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Compensation to fr

Area Tile Name Cost to Learn player who step in

1st deg
Piston and liner 7 3
Main Engine Turbocharger 8 3
Propeller and shafting 9 4
Prime mover 6 2
Generator Alternator 7 3
Main switch board 8 4
Mooring winch 6 2
Deck Machineries Windlass 5 2
Deck Crane 4 1
emergency steering 5 2
Steering gear testing and syncro 4 2
maintenance 3 1
Main Burner 5 2
Boiler Water Treatment 4 1
alarm testing 3 1
Seawater cooler 4 1
Heat Exchanger Freshwater cooler 3 1
Lube oil cooler 3 1
Bowl 7 4
Purifier Driving Gear 6 3
Motor 4 2
Positive displacement 4 1
Pumps Rotodynamics 3 1
Special Effect Pumps 2 1
Shore leave
Weekendbreak
Special Tile
Draw Card
Engine Room

activity effectivity (time)


machinery breakdown On the spot
Major Overhaul On the spot
barbeque party On the spot
personal injury On the spot
advance study player's choice when to activat
Cards free time player's choice when to activat
major accident/incident On the spot
Drill On the spot
Internet access player's choice when to activat
Cards

toolbox meeting On the spot


Compensation to from other
player who step in the tile

2nd deg 3rd deg


4 5
4 5
5 6
3 4
4 5
5 6
3 4
3 4
2 3
3 4
3 4
2 3
3 4
2 3
1 2
2 3
1 2
2
5 6
4 5
3
2 3
1 2
1 2

ectivity (time)
On the spot
On the spot
On the spot
On the spot
oice when to activate
oice when to activate
On the spot
On the spot
oice when to activate
On the spot
Effects

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

compensation : 1 owned tile = x 1; 2 owned tile x 2 compensation. If all area


is monopolized x 3 compensation

cancel all effects of owned tiles


give additional 5 rest hours
Random cards will be drawn
if a cycle is completed 10 Hours is given to the player

effects
deduct 2 RH x owned tile
Deduct 4 RH to all players
add 2 RH to all players
deduct 8 hours to the player
move to any chosen tile
select any tile to upgrade degree
Free up random owned tile
deduct 1 RH to all players
Choose owned tile to instally upgrade to highest degree
all player will move back to ECR

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