Sie sind auf Seite 1von 10

Mitsuko Aramaki, Richard Kronland-Martinet,

Thierry Voinier, and Slvi Ystad


A Percussive Sound
Laboratoire de Mcanique et dAcoustique
Centre National de la Recherche Scientifique
Synthesizer Based on
(CNRS)
31, Chemin Joseph Aiguier
Physical and Perceptual
13402 Marseille Cedex 20, France
{aramaki,kronland,voinier,ystad}@lma.cnrs-mrs.fr
Attributes

Synthesis of impact sounds is far from a trivial with frequency (see, for example, Caracciolo and
task owing to the high density of modes generally Valette 1995).
contained in such signals. Several authors have ad- To take into account this fundamental sound be-
dressed this problem and proposed different ap- havior from a synthesis point of view, a time-
proaches to model such sounds. The majority of varying filtering technique has been chosen. It is
these models are based on the physics of vibrating well known that the size and shape of an objects
structures, as with for instance modal synthesis attributes are mainly perceived by the pitch of the
(Adrien 1991; Pai et al. 2001; van den Doel, Kry, generated sound and its spectral richness. The per-
and Pai 2001; Cook 2002; Rocchesso, Bresin, and ception of the pitch primarily correlates with the
Fernstrm 2003). Nevertheless, modal synthesis is vibrating modes (Carello, Anderson, and Kunkler-
not always suitable for complex sounds, such as Peck 1998). For complex structures, the modal den-
those with a high density of mixed modes. Other sity generally increases with the frequency, so that
approaches have also been proposed using algorith- high frequency modes overlap and become indis-
mic techniques based on digital signal processing. cernible. This phenomenon is well known and is
Cook (2002), for example, proposed a granular- described for example in previous works on room
synthesis approach based on a wavelet decomposi- acoustics (Kuttruff 1991).
tion of sounds. Under such a condition, the human ear deter-
The sound-synthesis model proposed in this ar- mines the pitch of the sound from emergent spec-
ticle takes into account both physical and percep- tral components with consistent frequency ratios.
tual aspects related to sounds. Many subjective When a complex percussive sound contains several
tests have shown the existence of perceptual clues harmonic or inharmonic series (i.e., spectral compo-
allowing the source of the impact sound (its mate- nents that are not exact multiples of the fundamen-
rial, size, etc.) to be identified merely by listening tal frequency), different pitches can generally be
(Klatzky, Pai, and Krotkov 2000; Tucker and Brown heard. The dominant pitch then mainly depends on
2002). Moreover, these tests have brought to the the frequencies and the amplitudes of the spectral
fore some correlations between physical attributes components belonging to a so-called dominant fre-
(the nature of the material and dimensions of the quency region (Terhardt, Stoll, and Seewann 1982)
structure) and perceptual attributes (perceived ma- in which the ear is pitch sensitive. (We will discuss
terial and perceived dimensions). Hence, it has this further in the Tuning section of this article.)
been shown that the perception of the material With all these aspects in mind, and wishing to pro-
mainly correlates with the damping coefficient of pose an easy and intuitive control of the model,
the spectral components contained in the sound. we have divided it into three parts represented by
This damping is frequency-dependent, and high- an excitation element, a material element, and an
frequency modes are generally more heavily object element.
damped than low-frequency modes. Actually, the The large number of parameters available through
dissipation of vibrating energy owing to the cou- such a model necessitates a control strategy. This
pling between the structure and the air increases strategy (generally called a mapping) is of great im-
portance for the expressive capabilities of the in-
Computer Music Journal, 30:2, pp. 3241, Summer 2006 strument, and it inevitably influences the way it
2006 Massachusetts Institute of Technology. can be used in a musical context (Gobin et al. 2004).

32 Computer Music Journal


Figure 1. Impact sound
synthesis model. This
model is divided in three
parts representing the ob-
ject, the excitation, and
the material contributions.

In this article, we mention some examples of pos- this aspect is not described here, and we refer the
sible strategies, like an original tuning approach reader to a more theoretical article (Aramaki and
based on the theory of harmony. This approach Kronland-Martinet 2006). In what follows, we give a
makes it possible to construct complex sounds like more precise description of the three main elements
musical chords, in which the root of the chord, its contained in the model.
type (major or minor), and its inversions can be cho-
sen by the performer. However, owing to the strong
influence between mapping and composition, the Material Element
choice of the strategy should, as far as possible, be
available to the composer. From the literature, it is well known that damping
is frequency-dependent, implying that high-
frequency modes generally are more heavily
Theoretical Synthesis Model damped than low-frequency modes (Caracciolo and
Valette 1995). This is important from a perceptual
The synthesis model we propose is shown in Figure point of view, because damping is a characteristic of
1. It is an extension of that proposed by Smith and the objects material and allows us to distinguish,
Van Duyne (1995, Van Duyne and Smith 1995), de- for example, wood from steel. The damping of the
veloped to simulate the soundboards influence on modes is here simulated by a digital infinite-
piano tones. This model is based on a time-varying impulse-response (IIR) filter structure in which co-
subtractive synthesis process that acts on a noisy efficients vary with time (here called a time-varying
input signal. This sound-synthesis model repro- filter). Nevertheless, from a theoretical point of
duces two main contributions characterizing the view, it is assumed that this variation is small
perceived material (determined by the damping fac- enough for the filter to be considered stationary in
tors) and the perceived dimensions of the impacted a small time interval (Mourjopoulos, Kyriakis-
object (determined by pitch and modal density). We Bitzaros, and Goutis 1990).
decided to model these two contributions sepa- The filter used for the model generally is a low
rately, even if they cannot be totally disconnected pass with a gain and cutoff frequency that decrease
from a physical point of view. Actually, we believe with time. In this way, by simply acting on the
this separation yields an easier and more intuitive damping coefficients, we can reproduce the main
control of the sounds. perceptual features of an impacted material. In par-
Another important aspect of the model is its abil- ticular, if we strongly damp an initial white noise
ity to resynthesize natural sounds, meaning that input, the sound will have wooden characteristics,
one can also reproduce a given impact sound that is whereas for the same initial white noise, it will
perceptually identical to the original. Nevertheless, have metallic characteristics when the damping is

Aramaki et al. 33
weak (Sound Examples 1 and 2, available online at Excitation Element
www.lma.cnrs-mrs.fr/~kronland/CMJ/sounds.html).
At this stage, this material model is adequate to Finally, to model the excitation, a band-pass filter is
reproduce perceptual effects reflecting the main used to control the bandwidth of the generated spec-
characteristics of the impacted materials, even trum. From a physical point of view, the response of
though the technique does not simulate modes. this filter is strongly related to the strength of the
impact, that is, the bandwidth increases as a func-
tion of the impact velocity. We can also add a time
Object Element envelope that controls the attack time of the sound,
thereby characterizing the collision between the ex-
To provide a subjective notion of the size and shape citer and the object. This possibility has been added
of the sounding object, a few spectral components in the real-time implementation of the model. (The
are added to the initial white noise. If, for example, slower the attack time, the smoother the excitation,
we add one or a few low-frequency components, the as illustrated in Sound Example 12, www.lma
sound will evoke a sense that the impacted struc- .cnrs-mrs.fr/~kronland/CMJ/sounds.html.)
ture is relatively big. Conversely, if we add high-
frequency components, the sound will evoke a
sense that the impacted structure is relatively small Tuning
(Sound Examples 3 and 4, www.lma.cnrs-mrs.fr/
~kronland/CMJ/sounds.html). From a physical In this section, we discuss the problem of tuning
point of view, these spectral components mainly the pitch of the impact sounds. Even though we aim
correspond to the eigenmodes of the structures. at designing an intuitive tool for musicians rather
These modes can be deduced for simple cases from than a complete impact-sound tuning system, pitch
the movement equation and can be generated tuning is not a trivial task. Actually, complex
simply by adding a sum of sinusoids to the white- sounds often evoke several spectral pitches, because
noise input signal. our hearing system tends to associate spectral com-
Nevertheless, the approach suffers from a lack of ponents having consistent frequency ratios. More-
correlation between the stochastic part of the sound over, the perceived pitch of a series of spectral
and the deterministic part, making the sounds unre- components, either harmonic or inharmonic, is not
alistic. To overcome this drawback, we generated necessarily given by the frequency of the first com-
the deterministic part from narrow bands of the ini- ponent of the series. As Terhardt, Stoll, and See-
tial white noise, improving the correlation between wann (1982) explain, complex tones elicit both
the two parts (Sound Examples 5 and 6, www.lma spectral and virtual pitches. Spectral pitches corre-
.cnrs-mrs.fr/~kronland/CMJ/sounds.html). Note spond to the frequency of spectral peaks contained
that another method to generate resonances based in the sound spectrum, whereas virtual pitches are
on physical modeling, namely the banded digital deduced by the auditory system from the upper par-
waveguide approach (Essl et al. 2004), has been pro- tials in the Fourier spectrum, leading to pitches that
posed in Aramaki and Kronland-Martinet (2006). may not correspond to any peak contained in the
Even though this method gives very satisfactory sound spectrum. A well-known example is the audi-
sounds, we have not used it in real-time applica- tory generation of the missing fundamental of a har-
tions, because it can lead to instability problems monic series of pure tones. In addition, owing to the
and increase the calculation time. By perceptually presence of a dominant frequency region situated
reproducing the most pertinent spectral compo- around 700 Hz in which the ear is particularly
nents related to these eigenmodes, we can simulate pitch-sensitive, the perceived pitch depends on both
sounds that evoke various structures like strings, the frequencies and the amplitudes of the spectral
plates, bells, etc. (Sound Examples 711, www.lma components. Hence, the pitch of complex tones
.cnrs-mrs.fr/~kronland/CMJ/sounds.html). with low fundamental frequencies (under 500 Hz)

34 Computer Music Journal


Figure 2. Real-time imple- excitation). A low-pass fil-
mentation of the three ter is added to take into ac-
main elements of the theo- count the impact force on
retical model (related to the drum interface (con-
the object, material, and trolled by MIDI velocity).

Noise Generator

Time-
Excitation
varying Velocity
noisy/tonal Filters out
filters Filter
(x24)
(x24)
amplitude (x40)
Resonant Filter Bank
(x40)
frequency (x40)
precise
/blur
Oscillator Bank
(x40)
excitation dampings MIDI velocity

OBJECT EXCITER MATERIAL IMPACT FORCE

depends on higher partials, while the pitch of tones plemented and adapted to give the user access to
with high fundamental frequencies is rather deter- these parameters. As this synthesis model simu-
mined by the fundamental frequency, because it lies lates percussive sounds, a drum interface is a natu-
in the dominant region. ral choice for piloting the model.
As a consequence, when a complex tone contains
inharmonic partials, the perceived pitch is deter-
mined by the frequencies in the dominant region Real-Time Implementation
and might differ from the fundamental frequency. If,
for example, a complex inharmonic tone has partials Our real-time implementation using Max/MSP is
of 204, 408, 612, 800, 1,000, and 1,200 Hz, all with based on the structure of the theoretical synthesis
similar amplitudes, the first three partials yield a model: the object element, devoted to the simula-
perceived pitch equal to the fundamental frequency tion of the emergent modes; the material ele-
(204 Hz). Nevertheless, the six partials together give ment, simulating the damping of the sounds; and
a pitch of 200 Hz, because the higher partials deter- the excitation element (see Figure 2). A low-pass
mine the pitch, given that they lie in the dominant filter is added to take into account the impact force
region (Terhardt, Stoll, and Seewann 1982). on the drum interface (controlled by MIDI velocity).
Another aspect that can modify pitch perception The input signal of the model consists of a sto-
is the masking effect between partials, because chastic contribution (limited here to a Gaussian
mental reconstruction of the fundamental frequency noise generator) providing the broadband spectrum
of a residue tone might be difficult or impossible if and a tonal contribution simulating the emergent
partials in the dominant region are masked by noise modes. As mentioned earlier, the modes can be sim-
or other frequency components. Finally, in most ulated by a sum of sinusoids, but the lack of correla-
musical situations, tones in context are less am- tion between the stochastic and the deterministic
biguous, because the context normally suggests the parts makes the sound unrealistic. The spectral
pitch register in which the tone is most likely to be peaks are therefore obtained by combining a sum of
heard (Parncutt 1989). This might be of importance sinusoids (40 oscillator banks) and a narrow-band
in future studies. For the time being, we only focus filtered white noise (40 resonant filter banks), en-
on the tuning of isolated complex tones. abling the creation of more or less fuzzy pitches.
We shall now see how the real-time model is im- Indeed, fuzzy pitches are useful for adding reverber-

Aramaki et al. 35
ative effects to the sound when the stochastic part define the relative gain of each contribution (the
is weak. tonal/noisy slider in Figure 3). Concerning the
The material element simulating the damping tonal contribution, which consists of the sinusoids
controls the evolution of the spectrum through 24 and narrow-band filtered white noise (the object
frequency bands, corresponding to the critical bands element in Figure 2), the user can also define the ra-
of hearing, known as the Bark bands (Zwicker and tio between these two parts (the precise/blur
Fastl 1990). This configuration allows the reproduc- slider in Figure 3).
tion of the frequency dependence of the damping, The object element contains 80 parameters (40
where the damping coefficients are taken as con- frequency and 40 amplitude values) that are associ-
stant in each Bark band. Consequently, the damp- ated with the control of the oscillator banks and the
ing is simulated by a time-varying gain for each resonant filter banks. To minimize the high number
Bark band. of frequency parameters, a proposed tuning preset
The excitation part is reproduced by two contri- (Chord Generator in Figure 3) based on standard
butions: the exciter element and the impact Western tonal definitions is constructed. Players
force element (see Figure 2). The exciter element can here choose whether they wish to construct the
controls the spectral repartition of the initial energy complex sound with a single pitch, with several
given to the system and conveys the mechanical pitches forming a specific four-note chord, or with
characteristics of the excitation element. For com- arbitrary combinations of pitches.
mon cases, a band-pass filter generally is sufficient. When the unison case is chosen, the four notes
Hence, this contribution is simulated by a static generated by the chord generator have the same
gain adjustment in each Bark band. In comparison pitch values. When the chord case is chosen, four
to the theoretical model, a supplementary filter different pitches are generated. In this case, the
(velocity filter) is added to take into account the player selects the root of the chord, the type (major
players gesture (MIDI velocity input) and is com- or minor), the harmonization (4th, 7th, 9th, dimin-
posed of a one-pole low-pass filter. ished, etc.) and the inversion (four possible). (This
is illustrated in Sound Example 13, www.lma
.cnrs-mrs.fr/~kronland/CMJ/sounds.html.)
Control of the Synthesis Model The inversions indicate the lowest note of the
chord so that, for example, the first inversion (in-
As seen in the previous sections, the synthesis version +1) corresponds to a chord built on the sec-
model contains a large number of elements that ond note of the main chord, and the second
make it possible to control different aspects of the inversion (inversion +2) corresponds to a chord
sounds. Although the model has been divided into built on the third note of the main chord. Negative
three parts for more intuitive control, its complex- inversions are also possible. Inversion 1 and
ity necessitates the development of strategies to inversion 2 indicate that the lowest note of a
control the parameters. In this section, we first pro- four-note chord is taken as the fourth and third
vide an overview of the basic control parameters of notes, respectively, the non-inverted chord. When
the model, and then we discuss how mapping the main chord contains four notes (e.g., C7), then
strategies can be developed for musical purposes. inversion +2 and inversion 2 are identical (dif-
Figure 3 shows the actual user interface and reveals fering by one octave). This would not have been the
the possibilities of control of the synthesis model. case if the chords had contained more than four notes
(e.g., C4,7, D7,9, etc.). As an example, Figure 4
shows some possible inversions of Cminor7.
Control of the Input Signal Parameters It is well known, for example, that a triad in root
position played on a piano is more stable than its
As previously mentioned, the input signal is com- inversions, and that the relative stability of two
posed of tonal and noisy components. The user can chords is determined by the relative proximity to

36 Computer Music Journal


Figure 3. User interface for Figure 4. Example of a C-
control of the synthesis minor seventh chord with
model. some possible inversions.

Figure 3

Figure 4

Aramaki et al. 37
Figure 5. Control of the ob-
ject element (i.e., of the 40
frequency values) with the
chord generator, fine tun-
ing, and inharmonicity.

the local tonic of their roots in the circle of fifths ing the chord generator, fine-tuning, and inhar-
(Lerdahl and Jackendoff 1977). We will later investi- monicity settings.
gate whether this is also the case for our impulsive A schematic representation of the tonal contribu-
sounds. tion is given on the top of the user interface (Tonal
From a given chord preset, pitch deviations can contribution in Figure 3). The degree of inhar-
also be created by moving sliders (Fine tuning in monicity of the spectral components together with
Figure 3). For each note, a set of ten oscillator banks their amplitudes makes it possible to alter the per-
and ten resonant filter banks are associated, mean- ceived pitch as a function of the dominant fre-
ing that a spectrum composed of ten partials is gen- quency region, as explained previously. This tool
erated. The user can control the amplitude values represents both an interesting musical interface to
globally by acting on each notes gain (Ampli- tune the synthesis model in a musical context and
tudes in Figure 3) or more precisely by acting inde- an important research tool to study the relationship
pendently on the amplitudes of the ten spectral between pitch perception and spectral components
components associated with each note (Partials of complex sounds.
amplitude in Figure 3).
The player can also alter the relationship between
the partials of each note by the control of inhar- Control of the Material Element
monicity (Inharmonicity in Figure 3). The inhar-
monicity relationship can either be chosen The material part of the model is controlled by the
individually by defining the frequency ratio fk/f0 of damping parameters, with access to 24 values corre-
each partial in the series as a function of the funda- sponding to the frequency bands on which the user
mental frequency, or by adjusting parameters of dif- can act independently (Damping in Figure 3). In
ferent presets. We have chosen the following presets addition, we have chosen to parameterize the set of
for this purpose: harmonic (fk = k f0), linear (fk =a damping values by an exponential function, defin-
k f0) or piano-like (fk = k f0

1 + bk2, after ing a damping law a(w) that can be written
Fletcher 1964 and Valette and Cuesta 1993). In each
() = ea + a
1 2
(1)
relationship, f0 is the fundamental frequency, and
k N+, a R*+, and b R+ are the control parame- Hence, we reduce the damping control to only two
ters. For example, when the signal is harmonic, the parameters, a1 and a2. This damping law is a func-
spectral components are integer multiples of the tion of the frequency and can be directly estimated
fundamental frequency, and the inharmonicity from physical considerations or from the analysis of
curve is given by a straight line, where the fre- natural sounds. Thus, a bi-dimensional space de-
quency of the kth component equals k times the fined by {a1; a2} in which the player can move a cur-
frequency of the fundamental component. Figure 5 sor is proposed (Material in Figure 3). As the
provides a more detailed view of the control of the damping values are strongly characteristic of the na-
object element (i.e., the 40 frequency values) us- ture of the perceived material, this space can be

38 Computer Music Journal


considered as a material space where specific pitches are perceived, whereas big objects are envi-
zones can be representative of different materials. sioned when low pitches are perceived. Further-
Analysis of natural sounds of different materials (in more, a one-dimensional structure (e.g., a string) is
particular wood, glass, and steel) allowed us to cali- perceived when a unison preset is chosen for the
brate this bi-dimensional space and roughly deter- chord generator, whereas a multi-dimensional
mine the domains of each material, as shown in structure (e.g., a plate or a bell) is perceived when
Figure 3. Hence, the player can move from one ma- several pitches are chosen.
terial to another, for example, from a wooden to a In this way, according to our mental representa-
metallic sound. tions of sounds, a more intuitive control can be pro-
posed based on verbal input parameters such as
string-like or plate-like that could be linked to
Control of the Excitation Element a geometry dimension, and parameters such as
big and small that could be linked to a size di-
The excitation filter is controlled with 24 gains that mension in the object space. By proposing chord
can be modified graphically (Excitation in Figure presets when multiple pitches are chosen, we be-
3). These gains act on 24 Bark-scale band-pass filters. lieve the musician will have access to an interesting
We can also take into account the excitation point, tool to control the combination of spectral compo-
which from a physical point of view causes enve- nents. The spectral content of complex sounds is
lope modulations in the corresponding spectrum. often very dense and hence difficult to control in-
The player can change the attack time to vary the tuitively. Being able to construct spectra from a
perceived excitation (Attack time in Figure 3). For musical approach (i.e., basic chord theory) attracts
instance, a slow attack simulates the perception of a musicians and facilitates the complex task of struc-
rubbed object. More generally, one could propose an turing rich spectra.
excitation space where the type of excitation could Another possibility is to act directly on the sound
be chosen (e.g. plucking, striking, rubbing). Finally, quality, namely, on the timbre itself. In this case,
the players gesture is taken into account by a low- we focus on the perceptual effects of the sound
pass filter (velocity filter in Figure 3) which cutoff without taking into account physical aspects of the
frequency depends on the force sensed by the trigger source. Thus, we can act directly on the timbre de-
control interface. In this way, we can imitate the scriptors, such as the attack time, the spectral cen-
well-known non-linear effect that leads to an in- troid, and the spectral flux (McAdams et al. 1995).
crease in the spectral width as a function of the The attack time is a measure for how quickly the
force of the impact. energy envelope attains its maximum value, the
spectral centroid is a measure of the spectral center
of gravity and is directly related to the brightness of
Other Mapping Strategies the sound, and the spectral flux is a measure for the
variation of the spectral envelope over the duration
We now propose possible mapping strategies for of the note. Aspects of timbre can then be con-
more intuitive control of the real-time synthesis trolled by acting on a timbre space with two or
model. These examples are intended to give a hint three dimensions represented by different timbre
of many possible useful strategies. In addition to the descriptors. Such a control is not available cur-
material space proposed in the previous section, it rently, but it will be available in future versions.
would be of interest to define a space related to the In addition to the different control spaces linked
size and the shape of the object. As already seen, the to the material, size, shape, and timbre of the
parameters related to such an object space would sounds, we have given the user the ability to morph
mainly be related to the pitch and the inharmonic- between two different sounds (morphing in Fig-
ity of the input signal. Actually, small objects are ure 3). For this purpose, interpolations (linear or
generally envisioned by the listener when high logarithmic) between the parameters of the two ref-

Aramaki et al. 39
erence sounds are employed. This control possibil- project related to the semiotics of sounds associat-
ity gives access to the creation of hybrid sounds, ing sound modeling and neurosciences has been
which for example makes it possible to simulate initiated.
continuous transitions between different materials In addition to the generation of synthesis sounds,
(Sound Examples 14 and 15, www.lma.cnrs-mrs.fr/ we are also attempting to construct an analysis-
~kronland/CMJ/sounds.html) or between different synthesis platform. Actually, analysis-synthesis
structures. techniques that allow a given impact sound to be
resynthesized have already been designed (Aramaki
and Kronland-Martinet 2006). The association of
Conclusion nonlinear analysis-synthesis processes can allow
the resynthesis of sounds generated by source-
We have presented an efficient, hybrid synthesis resonance systems, while perceptual and cognitive
technique for percussive sounds. This sound- approaches will be proposed to study the influence
synthesis model reproduces two main contributions of each synthesis parameter on listeners.
characterizing the perceived material and the per-
ceptual dimensions of the structure. A real-time im-
References
plementation of the model showed its accuracy,
allowing the generation of a wide variety of impact
Adrien, J. M. 1991. The Missing Link: Modal Synthesis.
sounds. The system has been used in a musical con- In G. De Poli, A. Piccialli, and C. Roads, eds. Represen-
text with a drum-like MIDI interface. As the drum tations of Musical Signals. Cambridge, Massachusetts:
interface itself offers limited controls, we have em- MIT Press, pp. 269297.
ployed additional controllers (sliders, pedals, etc.) to Aramaki, M., and R. Kronland-Martinet. 2006.
act on different parameters, such as pitch and damp- Analysis-Synthesis of Impact Sounds by Real-Time
ing coefficients. To avoid additional controllers, the Dynamic Filtering. IEEE Transactions on Audio,
system has also been piloted by a MIDI keyboard Speech and Language Processing 14(2):695705.
that allows a direct control of the pitch and velocity Caracciolo, A., and C. Valette. 1995. Damping Mecha-
and offers other control possibilities (e.g., aftertouch nisms Governing Plate Vibration. Acta Acustica
and pitch bend). 3:393404.
Carello, C., K. L. Anderson, and A. J. Kunkler-Peck. 1998.
The adjustment of the models parameters, how-
Perception of Object Length by Sound. Psychological
ever, is often difficult and necessitates the develop- Science 9(3):211214.
ment of a mapping strategy. We have presented Cook, P. R. 2002. Real Sound Synthesis for Interactive
some mapping strategies, such as a morphing con- Applications. Natick, Massachusetts: AK Peters.
trol, a material space, and an original approach to Essl, G., et al. 2004. Theory of Banded Waveguides.
tune the complex sounds based on the standard- Computer Music Journal 28(1):3750.
practice Western theory of harmony. This approach Fletcher, H. 1964. Normal Vibration Frequencies of a
also makes the synthesis model an interesting re- Stiff Piano String. Journal of the Acoustical Society of
search tool to investigate pitch perception of com- America 36(1):203209.
plex sounds. However, the choice of these strategies Gobin, P., et al. 2004. Designing Musical Interfaces with
is left open to the composer, because it strongly Composition in Mind. Lecture Notes in Computer
Science LNCS 2771. Vienna: Springer, pp. 225246.
influences the music that is to be written for this
Klatzky, R. L., D. K. Pai, and E. P. Krotkov. 2000. Percep-
instrument. tion of Material from Contact Sounds. Presence 9(4):
This study is a first step toward a better under- 399410.
standing of the nature of percussive sounds, and es- Kuttruff, H. 1991. Room Acoustics. New York: Elsevier.
pecially toward a description of their most pertinent Lerdahl, F., and R. Jackendoff. 1977. Toward a Formal
parameters from a perceptual and cognitive point of Theory of Tonal Music. Journal of Music Theory
view. For this purpose, a larger, interdisciplinary 21:110171.

40 Computer Music Journal


McAdams, S., et al. 1995. Perceptual Scaling of Synthe- Tests, Examples, and Predictions. Journal of the
sized Musical Timbres: Common Dimensions, Speci- Acoustical Society of America 71:671678.
ficities, and Latent Subject Classes. Psychological Tucker, S., and G. J. Brown. 2002. Investigating the Per-
Research 58:177192. ception of the Size, Shape, and Material of Damped and
Mourjopoulos, J. N., E. D. Kyriakis-Bitzaros, and C. E. Free Vibrating Plates. University of Sheffield, Depart-
Goutis. 1990. Theory and Real-Time Implementation ment of Computer Science Technical Report CS-02-10.
of Time-Varying Digital Audio Filters. Journal of the Valette, C., and C. Cuesta. 1993. Mcanique de la corde
Audio Engineering Society 38(7/8):523536. vibrante. Lyon, France: Herms.
Pai, D. K., et al. 2001. Scanning Physical Interaction Be- van den Doel, K., P. G. Kry, and D. K. Pai. 2001. Fo-
havior of 3D Objects. Proceedings of SIGGRAPH leyAutomatic: Physically-Based Sound Effects for Inter-
2001. New York: Association for Computing Machin- active Simulation and Animation. Proceedings of
ery, pp. 8796. SIGGRAPH 2001. New York: Association for Comput-
Parncutt R. 1989. Harmony: A Psychoacoustical Ap- ing Machinery, pp. 537544.
proach. Vienna: Springer. Van Duyne, S. A., and J. O. Smith. 1995. Developments
Rocchesso, D., R. Bresin, and M. Fernstrm. 2003. for the Commuted Piano. Proceedings of the 1995 In-
Sounding Objects. IEEE Multimedia 10(2):4252. ternational Computer Music Conference. San Fran-
Smith, J. O., and S. A. Van Duyne. 1995. Commuted Pi- cisco, California: International Computer Music
ano Synthesis. Proceedings of the 1995 International Association, pp. 335343.
Computer Music Conference. San Francisco, Califor- Zwicker, E., and H. Fastl. 1990. Psychoacoustics: Facts
nia: International Computer Music Association, and Models. Vienna: Springer.
pp. 319326.
Terhardt, E., G. Stoll, and M. Seewann. 1982. Pitch of
Complex Signals According to Virtual-Pitch Theory:

Aramaki et al. 41

Das könnte Ihnen auch gefallen