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Workshop 3 Vibrating

Screen

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OBJECTIVE

The purpose of this workshop is to learn how to define the vibration


movement in the simulation of a Vibrating Screen and how to add
expressions used in post-processing.

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GEOMETRY
Vibrating
Screen

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PROJECT CREATION

Open Rocky-DEM. Look for Rocky-DEM in Program Menu or use


desktop shortcut.

New Project Save Project

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PHYSICS DEFINITION

In this step, user is able to define


gravity in its components and the
time during which it is applied in
the model.

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GEOMETRY IMPORT
To import all parts, right click in
Geometries in Data View and select
the option Import, Custom Geometry.

All parts will be imported using cm as


Import Unit and keep the option
Convert Y and Z Axes unchecked.

Import List (Import Option):


1) Screen

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BOUNDARY MOVEMENT

To define the movements for each part, select the specific geometry
part go to Data Editors Custom Boundary Tab Movements Tab
and click in Edit Movements List button.

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BOUNDARY MOVEMENT

For the Screen, the Movement Type will be Vibration.

Some parameters must be defined:


Frequency: this determines how frequently the oscillation of the geometry occurs.
First/Second Axis
Direction: Determines the direction of the first/second elliptical axis by setting the coordinate
values of a direction vector of length 1.
Amplitude: Height of the oscillation curve along the first/second axis. Lower values produce
minor vibration; higher values produce significant vibration.

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BOUNDARY MOVEMENT

In this case, the following values for each parameters are used.

This will produce a circular motion, with an amplitude of 1 cm at a


frequency of 12.2 Hz, reasonable for this type of screen.

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INLET DEFINITION

In order to inject particles into the domain, a Inlet will need to be


created.
To do this go right click in Geometries in Data View, select Create and
Inlet.

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MATERIAL DEFINITION

In this workshop two materials will be used, one for all geometry parts
(Default Boundary) and other for the particles (Default Particle).

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INTERACTION BETWEEN MATERIALS

In this simulation we have 2 materials, so we need to define 2


interactions:
Particle x Particle;
Particle x Boundary.
Characteristics to define: Static & Dynamic Friction, Coefficient of
Restitution, Adhesive Distance and Force fraction.

Particles Particles
Boundary

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INTERACTION BETWEEN MATERIALS

Static Friction: 0.3


Dynamic Friction: 0.3
Default
Coefficient of Restitution: 0.3
Boundary
Adhesive Distance: 0.0001
Force Fraction: 0

Default
Particles

Static Friction: 0.7


Dynamic Friction: 0.7
Default
Coefficient of Restitution: 0.3
Particles
Adhesive Distance: 0.0001
Force Fraction: 0

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PARTICLE GROUP DEFINITION

Size Cumulative:

0.30 m - 100%
0.15 m - 75%
0.05 m - 25%

Shape Type: Spherical


Roling Resistance: 0.35

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MASS FLOW DEFINITION

To create an Input, right click on Input, in the Data Tree and select the
option Create Particle Input.
In this option the user can define how much mass will be injected into
the domain, selecting a Entry Point. In this case the Entry Point will be
the Inlet <01> created previously.

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SOLVER DEFINITION

Before start to run the simulation, some parameters must be defined, to


do this select Solver in the Data Tree and make the changes needed in
the Data Editors View.

Now, the case is ready


to run Click in Start
Simulation.

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SIMULATION

Particle states can be viewed


in real time as the simulation
progresses. The speed of the
simulation depends on
various factors such as:
Number of mesh elements used
to define the geometry;
Number of particles in the
simulation domain at any time;
Smallest particle size and
material stiffness;
The particle shape and the
number of vertices used to
define the shape;
Frequency of file output

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POST PROCESSING SCREEN EFFICIENCY

In this post processing we will be calculating screen efficiency. The


sieve size of the screen mesh is approximately 18 mm:
Particles with diameter >18mm will be considered oversized particles;
Particles with diameter <18mm will be considered undersized particles.

Screen Efficiency based of Oversized:

Screen Efficiency based on Undersized:

Total Screen Efficiency:

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POST PROCESSING SCREEN EFFICIENCY

To calculate the necessary variables, the particles must be sorted


using:
Plane, to account for the particles that go through the sieve;
Cube, to account for the particles that leave the domain above the screen;
Properties, to filter the particles by size.

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POST PROCESSING SCREEN EFFICIENCY
To create the plane, right click on Particles, and in Process, select
Plane.

Rename the plane to Under.


This plane selects the particles that fall under the screen.

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POST PROCESSING SCREEN EFFICIENCY
To create the cube, right click on Particles, and in Process, select
Cube.

Rename the cube to Outlet Cube.


This cube selects the particles that exit the domain above the screen.

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POST PROCESSING SCREEN EFFICIENCY
An additional Process will need to be applied to all the particles to
separate the data of oversized and undersized particles in the Feed and
Overflow (this doesnt need to be done for the underflow as the screen
geometry inhibits overflow here).

To create the property, right click on Particles, and in Process, select


Property.

Rename the property to Undersized in Feed.


This property filter the particles that enters the domain and have a
Particle Size equal or less than 0.18 m.

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POST PROCESSING SCREEN EFFICIENCY
Create another property, right click on Particles, and in Process, select
Property.

Rename the property to Oversized in Feed.


This property filter the particles that enters the domain and have a
Particle Size above 0.18 m.

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POST PROCESSING SCREEN EFFICIENCY
Create another property, right click on Outlet Cube, and in Process,
select Property.

Rename the property to Oversized in Overflow.


This property filter the particles that leaves the domain and have a
Particle Size above 0.18 m.

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POST PROCESSING SCREEN EFFICIENCY
As we are allowing all the particles to leave this simulation, a new
custom curve will be created, in order to return the total mass to have
existed in this process for the duration of the simulation.
To create it, in the Plane, Curves tab, select Add new custom curve:
Name it Total Mass In, and select the input: Particles In Mass.

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POST PROCESSING SCREEN EFFICIENCY
The Simple Expression to be added is cumsum(A), where A is the
selected input: Particle In Mass

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POST PROCESSING SCREEN EFFICIENCY
After the definition, the new curve will be available in the Curves tab for
all the process.
Click on Window on menu bar and select the option New Time Plot.
Drag the Total Mass curve to the Time Plot View for the process:
Under, Undersized in Feed, Oversized in Feed and Oversized in
Overflow.

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POST PROCESSING SCREEN EFFICIENCY
In the Table view of the Time Plot, use the Add Formula function to
calculate columns E1, E2 and E3. Enter the Curve Expression and
Curve Caption. Note: Curves must be added in the same order for
these expressions to be valid, Curve expressions may need to be
modified slightly if a different order was chosen.

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POST PROCESSING SCREEN EFFICIENCY
The resulting plot now includes the efficiency graphs previously added.

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POST PROCESSING SCREEN EFFICIENCY
From the Table is possible to evaluate the screening efficiency:

E u = 0.9845
Eo = 1
E = E u*E o = 0.984504
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POST PROCESSING SCREEN EFFICIENCY

An efficiency of 1 on the Oversized efficiency means that all the


oversized particles input moved though the Screen, i.e. no large
particles were lost over the edge or to clogging.
Also reviewing the 3D View of the simulation, nearly all of the
Undersized particles that exited in the overflow had a straight path
between screen openings. Considering non-round particles or a screen
redesign, with alternating holes as opposed to aligned holes, may
improve this efficiency.

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CONCLUSION

Rocky was used to study a case of vibrating screen.

During this workshop, it was possible to:


understand the basics of the ROCKY user interface;
import sample geometries;
define basic parameters;
post-process the results

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