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COMPONENTS
SSCC
HHEE
MME
EIVI
Pod Vehicle Cahelium X The
SIDEWINDER
AB AB AB AB
V E H
V
LAND
INDIAN
OCEAN
.B .
500 tons. hypnotise the world by projecting
F. A
It is used to rapidly clear his face on to the Moon.
dense jungle.
10 disaster vehicle cards 2 F.A.B. cards 2 event cards 5 Level V 10 blank cards: 5 disaster,
scheme cards 2 event, 2 F.A.B. and
1 Level VI scheme
ALA N
Tracy
Add +2 to Space Rescue
when you roll.
s
AB
Young... Speedster
C TER
CHARA
Once per turn, you may
spend an action to draw
if you are in Thunderbird
3.
UT
RO N A
LEVEL UP REQUIREMENT
A ST
18 character cards 10 disaster vehicle models Jeff Tracy player 1 sand timer
turn marker
NEW CARDS
Before setting the game up as usual, add the new F.A.B. cards and event cards to the relevant card decks.
LIST OF MODULES
The THUNDERBIRDS: ABOVE & BEYOND expansion includes four game modules. Each module can be played separately
with the THUNDERBIRDS CO-OPERATIVE BOARD GAME or combined with any other modules or expansions to add
variety and more strategic options to your game.
2
I Laser Cutter (
C Elevator Cars
John (+2)
AIR
Disaster Vehicles
SEA
U.S.N. SENTINEL FIR
B Firefly (+3) C Elevator Cars
Whenever you place a disaster card on the disaster Virgil (+2) FAB 1 (+2)
track, check to see if a disaster vehicle name is printed +2 Thunderbird 4 (+2) Thunderbird 1
on it. If there is, put the corresponding disaster vehicle Blow out the oil well re and save Land the Fireash airliner
U.S.N.
Ned Cook and Joe from under without triggering the bom
AB
model on the card. the Empire State Building. attached to the landing ge
When you avert this disaster, you choose your reward. Some cards give
SENTINEL
Either collect the bonus tokens listed on the card
you one continual
as usual or take the disaster vehicle model and its
special power
corresponding card and place them in front of you.
while they are in
Disaster vehicle cards (like F.A.B. cards) can be played your possession or
While you have this card
at any time. Some cards also provide a bonus while you a one-off special add +1 when you do a
,
Sea Rescue.
possess them. When you play a disaster vehicle card, effect at the time or
Discard this card to add
put it and the corresponding disaster vehicle model back they are discarded. to any Sea Rescue.
+3
maining Level 2 & 3 character cards to the side for later. Add +2 to Land Rescues
Tracy
when you roll.
If you are not playing with the THUNDERBIRDS:
TRACY ISLAND expansion also put the larger
Serious
character cards for Brains, Tin-Tin and Parker back
P IL O T
into the game box. LEVEL UP REQUIREMENT
O RT
Shuffle the new character cards and give one to each
NS P
player. Put the unused character cards back into the
RA
1
game box. T
Note: The extra Level 3 abilities of Scott and John allow the players to place tokens on disaster cards on the disaster track.
These bonus tokens may only be used by the players to avert this particular disaster card. The bonus tokens are discarded when
the disaster card is averted, even if they remain unused.
4
ASTTERER
Flight Path TI
DDIS
DISISAASSTER
9
TO FEAR
Tracking Experience
ASIA
AIR
Upgrading Characters
NORTH NORTH
Tracy
when you roll. AMERICA ATLANTIC
LAND SEA
Serious
Thunderbird 1 (+2) Thunderbird 1 (+2)
P IL O T
Laser Cutter (+3) Alan (+2)
LEVEL UP REQUIREMENT I (if in Europe) (if on Thunderbird 5)
O RT
ITC Rescue Tom Prescott from the Release the trapped crew of
blazing Hudson building and the Fireash and make sure
capture the Erdman gang. that it will never crash again.
NS P
need to upgrade to the next level, depending on the
RA
1
T
DDIS
DISISAASSTER
8
AFTER NOON
you may spend them as a free operation to upgrade NORTH
AMERICA
Thunderbird 1 (+2)
discard pile.
ITC capture the Erdman gang.
Tracy
when you roll. STATIONARY
ORBIT
Serious... Risk-taker
Once per turn, you may
SPACE
P IL O T
FAB 1 (+3)
Take the relevant Level 2 & 3 card and place the Level 1
O RT
ITC Help Eliot from Space Observatory 3
and catch the crooks pretending to
be International Rescue.
NS P
ITC
ITC
RA
T
2
card back into the game box.
5
3. CRISIS MODE
In this module, your turns will be timed to increase After resolving the disaster card, pass the timer to
the pace and tension of the game. This module is the next player to the left and start the next turn by
compatible with all difficulty levels. turning the timer over again. (If there was sand still left
in the timer, be sure to let it run out before flipping the
Play the game normally, except you and your team have
only the time it takes for the sand to run out to discuss
Communication
the options and complete each game turn. (This is Players may not discuss any strategy or
approximately 70 seconds.) pantomime moves on the game board while
resolving disaster cards or in between turns.
The player with the timer is in charge of keeping an eye They may only discuss options while the
on it. When time runs out, he or she yells time! and timer is running.
then immediately draws and resolves the next disaster
card in the disaster draw pile to signify the end of the For additional drama, the player keeping an
game turn. Any actions that were not taken by this eye on the timer can chant, 5! 4! 3! 2! 1! as
time are lost. time runs out.
6
4. EPIC-LEVEL DIFFICULTY
In this module, The Hood gains new Level V scheme
cards to provide an even greater challenge for
experienced players. DIFFICULTY LEVEL SCHEME SETUP
INTRO I II III
Set Up
NT
NT
NT
NT
E VE
E VE
E VE
E VE
For those players who want the ultimate challenge, STANDARD I II IV
NT
NT
NT
NT
E VE
E VE
E VE
E VE
use the new Level V scheme cards to play a game at
Epic level difficulty. HEROIC I III IV
NT
NT
NT
NT
E VE
E VE
E VE
E VE
Shuffle the Level V scheme cards in the same way as the
LEGEND II III IV
NT
NT
NT
other scheme card piles.
NT
E VE
E VE
E VE
E VE
Follow the chart opposite, which shows how to set up
EPIC II III V
NT
NT
NT
NT
The Hood track for the various difficulty levels.
E VE
E VE
E VE
E VE
Place the unused Level V scheme cards back into the
game box.
SOLITAIRE PLAY
Use the Jeff Tracy player turn marker to replace the player turn marker from
the base game. Your concentration will become more focused with Jeffs guiding hand
overseeing International Rescues work, especially when playing in Crisis Mode.
7
BLANK CARDS Game Credits
Several blank cards have been included in this
expansion so you can add your own disaster, scheme, Game Design: Matt Leacock
event and F.A.B. cards to the THUNDERBIRDS
Development: Rob Harris
CO-OPERATIVE BOARD GAME.
Graphic Design & Layout: Michal E. Cross
A blank Level VI scheme card is also included.
With a dastardly scheme added by you, this can be used Illustration: Graham Bleathman
to replace a Level V scheme card during the set-up of & Shigeru Komatsuzaki
The Hood track to take the game to another level.
Map Illustration: Andrew Law
Submit your completed blank cards to the Background Consultant: Sam Denham
Modiphius Entertainment website, for possible
inclusion in a forthcoming THUNDERBIRDS release. Customer Support: Rita Birch
Community Manager: Zarina Kadylbek
3D Design: QUESTRON
S C HE M E Manufacturing: Panda GM
SEA
LAND
AIR
SPACE