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PSXseecon

Traffic
for Prepar3D

Manual
Version 5.5 beta

February 22, 2017

Nico Kaan

Copyright 2015-2017, Nico W. Kaan, Delft, Netherlands, All Rights reserved.

No part of this publication may be reproduced and/or published by print, photo print, mi-
crofilm or any other means without the previous written consent of Nico Kaan.
PSXseeconTraffic Manual

1 Introduction ........................................................................................................ 3
1.1 System Requirements ............................................................................................. 3
1.2 Forum ................................................................................................................... 4
1.3 Disclaimer ............................................................................................................. 4

2 How to install PSXseeconTraffic .......................................................................... 5

3 Before you can use PSXseeconTrafic ................................................................... 6


3.1 Create an AI_liveries.txt file [mandatory] .................................................................. 6
3.2 Configure SimConnect [two PC solutions only] ........................................................... 7
3.2.1 Configure SimConnect.cfg ........................................................................................ 7
3.2.2 Configure SimConnect.xml ....................................................................................... 7
3.3 Generate parking positions for your simulator [optional] ............................................. 8

4 Starting up ........................................................................................................ 10
4.1 Start and configure Flight Simulator ........................................................................ 10
4.2 Start and configure PSX (PSX only of course!). ......................................................... 10
4.3 Start and configure RealTraffic for PSX .................................................................... 10
4.4 Start and configure PSXseeconTraffic ...................................................................... 10

5 Explanation of window items ............................................................................. 12


5.1 PSX status (PSX - only) ......................................................................................... 12
5.2 Hostaddress (PSX - only) ....................................................................................... 12
5.3 RealTraffic status (UAC - only) ............................................................................... 12
5.4 data stream status................................................................................................ 12
5.5 QNH.................................................................................................................... 12
5.6 Always on top ...................................................................................................... 12
5.7 Nearby live airborne traffic .................................................................................... 12
5.8 Flight Sim status .................................................................................................. 13
5.9 sim running ......................................................................................................... 13
5.10 List in log ............................................................................................................ 13
5.11 Collison detection ................................................................................................. 14
5.12 Limited range ....................................................................................................... 14
5.13 Included aircraft ................................................................................................... 14
5.14 Destination airport ................................................................................................ 14
5.15 # parking positions (airport) .................................................................................. 15
5.16 Percentage parked ................................................................................................ 15
5.17 # aircraft ............................................................................................................. 15
5.18 Messages area ..................................................................................................... 15

6 Support Files ..................................................................................................... 17


6.1 SimilarTypes.txt ................................................................................................... 17
6.2 Airport files in folder parked ................................................................................... 17
6.3 PSXseeconTraffic.log ............................................................................................. 18

7 AI aircraft animations ....................................................................................... 19


7.1 Live AI aircraft ..................................................................................................... 19
7.1.1 Landing gear ........................................................................................................ 19
7.1.2 Landing Lights ...................................................................................................... 19
7.1.3 Navigation lights................................................................................................... 19
7.1.4 Beacon lights ....................................................................................................... 19
7.1.5 Strobes ............................................................................................................... 19
7.1.6 Throttles ............................................................................................................. 19
7.1.7 Flaps ................................................................................................................... 19
7.2 Parked aircraft ..................................................................................................... 19

8 Known issues .................................................................................................... 20

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1 Introduction

Note that BETA software is provided as a convenience and a


means to test an update before it is ready for general release.
BETA software can and usually will contain bugs and other issues.
Use at your own risk.

PSXseeconTraffic has been developed as an add-on for the Aerowinx PSX. However, since
version 5.0 it also supports any user aircraft in P3D.

You can fly with your aircraft with live traffic. The live traffic information is provided by
RealTraffic for PSX, a PSX add-on.

PSXseeconTraffic injects the aircraft within range of your aircraft in P3D. For those aircraft
the liveries (type and airline) are created as real as possible, depending on how many
different AI aircraft you have installed in P3D. It is like what vPilot does with VATSIM
traffic. A list of the liveries that you have installed is input for PSXseeconTraffic and can
easily be created with my VMRGenerator application.

PSXseeconTraffic makes the AI traffic look very smooth. It calculates a position for each
live AI aircraft 40 times per second, by computing latitude, longitude, height, bank and
pitch. It also takes care of setting the throttles, strobes, landing lights, navigation lights
and beacon lights, flaps, and it handles the landing gear at take-off and landing.

PSXseeconTraffic provides a mechanism to put AI aircraft at parking positions at your


origin and destination airports.

PSXseeconTraffic also optionally- shows, in its main window, extra information about live
aircraft that are airborne and in the range of your aircraft. In the version for PSX,
PSXseeconTraffic sends information to PSX about these aircraft to be displayed in the
Navigational Displays (TCAS) at the FlightDeck.

About 98% of the functionality of the two versions, for PSX and for any user aircraft in
P3D, is the same. If in this Manual there is text specific for a version, it is indicated with

for the PSX, and

for the any user aircraft version in P3D

1.1 System Requirements


PSXseeconTraffic is a C++, 32 bit, Windows application for Windows 7t, Windows 8.1 and
Windows 10.

In order to run it, you need Microsoft Visual C++ Redistributable for Visual Studio 2015.
The standalone installers for x86 (vc_redist.x86.exe) and x64 (vc_redist.x64.exe) can be
downloaded here at Microsoft.

PSXseeconTrafic depends on (side-by-side-configuration) the Microsoft Simconnect Client


version 10.0.61259. The installation file SimConnect.msi can be found in

..\Prepar3D\redist\interface\FSX-SP2-XPACK\retail\lib\SimConnect.msi

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1.2 Forum
For questions & answers and discussions, visit:

this PSX Forum thread

this MyCockpit.org forum

1.3 Disclaimer
The RealTraffic for PSX stream gives position updates of all aircraft around you every 9
seconds. In order to correct for internet transmission lags, and to be able to vectorise the
traffic, PSXseeconTraffic buffers the input for 30 seconds. The traffic you see is therefore
30 seconds behind real time.

If you would consult apps such as FlightRadar24, or would listen to a real ATC channel,
this has to be taken into account.

Note that you cannot have virtual on-line traffic from networks such as VATSIM and IVAO,
at the same time as traffic from PSXseeconTraffic. One should also not use the FSUIPC
traffic limiter!

The data of RealTraffic for PSX is not perfect ... Most of the times aircraft land at
runways, but sometimes they dont. Please take note of the known issues in Chapter 8.

PSXseeconTraffic depends on RealTraffic for PSX; I cannot guarantee the future


continuity/availability of that program.

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2 How to install PSXseeconTraffic

Download PSXseeconTraffic_vx.y.zip from www.lekseecon.nl/PSXseeeconTraffic.html.

You may install PSXseeconTraffic at any Windows PC in your local network. However you
have to install it at the computer running the add-on RealTraffic for PSX, so you also
have to use the Windows version of RealTraffic for PSX.

Installation is easy, there is no install procedure, no registry entries, and no program


groups. Just unzip wherever you want.

After unzipping, you will have a PSXseeconTraffic folder containing the sub folders
parked and ParkPosGenerator, and seven files:

An important file in the archive is the EULA.pdf. This End-User License


Agreement is a legally enforceable contract between you and the
Important! Author. By downloading and installing the PSXseeconTraffic
package, you agree to be bound by the terms of this EULA.

PSXseeconTraffic.exe is the application. Documentation is provided by means of the .pdf


files PSXseeconTraffic_Manual and ReleaseNotes.

For the use of the SimConnect_networked.cfg and SimConnect.xml files, see section 3.2.

For the use of the SimilarTypes.txt file, see section 6.

For the use of the sub folder ParkPosGenerator, see section 3.3.

For the use of the sub folder parked, see section 6.2.

Updating to a new major version: download PSXseeconTraffic_vx.y.zip, unzip and


overwriting the files, except any files you have changed in the subfolder parked.

Updating to a new minor version: download PSXseeconTrafficExeOnly_vx.y.zip,


unzip and overwrite your PSXseeconTraffic.exe.

Removing PSXseeconTraffic from your PC can be done just by deleting the


PSXseeconTraffic folder. There are no registry entries.

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3 Before you can use PSXseeconTrafic

3.1 Create an AI_liveries.txt file [mandatory]


PSXseeconTraffic does not come with AI aircraft, you have to install these yourself.
VATSIM and IVAO pilots will already have done that.

Good freeware packages are WoAI and IVAO_MTL, but there are also other freeware and
paid options.

IMPORTANT:
Always check that your installed freeware and pay ware aircraft have the correct
entries/lines in the Prepar3D.cfg/Simobjects.cfg and that the numbering is correct.

For instance for P3Dv3 in SimObjects.cfg:

When youre satisfied about the number and diversity of the AI aircraft in your Flight
Simulator, you have to create a file with all the AI liveries that you have installed. You
have to do that with my tool VMRGenerator.

Download and install the tool according to the instructions at my website. Run it, it will
create the file AI_liveries.txt.

Important! Copy AI_liveries.txt into your PSXseeconTraffic folder!

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3.2 Configure SimConnect [two PC solutions only]


If, and only if, you run PSXseeconTraffic and your Flight Simulator at different computers,
in your local area network, you have to configure SimConnect. If so perform the following
two steps.

3.2.1 Configure SimConnect.cfg


Rename the file Simconnect_networked.cfg that comes with PSXseeconTraffic into
Simconnect.cfg.

Open the file SimConnect.cfg with Notepad and change the IP address in the line
Address=192.168.1.105 to show the IP address of the computer running your Flight
Simulator.

3.2.2 Configure SimConnect.xml


If you already have VisualPSX running remotely from your Flight Simulator you
do not have to change the SimConnect.xml file at the Flight Simulators computer,
because PSXseeconTraffic uses the same Port (29764) as VisualPSX. Otherwise, see UAC
below.

open the file SimConnect.xml, that comes with PSXseeconTraffic, with NotePad
and change the IP address in the line <Address>192.168.1.105</Address> to show the IP
address of the computer running your Flight Simulator.

If you have no other applications using SimConnect with P3D you will need to install
SimConnect.xml as follows:

P3D: Copy or move SimConnect.xml to the computer running P3D and place it in the
folder C:\Users\<user name<\AppData\Roaming\Lockheed Martin\Prepar3D v3

Otherwise, if you do have other applications using Simconnect with P3D, such as
AS16/ASNext, you will need to append the lines starting with <SimConnect.Comm> and
ending with </SimConnect.Comm>, to your existing Simconnect.xml above the line
</SimBase.Document>. The location of your SimConnect.xml file is given above.

So add this block of code, with of course the IP address of your FlightSim PC, see above:

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3.3 Generate parking positions for your simulator [optional]


Although PSXseeconTraffic comes with a large number of airport files, you may want to
generate new ones, because you have other airports, or the same airports but from a
different manufacturer.

For networked solutions: copy the PSXseeconTraffic subfolder ParkPosGenerator


(containing two files) to your FlightSim PC.

Run ParkPosGenerator.exe, the following screen may show:

ParkPosGenerator has found the path to Prepar3D v3. If you now would push the Go!
Button, it will search recursively through all folders starting from Prepar3D v3 for .bgl files
with Airport definitions.

If an airport has more than the specified minimum of parking positions (default 10, but
you can change that) an airport file will be generated in subfolder parked of
ParkPosGenerator.

This airport file contains a line for each parking position, according to the syntax specified
in section 6.2.

The airlines for each position are taken from the .bgl, or if not available ___ is
generated (as a wild card).

The aircraft types it generates for each position depends on the type of the position.
There are 10 possible types, for each type an example number of aircraft types are
already specified, but you can change that of course.

Each file will contain contain these two lines:

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PERCENTAGE_PARKED=35 (unless you have changed this percentage in the interface).


NUM_PARK_POSITIONS=xy (the actual number)

See section 5.16.

Copy the airport.txt files from ParkPosGenerator subfolder parked to


Important! subfolder parked of PSXseeconTraffic (at your client PC, for networked
solutions)

How to define the folders where to search yourself?

Push the change button, specify a full path to a folder with add-on airport(-s) and
push the change button again. If the folder exists the path turns to grey and the Go!
button may be pushed.

You may specify up to 7 folders. You can copy and paste text in the different folders.
There is no need to work top down, you may leave holes.

With the x button you can delete a folder.

Save path names with the save button for later use, restore older path names with
the restore button.

How to make changes to the minimum number of parking positions and to aircraft types?

Put the cursor in the textbox, make your changes and press Enter.

How to make changes to the PERCENTAGE_PARKED value?

Put the cursor in the textbox, make your changes and press Enter.

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4 Starting up

4.1 Start and configure Flight Simulator


Prepar3D versions 2.5 or later.
Do not select Aircraft cast shadows on the ground.
Make sure the AirlineTraffic density and General aviation traffic density is set at
0%.

4.2 Start and configure PSX (PSX only of course!).

Make sure you have real-live / real-time weather in PSX.


Connect PSX with your Flight Simulator, by using VisualPSX or PSX.NET P3D
ExternalSim for visuals.

4.3 Start and configure RealTraffic for PSX


Make sure you are using Windows version 3.0.6 or later. For the Settings see:

IMPORTANT: Select the values exactly as shown above!

4.4 Start and configure PSXseeconTraffic


Out of the box, PSXseeconTraffic will start for backwards compatibily- in PSX mode,
indicated by:

You can change that to User Aircraft Mode by pushing the C button
in front of the word PSX (top left).
If you do that, the program will exit after 3 seconds and if you restart
it will be in UAC mode.
Important! The window will look the same except for a few differences in the top
left half of the window.

Below this box the name of your User Aircraft in P3D will be
displayed as soon as P3Dis connected.

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If all goes well you will a get screen like this (after a while):

[Shown is the UAC version, but the PSX version is very similar]

If connections to Flight Simulator and/or RealTraffic for PSX cannot be made, you will see
red bars and yellow messages.

You can reposition PSX or your user aircraft without having to re-start PSXseeconTrafic.

At each start-up PSXseeconTraffic will check if there is a new version available. If so the
normally- green version message in the main window will turn yellow, and the new
version number will be indicated. This is just a reminder, you have to download and
install the new version yourself.

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5 Explanation of window items

From top down and from left to right the different items in the main window will be
detailed here.

5.1 PSX status (PSX - only)


The status of the connection with PSX (connecting, connected, not connected).
Note that PSXseeconTraffic connects to PSX; PSXseeconTraffic is initiator.

If not connected the left vertical window bar in the middle turns red. If connected it turns
yellow or blue depending on whether the foreflight data stream is connected or not (see
section 5.4).

5.2 Hostaddress (PSX - only)


The IP-address (hostaddress) of PSX, default 127.0.0.1.
If PSX runs at another computer then the one running PSXseeconTraffic you have to give
the IP-address of the PSX main Server. By clicking the c (change) pushbutton, the
address field becomes editable. After you have entered a valid IP-address and clicked the
c button again, PSXseeconTraffic will exit. Just re-start PSXseeconTraffic to let this new
IP-address become active.

5.3 RealTraffic status (UAC - only)


The status of the connection with RealTraffic (waiting for a connection, connected, not
connected).

Note that RealTraffic for PSX connects to PSXseeconTraffic; RealTraffic for PSX is initiator.

If not connected the left vertical window bar in the middle turns red. If connected it turns
yellow or blue depending on whether the foreflight data stream is connected or not (see
section 5.4).

5.4 data stream status


The status of the connection with the ForeFlight stream, provided by RealTraffic (
connected, not connected).

Note that PSXseeconTraffic connects to the ForeFlight stream, PSXseeconTraffic is


initiator.

If the status is not connected the left vertical window bar in the middle turns yellow.

5.5 QNH
The QNH in PSX; note that you have to select real time weather in PSX.

The QNH in real live. This information is obtained every ten minutes via the
internet from http://tgftp.nws.noaa.gov/data/observations/metar/cycles/

5.6 Always on top


If checked PSXseeconTraffic will always be on top of your screen.

5.7 Nearby live airborne traffic


A block of max seven lines of information about the live aircraft that are airborne and
within range of your aircraft, sorted by the distance to your aircraft.

This block of info can be switched on/off dynamically with the checkbox.
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Each line gives distance to the 744/user aircraft (nm), angle with the 744/user aircraft,
callsign, altitude above MSL (ft) and ICAO code of aircraft type. If an aircraft is less than
8 nm away from you, the line turns yellow (instead of black).

The angle with the 744 or the user aircraft is indicated as follows:
F = within plus or minus 5 degrees in front of you,
B = within plus or minus 5 degrees behind you,
6 .. 174 > degrees to the right of you, or
6 .. 174 < degrees to the left of you.

The aircraft described are also injected into PSX to be displayed in the NDs.

The selection of the aircraft is based on the following algorithm:


Aircraft that are within 7000 ft .. -2700 ft. in height difference with PSX if
Above-Below selector is in A, or within 2700 ft .. -7000 ft height difference with
PSX if Above-Below selector is in B, or within 2700 ft .. -2700 ft height
difference with PSX is Above-Below selector is in N. If there are more then 7,
the most important ones are taken. However, aircraft that are more than 20nm
behind the PSX are not taken into account. Same for aircraft that are behind
the PSX and are flying away from the PSX. You can see that effect nicely for
aircraft coming from the opposite direction, passing by and disappearing as
soon as their angle with PSX is > 100 degrees and they are more than 4 nm
away.

The selection of the max seven aircraft is according to the same principles
as for PSX, but with a fixed vertical range of -2700 ft .. + 2700 ft.

5.8 Flight Sim status


The status of the connection with the Flight Simulator (connecting, connected, not
connected).

PSXseeconTraffic connects to the Flight Simulator (P3D) via SimConnect.

If not connected the right vertical window bar in the middle turns red. If connected it
turns yellow or green depending on whether the sim is running or not (see next section).

5.9 sim running


Indicates if the sim is running (yes/no).

If the sim is connected but not running, for instance because you are browsing the Menu
or loading a flight, it shows no and the right vertical window bar in the middle turns
yellow.

5.10 List in log


If similars checked, the log file will show the results of the processing of the
SimilarTypes file for your situation. This interesting information only changes if the files
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AI_liveries.txt and/or SimilarTypes.txt change. Normally they are stable and therefore
this info in the log is not needed every session.

If fixes checked, the log will show the result of finding an alternative livery for a missing
livery.

5.11 Collison detection


In the air there is no collision detection, but at the ground PSXseeconTraffic checks, each
second, for the the collision of the PSX /user aircraft with a live aircraft. If so, the live
aircraft will be removed for at least 30 seconds. It will return if there is no longer a
collision.

PSXseeconTraffic also checks, each second, for the collision of the PSX/user aircraft or a
live aircraft with a parked aircraft. If so, the parked aircraft will be removed. It will not
return during the session at this airport.

The rules of thumb for detecting a collision are as follows:


there are three categories of aircraft Light, Middle or Heavy;
two aircraft types collide if the distance between their main gears is less than
a value dependent on the aircraft categories of both parties.

5.12 Limited range


All aircraft within a horizontal range of 40 nm will be selected for display in your Flight
Simulator. However:

if the limited vertical range checkbox is selected only aircraft within 10.000 feet
difference in altitude with PSX/the user aircraft are taken into account;

if the limited horizontal range checkbox is selected and PSX/the user aircraft is on
the ground, then only aircraft within 10 nm horizontally are taken into account.

5.13 Included aircraft


If the ufo checkbox is selected aircraft without a valid callsign will be created in your
Flight Simulator as well, with callsign: UFO<sequence number>

If the light aircraft box is not selected, light aircraft in the live aircraft stream will be
neglected.

5.14 Destination airport


This is the ICAO code of your destination airport, to be filled in manually. Put the cursor in
the textbox, type an ICAO code edit and press Enter. Information messages will give you
feedback.

Only destinations that are present in your parked folder (section 6.2) are allowed.

If your destination is within 40 NM, parked aircraft will be placed on your destination
airport (if percentage parked > 0 of course).

If you fill in a new destination, and there are no parked aircraft at your origin,
PSXseeconTraffic will show the # parking positions and percentage parked values of your
destination airport file immediately.

If you fill in a new destination while you are still at your origin, the # parking positions
and percentage parked values of your destination will be shown as soon as your origin
airport is out of sight and parked aircraft have been removed.

So you have enough time to manually overrule the percentage (if needed), before parking
of aircraft at your destination takes place.

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5.15 # parking positions (airport)


Shows the number of parking positions available at either the origin airport (where you
start your flight) or at the destination airport. The airport is shown between parenthesis.

5.16 Percentage parked


The percentage parked value; default value is 30.
This percentage defines, on average, how many of the available parking positions at an
airport will get a parked aircraft. These parking positions are drawn randomly such that
on average the specified percentage of the parking positions will have an aircraft (see
section 6.2).

This value will be set to the airport specific value automatically, if an airport file contains
a setting for parameter PERCENTAGE_PARKED, see section 6.2

Only for destination airports you may change this value manually, in the time frame
between PSXseeconTraffic showing the percentage in the destination airport file, and
when parking starts!

To change this percentage, put the cursor in the textbox, type a percentage and press
Enter.

5.17 # aircraft
The number of live aircraft generated by PSXseeconTraffic in your Flight Simulator. Note
that this number includes the (up-coming) ones that are in the 30 seconds buffer, so it is
not always the number of aircraft that you see in your flight simulator.

The livery generated for the aircraft is chosen in a best effort matching process. First a
match is tried based upon airline and type, than airline and similar type, than type only,
then similar type only, and at last a default aircraft is randomly chosen out of the
available default livery candidates.

The number of parked aircraft at your origin or for your destination, in your Flight
Simulator (see section 6.2).

This value may drop while PSXseeconTraffic removes a parked aircraft when a collision
with the user aircraft or a live aircraft is about to happen.
This line is grayed-out if there is no airport file with parking position definitions.

This value may rise when a live aircraft disappears from the RealTraffic stream while it is
at a parking position (probably arriving at this position). PSXseeconTraffic will position it
correctly at the parking position and itll stay there as a parked aircraft, until another live
aircraft claims this position.

5.18 Messages area


In the green area at the bottom of the window, information messages, in yellow font,
may show up, while PSXseeconTraffic continues to operate.

In the dark blue are at the bottom of the window, warning messages, in red font, may
show up, while PSXseeconTraffic continues to operate. For example:

In the blue area at the bottom of the PSXseeconTraffic window error messages
in yellow appear with a red background. For example:

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Error messages are always severe.


Important!
You have to exit PSXseeconTraffic yourself with the Windows X button!

.
The possible error messages (and what to do) are:

# Error Message (and what to do)


17
Connect to TCP/IP failure, <hostaddress>, <port>

A Fire Wall might block the connection to PSXSeeconTraffic request. Allow


PSXseeconTraffic access.
18
Connection attempt to PSX timed out
Is your hostaddress value correct (see section 5.2)?
19
PSX not detected
Is PSX running?
41 new AI aircraft detected (id=), not commanded by PSXseeconTraffic
Make sure that no other programs are generating AI aircraft in the Flight Simulator;
make sure both AI traffic sliders are set to zero.
51 File AI_liveries.txt not found
Create this file, see section 3.1.
52 AI_liveries.txt does not contain liveries
Make sure you have AI aircraft installed, and create such a file, see section 3.1.

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6 Support Files

6.1 SimilarTypes.txt
The PSXseeconTraffic software package contains a file SimilarTypes.txt. Each line in this
file sums up similar aircraft types separated by commas.

PSXseecon parses this file at start up as follows. It scans a complete line, and the first
type that is available in your AI_liveries.txt file, is defined as a similar type for all other
types in the line that are not available in your AI_liveries.txt file. The outcome of this
parsing process (for your situation) is listed in the file PSXseeconTraffic.log (see section
6.3) if the checkbox list similars is checked (see section 5.8).

This makes matching much better. It is especially handy for the numerous types of light
aircraft, private jets and helicopters.

You may make changes and additions to the file SimilarTypes.txt if you like.

6.2 Airport files in folder parked


In order to get rid of empty airports PSXseecontraffic provides a mechanism to park
aircraft at parking positions. Sub folder parked contains the files, with names as
(airport)ICAO code.txt, that specify parking positions.

Default PSXseeconTraffic comes with a number of airports. However, you can generate all
files for your airports with my ParkPosGenerator tool (see section 3.3). These files can
be used directly or you can first manually make them even better fit to your liking.

Each line in a file consists of a parking position name, a semicolon, the decimal latitude,
a semicolon, the decimal longitude, a semicolon, the heading of the aircraft at the
position (in degrees, with one possible decimal), a semicolon, the 3-letter ICAO code(-s)
of the preferred airline(-s) at this gate separated by commas, a semicolon and the 3-
character ICAO code(-s) of the preferred aircraft type(-s) separated by commas.

With ___ (three underscores) you can specify a wild card for the airline, so
PSXseeconTraffic may take any airline available.

A line that starts with a semicolon is treated as comment.

When you start a session at the ground at an (origin) airport for which there are parking
positions defined, PSXseeconTraffic will generate parked aircraft. Live traffic will appear
after the parked aircraft have been generated.

When you fly away from the origin airport, the parked aircraft will be removed.

When a destination airport comes into sight, PSXseeconTraffic will place aircraft at the
specified parking positions of the new airport. During the allocation of parked airport,
live traffic is holded in order to prevent SimConnect errors. This is a temporary
solution until we have found the cause of these SimConnect errrors.

How many parking positions will get a parked aircraft depends on the percentage parked
value. If you do not want parked aircraft, just specify 0% percentage parked.

The matching goes as follows: It first tries to match as well airline and type, if that does
not fit it will match airline and a similar type (from the file of section 6.1), if that does not
match, it will try another airline (if specified). If there are more airlines or types specified,
it will randomly choose one.

The callsign of a parked aircraft is AIRLINE CODE + sequence_number + _;

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In an airport file you may also specify a value for the following parameter:

PERCENTAGE_PARKED=nn

You may put this line anywhere in the file; at the beginning is recommended. Airport files
generated by the ParkPosGenerator (see section 3.3) already contain such a line.

If you start PSXseeconTraffic at an airport for which an airport file exists in folder parked
with this parameter, this value will be taken into account immediately, instead of the
current generic one (see sections 5.16).

A line starting with a semicolon is considered to be a comment.

For collision with parked aircraft detection, see section 5.11.

Other advantages of having parking positions defined for an airport is that it makes it
possible:

to place departing live traffic at parking positions at the right position with the
right heading.
to promote a live aircraft ending its session at a parking position to a parked
aircraft instead of having it disappear.

6.3 PSXseeconTraffic.log
During each session, a file PSXseeconTraffic.log will be written in the same folder as
PSXseeconTraffic.exe. The previous version will be renamed to PSXseeconTraffic0.log.

In the file, all messages are logged.

Of particular interest are the warning messages about liveries that could not be created in
your Flight Simulator. You could remove these from your AI_liveries.txt file, or better
remove the respective AI aircraft in your Flight Simulator, by changing the aircraft.cfg
file.

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7 AI aircraft animations

7.1 Live AI aircraft


PSXseecontraffic controls landing gear, landing lights, navigation lights, beacon lights and
strobes lights of live AI aircraft (of course only for those aircraft that support the respec-
tive SimConnect events).

7.1.1 Landing gear


The landing gear is retracted about three seconds after lift-off. The landing gear is
extended if the aircraft is landing (lowering in height) and less than 2000 feet above the
ground.

7.1.2 Landing Lights


Landing lights are always on below 10.000 feet, and off otherwise. So landing light remain
on while taxiing, this to have some light while most AI aircraft have no taxi lights.

7.1.3 Navigation lights


Navigation lights are always on.

7.1.4 Beacon lights


Beacon lights are always on.

7.1.5 Strobes
The strobes are set to on if an AI aircraft is taking-off; the strobes are set to off
immediately after landing.

7.1.6 Throttles
The throttles are set to idle at the ground and to full when taking off and in the air, and to
half when landing. Hopefully, this has effect on the sound coming from the AI Aircraft?

7.1.7 Flaps
The flaps are set to twenty at the ground and to up when in the air.

7.2 Parked aircraft


For the parked AI aircraft, beacon and landing lights are off, engines are shut down, and
flaps are up.

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8 Known issues

The data in RealTraffic for PSX is not always correct, this may lead to the following
issues:

Sometimes aircraft do not land at the runway but in the fields


Some airlines/aircraft-types always seem to land besides the runway; as-if their
ADS_B equipment is not sending the right info.
Sometimes aircraft disappear from the RealTraffic stream for more than 30
seconds which will lead to disappearance from your Flight Simulator while popping
up again (a little) later.
Some airlines perform much better than other airlines.
At high QNH (>1025 HPa) aircraft may come in high when landing

Issues with SimConnect:

If an aircrafts gear is not extended when landing or when it dives into the ground, or if
an aircraft fails to climb after take-off, there is probably a temporary SimConnect problem
in your Flight Simulator (PSXseeconTraffic is not/no longer getting altitudes above ground
from AI aircraft from SimConnect).
If so, stop PSXseeconTraffic, restart your Flight Simulator and then restart
PSXseeconTraffic, to get everything back to normal again.

Issues with sceneries:

Some sceneries have runways that are not at the exact spot. For example EHAM of
Aerosoft. Aircraft land and take-off way off the centre line.

Issues with missing airports:

PSXseeconTraffic contains a database with about 2700 major airports world wide. Some
areas may not be covered completely

Work continues

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