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Nudge theory is mainly concerned with the design of choices, which influences the
decisions we make.
enforce nudge
Instructing a small child to tidy his/her Playing a 'room-tidying' game with the child.
room.
Erecting signs saying 'no littering' and Improving the availability and visibility of litter bins.
warning of fines.
Prospects theory
people make decisions based on the potential value of losses and gains rather than
the final outcome, and that people evaluate these losses and gains using
certain heuristics. The model is descriptive: it tries to model real-life choices, rather
than optimal decisions. The theory was developed by Daniel Kahneman and Amos
Tversky in 1979 as a psychologically more accurate description of decision making
'choice architect'
uses Nudge techniques in seeking to change a group's behaviour.
lso, the judgment of 'positive outcomes' must be made by the people undergoing the
change. That is to say, the leadership is not the final judge of whether a change in
people is helpful and good - the people themselves must judge this
ffective 'choice architect' must be defined more broadly than simply 'the application
of a Nudge process'; we must extend this to anything which determines how people
feel towards the 'nudging' authority.
People naturally to focus on 'famous' (or infamous) people and personalities if they
are seen to represent or be associated with the 'nudging' authority (for example
political and corporate leaders). In such situations the style and reputation of these
'figurehead' characters in 'choice architecture' can be immensely significant in
affecting how people feel towards the 'nudging' authority. For example a 'nudge'
concerning well-being which is endorsed by the Dalai Lama is more likely to be
received positively than if the same 'nudge' were endorsed by a poorly regarded
politician or corporate leader.
Humans are (what we might consider) 'real' people, who make 'real' human
decisions (or fail to make a decision), driven by a wide range of human
considerations and factors such as inertia, optimism, denial, lethargy, the inability to
delay gratification, false assumptions, and more (covered in the heuristics
listing above and below in the detailed heuristics descriptions). This is a view of
people/society from a 'reality' perspective.
Econs are an imaginary type of people - imagined to exist (instead of real people) by
economists, politicians, academics, etc. Econs (are imagined) always to think
logically and rationally, and are not influenced by the various heuristic factors
'human' 'econ'
automatic system reflective system
uncontrolled controlled
effortless effortful
associative deductive
fast slow
unconscious self-aware
skilled rule-following
instinctive thinking
in practice in theory
emotional clinical
subjective objective
In the context of Nudge theory, heuristics (which acts as a plural or singular term)
more broadly refers to the various internal references and responses which
people use in assessing things, developing views, and making decisions. By its
internal nature, heuristic thinking tends to be personal, emotional, subjective, and
instinctive.
Rule OF thumb
self-development
parenting
working with teenagers and job-seekers
healthcare
Brand Awareness:
For example, the concept of brand awareness is largely a based on the Nudge
principle called 'Availability' (in terms of 'familiarity'). That is to say, we tend to
trust well-known brands because they are familiar to us. The corporations that
develop such brand awareness are exploiting the 'availability' heuristic; specifically
the tendency for people's thinking to be 'nudged' (and decisions influenced) by
familiarity.
brand owners combine this tactic with use of the 'following the herd'
(conforming) heuristic, and probably a few other nudges too, such as the
'spotlight effect' (appealing to people's heightened sense of self and being judged
by others) and 'framing' (by presenting their brands/products and services offerings
according to people's desires, fears, sympathies, etc)
Here are some simple rules for working with Nudge theory. They are numbered, but
are not necessarily a process or sequence.
Understand and validate the required change - Understand clearly the change
you seek to encourage or enable, and confirm that this is ethical and in people's best
interests.
Avoid vague or technical terms which cannot be easily understood, or which could
mean different things to different people. Avoid being influenced by your own
heuristic tendencies, and those of your organizational leadership.
Check for obstacles - Consider what might be preventing people from naturally
shifting towards the identified/required change.
Check for unhelpful existing nudges - Nudges often exist already which are
unhelpfully influencing or obstructing people's thinking. Use the nudge toolkit for
clues as to possible heuristic effects which are already acting on people's thinking.
These may have developed completely accidentally, or may have been established
negligently or cynically by authorities, leaders, corporations, etc., in the past.
Additional Info:
Empathy , Feedback
http://www.businessballs.com/nudge-theory.htm#framing-nudge
http://www.strategiesforgrowth.com/optimise/how-to-harness-
nudge-theory-for-business-success/
INDUSTRY FACTS:
In FMCG:
Automobile Industry: A highly competitive sector with huge range of offerings. Nudge could
be observed in the
Health Sector:
Cab Aggregators: With the recent rise in Cab Aggregators like Ola, Uber it could be
observed
Hospital Range:
Food Industries
McDonald: McDonald is commited to provide
Ecommerce websites
Isse sasta or kha
Nike
Just Do it
CCD:
A lot can happen over coffee
Milk :
Ceat Tyres:
BMW:
Retail Outlets: Outlets like Pantaloons, Big bazar put extra discount, bundle package
products with discount.