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* Architecture today is the fruit of yesterday. Necessity is the root of 1. Georgian (symmetrical)
invention. 2. Greek Revival (seed in Europe) focuses on public
buildings
PHRASES OF DEVELOPMENT
3. Gothic Revival not successful in US because it lacks
flexibility
1. Archaic
4. Victorian attempt to bring back decoration
Architecture in Mesopotamia & Egypt
5. Romanesque
Exploring materials
6. Renaissance Revival
Examples: Stonehenge, Minoans, etc.
7. Antecedent of Contemporary
2. Mastery
Discovery of steel
Classical style, Romanesque & Gothic
Examples: Library of Genevive, Arch de Boux
Discover the medium and different techniques
8. Early Modernism
3. European Precedent Structural Styles
Eclectic design, classicist
Trabeated Post & Lintel
Louisa de Vaughn Frank Lloyd Wrights mentor
Archated Arch & Pier
9. Traditional Modernist
4. Imitative (Decorative)
Merging of new & old style
Renaissance revival (repetition of already done)
Dati 12-storey consider as high rise ngayon 30-
& eclectic (mixture of different styles into one
storey up na.
structure); most in Europe
10. Non-Traditional Modernist
5. Contemporary
Concentrate on functionalism & believes in form
After World War I around 1920; from very
follow structure
ornate to functional; function is most important.
The materials greatly affect the look of the
FAMOUS/KNOWN MOVEMENTS structure.
1. Judgment wherein reflections on the past related Brainstorming a group process, discussing the
experiences that can lead to the formulation of values problem & contributing positive ideas to solve a
through comparison & discrimination problem; needs patience
2. Imagination wherein some process of the mind leads to 3. Critical Analysis
the formulation of mental images or records Constructive criticism is helpful & conventional.
Analytical approach (SWOT) learning from
WAYS TO DEVELOP CREATIVITY different models or case studies
4. Operational Process
1. Exercise to develop the mind.
Conceptual design (planning of the design
2. Experience provides fuel for ideation. (Actual exposure)
progress)
3. Playing games such as solving puzzles.
Operational design (synthesis of design express
4. Engaging in hobbies & fine arts.
in working drawings)
5. Creativity thrives in reading.
DESIGN METHOD
MEDIA AS A LEARNING AID
Methodology
75% - 95% Sight
10% - 15% Hearing Is the systematic method of problem
3% - 4% Smell solving
1% - 2% Touch It involves the systematic breakdown of
body of knowledge into its workable parts.
CREATIVE PROBLEM SOLVING PROCEDURES
DESIGN TOOLS
1. Fact-Finding problem def. picking & pointing up the
problem 1. Pre-statement
Preparation gathering & analyzing the 2. Problem statement
pertinent data 3. Information
2. Idea Finding Literature archival, documentation
Idea Production thinking up tentative ideas as Consultants interview
much as possible w/c leads to: Observation - survey
Idea Development selecting the most 4. Analysis & programming
likely of the resultant ideas, adding others &
Objectives
reprocessing all of these by such means as
Consideration
modification & combination
Concept
3. Solution Finding
5. Synthesis & evaluation
Evaluation verifying the tentative solution by
Schemes
test or otherwise
Design development
Adoption deciding or an & implementing the
Final solution
final solution
THE PLANNING PROCESS
ESSENTIALS TO DEVELOPMENT OF CREATIVE SKILLS
o Types of clients
1. Ideation refers to the mental process itself to think, to
- Private
train ones self in new & unique ways
- Public (individuals, partners/couples,
2. Idea Quantity the person who produces a number of
groups/corporations)
ideas per unit of time has the greatest chance of producing
o Clients requirements needs and wants
the truly significant one
o A project/design problem
3. Imagineering letting your imagination soar & then
o Programming (knowledge/research)
engineering it back to reality
- Clients operations & business policy, living patterns &
DESIGN APPROACHES behavior
- Feasibility (project scope, lending institution, budget)
1. Design Analysis - Project parameters (significance, time frame,
Design involves problem solving management)
Demands idea production o Methods of research
Bionics - Historical
2. Tentative Solutions - Analytical
3
b.
Keep heat flow to a minimum w/ insulation, De Architectura
correct orientation to sun & wind,
compactness, sun control, wind controls & Was written during the reign of Augustus
reflective surfaces. Oldest book
24. Environment controls What controls for air 10 book in architecture
temperature, light & sound will be required to provide for 5 translations
people comfort inside & outside the bldg.? Utility (utilitas), firmness (firmitas), delight (venustas)
25. Phasing Will phasing of construction be required to
De Architectura Book I
complete the project on time-and-cost schedule?
26. Cost control this concept is intended as a search for
Dedication to the emperor
economy ideas that will lead to realistic preview of costs &
Branches of knowledge that an architect must be
a balanced budget to meet the extent of available funds
acquainted
Theory of architecture
CONTENTS
De Architectura Book II
1. Concept as a design strategy (Gehry)
Gehry bases his design process on extensive
The invention of arts in buildings
physical modeling at multiple scales, in w/c both
Hut architecture
the functional & formal aspects of development
First principles
are explored in detail.
Masonry
The creation of Gehrys signature CATIA
Timber
Working from the inside out, Gehry begins w/
the bldg. program. De Architectura Book III
Detailed context models
2. Concept as a design process (Thom Mayne, Morphosis) The nature of fame in the arts serve as a rather irrelevant
Conflict & confrontation prologue
Architecture participates not only in style & First principles of geometry
look but also enhancing a life. Temple types
Certain formal aspects of a building results from The species of temples
a set of interest or preoccupations Temple construction
Derived from strategies Ionic order
The building is a result of a mental process that
is unencumbered and that produces a work w/ a De Architectura Book IV
feeling of inevitability to it that finally becomes
Discovery of symmetries
an important characteristic of the work.
Doric male
Concepts are as irrelevant in the scientific reality
Ionic female
we live in.
Corinthian maiden
Nature has no compassion.
Tuscan
3. Concept as a means to an end (Rem Koolhaas, OMA)
Architectural ornament
Concept a method of systematic idealization;
Doric symmetries
flamboyant conceptually, but not formally
Temple interiors
It is a systematic overestimation of what exists, a
Orientation
bombardment of speculation that invents even
Temple doors
the most mediocre aspects w/ retroactive
conceptual & ideological change. De Architectura Book V technical
Serve as a vehicle/catalysis for improving the effectiveness Process leading to the statement of an architectural
of a designer problem and the requirements to be met in offering a solution.
Broaden & deepen the designers understanding of design
activities Programmers and designers are separate specialists. Programmers
Use to organize & present information for designing are for analysis. Designers are for synthesis.
To provide successful architectural solutions
Analysis parts of the design problem are separated and identified
Concepts
Synthesis parts are put together to form a coherent design
The designers way of responding to the design solution solution
presented in the program
They are derived from problem analysis or initially The Separation: Programming precedes design just as analysis
prompted by it. precedes synthesis. Separation is central to understanding of a
They are rudimentary in character. rational architectural process, w/c leads to good buildings and
They both require & must embrace further development. satisfied clients.
Basic relationship between function Concept Formation converts the discovery into graphic
Position and orientation and verbal statement that can give the basic direction to
the full development of the project
Figures:
CONCEPTUALIZATION TECHNOLOGY OF ARCHITECTURAL DESIGN~
Hammer and tent
Design process aimed at expanding the range of possibilities Pitcher and recreational house
through exploration
Analogous:
Architects opportunity seekers as well as problem solvers
Symbolic a comparison between general qualities of two
Exploration systematic investigation or traveling through an objects
unfamiliar region in order to learn about it Direct compares parallel facts or operation
Personal the designer identifies himself directly with the
Elaboration in design process elements of the problem
Deviation from norm Fantasy uses description of an ideal condition desired as
Expansion of thinking a source of ideas
Development of imagination
Sources of Analogy:
3 Approaches to Exploration
o Physical
1. Open-minded images that suggest a number of different o Organic
perceptions or interpretations. o Cultural
2. Transformation of images
3. Structuring or ordering images Sub-categories:
o A literal model of the final product Space within a space a set of a larger
o A explanation of the design concept space and a secondary space
A space/form or a free
standing object with
separate functions
Checklist in Design Solution
Interlocking space
Interlocking position of the
Space volume required by activities
volumes can be shared by
Context site and climate
each space
Systems mechanical, electrical, etc.
Can merge
Human Factors perception, behavior, etc.
Can develop its own integrity
Economic first cost, maintenance cost
that serves to link the two
Enclosure structure, places and openings, enclosing
Adjacent space schemes in separating
Geometry circulation, form and image
planes
Function activity grouping and zoning
Limit visual access between
Concept Categories two spaces and
accommodate their
Functional zoning differences
Need for adjacency Appear as a free standing
Similarity in general role plane in a single volume
Relatedness to departments, goals and systems Be defined as a row of
Sequence in time columns but allows high
Required environment degree of visual and spatial
Types of effects produced continuity between two
Relative proximity to building spaces
Relatedness to core activities Be merely implied with a
Characteristics of people involved change in level or surfaces
Volume of people involved articulation between two
Extent of man and machine involvement spaces
Degree of energy for critical situation Spaces linked by a common space the
Relative of speed and respective activities following are ways of linking common
Frequency of activity occurrence space
Duration of activities Intermediate space can be
Anticipated of growth and change equivalent in shape and size
Architectural space and forming a linear
Space sequence of spaces
Expressive or artistic/aesthetic space As a linear form linking
created space to express mans distant spaces
structure of his word Can be a large dominating
Expressive space done by space organizing a number of
builders planners, architects, spaces about itself
designers The forms and orientation of
Aesthetic space studied by the spaces being linked or
architectural theorists and related
philosophers Spatial organization
Configuration to form after
Architectural space concretization of mans existential space an arrangement of parts or a
form or figures determine
Euclidan space 3D geometry
the by the arrangement
Building systems: roof, wall,
Context a joining together.
floor
The whole situation,
Space frames
background or environment
Utopian city planning
relevant to a particular
Divisions and partitions
8
event, personality or
creation.
Circulation
Response to context