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unbindall

bind "TAB" "+showscores"


bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "F10" "amx_rcon mp_freezetime 5"
bind "F11" "amx_rcon mp_freezetime 60"
bind "F12" "amx_rcon sv_restart 1"
setinfo _pw kosarom
bind "F5" "retry"_______________________________________________________________
________
_________________________________________________________________________
_________________________________________________________________________
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________

// tack_time> <delay_time> <start_delay> <flags>


// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
F o r u m q s
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Random
ized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Random
ized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smoot
h aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smoot
h aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
________________________________________________________________________________
_________
________________________________________________________________________________
____________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;
exec dude.cfg"
alias -auto_jump "alias m_pitch;"

//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff ..
.
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off ...
// << Blood Settings >>
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// << Other Sound Settings >>
ambient_level "0.3"
ambient_fade "100"
bgmvolume "1"
hisound "1"
loadas8bit "0"
snd_noextraupdate "0"
mp3fadetime "2"
// << VoiceChat Settings >>
voice_dsound "1"
voice_loopback "1"
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
rate "25000"
cl_rate 9999
cl_resend "3"
cl_updaterate "60"
cl_dynamiccrosshair "0"
cl_cmdrate "60"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_lefthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_lefthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spriteblend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "0.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
brightness "0.700000"
gamma "2.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
net_graph 3
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
scr_conspeed "9999999"
con_color "255 250 240"
fps_max "100"
fps_modem "100"
hisound "0"
loadas8bit "1"
setinfo vgui_menus "0"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
drawradar
cl_bobcycle "0"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "1.2"
max_smokepuffs "0"
mp_decals "0"
fps_max "101"
gunsmoke "0"
sensitivity "1"
bind "f" "+voicerecord"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0"
hud_centerid "1"
cl_showfps "1"
r_decals "0"
net_graph "0"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
cl_sidespeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_lw 1
cl_lc 1
cl_dlmax 128
cl_bobylce 0
sensitivity 1
setinfo _pw 8gv67qrptm
brightness "4"
sensitivity 1.6
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________

// tack_time> <delay_time> <start_delay> <flags>


// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Random
ized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Random
ized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smoot
h aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smoot
h aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
________________________________________________________________________________
_________
________________________________________________________________________________
____________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;
exec dude.cfg"
alias -auto_jump "alias m_pitch;"

//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff ..
.
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off ...
//----------------------- MouSe -----------------------------//
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"// ______________
// --= ( BuY WeAPoN ) =--
//
bind "f" "+voicerecord"
bind f4 +af4
alias +af4 "buy;menuselect 4;menuselect 6;buyammo1;buyequip;menuselect 2;buyequi
p;menuselect 6;buyequip;menuselect 4;say_team *-*-* AWP ALDIM *-*-*;"
alias -af4 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f5 +af5
alias f3 "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuse
lect 2;buy;menuselect 8;menuselect 4; buy;menuselect 6
alias -af5 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo
1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 6;buyequip;menusel
ect 4;"
alias -af6 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f7 +af7
alias +af7 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;bu
yammo1;buyequip;menuselect 2;buyequip;menuselect 6;buyequip;menuselect 4;"
alias -af7 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f8 +af8
alias +af8 "buyequip;menuselect 2;buyequip;menuselect 6;buy;menuselect 1;menusel
ect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;"
alias -af8 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f9 +af9
alias +af9 "buyequip;menuselect 1;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;"
alias -af9 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f10 +af10
alias +af10 "buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;
buyequip;menuselect 4;buyequip;menuselect 3;"
alias -af10 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f11 +af11
alias +af11 "buyequip;menuselect 2;buyequip;menuselect 6;buy;menuselect 1;menuse
lect 1;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;"
alias -af11 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f12 +af12
alias +af12 "buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 5;"
alias -af12 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind h +ah
alias +ah "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 6;bu
yammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuse
lect 3;"
alias -ah "slot10s;slot10s;slot10s;slot10s;slot10s"
bind n +an
alias +an "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;bu
yequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip;menuse
lect 4;buyequip;menuselect 3;"
alias -an "slot10s;slot10s;slot10s;slot10s;slot10s"

// AMMo
alias "+prim" "buy; menuselect 6"
alias "-prim" "clr; slot10; wait; slot10"
alias "+sec" "buy; menuselect 7"
alias "-sec" "clr; slot10; wait; slot10"
// EquipMeNnt
alias "+he_gr" "buyequip; menuselect 4"
alias "-he_gr" "clr; slot10; wait; slot10"
alias "+fl_gr" "buyequip; menuselect 3"
alias "-fl_gr" "clr; slot10; wait; slot10
alias "+helmet_armor" "buyequip; menuselect 2"
alias "-helmet_armor" "clr; slot10; wait; slot10"
alias "+defuse_kit" "buyequip; menuselect 6"
alias "-defuse_kit" "clr; slot10; wait; slot10"
alias "+armor" "buyequip; menuselect 1"
alias "-armor" "clr; slot10; wait; slot10"
// _________________
// --= ( Ses AyARLaR ) =--
//
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaR ) =--
//
gamma "231"
" "1"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaR ) =--
//
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"
// _________________
// --= (Netgraph AyARLaR) =--
//
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"

// _________________
// --= ( Sv AyARLaR ) =--
//
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999
// _________________
// --= ( Ati AyARLaR ) =--
//
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaR) =--
//
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaR ) =--
//
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"

cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
// _______________
// --= ( gl AyARLaR ) =--
//
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"
// __________________
// --= ( Mouse AyARLaR ) =--
//
sensitivity "2"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaR ) =--
//
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaR ) =--
//
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// --= ( Mp_AyAR ) =--
//
mp_decals "0"
// __________________
// --= ( CoNsoLe AyARLaR ) =--
//
scr_conspeed "999999999999999999999999"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaR ) =--
//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"

// __________________
// --= (Set nfo AyARLaR ) =--
//

setinfo _pw "19051907"


+mlook
+jlook
+alt1

__________________
// --= ( Volume Control ) =--
//
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup
vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0
;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0
;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0
;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0
;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0
;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0
;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0
;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0
;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0
;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0
;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound
// __________________
// --= ( Reaload+Grnt ) =--
//
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
// _____________
// --= ( c_AyARLaR ) =--
//
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
// __________________
// --= ( Quit Message ) =-- sCoRpi10*
//

// <-*-*-*-*-> SanGre <-*-*-*-*->


violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
// <-*-*-*-*-> CoLor <-*-*-*-*->
con_color "99 254 235"
bottomcolor "6"
topcolor "30"

//

// <-*-*-*-*-> OtroS <-*-*-*-*->

loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "1.5"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush

// :[ aNaRcHy Aimbot stuff ]:


alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
// _____________________________________________________________________________
_______
// :[ aNaRcHy vecs ]:
//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"

// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"

// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall
1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|
>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: forumqs | Caca
"
// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99
5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: forumqs |
Caca "
//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: forumqs
| Caca |LOADED|"
//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["
// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: Caca>>>"
//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;ava
dd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE
OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["
//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // B
y: forumqs | Caca |Loaded|"
//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC's -[SiG]- 3.8


alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"
//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"
//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"
//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"
//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"
//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"
//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"
//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"
//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"
//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"
//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuL
ti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 V
er AoL MaKEs InC RaGE"
// _____________________________________________________________________________
_______
// :[ aNaRcHy X v-switch ]:
alias vswitch-s
alias vswitch-on "vec_switch 1;alias siground vswitch-s;txt Sc0ut3rZ X v-switch
on;#say aNaRcHy 1.5 Vec Switcher [ON]"
alias vswitch-off "vec_switch 0;alias siground;txt Sc0ut3rZ X v-switch off;#say
aNaRcHy 1.5 Vec Switcher [OFF]"

// _____________________________________________________________________________
_______
// :[ Sc0ut3rZ X X Scripts ]:
// aNaRcHy menu + console
alias menuon "menu_select"
alias menuoff "menu_back;menu_back;menu_back;menu_back"
alias menu1 "menuon;alias menu_t menu0;#say forumqs 1.5 Menu ]:[ ON ]:["
alias menu0 "menuoff;alias menu_t menu1;#say forumqs 1.5 Menu ]:[ OFF ]:["
menu0

// aNaRcHy sig stuff


alias sigdead "#say By: forumqs | Caca [DEAD]"
alias sigmenuoff "#say "
alias siground "Www.forumqs.CoM |
alias sigswitch "#say "
alias sigalive "#say Www.forumqs.CoM -
alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch as
witch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch asw
itch0;init aswitch aswitch1"
aswitch0
//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.
. 5.."

// _____________________________________________________________________________
_______
// :[ aNaRcHy settings ]:
// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1
// wallhack settings
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 999
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8
// speed settings
aspeed 2.3
nspeed 0
pistol 1
jump 1
duck 1
speedon 999
speedoff 0
// esp settings
soundtol 200
soundtime 1.5
soundmax 32
soundfilter 2
sounddisplay 2
soundradar 1
colorstep 1
tglow 0
sglow 0
esp_trans 1
esp_offs -0.3
team_trans 0
tglow 1
sglow 1
weapon 1
frzn_esp 1
esp 1
hud 1
reload 1

// info settings
info 3
bombtimer 1
// removal settings
smoke 0
flash 0
noexplode 1
dead 1

vswitch-on
// _____________________________________________________________________________
_______

cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
_________________________________________________________
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

// colors
color armingc4color 255 0 0 255
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/////
alias deagle "buy ; menuselect 1 ; menuselect 3; buy ; menuselect 8 ; menuselect
2 ; buy ; menuselect 7; wait; slot10; wait; slot10; wait; slot10; wait; slot10;
wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias colt "buy ; menuselect 4; menuselect 3 ; buyequip 1 ; buy ; menuselect 4 ;
menuselect 1 ; buyequip 1 ; buy ; menuselect 6; wait; slot10; wait; slot10; wai
t; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias awp "buy ; menuselect 4; menuselect 6; buy ; menuselect 8 ; menuselect 1 ;


buy ; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wa
it; slot10; wait; slot10; wait; slot10; wait; slot10"
alias can "buy ; menuselect 8 ; menuselect 2 ; buy ; menuselect 6 ; buy ; menuse
lect 7; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wa
it; slot10; wait; slot10; wait; slot10"
//// ///////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////
bind "KP_END" "deagle"
bind "KP_DOWNARROW" "colt"
bind "KP_PGDN" "awp"
bind "KP_HOME" "say S.a!"
bind "MOUSE3" "can"
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200

echo "================================================="
echo " "
echo " "
echo " J!qSaw*
"
echo " "
echo " "
echo " "
echo "================================================="
speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10
esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0
col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1
vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1
misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12
// ================================================== ===========
// AUTOSHOOT CONFIG
// ================================================== ===========
// automatic burst settings
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_
delay> <flags>
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// ================================================== ===========
// COLORS
// ================================================== ===========
color back 0 0 0 256
color bombtimer 255 40 40 255
color chat_bg 10 10 30 150
color chat_team 100 100 100 100
color con_back 10 10 30 128
color con_edit 255 255 255 255
color con_text 255 255 30 255
color con_text2 160 160 222 128
color cross 100 100 255 166
color cross 2 0 0 0 255
color death 100 100 0 255
color esp 255 255 0 255
color hud 333 40 40 255
color irc_back 70 0 0 132
color irc_top 100 100 200 132
color irc_users 70 0 0 132
color lambert 255 255 255 255
color menu_back 56 62 274 344
color menu_select 150 70 10 128
color menu_text 255 255 255 255
color nade 100 255 160 255
color on_armc4 100 255 160 255
color on_reload 50 255 50 255
color on_throw 255 50 0 255
color radar1 80 150 30 110
color radar2 150 150 150 60
color snake_back 0 0 0 128
color snake_body 0 200 66 200
color snake_item 0 55 222 200
color snake_wall 222 66 22 200
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 102 204 51 255
color team1 255 40 40 255
color team2 40 80 255 255
color team3 200 200 0 255
color team4 20 222 100 255
color text 50 100 255 255
color text_back 0 0 0 100
color tlight 222 111 111 255
color wire 0 0 255 255
color armingc4color 255 0 0 255
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar 2 x x x -4
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200
// ================================================== ===========
// CVARS
aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0aimspeed 1.2aimthru 0alive 1alive_
method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindis
t 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init
"1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
//Client Variable Ayarlari
fps_max "100"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
chase_active "1"
con_color "225 215 255"
gl_spriteblend "0"
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_upspeed "26.685"
cl_pitchspeed "2.658"
cl_yawspeed "8.724"
cl_dynamiccrosshair "0"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_bob 0
v_centerspeed "9999"
hud_centerid "1"
hud_fastswitch "1"
cl_minmodels "1"
hud_classautokill "0"
m_filter "0"
m_forward "0"
m_side "0"
cl_himodels "1"
cl_rate "9999"
cl_dlmax "128"
rate "25000"
sv_aim "1"
sv_cheats "1"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
alias sv_aim
alias sv_cheats
cl_latency "-210"
cl_timeout "99999"
cl_updaterate "101"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_cmdrate "101"
cl_allowdownload "1"
r_drawviewmodel "1"
cl_righthand "1"
crosshair "1"
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0"
cl_predict_player "0"
cl_solid_players "1"
cl_observercrosshair "1"
cl_radartype "0"
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
cl_bob 0.0
max_smokepuffs "0"
max_shells "0"
net_graph "3"
net_graphpos "2"
net_graphwidth "140"
scr_conspeed "999999"
scr_centertime "6"
scr_ofsx "200"
scr_ofsy "200"
scr_ofsz "200"
graphheight "64"
sys_ticrate "100.0"
cl_corpsestay "10"
net_scale "5"
v_dark "1"
brightness "1"
gl_d3dflip "0"
vid_d3d "0"
cl_gaitestimation "0"
cl_download_ingame "0"
cl_allowupload "0"
gl_polyoffset "0.1"
zoom_sensitivity_ratio "1"
ati_subdiv "2"
setinfo "_vgui_menus" "1"
ex_interp "0.05"
ex_maxerrordistance "0"
room_delay "0"
room_feedback "0"
room_left "0"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0"
room_size "0"
room_type "0"
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_picmip 1
gl_playermip "1"
gl_wateramp "0"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
s_a3d "0"
s_eax "0"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
hisound "0"
bgmvolume "0"
loadas8bit "1"
s_reverb "0"
precache "1"
gl_max_size "128"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
gl_overbright "999999"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spritebl
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "0"
gl_wateramp "0"
gl_polyoffset 2800
hud_classautokill "0"
hud_centerid "99999"
hud_drawhistory_time "0.3"
hud_capturemouse "1"
hud_takesshots "0"
hud_fastswitch "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "9999"
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_picmip 1
gl_playermip "1"
gl_wateramp "0"
alias sv_aim
alias sv_cheats
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5
-4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoul
aimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd
1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]
- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2
.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #c
l_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0
; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT D
ELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 Heart
Bunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 Stom
achBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 tx
t *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim
;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100St
omach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 He
ad2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 Hi
temUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *
** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 H
itmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 rando
m ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32
5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2
;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST
;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -
32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aim
ing: new Head (bunny771) ***"
avclear; avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20
3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomize
d aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomize
d aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth a
iming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth a
iming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 15
5 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systim
e 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10
10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 20
0 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new
2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 e
sp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130
130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Colo
r Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Colo
r Scheme: OGC-new"
color_1
color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target
102 204 51 255 text 50 100 255 255 hud 255 160 0 0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;a
vadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming t
o: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initializ
ed Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -
2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initializ
ed Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6
-2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;
avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initializ
ed Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Hea
d"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0
;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;ava
dd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8
;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; a
vadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *
^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt
--| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;
avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;ava
dd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7
.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd
0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0
24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.
5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5
6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd
0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0
23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 2
3.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.
5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5
6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd
0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0
22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 2
1.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 2
2.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.
5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5
6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd
0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0
21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 2
2.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 2
1.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.
5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5
6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd
0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0
20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 2
0.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.
5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5
6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd
0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0
19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 1
9.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.
5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5
6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd
0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0
18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 1
8.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.
5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5
6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;av
add 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8
;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; o
mfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -
30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9
5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30
6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27
8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.
8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avad
d 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;
avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Tes
t-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Tes
t-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Tes
t-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Tes
t-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Tes
t-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;U
NI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstfl
ags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
recoil 0.001
-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;
-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Ena
bled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Di
sabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $f
ast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias
$fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -atta
ck2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Ga
me Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it W
hen New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and D
ecal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;
$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.
;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enab
led Now You Can See Attacks and Enemies within your range;echo You Can Turn Off
It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Dis
abled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1
]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp
snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Load
ed;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sni
per Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast f
soff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fa
st fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack
2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room
_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;
h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;
w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;sp
eak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;
speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;
+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled
;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabl
ed;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;choosetea
mms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;
d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;choosete
am;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base
;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam
;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized
in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0
"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to f0rumqs.com / BondOO7 / Megavol
//Cvars
hud_fastswitch "1"
alias hud_fastswitch
cl_bob "0"
alias cl_bob
cl_bobup "0"
alias cl_bobup
cl_bobcycle "0"
alias cl_bobcycle
cl_pitchspeed "1"
alias cl_pitchspeed
// :[ AutoLycuS ]:
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch as
witch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch asw
itch0;init aswitch aswitch1"
aswitch0
//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.
. 5.."
//all cheats by M0rt$L
//Aims Speed Hack And Some Cheats
//Voice Annoying
alias $vtoggle "$va_1"
alias $va_1 "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias $vtogg
le $va_0;alias $va_ echo [NukedX] $va_ is : 1"
alias $va_0 "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias $vtogg
le $va_1;alias $va_ echo [NukedX] $va_ is : 0"
$va_0
//End of Voice Annoying
//Bomb Timer (Thnx to NaXiMuZ For an Idea and Examples)
alias $bombstyle "echo "
alias $bombtimer_0 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch ;$b1;$b
ombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 0 Seconds Remaining;$b0;$
bombspeak_0;$bombtime_off"
alias $bombtimer_1 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_0;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 1 Seconds Rem
aining;$b0"
alias $bombtimer_2 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_1;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 2 Seconds Rem
aining;$b0"
alias $bombtimer_3 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_2;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 3 Seconds Rem
aining;$b0"
alias $bombtimer_4 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_3;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 4 Seconds Rem
aining;$b0"
alias $bombtimer_5 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_4;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 5 Seconds Rem
aining;$b0;$bombspeak_1"
alias $bombtimer_6 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_5;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 6 Seconds Rem
aining;$b0"
alias $bombtimer_7 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_6;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 7 Seconds Rem
aining;$b0"
alias $bombtimer_8 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_7;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 8 Seconds Rem
aining;$b0"
alias $bombtimer_9 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombti
mer_8;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 9 Seconds Rem
aining;$b0"
alias $bombtimer_10 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_9;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 10 Seconds R
emaining;$b0;$bombspeak_2"
alias $bombtimer_11 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_10;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 11 Seconds
Remaining;$b0"
alias $bombtimer_12 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_11;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 12 Seconds
Remaining;$b0"
alias $bombtimer_13 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_12;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 13 Seconds
Remaining;$b0"
alias $bombtimer_14 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_13;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 14 Seconds
Remaining;$b0"
alias $bombtimer_15 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_14;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 15 Seconds
Remaining;$b0;$bombspeak_3"
alias $bombtimer_16 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_15;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 16 Seconds
Remaining;$b0"
alias $bombtimer_17 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_16;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 17 Seconds
Remaining;$b0"
alias $bombtimer_18 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_17;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 18 Seconds
Remaining;$b0"
alias $bombtimer_19 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_18;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 19 Seconds
Remaining;$b0"
alias $bombtimer_20 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_19;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 20 Seconds
Remaining;$b0;$bombspeak_4"
alias $bombtimer_21 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_20;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 21 Seconds
Remaining;$b0"
alias $bombtimer_22 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_21;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 22 Seconds
Remaining;$b0"
alias $bombtimer_23 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_22;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 23 Seconds
Remaining;$b0"
alias $bombtimer_24 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_23;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 24 Seconds
Remaining;$b0"
alias $bombtimer_25 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_24;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 25 Seconds
Remaining;$b0;$bombspeak_5"
alias $bombtimer_26 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_25;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 26 Seconds
Remaining;$b0"
alias $bombtimer_27 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_26;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 27 Seconds
Remaining;$b0"
alias $bombtimer_28 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_27;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 28 Seconds
Remaining;$b0"
alias $bombtimer_29 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_28;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 29 Seconds
Remaining;$b0"
alias $bombtimer_30 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_29;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 30 Seconds
Remaining;$b0;$bombspeak_6"
alias $bombtimer_31 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_30;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 31 Seconds
Remaining;$b0"
alias $bombtimer_32 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_31;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 32 Seconds
Remaining;$b0"
alias $bombtimer_33 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_32;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 33 Seconds
Remaining;$b0"
alias $bombtimer_34 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_33;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 34 Seconds
Remaining;$b0"
alias $bombtimer_35 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_34;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 35 Seconds
Remaining;$b0;$bombspeak_7"
alias $bombtimer_36 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_35;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 36 Seconds
Remaining;$b0"
alias $bombtimer_37 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_36;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 37 Seconds
Remaining;$b0"
alias $bombtimer_38 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_37;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 38 Seconds
Remaining;$b0"
alias $bombtimer_39 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_38;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 39 Seconds
Remaining;$b0"
alias $bombtimer_40 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_39;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 40 Seconds
Remaining;$b0;$bombspeak_8"
alias $bombtimer_41 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_40;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 41 Seconds
Remaining;$b0"
alias $bombtimer_42 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_41;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 42 Seconds
Remaining;$b0"
alias $bombtimer_43 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_42;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 43 Seconds
Remaining;$b0"
alias $bombtimer_44 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_43;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 44 Seconds
Remaining;$b0"
alias $bombtimer_45 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_44;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 45 Seconds
Remaining;$b0;$bombspeak_9"
alias $bombtimer_46 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_45;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 46 Seconds
Remaining;$b0"
alias $bombtimer_47 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_46;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 47 Seconds
Remaining;$b0"
alias $bombtimer_48 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_47;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 48 Seconds
Remaining;$b0"
alias $bombtimer_49 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombt
imer_48;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 49 Seconds
Remaining;$b0"
alias $bombspeak_0 "exec nukedx/spk/nxbomb0.rc"
alias $bombspeak_1 "exec nukedx/spk/nxbomb1.rc"
alias $bombspeak_2 "exec nukedx/spk/nxbomb2.rc"
alias $bombspeak_3 "exec nukedx/spk/nxbomb3.rc"
alias $bombspeak_4 "exec nukedx/spk/nxbomb4.rc"
alias $bombspeak_5 "exec nukedx/spk/nxbomb5.rc"
alias $bombspeak_6 "exec nukedx/spk/nxbomb6.rc"
alias $bombspeak_7 "exec nukedx/spk/nxbomb7.rc"
alias $bombspeak_8 "exec nukedx/spk/nxbomb8.rc"
alias $bombspeak_9 "exec nukedx/spk/nxbomb9.rc"
alias $b1 "developer 1;clear"
alias $b0 "developer 0"
alias $bombtime_off "bind capslock $bombtime;alias m_pitch $boop;alias $bombtime
_w3"
alias $boop $bombtime_w1
alias $bombtime_w1 "alias $boop $bombtime_w2"
alias $bombtime_w2 "alias $boop $bombtime_w3"
alias $bombtime_w3
alias $bombtime "$bombtimed;bind capslock $bombtime_off"
alias $bombp_1 "alias m_pitch $bombtimer_49"
alias $bombp_2 "alias m_pitch $bombtimer_44"
alias $bombp_3 "alias m_pitch $bombtimer_40"
alias $bombp_4 "alias m_pitch $bombtimer_34"
alias $bombtype_1 "alias $bombtimed $bombp_1;bind capslock $bombtime;$d1;echo [N
ukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 50 Second Bomb;$d0;alias $bom
btype_ echo [NukedX] $bombtype_ is : 1"
alias $bombtype_2 "alias $bombtimed $bombp_2;bind capslock $bombtime;$d1;echo [N
ukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 45 Second Bomb;$d0;alias $bom
btype_ echo [NukedX] $bombtype_ is : 2"
alias $bombtype_3 "alias $bombtimed $bombp_3;bind capslock $bombtime;$d1;echo [N
ukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 40 Second Bomb;$d0;alias $bom
btype_ echo [NukedX] $bombtype_ is : 3"
alias $bombtype_4 "alias $bombtimed $bombp_4;bind capslock $bombtime;$d1;echo [N
ukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 35 Second Bomb;$d0;alias $bom
btype_ echo [NukedX] $bombtype_ is : 4"
alias $bombtype_0 "alias $bombtimed $nop;unbind capslock;$d1;echo [NukedX] Bombt
imer Disabled.;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 0"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo [NukedX] Throwed Armor Only Kevlar Get it Wh
en New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo [NukedX] Throwed Armor Only Helm-Kevlar
Get it When New Game Starts;$d0"
//End Of Throwing Armor
//NukedX's Decal WallHack (CD,HLG,WWCL,VAC Prooved) a.k.a SpriteWH
alias $nxwall_1 "gl_polyoffset 2800;$d1;echo [NukedX] Simple and Decal WallHacks
Enabled.;echo [NukedX] Now You Can See Bloods,Sprays,Shells through walls;$d0;a
lias $nxwall $nxwall_0;alias $nxwall_ echo [NukedX] $nxwall_ is : 1"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo [NukedX] Simple and Decal WallHacks
Disabled.;$d0;alias $nxwall $nxwall_1;alias $nxwall_ echo [NukedX] $nxwall_ is :
0"
alias $nxwall "$nxwall_1"
//End Of Decal WallHack
//DevOverView bug
alias $devcom_1 "alias $devbug_t $devcom_0;$devbug_on;bind kp_plus $devcom_0;$d1
;echo [NukedX] Overview Bug is Enabled Now You Can See Attacks and Enemies withi
n your range;echo [NukedX] You Can Turn Off It By Pressing Kp-Plus(+);$d0;alias
$devcom_ echo [NukedX] $devcom_ is : 1"
alias $devcom_0 "alias $devbug_t $devcom_1;$devbug_off;bind kp_plus $devcom_1;$d
1;echo [NukedX] Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(
+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
alias $devbug_t "$devcom_1"
$devcom_0
//End Of DevOverView Bug
//SilentWalk
alias $fasted1 "$d1;echo [NukedX] FastWalking: Enabled;$d0"
alias $fasted0 "$d1;echo [NukedX] FastWalking: Disabled;$d0"
alias $wwclwed1 "$d1;echo [NukedX] AntiWWCL Walking: Enabled;$d0"
alias $wwclwed0 "$d1;echo [NukedX] AntiWWCL Walking: Disabled;$d0"
alias $wwclw_0 "bind shift +$swalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 0;al
ias $wwclw_t $wwclw_1;alias $wwclwstatus $wwclwed1"
alias $wwclw_1 "bind shift +$wwclswalk;alias $wwclw_ echo [NukedX] $wwclw_ is :
1;alias $wwclw_t $wwclw_0;alias $wwclwstatus $wwclwed0"
alias $fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedk
ey 999999;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 1;alias $fastwalk_t $fa
stwalk_0;alias $faststatus $fasted1"
alias $fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.
520;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 0;alias $fastwalk_t $fastwalk
_1;alias $faststatus $fasted0"
alias +$wwclswalk "+speed"
alias -$wwclswalk "-speed"
alias +$swalk "$fastwalk_0;+speed"
alias -$swalk "$fastwalk_1;-speed"
//end of silentwalk
//Glow models
alias $glowtog "$glow_1"
alias $glow_1 "brightness 50;gamma 150;alias $glowtog $glow_0;$d1;echo [NukedX]
Glow Models: Enabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 1"
alias $glow_0 "brightness 9999999;gamma 9999999;alias $glowtog $glow_1,$d1;echo
[NukedX] Glow Models: Disabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 0"
//Weapon Viewer / Unviewer
alias $wpnview "$wpn_0"
alias $wpn_0 "r_drawviewmodel 0;alias $wpnview $wpn_1;$d1;echo [NukedX] Weapon S
howing: Disabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 0"
alias $wpn_1 "r_drawviewmodel 1;alias $wpnview $wpn_0;$d1;echo [NukedX] Weapon S
howing: Enabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 1"
$wpn_1
//End Of Weapon Viewing
//Whitewall hack
alias "$wws" "$wws1;$wws2;$wws3;$wws4;$wws5"
alias "$wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_mono
lights 0"
alias "$wws2" "gl_overbright 0; gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteble
nd 0"
alias "$wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "$wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "$wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wa
it 0;$cdblocker;$recwws"
alias "$recwws" "$d1;echo [NukedX] Reconnecting For Enabling Setting Of WhiteWal
l Hack;$d0;reconnect"
//End Of Whitewall hack
//Script Advertising
alias $advert "say I'm using NukedX 8.1.05 English Edition grab it at nuker.net.
tc;say NukedX the face of shadow"
//End Of Script Advertising
//Awp Aliases
//No-Recoiler
alias $turnrec "$norecoil_0;bind mouse1 +$koraim;$d1;echo [NukedX] NoRecoil Stat
us: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);$d0
"
//Levels
alias $nospread "m_pitch 0;m_forward 0;m_side 0"
alias $norecoil_5 "cl_pitchspeed 10;alias $norecoil_ echo [NukedX] $norecoil_ is
: 5"
alias $norecoil_4 "cl_pitchspeed 7;alias $norecoil_ echo [NukedX] $norecoil_ is
: 4"
alias $norecoil_3 "cl_pitchspeed 5;alias $norecoil_ echo [NukedX] $norecoil_ is
: 3"
alias $norecoil_2 "cl_pitchspeed 3;alias $norecoil_ echo [NukedX] $norecoil_ is
: 2"
alias $norecoil_1 "cl_pitchspeed 1;alias $norecoil_ echo [NukedX] $norecoil_ is
: 1"
alias $norecoil_0 "cl_pitchspeed 999999;alias $norecoil_ echo [NukedX] $norecoil
_ is : 0"
// No Spread + No Recoil
alias +$nxspnr "+$spread;$w;+attack;$w;+$nonup"
alias -$nxspnr "-$spread;$w;-attack;$w;-$nonup"
//Basic Attack
alias +$banr "+attack;wait;+lookdown"
alias -$banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +$konr "+$koraim;wait;+lookdown"
alias -$konr "-$koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +$shtpwnr "+$nxshtpwn;wait;+lookdown"
alias -$shtpwnr "-$nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +$nxnr "+$nxaim;wait;+lookdown"
alias -$nxnr "-$nxaim;wait;-lookdown;wait"
//Head Aimer
alias +$nxhnr "+$nxhead;wait;+lookdown"
alias -$nxhnr "-$nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +$nxsnr "+$nxhead2;wait;+lookdown"
alias -$nxsnr "-$nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +$nxmaster "+$nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -$nxmaster "-$nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +$ssnr "+$nxshotsil;wait;+lookdown"
alias -$ssnr "-$nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
//Sniper Blackout Remover
alias $snp "$snp1"
alias $snp1 "+attack2; wait; -attack2;hud_draw 0; alias $snp $snp2;$d1;echo -[Zo
om 1]-;$d0"
alias $snp2 "+attack2; wait; -attack2;alias $snp $snp3;$d1;echo -[Zoom 2]-;$d0"
alias $snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias $sn
p $snp1;$d1;echo -[Unzoom]-;$d0"
alias $sec "$sniper_1"
alias $sniper_1 "bind mouse2 $snp; alias $sec $sniper_0;$d1;echo [NukedX] Sniper
Blackout Loaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 1"
alias $sniper_0 "bind mouse2 +attack2; alias $sec $sniper_1; hud_draw 1;$d1;echo
[NukedX] Sniper Blackout Unloaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is
: 0"
$sniper_0
//End Of Blackout Remover
//Buying Restricted AWP
alias $rawp "buy;$ms4;$ms6;wait;wait;slot10;wait;wait;slot10"
//End Of Buying Restricted Awp
//Fast AWP
alias +$awpattack "+attack"
alias -$awpattack "-attack;$w;$p4;$w;$p3;$p1"
alias $p2 "weapon_usp;weapon_glock18;weapon_deagle;weapon_p228;weapon_elite;weap
on_fiveseven"
alias $p1 "weapon_awp;weapon_scout"
alias $p3 "lastinv"
alias $p4 "weapon_knife"
alias $awptog "$awp_1"
alias $awp_1 "bind mouse1 +$awpattack;alias $awptog $awp_0;$d1;echo [NukedX] Sho
oting Option: Fast Sniper Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 1"
alias $awp_0 "bind mouse1 +attack;alias $awptog $awp_1;$d1;echo [NukedX] Shootin
g Option: Normal HL Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 0"
alias $awp_ "echo [NukedX] $awp_ is : 0"
//End Of Fast AWP
//Skinhacks (Thanx Leviathan for giving idea)
alias "$t1" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect
10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$ct1" "wait;wait;wait;wait;buyequip;wait;menuselect 2;wait;wait;menuselec
t 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$t2" "wait;wait;unbind kp_end;bind kp_end $t1;$t1;wait;wait;wait;wait;unb
ind kp_end;wait;wait;bind kp_end $t2"
alias "$ct2" "wait;wait;unbind kp_downarrow;bind kp_downarrow $ct1;$ct1;wait;wai
t;wait;wait;unbind kp_downarrow;wait;wait;bind kp_downarrow $ct2"
alias "$vip1" "wait;wait;wait;wait;buyequip;wait;menuselect 3;wait;wait;menusele
ct 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10
"
alias "$vip2" "wait;wait;unbind kp_del;bind kp_del $vip1;$vip1;wait;wait;wait;wa
it;unbind kp_del;wait;wait;bind kp_del $vip2"
alias "$t3" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect
10;wait;menuselect 10;wait;menuselect 10;wait;slot10;wait;slot10"
alias "$w" "wait"
alias "$w5" "$w;$w;$w;$w;$w"
alias "$w10" "$w5;$w5"
alias "$team1s" "chooseteam; $w5;slot1;menuselect 0;slot1;slot1;$w5;slot1"
alias "$team2s" "chooseteam; $w5;slot2;menuselect 0;slot2;slot2;$w5;slot2"
//End of Skinhacks
cl_lc 1;cl_lw 1
//Ping Fixers
alias $rate_0 "cl_rate 11000.0528;rate 7500;cl_latency -50;cl_updaterate 55;cl_c
mdrate 55;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: DSL;$dev0;spe
ak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 0"
alias $rate_1 "cl_rate 11000.0528;rate 8200;cl_latency -90;cl_updaterate 40;cl_c
mdrate 40;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: Cable;$dev0;s
peak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 1"
alias $rate_2 "cl_latency -150.0528;cl_rate 11000.0528;rate 5075; cl_updaterate
28;cl_cmdrate 30;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 56k;$d
ev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 2"
alias $rate_3 "rate 3000;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$de
v1;echo [NukedX] Ping Optimizer: 33k;$dev0;speak fvox/beep;alias $rate_ echo [Nu
kedX] $rate_ is : 3"
alias $rate_4 "rate 2500;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$de
v1;echo [NukedX] Ping Optimizer: 28k;$dev0;speak fvox/beep;alias $rate_ echo [Nu
kedX] $rate_ is : 4"
//End Of Ping Fixers
//Server Crasher
alias $lag1 "timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;time
left"
alias $lag2 "$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1"
alias $lag3 "$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2"
alias $lag4 "$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3"
alias $lag5 "$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4"
alias $lag6 "$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5"
alias $lag7 "$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6"
alias $lag8 "$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7"
//End Of Server Crasher
//CD Blocker
alias $cdblocker "exec nukedx/nxblocker.cfg;$d1;echo [NukedX] AMX/CD/HLG/WWCL Bl
ocker Enabling...;$d0"
//End Of CD blocker
//Sound Ambience Remover
alias $stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;roo
m_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias $saroff "$stpsnd;$d1;echo [NukedX] Ambience Remover Enabled;$d0"
//End Of Sound Ambience Remover
//Demo Recorder
alias $RecDemo "$Rec_1"
alias $Rec_1 "record CSDemo1;$d1;echo [NukedX] Recording Demo;$d0;alias $RecDemo
$Rec_0;alias $rec_ echo [NukedX] $rec_ is : 1"
alias $Rec_0 "stop;$d1;echo [NukedX] Recording Complete;$d0;alias $RecDemo $Rec_
1;alias $rec_ echo [NukedX] $rec_ is : 0"
$rec_0
//End of Demo Recorder
//Jumping Aliases
alias $matrix "+attack;$w;-attack;$w5;+reload;$w10;$w;slot5;$w5;+jump;$w;-jump;$
w;-jump;$w5;slot3;$w5;slot2;$w5;slot1;-reload;$w;-reload;$w;-reload"
alias +$jumpduck "+duck;wait;+jump"
alias -$jumpduck "-duck;wait;-jump"
alias $duckset1 "alias $duck_ echo [NukedX] $duck_ is : 1;alias $jump_ echo [Nuk
edX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny
_ echo [NukedX] $eqbunny_ is : 0"
alias $duckset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [Nuk
edX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny
_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [Nuk
edX] $jump_ is : 1;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny
_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [Nuk
edX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny
_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [
NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 1;alias $eqbu
nny_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [
NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbu
nny_ echo [NukedX] $eqbunny_ is : 0"
alias $eqbunnyset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [
NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbu
nny_ echo [NukedX] $eqbunny_ is : 1"
alias $eqbunnyset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [
NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbu
nny_ echo [NukedX] $eqbunny_ is : 0"
alias $duck_1 "bind space +$jumpduck;alias $jump_t $jump_1;alias $duck_t $duck_0
;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump
Option: DuckJump;$d0;speak fvox/beep;$duckset1"
alias $duck_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_
1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Optio
n: Normal Jump;$d0;speak fvox/beep;$duckset0"
alias $duck_t "$duck_1"
alias $jump_1 "bind space $pulo;alias $jump_t $jump_0;alias $duck_t $duck_1;alia
s $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Optio
n: BunnyHop;$d0;speak fvox/beep;$jumpset1"
alias $jump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_
1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;;$d1;echo [NukedX] Jump Opti
on: Normal Jump;$d0;speak fvox/beep;$jumpset0"
alias $pulo "+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;
wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;+$pulo;w
ait;-$pulo"
alias $jump_t "$jump_1"
alias +$pulo "+jump"
alias -$pulo "-jump"
alias +$strjump "+strafe;wait;+jump"
alias -$strjump "-strafe;wait;-jump"
alias $strjump_1 "bind space +$strjump;alias $jump_t $jump_1;alias $duck_t $duck
_1;alias $strjump_t $strjump_0;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jum
p Option: StrafedJump;$d0;speak fvox/beep;$strjumpset1"
alias $strjump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $ju
mp_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Op
tion: Normal Jump;$d0;speak fvox/beep;$strjumpset0"
alias $strjump_t "$strjump_1"
alias $eq "+duck;$w;-duck"
alias +$eqj "+jump"
alias -$eqj "-jump"
alias +$eqbunny "+$eqj;$w;$eq;$w;$eq;$w;+$eqj;$w;$eq;+$eqj"
alias -$eqbunny "-$eqj;$w;$eq;$w;-$eqj"
alias $eqbunny_1 "bind space +$eqbunny;alias $jump_t $jump_1;alias $duck_t $duck
_1;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_0;$d1;echo [NukedX] Jum
p Option: Earthquake Bunny;$d0;speak fvox/beep;$eqbunnyset1"
alias $eqbunny_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $ju
mp_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Op
tion: Normal Jump;$d0;speak fvox/beep;$eqbunnyset0"
alias $eqbunny_t "$eqbunny_1"
//End Of Jumping Aliases
//Money Increaser
alias $money_1 "chooseteam;wait;$ms1;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money
Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ ech
o [NukedX] $money_ is : 1"
alias $money_2 "chooseteam;wait;$ms2;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money
Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ ech
o [NukedX] $money_ is : 2"
alias $money_0 "chooseteam;wait;$ms5;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money
Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ ech
o [NukedX] $money_ is : 0"
alias $money_ "echo [NukedX] $money_ is : 0"
//End Of Money Increaser
//Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;
-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo [NukedX] Continius Firing Enabl
ed;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo [NukedX] Continius Firing Disa
bled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo [NukedX] Continius Special A
ttack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo [NukedX] Continius Special
Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Respawn Cheat
alias $revive "$d1;echo [NukedX] Respawning as Random;$d0;chooseteam;$ms6;$ms5;$
ms5;$ms5;$d1;echo [NukedX] Respawned as Randomized;$d0"
alias +$revive_t "$d1;echo [NukedX] Respawning as Terrorist;$d0;chooseteam;$ms6;
chooseteam;$ms1;$ms5;$d1;echo [NukedX] Respawned as Terorist;$d0"
alias +$revive_ct "$d1;echo [NukedX] Respawning as Counter-Terrorist;$d0;chooset
eam;$ms6;chooseteam;$ms2;$ms5;$d1;echo [NukedX] Respawned as Ct;$d0"
alias -$revive_t "$ms5"
alias -$revive_ct "$ms5"
//End Of Respawn Cheat
//Spawn in enemy base
alias +$nbase_t "chooseteam;$ms6;chooseteam;$ms1;$ms5;wait;chooseteam;$ms6;choos
eteam;$ms2;$ms5;wait;chooseteam;$ms6;chooseteam;$ms1;$ms5"
alias -$nbase_t "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as Terrori
st in CT Base;$d0"
alias +$nbase_ct "chooseteam;$ms6;chooseteam;$ms2;$ms5;wait;chooseteam;$ms6;choo
seteam;$ms1;$ms5;wait;chooseteam;$ms6;chooseteam;$ms2;$ms5"
alias -$nbase_ct "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as CT in
Terrorist Base;$d0"
alias $nbase_r "chooseteam;$ms6;chooseteam;$ms5;$ms5;wait;chooseteam;$ms6;choose
team;$ms5;$ms5;wait;chooseteam;$ms6;chooseteam;$ms5;$ms5;$d1;echo [NukedX] Respa
wned as Randomized in Randomized Base;$d0""
//End Of Spawn in enemy base
//No Ammo Hack
alias $ammo "$ammo_1"
alias $do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
alias $ammo_1 "bind mouse1 $do;$d1;echo [NukedX] No Ammo On;$d0;alias $ammo $amm
o_0;alias $ammo_ echo [NukedX] $ammo_ is : 1"
alias $ammo_0 "-attack;bind mouse1 +attack;$d1;echo [NukedX] No Ammo Off;$d0;ali
as $ammo $ammo_1;alias $ammo_ echo [NukedX] $ammo_ is : 0"
alias $ammo_ "echo [NukedX] $ammo_ is : 0"
//End Of No Ammo Hack
//Configuration Of HL CVARS
alias $speeds "cl_forwardspeed 600;cl_sidespeed 600;cl_yawspeed 999999;cl_backsp
eed 600;cl_upspeed 999999;cl_minmodels 999999;cl_dynamiccrosshair 0"
alias $himodeds "cl_himodels 999999;cl_solid_players 999999;cl_observercrosshair
999999;cl_showfps 999999;cl_timeout 999999.233;hud_takesshots 999999;fastsprite
s 1;hud_fastswitch 999999"
alias $mycheats "$speeds;$himodeds;$d1;echo [NukedX] NukedX HL/CS CVARS LOADED S
uccesfully.;$d0"
//End Of Configuration
//Statsme bug
alias $statsme "statsme_menu root"
//End Of statsme bug
//End Of hacks
//NukedX Server List
//no won servers
//End Of Others
//Con Colors Colorized Consoles :p
alias $color_20 "con_color 255+155+50;$d1;echo [NukedX] Con-Color Scheme: Defaul
t HL;$d0;alias $color_ echo [NukedX] $color_ is : 20"
alias $color_19 "con_color 110+110+333+0;$d1;echo [NukedX] Con-Color Scheme: New
OGC;$d0;alias $color_ echo [NukedX] $color_ is : 19"
alias $color_18 "con_color 128+255+0;$d1;echo [NukedX] Con-Color Scheme: Green 2
;$d0;alias $color_ echo [NukedX] $color_ is : 18"
alias $color_17 "con_color 223+240+19;$d1;echo [NukedX] Con-Color Scheme: Yellow
;$d0;alias $color_ echo [NukedX] $color_ is : 17"
alias $color_16 "con_color 255+255+255;$d1;echo [NukedX] Con-Color Scheme: White
;$d0;alias $color_ echo [NukedX] $color_ is : 16"
alias $color_15 "con_color 225+215+255;$d1;echo [NukedX] Con-Color Scheme: Silve
r;$d0;alias $color_ echo [NukedX] $color_ is : 15"
alias $color_14 "con_color 32+218+227;$d1;echo [NukedX] Con-Color Scheme: Gear B
lue;$d0;alias $color_ echo [NukedX] $color_ is : 14"
alias $color_13 "con_color 157+236+70;$d1;echo [NukedX] Con-Color Scheme: Peanut
Green;$d0;alias $color_ echo [NukedX] $color_ is : 13"
alias $color_12 "con_color 253+53+53;$d1;echo [NukedX] Con-Color Scheme: Flame R
ed;$d0;alias $color_ echo [NukedX] $color_ is : 12"
alias $color_11 "con_color 62+255+51;$d1;echo [NukedX] Con-Color Scheme: Gear Gr
een;$d0;alias $color_ echo [NukedX] $color_ is : 11"
alias $color_10 "con_color 155+120+100;$d1;echo [NukedX] Con-Color Scheme: Gray;
$d0;alias $color_ echo [NukedX] $color_ is : 10"
alias $color_9 "con_color 130+130+255;$d1;echo [NukedX] Con-Color Scheme: Ice Bl
ue;$d0;alias $color_ echo [NukedX] $color_ is : 9"
alias $color_8 "con_color 333+150+000;$d1;echo [NukedX] Con-Color Scheme: Dark O
range;$d0;alias $color_ echo [NukedX] $color_ is : 8"
alias $color_7 "con_color 321+231+132;$d1;echo [NukedX] Con-Color Scheme: Tan;$d
0;alias $color_ echo [NukedX] $color_ is : 7"
alias $color_6 "con_color 280+111+369;$d1;echo [NukedX] Con-Color Scheme: Light
Purple;$d0;alias $color_ echo [NukedX] $color_ is : 6"
alias $color_5 "con_color 179+179+255;$d1;echo [NukedX] Con-Color Scheme: NukedX
Special;$d0;alias $color_ echo [NukedX] $color_ is : 5"
alias $color_4 "con_color 274+084+198;$d1;echo [NukedX] Con-Color Scheme: Pink R
ed;$d0;alias $color_ echo [NukedX] $color_ is : 4"
alias $color_3 "con_color 222+200+000;$d1;echo [NukedX] Con-Color Scheme: Neon O
range;$d0;alias $color_ echo [NukedX] $color_ is : 3"
alias $color_2 "con_color 175+255+45;$d1;echo [NukedX] Con-Color Scheme: Hi-Tech
Green;$d0;alias $color_ echo [NukedX] $color_ is : 2"
alias $color_1 "con_color 128+255+255;$d1;echo [NukedX] Con-Color Scheme: New Sk
y Blue;$d0;alias $color_ echo [NukedX] $color_ is : 1"
alias $color_0 "con_color 000+255+000;$d1;echo [NukedX] Con-Color Scheme: Green;
$d0;alias $color_ echo [NukedX] $color_ is : 0"
alias $contog_inc "$con2"
alias $contog_dec "$con0"
alias $con20 "alias $contog_inc $con0;$color_20;alias $contog_dec $con19"
alias $con19 "alias $contog_inc $con20;$color_19;alias $contog_dec $con18"
alias $con18 "alias $contog_inc $con19;$color_18;alias $contog_dec $con17"
alias $con17 "alias $contog_inc $con18;$color_17;alias $contog_dec $con16"
alias $con16 "alias $contog_inc $con17;$color_16;alias $contog_dec $con15"
alias $con15 "alias $contog_inc $con16;$color_15;alias $contog_dec $con14"
alias $con14 "alias $contog_inc $con15;$color_14;alias $contog_dec $con13"
alias $con13 "alias $contog_inc $con14;$color_13;alias $contog_dec $con12"
alias $con12 "alias $contog_inc $con13;$color_12;alias $contog_dec $con11"
alias $con11 "alias $contog_inc $con12;$color_11;alias $contog_dec $con10"
alias $con10 "alias $contog_inc $con11;$color_10;alias $contog_dec $con9"
alias $con9 "alias $contog_inc $con10;$color_9;alias $contog_dec $con8"
alias $con8 "alias $contog_inc $con9;$color_8;alias $contog_dec $con7"
alias $con7 "alias $contog_inc $con8;$color_7;alias $contog_dec $con6"
alias $con6 "alias $contog_inc $con7;$color_6;alias $contog_dec $con5"
alias $con5 "alias $contog_inc $con6;$color_5;alias $contog_dec $con4"
alias $con4 "alias $contog_inc $con5;$color_4;alias $contog_dec $con3"
alias $con3 "alias $contog_inc $con4;$color_3;alias $contog_dec $con2"
alias $con2 "alias $contog_inc $con3;$color_2;alias $contog_dec $con1"
alias $con1 "alias $contog_inc $con2;$color_1;alias $contog_dec $con0"
alias $con0 "alias $contog_inc $con1;$color_0;alias $contog_dec $con20"
//End of Colorized Console
//Server Screwing
//End Of Server Screwing
//Alias For Team Say Reloading
alias +$reload1 "+reload;wait;say_team Team Cover Me. Im Reloading..."
alias -$reload1 "-reload"
alias $rel_1 "bind r +$reload1;alias $reltog $rel_0;$d1;echo [NukedX] Reload Opt
ion: NukedX Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 1"
alias $rel_0 "bind r +reload;alias $reltog $rel_1;$d1;echo [NukedX] Reload Optio
n: Normal Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 0"
alias $reltog "$rel_1"
$rel_0
//End Of Reloading
//Quick bomb planter / Defuser
alias $defset1 "alias $defuse_ echo [NukedX] $defuse_ is : 1;alias $plant_ echo
[NukedX] $plant_ is : 0"
alias $defset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo
[NukedX] $plant_ is : 0"
alias $plantset1 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ ech
o [NukedX] $plant_ is : 1"
alias $plantset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ ech
o [NukedX] $plant_ is : 0"
alias $defuse_1 "bind j +$defuse1;alias $deftog $defuse_0;alias $plantog $plant_
1;$d1;echo [NukedX] Defuse/Plant Option: Defuser on J button;$d0;speak fvox/beep
;$defset1"
alias $defuse_0 "bind j cheer;alias $deftog $defuse_1;alias $plantog $plant_1;$d
1;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$defset0"
alias $deftog "$defuse_1"
alias $plant_1 "bind j +$bomb;alias $plantog $plant_0;alias $deftog $defuse_1;$d
1;echo [NukedX] Defuse/Plant Option: Planter on J Button;$d0;speak fvox/beep;$pl
antset1"
alias $plant_0 "bind j cheer;alias $plantog $plant_1;alias $deftog $defuse_1;$d1
;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$plantset0"
alias $plantog "$plant_1"
alias +$bombtime "$nop"
alias -$bombtime "$bombtime"
alias +$bomb "weapon_c4;wait;+duck;wait;+attack;wait;say_team Cover Me Im Planti
ng Bomb;radio1;wait;$ms1;+$bombtime"
alias -$bomb "-duck;wait;-attack;wait;$ms0;$ms0;-$bombtime"
alias $c4 "+$bomb"
alias $ac4 "+$defuse1"
alias "+$defuse1" "+use;wait;say_team Cover me Im Trying defuse the bomb.;radio1
;wait;$ms1"
alias "-$defuse1" "-use;wait;$ms0"
//End Of Planter / DEfuser
//Name Toggle
alias $nametog "$namet_0"
alias $namet_0 "$name_0;alias $nametog $namet_1"
alias $namet_1 "$name_1;alias $nametog $namet_2"
alias $namet_2 "$name_2;alias $nametog $namet_3"
alias $namet_3 "$name_3;alias $nametog $namet_4"
alias $namet_4 "$name_4;alias $nametog $namet_5"
alias $namet_5 "$name_5;alias $nametog $namet_6"
alias $namet_6 "$name_6;alias $nametog $namet_7"
alias $namet_7 "$name_7;alias $nametog $namet_8"
alias $namet_8 "$name_8;alias $nametog $namet_9"
alias $namet_9 "$name_9;alias $nametog $namet_10"
alias $namet_10 "$name_10;alias $nametog $namet_0"
//Menuselecters
alias "$ms1" "menuselect 1"
alias "$ms2" "menuselect 2"
alias "$ms3" "menuselect 3"
alias "$ms4" "menuselect 4"
alias "$ms5" "menuselect 5"
alias "$ms6" "menuselect 6"
alias "$ms7" "menuselect 7"
alias "$ms8" "menuselect 8"
alias "$ms9" "menuselect 9"
alias "$ms0" "slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;s
lot10;slot10;wait;wait;slot10"
//End Of Menuselecters
//ToKnife Options
alias $toknife "$nop"
alias $toknife_1 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Enabl
ed;$d0;alias $toknife $kop;alias $toknife_t $toknife_0;alias $toknife_ echo [Nuk
edX] $toknife_ : 1"
alias $toknife_0 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Disab
led;$d0;alias $toknife $nop;alias $toknife_t $toknife_1;alias $toknife echo [Nuk
edX] $toknife_ : 0"
alias $toknife_t "$toknife_1"
alias $nop
alias $kop "wait;weapon_knife"
//Alias For Easy Buying Weapons
alias +$deagle "buy;$ms1;$ms3;$ms0"
alias -$deagle "$ms0;$toknife"
alias +$mp5 "buy;$ms3;$ms1;$ms0;$d1;echo [NukedX Auto Buy] Bought a mp5navy"
alias -$mp5 "$ms0;$toknife;$d0"
alias +$teambest "buy;$ms4;$ms2;$ms0;$ms0;$ms4;$ms4;$ms0;$d1;echo [NukedX Auto B
uy] Bought a Team Best: SG552/AUG"
alias -$teambest "$ms0;$toknife;$d0"
alias +$teamrifle "buy;$ms4;$ms3;$ms0;$ms0;buy;$ms4;$ms1;$ms0;$d1;echo [NukedX A
uto Buy] Bought a Team Rifle: M4A1 Colt/AK47"
alias -$teamrifle "$ms0;$toknife;$d0"
alias +$sniper "buy;$ms4;$ms6;$ms0;$d1;echo [NukedX Auto Buy] Bought an AW/M"
alias -$sniper "$ms0;$toknife;$d0"
alias +$ammo1 "buy;$ms6;$ms0;$ms0"
alias -$ammo1 "$ms0;$toknife"
alias +$ammo2 "buy;$ms7;$ms0;$ms0"
alias -$ammo2 "$ms0;$toknife"
alias +$koruma "buy;$ms8;$ms2;$ms0"
alias -$koruma "$ms0;$toknife"
alias +$flashbomb "buy;$ms8;$ms3;$ms0"
alias -$flashbomb "$ms0;$toknife"
alias +$bomba "buy;$ms8;$ms4;$ms0"
alias -$bomba "$ms0;$toknife"
alias +$smoke "buy;$ms8;$ms5;$ms0"
alias -$smoke "$ms0;$toknife"
//End of Easy buying weapons
alias $cvarlist "$ammo_;$awp_;$bombtype_;$color_;$defuse_;$devcom_;$duck_;$echos
_;$eqbunny_;$fastwalk_;$gl_;$glow_;$jump_;$money_;$norecoil_;$nxwall_;$plant_;$r
ate_;$rec_;$rel_;$sniper_;$toknife_;$va_;$wpn_;$wwclw_"
alias $help "exec nukedx/nxecho.cfg"
//developers
alias $d1 "developer 1"
alias $d0 "developer 0"
alias $dev1 "$d1"
alias $dev0 "$d0"
alias $echos_1 "developer 1;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $
b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 1"
alias $echos_0 "developer 0;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $
b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 0"
alias $echos_ "echo [NukedX] $echos_ is : 0"
//end of developers
//NukedX's Special d3d Config
alias $gl_0 "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001;alias $gl_ echo [NukedX
] $gl_ is : 0"
alias $gl_1 "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1;alias $gl_ echo [NukedX] $
gl_ is : 1"
//end of Nukedx's Special d3d Config
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Random
ized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Random
ized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smoot
h aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smoot
h aiming turned ON ***"
smooth0
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to ch
ange it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hs
dto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;
hsdto2"
alias +awpshoot "+attack"
alias -awpshoot "-attack; wait; wait; slot2"
alias awpshoot_aus "alias awp_tg awpshoot_an; bind mouse1 +attack; developer 1;
echo AWP-Shoot AUS"
alias awpshoot_an "alias awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1
; echo AWP-Shoot AN"
alias "awp_tg" "awpshoot_an"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.
5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7
5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoul
aimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.
5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.
5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd
1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]
- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2
.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #c
l_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0
; txt silentx"
/ color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 1
55 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systim
e 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10
10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 2
00 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_ne
w2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 e
sp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130
130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Colo
r Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Colo
r Scheme: OGC-new"
color_1
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -
3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3
0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0
-8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -3
2 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;tx
t *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt
--| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;
avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;ava
dd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7
.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd
0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0
24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.
5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5
6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd
0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0
23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 2
3.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.
5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5
6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd
0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0
22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 2
1.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 2
2.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.
5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5
6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd
0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0
21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 2
2.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 2
1.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.
5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5
6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd
0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0
20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 2
0.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.
5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5
6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd
0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0
19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 1
9.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.
5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5
6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd
0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0
18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 1
8.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.
5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5
6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;av
add 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5
8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; o
mfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
/ Zyplayynca Ayaklary Yukary ekme
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
"
// Zyplayarak Yanly?lykla Aylan Menleri Kapatma
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias +jumpclr "+jump; clmenu"
alias -jumpclr "-jump"
bind "space" "+jumpclr"
//Anti-Recoil script by ERASER
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_leftarrow antioff; wait;bind = podbotmenu; bind mouse1 r0;
wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown
r0; dev1; echo Anti-Recoil ENABLED; dev1"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind
mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; d
ev1; echo Anti-Recoil DISABLED; dev1"
dev1; echo ================================================== ===============
echo Press Keypad 4 To enable/disable Nobob.
echo Press Keypad 6 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo ================================================== ===============; dev1
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias ec0 "dev1; echo Recoil Speed |--------------------|; dev1"
alias ec1 "dev1; echo Recoil Speed |*-------------------|; dev1"
alias ec2 "dev1; echo Recoil Speed |**------------------|; dev1"
alias ec3 "dev1; echo Recoil Speed |***-----------------|; dev1"
alias ec4 "dev1; echo Recoil Speed |****----------------|; dev1"
alias ec5 "dev1; echo Recoil Speed |*****---------------|; dev1"
alias ec6 "dev1; echo Recoil Speed |******--------------|; dev1"
alias ec7 "dev1; echo Recoil Speed |*******-------------|; dev1"
alias ec8 "dev1; echo Recoil Speed |********------------|; dev1"
alias ec9 "dev1; echo Recoil Speed |*********-----------|; dev1"
alias ec10 "dev1; echo Recoil Speed |**********----------|; dev1"
alias ec11 "dev1; echo Recoil Speed |***********---------|; dev1"
alias ec12 "dev1; echo Recoil Speed |************--------|; dev1"
alias ec13 "dev1; echo Recoil Speed |*************-------|; dev1"
alias ec14 "dev1; echo Recoil Speed |**************------|; dev1"
alias ec15 "dev1; echo Recoil Speed |***************-----|; dev1"
alias ec16 "dev1; echo Recoil Speed |****************----|; dev1"
alias ec17 "dev1; echo Recoil Speed |*****************---|; dev1"
alias ec18 "dev1; echo Recoil Speed |******************--|; dev1"
alias ec19 "dev1; echo Recoil Speed |*******************-|; dev1"
alias ec20 "dev1; echo Recoil Speed |********************|; dev1"
alias r0 "ec0; cl0; bind mouse1 +attack; bind = r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind = r2; bind - r0; bind mwheelup r2; bin
d mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind = r3; bind - r1; bind mwheelup r3; bin
d mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind = r4; bind - r2; bind mwheelup r4; bin
d mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind = r5; bind - r3; bind mwheelup r5; bin
d mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind = r6; bind - r4; bind mwheelup r6; bin
d mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind = r7; bind - r5; bind mwheelup r7; bin
d mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind = r8; bind - r6; bind mwheelup r8; bin
d mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind = r9; bind - r7; bind mwheelup r9; bin
d mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind = r10; bind - r8; bind mwheelup r10; b
ind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind = r11; bind - r9; bind mwheelup r11
; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind = r12; bind - r10; bind mwheelup r1
2; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind = r13; bind - r11; bind mwheelup r1
3; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind = r14; bind - r12; bind mwheelup r1
4; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind = r15; bind - r13; bind mwheelup r1
5; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind = r16; bind - r14; bind mwheelup r1
6; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind = r17; bind - r15; bind mwheelup r1
7; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind = r18; bind - r16; bind mwheelup r1
8; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind = r19; bind - r17; bind mwheelup r1
9; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind = r20; bind - r18; bind mwheelup r2
0; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind - r19; bind mwheeldown r19"
bind kp_rightarrow "antion"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind
mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; d
ev1; echo Anti-Recoil DISABLED; dev1"
gl_polyoffset "5000"
bind kp_leftarrow "antioff"
echo
echo -----------------------------------------------------------
echo The New Spectator Hack 2.0 Loaded!
echo Made by ERASER
echo-----------------------------------------------------------
echo
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"
// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuse
lect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i;
i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenopti
e; devon"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menu
select 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i
; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;
Wapenoptie; devon"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menu
select 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i;
i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie;
devon"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyamm
o2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; bu
yammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; b
uyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buy
ammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyam
mo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2;
buyammo2; buyammo2; buyammo2"
/
/Earth Quake Bunny Jump By ERASER
alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind mwheelup "+#eqbunnyx"
??
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
//////////////////BuNNy\\\\\\\\\\\\\\\\\\\\\\
alias dev1 "developer 1"
alias dev0 "developer 0"
alias spwz "+jump; wait; -jump; wait"
alias spwz1 "+right; spwz; spwz; spwz; spwz; spwz"
alias spwz2 "+left; spwz; spwz; spwz; spwz; spwz"
alias spwz3 "spwz; spwz; spwz; spwz; spwz"
// The BunnyHop
alias mw1 "-moveright; +moveleft; spwz2; -left; spwz3; -moveleft"
alias mw2 "-moveleft; +moveright; spwz1; -right; spwz3; -moveright"
alias reb "reb1; reb2"
// Switch Bind
alias sb "sb1"
alias sb1 "reb; alias sb sb2; dev1; echo BHOP: OFF!; dev0"
alias sb1 "exec dv.cfg; alias sb sb1; dev1; echo BHOP: ON!; dev0"
alias $stpsnd "stopsound"
alias ambient_level
alias ambient_fade
alias ati_subdiv
alias ati_npatch
alias bgmvolume
alias bgmbuffer
alias brightness
alias bottomcolor
alias bitmapfonts
alias cam_command
alias cam_idealyaw
alias cam_idealdist
alias cam_snapto
alias chase_back
alias chase_up
alias chase_right
alias chase_active
alias com_filewarning
alias con_fastmode
alias con_notifytime
alias con_trace
alias c_maxdistance
alias c_maxpitch
alias c_maxyaw
alias c_minpitch
alias c_minyaw
alias cl_allowdownload
alias cl_allowupload
alias cl_anglespeedkey
alias cl_bob
alias cl_bobcycle
alias cl_bobup
alias cl_cmdrate
alias cl_dlmax
alias cl_download_ingame
alias cl_himodels
alias cl_clockreset
alias cl_idealpitchscale
alias cl_resend
alias cl_gaitestimation
alias cl_latency
alias cl_lc
alias cl_lw
alias cl_lb
alias cl_forwardspeed
alias cl_backspeed
alias cl_sidespeed
alias cl_pitchspeed
alias cl_yawspeed
alias cl_upspeed
alias cl_movespeedkey
alias cl_nopred
alias cl_nodelta
alias cl_needinstanced
alias cl_nosmooth
alias cl_pitchdown
alias cl_pitchup
alias cl_predict_players
alias cl_showerror
alias cl_showevents
alias cl_showmessages
alias cl_gibcount
alias cl_giblife
alias cl_minmodels
alias cl_updaterate
alias cl_showfps
alias cl_rollspeed
alias cl_rollangle
alias cl_smoothtime
alias cl_solid_players
alias cl_timeout
alias cl_vsmoothing
alias cl_waterdist
alias cl_chasedist
alias cd_sound
alias cd_fps
alias cd_version
alias console
alias coop
alias crosshair
alias d_spriteskip
alias d_mipcap
alias d_subdiv16
alias d_mipscale
alias displaysoundlist
alias decalfrequency
alias default_fov
alias ex_correct
alias ex_diminishextrap
alias ex_extrapmax
alias ex_interp
alias ex_maxaccel
alias ex_maxerrordistance
alias ex_maxspeed
alias ex_minvelocity
alias fakelag
alias fakeloss
alias fastsprites
alias fps_modem
alias fps_max
alias gamma
alias gl_affinemodels
alias gl_alphamin
alias gl_clear
alias gl_cull
alias gl_d3dflip
alias gl_dither
alias gl_flashblend
alias gl_flipmatrix
alias gl_keeptjunctions
alias gl_lightholes
alias gl_max_size
alias gl_monolights
alias gl_nobind
alias gl_nocolors
alias gl_overbright
alias gl_overdraw
alias gl_palette_tex
alias gl_picmip
alias gl_playermip
alias gl_polyoffset
alias gl_reporttjunctions
alias gl_round_down
alias gl_spriteblend
alias gl_wateramp
alias graphheight
alias gunsmoke
alias host_killtime
alias hpk_maxsize
alias hud_capturemouse
alias hud_draw
alias hud_classautokill
alias hud_deathnotice_time
alias hud_drawhistory_time
alias hud_saytext_time
alias hud_centerid
alias hisound
alias joystick
alias joyname
alias joyadvanced
alias joyadvaxisx
alias joyadvaxisy
alias joyadvaxisz
alias joyadvaxisr
alias joyadvaxisu
alias joyadvaxisv
alias joyforwardthreshold
alias joysidethreshold
alias joypitchthreshold
alias joyyawthreshold
alias joyforwardsensitivity
alias joysidesensitivity
alias joypitchsensitivity
alias joyyawsensitivity
alias joywwhack1
alias joywwhack2
alias lambert
alias lightgamma
alias loadas8bit
alias lookstrafe
alias lookspring
alias m_forward
alias m_side
alias MP3Volume
alias motdfile
alias max_shells
alias max_smokepuffs
alias name
alias net_graph
alias net_graphwidth
alias net_scale
alias net_graphpos
alias net_log
alias net_showpackets
alias net_showdrop
alias net_chokeloop
alias net_drawslider
alias nosound
alias precache
alias r_luminance
alias r_ambient_r
alias r_ambient_b
alias r_ambient_g
alias r_aliastransbase
alias r_aliastransadj
alias r_maxsurfs
alias r_numsurfs
alias r_maxedges
alias r_numedges
alias r_draworder
alias r_waterwarp
alias r_lightstyle
alias r_timegraph
alias r_graphheight
alias r_drawflat
alias r_polymodelstats
alias r_dspeeds
alias r_reportsurfout
alias r_reportedgeout
alias r_bmodelhighfrac
alias r_bmodelinterp
alias r_cachestudio
alias r_cullsequencebox
alias r_decals
alias r_drawentities
alias r_drawviewmodel
alias r_fullbright
alias r_glowshellfreq
alias r_lightmap
alias r_mirroralpha
alias r_mmx
alias r_norefresh
alias r_novis
alias r_speeds
alias r_traceglow
alias r_wadtextures
alias r_wateralpha
alias room_delay
alias room_feedback
alias room_left
alias room_lp
alias room_mod
alias room_off
alias room_refl
alias room_size
alias room_type
alias s_buffersize
alias s_rolloff
alias s_doppler
alias s_distance
alias s_automin_distance
alias s_automax_distance
alias s_min_distance
alias s_max_distance
alias s_2dvolume
alias s_geometry
alias s_leafnum
alias s_blipdir
alias s_refgain
alias s_refdelay
alias s_polykeep
alias s_polysize
alias s_numpolys
alias s_showtossed
alias s_usepvs
alias s_bloat
alias s_verbwet
alias s_reverb
alias s_occlude
alias s_reflect
alias s_materials
alias s_occfactor
alias s_occ_epsilon
alias s_show
alias s_a3d
alias s_eax
alias suitvolume
alias snd_noextraupdate
alias snd_show
alias scr_centertime
alias scr_ofsx
alias scr_ofsy
alias scr_ofsz
alias scr_conspeed
alias scr_centertime
alias scr_printspeed
alias scr_connectmsg
alias scr_connectmsg1
alias scr_connectmsg2
alias showpause
alias skill
alias sv_allowdownload
alias sv_failuretime
alias sv_filterban
alias sv_instancedbaseline
alias sv_logrelay
alias sv_maxunlag
alias sv_maxupdaterate
alias sv_maxvelocity
alias sv_minupdaterate
alias sv_newunit
alias sv_skyname
alias sv_spectatormaxspeed
alias sv_timeout
alias sv_unlag
alias sv_unlagpush
alias sv_unlagsamples
alias sv_visiblemaxplayers
alias sv_voicecodec
alias sv_wateramp
alias sys_ticrate
alias texgamma
alias topcolor
alias tracerspeed
alias traceroffset
alias tracerlength
alias tracerred
alias tracergreen
alias tracerblue
alias traceralpha
alias v_dark
alias v_centermove
alias v_centerspeed
alias vgui_emulatemouse
alias vid_d3d
alias vid_wait
alias viewsize
alias violence_ablood
alias violence_agibs
alias violence_hblood
alias violence_hgibs
alias voice_eax
alias voice_maxgain
alias voice_avggain
alias voice_scale
alias voice_fadeouttime
alias voice_profile
alias voice_showchannels
alias voice_showincoming
alias voice_enable
alias voice_showbanned
alias voice_dsound
alias voice_forcemicrecord
alias voice_overdrive
alias voice_overdrivefadetime
alias voice_serverdebug
alias voice_recordtofile
alias voice_modenable
alias voice_clientdebug
alias volume
alias _cl_autowepswitch
alias _snd_mixahead
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "ESCAPE" "cancelselect ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 "
bind "u" "messagemode2 ; ex_interp 0cl_bobcycle 0 ; ; gamma 80 ; gl_spriteblend
0"
bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; bu
yequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menus
elect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buye
quip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wai
t;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1
; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; m
enuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselec
t 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3;
buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; bu
yequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menus
elect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buye
quip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wai
t;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menusel
ect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wai
t;wait;wait;wait;slot10"
bind "UPARROW ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0" "+forward"
bind "DOWNARROW" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "LEFTARROW" "+left ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "RIGHTARROW" "+right ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "SHIFT" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "CAPSLOCK" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "MOUSE1" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "MOUSE3" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "MOUSE4" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
bind "MOUSE5" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// __________________
// --= ( Volume Control ) =--
//
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"`

//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari
Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind k
p_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;de
veloper 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;pla
y fvox/deactivated"

//////////////////Sa el - Sol el\\\\\\\\\\\\\\\


bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/act
ivated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/act
ivated"

//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 128;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_mon
olights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteble
nd 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wai
t 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconne
ct"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monol
ights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteble
nd 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wai
t 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconne
ct
////ECHO\\\\

echo " qorayyy. "


wait
wait
wait
wait

bind mwheeldown +duck


bind mwheelup +jump

echo =======================================
echo || Mehmet || Sayn
echo ||>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>||
echo || Jacob's LaddeR # TeaM
echo ||<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<||
echo ||----------- Cs 1.5 -------------||
echo ||>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<||
echo =======================================
echo "================================================="
echo " "
echo " -------- Max.Fps ------- "
echo "================================================="
spk "hello"

ambient_level "0.000"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
brightness "2"
bottomcolor "6"
contimes "2"
con_color "255 180 30"
con_notifytime "0"
con_notifytime "4"
crosshair "1.000000"
console "1"
cl_himodels "0"
cl_solid_players "1"
cl_showfps "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "101"
cl_rate "15000"
cl_allowupload "1"
cl_corpsestay "180"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_dynamiccrosshair "0"
cl_lc "1"
cl_lw "1"
cl_minmodels "1"
cl_updaterate "101"
cl_bob "0.01"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_righthand "1"
cl_bobup "0"
cl_bobcycle "0.8"
cl_nopred "0"
cl_weather "1"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
_cl_autowepswitch "0"
developer "0"
ex_maxerrordistance "0"
ex_interp "0.05"
fps_max "101.0"
fps_modem "0"
fastsprites "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_spriteblend "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gunsmoke "0"
gamma "3"
graphheight "16"
hisound "1"
hud_classautokill "0"
hud_centerid "1"
hud_drawhistory_time "0.3"
hud_draw "1"
hud_capturemouse "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_fastswitch "1"
hpk_maxsize "0"
joystick "0"
loadas8bit "0.00000"
lookspring "0.000000"
lookstrafe "0.000000"
lightgamma "2"
m_filter "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
mp_decals "0"
max_shells "120"
max_smokepuffs "120"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "5.0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
sv_aim "0"
s_eax "0.0"
s_a3d "0.0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
s_verbwet "0.25"
snd_mixahead "0.1"
suitvolume "0.250000"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
scr_conspeed "7777"
scr_centertime "1.5"
scr_conspeed "9999999999"
sensitivity "1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
_snd_mixahead "0.1"
texgamma "0.01"
topcolor "30"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
viewsize "110"
volume "0.7"
zoom_sensitivity_ratio "1"
+mlook
+jlook
drawradar
ambient_level "0.000"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
contimes "2"
con_color "255 300 255"
con_notifytime "0"
con_notifytime "4"
crosshair "1.000000"
console "1"
brightness "2"
cl_himodels "0"
cl_solid_players "1"
cl_showfps "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "101"
cl_rate "350000"
cl_allowupload "1"
cl_corpsestay "180"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_dynamiccrosshair "0"
cl_lc "1"
cl_lw "1"
cl_minmodels "1"
cl_updaterate "101"
cl_bob "0.01"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_lefthand "1"
cl_bobup "0"
cl_bobcycle "0.8"
cl_nopred "0"
cl_weather "1"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
_cl_autowepswitch "0"
developer "0"
ex_maxerrordistance "0"
ex_interp "0.05"
fps_max "101.0"
fps_modem "0"
fastsprites "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_spriteblend "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gunsmoke "0"
gamma "3"
graphheight "16"
hisound "1"
hud_classautokill "0"
hud_centerid "1"
hud_drawhistory_time "0.3"
hud_draw "1"
hud_capturemouse "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_fastswitch "1"
hpk_maxsize "0"
joystick "0"
loadas8bit "0.00000"
lookspring "0.000000"
lookstrafe "0.000000"
lightgamma "2"
m_filter "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
mp_decals "0"
max_shells "120"
max_smokepuffs "120"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "5.0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
sv_aim "0"
s_eax "0.0"
s_a3d "0.0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
s_verbwet "0.25"
snd_mixahead "0.1"
suitvolume "0.250000"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
scr_conspeed "7777"
scr_centertime "1.5"
scr_conspeed "9999999999"
sensitivity "1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
_snd_mixahead "0.1"
texgamma "0.01"
topcolor "30"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
viewsize "110"
volume "0.7"
zoom_sensitivity_ratio "1"
+mlook
+jlook
drawradar
bind "MOUSE1" "+attack"
bind "j" "r_drawviewmodel 0"
bind "k" "r_drawviewmodel -1"
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;
exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
echo BunnyHop [ON]

sensitivity 1
ex_interp 0.05
echo hello
bind f9 retry
scdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_
delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5
-4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoul
aimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR
-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd
1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]
- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2
.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #c
l_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0
; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT D
ELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 Heart
Bunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 Stom
achBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 tx
t *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim
;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100St
omach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 He
ad2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 Hi
temUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *
** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 H
itmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 rando
m ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32
5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2
;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST
;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -
32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aim
ing: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomize
d aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomize
d aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth a
iming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth a
iming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 15
5 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systim
e 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10
10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 20
0 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new
2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 e
sp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130
130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Colo
r Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Colo
r Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;a
vadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming t
o: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initializ
ed Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -
2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;av
add 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initializ
ed Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6
-2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5
;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;
avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7
"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initializ
ed Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Hea
d"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0
;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;ava
dd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8
;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; a
vadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *
^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt
--| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;
avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;ava
dd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7
.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd
0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0
24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.
5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5
6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd
0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0
23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 2
3.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.
5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5
6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd
0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0
22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 2
1.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 2
2.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.
5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5
6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd
0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0
21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 2
2.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 2
1.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.
5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5
6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd
0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0
20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 2
0.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.
5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5
6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd
0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0
19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 1
9.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.
5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5
6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd
0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0
18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 1
8.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.
5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5
6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;av
add 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8
;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; o
mfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -
30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9
5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30
6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27
8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.
8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avad
d 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;
avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Tes
t-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Tes
t-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Tes
t-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Tes
t-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UN
IT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Tes
t-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;U
NI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstfl
ags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;
-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"

alias $naim +attack


alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Ena
bled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Di
sabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $f
ast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias
$fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -atta
ck2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Ga
me Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it W
hen New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and D
ecal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;
$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.
;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enab
led Now You Can See Attacks and Enemies within your range;echo You Can Turn Off
It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Dis
abled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1
]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp
snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Load
ed;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sni
per Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast f
soff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fa
st fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack
2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room
_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;
h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;
w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;sp
eak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;
speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;
+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled
;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabl
ed;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;choosetea
mms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;
d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;choosete
am;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base
;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam
;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized
in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0
"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to ForumqS.com / BondOO7 / Megavol
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"

_!_
echo "================================================= "

--(Control Binds)--

--(Buy Menu)--
alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy
;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2
;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for al
l weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tact
ical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang
alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit
; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_De
fKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ;
BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY
_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BU
Y_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk
2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1
"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; deve
loper 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; dev
eloper 0"
alias Radar RadarON

--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
zoom_sensitivity_ratio "1"
// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "0"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "1"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
bind "l" "dwLs"
echo "Settings successfully loaded"
//End
setinfo _pw 8gv67qrptm
bind "TAB" "+showscores"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "ESCAPE" "cancelselect ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mw
heelup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup +
duck;bind mwheeldown +jump ; cl_bob 0"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup +duc
k;bind mwheeldown +jump ; cl_bob 0"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup +duck
;bind mwheeldown +jump ; cl_bob 0"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup +duck
;bind mwheeldown +jump ; cl_bob 0"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;
bind mwheeldown +jump ; cl_bob 0"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +du
ck;bind mwheeldown +jump ; cl_bob 0"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck
;bind mwheeldown +jump ; cl_bob 0"
bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheel
up +duck;bind mwheeldown +jump ; cl_bob 0"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck
;bind mwheeldown +jump ; cl_bob 0"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ;bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +
duck;bind mwheeldown +jump ; cl_bob 0"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +d
uck;bind mwheeldown +jump ; cl_bob 0"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +d
uck;bind mwheeldown +jump ; cl_bob 0"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duc
k;bind mwheeldown +jump ; cl_bob 0"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelu
p +duck;bind mwheeldown +jump ; cl_bob 0"
bind "u" "messagemode2 ; ex_interp 0cl_bobcycle 0 ; ; gamma 80 ; gl_spriteblend
0 ; cl_bob 0"
bind "w" "+forward ; brightness 9999 ; max_smokepuffs 0 ; max_shells 0 ; ex_inte
rp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ;
cl_bob 0"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +du
ck;bind mwheeldown +jump ; cl_bob 0"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelu
p +duck;bind mwheeldown +jump ; cl_bob 0"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +du
ck;bind mwheeldown +jump ; cl_bob 0"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; bu
yequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menus
elect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buye
quip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wai
t;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1
; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; m
enuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselec
t 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3;
buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; bu
yequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menus
elect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buye
quip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wai
t;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menusel
ect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wai
t;wait;wait;wait;slot10"
bind "UPARROW ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0" "+forward ; bind mwhe
elup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "DOWNARROW" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "LEFTARROW" "+left ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "RIGHTARROW" "+right ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwh
eelup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "SHIFT" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "CAPSLOCK" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "MOUSE1" "+attack ; brightness 9999 ; ex_interp 0 ; gamma 80 ; gl_spriteble
nd 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwhee
lup +duck;bind mwheeldown +jump ; cl_bob 0"
bind "MOUSE3" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "MOUSE4" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "MOUSE5" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup
+duck;bind mwheeldown +jump ; cl_bob 0"
bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +
duck;bind mwheeldown +jump ; cl_bob 0""
bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +
duck;bind mwheeldown +jump ; cl_bob 0""
setinfo "lefthand" "1"
setinfo "_vgui_menus" "1"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
bind "k" "+voicerecord"
bind "MOUSE5" "+voicerecord"
bind "mouse4" "stopsound"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "," "buyammo1 "
bind "." "buyammo2 "
"sensitivity 2"
// tack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Random
ized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Random
ized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smoot
h aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smoot
h aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
""
"
fps_max "100"
fps_modem "0"
bind "v" "+voicerecord"
cl_showevents "1"
+mlook
+jlook
+alt1

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