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KLA: Computers Date: 15.9.14 Time: 12.30 Stage: 3 Class: 5S School: WOOLGOOLGA
Syllabus Outcome: ST3-5WT Plans and implements a design process, selecting a range of tools, equipment, materials and techniques to
produce solutions that address the design criteria and identified constraints.
Objective: Students will follow a procedure, using the program Scratch to create an animated underwater scene and develop ICT skills.
Integration (highlight): MATHEMATICS ENGLISH CREATIVE ARTS HSIE / SOSE SCIENCE & TECHNOLOGY PDHPE OTHER (Type in name)
REFLECTION IN ACTION
Timing Procedure Considerations
Students Teacher
ORIENTATION
Access to Scratch Does everyone Focus for my lesson today from my
Establish the rules and expectations of website. have access to the SMART goals: Classroom
working in the computer lab. Teaching computer computer and management.
Explain that today we will be working connected. internet?
with animation to create an underwater Step by step Can I gain the students
scene. instructions. attention quickly?
Model your own example.
Am I raising my voice or
patiently waiting for quiet and
respect?
GUIDED
Are students
Model the steps needed to complete the keeping up and Are my instructions clear and
underwater animation. able to follow my explicit?
See attached notes. instructions
1
EXPLORATION
Focus from SMART goals:
Students who have finished their Differentiate teaching to meet
animations may have free time to specific needs of a variety of
explore the program and develop their students.
own animation from scratch.
Are the fast, more capable
students being challenged?
REFLECTION