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4.

Score Writing :

In order for the musicians to be able to play your scores, you must indicate the information
according to certain requirements defined by interpreters and composers who have already
worked with this material.

Here is an example of a score:

Alxander Mihalic - DNA

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Important :

Each register is used for one piece or for a part of a piece.


This is important for the musician so that he can master the instrument and understand what he
is playing in order to express your work musically.

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Using the three staves

You will write in three staves


The musician needs to have a clear idea of what sound he should produce and of how to
produce it. He therefore needs to be able to repeat the sound like on any acoustic instrument,
listening to what he is playing.

Here is what is written in the three staves :

1 the acoustic instrument (classic notation)

2 the sound effect (classic notation, possibly mixed/combined with graphics)


This staff must be readable and understandable in order to let the musician know what sound
the composer wishes to obtain. The more you detail the resulting sound with classic notation,
the better chances there are that the musician will correctly interpret your score.

3 the tablature for the pedals. Here you should indicate the position of each pedal or their
evolution in time.

The musician will perform the gestures according to these indications to obtain the resulting
sound described in the second stave.

Sergio Blardony - Cronica para entenderse con Io antiguo


MUSINFO - 20 - P-Soft Alexander Mihalic
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Tablature for the pedals

Writing a tablature for the pedals

Continuous pedals
To inform the musician on which pedal he needs to press and to what level, we represent
symbolically a pedal as a rectangle more or less filled according to the pedals position. If the
pedal is at its off position, the rectangle is white. If the pedal is pressed to its maximum, the
square is entirely black. All intermediary positions are expressed visually. Here is an example
with different positions:

At the same time you must indicate the number of the pedal on top of the rectangle to let the
musician know which pedal to modify.

If you want to change a pedal continuously, you should indicate the curb in the rectangle in the
score during the time needed. You can also indicate which foot (L, R) should play the the pedal
next to the pedal number.

Notation of pitch changing


In case you want to indicate precise information - such as transposition interval, simply note the
interval value in a cercle at the corresponding moment in the score.

MUSINFO - 21 - P-Soft Alexander Mihalic


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The On/Off Pedal 1

The first pedal is indicated only by its number, as it is not possible to vary its value otherwise
than by pressing the pedal or releasing it. There are two possibilities for playing Pedal 1: either
you press and release it quickly, or you can press it for a longer time.

In the first case you should note the instant of pressing the pedal as a line and an arrow
indicating the desired moment in the score.

Sergio Blardony - Cronica para entenderse con Io antiguo

If the time for pressing the pedal is longer, you should note this as a line expressing the desired
time like this:

Sergio Blardony - Cronica para entenderse con Io antiguo


MUSINFO - 22 - P-Soft Alexander Mihalic
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Remind the pedals positions regularly

Always mark the position of all the pedals after a certain time or just before a moment of an
important transformation. Reminders are noted in brackets:

It is in fact very difficult for the musician to reconstitute the pedals positions if only one of them
is indicated. The best way of doing reminders is to resume the positions at the beginning of
each line or at key moments for the repetition of the musical piece.

Keep in mind that the more precise and clear your score is, the better the chances are that it will
be repeated and played correctly.

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Examples of effects:

Here are a few examples of effects. To play them, choose the DNA register, place the pedals
in their initial positions and change their positions according to the score.

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example 1: Freezing notes

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example 2: Freezing notes with transposition

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example 3: Adding chords to a maintained note

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example 4: Adding a cluster to a maintained note

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example 5: Creating a loop

MUSINFO - 25 - P-Soft Alexander Mihalic

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