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School of Kinesiology
LEADERSHIP EDUCATION F0R PHYSICAL ACTIVITY SPORT AND HEALTH
Kin Kin 415 is a required course for students in the Leadership Education for Physical Activity and Health
(PHED) program. It is expected that students in Kin 415 will approach this course with responsibility
and integrity. Those students who have a vested interest in their own professional growth and
development will recognize the valuable contribution that the course will make to their on-going pursuit
of professional excellence, especially in the area of games teaching and coaching. It is expected that all
students will demonstrate a commitment to the objectives of the course by their self- regulated
adherence to course policies and requirements thus maximizing the benefits that can be gained from the
learning experiences provided in this course. Building on the foundations of the Teaching Games for
Understanding framework, Kin 415 examines the evolution of team game instruction and examines the
pros and cons of skill-based and conceptually based approaches through literature reviews and practical
hands-on experiences. Kin 415 provides students with knowledge and skills required to design and
implement developmentally appropriate tactical based lessons and activities This course has useful
application to, and direct inter relations with Kin 369, Kin362, Kin 456.
1.Be able to describe the philosophy, principles and methods used in a variety of conceptual based
approaches to teaching and coaching team games
2. Be able to integrate into practice, the body of literature and current resources that support concept-
based approaches to games education
3.Identify, and be able to apply, generic foundational principles of team games in selected game related
situations
4. Know and be able to apply, effective concept-based instructional and coaching strategies in order to
create, fun, inclusive, developmentally appropriate, organized, safe, purposeful, and active team game
learning environments.
5. Be able to describe the evidence based literature to discuss the strengths and weaknesses of a variety
of games teaching frameworks
6.Have demonstrated professionalism, respect for, and the ability to work cooperatively with others.
READINGS
1. REQUIRED READINGS: Kin 415 Readings Package available from the UBC Bookstore plus any
additional readings that are assigned throughout the term.
.
ACQUIRING CLASS NOTES, ASSIGNMENT DETAILS, ADDITIONAL READINGS, AND
GRADES
The CONNECT platform will be used to communicate with students. Lectures and Lab Learning Outcomes
and highlighted aspects of lectures and labs will be posted on CONNECT on a regular basis following each
class. Since not all content presented, or discussed, in classes will be posted on CONNECT, students should
be prepared to take comprehensive notes in both settings. Students will also be able to access additional
assigned readings, assignment details, videos, and grades on CONNECT. For further information on the use
of this platform, see http://elearning.ubc.ca/connect
EVALUATION PROFILE
EVALUATION POLICIES
Midterm Examination, Practical Assessment, Concept Based Presentation: Students who miss the
midterm evaluation on Oct 18 because of an unauthorized absence will receive a grade of zero. Student who
cannot complete this evaluation on the scheduled date because of an authorized absence will write a make-up
exam on a date to be determined in consultation with the course instructor.
Final exam: Students who neglect their academic work may be excluded from writing the final exam.
The final exam must be written on the date listedin the final exam schedule. Please note that the exam
schedule runs from Dec.06-21. Therefore students should avoid travel arrangements that fall within these
dates. Students who are unavoidably absent from the final exam because of illness or disability should
contact the instructor and the School of Kinesiology Advising at the earliest possible date to discuss their
situation.
APPENDIX
PRACTICAL ASSESSMENT
ASSESSING* DECISION MAKING IN APPLYING THE PRINCIPLES &
CONCEPTS OF ATTACK AND DEFENCE IN INVASIVE TEAM GAMES
Student will be assessed on their ability to demonstrate their understanding of the
appropriate applications of the 4 Principles of Attack and the 4 Principles of
Defence by participating in the following generic tactical game situations: 3v1; 3v2;
3v3
ATTACKING
PRINCIPLES OF ATTACK AND ACTION OPTIONS Advancement Width, Offensive Depth,
Mobility
DEFENDING
PRINCIPLES OF DEFENSE AND ACTION OPTIONS: Engagement, Contraction, Expansion,
Defensive Depth
NAME/ROLE A IA A IA A IA A IA
D1/Dx
* Modified Game Performance Assessment Instrument (GPAI) Griffin, L., Mitchell, S., Oslin,
J.(2001). Teaching Sports Concepts and Skills, Champaign, IL: Human Kinetics)
KIN 415 CONCEPTUAL APPROACHES TO GAMES EDUCATION
INSTRUCTION PRESENTATION ASSIGNMENT MARK VALUE: 60 marks (15%)
I LOGISTICS
1. PRESENTATION DATES: each student will present on one of the following dates:
Nov. 15, 22, 29). All students are expected to attend all 3 presentation labs.
5. EQUIPMENT: requests must be sent to G. Wilson via email 3 days before your presentation
II ASSIGNMENT REQUIREMENTS
1. Plan, and teach, a developmentally appropriate, concept-based (tactical ) activity to help
students understand how to solve the assigned game problem. Your teaching should meet the
criteria common to conceptual approaches and should include:
Introductory activity: a brief relevant (linked) activity which includes Fundamental
Movement Skills and Cardio vascular activities, gradually increasing in intensity,
which are a lead- in to your main activity
A Cognitive- based, progressive, game-like activity (s), (small sided games), to
facilitate the students understanding of, and the ability to solve, the assigned lesson
game problem (Lesson Learning Outcome). Note, each activity in your lesson should
have its own game problem
2. When Teaching your activity, you should demonstrate:
Effective use of the techniques recommended for teaching tactical awareness and
decision making (see Lab hand-out October 20)
Your ability to use Developmentally Appropriate tactical questions to develop
Tactical Awareness and Decision Making.
The incorporation of skill instruction
Effective teaching mechanics: Communication and Control skills
The ability to meet the criteria for effective games classes
The ability to incorporate modifications to create Optimal Challenge for the
progressive development of tactical awareness AND to ask appropriate questions targeted
at the implications of the modifications for tactical awareness and decision making.
3. Provide a Written Activity Plan (to be submitted immediately before you teach your lesson).
Your lesson plan should be typed and should include the following
The Learning Outcome, or Game Problem for each activity
The Set Induction (today we are going to play..)
The anticipated questions( and answers) (Learning Cues)that you will use to
enhance understanding and decision making
Structural modifications that are used to ensure that the game problem is
clearly identified and solvable
Attached to the lesson plan, a Content Analysis which includes a description
of your activities, definitions, learning questions, and descriptions of your
game problem.
The Organization details(LETS) for your lesson
Professionally formatted (APA style) bibliography
III GRADING CRITERIA
Designing and Implementing Concept Based Learning Experiences :Teaching Tactical Awareness and Decision-Making I
Oct. 11 Lecture 5
Oct. 11 Lab # 5 The Development of Knowledge: Generic, Tactical, Frameworks for - Invasive, Net/wall and Fielding Games GW Demo learning questions, freeze etc.
Oct. 18 Lecture 6 Midterm Exam
Oct. 18 Lab # 6 PRACTICAL ASSESSMENT =3 vs 1, 3 vs 2 3 vs 3 GW Demo learning questions, freeze etc.
Oct. 25 Lecture 7
Oct. 25 Lab # 7 From Tag to Tactics : Designing and Implementing Concept Based Learning Experiences for Children:
The Role of Tag Games (Bandhauer and Rovegno) CONCEPT BASED INSTRUCTION PRESENTATION TOPICS ASSIGNED
Nov.01 Lecture 8 Curriculum Implications: The Lesson Plan: Learning Outcomes; Learning Tasks, Content Analysis; Learning Cues;
Optimal Challenge; LETS; Teaching Style, Planning Programs, Units
Nov.01 Lab#8 Curriculum Implications: The Lesson Plan: Learning Outcomes; Learning Tasks, Content Analysis; Learning Cues;
Optimal Challenge; LETS; Teaching Style, Planning Programs, Units,:
Nov. 08 Lecture 9 Switch to a Lab L1A 9-9.45 L1B 9.50-10.40 Practice Teaching
Nov. 08 Lab 9 Practice Teaching
Nov.15 Lecture Inventing Games Developing Personal and Social Responsibility
10 Using the Tactical Approach; Games as an Agent of Social Change-Addressing the Affective Domain (Mandigo)
Nov. 15 Lab #10 CONCEPT BASED INSTRUCTION PRESENTATIONS
Nov. 22. Course Summary and Review
Lecture 11
Nov. 22 Lab# 11 CONCEPT BASED INSTRUCTION PRESENTATIONS
Nov. 29 Final Examination Preparation
Lecture 12
Nov. 29 Lab # 12 CONCEPT BASED INSTRUCTION PRESENTATIONS
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