Beruflich Dokumente
Kultur Dokumente
Animation
SKM2300
INTRODUCTION TO MULTIMEDIA
1
Overview
Introduction
Principles of animation
Animation process
Animation techniques
Animation file formats
Making animation that works
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Learning Outcomes
Explain the use of animation in multimedia application.
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Introduction
Animation can be defined as :
A simulation of movement created by displaying a series
of pictures or frames.
An object actually moving across or into or out of the
screen.
Makes static presentations come alive.
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Introduction (cont.)
The simplest animation is 2D.
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Introduction (cont.)
Usage of animation in Multimedia:
Artistic purposes Commercialization.
Storytelling cartoon.
Displaying data scientific visualization.
Instructional purposes, example playing guitar, lab
manual, etc.
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Introduction (cont.)
Visual effects vs. animation:
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Principles
12 Basic of Animation
principles of animation
Biological phenomenon known as persistence of vision.
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Principles of Animation (cont.)
12 basic principles of animation
1. Timing
The speed of an action gives meaning to movement, both
physical and emotional meaning.
The animator must spend the appropriate amount of time on
the action and reaction to the action.
If too much time is spent, then the viewer may lose attention,
if too little then the viewer may not notice or understand the
action.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
2. Secondary actions
This action adds to and enriches the
main action and adds more dimension to
the character animation, supplementing
and/or re-enforcing the main action.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
3. Follow through and overlapping action
Overlapping: When the character
changes direction while his clothes or
hair continues forward. The character is
going in a new direction, to be followed
by a number of frames later by his
clothes in the new direction.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
4. Straight ahead action and pose-to-pose action
Straight ahead action in hand drawn animation is when
the animator starts at the first drawing in a scene and then
draws all of the subsequent frames until he reaches the
end of the scenes.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
5. Staging
Direct the audiences attention and make clear that which
is of greatest importance in a scene.
Staging is achieved by character positioning, lighting,
shadows, and the camera angle and position used.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
6. Appeal
Appeal in a cartoon character corresponds to what would
be called charisma in an actor.
Important to make the viewer feel as though the drawn
character is real and interesting.
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Principles of Animation (cont.)
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
8. Slow In and Out
As action starts, the movement of the
object needs time to accelerate and slow
down.
Fewer drawings make the action faster
and more drawings make the action
slower. Slow-ins and slow-outs soften the
action, making it more life-like/realistic.
E.g. characters between two extreme
poses, such as the movement of the ball.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
9. Arcs
All actions, with few exceptions
(such as the animation or a
mechanical device), follow an arc or
slightly circular path.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
10. Squash and Stretch
Gives the drawn character or object a sense of weight and
flexibility.
This prepares the audience for the action that is about to
happen.
For example the ball should stretch as it falls, squash when
it collides with the floor.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
11. Anticipation
Is used to prepare the audience for an action, and to make
the action appear more realistic.
A dancer jumping off the floor has to bend his knees first.
A backwards motion occurs before the forward action is
executed. The backward motion is the anticipation.
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Principles of Animation (cont.)
12 basic principles of animation (cont.)
12. Exaggeration
Exaggeration is an effect especially useful for animation in
order to produce great results which audience will
understand.
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Animation Process
Steps to be followed in creating animation:
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Animation Process (cont.)
Steps to be followed in creating animation (cont.):
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Animation Process (cont.)
Animation process for Monster Inc.
1) Planning
- a story idea is pitched
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Animation Process (cont.)
13) The computer data is rendered
- Translating all of the information in
the files that make up the shot-sets,
colours, movements etc
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Storyboard
Storyboard
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Storyboard
Storyboard
Characters
Basic story line
Shots WS, MS, CU, ECU, CA, OSS
Effects
Camera Movements pan, dolly,
pedestal, zoom, tilt, arc
Camera view
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Animation Techniques
Traditional: Cel Animation
A technique in which a series of progressively different
graphics are used on each frame of movie film.
The term "cel" is derived from the clear celluloid sheets that
were used for drawing each frame (replaced with acetate or
plastic).
( 24 frames/sec. * 60 sec/min) = 1440 separate frames
needed to produce one minute of a movie.
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Animation
Animation Techniques
Techniques (cont.)
Traditional: Cel Animation (cont.)
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Animation
Animation Techniques
Techniques (cont.)
Stop-motion Animation
Animation created by physically manipulating real-world
objects and photographing them one frame of film at a time
to create the illusion of movement.
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Animation Techniques (cont.)
Computer Animation
Employ the same logic and procedural concept as cel
animation.
2D and 3D.
Use the vocabulary of classic cel
animation terms:
Layer, keyframe, and tweening.
The primary difference is in how much must be drawn by the
animator and how much is automatically generated by the
software.
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Animation Techniques (cont.)
Computer Animation (cont.)
Kinematics the study of the movement and motion of
structures that have joints.
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Animation
Animation Techniques
Techniques (cont.)
Computer Animation (cont.)
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Animation Techniques (cont.)
Computer Animation (cont.)
Morphing an effect in which a still or moving image is
transformed into another
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Animation File Formats
GIF89a:
version of the GIF image format.
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Animation File Formats (cont.)
Some file formats are designed specifically to contain
animations such as:
Director (.dir and .dcr)
AnimatorPro(.fli and .flc)
3D studio Max (.max)
GIF89a (.gif)
Flash (.fla and .swf)
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Animation File Formats (cont.)
In some cases especially in 3D animations, the individual
rendered frames as an animation are put together into one of
the standard digital file container such as:
Windows Audio Video Interleaved format (.avi)
QuickTime(.qt, .mov)
Motion Picture Experts Group video (.mpeg)
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Making animation that works
Use animation carefully and sparingly.
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Making animation that works (cont.)
Multimedia authoring systems typically provide tools to
simplify creating animations within that authoring system.
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Summary
Animation is visual change over time and adds great
power to multimedia.