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After finishing the game i would say the most useful skills are in unlock order:

1) sneak attack + bullet time zoom + crit attack


2) the whole right branch for more loot / reduced ammo cost (near the end i could sell stacks
of fuel and so on for 200 caps each stack regulary and swim in money)
3) double/triple arrow shot (with that you can oneshot even heavy bandits on range instead of
skilling the sneak attack for heavies and its also useful against some robot fights where you
only need to hit one time instead of 3 times at specific places for example shocking / rope
trapping a bot and shoot 3 arrows in his belly before he can stood up)
4) faster healing + increased heal bag size (main source of healing and allows more fails
especially later on where they throw you in arena like situations without real hiding options)

After that the other skills are more or less equal useless if you play smart.

it all varies on your playing style on what you should pick on the early stage of the game.
here are the seven skills I level first

1. Silent Strike
2. Lure Call
3. Concentration
4. Critical Hit
5. Precision
6. Gatherer
7. Healer

Horizon Zero Dawn XP Leveling Guide

Welcome to our Horizon Zero Dawn XP Leveling Guide, below we have listed
a couple of useful methods for farming XP For Leveling In Horizon Zero Dawn.
Along with the skills you should invest into early on to help you earn more
XP in the game.

Horizon Zero
Dawn Leveling
#1
Complete Tutorial Quests

When you obtain a NEW item, youll also unlock a new Tutorial Quest within
your Journal. Aside from teaching you how you should use this weapon, they
will also reward players with a good amount Leveling XP once completed.
You will need to ACTIVATE the XP Quest using your Journal. Each item has
its own Quest and only one can be completed at a time.

Sling

Ropecaster

Hunter Bow

Tripcaster

War Bow

Sharpshot

Rattler

Blast Sling
Early on this is one the Best Horizon Zero Dawn Leveling methods in the
game.
You Can View The Full List of Weapons Here:
BEST WEAPONS

#2
Using Fast Travel Packs

One of the most important items in this Horizon Zero Dawn Leveling Guide is
the Golden Fast Travel Pack.
Once your reach Meridian you can purchase this item and it will speed up
travel times and in turn your XP Leveling.

Next to the Special Vendor who sells Vessels youll find a merchant a couple
of Resources and Weapons. If you browse to the Resource Tab, youll find
a Golden Fast Travel Pack.

#3
Complete Quests

The main way you will be getting XP In Horizon Zero Dawn is through the
Main story line Quests.
This will also include Side Quests which often times reward you with more
than XP for leveling, you can earn item resources and even weapons and
outfits.

#4
Corrupted Zones & Bandit Camps

As you explore the open world of Horizon, youll come across two different
types of zones.

Corrupted Zones

Bandit Camps
These Zones will appear on your Mini Map, followed by the recommended
level your character should be before entering them. These Locations can
provide tons of extra Leveling XP In Horizon Zero Dawn. If you manage
to Clear the entire ZONE you will receive a Bonus amount of XP.

#5
Skillful Kills

When You kill Bandits and Machines you will earn XP, but did you know that
you can earn even more Leveling XP In Horizon Zero Dawn from killing
enemies with style? You can earn bonus XP when taking down enemies with
Headshots, removing their Armor, Freezing them to death and more.
Skills Early On You Should Invest Into to Earn More
XP In Horizon Zero Dawn.
Silent Strike & Critical Strike Help you help you get instant kills on
enemy robots.

Strike From Above, Strike From Below & Leader Strike Allow for
more opportunities for Stealth based kills.

Precision & Precision + Make it much easier when aiming for


components on machines to knock off.
You Can View The Rest of The Skill Trees Here:

Horizon Zero Dawn Best Skills

Welcome to our Horizon Zero Dawn Skills Tree Guide, below we have a list of
all the available Best Skills In Horizon Zero Dawn. We have also included the
cost to unlock each ability/skill within the tree.
Best Skills In Horizon Zero Dawn
As you start the game you will be tasked with choosing what skills you want to
unlock. Almost all available skills are useful, however, there are some that are
clearly better than others. Silent Strike, for instance, is extremely invaluable
providing you with a one shot Instant Kill Ability.

Best of Brave Skill Tree


Concentration

Precision & Precision+

Critical Hit

Knock Down

Best of Forager Skill Tree


Lure Call

Healer

Gatherer

Best of Prowler Skill Tree


Silent Strike

Low Profile

Dodge Prowess
You Can View More Information About Horizon Zero Dawn Best Skills
below.

Horizon Zero Dawn Skills

Horizon Zero Dawn Skills: Prowler Skill


Tree
Horizon Zero Dawn Prowler Skill Tree focus more on Stealth and Combat
Mobility improvements.

COST: 0x COST: 1x COST: 1x


Silent Strike: Perform a silent takedown on small machines and Hunter Reflexes: Time slows while Silent Drop: Land
humans, or deal high damage to medium enemies aiming during a jump jump is completely
COST: 2x COST: 2x COST: 2x
Strike From Above: Silently drop and take down small enemies, Balanced Aim: Use ranged weapons Low Profile: Redu
or deal high damage to medium enemies when balancing on ropes crouching
COST: 3x COST: 3x COST: 3x
Strike From Below: Perform silent takedown when hanging below Strong Strike: Increase strike attack Dodge Prowess: A
humans damage by 15% dodge roll ability
COST: 3x COST: 3x
COST: 3x
Leader Strike: Perform silent takedown on heavy and elite human Strong Strike +: Increase strike attack
Quiet Sprint: Spri
enemies damage by 30%
Horizon Zero Dawn Skills: Brave Skill
Tree
Horizon Zero Dawn Brave Skills Tree uses more direct combat damage
improvements for your character. You can increase your Damage, Accuracy
and other Weapon improvements using these Skills.

COST: 0x COST: 1x COST: 1x


Concentration: Slow down time while Critical Hit: Perform a high damage attack Precision: Light spear attacks hav
aiming on downed enemies knock off parts
COST: 2x
COST: 2x COST: 2x
Heavy Lifter: Move faster when wielding
Critical Hit +: Critical hits do more damage Precision +: Same as above, with
heavy weapons
COST: 3x COST: 3x
COST: 3x
Concentration +: Increases max amount of Knock Down: Heavy spear attack
Double Shot: Add another arrow to each shot
concentration machines faster
COST: 3x COST: 3x
COST: 3x
Fast Reload: Faster reload when using Fighting Back: Heavy spear attac
Triple Shot: Add another arrow to each shot
concentration when your HP is low

Horizon Zero Dawn Skills: Forager Skill


Tree
The Horizon Zero Dawn Forager Skill Tree is a Support based and are mostly
passives. These range from Health improvements and other abilities that help
you locate more resources in the game.

COST: 1x COST: 1x COST: 1x


Lure Call: Bait enemies to your position Healer: Increased healing speed Gatherer: Gain more res
foraging

COST: 2x COST: 2x COST: 2x


Combat Override: Increases override duration by Herbalist: Doubles the capacity of the medicine Scavenger: Get more res
50% pouch machines
COST: 3x COST: 3x
COST: 3x
Disarm Traps: Traps and tripwires can be Ammo Crafter: Get mor
Combat Override +: Infinite override duration
disarmed and reused crafting
COST: 3x COST: 3x COST: 3x
Call Mount +: Calls a new overridden mount Tinker: Weapon coils and outfit weaves can be Scavenger +: Get even m
when you dont have one removed and reused looting machines

Horizon Zero Dawn Crafting Resources | Item Ingredients

Welcome to our Horizon Zero Dawn Crafting Resources Guide, we have listed
all the Locations and Sources you can obtain Item Ingredients In Horizon Zero
Dawn. These items are used for making most notably weapon Ammunition for
your bow and other weapons.
Horizon Zero Dawn
Crafting Resources
Below is a Complete Horizon Zero Dawn Item Crafting Resources List, view
how to collect and Farm Resources Ingredients in Horizon Zero Dawn.

Horizon Zero Dawn Crafting Resource


Items
These Horizon Zero Dawn Crafting Resources Items are used for Crafting
Ammunition, Crafting Items, Trading with Merchants, Selling for Metal Shards.
These Crafting Items will be your primary Ingredients used in game.

RESOURCE
RARITY ITEM LOCATIONS/SOURCE
NAME

Scrapper, Lancehorn, Broadhead, Trampler, Shell-Walker Stalker, Deathbringer,


Metal Vessel Common
Merchants

Wire Common All Machines, Merchants

Fatty Meat Common Animals

Rich Meat Common Animals


Bony Meat Common Animals

Crystal Braiding Thunderjaws, Stormbirds, Rockbreakers, Behemoths, Deathbringers

Snapmaw Heart Snapmaw Machines

Watcher Heart Watcher Machines

Scrapper Heart Scraper Machines

Sawtooth Heart Sawtooth Machines

Trampler Heart Trampler Machines

Lancehorn Heart Lancehorn Machines

Stormbird Heart Stormbird Machines

Ravager Heart Raveger Machines

Behemoth Heart Behemoth Machines


Horizon Zero Dawn Ammunition
Crafting Ingredients
These Horizon Zero Dawn Crafting Resources items are used mainly as
ingredients for Crafting Ammunition for your weapons.

RESOURCE RARIT
DETAILS ITEM LOCATIONS/SOURCE
NAME Y

Ridge- Comm Natural resource found


Nature Merchants
Wood on commonly near WATER.

Wood Comm Wood Bundle consist of a


Merchants
Bundle on pack of 200 Ridge-Wood.

Comm Crafting ingredient used for Strider, Grazer, Broadhead, Sawtooth, Charger, Fi
Blaze
on Fire ammunition types. Snapmaw, Rockbreaker, Stormbird, Thunderjaw, M

Crafting ingredient for


Comm
Metalburn Corruption ammunition Corrupted Machines, Corruptor, Deathbringer, Me
on
types.

Comm Crafting ingredient for Tear Longleg, Stormbird, Thunderjaw, Rockbreaker, Be


Echo Shell
on ammunition types. Merchants

Comm Crafting ingredient for Shock


Sparker All Machines, Merchants
on ammunition types.

Comm Crafting ingredient for Freeze Lancehorn, Glinthawk, Sawtooth, Ravager, Freeze
Chillwater
on ammunition types. Snapmaw, Behemoth, Stormbird, Thunderjaw, Me

You Can View The Full List of Weapons Here:


BEST WEAPONS
Valuable Resources
These are other Valuable Horizon Zero Dawn Resources at the moment the
only known function is to simply sell these to merchants who offer a good
value of Metal Shards in return. Players will need to harvest these Horizon
Zero Dawn Resources from Machines after you have defeated them.

RESOURCE NAME RARITY ITEM LOCATIONS/SOURCE

Ancient Ring Common Ancient Ruins

Ancient Toothpick Common Ancient Ruins

Uncommo
Watcher Lens Watcher
n

Uncommo Scrapper, Lancehorn, Broadhead, Trampler, Shell-Walker, Stalker, Deathbringer,


Scrapper Lens
n Merchants

Sawtooth Heart Rare Sawtooth

Uncommo
Desert Glass Humans
n

Reflective Ancient
Rare Humans
Charm
Potion Ingredients
These Horizon Zero Dawn Crafting Ingredients are used for making
Resistance Potions. These items can be found in the wild and can be
harvested and crafted or sold to merchants for Metal Shards.

RESOURCE NAME RARITY ITEM LOCATIONS/SOURCES

Fire Kiln Root Common Nature

Corruption Glaze Root Common Nature, Merchants

Transportation Items
This Resource Item allows Aloy to Fast Travel to a specific Campfire or
settlement in the game.

ITEM
RARIT
RESOURCE DETAILS LOCATIONS/SOURC
Y
E

Fast Travel Comm This item provides Fast Travel to a single discovered Campfire or
Humans, Merchants
Pack on Settlement throughout the world.

Want To Know The Strongest Skill To Unlock Early


On?
Horizon Zero Dawn how to get the best weapons and outfit

Theyre all good weapons, Brent, but theres one


outfit that steals the show.
by Jeffrey Parkin Feb 27, 2017, 11:01am EST
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Before we even begin, lets clarify something. There is no single
best weapon in Horizon Zero Dawn. Each weapon has its uses
and its strengths, but there is no single weapon that wed call
the best. There are better versions of each weapon, though, and
a few unique weapons. Well focus on those in the best weapons
section.
The best outfit is a much different situation. There are a lot of
useful outfits that youll pick up, each with their own useful
situations ice hunter armor is good to wear while
fighting glinthawks, for example but there is one outfit that
stands apart from the rest. Youll have to do some work to get it,
but it is very, very worth the trouble.
THE BEST WEAPONS
You can buy the best version of each weapon from any of the mid-
to late-game merchants (usually the ones near or in Meridian).
Just look for the shadow version of the weapon you want. Theyre
expensive and usually require a pretty rare machine part or two to
pick up, but the extra power and modification slots make them a
must-have.
Beyond those, there are four weapons that you receive as rewards
for side quests. You cant just walk to the store to pick these up
the only way to get them is to complete their associated quests.

You pick up the lodge versions of some weapons from Aidaba inside the hunters lodge.
Complete all 15 hunting grounds trials with a perfect score (a
blazing sun) and turn them in at the hunters lodge in Meridian to
pick up the lodge versions of the blast sling, ropecaster and war
bow. Like we said in our quests guide, though, dont expect these
to be superweapons they are only marginally better than the
shadow versions you already have access to.

The Hunters Blind side quest will get you the tearblaster
weapon youll pick up this level 12 quest while following the
hunters lodge storyline. The tearblaster is a one-of-a-kind
weapon that delivers no damage, but will blow armor and
components off of machines. Think of it like a vortex cannon. This
is a great weapon for those machines that have armor plating
over their weak points or have special attacks tied to removable
components.
MAKING ANY WEAPON BETTER
Damage added by modifications is shown in green.

Never forget about modification slots. As you progress in the


game and get more and more powerful modifications, you can
drastically alter the damage any weapon can deal.

As your weapons inventory expands and you find yourself needing


to deal specific types of elemental damage, you can buy multiple
versions of the same weapon and specialize the modifications. For
example, you can buy two hunter bows and load one up with
three very rare flame damage-increasing modifications and the
other with three very rare tear damage mods, giving yourself two
specialized and very powerful versions of the same weapon.

THE BEST OUTFIT: THE SHIELD-WEAVER


There may not be a best weapon in Horizon Zero Dawn, but there
is, without a doubt, a best outfit. Meet the shield-weaver.
The shield-weaver outfit is an ancient technology that gives Aloy
a force field. The shield will take a ton of abuse completely
blocking all kinds of damage before it has to recharge (and it
recharges pretty quickly).

This armor is amazing. It carried us through the end of the game


without even needing our medicine pouch once not because
were that good, but because it absorbed that much damage.
Heres how to get the shield-weaver armor.
THE ANCIENT ARMORY

Location of the Ancient Armory side quest.

Youll find the side quest (and the armor itself) inside a bunker just
east of the Mothers Rise settlement. Its in an underground cave
near a strider site.

Inside, youll find a locked door that you need to get past, but the
lock is missing parts. Once you get through the locked door, youll
need to unlock the clamps holding the armor in place and the
controls for the clamps are, of course, missing parts as well.

The part you need is probably new to you. Power cells are not an
item you can scavenge or remove from machines (even though
behemoths have a component named power cells these are
different power cells). Youll need to find a total of five two for
the door and three for the clamps to get at the shield-weaver
armor.

No matter when you pick up this quest either by finding your


first power cell or by stumbling into the bunker you wont be
able to actually finish it until the very end of the main storyline
quests after you finish The Mountain that Fell.

HOW TO FIND THE FIVE POWER CELLS


Power cells dont show up on your map, and Horizon Zero Dawn is
pretty tight-lipped about telling you where they are. The only hint
(if you can call it that) is that the armor is in a bunker, and there
are five other bunkers in the world.
If you were lucky or very thorough in your first playthrough of the
bunker locations, you may have already found some of the power
cells we found one of them without even noticing wed picked it
up. If you missed any, you can just revisit the bunkers and pick
them up. Power cells will be marked with a green resource icon.

Smashing the stalactites to get at the power cell inside.

Ruins to the east of Mothers Watch. Inside the bunker


that Aloy fell into as a child, youll find a power cell near the
exit behind a wall of stalactites and stalagmites that you can
destroy with your spear.
Location of the power cell inside All-Mother Mountain

All-Mother Mountain. Theres a power cell in one of the


Nora rooms inside All-Mother Mountain not inside the
facility behind to the closed door. Go down the hall to the
right of the door and take the first left. Look for an air duct to
crawl through. Its a little hard to find, so consult the map
above.

The Grave-Hoard power cell is

pretty hard to miss.


If you pick up the power cell

before finding the bunker, youll unlock the quest here.

Grave-Hoard. This is the power cell youre most likely to


find accidentally (its the one we found). The path you take
through the Grave Hoard during the main storyline quest of
the same name will take you right past it. Its right after you
unlock the door with the three sets of locks. (This is what
added the quest for us, too.)

The route to the top of the Faro building.


The power cell is at the very, very top.

Makers End. At the top of the Faro building, look to the


east of the table where you watched Ted and Elisabets
conversations. Theres a way to climb up to the very, very
top of the building where you can find a power cell waiting
for you.

The room with the power cell is

along your exit route from the GAIA Prime ruins.


The final power cell.

GAIA Prime. After you finish exploring the GAIA Prime ruins
and youre returning to Sylens workshop, theres a power
cell in a room that tunnels into the mountain.

When you get all the power cells you need, all thats left is to
install them and enter the combinations to unlock the shield-
weaver armor.

Horizon Zero Dawn Best Weapons

Welcome to our Horizon Zero Dawn Best Weapons List Guide, below we have
every weapon type along with its damage stats and elemental attributes.
Shotguns, Bows, Traps, Slings and even Melee Weapons are included in this
list.
How To Get The Best Weapons In Horizon
Zero Dawn
Horizon Zero Dawn Best Weapons are color-coded and they will
appear Purple. These items can be purchased from the Hunting Goods
Merchant once you reach meridian. The price for these items will be the
same across all the merchants in the game.
NAME COST DESCRIPTION

500 Metal Shards Fire Ropes that Tie Down Enemies


hadow Sling
1x Snapmaw Heart Base Rating of 150 Tear Damage

650 Metal Shards


hadow Ropecaster Launches Freeze, Fire and Shock Bombs
1x Crystal Braiding

650 Metal Shards


hadow Hunter Bow Shoots Hunter, Fire and Hard Point Arrows
1x Watcher Heart

750 Metal Shards


hadow Tripcaster Uses Shock, Fire and Explosive Traps
1x Scrapper Heart

800 Metal Shards


hadow War Bow Shoots Freeze, Shock and Corruption Arrows
1x Trampler Heart

800 Metal Shards


hadow Sharpshot Shoots Tearblast, Hardpoint and Harvest Arrows
1x Sawtooth Heart
950 Metal Shards
1x Board Skin
hadow Rattler Shoots Shock, Freeze and Standard Rounds
1x Rabbit Skin
1x Fox Skin
1400 Metal Shards
hadow Blast Sling Launches Proximity and Explosive Bombs
1x Lancehorn Heart
Machine Hearts These Items are a random drops, so if you need to
obtain them you should start farming, for example, Lancehorn machines
for the Lancehorn Heart.

Crystal Braiding These Resource items are dropped by


Thunderjaws, Stormbirds, Rockbreakers, Behemoths, and
Deathbringers machines.
You Can View The Full List of Horizon Zero Dawn
Weapons Resource Ingredients Here:
CRAFTING RESOURCES LIST
We Also Have A List of Outfits To Go With Your
Weapons
BEST OUTFITS

Horizon Zero
Dawn Weapons
Below is a Complete Horizon Zero Dawn Weapons List, here you can view the
Best Weapons in Horizon Zero Dawn. Melee, Bows and even Shotgun, we
also have included stats on the related item since some of which will do
elemental damage.
There are 3 different Types of Horizon Zero Dawn Weapon Rarities.

Uncommon

Rare

Very Rare
Horizon Zero Dawn Weapons Bow
These Ranged Horizon Zero Dawn Bow Weapons, these can range from
Shortbows, Rifles, and Longbows. All of these Ranged Weapons will require
some time of ammunition and are for the most part regarded as the Best
Weapons In Horizon Zero Dawn.
AMMO RARITY METAL SHARDS
NAME DESCRIPTION ATTACK
CORRUPTION TEAR SHOCK FREEZE BURN

Low Damage
War Bow 50 5 25 Uncommon 100
Elemental Damage

Slow Firing Speed


harpshot Bow 20 60 30 Uncommon 105
Accurate Attack Range

Slow Firing Speed


arja Sharpshot Bow 20 60 30/100 Rare 50
Accurate Attack Range
Low Damage
15 (Normal)
arja Hunters Bow Fast Reload 80 25 (Normal) 25 Rare 50
12 (Fire Arrows)
Fire Arrows
Horizon Zero Dawn Shotgun Weapon
These Horizon Zero Dawn Weapon Items are most effective close range since
they lack long range accuracy. They also have a mush wider spray/ hitbox
make it much easier to land when in close to mid range combat. Ropecaster
also fits in this category even though it is more of a support item instead of
damage.
METAL
AMMO RARITY
SHARDS
NAME IN-GAME DESCRIPTION ATTACK
CORRUPTION TEAR SHOCK FREEZE BURN

Rattler Low Accuracy 100 10 5 Uncommon 130

Used to tie down machines and immobilize


opecaste Larger Targets Need More Rope
50 0 150 Uncommon 75
Attacking a tied down machine reduces
immobilizing time.

Horizon Zero Dawn Weapon Sling


These Horizon Zero Dawn Weapons have slow firing rates however, they
more than makeup for it with their various trigger mechanisms and high
amounts of AOE damage (Area of Effect). Simply put these are
the grenade launchers for this game, its also worth noting they are modifiable.
AMMO RARITY METAL SHARDS
NAME ATTACK
CORRUPTION TEAR SHOCK FREEZE BURN

ling 40 20 50 Uncommon 70

Carja Sling 40 20 50 50 Rare 150

Blast Sling 40 100 Uncommon 200

hadow Sling 40 20/20/10 50 50 50 Very Rare 650

Trap Weapons In Horizon Zero Dawn


When you begin you will receive the default Horizon Zero Dawn Weapon used
for traps called Tripcaster. You can use this item to place traps, it will also
allow you to set wires across a certain area to trap enemies. You can also use
this item for detonating traps connected by two anchor points. Super effective
when used in small spaces or on patrolling enemies.
AMMO
NAME ATTACK RARITY METAL SHARDS
CORRUPTION TEAR SHOCK FREEZE BURN

Tripcaster 40 160 Uncommon 90

Carja Trip Caster 30 250 160 Rare 180


Horizon Zero Dawn Weapons Melee
These items are the Best Weapons for close range combat, they range from
Spears, knives, and even swords are all considered Melee Horizon Zero
Dawn Weapons. Melee Items will often do a lot of damage and can even
perform takedowns, but they will also put you at risk since you will be near the
enemy.
NAME DESCRIPTION ATTACK MISCELLANEOUS STATS

Lance Can perform stealth takedowns if you have the proper sk

Horizon Zero Dawn Best Modifications

Welcome to our Horizon Zero Dawn Best Modification List, below we will list
how mods work in Horizon Zero Dawn and what type of stats they buff for your
items.
What Are Horizon Zero Dawn Weapon
Modifications?
Each weapon has a specific amount of Slots for Modifications, also known as
mods for short. These Horizon Zero Dawn Modifications will boost the stats
of your weapons and can add elemental type attribute damage.
Depending on the rarity of the weapon will determine how many Modification
Slot will be available.

Uncommon = 1 Slot

Rare = 2 Slots

Very Rare = 3 Slots


Also, keep note that mods will appear as these 3 different types of rarities
with Very Rare being the Best Modifications In Horizon Zero Dawn.
You Can View Our List of All Modifiable Weapons
Here:
MODIFIABLE WEAPONS

Horizon Zero Dawn Mods


How To Use Modifications In Horizon Zero
Dawn
Players should note that you can also mod your outfits as well using the
Crafting menu.
IMPORTANT NOTE: Once you have installed a Mod on a Weapon or Outfit
it CANNOT be removed. Until you Purchase the High-Level Tinker Ability to
remove Mods later in the Game.

1. Select the Crafting Menu

2. Go To either Modify Weapons or Modify Outfits

3. Once you have chosen an item, you should see GRAY circles.

4. Press X on one of the Circles and then select the Modification you want
to Equip.

Horizon Zero Dawn Best Modifications


Mods not only boost standard damage but they can also boost you elemental
damage attributes such as Shock, Freeze, Tear, and Fire.

Standard Damage Boost


At the moment it appears that the Best Modifications In Horizon Zero Dawn
are the Standard DamageBoost ones.

FIRE MODS
These early game are the most effective since most enemy machines are
naturally weak against FIRE/BURN damage.

TEAR MODS
Many machines WEAK POINTS are vulnerable to tear damage and will take a
lot more damage from these damage boosts.
You Can Learn More About Every Machines Weak
Spot/Weakness Here:
MACHINES WEAKNESSES
H
Horizon Zero Dawn Machines Guide

This is a Horizon Zero Dawn Machines Guide, you can use tips and
information found within this walkthrough to help you take down enemy
machines in Horizon Zero Dawn and earn spare parts.

To start this off right there is a video from the folks at GamesRadar visually
showing you how to take down Horizon Zero Dawn Machines.

Horizon Zero Dawn Robot


Machines
List of All Machines In Horizon Zero Dawn Enemies, along with a small
explanation about their abilities and the Best way to Destroy them.
You Can quickly Navigate using These Shortcuts:

Grazer

Stormbird

Ravager
Freeze Bellowback

Fire Bellowback

Rockbreaker

Broadhead

Tallneck

Behemoth

Thunderjaw

Corrupted Machines

Deathbringer

Strider

Watcher

Red Eye Watcher

Snapmaw

Longleg

Glinthawk

Corrupter

Charger

Trampler

Shell-Walker

Stalker

Lancehorn

Sawtooth

Scrapper
View Our List of Weapons Types Here:
BEST WEAPONS

View Our List of Resource Ingredients Here:


CRAFTING RESOURCES LIST

Grazer

Although they will usually flee when attacked by prowling hunters, grazers
may retaliate and face their foes once they pinpoint them, ramming and using
their antlers while on the offense.
How To Destroy Grazers: The Best Way to kill grazers is to lure them with a
whistle in the tall grass, once close enough you can strike them with one good
strike taking them down.
They also have blaze canisters located on their back similar to striders, you
can also disable their ramming ability by shot the antlers located on
their head.

Stormbird

The Stormbird is a highly mobile flying creature that can rain electric attacks
down from above. While hovering in mid-air, the Stormbird can shoot a Shock
Blast of condensed lightning. The machine is still deadly while perched on the
ground. It can use its peak for a powerful Beak Smash and can leap at Aloy
with its claws. It can also utilize its long tail in a sweeping Tail Lash attack
while grounded.
Special Ability: Thunder Crash While airborne, the Stormbird charges up
electrical energy in a shield around its body. Once fully charged, the machine
performs a dive bomb to the ground, releasing its charge and causing massive
damage near its vicinity.
How To Take Down A Strombird: Using Tear Blast Arrows will remove some
of its armor making it easier to target its Frost cannon on its chest.
It also has Two Weak Spot Canisters on each side of its neck you can target
to deal large amounts of damage.
Shock Bombs can stun the Stormbird giving you destroy the Orange
Canister on its wings to make sure it can fly back into the air.

Ravager

These Creatures have super fast close range attacks and its best to keep your
distance. They also have a cannon mounted on their sides to attack you from
afar, you are able to shot off the cannon you can pick it up and use it yourself.
How To Kill A Ravager: The Ravager has a couple of weaknesses.
WEAK AGAINST FIRE when damaging their body.
WEAK AGAINST ICE when damaging the freeze canisters on the stomach.
WEAK AGAINST SHOCK when damaging the power cylinder on his back.

Freeze Bellowback

These Horizon Zero Dawn Robots are known as Freeze bellowbacks. They
will use frost damage attacks instead fire like their fire counterparts. Frost will
increase the damage you take from other sources, this is one of the main
reasons this monster is difficult to deal with when facing multiple enemies.
How To Kill A Freeze Bellowback: Using FIRE ATTACKS to deal more
damage and be sure to attack the large container on it back whenever
possible. It also has Glands on each side of its head, destroying these will
reduce it overall damage when fighting it.
Fire Bellowback

These Robots known as fire bellowbacks are very dangerous and can do a
large amount of damage. They are best known for shooting fire out that
stretches a long distance.
How To Kill A Fire Bellowback: Using ICE ATTACKS to freeze it will allow
you to take out it cargo sack on it back that powers its flamethrower. It also
has another weak spot located on its Belly/Stomach but is fairly difficult to
reach.

Rockbreaker

The Horizon Zero Dawn Robot Machines Rockbreaker will travel underground
and suddenly pop out to try and damage with its buzzsaws.
How To Kill A Rockbreaker: Freeze Attacks are effective at slowing it down,
allowing to deal damage to its Diggin Arms. It also has a Weak Spot located
on its Belly/Stomach but is slightly difficult to reach.

Behemoth

These Horizon Zero Dawn Robot Machines Behemoths tend to move in pairs
and will require you to be dodge quite a bit when fighting them.
How To Take Down Behemoths: Using Tear Blast Arrows will remove their
armor and allow you to attack the Weak Spots. This Weak Spot is a Yellow
Cylinder located on there Stomach/Underbelly.

Thunderjaw

The Horizon Zero Dawn Machines Known as thunderjaws is armed with a


variety of weapons. It can fire different types of energy emissions from its
head, like an array of red laser beams or canons that shoot blue blasts of
unknown matter. On its back, just above the legs, are a pair of artillery canons
called disc launchers that can be shot apart and used against the Thunderjaw
by the hunters. In addition, the thunderjaw can stomp its foes or whip them
with its tail.
How To Defeat A ThunderJaw: Tear Blast Arrows are very effective against
this Robot removing his armor. It will also help if you can shoot multiple arrows
at once to increase your overall damage to the Thunder Jaw.
Its Weak Spot is a Bright Yellow Heart, which will require you to remove
some of its armor before you can effectively damage it.
It also has Blaze Canisters on it back that you can target.

Corrupted Machines

Horizon Zero Dawn Robots Corrupted Machines are pretty much the exact
same thing you have versed of the regular version, except these corrupted
machine versions are stronger being able to deal and take more damage.
They will also drain your health if you stay near them for too long.
How To Destroy Horizon Zero Dawn Corrupted Machines: Every Corrupted
Machine you came across will be WEAK AGAINST FIRE DAMAGE.

Deathbringer
These Horizon Zero Dawn Machines appear intimidating due to their size and
name. However, once you have learned their weaknesses they are fairly easy
to deal with.
How To Destroy Deathbringer: The Horizon Zero Dawn Robot Deathbringer
is WEAK AGAINST FIRE AND SHOCK DAMAGE. When damaged it will
expose it Orange Weak Spots allowing to to get some good damage on it.

Strider

These are another enemy you will find early on, they can also be hacked
using the override ability.
How To Destroy Striders: The Best Way to Take Down Striders is to shot
the Blaze Canister located on their back.

Watcher

The Horizon Zero Dawn Machines Watchers have the ability to observe and
scan the environment in search for threats. This is a problem since they can
alert other machines nearby, allowing you to be quickly out numbered.
Despite their lack of weaponry, Watchers can attack humans by charging and
tackling them. They also can shot laser beams from their eyes.
How To Destroy Watchers: The best way to fight watchers is
to SHOT the EYE since this is their weak spot.
Red Eye Watcher

The Horizon Zero Dawn Machines Red Eye Watchers have the ability to
observe and scan the environment in search for threats. They are slightly
stronger than their regular counterparts and are a bit more aggressive as well.
How To Fight Red Eye Watchers: The best way to fight the Red Eye Version
of watchers is to SHOT the EYE since this is also their weak spot.

Longleg

These Horizon Zero Dawn Machines Longlegs can stun you with an ability
known as Sonic Blast, the other problem is they also have the ability to call for
reinforcements.
How To Destroy LongLegs: The Best way to deal the most damage to
Longlegs is to attack there Lung Sacks located on their chest. They also
have blue canisters located on their hips that will also deal increased damage.
Armor piercing arrows are also super effective versus these machines.

Glinthawk

Glinthawks can lift the corpses of neutralized machines, most likely to


dismantle them and reutilize their components. They also can shot down at
you from the sky cause some extreme damage.
How To Destroy Glinthawks: These Horizon Zero Dawn Machines are VERY
WEAK VERSUS FIRE DAMAGE, any fire weapon or ability you have will be
effective against them. Aiming at their chest is also another weak point, they
are also much easier to deal with the lower they are to the ground.

Corrupter

Walking on four long legs and displaying a long scorpion-like tail, their
appearance is almost alien compared to other, more organic looking
machines. They also spew grenades from the top of their body, along with
its ability to throw rocks using its tail.
How To Destroy Corrupters: Destroying the Metal Cylinder on top of their
body will reduce the risk when approaching these, also there are VERY
WEAK VERSUS FIRE DAMAGE.

Charger

Like the name suggests these creatures will charge an enemy using
their horns to ram you.
How To Destroy Chargers: Keeping your distance helps a lot while aiming
for there Horns will help limit their ability to ram you.

Trampler
These Horizon Zero Dawn Robots Tramplers will travel in herds aside from
that they are not that difficult to handle.
How To Kill Tramplers: Be sure to shot their Horns to stop them from
ramming you down and staggering you in the process. The Weak Spot for this
beast is located on their belly and is quite easy to attack.

Shell-Walker

These Horizon Zero Dawn Machines can jump and attack with their claws,
and protect themselves with a blue energy shield. Shell walkers carry crates
on their backs and travel in packs to deliver their cargo.
How To Take Down A Shell-Walker: Disabling their claws will reduce a large
amount fo the risk, also it best to sneak up behind them since they are very
slow to begin with.

Stalker

Stalkers are very punishing creature due to their ability to turn invisible and
ambush you when you are least expecting it. Whats even worse is the tend to
leave minds on the ground see keep your eye out for any red beams of light.
How To Destroy Stalkers: Firing Blast Arrow is a great way to disable their
invisibility. Aiming for their Yellow Sections will deal the most damage versus
this creatures.
Broadhead

Can be hacked. Physically, Broadheads are reminiscent of cattle, especially


the Longhorn breed, displaying a pair of long, straight and horizontal horns
likely used as a defense mean and tools.
How To Take Down A Broadhead: The Horizon Zero dawn Machines
Broadheads have canisters located on their back which makes for an easy
weak spot to attack. You can also use armor piercing arrows to break off its
horns to prevent its charging ability.

Tallneck

Not many abilities are known aside the function they play in communications
between machines. Tallnecks are able to temporarily, and involuntarily, stun
machines once a human has gained access to their had dish and seized its
data.

Snapmaw

The Horizon Zero Dawn Machines Snapmaw can cover a lot of distance on
the ground, leaping or charging forward with its powerful jaws. In close
combat, Snapmaws utilize a coolant liquid stored inside their cryo sacs. They
can attack from a distance using a Freeze Burst, shooting super-cooled liquid
that can freeze their opponents.
How To Kill Snapmaw: Using Blast Arrows to remove their armor will help a
lot. They are also WEAK AGAINST FIRE DAMAGE, you can also increase
your fire this damage by attacking theyre the glands underneath their head,
leaving them frostbitten.
The Snapmaw is apparently able to attack Aloy while she is swimming.

Lancehorn

These Horizon Zero Dawn Robots Lancehorn often roam in packs are more
aggressive than their grazer counterparts.
How To Take Down A Lancehorn: Since these lancehorn robots appear in
packs it will best to lure them one by one into tall grass and hack or destroy
them. Setting up Trap Mines is also a good strategy when dealing with many
of them at once.

Sawtooth

The Sawtooth is covered in an Armor plating on the majority of its body, and is
concentrated on its torso.
How To Destroy Sawtooth: The Sawtooth has cannister like most Horizon
Zero Dawn Machines, these, however, are located on his underbelly. Armor
piercing arrows and traps work best versus the sawtooth machines.
Scrapper

They are attracted to destroyed machines similar to the Glinthawk. They also
appear to roam in packs using pounce and laser attack abilities.
How To Kill Scrapper: Using Hard Point Arrows and Shock Weapons are
effective, along with attack their weak spot located on the back.

Horizon Zero Dawn Best Outfits

Welcome to our Horizon Zero Dawn Best Outfits List Guide, below we have
every type of Outfit Type available in game Light, Medium, and Heavy Armor.
We have also listed some fo the Best Outfits in Horizon Zero Dawn and the
location and cost to purchase them.

How To Get The Best Outfits In Horizon


Zero Dawn
Horizon Zero Dawn Best Outfits will appear Purple indicating its rarity. These
items can be purchased from various merchants scattered around the game.
The price for these Outfits will cost both Metal Shards and various items
depending on the item you are trying to purchase.
You Can Purchase All 4 of these Best OutFits in Horizon Zero Dawn from
the Merchant at Daytower, You will have to progress through the story to
unlock this Merchant.
NAME COST DESCRIPTION
seram Arrow Breaker 1100 Metal Shards
eavy 1x Crystal Braiding
seram Sparkworker 800Metal Shards
eavy 2x Luminous Braiding
780 Metal Shards
arja Blazon Heavy
1x Charger Heart
770 Metal Shards
arja Silks Heavy
1x Longleg Heart
Collect 5 Power Cells scattered throughout the game and bring Grants Temporary Invincibility from all damage
hield Weaver Outfit
it to the Ancient Armory (including fall damage).

Machine Hearts These Items are a random drops, so if you need to


obtain them you should start farming, for example, Lancehorn machines
for the Lancehorn Heart.

Crystal Braiding These Resource Ingredients are dropped by


Thunderjaws, Stormbirds, Rockbreakers, Behemoths, and
Deathbringers machines.
You Can View The Full List of Horizon Zero Dawn
Outfit Resource Ingredients Here:
CRAFTING RESOURCES LIST

Horizon Zero
Dawn Outfits
Below is a Complete Horizon Zero Dawn Outfit List, Light, Medium and Heavy
type. We have also included Locations you can purchase them as well as their
stats which normally provide Resistince to Elemental Types of Damage.
Similar to other items There are 3 different Types of Horizon Zero Dawn Outfit
Rarities.

Uncommon

Rare
Very Rare

Horizon Zero Dawn Outfit Light


NAME DESCRIPTION HOW TO OBTAIN

seram Sparkworker Light

Trade with the Hunting Goods Merchant


ora Silent Hunter Light 10 Stealth 50 Metal Shards
3x Blaze
Trade with the Hunting Goods Merchant
anuk Sickness Eater Light 30 Corruption 60 Metal Shards
2x Fatty Meat

arja Blazon Light

Trade with the Hunting Goods Merchant


ora Protector Light 10 Melee Defense 65 Metal Shards
5x Sparker

seram Arrow Breaker Light

5 Shock
Trade with the Hunting Goods Merchant
5 Frost
ora Survivor Light 45 Metal Shards
5 Burn
5x Wire
5 Corruption Defence

hadow Stalwart Light

Trade with the Hunting Goods Merchant


anuk Ice Hunter Light 30 Freeze Defence 40 Metal Shards
1x Metalburn

ora Brave Light


Horizon Zero Dawn Outfit Medium
NAME DESCRIPTION HOW TO OBTAIN
Trade with the Hunting Goods Merchant
anuk Ice Hunter Medium 30 Freeze Defence 150 Metal Shards
1x Shell Walker Lens
Trade with the Hunting Goods Merchant
anuk Sickness Eater Medium 30 Corruption defence 150 Metal Shards
1x Scrapper Lens
10 Shock
Trade with the Hunting Goods Merchant
10 Freeze
ora Survivor Medium 185 Metal Shards
10 Burn
1x Broadhead Lens
10 Corruption Defence
Trade with the Hunting Goods Merchant
ora Protector Medium 20 Melee Defence 190 Metal Shards
1x Grazer Lens

arja Blazon Medium

hadow Stalwart Medium

seram Sparksworker Medium

arja Silks Medium

seram Arrow Breaker Medium

Trade with the Hunting Goods Merchant


ora Silent Hunter Medium 40 Stealth 200 Metal Shards
2x Watcher Lens
Horizon Zero Dawn Outfit Heavy
NAME DESCRIPTION HOW TO OBTAIN
Trade with the Hunting Goods Merchant
ora Protector Heavy 30 Melee Defence 1000 Metal Shards
1x Shell-Walker Heart
Trade with the Daytower Merchant
seram Sparkworker Heavy 800 Metal Shards
2x Luminious Braiding
Trade with the Daytower Merchant
seram Arrow Breaker Heavy 1100 Metal Shards
1x Crystal Braiding
Trade with the Hunting Goods Merchant
anuk Sickness Eater Heavy 50 Corruption Defence 760 Metal Shards
1x Grazer Heart

hadow Stalwart Heavy

Trade with the Hunting Goods Merchant


800 Metal Shards
anuk Ice Hunter Heavy 50 Freeze Defence
1x Strider Heart
20x Metal Vessel
Trade with the Hunting Goods Merchant
ora Silent Hunter Heavy 50 Stealth 800 Metal Shards
1x Bellowback Heart
Trade with the Daytower Merchant
arja Blazon Heavy 780 Metal Shards
1x Charger Heart
Trade with the Daytower Merchant
arja Silks Heavy 770 Metal Shards
1x Longleg Heart
15 Shock Trade with the Hunting Goods Merchant
15, Freeze 900 Metal Shards
ora Survivor Heavy
15, Burn 2x Watcher Heart
15 Corruption Defence 40x Blaze
Need A Strong Weapon To Go With That Outfit?
BEST WEAPONS
Horizon Zero Dawn
ADVERTISEMENT

Horizon Zero Dawn Best Skills


Horizon Zero Dawn Best Modifications

Horizon Zero Dawn Best Outfits


Horizon Zero Dawn XP Leveling Guide

Horizon Zero Dawn Crafting Resources | Item Ingredients

Horizon: Zero Dawn Wiki Guide

Interactive Maps

World
Update 1.04

Tips and Tricks

Things to Do First

What Horizon Zero Dawn Doesn't Tell You

Machines

Walkthrough

Main Quests

A Gift From the Past

Lessons of the Wild

The Point of the Spear

Mother's Heart

The Proving

The Womb of the Mountain

A Seeker at the Gates

The War-Chief's Trail

Revenge of the Nora

The City of the Sun

Maker's End

The Grave Hoard

Into the Borderlands

The Sun Shall Fall

The Field of the Fallen

To Curse The Darkness

Deep Secrets of the Earth

The Terror of the Sun

The Heart of the Nora

The Mountain That Fell

The Looming Shadow

The Face of Extinction

Side Quests

Ancient Armory

In Her Mother's Footsteps


The Forgotten

Insult to Injury

Underequipped

A Daughter's Vengeance

Blood on Stone

Sunstone Rock

Fatal Inheritance

Death from the Skies

Honor the Fallen

Redmaw

A Moment's Peace

Weapons of the Lodge

Hunters Blind

Sun and Shadow

Heap of Trouble

Robbing the Rich

Traitor's Bounty

Queen's Gambit

Cause For Concern

Errands

Odd Grata

Hunting for the Lodge

Sanctuary

Luck of the Hunt

Collateral

Shortage of Supplies

To Old Acquaintance

Demand and Supply

Deadliest Game

Hammer and Steel

In Foreign Lands

Sun's Judgment
A Curious Proposal

Healer's Oath

Collectibles

Ancient Vessels

Banuk Relics

Datapoints

Grazer Training Dummies

Metal Flowers

Power Cell Locations

Stranded Items

Vantages

Activities

Bandit Camps

Cauldrons

Cauldron SIGMA

Cauldron RHO

Cauldron XI

Cauldron ZETA

Corrupted Zones

Hunting Grounds

Tallnecks

Crafting

Ammo Crafting

Potions Crafting

Satchels and Pouches

Trap Crafting

Weapons

Bows

Hunter Bows

Sharpshot Bows

War Bows

Rattler
Ropecasters

Slings

Tripcasters

Tearblaster

Weapon Modifications

Outfits

Carja Silks

Banuk Ice Hunter

Nora Survivor

Oseram Sparkworker

Nora Silent Hunter

Banuk Sickness Eater

Carja Blazon

Nora Protector

Oseram Arrow Breaker

Armor Modifications

Shield-Weaver

Skills

Cheats and Secrets

Easter Eggs

Achievements and Trophies

Characters

Pre-Order Bonuses

Collector's Editions

Wiki Tools

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Skills
EDIT PAGE Last Edit: March 23, 2017 - 8 days 8 hours ago

This page contains information on all of the skills available in Horizon Zero Dawn.
Skill points are gained by leveling up, or completing Main Quests.

Prowler: Tier 01

These are the skills available in the first line of the Prowler skill set.

SILENT STRIKE

Skill Point Cost: 1 Prerequisite: N/A


Press [R1] to perform silent takedown on humans and small machines, or deal high
damage to medium-size enemies.

STRIKE FROM ABOVE

Skill Point Cost: 2 Prerequisite: Silent Strike


Press [R1] to drop into a silent takedown on humans and small machines, or deal
high damage to medium-size enemies.

STRIKE FROM BELOW

Skill Point Cost: 3 Prerequisite: Strike From Above


Press [R1] when hanging below human enemies to perform a silent takedown."

LEADER STRIKE

Skill Point Cost: 3 Prerequisite: Strike From Below


Press [R1] to perform silent takedown on heavy / elite humans enemies.

STRONG STRIKE

Skill Point Cost: 3 Prerequisite: Strike From Above


15% DMG+ to Strike attacks: Silent Strike, Strike From Above, Strike From Below,
Leader Strike.

STRONG STRIKE +

Skill Point Cost: 3 Prerequisite: Strong Strike


30% DMG+ to Strike attacks.
Prowler: Tier 02

These are the skills available in the second line of the Prowler skill set.

HUNTER REFLEXES

Skill Point Cost: 1 Prerequisite: N/A


Time slows while aiming during a jump or a slide

BALANCED AIM

Skill Point Cost: 2 Prerequisite: Hunter Reflexes


Use ranged weapons while balancing on ropes

Prowler: Tier 03

These are the skills in the third tier of the Prowler skill set.

SILENT DROP

Skill Point Cost: 1 Prerequisite: N/A


Landing from a fall or jump is completely silent and will not alert unaware enemies.

LOW PROFILE

Skill Point Cost: 2 Prerequisite: Silent Drop Reduces visibility to enemies while
crouching.

DODGE PROWESS

Skill Point Cost: 3 Prerequisite: Low Profile


Perform long Dodge Rolls by holding [O], short ones by pressing it.

QUIET SPRINT

Skill Point Cost: 3 Prerequisite: Dodge Prowess


Sprinting is quiet, reducing chance of detection.

Brave: Tier 01

These are the skills in the first column of the Brave skill set.
CONCENTRATION

Skill Point Cost: 1 Prerequisite: None While aiming with a weapon, push R3 to
slow down time.

HEAVY LIFTER

Skill Point Cost: 2 Prerequisite: Concentration Move faster while wielding a


heavy weapon.

CONCENTRATION +

Skill Point Cost: 3 Prerequisite: Heavy Lifter Increases the maximum duration
of Concentration.

DOUBLE SHOT

Skill Point Cost: 3 Prerequisite: Heavy Lifter Use R1 while aiming to notch an
additional arrow on all bow weapons.

FAST RELOAD

Skill Point Cost: 3 Prerequisite: Concentration + Faster reload while using


Concentration.

TRIPLE SHOT

Skill Point Cost: 3 Prerequisite: Double Shot Use R1 while aiming to notch up to
3 arrows at once on all bow weapons.

Brave: Tier 02

These are the skills in the second column of the Brave skill set.

CRITICAL HIT

Skill Point Cost: 1 Prerequisite: None Press R1 for a high damage attack on
downed enemies.

CRITICAL HIT +

Skill Point Cost: 2 Prerequisite: Critical Hit Critical Hit deals additional damage.
Brave: Tier 03

These are the skills in the third column of the Brave skill set.

PRECISION

Skill Point Cost: 1 Prerequisite: None Light spear attacks have an increased
chance to knock off armor and components.

PRECISION +

Skill Point Cost: 2 Prerequisite: Precision Light spear attacks have a greatly
increased chance to knock off armor and components.

KNOCK DOWN

Skill Point Cost: 3 Prerequisite: Precision + Heavy spear attacks will knock
down machines faster.

FIGHTING BACK

Skill Point Cost: 3 Prerequisite: Knock Down Heavy spear attacks deal
increased damage when Aloy's health is low.

Forager: Tier 01

These are the skills in the first column of the Forager skill set.

LURE CALL

Skill Point Cost: 1 Prerequisite: None Use ! from the tools menu to lure a single
enemy to your position. The target will be the closest, most centered in Aloy's view.

COMBAT OVERRIDE

Skill Point Cost: 2 Prerequisite: Lure Call, Main Story Progression Increases
the time a machine will remain overridden by 50%.

COMBAT OVERRIDE +

Skill Point Cost: 3 Prerequisite: Combat Override Increases the time a machine
will remain overridden indefinitely.
CALL MOUNT +

Skill Point Cost: 3 Prerequisite: Combat Override + Calls a new overriden


mount if no mount is available.

Forager: Tier 02

These are the skills in the second column of the Forager skill set.

HEALER

Skill Point Cost: 1 Prerequisite: None Speeds up healing from the medicine
pouch.

HERBALIST

Skill Point Cost: 2 Prerequisite: Healer Doubles the capacity of the medicine
pouch.

Forager: Tier 03

These are the skills in the third column of the Forager skill set.

GATHERER

Skill Point Cost: 1 Prerequisite: None Collect additional natural resources when
gathering.

SCAVENGER

Skill Point Cost: 2 Prerequisite: Gatherer Chance for extra resources when
looting downed machines.

DISARM TRAPS

Skill Point Cost: 3 Prerequisite: Scavenger Traps and tripwires can now be
disarmed and reused.

AMMO CRAFTER

Skill Point Cost: 3 Prerequisite: Scavenger Craft additional ammo from the
same amount of resources.
TINKER

Skill Point Cost: 3 Prerequisite: Disarm Traps Weapon Coils and Outfit Weaves
can now be removed and reused.

SCAVENGER +

Skill Point Cost: 3 Prerequisite: Ammo Crafter Increased chance for extra
resources when looting downed machines.

Main Quests

EDIT PAGE Last Edit: March 27, 2017 - 4 days 10 hours ago

This page contains the walkthrough index for the main story quests in Horizon: Zero Dawn.
This guide covers everything you need to know about the main story in Horizon: Zero Dawn,
including the recommended level for every quest, rewards, and strategies on taking out tough
foes or completing difficult tasks. See the individual pages for video, images, and details on
everything.

Keep in mind that some of these quests cover quite a bit of content, so these recommended
levels are estimates needed to complete them.

Quest Recommended Rewards


Level

A Gift From the Past - -

Lessons of the Wild - -

The Point of the 3-5 1500 XP


Spear 1 Skill point
1 Generous
Reward Box

Mother's Heart 5 2000 XP


1 Skill point

The Proving 6 2500 XP


1 Skill point

The Womb of the 7 3500 XP


Mountain 1 Skill point
PSI Overrides

A Seeker at the Gates 12 6000 XP


1 Skill point

The War-Chief's Trail 7 1750 XP

Revenge of the Nora 11 4000 XP


1 Skill Point

The City of the Sun 12 6000 XP


1 Skill Point

The Field of the Fallen 17 6330 XP

Maker's End 14 7000 XP


1 Skill Point

Into the Borderlands 15 5000 XP

The Grave Hoard 18 9000 XP


1 Skill Point

The Sun Shall Fall 20 6000 XP, 1 Skill


Point

The Field of the Fallen 22 6330 XP

To Curse The 25 10,000 XP, 1 Skill


Darkness Point

Deep Secrets of the 27 10,500 XP, 1 Skill


Earth Point

The Terror of the Sun 29 11,000 XP, 1 Skill


Point
The Heart of the Nora 31 12,500 XP, 1 Skill
Point

The Mountain That 32 14,000 XP, 1 Skill


Fell Point

The Looming Shadow 34 17,000 XP, 1 Skill


Point

The Face of 34 18,000 XP, 1 Skill


Extinction Point

Side Quests

EDIT PAGE Last Edit: March 22, 2017 - 8 days 23 hours ago

This page contains walkthrough information for the many side quests in Horizon:
Zero Dawn and covers everything you need to know, including recommended level,
rewards, locations and strategies.

Side quests in Horizon: Zero Dawn are marked on your map with green exclamation
points. Usually, this indicates a person in need of assistance, and requires multiple
steps to complete. Some of these will only appear on your map only after a certain
event has happened. For example, you won't see The Forgotten until after you have
completed The Womb of the Mountain, and you won't see Ancient Armory until
you've found a Power Cell.

See Also: Activities

Quest Recommen Location Rewards


ded Level

In Her 3 South 1000 XP


Mother's of Mother's +1 Spear Damag
Footstep Heart, near the e Boost
s first Strider site (permanent)
The 7 Just north of 1000 XP
Forgotte Mother's Watch 1 Remarkable
n Reward Box

Insult to 10 Mother's Rise 2330 XP


Injury 1
Remarkable Rewa
rd Box

A 15 Mother's Rise 5000 XP


Daughte
r's
Vengean
ce

A 12 North end of the 3000 XP


Moment' map, Banuk
s Peace Settlement

Cause 20 Triggered after 5000 XP


For beating
Concern all Bandit Camps

Sunston 20 Automatically 6670 XP, 1


e Rock obtained after Extraordinary
discovering Suns Reward Box
tone Rock.

Redmaw Obtained 1 Skill Point, 6300


after Deadliest XP, 1
Game Extraordinary
Reward Box

Weapons Obtained by 1 Lodge Blast


of the speaking to the Sling Box, 1
Lodge vendor inside Lodge War Bow
the Hunters Box, 1 Lodge
Lodge. Ropecaster Box

Hunters Obtained 3000 XP,


Blind after Hunting for 1 Tearblaster Wea
the Lodge pon Box

Death Level 21 Obtained from 6250 XP, 1


from the an NPC laying on Extraordinary
Skies a road in the Reward Box
North of the
map.

Ancient 25 Just east of 1 Shield-Weaver


Armory Mother's Rise / Ou
Various
Locations

Errands

EDIT PAGE Last Edit: March 21, 2017 - 9 days 22 hours ago

Errands are similar to Side Quests, only much smaller and generally require only one
task to be done before completion.

A list of all Errands can be found below. Click each one to find more detailed
information.

Quest Recommen Location Rewards


ded Level

Odd Grata Level 4 Obtained from 1000 XP


Rost, directly after
the child sequence
in the beginning.

Hunting for Level 16 Obtained from 5330 XP, 1


the Lodge Keeper, an NPC Extraordinar
found North-East y Reward
of the Main Box
Embrace Gate.

Sanctuary Level 10 Obtained from 1670 XP, 1


Den, an NPC in the Remarkable
settlement of Reward Box
Mother's Crown.

Luck of the Level 10 Obtained from an 1670 XP, 1


Hunt NPC named Taim Generous
in Mother's Crown. Rewards
Box

Collateral Level 20 Obtained from 5000 XP


Olin, after sparing
his life during the
main campaign.

Shortage of Level 10 Obtained in 1670 XP, 1


Supplies Mother's Crown, Generous
from Sona after Reward Box
completing
her Main Quests.

To Old Level 15 Obtained in 2500 XP, 1


Acquaintan Hunter's Generous
ce Gathering, by Reward Box
speaking with
Gera.

Deadliest Obtained directly 6000XP, 1


Game after Extraordinar
completing Hunter y Reward
s Blind Box

Hammer Level 20 Obtained in the 5000 XP, 1


and Steel same town Generous
as Heap of Reward Box
Trouble, after
completing Heap
of Trouble.

In Foreign Level 15 Obtained in


Lands Daytower, after
completing all
other quests in the
settlement.

Hunting Grounds

EDIT PAGE Last Edit: March 9, 2017 - 21 days 15 hours ago


There are a total of 5 Hunting Grounds in the game that work in concert with the
Hunter Lodge Side Quest in Meridian.

In order to have access to this quest you need to achieve at least 3 half suns in one
competition. If you complete everything you get the following trophies:

Blazing Suns at One Ground


All Suns at One Ground
Blazing Suns at All Grounds
All Suns at All Grounds

Also if you hand in all of your marks to the weapons dealer in the lodge you get
access to three ultimate gold plated weapons.

EQUIPMENT NEEDED FOR EACH HUNTING GROUND

You'll need certain equipment in order to complete every trial at each of


the Hunting Grounds. This chart will give you a summary of what to expect at
each.

Location Equipment Machines Encoun


Needed tered

Nora Just past *Blast Sling *Grazers


the Main *Carja *Watchers
Embrace Tripcaster
Gate

Greatrun West of *Ropecaster *Glinthawks


Daytower *Watcher
*Tramplers

Sun *RHO *Ravagers


Furrows Overrides *Watchers
*Thunderjaw

Valleym
eet

Spurflint In the *Silent Strike *Watchers


s Carja (Skill) *Shell-Walkers
jungle in *Stalkers
the east

EDIT Nora hunting grounds

Weapons

EDIT PAGE Last Edit: March 7, 2017 - 24 days 6 hours ago

Horizon: Zero Dawn is full of weapons. They are your tools of destruction against the machine
hordes, and are crucial to your survival.
Below is our list of Weapons that can be found in Horizon. Each one has it's own use, so make
sure to read up on them, so you can find which fits your playstyle best!

Unlocking the Best Weapons

Unlocking weapons in Horizon: Zero Dawn is a rather straightforward process. In order to access
better weapons, you simply need to get further in the game. However, when looking to get
weapons, sometimes you won't have the required resources. If you encounter this issue, simply
hit Square while looking at it at the vendor. This will create a Job, and help you gather the
necessary items.

Blue Weapons (Carja Class) will become available once you reach the second area of the game,
commonly known as the Devil's Thirst region. The settlement of Mother's Crown has a vendor
who provides several Carja weapons.

Some early Purple Weapons (Shadow Class) will become available when you reach Daytower.
The rest of the Purple Weapons will be purchasable once you reach Meridian.

Lastly, you can unlock 4 specialty weapons by doing the Hunting Grounds, which are scattered
throughout the map. These weapons are one of a kind, and the best in their category.

Spear
The Spear is your primary melee weapon. It cannot be bought or sold. It can be upgraded
through various Side Quests.

Bows
The bows are the most plentiful weapon in the game. They offer a wide variety of effects, all with
good range and high accuracy.

Rattlers
The rattlers are short range, burst fire weapons. They are designed for close quarters only, as
their accuracy drops off after just a few feet.

Ropecasters
The ropecasters are a form of tether device. They can be used to attach thick cables
to machines, pinning them in place. The bigger the machine, the more shots it will take. Useful
for locking down fast moving foes, or enemies who just won't back off.

Slings
Slings are slow firing weapons that launch bombs at targets. These bombs then detonate
dealing an elemental effect that usually lingers in an area for a short time. Although they deal low
base damage, they often deal very high elemental damage.

Tripcasters
The tripcasters, as the name implies, fired large wires designed to trip the enemy. They must be
fired between two objects, such as trees and when tripped, will detonate causing various effects.
Good for setting up traps with but less practical once a fight begins.

Tearblaster
This is a special weapon that is associated with the Hunting Grounds and can only be obtained
through the quests associated with it. This is a short range weapon that fires compressed air,
ripping off armor plates on nearby machines.

Hunting Grounds

EDIT PAGE Last Edit: March 9, 2017 - 21 days 7 hours ago

There are a total of 5 Hunting Grounds in the game that work in concert with the Hunter
Lodge Side Quest in Meridian.
In order to have access to this quest you need to achieve at least 3 half suns in one competition.
If you complete everything you get the following trophies:

Blazing Suns at One Ground


All Suns at One Ground
Blazing Suns at All Grounds
All Suns at All Grounds

Also if you hand in all of your marks to the weapons dealer in the lodge you get access to three
ultimate gold plated weapons.

EQUIPMENT NEEDED FOR EACH HUNTING GROUND

You'll need certain equipment in order to complete every trial at each of the Hunting
Grounds. This chart will give you a summary of what to expect at each.

Location Equipment Machines Encoun


Needed tered

Nora Just past *Blast Sling *Grazers


the Main *Carja *Watchers
Embrace Tripcaster
Gate

Greatrun West of *Ropecaster *Glinthawks


Daytower *Watcher
*Tramplers
Sun *RHO *Ravagers
Furrows Overrides *Watchers
*Thunderjaw

Valleym
eet

Spurflint In the *Silent Strike *Watchers


s Carja (Skill) *Shell-Walkers
jungle in *Stalkers
the east

Nora hunting grounds

The first hunting ground you find. It has you removing canisters quickly from Grazers, killing them
with logs and using Blast Wires. For each trial don't be afraid to restart if the enemy placement
isn't correct. The most difficult task here is the Blast Wire. Instead of anticipating and covering all
exits wire up one pathway and move the herd with a strategically placed blast from your sling.

PARTS ALONE TRIAL

For this, you must break off canisters from the robots. This is much easier than it seems, so long
as you buy the Carja Sharpshot Bow.

With this new bow, you can fire a special arrow called the Tearblast Arrow. It explodes, ripping
off parts of machines in an area. Simply fire this arrow onto the back of any of
the machines and it will blow up 3-4 canisters at a time.

Shoot 3-4 of them, and you can easily get the gold medal, long before the timer runs out.

LOGPILE TRIAL

This one requires you to kill the machines with the logpiles scattered around the environment.
You can activate the logpiles by shooting the backs of them. Like the Keeper says, you can force
the herd to move by shooting bombs near them.

This one can be tricky, because even with careful planning, the herd sometimes goes in a
direction you don't want. You can try laying some tripwires to help stun and slow them while they
are under the logpiles. Also keep in mind that the logs take a second to roll down, so break open
the log piles a bit earlier, rather than later.

Due to the slight randomness of the herd, this trial can take a few tries.
BLAST WIRE TRIAL

This last one is fairly similar to the logpile, but much, much easier.

You should have a good idea where the herd runs, since this is the third trial. Set up blast wires
everywhere, just make sure they aren't side by side or else you might waste them.

They are particularly effective in the small canyons, and might even blow up a few machines at
once. Once you have several wires setup, fire a bomb near the herd to make it run and they
should dash right into the wires. Rinse and repeat this process a couple times and you'll easily
snag the 6 necessary kills.

Valleymeet Hunting Grounds

This will include the elemental use of Shock, Fire and Freeze. If you can help it, never try to kill
the Bellowbacks, stick with the Striders and search the area as opposed to wasting time killing
these big bad baddies.

Spurflints Hunting Grounds

Located in the southern jungle area of the Carja lands. These are some of the easiest trials that
use stealth and speed. If you haven't already, buy the Nora stealth suit and never look back.

WATCH OUT TRIAL

This trial simply requires you to get silent kills on Watchers. This shouldn't give you must trouble,
especially if you have both the stealth armor on, and the stealth upgrade from the talent tree.

SLEIGHT OF CRATE TRIAL

This will also require some stealth, but also lots of speed. You need to loot 4 crates in :50
seconds. The crates will have machines patrolling nearby. They come in groups of 3, so you'll
have to loot 3 crates, then run to the next group quickly.

We suggest scouting out the crate location first, learn where you can quickly run to all 4, then
reset the trial and do it again. The key is to not alert the Shell-Walkers, or else they will rush over
and try to protect the crates.

STALKER KILL TRIAL

This trial requires you to kill 2 Stalkers. That may not be tough normally, but often times the
Stalkers will also have several Watchers with them.
The key here is to kill the Watchers as soon as possible, so you can focus on the Stalkers. Once
you focus on the Stalkers, they aren't so bad. You can blast off their cloaking devices to make
them much easier to spot. Setting them on fire is a good way to deal damage while they run
around. It also helps you spot them easier.

Greatrun Hunting Grounds

Located in the western plains, these trials are DEADLY! When you are tying down enemies go for
distance and angles. Especially when battling Glinthawks stay on the upper area to make the
pulldowns that much simpler.

Sun Furrows Hunting Grounds

Located near Meridian, these trials have you manipulating your overrides and enemy weapons.
A simple process but be advised, you need to complete a certain set of Cauldrons to be able to
overtake Ravagers before you can complete the quest.

RAVAGER CONTROL TRIAL

This trial can be quite tough. First you must override the two nearby Ravagers. This shouldn't be
too tough, however there is always the chance that you get spotted by the Thunderjaw. Try your
absolute best not to let this happen, but if it does, don't fret. Just ignore him and keep trying to
override the Ravagers.

Once you have the two Ravagers, engage the Thunderjaw. The key to killing him quickly, is to
blast off his face cannons, and the one on his back. This makes him much weaker, and also
allows you to pick them up and dish out huge damage to him. If he's still alive after you shoot him
with his own cannons, then start blasting off his weak points using high Tear weapons. You can
also try using the Ropecaster to pin him to the ground, so your Ravager allies have a better time
of attacking him.

Ropecasters

EDIT PAGE Last Edit: March 7, 2017 - 24 days 7 hours ago

The Ropecasters are one of the many weapons found in Horizon: Zero Dawn.
These weapons fire thick ropes that help tie down varies machines, pinning them in place.
There are 4 types of Ropecasters in the game.
ROPECASTER

This is the basic Ropecaster (Green variant) and can be purchased after making a bit of progress
into the game. It costs 75 Metal Shards, has 50 handling and 1 mod slot.

The Ropecaster fires thick cables, that help tie down enemies pinning them in place.

CARJA ROPECASTER

This is the Blue variant of the weapon. It's available later in the game, after reaching Daytower
and beyond. It costs 200 Metal Shards and 6 Echo Shell. It has 50 handling and 2 mod slots.

This version doesn't gain any new ammo type. The only improvement is an additional mod slot.
SHADOW ROPECASTER

This is the Purple variant of the weapon. It's available after reaching Meridian and costs 500
Metal Shards and 1 Snapmaw Heart.

This version doesn't gain any stat bonuses, but does gain an additional mod slot.

LODGE ROPECASTER

This is a special variant of the weapon, obtained after completing the Hunting Grounds. It has
70 handling and 3 mod slots.

This version gains no bonuses over the Shadow one, other than some additional handling.

The Bows are the most plentiful weapon in the game. There are 3 main types, with several
upgrades in each tier.
Hunter Bows

This is the basic style of bow. It offers good accuracy and range, but a minimal amount of
damage. Later upgrades allow it to deal more damage, tear off armor and shoot fire arrows.

Sharpshot Bows

These are the snipers of the game. They deal high damage and are very accurate, but take a
long time to draw back an arrow. Later upgrades allow you to fire AoE armor breaking arrows and
arrows that break off machine pieces that contain additional loot.

War Bows

These are primarily used for delivering elementally charged arrows. Later upgrades provide
additional elemental types

Hunter Bows

EDIT PAGE Last Edit: March 7, 2017 - 24 days 14 hours ago

The Hunter Bow is the main weapon you start with in Horizon: Zero Dawn. It has 3
different versions that you will gain access to as you play the game.

HUNTER BOW

The base version of the bow (Green variant). You start the game with this weapon. It
has 1 mod slot and 80 handling. If sold or lost, it cannot be repurchased.

This weapon fires normal Hunter Arrows. These do low damage, but slightly better
tear damage.
CARJA BOW

The Blue variant of the weapon, it can be purchased after reaching the Mother's
Crown region and beyond. It costs 50 Metal Shards, 5 Sparker and 5 Wire. It has 80
handling and 2 mod slots.

This weapon can shoot normal arrows as well as fire arrows. The Fire Arrows do
miniscule amounts of damage, but a lot of fire damage per shot.

SHADOW HUNTER BOW

This is the Purple variant of the weapon and can be purchased once you reach the
area of Daytower and beyond. It costs 650 Metal Scrap and 1 Watcher Heart. It has
80 handling and 3 mod slots.
This bow fires the previous two ammo types, as well as a Hard Point Arrow. This is
basically a super charged version of the Hunter Arrow, dealing more damage and
significantly more Tear damage.

War Bows

EDIT PAGE Last Edit: March 7, 2017 - 24 days 13 hours ago

The War Bows are special bows found in Horizon: Zero Dawn. They fire elemental
arrows that deal special damage to enemy targets. There are 4 types of this bow in
the game.

WAR BOW

This is the Green variant of the weapon and can be purchased after making it
through a few hours of the game for the cost of 100 Metal Shards. It has 50 handling
and 1 mod slot.

This bow fires an electric arrow that deals low base damage but then detonates,
unleashing a wave of electricity.
CARJA WAR BOW

This is the Blue variant of the weapon and can be obtained after reaching Daytower
for the price of 300 Metal Shards, 5 Desert Glass and 2 Slagshine Glass. It has 50
handling and 2 mod slots.

This bow fires a Freeze arrow as well as the Electric one. Both are functionally the
same, dealing low damage but unleashing a large AoE of that particular element.

SHADOW WAR BOW

This is the Purple variant of the weapon and can be obtained in Meridian for the price
of 800 Metal Shards and 1 Trampler Heart. It has 50 handling and 3 mod slots.

This bow fires the two previous types as well as a new Corruption arrow. This arrow
detonates, unleashing a wave of corruption around the target. Any robot who gets
fully corrupted will fight for Aloy for a short time.
LODGE WAR BOW

This is a special version of the bow, obtained after completing the Hunting Grounds.

This bow does slightly more elemental damage per shot, but otherwise is the same
as the Shadow War Bow

Sharpshot Bows

EDIT PAGE Last Edit: March 16, 2017 - 14 days 20 hours ago

The Sharpshot Bow is a weapon type that can be obtained in Horizon: Zero Dawn.
These bows are long range, high damage weapons ideally used for sniping.
SHARPSHOT BOW

This is the Green variant of the weapon. It can be purchased early on in the game for
105 Metal Shards. It has 20 Handling and 1 mod slot.

This bow fires one arrow type, that deals high base damage as well as a moderate
amount of Tear damage.

CARJA SHARPSHOT BOW

This is the Blue variant of the weapon and can be purchased after reaching the
Mother's Crown area and beyond for 210 Metal Shards and 10 Metalburn. It has 20
handling and 2 mod slots.

This bow fires the normal arrow, as well as Tearblast arrows. These arrows stick to a
target, then detonate, dealing massive amounts of Tear damage, ripping off armor
with ease.
SHADOW SHARPSHOT BOW

This is the Purple variant of the weapon and can be purchased after reaching
Daytower and beyond, for the cost of 800 Metal Shards and 1 Sawtooth Heart. It has
20 handling and 3 mod slots.

This bow fire the previous ammo types, as well as a harvest shot. This special arrow
has a decent amount of Tear damage, and any piece it breaks off will yield more
rewards.

Slings

EDIT PAGE Last Edit: March 7, 2017 - 24 days 14 hours ago

Slings are slow firing, bomb launching weapons. They can be bought early on in the
game and like Bows, there are multiple types, making a total of 9 different Slings in
the game.
SLING

The normal Sling (Green variant). This can be bought early in the game from most
vendors for 70 Metal Shards. It has 1 mod slot and 40 handling.

This version has 1 ammo type, Freeze. Bombs that are launched will build up freeze
damage on whatever target they hit, in a sizeable area of effect.

BLAST SLING

This is the normal Blast Sling (Green variant). This weapon can be bought fairly early
on, for 200 Metal Shards. It has 1 mod slot and 40 handling.

The Blast Sling has 1 ammo type. It fires a sticky bomb, that will stick to any
machine then detonate after 5 seconds, dealing high explosive damage.
CARJA SLING

The Carja Sling is Blue version, and is available from most vendors once you reach
the Devil's Thirst region for the price of 150 Metal Shards and 15 Blaze. It has 2 mod
slots and 40 handling.

This sling has the same previous Freeze ammo, as well as Electric ammo. Both ammo
types deal the same damage, with just different elemental types.

CARJA BLAST SLING

The Carja Blast Sling is the blue variant of the weapon, that is available later in the
game once you've reached Daytower for the price of 400 Metal Shards, 10 Metal
Vessel and 1 Luminous Braiding. It has 2 mod slots and 40 handling.
This sling has the same sticky ammo as before, but also has an impact grenade.
When fired, the new ammo type will explode on impact, dealing damage in a small
AoE.

SHADOW SLING

The Shadow Sling is the purple variant of the weapon. It's available for purchase
once you reach Daytower, for the price of 650 Metal Shards and 1 Crystal Braiding. It
has 3 mod slots and 40 handling.

This sling has the same Freeze and Electric ammo as before, but also adds in Fire
bombs. All three bombs are functionally the same, but explode with a different
element on impact.

SHADOW BLAST SLING


The Shadow Blast Sling is the purple variant of the weapon. It can be purchased in
Meridian for 1400 Metal Shards and 1 Lancehorn Heart. It has 3 mod slots and 40
handling.

This sling fires the same 2 grenade types as before, but also adds in proximity
bombs. These new proximity bombs deal 75 damage, and are triggered once an
enemy gets within range.

LODGE BLAST SLING

This is a specialty sling, only obtainable by completing all of the Hunting Grounds.

The Lodge Blast Sling does the same damage as the Shadow Blast Sling, but has 70
handling instead of 40.

Tips and Tricks

EDIT PAGE Last Edit: March 6, 2017 - 24 days 16 hours ago

This page collects tips and tricks, strategies, and secrets you need to succeed in
Horizon Zero Dawn, from which weapons you should by to how to kill machines.

KNOW SOMETHING WE DON'T?


Add your tips to this page by clicking here.

Things to General What Horizon


Do First Tips Doesn't Tell You
Gameplay Tips

Here you will find tips, strategies and advice that applies can be used throughout a
playthrough of Horizon.

ALWAYS HAVE A FULL MED POUCH

This may seem obvious, but sometimes we forget to stop and smell the roses - or,
more accurately, stop and collect the life-saving herbs.

The woods, deserts, mountains and jungles of Horizon are full of medicinal plants -
always be sure to grab a few if your healing satchel is running low!

TEMPORARY INVINCIBILITY

When fighting larger bots, make use of the I-frames that occur in the first second of a
dodge/roll.

I-frames, or invincibility frames, sometimes occur during the beginning of a quick


player motion - they allow a brief moment of time where the player character is
invulnerable to damage.

FREE ITEMS FROM MERCHANTS

When you find a new merchant, navigate to the Treasure Boxes section of their sale
menu. Every vendor offers a Free Sample Box with some basic items inside.

FOCUS ON SPECIFIC VULNERABILITIES

Larger machines, such as Ravagers or Behemoths, have multiple vulnerable spots


that can be removed or damaged. You can see these by clicking the Right Stick and
scanning the enemy -- all vulnerable parts are highlighted in yellow. Hit the touch
pad to enter the full menu and you can look up elemental vulnerabilities for each
part in the Notebook section.

Focus on certain types of items - most notably Power Cells or Cryo Cannisters - to do
a massive amount of damage to these dangerous robo-beasts.
SET TRAPS AND TRIPWIRES IN CAULDRONS

When you reach the end of a Cauldron, there's almost always a formidable machine
waiting to be released against you. Before triggering this boss fight, be sure to plant
traps and tripwires all around the creature's enclosure.

This will either cause it to be stunned or damaged as soon as it breaks free, or it will
simply stay inside the makeshift pen, allowing you to pick it off from a distance.

CAULDRONS ARE HARD, INESCAPABLE

Save at a fire before entering a Cauldron. You may be trapped there with a boss
stronger than you and forced to revert to your outside save.

SAVE TO HEAL, RESTORE SOME AMMO

If you Quicksave before a battle and die, your life will be fully restored along with
any weapons you are holding that were dropped by a machine
(e.g. Thunderjaw or Ravager).

RESTORING A SAVE DELETES LOOT

If you die before collecting loot after a big battle, your loot will disappear.

THERE ARE NO AUTOSAVES IN THE OPEN WORLD

If you fight machines for 30 minutes and die without saving, you will be returned to
the last fire you saved at. Don't let that happen. Autosaves happen in quests,
however.

UPGRADE YOUR WEAPONS FOR MORE AMMO TYPES

There are three tiers of weapon: Basic (green), Carja (blue), Shadow (purple). You
can purchase Shadow weapons in the big, central city Meridian fairly early in the
game. Definitely upgrade: This is how you add elemental ammo types like ice
arrows.

UPGRADE YOUR HUNTER BOW

Hunter Bow seeming painfully weak? The Shadow Hunter Bow (see above) has
Hardpoint Arrows that do significant damage.
SPAM YOUR FIRE ARROWS

If you encounter a machine with a weakness to fire, pelt it with arrows until it
catches on fire. Suddenly your arrows will do vastly more damage.

Things to Do First

The First 17 Minutes of Horizon Zero Dawn in 4K


17:24

These are the tips you'll want to know before starting and during the first few hours
of your adventure through the post-post-apocalyptic world of Horizon Zero Dawn.

STARTING SKILLS

After completing the tutorial missions A Gift From the Past and Lessons of the Wild,
Aloy will possess three skill points to unlock new abilities with.

We recommend purchasing Silent Strike, Concentration and Lure Call as your


starting skills. Silent Strike and Lure Call work well in tandem to allow you to
eliminate nearby machines without engaging or alarming the ones nearby.
Concentration functions similarly, allowing you more time to line up bow shots - this
is especially useful for taking out Watchers before they can raise an alarm.

BIGGER BAGS

One of the first things you'll want to improve is your carrying capacity. We
specifically recommend focusing on crafting upgrades for your Resource Satchel first,
since this will allow you to carry more items you scavenge from enemies and around
the world.

You'll spend the first few hours of the game in The Expanse - this is the best location
for hunting wildlife and game, since the Machines in this area are less threatening
than anywhere else. After completing the tutorial missions, spend some time hunting
boar, turkey, rabbits, foxes and fish - you'll need their pelts and bones to craft more
elaborate satchels and pouches.

SCAVENGER SKILLS

After leveling up a few more times, you'll want to focus your skill points on
purchasing abilities in the third column of the Forager skill tree.

Horizon Zero Dawn Official Skills and Abilities Trailer


01:13

The Gatherer and Scavenger skills are helpful for crafting, and Disarm Traps is
helpful, too ( being able to collect unused traps and tripwires is a great relief on
resource management). The Tinker ability, however, may be the most important one
in the (later) game, as it allows you to keep modifications when removing them
from weapons and outfits instead of destroying them.

TUTORIALS EARN FREE XP

After acquiring a new weapon or ammo type, be sure to enter your Quest menu and
set the newly-added Tutorial quest as active, then complete a single final objective.
For example: That means that you can kill 2 boars out of three, but you'll need to kill
the third one while the quest is active for it to count.

This is a great way to earn bonus XP quickly, helping you power through the early
levels of the game.

COMMIT WEAK SPOTS TO MEMORY

It may seem daunting, but being able to recognize a machine's vulnerabilities


without your Focus will be a valuable skill during combat.

Horizon Zero Dawn: Taking Down a Deadly Sawtooth 4K


01:36

Scan every machine you encounter and take note of where their vulnerabilities lie --
and what types of damage will be most effective against them!

DON'T HOARD RESOURCES

Outifts, weapons and special items are cheap in the world of Horizon - don't be
stingy and hold onto every single item that you scavenge early on.

You can trade them to merchants for currency or better items, and if you run out you
can always acquire more.

COLLECT POWER CELLS


Horizon Zero Dawn - All Power Cell Locations - Best Way to Play
03:44
There are five hidden power cells to be found throughout the main campaign that
will trigger a special side quest to unlock some very powerful armor. Keep your eyes
peeled during your journey - or find them all here.

SHARPSHOT BOW

While you can get through the early stages of the game with only your Hunter Bow
and Tripcaster, make sure to purchase a Carja Sharpshot from the traders past the
Embrace gate.

It's TearBlast arrows will prove invaluable against larger machines - especially
Ravagers, Glinthawks and ThunderJaws.

GET A FREE ROPECASTER

If you trust your ability to tackle any foe with merely a bow and some tripwires, don't
bother purchasing a Ropecaster from any of the vendors - you'll receive a free one
during the quest Maker's End (though it is several hours into the main storyline).

What Horizon Doesn't Tell You

For a game that contains so many optional tutorials, there's a surprising amount of
information that Horizon Zero Dawn either explains poorly or forgets to tell players
entirely.

WEAPONS USE SPECIFIC AMMO TYPES

Different weapons all require different ammo types. You may say "Well, DUH," but
this also applies to the quality of the various weapons as well. TearBlast arrows, for
example, can only be used with the Carja or Shadow Sharpshot Bow, and while the
basic Tripcaster can use shock tripwires, only the Shadow version can utilize flaming
ones.

Be sure you examine what ammo types a weapon is able to fire before purchasing.

MOUNTS HAVE AUTO-PILOT

Much like in other large open world titles, when Aloy overrides a Strider, Broadhead
or Charger to use as a mount, they will attempt to follow the path of whatever
roadway they're traveling on, without players having to steer them along.

All players are responsible for is maintaining speed and defending against / avoiding
nearby enemies.
NPCS KEEP PACE

When in a quest or activity that requires you to travel on foot with an NPC, you can
walk, run or sprint at whatever speed you like - the other characters traveling with
you will move at your pace.

CAULDRONS LET YOU OVERRIDE NEW MACHINES

Aloy can learn to override new, more powerful machines throughout the world by
venturing into Cauldrons and hacking into their power core. These dungeon-like
subterranean chambers are usually occupied by Watchers (and some larger
creatures) and have a more dangerous machine guarding their core.

While there is a side quest that leads Aloy to her first Cauldron, it's easy to bypass if
you aren't engaging in every optional mission you encounter.

FAST TRAVEL

Aloy can fast-travel between campsites that she's discovered, but doing so uses 1
Fast-Travel Pack.

These resources can be purchased or crafted from resources, and there are vendors
in Meridian and other large settlements who possess Golden Fast Travel Packs, which
allow for unlimited fast traveling.

SMASH ROCK BARRIERS

While exploring caverns, bunkers and abandoned buildings of the Old Ones, Aloy will
occasionally encounter doors blocked by rock formations.
She can destroy these stalagmites and stalactites with her spear to gain access to
these closed-off areas.

DON'T "TOP OFF" YOUR AMMO

Depending on how many resources you're carrying, it may not be


worth crafting those last few arrows to hit max ammo.

Each stack of ammunition, whether you're crafting two or 12 individual arrows, costs
the same amount of resources. So if you've got 37/40 arrows, it's not worth wasting
the 10 Metal Shards required to craft an ammo pack that will only yield two arrows.

Power Cell Locations

EDIT PAGE Last Edit: March 9, 2017 - 22 days ago

This page contains the hidden Power Cell locations in Horizon Zero Dawn.

Horizon Zero Dawn - All Power Cell Locations - Best Way to Play
03:44

Finding these items and completing the side quest Ancient Armory will unlock the
powerful Shield Weaver armor, which renders Aloy nearly invincible for a time while
wearing it. The power cells are presented below in the chronological order they can
be obtained in during the main quest line.

Power Cell 01: Underground Bunker


The first Power Cell can actually be found while exploring the open world after
completing the prologue as Young Aloy. Return to the ruins where you found your
Focus device and retrace your path through the barracks and down the stairs until
you come to a closed door.

Pry open the door ahead of you and move through the offices to head back upstairs.
At the top of the steps youll find a room with a doorway blocked by rock formations
on your right - use your spear to smash through the rocks and collect the power cell
off the desk.

Power Cell 02: All-Mother Temple


The next Power Cell can be found in the All-Mother Temple in Mothers Watch during
the quest Womb of the Mountain, right after you complete The Proving. After finding
your equipment and speaking to Matriarch Teersa, cross the hall to the locked door
before following her out of the stronghold.

Next to the locked door is an open ventilation duct - move through it to enter the
room beyond the door and collect a Power Cell.

If you did not collect the Power Cell during the quest you can return to Mother's
Watch at night to get back into the All-Mother Temple. If you go during the day the
gate will be locked. NOTE: If you fast travel to Mother's Watch you'll need to
walk/run to, and over, the bridge outside of town before the gate will open.

Power Cell 03: Makers End


The third power cell can be found in Makers End, initially during the story quest of
the same name. Once youve scaled the F.A.S. building all the way up to Faros Office
- near the end of the mission - youll want to scale the tower at the east end of the
office to the very tip-top of of the skyscraper.

Pick up the power cell and rappel back down.

Power Cell 04: The Grave Hoard


The next Cell can be collected starting in the mission at and called the Grave Hoard.
After descending down into the ruins, youll need to open an electronic lock by
resetting three mechanisms to continue the mission.

Once the lock has been opened, youll find this power cell lying on the ground on the
other side of the door.

Power Cell 05: GAIA Prime


The final power cell can be found in the ruins during the mission The Mountain That
Fell. After speaking to Sylens in his workshop, climb down the elevator shaft and
rappel down into the ruins.

Before following your objective marker to the right, turn left and walk north. Climb up
the rubble ahead of you and head into the blue-lit cave ahead of you.
On a shelf in the back room youll find the final power cell.

Collectibles

EDIT PAGE Last Edit: March 2, 2017 - 28 days 17 hours ago

This page is dedicated to helping you find all the Collectibles in Horizon: Zero
Dawn.
Note: Some special vendors sell maps, allowing you to better find many of the
collectibles. Make sure to always check every vendor you find for new maps!

The game has several different types to find, each with it's own unique purpose.
Click any link below for a detailed listing on all the collectibles.

Ancient Vessels - These are old mugs found throughout the game that can
be traded to a special vendor.
Banuk Relics - Long lost relics that can be used at special vendors once
discovered.
Datapoints - Found scattered around the world, these offer information on
what happened before the downfall of the Old World.
Metal Flowers - Rare metal plants that can be found, then traded in at a
special vendor.
Power Cell Locations - Special Power Cells, used to unlock the best armor in
the game.
Stranded Items - Special items, scattered throughout the map.
Vantages - These are rare areas where your Focus can project images of
what the Old World once looked like.
Ancient Vessels

EDIT PAGE Last Edit: March 22, 2017 - 8 days 20 hours ago

The Ancient Vessels are one of the many forms of Collectibles found in Horizon
Zero Dawn.

Like most things, maps can be purchased from various vendors, that mark their
relative location on the map. Below you can see additional detailed info on where to
find them.

Set 1 - Cup 1

Found a bit West of Meridian.

This cup is tucked behind a small, ruined wall, just a tiny bit to the South-West of the
Sawtooth Site icon.

Set 1 - Cup 2

Found near the bottom-left area of Devil's Thirst.

There is a river running through here. Looking over the river is a pile of trash that will
contain the vessel.

Set 1 - Cup 3
Found near the first Bandit Camp in the Devil's Thirst area.

Just north of the camp is a bridge. On the West side of the bridge, just a dozen feet
away, is a trash pile containing the cup.

Set 1 - Cup 4

Found in the Devil's Thirst area.

Near the Bandit Camp in Devil's Thirst. Follow the road South out of the camp to find
the cup among some trash.

Set 2 - Cup 1

This is found in the Devil's Grief area.

This is located on the western edge of Devil's Grief. You can find it by simply
following the path west, as the trash pile sits right next to the road.

Set 2 - Cup 2

This is found in the Devil's Grief area.


Near the center of Devil's Grief, You can find this sitting in a trash pile, next to a path
leading westward.

Set 2 - Cup 3

This is found in the Devil's Grief area.

This is found in the southern area of Devil's Grief. It's sitting inside the walls of a
ruined building.

Set 2 - Cup 4

This is found in the Shattered Kiln bandit camp.

There is a path that runs along the North-West of the camp. Next to it there will be
some large turbines and a pile of trash. In the trash is the cup.

Set 3 - Cup 1

Found nearly in the middle of the final area of the game, the desert area North of
Meridian.
This cup is located in the bottom of a quarry, the same one where you saved Olin.

Set 3 - Cup 2

This cup is located in the Maker's End region.

Right by the bonfire near Maker's End, head North just a few steps to find it.

Set 3 - Cup 3

This is found in the final area of the game, right by the area called Dimmed Bones.

The cup is sitting right next to the path, on the right, as you head into the Dimmed
Bones area.

Set 3 - Cup 4

This is found in the Maker's End area, in the top right of the map.
As you walk towards Maker's End, just before reaching the entrance of the facility,
you will see this cup sitting to the right of the path.

ANCIENT VESSELS (Set 1)

1 00:12 - Faro

2 00:40 - Arches

3 01:06 - DroneHop

4 01:29 - WayFarers

ANCIENT VESSELS (Set 2)

1 02:00 - Miriam

2 02:24 - USRC

3 02:50 - KZ

4 03:13 - Malkeet

ANCIENT VESSELS (Set 3)

1 03:42 - Odyssey

2 04:05 - Metallurgic

3 04:26 - Jomei

4 04:51 - Thunderheads

Banuk Relics
EDIT PAGE Last Edit: March 13, 2017 - 17 days 19 hours ago

The Banuk Relics are very rare Collectibles scattered around the map. Like many
others, you can purchase a map from certain vendors to get a general idea of where
they are.

Set 1 - Banuk 1

This Banuk is found North-East of the Devil's Thirst Bandit Camp.

When you get to the base of the mountain, you'll see various paintings on the rock.
They will show you where to roughly climb, so follow them to the top and you'll soon
have your item.

Set 1 - Banuk 2

This Banuk is found near Hunter's Gathering.


To begin, climb the pole inside the village, that's in the North-West corner.

Next, climb up the wall until you are on your feet again. Run past the zip line and into
the mountains and continue climbing up. You will have a long climbing section as it
takes you up, then all the way around the mountain side. Eventually the climbing
ends with you standing beside the Banuk.

Set 2 - Banuk 1

This Banuk is located a bit East of the Banuk Encampment.


To start, head to the bottom portion of the circle on the map. You are looking for a
spot on the cliffside where some paintings are. This is where you begin your climb.

There will be several jumps involved, and a lot of climbing but eventually it ends with
you getting the Banuk near the top of the cliff.

Set 2 - Banuk 2

This Banuk is located West of Meridian.


To start, head to the campfire that is West of Meridian. It sits on top of a cliff, so
slowly head towards the Banuk, but don't go down the cliff.

When you get closed to it, you will see a rope. Jump down to the end of the rope
that's near the cliff you are walking along, then simply walk along the rope to the
Banuk. This saves you from having to climb up to get it.

Set 3 - Banuk 1

This Banuk is located just South of Sunfall.


To start, you will need to find this specific area among the rocks.

From here, start climbing up the nearby wall. At the top, turn and climb up the right
stone pillar. Once at the top, jump across the gap, then continue following the now
simple path until you reach the Banuk.

Set 3 - Banuk 2

This Banuk is located in the northern part of the map, South from Pitchcliff.
The beginning of this starts near these rocks.

Walk forward from here, and start climbing the cliff near all the other markings.
Climb up and to the right, and you'll quickly find the Banuk.

Video Guide

Metal Flowers

EDIT PAGE Last Edit: March 24, 2017 - 6 days 23 hours ago

The Metal Flowers are one of the many Collectibles found in Horizon: Zero Dawn.
Below is a list of all the Metal Flowers and where you can find them.

Set 1

METAL FLOWER - MARK 1 (A)

This is found in the Ruins where you fall in as a kid.

Head there as an adult, and go all the way back to where Aloy first picked up the
holographic display piece. There is a nearby doorway that is blocked off by
stalagmites. Smash through them and inside you will find this Metal Flower.

METAL FLOWER - MARK 1 (B)

The second flower is located in the bottom-left of the map, in the first area of the
game.

The flower is up the mountain a bit, requiring some climbing and rope sliding to
reach.

METAL FLOWER - MARK 1 (C)

Found in the second area of the game, just a bit North of Main Embrace Gate.
This flower is up on a hill, behind the destroyed house.

METAL FLOWER - MARK 1 (D)

This flower is located in the East side of the Devil's Thirst area.

The flower is nestled up in the hills behind an abandoned settlement.

METAL FLOWER - MARK 1 (E)

This is found in the Devil's Grief area.

Along the western border of Devil's Thirst, you will find this flower tucked behind
some ruined walls.

METAL FLOWER - MARK 1 (F)

Found in the second area of the game, inside the ruins near Mother's Rise.
Find the entrance to the ruins among the hills, then jump into the water. The Metal
Flower is just a short swim away.

METAL FLOWER - MARK 1 (G)

This is found in the Devil's Grief area.

It's near the South section of Devil's Grief. The flower is located directly beneath the
icon on the map, making it easy to find.

METAL FLOWER - MARK 1 (H)

This flower is located at the far north of the map, near The Grave Hoard.

This flower is located right along the path towards the Grave Hoard, between the
path and the river.

METAL FLOWER - MARK 1 (I)

This flower is located South of the settlement called Hunter's Gathering.


South of the village, there will be a dense collection of trees. The flower sits hidden
among the trees.

METAL FLOWER - MARK 1 (J)

This flower is located along the main path that leads to Daytower.

As you follow the path, look North towards the mountains. There will be a small tree
and the metal flower tucked behind some rocks.

Set 2

METAL FLOWER - MARK 2 (A)

This flower is located North of the Dawn's Sentinel gate.

North of Dawn's Sentinel and South-East of Free Heap, you will find this flower tucked
in the hills, guarded by several Scrappers.
METAL FLOWER - MARK 2 (B)

This flower is located North-East of Daytower.

Far to the North-East of Daytowere, on the other side of the mountain, you will find a
river with Snapmaws in it. They guard a small island with the flower on it.

METAL FLOWER - MARK 2 (C)

This flower is located just North of Lone Light.

You can find this by following the path North out of town. It's sitting along the left of
the path, where the path branches left.

METAL FLOWER - MARK 2 (D)

This flower is located near Sunfall.

In the mountains North of Sunfall. Climb up from the northern side, and you will find
the flower at the top, guarded by Glinthawks.
METAL FLOWER - MARK 2 (E)

This flower is located West of Free Heap.

It's guarded by two Thunderjaws, and can be found sitting just a few steps North of
the small ponds located in the area.

METAL FLOWER - MARK 2 (F)

This flower is located far to the South of Pitchcliff.

Far South of Pitchcliff, you can find this flower sitting atop some rocky outcroppings,
just south of the river.

METAL FLOWER - MARK 2 (G)

This flower is located at the very North tip of the map.

Far to the North, even North of Pitchcliff. You can find this flower sitting on a cliff,
guarded by a Stormbird.
METAL FLOWER - MARK 2 (H)

This flower is located at the far West of the map.

You can find this flower tucked in a canyon on the far western edge of the map,
beneath Sunfall.

METAL FLOWER - MARK 2 (I)

This flower is located just South of Dimmed Bones.

South-West of Dimmed Bones, on the raised up stone, you will find this flower. You'll
likely draw the attention of some Glinthawks along the way.

METAL FLOWER - MARK 2 (J)

This flower is located on the far West side of the map.

You can find this to the West of the Brightmarket settlement. It's sitting at water
level, at the very edge of the land.
Set 3

METAL FLOWER - MARK 3 (A)

This is located South-East of Meridian.

To the far South-East of Meridian, you can find this flower sitting right on the path
that's within the circle.

METAL FLOWER - MARK 3 (B)

This flower is found far East of Meridian.

You can find this sitting atop the cliffs, far East of Meridian. It's guarded by some
Glinthawks.

METAL FLOWER - MARK 3 (C)

This flower is located in the mountains by Daytower.


North-East of Daytower are some mountains. Follow the path through them, then
take the tiny, winding path northwards. The metal flower sits at the end of it.

METAL FLOWER - MARK 3 (D)

This flower is found in the far South of the map.

It's located near a cauldron. Follow the path, then look for the flower near the water,
where the path branches off towards some Freeze Bellowbacks.

METAL FLOWER - MARK 3 (E)

This flower is found just South of Meridian.

It's located on top of a small cliff, right beside a merchant.

METAL FLOWER - MARK 3 (F)

This is located in the southern section of the map.

It can be found just a few steps to the West of the campfire.


METAL FLOWER - MARK 3 (G)

This flower is located West of Meridian.

Head to the marked location, and you will see the flower sitting right beside the road
that leads East-West.

METAL FLOWER - MARK 3 (H)

This is found South of Lone Light.

Located south of Lone Light and East of the Gatelands Bandit Camp. The flower sits
on the edge of the water.

METAL FLOWER - MARK 3 (I)

This flower is located East of Meridian.

You will find this sitting atop a small cliff. Climb up then cross the rope to reach it.

METAL FLOWER - MARK 3 (J)

This flower is located beside Lone Light.


Just a few steps to the South-East of Lone Light is a bridge. Under the bridge is the
flower.

Video Walkthrough

METAL FLOWER (Mark 1 / Set 1)

A 00:12

B 01:25

C 01:58

D 02:24

E 02:53

F 03:13

G 03:57

H 04:23

I 04:50

J 05:17

METAL FLOWER (Mark 2 / Set 2)

A 05:46

B 06:11

C 06:41

D 07:06

E 08:07

F 08:37
G 09:01

H 09:24

I 09:51

J 10:36

METAL FLOWER (Mark 3 / Set 3)

A 11:05

B 11:30

C 11:58

D 12:22

E 12:48

F 13:42

G 14:34

H 15:04

I 15:29

J 16:22

Datapoints

EDIT PAGE Last Edit: March 17, 2017 - 13 days 20 hours ago

The datapoints represent one of the many Collectibles found in Horizon: Zero Dawn.
Each one you collect unlocks a new tidbit of lore, filling in gaps in the story of the old
world.

Below is a list of all the Datapoints in the game.

NOTE: This is a work in progress. Notice any points missing that you have? Feel free
to add them in, and share with the community!

Audio Datapoints
DATAPOINT 1 - LOG: CONNOR CHASSON

This datapoint is found in the ruins you explore as a kid, but can also be obtained by
returning there as an adult.

On the first level, in the North-East corner of the map, you find a room with several
dead people. One is Connor, and can be scanned to obtain a second log from him.

DATAPOINT 2 - LOG: SKYLAR RIVERA

This datapoint is found in the ruins you explore as a kid, but can also be obtained by
returning there as an adult.

On the first level, in the North-East corner of the map is a room filled with beds and
several dead people. One is Skylar, and the body will give you the log.

DATAPOINT 3 - LOG: ELLA PONTES

This datapoint is found in the ruins you explore as a kid, but can also be obtained by
returning there as an adult.
On the first level, in the North-East corner of the map is a room filled with beds and
several dead people. The body in question this time is in the south end of the room,
laying in a bunk.

DATAPOINT 4 - LOG: JACKSON FRYE

This datapoint is found in the ruins you explore as a kid, but can also be obtained by
returning there as an adult.

On the first level, in the North-East corner of the map is a room filled with beds and
several dead people. In the adjoining room you will find Jacksons body laying on a
couch. Scan it to get the log.

DATAPOINT 5 - LOG: MIA SAYIED

This datapoint is found in the ruins you explore as a kid, but can also be obtained by
returning there as an adult.

On the first level, in the North-East corner of the map is a room filled with beds and
several dead people. Leaning against the wall, sitting next to a bed is the dead body
of Mia. Scan it to obtain her log.

DATAPOINT 6 - LOG: CONNOR CHASSON

This datapoint is found in the ruins you fall in as a kid and can be picked up as a
child or later as an adult.
On level 2 you will find this room. There is a small tablet sitting on the desk that can
be scanned for the log.

DATAPOINT 7 - FULL STOP

This datapoint is found in the same ruins you fall in as a kid, and is just a short walk
away from Datapoint 4.

A dead body will be leaning against the wall in a room on the second level. Scan it to
find this datapoint.

DATAPOINT 8 - FOR DIRECTOR EVANS

The first datapoint is located just a tiny bit after discovering the holographic
interface (The Focus).

Head into the hall after the door, and look to your left to see a glowing holo panel.
Next to it is a little device you can scan.

DATAPOINT 12 - COMMS LOG: LT. MURELL

This datapoint is located inside the Grave Hoard.


Inside the very first room, you will find this datapoint on a dead body.

DATAPOINT 13 - COMMS LOG: SGT. GULIYEV

This datapoint is located inside the Grave Hoard.

In the very first room, you will find this datapoint on one of the dead bodies.

DATAPOINT 14 - COMMS LOG: CPL. MILLS

This is found in the entrance area of The Grave Hoard location.

Head inside the very first room, and this datapoint will be on one of the dead bodies.

DATAPOINT 15 - COMMS LOG: SGT. WANDARI

This is found inside the Grave Hoard.


In the very first room you will find this datapoint on a dead body.

DATAPOINT 16 - REMINDER. AGAIN.

This is found inside The Grave Hoard.

This is found on the second floor, after taking the zipline from the entryway.

DATAPOINT 17 - LOG: CPL. ACOSTA (A)

This is found inside The Grave Hoard.

After exiting the first room, you take a zipline further inside. The zipline ends next to
some beds and it's here that you'll find the datapoint.

DATAPOINT 18 - LOG: CPL. ACOSTA (B)

This is found inside The Grave Hoard.


After using the zipline from the first room, it drops you off next to a bunch of beds.
The datapoint is sitting on one of the beds.

DATAPOINT 19 - JUST A LITTLE LONGER

This is found inside The Grave Hoard.

It's located on the second floor, in a small room off the main hallway.

DATAPOINT 20 - SO SORRY!

This is found inside The Grave Hoard.

It's located on the second floor, in a small room off the main hallway.

DATAPOINT 21 - EDITED AND APPROVED 1

This is found inside The Grave Hoard.


It's located on the third floor, in a room off the side of one of the hallways. It's inside
a computer console.

DATAPOINT 22 - EDITED AND APPROVED 2

This is found inside The Grave Hoard.

It's located on the third floor, in a room off the side of one of the hallways. It's inside
a computer console.

DATAPOINT 23 - PLEASE REPLY!

This is found inside The Grave Hoard.

It's located on the third floor, in a room off the side of one of the hallways. It's inside
a computer console.

DATAPOINT 24 - PLEASE REPLY!

This is found inside The Grave Hoard.


It's located on the third floor, in a room off the side of one of the hallways. It's inside
a computer console.

DATAPOINT 25 - UNIT STATUS REPORT

This is found inside The Grave Hoard.

It's located on the third floor, in a room off the side of one of the hallways. It's inside
a computer console.

DATAPOINT 26 - CODE NEXUS REMINDER

This is found inside The Grave Hoard.

It's located on the third floor, in the circular room where you have to solve the door
puzzle.

DATAPOINT 27 - SECURECOM EVZD-XX1X011X

This datapoint is found inside The Grave Hoard.


It's located on the fourth floor, in a room just beyond the Deathbringer boss
chamber.

DATAPOINT 28 - WIFE

This is located on the far West side of the map.

You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 29 - MERIDIAN'S FALL

This is located on the far West side of the map.

You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 30 - PROPHECY

This is located on the far West side of the map.


You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 31 - ITAMEN CODDLED

This is located on the far West side of the map.

You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 32 - WITHOUT PITY

This is located on the far West side of the map.

You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 33 - CHOSEN OF THE SUN

This is located on the far West side of the map.


You can find this datapoint during the To Curse The Darkness mission. It's sitting in a
tent, along with several other datapoints.

DATAPOINT 49 - LESSON 57-6-A

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

After entering, walk around the circular path until you come to the third room on
your left. There is a console in the doorway that houses this datapoint.

DATAPOINT 50 - GAIA PRIME ARRIVAL LOG

This datapoint is found inside Gaia Prime.

You can find this on the first floor, just after entering Gaia Prime.

DATAPOINT 51 - CHARLES RONSON

This datapoint is found inside Gaia Prime.


You can find this on the third floor, near the end of it, sitting on a table.

DATAPOINT 52 - CHARLES RONSON

This datapoint is found inside Gaia Prime.

You can locate this on the first floor, sitting on the Sobeck Memorial table.

DATAPOINT 53 - LOG: MARGO SHEN

This datapoint is found inside Gaia Prime.

You can find it on the third floor, inside a small room that was once someone's living
quarters.

DATAPOINT 54 - REST IN PEACE

This datapoint is found inside Gaia Prime.


You can locate this on the first floor, sitting on the Sobeck Memorial table.

DATAPOINT 55 - THE FUTURE

This datapoint is found inside Gaia Prime.

You can find it on the first floor, in the room behind the Sobeck Memorial. The
datapad is sitting on the floor, in a elevator shaft that you have to climb up.

DATAPOINT 56 - THE SOLUTION

This datapoint is found inside Gaia Prime.

This datapoint is found on the second floor, while climbing around outside.

DATAPOINT 57 - LOG: TRAVIS TATE

This datapoint is found inside Gaia Prime.


You can locate this on the first floor, sitting on the Sobeck Memorial table.

DATAPOINT 58 - CORE CONTROL LOG

This datapoint is found inside Gaia Prime.

You can find it on the first floor, in the room behind the Sobeck Memorial.

DATAPOINT 59 - ELEUTHIA RUNTIME CHECK

This datapoint is found inside Gaia Prime.

You can find it on the first floor, in the room behind the Sobeck Memorial. To reach it,
you'll need to crawl through a vent, then pry open 2 doors.

DATAPOINT 60 - FIRST MEETING

This datapoint is found inside Gaia Prime.


It is located in Sylen's Workshop, on the second floor. This won't appear until after
you get Sylen's lance.

DATAPOINT 61 - BURIED SHADOW

This datapoint is found inside Gaia Prime.

It is located in Sylen's Workshop, on the second floor. This won't appear until after
you get Sylen's lance.

DATAPOINT 62 - INTERCEPTED TRANSMISSION

This datapoint is found inside Gaia Prime.

It is located in Sylen's Workshop, on the second floor. This won't appear until after
you get Sylen's lance.

DATAPOINT 63 - RECORDING DEVICE

This datapoint is found during the quest Into The Borderlands.


After getting past the sound devices and into the basement, you are told to
investigate the workshop. In one corner is a music box/recording device. Activate it,
then listen to it to get this datapoint.

Hologram Datapoints

DATAPOINT 1 - HAPPY BIRTHDAY ISAAC

This datapoint is found in the ruins you fall in as a kid.

This is a mandatory pick up, so you wont miss it.

DATAPOINT 2 - A MESSAGE FOR OLIN

This datapoint is found during your hunt for Olin in the main campaign. It cannot be
missed.

DATAPOINT 3 - WELCOME TO FAS

This datapoint is found during the Maker's End quest and cannot be missed.

DATAPOINT 7 - RECORD: 31 OCT 2064

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 8 - RECORD: 1 NOV 2064

This datapoint is automatically obtained during the Maker's End mission.


DATAPOINT 9 - RECORD: 3 NOV 2064

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 15 - E9B1 INCIDENT LOG A

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering, you will find this on a body lying directly in your path.

DATAPOINT 16 - E9B1 INCIDENT LOG B

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

After entering Eleuthia, follow the main path until you walk past the third room on
your left. Enter the room and you'll see a body with this datapoint.

DATAPOINT 17 - E9B1 INCIDENT LOG D

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).


Shortly after entering, as you walk along the circular path, you will find this datapoint
laying on a dead body directly in your path.

DATAPOINT 18 - E9B1 INCIDENT LOG C

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering Eleuthia, walk around the circular path until you reach the third
room. Go into it and on the right is a dead body with the datapoint.

DATAPOINT 19 - WELCOME TO THE LYCEUM

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

After getting to the round room with a bunch of desks, you will spot this datapoint
sitting on a desk on the right. (This room has several datapoints inside it, but all are
the same one.)

DATAPOINT 20 - GAIA'S DYING PLEA

This datapoint is found inside Eleuthia-9 (All-Mother Mountain). You obtain it at the
end of the facility and is part of the main story, thus it cannot be missed.

DATAPOINT 21 - ELISABET SOBECK MEMORIAL

This datapoint is found inside Gaia Prime. It's part of the story and cannot be missed.
DATAPOINT 22 - EMERGENCY RECORDING

This datapoint is found inside Gaia Prime. It's part of the story and can't be missed.

Text Datapoints - Quests

DATAPOINT 1 - ALL GOOD THINGS

This is found in the same ruins that you fall into as a kid.

Just after the room you first pick up the head piece is a hallway. Return to it as an
adult to smash through the stalagmites blocking the door at the end. Inside is a body
to scan which will give you the datapoint.

DATAPOINT 2 - BIO: ELISABET SOBECK

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 3 - BIO: TED FARO

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 4 - HISTORY: FAS

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 5 - DEFINITION: CORRUPTION

This datapoint is automatically obtained during the Maker's End mission.

DATAPOINT 12 - LOG: CPL. SARAI (A)

This is found in The Grave Hoard.


You can find this datapoint sitting on a desk on the second floor.

DATAPOINT 13 - LOG: CPL. SARAI (B)

This is found in The Grave Hoard.

The log is sitting on a desk in a small room, off the main hallway.

DATAPOINT 14 - USRC DEPLOYMENT RECORDS

This is found inside The Grave Hoard.

It's located on the third floor, in the large round room with the holographic projection
of Earth.

DATAPOINT 15 - BIOSPHERE DEGRADATION

This is found inside The Grave Hoard.

It's located in a small room on the fourth floor, after the Deathbringer boss chamber.
DATAPOINT 35 - CHAMBER B1-001

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering Eleuthia, walk a short distance then look left to see some pods.
One of these can be scanned for a datapoint.

DATAPOINT 36 - GESTATION-39B1

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering Eleuthia, you will walk past a room with pods in it on your left.
Also inside this room is a computer console you can scan, that holds this datapoint.

DATAPOINT 37 - OPERATIONS LOG

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

After exploring the facility a bit, you will exit the circular teaching area and enter a
new one. Immediately look left to see the datapoint.
DATAPOINT 38 - NURSERY-E9B1

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering Eleuthia, you will walk by a large room on your left that looks
like a nursery/play room. There is a control console in here that can be scanned.

DATAPOINT 39 - KINDERGARTEN-E9B1

This datapoint is found inside Eleuthia-9 (All-Mother Mountain).

Shortly after entering Eleuthia, you will walk by several rooms on your left. When you
get to the third room, walk down the stairs and directly in front of you will be a
console with the datapoint.

DATAPOINT 40 - SOBECK JOURNAL 11-19-64

This is located inside Gaia Prime. It cannot be missed.

DATAPOINT 41 - SOBECK JOURNAL 7-16-65

This is located inside Gaia Prime. It cannot be missed.

DATAPOINT 42 - SOBECK JOURNAL 10-31-65

This is located inside Gaia Prime. It cannot be missed.


DATAPOINT 43 - SOBECK JOURNAL 1-15-66

This is located inside Gaia Prime. It cannot be missed.

DATAPOINT 44 - GAIA LOG: 3 FEB 2065

This is located inside Gaia Prime. It cannot be missed.

DATAPOINT 49 - DERVAHL'S JOURNAL

Found during the Into The Borderlands mission.

After getting into the basement that was protected by sonic devices, you have to
search Dervahl's workshop. One of the items inside the workshop is his journal.

DATAPOINT 50 - TATTERED LETTER

This datapoint is automatically obtained during the Death from the SkiesSide Quest.

DATAPOINT 51 - ULTRAWEAVE PROGRESS

This is found in the ruins in the second region, near Mother's Rise.
Inside the ruins is a suit of armor. Behind it and tucked in the corner is a datapad
sitting on a desk. Scan it to get the datapoint.

DATAPOINT 52 - ULTRAWEAVE TRIALS

This is found in the ruins in the second region, near Mother's Rise.

Inside the ruins is a suit of armor. On the floor beside it is the datapad which, once
scanned, will give you this datapoint.

Text Datapoints - World

DATAPOINT 2 - "HAERE MAI"

This datapoint is found in the Devil's Thirst area.

While looking at the map of Devil's Thirst, you can see a Tallneck icon. Just a few
steps South-West of the icon is a building. Inside that ruined building is the
datapoint.

DATAPOINT 4 - JEFF ANDREATIS SHOW

This is found in the Devil's Thirst area.


The best way to find this is to simply head to the area on the map that is directly
beneath the Devil's Thirst icon. You will find the datapad with this collectible sitting
on a small hill among the buildings.

DATAPOINT 6 - LEAKS SPARK FEARS

This datapoint is located in the second region of the map.

In the Devil's Thirst area, there are several ruined buildings. Tucked just behind one,
near the Tallneck, is a datapad laying on top of a tiny hill. Scan it to get the
datapoint.

DATAPOINT 8 - 1ST AMENDMENT VIRTUAL?

This datapoint is located in the Devil's Thirst area.

If you zoom in on the map, you can see the icon for Devil's Thirst. Across the road to
the West of the icon is a ruined building. You will find the datapoint there, behind a
wall and among some pillars.
DATAPOINT 9 - HARRIET CHOI DIES

This datapoint is located near the settlement of Mother's Rise.

If you follow the North path out of Mother's Rise, it will cross a river then on your
right you'll eventually see a ruined building. Tucked among the metal is a pad with
the datapoint.

DATAPOINT 17 - ROBAR IS COMING!

This datapoint is located East of Daytower.

East of Daytower, there is a level 9 bandit camp. Along the south edge of the camp,
near a stone ramp, you can find this datapoint.

DATAPOINT 22 - SUMMER SALE! YUMNOW!

This datapoint is located just a bit West of Meridian.

West of Meridian, there is a Sawtooth Site icon on the map. Just a tiny bit South-West
of that icon, you can find a ruined wall with the datapoint sitting on it.
DATAPOINT 24 - DO NOT IGNORE!

This datapoint is located just West of Meridian.

Just to the West of Miridian is a Sawtooth Site. Looking at the map, if you stand to the
right (east) of the icon, you will be standing almost on top of where the datapoint is.

DATAPOINT 48 - HOLO-HAUNTING

This datapoint is found near the Devil's Grief area.

There is a huge, ruined stadium in Devil's Grief. In the South-West corner, where you
can enter the stadium, you will find this datapoint sitting in some tall grass.

DATAPOINT 52 - TO ALL JESSIFANS

This datapoint is located to the far west of Devil's Grief.

You can find this sitting on a large flat rock, near where a Corrupted Zone was.
DATAPOINT 53 - CHOCOLATE BOX LOG

This datapoint is located to the far west of Devil's Grief.

You can find this sitting among some small ruined walls, in the same area where
there is a Corrupted Zone.

DATAPOINT 55 - SPECIAL ORDERS

This datapoint is located in the bottom-right corner of the map.

You will need to clear a corrupted zone in order to access this old metal building. On
the floor inside is the datapoint.

DATAPOINT 61 - PHANTOM LIMBS

This datapoint is found in the North of the map.

As indicated in the picture, follow the road North towards the snowy mountains.
Along the way you will see some large, metal debris. Behind it is the datapoint.
DATAPOINT 62 - JUST GOT BACK

This datapoint is located near Cauldron ZETA.

Follow the road south from Cauldron Zeta and you will quickly come across this
datapoint sitting among some dead trees.

Text Datapoints - Machines

DATAPOINT 1 - OBSERVER LOGS US-W-17

This Datapoint is obtained after completing the Tallnecks activity found in Devil's
Thirst.

DATAPOINT 2 - OBSERVER LOGS US-W-18

This datapoint is obtained after overriding the Tallnecks at the Rushwash location.
DATAPOINT 3 - OBSERVER LOGS US-W-19

This datapoint is obtained after overriding the Tallnecks at the Spearshafts location.

DATAPOINT 4 - OBSERVER LOGS US-W-20

This datapoint is obtained after overriding the Tallnecks at the Copper Deeps
location.
DATAPOINT 5 - OBSERVER LOGS US-W-21

This datapoint is obtained after overriding the Tallnecks at the Sun-Steps location.

DATAPOINT 6 - M/SIGMA: CORE LOG 763E

This datapoint is obtained after completing Cauldron SIGMA.


DATAPOINT 7 - M/RHO: CORE LOG 653Z

This datapoint is obtained after completing Cauldron RHO.

DATAPOINT 8 - M/THETA CORE LOG 893V

This datapoint is obtained after completing Cauldron XI.


DATAPOINT 9 - M/XI CORE LOG 231L

This datapoint is obtained after completing Cauldron ZETA.

DATAPOINT 10 - M/ALL-US-W CM LOG 329G

This datapoint is unlocked after completing all 4 Cauldrons.

Scanned Glyphs

DATAPOINT 12 - OLIN'S JOURNAL

This is found during the The City of the Sun mission.


Once you get into Olin's basement, there is a book you can scan for this datapoint.

DATAPOINT 14 - THE NORA

This glyph is found in the settlement called Brightmarket.

Head to the Inn and you'll find this datapoint sitting on the main counter.

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13

32

NEWESTOLDESTTOP COMMENTS

jws_202712MAR 26 2017 7PM

Where are Text Datapoints - Quests #6-#11 found?

FlagShare

LikeReply

DataBanaFoFanaMAR 22 2017 6PM


Guys, on reddit we all worked together, and compiled ALL the datapoints!

here's a link https://redd.it/5yda2p

Its called Compiling All Datapoints by Tokbirn! It was a group effort but he
organized all locations. There aren't images, but there is specific descriptions of
all datapoint locations. Especially the Text-World ones!

The Datapoints are marked on a map :)

FlagShare

LikeReply

NomadVariantMAR 20 2017 8AM

To any mods who might be interested I'm collecting world datapoints with visual
and map screenshots if you guys want to add them to the list. I've got quite a
few you don't have listed yet.

FlagShare

LikeReply

darran1927MAR 19 2017 11PM

Audio Datapoint 28 "Wife " is this unattainable if you miss it on the mission to
curse the darkness ? It's the only one I'm missing and can't seem to find a way
back up there

FlagShare

LikeReply
TheGreatCaboose1MAR 10 2017 10AM

World Datapoint 37 "Course Listing, 2063" is in a lake at the Thunderjaw Site


Northeast of the Sun-Steps Tallneck. World Datapoint 14 "Destin Folds" is on a
tank to its Southwest, nestled between a Stormbird Site and a Snapmaw Site.

I would add pictures, if I could

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LikeReply

ikilledyou_firstMAR 9 2017 10AM

does anyone actually have all the datapoints because it says this is all the
datapoints but all im getting is the first like 8 and the last one i need 1 text
datapoint from the quests and 2 from world that i cant find for the life of me and
this doesnt help because it does not show ALL the datapoints like it states up top

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LikeReply

TheGreatCaboose1MAR 10 2017 5PM

Which text datapoint are you missing? I have all of the datapoints, other than
World Datapoints and Glyphs. I'm missing something like 4 Glyphs. I can tell you
where to find the rest

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LikeReply

Craig4666MAR 8 2017 10PM


Does anyone know where the final audio datapoint is? Only one I'm missing and
can't seem to find it

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LikeReply

TheGreatCaboose1MAR 10 2017 10AM

Remember the mission when you talk to Erend about his sister and Dervahl? In
the camp you go to, looking for Dervahl, in his tent is a crate with the audio
datapoint on top of it

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LikeReply

ArchangeLillithMAR 6 2017 10PM

Text Datapoints for machines: 1-4 are all from Tallnecks and the last five are
from cauldrons. I'm still not sure where to get #5, as I've completed all of the two
other sources. The last 4 hologram points are all gotten through the story, and if
you explore in All-Mother a lot there are some in there. There are also a lot of
data points scattered throughout the ruins after you meet Sylens at his old
workshop, as well as in his workshop. Also, easy one to miss: when you're in the
ruin after you're spoken to by General Herres you'll be led into another room
where Sobeck is going to "explain the rest". If I'm not mistaken, in this room
there is a way to climb the wall in front and to your right a bit. There's an audio
log there. There are also other logs in the room so check around a bit.

FlagShare

1LikeReply

AnonJMAR 7 2017 5PM

@ArchangeLillith I thought I didn't get the fifth text datapoint - machine because
I somehow finished a tallneck inappropriately (i.e. didn't rappel down)? Seems to
be not the case? Or did you actually face a similar issue then. I thought that was
a bug in the game. It can only be from a tallneck, right? Otherwise it would look
quite weird...

FlagShare

1LikeReply

EvgeniyKMAR 18 2017 9PM

@ArchangeLillith Have you solved the problem with the 5 Datapoint machines?

I passed all the Tallnecks and collected all the other entries, I can not figure out
how to get the 5-point.

FlagShare

LikeReply

Calvinp.schusterMAR 6 2017 5AM

Hasn't everyone found these first few? Why have all you game companies been
so late to do your job latkey, polygon couldn't even touch niih, and you have only
discovered 10 out of hundreds of logs wtf

Stranded Items

EDIT PAGE Last Edit: February 28, 2017 - 1 month ago

This page contains the locations of the Stranded collectibles in Horizon Zero Dawn.

These collectibles are references to the partnership between Horizon developer


Guerilla Games and Kojima Productions, who will be using the Decima game engine
(which powers Horizon) in their first game Death Stranding.

Horizon Zero Dawn: All Kojima / Death Stranding Item Locations


03:07
There are three Stranded items to collect throughout the game.

Stranded Necklace

This item can be found during the mission The Grave Hoard, before using the guide
rail to descend into the bunker.

After clearing the area of Shadow Carja and Corrupted Machines, head around back
of the tank to the left of the path leading down into the bunker to find the Stranded
Necklace on a withered skeleton.

Stranded Shackles

The Stranded Shackles can be found during the quest Deep Secrets of the Earth, or
by traveling back to the Zero Dawn Bunker after completing this mission.
From the room where you received your second holographic briefing, head through
the door into the next room. Follow the path to the left of the security booth and into
the room beyond.

Move through the door at the end of the small office on your right and turn to the left
- on the far end of the room you'll find the shackles.

Stranded Figure

This item can be found in the All-Mother bunker, Eleuthia-9 during the quest Heart of
the Nora (or by returning later).
When you first enter the bunker, head through the lobby and down the stairs beyond
the door. Before proceeding down the hall, turn around to retrieve the figure from
beneath the staircase.

Rewards

The Stranded items can be turned into the Mysterious Boxes merchant in Meridian,
the City of the Sun.

While visiting this merchant, you can trade in your Stranded Necklance, Stranded
Shackles and Stranded Figure for a Mysterious Box, inside of which you'll find a Very
Rare item modification, a few other trinkets and a pair of Warm Socks. It's currently
unknown whether or not the Warm Socks have a hidden meaning or function - their
only described purpose is for selling to merchants. However, this being a Kojima
easter egg, it may be a good idea to hang onto them for a while.
Vantages

EDIT PAGE Last Edit: February 28, 2017 - 1 month ago

This page contains all of the Vantage locations in Horizon: Zero Dawn.

There are 12 Vantage Caches to access in total, broken into three sets of four. They
are presented below in the order of their respective sets.

Horizon Zero Dawn: All Vantage Locations


13:28

Air Combat Academy

The first vantage can be found across the river to the east of the main gate of The
Embrace. There is a large rock formation to the north of a a small group of ruins that
make up a Corrupted Zone.
Climb the rocks on the east side of the overlook to reach the Vantage.

Colorado Springs

This Vantage can be found just north of the Tallneck in Devils Thirst, up in the
remains of the areas tallest building. Approaching from the south, follow the climb
path up into the building (near the north-west corner of the Tallnecks loop) and
make your way upwards.

Climb through the towers skeleton to find the vantage on a ledge facing West.
Explorer Museum

Following the road to the north of the Devils Thirst Bandit Camp - not the landmark,
but the camp - you can find this Vantage on top of a small pillar of rocks looking back
towards the encampment.

Bridal Veil Falls


This Vantage lies to the south-east of the Daytower, just below the Two-Teeth bandit
camp on the map. Approaching from the east, find the climbing path to the left of the
road sign for Daytower when exiting the Forsaken Village.

Climb the rock face then up over the two smaller rock walls on your right to find the
vantage.

Eagle Canyon
At the base of the steps leading from the Cut Cliffs settlement down to Meridian
Gate, there is a climb path on the rocky face along the western side of the trail.

Look for it beneath a grapple branch, then climb the cliffside up to the rappelling
point to find the Vantage.

Monument Valley
Facing the gates of Sunstone, in the south-west corner of the map, head to the edge
of a large rock formation near the eastern path to the city.

Follow the climb path up the rock face, then use the zipline to head back down
towards the path and find the vantage on the landing.

Bryce Orbital
Heading up the base of the path east of Sunfall leading north towards Makers end,
head towards the rock formations on your left.

Make your way up the climbable path, then cross the short plateau at the top and
continue to climb along the wall.When you reach the end of this second climb path,
youll need to take out two scrappers.
Once theyve been dealt with, the Vantage can be found overlooking Sunfall.

Lake Powell

Across the river to the north of Brightmarket, make your way along the shore (or
climb down from the northern plateau above)
Use the tightrope to make your way out to the free-standing rock formation, then
climb the side up to the top to locate the Vantage.

Faro Automated Solutions

In the wooded mountains to the south of Makers End, near a Shell-Walker feeding
area, make your way up into to rocky snowy foothills of the mountaintop. Beware of
Scrappers and Ravagers, and find a large chunk of dark grey stone protruding from
the mountainside on your right.
Climb your way up and around this old structure, then collect the Vantage from the
top overlooking Makers End.

Kings Peak

This Vantage can be found in the area where you fight the Stormbird on your way to
meet Sylens in The Mountain That Fell, near the end of the main questline. After
climbing up the side of the waterfall, there is a climbable section of rocks ahead of
you on the left.

Climb up and around the cliffs to find the Vantage looking towards GAIA Prime.

Sterling-Malkeet Amphitheater
In the rocky hills to the west of Devils Grief, across the thin river, youll find an open
area between two large rock formations (this is also a Corrupted Zone).

Theres a natural set of steps running up between the rocks - follow it towards the
top and beneath the southern cliff face youll find this Vantage.

Denver Stadium
At the eastern edge of Devils Grief sits the twisted remains of a massive skyscraper
- just to the south of the Iron Ring encampment you invade in the Main
Quest Revenge of the Nora.

From inside the base of this building, use the climb path to reach the open ledge high
in the north-west corner of the building, overlooking the Iron Ring.

Crafting

EDIT PAGE Last Edit: March 22, 2017 - 8 days 23 hours ago

This page contains information on crafting the various items in Horizon: Zero Dawn.
There are several types of items to craft throughout the game, but the most
important ones are your Carrying Capacity items. These include ammo bags,
resource satchels, and packs for weapons, traps, and outfits.
Ammo Crafting
Potions Crafting
Satchels and Pouches
Trap Crafting

Ammo Crafting

EDIT PAGE Last Edit: February 27, 2017 - 1 month 2 days ago

This page contains ammo crafting recipes from Horizon: Zero Dawn.

Hunter Bow Ammo

There are three types of ammo that can be crafted for the various Hunter Bows.

HUNTER ARROW

2x Ridge-Wood; 1x Metal Shard

The most basic arrow in a hunter's arsenal. These simple projectiles can be used in
any version of the Hunter's Bow deal and low damage, but area also require few
resources to craft.

FIRE ARROW

2x Ridge-Wood; 5x Metal Shards; 3x Blaze

These flaming arrows can be used in the Carja and Shadow Hunter Bows and deal
moderate fire damage, especially when striking objects that are vulnerable to heat.

Potions Crafting
EDIT PAGE Last Edit: March 22, 2017 - 8 days 23 hours ago

There are two main types of potions that can be crafted in Horizon: Zero Dawn.

Health Potions

HEALTH POTION

This potion restores 150 health upon use. Crafting Requirements:

2 Rich Meat
3 Fatty Meat

HEALTH BOOST POTION

This potion boosts your max HP by 150. This effect only lasts a short
time. Crafting Requirements:

3 Fatty Meat
5 Bony Meat

FULL HEALTH POTION

This potion will refill your entire health bar. Crafting Requirements:

5 Rich Meat
5 Fatty Meat
5 Bony Meat

Resist Potions

RESIST FIRE POTION

This potion provides a 75% defence boost to fire for 90 seconds. Crafting Requirements:

3 Fire Kiln Root

RESIST SHOCK POTION

This potion provides a 75% defence boost to shock for 90 seconds. Crafting Requirements:

3 Shock Wax Root


RESIST FREEZE POTION

This potion provides a 75% defence boost to freeze for 90 seconds. Crafting Requirements:

Freeze Rime Root

ANTIDOTE

This item provides a 100% resistance to Corruption for 60 seconds. Crafting Requirements:

3 Corruption Glaze Root

Satchels and Pouches

EDIT PAGE Last Edit: March 18, 2017 - 12 days 19 hours ago

This page contains crafting recipes for the various carrying capacity upgrades available in
Horizon: Zero Dawn.

Weapons Satchel

The default Weapons Satchel can hold five weapons.

WEAPON SATCHEL UPGRADE 1

15x Metal Shards; 20x Ridge-Wood

Increases the Weapon Inventory capacity to 10.

WEAPON SATCHEL UPGRADE 2

35x Metal Shards; 30x Ridge-Wood; 5x Fatty Meat

Increases the Weapon Inventory capacity to 15.

WEAPON SATCHEL UPGRADE 3

75x Metal Shards; 40x Ridge-Wood; 2x Rabbit Bone

Increases the Weapon Inventory capacity to 20.


WEAPON SATCHEL UPGRADE 4

125x Metal Shards; 50x Ridge-Wood; 1x Rabbit Skin

Increases the Weapon Inventory capacity to 35.

Outfits Satchel

The default Outfits Satchel can hold five outfits.

OUTFIT SATCHEL UPGRADE 1

15x Metal Shards, 20x Ridge-Wood

Increases the Outfit Inventory capacity to 10.

OUTFIT SATCHEL UPGRADE 2

35x Metal Shards; 30x Ridge-Wood; 5x Fatty Meat

Increases the Outfit Inventory capacity to 15.

OUTFIT SATCHEL UPGRADE 3

75x Metal Shards; 40x Ridge-Wood; 2x Fish Bone

Increases the Outfit Inventory capacity to 20.

OUTFIT SATCHEL UPGRADE 4

125x Metal Shards; 50x Ridge-Wood; 1x Fish Skin

Increases the Outfit Inventory capacity to 35.

Resources Satchel

The default Resources Satchel can hold 20 types of resources.

RESOURCE SATCHEL UPGRADE 1

15x Metal Shards; 20x Ridge-Wood

Increases Resource Inventory capacity to 30.


RESOURCE SATCHEL UPGRADE 2

35x Metal Shards; 30x Ridge-Wood; 5 Rich Meat

Increases Resource Inventory capacity to 50.

RESOURCE SATCHEL UPGRADE 3

75x Metal Shards; 40x Ridge-Wood; 2x Boar Bone

Increases Resource Inventory capacity to 70.

RESOURCE SATCHEL UPGRADE 4

125x Metal Shards; 50x Ridge-Wood; 1x Boar Skin

Increases Resource Inventory capacity to 100.

Modifications Satchel

The default Modifications Satchel can hold 10 modifications.

MODIFICATION SATCHEL UPGRADE 1

15x Metal Shards; 20x Ridge-Wood

Increases Modification Inventory capacity to 20.

MODIFICATION SATCHEL UPGRADE 2

35x Metal Shards; 30x Ridge-Wood; 5x Rich Meat

Increases Modification Inventory capacity to 30.

MODIFICATION SATCHEL UPGRADE 3

75x Metal Shards; 40x Ridge-Wood; 2x Fox Bone

Increases Modification Inventory capacity to 40.

MODIFICATION SATCHEL UPGRADE 4

125x Metal Shards; 50x Ridge-Wood; 1x Fox Skin


Increases Modification Inventory capacity to 70.

Potions Pouch

The default Potions Pouch can hold 3 of each potion type.

POTIONS POUCH UPGRADE 1

30x Metal Shards, 50x Ridge-Wood, 15x Metal Vessel

Increases Potions pouch capacity to 6.

POTIONS POUCH UPGRADE 2

70x Metal Shards; 100x Ridge-Wood; 20x Blaze; 1x Fish Bone

Increases Potions pouch capacity to 9.

POTIONS POUCH UPGRADE 3

250x Metal Shards; 200x Ridge-Wood; 15x Echo Shell; 1x Raccoon Skin

Increases Potions pouch capacity to 12.

Traps Pouch

The default Traps Pouch can hold 3 of each trap type.

TRAPS POUCH UPGRADE 1

15x Metal Shards; 20x Ridge-Wood

Increases Traps pouch capacity to 6.

TRAPS POUCH UPGRADE 2

35x Metal Shards, 30x Ridge-Wood, 5x Bony Meat

Increases Traps pouch capacity to 9.

TRAPS POUCH UPGRADE 3

75x Metal Shards, 40x Ridge-Wood, 1x Turkey Skin


Increases Traps pouch capacity to 12.

Hunter Bow Quiver

The default Hunter Bow Quiver can hold 20 of each arrow type.

HUNTER BOW QUIVER UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 1x Blaze

Increases Hunter Bow quiver capacity to 30.

HUNTER BOW QUIVER UPGRADE 2

20x Metal Shards, 5x Fatty Meat, 1x Boar Bone

Increases Hunter Bow quiver capacity to 40.

HUNTER BOW QUIVER UPGRADE 3

125x Metal Shards; 1x Boar Skin; 1x Rabbit Bone

Increases Hunter Bow quiver capacity to 50.

HUNTER BOW QUIVER UPGRADE 4

500x Metal Shards; 1x Fox Skin; 200x Ridge-Wood

Increases Hunter Bow quiver capacity to 60.

Sharpshot Bow Quiver

The default Sharpshot Bow Quiver can hold 10 of each arrow type.

SHARPSHOT BOW QUIVER UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 1x Metal Vessel

Increases Sharpshot Bow quiver capacity to 15.

SHARPSHOT BOW QUIVER UPGRADE 2

20x Metal Shards; 1x Raccoon Bone; 5x Rich Meat


Increases Sharpshot Bow quiver capacity to 20.

SHARPSHOT BOW QUIVER UPGRADE 3

125x Metal Shards; 1x Raccoon Skin; 1x Turkey Bone

Increases Sharpshot Bow quiver capacity to 25.

SHARPSHOT BOW QUIVER UPGRADE 4

500x Metal Shards; 1x Rabbit Skin; 200x Ridge-Wood

Increases Sharpshot Bow quiver capacity to 30.

War Bow Quiver

The default War Bow Quiver can hold 10 of each arrow type.

WAR BOW QUIVER UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 1x Chillwater

Increases War Bow quiver capacity to 15.

WAR BOW QUIVER UPGRADE 2

20x Metal Shards; 1x Turkey Bone; 5x Bony Meat

Increases War Bow quiver capacity to 20.

WAR BOW QUIVER UPGRADE 3

125x Metal Shards; 1x Turkey Skin; 1x Fox Bone

Increases War Bow quiver capacity to 25.

WAR BOW QUIVER UPGRADE 4

500x Metal Shards; 1x Fish Skin; 200x Ridge-Wood

Increases War Bow quiver capacity to 30.

Sling Ammo Pouch


The default Sling Ammo Pouch can hold 4 of each elemental bomb type.

SLING AMMO POUCH UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 5x Wire

Increases Sling ammo pouch capacity to 6.

SLING AMMO POUCH UPGRADE 2

20x Metal Shards; 1x Fish Bone; 5x Fatty Meat

Increases Sling ammo pouch capacity to 8.

SLING AMMO POUCH UPGRADE 3

125x Metal Shards; 1x Fish Skin; 1x Rat Bone

Increases Sling ammo pouch capacity to 10.

SLING AMMO POUCH UPGRADE 4

500x Metal Shards; 1x Turkey Skin; 200x Ridge-Wood

Increases Sling ammo pouch capacity to 12.

Rattler Ammo Pouch

The default Rattler Ammo Pouch can hold 50 of each bolt type.

RATTLER AMMO POUCH UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 1x Chillwater

Increases Rattler ammo pouch capacity to 60.

RATTLER AMMO POUCH UPGRADE 2

20x Metal Shards; 1x Rat Bone; 5x Fatty Meat

Increases Rattler ammo pouch capacity to 80.


RATTLER AMMO POUCH UPGRADE 3

125x Metal Shards; 1x Rat Skin; 1x Fish Bone

Increases Rattler ammo pouch capacity to 100.

RATTLER AMMO POUCH UPGRADE 4

500x Metal Shards; 1x Fish Skin; 200x Ridge-Wood

Increases Rattler ammo pouch capacity to 120.

Ropecaster Ammo Pouch

The default Ropecaster Ammo Pouch can hold 10 of each rope type.

ROPECASTER AMMO POUCH UPGRADE 1

5x Metal Shards; 10x Ridge-Wood; 1x Metal Vessel

Increases Ropecaster ammo pouch capacity to 15.

ROPECASTER AMMO POUCH UPGRADE 2

20x Metal Shards; 1x Turkey Bone; 5x Bony Meat

Increases Ropecaster ammo pouch capacity to 20.

ROPECASTER AMMO POUCH UPGRADE 3

125x Metal Shards; 1x Fish Bone; 1x Turkey Skin

Increases Ropecaster ammo pouch capacity to 25.

ROPECASTER AMMO POUCH UPGRADE 4

500x Metal Shards; 1x Raccoon Skin; 200x Ridge-Wood

Increases Ropecaster ammo pouch capacity to 30.

Tripcaster Ammo Pouch

The default Tripcaster Ammo Pouch can hold 4 of each trap arrow type.
TRIPCASTER AMMO POUCH UPGRADE 1

5x Metal Shards; 10x Ridge-wood; 1x Blaze

Increases Tripcaster ammo pouch capacity to 6.

TRIPCASTER AMMO POUCH UPGRADE 2

20x Metal Shards; 1x Fox Bone; 5x Rich Meat

Increases Tripcaster ammo pouch capacity to 8.

TRIPCASTER AMMO POUCH UPGRADE 3

125x Metal Shards; 1x Turkey Bone; 1x Fox Skin

Increases Tripcaster ammo pouch capacity to 10.

TRIPCASTER AMMO POUCH UPGRADE 4

500x Metal Shards; 1x Boar Skin; 200x Ridge-Wood

Increases Tripcaster ammo pouch capacity to 12.

Blast Sling Ammo Pouch

The default Blast Sling Ammo Pouch can hold 4 of each bomb type.

BLAST SLING AMMO POUCH UPGRADE 1

5x Metal Shards, 10x Ridge-Wood, 5x Sparker

Increases Blast Sling ammo pouch capacity to 6.

BLAST SLING AMMO POUCH UPGRADE 2

20x Metal Shards, 1x Rabbit Bone, 5x Fatty Meat

Increases Blast Sling ammo pouch capacity to 8.

BLAST SLING AMMO POUCH UPGRADE 3

125x Metal Shards; 1x Rabbit Skin; 1x Rat Bone


Increases Blast Sling ammo pouch capacity to 10.

BLAST SLING AMMO POUCH UPGRADE 4

500x Metal Shards; 1x Rat Skin; 200x Ridge-Wood

Increases Blast Sling ammo pouch capacity to 12.

Trap Crafting

EDIT PAGE Last Edit: March 22, 2017 - 8 days 23 hours ago

There are three types of traps that can be crafted in Horizon: Zero Dawn.

SHOCK TRAP

A proximity based trap, that does no damage but stuns all those caught in it's
blast. Crafting Requirements:

2 Wire
1 Metal Vessel
10 Sparker

DETONATING BLAST TRAP

This trap goes off after taking damage, and deals massive damage to anyone caught in it.
Crafting Requirements:

2 Wire
1 Metal Vessel
3 Blaze

BLAST TRAP

A proximity based trap, this will explode on enemies, dealing a decent amount of damage to
anyone caught in it. Crafting Requirements:

2 Wire
1 Metal Vessel
2 Blaze
Tripcasters

EDIT PAGE Last Edit: March 6, 2017 - 24 days 16 hours ago

The Tripcasters are, as the name implies, a series of weapons designed to trip your
enemies. They fire a large wire that you must attach to two objects. When an enemy
walks through the wire, they will be heavily damaged.

Like most weapons, the Tripcasters come in three types.

TRIPCASTER

This is the Green version of the weapon. It can be bought from nearly any merchant
for 90 Metal Shards. It has 1 mod slot and 30 handling.

It has 1 ammo type, allowing you to fire electrical trip wires.


CARJA TRIPCASTER

This is the Blue version of the weapon. It can be bought from merchants after you
reach the Mother's Crown area for 180 Metal Shards and 10 Chillwater. It has 2 mod
slots and 30 handling.

This weapon has the same electrical trip wires as before, but also unlocks Explosive
Wires, which deal high amounts of non-elemental damage.

SHADOW TRIPCASTER

This is the Purple version of the weapon. It can be bought from merchants after you
reach Daytower for 800 Metal Shards and 1 Scrapper Heart. It has 3 mod slots and
has 30 handling.

This weapon has the same previous two ammo types, but also unlocks the Fire Wire,
which deals a high amount of fire damage when tripped.
Tearblaster

EDIT PAGE Last Edit: March 6, 2017 - 24 days 16 hours ago

The Tearblaster is a special weapon that is obtained during the Hunter's Blind Side
Quest in Horizon: Zero Dawn.

As you complete the Hunting Grounds you will unlock the quest. Once finished, you
receive a treasure box containing this weapon.

The Tearblaster is a short range gun that fires bursts of compressed air. It rips of the
armor plates of machines that are very close to you. It deals virtually no damage, so
use it only to rip off armor.

There are no other types of this weapon.

Weapon Modifications

EDIT PAGE Last Edit: March 7, 2017 - 24 days 14 hours ago

Weapon Mods are obtained all throughout the game, from many various enemies
and areas.

There are three classifications. Green, Blue and Purple, with Purple being the best.
Not only are there three types, but each mod you find has randomly generated stats,
making each one slightly different.

Have a lot of extra mods? Sell them! They go for good money and a lot of the Green
and Blue mods aren't worth holding on to as you get further in the game.

Once you have a mod, you can put it inside a weapon to bolster it. When using them,
it's best to increase the highest stat, instead of bringing up the lowest. For instance,
the Hunter Bow is a great Fire and Tear weapon, so increasing these two stats on it
makes more sense then Damage or Handling.

Once placed, a Weapon Mod cannot be removed, unless you have a specific talent
from the bottom of the skill tree. Until you have this talent, we suggest only placing
in Mods that you are certain about, as there's a chance you might never get it back!
Ropecasters

EDIT PAGE Last Edit: March 7, 2017 - 24 days 15 hours ago

The Ropecasters are one of the many weapons found in Horizon: Zero Dawn.
These weapons fire thick ropes that help tie down varies machines, pinning them in
place. There are 4 types of Ropecasters in the game.

ROPECASTER

This is the basic Ropecaster (Green variant) and can be purchased after making a bit
of progress into the game. It costs 75 Metal Shards, has 50 handling and 1 mod slot.

The Ropecaster fires thick cables, that help tie down enemies pinning them in place.
CARJA ROPECASTER

This is the Blue variant of the weapon. It's available later in the game, after reaching
Daytower and beyond. It costs 200 Metal Shards and 6 Echo Shell. It has 50 handling
and 2 mod slots.

This version doesn't gain any new ammo type. The only improvement is an
additional mod slot.

SHADOW ROPECASTER

This is the Purple variant of the weapon. It's available after reaching Meridian and
costs 500 Metal Shards and 1 Snapmaw Heart.

This version doesn't gain any stat bonuses, but does gain an additional mod slot.
LODGE ROPECASTER

This is a special variant of the weapon, obtained after completing the Hunting
Grounds. It has 70 handling and 3 mod slots.

This version gains no bonuses over the Shadow one, other than some additional
handling.

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