Beruflich Dokumente
Kultur Dokumente
Youre DMing your very first game of Dungeons & Dragons. Your players enter a
cave and see four kobolds. The kobolds rush forward and attack
and the players look at you expectantly. What do you do?
Combat Sequence
1. Roll Initiative (d20 + Dexterity modifier). Rolling once for each group
of monsters makes the combat much easier. All four kobolds act on the same
initiative number, one after another. Write down the order of initiative rolls from
highest to lowest.
2. Each combatant acts in initiative order. On its turn, it can move and
take one action (typically an attack). Movement may happen before or after (or
both before and after) the attack.
3. Repeat step 2 until only one side is left.
If youre not using miniatures (Theatre of the Mind), you can use this simple
technique:
Each player tells you whether their character is in the front line or the back
line.
Only characters in the front line can attack or be attacked by melee attacks.
Everyone else needs to use ranged attacks (spells, bows, etc.)
Do the same for the monsters.
Pair off the frontline monsters against the frontline characters, with any
unpaired combatants attacking in a 2-to-1 (or better) situation.
Re-pair them as they die or retreat.
Once all of the front line is gone, the back line becomes the new front line and
can be attacked in melee.
How many monsters do my spells affect?
Miniatures as the battlefield dictates.
Theatre of the Mind 15 ft. cone (burning hands): 2 foes. 15 ft. cube (thunderwave):
3 foes. 20 ft. sphere (sleep): 4 foes. (See DMG page 249 for a better understanding of
this).
Do I hit?
The attack roll is 1d20 + attack bonus. If it equals or exceeds the targets Armour
Class, you hit. The damage is determined by weapon or attack type.
Some creature attacks and spells require a saving throw to avoid instead. Again, roll
1d20 + saving throw bonus. If it equals or exceeds the Difficulty Class (DC) of the
save, you succeed. The ability description will tell you what happens on a success or
failure; some spells have an effect even if the saving throw is made.
If a character is on 0 hit points, its a good idea for the rest of the characters to heal
them, or flee with the body.
Note that the Disengage action allows a character to get out of melee without being
attacked. If Disengage is not used, a character in melee will be attacked by the
monster they were fighting. (Only one attack, and it uses the monsters reaction
see Opportunity Attacks in the PHB).