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TUTORIAL PLAN

Unit: HPE 2203: Physical Performance Laboratory 1 Topic: TOUCH


Week: 2
*** Use of grids and set up of markers for efficient transitions ***

Warm Up Activity #1

SCOOP TAG
Duration 10 minutes
Equipment 1 ball except 3 participants
Area Size Create a grid using cones to comfortably fit all your students
Instructions Variation of chasey or IT
Select 3 players to start as taggers
All other players carry and run with ball evading taggers
Taggers tag players who then perform a roll ball
Tagger picks up ball and runs around area, can not re-tag tagger
Variation and Add in tap for tagger
progression
Teachable moment Energy and enthusiasm
Using and defending space

Organisation

Set up rectangle to
begin with extra
markers on one side
ready for skill
development section

Warm Up Activity #2

STAGGERED PASSING DRILL


Duration 5 minutes
Equipment 1 ball per group of 4
Area Size Create a grid as below using cones to comfortably fit all your students
Instructions Ball to be passed along line as students run up and around
markers
On way back students form a staggered line
Emphasis on running onto the ball
Variation and Catch behind back
progression
Teachable moment Moving with ball
Passing on the run
Moving onto the ball

1
Organisation:

GRID SET UP FOR CLASS

Activity #1

ROLL BALL into TRY


Duration 5-10mins
Equipment Pairs
1 ball in pair
Area Size 5m x 10m grid
Instructions Students work in pairs
Student 1 runs to 5m line and performs a roll ball
Student 2 scoops and runs to 10m and scores a try
Reverse on the way back, Student 2 roll ball, student 1 try.
Have groups of 4 working in grid.
Variation and Action of initiating the touch
progression Add in tap to start the drill
Teachable moment Scoop and accelerate
Organisation: Student select grid
Use small square Student establish a work station
grid 5m x 10m Teacher moves around grids

Activity #2

DUMMY HALF
Duration 5-10mins
Equipment Groups of 3
1 ball between 3
Area Size 5m x 10m grid
Instructions Students work in 3s to move ball upfield
Students 1 runs to 5m line and performs a roll ball, Student 2
acts as a dummy half, scoops ball (EXPLAIN DUMMY HALF
RULE)
Student 3 runs onto pass aiming at the 10m line
Student 3 performs roll ball at 10m line, Student 2 runs into

2
dummy half an passes back to student 1
Variation and Action of initiating the touch
progression Add in tap to start the drill
Teachable moment Catching the ball at speed
Flat passes off the scoop
Organisation: Student select grid
Use small square Student establish a work station
grid 5m x 10m Teacher moves around grids

Activity #3

3 on 1 INITIATING THE TOUCH


Duration 10mins
Equipment Groups of 4
1 ball per group
Area Size 15m x 5m
Instructions 3 offensive players, 1 defensive player (rotate)
3 offensive players start on end line of grid
1 defensive player starts at 5m line of grid
Offense players objective is to initiate the touch and beat
defender to the next 5 m line, use same movement as drill 2
Defence attempts to tag player with ball and get back 5m
OFFSIDE RULE
Variation and Add in tap when defender caught offside
progression
Teachable moment Decision making
Spacing
Organisation: Extend vertical grid with extra marker or run horizontally
Leave space between grids for next drill

Activity #4

3 on 1 PICK AND POP


Duration 10mins
Equipment Groups of 4
1 ball per group
Area Size 15m x 5m
Instructions 3 offensive players, 1 defensive player (rotate)
3 offensive players start on end line of grid
1 defensive player starts at 5m line of grid
Offense players objective is to initiate the touch and beat
defender to the next 5 m line, use same movement as drill 2
Defence attempts to tag player with ball and get back 5m
OFFSIDE RULE
Variation and Add in tap when defender caught offside
progression Add in second pass and extra rotation

3
Teachable moment Decision making
Spacing
Organisation: Extend vertical grid with extra marker or run horizontally
Leave space between grids for next drill

From (http://touchfootball.com.au/fileadmin/user_upload/Download_Documents/2015/Play_for_Life_-
_Touch_Football.pdf)

End Game

TEAM WAVES
Duration 15-20 minutes
Equipment Teams of 4
Area Size Extend grids into larger fields
Can make a mirror image to cater for large class
Instructions See above

Variation and Start with tap


progression
Teachable moment Making space

4
Acceleration and speed
Agility
Organisation: Use of grids still may need to extend or use rectangle and make
a mirror image

5
Additional Notes
When to introduce rules is important, timing of introducing rules and when
it will be most beneficial
Must introduce all the appropriate rules during the lesson to ensure that
the modified game played at the end of the lesson will be successful
Must consider how the drills in the lesson will progress to a final modified
game
Revise KTPs during the warm up
Reinforce KTPs in the physical activity not at the start of the lesson more
effective that way

Warm up Tag/Chasey
- Incorporates roll
balls and taps therefore
students gain an
understanding of
these rules and when they
occur in the game
- Reinforce this
o Tap when
infringement of
rules restart the game
o Roll ball Stoppages when the ball touches the ground, after a
touch occurs
KTPS roll ball
- Slum and step over, scoop

Warm up Staggered
passing drill (Stage 1)
- Students in lines of 4
- Pass the ball along the line
stopping at the staggered
cones, turning around and
running back continuing to
pass the ball

6
Drill 1 Roll ball into Try (Stage
2)
- Students in pairs
- 1st students run up to 5m
mark, performs a roll ball
- 2nd student scoops and runs to
the 10m mark to score a try
- Swap over on way back
KTPS
- Drop and Step
- Scoop

Drill 2 Dummy Half (Stage 2)

- Students begin at one end of


their allocated zone
- Student 1 (S1) begins with the
ball, S1 runs 5m, and performs a
roll ball
- Student 2 (S2) acts as DUMMY
HALF and scoops the ball
- Student 3 (S3) receives a pass
from S2 and passes down the line
to Student 4 (S4) to receive at the
end of the zone
- S4 turns around and runs
back 5m towards the starting
end of the zone and performs a
roll ball
- S3 acts as the DUMMY HALF and scoops the ball
- S3 passes to S2 who passes to S1.
- Students are now back to where they started and the sequence continues until every
student has been in every position

7
Drill 3 Initiating the touch

- Teams to allocate 3 offensive


players and 1 defender
- S1 begins with the ball, runs
towards S2 (defender).
- S1 with the ball initiates the
touch on S2 aiming to beat
S2 to the next 5m line
- S1 performs a roll ball,
S3 acts as dummy half and
passes to S4
- S2 must quickly get back
5m once touch has occurred
- S4 now initiates the touch,
performs a roll ball, S1 acts as dummy half, and passes to S3
- Sequence continues
- Rotate positions

Modified game Team waves

1. Team 1 starts as defenders


and spreads out across the 5m line
facing Team 2 (attackers)
2. Team 3 waits behind the Team
2 for the next round
3. Team 2 starts by performing a
rollball on the start line
4. The defending team
attempts to tag the attackers and
must get 5m back after each touch.
5. The attacking team must
try and score a touchdown
with a maximum of 3 touches
6. After three touches, or if a touchdown is scored, Team 2 becomes defenders, Team 3
becomes attackers and Team 1 is waiting behind the start line for the next round
7. Sequence continues
KTPs
- Drop and step
- Pop and pass
- Move back t
Strategies
- Attacking space did week before, run onto the ball (2 on 1, 2 on 3)

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- Staggered formation
- Flat ball
- Feedback in game need to do it in drill

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