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FACTION GUIDE This is the rank a character receives when first joining a
faction. It is available at character creation or any time the
In the Forgotten Realms, five factions have risen to character wishes to join.
prominence. These factions seek to further their own aims Participate in Faction Activities. You can participate in any
while opposing destructive forces that threaten the folk of activities that are considered faction-specific for your
Faern. Each faction has its own motivations, goals, and faction.
philosophy. Some are more heroic than others, but all band Earn Renown. You can earn renown points in your faction
together in times of trouble to thwart major threats. and advance in rank.
Factions are an important part of the D&D Adventurers Receive Your Factions Insignia. All new faction members
League experience, but characters dont have to become a receive an insignia of their faction, fashioned into a
member of a faction right away, or at all. Belonging to a wearable or held item.
faction sometimes means having responsibilities, but it also
carries with it support and rewards for service. F A CTI O N I NS I GNI AS
If you ever switch factions or leave a faction, you lose all
ranks and renown with the old faction, and must start at Faction Item
rank 1 with zero renown with your new faction. Harpers Pin
Order of the Gauntlet Pendant
Emerald Enclave Leaf clasp
Lords Alliance Signet ring (symbol palm side)
Zhentarim Gold coin (stamped symbol)
RANK 2: AGENT
Rank 2 characters have shown that theyre aligned with the
factions goals, and are able to take on more responsibility.
Secret Missions. During certain adventures, you might be
given the opportunity to undergo a secret mission on behalf
FACTION ADVANCEMENT AND BENEFITS of your faction. Completion of these missions might earn
you additional benefits.
As a character allied with one of the factions goes on Apprenticeship to an Adventurer Mentor. Your character can
adventures, he or she earns renown for accomplishing tasks be apprenticed to another higher-ranking adventurer from
that align with the factions goals. This is expressed in the your faction. The benefits of this apprenticeship will
awarding of renown points at the end of an episode or become available when rank 4 benefits are released.
adventure. Completion usually earns 0 renown (no interest
to the faction), 1 renown (some interest to the faction), or 2
renown (great interest to the faction). Each faction can
RANK 3: STALWART
Rank 3 characters are reliable faction members, entrusted
award different renown points to adventurers.
with many secrets and deserving of additional support
As characters earn renown, they progress in the ranks of
during adventures.
their factions, granting them greater authority and
additional benefits. Faction Downtime Activity. You gain access to a faction-
specific downtime activity that gives you additional benefits
when you use it. The specific downtime activities and
F A CT I O N A DV A NCEM ENT benefits will be released in the next update of this guide.
RANK 5: LEADER
Rank 5 characters are ensconced within the leadership of
the faction and have a great degree of influence, guiding
faction decisions.
Become a Faction Leader. You gain the ability to make
decisions on behalf of your faction and influence current
and future faction direction. The benefits of this will be
released when high-level play becomes available.
HARPERS The Harpers is a scattered network of spellcasters and spies
who advocate equality and covertly oppose the abuse of
power. The organization is benevolent, knowledgeable, and
This clandestine network of secretive. Bards and wizards of good alignments are
spellcasters and spies seeks to commonly drawn to the Harpers.
tip the scales in favor of the
innocent, the weak, and the
poor within the Realms. Harper GOALS
agents pride themselves on Gather information throughout Faern.
being incorruptible defenders Promote fairness and equality by covert means.
of good, and they never hesitate Thwart tyrants and leaders, governments, and
to aid the oppressed. Because organizations that grow too powerful.
they prefer to work behind the Aid the weak, poor and oppressed.
scenes, they are rarely noticed
as they thwart tyrants, depose BELIEFS
rulers, and head off any One can never have too much information or arcane
growing force that is rumored knowledge.
to have evil intent. The Harpers Too much power leads to corruption. The abuse of magic,
has its finger on the pulse of in particular, must be closely monitored.
power in the Realms and works No one should be powerless.
tirelessly to even the odds for
the downtrodden.
Individual Harper agents operate alone, relying on their MEMBER TRAITS
wits and extensive information networks to gain an Harper agents are trained to act alone and rely on their own
advantage over their enemies. They know that knowledge is resources. When they get into scrapes, they dont count on
power, so gathering intelligence beforehand is paramount to their fellow Harpers to rescue them. Nevertheless, Harpers
their success. They are well-informed and always have are dedicated to helping one another in times of need, and
access to aid, magical and otherwise. Veteran members have friendships between Harpers are nigh unbreakable.
access to secret caches of knowledge stashed all over Masterful spies and infiltrators, they use various guises and
Faern, along with trusted sources stationed in every major secret identities to form relationships, cultivate their
town and city. information networks, and manipulate others into doing
The organization is always on the lookout for powerful what needs to be done. Although most Harpers prefer to
items, expressly to keep them out of the hands of evildoers. operate in the shadows, there are exceptions.
To this end its agents use various guises and identities to
gain access to carefully guarded secrets such as ancestral RANKS
maps, buried cities, and mages keeps. Watcher (rank 1)
The bond between Harpers is strong, and their friendships Harpshadow (rank 2)
are nigh unbreakable. Rarely do they operate in the open, Brightcandle (rank 3)
but on rare occasions they must, because there is no other Wise Owl (rank 4)
choice. When that happens, you can be sure that a fellow
High Harper (rank 5)
Harper is watching closely, ready to emerge from the
shadows and help a comrade at a moments notice.