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Optional Official Add On Rules for the USE ME game system

USE ME is a complete game and none of these add on mechanics are


NEEDED for playing the game. USE ME is an Ultra Simple set of rules
and that is its purpose to be fast and fun. These add on rules are for
special situations and foes or for those who want extra complexity to
their own scenarios and missions. You do not need to use them, you can
pick and choose from them to fit your own games. USE ME is very
much a base for you to build your 15mm science fiction gaming universe
upon.
USE ME 15mm Science Fiction
If you desire to use any of these additional mechanics that are not found
in the game booklet then feel free to do so but do keep in mind that they Optional Additional Mechanics
have not been extensively tested and that all players must agree to their
use before play commences. Each entry is headed by its subject and is
self contained. I would like also to thank those on the Notables Yahoo Print Out and Use
Group, Barking Irons blog and via email that made suggestions leading Permission is given to reproduce this file for any use.
to and contributing to these optional add on mechanics.

Nowread on and Enjoy! Gavin Syme (Author of USE ME) The Biter: This title refers to solitary killers plants that wait for
passers by to come near and then tries to chomp off a limb for its
lunch. The Venus Fly Trap is a good terrestrial example of this
type of flora but on other worlds they can be much, much bigger!
Create these plants using the USE ME points system treating
them as Light Vehicles with no Elan or Movement rating but
they can be Armoured. They are reactive characters and are
always on their own placed on the playing area before play
begins in as many suitable gullies, marshes, woodlands or such
that you like. A reactive character attacks if ANY other character
(Infantry or Vehicle but not flying) which comes within 2 Inches
of its position where a melee attack is resolved as normal. Treat
this plant as a Light Vehicle for close combat. This type of plant
CAN be seen and should be, like moving plants, be placed in
play.

The Whipper: This title refers to any killer plant which can move
Killer Plants in USE ME about the playing area under its own power and possesses an
It is not always the case that your enemies in a game of USE ME ability to whip or spit a ranged acid at targets. While unknown
will be Humans or Aliens armed with ranged weapons or even on Earth these types are common on other worlds of the galaxy.
vicious claws. Sometimes your foe might be a silent, slow and Create these plants using the USE ME points system treating
just sentient plant. Yes, alien flora in your games that can not them as Infantry. However they must have an Elan Rating of 1
only trip up your troops but munch them like a packed lunch and a Move Rate of 2 Inches. They may be equipped with a Side
right in front of your eyes. Arm at normal cost or a Standard Rifle at a cost of 6. These
weapons represent their own abilities to project acid or other
In the following bolt on optional mechanics we present four natural chemicals to take down targets. They operate in small
different kinds of killer plants and their functions in play. We squads of four to six plants. They may not hunker down and
recommend using HOF79 Alien Fauna or other miniatures for must always be moving towards the closest non-mechanical
your killer plants but you could equally use tokens or home character who could be a source of food (such as a Human or
made figures if you desire. Alien but not a Tank).

The Wanderer: This title refers to any killer plant which can The Hidden: This title refers to a static plant which cannot move
move about the playing area under its own power. While but is very good at concealing its location until an unfortunate
unknown on Earth these types are common on other worlds of character steps on them. After that it is a matter of catching and
the galaxy. Create these plants using the USE ME points system consuming the unfortunate! While tiny examples of this kind of
treating them as Infantry. However they must have an Elan plant exist on Earth, trapping insects and the like, among the
Rating of 1 and a Move Rate of 2 Inches. All are counted as planets there are several species capable of trapping Men and
Armoured and have no ranged weapons but gain a +1 in melee even Vehicles. In play each clump of this type of alien plant
combat. They operate in small squads of four to six plants. They costs 20 points if sown by a player or is free if randomly placed
may not hunker down and must always be moving towards the on a battlefield. Each clump is four inches by four inches and
closest non-mechanical character who could be a source of food can be placed in one of two ways. If owned by a player that
(such as a Human or Alien but not a Tank). player notes the location of each clump and keeps it secret. If
random then both players note down as many locations as their
are clumps and each time one is entered into roll 1D6 on an even
result it is real, odd it is a fake clump. When a clump is stepped
on a character of any type except those flying or of the Super
Heavy Vehicle type must make a test by rolling 1D6. Add +0 for
Infantry, +1 for Light Vehicle, +2 for Heavy Vehicle. A modified
roll of 1,2 or 3 the character is caught and eaten (remove them
from play). This test must be made by whole squads. Once
revealed place a piece of terrain the size of the clump on the table
to show the killer plants.

2012

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