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Obox-ob

Prince of Vermin

by Caleb Floyd

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OBOX-OB
Obox-ob is the surviving aspect of the Prince of Demons following its murder by the Queen of Chaos. It
commands the 663rd layer of the Abyss, a vermin-infested wasteland known as Zionyn. Obox-ob is an obyrith,
a type of demon far older than the tanar'ri. Obox-ob despises the tanar'ri and hopes to cleanse them from the
Abyss, taking back his title from Demogorgon and leading the obyriths against the eladrin, who played a part
in his downfall. Obox-ob is worshipped primarily by evil vermin, and the demons that inhabit his layer of the
Abyss have numerous temples and effigies erected in his honor.

OBOX-OBS LAIR

Obox-ob makes his lair in the wilderness of a layer of the Abyss known as Zionyn. The layer itself is a
system of deep canyons infested with vermin of all kinds. Obox-obs rage has caused endless destruction
throughout the layer. Here his worshippers revel in Obox-obs rage and repugnance while swarms of Chasme
demons gather around him to form a symphony cacophonous droning. The droning is so maddening that once
the sound of the droning is heard the victim never gets it out of their heads. Obox-ob plots his revenge on this
layer and always has colonies of vermin infested within the canyons of Zionyn.

LAIR ACTIONS

On initiative count 20 (losing initiative ties), Obox-ob can take a lair action to cause one of the following
effects; Obox-ob cant use the same effect two rounds in a row:

Obox-ob hops his speed and every creature in the square that he ends his movement on must succeed
on a DC 19 Dexterity saving throw, if the save is failed the target is pushed 5 feet and is knocked prone.
On a success the target is pushed 10 ft and not prone.
Obox-ob emits a wave of poisonous gas; all creatures within 30 ft must succeed on a DC 22
Constitution saving throw or take 33 (6d10) poison damage and receives the poisoned condition until
the end of their next turn. On a success the creature suffers half the damage and is not poisoned.
Up to three swarms or beasts that are friendly to Obox-ob and that Obox-ob can see use their
reactions to move up to their speed and make one melee attack.
REGIONAL EFFECTS

The region containing Obox-obs lair is warped by his magic, creating one or more of the following effects:

The land in the area within 6 miles of the lair becomes infested with every kind of vermin swarm. Food,
water and crops are all spoiled within this area.
Due to the droning of the swarm, all creatures within 6 miles of the lair become more susceptible to
poisons and disease of any kind. All saves to resist poisons or disease are made with disadvantage, and
all Charisma skill checks are made with disadvantage.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 22
Wisdom saving throw or descend into madness determined by the Madness of Obox-ob table. A
creature that succeeds on this saving throw cant be affected by this regional effect again for 24 hours.

MADNESS OF OBOX-OB
If a creature goes mad in Obox-obs lair or within line of sight of the demon lord, roll on the Madness of
Obox-ob table to determine the nature of the madness, which is a character flaw that lasts until cured. See the
Dungeon Masters Guide for more on madness

MADNESS OF OBOX-OB

D100 Flaw (Lasts until Cured)


01-20 I have become a toxic being and feel the urge to
destroy everything I come into contact with.
21-40 I will stop at nothing to exact revenge on those who
slight me.
41-60 I live to cause pain and to pester others.
61-80 Everyone weaker than me is considered prey.
81-00 I will always betray those who trust me the most.
Obox-ob ACTIONS
Multi Attack. Obox-ob makes three stinger attacks
Huge Fiend (demon), Chaotic Evil Stinger. Melee Weapon Attack: +17 to hit, reach 10ft., one
target. Hit: 24 (4d6+10) piercing damage plus 30 (7d6) necrotic
Armor Class 22 (Natural) damage. The target's hit point maximum is reduced by an
Hit Points 366 (28d12 + 184) amount equal to the necrotic damage taken. The reduction
Speed 40 ft., Climb 40 ft., Fly 60 ft.
lasts until the target finishes a long rest. The target dies if this
STR DEX CON INT WIS CHA effect reduces its hit point maximum to 0. A humanoid slain in
30 (+10) 14 (+2) 26 (+8) 18 (+4) 22 (+6) 24 (+7) this way rises immediately as a Giant Scorpion under Obox-
ob's control
Saving Throws Dex +9, Int +11, Cha +14 Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Skills Intimidate +14, Perception +13, Stealth +9 Hit: 19 (2d8+10) piercing damage, the target is also grappled
Damage Resistances cold, fire, lightning by Obox-ob's tongue. (escape DC 20), and Obox-ob uses his
Damage Immunities poison; bludgeoning, piercing, and Implant Chaos action
slashing that is nonmagical Implant Chaos (Recharge 5-6). Obox-ob injects a creature it
Condition Immunities charmed, exhaustion, frightened,
has grappled with the essence of pure chaos and it must
paralyzed, petrified, poisoned, prone, restrained, stunned,
succeed on a DC 22 Constitution saving throw at the start of
unconscious
each turn or it suffers indefinite madness from the Madness of
Senseses Truesight 120 ft., passive Perception 23
Obox-ob table and one level of exhaustion.
Languages all, telepathy 120 ft.
Challenge 24 (62,000 XP)
LEGENDARY ACTIONS
Drone. Obox-ob produces a horrid droning sound to
which demons are immune. Any other creature that
starts its turn within 30 feet of Obox-ob must succeed Obox-ob can take 3 legendary actions, choosing from the
on a DC 22 Constitution saving throw or descend options below. Only one legendary action option can be used at
into madness determined by the Madness of Obox- a time and only at the end of another creature's turn. Obox-ob
ob table. regains spent legendary actions at the start of its next turn
Legendary Resistance (3/Day). If Obox-ob fails a
Stinger. Obox-ob makes one stinger attack
saving throw, he can choose to succeed instead
Magic Resistance. Obox-ob has advantage on Lord of Vermin (Costs 2 Actions). Obox-ob summons one of
saving throws against spells and other magical the following options: 1d4 Chasme Demons, 2d6 Giant
effects. Centipedes, 2d6 Giant Scorpions, 2d6 Giant Spiders, 2d6 Giant
Magic Weapons. Obox-ob's weapon attacks are Wasps, or 2d8 of any type of swarm (Bats, Insects - any variant,
magical poisonous snakes, quippers, rats, and ravens).

Regeneration. Obox-ob regains 20 hit points at the


Obyrith Magic. Obox-ob casts one of his innate spells, if the
start of his turn. If he takes fire or radiant damage,
spell requires a saving throw the target gets disadvantage
this trait does not function at the start of his next turn

Spider Climb. Obox-ob can climb difficult surfaces,


including upside down on ceilings, without needing
to make an ability check

INNATE SPELLCASTING

Obox-ob's spellcasting ability is Charisma (spell


save DC 22, +14 to hit with spell attacks). Obox-ob
can inately cast the following spells, requiring no
material components:
At will: Detect Magic, Poison Spray (17th level)
3/Day each: Spirit Guardians, Conjure Animals
1/Day each: Cloudkill, Insect Plague

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