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Includes 12

cards and Copyright 2013 Suzanne Ramjass

answer key All rights reserved by author.


Background from www.mycutegraphics.com
Graphics adapted from Venus Brown (Teachers Pay Teachers)
Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.
Not for public display.
A game students can play over and over! Great for activating prior
knowledge, as an opening or closing activity for a lesson, as a diagnostic or
formative assessment or for review. This activity could also be used with a
small group of students who need extra practice or as an activity if class
work is finished. Try timing your class and challenge them to beat their
own personal best!

Grade 1 Common Core Standard


1 MD. Tell and write time.
Tell and write time in hours and half-hours using analog and digital clocks.

Grade 1 Ontario Math Curriculum Expectations Addressed:


read demonstration digital and analogue clocks, to tell and write time to the hour and half-
hour in everyday settings Includes 12
cards and
answer key
Copyright 2013 Suzanne Ramjass
All rights reserved by author.
Background from www.mycutegraphics.com
Graphics adapted from Venus Brown (Teachers Pay Teachers)
Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.
Not for public display.
How to Play:

Whole Class Game:


1. Hand out the cards to your students. If there are extra cards, hand them out to student you feel could use the additional challenge.
2. Select a student to start. I have designed the cards so the game can start anywhere and will loop back to them. The starter reads
only the Who has part of their card.
3. Challenge the class to get all the way back to the card they started with.

Helpful Hints
Give students a couple minutes to brainstorm possible questions that their card may be the answer to.
Once the class understands the concept, time them. Record the time on the board so that students try each game to beat their current
best time. You could challenge another class to see who has the fastest time.
If students call out or express any negativity you could give a time penalty or have the class begin again.

Partner or Small-Group Play:

1. Deal out cards to players.


2. Players arrange the cards face-up in front of them (hint: It is helpful to arrange in ascending order.
3. Play begins with the youngest player reading one of their cards and starting a timer.
4. Play continues as in the class game. After a card has been used, players turn it over.
5. Shuffle the cards and repeat the game, trying to improve on time.

Copyright 2013 Suzanne Ramjass


All rights reserved by author.
Background from www.mycutegraphics.com
Graphics from Venus Brown (Teachers Pay Teachers)
Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.
Not for public display.
I have I have

Who has 3:30? Who has 7:30?


A B

I have I have

Who has 5:30? Who has 8:30?


C D
I have I have

Who has 12:30? Who has 6:30?


E F

I have I have

Who has 1:30? Who has 4:30?


G H
I have I have

Who has 2:30? Who has 9:30?


I J

I have I have

Who has 10:30? Who has 11:30?


K L
Slide I Have (clock version on cards) Who Has

A I have 11:30 Who has 3:30?


B I have 3:30 Who has 7:30?
C
I have 7:30 Who has 5:30?
D
I have 5:30 Who has 8:30?
E
I have 8:30 Who has 12:30?
F
I have 12:30 Who has 6:30?
G
I have 6:30 Who has 1:30?
H
I have 1:30 Who has 4:30?
I
I have 4:30 Who has 2:30?
J
I have 2:30 Who has 9:30?
K
I have 9:30 Who has 10:30?
L
I have 10:30 Who has 11:30?

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