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Introduction
In recent years, the widespread use of smart phones is changing the very culture of
society. People are spending a significantly increased amount of time interacting with a variety
of mobile devices. One area that has significantly lagged behind in--and even in some cases
discouraged--the use of smart phones is the outdoor recreation industry. Outdoor recreation
involves activities that take place outside, and in the context of a university setting, includes
experiential education where development and practical application of skills is incorporated into
the experience (Phipps, 1991). Many outdoor institutions see the use of technology as a
distraction to the natural environment that is their classroom. The National Outdoor Leadership
distractions while learning leadership skills. Outward Bound, another leader in outdoor
education, forbids the use of mobile devices during their courses (Outward Bound, 2015). By
separating trip participants from their smartphones during trips and educational sessions, these
What if engagement could be increased even more by embracing the use of technology in this
The aim of the current study is to leverage the use of smart phone technology to increase
engagement during participants experiential learning over the course of outdoor recreation trips.
Smartphones are mobile while having all of the capabilities of a computer, including access to
social media (Davis, 2015). This study is to allow participants to use smartphones for access to
the Internets vast resources, instant connectivity with peers through social networks, and the
many features available for capturing ones experience (i.e. video, pictures, audio recordings, or
blogs).
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In the field of outdoor recreation, there is a gap in the knowledge of how encouraging the
use of smartphones on an outdoor trip can be used to enhance the quality of student engagement
in the subject material. The proposed study will investigate how mobile technology can improve
the experience of trip participants. By assigning a series of tasks to be completed on the students
smartphone before, during, and after an outdoor excursion, an analysis of learner engagement
can be conducted. Compared to previous studies that have considered the use of smartphone
technology in student learning, what makes this study unique is focusing on experiential learning
sessions during outdoor trips. Material instruction offered in the field of outdoor recreation is
generally more hands-on than typical lecture-based instruction. Traditional outdoor recreation
programs utilize the wilderness as the classroom in which participants develop their leadership
and teamwork skills through experiential learning (National Outdoor Leadership School, 2014).
There have not been specific case studies that focus on leveraging smart phones in an outdoor
recreation capacity.
This study examines how the use of smart phones can potentially enhance engagement in
student trip participants through the use of social networking websites. According to Ellison,
Steinfield, and Lampe, Social network sites (SNSs)allow individuals to present themselves,
articulate their social networks, and establish or maintain connections with others (p. 1143). The
college students that will participate in this study have grown up with smart phones as a part of
their lives with constant access to social media, and therefore, this is an opportunity to adapt the
current form of instruction to better fit the learning styles of the individuals going through the
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outdoor programs. The study seeks to investigate whether using smartphones as a collaborative
This literature review contains research from the fields of outdoor education, psychology,
technology, and social sciences. These fields pertain to the current study because they examine
how the use of technology in the outdoors can affect the behavior and learning outcomes of
individual learners in the experiential learning process. Very little research exists on adapting
Technology in Education
Woodcock, Middleton, and Nortcliffe (2012) conducted a study in which they explored
how students used smartphones to support their learning. Out of the 272 student survey
reported that they currently use cell phone applications as a learning aid. Also, 76% of the
remaining smartphone owners were interested in using an application if it could help them with
their academic studies. Most participants were unaware of how the specific use of smartphones
could enhance their learning, but once this concept was suggested to them, they were genuinely
Buck, McInnis, and Randolph (2013) conducted a recent review of literature on the
impact of smartphone technology in the classroom. They found that integrating the use of
technology in the classroom allows students benefit from working autonomously and at their
own pace. It also can engage particular students in ways that complement their own learning
styles (visual, auditory, and kinesthetic). Students using mobile devices for education are
learning valuable technology skills by interacting with virtual classroom software, online
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discussion boards, electronic flash cards, and many other education applications. The researchers
found that students no longer prefer traditional lecture-based instruction and would rather use
captivating technologies to support their learning. This research into the impact of technology in
the classroom highlights the fact that instructors need to recognize how to best implement these
researcher argues that smartphones are inevitable learning tools in the higher education system
lecture-based learning which is teacher-centric (p. 836). The researcher sought to present a
framework for future research that will explore the digital gap between the teachers and students.
The study observed three main ways that smartphones are being currently used for education:
using the web browser to access information on the Internet, the use of downloadable
applications, and the scanning of two dimensional barcodes that link users to more information
on the corresponding object. The use of M-learning in higher education will allow learning to
occur outside of the classroom and anywhere a mobile device can be used.
Liaw (2008) conducted a case study on the Blackboard system to investigate students
defined as learning that uses electronic media, most notably the Internet. The data was collected
from 424 university students using a survey containing questions on demographic information,
the users E-learning experience, and attitudes towards E-learning. The study revealed that
although students used theInternet frequently, their experience level with E-learning was low.
marketable. Liaw found that multimedia instruction, interactive learning activities, and E-
Social Media
positive relationship between certain kinds of Facebook use and the maintenance and creation of
social capital (p. 1161). The network of these relationships that make up social capital will
contribute to a high functioning society. A survey was completed by 286 undergraduate students
in the United States to examine exact usage trends of the Facebook platform. They found that
because of Facebooks widespread use (94% among survey participants) and ease of access, it
allows users to lower the barriers to participation and engage more frequently with friends and
acquaintances.
Salomon (2013) conducted informal research on various methods to engage students with
technology and reported that the social media platform, Instagram, has been the most effective
tool among a few other social media tools in engaging students with activities at a university
library. Specifically, out of the four social media resources used by the library (Facebook,
Twitter, Pinterest, and Instagram), Instagram provided the most rewarding interactions. Based on
Salomons findings, this platform does best at reaching a young, diverse, urban demographic
embodied by the university students they serve. Instagram focuses its content into user generated
images and short videos that can be viewed by peers within the network or also shared across
multiple other social media platforms. One example of how the application has been used to
engage in teaching and learning was a photo post of Civil War surgical tools. The library took a
snapshot of an exhibit they were featuring and added the caption: Can anyone guess what that
saw was used for? (p. 410). This led to dialogue in the comments section, where students were
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making guesses and interacting with the librarian to learn about the content in the photo
(Salomon, 2013).
Engagement
three type of engagement: cognitive, behavioral, and emotional. Cognitive engagement is defined
as The students level of investment in learning; it includes being thoughtful and purposeful in
the approach to school tasks and being willing to exert the effort necessary to comprehend
complex ideas or master difficult skills. (Fredricks et al., 2004, p. 2). Behavioral engagement
focuses on participation and includes activities related to academics, social settings and
extracurricular involvement (as cited in Fredricks et al, 2011). Emotional engagement focuses on
the spectrum of reactions that students have to their surroundings (as cited in Fredricks et al,
2011). Fredricks et al (2011) defines engagement and reports on 21 different instruments that
assess engagement as a resource for educators in addressing the issues of low achievement and
dropout rates. It discusses the reasoning behind the increased interest in student engagement as a
strategy for school improvement, exploring the connection of disengagement and dropout rates,
and the utilization of engagement as a program outcome. The characteristics of the tools
reviewed are applicable in measuring engagement in upper elementary though high school
students.
Experiential Learning
Estes (2004) conducted a literature review on the way experiential learning practices
were actually being implemented and explored inconsistencies in how those methods differ from
the expressed goals of experiential learning. The primary focus of the article was examining the
experiential learning. The researcher states that When student-centered facilitation techniques
are used to both guide the experience, and students subsequent reflection on the experience,
Table 1.
There is a lack of research on the potential use for and effects of smart phones on trip
participants engagement. The previous research in a variety of fields has shown the usage trends
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and benefits of integrating smart phones as educational tools in classroom (either face-to-face or
online) settings but has not tested the viability of enhancing experiential learning in the outdoors.
Research Questions
1. Can Facebooks Group feature provide a platform for an effective discussion board for
students to further discuss and expand upon their shared experience on an outdoor trip?
2. If students are asked to post images and videos of their experiential learning sessions on
Instagram, how would that activity change their interaction with the material?
Methods
Research Design
participants rather than random sampling. Mixed methods including both qualitative and
quantitative data will be used. A mixed methods approach is chosen because of the differences in
reporting between the facilitators (trip leaders) and participants. The qualitative instrument will
be utilized to collect data from the outdoor trip leaders and the quantitative instrument will be
In the context of this research experiment the constant variables are: the agenda of the
outdoor trips, the outdoor living skills taught, and the way the material is presented. The
independent variable is with two levels use vs. non-use of smartphones during the duration of
the outdoor experience. The total number of selected trips will be divided with only half of the
participants exposed to the smartphone intervention. The control group will be asked to refrain
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from using their phones during the trip. The experimental group will be encouraged to complete
a predetermined series of tasks designed around their smart phones meant to engage them in the
This study will take place at a public University in the Southeastern United States. The
implementation of this study will occur over a semester between the months of January and May.
Participants will be recruited from the Universitys outdoor recreation program. This program
offers a variety of outdoor trips to students. The participants will vary in age (most likely
traditional students aged 18-24), race, gender, and major of study. However, all of them will be
enrolled at the University. Over the course of the semester, eight of the outdoor trips offered by
the program will be selected for the study. On each of these, there will be anywhere from five to
The use of social media posts on Facebook and Instagram will provide opportunities for
students to think critically about the material and formulate a creative post that summarizes in
that moment how they are feeling about the topic. The students will then be asked to comment on
each others posts thus creating interactive conversations that may contribute to a higher level of
engagement. The exact smart phone tasks the experimental group will be asked to complete are
as follows:
During the pre-trip information meeting students will be asked to join the
The trip leaders will start a discussion thread in the Facebook group about
creating a meal plan for the weekend excursion. Participants will then work
On the departure date of the trip students will be prompted to write a short post of
what they hope to get out of this experience and any specific skills they would
like to learn. One of the trip leaders will then lead a discussion in the Van on route
Once arriving at the trailhead a group picture will be taken of all members of the
team and uploaded to the group site. Additionally, individual photos will be taken
by group members of each other with their packs on to complete a before and
From then on students will be encouraged to post photos to Instagram along the
way with captions detailing either fun facts they have learned on the trip or
At basecamp that evening participants will use the audio recording feature on the
smartphone device to tape their own thorn and rose moments around the campfire.
The thorn and rose activity requires students to reflect on their day and come up
with a specific example of a challenge they experienced so far (the thorn) and
positive highlight of the day (the rose). This recording will capture a snapshot of
the mindset of the participants that can be reflected upon later for further
examination.
The trip leaders will instruct participants on a plethora of outdoor living skills
including tent set up, bear bag hanging, fitting a backpack, use of backcountry
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stoves, and many others. Students will then test their own mastery of those skills
On the way back from the trip students will comment on each others postings and
give feedback.
Data Collection
The student trip leaders who work for the Universitys Outdoor Recreation department
will complete a training program familiarizing them with the goals of the study and how they are
to administer the intervention on their trips. These trip leaders are individuals in possession of
technical outdoor activity skills, group facilitation skills, and the aim to provide a positive
outdoor experience for their participants. Trip leaders will be recruited from an existing staff of
outdoor trip leaders but will be given the option of volunteering to participate in the study. Their
outdoor trip leading experience will vary slightly depending on how many semesters they have
been employed, but will all have had the same training on the material they use for instruction.
The data will be collected during weekend length outdoor adventure trips. Trip leaders will
propose an activity for the group to complete and then directly observe how the participants
engage the material, each other, and the smart phones. One instance may be asking the group to
work in pairs to either make a short video or photo collage using the topic of fire building. The
leader will walk around and engage the students as they complete their task while taking mental
notes on the methods and results of the participant engagement. The researcher will also examine
the social media content uploaded by trip participants to track participant compliance with study
requirements.
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Each participant will be given a post trip survey that they will report their levels of
engagement by answering questions on a five-Likert scale. The survey was a modified version of
Engagement versus Disaffection with learning (EvsD) (Chi, Skinner, and Kindermann, 2010).
Examples of modified questions include: I tried hard to perform the required smart phone
tasks, The instructional activities on this trip caused me to have deeper thoughts and ideas
about the material, I used my smartphone to work on unrelated material during the trip, and I
plan to continue to interact with the people from this trip on our Facebook group.
In addition to the self-reported the trip participant tool, the researcher will conduct semi-
structured interviews with the trip leaders after each completed trip to collect observation data on
student engagement. These interviews will be recorded and take place within 72 hours of the trip
returning. There will be a scripted set of questions asked of the trip leaders to ensure consistency
in the data collection but there will be flexibility with the flow of conversation in the interview
setting. The following items are representative of trip leader interviews: In what ways did you
observe the smart phone intervention affecting the engagement of participants?, Were there
any specific usage patterns you noticed regarding the smart phones , Which assigned tasks did
the participants appear to enjoy the most?, How do you think the smart phone intervention
should be structured to enhance any benefits you observed?, and When do you feel are the
The survey responses will be compared between the experimental and control groups.
The recorded trip leader interviews will be analyzed for trends of engagement as well as insight
on how they feel the smartphone devices could be further utilized. The quality of participant
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postings will be determined by the interactions on the social media outlet (i.e. likes, comments,
shares, etc.).
Expected Findings
Overall the researcher expects the group who actively uses their smart phones during the
outdoor trips will have higher levels of engagement and have a better connection to each other
and the material. The predicted effects of the intervention on each research question will be
By first interacting with other participants virtually using Facebooks group feature, the
researcher predicts that after participants are outside of the structured trip environment, students
will continue to interact with more frequency than students not engaging in intervention. After
establishing a routine and social precedence for commenting on each others media content it
will be easier for these participants to keep in touch. The group feature will enable students to
have continued discussions on the outdoor living skills learned and shared experiences of the
trip.
The social media postings by participants on the trip will bring them closer to the
material because it will require them to reflect more frequently and intentionally on the content
being taught. If the intervention is successful the researcher expects one possible side effect, an
increase in the students desire to continue to develop outdoor living skills compared with the
control group.
Smart phone usage during the trip will increase cognitive engagement by challenging the
students to process the information being taught and create their own content displaying the
comprehension level of the material. Behavioral engagement is predicted to be high due to the
fact that participants are already documenting their life experience through social media in the
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real world, therefore completing structured activities with their phones should come as second
nature. As the students get to know each other over the duration of the trip and virtual
environments they will develop strong relationships that will improve emotional engagement.
Due to the fact that this study will be partially carried out in an outdoor setting, there may
be difficulty connecting to a cellular network. The participants may also have a variety of
cellular providers that may or may not function in certain geographical areas. If some of the
smart phones are able to connect while others are not it will alter the number of postings during
the experiment and skew the data. When the researcher begins to analyze the content posted to
social media sites, it may be the case that individual privacy settings on the participants
accounts prevent the viewing of the material. This technical limitation will need to be addressed
with all volunteers before the study to ensure that everyone gives consent for the researcher to
Adverse weather conditions may impact the study in two capacities. The first, being the
actual usage of smart phones on any of the given trips. A trip that experiences fair weather
conditions would most likely have an easier time engaging with smart phones during activities
than one that is in constant fear of damaging their devices in the rain. Changes in weather
conditions also affect the availability of cellular service for smart phones to have access to in
locations where service is limited. The other situation is that if weather is severe enough or
forecasted to be severe, trips get cancelled. This would impact the number of participants in the
study and the variation of experiences that participants would partake in.
Limitations of the data collection methods include the lack of direct access to participants
by the researcher, trip leader observations, and bias that may occur from the participants during
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self-report survey. During the post trip interviews with trip leaders the researcher will attempt to
gain insight into the specific types of engagement occurring between the participants and their
smart phones. The subjective nature of different individuals observations will be less consistent
than if the researcher were able to observe and report on each trip. The training of trip leaders to
conduct the field portion of this study will be standardized but attention to detail, ability to recall
past events, and interpretations of engagement types will vary between leaders causing an
inconsistent dataset. The self-report survey used by participants to record levels of engagement
during certain tasks may not adequately show a need for the intervention if the same levels of
engagement are reported by both the experimental and control groups. These trips are designed
to actively involve participants in every step of the experience so a group who is not using smart
phones may end up with the same survey results as the group who was, leading to confusion
The proposed study is important for future research because it may reveal new
engagement benefits of smartphone use that can be then adapted to outdoor experiential learning
contexts similar to one in this study. Further research can be done on how to utilize smart phone
interventions in fields traditionally not associated with a need for technical support. While this
study closely examines the effect of smart phone usage on outdoor experiences, more research
should be done to identify what other technological approaches have the greatest impact on
participant engagement.
materials and research findings can be shared in the outdoor education field and may lead to a
paradigm shift towards acceptance of technology as an engaging tool. By incorporating the use
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of smart phones before, during, and after an outdoor trip, university recreation programs may
gain an advantage in access to more participants over social media. This could lead to improved
marketing performance, revenue increases resulting from higher trip enrollment, and leveraging
the current participants networks on these mobile platforms could widen the recruitment
potential to a much larger population. Another possible implication within university recreation
programs is the opportunity to develop learning outcomes surrounding student engagement and
technology that fall within the strategic plans of the departments, divisions, and institutions that
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