under" when he deals or transfers the top card to the

bottom. When but one card remains in his hands he turns it up. It

is the very card he selected. He has found it himself.

Australian Aces

Originated by Glenn Gravatt. The 4 aces are laid out on the table.

You say that from the earliest of times the number 7 has been

considered a mystic number, that it appears dozens of times in

the Bible. There were dreams of 7 lean years and 7 fat years, the

river Jordan was crossed 7 times, etc. Therefore 7 cards are dealt

on to each ace

These 4 piles are combined into one. A false cut at this point,

while not necessary, increases the mystification. Ask the

spectator to take the packet of cards and to do the "Australian

Deal." Tell him it is sometimes known as the "Down Under" deal,

that if he isn't familiar with it it is simply this:

50 Modern Card Tricks

20

He lays down the top card of the packet on the table, saying

"Down." He transfers the next card to the bottom of the packet,

saying "Under." He lays the third card on the table, saying

"Down." He puts the next card at the bottom, saying "Under." He

repeats this until he has but 4 cards left. They are turned over,

and prove to be the 4 aces.

New Australian Deal

Originated by Glenn Gravatt. A spectator shuffles his own deck,

then, while your back is turned, deals cards in a face up pile,

counting and stopping on any card. To speed up things and not

have a long drawn out procedure, he should not deal more than

12. He notes the card he stops at, and remembers the number.

For instance he might deal 5 cards and stop. The 5th card might

be the Ace of Clubs. So he remembers the Ace of Clubs, and the

number, 5, after which he returns the 5 cards to the top of the

deck.

You now turn and have him deal off 12 cards on to your palm.

Since he stopped with 12 or less, the packet will contain his card,

but you have no idea where it is or what it is.

Cut 5 cards off the top and transfer them to the bottom. This is

easily done by spreading the cards slightly, and simply re-moving

the top 5. Now his card is lost somewhere in the packet.

Hand him the cards and ask him to transfer his number (the

number he dealt off in the first place) from the BOTTOM to the

TOP of the pack. Then ask him to do the "Australian Deal." Explain

that this is sometimes called the Down Under deal.

So he deals the top card down. (On to the table.) He deals the

next one under. (Under the packet he holds.) He deals the 3rd

down, the 4th under, and so on, until he is left with but one card.

It is the very card he noted.

The Perfect Self-Working Discovery

A quick and easy revelation of a chosen card. A spectator shuffles

his own pack, then lays out 3 heaps of 6 cards each. It doesn't

matter whether they are dealt, pushed off in a packet, or how.

Magician stresses he doesn't know any of these 18 cards and will

not look at them at any time. He thereupon turns his back.

Spectator then chooses any 1 of the 3 piles, picks it up, fans it

before his eyes, and merely thinks of any card in the fan. He

closes the fan, then combines the 3 piles into one, sandwiching

the pile with his card between the other 2 piles, so it will be

buried somewhere in the middle.

50 Modern Card Tricks

21

The magician turns around, takes the l Svcard packet, and deals

them into 3 piles, 1, 2, 3, and over these 4, 5, 6, and so on. He

picks up each heap in turn and fans them widely before the eyes

of the spectator, warning him to give him no indication of the card

itself but merely telling him whether or not the pile contains his

card.

The magician combines the 3 piles into one, with the pile

containing the spectator's card on top. He asserts that without

further ado he will find the card the spectator thought of, and

without looking at any of them.

He removes the top card and transfers it to the bottom. He

removes the next one from the top and places it at the bottom He

takes the third one from the top and puts that also at the bottom.

Well, that does it. I've come to your card, the one you thought of,

and without a single question," says the performer. At the same

time he tilts the packet in his hand so he can see the bottom card.

"What was your card?" asks the performer. When the spectator

names it, the card is tossed out on the table face up. It will always

be either the top or bottom one. If he names a different card than

the one you noted at the bottom, take off the top card and show

that you found it, having removed the correct number of cards to

come to it. If he names the one at the bottom, simply turn the

packet face up to show you placed it at the face of the packet.

Whether top or bottom, the finish is equally effective, as it

appears you found it and purposely placed it at that position.

For those who dislike dealing, all dealing may be omitted. After

spectator shuffles, take deck, quickly push off the top 6, then the

next 6, then the next. When he has noted a card and combined

the heaps, take packet in right hand, push off top card between

thumb and forefinger of left, second between first and second

fingers, the third between second and third fingers. Start over,

putting the fourth card between thumb and first finger, and so on,

with all the cards. Now the 6 cards between each 2 fingers are

shown separately to ascertain which group contains his. This can

also be done behind your back. Just state you are mixing the

cards a bit or that you are putting his card in a certain position

which he will see shortly.

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